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L10[02:02:35] <travis-ci> Railcraft/Railcraft#670 (mc-1.10.2 - a14e2ef : CovertJaguar): The build passed.
L11[02:02:35] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/b58cf7f0941d...a14e2efa030f
L12[02:02:35] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/248669587
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L16[02:12:32] <travis-ci> Railcraft/Railcraft#671 (mc-1.10.2 - 7c335cd : CovertJaguar): The build passed.
L17[02:12:32] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/a14e2efa030f...7c335cd0f6ef
L18[02:12:32] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/248671865
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L20[02:15:31] <Keridos> @CovertJaguar any chance you could whitelist me for the dev channel?
L21[02:15:58] <Forecaster> #server-planning is for server stuff
L22[02:16:03] <Keridos> ok thanks
L23[02:16:22] <CovertJaguar> you should be I think
L24[02:16:34] <CovertJaguar> but yeah, dev is for railcraft dev
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L26[02:31:04] <Keridos> I know, but I have access to it on irc as well
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L77[13:10:07] <kremsy> heyho
L78[13:10:22] <kremsy> does anyone know if theres a mod making it possible to drive with a steamtrain into the nether
L79[13:10:24] <kremsy> from outside
L80[13:10:33] <kremsy> and if no, is it technically possible?
L81[13:11:22] <bball> its possible with a launch track + portal combination, though not very reliable
L82[13:12:31] <Hanakocz> I had some ideas half-worked for Railcraft cosmetics addon, but it is not finished
L83[13:14:44] <kremsy> hmm I would like a reliable version, so launch track + portal isnt the best probably
L84[13:16:19] <Natesky9> Entities teleport to the nether, though only one at a time
L85[13:16:45] <Natesky9> for example, a minecart goes through a nether portal, but doesn't if you're riding it
L86[13:17:23] <bball> and then the train gets decoupled, and the cart order could get messed up
L87[13:18:08] <bball> especially if you dont have a chunk loader and the first cart isn't a worldspike
L88[13:36:08] <Hathadar> Are anchor sentinels disabled? I don't have a recipe for them in NEI. Or could it be that my modpack has them turned off?
L89[13:37:39] <Forecaster> they're not out yet
L90[13:37:42] <Forecaster> they're in beta
L91[13:37:46] <Hathadar> ah
L92[13:38:04] <Natesky9> If you have Industrialcraft, it now has chunkloaders
L93[13:38:14] <Hathadar> Nate, what are they called in IC2?
L94[13:38:46] <Natesky9> something like electric chunk loader or something
L95[13:39:11] <Hathadar> Also, is there any kind of linear chunk loading functionality planned for anchor carts? Seems like a waste to load a 5x5 area if my train is traveling in a strait line.
L96[13:43:14] <Forecaster> it's been discussed
L97[13:43:35] <Forecaster> it _may_ be looked into in the future
L98[13:46:07] <Forecaster> for now it's pretty far down on the todo list
L99[13:57:07] <Hanakocz> @kremsy my idea was two blocks for trains that would work similar to portals, but would allow smooth transit. Well, as I said, not done, and probably will take a lot of time if I ever finish it
L100[14:02:59] <kremsy> besides that, are steamtrains actually possible to train in nether?
L101[14:03:10] <kremsy> not easy to get water to power them there :D
L102[14:04:32] <Natesky9> Have you tried the water tank in the nether? The one made from banded planks
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L104[14:11:58] <kremsy> not yet, will try
L105[14:12:02] <kremsy> thanks for your hints btw :)
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L109[15:06:29] <CovertJaguar> @Hathadar the reason for the large chunk load area is to completely load junctions when you approach
L110[15:06:44] <CovertJaguar> otherwise weird stuff happens
L111[15:06:52] <Hathadar> Okay
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L117[17:50:09] <Jack_rail> https://www.youtube.com/watch?v=wRYMz70TaDA&lc=z13pgv3hipb1gnk4o04cer3bstyixlew3jc.1498862822739342
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L120[18:36:16] <Hanakocz> I wonder why everything is round except wheels
L121[18:36:46] <MipoloArchiletti> I'm here wondering whether you can move about the train when it's moving
L122[18:38:00] <Hanakocz> depends. if it is standard "you ride the cart" thingie, then not. if you just stand in it, then maybe yea
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L136[22:11:27] <Natesky9> A mod would have to add it's own physics for you to be able to walk about in a cabin, much like how Galacticraft does
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