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L1[00:04:28] <Joshwoo70> @CovertJaguar could we have a complete list of porting issues that we would like to reimplement?
L2[00:10:59] <CovertJaguar> do what?
L3[00:12:18] <Joshwoo70> a list of times that is missing in 1.10 XD
L4[00:22:30] <CovertJaguar> hmm...most machines, switches, signals, emblems, anchors, and a few other things
L5[00:35:49] <liach> @CovertJaguar Well organizations in fact have more features than user accounts
L6[00:36:03] <liach> @CovertJaguar Well organizations, in fact, have more features than user accounts
L7[00:38:57] <liach> It allows projects for the org, multi-owner projects, and so on
L8[00:50:13] <CovertJaguar> yeah, and you lose the ability to block users and otherwise manage the community
L9[00:56:56] <liach> You still can-https://help.github.com/articles/blocking-a-user-from-your-organization/
L10[00:58:21] <liach> So @CovertJaguar would you create one organization?
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L17[01:57:50] <Joshwoo70> @CovertJaguar i might start to reimplement the emblems
L18[01:57:56] <Joshwoo70> i still dunno
L19[01:58:25] <CovertJaguar> that code isn't on github
L20[01:58:43] <liach> Emblems are of private code
L21[01:58:49] <Joshwoo70> well
L22[01:58:50] <Joshwoo70> great
L23[01:58:59] <Joshwoo70> anchors?
L24[01:59:06] <liach> btw @CovertJaguar have you migrated them onto railcraft.info?
L25[01:59:12] <Joshwoo70> chickenchunks are found in 1.10
L26[01:59:42] <Joshwoo70> i might take a look at chickenchunks and probably port the cpde
L27[02:01:55] <liach> Eh, it is already functional
L28[02:03:41] <liach> Will you create an organization then?
L29[02:06:15] <CovertJaguar> anchors need models mostly
L30[02:09:16] <liach> All the machines just need to work on models
L31[02:09:25] <liach> @CovertJaguar What is the sawmill?
L32[02:14:04] <CovertJaguar> meh, was to be a multblock response to the thermal dynamic sawmill, never finished it
L33[02:15:09] <liach> aye
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L35[02:44:56] <vedrit> Why is every mod using multiblock machines?
L36[02:50:08] <liach> Because they are super cool
L37[02:50:27] <liach> Railcraft started very early though
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L41[03:10:26] <vedrit> I disagree. They are annoying and a pain. Especially when you end up with an uneven amount of blocks needed to make them (I.E. coke oven needing 34 blocks, but recipe is in sets of 4, so you end up with 36 blocks)
L42[03:11:29] <vedrit> "So just make two ovens" you might say. I only want one!
L43[03:14:22] <Vexatos> well IE is a bad mod
L44[03:14:26] <Vexatos> so that doesn't count
L45[03:14:29] <Vexatos> RC multiblocks are good :P
L46[03:24:47] <Forecaster> I just stuff the extra blocks in a container somewhere
L47[03:24:52] <Forecaster> I'll probably need them eventually
L48[03:40:45] <liach> @Aroma1997 Might https://github.com/CovertJaguar/Railcraft/issues/882 and http://bt.industrial-craft.net/view.php?id=2027 be related? They are both related to chunk unloading
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L50[04:19:58] <Aroma1997> @liach probably not
L51[04:20:32] <Aroma1997> the reason why the IC2 bug happens is because there is something wrong in the TILEentity state machine
L52[04:20:55] <Aroma1997> in this case, tes get replaced with another te without invalidating the old one
L53[04:21:13] <Aroma1997> I don't know, what this would have to do with carts a.k.a. entities
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L104[13:39:53] <CovertJaguar> yeah, probably not related, entities are quite different from blocks and tile entities
L105[13:42:10] <liach> Is this a mod issue or a vanilla issue? I don't think there is anything wrong with mod code
L106[13:43:10] <CovertJaguar> the cart linking? I don't know, it just doesn't work about 50% of the time
L107[13:43:37] <CovertJaguar> I don't understand why you can't duplicate it, it is very easy for me
L108[13:43:39] <liach> I never experience cart linking issue tho
L109[13:43:55] <CovertJaguar> how do you close the game?
L110[13:44:11] <liach> esc and quit
L111[13:44:24] <CovertJaguar> I usually hit the x in the corner
L112[13:44:30] <CovertJaguar> maybe related
L113[13:44:44] <Xilandro> Doesn't clicking the 'x' not save?
L114[13:44:48] <CovertJaguar> maybe its also slow to save state if you close too soon after linking?
L115[13:44:53] <CovertJaguar> it may not
L116[13:44:56] <CovertJaguar> I'm not sure
L117[13:45:00] <Xilandro> iirc autosave is what, 3 minute intervals?
L118[13:45:11] <Xilandro> So if you link within that time, and x out before it saves, that may be the issue
L119[13:45:33] <CovertJaguar> usually I'm just testing stuff so I'm just doing what is fastest
L120[13:45:42] <Xilandro> Indeed, so t hat's likely what is happening
L121[13:46:02] <CovertJaguar> weirdly it links half the train, but the other half doesn't link
L122[13:46:07] <liach> isn't autosave 30 secs?
L123[13:46:15] <CovertJaguar> I need to check the chunk boundaries in that area I'm using to test
L124[13:46:36] <liach> Then does cart unlinking happen on the servers?
L125[13:46:51] <CovertJaguar> it could also be an issue with the entity persistent ID changing
L126[13:47:10] <liach> What, the UUID could change?
L127[13:47:19] <CovertJaguar> I don't know, I'm just brainstorming
L128[13:47:27] <liach> Vanilla is using UUID
L129[13:47:34] <CovertJaguar> but if it did, it would break the links
L130[13:48:37] <liach> What causes this? https://github.com/CovertJaguar/Railcraft/issues/882#issuecomment-276855467
L131[13:50:15] <CovertJaguar> I see the forge chunkloader code is resetting entity persistent IDs
L132[13:50:41] <CovertJaguar> bad server-client sync?
L133[13:50:51] <CovertJaguar> it usually resolves itself after a while
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L135[13:52:50] <CovertJaguar> oh wait, that is the entityID not the persistent ID
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L144[15:14:56] <vedrit> I presume you guys are talking about linked carts becoming unlinked when loaded. I can attest that this happens on a server if the chunk the carts are in unloads even if the server remains up
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L149[16:48:35] <Joshwoo70> i have a theory that whem vhunks unload there is a chance that they cannot save all the info
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