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<Forecaster> woo
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L28[06:47:23]
<Lei of
Nihility> Hey guys. I'm realy sorry if I'm missing
something obvious but I have a question about the anchor carts for
1.10(.2), I've been trying to find info as to when and where
they would be implimented in the current version and thought I saw
mention that they were but I can't seem to find them. I'm
using 10.1.2. If not implimented do you guys have any suggestions
for alternative able to be used over large networks?
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L31[06:53:54]
<Forecaster> anchor carts are in beta
right now
L32[06:54:22]
<Forecaster> they'll be released
when ready
L33[06:54:31]
<Forecaster> and as far as I'm
aware there isn't really an alternative
L34[06:58:16]
<Lei of
Nihility> Thats a shame, thanks for your time ^^ I had used the
search function here there and everywhere to find a definitive
before asking XD
L35[06:59:02]
<Forecaster> well, like I said,
they're in beta, they're being tested
L36[06:59:11]
<Forecaster> they'll be released
to the public eventually
L37[06:59:23]
<Forecaster> if you want early access
you can become a patron ;)
L38[06:59:31]
<Hanakocz> it is not such a shame,
they are ALREADY in beta, so it is cool they are there so soon xD
compared to otherr things xD
L39[07:00:13]
<Lei of
Nihility> The steves carts chunkloader module is all well and
good but I find that they detatch often. Though I have just
thought, custom NPCs can chunk load, I might have to do some
testing and see whether one can be dressed up as a conductor and
sent around with the train XD
L40[07:00:13]
<Hanakocz> (read: you are lucky they
are higher priority than other things xD)
L41[07:00:54]
<Hanakocz> if you can put any armor on
NPC, you can try Railcraft cosmetic conductor uniforms xD
L42[07:01:33]
<Lei of
Nihility> :3 Either that or skin them in general. I'll have
to test this now. Poor guy, riding the rails ad infinitum
L43[07:02:47]
<Hanakocz> you even can stuff him with
hand signals or whistle (probably you won't be able to make
him use tht whistle though, dunno, don't know those NPCs a
lot)
L45[07:12:04]
<Lei of
Nihility> I... feel really guilty for this XD
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L48[07:15:35]
<Hanakocz> haha cool
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<Lei of
Nihility> He's now off on an adventure, lets see if
encarceration gets him all the way around the track. :p
L53[07:22:43]
<Elourge> Whats those pillars under
the glowstone lamps
L55[07:25:08]
<Lei of
Nihility> Initially got the mod for the path wedge piece but
these pillars have become invaluable since
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L63[09:43:56]
<Joshwoo70> was thinking chisel and
bits
L64[09:52:29]
<Forecaster> huh, wooden lamps, pretty
nice
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L80[14:00:22]
<MipoloArchiletti> How do you guys
integrate Railcraft in your bases?
L81[14:02:00]
<MipoloArchiletti> I'm working on
a factory build with IE in Direwolf20 1.10 and wanted to have some
kind of above-ground rail system for item transport, but I'm
not sure how rails will benefit me
L82[14:05:42]
<Forecaster> trains are good for
moving items long distances
L83[14:06:28]
<Natesky9> I usually have a train line
delivering things to/from farms and eventually, factories or
mines
L84[14:06:43]
<bball>
assuming you have no teleporters in your modpack (although they are
much more expensive than rails anyways)
L85[14:06:50]
<bball>
they are the best
L86[14:07:01]
<bball>
railways
L87[14:07:03]
<MipoloArchiletti> I'm trying to
confine myself to an industrial age aesthetic
L88[14:07:20]
<MipoloArchiletti> I'm thinking
having above ground trains like how they did in NYC back in the
day
L89[14:08:33]
<Natesky9> Bridges, tunnels, all the
like are great with trains
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L91[14:08:55]
<MipoloArchiletti> Would I need to set
up some kind of railyard or switchyard to organize all the
different lines?
L92[14:09:15]
<bball>
Depending on how many you have
L93[14:09:29]
<Natesky9> Well, most of the switches
happen on the line. But you'll definitely want a switch yard,
for say, unloading/loading docks
L95[14:10:25]
<MipoloArchiletti> I can show the
setup I've built for myself so far with regard to how much
space I have, I used a builder to fill in an ocean for some
flatlands
L96[14:11:04]
<Natesky9> This was my loading dock
for my treefarm setup
L98[14:12:21]
<Thoughtless> Hey guys, i'm a
little bit confused with RC and maybe you can gelp me :) I got RC
10.1.2 für MC 1.10.2 - since i don't have IC2 installed RC
deletes the electric charge feeder.. no EU.. so far so good, in RC
9.4.0.0 should a Flux Transformere been added.. but there is none..
how am i supposed to power the electric rails? :(
L99[14:12:47]
<Natesky9> Only IC2 at the
moment
L100[14:13:01]
<Natesky9> You can use the steam
turbine
L101[14:13:11]
<Natesky9> that produces RC
charge
L102[14:14:09]
<Thoughtless> there is no
turbine
L103[14:14:29]
<Natesky9> Hmm
L104[14:14:33]
<Natesky9> Oh right, no
multiblocks
L105[14:14:37]
<Natesky9> ....
L106[14:14:39]
<Natesky9> well shit
L107[14:14:57]
<Thoughtless> common multiblock
problem ?
L108[14:17:29]
<Thoughtless> the only workaround i
got so far is make a recipe for the admin charge feeder unit..
but.. yeah.. kind of not good ^^
L109[14:18:03]
<Natesky9> Actually
L110[14:18:14]
<Natesky9> charge has been improved in
this version
L111[14:19:22]
<Thoughtless> how? ^^
L112[14:20:12]
<Natesky9> Well, it's not so
lossy, plus it behaves like the IE power lines
L113[14:20:26]
<Natesky9> no longer does the entire
track have to be loaded in order to work
L114[14:20:40]
<Natesky9> (also, saves performance,
because no more tile entity ticks
L115[14:20:43]
<Natesky9> (also, saves performance,
because no more tile entity ticks)
L116[14:21:08]
<Natesky9> any time charge is used, it
is pulled from theconnected supplier
L117[14:21:14]
<Natesky9> any time charge is used, it
is pulled from the connected supplier
L118[14:21:15]
<Thoughtless> sounds good, but
doesn't help if you hate ic2 xD
L119[14:21:23]
<Natesky9> aww come on
L120[14:21:32]
<Natesky9> IC2 may have it's
quirks
L121[14:21:40]
<Natesky9> but it's one of my
classic mods
L122[14:21:44]
<Natesky9> but it's one of the
classic mods
L123[14:22:16]
<Natesky9> Yeah, it's evolved
over time, changed into something more complicated
L124[14:22:17]
<Thoughtless> ic2 is like a 5$
hooker.. too many people have missused it ^^
L125[14:22:21]
<MipoloArchiletti> I hadn't
played it since b1.7.3 and had the surprise of my life trying to
get it working again
L126[14:25:36]
<Thoughtless> we had servers with ic2
which produced so big log files the hdd went full and the world
corrupted..
L127[14:25:48]
<Natesky9> I can vouch that ic2 is
pretty well balanced, as compared to other mods
L128[14:25:49]
<liach>
IC2 is extremely good
L129[14:26:04]
<liach>
Tell player if you have issues with ic2, he is here
L130[14:26:29]
<Natesky9> I do actually have a bug
for him
L131[14:26:32]
<Thoughtless> i don't have issues
with ic2 xD ic2 is not installed :D
L132[14:27:23]
<Thoughtless> but the lack of ic2
makes the issue with RC...
L133[14:27:43]
<Player> that was only a temporary
issue in particular versions
L134[14:28:05]
<Player> these days you can disable
enet logging and you always could use a suitable log4j filtering
config
L135[14:28:56]
<Hanakocz> playing without IC2 is like
playing vanilla xD
L136[14:31:57]
<MipoloArchiletti> I get so much early
game anxiety trying to get my hands on all the early game crafting
components
L137[14:32:19]
<Thoughtless> sry i didn't want
to start a discussion about ic2.. its a good mod, i just don't
like it that much, which is fine ^^
L138[14:36:51]
<Thoughtless> I might have a gregtech
trauma^^
L139[14:42:01]
<Natesky9> Ic2 is one of those things
where you really want Autocrafting/factory
L140[14:42:28]
<Natesky9> Where you can just set up
once, and put in materials
L141[14:42:38]
<MipoloArchiletti> Which mod does
autocrafting best?
L142[14:42:55]
<MipoloArchiletti> I find crafting to
be where I start fizzling out right after earlygame
L143[14:42:56]
<Natesky9> Ic2 actually has a crafter
now
L144[14:43:28]
<Natesky9> Uh, ender IO has an
autocrafter
L145[14:44:01]
<MipoloArchiletti> What's your
opinion on crafting options for mods like Refined Storage and
AE2?
L146[14:44:36]
<bball>
AE2 autocrafting is extremely good if you know how to set it
up
L147[14:45:26]
<Natesky9> AE2 is mid-to-late game
though
L148[14:45:50]
<Natesky9> when you have quite some
diamonds and redstone to spare
L149[14:46:00]
<bball>
that too
L150[14:46:19]
<Natesky9> for early game crafting,
it's the same as storage
L151[14:46:21]
<Thoughtless> they are both good, but
it gets boring if you do it for the 50th time ^^
L152[14:46:28]
<bball>
but redstone is easy to get, and diamonds arent _too_ bad if you
have a quarry of some sort
L153[14:46:33]
<Natesky9> Well then, get
creative
L154[14:46:43]
<Natesky9> you have almost limitless
possibilities
L155[14:46:49]
<Hanakocz> with few forestry
worktables the crafting is not boring part , waiting for machines
to get the resources is xD (until you make them fast)
L156[14:47:01]
<MipoloArchiletti> I have a decent RS
system right now and an excess of resources, but since I'm
rebuilding my base I'm open for change
L157[14:47:35]
<Natesky9> I have a decent system, but
it's still not very grea, and what I like to do is actually
expand to several locations
L158[14:48:02]
<Natesky9> like I showed before, I set
my farms and factories further out, and connect them with
trains
L159[14:48:14]
<Natesky9> playing at 40 fps is not
fun
L160[14:49:51]
<Hanakocz> ya, it has some positives
to spread things out, chunkload those bases and get deliveries,
instead of putting everything into one base
L161[14:51:09]
<Natesky9> It actually affects your
mood, when you're in your base all day
L162[14:51:21]
<Thoughtless> unfortunately that
doesn't work very well on a server with ~ 15 people ^^
L163[14:51:22]
<Natesky9> It actually affects your
mood, when your in your base all day
L164[14:51:34]
<Natesky9> Well
L165[14:51:54]
<Natesky9> if those people are at
least courtious of your stuff
L166[14:52:03]
<Natesky9> they won't mess with
your rails
L167[14:52:15]
<Natesky9> unfortunately, on public
servers, that isn't always the case
L168[14:52:19]
<Hanakocz> well, you can live some 5K
blocks away so they visit only occasionally
L169[14:52:33]
<Thoughtless> the problem isn't
griefing, its tha amount of loaded chunks
L170[14:52:38]
<Natesky9> I actually enjoy connecting
everyone through the rail lines
L171[14:53:15]
<Thoughtless> yeah, that's our
plan too ^^
L172[14:53:20]
<Natesky9> well, the average player
has ~3 chunkloaders, right?
L173[14:53:33]
<Natesky9> at least in my
experience
L174[14:53:59]
<Thoughtless> atm, we are thinking of
not using chunkloaders at all
L175[14:54:41]
<Natesky9> well, if you consider that
a single player loads about 8x8 chunks by just being on
L176[14:55:03]
<Natesky9> a world anchor only loads a
3x3
L177[14:55:59]
<Thoughtless> yeah shure, but the 3x3
is additional, depending where the player is
L178[14:56:34]
<Natesky9> Now, the *biggest* factor
of lag is usually in how condensed the cables, pipes, conduits, etc
are
L179[14:57:17]
<Natesky9> so if you have 1 base of 60
machines, you're creating much more lag than 4 bases of 15
machines
L180[14:57:30]
<Thoughtless> yup.. we'll give
xnet a try with that ^^
L181[14:58:31]
<Thoughtless> making our own modpack
with mostly uncommen stuff and a transport heme
L182[14:58:43]
<Player> ic2 also works well if you
batch craft or juts don't force your way through it by using
it on the side while actually playing the game instead of tryingto
crush the tech tree ?
L183[14:58:46]
<Thoughtless> making our own modpack
with mostly uncommen stuff and a transport theme
L184[14:59:42]
<Forecaster> if only there was some
kind of multiblock crushing device to put the tech-tree in
L185[15:00:51]
<bball>
go into railcraft for 1.7.10, get a rock crusher, rename a sapling
"Tech Tree" and throw it in
L186[15:00:51]
<bball>
lol
L187[15:01:39]
<Hanakocz> will it explode?
L188[15:02:00]
<bball>
if you surround it with TNT
L189[15:02:11]
<Forecaster> as will most things I
expect
L190[15:02:13]
<Natesky9> IE Grinder should
work
L191[15:02:20]
<Player> ?
L192[15:02:36]
<Player> by that i obviously mean
trying to rush through it or cheat it ?
L193[15:02:53]
<Forecaster> impossible, people are
always literal
L194[15:03:02]
<Forecaster> O
L195[15:03:10]
<Forecaster> I've learned this
through denial
L196[15:03:34]
<Thoughtless> i you don#'t like
something and you have to use it, you always try to rush through
^^
L197[15:03:59]
<Player> but then you'll quickly
run out of things to do
L198[15:04:13]
<Natesky9> ^I have friends who have
that problem constantly
L199[15:04:19]
<Natesky9> not very fun friends to
play with
L200[15:04:29]
<Player> ic2 is quite heavily favoring
opportunities for coming up with automation/smarter solutions
L201[15:05:05]
<Player> i.e. most of the
"limitations" are deliberate
L202[15:06:10]
<Natesky9> I gotta say, biogas is
amazing though
L203[15:06:28]
<Hanakocz> favoring getting GT over
IC2 xD
L204[15:06:29]
<Natesky9> takes alot of setup, but if
done properly, is almost OP
L205[15:06:41]
<Natesky9> Um, I think it's
TechReborn
L206[15:06:41]
<Thoughtless> don't you guys got
a mod thatyou don't like ? :)
L207[15:06:51]
<Natesky9> I don't like
Tinkers
L208[15:07:01]
<Natesky9> Tinkers is just "too
good"
L209[15:07:06]
<Hanakocz> I don't like RF
copypasta mods in general
L210[15:07:14]
<Natesky9> it overshadows literally
any weapon or tool from every other mod
L211[15:07:21]
<Thoughtless> true
L212[15:07:51]
<Natesky9> Hmm
L213[15:08:01]
<Natesky9> I'm kinda not a fan of
"infinite storage" mods
L214[15:08:14]
<Natesky9> I like the challenge of
logistics puzzles
L215[15:08:49]
<Thoughtless> so you mean compact
storage systems
L216[15:09:05]
<Natesky9> plus, it just promotes
laziness in storage, and at that point, it's about getting
thousands of items, and the rest of the game's resources
become "I have none, or I have thousands"
L217[15:09:17]
<Natesky9> it dilutes the inventory
experience
L218[15:11:03]
<Thoughtless> i understand you
perspective, but i like the possibility to tidy things up
L219[15:12:24]
<Thoughtless> in a small space
L220[15:14:18]
<Natesky9> Well, my gripe is two-fold.
It's partially the limitation to minecraft that setting up
lots of stuff absolutely kills your frames, and also that
there's no benefit to going overboard. There's no real
resource sink, or high demand items
L221[15:14:27]
<Natesky9> at least outside of
"expert mode"
L222[15:14:27]
<Thoughtless> aren't 90% of the
mods the paragon of laziness? :D
L223[15:15:30]
<Natesky9> Well, there are convenience
mods, which just add the standard "two ingots from every ore,
faster that, more damage this
L224[15:15:59]
<Natesky9> then there are adventure
mods, which promote exploration combat, and sometimes
puzzle-solving
L225[15:16:41]
<Natesky9> then there are the cosmetic
mods, and yes, I'll put Railcraft in here, because even though
trains are useful, they allow for neat looking builds
L226[15:17:44]
<Natesky9> then you have the tech
mods, which are in themselves, and adventure, but more of an
advancement adventure, where you need x machine to make y, and
it's a chain of "need this" until you eventually
reach the top
L227[15:18:17]
<Natesky9> Lol, I'm ranting
again
L228[15:19:32]
<Thoughtless> ^^ not the easiest way
for s.o. who's first language isn't english ^^
L229[15:21:35]
<Thoughtless> but i mean.. more like
by comparsion.. there are way more mods out there which makes your
life more lazy than the rest
L230[15:23:43]
<Natesky9> Well, yes. Those are
usually "convenience mods", which add some sort of
mechanic that is supposed to alleviate some difficult or menial
task
L231[15:23:52]
<Natesky9> one example is
storage
L232[15:24:07]
<Natesky9> when you get more and more
stuff, you usually have to find some way to store it
L233[15:24:34]
<Natesky9> but when you have infinite
storage, or at least extremely cheap mass storage
L234[15:24:52]
<Natesky9> that unique challenge gets
nullified
L235[15:25:13]
<Natesky9> It's the same as
"never have to eat"
L236[15:25:19]
<Natesky9> sure, it's
convenient
L237[15:25:37]
<Natesky9> but it completely erases a
challenge of the game
L238[15:25:51]
<Thoughtless> yeah,, it should be
balanced, at least a little bit ^^
L239[15:25:53]
<Natesky9> which, in turn, makes most
food mods utterly useless
L240[15:25:59]
<MipoloArchiletti> Which mods are we
talking here?
L241[15:26:18]
<Natesky9> Take your pick
L242[15:26:21]
<Thoughtless> none specific
L243[15:26:43]
<Natesky9> My all-time "I hate
this mod" absolutely has to be EE3
L244[15:26:57]
<Thoughtless> xD
L245[15:27:23]
<Thoughtless> it's funny in
certain modpacks.. but nothing for your everyday modpack
L246[15:27:49]
<Natesky9> though, Dartcraft has to be
a close second, but at least that mod has some progression and some
actual good utility. Broken, but good at least
L247[15:28:14]
<MipoloArchiletti> So what's your
opinion on the mass storage in hard drive mods?
L248[15:28:22]
<MipoloArchiletti> So what's your
opinion on the "mass storage in hard drives" mods?
L249[15:28:39]
<Natesky9> I'm not much of a fan.
I used to use them all the time
L250[15:28:47]
<Natesky9> but it doesn't quite
fit my playstyle
L251[15:29:01]
<Natesky9> I'm not entirely
against them though, they have their purpose
L252[15:29:24]
<Natesky9> and at least they offer
alternatives
L253[15:29:43]
<Natesky9> but personally, I think the
crafting costs are too cheap for such a powerful system
L254[15:30:22]
<MipoloArchiletti> It feels like the
mod would get a lot easier when you figure out the autocrafting for
the components, but that's my biggest hurdle so far
L255[15:30:43]
<MipoloArchiletti> I have a very
difficult time going from manual to automation
L256[15:30:47]
<Thoughtless> it's not that
cheap, but after a certain point ( quarrys) you don't care
about mats anymore
L257[15:31:29]
<Natesky9> I have despised quarries
from almost every mod ever since their creation
L258[15:32:35]
<Natesky9> Yeah, the resouces are
great, but from a balance point of view
L259[15:33:16]
<Natesky9> they absolutely trash any
semblance of balance
L260[15:33:45]
<MipoloArchiletti> Loading in my
instance finally, I can show the crumbs of a base I've been
working with
L261[15:34:12]
<Thoughtless> thats the chain
reaction... digital storage mods aren't that bad
L262[15:34:48]
<Natesky9> I actually like AE2 even
more ever since the update that added channels
L263[15:34:50]
<Thoughtless> it's always the
combination
L264[15:35:13]
<Natesky9> yeah, infinite storage +
infinite resources
L265[15:35:27]
<Thoughtless> = bored veryfast
^^
L266[15:35:31]
<Natesky9> Now, I'm not saying
that either is bad
L267[15:35:46]
<Natesky9> but for most people, once
they have these, they feel like they "beat the
game"
L268[15:35:53]
<Natesky9> and then don't play
anymore
L269[15:36:04]
<Forecaster> I prefer the long game
myself
L270[15:36:05]
<Thoughtless> yup, i know exactly that
feeling
L271[15:36:46]
<Thoughtless> maybe i should
deactivate the void ore miner ?
L272[15:37:16]
<Thoughtless> at least we have vein
miner
L273[15:37:31]
<Natesky9> Now, earlier I mentioned
that I didn't like "most" quarries
L274[15:37:48]
<Natesky9> there are some that have
their unique drawbacks that make them somewhat balanced
L275[15:38:14]
<Natesky9> MFR's void miner is
one of those that fall under my "ok" category
L276[15:38:28]
<Natesky9> because not only does it
require alot of power
L277[15:38:37]
<Natesky9> but it's also not
intrusive to the environment
L278[15:39:00]
<Natesky9> and also requires at least
midgame machines/resources
L279[15:39:26]
<Thoughtless> unfortunately MFR is no
more :/
L280[15:40:13]
<Natesky9> Well, there is always
Immersive engineering
L281[15:40:36]
<MipoloArchiletti> I am such a fanboy
of IE
L282[15:40:38]
<Thoughtless> the void miner i meant
is the one from environmental tech
L283[15:40:43]
<Natesky9> Oh, right
L284[15:40:51]
<Natesky9> I've not played with
that one yet
L285[15:40:58]
<Thoughtless> and yeah, IE is in the
pack too ^^
L286[15:41:31]
<MipoloArchiletti> It has a very
kinesthetic feel to it because of the way it focused on multiblocks
and conveyors as opposed to blocks and pipes
L287[15:41:52]
<MipoloArchiletti> There's an
immediate feedback if you do something or set something up
L288[15:48:35]
<MipoloArchiletti> Ok so I crashed the
server I play on apparently
L289[15:48:36]
<MipoloArchiletti> whoops
L291[15:50:12]
<MipoloArchiletti> This is the most up
to date screenshot of my base currently, mod spaghetti in all
L292[15:50:36]
<MipoloArchiletti> I have a kind of
frame for a factory currently, sloped roof with probably some
chimneys going in
L293[15:51:41]
<Thoughtless> sooo, my inernet
connection is a little bitchy.. i'm off, gn8 gyus, or whatever
your timezone pleases ^^ @Natesky9 ,it was nice talking with you,
bbo/
L294[15:51:58]
<Natesky9> Seeya bud!
L295[16:06:03]
<MipoloArchiletti> Are there any plans
to add in-game documentation to Railcraft?
L296[16:07:42]
<Hanakocz> isn't wiki
enough?
L297[16:08:38]
<MipoloArchiletti> Probably
L298[16:35:31]
<Cream
Tea> The wiki could probably do with some updating though.
L299[16:35:46]
<Cream
Tea> The software isn't very newb friendly I feel.
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L301[17:07:51]
<MipoloArchiletti> Yeah, my little
newb self is having difficulty
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L305[17:50:15]
<Natesky9> There's actually I
just thought about that absolutely no mods do
L306[17:51:10]
<Natesky9> what if there was a
"adventure map" world added by every mod, that was a
brief rundown of everything the mod offered, and was a sort of
"tutorial" for the whole mod
L307[17:51:58]
<Natesky9> It wouldn't completely
replace the wikis, of course, but it would teach the basics, and
give a few ideas of how things look when all set up
L308[18:05:17]
<MipoloArchiletti> That would be
extremely neato
L309[18:05:38]
<MipoloArchiletti> Maybe like, a forge
mod that adds a world type that's a flat world grid
L310[18:05:58]
<MipoloArchiletti> And in each grid
space you'd have a mod adding a tutorial map
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L314[18:54:11]
<Hanakocz> well it would make mods way
bigger in size to ship actual world files
L315[18:54:42]
<Hanakocz> also it expects that
someone updates it and places there those things and puts on them
notes...
L316[18:54:53]
<Hanakocz> It won't be intuitive
at all.
L317[19:07:06]
<Natesky9> Maybe like a third-party
map maker then?
L318[19:07:32]
<Natesky9> Or a third-party mod that
automatically updates worlds with the new
features/items/blocks
L319[19:08:06]
<Natesky9> on that note, a mod might
be the best, so that it can add a pedestal to display mobs and
items?
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L323[19:15:26]
<Hanakocz> well there are already
people that do mod previews and tutorials on youtube
L324[19:16:04]
<Hanakocz> they actually also talk
about it so it is more useful than anything. And usually authors do
some, too, if they are brave enough.
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L328[20:23:09]
<MipoloArchiletti> I do think a map
may be better than a video for how easy it would be to update
L329[20:23:24]
<MipoloArchiletti> I ran into some
issues with some Direwolf20 spotlights because some information on
the mods were since out of date
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