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L1[00:04:28]
<Joshwoo70> @CovertJaguar could we
have a complete list of porting issues that we would like to
reimplement?
L2[00:10:59]
<CovertJaguar> do what?
L3[00:12:18]
<Joshwoo70> a list of times that is
missing in 1.10 XD
L4[00:22:30]
<CovertJaguar> hmm...most machines,
switches, signals, emblems, anchors, and a few other things
L5[00:35:49]
<liach>
@CovertJaguar Well organizations in fact have more features than
user accounts
L6[00:36:03]
<liach>
@CovertJaguar Well organizations, in fact, have more features than
user accounts
L7[00:38:57]
<liach>
It allows projects for the org, multi-owner projects, and so
on
L8[00:50:13]
<CovertJaguar> yeah, and you lose the
ability to block users and otherwise manage the community
L10[00:58:21]
<liach>
So @CovertJaguar would you create one organization?
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L17[01:57:50]
<Joshwoo70> @CovertJaguar i might
start to reimplement the emblems
L18[01:57:56]
<Joshwoo70> i still dunno
L19[01:58:25]
<CovertJaguar> that code isn't on
github
L20[01:58:43]
<liach>
Emblems are of private code
L21[01:58:49]
<Joshwoo70> well
L22[01:58:50]
<Joshwoo70> great
L23[01:58:59]
<Joshwoo70> anchors?
L24[01:59:06]
<liach>
btw @CovertJaguar have you migrated them onto railcraft.info?
L25[01:59:12]
<Joshwoo70> chickenchunks are found in
1.10
L26[01:59:42]
<Joshwoo70> i might take a look at
chickenchunks and probably port the cpde
L27[02:01:55]
<liach>
Eh, it is already functional
L28[02:03:41]
<liach>
Will you create an organization then?
L29[02:06:15]
<CovertJaguar> anchors need models
mostly
L30[02:09:16]
<liach>
All the machines just need to work on models
L31[02:09:25]
<liach>
@CovertJaguar What is the sawmill?
L32[02:14:04]
<CovertJaguar> meh, was to be a
multblock response to the thermal dynamic sawmill, never finished
it
L33[02:15:09]
<liach>
aye
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L35[02:44:56]
<vedrit> Why is every mod using
multiblock machines?
L36[02:50:08]
<liach>
Because they are super cool
L37[02:50:27]
<liach>
Railcraft started very early though
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L41[03:10:26]
<vedrit> I disagree. They are annoying
and a pain. Especially when you end up with an uneven amount of
blocks needed to make them (I.E. coke oven needing 34 blocks, but
recipe is in sets of 4, so you end up with 36 blocks)
L42[03:11:29]
<vedrit> "So just make two
ovens" you might say. I only want one!
L43[03:14:22] <Vexatos> well IE is a bad
mod
L44[03:14:26] <Vexatos> so that
doesn't count
L45[03:14:29] <Vexatos> RC multiblocks are
good :P
L46[03:24:47]
<Forecaster> I just stuff the extra
blocks in a container somewhere
L47[03:24:52]
<Forecaster> I'll probably need
them eventually
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L50[04:19:58] <Aroma1997> @liach probably
not
L51[04:20:32] <Aroma1997> the reason why
the IC2 bug happens is because there is something wrong in the
TILEentity state machine
L52[04:20:55] <Aroma1997> in this case, tes
get replaced with another te without invalidating the old one
L53[04:21:13] <Aroma1997> I don't
know, what this would have to do with carts a.k.a. entities
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L104[13:39:53]
<CovertJaguar> yeah, probably not
related, entities are quite different from blocks and tile
entities
L105[13:42:10]
<liach>
Is this a mod issue or a vanilla issue? I don't think there is
anything wrong with mod code
L106[13:43:10]
<CovertJaguar> the cart linking? I
don't know, it just doesn't work about 50% of the
time
L107[13:43:37]
<CovertJaguar> I don't understand
why you can't duplicate it, it is very easy for me
L108[13:43:39]
<liach>
I never experience cart linking issue tho
L109[13:43:55]
<CovertJaguar> how do you close the
game?
L110[13:44:11]
<liach>
esc and quit
L111[13:44:24]
<CovertJaguar> I usually hit the x in
the corner
L112[13:44:30]
<CovertJaguar> maybe related
L113[13:44:44] <Xilandro> Doesn't
clicking the 'x' not save?
L114[13:44:48]
<CovertJaguar> maybe its also slow to
save state if you close too soon after linking?
L115[13:44:53]
<CovertJaguar> it may not
L116[13:44:56]
<CovertJaguar> I'm not sure
L117[13:45:00] <Xilandro> iirc autosave is
what, 3 minute intervals?
L118[13:45:11] <Xilandro> So if you link
within that time, and x out before it saves, that may be the
issue
L119[13:45:33]
<CovertJaguar> usually I'm just
testing stuff so I'm just doing what is fastest
L120[13:45:42] <Xilandro> Indeed, so t
hat's likely what is happening
L121[13:46:02]
<CovertJaguar> weirdly it links half
the train, but the other half doesn't link
L122[13:46:07]
<liach>
isn't autosave 30 secs?
L123[13:46:15]
<CovertJaguar> I need to check the
chunk boundaries in that area I'm using to test
L124[13:46:36]
<liach>
Then does cart unlinking happen on the servers?
L125[13:46:51]
<CovertJaguar> it could also be an
issue with the entity persistent ID changing
L126[13:47:10]
<liach>
What, the UUID could change?
L127[13:47:19]
<CovertJaguar> I don't know,
I'm just brainstorming
L128[13:47:27]
<liach>
Vanilla is using UUID
L129[13:47:34]
<CovertJaguar> but if it did, it would
break the links
L131[13:50:15]
<CovertJaguar> I see the forge
chunkloader code is resetting entity persistent IDs
L132[13:50:41]
<CovertJaguar> bad server-client
sync?
L133[13:50:51]
<CovertJaguar> it usually resolves
itself after a while
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L135[13:52:50]
<CovertJaguar> oh wait, that is the
entityID not the persistent ID
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L144[15:14:56]
<vedrit> I presume you guys are
talking about linked carts becoming unlinked when loaded. I can
attest that this happens on a server if the chunk the carts are in
unloads even if the server remains up
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<Joshwoo70> i have a theory that whem
vhunks unload there is a chance that they cannot save all the
info
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