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L8[01:14:52] <bballboy2002> the glow is the "Glowing" effect, cones from spectral arrows, and unless you shot your loco with a spectral arrow for some reason, shouldnt happen
L9[01:15:00] <bballboy2002> the glow is the "Glowing" effect, comes from spectral arrows, and unless you shot your loco with a spectral arrow for some reason, shouldnt happen
L10[01:16:31] <neptunepunk> Oh dear.
L11[01:16:34] <bballboy2002> it showing through walls is also perfectly normal
L12[01:17:28] <neptunepunk> Perhaps the data watcher IDs need to be updated. An ugly, gnarly system really.
L13[01:17:42] <bballboy2002> probably
L14[01:20:56] <Cream Tea> Has the railcraft API been updated too?
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L18[01:44:35] <CovertJaguar> Uh, yes... But it's not stable yet
L19[01:48:07] <asie> 1.10.2 rails are happening
L20[01:53:09] <Joshwoo70> https://i.imgur.com/7drHiqrh.jpg
L21[01:55:19] <Joshwoo70> i will also have to wait for the switch tracks to be implemented.. cause it is boring without them! ?
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L23[02:48:01] <CovertJaguar> so...can we consider glowing locomotives just a Halloween easter egg then? everyone ok with that? ;)
L24[02:48:37] <Ommina> Wouldn't that make it a Halloween egg instead?
L25[02:48:57] <Kodos> I'm just happy to have RC in 1.10. They could be hot pink for all I care
L26[02:49:02] <CovertJaguar> Cadberry Egg?
L27[02:49:27] <CovertJaguar> Kodos you almost got glow white ghost trains
L28[02:49:46] <CovertJaguar> fixed a bug couple days ago where they only came in white
L29[02:49:54] <Kodos> lol
L30[02:49:59] <bballboy2002> lol
L31[02:50:03] <Kodos> Are you going to be bringing the emblem system to 1.10?
L32[02:50:25] <CovertJaguar> yes, eventually, but I haven't even touched that code yet
L33[02:50:31] <CovertJaguar> its still on the 1.7 codebase
L34[02:50:32] <Kodos> Fair enough
L35[02:50:34] <Kodos> Just checkin
L36[02:51:09] <CovertJaguar> for what its worth, its also tied to my sound files, so no sounds until I fix that too
L37[02:51:16] <CovertJaguar> probably 10.2.0
L38[02:54:30] <Ommina> The glowing locomotives are sure easy to spot though. A new function for the goggles!
L39[03:33:56] <bballboy2002> hmmm....
L40[03:35:01] <4000DC> Good idea.
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L43[05:07:16] <Joshwoo70> yeah
L44[05:07:27] <Joshwoo70> *train googles
L45[05:08:29] <Hanakocz> really nice to see things for 1.10.2 moving forward ? kinda sad we will need wait for other mods to have great play, again ? Also, will be possible backport to 1.8.9, 1.9.4, or we re jumping over these for good?
L46[05:09:49] <Joshwoo70> we are probably jumping for good
L47[05:09:57] <Joshwoo70> ooh
L48[05:10:07] <Joshwoo70> HOW I FREAKING MISS PROJECT RED
L49[05:10:33] <Joshwoo70> make minecraft great agakn with project red
L50[05:10:45] <Joshwoo70> *drools*
L51[05:32:51] <Forecaster> hm, emblem routing
L52[05:51:59] <Joshwoo70> aka racial discrimination
L53[05:52:10] <Joshwoo70> emblem discrimination ?
L54[05:52:16] <Joshwoo70> for what anyways?
L55[05:54:46] <Joshwoo70> https://twitter.com/Joshwoo70/status/784346030640726016?s=09
L56[05:58:39] <Elourge> Does anyone know if there is a buildcraft beta for 1.10 and if not how I can keep up with its development
L57[05:59:36] <Forecaster> irc says "1.10.x is being worked on"
L58[05:59:50] <4000DC> +
L59[06:05:26] *** Corjaantje|Offline is now known as Corjaantje
L60[06:20:22] <Xenoniuss> http://screenshot.sh/m8Zxn6QjjPUqP Rate my shed ^^
L61[06:22:06] <4000DC> That's pretty pretty.
L62[06:23:04] <4000DC> An NLD?
L63[06:23:45] <4000DC> Netherlands?
L64[06:24:00] <4000DC> NLD?
L65[06:24:33] <Xenoniuss> Yeah
L66[06:25:00] <Forecaster> nice icon
L67[06:28:24] <Lostgeek> @Xenoniuss: is that a Taurus? 0.o
L68[06:28:42] <Xenoniuss> @Lostgeek, it's a Baureihe 101
L69[06:29:36] <Lostgeek> heh
L70[06:29:43] <Lostgeek> nice
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L74[06:44:46] <Xenoniuss> Might make a taurus aswell
L75[06:53:00] *** Corjaantje is now known as Corjaantje|Offline
L76[07:03:36] <Joshwoo70> hmm finlly got a way to auto build this jar ?
L77[07:37:39] <Xenoniuss> Alright... I finished my shed, which building next...
L78[07:44:50] <Joshwoo70> now...
L79[07:44:54] <Joshwoo70> build a wall
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L81[07:45:39] <bballboy2002> then build a wall around the wall, then another wall around that one, etc. until you have 100 walls xD
L82[07:47:53] <Forecaster> I'd settle for 55.5 walls
L83[07:59:21] <Joshwoo70> um CJ
L84[07:59:32] <Joshwoo70> you might wanna revisit those track relayers.
L85[07:59:38] <Joshwoo70> it is kinda broken
L86[07:59:55] <Joshwoo70> like it does't pull items from a chest cart.
L87[08:18:47] <Forecaster> does this only affect the track relayer?
L88[08:18:54] <Forecaster> not the track layer or undercutter?
L89[08:24:15] <Joshwoo70> undercutter works fine
L90[08:25:55] <Joshwoo70> wait
L91[08:27:37] <Joshwoo70> yeah
L92[08:28:01] <Joshwoo70> patters are broekn @CovertJaguar
L93[08:28:02] <Joshwoo70> https://cdn.discordapp.com/attachments/225184360049934336/233943598310227968/2016-10-07_21.27.56.png
L94[08:28:09] <Joshwoo70> patterns are broekn @CovertJaguar
L95[08:28:09] <Joshwoo70> https://cdn.discordapp.com/attachments/225184360049934336/233943598310227968/2016-10-07_21.27.56.png
L96[08:28:57] <Joshwoo70> poor cow ?
L97[08:29:14] <bballboy2002> k then
L98[08:29:18] <Forecaster> does it work if you don't specify the target blocks?
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L101[08:33:23] <Joshwoo70> nope
L102[08:33:38] <Forecaster> make a ticket :P
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L107[10:16:00] <Joshwoo70> eurgh... i am sleepy
L108[10:16:21] <4000DC> #trans-siberia Oh, i'm living in Siberia.
L109[10:16:39] <4000DC> It snowed today.
L110[10:16:41] <Joshwoo70> forecaster.. could you just tell CJ to check the track relayers and undercutters and all the carts thanks ?
L111[10:16:52] <Joshwoo70> trans siberia orchestra?
L112[10:17:09] <4000DC> Lolno, a region.
L113[10:17:35] <Joshwoo70> wizards in winter
L114[10:17:38] <Joshwoo70> ??
L115[10:17:52] <4000DC> ?
L116[10:18:32] <Forecaster> why can't you tell him yourself? :P
L117[10:19:18] <Joshwoo70> @4000DC check #trans channel
L118[10:19:33] <Joshwoo70> @Forecaster dude it is 11:20pm where i live here
L119[10:19:44] <Joshwoo70> i am on my phone not on my computer
L120[10:19:56] <Forecaster> just highlight him with a message?
L121[10:20:19] <4000DC> I meant the renaming from something like "russian trainyard" to this. So it remembered me about my homeland.
L122[10:20:34] <Forecaster> reminded
L123[10:21:00] <4000DC> I meant the renaming from something like "russian trainyard" to this. So it reminded me about my homeland.
L124[10:21:04] <4000DC> Thanks.
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L130[12:22:02] <bballboy2002> ill tag @CovertJaguar for you @Joshwoo70 (just did it now lol)
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L134[12:41:21] <CovertJaguar> its actually a nod at the trans-siberian railway, but that was too long to use for a name
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L140[13:27:06] <CovertJaguar> I should make it so that if you name your locomotive "Ghost Train" it will render outlines and translucent white
L141[13:27:40] <bballboy2002> o_O could be interesting
L142[13:29:22] <CovertJaguar> and on Halloween, all locomotives and carts render that way
L143[13:30:10] <CovertJaguar> I guess I'd need to make that happen in the next few days =P
L144[13:30:30] <bballboy2002> CovertJaguar vs Time
L145[13:30:45] <bballboy2002> Who will win?
L146[13:43:21] <4000DC> Time wins everything.
L147[13:43:23] <4000DC> Sadly.
L148[13:43:30] <bballboy2002> ikr
L149[13:44:08] <4000DC> As long as you addicted to the fruit of knowledge, not fruit of life.
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L155[14:20:49] <Hanakocz> Heh, will that render correctly also on other carts , e.q. fro our addon? Is it that /effect, right?
L156[14:22:36] <CovertJaguar> it appears to be setFlag(6)
L157[14:23:15] <CovertJaguar> I could probably stick it in the update tick for all minecarts or something
L158[14:23:45] <CovertJaguar> but the translucent stuff would only work for things using my renderer
L159[14:24:04] <Hanakocz> oh. But I can imagine it is based on that glowing potion effect
L160[14:24:25] <CovertJaguar> yeah, Entity.setFlag(6) makes things glow
L161[14:24:50] <Hanakocz> hm. okay then, dunno if we can use your renderer for our use, though
L162[14:25:39] <CovertJaguar> yeah, rendering translucent will probably require openGL
L163[14:26:02] <Hanakocz> let's see, how it will look when we will start to update, I still think it is better to wait till RC won't be more stable ?
L164[14:26:24] <CovertJaguar> yeah, things are mess right now
L165[14:26:59] <CovertJaguar> I need to stop tweaking the api and/or starting doing version bumps again
L166[14:27:30] <CovertJaguar> there will probably be significant changes clear through 10.3.0, but it should level off after that
L167[14:34:12] <CovertJaguar> hmm...looks like I can't use setFlag for my stuff anymore, only one free bit left =P
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L179[16:42:36] <liach> @CovertJaguar Does anchor carts work in the current version?
L180[16:42:47] <liach> @CovertJaguar Do anchor carts work in the current version?
L181[16:46:42] <CovertJaguar> well..they won't render properly, but the chunkloading code should work, but I don't even think they are enabled
L182[16:47:47] <liach> Will you separate anchor into other blocks from alpha machines?
L183[16:48:14] <liach> Anchors are in general rendered in a way similar to manipulators instead of multiblocks
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L191[17:18:37] <CovertJaguar> yes, I plan to move them to their own block
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L198[19:46:58] <Joshwoo70> morming
L199[19:58:23] <Joshwoo70> CJ : can't you create more space for setflags?
L200[19:58:34] <Joshwoo70> gamedev : http://m.quickmeme.com/img/a2/a20a0adec6f4b2d9822846381f9aa637b8429d3a0464d0a6b7d84d81accb32b5.jpg
L201[20:00:08] <CovertJaguar> heh
L202[20:00:29] <CovertJaguar> no, but I could create my own, its just a datamanager byte
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L210[21:12:47] <Joshwoo70> hm? new commits? *reminds himself to build railcraft later.*
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