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<Erestyl> Hello everybody
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<Erestyl> Is this the correct place to
make suggestions?
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<Natesky9> It'll be seen at
least
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L101[17:20:23] *** stormlight.esper.net sets
mode: +o Forecaster
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L104[18:15:45]
<liach>
@Erestyl Suggestions are welcomed
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L106[19:38:03]
<Erestyl> Well, I've been playing
with Railcraft in single player survival recently, and there are a
few things I've noticed that would really be helpful for some
situations I've run into
L107[19:44:48]
<liach>
Just say them
L108[19:44:54]
<liach>
And open issues on github
L109[20:10:33]
<Erestyl> 1. A tender cart for steam
locomotives, which has a small tank, a few slots for item storage,
and a place to sit so that you can control the thing.
L110[20:10:33]
<Erestyl> 2. Have locomotives be able
to be coupled to carts both ahead and behind, so that they can have
a tender behind and still be used to pull a cut of carts in
front.
L111[20:10:34]
<Erestyl> 3. Have a cart with a usable
furnace on board.
L112[20:10:34]
<Erestyl> 4. (Maybe) have some
multi-use carts, maybe double the length of a normal cart, that
have larger tanks, multiple seats, or a caboose with a crafting
table and a furnace and a seat. Like the old Traincraft, but
simpler and more vanilla in appearnance.
L113[20:10:34]
<Erestyl> 5. Liquid-fueled steam
locomotives. Oil fired locomotives were very common in the West and
it doesn't make sense to have to have a charcoal farm when
you're sitting on top of an oil well.
L114[20:10:34]
<Erestyl> 6. Fireless locomotives.
Have a stationary boiler fill the engine with pressure. Good for
use as a shop switcher. They were commonly used IRL in places where
fires would be dangerous and they'd be great for switching
cars around my factory.
L115[20:10:35]
<Erestyl> 7. Better connection to
switches. This one might be hard to explain without
screenshots.
L116[20:10:35]
<Erestyl> 8. More blocks for building
truss and girder bridges. Carpenter's blocks with abyssal
stone work well enough, but they're a little thick.
L117[20:10:35]
<Erestyl> I should probably mention
that I'm still on 1.7.10, but to my knowledge none of these
things have been added in recent updates. I'll also probably
think of more, and I'll post them when I think of them.
L118[20:11:18]
<Erestyl> I'd also be totally
willing to make some of these additions myself, if I knew how. And
I'd be willing to learn if someone would teach me.
L119[20:15:45]
<Natesky9> One word
L120[20:15:51]
<Natesky9> `TrainCraft`
L121[20:16:26]
<bball>
``no please``
L122[20:41:18]
<Natesky9> I mean, most of what
he's describing is some of the core pieces of TrainCraft
L123[21:09:00]
<liach>
We can add all of them except Number 7
L124[21:09:16]
<liach>
But they will be exclusive for 1.10+
L125[21:11:09]
<liach>
We can literally eat tinycart mod
L126[21:51:07]
<Alexis
Lamontagne> what goes into the steam ovin?
L127[21:51:12]
<Alexis
Lamontagne> what goes into the steam oven?
L128[21:51:37]
<Natesky9> the steam oven is a 9-slot
furnace
L129[21:51:56]
<Alexis
Lamontagne> i just experemented and found out
L130[21:51:59]
<Natesky9> lol
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L133[22:37:17]
<Erestyl> I downloaded and tried to
run traincraft, but honestly, Railcraft's steam engines *feel*
like steam engines, and Traincraft doesn't work very well with
regular tracks, now that they have their fancy-shmancy 3d models.
Besides, their mod is wayyy over the top. We (I) don't need 80
new locomotives and wagons and a whole new system just to craft
them all.
L134[22:42:51]
<Erestyl> What I'm looking for is
just some simple extensions that allow Railcraft to work better on
a single-track system with realistic track layouts. I'm a
model railroader so I know how to build yards and sidings and find
the optimal layouts, but it doesn't work real well at the
moment due to some of those issues. If some of my suggestions are
implemented, that might be enough to get me to upgrade to 1.10,
too.
L135[22:53:45]
<Erestyl> To get an idea of what
I'm talking about, here's some examples from my current
survival world:
L136[22:55:31]
<Erestyl> This is my main yard. The
station building is just a foundation at this point. To the right
is the passenger station (Which I will obviously never use in
single player) and to the left is a three track yard with two
storage tracks. Engine shed in the lower left.
http://tinyurl.com/y92qtzj8
L137[22:56:27]
<Erestyl> This warren truss bridge is
decent but a little blocky. Would be nice to have angled metal
posts for situations like this.
http://tinyurl.com/y7y4egen
L139[22:59:44]
<Erestyl> And this is the
railroad's reason for existing: a very large oil deposit.
Here, my locomotive needs to be able to run around its train, feed
cars one by one onto the loading track, and then collect them and
assemble a train to depart again. This does the job but it's
kind of inelegant. It's also the reason I want to run my
locomotives on fuel.
http://tinyurl.com/yaku6qns
L140[23:00:41]
<Erestyl> Also as you can see, I use
diagonal tracks instead of perpendicular ones for ladders. I like
this a lot better, but it's kind of hard to make with
Railcraft's switches. Some minor tweaks would make this a lot
easier.
L141[23:01:09]
<Erestyl> Or even a new rail that was
forced to be a curve or diagonal. That would make crossovers on
tight track spacing possible.