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L7[02:20:43]
<Dread_Boy> I'm playing Railcraft
in 10.0.1 on 1.10.2 and I'm missing switch rails and switch
levers. All modules are enabled. Are they just not ported yet or is
something wrong with my modpack?
L8[02:20:57]
<Dread_Boy> I'm playing Railcraft
10.0.1 on 1.10.2 and I'm missing switch rails and switch
levers. All modules are enabled. Are they just not ported yet or is
something wrong with my modpack?
L9[02:21:01]
<bballboy2002> not ported
L10[02:21:02] <CovertJaguar> not ported
yet, currently working on it
L11[02:21:55]
<Dread_Boy> ok, thanks for quick
answer ? Is there currently a way to route minecarts, I tried
vanilla method but it doesn't seem to work?
L12[02:22:08]
<bballboy2002> not yet
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<bballboy2002> thats what i miss most
from 1.7 xD
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<yepidoodles> Try the mod
Signals
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L30[07:39:50]
<Swehunter2000> Hi, quick question, is
Junction tracks missing, or have they changed name to something
else?
L31[07:40:08]
<bballboy2002> not ported
L32[07:40:15]
<Swehunter2000> Hi, quick question, is
Junction tracks missing, or have they changed name to something
else? Playing Direwolf20 1.5.1 (mc 1.10.2)
L33[07:40:21]
<Swehunter2000> okay, thx ?
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L41[09:21:52] ⇨
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L43[09:29:55] <GeneralCamo> I am feeling I
should probably do this bit myself
L44[09:30:05] <GeneralCamo> Since the code
is semi-open now and that is a possibility
L45[09:31:29] <GeneralCamo> Some
specifics:
L46[09:32:55] <GeneralCamo> -Each track
should store an amount of Water (or fluid dict equivalent). This
should have a decreasing amount to simulate evaporation, perhaps
1mb/t?
L47[09:33:38] <GeneralCamo> -Steam
Locomotives have the ability to pick up water, assuming they are
going at a speed of at least level 2.
L48[09:34:27] <GeneralCamo> -When a steam
locomotive goes over a trough track, it should collect water at a
steady rate. Some of the water should be wasted. I'm thinking
a third of water could disappear to simulate this by default. This
could also be speed dependent
L49[09:34:48] <GeneralCamo> -Troughs are
available for wooden, basic, and advanced track. High speed track
and electric track will not have trough tracks.
L50[09:35:30] <GeneralCamo> Any thoughts on
this?
L51[09:38:46] <Forecaster> probably simpler
to just have them pick up x amount once per block they pass over if
going at the right speed
L52[09:39:20] <Forecaster> not sure
there's a point to having water evaporation given how easy
water generation is most of the time
L53[09:39:34]
<bballboy2002> ^
L54[09:40:00] <GeneralCamo> That's
fair
L55[09:40:18] <GeneralCamo> I was thinking
more compatibility with some hard mode configs
L56[09:40:26] <GeneralCamo> Ones that
disable infinite water
L57[09:40:40] <GeneralCamo> GregTech and
chickenbones' old hack comes to mind
L58[09:40:51] <Forecaster> I use that,
water is still pretty easy to get
L59[09:41:12] <GeneralCamo> Alright, then
waste only
L60[09:41:21] <GeneralCamo> (Less laggy
that way thinking about it)
L61[09:41:28] <Forecaster> I think the
constant overhead of the evaporation is unecessary
L62[09:41:37] <GeneralCamo> Was just
thinking that
L63[09:41:40] <Forecaster> the loss when
picking up sounds fine
L64[09:41:57] <GeneralCamo> So what is
MrConductor?
L65[09:42:05] <GeneralCamo> It's a
link of some sort
L66[09:42:06] <Forecaster> A Discord
relay
L67[09:42:07] <GeneralCamo> But to
what?
L68[09:42:12]
<bballboy2002> IRC <-> Discord
relay
L69[09:42:14] <GeneralCamo> Ahh, link to
Discord?
L70[09:42:23]
<bballboy2002> yep
L71[09:42:25] <GeneralCamo> I find that
easier than IRC sometimes
L72[09:42:33] <Forecaster> it connects a
channel in the Railcraft discord server to the irc channel
L73[09:43:10] <Forecaster> should be a link
to it in the topic
L74[09:43:12]
<GeneralCamo> Well hi
L75[09:43:14]
<GeneralCamo> Thanks
L76[09:43:50]
<Forecaster> Hello :P
L77[09:43:53] <GeneralCamo> It's been
YEARS since I modded in Java though
L78[09:43:54]
<Forecaster>
<:railcraft:283729771219648512>
L79[09:44:03] <GeneralCamo> So... I need to
download eclipse and figure out Java again
L80[09:44:09] <GeneralCamo> I remember some
of the functions at least
L81[09:44:22] <Forecaster> I'd
recommend IntelliJ Idea
L82[09:44:30] <GeneralCamo> I just
don't know the specifics of setting it up for minecraft (Plus
it probably changed since minecraft 1.7.10
L83[09:45:21] <Forecaster> I don't
know about eclipse, but with Idea all you need to do is pull the
code from github, then import it into Idea as a gradle
project
L84[09:45:35] <GeneralCamo> Alright
IntelliJ it is
L85[09:45:44] <GeneralCamo> I have
TortoiseGIT for that
L86[09:45:46] <Forecaster> you can even
check a project out from github directly
L87[09:45:51] <Forecaster> in Idea
L88[09:46:01] <GeneralCamo> Hmm, good to
hear that Idea has Git integration
L89[09:46:16] <GeneralCamo> I think
I'll stick to TortoiseGIT though since it has explorer
integration
L90[09:46:31] <Forecaster> I use SourceTree
for most git stuff
L91[09:46:35] <Forecaster> Idea for the
rest
L92[09:47:04] <GeneralCamo> Well, before I
do anything, I need to do some texture work
L93[09:47:13] <GeneralCamo> (Though I guess
I could just use placeholders)
L94[09:50:01]
<Vexatos>
<:rail_turn_se:283732833195917321>
<:rail_h:283735743375998987>
<:rail_h:283735743375998987>
<:rail_h:283735743375998987>
<:rail_turn_sw:283732833019625474>
L95[09:50:01]
<Vexatos>
<:rail_v:283735471660466176> ? ? ?
<:rail_v:283735471660466176>
L96[09:50:01]
<Vexatos>
<:rail_turn_ne:283732833351237632>
<:rail_h:283735743375998987>
<:rail_h:283735743375998987>
<:rail_h:283735743375998987>
<:rail_turn_nw:283732833066024962>
L97[09:50:03]
<GeneralCamo> Putting troughs on the
tracks shouldn't be TOO hard, though I need to think of
semi-balanced recipes for the things
L98[09:50:05]
<GeneralCamo> Oh?
L99[09:50:31]
<GeneralCamo> (Hey Vex, long time no
see)
L100[09:50:55]
<Vexatos>
<:rail_turn_se:283732833195917321><:rail_h:283735743375998987><:rail_h:283735743375998987><:rail_h:283735743375998987><:rail_turn_sw:283732833019625474>
L101[09:50:56] <Forecaster> I'd use
water tank sidings in the recipe
L102[09:50:56]
<Vexatos>
<:rail_v:283735471660466176>???<:rail_v:283735471660466176>
L103[09:50:56]
<Vexatos>
<:rail_turn_ne:283732833351237632><:rail_h:283735743375998987><:rail_h:283735743375998987><:rail_h:283735743375998987><:rail_turn_nw:283732833066024962>
L104[09:51:10] <Forecaster> you end up
with extra ones after making a tank
L105[09:51:30]
<GeneralCamo> Well it definitely needs
to be more expensive than a liquid loader
L106[09:51:36]
<GeneralCamo> So that sounds like a
good start
L107[09:51:40] <Forecaster> why?
L108[09:51:56]
<GeneralCamo> It's more
"advanced" than a liquid loader in a sense
L109[09:52:03] <Forecaster> mm not
really
L110[09:52:12]
<GeneralCamo> (Though I guess the fact
that you need more than one already makes it more expensive)
L111[09:52:12] <Forecaster> if it's
limited to water and locomotives
L112[09:52:29] <Forecaster> plus takes up
a lot more space
L113[09:53:36]
<GeneralCamo> Alright
L114[09:57:36]
<GeneralCamo> I'm going to take
some time to brainstorm this whole thing in a document or
something
L115[09:57:42]
<GeneralCamo> Recipes mainly, but also
some specifics
L116[09:57:51] <Forecaster> kay
L118[10:20:45]
<GeneralCamo> Also realized that
perhaps we might need some piping in this mod...
L119[10:20:59]
<GeneralCamo> But the basic recipes
are there
L120[10:21:57]
<bballboy2002> Railcraft will probably
never have pipes as there are already so many mods that have them,
but maybe not a bad idea to have them exist but be disabled when a
different pipe is detected
L121[10:22:03]
<bballboy2002> from another mod
L122[10:22:12]
<GeneralCamo> Perhaps.
L123[10:22:42]
<GeneralCamo> I was thinking something
simple
L124[10:22:53]
<GeneralCamo> I know a lot of mods
have them however
L125[10:23:01]
<GeneralCamo> CovertJaguar would
probably judge that
L126[10:23:32]
<GeneralCamo> But I was thinking about
a pipe that is compatible with Support Frames, similar to Shunting
Wire
L127[10:23:46]
<bballboy2002> aha
L128[10:23:48]
<GeneralCamo> If we could have pipes
that can ONLY carry water, even better
L129[10:23:53]
<bballboy2002> you might be on to
something
L130[10:24:22]
<GeneralCamo> I do have a recipe for
Wooden support Frames, which are cheaper than the current wire
support frames (which I suggested be renamed to metal support
frames)
L131[10:24:43]
<GeneralCamo> Those can only carry
pipes, no wiring
L132[10:25:41] <Forecaster> we have tank
carts
L133[10:25:43] <Forecaster> :P
L134[10:26:11] <Forecaster> there has been
talk of pipes at some point though
L135[10:26:15]
<bballboy2002> I think he is talking
about keeping the troughs supplied without other mods
L136[10:27:31] <Forecaster> tank carts
:P
L137[10:28:01]
<bballboy2002> that kinda defeats the
whole purpose of the troughs
L138[10:28:24] <Forecaster> you don't
have to use a locomotive....
L139[10:28:42]
<bballboy2002> but then how would it
move?
L141[10:28:45] <Forecaster> just feed the
trough from a nearby water tank with tank carts and booster
tracks
L142[10:29:01] <Vexatos> furnace carts?
:>
L143[10:29:13]
<bballboy2002> furnace carts cant be
automated xD
L145[10:33:33] <Forecaster> I think this
is what I was thinking about
L146[10:37:25] <Vexatos> They can
L147[10:37:36] <Vexatos> you just need
something that can click entities :3
L148[10:37:58]
<bballboy2002> we're talking
about just Railcraft and vanilla
L149[10:38:24]
<bballboy2002> with other mods there
would be pipes and this whole conversation is irrelevant
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L152[11:10:58]
<GeneralCamo> I'm thinking
consistency with the electric rail. Troughs are basically lower
tech electric rails
L153[11:11:37]
<GeneralCamo> Using a different system
could complicate it for the end user
L154[11:18:45] <Forecaster> uh,
that's not really what they are
L155[11:18:51] <Forecaster> unless
you're talking code wise
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L158[12:38:26]
<GeneralCamo> Well in terms of
refueling
L159[12:38:39]
<GeneralCamo> Pans refuel steam
locomotives
L160[12:38:47]
<GeneralCamo> Third Rails refuel
electric locomotives
L161[12:43:48] <Xilandro> Pans?
L162[12:44:53] <Forecaster> the water
trough tracks
L163[12:47:50] <neptunepink> err, are
those in RC now?
L164[12:48:12] <neptunepink> Is there any
way to put coal on a moving train I wonder?
L165[12:49:42] <Forecaster> no
they're not
L166[12:50:08] <Forecaster> it's an
idea at the moment :P
L167[12:51:49] <Xilandro> neptunepink,
you're better off prefilling with solid fuel, and using a
water tank refuel station
L168[12:51:57] <Xilandro> Solid fuel will
last longer than the water will
L169[12:56:20]
<GeneralCamo> Pan Tracks are on the
RoadMap for RC
L170[12:56:43]
<GeneralCamo> I figured since I'm
back and I suggested the things in the first place that I should go
ahead and do them to take care of them for the next major
release
L171[12:57:23]
<GeneralCamo> NeptunePink: No there
isn't. Generally solid fuel lasts longer than water though, so
this is really only for long trips that you don't want the
trains to stop
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L173[12:58:03]
<GeneralCamo> Just like the real pans
that were installed in Britain during the late 1800s early
1900s
L174[12:59:07]
<GeneralCamo> I'm looking up more
specifics
L175[12:59:59]
<GeneralCamo> Apparently they used to
freeze up in snow. Not sure if I should implement that
somehow
L176[13:00:04]
<GeneralCamo> That might be more
annoying than anything
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L182[13:22:05]
<bballboy2002> It could be
interesting, and placing torches would get rid of it just like with
vanilla ice
L183[13:23:18] <Forecaster> I don't
see the value in that
L184[13:23:42] <Forecaster> people would
just put torches next to the tracks, which would melt the snow
around it making it look ugly
L185[13:23:52]
<bballboy2002> true
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L203[17:26:20]
<GeneralCamo> I'm an idiot
L204[17:26:25]
<GeneralCamo> I completely forgot
about the new kit system
L205[17:26:38]
<GeneralCamo> My recipes (except for
the fluid pipe) are invalid as a result
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L209[18:00:34] <Forecaster> oh yeah, I was
going to mention that, but got distracted
L210[18:00:36] <Forecaster> sorry
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L215[19:05:07]
<CovertJaguar> @GeneralCamo We
discussed troughs here once, it was generally agreed that the best
implementation was a block that you put under the tracks rather
than a track itself
L216[19:05:21]
<CovertJaguar> this solves the pipe
issue rather elegantly.
L217[19:08:22]
<CovertJaguar> block models can extend
into other blocks, so you just make a raised section that covers
the railbed between the rails
L218[19:09:36]
<GeneralCamo> Hmm, fair
L219[19:09:56]
<GeneralCamo> I was just thinking
something similar to the electric rails, but as a kit
L220[19:10:27]
<CovertJaguar> yeah, that was what we
originally were tossing around, but concerns with attaching pipes
made it impractical
L221[19:10:28]
<GeneralCamo> Alright then, this
changes a few things
L222[19:10:40]
<GeneralCamo> Well, I thought of the
system similar to what was used for Shunting Wire
L223[19:10:55]
<GeneralCamo> But I see your
point
L224[19:11:09]
<CovertJaguar> that's possible
too, but more work and I'm not sure you gain much over just
making it a block
L225[19:11:27]
<GeneralCamo> Space management
I'm thinking (only need one block instead of a whole
section)
L226[19:11:40]
<GeneralCamo> But alright, block it
is
L227[19:12:13]
<CovertJaguar> well it would be a
"connected texture block" like block, like fences
do
L228[19:12:39]
<GeneralCamo> But with the model
extending to the track, yes?
L229[19:12:42]
<CovertJaguar> and each pass would add
a fixed about water to the locomotive, a half bucket maybe
L230[19:12:47]
<CovertJaguar> yep
L231[19:13:22]
<GeneralCamo> Yeah, I would say about
a half bucket per tile. A third bucket waste by default, to
simulate most of it splashing out.
L232[19:13:30]
<CovertJaguar> sure
L233[19:13:48]
<CovertJaguar> you could add some
particle effect too ;)
L234[19:13:51]
<GeneralCamo> Indeed
L235[19:13:56]
<CovertJaguar> if you are
ambitious
L236[19:14:11]
<GeneralCamo> Now, the only thing is:
This needs to not work on electric rails. Water + Electricity = bad
things
L237[19:14:42]
<CovertJaguar> hmm...it might be
possible to prevent you from placing electric rails on the
block
L238[19:15:06]
<CovertJaguar> I know its techincally
possible, but I'm not sure if the code is set up for something
like that, but it shouldn't be too hard
L239[19:15:17]
<GeneralCamo> I was also thinking
about hi-speed rails, but for those we could just increase the
waste to two-thirds of a bucket or so, assuming the train is
actually high speed.
L240[19:15:38]
<GeneralCamo> That might be a bit too
complicated though
L241[19:15:57]
<CovertJaguar> I'd focus on
getting the model and mechanics first, then add flourishes
L242[19:16:44]
<GeneralCamo> Agreed
L243[19:17:05]
<CovertJaguar> you can look at the
fluid loaders to see how to render fluids as part of a model, a
TESR in this case
L244[19:17:17]
<GeneralCamo> Indeed
L245[19:18:00]
<GeneralCamo> Need to do a bit of
modeling I think, for the trough
L246[19:18:12]
<GeneralCamo> Not too difficult I
would imagine
L247[19:18:23]
<CovertJaguar> three states I
think
L248[19:18:29]
<CovertJaguar> or wait, just two
L249[19:18:35]
<CovertJaguar> well three states, two
models
L250[19:18:46]
<CovertJaguar> one model gets
rotated
L251[19:18:52]
<CovertJaguar> for the end caps
L252[19:19:10]
<GeneralCamo> End Cap + Single Trough
+ Connected Trough
L253[19:19:17]
<CovertJaguar> oh right
L254[19:20:17]
<GeneralCamo> Also need to think of
the recipe. Should def. use metal plates and the water tank siding
(suggested by Forecaster), but the specifics I am unclear on.
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L256[19:20:52]
<GeneralCamo> That's more for
later though
L257[19:21:01]
<GeneralCamo> But something to think
about (needs one to be release ready :P)
L258[19:23:13]
<GeneralCamo> @CovertJaguar Some mods
have been dropping RF in favor of Forge Energy, or a custom
equivilent that is compatible with FE, due to RF's apparent
lack of maintenance. What are your thoughts on that in regards to
Railcraft?
L259[19:27:41]
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L260[19:40:20]
<CovertJaguar> not fan of FE
personally, too vague, not interesting enough
L261[19:40:49]
<CovertJaguar> not a huge fan of the
balance of RF either
L262[19:41:01]
<CovertJaguar> really I should
probably just use my own system or something
L263[19:41:06]
<CovertJaguar> make everything run off
steam
L264[19:41:08]
<GeneralCamo> RF balance was kind-of
hurt by Thermal Expansion's little system.
L265[19:41:34]
<GeneralCamo> I remember when they
decided to monopolize power generation by arbitrarily increasing
energy conversion rates
L266[19:41:48]
<CovertJaguar> yeah, it was completely
political
L267[19:42:09]
<GeneralCamo> I have nothing against
RF itself however, I find it quite efficient.
L268[19:42:16]
<GeneralCamo> Just the balance of it
was tainted
L269[19:42:22]
<CovertJaguar> the api is fine, if
boring
L270[19:42:50]
<GeneralCamo> Yeah, EU I find more
interesting. Especially after the experimental changes to remove
some of the more frustrating aspects
L271[19:43:59]
<CovertJaguar> I have been tossing
around the idea of adding steam pipes to Railcraft, but that's
kind of a long term goal
L272[19:44:08]
<CovertJaguar> and then make the
machines run on steam
L273[19:44:20]
<GeneralCamo> That would be a decent
idea.
L274[19:44:29]
<CovertJaguar> and just remove myself
entirely from the stupid energy wars
L275[19:44:44]
<GeneralCamo> Make the steam turbine
produce Railcraft Charge
L276[19:45:09]
<CovertJaguar> it already does, both
RC and EU
L277[19:45:15]
<GeneralCamo> Oh nice
L278[19:45:21]
<CovertJaguar> but I don't really
have any complaints about EU
L279[19:45:29]
<CovertJaguar> its been mostly stable
for years
L280[19:45:47]
<GeneralCamo> EU is pretty seperate
from the energy wars. It's its own thing.
L281[19:46:18]
<GeneralCamo> Which I like
L282[19:46:44]
<GeneralCamo> IMO: Your machines
should just run on Railcraft charge
L283[19:47:12]
<CovertJaguar> there is a problem with
all this though, the Rolling Machine is the gateway to everything
else
L284[19:47:32]
<CovertJaguar> atm the Hobbyist Engine
can be used to jump start into bigger things
L285[19:47:42]
<GeneralCamo> That uses RF/FE
though
L286[19:47:59]
<CovertJaguar> but I don't have
anything that produces Charge that can be made early game
L287[19:48:04]
<GeneralCamo> Hmm
L288[19:48:08]
<GeneralCamo> This is something to
think about
L289[19:49:00]
<GeneralCamo> My thoughts: Railcraft
should drop RF/FE support, add a block or something for
compatibility with that.
L290[19:49:05]
<GeneralCamo> As a seperate
module
L291[19:49:12]
<GeneralCamo> Switch entirely to
RC/EU
L292[19:49:22]
<GeneralCamo> Add a new tier for basic
power generation
L293[19:50:38]
<GeneralCamo> So we have Steam -->
Basic Energy Tier --> Advanced Energy Tier
L294[19:51:30]
<CovertJaguar> I'd need to add
something like a crude steam boiler, made from iron ingots and a
micro-turbine or something
L295[19:51:38]
<GeneralCamo> Or bronze
L296[19:51:51]
<CovertJaguar> probably a single block
is best from a new user standpoint
L297[19:51:56]
<GeneralCamo> Agreed on that
though
L298[19:52:05]
<GeneralCamo> Multiblocks should
really be reserved for higher-tier stuff
L299[19:52:38]
<CovertJaguar> well not so much a
multiblock, but rather a block that produces steam and one that
takes steam and produces charge
L300[19:52:48]
<CovertJaguar> if we want the rolling
machine to run on charge
L301[19:53:12]
<CovertJaguar> or a block that takes
water and fuel and produces small amounts of charge
L302[19:53:43]
<GeneralCamo> Alternatively, could
have a primitive bronze rolling machine that only accepts 2x2
recipes
L303[19:53:55]
<CovertJaguar> oh, that's an idea
too
L304[19:54:02]
<CovertJaguar> remove the power
requirement
L305[19:54:08]
<CovertJaguar> that's probably
the smarter idea
L306[19:55:01]
<CovertJaguar> I'd probably
remove the advanced automation features and just make it a crafting
bench clone
L307[19:55:14]
<CovertJaguar> not sure whether it
should limit the recipe size
L308[19:55:21]
<GeneralCamo> Could do that as
well
L309[19:55:26]
<GeneralCamo> Def. needs to be
slower
L310[19:55:38]
<CovertJaguar> yeah
L311[20:02:40]
<GeneralCamo> Railcraft could turn
into its own industrial mod
L312[20:02:54]
<GeneralCamo> Already has most of the
aspects of one, just needs a unified energy system
L313[20:04:54]
<GeneralCamo> Still, a lot of this
stuff is reserved for 10.2, yes?
L314[20:05:00]
<GeneralCamo> 10.1 is the focus right
now
L316[20:05:35]
<GeneralCamo> This old addon though
could probably be partially integrated into Railcraft
L317[20:05:39]
<GeneralCamo> Mainly for the
ores
L318[20:09:01]
<CovertJaguar> probably, everyone else
does ore doubling, I was kind of wanting to do a liquid based
system is the main reason I didn't though
L319[20:09:13]
<CovertJaguar> but crushing could
certainly be a stage of that
L320[20:11:11]
<GeneralCamo> Liquid based..
interesting
L321[20:11:32]
<liach>
Isn't this Railroad based transport system?
L322[20:11:56]
<GeneralCamo> Railroads are more than
just the rails themselves
L323[20:12:18]
<GeneralCamo> There is also the
industry that both fuels and builds the railroads
L324[20:16:05]
<GeneralCamo> As for Ore Doubling: IC2
experimental has probably the most interesting ore doubling
mechanic I have seen in a while
L325[20:16:27]
<GeneralCamo> I was personally
surprised that GregTech kept it mostly intact, which is pretty rare
of it
L326[20:20:41]
<GeneralCamo> Ore doubling was pretty
much stagnant ever since it was first introduced. Probably by IC,
but I am not sure.
L327[20:29:06]
<liach>
aye it is indeed fun, macerator -> ore washing plant ->
thermal centrifuge
L328[20:29:43]
<GeneralCamo> Gregtech kept that
mechanic pretty intact. It just added a tier lock for it
L329[20:29:51]
<GeneralCamo> And changed a few
percentages around
L330[20:30:59]
<liach>
:shock:
L331[20:31:19]
<liach>
?
L332[20:31:33]
<GeneralCamo> Yes it surprised me
too
L333[20:32:16]
<GeneralCamo> Full disclosure: I
don't mind GregTech. Indeed, I find it fun, especially with
other people
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L335[20:45:50]
<CovertJaguar> I always likes the
concept of gregtech, at least when greg is behaiving himself
=P
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<liach>
?
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