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L5[01:01:34] <Xilandro> Apropos early game
charge producer; Could always do something like iChun did, and add
a treadmill, only make this one player-usable, with minimal charge
production
L6[01:01:38] <Xilandro> Would be
hilarious
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<bballboy2002> ?
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L12[02:25:04] <Sketchy> A track that
generates power if you push a minecart on it down hill.
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L15[03:54:54] ***
MrKick|Away is now known as MrKickkiller
L16[04:07:17]
<Elourge> A good idea but powered
rails exist
L17[04:09:26] <Forecaster> yeah but
it'd take up space and take some planning
L18[04:09:29] <Forecaster> to set up
L19[04:27:55]
<Joshwoo70> but its fairly
exploitablr
L20[04:27:59]
<Joshwoo70> but its fairly
exploitable
L21[04:28:20]
<Joshwoo70> powered tracks and then
that track going downwards
L22[04:29:54] <Forecaster> but it
wouldn't produce much power
L23[04:29:58] <Forecaster> presumably
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L26[07:15:11]
<GeneralCamo> Cheap infinite energy is
a bad idea
L27[07:15:33]
<GeneralCamo> This isn't thermal
expansion
L28[07:17:11] <Forecaster> you know
there's such things as solar panels right? :P
L29[07:19:32] <Forecaster> this would at
least be more interesting than that :P
L30[07:28:25] <MCenderdragon> hi I have a
smal problem. I want my mod to support steam. But I found out
different mods have different names for their steam fluid and I
dont know wich one to use or how to support all.
L31[07:29:49] <Forecaster> you should use
"steam"
L32[07:30:02] <Forecaster> if a mod is
using a different name they most likely don't want to be
compatible
L33[07:30:31] <MCenderdragon> well I think
railcraft uses fluid.steam but I am not shure
L34[07:30:44] <Forecaster> yes we just call
it steam
L35[07:30:48] <Forecaster> that's the
proper name
L36[07:31:03] <MCenderdragon> ok thanks
:)
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L39[09:47:20]
<GeneralCamo> Solar Panels aren't
generally cheap though ?
L40[09:47:33]
<GeneralCamo> Unless you are talking
Thermal Expansion
L41[09:47:39]
<GeneralCamo> Or IC2's advanced
solars
L42[09:47:44] <Forecaster> I dunno
L43[09:48:37] <Forecaster> my point is you
can balance the amount of power you can generate with how difficult
it is to set up and keep running, and how much space it takes
up
L44[09:49:05] <Forecaster> I wouldn't
imagine it'd be used for serious power gen unless severely
overpowered though
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L46[10:52:52]
<bballboy2002> TE doesnt have solar
panels last I checked
L48[10:58:29] <Forecaster> looks
pretty
L49[10:59:13]
<[SukuFloof] MyonyMyon> @liach Looks
great!
L50[10:59:22]
<[SukuFloof] MyonyMyon> Even with my
crappy internet. ;w;
L51[10:59:58]
<liach>
Again, Railcraft is a creative mod, different from those tech mods
only fit for survival
L52[11:00:15]
<liach>
The tech development may consider about this also
L53[11:04:07] <Forecaster> uh, what
L54[11:04:19] <Forecaster> that last
sentence doesn't make sense to me
L55[11:18:17]
<liach>
Railcraft should be interesting in Creative mode more than other
tech or magic mods
L56[11:20:05]
<[SukuFloof] MyonyMyon> ^
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L65[14:34:08]
<CovertJaguar> nice railway
L66[14:35:55]
<GeneralCamo> Very nice indeed
L67[14:36:03]
<GeneralCamo> From the Chinese Fans of
Railcraft I see
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<liach>
right
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L80[15:50:19]
<CovertJaguar> I saw it, on the todo
list for later
L81[15:50:54]
<liach>
cool
L82[15:51:28]
<liach>
Again, if you establish an org, you can put all these issues in
GitHub projects and things will be clear
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L88[18:36:47]
<CovertJaguar> I can do projects now,
the interface just makes no sense to me
L89[18:37:29]
<CovertJaguar> @liach I looked at it,
but it just seems to be a collage of random junk
L90[18:37:49]
<liach>
Ah laugh
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