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L1[00:45:21] ⇨
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L2[00:46:18]
<bballboy2002> you could also try
using interlock boxes, the difference: sequencers do it in a
specific order, interlocks only output when necessary, search
"Railcraft Interlock Box" on YouTube
L3[00:58:01] ***
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L27[05:38:43]
<Cream
Tea> Does anybody know which font Railcraft uses for the
'R'?
L28[05:48:12]
<Joshwoo70> @here
L29[05:49:04]
<Forecaster> oh uh
L30[05:49:12]
<Forecaster> we figured that out a
while ago
L31[05:51:28]
<Joshwoo70> cc @CovertJaguar or
@Forecaster
L32[05:52:51]
<Forecaster> it was determined to be
Crillee
L33[05:53:02]
<Forecaster> probably Crillee Bold
Italic Std Regular
L34[05:54:26]
<Forecaster> @Cream Tea
L35[05:54:44]
<Cream
Tea> Thank you @Forecaster.
L36[06:00:47] ⇨
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L37[06:00:47] <WatchtowerOrator> Time for a
new episode from Forecaster! You're welcome!
L39[06:00:47] <WatchtowerOrator> Tags on
this video: Twilight Forest,Fighting,Exploring,Looting
L40[06:01:47] ⇦
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L43[06:28:05]
<Snapples> Why was I pinged
here?
L44[06:28:18]
<Forecaster> someone did a
"here"
L45[06:28:22]
<Snapples> Ah, ok.
L46[06:28:30]
<Forecaster> then edited the
message
L47[06:28:31]
<Forecaster> :P
L48[06:28:36]
<Snapples> hax
L49[06:34:18]
<Cream
Tea> Oh and,
L50[06:34:24]
<Cream
Tea> I'm interested in,
L51[06:34:25]
<Cream
Tea> uh
L52[06:34:30]
<Cream
Tea> when the api will be ready ?
L53[06:35:00]
<Forecaster> no eta
L54[06:43:23]
<Cream
Tea> Guess we'll have to wait then, before rca can be
updated
L55[06:46:37]
<Cream
Tea> ?
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L60[08:17:51]
<Hanakocz> always panicking how steam
engines do heat up to red numbers :/
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L62[08:23:34]
<Hanakocz> never remember if they will
explode when filled by RF or not
L63[08:27:16]
<Forecaster> they don't
L64[08:27:18]
<Forecaster> never have
L65[08:28:19]
<Hanakocz> so it is okay when they are
filled full with RF?
L66[08:28:37]
<Hanakocz> all normal other engines
explode :3
L67[08:28:49]
<Forecaster> no they don't
L68[08:29:05]
<Forecaster> buildcraft engines used
to explode, but they haven't since 1.6 or something
L69[08:29:26]
<Hanakocz> they do, you only need to
disable noob-nerf in config ?
L70[08:29:33]
<Forecaster> railcraft engines will
shut off and will need resetting with a crowbar if they're
allowed to overheat
L71[08:29:53]
<Forecaster> but that only happens if
there's nothing using power
L72[08:29:54]
<Hanakocz> well, but they overheat
kinda...by just normal run, it seems
L73[08:30:13]
<Hanakocz> at least the RF builds up
still
L74[08:30:21]
<Forecaster> overheating would be the
bar filling up completely
L75[08:30:26]
<Hanakocz> ya
L76[08:30:26]
<Forecaster> otherwise it's just
normal heating
L77[08:31:14]
<Hanakocz> ok, lets see. I power just
normal BC refinerey that is not going even half speed, but engine
goes overtime into really red
L78[08:31:30]
<Hanakocz> will now let him run
without distract
L79[08:31:44]
<Forecaster> that's because the
output speed is relative to the heat level
L80[08:32:00]
<Forecaster> and it balances out
somewhere in the red
L81[08:32:27]
<Hanakocz> for my personal feeling way
high in red ?
L82[08:32:58]
<Forecaster> you'll get used to
it I'm sure
L83[08:34:32]
<Hanakocz> well, everything redder
than dark yellow is kinda bad in BC and also GT, so alarms in my
head start to ring ?
L84[08:37:40]
<Hanakocz> that engine beats faster
than heart on rendez-vous with new girl ?
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L87[08:54:14]
<Joshwoo70> @Hanakocz lol
L88[08:54:36]
<Joshwoo70> *if you like abing secret
little rendezvouse*
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L90[09:17:24]
<Joshwoo70> ffa
L91[09:17:34]
<Joshwoo70> can peopls TYPE
PROPERLY!?
L92[09:17:46]
<Joshwoo70> ffa
L93[09:17:52]
<Joshwoo70> seriously
L94[09:18:01]
<Joshwoo70> CAN PEOPLE TYPE
PROPERLY
L95[09:18:18]
<Joshwoo70> and RTFL (read the freakin
logs)!?
L97[09:18:36]
<Joshwoo70> and you pasted THE ENTIRE
log into github
L98[09:18:40]
<Joshwoo70> genius
L99[09:18:46]
<Joshwoo70> anyways i am out
L100[09:26:11]
<Joshwoo70> EDIT : removed link to
github and removed a bit of rant.
L101[09:26:28]
<Joshwoo70> and someone pasted THE
ENTIRE log into github
L102[09:32:35]
<Hanakocz> I once made a video where
Google translator read loud whole server log
L103[09:33:01]
<Hanakocz> only from
"vanilla" server, but was fun, still
L104[09:39:47]
<Joshwoo70> do you havd a link to
it?
L105[09:40:27]
<Joshwoo70> @Hanakocz
L106[09:50:29]
<Cream
Tea> Ever used Forestry's engines?
L107[09:50:32]
<Cream
Tea> They can be handy
L108[09:50:36]
<Cream
Tea> Like the Clockwork Engine.
L109[09:51:57]
<Joshwoo70> yeah they are
L110[09:52:02]
<Joshwoo70> CT lpokie
L112[09:52:13]
<Joshwoo70> CT lookie
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L116[10:31:56]
<Hanakocz> Joshwoo link for what? that
video of MC server console?
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L121[11:11:03] <Abculatter_2> Hm... Should
I make a github issue for that spawner station idea I put here a
few days ago?
L122[11:16:18] <Forecaster> spawner
station?
L123[11:16:36] <Forecaster> if it's a
feature request then yes
L124[11:19:12] <Abculatter_2> k, I'll
just put it up there then
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L126[11:26:25] <Abculatter_2> Words have
been vomitted
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L130[11:44:50] <Abculatter_2> Also, I
noticed that you guys are trying to improve the ore veins, maybe
another potential addition could be dynamite? From what I
understand, mining out these veins requires clearing out large
quantities of stone, which could be made much more interesting by
the addition of a more practical mining explosive. I actually have
a mod made by a friend of mine that does this in a way you might
find interesting, and you can
L131[11:44:50] <Abculatter_2> also feel
free to use the textures he and I made for it as well.
L132[11:45:21] <Forecaster> ic2 already
adds dynamite :P
L133[11:45:46] <Abculatter_2> Not everyone
plays with IC2
L134[11:45:55] <Forecaster>
blasphemy
L135[11:47:12] <CovertJaguar> "and
you can" what?
L136[11:47:40] ***
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L137[11:48:02] <Abculatter_2> The message
got cut
L138[11:48:13] <Abculatter_2> Didn't
it send two messages for you?
L139[11:48:19] ***
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L140[11:48:25] <Abculatter_2> "also
feel free to use the textures he and I made for it as well."
is what came after
L141[11:48:40] <CovertJaguar> oh, I got
that, but it didn't flow in my mind
L142[11:48:58] <Abculatter_2> Heh, yeah it
does tend to cut at awkward places...
L143[11:49:28] <CovertJaguar> one of the
possible products of the chemlab is nitroglycerine, we already have
the raw inputs necessary
L144[11:49:51] <Abculatter_2>
chemlab?
L145[11:50:09] <Forecaster> for diesel
production
L146[11:50:14] <Abculatter_2> Oh, I
see
L147[11:50:19] <CovertJaguar> the
psuedo-mythical fluid crafting machine
L148[11:50:38] <Abculatter_2> What in
minecraft isn't pseudo-mythical? :P
L149[11:50:46] <Forecaster> rocks
L150[11:50:54] <Abculatter_2> Rocks that
float
L151[11:52:11] <Abculatter_2> But anyway,
I can send some github links to what I assume are the relevant java
classes if you want.
L152[11:52:49] <CovertJaguar> make another
issue =P
L153[11:52:59] <Abculatter_2> Mkay
L154[11:53:36]
<Hanakocz> why explosives when you
have tunnel bore
L155[11:54:07] <CovertJaguar> tunnel bore
isn't a miner
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L157[12:05:18] <Abculatter_2> More word
vomit!
L158[12:24:11] <Abculatter_2>
"Don't blink when placed" is not a very comforting
commit to see...
L159[12:25:49] <CovertJaguar> eh, the
locking track was just displaying the active texture for a second
when placed due to how the state was initialized
L160[12:27:19] <Abculatter_2> I figured it
was something like that, but still, my first thought was 'oh
god please don't be an angel statue'
L161[12:30:55] <CovertJaguar> lol
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L168[13:04:48]
<CovertJaguar> most awesome villager
ever!
L170[13:04:55]
<Forecaster> hah
L171[13:06:56]
<Mimiru> Dude.. I'd love to have
one of those
L172[13:08:48]
<CovertJaguar> sadly, it is just a
world gen test world with ore blocks spawning in the sky
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L175[13:12:41]
<Forecaster> woop, updated
@MrConductor
L176[13:12:55]
<Forecaster> it now supports relaying
discord nicknames
L177[13:13:02]
<Forecaster> and strips irc colors and
stuff
L178[13:15:36] <Mimiru> \o/
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L187[15:41:59] <CovertJaguar> ofc my
internet would fail just as I tried to upload beta-3
L188[15:42:23] <Vexatos> neptunepunk, yea
and he mentioned every Railcraft addon that is not Computronics
:>
L189[15:42:39] <Vexatos> Talk about equal
advertisement
L190[15:43:35] <CovertJaguar> -.-
L191[15:44:17] ⇦
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L192[15:44:32] <Vexatos> BIASED
L193[15:44:45] ⇦
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L201[15:53:46] <neptunepunk> Vexatos:
BASED
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L204[15:55:59] <Kane_Hart> Seen this
happen to CJ's villagers and 1 other.
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L208[15:56:57] <Kane_Hart> woot I took CJ
out :P
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L210[16:03:54] <CovertJaguar> naw, my net
has been flaky all week, provider said something about
"frequency issues at the access point" and that
"maintance is scheduled"
L211[16:04:19] <neptunepunk> Standard BOFH
excuses.
L212[16:04:28] <CovertJaguar> the result
being that anything that raises the noise level (wind/rain/fog)
tends to cause the service to drop out
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L218[17:07:21] <TyRao> Forecaster, are you
on?
L219[17:09:18] ⇦
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L221[17:09:41] <TyRao> I need help with
advanced sidings
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L229[17:38:30] <neptunepunk> ....pumpkin
carts are available for crafting....
L230[17:38:43] <Vexatos> I wonder
why
L231[17:39:34] <neptunepunk> because it is
WEENSEASON
L232[17:39:55] <neptunepunk>
...smoothstone firestone ore?
L233[17:41:11] <neptunepunk> The carpenter
recipe just uses a little bit less water.
L234[17:41:25] <neptunepunk> erm, for
concrete rail ties
L235[17:41:38] <neptunepunk> CovertJaguar:
Bug report: they're concrete rail ties, not stone rail
ties.
L236[17:42:12] <Vexatos> Forecaster, oh my
how awesome would an underbrick+carminite building be
L237[17:42:14] <Vexatos> with carminite
doors
L238[17:42:18] <Vexatos> carminite
pillars
L239[17:42:19] <Vexatos> D:
L240[17:42:59] <neptunepunk> Nonono,
it's all about the hardwood cap thingies
L241[17:43:05] <Vexatos> well stone ties
are concrete
L242[17:43:10] <Vexatos> they're
virtually set in stone
L243[17:43:11] <Vexatos> :^)
L244[17:51:44] <Vexatos> Forecaster, I
never realized that the term "Helmet Crab" was a pun
,_,
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L247[18:42:59] <CovertJaguar> wait smooth
stone firestone? oops
L248[18:43:55] <Kane_Hart> was afk but
that sucks about the Internet CJ.
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L250[18:49:24] <CovertJaguar> oh right, I
forgot to check if there was more that needed to be done for
retrogen support than just implement IWorldGenerator
L251[18:50:02] <Kane_Hart> I need to spend
my week tracking down what mod that might cause some my mobs
textures to go blury or white lol
L252[18:55:13] <neptunepunk> it's
Optifine. #happytohelp.
L253[18:55:48] <Kane_Hart> THANKS SO MUCH
I was worried I never figure it out
L254[18:55:51] <Kane_Hart> cuz I
don't use shitfine
L255[18:55:53] <Kane_Hart> oh wait
L256[18:55:54] <Kane_Hart> :O
L257[18:56:46] <Kane_Hart> I should send
you my pack now as punishment and you must go through it till you
find it
L258[18:59:52] <CovertJaguar> try
railcraft first?
L259[19:00:04] <CovertJaguar> I have a
similar bug report up atm
L260[19:00:16] <CovertJaguar> but that
probably only affects minecarts
L261[19:01:58] <Kane_Hart> Yeah I will
give it a try. I actually never tried all entities but it's
for sure happening to villagers.
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L264[19:11:57] <CovertJaguar> oh, well,
its only shady merchants and red preists, those people were always
sketchy anyway
L265[19:12:28] <Kane_Hart> =P It's
sort of random at times happens even to your guys :(
L267[19:12:51] <CovertJaguar> hmm
L268[19:13:03] <CovertJaguar> only
villagers or everything?
L269[19:13:04] <Kane_Hart> and the
trackman profession is a very noble one.
L270[19:13:15] <Kane_Hart> So far I think
villagers but I should test more things.
L271[19:14:18] <CovertJaguar> villager
texture definition is quite different from how other entities are
handled
L272[19:14:45] <Kane_Hart> ahh. Well so
far I feel like it has only been them.
L273[19:15:21] <Kane_Hart> It's also
strange like if I spawn them sometimes you see their texture for
1-2 seconds then they go white.
L274[19:15:23] <CovertJaguar> does it
persist across world reloads?
L275[19:15:36] <CovertJaguar> or is it
randomized every time?
L276[19:15:44] <Kane_Hart> Needs a client
restart but it's random each time.
L277[19:15:51] <Kane_Hart> world restart I
think is the same
L278[19:16:02] <CovertJaguar> so it
affects different villagers on restart then...hmm
L279[19:16:36] <CovertJaguar> that
eliminates something specific in the entity data probably
L280[19:18:24] <CovertJaguar> oh...looks
like I forgot to create a zombie texture for the trackman
L281[19:18:37] <CovertJaguar> not that it
probably related in anyway
L282[19:18:44] <Kane_Hart> hehe
L283[19:19:09] <Kane_Hart> wow so I went
onto the world
L284[19:19:19] <Kane_Hart> all them were
fine and 3-4 seconds later boom half them went white
L285[19:19:40] <Kane_Hart> watch it be
that..
L286[19:19:41] <CovertJaguar> so...it
could be a render context issue
L287[19:20:04] <Kane_Hart> oddly the red
prist and such are fine this time around
L288[19:20:12] <Kane_Hart> ugh so
annoying
L289[19:20:16] <CovertJaguar> some
renderer is messing up the context, glEnable(TEX_2D) would do
it
L290[19:20:26] <CovertJaguar>
possibly
L291[19:20:44] <CovertJaguar> or something
is changing the textures directly
L292[19:21:38] <Kane_Hart> Yeah I went
back to the menu and in again and they were the same and instant.
So it only happens once. Im going to try to see if it logs
anything
L293[19:22:33] <CovertJaguar> are those
flowers in the background of the superflat world?
L294[19:22:43] <CovertJaguar> I'd try
removing the mod that addes the name bars too
L295[19:23:20] <CovertJaguar> also the one
in the foreground has issues with his boots texture, probably not
related, but still an issue
L296[19:23:50] <Kane_Hart> oh yeah there
is this set of them having mipmap issues or something
L297[19:24:00] <Kane_Hart> their textures
are not blurry persay but they look odd
L298[19:24:07] <CovertJaguar> turn off
mipmap?
L299[19:24:15] <Kane_Hart> its off
L300[19:24:31] <Kane_Hart> I'm even
making my modpack disable by default for anyone who uses it
lol
L301[19:25:03] <CovertJaguar> those blurry
textures are interesting yes
L302[19:25:20] <CovertJaguar> could be
back resolution on the texture maybe...seems unlikely though
L303[19:25:34] <CovertJaguar> I'd
locate the mod that adds those villagers and remove it too
L304[19:25:42] <Kane_Hart> yup
L305[19:25:48] <Kane_Hart> I saw an odd
error on one too im removing right now
L306[19:26:32] <Kane_Hart> Id post it but
the log file auto reloaded fail lol
L307[19:27:12] <CovertJaguar> well unless
someone derps hard (in which case you get miles of openGL spam),
the logs probably don't say much about this issue
L308[19:28:04] <Kane_Hart> bingo was the
odd error one
L309[19:28:11] <Kane_Hart> it had
something to do with forge registration
L310[19:28:46] <Kane_Hart> crap when I alt
f4 I think I saw a white one now I have to double check haha.
L311[19:29:01] <Kane_Hart> This would be
easy if I did not have 100+ mods.
L313[19:34:40] <Kane_Hart> I even posted I
think it was his mod :P
L314[19:34:52] <Kane_Hart> but I can
confirm it is now going to get him that error
L315[19:37:56] <CovertJaguar> oh...fancy,
if it wasn't buggy
L317[19:38:34] <CovertJaguar> oh god
L318[19:39:09] <CovertJaguar> get it away!
get it away! don't touch it with a 9 foot pole!
L319[19:39:59] <CovertJaguar> this must be
another one of the mods from someone who can make models but
doesn't have the slightest clue about code
L320[19:41:33] <Kane_Hart> haha :) thanks
for the advice ;)
L321[19:41:46] <Kane_Hart> at least that
issue is now solved.
L322[19:42:42] <Kane_Hart> I will still
give them the error maybe they will learn before lex sees their
code.
L323[19:46:37] <CovertJaguar> yeah...that
would be bad
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L328[20:26:53]
<Joshwoo70> CH found thia bug.. looks
like hitboxes again...
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