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L14[01:42:29] <bballboy2002> change the date on the computer running the server ?
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L19[02:22:06] <Vexatos> @Forecaster If only http://www.railcraft.info/ivy/com.headlamp-games/Railcraft/
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L22[03:15:11] <Forecaster> Vexatos: that sure is a thing? :P
L23[03:15:23] <Vexatos> No beta 4 :<
L24[03:15:34] <Forecaster> it's on curse
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L43[11:14:08] <ImQ009> My locomotive keeps rotating itself, all the time
L44[11:14:27] <ImQ009> Is there some mechanic I'm not aware of?
L45[11:14:48] <Forecaster> is it going slow?
L46[11:14:51] <ImQ009> Yeah
L47[11:15:02] <ImQ009> It's going at the second speed thing
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L49[11:15:42] <Forecaster> locomotives going slow tend to turn around when turning
L50[11:15:50] <ImQ009> Gotchya
L51[11:16:06] <Forecaster> a way to alleviate it is to not use 90-degree turns
L52[11:16:25] <ImQ009> Are there non-90-degree turns? :D
L53[11:17:16] <Forecaster> using two 45-degree turns with vanilla tracks
L54[11:17:21] <Mimiru> All straight, all the time.
L55[11:17:54] <ImQ009> Forecaster, uhhh. Are you talking about "diagonal" tracks?
L56[11:18:03] <Forecaster> yes
L57[11:18:05] <ImQ009> Using quotation marks, since they're not exactly diagonal
L58[11:19:10] <ImQ009> Alrighty. Cheers
L59[11:20:07] <Mimiru> wait.. what?
L60[11:20:57] <Forecaster> ?
L61[11:21:12] <Mimiru> 45 degree turns.. how?
L62[11:21:34] <Forecaster> diagonal track
L63[11:21:57] <Forecaster> that doesn't look diagonal, but the cars treat it as such
L64[11:22:01] <Forecaster> carts
L65[11:22:24] <Mimiru> OOh.. so this: http://michi.pc-logix.com/java_2016-10-23_11-22-35.png ?
L66[11:22:31] <Forecaster> yeah
L67[11:22:35] <Mimiru> derp :p
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L76[12:09:37] <ImQ009> Hmmm
L77[12:09:45] <ImQ009> My train keeps duplicating itself
L78[12:09:50] <ImQ009> It's the second time it happened
L79[12:10:00] <ImQ009> Parts of it are all over the place and duplicated
L80[12:10:01] <ImQ009> :|
L81[12:10:57] <ImQ009> And I can't link the carts back together
L82[12:11:09] <ImQ009> I have to pick the carts up place them again
L83[12:11:52] <LizzyTheKitty> yeah
L84[12:11:59] <LizzyTheKitty> that happens to me on 1.7.10
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L101[15:41:59] <CovertJaguar> I didn't know the thing about slow locomotives flipping on 90s...
L102[15:57:16] <Forecaster> I I'm more annoyed about the duplication issue
L103[15:57:44] <CovertJaguar> worse than before?
L104[15:57:49] <CovertJaguar> or same old same old?
L105[15:57:56] <Forecaster> same old
L106[15:58:18] <Forecaster> still annoying though :P
L107[15:58:53] <Forecaster> it's mostly the fact that the trains split and locomotives shoot off that make it annoying
L108[16:00:01] <Forecaster> and I still haven't gotten around to make catching stations for it
L109[16:01:28] <Forecaster> I wish that the locomotives automatically shut down when it happened
L110[16:11:40] <CovertJaguar> I wish I could duplicate it easier
L111[16:11:47] <CovertJaguar> maybe then I could try and mitigate it
L112[16:12:03] <CovertJaguar> I suppose I could write a duplicate() function to simulate it
L113[16:12:21] <Forecaster> could you detect when there's multiple connections in the train and then shut down all the locomotives?
L114[16:13:04] <CovertJaguar> the global UUID mapping of minecarts gets all screwed up
L115[16:13:09] <Forecaster> yeah
L116[16:13:22] <Forecaster> that's why the connections break
L117[16:13:24] <CovertJaguar> so I can't really tell when there are more than one "link" because there will only be one
L118[16:13:30] <Forecaster> hm
L119[16:13:49] <CovertJaguar> you will end with links scattered randomly between both copies
L120[16:14:08] <Forecaster> maybe if the connections suddenly break without being deliberately disconnected by a player or track?
L121[16:14:22] <CovertJaguar> that's an idea
L122[16:17:43] <Forecaster> any other situation, like a cart being grabbed by a train dispenser for example shouldn't care about the train being shut off
L123[16:18:22] <Forecaster> cart dispenser*
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L125[16:28:51] <neptunepink> Maybe the thing to do is to not rely on MC's entity system.
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L127[16:29:14] <neptunepink> Like, the entities exist, but they are driven entirely by your own DB.
L128[16:31:07] <CovertJaguar> shush go away
L129[16:31:33] <CovertJaguar> not like I have infinite time to rewrite the entire entity system
L130[16:31:37] <neptunepink> Yeah. :/
L131[16:32:09] <CovertJaguar> are we talking version 1.10.2 btw?
L132[16:32:22] <neptunepink> He's still on 1.7.
L133[16:32:26] <CovertJaguar> there is some entity clean up happening when chunks load now
L134[16:32:30] <CovertJaguar> maybe it helps?
L135[16:32:43] <neptunepink> Yeah, I've seen it saying stuff about cleaning up duplicated butterflies.
L136[16:33:08] <neptunepink> I'm not sure one could say it helps though.
L137[16:33:22] <neptunepink> Just makes it more obvious.
L138[16:34:01] <CovertJaguar> if it actually deleted the duplicate, I might be able to make the linkage code self healing
L139[16:37:25] <Forecaster> I've not played much 1.10
L140[16:39:32] <Forecaster> maybe I should start building setups like I would in survival in 1.10 just for testing
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L149[18:24:19] <Katie> On my 1.10 server I'm having some fun with this "java.lang.ClassCastException: mods.railcraft.common.carts.EntityCartBasic cannot be cast to net.minecraft.entity.EntityLivingBase" seems someone threw a NuclearCraft Nuclear grenade and the explosion has confused errythang
L150[18:24:21] <Katie> errr
L151[18:24:23] <Katie> 1.7 server
L152[18:25:02] <CovertJaguar> probably the grenade assuming all entities are living entities
L153[18:25:14] <CovertJaguar> I'd report it to NuclearCraft
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L156[19:10:30] <Kane_Hart> hmm idk maybe not in yet for 1.10 but I can't seem to make steel
L157[19:11:57] <Kane_Hart> are all the multiblocks stuctures not in RC right now?
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L159[19:26:31] <neptunepink> There are not.
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L172[22:43:54] <RailcraftGithub130> @covertJaguar just downloaded your mod, running the beta on 1.10.2
L173[22:44:08] <RailcraftGithub130> question: are coke oven blocks implemented in this version?
L174[22:44:17] <RailcraftGithub130> I can't seem to make them, or even find them in creative mode
L175[22:45:48] <Ommina> They are not.
L176[22:46:05] <AV> OK. Disappointing, but thanks for the answer
L177[22:54:50] <Kane_Hart> It seems that
L178[22:54:59] <Kane_Hart> All multi blocks are disable maybe even machines?
L179[22:55:03] <Kane_Hart> I don't think even rolling machines in
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L204[23:34:36] <CovertJaguar> there should be alternative recipes for all things, I recommend JEI
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