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L23[09:03:11] <Kodos> Is there a way to use
routing to check whether something like a cargo cart is full
L24[09:03:19] <Kodos> Or am I stuck with
detectors
L25[09:18:55] <Forecaster> you are
L26[09:19:07] <Forecaster> you can use
detector to affect routing though
L27[09:19:15] <Forecaster> use a*
L28[09:19:53] <Forecaster> Kodos: ^
L29[09:20:09] <Kodos> Alright
L30[09:20:20] <Kodos> I'll probably
just make an IC with P:R
L31[09:20:48] <Forecaster> did they ever
fix those?
L32[09:20:59] <Forecaster> in the version I
have you can't actually craft the ic gates
L33[09:21:17] <Kodos> Dunno, let me
test
L34[09:22:20] <Kodos> Erm, might help to
have the Fabrication module installed, eh
L35[09:22:46] <Forecaster> I don't
have all the modules
L36[09:23:03] <Kodos> I don't
either
L37[09:23:07] <Kodos> I only have the
redstone stuff and lighting
L38[09:23:21] <Forecaster> me too
L39[09:25:31] <Kodos> I should really get
around to finishing my zs files for making the dyes from my
mod
L40[09:29:05] <Kodos> Okay, loading in now
to try the IC
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L42[09:32:14] <Kodos> Crafting for me
L43[09:34:40] <Kodos> I still like SCM
better, but for 1.7.10 this works well enough
L44[09:36:49] <Kodos> wait, how do you set
the chip into the thing
L45[09:37:19] <Kodos> Ah, nvm
L46[09:37:45] <Kodos> Can confirm, works
fine
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L53[09:54:46] <Forecaster> Kodos: does the
recipe show up in nei?
L54[09:55:43] <Kodos> For turning a chip
into a gate?
L55[09:55:48] <Forecaster> yeah
L56[09:55:54] <Kodos> Sec
L57[09:56:03] <Kodos> tbh, it probably
won't, but let me load in and check
L58[09:56:37] <Kodos> It does not, no
L59[09:56:44] <Kodos> But it's just 8
circuit plate around the chip
L60[09:56:51] <Kodos> Crafted fine into a
gate, placed and didn't crash
L61[09:56:53] <Forecaster> maybe I assumed
it didn't exist then
L62[09:56:56] <Kodos> And the logic worked
fine
L63[09:57:04] <Forecaster> I can't
remember if I tested it or not
L64[09:57:07] <Kodos> Granted, it
wasn't a super advanced IC
L65[09:57:09] <Forecaster> I have a
gate
L66[09:57:12] <Forecaster> I know it
worked
L67[09:57:17] <Forecaster> works*
L68[09:57:42] <Forecaster> it controls the
segment display for my in-world tank
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L76[11:02:59] <Kodos> Does the Panzer Cart
(RCA) do anything, or is it just for looks
L77[11:04:39] <Forecaster> no idea
L78[11:07:05]
<ccgfok> where is CJ?
L79[11:08:08] <Forecaster> dunno, dealing
with RL thing I imagine
L80[11:08:13] <Forecaster> things*
L81[11:10:12]
<Hanakocz> Kodos, it is only for
looking for now
L82[11:10:24] <Kodos> Mkay
L83[11:10:27] <Kodos> I really like the
wood cart :3
L84[11:10:53]
<Hanakocz> kinda we did not found any
usable mod or things that would make him load/unload. And it was
kinda common usage of flat carts
L85[11:11:13] <Kodos> You should do a
coal/coke cart with the same concept of the wood cart :3
L86[11:11:23] <Kodos> Only have it look
like the quarry cart
L87[11:11:51]
<Hanakocz> Ya, wood one is nice.
Wanted to do also Tender one with similar partial filling, but was
not satisfied, mostly because I failed to make it think that it is
short cart (so there was really big unpleasant gap)
L89[11:15:02]
<Hanakocz> or maybe I did it?
L90[11:15:55] <Kodos> If I had half a clue
how to use Techne, I'd probably start making shit tons of
carts
L91[11:16:24]
<SkySom> Hehe yeah I tried
modelling
L92[11:16:26]
<SkySom> Gave up.
L93[11:16:33]
<SkySom> Commission Wiiv to do it.
lol
L94[11:16:38]
<SkySom> Commissioned Wiiv to do it.
lol
L95[11:16:44] <Kodos> lol
L96[11:17:07]
<SkySom> It's quite nice. Just
have the model sitting because I've been too busy to finish
it.
L97[11:17:21]
<SkySom> It's quite nice. Just
have the model sitting because I've been too busy to finish
the code for it.
L99[11:18:18]
<Hanakocz> and then some passenger
cart and that is nearly all you want to do?
L100[11:18:32]
<Hanakocz> and of course some more
locos
L101[11:18:57]
<SkySom> Indeed more locos ❤
L102[11:19:02]
<SkySom> Hence why I need to finish my
loco
L103[11:19:04] <Kodos> Hopefully a Diesel
loco =D
L104[11:19:17] <Kodos> Or rather, a liquid
fuel loco
L105[11:19:26]
<SkySom> I've got a model for the
ManaSteel steam loco, a diesel loco, and a nuclear one.
L106[11:19:31]
<Hanakocz> Well probably not diesel,
that would be kinda complicated
L107[11:19:48]
<SkySom> manasteel was by Wiiv, the
Diesel and the Nuclear one are both by Mr_Hazard
L108[11:19:54]
<Hanakocz> but change model, keep
insides is not probably that hard.
L109[11:20:00] <Kodos> I'd love to
see a cobble cart, too
L110[11:20:06]
<SkySom> Cobble cart?
L111[11:20:10] <Kodos> 54 slots, takes
cobblestone only =D
L112[11:20:32]
<Hanakocz> you know why container has
only 4*9 slots?
L113[11:20:48]
<Hanakocz> because that is the max
that vanilla container render can do xD
L114[11:20:59]
<SkySom> lol
L115[11:21:07] <Kodos> How do double
chests work then
L116[11:22:04]
<Hanakocz> well, at least I really
tried 54slots and it did not worked somehow, never. 1,2,3,4 lines
worked flawlessly, 5 or 6 just nope
L117[11:22:50]
<Hanakocz> probably just some more
digging inside a code or just making own inventory would be a go,
but was kinda lazy
L118[11:22:55] <Kodos> Also, any way to
change the color of the tanker cart?
L119[11:23:08]
<Hanakocz> also 54slot cart is kinda
OP
L120[11:23:29] <Kodos> Which is why it
would need a hardcoded filter for what it could take
L121[11:23:44] <Kodos> And hauling rock
(Cobble, gravel)
L122[11:23:47] <Kodos> would be a good
use
L123[11:24:09]
<Hanakocz> well, not yet except
replacing it, but ya, I know, giving them a random color on
placement was really evil idea
L124[11:24:31] <Kodos> Have you thought
about having it be a general grey color, and having it take on the
color of the fluid inside of it?
L125[11:24:46]
<Hanakocz> There was also an idea to
change them colors randomly on every chunk/world load, but that
would be probably too insane
L126[11:26:00]
<Hanakocz> if something like that,
then probably only some "window", whole tanker would be
lil unrealistic to change colors. Well it also miss the showings of
bucket filter
L127[11:26:52]
<Hanakocz> Hm, you made me feel like I
want to code it for a while, lol. What would you say for that
cobble/gravel cart to use the last pic model?
L128[11:27:40] <Kodos> Should look fine, I
would think
L129[11:28:25] <Kodos> Only real reason I
want a cobble/gravel cart is because I'm weird enough to have
Minetweaked an IE Cobble Mineral vein into existance
L130[11:28:50] <Kodos> I use that for
cobble gen, vs magic blocks or some convoluted lava water
build
L131[11:29:52]
<Hanakocz> Well, but I would make it
probably only also 36 slots big. I think I managed to make
whitelist for wood cart, if I remember correctly
L132[11:31:52]
<Hanakocz> Have you tried a
whistle?
L133[11:33:05] <Kodos> Yes, -love- that.
Does it work in MP in that others can hear it being blown?
L134[11:33:18]
<Hanakocz> sure
L135[11:33:39]
<Hanakocz> only "flaw" is
that you can spam it into someones ears xD
L136[11:33:55]
<bballboy2002> lol
L137[11:34:36] <Kodos> "It's a
feature!"
L138[11:34:42] <Kodos> Hanakocz,
probably
L139[11:34:50]
<Hanakocz> sadly the uniform is
uniform with only a lot of fantasy
L140[11:35:24] <Kodos> My wife said I
looked like Mister Conductor
L141[11:35:37]
<Hanakocz> oh? okay then xD
L142[11:36:30] <Kodos> Not sure if
you're old enough to know who that is
L143[11:40:45]
<Hanakocz> Well if you mean some
culture reference then probably not country-wise. But otherwise we
have country full of those even nowadays xD
L144[11:51:49] <Kodos> It's an
ollllld show I watched as a kid called Shining Time Station
L145[11:52:11] <Kodos> George Carlin
played a character named Mr Conductor
L146[11:52:24] <Kodos> a 20 cm tall guy
that lived in a signal house in a rail line sculpture lol
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L148[11:52:50]
<SkySom> So like the precursor to even
Thomas... Oh lord.
L149[11:53:27]
<SkySom> Oh included sequences
from.
L150[11:53:28]
<SkySom> Nice.
L151[12:00:29] <Kodos> I wish there was an
easy way to balance cart inventories
L152[12:03:39] <Kodos> I really like
BetterStorage's Storage Crates, but absolutely cannot stand
the randomization of the item order
L153[12:04:36]
<SkySom> Balance Cart
inventories?
L154[12:06:07] <Kodos> 3 chest carts in a
train, for example
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L156[12:06:42] <Kodos> I want to balance
their inventories between the 3 of them. So if one cart had 60
logs, one had 30, and one had 20, a balanced load would be 36 ish
in each cart
L157[12:10:14]
<SkySom> Ah.
L158[12:12:33] <Kodos> I suppose I could
do something with IE and loaders
L159[12:12:56]
<Hanakocz> You can have multiple
loaders after each other
L160[12:13:15]
<Hanakocz> and load multiple wagons at
once, and only one holding track set to train mode
L161[12:13:24] <Kodos> I....
L162[12:13:30] <Kodos> Well
L163[12:13:31] <Kodos> Shit
L164[12:13:31] <Kodos> brb
L165[12:13:47] <Kodos> Would it matter
where the holding track was
L166[12:14:16]
<Hanakocz> needs to be on first
cart
L167[12:14:18]
<SkySom> Just need to add a round
robin cart lol
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L169[12:15:24] <Kodos> And a wheat cart,
potato cart, carrot cart, (char)coal, uhh
L170[12:15:53]
<Hanakocz> because when you visit that
track with filter-ok cart, it will hold it immediatly, and when you
set it to release it after loader does nothing (lack of store or
full), then wholetrain needs to leave before it can be triggered
again
L171[12:16:22]
<Hanakocz> hm, like one model with
rendered different load?
L172[12:17:08]
<Hanakocz> Probably possible with only
change of colours of insides , that would not be hard
L174[12:18:50] <Kodos> Do you know what
hte name of the show is in English?
L175[12:23:03] <Kodos> Also, how come my
unloaders and loaders never use their buffer? Is there something
I'm not doing
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L177[12:24:54]
<Hanakocz> I guess there is no other
language mutation of this. It was originally a book though
L178[12:25:36]
<Hanakocz> Dunno, I always used
advanced ones and they worked as intended ?
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L199[16:30:19] <MindWorX> I can't
seem to get the switch track to behave how I want and I'm
starting to think it's either not possible I'm doing
something wrong.
L200[16:32:02] <Kodos> It should be afaik,
but I'm no trackman
L201[16:32:25] <MindWorX> Ah, I was being
silly
L202[16:32:48] <MindWorX> I was using the
crowbar to switch the track, but I obviously need a Switch
Lever/Motor
L203[16:32:56] <MindWorX> The crowbar just
rotates it.
L204[16:34:41]
<SkySom> Yes. You need a switch
level
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L206[16:44:01]
<Hanakocz> motor is better to connect
it to some automatization...or just to redstone and lever 10 blocks
in before, so you can switch track without stopping the train you
ride in ?
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(~Tahg@pool-71-248-165-18.bstnma.fios.verizon.net)
L222[20:57:34]
⇨ Joins: vigilian
(~charl@2a02:a03f:2a02:fc00:1d4b:8df1:9009:ed14)
L223[21:02:57]
⇨ Joins: SatanicSanta
(~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net)
L224[21:08:37] ⇦
Quits: vigilian (~charl@2a02:a03f:2a02:fc00:1d4b:8df1:9009:ed14)
(Read error: Connection reset by peer)
L225[21:11:26] ⇦
Quits: Nedelosk (~nedelosk@ip-84-119-198-244.unity-media.net)
(Quit: Nedelosk)
L226[21:29:43]
⇨ Joins: Hawk777
(~chead@d75-157-139-36.bchsia.telus.net)
L227[22:57:46] ⇦
Quits: cloakable
(~cloakable@cpc87219-aztw31-2-0-cust211.18-1.cable.virginm.net)
(Read error: Connection reset by peer)
L228[22:57:51]
⇨ Joins: cloakable
(~cloakable@cpc87219-aztw31-2-0-cust211.18-1.cable.virginm.net)