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L5[02:09:12]
<Heimbad> Yay! Newest noob is in the
house! (that's me, just joined ;))
L6[02:10:52]
<Forecaster> welcome :P
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L9[02:13:46]
<Heimbad> ty! ? and now, I need to go
to bed.. been trying to figure out railcraft for several hours
today, until I understood (I think) that quite a few things are
still being reimplemented, and that supporting CJ on patreon might
help him make some more progress on this awesome mod.. so here I
am! hehe
L10[02:15:03]
<Forecaster> well it certainly
doesn't hurt
L11[02:15:53]
<Heimbad> doesn't hurt my wallet
much either, so it's a win-win ?
L12[02:16:07]
<Heimbad> well, I'll be back
tomorrow.. gnightz!
L13[02:17:29]
<CovertJaguar> welcome!
L14[02:17:38]
<Heimbad> oh hey, ty Boss! ?
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L25[07:07:36] <travis-ci>
Railcraft/Railcraft#472 (mc-1.10.2 - aab4e07 : CovertJaguar): The
build was broken.
L28[07:07:36] ⇦
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L30[07:15:34] <travis-ci>
Railcraft/Railcraft#473 (mc-1.10.2 - d0d79a8 : CovertJaguar): The
build is still failing.
L33[07:15:34] ⇦
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L34[07:17:10]
<Heimbad> so... good morning! And.. if
I'm stuck trying to do something with railcraft, can I ask a
question here? ?
L35[07:17:31]
<Forecaster> of course
L36[07:17:52]
<Heimbad> great! btw, don't you
sleep? where are you from?? hehe
L37[07:18:01]
<Forecaster> what?
L38[07:18:07]
<Forecaster> I sleep, just not
now?
L39[07:18:11]
<CovertJaguar> what is sleep?
L40[07:18:13]
<Heimbad> hehehe
L41[07:18:24] <MrConductor> *
<Forecaster> is at work
L42[07:18:37] <MrConductor> *
<Hanakocz> also at work
L43[07:18:47] <Forecaster> sigh
L44[07:18:50]
<Heimbad> just wondering, cuz I went
to bed at 4am here (after my last msg), but then I got woke up at
7am, just an hour ago.. and both of you are still here ?
L45[07:19:04] <Forecaster> Mimiru: can you
make the bot not ping me when I action from discord? :P
L46[07:19:13]
<Heimbad> so I figure you must be
somewhere other than the American continent?
L47[07:19:41] <MrConductor> *
<LizzyTheKitty> is at work eating curry
L48[07:19:59]
<Heimbad> curry's good ?
L49[07:20:50] <MrConductor> *
<Mimiru> tests
L50[07:20:59]
<Mimiru> Forecaster.. get a good
client.
L51[07:21:03]
<Mimiru> cause that doesn't ping
me :D
L52[07:21:16]
<Hanakocz> well we are also
Europe
L53[07:21:40]
<Forecaster> it might be my parsing
script that causes it I guess
L54[07:21:50]
<Hanakocz> you could expect that
though xD (and some are east asia)
L55[07:22:08]
<Heimbad> well anyway, where you guys
live wasn't really what I was gonna ask.. just being curious
lol.. I've been trying since yesterday to setup an electric
rail with a locomotive, but without any mod other than railcraft,
and I've failed over and over ? only way I found was using
Admin Charge Feeder Unit. Am I missing something?
L56[07:22:23]
<Forecaster> not entierly sure what
happens with actions that go through it
L57[07:22:35]
<Forecaster> or why they're
different than messages
L58[07:22:48]
<Heimbad> hana: ah that's cool ?
I'm from Canada here.. but usually with very disrupted
sleeping hours
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L60[07:24:45] <travis-ci>
Railcraft/Railcraft#474 (mc-1.10.2 - d435044 : CovertJaguar): The
build was fixed.
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L64[07:39:45]
<GeneralCamo> What type of
curry/
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L66[08:03:05] <Mimiru> yeah just checked
again, sendAction(EndPointMessage message) adds the zws
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L68[08:11:07]
<Forecaster> wait
L69[08:11:18]
<Forecaster> oh right, it adds a
zws...
L70[08:11:49]
<Forecaster> I think I strip those to
make the names match the irc ones for colors
L71[08:12:10]
<Forecaster> but my client must not
handle the actions right, so because I didn't trigger it it
pings me
L72[08:12:15]
<Forecaster> but messages are
fine
L73[08:12:16]
<Forecaster> hm
L74[08:12:40]
<Forecaster> maybe I can get my
username from the configs and compare to that, and leave the zws
in
L75[08:13:10]
<Hanakocz> or you can make a relay for
all your channels in IRC to some of your private server and use
only one client at time xD
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L93[11:12:20]
<Forecaster> what
L94[11:12:38]
<Forecaster> how... is that relevant
at all?
L95[11:16:54]
<bball>
@Heimbad You need to use steam stuff to generate power with just
RC, which is currently not implemented in 1.10
L96[11:16:54]
<bball>
Sorry about that
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L107[14:20:52]
<Heimbad> ty @bball -- it's the
conclusion I had come to, but wasn't sure if I missed
something or what. ? at least I can stop searching for the info
now! hehe ?
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L112[15:08:42]
<iceman11a> I setup a sample to try
something out and I'm stump. Any one have an idea on how to
get something like this to work
http://tinyurl.com/lcd63bt
L113[15:09:35]
<iceman11a> the idea is too hold the
carts until a line is open. I just have no idea
L114[15:09:49]
<Hanakocz> you need controller
boxes
L115[15:10:22]
<Hanakocz> make a chain , the box
receiver receives signal from the semaphore
L116[15:10:42]
<Hanakocz> then it sends it if needed
to levers
L117[15:10:55]
<Hanakocz> (you need to couple more of
them usually)
L118[15:11:10]
<Hanakocz> and it can also emit
redstone for holding track
L120[15:12:07]
<iceman11a> would you have a screen
shot of this setup. or a diagram.
L121[15:12:15]
<Hanakocz> here on wiki
L122[15:13:14]
<iceman11a> ok, what am I looking
for\
L123[15:15:35]
<iceman11a> ok, I don't see any
thing related to what I want to do so I need something from to tell
me what to look for
L124[15:16:44]
<Hanakocz> Example 7 is your thing,
but you have it only little more complicated
L125[15:17:19]
<iceman11a> ? side track, You have me
all so lost
L126[15:17:40]
<Hanakocz> you need to have receiver
per each unloading track
L127[15:17:59]
<Hanakocz> pair it with signal on it,
so it gets the info if the cart is on it or no
L128[15:18:23]
<Hanakocz> then pair every receiver
with controller, so it can send signals further
L129[15:19:13]
<Hanakocz> you need to send signal to
lever of that track so if it is not free, lever turns the track
away
L130[15:19:23]
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L131[15:19:23] <travis-ci>
Railcraft/Railcraft#475 (fix/1137 - 06130db : liach): The build
passed.
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L135[15:19:40]
<Hanakocz> also you need to get
redstone from each controller and make AND gate from it
L136[15:19:51]
<Hanakocz> or OR? dunno now
L137[15:20:35]
<Hanakocz> but the trick is that if
all tracks are occupied, it will give one redstone state, and if
any is unoccupied, it will give opposite
L138[15:21:16]
<Hanakocz> then you will use this
redstone signal to stop incoming carts at entry by holding
track
L139[15:21:31] <liach> ah
L140[15:22:22]
<iceman11a> the last part I under
stand.. Maybe your right and this is too advance for what I wanted
to do. Sorry I just don't under stand
L141[15:22:54]
<Hanakocz> first try it with one or
two tracks then expand ?
L142[15:24:37]
<iceman11a> it just mean running more
tests. and so far every thing i tried faided. ok, I'll try
something else. I don't know what. Thanks
L143[15:25:10]
<Hanakocz> I think Forecaster had
similar system on osme of his videos about train stations
L144[15:26:17]
<iceman11a> I watch them all and I
didn't see any thing like this that I remember
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L148[15:54:44]
<Natesky9> @iceman11a
L149[15:54:46]
<Natesky9> I have something
L150[15:55:04]
<iceman11a> ok, I'm
listening\
L152[15:55:47]
<Natesky9> This is a first-in,
first-out loading/unloading dock
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L154[15:56:17]
<Natesky9> How it works is with signal
interlock boxes
L155[15:56:27]
<iceman11a> My idea was not to use
trains. Just teh carts
L156[15:56:39]
<Natesky9> Same principle
applies
L157[15:57:22]
<iceman11a> Sorry I don't see how
that would apply. since your not using carts. Your using
trains.
L158[15:57:43]
<Natesky9> All you need to do is make
sure there are booster tracks, and each locking track is set to
directional locking
L159[15:57:46]
<iceman11a> I can even set that up
using trains.
L160[15:58:04]
<iceman11a> I done it before. I just
even done it with just carts
L161[15:58:34]
<Natesky9> You're wanting to make
a cart loading station, right?
L162[15:58:43]
<iceman11a> Right
L163[15:59:09]
<Natesky9> I'm showing you a way
that I found to reliably load carts without collisions
L164[15:59:27]
<Natesky9> it doesn't matter if
they are being pulled by trains, or by themselves
L165[15:59:53]
<iceman11a> sorry then you have me
more confused then the other guy
L166[16:00:25]
<Natesky9> Ok, I'll try to
explain it as much as I can
L167[16:00:37]
<Natesky9> cart in -> cart
out
L168[16:01:09]
<Natesky9> line 1
L169[16:01:10]
<Natesky9> cart in -> line 2 ->
cart out
L170[16:01:10]
<Natesky9> line 3
L171[16:01:20]
<Natesky9> . line 1
L172[16:01:20]
<Natesky9> cart in -> line 2 ->
cart out
L173[16:01:20]
<Natesky9> line 3
L180[16:02:19]
<Natesky9> simple enough, right?
L181[16:02:38]
<iceman11a> ? I have no idea what your
trying to do
L182[16:02:55]
<Natesky9> you have a cart coming in,
it can go in either line 1, line 2, or line 3
L183[16:03:00]
<Natesky9> then it goes out
L184[16:03:09]
<iceman11a> ok,
L185[16:03:20]
<Natesky9> so that much is understood,
right?
L186[16:03:27]
<iceman11a> ok
L187[16:04:00]
<Natesky9> I'm going to put this
here so I don't have to keep scrolling up
L189[16:04:11]
<Natesky9> it looks like you have the
basics of routing down
L190[16:04:34]
<Natesky9> are you switching when a
block is empty?
L191[16:04:47]
<iceman11a> Yes
L192[16:05:07]
<iceman11a> On Green the switch
connects to that lane
L193[16:05:27]
<Natesky9> Good. However, there are
several cases where things would collide and back up
L194[16:05:46]
<Natesky9> and it looks like a few
spots where a cart might stall
L195[16:06:34]
<iceman11a> well if I can get it
working, I mite be able to fix that. Right now I have no
idea.
L196[16:06:52]
<Natesky9> First, what is the part
that isn't working
L197[16:07:01]
<Natesky9> I can help you with that if
you give me a specific issue
L198[16:07:39]
<Natesky9> it looks like your locking
tracks aren't directed, so are your carts just sitting there
after they get loaded?
L199[16:07:44]
<iceman11a> Ok, the 1st thins is how
to send one cart at a time to each lane. and then stop sending
carts when the lanes are full
L200[16:08:28]
<Natesky9> That part is simple. You
can do it with a bit of redstone, or you can do it with
signals
L201[16:09:10]
<iceman11a> what ever way you want to
do it. It's your lessson
L202[16:10:14]
<Natesky9> What you can do, is since
you have one block signal used for the switch, you can use the
other end for a receiver. Combine all the receivers with their own
controller, and *invert* the signal
L203[16:10:33]
<Natesky9> signal boxes send the most
restrictive signal, you want to do the opposite
L204[16:11:34]
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L206[16:11:57]
<Natesky9> if you go with redstone, it
takes up less space. What you do here, is set Green aspect =
redstone signal
L207[16:12:20]
<iceman11a> as you can see I'm
using the Rec'er Box to control the switches
L208[16:12:39]
<Natesky9> the receivers will be on
your input line, so that if one is free, the redstone is turned on,
and a cart is allowed to pass
L209[16:13:44]
<iceman11a> ok, Right. if I under
stand you right
L210[16:14:40]
<Natesky9> locking track <-
redstone dust redstone dust redstone dust
L211[16:14:40]
<Natesky9> receiver receiver
receiver
L213[16:17:11]
<iceman11a> The problem is that it
doesn't connect to the holding track
L214[16:20:15]
<iceman11a> I fixed the dust on the
holding track. I all so moved the redstone out so it wouldn't
touch the switches
http://tinyurl.com/m99luy3
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L216[16:23:09]
<Hanakocz> you probably want some
repeaters though
L218[16:27:05]
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L220[16:30:23]
<iceman11a> whats next
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L223[16:41:49]
<Natesky9> You can do that, yes
L224[16:41:51]
<Natesky9> but
L225[16:42:25]
<Natesky9> it's much easier if
you make a second set of receiver boxes, and put them next to a
line right beside the locking track
L226[16:42:34]
<Natesky9> but yes, that works
too
L227[16:43:02]
<Natesky9> now, another factor is that
you don't want a train leaving if there is already another
train on it's way to a line
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L229[16:43:28]
<Natesky9> that can be done with
another block signal between the lines and the holding track
L230[16:44:12]
<Natesky9> This is where the signal
boxes come in handy, since you want the most restrictive signal to
pass
L231[16:44:45]
<Natesky9> in this case: a cart can
leave for a line if a) there is an empty one, and b) there
isn't one heading there already
L233[16:46:35]
<iceman11a> should I make this go all
the way to the other end or ?
L235[16:48:28]
<Natesky9> Nono, the right side
L236[16:48:38]
<Natesky9> where the trains travel to
the loading lines
L237[16:49:03]
<iceman11a> sorry I don't under
stand
L238[16:49:21]
<Natesky9> let me see if a diagram
will help
L239[16:51:01]
<Natesky9> cart in -> | ->
Loader -> |
L240[16:51:01]
<Natesky9> | -> Loader ->
|
L241[16:51:01]
<Natesky9> | -> Loader -> |
-> cart out
L242[16:51:20]
<Natesky9> this ^
L243[16:51:40]
<Natesky9> is where you need to have
the block signal to prevent more than one cart leaving at a
time
L244[16:51:57]
<Natesky9> v
L245[16:51:57]
<Natesky9> cart in -> | ->
Loader -> |
L246[16:51:57]
<Natesky9> | -> Loader ->
|
L247[16:51:57]
<Natesky9> | -> Loader -> |
-> cart out
L248[16:52:02]
<iceman11a> ? I still have no idea
what you mean.
L249[16:52:07]
<Natesky9> . v
L250[16:52:07]
<Natesky9> cart in -> | ->
Loader -> |
L251[16:52:07]
<Natesky9> | -> Loader ->
|
L252[16:52:08]
<Natesky9> | -> Loader -> |
-> cart out
L253[16:52:40]
<Natesky9> So, if you do this as it
is, whenever a lane is empty, it will unlock the carts coming in,
right?
L254[16:53:01]
<Natesky9> the locking track will stay
unlocked until a cart is in the lane
L255[16:53:06]
<iceman11a> idk.
L256[16:53:14]
<Natesky9> yes, I am telling you it
will
L257[16:54:12]
<Natesky9> Test it out yourself, and
you'll see that carts will jam up because of that
L258[16:54:27]
<iceman11a> i have no idea
L259[16:54:31]
<iceman11a> what to do,
L260[16:55:36]
<Natesky9> You put a block signal on
that incoming line, and prevent the locking track from getting
powered if there is a cart on the incoming line
L261[16:56:30]
<iceman11a> ? I have a block signal
all ready in the lane. So I still don't get it
L262[16:57:14]
<iceman11a> did you want me to add a
2nd block signal. ???
L263[16:57:24]
<iceman11a> that wouldn't make
since
L264[16:57:30]
<Natesky9> show me what you mean
L265[16:57:50]
<Natesky9> each lane has a block
signal. the incoming lane into those lanes needs a block
signal
L266[16:58:38]
<iceman11a> well I don't know.
Your saying to add a block signal to the lanes and I allready have
block signals in the lanes allready, I never put one on the lane
where the carts enter the lanes. So ???
L267[16:59:14]
<iceman11a> well I don't know.
Your saying to add a block signal to the lanes and I allready have
block signals in the lanes allready, I put one on the lane where
the carts enter the lanes. So ???
L268[17:01:44]
<Natesky9> let me show you a
screenshot
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L272[17:07:55]
<Natesky9> ok, can you understand
this
L273[17:08:34]
<iceman11a> Yes, so far. Yes I
can
L275[17:11:08]
<Natesky9> alright, how about
this?
L276[17:11:35]
<Natesky9> each lane has a block, and
the inbout and outbound have blocks
L277[17:12:08]
<iceman11a> Ok, so you want a block
signal on both the enter lane and the exit lane.
L278[17:12:15]
<Natesky9> correct
L280[17:14:36]
<Natesky9> Correct
L281[17:14:59]
<iceman11a> ok, cool
L282[17:16:52]
<Natesky9> now, the block signals, one
at a time
L284[17:20:28]
<Natesky9> This setup is what
I've found to be the simplest in terms of resources
L285[17:20:53]
<Natesky9> The controller needs to be
set to Default aspect: RED, Redstone aspect : GREEN
L287[17:22:27]
<iceman11a> ok, I chenged the
controler box
L288[17:22:35]
<Natesky9> alright, so since you have
more lines, you'll want to do something like this
L290[17:24:05]
<Natesky9> redstone signal off = cart
in lane
L291[17:24:16]
<Natesky9> all lanes occupied = red
light
L292[17:24:49] ⇦
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L293[17:24:54]
<iceman11a> On your last ss, how would
I connect those to my lanes setup
L294[17:25:16]
<Natesky9> each lane's block
signal goes to one of those boxes
L295[17:25:40]
<Natesky9> that controller goes to the
receiver next to your locking track
L296[17:25:54]
<Natesky9> now, you'll want to
move the locking track to *right before* the block
L297[17:26:25]
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L301[17:27:45]
<Natesky9> you'll want to move
the locking track for the incoming to be right before the
block
L302[17:28:19]
<Natesky9> Do this: put a cart on the
rails, and connect the inbound rail to the outbound, so that you
can see the carts going around
L303[17:28:29]
<Natesky9> that will help you
understand where your snags are going to be
L304[17:29:57]
<iceman11a> oh crap. You forgot the
switches. I need them to switch for each cart.
L305[17:30:21]
<Natesky9> what do you mean?
L307[17:30:50]
<iceman11a> The switchs. don't
work, You didn't connect them to any thing. So that don't
switch
L308[17:31:00]
<Natesky9> oh yeah, do that
L309[17:31:40]
<iceman11a> ok, You still don't
have any thing connected to the switches
L310[17:31:53]
<Hanakocz> make them switched by
default and then connect them to controller relays so they also
know the block state, and if red, let them unswitch
L312[17:32:54]
<iceman11a> Ahhh
L313[17:32:58]
<Natesky9> little known fact, you can
link a switch directly to a block signal. no receiver
required
L314[17:33:41]
<Natesky9> BUT! remember to change the
switch to be "switch on green"
L315[17:34:27]
<Hanakocz> linking them directly can
be done as long as you need to link max 2 things (one for each
signal)
L316[17:34:54]
<Hanakocz> when more, you need
multiply output signals by receiver->mutiple controllers
L317[17:36:17]
<Natesky9> So, @iceman11a Is
everything working correctly?
L318[17:36:24]
<iceman11a> I'm not sure if I
under stand you @Hanakocz and @Natesky9 I'm done, Not
what
L319[17:36:34]
<iceman11a> ok, Let me try it
again
L321[17:38:22]
<Natesky9> One more thing, since
you're using carts, you'll want each locking track to be
directed, or else they won't be pushed in the right direction
unless nudged
L322[17:40:04]
<iceman11a> ok, so how do I do
that
L323[17:40:22]
<Natesky9> you right click on the
locking track
L324[17:40:36]
<Natesky9> the dot is "train
mode". you don't need that
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L326[17:41:09]
<iceman11a> ok
L327[17:42:37]
<iceman11a> witch one should I
use.
L328[17:43:31]
<Natesky9> "Boarding
Mode"
L329[17:43:39]
<Natesky9> the arrow points to the
direction it will push in
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L331[17:45:28]
<iceman11a> sorry, It looks like this
won't work, I have carts running all over the place
L332[17:46:31]
<Natesky9> make sure that your locking
tracks are pointed in the right direction, and that your switch
tracks are pointed the right way
L333[17:47:11]
<Natesky9> I've been running my
example track this whole time
L334[17:49:05]
<iceman11a> is this how they should be
set. the crats are run from one direction and hitting the cart in
fron of it and going back the way it came
http://tinyurl.com/m86pmln
L335[17:49:28]
<iceman11a> is this how they should be
set. the carts are run from one direction and hitting the cart in
fron of it and going back the way it came
http://tinyurl.com/m86pmln
L336[17:49:39]
<Natesky9> why is there a cart there
in front of it?
L337[17:50:11]
<Hanakocz> you need more booster
tracks
L338[17:50:15]
<iceman11a> Like I said. They go back
the way they came when they hit a cart in front of it
L339[17:50:39]
<Hanakocz> you need to stop them on
boarding tracks if they have red signal
L340[17:54:47]
<iceman11a> what I mite have to do is
page you some this week end and see if you have time to join my
server and see if you can figure this out.
L341[17:54:53]
<iceman11a> That's if you have
time.
L342[17:55:28]
<iceman11a> I have carts running back
and forth with no control.
L343[17:56:35]
<Natesky9> If you are using creative
strongboxes, why not just use cart dispensers fed with a creative
cache?
L344[17:57:39]
<iceman11a> I been playing MC for like
6 years and I still have a lot to learn
L345[17:57:57]
<Natesky9> Trust me, I started
learning signals this last year
L346[17:58:53]
<iceman11a> I learn them from
Forecasters Videos and then hard testing. FC had to join my server
just to show me what he was talking about. I just didn't under
stand him
L347[18:02:30]
<iceman11a> any way I'll page you
sometime this weekend and if you have time. It would be great that
you can get on my server and figure out what I did wrong. I
don't know what else to do. How ever I will setup another
sample like the one you have and see if that works.
L348[18:02:46]
<iceman11a> and i'll let you
know. But thank you for all of you time
L349[18:04:39]
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L359[19:28:53]
<Natesky9> I have a random thing
happening in my world
L360[19:29:25]
<Natesky9> Every 15 seconds or so,
there is an armor breaking sound that happens in one specific
area
L361[19:29:31]
<Natesky9> I can't find any
entity near there
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L365[20:05:23]
<Ashonee> Possible someone trolling
you?
L366[20:05:28]
<Natesky9> Nope
L367[20:05:32]
<Natesky9> My own server
L368[20:11:25]
<Ashonee> I'
L369[20:11:46]
<Ashonee> I'd play with my sound
bars, see which one corresponds
L370[20:12:19]
<Ashonee> Have a mob spawner that
opens to the sky?
L371[20:13:04]
<Ashonee> When mobs have helmets that
helmet takes durability loss in the sun and will make that sound
when it breaks
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L373[20:36:52]
<Natesky9> Yes, but this is
consistant
L374[20:36:56]
<Natesky9> no entities around
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