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L6[01:35:33] <travis-ci>
CovertJaguar/Railcraft#92 (messenger-track-kit - 22ec4b3 : liach):
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L11[02:11:56] <Forecaster> Kodos:
comparator I believe should work for the loaders/unloaders
L12[02:12:28] <Forecaster> rock crusher is
top in, any other side out
L13[02:12:35] <Kodos> Yep, got everything
working, thanks
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L31[08:52:05]
<Natesky9> How do you compare to see
if a train gas been filled with a comparator?
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L34[09:09:43] <Forecaster> what?
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L36[09:26:17]
<Natesky9> He said that unloaders work
with comparators, and I was wondering how that would help
L37[09:29:26] <Forecaster> I said that
yes
L38[09:30:27] <Forecaster> and like Kodos
said it's useful if you have multiple loaders/unloaders and
want to make sure all of them are done before releasing the
train
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L53[13:09:21]
<Natesky9> But... That won't
help
L54[13:10:33]
<Natesky9> Because if you *and* all
the loaders, it doesn't matter if you're going to detect
empty, or full, you won't be able to have a consistent
trigger
L55[13:12:57]
<Natesky9> You'd be better having
your loaders set to immediate over top of locking tracks. That way,
they unlock whenever that cart is finished, or didn't move any
items
L56[13:14:06]
<Natesky9> Even then, you'll want
to use either cargo carts to filter, or only pipe items in when a
train is on the detector track in the front
L57[13:16:28]
<Natesky9> I guess I just don't
see why you would do it another way
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L66[15:06:21]
<Kodos>
@Natesky9 I'm using an integrated circuit to run AND gates
across 4 diff colored insulated wire with inline toggle latches,
which then pops a signal to my train holding track, and a timer
that resets the latches
L67[15:07:01]
<Natesky9> Why not use a chest
detector underneath the track then?
L68[15:07:18]
<Natesky9> set it to emit when the
cart above it is full, and there is a locomotive in position
L69[15:08:56]
<SkySom> Why not just use detector
rails and comparators?
L70[15:09:30]
<Kodos>
While I get the point you're making, comparators are finicky
to set up
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L73[15:16:57]
<vedrit> We talking vanilla
comparators? If so, I don't like them
L74[15:17:23]
<vedrit> They feel like a blunt,
unwieldy tool
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L77[15:34:41]
<Natesky9> Like I said, just use an
item detector underneath the track pointed into a torch
L78[15:35:01]
<Natesky9> when all the torches are
triggered, the train is full
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L81[16:16:39] <travis-ci>
CovertJaguar/Railcraft#94 (mc-1.10.2 - 266bcde : CovertJaguar): The
build passed.
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L87[16:49:40] <travis-ci>
CovertJaguar/Railcraft#95 (mc-1.10.2 - 1099706 : CovertJaguar): The
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L92[17:38:34] <travis-ci>
CovertJaguar/Railcraft#96 (mc-1.10.2 - 447d7c4 : CovertJaguar): The
build passed.
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L103[19:04:03] <travis-ci>
CovertJaguar/Railcraft#97 (mc-1.10.2 - 0f10516 : CovertJaguar): The
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L108[19:05:07] <travis-ci>
CovertJaguar/Railcraft#98 (mc-1.10.2 - 254921a : CovertJaguar): The
build passed.
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L112[19:13:07]
<CovertJaguar> @everyone
10.1.0-alpha-2 is now available to Patrons! Turnouts, new Bricks,
Message Track and other fixes!
L114[19:13:42]
<dshatneriii> Yay!
L115[19:15:52]
<CovertJaguar> @everyone
10.1.0-alpha-2 is now available to Patrons! Turnouts, new Bricks,
Message Track and other fixes!
L118[19:17:51]
<vedrit> Kewl
L119[19:18:15] <MalkContent> neato
L121[19:24:53] <CovertJaguar>
hmm....MrConductor reposts when you unpin something, weird
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L124[19:38:24] <Serge> hello
L125[19:39:42] <Serge> i can't make a
railcraft coke furnace with FTB Beyond
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L127[19:57:41]
<GeneralCamo> Serge: Coke ovens are
not available in 1.10 versions of Railcraft ATM
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L130[20:24:30] <Serge> how do i get
creosote then?
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L135[21:47:32]
<Natesky9> I think the smelting recipe
still exists
L136[21:47:49]
<Natesky9> which *may* conflict with
graphite from Big/ExtremeReactors
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