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L2[00:20:10]
<Hanakocz> @abculatter it is because
stairs are not solid block and we cannot change them to be so. Nor
we can change vanilla track to behave like that. Not by easy
way.
L3[00:21:09]
<Hanakocz> That is tax for "only
adding" modding without possibility to change vanilla
code
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L7[00:38:09] <DarkV> How can I help to
figure it out? It's only one world doing it. I made a second
world with biomesop and it worked there just fine
L8[01:07:11] <neptunepunk> Oh, if only there
were some way of changing vanilla code!
L9[01:22:27]
<bballboy2002> Doesnt RC change
vanilla cart behavior?
L10[01:26:09] <Forecaster> it can be done,
but like I said, the model wouldn't fit on stairs anyway
L11[01:26:25] <Forecaster> you can't
just put the current track slope and stairs together
L12[01:45:29] <daniel> Couldn't you
use suspended tracks in the blockspace above the stairs
nowadays?
L13[01:45:58] <Forecaster> sure, but they
will not form slopes
L14[01:46:51] <daniel> I thought that I saw
a screenshot where they did
L15[01:47:20] <daniel> But maybe my mind is
not working properly yet
L16[01:47:31] <daniel> #tooearly
L17[01:48:23] <Forecaster> pretty sure
suspended tracks will not form slopes or turns
L18[01:50:11] <daniel> Well, if they
don't it would probably still be easier to add that, than to
integrate them into stairs
L19[01:51:18] <Forecaster> why would you
make suspended tracks do that?
L21[01:56:02] <Forecaster> oh, well
then
L22[01:56:25] <Forecaster> still wont
actually work with stairs because the models would intersect
L23[01:56:32] <daniel> Looks like fun
though
L24[01:57:02] <daniel> If you use the
blockspace above, they shouldn't
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L26[01:57:51] <daniel> But the tracks would
be floating in mid-air
L27[01:58:51] <daniel> Probably not quite
the look Abculatter_2 wants
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L48[07:13:10] <DarkV> How can I help figure
out why i can't place a tunnel bore in one world?
L49[07:14:25] <Forecaster> is there
anything in the log?
L50[07:18:52] <DarkV> It doesn't
crash. It just breaks when I try to place itit down. Any other
world it let's me place it
L51[07:19:32] <Forecaster> I didn't
say crash log
L52[07:19:38] <Forecaster> the server
log
L53[07:20:40] <DarkV> Oh didn't think
of that, hold on gotta restart my game to have it keep that
open
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L59[07:34:57] <DarkV> It doesn't say
anything in the log when I try placing it
L60[07:36:19] <Forecaster> do you have a
gamerule or another mod in this world that affect entities?
L61[07:36:39] <Forecaster> are you on
peaceful?
L62[07:37:00] <DarkV> Not that I know of. I
didn't set any.
L64[07:37:52] <Forecaster> if you make a
copy of this world, and load it with just railcraft, does it still
happen?
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L66[07:38:17] <DarkV> I'll check
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L69[07:44:29] <DarkV> Yea it still does
it
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L71[07:52:26] <daniel> Screenshot or video
of the setup?
L72[07:54:57] <DarkV> of all the mods I
have?
L73[07:55:25] <DarkV> I can zip up the
instance if youI wamy and send it
L74[07:55:36] <DarkV> Want*
L75[07:55:51] <daniel> no, I mean the place
in the world where the problem occures
L76[07:57:06] <DarkV> Oh, it's in the
alps biometrics of biomes op. Around y level 10
L77[07:57:21] <DarkV> Stupid
autocorrect
L78[07:59:44] <daniel> maybe there is
something around that you are not seeing. tunnel bores need quite a
bit of space
L79[08:00:12] <DarkV> I cleared a very
large space for. It
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L81[08:00:59] <DarkV> It doesnt even let me
place it in another area further away from the biome
L82[08:02:14] <daniel> does it let you
place it anywhere in the world?
L83[08:02:30] <daniel> because I don't
think it's related to the biome
L84[08:02:47] <daniel> couldn't think
of any reason why it would
L85[08:02:59] <DarkV> Nope tried itto with
several areas but only this world it. Does this
L86[08:03:49] <Forecaster> is the world
important?
L87[08:04:19] <DarkV> Nope I tried this in
several areas it still wouldn't let me place it, only this
world it does it. I guess not but I wanted to try to keep this
world
L88[08:05:16] <Forecaster> re-generate it
with the seed and see if it still happens
L90[08:06:21] <DarkV> As in make another
world with same seed right?
L91[08:07:08] <Forecaster> yes
L92[08:10:21] <DarkV> Yea it let's me
place it
L93[08:11:12] <DarkV> Is There any sort of
game rule I can try to see if it fixes it?
L94[08:11:19] <Forecaster> I doubt it
L95[08:11:30] <Forecaster> the mobspawning
one I guess
L96[08:11:36] <Forecaster> but the bore
isn't a mob
L97[08:12:17] <DarkV> Ok, it might be worth
a try, what's the command?
L98[08:12:29] <Forecaster> gamerule
L99[08:13:00] <Forecaster> then write a
space and hit tab and it'll show you the sub-commands
L100[08:13:11] <DarkV> The whole line?...
I never messed with the gamerules
L101[08:13:25] <Forecaster> what?
L102[08:14:11] <DarkV> I never touched the
game rule command before so I don't know any of its args
L103[08:14:22] <Forecaster> use tab
L104[08:17:27] <daniel> /gamerule
doMobSpawning true
L105[08:17:49] <daniel> but yes, the tab
key is your friend
L106[08:17:56] <DarkV> Ty
L107[08:18:33] <DarkV> Just waiting on
world to load
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L109[08:25:50] <DarkV> Yea that
didn't work either
L110[08:27:56] <DarkV> If I upload my
instance to mediafire can someone try to see if they can get it to
work? It's from the curse client.
L111[08:30:44] <Forecaster> sorry,
can't run minecraft here
L112[08:30:56] <Forecaster> also might not
be worth the effort
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L114[08:32:40] <DarkV> So then this sort
of issue is one of those rare ones that can't be fixed
then
L115[08:33:24] <DarkV> I guess I'll
just try mcedit and move my progress to a new world
L116[08:34:03] <daniel> how big is the
world?
L117[08:34:29] <Forecaster> it's
sounds like an edge case yeah
L118[08:34:41] <Forecaster> and I've
never heard of something like this happening before
L119[08:35:27] <DarkV> Ive loaded a
decentlot amount of the world but not too much.
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L139[12:03:40]
<Snapples> Awesome!
L141[12:03:56]
<Snapples> And people say Optifine
isn't cooperative...
L142[12:05:59] <MalkContent> neat
L143[12:06:08] <Forecaster> people say
lots of things
L144[12:06:52] <Player> afaik optifine has
always been working towards fixing compatibility issues
L145[12:07:08] <Player> it just lags
behind at times, partially because of it updating faster than
forge
L146[12:07:43]
<Snapples> Jup.
L147[12:08:06] <MalkContent> would it be
possible to make carts pullable with a lead?
L148[12:08:33] <Forecaster> there's
an issue about that I believe
L149[12:08:39] <MalkContent> neat
L150[12:09:22] <Player> leads are glitchy,
not sure that'd be fun to implement and debug :D
L151[12:09:35] <Forecaster> but
there's an issue about it
L152[12:10:34] <MalkContent> ^
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L156[12:35:39]
<Snapples> I saw these pictures with
the modified minecarts.
L157[12:35:49]
<Snapples> Would that be possible to
do with a ressource pack?
L158[12:35:58] <Forecaster>
"modified"?
L159[12:37:46]
<Snapples> They looked like little
cargo containers.
L160[12:55:40] *
Michiyo pokes MrConductor1... you're breaking my script there
:P
L161[12:55:56] <Michiyo> I need to add a
command so bot admins can change the nick...
L162[12:56:41] <Forecaster> you mean the
ones from railcraft cosmetics?
L163[12:57:30] <Forecaster> oh, I
didn't even notice that mrconductors name had changed
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L166[13:00:26] <Forecaster> there we
go
L167[13:01:34] <Michiyo> \o/ heh
L168[13:02:44] <Michiyo> Oh man, cosmetics
I got so excited... then I saw 1.7.. lol
L169[13:02:58] <Michiyo> I can still use
it on my main server, but the one I really wanted it on is
1.10
L170[13:03:04] <Forecaster> :P
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L173[13:45:03]
<Snapples> Yea, Railcraft
Cosmetics.
L174[13:47:04]
<Hanakocz> Update for 1.10 is
planned
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<Hanakocz> I just got my computer back
this week after month , so you have to wait a lil more ?
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<Snapples> Oh, it is your mod?
L181[14:07:42]
<Snapples> Awesome to hear!
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<Hanakocz> Cream_tea is main owner, I
just wrote a lil into it ?
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Keridos is now known as Keridos|away
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Keridos|away is now known as Keridos
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