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L26[10:17:47]
<vico>
seems like ganymedes is inactive nowdays
L27[10:18:19]
<SkySom> I mean if you want iron chest
minecarts, I should have OT out in a few days which has had them
for awhile.
L28[10:18:28]
<SkySom> Well since 1.7.10 days.
L29[10:18:36]
<SkySom> Though putting them in RC
would be cool
L30[10:19:09]
<vico>
OT?
L31[10:19:33]
<Forecaster> sorry, our official
stance on that is "moar longer trains"
L32[10:19:47]
<vico>
oh i understand
L33[10:20:15]
<SkySom> OpenTransport. A mod of mine.
I make sure to have full support for Railcraft apis so everythign
works
L34[10:20:20]
<SkySom> And yeah longer trains is
nice.
L35[10:20:24]
<Forecaster> but addons are fine
L36[10:20:37]
<SkySom> I do however one of these
days need to add some drag.
L37[10:20:52]
<SkySom> Cause right now Diamond Chest
carts roll as easy as wooden.
L38[10:23:19]
<SkySom> I should really look at how
CJ does the drag calculations on teh Energy carts
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L42[12:08:21]
<Jack_rail> Hey guys do you know about
a resuce pack for the rc tracks so they look more like the new tc
tracks ?
L43[12:10:01]
<Forecaster> I don't even know
what the tc tracks look like
L44[12:10:08]
<SkySom> 3d
L45[12:10:48]
<Jack_rail> they are 3D and the rails
are smaller
L46[12:12:16] <DaMachinator> aren't Rc
tracks mostly vanilla tracks with some additions?
L47[12:12:24]
<Jack_rail> yes
L48[12:12:42] <DaMachinator> and isn't
traincraft a totally different mod?
L49[12:12:56] <DaMachinator> pretty sure
that's a non-trivial task
L50[12:14:07]
<Jack_rail> tc is a different mod but
they work together
L51[12:14:12]
<Forecaster> replacing the models or
the tracks?
L52[12:14:18]
<Forecaster> non-trivial to say the
least
L53[12:14:27]
<Forecaster> pretty sure nobody's
done it for rc
L54[12:14:52]
<Forecaster> models for the
tracks*
L55[12:15:23]
<Jack_rail> hmm ok
L56[12:15:36]
<Jack_rail> it looks pretty wird when
i use rc and tc tracks mixed together
L57[12:19:32]
<Forecaster> that's what happens
when a mod goes off from vanilla style wise :>
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L69[14:47:58]
<Snapples> What is this
OpenTransport?
L70[14:51:57]
<Forecaster> @SkySom
L71[14:52:46]
<Snapples> Will it be better than
this?
L73[14:52:52]
<SkySom> Lol Snapples is actually in a
discord where I speak about the development lol
L74[14:53:54]
<SkySom> But long story short: It
started as a mod to add more minecarts (Tanks, Inventories, Energy
storage, etc), and currently is being worked such that it also has
boats too.
L75[14:55:08]
<Snapples> Awesome!
L76[14:55:39]
<SkySom> May add Horses and some other
stuff eventually
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L78[15:56:56]
<Snapples> Horse carts?
L79[15:57:10]
<Snapples> Horses pulling
Minecarts?
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L81[16:03:14]
<SkySom> Naw. Just horses (Think the
horses with chests
L82[16:03:18]
<SkySom> Naw. Just horses (Think the
horses with chests)
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L88[16:30:18] <potato> are steam boilers
ded
L89[16:33:50] <neptunepink> what oh shit
they were alive when I just checked in on them 3 minutes ago
L90[16:48:01]
<vico>
@SkySom what about add cars pulled by horses as @Snapples
stated?
L91[16:48:09]
<vico>
i never saw any mod about this
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L94[17:03:24]
<Snapples> There was a mod.
L95[17:03:26]
<Snapples> long ago.
L97[17:06:06]
<vico>
i found this
L99[17:06:07]
<Snapples> unfortunately, MCF lost all
pictures
L100[17:08:08]
<Snapples> I can't believe
it's over 2 years ago that I made the last comment
L102[17:09:44]
<Snapples> I love the different horse
breeds
L103[17:13:31]
<SkySom> Just not something I cared
for
L104[17:13:57]
<SkySom> The only reason boats became
a thing is cause I didn't want to build track out into the sea
for an oil well
L105[17:14:09]
<SkySom> So its just stuff that I
found I wanted over pipe transport
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L113[18:34:28] *
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L115[18:47:04] <Abculatter_2> Are there
any plans for an upgraded coke oven?
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L117[18:52:34] <CovertJaguar> why would
you need an upgraded anything? thats just bad design
L118[18:53:12] <Lumindia>
'-'
L119[18:53:13] <DaMachinator> because some
people don't realize that the other way to get around
something being slow is to build more of them
L120[18:53:30] <Lumindia> I actually agree
with Machinator there
L121[18:53:50] <CovertJaguar> there is
always the time tested solution of "go do something for a
while"
L122[18:53:52] <Lumindia> Remember back in
the day, dedicating entire rooms to the production of, say,
biomass?
L123[18:54:10] <DaMachinator> i
wasn't around then
L124[18:54:17] <Lumindia> back in 1.2.5
and such
L125[18:54:25] <DaMachinator> i've
heard tales of people filling an entire chunk with coke ovens
L126[18:54:36] <CovertJaguar> tiering
really just turns into a race to the top, its not interesting
L127[18:55:02] <CovertJaguar> choices that
are not meaningful should be eliminated
L128[18:55:20] <Lumindia> with Railcraft,
the way I'd do it is dump a stack of coal into the coke oven,
go do something else. Come back, empty coal coke and creosote
out
L129[18:55:22] <Lumindia> lather, rinse,
repeat
L130[18:55:30] <DaMachinator> what else
did you do
L131[18:55:35] <Lumindia> by the time I
get into railcraft, I'm all set for coal coke, steel, and
creosote
L132[18:55:47] <DaMachinator> clearly i
need to rethink my playstyle
L133[18:56:08] <Lumindia> I remember
Logipipes, and having entire crafting rooms for autocrafting
L134[18:56:11] <CovertJaguar> now if you
had one that was slow, but produced more and one that was fast, but
produced less...that's a meaningful choice
L135[18:56:27] <Lumindia> Covert: Yeah,
those are the kinds of decisions I like
L136[18:56:37] <Lumindia> like the 1.7.10
ExU Coal-based generators
L137[18:56:48] <Lumindia> the survivalist
was EXTREMELY fuel efficient, but output VERY slowly
L138[18:57:07] <Lumindia> the high temp
furnace generator make a lot of power, but was fairly wasteful with
fuel
L139[18:57:16] <Lumindia> and the furnace
generator was middle of the road
L140[18:57:46] <DaMachinator> then you
have rotarycraft where everything is slow until you have MOAR POWA
and then everything is so fast a major challenge is getting
whatever item transport system you use to keep up with them
L141[18:58:02] <Lumindia> heh
L142[18:58:04] <Lumindia> I kind of like
that, in a wway
L143[18:58:17] <Lumindia> there's a
minimum power requirement, but most machjines will accept as much
power as you can throw at them
L144[18:58:24] <DaMachinator> case in
point: the boring machine
L145[18:58:41] <DaMachinator> at minimum
power input it's painfully slow
L146[19:00:35] <DaMachinator> but get it
to the point where you can mine a layer of blocks every tick and
you'll need some buffer system because even max speed AE2
import buses can't keep up
L147[19:01:01] <Lumindia> hah
L148[19:01:19] <DaMachinator> i've
never gotten far enough to experience the joy of doing this
L149[19:02:02] <DaMachinator> the farthest
i've gotten was in SMP with another player we got a turbine up
and running off a pebble-bed reactor and hooked it up to our
extractor
L150[19:02:09] <DaMachinator> that feeling
of accomplishment tho
L151[19:04:08] <DaMachinator> similar
feeling when i made a quarry with botania and project:red, or
automated something in an unusual and unnecessarily complicated way
(BC quarry @800 RF/t via Advanced Generators running on syngas,
using diamond pipes to sort the output into storage drawers and
voiding the excess, not with drawer upgrades, but with a BC void
pipe and proper use of BC pipes)
L152[19:05:56] <DaMachinator> now i'm
making a 1.7 pack based on niche mods for that version and am
heavily considering dropping Immersive Engineering
L153[19:24:12] <neptunepink> * Lumindia
spied a neptune from the Discord chat -- ‽‽‽‽
L154[19:24:23] <Abculatter_2> Well,
personally I feel that adding a steam coke oven that allows you to
spend some energy to compress multiple coke ovens into one would be
nice to have. For example, it could work like the steam oven does,
processing 9 items at a time, but differing by still taking the
same amount of time as processing one item in a coke oven
L155[19:26:44] <Abculatter_2> Also, by
making it use energy, it means that there is a choice to be made as
well, making it not a simply a direct upgrade
L156[19:27:37] <Abculatter_2> As for how
such a thing could be useful... I use your stated example of
filling entire chunks with coke ovens.
L157[19:28:21] <Abculatter_2> Obviously,
people like using these things for mass production, so having a
machine better suited for mass producing but at additional cost
would be nice.
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L160[19:40:59] <DaMachinator> the problem
is that coke ovens are a real-world thing
L161[19:41:18] <DaMachinator> i'd go
for some machine to produce creosote faster but that made no
coke
L162[19:44:06] <DaMachinator> according to
the internets coal-tar creosote is, well, made from the tar left
behind by burning coal
L163[19:44:55] <DaMachinator> and i'm
pretty sure that in real life creosote still takes an eon to make,
but there is so much coke being made for use in steelmaking that
there is plenty of creosote left over
L164[19:51:01] *
DaMachinator goes off to research coal coke
L165[19:51:56] <DaMachinator> turns out
that as far as i know coal coke and creosote are produced in much
the way that railcraft does it
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L167[20:11:36] <Abculatter_2>
Machinator
L168[20:11:47] <Abculatter_2> Make a dirt
pillar
L169[20:11:52] <Abculatter_2> Then break
the block at the bottom
L170[20:12:03] <Abculatter_2> This is
minecraft, it was never meant to be realistic
L171[20:12:32] <Abculatter_2> I mean, the
carts don't even touch the rails, let alone have
wheels...
L172[20:14:44] <DaMachinator> I'll
chalk that up to willing suspension of disbelief and game engine
limitations.
L173[21:04:31] <Kane_Hart> I'm
confused
L174[21:04:38] <Kane_Hart> Is CovertJaguar
slowly removing recipes?
L175[21:04:49] <Kane_Hart> I swear since
the last 1.10 update seems even less recipes / features
L176[21:04:50] <Kane_Hart> lol
L177[21:05:07] <Kane_Hart> I swore there
was more rail recipes lol
L178[21:32:58] <Abculatter_2> Betas gonna
beta
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L180[21:35:01] <Kane_Hart> Oh yeah just
wondering what is going on though overall
L181[21:35:19] <Kane_Hart> Is there like
info on what is actually happening.
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L184[22:14:16] <Katie> Kane_Hart, go look
at github, you'll see what's happening :P
L185[22:16:02] <Kane_Hart> oh is rc
opensource lol
L186[22:16:04] <Kane_Hart> im so behind
times
L187[22:16:10] <Kane_Hart> topic
#railcraft
L188[22:16:11] <Kane_Hart> opps
L190[22:41:08]
<Joshwoo70> viable source. not
open
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L192[22:44:51] <mattym> I think you mean
visible
L193[22:45:03] <mattym> but what you said
was still sorta correct
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