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L22[04:19:04] <travis-ci>
CovertJaguar/Railcraft#150 (mc-1.10.2 - 0112257 : CovertJaguar):
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L26[04:20:31]
<CovertJaguar> And we have JEI support
for the Rolling Machine!
L27[04:20:35]
<Joshwoo70> yay!
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L42[07:00:16] <travis-ci>
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L48[07:08:06] <travis-ci>
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L52[07:36:28]
<Joshwoo70> travis pls
L53[07:36:29]
<Joshwoo70> pls
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L68[11:04:56]
<Natesky9> What host do you guys
recommend for a server considering players from other
countries?
L69[11:06:19]
<Natesky9> Also, ship you have to have
a pack approved and added to curse to upload it to their
server
L70[11:06:29]
<Natesky9> Also, do you have to have a
pack approved and added to curse to upload it to their server
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L74[11:43:44]
<bballboy2002> idk any hosts
L75[11:43:44]
<bballboy2002> if you have access to
the server via ssh, sftp, etc, you can upload the modpack directly
without needing approval
L76[11:47:35]
<Natesky9> That's
convenient
L77[11:47:55]
<Natesky9> I might go with creeper
host
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L82[12:14:08] <scj643> Hello
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L84[12:38:46] <Forecaster> hi
L85[12:52:10] <scj643> Any eta on when the
next version will be stable?
L86[12:54:19]
<Kodos>
¯\_(ツ)_/¯
L87[12:56:59] <scj643> Take that as
no
L88[12:57:29]
<bballboy2002> ¯\_(ツ)_/¯
L89[12:57:43] <scj643> :P
L90[13:00:25]
<bballboy2002> me
L91[13:00:37]
<bballboy2002> welp didnt mean to type
that
L92[13:00:54]
<bballboy2002> my computer changed my
window automatically idk why
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L111[17:06:29]
<CovertJaguar> Things left to do: add
manual rolling machine and fix loot
L112[17:07:09]
<CovertJaguar> These will probably
take at least a week
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L115[17:34:30] <travis-ci>
CovertJaguar/Railcraft#156 (mc-1.10.2 - b8fa1c0 : CovertJaguar):
The build passed.
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L120[17:45:39] <travis-ci>
CovertJaguar/Railcraft#160 (mc-1.10.2 - 5eaa740 : CovertJaguar):
The build passed.
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L126[18:05:18]
ChanServ sets mode: +o on CovertJaguar
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L129[19:00:33]
<Natesky9> Got a picture of what has
been happening to me
L131[19:44:26] <Player> mc entities at
their best :D
L132[19:47:03]
<Natesky9> Oh, hey Player
L133[19:47:17] <Player> \o
L134[19:47:23]
<Natesky9> o/
L135[19:47:45]
<Natesky9> I seem to have mitigated it
somewhat by doing double parking tracks at every stop
L136[19:48:09]
<Natesky9> I know there's a way
to do it better with detector + train locking track
L137[19:48:59]
<Natesky9> probably just a torch
powering the locking track, and the detector inverting the
torch
L138[19:49:13]
<Natesky9> would serve to seperate the
trains
L139[19:49:22]
<Natesky9> actually, isn't that
what the new delay track does?
L140[19:51:09] <Player> are they already
at min. speed?
L141[19:51:40]
<Natesky9> No, usually they are at
least 2 or 3 speed
L142[19:52:07]
<Natesky9> for some reason though, the
different trains go different speeds
L143[19:52:20]
<Natesky9> probably because one had a
tank cart
L144[19:52:25]
<Natesky9> I fixed that too
L145[19:52:46]
<Natesky9> (even color coded
them)
L146[19:54:32]
<Natesky9> problem now is that I
actually have too much, and everything is backing up
L147[19:55:22] <Katie> Is there any way to
rotate a switch track?
L148[19:55:44]
<Natesky9> you can flip it by clicking
on it with a crowbar
L149[19:56:03] <Katie> Doh!
L150[19:56:05] <Katie> Thanks
L151[19:56:08] <Player> we usually slowed
them down before every station/junction
L152[19:56:36]
<Natesky9> It's actually not the
junction that it's been having trouble at
L153[19:56:45]
<Natesky9> the junction is pretty much
solid
L155[19:58:04]
<Natesky9> I was so proud about
this
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L158[20:02:57] <travis-ci>
CovertJaguar/Railcraft#161 (mc-1.10.2 - bc969b2 : CovertJaguar):
The build passed.
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L163[20:05:26] <travis-ci>
CovertJaguar/Railcraft#162 (mc-1.10.2 - 1b39804 : CovertJaguar):
The build passed.
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L167[20:06:51]
<CovertJaguar> @Natesky9 nice
junction
L168[20:07:03]
<Natesky9> Thanks
L169[20:07:20]
<Natesky9> I need to probably add a
left turn, but I don't know how to do that in a clean
way
L170[20:07:57]
<Natesky9> I know how to add the
signal, but the tracks would look cluttered
L171[20:18:03]
<CovertJaguar> don't worry,
that's a major pain in real life too ;)
L172[20:19:38]
<Natesky9> I think I have to either
turn left after the junction signal and before or after the
junction
L173[20:19:51]
<Natesky9> both are equally as
ugly
L175[20:20:03]
<Natesky9> Ah, yeah
L176[20:20:04]
<Natesky9> that's it
L177[20:20:09]
<CovertJaguar> er... oops wrong
image
L179[20:20:22]
<Natesky9> That wouldn't be
it?
L180[20:20:33]
<Natesky9> Oh
L181[20:20:35]
<Natesky9> irl image
L182[20:22:07] <neptunepink> There's
no way for the oncoming train to 'turn right'? Like it
could get on the track, but it'd be facing the wrong way I
think...
L183[20:22:37] <neptunepink> oh, I'm
a derp.
L184[20:22:57] <neptunepink> No, maybe
I'm not. Hmmm.
L187[20:44:20]
<GeneralCamo> Chain Signals
L188[20:44:25]
<GeneralCamo> Interesting
L189[20:54:57]
<Natesky9> Alright
L190[20:55:00]
<Natesky9> I think I've got
something
L191[20:56:56]
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L193[21:07:59]
<vedrit> WOO! FACTORIO!
L194[21:13:55]
<Joshwoo70> hey @CovertJaguar just
curious... do you want a patreon server?
L195[21:17:02]
<CovertJaguar> do you have experiance
with running servers?
L196[21:17:19]
<Joshwoo70> I have already a server up
and running
L197[21:17:44]
<Joshwoo70> i do have experience in
ssh and moderating a server
L198[21:18:16]
<CovertJaguar> could we get away with
a straight Forge server? maybe with ForgeEssentials?
L199[21:18:34]
<Joshwoo70> FE is not updated to
1.10
L200[21:18:35]
<Joshwoo70> yet
L201[21:18:46]
<Joshwoo70> i coudl get FTB utils to
replace them
L202[21:18:54]
<CovertJaguar> well whatever is
used
L203[21:19:06]
<CovertJaguar> I'd prefer not to
have to go to Sponge or whatever
L204[21:19:11]
<Joshwoo70> well yeah
L205[21:19:22]
<Joshwoo70> our current server has no
sponge.. full forge
L206[21:19:30]
<Joshwoo70> we also have WE
L207[21:19:34]
<CovertJaguar> WE?
L209[21:20:24]
<Natesky9> That didn't
work...
L210[21:20:45]
<Natesky9> though, I did learn that
you can put a torch on top of a box
L211[21:20:53]
<Natesky9> and it work
L212[21:21:30]
<Joshwoo70> @CovertJaguar world
edit
L213[21:21:49]
<CovertJaguar> oh that's Forge
now? interesting
L215[21:22:02]
<Joshwoo70> it has been forge since
forever XD
L216[21:22:06] <Katie> it's dev, but
it works
L217[21:22:21]
<Joshwoo70> huh okay
L218[21:22:38]
<CovertJaguar> all I know about server
maintance is what I learned from watching cpw and player chat about
Forgecraft ><
L219[21:22:48]
<Joshwoo70> lul
L220[21:23:02]
<GeneralCamo> Patreon Railcraft
Server
L221[21:23:05]
<GeneralCamo> Interesting
L222[21:23:24]
<GeneralCamo> What's the modlist
like?
L223[21:23:32]
<Joshwoo70> any opinions?
L224[21:23:45]
<Joshwoo70> @GeneralCamo sorting out
the modlist currently at the same time
L225[21:24:00]
<CovertJaguar> It would be kind of
cool if my next series took place on such a server, if I can get
the internet issues to work out
L226[21:24:06]
<GeneralCamo> Indeed
L227[21:24:19]
<GeneralCamo> I have a few opinions on
the modlist. Nothing too fancy though
L229[21:25:15]
<Joshwoo70> ```
L230[21:25:15]
<Joshwoo70> Veinminer
L231[21:25:16]
<Joshwoo70> Extra Utilities
L232[21:25:16]
<Joshwoo70> Chisel
L233[21:25:16]
<Joshwoo70> Chisels&Bits
L234[21:25:16]
<Joshwoo70>
Bibliocraft(probably)
L235[21:25:17]
<Joshwoo70> Railcraft(potentially
Alpha builds)
L236[21:25:17]
<Joshwoo70> Soul shards The Old
Ways
L237[21:25:17]
<Joshwoo70> RFTools
L238[21:25:18]
<Joshwoo70> ```
L239[21:26:34]
<GeneralCamo> ...alpha builds on a
server
L240[21:26:40]
<GeneralCamo> Well, it is a _patreon_
server
L241[21:26:49]
<GeneralCamo> You might be able to get
special permission from CJ
L242[21:27:04] <neptunepink> Another
bloody ocean.
L243[21:27:15]
<GeneralCamo> Also: This
modlist?
L244[21:27:16]
<CovertJaguar> I don't see why
not, as long its not a half broken one
L245[21:27:25]
<GeneralCamo> It's.. big
L246[21:28:16]
<CovertJaguar> its actually what I was
investigating to use in my next lets play
L247[21:28:24]
<CovertJaguar> its also about six
months old
L248[21:28:46]
<GeneralCamo> There are only two mods
I can think of
L249[21:28:55]
<GeneralCamo> There are a few mods I
can think of
L250[21:29:04]
<GeneralCamo> Some of which needs some
consideration though
L251[21:29:19]
<GeneralCamo> IC2-Exp is a good one to
have, along with _maybe_ Advanced Machines
L252[21:30:05]
<Joshwoo70> eh sure IC2
L253[21:30:16]
<Joshwoo70> though classic is in the
works
L254[21:31:21]
<GeneralCamo> Hmm, right we _do_ have
classic support for Railcraft now
L255[21:31:27]
<GeneralCamo> So that's an
option
L256[21:31:38] <Player> pff. exp certainly
fits a mp playstyle better ;)
L257[21:31:49]
<CovertJaguar> I'd probably stick
with exp honestly
L258[21:31:59]
<GeneralCamo> The reason I suggested
Advanced Machines though is because it removes a lot of the hassle
that people have with Automation
L259[21:32:12]
<GeneralCamo> You have tons of power?
Use it to constantly run machines that are like the Induction
Furnace
L260[21:32:44]
<GeneralCamo> We don't have
buildcraft unfortunately...
L261[21:32:44]
<Joshwoo70> but if we use IC2 *we
could* use a energy coverter
L262[21:32:50]
<Joshwoo70> just sayjng
L263[21:32:53]
<GeneralCamo> Well
L264[21:32:59]
<GeneralCamo> Forestry has the EU
--> FE engine
L265[21:33:09]
<GeneralCamo> Railcraft has support
for EU --> RC
L266[21:33:31]
<GeneralCamo> So it could easily
factor into our builds if we wanted it to
L267[21:33:38]
<Joshwoo70> how to annoy
everybody
L268[21:33:56]
<Joshwoo70> Thermal Expansion
L269[21:34:05]
<GeneralCamo> SCREW YOU
L270[21:34:29]
<GeneralCamo> It's BAD ENOUGH I
need to add it into my Dev Environment to ensure there aren't
some crappy bugs (Guess what? THERE ARE! On THEIR END!)
L271[21:34:30]
<Joshwoo70> lol
L272[21:34:30]
<Joshwoo70> lol
L273[21:34:40]
<Joshwoo70> but also
L274[21:34:57]
<Joshwoo70> i need to stab @Hanakocz
to hurry up on the RCA port XD
L275[21:35:18]
<GeneralCamo> Heh
L276[21:35:28]
<Joshwoo70> Hana PLS
L277[21:35:39]
<Joshwoo70> stop playing with greg and
get on the port XD
L278[21:36:38]
<Joshwoo70> anyways i checked the
hardware that we have.... should be fine
L280[21:37:33]
<Natesky9> Anyone have a better design
for straight/left/right?
L281[21:38:41]
<Joshwoo70> though i suggest to expand
this a bit for longer trains its fine
L282[21:38:42]
<GeneralCamo> @player Totally agree
with you that exp is better however
L283[21:38:57]
<GeneralCamo> The complaints people
have with it can be easily resolved with a few addons
L284[21:39:14]
<Natesky9> The thing is
L285[21:39:32]
<Natesky9> I can set it up so that the
intersection is locked at 1 train
L286[21:39:49]
<Natesky9> but if there are 2 trains
waiting, they both go, regardless
L287[21:40:03]
<Natesky9> I tried interlock boxes,
but I don't think that's what I need
L288[21:40:06]
<Joshwoo70> i miss nuclear
control
L289[21:41:02]
<GeneralCamo> Same
L290[21:41:03]
<GeneralCamo> Oh
L291[21:41:14]
<GeneralCamo> you want Compact Solars
and/or Advanced solars?
L292[21:43:02] <Player> imo a rc-y server
should discourage solars
L293[21:43:17]
<Natesky9> Forestry for sure
L294[21:43:27]
<Natesky9> I'd recommend
Roguelike Dungeons
L295[21:44:18]
<Natesky9> OH! I was using the
interlock boxes the wrong way...
L296[21:44:26]
<Natesky9> I thought they had to be
chained with the receivers
L297[21:47:05]
<Joshwoo70> welp!
L298[21:47:56]
<GeneralCamo> @Player That's a
good point...
L299[21:48:05]
<GeneralCamo> @Joshwoo70 You
installing Minetweaker?
L300[21:48:23] <Player> drop their power
output to 20% ;)
L301[21:48:50] ⇦
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L302[21:49:10]
<GeneralCamo> @Player Good idea,
though I was just thinking replace the coal dust with compressed
carbon
L303[21:49:56]
<GeneralCamo> Greg I know made his
Solars require _Silicon Plates_, which are a pretty expensive
item
L304[21:50:00]
<GeneralCamo> But that's
probably... overkill
L305[21:50:58]
<GeneralCamo> The good thing is that
IC2 nerfed Water Mills and Wind Generators though!
L306[21:51:07]
<GeneralCamo> When are you guys going
to get to Solar Panels ?
L307[21:53:10]
<CovertJaguar> yeah, no advanced
solars
L308[21:53:35]
<Natesky9> IC2 biogas is actually
pretty broken
L309[21:53:45]
<GeneralCamo> What? I thought they
removed Biogas?
L310[21:53:51]
<Natesky9> did they?:
L311[21:54:01]
<GeneralCamo> I know the Biofuel Cans
were removed in Exp
L312[21:54:06]
<Natesky9> oh no, not those
L313[21:54:07]
<GeneralCamo> Possibly also the Secret
Fuel
L314[21:54:13]
<Natesky9> those were pretty bad
L315[21:55:35]
<Natesky9> The *new* biogas
L316[21:55:44]
<Natesky9> is pretty sweet
L318[21:56:43]
<GeneralCamo> @player I'm going
to presume _this_ was removed?
L319[21:56:49]
<Natesky9> that's old
L320[21:56:52]
<GeneralCamo> If that's the case,
the page should probably mention that!
L321[21:56:54]
<Natesky9> that's ic2
classic
L322[21:57:20] <Player> yes 99% sure we
don't have any of the old fuel stuff anymore
L323[21:58:30]
<GeneralCamo> I don't have access
to the Navbox.. crap
L324[21:58:56]
<GeneralCamo> Well, I guess SuperFuel,
Secret Nukes, and TFBP - Hollow will remain!
L325[21:59:57]
<GeneralCamo> TBH "Secret"
Items are kind-of dead these days since we have JEI
L326[22:00:25] <Player> you can open the
recipe files in the text editor of your choice..
L327[22:01:28]
<GeneralCamo> Both the Secret:Hollow
and Secret:Nuke page I note have pretty big "do not use in
SMP" warnings
L328[22:03:34] <Player> the nuke
isn't too bad, may even have some legitimate uses
L329[22:03:45]
<CovertJaguar> I assume that if a mod
is on CurseForge its safe to use in modpacks?
L330[22:03:56]
<GeneralCamo> @CovertJaguar By the
curse license, yes
L331[22:04:06] <Player> if safe means no
malware, no ;)
L332[22:04:21]
<CovertJaguar> I assume we'd be
using the Curse modpack thingy
L333[22:04:30]
<GeneralCamo> Probably
L334[22:04:43]
<GeneralCamo> I would ask that it be
exported for use in MultiMC though...
L335[22:04:59]
<CovertJaguar> though that does make
using RC alphas tricky
L336[22:05:29]
<GeneralCamo> Oh right
L337[22:06:33]
<CovertJaguar> I mean it its too much
hassle too use it, its not a huge deal, they are alpha for a reason
after
L338[22:06:42]
<CovertJaguar> and generally not
recommended for servers anyway
L339[22:07:08]
<GeneralCamo> I mean, if it's a
Patreon Server..
L340[22:07:37]
<CovertJaguar> yes, but that
doesn't mean it would be a technical server
L341[22:07:51]
<GeneralCamo> True
L342[22:07:56]
<CovertJaguar> the alternative is
probably a shared folder for mod/configs somewhere
L343[22:08:03]
<CovertJaguar> rather than the Curse
client
L344[22:08:13]
<GeneralCamo> Meh, release builds
then?
L345[22:08:40] <Player> most mods are
shareable due to their license outside curse
L346[22:09:24]
<GeneralCamo> Also for the mod list:
OpenComputers (and perhaps a few addons?) should be added
L347[22:09:46]
<CovertJaguar> Computronics probably,
whatever that needs
L348[22:09:57]
<GeneralCamo> In Kiraracraft, we
actually had AE2 installed with special configs to make it
_expensive_
L349[22:10:07]
<GeneralCamo> (So you still used
Trains primarily)
L350[22:10:13]
<GeneralCamo> That could also be an
option
L351[22:10:15]
<CovertJaguar> I would not be opposed
to something like that
L352[22:10:22]
<GeneralCamo> Either AE2 or Refined
Storage
L353[22:10:24]
<GeneralCamo> Both of which I can work
with
L354[22:10:27]
<CovertJaguar> I always thought AE2
looked interesting
L355[22:10:38]
<GeneralCamo> Let's not go the
FTB Beyond route and add _both_
L356[22:10:41]
<CovertJaguar> it is complex enough to
require effort to setup
L357[22:12:38] ⇦
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L358[22:12:40]
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L359[22:12:41] <travis-ci>
CovertJaguar/Railcraft#163 (newtrade - dc7f982 : liach): The build
passed.
L362[22:12:41] ⇦
Parts: travis-ci
(~travis-ci@ec2-54-198-210-35.compute-1.amazonaws.com)
())
L363[22:13:12]
<GeneralCamo> The only issue with AE2
compared to RS is that AE2 doesn't have fluid support, since
Extra Cells hasn't been updated
L364[22:13:44]
<GeneralCamo> Also I hear it has a few
bugs
L365[22:15:02]
<GeneralCamo> Oh wow
L366[22:15:07]
<GeneralCamo> Refined Storage is SUPER
configurable
L367[22:15:43]
<Natesky9> Guys
L368[22:15:44]
<Natesky9> I did it
L370[22:16:29] <Player> it may be
configurable, but ae is way more reliable and more
interesting
L371[22:16:41]
<GeneralCamo> I do agree
L372[22:17:42] <Player> hmm i don't
remember our intersection designs
L373[22:17:54] <Player> the short sections
are a bit problematic due to lack of signal coverage
L374[22:19:37]
<Natesky9> Which ones?
L376[22:20:06]
<Natesky9> Oh, the very short right
hand turns?
L377[22:20:11] <Player> the 90°
mostly
L378[22:20:27]
<Natesky9> It's very unlikely
that any train won't trigger on that small of a section
L379[22:20:44] <Player> if you have a
certain minimum train size, yes
L380[22:20:58] <Player> one could fix
missing coverage with delays
L381[22:21:01]
<Natesky9> Yeah, I could cover those,
but any train that small going right will be out of the way
L382[22:21:19]
<CovertJaguar> really need to get
those Token Signals done
L383[22:21:31]
<CovertJaguar> it would make it much
simple to look out an entire block like this to only one
train
L384[22:21:38] <Player> junctions etc.
become tricks if you use them on a server with chunkloading
L385[22:21:48]
<Natesky9> They do?
L386[22:21:50]
<CovertJaguar> it would make it much
simple to lock out an entire block like this to only one
train
L387[22:21:58] <Player> that really lets
the failure probability do its job
L388[22:24:03]
<Natesky9> I always stick an anchor
cart on all my trains
L389[22:25:20]
<GeneralCamo> @Natesky9 I wonder if
you could do an over/underpass?
L390[22:25:28]
<GeneralCamo> Get rid of those 4 major
intersections
L391[22:25:31]
<Natesky9> I don't see why
not
L392[22:25:41]
<Natesky9> it would just take up alot
of space
L394[22:26:03]
<Natesky9> goddamnit
L395[22:26:47]
<Natesky9> So, it has to be as they
push into each other
L396[22:26:57]
<GeneralCamo> Well
L397[22:27:00]
<GeneralCamo> That's
interesting
L398[22:27:26]
<CovertJaguar> @Natesky9 are they
duplicating? or just colliding?
L399[22:27:38]
<Natesky9> Just... merging into
one
L400[22:27:39] <Player> they clearly lack
a nice explosion :D
L401[22:27:48]
<Natesky9> No, nothing violent
L402[22:27:52]
<Natesky9> just... they melt
L403[22:27:55] <Player> once trains
overlap too much, it becomes hopeless
L404[22:28:02]
<CovertJaguar> is that when they both
enter the same track from different directions?
L405[22:28:13]
<Natesky9> No, head to tail
L406[22:28:19] <Player> that's rather
normal if they move quickly
L407[22:28:25]
<CovertJaguar> just running into each
other?
L408[22:29:03]
<Natesky9> Yeah
L409[22:29:37]
<Natesky9> ahh
L411[22:29:46]
<Natesky9> I found how to replicate
it
L412[22:29:59]
<Natesky9> It's as they get
locked
L413[22:30:08]
<Natesky9> they rubberband into the
past
L414[22:30:42]
<CovertJaguar> so two close trains,
first gets locked, and they shuffle into each other?
L415[22:30:55]
<Natesky9> Eeyup
L416[22:31:00]
<Natesky9> gif incoming
L417[22:31:00]
<CovertJaguar> hmm
L418[22:31:23] <Player> probably the
deglitching..
L419[22:31:38]
<CovertJaguar> also never lock around
corners
L420[22:31:50]
<CovertJaguar> I _know_ that causes
issues
L421[22:35:05]
<Joshwoo70> @GeneralCamo
probably
L422[22:36:54]
<Natesky9> I can only seem to
replicate it around a corner
L424[22:37:28] ⇦
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L425[22:38:27]
<CovertJaguar> wrong one?
L426[22:38:40]
<CovertJaguar> I do see at least on of
your locking tracks is not safe
L427[22:42:05]
<Natesky9> wait
L428[22:42:12]
<Natesky9> that was not the right
gif
L430[22:43:13]
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L431[22:44:58]
<Natesky9> Also, The delay mechanism
works perfectly
L433[22:45:45]
<Natesky9> If nothing else, this will
space them apart more
L434[22:46:10] ⇦
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L435[22:46:19]
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L436[22:47:29]
<GeneralCamo> Eyy
L437[22:47:45]
<GeneralCamo> Eventually Delay Tracks
should serve that purpose
L438[22:48:17]
<Natesky9> I needed a budget delay
track
L439[22:48:23]
<Natesky9> and in 1.7.10
L440[22:51:12]
<GeneralCamo> Hopefully they'll
be in for 10.1
L441[22:52:35]
<liach>
Guys see my pull
L443[22:58:37]
<Natesky9> OH!
L444[22:58:44]
<Natesky9> I know what I was going to
ask!
L445[22:59:11]
<Natesky9> CJ, what are your thoughts
about making a hopperducts-style item transport system?
L446[23:00:05]
<Natesky9> (not saying that you should
blatently rip off another mod)
L447[23:00:36]
<Natesky9> but Railcraft doesn't
really have a very effective short-range item transport system
without external mods
L448[23:00:51] <Player> liach: imo
you're overusing the functional constructs a bit
L449[23:01:08] <Player> at least setUse
would benefit from a plain int overload
L450[23:03:47]
<liach>
I plan to change the number if the traded item is too good, I
mean
L451[23:07:36] <Player> hmm makes
sense
L452[23:16:04] ⇦
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L453[23:29:11]
<liach>
How do you guys think of woodland mansion added in mc 1.11?
L454[23:34:31] <Player> meh, if you know
tf, it's quite disappointing ;)
L455[23:36:01]
<GeneralCamo> Oh hey Player
L457[23:36:31]
<GeneralCamo> We've been
discussing this server list for a patron server
L458[23:36:36]
<GeneralCamo> We've been
discussing this mdd list for a patron server
L459[23:36:49]
<liach>
?
L460[23:36:58] ⇦
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L461[23:36:59] <Player> editing isn't
being conducted well ;)
L462[23:38:00] <Player> not sure what i
should comment on, i certainly don't have the time to play
extensively
L463[23:38:02]
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L464[23:41:43] <neptunepink> I didn't
find tough as nails to be all that impressive when I poked it w/ a
stick
L465[23:45:51]
<GeneralCamo> I've heard mixed
things about it
L466[23:45:57]
<GeneralCamo> I'm also concerned
about it being on an MP server
L467[23:46:17] <Player> the list
doesn't contain any mods that i know are problematic
L468[23:47:10] <Player> server side you
may need sampler sooner or later ;)
L469[23:48:19]
<GeneralCamo> Ahh nice
L470[23:48:22]
<GeneralCamo> Sampler, forgot about
that
L471[23:48:36]
<GeneralCamo> Server-side mod I
believe, though Fastcraft is the client side version, yes?
L472[23:48:42]
<liach>
how about spongeforge?
L473[23:49:31]
<GeneralCamo> But why?
L474[23:49:43] <Player> sampler has almost
nothing to do with fastcraft
L475[23:49:57] <Player> sampler just does
profiling or whatever other commands you use
L476[23:50:11] <Player> it's
completely client<->server independent
L477[23:50:58]
<GeneralCamo> Why is it in the same
thread as Fastcraft?
L478[23:51:19]
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L490[23:52:45]
<GeneralCamo> (I mean I know they
aren't related, I'm just wondering why)