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L3[00:12:30] <bballboy2002> yes they do explode in 9.12.2
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L6[00:45:16] * liach slaps liach around a bit with a large trout
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L11[01:32:07] <CovertJaguar> well...I remember why I was planning to make junction/switches into a seperate block
L12[01:32:24] <CovertJaguar> the outfitted tracks have very specific render layering
L13[01:32:55] <CovertJaguar> and it doesn't work well with what the junctions/switches need
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L15[01:41:12] <CovertJaguar> it might actually be easier to just modify the render to support suppression of the tracktype base render layer in favor of just the trackkit layer
L16[01:41:34] <CovertJaguar> hmm....no, there is still the problem of tracktype
L17[01:41:40] <liach> I would like a separate block
L18[01:41:47] <liach> They are different in nature already
L19[01:42:37] <liach> ?
L20[01:44:15] <CovertJaguar> looks like the problem is the same either way
L21[01:44:47] <CovertJaguar> still have two indepent variables that are needed to define which model to use
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L23[01:46:37] <liach> so to create another track kit?
L24[01:46:49] <liach> in fact 2 more track kits
L25[01:47:46] <CovertJaguar> the end user won't really see any difference either way, I'm just working through the technical details
L26[01:48:56] <CovertJaguar> ugh...I'm going to have write a new renderer for this
L27[01:49:20] <CovertJaguar> I wonder how much code I need to pull up out of BlockTrackOutfitted
L28[01:50:41] <CovertJaguar> maybe, I just add a way to define which renderer to use to the outfitted track setup
L29[01:50:51] <CovertJaguar> that might be simplest
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L31[01:56:26] <CovertJaguar> maybe I could just register a new block that extends the BlockTrackOutfitted but that has a different renderer
L32[01:58:06] <CovertJaguar> eh, no that is too complicated
L33[01:58:39] <CovertJaguar> eaiser to just put a boolean on the trackkit definition to redirect to a different rendering paradigm
L34[01:59:15] <CovertJaguar> BlockTrackOutfitted already supports hidden trackkits after all, the end user need never know its actually a trackkit
L35[02:03:47] <CovertJaguar> yes, I think I'll do this, but I'll sleep on it I think, the alternative require too much boiler plater I think, but I can't really wrap my head about how much code would need to be duplicated/refactored to split it into a seperate block
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L39[03:02:39] *** MrKick|Away is now known as MrKickkiller
L40[03:09:47] <Elourge> what if the junction track is it own block, but can still have track kits placed on it? that might cause code headaches though
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L52[10:45:10] <Hanakocz> Well I am interested how it will finally work, and how hard it will be for me to readd RCC thingies ?
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L77[21:35:17] <liach> Does anyone know how to always hang on irc? I always need to login, type password, etc
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L79[21:41:29] <Mimiru> liach, easiest way is with a bouncer, you run it on a server, then connect to it instead of directly to IRC
L80[21:41:37] <Mimiru> the bouncer is basically an IRC Proxy
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L83[21:53:24] <liach> Thanks
L84[21:54:03] <Mimiru> I recommend ZNC
L85[21:54:11] <Mimiru> others exist, but znc works well
L86[21:55:49] <liach> Searched and it recommends ZNC
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L88[22:11:03] *** Vaht is now known as Tahg
L89[22:13:32] <daniel> If you have more than one client, I recommend quassel. Quasselcore goes on the server, quasselclient on your clients
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L93[23:10:45] <Kodos> Will the rolling machine do a single craft on redstone pulse?
L94[23:17:26] <liach> redstone pulse?
L95[23:19:36] <Kodos> Yes, like
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L97[23:19:59] <Kodos> If I put a button on the side of a rolling machine, and set it up with a recipe to craft as well as items in the grid, will it craft when the button is pushed? I'm trying to figure out a way to automate the rolling machine
L98[23:20:23] <liach> No
L99[23:20:34] <liach> Just input crafting materials
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