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L21[12:06:38] 

<Tilk>
Hi there guys! how's everyone doing? Checking latest snapshot
there's a lot coming, especially achievement-wise! I was
wondering if you guys had something planned for the 1.12
update.
 
L22[12:08:50] 

<Hanakocz> 1.12? why though, when it
is not even completely rewritten for 1.10?
 
L23[12:09:27] 

<Forecaster> there are no plans for
beyond 1.10 right now
 
L24[12:09:41] 

<Forecaster> railcraft will be fully
ported to 1.10 before we proceed
 
L25[12:10:05] 

<Forecaster> 1.11 and 1.12 should be
smaller steps in comparison
 
L26[12:11:00] 

<Tilk>
Well, I mean. there has been a lot coming in 1.12... I completely
get your point over there. and Smaller? not-so-small. 1.12 seems to
be what 1.7.10 was to 1.8
 
L27[12:11:03] 

<Tilk>
Well, I mean. there has been a lot coming in 1.12... I completely
get your point over there. and Smaller? not-so-small. 1.12 seems to
be what 1.7.10 was to 1.8!
 
L28[12:11:27] 

<Tilk>
Well, I mean. there has been a lot coming in 1.12... I completely
get your point over there; way better to polish and move. and
Smaller? not-so-small. 1.12 seems to be what 1.7.10 was to
1.8!
 
L29[12:14:40] 

<Hanakocz> being on so many versions
is useless, it is way better to be ONLY on versions where major
modpack load is
 
L30[12:15:35] 

<GeneralCamo> The plan right now is
1.10 first. Some work behind the scenes has been done on 1.11 to
smooth the transition process. No word on when that transition will
actually take place.
 
L31[12:16:02] 

<Forecaster> future™
 
L32[12:16:27] 

<Tilk>
true... tho 1.12 seems to be one of those major updates. Part of me
tells me it will get over-used. Especially since they added a
NEI-like system and the hability to save hotbars!
 
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L34[12:16:35] <travis-ci>
CovertJaguar/Railcraft#326 (particles - 9ddc8e8 : GeneralCamo): The
build passed.
 
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L38[12:16:39] 

<Forecaster> what do you mean
"seems"
 
L39[12:16:41] 

<GeneralCamo> 1.12 doesn't even
have a forge version yet
 
L40[12:16:46] 

<GeneralCamo> So it's out of the
question
 
L41[12:16:53] 

<Tilk>
that is obvious
 
L42[12:16:56] 

<Tilk>
that is obvious.
 
L43[12:17:07] 

<Tilk>
And I meant, major MC updates
 
L44[12:17:16] 

<GeneralCamo> Based on what I have
been seeing in discussions, Forge for 1.12 will involve a complete
rewrite of major systems and frameworks
 
L45[12:17:33] 

<GeneralCamo> It will _not_ be
trivial, and we might have a similar wait on Forge from the
transition from 1.6 to 1.7
 
L46[12:18:14] 

<GeneralCamo> Or was it 1.5 to
1.6?
 
L47[12:18:35] 

<Tilk>
1.6 to 1.7? you mean like the pre-modding update? ? (or whatever
forge called it, I don't recall the warning forge gave you
when updating from 1.6.4 to 1.7.10 xD)
 
L48[12:18:54] 

<GeneralCamo> Basically: Don't
expect railcraft for 1.12 this half of the year. Perhaps even this
year
 
L49[12:19:42] 

<GeneralCamo> As for major changes:
The rumoured removal of Block IDs appears to have been false
 
L50[12:20:26] 

<Tilk>
probably it's still going...
 
L51[12:20:40] 

<GeneralCamo> As for major changes:
The rumoured removal of Tile Entities appears to have been
false
 
L52[12:20:44] 

<Tilk>
tho, it's said they pulled the block limit with 1.12. or
reached it?
 
L53[12:20:57] 

<GeneralCamo> They already announced
that no more major changes will go in
 
L54[12:21:00] 

<GeneralCamo> It's a feature
freeze
 
L55[12:21:38] 

<Tilk>
uhm, when? I have been checking minecraft.net front page
frequently, and no article about that appears...
 
L56[12:21:45] 

<GeneralCamo> Check the Forge
GitHub
 
L57[12:21:53] 

<GeneralCamo> And the Minecraft
Wiki
 
L58[12:22:02] 

<GeneralCamo> Check the tweets given
out by the Devs
 
L59[12:22:28] 

<GeneralCamo> The front page of
Minecraft.net is not a modder's haven. It's for the
general player, who doesn't care about all the internals
 
L60[12:22:33] 

<Tilk>
Off topic btw, but NEAT! now you bounce if you jump in beds!
 
L61[12:23:15] 

<Tilk>
I will. As for MC wiki, I ain't checking frequently, because
sometimes it is still outdated...
 
L62[12:26:10] 

<Tilk>
In another news, I just managed to get my blast-furnace in 1.7.10!
with the help of TE since I couldn't find a nether fortress,
and after ours of melting rotten flesh into blood drops with
TC.
 
L63[12:27:15] 

<Tilk>
Now it's time to figure out where do I build my coke-oven... I
still haven't made that multiblock... **yet**
 
L64[12:28:53] 

<Natesky9> I remember when I powered
my base off of creosote... Took 32 coke ovens to do so, but it was
worth it
 
L65[12:29:36] 

<Natesky9> The charcoal was actually
just a byproduct, and I threw it in some generators to make
uu
 
L66[12:32:18] 

<Tilk>
reminds me to ask... why the blast furnace can't use regular
coal? that lil. detail has gotten me curious
 
L67[12:33:02] 

<Tilk>
I smell it's based on something irl...
 
L68[12:40:20] 

<GeneralCamo> Coal coke
 
L69[12:40:36] 

<GeneralCamo> It's the Bessemer
process for blasting steel
 
L70[12:40:59] 

<GeneralCamo> Lot of oxygen + iron +
high carbon coke or charcoal = steel
 
L71[12:41:41] 

<Tilk>
Gotcha
 
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L73[12:42:27] 

<Tilk>
Hm. is there a way to add recipes to it through MineTweaker?
 
L74[12:42:49] 

<Tilk>
Hm. is there a way to add recipes to it through MineTweaker?
because I might consider doing that
 
L75[12:49:08] 

<GeneralCamo> If MIneTweaker or
ModTweaker doesn't support it, you need to make a mod using
our API
 
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L77[12:52:59] 

<Tilk>
gotcha
 
L78[12:54:17] 

<Tilk>
kind of an obvious question but I'll ask anyways. Refined iron
from Ic2 can be used in place of RC steel?
 
L79[12:55:02] 

<Tilk>
kind of an obvious question but I'll ask anyways. Refined iron
from Ic2 can be used in place of RC steel? It's my guess since
they're basically the same... but still
 
L80[13:16:54] <TomyLobo> what happened to
switch tracks in 1.10?
 
L81[13:17:12] 

<Hanakocz> they are there
 
L82[13:17:16] <TomyLobo> how do i make,
say, a loop where cars exit at one point
 
L83[13:17:18] 

<Hanakocz> but not as blocks
 
L84[13:17:27] <TomyLobo> oh, what do i need
to craft?
 
L85[13:17:35] 

<Hanakocz> get yourself Spike Maul and
click track
 
L86[13:17:40] <TomyLobo> ah
 
L87[13:17:47] <TomyLobo> nope
 
L88[13:17:57] <TomyLobo> no such thing in
jei
 
L89[13:18:10] 

<Hanakocz> what version you
have?:)
 
L90[13:18:28] <TomyLobo> 10.0.1
 
L91[13:18:49] 

<Hanakocz> this is a thing since
10.1.0
 
L92[13:19:05] <TomyLobo> surely something
basic like that would be included in any version the devs deem
releaseworthy, right?
 
L93[13:19:18] 

<Hanakocz> so time to update for you ?
it is already 10 days since that version came out ! ?
 
L94[13:19:39] <TomyLobo> meh, 2 hours ago i
upgraded another mod and had players reconnect
 
L95[13:19:40] 

<Hanakocz> well, they couldn't
rewrite whole thing at once ?
 
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L97[13:19:53] <TomyLobo> what are those
boxes
 
L98[13:20:58] 

<Hanakocz> oh probably IRC cannot
transform smilies
 
L99[13:21:22] <TomyLobo> mine work :)
 
L100[13:21:23] 

<Forecaster> it means your font
doesn't support emoji
 
L101[13:21:38] <TomyLobo> cant expect that
on irc
 
L102[13:21:53] 

<Hanakocz> well it is just
cosmetics..
 
L103[13:22:07] 

<Forecaster> there are fonts/clients
that support emoji fine
 
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L105[13:41:05] <TomyLobo> but you cant
expect it
 
L106[13:41:26] <TomyLobo> anyway, is it
normal that non-chunkloaded track can decouple trains?
 
L107[13:41:35] <TomyLobo> or is that a
bug?
 
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L110[13:43:00] 

<Forecaster> people can expect all
they want :P
 
L111[13:43:21] 

<Forecaster> trains forgetting their
links is a known issue
 
L112[13:43:51] <TomyLobo> and it is
related to one car's chunk being loaded and the other not
being loaded?
 
L113[13:43:58] 

<Forecaster> no idea
 
L114[13:44:18] 

<Forecaster> as far as we know
it's been happening in a bunch of different situations
 
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L117[13:59:06] 

<GeneralCamo> Tomy: We wanted to re-do
switching mechanics
 
L118[13:59:12] 

<GeneralCamo> And it's done
 
L119[13:59:21] 

<GeneralCamo> TBF though, 10.1 took
way longer than anyone expected
 
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L122[14:06:47] 

<Beringtom> In earlyer versions, there
was a problem with whole trains duplicating themselfs. If I
remember currectly CJ said it was due to a vanilla bug, is that
still present I new versions?
 
L123[14:07:32] 

<Beringtom> haven't played much
"normal" MC as invasion is still challenging, so
haven't tested myself yet
 
L124[15:06:03] 

<Natesky9> Yeah, this problem has been
plaguing me for some time
 
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L126[15:16:03] 

<CovertJaguar> yes, no changes on that
front
 
L127[15:16:15] 

<CovertJaguar> we've never been
able to track down the exact cause
 
L128[15:16:27] 

<CovertJaguar> but happens to all
entities
 
L129[15:47:59] 

<vedrit> Debug all the lines
 
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L132[16:20:33] <travis-ci>
CovertJaguar/Railcraft#328 (mc-1.10.2 - c99f78d : CovertJaguar):
The build passed.
 
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L138[16:21:16] <travis-ci>
CovertJaguar/Railcraft#329 (fix/1153 - 589fce0 : CovertJaguar): The
build passed.
 
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L143[16:25:43] <travis-ci>
CovertJaguar/Railcraft#331 (IC2Module - 52e0e58 : CovertJaguar):
The build passed.
 
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L148[16:30:44] <travis-ci>
CovertJaguar/Railcraft#333 (fix/1153 - 98b45f9 : liach): The build
passed.
 
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L153[16:34:52] <travis-ci>
CovertJaguar/Railcraft#335 (mc-1.10.2 - 3ebc688 : liach): The build
passed.
 
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L159[16:44:42] <travis-ci>
CovertJaguar/Railcraft#336 (IC2Module - 6743e77 : CovertJaguar):
The build passed.
 
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<liach>
?!
 
L166[17:32:48] 

<liach>
How so many
 
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L168[18:03:52] 

<Hanakocz> over time
 
L169[18:04:39] 

<Hanakocz> each trap consist of 4 of
them, so you just dont kill the horse but only a rider and collect
the already tamed horse ?
 
L170[18:07:56] 

<liach>
Horse regenerates naturally
 
L171[18:08:04] 

<liach>
Although slowly
 
L172[18:12:55] 

<Natesky9> The addition of the
skeleton horses was a.... strange one
 
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L174[18:32:51] 

<Hanakocz> those are from skeleton
traps
 
L175[18:36:19] 

<Natesky9> Yeah, I know. The
"four horsemen" as it were. They used to drop the ender
crystals that would spawn the ender dragon, and I guess that was
their attempt at introducing lore, but...
 
L176[18:36:25] 

<Natesky9> man, it just doesn't
fit
 
L177[18:37:47] 

<Hanakocz> now they just have iron
helmets to drop
 
L178[18:37:50] <MalkContent> i'd just
love for the whole undead stuff to be way more rare and scary
 
L179[18:38:04] 

<Hanakocz> but they are hella
fast
 
L180[18:38:07] <MalkContent> and rather
fight bears and wolves
 
L181[18:39:17] 

<Natesky9> I'm really a fan of
the Guardian temples
 
L182[18:39:27] 

<Natesky9> the oceans have really
needed something
 
L183[18:39:41] 

<Natesky9> however, it's one
small speck in a vast ocean
 
L184[18:39:42] <MalkContent> yea
 
L185[18:39:49] <MalkContent> when i first
started minecraft
 
L186[18:39:59] <MalkContent> i was scared
shitless by the octopi
 
L187[18:40:25] <MalkContent> suddenly was
eye to eye with a swarm of em
 
L188[18:40:39] 

<Natesky9> *blurble blub gag*
 
L189[18:42:09] <MalkContent> id wish for
some plants down there
 
L190[18:42:12] <MalkContent> maybe a mean
fish
 
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L192[18:43:16] 

<Natesky9> Mariculture does some
really nice stuff
 
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L203[20:06:05] <travis-ci>
CovertJaguar/Railcraft#338 (IC2Module - 898f114 : GeneralCamo): The
build passed.
 
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L208[20:26:31] <travis-ci>
CovertJaguar/Railcraft#340 (IC2Module - e5ac3b2 : GeneralCamo): The
build passed.
 
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L212[20:35:34] 

<Beringtom> Mariculture is a nice mod
that atleaest tries to make the water more "usefull".
That's also why the idea about the boat mod is so
intriguing.
 
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L214[20:38:19] <travis-ci>
CovertJaguar/Railcraft#342 (IC2Module - 2a55b4c : GeneralCamo): The
build passed.
 
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L219[20:39:17] <travis-ci>
CovertJaguar/Railcraft#344 (IC2Module - bc5fb3a : GeneralCamo): The
build passed.
 
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CovertJaguar/Railcraft#346 (IC2Module - c1f1a2f : GeneralCamo): The
build passed.
 
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CovertJaguar/Railcraft#348 (IC2Module - 7b71398 : GeneralCamo): The
build passed.
 
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CovertJaguar/Railcraft#350 (IC2Module - 4fc9ad2 : Cody Brittain):
The build passed.
 
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L240[21:44:37] 

<OctagonalCeilingFerret> Hi there, was
wondering. In the FTB Beyond modpack I just started hosting, I
noticed that the multiblock tanks are disabled by default. Which I
find odd. Is this due to the preferences of the people developing
the pack, or are tanks broken from the change to Json block
formatting?
 
L241[21:45:00] 

<OctagonalCeilingFerret> Hi there, was
wondering. In the FTB Beyond modpack I just started hosting, I
noticed that the multiblock tanks are disabled by default. Which I
find odd. Is this due to the preferences of the people developing
the pack, or are tanks still broken from the change to Json block
formatting?
 
L242[21:53:31] 

<GeneralCamo> The latter
 
L243[21:53:38] 

<GeneralCamo> All the multiblocks are
really
 
L244[21:53:49] 

<GeneralCamo> Hence why they
aren't in yet
 
L245[21:55:20] 

<GeneralCamo> We added a bunch of
stuff in the recent release, but Beyond hasn't quite caught up
yet
 
L246[21:55:51] 

<GeneralCamo> (I don't blame them
since we plan on a second hotfix patch to correct a few omissions
and fix a few bugs)
 
L247[21:56:46] 

<OctagonalCeilingFerret> Ah, thought
that was the case. Thank you
 
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<Natesky9> 19 people on the
server
 
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<Natesky9> Uh-Oh
 
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CovertJaguar/Railcraft#352 (mc-1.10.2 - d4f9720 : CovertJaguar):
The build passed.
 
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CovertJaguar/Railcraft#355 (mc-1.10.2 - dc7a878 : CovertJaguar):
The build passed.
 
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