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L73[17:28:56]
<RedneckGenius> Is something wrong
with my phone? Nothing here for the last 35 hrs
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L77[17:46:52]
<Kodos>
That's because no one talked for the last 35 hours
L78[17:56:00]
<RedneckGenius> Just making sure. Not
usually this quiet
L79[17:57:27]
<CovertJaguar> I'll help:
"Yay! Switch Actuator rendering if fixed!"
L80[17:57:37]
<CovertJaguar> I'll help:
"Yay! Switch Actuator rendering is fixed!"
L81[18:06:17]
<CovertJaguar> damnit, its not
rendering in the inventory correctly though
L82[18:14:05]
<Kodos>
I just want an advanced trade station :3
L83[18:14:14]
<Kodos>
Even if I know it won't ever get backported =\
L84[18:16:03]
<CovertJaguar> no errors, no weird
translations, just nothing...absolutely nothing
L85[18:19:27]
<Kodos>
¯\_(ツ)_/¯
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L88[18:47:23]
<Kodos>
Bah, boiler blew up overnight
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L94[19:03:56]
<Natesky9> kaboom is never a good
thing
L95[19:04:41]
<Natesky9> unless, of course, you put
fused quartz around it anticipating it's eventual
destruction
L96[19:28:41]
<CovertJaguar> hmm...so the game
passes no state information to the item renderer
L97[19:28:46]
<CovertJaguar> that's a
problem
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L101[19:49:19]
<Natesky9> Not even metadata?
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L103[19:58:26]
<liach>
Can it use "getActualState" or just pass a default state
information?
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L105[20:33:20]
<CovertJaguar> it passes in the model
location with the fully qualified state string at the beginning,
but that's about it
L106[20:33:46]
<CovertJaguar> and using that requires
a refactor to convert it from a static instance
L107[20:34:55]
<CovertJaguar> and somehow I've
got to turn it into a state or somehow turn the state into a
resource location, the state mapper spits out states as keys
L108[20:36:28]
<CovertJaguar> that or just make item
models
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L113[21:23:15]
<Kodos>
Ugh, BC's Paintbrushes work on metal posts, but not
platforms
L114[21:49:22]
<Kodos>
Has anyone ever messed with a track layer, remover, and
undercutter, and a chest cart to make a perpetually moving forward
train?
L115[21:55:02]
<Kodos>
Actually, I don't think it's possible :x
L116[21:55:02]
<Kodos>
nvm
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L123[23:02:15]
<CovertJaguar> @Kodos what? they use
the same block class, the only difference is a boolean set at
creation of the block
L124[23:04:00]
<Kodos>
Yeah, but if I want to have each supplied with a chest cart, it
isn't possible, since the track would need laid first, but if
there's air present, the undercutter would need to place my
platform first
L125[23:04:27]
<CovertJaguar> er...I was refering to
the platforms
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L132[23:18:13]
<CovertJaguar> ok, now the actuators
really are done
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L134[23:21:17]
<Kodos>
Oh
L135[23:21:18]
<Kodos>
No idea
L136[23:21:31]
<Kodos>
1.7.10 though, so I wouldn't fret too much
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L138[23:29:21]
<CovertJaguar> Existence, fleeting
like snow
L139[23:29:21]
<CovertJaguar> Like railways, our
lives intersect
L140[23:29:21]
<CovertJaguar> We were meant to meet,
to cross each others paths
L142[23:30:34] <daniel> \o/
L143[23:30:46] <daniel> Looks good
:)
L145[23:42:05]
<Kodos>
Been tempted to replace the vanilla brick with Blood stained
L146[23:42:10]
<Kodos>
Fitted*
L147[23:42:25]
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L148[23:42:26] <travis-ci>
CovertJaguar/Railcraft#90 (mc-1.10.2 - 91e26fa : CovertJaguar): The
build passed.
L151[23:42:26] ⇦
Parts: travis-ci
(~travis-ci@ec2-54-204-203-173.compute-1.amazonaws.com)
())
L152[23:42:40]
<Kodos>
Or maybe regular blood stained brick
L153[23:42:44]
<Kodos>
Depending on how it looks
L154[23:52:25]
<Natesky9> We can show off
builds?
L155[23:52:42]
<Natesky9> It's not much, but
it's fully automated, I suppose
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L157[23:53:47] <travis-ci>
CovertJaguar/Railcraft#91 (mc-1.10.2 - 7b6b354 : CovertJaguar): The
build passed.
L160[23:53:47] ⇦
Parts: travis-ci
(~travis-ci@ec2-54-159-193-78.compute-1.amazonaws.com)
())
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