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L21[12:06:38] <Tilk> Hi there guys! how's everyone doing? Checking latest snapshot there's a lot coming, especially achievement-wise! I was wondering if you guys had something planned for the 1.12 update.
L22[12:08:50] <Hanakocz> 1.12? why though, when it is not even completely rewritten for 1.10?
L23[12:09:27] <Forecaster> there are no plans for beyond 1.10 right now
L24[12:09:41] <Forecaster> railcraft will be fully ported to 1.10 before we proceed
L25[12:10:05] <Forecaster> 1.11 and 1.12 should be smaller steps in comparison
L26[12:11:00] <Tilk> Well, I mean. there has been a lot coming in 1.12... I completely get your point over there. and Smaller? not-so-small. 1.12 seems to be what 1.7.10 was to 1.8
L27[12:11:03] <Tilk> Well, I mean. there has been a lot coming in 1.12... I completely get your point over there. and Smaller? not-so-small. 1.12 seems to be what 1.7.10 was to 1.8!
L28[12:11:27] <Tilk> Well, I mean. there has been a lot coming in 1.12... I completely get your point over there; way better to polish and move. and Smaller? not-so-small. 1.12 seems to be what 1.7.10 was to 1.8!
L29[12:14:40] <Hanakocz> being on so many versions is useless, it is way better to be ONLY on versions where major modpack load is
L30[12:15:35] <GeneralCamo> The plan right now is 1.10 first. Some work behind the scenes has been done on 1.11 to smooth the transition process. No word on when that transition will actually take place.
L31[12:16:02] <Forecaster> future™
L32[12:16:27] <Tilk> true... tho 1.12 seems to be one of those major updates. Part of me tells me it will get over-used. Especially since they added a NEI-like system and the hability to save hotbars!
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L34[12:16:35] <travis-ci> CovertJaguar/Railcraft#326 (particles - 9ddc8e8 : GeneralCamo): The build passed.
L35[12:16:35] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/commit/9ddc8e8aa35d
L36[12:16:35] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/227396869
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L38[12:16:39] <Forecaster> what do you mean "seems"
L39[12:16:41] <GeneralCamo> 1.12 doesn't even have a forge version yet
L40[12:16:46] <GeneralCamo> So it's out of the question
L41[12:16:53] <Tilk> that is obvious
L42[12:16:56] <Tilk> that is obvious.
L43[12:17:07] <Tilk> And I meant, major MC updates
L44[12:17:16] <GeneralCamo> Based on what I have been seeing in discussions, Forge for 1.12 will involve a complete rewrite of major systems and frameworks
L45[12:17:33] <GeneralCamo> It will _not_ be trivial, and we might have a similar wait on Forge from the transition from 1.6 to 1.7
L46[12:18:14] <GeneralCamo> Or was it 1.5 to 1.6?
L47[12:18:35] <Tilk> 1.6 to 1.7? you mean like the pre-modding update? ? (or whatever forge called it, I don't recall the warning forge gave you when updating from 1.6.4 to 1.7.10 xD)
L48[12:18:54] <GeneralCamo> Basically: Don't expect railcraft for 1.12 this half of the year. Perhaps even this year
L49[12:19:42] <GeneralCamo> As for major changes: The rumoured removal of Block IDs appears to have been false
L50[12:20:26] <Tilk> probably it's still going...
L51[12:20:40] <GeneralCamo> As for major changes: The rumoured removal of Tile Entities appears to have been false
L52[12:20:44] <Tilk> tho, it's said they pulled the block limit with 1.12. or reached it?
L53[12:20:57] <GeneralCamo> They already announced that no more major changes will go in
L54[12:21:00] <GeneralCamo> It's a feature freeze
L55[12:21:38] <Tilk> uhm, when? I have been checking minecraft.net front page frequently, and no article about that appears...
L56[12:21:45] <GeneralCamo> Check the Forge GitHub
L57[12:21:53] <GeneralCamo> And the Minecraft Wiki
L58[12:22:02] <GeneralCamo> Check the tweets given out by the Devs
L59[12:22:28] <GeneralCamo> The front page of Minecraft.net is not a modder's haven. It's for the general player, who doesn't care about all the internals
L60[12:22:33] <Tilk> Off topic btw, but NEAT! now you bounce if you jump in beds!
L61[12:23:15] <Tilk> I will. As for MC wiki, I ain't checking frequently, because sometimes it is still outdated...
L62[12:26:10] <Tilk> In another news, I just managed to get my blast-furnace in 1.7.10! with the help of TE since I couldn't find a nether fortress, and after ours of melting rotten flesh into blood drops with TC.
L63[12:27:15] <Tilk> Now it's time to figure out where do I build my coke-oven... I still haven't made that multiblock... **yet**
L64[12:28:53] <Natesky9> I remember when I powered my base off of creosote... Took 32 coke ovens to do so, but it was worth it
L65[12:29:36] <Natesky9> The charcoal was actually just a byproduct, and I threw it in some generators to make uu
L66[12:32:18] <Tilk> reminds me to ask... why the blast furnace can't use regular coal? that lil. detail has gotten me curious
L67[12:33:02] <Tilk> I smell it's based on something irl...
L68[12:40:20] <GeneralCamo> Coal coke
L69[12:40:36] <GeneralCamo> It's the Bessemer process for blasting steel
L70[12:40:59] <GeneralCamo> Lot of oxygen + iron + high carbon coke or charcoal = steel
L71[12:41:41] <Tilk> Gotcha
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L73[12:42:27] <Tilk> Hm. is there a way to add recipes to it through MineTweaker?
L74[12:42:49] <Tilk> Hm. is there a way to add recipes to it through MineTweaker? because I might consider doing that
L75[12:49:08] <GeneralCamo> If MIneTweaker or ModTweaker doesn't support it, you need to make a mod using our API
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L77[12:52:59] <Tilk> gotcha
L78[12:54:17] <Tilk> kind of an obvious question but I'll ask anyways. Refined iron from Ic2 can be used in place of RC steel?
L79[12:55:02] <Tilk> kind of an obvious question but I'll ask anyways. Refined iron from Ic2 can be used in place of RC steel? It's my guess since they're basically the same... but still
L80[13:16:54] <TomyLobo> what happened to switch tracks in 1.10?
L81[13:17:12] <Hanakocz> they are there
L82[13:17:16] <TomyLobo> how do i make, say, a loop where cars exit at one point
L83[13:17:18] <Hanakocz> but not as blocks
L84[13:17:27] <TomyLobo> oh, what do i need to craft?
L85[13:17:35] <Hanakocz> get yourself Spike Maul and click track
L86[13:17:40] <TomyLobo> ah
L87[13:17:47] <TomyLobo> nope
L88[13:17:57] <TomyLobo> no such thing in jei
L89[13:18:10] <Hanakocz> what version you have?:)
L90[13:18:28] <TomyLobo> 10.0.1
L91[13:18:49] <Hanakocz> this is a thing since 10.1.0
L92[13:19:05] <TomyLobo> surely something basic like that would be included in any version the devs deem releaseworthy, right?
L93[13:19:18] <Hanakocz> so time to update for you ? it is already 10 days since that version came out ! ?
L94[13:19:39] <TomyLobo> meh, 2 hours ago i upgraded another mod and had players reconnect
L95[13:19:40] <Hanakocz> well, they couldn't rewrite whole thing at once ?
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L97[13:19:53] <TomyLobo> what are those boxes
L98[13:20:58] <Hanakocz> oh probably IRC cannot transform smilies
L99[13:21:22] <TomyLobo> mine work :)
L100[13:21:23] <Forecaster> it means your font doesn't support emoji
L101[13:21:38] <TomyLobo> cant expect that on irc
L102[13:21:53] <Hanakocz> well it is just cosmetics..
L103[13:22:07] <Forecaster> there are fonts/clients that support emoji fine
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L105[13:41:05] <TomyLobo> but you cant expect it
L106[13:41:26] <TomyLobo> anyway, is it normal that non-chunkloaded track can decouple trains?
L107[13:41:35] <TomyLobo> or is that a bug?
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L110[13:43:00] <Forecaster> people can expect all they want :P
L111[13:43:21] <Forecaster> trains forgetting their links is a known issue
L112[13:43:51] <TomyLobo> and it is related to one car's chunk being loaded and the other not being loaded?
L113[13:43:58] <Forecaster> no idea
L114[13:44:18] <Forecaster> as far as we know it's been happening in a bunch of different situations
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L117[13:59:06] <GeneralCamo> Tomy: We wanted to re-do switching mechanics
L118[13:59:12] <GeneralCamo> And it's done
L119[13:59:21] <GeneralCamo> TBF though, 10.1 took way longer than anyone expected
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L122[14:06:47] <Beringtom> In earlyer versions, there was a problem with whole trains duplicating themselfs. If I remember currectly CJ said it was due to a vanilla bug, is that still present I new versions?
L123[14:07:32] <Beringtom> haven't played much "normal" MC as invasion is still challenging, so haven't tested myself yet
L124[15:06:03] <Natesky9> Yeah, this problem has been plaguing me for some time
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L126[15:16:03] <CovertJaguar> yes, no changes on that front
L127[15:16:15] <CovertJaguar> we've never been able to track down the exact cause
L128[15:16:27] <CovertJaguar> but happens to all entities
L129[15:47:59] <vedrit> Debug all the lines
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L132[16:20:33] <travis-ci> CovertJaguar/Railcraft#328 (mc-1.10.2 - c99f78d : CovertJaguar): The build passed.
L133[16:20:33] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/d889f6d6f759...c99f78d90c51
L134[16:20:33] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/227440201
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L138[16:21:16] <travis-ci> CovertJaguar/Railcraft#329 (fix/1153 - 589fce0 : CovertJaguar): The build passed.
L139[16:21:17] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/e3e6409e6c48...589fce0712f3
L140[16:21:17] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/227440305
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L143[16:25:43] <travis-ci> CovertJaguar/Railcraft#331 (IC2Module - 52e0e58 : CovertJaguar): The build passed.
L144[16:25:44] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/a216c71c0e87...52e0e58ca57e
L145[16:25:44] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/227441456
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L148[16:30:44] <travis-ci> CovertJaguar/Railcraft#333 (fix/1153 - 98b45f9 : liach): The build passed.
L149[16:30:44] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/589fce0712f3...98b45f93170e
L150[16:30:44] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/227442570
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L153[16:34:52] <travis-ci> CovertJaguar/Railcraft#335 (mc-1.10.2 - 3ebc688 : liach): The build passed.
L154[16:34:52] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/c99f78d90c51...3ebc688437a9
L155[16:34:52] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/227443393
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L159[16:44:42] <travis-ci> CovertJaguar/Railcraft#336 (IC2Module - 6743e77 : CovertJaguar): The build passed.
L160[16:44:42] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/52e0e58ca57e...6743e778e7bd
L161[16:44:42] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/227444961
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L164[17:27:12] <Hanakocz> When Kuro takes care of animals: http://tinyurl.com/klr58jr
L165[17:32:42] <liach> ?!
L166[17:32:48] <liach> How so many
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L168[18:03:52] <Hanakocz> over time
L169[18:04:39] <Hanakocz> each trap consist of 4 of them, so you just dont kill the horse but only a rider and collect the already tamed horse ?
L170[18:07:56] <liach> Horse regenerates naturally
L171[18:08:04] <liach> Although slowly
L172[18:12:55] <Natesky9> The addition of the skeleton horses was a.... strange one
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L174[18:32:51] <Hanakocz> those are from skeleton traps
L175[18:36:19] <Natesky9> Yeah, I know. The "four horsemen" as it were. They used to drop the ender crystals that would spawn the ender dragon, and I guess that was their attempt at introducing lore, but...
L176[18:36:25] <Natesky9> man, it just doesn't fit
L177[18:37:47] <Hanakocz> now they just have iron helmets to drop
L178[18:37:50] <MalkContent> i'd just love for the whole undead stuff to be way more rare and scary
L179[18:38:04] <Hanakocz> but they are hella fast
L180[18:38:07] <MalkContent> and rather fight bears and wolves
L181[18:39:17] <Natesky9> I'm really a fan of the Guardian temples
L182[18:39:27] <Natesky9> the oceans have really needed something
L183[18:39:41] <Natesky9> however, it's one small speck in a vast ocean
L184[18:39:42] <MalkContent> yea
L185[18:39:49] <MalkContent> when i first started minecraft
L186[18:39:59] <MalkContent> i was scared shitless by the octopi
L187[18:40:25] <MalkContent> suddenly was eye to eye with a swarm of em
L188[18:40:39] <Natesky9> *blurble blub gag*
L189[18:42:09] <MalkContent> id wish for some plants down there
L190[18:42:12] <MalkContent> maybe a mean fish
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L192[18:43:16] <Natesky9> Mariculture does some really nice stuff
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L203[20:06:05] <travis-ci> CovertJaguar/Railcraft#338 (IC2Module - 898f114 : GeneralCamo): The build passed.
L204[20:06:05] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/6743e778e7bd...898f114d9c03
L205[20:06:05] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/227476337
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L208[20:26:31] <travis-ci> CovertJaguar/Railcraft#340 (IC2Module - e5ac3b2 : GeneralCamo): The build passed.
L209[20:26:32] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/898f114d9c03...e5ac3b2c37e8
L210[20:26:32] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/227479319
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L212[20:35:34] <Beringtom> Mariculture is a nice mod that atleaest tries to make the water more "usefull". That's also why the idea about the boat mod is so intriguing.
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L214[20:38:19] <travis-ci> CovertJaguar/Railcraft#342 (IC2Module - 2a55b4c : GeneralCamo): The build passed.
L215[20:38:19] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/e5ac3b2c37e8...2a55b4c8a991
L216[20:38:19] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/227480919
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L219[20:39:17] <travis-ci> CovertJaguar/Railcraft#344 (IC2Module - bc5fb3a : GeneralCamo): The build passed.
L220[20:39:17] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/2a55b4c8a991...bc5fb3ab2fe1
L221[20:39:17] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/227481060
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L226[21:09:17] <travis-ci> CovertJaguar/Railcraft#346 (IC2Module - c1f1a2f : GeneralCamo): The build passed.
L227[21:09:18] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/bc5fb3ab2fe1...c1f1a2f8ffed
L228[21:09:18] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/227485522
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L231[21:15:04] <travis-ci> CovertJaguar/Railcraft#348 (IC2Module - 7b71398 : GeneralCamo): The build passed.
L232[21:15:04] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/c1f1a2f8ffed...7b71398ff0fa
L233[21:15:04] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/227486125
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L236[21:40:19] <travis-ci> CovertJaguar/Railcraft#350 (IC2Module - 4fc9ad2 : Cody Brittain): The build passed.
L237[21:40:19] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/7b71398ff0fa...4fc9ad24bf84
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L240[21:44:37] <OctagonalCeilingFerret> Hi there, was wondering. In the FTB Beyond modpack I just started hosting, I noticed that the multiblock tanks are disabled by default. Which I find odd. Is this due to the preferences of the people developing the pack, or are tanks broken from the change to Json block formatting?
L241[21:45:00] <OctagonalCeilingFerret> Hi there, was wondering. In the FTB Beyond modpack I just started hosting, I noticed that the multiblock tanks are disabled by default. Which I find odd. Is this due to the preferences of the people developing the pack, or are tanks still broken from the change to Json block formatting?
L242[21:53:31] <GeneralCamo> The latter
L243[21:53:38] <GeneralCamo> All the multiblocks are really
L244[21:53:49] <GeneralCamo> Hence why they aren't in yet
L245[21:55:20] <GeneralCamo> We added a bunch of stuff in the recent release, but Beyond hasn't quite caught up yet
L246[21:55:51] <GeneralCamo> (I don't blame them since we plan on a second hotfix patch to correct a few omissions and fix a few bugs)
L247[21:56:46] <OctagonalCeilingFerret> Ah, thought that was the case. Thank you
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L249[22:20:29] <Natesky9> 19 people on the server
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L251[22:46:28] <Natesky9> Uh-Oh
L252[22:46:47] <Natesky9> https://pastebin.com/cR7Px7KE
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L254[22:48:22] <travis-ci> CovertJaguar/Railcraft#352 (mc-1.10.2 - d4f9720 : CovertJaguar): The build passed.
L255[22:48:22] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/3ebc688437a9...d4f97203c0c8
L256[22:48:22] <travis-ci> Build details : https://travis-ci.org/CovertJaguar/Railcraft/builds/227498988
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L261[23:17:10] <travis-ci> CovertJaguar/Railcraft#355 (mc-1.10.2 - dc7a878 : CovertJaguar): The build passed.
L262[23:17:10] <travis-ci> Change view : https://github.com/CovertJaguar/Railcraft/compare/d4f97203c0c8...dc7a878643c4
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