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L5[02:09:12] <Heimbad> Yay! Newest noob is in the house! (that's me, just joined ;))
L6[02:10:52] <Forecaster> welcome :P
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L9[02:13:46] <Heimbad> ty! ? and now, I need to go to bed.. been trying to figure out railcraft for several hours today, until I understood (I think) that quite a few things are still being reimplemented, and that supporting CJ on patreon might help him make some more progress on this awesome mod.. so here I am! hehe
L10[02:15:03] <Forecaster> well it certainly doesn't hurt
L11[02:15:53] <Heimbad> doesn't hurt my wallet much either, so it's a win-win ?
L12[02:16:07] <Heimbad> well, I'll be back tomorrow.. gnightz!
L13[02:17:29] <CovertJaguar> welcome!
L14[02:17:38] <Heimbad> oh hey, ty Boss! ?
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L25[07:07:36] <travis-ci> Railcraft/Railcraft#472 (mc-1.10.2 - aab4e07 : CovertJaguar): The build was broken.
L26[07:07:36] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/5dc598172e45...aab4e070ad3c
L27[07:07:36] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/233603382
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L30[07:15:34] <travis-ci> Railcraft/Railcraft#473 (mc-1.10.2 - d0d79a8 : CovertJaguar): The build is still failing.
L31[07:15:34] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/aab4e070ad3c...d0d79a811295
L32[07:15:34] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/233606432
L33[07:15:34] ⇦ Parts: travis-ci (~travis-ci@ec2-50-16-63-107.compute-1.amazonaws.com) ())
L34[07:17:10] <Heimbad> so... good morning! And.. if I'm stuck trying to do something with railcraft, can I ask a question here? ?
L35[07:17:31] <Forecaster> of course
L36[07:17:52] <Heimbad> great! btw, don't you sleep? where are you from?? hehe
L37[07:18:01] <Forecaster> what?
L38[07:18:07] <Forecaster> I sleep, just not now?
L39[07:18:11] <CovertJaguar> what is sleep?
L40[07:18:13] <Heimbad> hehehe
L41[07:18:24] <MrConductor> * <Forecaster> is at work
L42[07:18:37] <MrConductor> * <Hanakocz> also at work
L43[07:18:47] <Forecaster> sigh
L44[07:18:50] <Heimbad> just wondering, cuz I went to bed at 4am here (after my last msg), but then I got woke up at 7am, just an hour ago.. and both of you are still here ?
L45[07:19:04] <Forecaster> Mimiru: can you make the bot not ping me when I action from discord? :P
L46[07:19:13] <Heimbad> so I figure you must be somewhere other than the American continent?
L47[07:19:41] <MrConductor> * <LizzyTheKitty> is at work eating curry
L48[07:19:59] <Heimbad> curry's good ?
L49[07:20:50] <MrConductor> * <Mimiru> tests
L50[07:20:59] <Mimiru> Forecaster.. get a good client.
L51[07:21:03] <Mimiru> cause that doesn't ping me :D
L52[07:21:16] <Hanakocz> well we are also Europe
L53[07:21:40] <Forecaster> it might be my parsing script that causes it I guess
L54[07:21:50] <Hanakocz> you could expect that though xD (and some are east asia)
L55[07:22:08] <Heimbad> well anyway, where you guys live wasn't really what I was gonna ask.. just being curious lol.. I've been trying since yesterday to setup an electric rail with a locomotive, but without any mod other than railcraft, and I've failed over and over ? only way I found was using Admin Charge Feeder Unit. Am I missing something?
L56[07:22:23] <Forecaster> not entierly sure what happens with actions that go through it
L57[07:22:35] <Forecaster> or why they're different than messages
L58[07:22:48] <Heimbad> hana: ah that's cool ? I'm from Canada here.. but usually with very disrupted sleeping hours
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L60[07:24:45] <travis-ci> Railcraft/Railcraft#474 (mc-1.10.2 - d435044 : CovertJaguar): The build was fixed.
L61[07:24:45] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/d0d79a811295...d435044fa8f4
L62[07:24:45] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/233609067
L63[07:24:45] ⇦ Parts: travis-ci (~travis-ci@ec2-50-16-63-107.compute-1.amazonaws.com) ())
L64[07:39:45] <GeneralCamo> What type of curry/
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L66[08:03:05] <Mimiru> yeah just checked again, sendAction(EndPointMessage message) adds the zws
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L68[08:11:07] <Forecaster> wait
L69[08:11:18] <Forecaster> oh right, it adds a zws...
L70[08:11:49] <Forecaster> I think I strip those to make the names match the irc ones for colors
L71[08:12:10] <Forecaster> but my client must not handle the actions right, so because I didn't trigger it it pings me
L72[08:12:15] <Forecaster> but messages are fine
L73[08:12:16] <Forecaster> hm
L74[08:12:40] <Forecaster> maybe I can get my username from the configs and compare to that, and leave the zws in
L75[08:13:10] <Hanakocz> or you can make a relay for all your channels in IRC to some of your private server and use only one client at time xD
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L93[11:12:20] <Forecaster> what
L94[11:12:38] <Forecaster> how... is that relevant at all?
L95[11:16:54] <bball> @Heimbad You need to use steam stuff to generate power with just RC, which is currently not implemented in 1.10
L96[11:16:54] <bball> Sorry about that
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L107[14:20:52] <Heimbad> ty @bball -- it's the conclusion I had come to, but wasn't sure if I missed something or what. ? at least I can stop searching for the info now! hehe ?
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L112[15:08:42] <iceman11a> I setup a sample to try something out and I'm stump. Any one have an idea on how to get something like this to work http://tinyurl.com/lcd63bt
L113[15:09:35] <iceman11a> the idea is too hold the carts until a line is open. I just have no idea
L114[15:09:49] <Hanakocz> you need controller boxes
L115[15:10:22] <Hanakocz> make a chain , the box receiver receives signal from the semaphore
L116[15:10:42] <Hanakocz> then it sends it if needed to levers
L117[15:10:55] <Hanakocz> (you need to couple more of them usually)
L118[15:11:10] <Hanakocz> and it can also emit redstone for holding track
L119[15:12:01] <Hanakocz> http://railcraft.info/wiki/guide:signalling
L120[15:12:07] <iceman11a> would you have a screen shot of this setup. or a diagram.
L121[15:12:15] <Hanakocz> here on wiki
L122[15:13:14] <iceman11a> ok, what am I looking for\
L123[15:15:35] <iceman11a> ok, I don't see any thing related to what I want to do so I need something from to tell me what to look for
L124[15:16:44] <Hanakocz> Example 7 is your thing, but you have it only little more complicated
L125[15:17:19] <iceman11a> ? side track, You have me all so lost
L126[15:17:40] <Hanakocz> you need to have receiver per each unloading track
L127[15:17:59] <Hanakocz> pair it with signal on it, so it gets the info if the cart is on it or no
L128[15:18:23] <Hanakocz> then pair every receiver with controller, so it can send signals further
L129[15:19:13] <Hanakocz> you need to send signal to lever of that track so if it is not free, lever turns the track away
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L131[15:19:23] <travis-ci> Railcraft/Railcraft#475 (fix/1137 - 06130db : liach): The build passed.
L132[15:19:23] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/c319e0dc9970...06130db24e8e
L133[15:19:23] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/233777109
L134[15:19:23] ⇦ Parts: travis-ci (~travis-ci@ec2-54-80-128-139.compute-1.amazonaws.com) ())
L135[15:19:40] <Hanakocz> also you need to get redstone from each controller and make AND gate from it
L136[15:19:51] <Hanakocz> or OR? dunno now
L137[15:20:35] <Hanakocz> but the trick is that if all tracks are occupied, it will give one redstone state, and if any is unoccupied, it will give opposite
L138[15:21:16] <Hanakocz> then you will use this redstone signal to stop incoming carts at entry by holding track
L139[15:21:31] <liach> ah
L140[15:22:22] <iceman11a> the last part I under stand.. Maybe your right and this is too advance for what I wanted to do. Sorry I just don't under stand
L141[15:22:54] <Hanakocz> first try it with one or two tracks then expand ?
L142[15:24:37] <iceman11a> it just mean running more tests. and so far every thing i tried faided. ok, I'll try something else. I don't know what. Thanks
L143[15:25:10] <Hanakocz> I think Forecaster had similar system on osme of his videos about train stations
L144[15:26:17] <iceman11a> I watch them all and I didn't see any thing like this that I remember
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L148[15:54:44] <Natesky9> @iceman11a
L149[15:54:46] <Natesky9> I have something
L150[15:55:04] <iceman11a> ok, I'm listening\
L151[15:55:34] <Natesky9> http://tinyurl.com/m95r5ha
L152[15:55:47] <Natesky9> This is a first-in, first-out loading/unloading dock
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L154[15:56:17] <Natesky9> How it works is with signal interlock boxes
L155[15:56:27] <iceman11a> My idea was not to use trains. Just teh carts
L156[15:56:39] <Natesky9> Same principle applies
L157[15:57:22] <iceman11a> Sorry I don't see how that would apply. since your not using carts. Your using trains.
L158[15:57:43] <Natesky9> All you need to do is make sure there are booster tracks, and each locking track is set to directional locking
L159[15:57:46] <iceman11a> I can even set that up using trains.
L160[15:58:04] <iceman11a> I done it before. I just even done it with just carts
L161[15:58:34] <Natesky9> You're wanting to make a cart loading station, right?
L162[15:58:43] <iceman11a> Right
L163[15:59:09] <Natesky9> I'm showing you a way that I found to reliably load carts without collisions
L164[15:59:27] <Natesky9> it doesn't matter if they are being pulled by trains, or by themselves
L165[15:59:53] <iceman11a> sorry then you have me more confused then the other guy
L166[16:00:25] <Natesky9> Ok, I'll try to explain it as much as I can
L167[16:00:37] <Natesky9> cart in -> cart out
L168[16:01:09] <Natesky9> line 1
L169[16:01:10] <Natesky9> cart in -> line 2 -> cart out
L170[16:01:10] <Natesky9> line 3
L171[16:01:20] <Natesky9> . line 1
L172[16:01:20] <Natesky9> cart in -> line 2 -> cart out
L173[16:01:20] <Natesky9> line 3
L174[16:01:30] <Natesky9> https://paste.pc-logix.com/fuwakosare
L175[16:01:41] <Natesky9> https://paste.pc-logix.com/esuhogexoc
L176[16:01:50] <Natesky9> https://paste.pc-logix.com/oxasatahoh
L177[16:01:57] <Natesky9> https://paste.pc-logix.com/acopeyuron
L178[16:02:05] <Natesky9> https://paste.pc-logix.com/enopadugam
L179[16:02:14] <Natesky9> https://paste.pc-logix.com/jecelusame
L180[16:02:19] <Natesky9> simple enough, right?
L181[16:02:38] <iceman11a> ? I have no idea what your trying to do
L182[16:02:55] <Natesky9> you have a cart coming in, it can go in either line 1, line 2, or line 3
L183[16:03:00] <Natesky9> then it goes out
L184[16:03:09] <iceman11a> ok,
L185[16:03:20] <Natesky9> so that much is understood, right?
L186[16:03:27] <iceman11a> ok
L187[16:04:00] <Natesky9> I'm going to put this here so I don't have to keep scrolling up
L188[16:04:01] <Natesky9> https://cdn.discordapp.com/attachments/225184360049934336/314856843484856320/unknown.png
L189[16:04:11] <Natesky9> it looks like you have the basics of routing down
L190[16:04:34] <Natesky9> are you switching when a block is empty?
L191[16:04:47] <iceman11a> Yes
L192[16:05:07] <iceman11a> On Green the switch connects to that lane
L193[16:05:27] <Natesky9> Good. However, there are several cases where things would collide and back up
L194[16:05:46] <Natesky9> and it looks like a few spots where a cart might stall
L195[16:06:34] <iceman11a> well if I can get it working, I mite be able to fix that. Right now I have no idea.
L196[16:06:52] <Natesky9> First, what is the part that isn't working
L197[16:07:01] <Natesky9> I can help you with that if you give me a specific issue
L198[16:07:39] <Natesky9> it looks like your locking tracks aren't directed, so are your carts just sitting there after they get loaded?
L199[16:07:44] <iceman11a> Ok, the 1st thins is how to send one cart at a time to each lane. and then stop sending carts when the lanes are full
L200[16:08:28] <Natesky9> That part is simple. You can do it with a bit of redstone, or you can do it with signals
L201[16:09:10] <iceman11a> what ever way you want to do it. It's your lessson
L202[16:10:14] <Natesky9> What you can do, is since you have one block signal used for the switch, you can use the other end for a receiver. Combine all the receivers with their own controller, and *invert* the signal
L203[16:10:33] <Natesky9> signal boxes send the most restrictive signal, you want to do the opposite
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L205[16:11:53] <iceman11a> ok, You mean something like this http://tinyurl.com/lu83m83
L206[16:11:57] <Natesky9> if you go with redstone, it takes up less space. What you do here, is set Green aspect = redstone signal
L207[16:12:20] <iceman11a> as you can see I'm using the Rec'er Box to control the switches
L208[16:12:39] <Natesky9> the receivers will be on your input line, so that if one is free, the redstone is turned on, and a cart is allowed to pass
L209[16:13:44] <iceman11a> ok, Right. if I under stand you right
L210[16:14:40] <Natesky9> locking track <- redstone dust redstone dust redstone dust
L211[16:14:40] <Natesky9> receiver receiver receiver
L212[16:16:34] <iceman11a> is this what you mean http://tinyurl.com/klhp6kz
L213[16:17:11] <iceman11a> The problem is that it doesn't connect to the holding track
L214[16:20:15] <iceman11a> I fixed the dust on the holding track. I all so moved the redstone out so it wouldn't touch the switches http://tinyurl.com/m99luy3
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L216[16:23:09] <Hanakocz> you probably want some repeaters though
L217[16:25:04] <iceman11a> http://tinyurl.com/ks3wu4a
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L220[16:30:23] <iceman11a> whats next
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L223[16:41:49] <Natesky9> You can do that, yes
L224[16:41:51] <Natesky9> but
L225[16:42:25] <Natesky9> it's much easier if you make a second set of receiver boxes, and put them next to a line right beside the locking track
L226[16:42:34] <Natesky9> but yes, that works too
L227[16:43:02] <Natesky9> now, another factor is that you don't want a train leaving if there is already another train on it's way to a line
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L229[16:43:28] <Natesky9> that can be done with another block signal between the lines and the holding track
L230[16:44:12] <Natesky9> This is where the signal boxes come in handy, since you want the most restrictive signal to pass
L231[16:44:45] <Natesky9> in this case: a cart can leave for a line if a) there is an empty one, and b) there isn't one heading there already
L232[16:46:07] <iceman11a> not sure what you mean, Is this what you mean. http://tinyurl.com/ldkzqn6
L233[16:46:35] <iceman11a> should I make this go all the way to the other end or ?
L234[16:48:10] <iceman11a> Or like this http://tinyurl.com/mgwj2x4
L235[16:48:28] <Natesky9> Nono, the right side
L236[16:48:38] <Natesky9> where the trains travel to the loading lines
L237[16:49:03] <iceman11a> sorry I don't under stand
L238[16:49:21] <Natesky9> let me see if a diagram will help
L239[16:51:01] <Natesky9> cart in -> | -> Loader -> |
L240[16:51:01] <Natesky9> | -> Loader -> |
L241[16:51:01] <Natesky9> | -> Loader -> | -> cart out
L242[16:51:20] <Natesky9> this ^
L243[16:51:40] <Natesky9> is where you need to have the block signal to prevent more than one cart leaving at a time
L244[16:51:57] <Natesky9> v
L245[16:51:57] <Natesky9> cart in -> | -> Loader -> |
L246[16:51:57] <Natesky9> | -> Loader -> |
L247[16:51:57] <Natesky9> | -> Loader -> | -> cart out
L248[16:52:02] <iceman11a> ? I still have no idea what you mean.
L249[16:52:07] <Natesky9> . v
L250[16:52:07] <Natesky9> cart in -> | -> Loader -> |
L251[16:52:07] <Natesky9> | -> Loader -> |
L252[16:52:08] <Natesky9> | -> Loader -> | -> cart out
L253[16:52:40] <Natesky9> So, if you do this as it is, whenever a lane is empty, it will unlock the carts coming in, right?
L254[16:53:01] <Natesky9> the locking track will stay unlocked until a cart is in the lane
L255[16:53:06] <iceman11a> idk.
L256[16:53:14] <Natesky9> yes, I am telling you it will
L257[16:54:12] <Natesky9> Test it out yourself, and you'll see that carts will jam up because of that
L258[16:54:27] <iceman11a> i have no idea
L259[16:54:31] <iceman11a> what to do,
L260[16:55:36] <Natesky9> You put a block signal on that incoming line, and prevent the locking track from getting powered if there is a cart on the incoming line
L261[16:56:30] <iceman11a> ? I have a block signal all ready in the lane. So I still don't get it
L262[16:57:14] <iceman11a> did you want me to add a 2nd block signal. ???
L263[16:57:24] <iceman11a> that wouldn't make since
L264[16:57:30] <Natesky9> show me what you mean
L265[16:57:50] <Natesky9> each lane has a block signal. the incoming lane into those lanes needs a block signal
L266[16:58:38] <iceman11a> well I don't know. Your saying to add a block signal to the lanes and I allready have block signals in the lanes allready, I never put one on the lane where the carts enter the lanes. So ???
L267[16:59:14] <iceman11a> well I don't know. Your saying to add a block signal to the lanes and I allready have block signals in the lanes allready, I put one on the lane where the carts enter the lanes. So ???
L268[17:01:44] <Natesky9> let me show you a screenshot
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L271[17:07:48] <Natesky9> http://tinyurl.com/mhtcu3e
L272[17:07:55] <Natesky9> ok, can you understand this
L273[17:08:34] <iceman11a> Yes, so far. Yes I can
L274[17:11:07] <Natesky9> http://tinyurl.com/mr3ezbw
L275[17:11:08] <Natesky9> alright, how about this?
L276[17:11:35] <Natesky9> each lane has a block, and the inbout and outbound have blocks
L277[17:12:08] <iceman11a> Ok, so you want a block signal on both the enter lane and the exit lane.
L278[17:12:15] <Natesky9> correct
L279[17:13:58] <iceman11a> Like this http://tinyurl.com/ka4bykt
L280[17:14:36] <Natesky9> Correct
L281[17:14:59] <iceman11a> ok, cool
L282[17:16:52] <Natesky9> now, the block signals, one at a time
L283[17:16:58] <Natesky9> http://tinyurl.com/n7n3lku
L284[17:20:28] <Natesky9> This setup is what I've found to be the simplest in terms of resources
L285[17:20:53] <Natesky9> The controller needs to be set to Default aspect: RED, Redstone aspect : GREEN
L286[17:21:17] <iceman11a> On the setup I have your 2 short. This is what I have. http://tinyurl.com/letwerm
L287[17:22:27] <iceman11a> ok, I chenged the controler box
L288[17:22:35] <Natesky9> alright, so since you have more lines, you'll want to do something like this
L289[17:23:25] <Natesky9> http://tinyurl.com/llfvyeo
L290[17:24:05] <Natesky9> redstone signal off = cart in lane
L291[17:24:16] <Natesky9> all lanes occupied = red light
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L293[17:24:54] <iceman11a> On your last ss, how would I connect those to my lanes setup
L294[17:25:16] <Natesky9> each lane's block signal goes to one of those boxes
L295[17:25:40] <Natesky9> that controller goes to the receiver next to your locking track
L296[17:25:54] <Natesky9> now, you'll want to move the locking track to *right before* the block
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L300[17:26:57] <iceman11a> Done http://tinyurl.com/md9uapz
L301[17:27:45] <Natesky9> you'll want to move the locking track for the incoming to be right before the block
L302[17:28:19] <Natesky9> Do this: put a cart on the rails, and connect the inbound rail to the outbound, so that you can see the carts going around
L303[17:28:29] <Natesky9> that will help you understand where your snags are going to be
L304[17:29:57] <iceman11a> oh crap. You forgot the switches. I need them to switch for each cart.
L305[17:30:21] <Natesky9> what do you mean?
L306[17:30:49] <Natesky9> http://tinyurl.com/mqyc7l6
L307[17:30:50] <iceman11a> The switchs. don't work, You didn't connect them to any thing. So that don't switch
L308[17:31:00] <Natesky9> oh yeah, do that
L309[17:31:40] <iceman11a> ok, You still don't have any thing connected to the switches
L310[17:31:53] <Hanakocz> make them switched by default and then connect them to controller relays so they also know the block state, and if red, let them unswitch
L311[17:32:43] <Natesky9> http://tinyurl.com/m4rhnbn
L312[17:32:54] <iceman11a> Ahhh
L313[17:32:58] <Natesky9> little known fact, you can link a switch directly to a block signal. no receiver required
L314[17:33:41] <Natesky9> BUT! remember to change the switch to be "switch on green"
L315[17:34:27] <Hanakocz> linking them directly can be done as long as you need to link max 2 things (one for each signal)
L316[17:34:54] <Hanakocz> when more, you need multiply output signals by receiver->mutiple controllers
L317[17:36:17] <Natesky9> So, @iceman11a Is everything working correctly?
L318[17:36:24] <iceman11a> I'm not sure if I under stand you @Hanakocz and @Natesky9 I'm done, Not what
L319[17:36:34] <iceman11a> ok, Let me try it again
L320[17:37:48] <Natesky9> http://tinyurl.com/mx6q5t7
L321[17:38:22] <Natesky9> One more thing, since you're using carts, you'll want each locking track to be directed, or else they won't be pushed in the right direction unless nudged
L322[17:40:04] <iceman11a> ok, so how do I do that
L323[17:40:22] <Natesky9> you right click on the locking track
L324[17:40:36] <Natesky9> the dot is "train mode". you don't need that
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L326[17:41:09] <iceman11a> ok
L327[17:42:37] <iceman11a> witch one should I use.
L328[17:43:31] <Natesky9> "Boarding Mode"
L329[17:43:39] <Natesky9> the arrow points to the direction it will push in
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L331[17:45:28] <iceman11a> sorry, It looks like this won't work, I have carts running all over the place
L332[17:46:31] <Natesky9> make sure that your locking tracks are pointed in the right direction, and that your switch tracks are pointed the right way
L333[17:47:11] <Natesky9> I've been running my example track this whole time
L334[17:49:05] <iceman11a> is this how they should be set. the crats are run from one direction and hitting the cart in fron of it and going back the way it came http://tinyurl.com/m86pmln
L335[17:49:28] <iceman11a> is this how they should be set. the carts are run from one direction and hitting the cart in fron of it and going back the way it came http://tinyurl.com/m86pmln
L336[17:49:39] <Natesky9> why is there a cart there in front of it?
L337[17:50:11] <Hanakocz> you need more booster tracks
L338[17:50:15] <iceman11a> Like I said. They go back the way they came when they hit a cart in front of it
L339[17:50:39] <Hanakocz> you need to stop them on boarding tracks if they have red signal
L340[17:54:47] <iceman11a> what I mite have to do is page you some this week end and see if you have time to join my server and see if you can figure this out.
L341[17:54:53] <iceman11a> That's if you have time.
L342[17:55:28] <iceman11a> I have carts running back and forth with no control.
L343[17:56:35] <Natesky9> If you are using creative strongboxes, why not just use cart dispensers fed with a creative cache?
L344[17:57:39] <iceman11a> I been playing MC for like 6 years and I still have a lot to learn
L345[17:57:57] <Natesky9> Trust me, I started learning signals this last year
L346[17:58:53] <iceman11a> I learn them from Forecasters Videos and then hard testing. FC had to join my server just to show me what he was talking about. I just didn't under stand him
L347[18:02:30] <iceman11a> any way I'll page you sometime this weekend and if you have time. It would be great that you can get on my server and figure out what I did wrong. I don't know what else to do. How ever I will setup another sample like the one you have and see if that works.
L348[18:02:46] <iceman11a> and i'll let you know. But thank you for all of you time
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L359[19:28:53] <Natesky9> I have a random thing happening in my world
L360[19:29:25] <Natesky9> Every 15 seconds or so, there is an armor breaking sound that happens in one specific area
L361[19:29:31] <Natesky9> I can't find any entity near there
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L365[20:05:23] <Ashonee> Possible someone trolling you?
L366[20:05:28] <Natesky9> Nope
L367[20:05:32] <Natesky9> My own server
L368[20:11:25] <Ashonee> I'
L369[20:11:46] <Ashonee> I'd play with my sound bars, see which one corresponds
L370[20:12:19] <Ashonee> Have a mob spawner that opens to the sky?
L371[20:13:04] <Ashonee> When mobs have helmets that helmet takes durability loss in the sun and will make that sound when it breaks
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L373[20:36:52] <Natesky9> Yes, but this is consistant
L374[20:36:56] <Natesky9> no entities around
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