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L1[00:00:53] <Abculatter_2> Just had an odd
idea, what about adding some form of station block that causes an
adjacent mob spawner to spawn mobs, or generates items based the
mob. Maybe costs emeralds to do so, so you pretty much have to set
up a villager trader?
L2[00:02:13] <CovertJaguar> probably not in
railcraft I'd say
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L4[00:04:56] <Abculatter_2> Well, as long as
there isn't a way to move the spawners in Railcraft, I feel
that it would be an interesting way to encourage the creation of
satelite bases
L5[00:05:28] <Abculatter_2> Ideally
automated with trains
L6[00:06:59] <CovertJaguar> oh...I see what
you are saying
L7[00:07:03] <CovertJaguar> hmm....not
sure
L8[00:10:39] <Abculatter_2> One thing that
I've been trying recently, and find is quite enjoyable, is to
try to make self-imposed rules so that I can only automatically get
certain resources in certain locations. For example, growing oak
and birch in forests, cacti and sugarcane in deserts, etc.
L9[00:11:27] <Abculatter_2> It really
encourages the creation of trains, and it would be nice to see more
reasons to build permanent bases in distant locations in
Railcraft
L10[00:11:55] <Abculatter_2> The Saltpeter
spawners are a great example of something that's already
there
L11[00:12:29] <CovertJaguar> yeah most of
my worldgen is like that
L12[00:13:08] <CovertJaguar> hmm....I can
disable the pig from following the carrot, but they still move
around randomly and run when hit
L13[00:16:19]
<Joshwoo70> yeah
L14[00:16:24]
<Joshwoo70> wait
L15[00:16:40]
<Joshwoo70> i think keep it in.. i
have an idea for a minigame ?
L16[00:18:35] <PitchBright> Abculatter_2:
you'd like what I've been working on then
L17[00:19:45] <Abculatter_2> ?
L18[00:19:56] <PitchBright> survival
realism stuff
L19[00:20:15] <PitchBright> like you say,
birch only growing in certain biomes...
L20[00:20:50] <PitchBright> resources found
in a realistic geographical distribution
L21[00:21:10] <PitchBright> necessitating
distant sites
L22[00:21:46] <Abculatter_2> I don't
really care about realism, I just did the above thing so I have a
reason to make a train network
L23[00:22:12] <Abculatter_2> Still, if you
have any additional info, I might be interested in what you're
doing
L24[00:22:32] <PitchBright> real life
challenges, is what necessitated the invention of railways :)
L25[00:24:09] <PitchBright> if minerals and
resources were found IRL the way they are in MC, we'd all
still be nomads
L26[00:24:51] <PitchBright> there's no
real reason to set up a base anywhere, or mine anywhere different
than where you spawn
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L28[00:29:24] <PitchBright> here's our
train network, as a result of the realism i've imposed
L30[00:29:51] <PitchBright> 4k x 4k... each
most of those sites are mining operations
L31[00:30:45] <PitchBright> the hubs are
major train stations, with cargo bays for shipping and receiving
trains moving resources/commodities to and from various sites
L32[00:31:25] <Abculatter_2> Interesting...
Would you mind sending some images of the actual stations and
hubs?
L33[00:31:38] ***
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L34[00:31:51] <PitchBright> I'll see
if I can dig something up
L35[00:32:07] <PitchBright> we're not
fancy builders though... it's more about functionality than
aesthetic
L36[00:32:40] <PitchBright> plus...
we're playing hardcore survival... so we don't really
spend time or resources on aethetic stuff
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L39[00:45:49] <Abculatter_2> That really
doens't look that bad
L40[00:46:10] <Abculatter_2> btw, how
exactly did you accomplish the world gen? And what are the
specifics?
L41[00:46:48] <PitchBright> 6 months of
pulling my hair out in front of XML files
L42[00:46:59] <Abculatter_2> Also, I
noticed on a video I found of the Stone Titans server that is seems
like there's not a lot of automation beyond the train
lines?
L43[00:47:00] <Abculatter_2> lol
L44[00:47:11] <Abculatter_2> Did you use
Custom Ore Gen?
L45[00:47:19] <PitchBright> ya COG,
it's the bomb
L46[00:47:28] <Abculatter_2> Yeah it
is
L47[00:47:57] <PitchBright> ya no real
automation aside from using a chest cart to feed a set of 27
Railcraft Creosote furnaces...
L48[00:48:31] <Abculatter_2> I assume that
you made the veins incredibly rare, but so large that even a single
one could feed a server of 50-60 something people?
L49[00:48:44] <PitchBright> and then like
you say... train lines... but the only automation in the train
lines... is the levers on the wall in each Junction, that switch a
track from going down Track 7 and forking left or right
L50[00:49:24] <PitchBright> yeah, pretty
much... like... it took us over a year to find Tin, but when we
did, we fed off that deposit for a good 6 months.
L51[00:49:32] <Abculatter_2> Huh... Well, I
suppose if you have the manpower, that would be a more interesting
way of playing
L52[00:49:40] <Abculatter_2> lol, wow
L53[00:49:57] <PitchBright> so we took a
big step from the Copper age to the Bronze age, I guess
L54[00:49:58] <Abculatter_2> What kind of
prospecting system did you implement?
L55[00:50:48] <PitchBright> We had people
whose jobs it was to Survey areas, and search for ores (and other
stuff)
L56[00:50:58] <Abculatter_2> Well yea I
know that
L57[00:51:34] <PitchBright> they'd go
out, map, notebooks, food and drinks, maybe they had a Hunter with
them to help them survive and fend off the wildlife...
L58[00:51:46] <Abculatter_2> I mean, what,
specifically, did they do to try to find ores? Just look through
caves, or dig down every once in awhile? Or were there clues that
they could find if there was something underground?
L59[00:52:57] <PitchBright> oh i see... ah
depends... over time, they get to know (if they didnt' google
it)... that gold would typically be found in mountainous regions...
and tell tale signs would be the occasional bit of gold in rivers
nearby the lode
L60[00:53:11] <PitchBright> so if they
found placer gold in the rivers... they knew they were close to a
deposit
L61[00:53:59] <Abculatter_2> How did you
manage that with COG?
L62[00:53:59] <PitchBright> but ya... no
magic tools to say "you're getting closer"
L63[00:54:12] <PitchBright> 6 months of
pulling my hair out in front of XML files XD
L64[00:55:12] <PitchBright> you get decent
with it after awhile
L65[00:55:26] <PitchBright> i was doing
things like Kimberlite pipes for diamonds
L66[00:55:37] <PitchBright> and funnels for
Sulfur
L67[00:55:49] <PitchBright> and Geodes of
Quartz
L68[00:56:41] <PitchBright> you can get
pretty creative with the use of parent and child veins/clouds in
COG
L69[00:57:09] <Abculatter_2>
Interesting...
L70[00:57:21] <Abculatter_2> Do you guys
not go to the Nether?
L71[00:58:25] <PitchBright> originally
no... then after about a year, I decided to make it possible, so we
could get into Enchanting tools... which I always kind of wanted to
view as "Honing tools" rather than
"magic"
L72[00:58:46] <PitchBright> but then I shut
the nether down again, and just did away with as much non IRL stuff
as possible
L73[00:59:48] <PitchBright> we were very
thrifty with our resources, since everything was such a challenge
to acquire
L74[01:00:41] <PitchBright> we'd
recycle the hell out of tools... people only used them to an
almost-broken state, then they'd ship them from the work site,
and they'd get delivered to the Blacksmith to be repaired, and
reused.
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L79[01:11:15]
<Cream
Tea> That looks really good, How did you make the map it looks
well done?
L80[01:11:23] <PitchBright> thanks
L81[01:11:30] <PitchBright> i did it in
Adobe Illustrator
L82[01:13:42]
<Cream
Tea> Ah thought it would be some kind of Adobe program ?
L83[01:14:13] <PitchBright> :D
L84[01:14:24] <PitchBright> I love
Photoshop too
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L87[01:27:40]
<Cream
Tea> I'm cheap.. I just have to use paint.net
L88[01:29:02]
<Cream
Tea> Anybody thought about a "Railcraft Trailer"
yet?
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L92[01:50:01]
<Joshwoo70> i am up for that
idea
L93[01:50:17]
<Joshwoo70> maybe someone could host
us a server to build the stuff
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L95[01:53:33]
<Cream
Tea> I may have somebody who is wanting to setup, like a
creative forge mod server.
L96[01:53:44]
<Cream
Tea> With the basic mods like Buildcraft etc..
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L98[01:55:54]
<Joshwoo70> we should include forestry
too
L99[01:57:11]
<Joshwoo70> however BC will probably
have to be updated to 1.10 to be included
L100[01:58:13]
<Joshwoo70> for 1.10 BC :
L103[01:59:24] <CovertJaguar> PitchBright
I'd be interested in more details about what you did with the
Ore Gen, I have some interest with implementing a similar option
directly into Railcraft
L104[02:00:34]
<Joshwoo70> eurgh cannot upload
zips...
L105[02:00:39] <CovertJaguar> I've
been thinking of adding an option to disable vanilla ore gen and
just leave you with poor ores with maybe a few clusters in the poor
ore vein of better stuff
L106[02:01:08]
<Joshwoo70> or not! first try of
Railcraft Trailer Modpack. (Does not redistribute RC)
L108[02:01:32] <CovertJaguar> but I
don't even know whever the poor ore veins are rare enough
atm
L109[02:01:36]
<Joshwoo70> if you guys have any
ideas.. ping me
L110[02:02:07] ***
Keridos is now known as Keridos|away
L111[02:02:09]
<Joshwoo70> CJ: never liked the idea
of poor veins ?
L112[02:02:30] <CovertJaguar>
reasons?
L113[02:02:45]
<Joshwoo70> just.. the idea behind
it... is kinda me for me
L114[02:03:03]
<Joshwoo70> i am strangle find with
dense ores though ?
L115[02:03:44] <CovertJaguar> you mean the
"give people reasons to keep coming back to distant
places"
L116[02:03:48]
<Joshwoo70> i am strangely find with
dense ores though enjoyable ?
L117[02:03:59] <CovertJaguar> what do you
mean by dense ores?
L118[02:04:06]
<Joshwoo70> dense ores mod
L119[02:04:14] <CovertJaguar> what does it
do?
L121[02:04:46] <CovertJaguar> yes read
that
L122[02:04:59] <CovertJaguar> but it just
sounds like adding more evenly scattered ore
L123[02:05:17]
<Joshwoo70> nope
L124[02:05:32]
<Joshwoo70> it is like in the normal
veins
L125[02:05:42] <CovertJaguar> "It
generates about 1-10 dense blocks per chunk"
L126[02:05:54]
<Joshwoo70> like eg coal veins..
usually have coal ore right?
L127[02:06:17]
<Joshwoo70> (replacing already
generated ores)
L128[02:06:48]
<Joshwoo70> aka normal vanilla ones
goes first.. then it replaces them.
L129[02:06:56] <CovertJaguar> so do you
just like the reward mechanic of finding something good?
L130[02:07:09]
<Joshwoo70> kinda... ?
L131[02:07:10]
<Joshwoo70> i dunno
L132[02:07:14]
<Joshwoo70> gotta fly
L133[02:07:16]
<Joshwoo70> later.
L134[02:07:41] <CovertJaguar> because I
can do reward clusters in the poor veins, that's not an issue
=P
L135[02:08:34] <CovertJaguar> the main
point of poor ore is to give you a reason to return to an area (you
know you will always find more ore there)
L136[02:10:02] <asie> yes, i agree,
that's a good design
L137[02:10:18] <asie> one of
minecraft's biggest flaws imho is that you can fit an entire
chunk's worth of ores in one inventory *and* you just take it
back and move on
L138[02:10:28] <asie> there's no real
concept of mines, or long-standing builds to reap the benefits of a
larger area
L139[02:10:45] <asie> which would then
give railcraft a lot more use in the survival world
L140[02:14:17] <neptunepink> GregTech has
an interesting effect; you either have to be picky about what you
grab, or your inventory fills up very quickly so you have to go
back & forth more often
L141[02:14:45] <neptunepink> Oh, Dwarf
Fortress adds 'stone rails'; you just kinda carve them in
rock.
L142[02:18:16] <CovertJaguar>
hmm....
L143[02:18:25] <CovertJaguar> that might
not be a horrible idea
L144[02:18:47] <CovertJaguar> they would
be slow ofc, but very cheap
L145[02:18:52] <CovertJaguar> good for
mining
L146[02:18:57] <Kodos> Uhh is left
clicking with a hoe for a massive harvest aoe new to vanilla in
1.10 or is a mod adding it
L147[02:19:05] <asie> isn't it a
better idea to just use wooden rails
L148[02:19:11] <asie> you can automate
their production much more easily
L149[02:19:26] <asie> Kodos: i'm
pretty sure it's a mod
L150[02:19:27] <neptunepink> I wish wooden
rails didn't take iron tho
L152[02:19:34] <neptunepink> That is
certainly not vanilla.
L153[02:19:39] <asie> neptunepink: they
do? I'd probably change that myself
L154[02:19:51] <neptunepink> Yeah
L155[02:20:08] <CovertJaguar> they have
been renamed to Strap-Iron Rail to reflect histroy better
L156[02:20:40] <asie> i might do something
with rail balance in my own project...
L157[02:22:08] <neptunepink> Hmm. What if
they had a chance to break...
L158[02:22:23] <Kodos> "Chance to
violently toss your minecart into the air"
L159[02:22:37] <neptunepink> And maybe
rather than derailing they just become impassable because derailing
is kind of difficult to deal with?
L160[02:22:38] <CovertJaguar> Kodos that
is Abandoned Track ;)
L161[02:22:43] <Kodos> \o/
L162[02:22:48] <neptunepink> !???
L163[02:22:49] <Kodos> Also, who maintains
charset now
L164[02:22:54] <Kodos> asie
L165[02:23:05] <neptunepink> Vazkii
L167[02:23:12] <Kodos> I need to go ask
why there isn't a timer :x
L168[02:23:16] <neptunepink> In theory
anyways
L169[02:23:23] <asie> because i was lazy
and never bothered to add in the animation
L170[02:23:26] <asie> and GUI
L171[02:23:32] <asie> however, Kodos, keep
in mind charsetwires are worst wires
L172[02:23:44] <Kodos> Indeed
L173[02:23:47] <asie> good
L174[02:23:48] <Kodos> However I'm
playing Proton
L175[02:24:11] <Kodos> Working on a
sawmill build using a buddy piston
L176[02:24:20] <CovertJaguar> you get 32
Strap-Iron tracks for a piece of Iron
L177[02:24:38] <neptunepink> Oh. Maybe
that's not so bad.
L178[02:25:35] <CovertJaguar> you get ~5
Iron Tracks when using Steel for each Iron
L179[02:25:43] <neptunepink> Kodos:
Sawmill?
L180[02:25:51] <Kodos> Better With
Mods
L181[02:26:03] <neptunepink> Right, that
proton.
L182[02:26:29] <neptunepink> And for
boosters at least it's like 1-for-1. Maybe 2-for-1 for
iron
L183[02:26:43] <neptunepink> 16 for
6?
L184[02:29:56] <CovertJaguar> uh...track
kits are not really balanced yet
L185[02:30:00] <CovertJaguar> I'm not
really sure
L186[02:30:21] <neptunepink> I've
been stuck on the old drive build; haven't gotten the git to
compile due to some arcanity
L187[02:30:51] <CovertJaguar> I thought
that was on alpha-23
L188[02:31:13] <CovertJaguar> yes, it
should be
L189[02:31:57] <neptunepink> Oh. Well also
I've only been playing in survival and didn't think any
of that stuff was craftable.
L190[02:32:29] <CovertJaguar> it should
be, though I admit I'm don't see the track part recipes
in JEI
L191[02:33:51] <CovertJaguar> oh....they
conflict with nugget recipes, derp
L192[02:40:10] <neptunepink> ....what the
heck is this weird try syntax...
L193[02:42:40] <neptunepink>
"*various stuff* stuff does not throw IOException"
L194[02:44:50] <neptunepink> Guess my MC
decomp is somehow mysteriously broken.
L195[02:45:02] <neptunepink> But it's
easy to 'fix'
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L197[02:45:20] <CovertJaguar> you trying
to compile rc?
L198[02:45:22]
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L199[02:45:24] <neptunepink> Yeah
L200[02:45:56] <neptunepink> I'll
have moar specifics when gradle stops hogging my terminal
L201[02:46:17] <CovertJaguar> clone, init
submodules, setupworkspaces, release
L202[02:46:47] <CovertJaguar> I think
those are the only four commands needed
L203[02:48:16] <neptunepink> It does not
like that DataManagerPlugin.DataSerializer.read throws
IOException
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L205[02:48:28] <neptunepink> But whatever
it's compiling or something probably.
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L207[02:49:12] <CovertJaguar> usually it
complains about the use of internal sun apis there
L208[02:49:27] <CovertJaguar> in
DataManagerPlugin
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L210[02:50:12] <neptunepink> It is good to
have so few warnings!
L211[02:51:43] <neptunepink> I may fall
asleep before gradle finishes its sausage making
L212[03:00:23] <CovertJaguar> I think that
is the last of a major recipe issues
L213[03:01:04] *
CovertJaguar whispers "public beta tomorrow"
L214[03:01:35] <MoxieGrrl> OMG!!!!
L215[03:01:52] <neptunepink> \o/
L217[03:06:33] <MoxieGrrl> STILL
EXCITED.
L218[03:06:56] <neptunepink> TRAINS
TRAINSTRAINSTRAINSTRAINSTRAAAAAIIIINS
L219[03:07:03] <MoxieGrrl> That could also
be because I shouldn't be awake right now and I'm too
tired to know better.
L220[03:11:49] <zero-ghost> MoxieGrrl: you
know traincraft was just updated to 1.7.10 like last week
right?
L221[03:14:13] <MoxieGrrl> I...don't
play 1.7.10 anymore. I barely play Minecraft right now. I'm
actually waiting for Railcraft because I like it. :P
L222[03:15:52] <zero-ghost> traincraft and
railcraft working like a dream in 1.7.10
L223[03:16:07] <zero-ghost> no reason not
to play it until things get updated
L224[03:17:33] <MoxieGrrl> I test things.
I've basically played all there is to play of 1.7.10. :P
L225[03:18:19] <neptunepink> >:) launch
tracks for everything
L226[03:18:25] <zero-ghost> im thinking of
putting a bitcoin bounty up for someone to make a thaumcraft addon
for traincraft
L227[03:18:43] <zero-ghost> i want to see
magic train cars, and cars with thaumcraft blocks on them
L228[03:19:17] <neptunepink> CovertJaguar:
You didn't do the 'metadata=hash-of-NBT' thing so
looking up recipes doesn't work well
L229[03:19:28] <neptunepink> But prolly
there's a nicer way I dunno
L230[03:20:08] <neptunepink> hmm, how2make
track parts...
L231[03:20:42] <neptunepink> Also
shapeless...
L232[03:21:09] <CovertJaguar> which
recipes?
L233[03:21:12] <neptunepink> It feels
weird to me that the kit recipes are shapeless. But really it makes
sense anyways.
L234[03:21:21] <neptunepink> Since
it's a kit
L235[03:22:14] <CovertJaguar> which
recipes need hashes?
L236[03:22:30] <CovertJaguar> the
tracks?
L237[03:22:39] <neptunepink> The kit +
track recipes
L238[03:23:20] <CovertJaguar> so
ItemTrackOutfitted
L239[03:23:26] <neptunepink> well,
doesn't have to be hash but just some sensible & hopefully
future-proof unique-item-metadata thing
L240[03:23:42] <neptunepink> Also why is
it called metadata it isn't metadata it's data.
L241[03:23:57] <neptunepink> block
metadata would be like
L242[03:24:01] <neptunepink> who placed
it
L243[03:24:07] <neptunepink> Not
'what color the wool is'
L244[03:26:51] <CovertJaguar> now its my
gradle that doesn't want to build
L245[03:26:55] <CovertJaguar> it just sits
there
L246[03:32:30] <neptunepink>
item.railcraft.tool.stone.carver.name.unlocalized.bugreport
L247[03:32:44] <neptunepink> And the
charge trap as well
L248[03:32:51] <CovertJaguar> heh
L249[03:33:12] <neptunepink> Firestones
seem to have recipes twice
L250[03:33:26] ⇦
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L251[03:34:08]
<Joshwoo70> Cj could build it for you
?
L252[03:34:10] <CovertJaguar> firestones
do everything twice I think, just because
L253[03:34:51]
<Joshwoo70> *why not*
L254[03:35:42] <CovertJaguar> neptunepink
are you using JEI?
L255[03:35:46] <neptunepink> Yes.
L256[03:36:28]
<Joshwoo70> um... *whispers to CJ for
a easter egg triggering when creative locomotive is renamed to
pentium*
L257[03:44:56] <neptunepink> CovertJaguar:
There's no junction tracks!
L258[03:47:23] <CovertJaguar> yes, I know
they'll come with the switches
L259[03:48:06] <CovertJaguar> havent
decided whether to make them their own block or combine with
switches
L260[03:50:12] <neptunepink> That sounds
like a cool idea.
L261[03:50:41] <CovertJaguar> er...well
the end user won't see much difference from 1.7
L262[03:50:57] <CovertJaguar> its mostly
just an implementation detail
L263[03:51:17] <CovertJaguar> why does the
firestone list 4999?
L264[03:51:38] <neptunepink> CovertJaguar:
Abandoned track unsupportedness is less strict on placement than
block update
L265[03:52:35] <CovertJaguar> how
so?
L266[03:53:13] <CovertJaguar> oh derp...I
should probably set the meta not stack size when producing charges
ones
L267[03:53:47]
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Gulps, huh? Alright... Welp, see ya later)
L269[03:57:10] <neptunepink> CovertJaguar:
There's an annoying vanilla bug you'll have to deal with,
minecart names, try breaking/placing a cart a few times in survival
and you'll see.
L270[03:58:27] <CovertJaguar> this happens
in vanilla too?
L271[03:58:51] <neptunepink> RC makes it
worse.
L272[04:00:25] <CovertJaguar> hmm
L273[04:00:36] <CovertJaguar> it adds an
nbt tag, name I assume
L274[04:01:54] <neptunepink> Yeah
L275[04:02:13] <neptunepink> Hopper &
cart separate when hoppercart is broken
L276[04:02:35] <CovertJaguar> yeah, I
haven't completely overriden that one I think
L277[04:05:55] <CovertJaguar> ok, the name
thing only affects the vanilla carts, not mine, which means I just
need to copy the kill/drop code from my carts into the vanilla
ones
L278[04:06:21] <CovertJaguar> but
I'll worry about that tomorrow
L279[04:06:25] <CovertJaguar> sleep time
now
L280[04:09:54] <neptunepink> the forestry
centrifuge GUI changed
L281[04:09:56] *
neptunepink freaks out
L282[04:10:29]
<Xenoniuss> Test
L283[04:10:53]
<Xenoniuss> What's that Mister
conductor thingy?
L284[04:11:10]
<Forecaster> IRC relay
L285[04:11:25]
<Forecaster> also hello
L286[04:14:11] <neptunepink> pft, more
like discord relay
L287[04:14:16] <neptunepink> relaying
discord in from the discord dimension
L288[04:15:53]
<Forecaster> I gave it a better icon
:>
L289[04:16:41] <asie> neptunepink: sowing
discord*
L290[04:17:12] <MrConductor> * Forecaster
uses bonemeal on discord
L291[04:18:14]
<asie>
what have you done
L292[04:18:38]
<Joshwoo70> *crops bloom frlm the
railcraft discord soil*
L293[04:18:55]
<Joshwoo70> dammit forcaster! noew we
have tall grass everywhere
L294[04:19:10]
<Joshwoo70> *crops bloom from the
railcraft discord soil*
L295[04:19:15]
<Joshwoo70> dammit forcaster! now we
have tall grass everywhere
L296[04:19:38]
<Forecaster> gasp, it's an asie
on discord!
L297[04:21:10]
<Forecaster> ohno we scared them
away
L298[04:26:52]
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L301[04:55:21]
<Joshwoo70> guys
L302[04:55:36]
<Joshwoo70> want a amplified world for
the trailer?
L303[05:04:33] ⇦
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L317[07:00:41]
<Forecaster> Trailer?
L318[07:07:14] ⇦
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L322[07:28:31]
<Joshwoo70> yeah
L323[07:28:42]
<Joshwoo70> wait.. no signals in RC
now?
L324[07:30:14]
<Joshwoo70> @Forecaster
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L327[07:53:43]
<Joshwoo70> legit? maybe...
L329[07:54:14]
<4000DC> How it's done?
L330[07:55:05]
<Joshwoo70> chisel bits
L331[07:55:36]
<4000DC> Wait a bit...
L332[07:55:45]
<4000DC> How irony...
L333[07:56:22]
<4000DC> God damn it, these R made
from IRON blocks, double irony.
L334[07:56:30]
<4000DC> God damn it, this R made from
IRON blocks, double irony.
L335[07:56:37]
<Joshwoo70> nope
L336[07:56:38]
<Joshwoo70> steel
L337[07:56:55]
<Joshwoo70> burned
L338[07:56:55]
<4000DC> Well, no such matter i
think.
L339[07:57:09]
<4000DC> In the visual aspect.
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L342[08:08:40]
<4000DC> Wait, this one is too
big,,,
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L344[08:40:35]
<4000DC> Guys, can an elevator track
direct trains down?
L345[08:42:13]
<4000DC> Oh, it does when it
off.
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L366[10:24:53]
<Cream
Tea> That @Xenoniuss is a spy!
L367[10:25:01]
<Cream
Tea> Spy creepin' around here...
L368[10:26:42]
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L369[10:27:15]
<Forecaster> @Joshwoo70 ?
L370[10:34:19]
<Xenoniuss> @Cream Tea Ssshhhhhh
L371[10:34:23]
<Xenoniuss> Don't tell em
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L378[10:48:26]
<4000DC> Good old TF2.
L379[10:58:58]
<bballboy2002> w0t?
L380[10:59:22]
<bballboy2002> @Cream Tea
L381[10:59:56]
<Cream
Tea> Nothing,...
L383[11:02:45]
<4000DC> It happens when some blocks
is disabled.
L384[11:10:06]
<Prototik> Enable these blocks back
>_<
L385[11:13:16]
<4000DC> But i don't want
them.
L386[11:14:56]
<4000DC> And why should i have them
enabled at all? There's a reason for these settigns
exists.
L387[11:15:14]
<Forecaster> to avoid crashing
L388[11:15:15]
<Forecaster> :P
L389[11:15:20]
<4000DC> ~_~
L390[11:16:10]
<4000DC> ?
L391[11:16:58]
<Prototik> @4000DC otherwise you could
apply patch to RC's code
L392[11:17:29]
<4000DC> Well, OFC, that is not a big
deal.
L393[11:17:30]
<Forecaster> well it's not going
to get fixed immidiately, even if you report it, so the immidate
fix is to not disable it
L394[11:17:50]
<4000DC> There's only about 30-40
blocks.
L395[11:17:58]
<4000DC> But still.
L396[11:18:46]
<Hanakocz> @4000DC remove recipe or
that block via minetweaker ?
L397[11:19:07]
<Hanakocz> @4000DC remove recipe for
that block via minetweaker ?
L398[11:19:35]
<4000DC> Would that work?
L399[11:19:37]
<Prototik> @4000DC скажи используемую
версию - дам фикс.
L400[11:19:49]
<4000DC> Последняя.
L401[11:19:54]
<Hanakocz> then you won't be able
to get the block in survival
L402[11:20:32]
<Hanakocz> (if it is not a part of
dungeon loot - but you can exclude it via minetweaker from that,
too)
L403[11:20:58]
<4000DC> Yep. But aren't
minetweaker scripts loading much later than the default ones?
L404[11:21:45]
<Hanakocz> I don't know later
than what, but mineweaker just can override all the recipes - at
least for normal crafting
L405[11:22:26]
<Hanakocz> for crafting via blast
furnace etc it has some addon, but most things are doable.
L406[11:22:45]
<Forecaster> what is your goal
exaclty?
L407[11:22:52]
<Forecaster> what do you want to
disable and why?
L408[11:23:03]
<Hanakocz> You also can hide items
from NEI, so players will think it is just disabled
L409[11:23:10]
<4000DC> Dude, i know about that. The
thing is that it crashes when the game loading.
L410[11:23:31]
<4000DC> My goal is to disable
"magic-like" blocks.
L411[11:23:45]
<4000DC> Frost and blood ones.
L412[11:24:07]
<Hanakocz> I thing best aproach would
be to disable whole magic modul
L413[11:24:12]
<Forecaster> uh
L414[11:24:20]
<Forecaster> you mean the purely
decorative blocks?
L415[11:24:21]
<Forecaster> why?
L416[11:25:43]
<4000DC> Because frost bricks
can't exists as a stable matter.
L417[11:25:54]
<Forecaster> ...
L418[11:25:56]
<Forecaster> just ignore them?
L419[11:26:07]
<Forecaster> or use minetweaker to
remove the recipes
L420[11:26:18]
<4000DC> Lemme try.
L421[11:26:30]
<Forecaster> seems excessive to me but
whatever
L422[11:26:38]
<Hanakocz> keep them enabled and just
remove ways how to get them in survival ?
L423[11:26:53]
<Forecaster> that's what
minetweaker does
L424[11:27:13]
<4000DC> Okay, there is 2 ways
actually.
L425[11:27:30]
<4000DC> Okay, there is 3 ways
actually.
L426[11:27:38]
<4000DC> The first one is just
removing something via config.
L427[11:28:25]
<4000DC> Also there is a bad way with
editing source code.
L428[11:29:07]
<4000DC> The second one is hiding it
from NEI, disabling the craft and the usage, etc.
L429[11:29:37]
<Forecaster> hiding from NEI does not
disable crafting
L430[11:29:54]
<4000DC> IKR?
L431[11:30:02]
<4000DC> I meant both.
L432[11:30:05]
<Forecaster> ah
L433[11:30:12]
<4000DC> Sorry.
L434[11:30:41]
<4000DC> Still pretty hard to speak
english for me.
L435[11:31:07]
<4000DC> And the third one is,
let's say, moving-original-sense-away.
L436[11:31:34]
<Forecaster> just use minetweaker +
nei hiding
L437[11:32:09]
<4000DC> Like, i don't want magic
frost bricks. I'm removing it to "blue bricks",
override their craft with blue dye, all that stuff.
L438[11:32:20]
<Forecaster> I don't care
L439[11:32:30]
<4000DC> About what?
L440[11:33:12]
<4000DC> I'm just sharing my
minds with you.
L441[11:35:52]
<4000DC> With everyone,
actually.
L442[11:36:20]
<4000DC> Yep, it crashes.
L443[11:36:53]
<4000DC> Then the 2nd one will be the
only useful.
L444[11:37:13]
<Forecaster> I have no idea what
you're doing
L445[11:37:28]
<4000DC> I'm doing shit as
always...
L446[11:37:39]
<Forecaster> that's not
helpful
L447[11:38:08]
<4000DC> I've made this
script:
L448[11:38:08]
<4000DC>
recipes.remove(<railcraft:*>);
L449[11:38:18]
<Forecaster> ...
L450[11:38:25]
<Forecaster> why would you remove all
recipes
L451[11:38:36]
<Forecaster> and did you re-enable the
blocks in the config?
L452[11:38:39]
<4000DC> To test is this works or
not.
L453[11:38:47]
<4000DC> if*
L454[11:39:42]
<Prototik> @4000DC try it
L456[11:39:58]
<4000DC> I probably misunderstood
Hanakocz.
L457[11:40:44]
<4000DC> I'm fucking
stupid.
L458[11:40:52]
<4000DC> Yes, i did.
L459[11:41:05]
<4000DC> Lemme go sleep.
L460[11:41:13]
<Forecaster> um, okay
L461[11:44:36]
<4000DC> ?
L462[11:57:27] ⇦
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L474[12:59:42]
<Xenoniuss> Are most modders Russian
or something...
L475[13:00:01]
<Xenoniuss> Since here there seems to
lot of russian stuff aswell as with RoW
L476[13:00:12]
<Xenoniuss> We Germans/Dutch/French
are the minority : (
L477[13:00:31]
<Cream
Tea> I'm English.
L478[13:01:02]
<Cream
Tea> And you thought you were the minority?
L479[13:01:07]
<Cream
Tea> ?
L480[13:01:15]
<4000DC> Your nickname is about tea,
that's kinda obliviosly...
L481[13:01:22]
<Cream
Tea> obvious*
L482[13:01:28]
<4000DC> Yep, thanks.
L483[13:01:40]
<Cream
Tea> And yes, it should be ?
L484[13:07:20]
<4000DC> Probably.
L485[13:08:05]
<Forecaster> I'm not russian
:P
L486[13:08:33]
<4000DC> Not most, but maybe 5% at
least.
L487[13:08:47]
<4000DC> I am russian :З
L488[13:09:03]
<4000DC> Putin Vodka Balalaika.
L489[13:09:22]
<4000DC> Putin Vodka Balalayka.
L490[13:12:38]
<4000DC> Your nickname is about tea,
that's kinda oblious...
L491[13:12:45]
<4000DC> Yep, thanks. Fixed.
L492[13:13:23]
<Forecaster> now it says
"oblious" instead of "obvious" :P
L493[13:15:31]
<4000DC> Your nickname is about tea,
that's kinda obvious...
L494[13:15:44]
<4000DC> FML ?
L495[13:18:55]
<4000DC> Forge Mod Loader.
L496[13:53:41]
⇨ Joins: Snapples
(uid167569@2604:8300:100:200b:6667:1:2:8e91)
L497[13:55:55] <PitchBright> I agree with
you asie about vanilla ore gen... and it being one of the biggest
flaws of the game
L498[13:56:33]
<CovertJaguar> @4000DC should be fixed
in 1.10
L499[13:56:50] <PitchBright> it was
probably the first thing I noticed when i started playing. I think
I wasn't playing the game more than 2 weeks, before I started
trying to find a way to change ore gen.
L500[13:57:40] <PitchBright> there's
no reason whatsoever to setup a base, because you'll clean a
chunk out, and then move on...
L501[13:58:30] ***
manmaed is now known as manmaed|AFK
L502[13:58:41] <PitchBright> conversely,
there's no real reason whatsoever, to setup a remote
operation, if you do decide to setup a base (because you enjoy
building a home/base/etc)... because you clean the chunks out
quickly
L503[13:59:35] <PitchBright> the trickle
down of that, is that, there's no point in setting up a rail
network, because you'll constantly need to change it. Spend
more time changing your rails, than you would digging the stuff up
that you're setting your rails up to get to...
L504[14:00:04] <PitchBright> and THEN...
the the fact that you can carry it all back in your inventory, and
really don't need rails in the first place... really makes
rail irrelevant
L505[14:00:50] <PitchBright> the way I
solved that was to make deposits rare, far apart, biome-specific,
and very large.... as well as...
L506[14:00:59] <PitchBright> eliminated
player inventories...
L507[14:03:20] <PitchBright> plus a few
other little mechanics... so we can't just shred a chunk and
pillage ores with ease. Namely, removing mojang stone, and
replacing it with real-world geology... where various stone types
have different hardnesses and pickspeeds.
L508[14:05:55] <PitchBright> CJ, i'm
readin' back... see that you pinged me about it
L509[14:09:01] <PitchBright> not sure what
to suggest really... because it kinda sounds like you want to give
RC a bigger role in OreGen... and I totally get the rationale
behind why you would...
L510[14:09:57] <PitchBright> but I would
have to think that anybody that feels the way I, or asie, or others
in the same boat, feel... probably employed the use of Ore Gen mods
to tackle that stuff
L511[14:09:59] ⇦
Quits: SatanicSanta
(~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net) (Quit: KVIrc 4.3.1
Aria http://www.kvirc.net/)
L512[14:10:57] <PitchBright> I've
always disabled all world gen stuff, that other mods do... with the
exception of the world gen / ore gen mods that I trust all my gen
to
L513[14:11:49] <PitchBright> i think
it's too hard to try to let a bunch of different mods share
that control, and then to configure them yourself to work in
harmony, especially when most mods often do gen differently from
the next mod
L514[14:12:56]
<Shadows> If what Im getting from this
is the need to setup railways
L515[14:13:26] <PitchBright> in that way,
I've always felt that ore gen, was out-of-scope for those
mods. BiomesOPlenty for example, I disable all the ore gen there,
and I only want BOP to do biome decoration. Same with RC... to me
RC is about Rails.
L516[14:13:40]
<Shadows> The only mod that *ever* did
it well was Iguana Tweaks weight system, actually forcing you to
use rail nets
L517[14:13:58]
<Shadows> Oregen doesnt have a huge
effect on railnets since player invs are huge
L518[14:14:04] <PitchBright> I'm not
familiar with that one, Shadows
L519[14:14:05]
<Forecaster> I use that in my LP
L520[14:14:15]
<Shadows> It added a weight system to
every block
L521[14:14:23]
<Forecaster> and items
L522[14:14:24]
<Shadows> If you got too heavy you
couldnt even move
L523[14:14:31]
<Shadows> Exponential slowness
L524[14:14:38]
<Shadows> And reduced jump
L525[14:14:50] <PitchBright> but yeah, a
weight system would definitely add to the whole impetus for an
organized transport system
L526[14:14:57]
<Shadows> It alsp worked around some
backpacks
L527[14:15:00]
<Shadows> But not all
L528[14:15:26]
<Shadows> Bc backpacks totally negate
it without integrating into the backpack themselves
L529[14:15:32] <PitchBright> ya
L530[14:15:47] <PitchBright> BP mod
authors would have to add compat for it
L531[14:16:09] <PitchBright> but the root
of the problem does stem from World Gen for sure
L532[14:16:42] <PitchBright> there's
absolutely no reason to start digging a Spot A versus Spot B, when
the odds of finding the same stuff, is the same for each
spot.
L533[14:17:28]
<Forecaster> I use custom ore gen
:3
L534[14:17:29]
<Shadows> Gregtech oregen
L535[14:17:37]
<Shadows> Tfc oregrn
L536[14:17:41] <PitchBright> Custom Ore
Gen here too
L537[14:17:53]
<Shadows> But thats about it as far as
actually forcing movement
L538[14:18:08]
<Shadows> Either custom or
GT/TFC
L539[14:19:17] <CovertJaguar> custom ore
gen is a lot of work though, and since no on posts ore gen configs,
it would be easier for me to just write it in JAVA ;)
L540[14:19:38] <CovertJaguar> also...the
thing that bothers me a ore gen mods....like most of
Railcraft'
L541[14:19:46] <CovertJaguar>
railcraft's ore gen is non-standard
L542[14:20:02]
<Forecaster> it comes with configs for
common mods
L543[14:20:07]
<Forecaster> those have worked fine
for me
L544[14:20:08]
<Forecaster> mostly
L545[14:20:10] <CovertJaguar> you
can't easily replicate sulfur or saltpeter for example
L546[14:20:13]
<Shadows> Cofh world best oregen
L547[14:20:17] <PitchBright> whatcha mean
by non-standard?
L548[14:20:17]
<Shadows> Sulfur is magic
L549[14:20:28]
<Shadows> You scan for lava and place
right?
L550[14:20:38] <CovertJaguar> yes and
biome
L551[14:21:06] <CovertJaguar> and
saltpeter generates spawners at bedrock level, you arent going to
get that from some other random mod
L552[14:21:45] <CovertJaguar> you can
probably get a reasonable approximation of a simplex noise field
for poor ore I assume at least
L553[14:22:03]
<Shadows> I never understood the why
for poor ores
L554[14:22:13] <PitchBright> actually
before yo uanswer that
L555[14:22:25] <PitchBright> can you
explain what poor ores are? I never really looked into them
L556[14:22:46]
<CovertJaguar> they are designed to
give you a reason to keep coming back to an area
L557[14:23:07]
<CovertJaguar> they generate in
clustered regions covering dozens of chunks
L558[14:23:15]
<CovertJaguar> at specific
levels
L559[14:23:17] <PitchBright> oh so a
diffuse cloud?
L560[14:23:27]
<CovertJaguar> yeah, but
non-uniform
L561[14:23:38] <PitchBright> aight ya, I
do that with COG
L562[14:23:43]
<Shadows> They always seemed to be
more of an annoyance bc cost of furnacing them was so high and they
couldnt be multiplied
L563[14:24:19]
<Shadows> The premise sounds good but
they seem archaic
L564[14:24:42]
<CovertJaguar> by archaic you just
mean no ore doubling I assume =P
L565[14:24:57] <PitchBright> so "poor
ores" arent' really about the quality of the ore block,
it's about the dispersion of the ore deposit
L566[14:25:04] <PitchBright>
correct?
L567[14:25:22]
<CovertJaguar> yes, if you find one,
you can probably mine all day an not run out
L568[14:25:27]
<CovertJaguar> but only in that
area
L569[14:25:31] <PitchBright> gotcha
L570[14:25:43]
<Shadows> Thats what greg does with
normal ores
L571[14:26:05]
<Shadows> But greg also disables every
other bit of oregen he can
L572[14:26:36] <PitchBright> and the
reason you want people to keep going back to an area CJ, is so that
there's a good reason to establish permanent rail lines to
said location?
L573[14:26:45]
<CovertJaguar> I'm thinking of
sprinkling normal ores through the ore region and adding an option
to disable vanilla gen
L574[14:27:05]
<CovertJaguar> yes, all my world gen
is based on the premise
L575[14:27:16] <PitchBright> yeah... makes
sense
L576[14:28:06] <PitchBright> i guess what
it boils down to is... how many people play that RC... don't
use Ore Gen mods also?
L577[14:28:10]
<Shadows> I still have a strong
opinion that weight is thr only logical way to make vehicular
transport a good option
L578[14:28:34]
<CovertJaguar> you mean carry wieght
for the player?
L579[14:28:38]
<Shadows> Yeah
L580[14:28:42] <PitchBright> Weight is
awesome, for sure, I'd love to do it myself... just
haven't yet.... but I can show you that it's not the only
way to go about it, Shadows
L581[14:28:55]
<CovertJaguar> is there a mod for
that?
L582[14:29:02]
<Shadows> Igauana Tweaks
L583[14:29:05]
<Shadows> Non tic version
L584[14:29:23]
<Forecaster> I use that in my
LP...
L585[14:29:30]
<Forecaster> have from the start
L586[14:29:35]
<Forecaster> it's great
L587[14:29:42] <PitchBright> Weight is the
impetus to set up a rail system to haul stuff... but it's not
the impetus to keep returning to an area.
L588[14:29:47]
<Shadows> Theres other issues about
railway importance tho, most likely the largest being
L589[14:29:50]
<Shadows> Specifically
L590[14:29:53]
<Shadows> Teleportation
L591[14:30:04]
<Shadows> Generally super easy
teleportation like ftbu
L592[14:30:31]
<Shadows> Imo ic2 is the only really
balanced teleportation
L593[14:30:44]
<Shadows> That thing is a pain to
use
L594[14:31:07]
<Forecaster> that's the only one
I have :P
L595[14:31:15] <PitchBright> teleportation
shouldn't even enter the conversation, if we're talking
about reasons to establish a proper rail network
L596[14:31:28] <PitchBright> but I'm
a survival purist so, what i think doesn't matter xD
L597[14:31:51]
<CovertJaguar> yeah, teleportation is
beyond my control
L598[14:32:08]
<Forecaster> ic2 teleportation uses a
lot of power though
L599[14:32:18]
<Shadows> As annoying as it is, if it
exists it kinda obsoletes most rail importance
L600[14:32:28]
<CovertJaguar> how does this weight
thing work with backpacks?
L601[14:32:31]
<Forecaster> no it doesn't
L602[14:32:42]
<Shadows> It worked with the tic one
and maybe some others
L603[14:32:44]
<CovertJaguar> I assume weight is
based on material type (wood, stone, metal)
L604[14:32:49]
<Shadows> Kinda
L605[14:32:51]
<Forecaster> yes
L606[14:32:59]
<Forecaster> it doesn't work with
forestry backpacks
L607[14:33:15]
<Forecaster> weight is not calculated
with items in them
L608[14:33:17]
<CovertJaguar> does that mean forestry
backpacks are free weight?
L609[14:33:19]
<Shadows> It has variation and is also
definable for blocks
L610[14:33:21]
<Shadows> Pretty much
L611[14:33:23]
<Forecaster> yes
L612[14:33:30]
<Shadows> Iguana man kinda
vanished
L613[14:33:34]
<CovertJaguar> is there a gui bar or
something?
L614[14:33:47]
<Forecaster> it tells you on the gui a
general level
L615[14:33:53]
<Forecaster> like
"encumbered"
L616[14:33:53] <PitchBright> I think a
simpler solution, or at least a bigger issue that would need
addressing before weight/encumbrance ... is "space"
L617[14:34:05]
<Shadows> And you start getting
debuffs if you go too high
L618[14:34:06]
<Forecaster> int he debug screen it
can show the actual weight/max weight
L619[14:34:15]
<Forecaster> in the debug screen it
can show the actual weight/max weight
L620[14:34:16] <PitchBright> a stack of 64
sticks taking up the same space as 64 blocks of stone... is
redick
L621[14:34:36]
<Shadows> It also changed stack
sizes
L622[14:34:43]
<Forecaster> yep
L623[14:34:51] <PitchBright> you solve
that by customizing stack sizes for everything
L624[14:34:51]
<Forecaster> also based on the
materials
L625[14:34:52] <PitchBright> oh
that's good then
L626[14:34:54]
<Shadows> It literally did everything
but backpacks
L627[14:35:06]
<Shadows> Bc it didnt hook every kind
of backpack for a calculation
L628[14:35:08]
<Forecaster> that's fine with me
though
L629[14:35:22]
<Forecaster> because forestry
backpacks aren't that big
L630[14:35:35]
<Shadows> Backpacks should really have
a discount to weight in them but not like 700:1 ratio
L631[14:35:47]
<Forecaster> and since they're
separated into types, you need a lot of them
L632[14:36:02]
<Forecaster> so they can still take up
a lot of space
L633[14:36:13]
<Forecaster> unlike the magic puches
I've seen :P
L634[14:36:36]
<Shadows> (Stares at ExU and PE maybe
TTKami)
L635[14:36:37]
<CovertJaguar> the backpack thing is
kind of show stopper for this I'd think
L636[14:36:54]
<CovertJaguar> there are dozens of
backpack implementations
L637[14:37:09]
<Forecaster> meh, I've built my
back around itself
L638[14:37:19]
<Forecaster> for this reason
L639[14:37:25]
<Shadows> Thats the other thing
L640[14:37:29]
<Forecaster> the only backpacks are
forestry and better storage ones
L641[14:37:29]
<Shadows> Relative balance
L642[14:37:39]
<Forecaster> both are limited in their
own way
L643[14:37:41]
<Shadows> Thats all there is for
mc
L644[14:38:57]
<Forecaster> you can't have
universal balance in an unrestricted game
L645[14:39:00] <PitchBright> I tink the
weight thing... doesn't address the root of the problem
though...
L646[14:39:19]
<Shadows> It does it pretty well
imo
L647[14:39:36]
<Shadows> Since you need vehicular
movement for practical travel
L648[14:39:50] <PitchBright> I can see it
forcing the need to use rails, to haul stuff (as opposed to
carrying by hand/inv)...
L649[14:39:56]
<CovertJaguar> the discusion of
unrestricted balance isnt really relevant to the conversation I
feel
L650[14:40:12] <PitchBright> but it
doesn't do anything to slow a player down from clearning out
an area, and then moving on to a new area... never to
return...
L651[14:40:13]
<Shadows> It was more of a final note
to the teleportation thing
L652[14:40:30]
<Shadows> So realistic oregen +
weight
L653[14:40:40]
<Shadows> Oh and what it did really
well
L654[14:40:40] <PitchBright> which is
what, imo, renders building a rail network, not worth the
effort.
L655[14:40:44]
<Shadows> Forest importance.
L656[14:40:46]
<CovertJaguar> there probably isn;t a
silver bullet, so it would need to be a collection of forces
L657[14:41:03] <PitchBright> ya CJ...
which leads me to wonder
L658[14:41:11]
<Shadows> If people can just grow a
damn backyard forest what importance is the natural forests
L659[14:41:12] <PitchBright> if
that's not out of the scope of RC
L660[14:41:24]
<Forecaster> unless you make ore
regenerate you're gonna clear out an area in time no matter
what :P
L661[14:41:26] <PitchBright> you give
people teh tools to solve Transportation issues... via RC...
L662[14:41:38]
<Shadows> Telecarts
L663[14:41:41]
<Shadows> 10/10
L664[14:41:57] <PitchBright> but it's
up to them to create the need for Transportation... with other mods
that are specifically designed for that stuff
L665[14:42:16]
<CovertJaguar> yeah, thats one thing I
worry about, if I was to implement a weight system and disable
vanilla ores and make all this the default....is that too
much?
L666[14:42:38]
<Forecaster> probably :P
L667[14:43:04]
<Forecaster> for the majority of
players it would be I'd think
L668[14:43:08] <PitchBright> apart from it
sounding like a lot of work... and also retracing the footsteps of
others...
L669[14:43:29]
<CovertJaguar> ignauna looks pretty
dead
L670[14:43:41]
<Shadows> The guy himself is
gone
L671[14:43:46]
<Forecaster> like was said iguanaman
vanished
L672[14:43:55]
<Forecaster> a pair of other people
took over maintenance
L673[14:44:01]
<Forecaster> not sure if they're
still active though
L674[14:44:09]
<Shadows> boni took over the tic half
and idk who got the rest
L675[14:44:16] <PitchBright> yeah, squeek
and prog
L676[14:44:19] <PitchBright> they're
around
L677[14:44:51] <PitchBright> at least, on
Iguanaman's Hunger Overhaul
L678[14:44:52] <PitchBright> i dont'
know what else Iggy did
L679[14:45:46] <PitchBright> going back to
what you were asking, CJ... about it being "too
much"
L680[14:46:22]
<Shadows> kinda sounds like it should
be separate from the main rc modules
L681[14:46:30] <PitchBright> I think RC is
so firmly established in the community, that people know what it
is, and what it isn't... and the vast majority of your
userbase would have already solved these issues themselves... if
they wanted to
L682[14:46:46]
<Shadows> Iguana Tweaks is public
domain tho
L683[14:46:47]
<Shadows> soi
L684[14:46:50]
<Shadows> so
L685[14:47:30]
<CovertJaguar> it wouldn't be
that hard to implement a simple weight system I think
L686[14:47:31] <PitchBright> the only
people it might appeal to, you creating an all-in-one outta-the-box
solution... would be people new to MC, who are wondering
"Where can I find a good rail mod that will let me set up
trains to my remote sites."
L687[14:48:05] <PitchBright> how many
people build rain netowrks becuase they wanna build a model train
set
L688[14:48:10]
<Shadows> that and the GT/TFC
playerbases
L689[14:48:11] <PitchBright> and how many
do it because they NEED to do it
L690[14:48:42]
<Shadows> Therein lies another
issue
L691[14:48:48]
<Shadows> half the time I can just
walk faster than minecarts
L692[14:48:51]
<Shadows> so I avoid them
L693[14:49:13] <PitchBright> you're
trying to address the "Need to" people... and imposing it
on the "hobbyist"
L694[14:49:44] <PitchBright> I fixed that
too Shadows
L695[14:50:02] <PitchBright> it's too
easy to get around on foot
L696[14:50:45] <PitchBright> I've
made grass and other flora slow the player down...
L697[14:50:54]
<Shadows> iguana tweaks did that as
well
L698[14:51:02]
<Shadows> you had to build roads
L699[14:51:04] <PitchBright> players
eventually wear a dirt path into the ground, from travelling back
and forth along the same route
L700[14:51:20]
<Forecaster> that sounds neat
L701[14:51:22]
<Forecaster> I'd want that
:P
L702[14:51:46] <PitchBright> spring
regrowth
L703[14:52:00] <PitchBright> then in
winter, you've got snow at various depths, impeding the
player
L704[14:52:13]
<CovertJaguar> did you write mod for
that?
L705[14:52:15]
<Shadows> seasons were never done well
in 1.7
L706[14:52:27]
⇨ Joins: Kodos
(~Kodos@2602:306:ce20:6c30:3c6c:4a43:3a9b:5b60)
L707[14:52:31] <PitchBright> you
wouldn't believe the shit i'm doing with seasons in 1.7
;)
L708[14:52:51]
<Shadows> the only person I saw have a
real working seasons mod in 1.7 had to have a custom mod loader to
do it
L709[14:53:32] <PitchBright> I make it so
players have to plant wheat in early spring, and monitor their
crops throught the spring and summer, and harvest them RIGHt before
autumn... before the yield nose-dives because of autumn ground
frost
L710[14:53:53]
<CovertJaguar> what if I was to write
a compainion mod for Railcraft with various changes to vanilla to
make carts more attractive?
L711[14:54:50] <PitchBright> not only that
but soil has fertilization levels, dependent on the biome, so
players use manure and RC salpether, plus things like Phosphorus,
Magnesium, etc to create fertilizer... to help pump the soil
up.
L712[14:54:56]
<Shadows> Railcraft and Railcraft:
Survival
L713[14:55:05] <PitchBright> Soil nutrient
levels affect crop growth rates... the more a crop grows on the
soil, the more the soil becomes depleted
L714[14:55:17]
<Forecaster> does that require
GT?
L715[14:55:21]
<Shadows> that sounds awfully bad for
tick rate in a multiplayer scenario
L716[14:55:40] <PitchBright> I think my
server runs between 18-22 tps
L717[14:55:40]
<CovertJaguar> Survival, that's a
good name
L718[14:55:58] <PitchBright> CJ, why
change minecarts look?
L719[14:56:09]
<Shadows> I think he meant
gameplay
L720[14:56:10]
<CovertJaguar> do what?
L721[14:56:17]
<CovertJaguar> which minecarts?
L722[14:56:28] <PitchBright> oh...
"attractive"
L723[14:56:42] <PitchBright> you mean
"important" or "useful"... not "good
looking"?
L724[14:56:47]
<CovertJaguar> yes
L725[14:56:50]
<Forecaster> xD
L726[14:56:50] <PitchBright> haha
sorry
L727[14:57:16] <PitchBright> I tihnk
you've done a pretty good job of it already
L728[14:57:31] <PitchBright> one thing I
haven't Feature Requested yet... was configgable inventory
size on Cargo Carts
L729[14:57:42]
<CovertJaguar> smaller?
L730[14:57:56] <PitchBright> well.... for
my use, I'd make them bigger
L731[14:58:04]
<Shadows> man the one thing that
*really* made carts good was Steve's Carts
L732[14:58:07] <PitchBright> right now,
they're less useful than vanilla chest carts
L733[14:58:08]
<Shadows> wizard magic right
there
L734[14:58:23]
<Shadows> whatever happened to
vswe
L735[14:58:24]
<CovertJaguar> there utility comes
from the filter
L736[14:58:27] <PitchBright> they're
wayyy cooler than vanilla chest carts though :)
L737[14:58:52] <PitchBright> I don't
use automation and filtration... so that's probably why i
never realized that...
L738[14:58:59]
<CovertJaguar> Id probaby go the other
way and make chest carts smaller
L739[14:59:02] <PitchBright> basically we
use 'em to haul crap from A to B
L740[14:59:36] <PitchBright> that'll
throw some people for a loop though
L741[14:59:57] <PitchBright> "My
chest has 27 slots. I stick it on a cart... and now it has less
slots all of a sudden?"
L742[15:00:41]
<CovertJaguar> anyway, I'll be
making the ore gen changes, the only question is whether its
default or not
L743[15:00:45] <PitchBright> I'd get
rid of chestcarts altogether on my server, if I could config Cargo
Cart sizes
L744[15:00:51] <PitchBright> fer
real
L745[15:01:13]
<Forecaster> probably don't want
to mess with ore-gen by default
L746[15:01:38]
<Forecaster> people might not expect
railcraft to do that. unless you make it very clear that it does it
now
L747[15:01:56] <PitchBright> CJ, are you
just looking for ways of continuing to make RC cool?
L748[15:01:56]
<Forecaster> so people don't
generate a world and later find out that it didn't genreate as
they expected
L749[15:02:07]
<Forecaster> why wouldn't
he?
L750[15:02:08]
<Forecaster> :P
L751[15:02:39] <PitchBright> I know
haha... i'm just wondering... what's the driving force
behind the questions he's askin'
L752[15:02:45]
<CovertJaguar> actually, I'm in
the mood to play myself, and I'm very much a hardcore survival
players who likes things like this =P
L753[15:03:03] <PitchBright> is there an
actual problem that needs solved... or are you just looking to
continue evolving the mod
L754[15:03:29] <PitchBright> ohhh CJ...
Imma invite you for a tour... and then try to enlist you for your
java wizardry
L755[15:03:39]
<CovertJaguar> lol
L756[15:04:21]
<Forecaster> I wish you had a better
internet connection so you could join me for a LP episode :P
L757[15:04:27]
<CovertJaguar> I mean im always
looking for ways to solve the railcrafts biggest issue, that being
"why use this?"
L758[15:04:52] <PitchBright> i know for a
fact you could put the finishing touches on what i've been
doing for the last 5 years... the stuff that's just beyond my
skillset, and holding me back from taking Survival to a place no
man has gone before like Star Trek
L759[15:04:56]
<CovertJaguar> its the number one
complaint I get from people, "why should I use this? I'm
faster, and have no reason to build rails"
L760[15:05:27] <PitchBright> well...
straight-up... RC doesn't really solve much, in the ways of
the shortcomings of Vanilla
L761[15:05:46] <PitchBright> it adds to
the experience... but it doesn't solve any shortcomings
L762[15:06:20] <PitchBright> people have
to introduce the impetus to "use RC because it is
needed"
L763[15:06:41]
<CovertJaguar> well it is primarily a
content mod, not a tweak mod, but the idea of a seperate tweak mod
is interesting
L764[15:07:20] <PitchBright> Tweaks mods
are out there, I think you'd be retracing other's
footsteps
L765[15:07:23] <PitchBright> just my
2¢
L766[15:08:02]
<CovertJaguar> maybe...but how many
people are willing to spend days slaving over custom ore gen
configs or updating outdated mods?
L767[15:08:15]
<Forecaster> not many :P
L768[15:08:18] ⇦
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(~Vexatos@p200300556E319B26ED39BD3AFA25CC0E.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L769[15:08:19] <PitchBright> just me, as
far as i know
L770[15:08:20] <PitchBright> lol
L771[15:08:28]
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L772[15:08:37] <PitchBright> naw,
there's a few of us
L773[15:08:42]
<Forecaster> although COG doesn't
actually require you to edit configs
L774[15:08:50]
<Forecaster> to use with a certain
modset
L775[15:09:11]
<CovertJaguar> surely the default isnt
very interesting
L776[15:09:33]
<Forecaster> it has gui settings that
come shipped for for example forestry and ic2 that you can
tweak
L777[15:09:51] <PitchBright> what you
could do if you were looking to throw time into something... is
serve up RC Cog configs
L778[15:09:55]
<Forecaster> it's what I use in
my LP
L779[15:10:05]
<Forecaster> because I'm
lazy/lack time
L780[15:10:09] <CovertJaguar> or you could
just give me yours =P
L781[15:10:20] <PitchBright> mmm... i
guard those with my life
L782[15:10:28]
<Forecaster> why?
L783[15:11:20] <PitchBright> well...
really... I wanna hit the scene with a complete package.... and if
I give away bits and pieces of what I've been blowin' my
brains out on for the last 5 years... there'll be bastardized
versions of my thing, out there before my thing
L784[15:12:48] <PitchBright> plus my stuff
is like Jenga... there's so many moving parts that rely on one
another
L785[15:13:53] <PitchBright> I'd
hoped to present this stuff about 2 years ago... but I've
really hit some uphill battles with the things that are beyond my
coding level... but I'm really close to being there...
I'd put it at about 90-95% done.
L786[15:14:51] <PitchBright> my goal is to
serve a multiplayer survival experience you can't get anywhere
else
L787[15:14:52] <PitchBright> the way
I've always thought survival mode should have been, from the
get-go
L788[15:15:23] <CovertJaguar> generate
firestone in clusters? what?
L789[15:15:31] <CovertJaguar> this is why
I don;t understand ore gen mods
L790[15:16:11] <PitchBright> what's
firestone?
L791[15:16:26]
<Forecaster> really?
L792[15:16:27]
<Forecaster> xD
L793[15:16:33] <CovertJaguar> magical ore
found on the bottom of lakes of lava
L794[15:16:36] <CovertJaguar> very
rare
L795[15:16:40] <CovertJaguar> very
dangerous
L796[15:16:56] <PitchBright> and you wanna
config it in COG?
L797[15:17:13] <CovertJaguar> no I'm
looking at the default config gui
L798[15:17:31] <PitchBright> of COG?
L799[15:17:43] <CovertJaguar> its just
seems to swap its own ore gen without regard for the nuances of the
code
L800[15:17:45] <CovertJaguar> yes
L801[15:17:55]
<Forecaster> well yeah
L802[15:18:11] <PitchBright> you customize
the parameters in the XML file
L803[15:18:23]
<Forecaster> the defaults use a
handful of preset distributions that it offers to apply to any
ore
L804[15:18:29]
<Forecaster> with random
variations
L805[15:18:39]
<Forecaster> and adjustable size
etc
L806[15:18:55] <PitchBright> so like....
what I did for Sulfur is... have it scan for Lava at certain Y
height... then replace only Stone that touches Lava at those
heights
L807[15:19:20] <PitchBright> that gives me
subterrainian Sulfur lined lava pools, for example.
L808[15:19:38] <CovertJaguar> which is
what railcraft alreadys does
L809[15:19:49] <CovertJaguar> but what
about more complex stuff like saltpeter?
L810[15:20:26] <PitchBright> for
Saltpeter, i had it scan certain biomes, near surface level, for
sand blocks touching air... and replace those with Saltpeter... to
get salt flats
L811[15:21:05] <CovertJaguar> and the
saltpeter respawners?
L812[15:21:25] <PitchBright> what's a
respawner?
L813[15:21:40] <CovertJaguar> a bedrock
look alike that regenerates saltpeter
L814[15:21:48] <CovertJaguar> it gens at
the same time as saltpeter
L815[15:21:48] <PitchBright> where do they
come from?
L816[15:21:58]
<Forecaster> railcraft world-gen
L817[15:22:00] <PitchBright> oh
L818[15:22:13] <CovertJaguar> every piece
of saltpeter generated has a respawner at the bedrock level below
it
L819[15:22:18]
<Forecaster> you didn't think you
could make them did you
L820[15:22:19] <PitchBright> I didn't
know that... those would be disabled on my server because i
disabled all world gen
L821[15:22:57] ***
Keridos|away is now known as Keridos
L822[15:23:47] <PitchBright> I'm no
geollgist so forgive me but I thought Saltpeter was different from
Rock Salt
L823[15:24:05]
<Forecaster> railcraft isn't a
geology mod
L824[15:24:17] <CovertJaguar> I beleive
its a percolate, on large time scales ofc
L825[15:24:30] <CovertJaguar> it collects
in the hollows of the desert
L826[15:24:41] <CovertJaguar> I just speed
the process up
L827[15:24:51] <PitchBright> I thought
rock salt comes from salt domes, which sounds like what you're
talking about coming up from bedrock
L828[15:24:52] <PitchBright> oh i
see
L829[15:24:52] <PitchBright> makes
sense
L830[15:24:56]
<Forecaster> well, world-gen builds a
world :P
L831[15:25:10] <PitchBright> yeah
true
L832[15:25:16]
<Forecaster> or wait, you mean the
re-generating, nevermind
L833[15:25:25] <CovertJaguar> the bedrock
block was just a hack to allow me to do the respawn =P
L834[15:25:36] <PitchBright> but i
didn't activate anything that forms new minerals or rocks...
since that stuff happens over millions of years and the time scale
would be off
L835[15:25:42] <PitchBright> vs in-game
time
L836[15:25:51] <PitchBright> gotcha,
that's cool
L837[15:26:08] ⇦
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L838[15:26:55]
<Forecaster> I prefer to make gameplay
more interesting rather than strictly adhering to
"realism"
L839[15:27:48] <PitchBright> I'm all
about the realism, and I try to make gameplay interesting by making
the player feel like their goal in Survival... is to survive
L840[15:28:15] <PitchBright> the way i see
it... surival mode right now... is just creative mode on
hard.
L841[15:29:04]
<Forecaster> pff
L842[15:29:10] <PitchBright> I know
I'm probably in the minority on that...
L843[15:29:36] <PitchBright> but
there's gotta be enough people out there, that feel the same
way as me... that would take an interest in it
L844[15:29:51] <PitchBright> frig I hope
so... otherwise i've just wasted the last 5 years of my life
xD
L845[15:30:08] ⇦
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L846[15:30:23] <CovertJaguar> you are
preaching to the choir I think, Forecaster here is mister finite
water/die of thirst himself
L847[15:32:43] <PitchBright> Well, I love
RC the way it is, tbh, there's a few things I'd request
for it, and few ideas I'd throw at ya for it... but other than
that... I think you've hit the bullseye with it.
L848[15:33:17] <PitchBright> I think if
you're being asked "why do I need RC?", it's
gotta be people who don't really need it
L849[15:33:51] <PitchBright> and
that's fine because, your not trying to make RC standard with
vanilla
L850[15:33:58] <PitchBright> (although I
think it should be)
L851[15:34:05] <PitchBright>
you're*
L852[15:38:11]
<Forecaster> well yeah, I
couldn't possibly play with any of the common modpacks for a
number of reasons
L853[15:38:34]
<Forecaster> dislike of certain mods,
lack of certain others
L854[15:41:41] <PitchBright> Have you
given any thought to making it so that players can enter Locos and
"drive" them, CJ?
L855[15:42:01]
<Forecaster> you can drive them from
any cart in a train
L856[15:42:09]
<Forecaster> kindof
L857[15:42:54] <PitchBright> I meant more
like... using controls that engineers use IRL
L858[15:43:12]
<Forecaster> that sounds a bit
out-of-scope :P
L859[15:43:13] <PitchBright> I don't
know what those controls are, having never driven a train myself,
but you know what i mean
L860[15:43:17]
<Forecaster> have you seen Rails of
War? :P
L861[15:43:27] <PitchBright> Driving a
Loco would be outta scope for RC?
L862[15:43:49]
<Forecaster> you can already drive
them
L863[15:43:50] <CovertJaguar> that is
indeed a bit out of scope
L864[15:44:09] <PitchBright> when you say
drive them... Forecaster, whatcha mean?
L865[15:44:20] <PitchBright> i'm
still 1.7 so maybe i havent' seen the new stuff yet
L866[15:44:31]
<Forecaster> you can change the speed
and start/idle
L867[15:44:36]
<Forecaster> with keyboard keys
L868[15:44:40] <CovertJaguar> Rail of War
and Traincraft do that so much better than I ever could with my
tiny mineshaft engines
L869[15:44:42]
<Forecaster> it's not new
L870[15:45:01] <PitchBright> so player
hops in minecart behind loco?
L871[15:45:09] <CovertJaguar> that's
the idea
L872[15:45:10]
<Forecaster> anywhere in the
train
L873[15:45:10] <Kodos> Any chance 10.0
will make it to curse?
L874[15:45:17] <CovertJaguar> Kodos
yes
L875[15:45:20] <Kodos> \o/
L876[15:45:28]
<Forecaster> why wouldn't
it?
L877[15:45:40] <CovertJaguar>
10.0.0-beta-1 will as well ;)
L878[15:45:53] <Kodos> Dunno, I
didn't see it so I asked :3
L879[15:46:11] <CovertJaguar> if I ever
fix these annoying bugs neptune found last night -.-
L880[15:46:20] <PitchBright> I guess that
does the trick then. I was thinking the player sitting in the
engine block, as opposed to a cart behind it
L881[15:46:30] <PitchBright> why's
one out of scope, and the other not, just curious?
L882[15:46:31] <CovertJaguar> less
talking, more coding needed!
L883[15:46:53] <CovertJaguar> because it
would require making the locomotive much larger
L884[15:47:13] <PitchBright> to make the
player visible to the outside world?
L885[15:47:17] <CovertJaguar> and then you
get clipping issues and corner issues and other weirdness
L886[15:47:35] <CovertJaguar> you want me
shrink them down and stick them inside??
L887[15:47:55] <PitchBright> I'd just
hide 'em.... they're "inside" the loco
L888[15:48:08] <PitchBright> i dunno, just
spitballin'.
L890[15:49:07] <PitchBright> oh cool
L891[15:49:30] <PitchBright> i didn't
know there were unmanned locos back in the day
L892[15:52:08] <PitchBright> anyway, not
tryin' to give ya grief or anything. I just thought you were
lookin' for things to do to evolve RC. Like I say, I love it
just the way it is.
L893[15:56:27] <PitchBright> Forecaster,
you might get a kick out of this...
L894[15:56:50]
⇨ Joins: Zepanv (~Zepanv@208.81.180.123)
L895[15:57:34] <PitchBright> you know how
vanilla crop growth is random, and your wheat fields can look
pretty crazy, as some crops will have reached maturity before other
crops haven't even grown a stage?
L896[15:57:50]
<Forecaster> yeah?
L897[15:58:14] <PitchBright> here's a
screeny showing the various stages (recoloured to make each stage
stand out)
L899[15:58:56] <PitchBright> I've
come up with a way to make the growth distribution more
uniform
L900[15:59:17] <PitchBright> so that
fields don't look silly and random
L902[15:59:32]
<Forecaster> nice
L903[15:59:55] <PitchBright> that's
my big achievement this week lol
L904[16:04:25] <Forecaster> :P
L905[16:04:35] <Forecaster> I've
never really made a big wheat field
L906[16:04:56] <Forecaster> I have a
really tiny garden with a tiny wheat field in it
L907[16:05:07] <PitchBright> personal
use?
L908[16:05:28] <PitchBright> or just
aesthetic/hobby
L909[16:05:35] <Forecaster> personal use
:P
L910[16:05:40] <PitchBright> cool
cool
L911[16:05:44] <Forecaster> I mean in
minecraft
L912[16:05:47] <PitchBright> ya ya
L913[16:05:50] <PitchBright>
farming's fun
L914[16:06:21] <PitchBright> that field
would be typical in size of something we'd use to feed the
village
L915[16:06:35] <PitchBright> but it was
just a testing ground in dev
L916[16:06:40] <Forecaster> :>
L917[16:08:07] <CovertJaguar> I'm
going to need to figure out how to integrate with JEI eventually,
but not today
L918[16:08:23] <CovertJaguar> little
annoyed that the cart disassembly recipes are missing
L919[16:08:58] <CovertJaguar> ok, I think
that was the last bug
L920[16:09:21] <CovertJaguar> well
no...that would be a silly statement that would come back to bite
me...
L921[16:09:33] <PitchBright> ya
that's askin' for it xD
L922[16:09:35] <CovertJaguar> I'm
sure there are many more, its just the last _known_ bug
L923[16:10:32] ***
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L930[16:53:45]
<Shadows> its already also on
/r/ftb
L931[16:53:50]
<Shadows> cuz people need rails
L932[16:56:34] ***
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L933[16:56:44] ***
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L934[17:00:13] ⇦
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(Quit: I guess I have to go now. Bye ✔)
L935[17:06:00] <neptunepink>
<CovertJaguar> if I ever fix these annoying bugs neptune
found last night -.- -- I'm helpful! :D
L936[17:09:56] <CovertJaguar>
hmm...CurseForge doesn't appear to tracking downloads
properly
L937[17:10:29]
<Shadows> cj this beta version already
broke
L938[17:10:29]
<Shadows> lol
L939[17:10:40] <CovertJaguar> the only
question is how badly
L940[17:10:40]
<Shadows> your decorator either
doesn't like bop or rtg
L941[17:10:52] <CovertJaguar> what
happened?
L943[17:11:16]
<Shadows> on world creation
L944[17:11:37] <CovertJaguar> ugh
L945[17:11:45] <CovertJaguar> I'm
going to help with that one probably
L946[17:13:06]
<colourless> Why are you messaging
through IRC instead of just talking directly in Discord? haha. By
the way, congrats on releasing the first beta release for 1.10.2
?
L947[17:14:24]
<CovertJaguar> depends on my mood I
guess, discord also only covers a small subset of my convos
L948[17:14:56]
<colourless> ah, gotcha. I'm in
like 18 servers on here haha
L949[17:15:01]
<colourless> ah, gotcha. I'm in
like 18 servers on here lol
L950[17:15:43]
<Shadows> and yeah that error's
source is def railcraft, removing it lets that world finish
generation and work fine
L951[17:16:46] <CovertJaguar> how do these
mods intercept my world gen anyway?
L952[17:16:53] <CovertJaguar> what
function does that?
L953[17:16:58]
<Shadows> uh
L954[17:17:02]
<Shadows> Idk about bop
L955[17:17:07]
<Shadows> RTG redoes the entire
terrain
L956[17:17:11] <CovertJaguar> I was
thinking more cog
L957[17:17:25] <CovertJaguar> so it just
replaces then entire system?
L958[17:17:39] <CovertJaguar> and never
spawns the events?
L959[17:17:53]
<Shadows> RTG replaces the normal
decorator with a delayed decorator iirc
L960[17:18:03]
<Shadows> you'd have to ask them
to explain it in their channel
L961[17:18:13]
⇨ Joins: Fandroid (~Fandroid@73.90.206.193)
L962[17:19:21] <CovertJaguar> well I
currently add my own decorator types to the decorator enum so that
you can catch the shouldDecorate events, but that seems to break
some stuff that BOP is doing
L964[17:25:58]
<Shadows> rip
L965[17:29:51] *
MoxieGrrl downloads the future
L966[17:31:25] <LuigiHutch> heh
L967[17:32:28] <CovertJaguar> oh 60
downloads, yay!
L968[17:32:55] <CovertJaguar> LuigiHutch
what where you doing when that happened?
L969[17:33:38] <LuigiHutch> placing down a
cart detector, already put it on the github
L970[17:34:16] <MoxieGrrl> I have to
update all my crap before I start playing. Bah.
L971[17:35:29] <CovertJaguar> oh it was a
mob detector
L972[17:35:40] <CovertJaguar> yeah, that
one is broken looks like
L973[17:35:47] <CovertJaguar> gui
doesn't work anyway atm
L974[17:36:17] <LuigiHutch> well, I just
chose a random one :P
L975[17:37:06] <CovertJaguar> the only
broke one ;)
L976[17:37:18] <LuigiHutch> the animal one
is also broken
L977[17:37:27] <CovertJaguar> is
it??
L978[17:37:35] <CovertJaguar> hmm....I
might be wrong about the cause then
L979[17:38:08] <CovertJaguar> ah...no
there is the issue, constructor not public derp
L980[17:38:36] <LuigiHutch> heh
L981[17:40:30] <LuigiHutch> the rest are
ok :)
L983[17:46:03] <MoxieGrrl> I found a
village with a Railcraft house. I missed those.
L984[17:47:20] <MoxieGrrl> The chest is
empty, but the house generates like it should!
L985[17:47:26] <CovertJaguar> \o/
L986[17:47:36] <CovertJaguar> that's
better than it did a month ago, it had no rood
L987[17:47:38] <CovertJaguar> *roof
L988[17:47:54] <CovertJaguar> but yeah,
loot is utterly broken across the board atm
L989[17:48:10]
<Shadows> not even minetweaker was
able to touch loot last I checked
L990[17:48:18]
<Shadows> it seems like a mojang
issue
L991[17:48:20]
<Shadows> or forge
L992[17:48:22]
<Shadows> or something
L995[17:49:25] <MoxieGrrl> Yay
Saltpeter.
L996[17:49:27] <CovertJaguar> oh god I
can't keep up
L997[17:54:36]
<Joshwoo70> sooo
L998[17:54:52] <LuigiHutch> what did you
break?
L999[17:54:53]
<Joshwoo70> when is the rollin machine
coming nack?
L1000[17:54:59] <LuigiHutch> oh xD
L1001[17:55:06] <CovertJaguar>
10.2.0
L1002[17:56:32]
<Joshwoo70> someone pinged me
eh?
L1003[17:56:56]
<Joshwoo70> yeah the loader loks like
that..
L1004[17:57:28] <CovertJaguar> for all
options?
L1005[17:58:05]
<Joshwoo70> yup
L1006[17:58:06]
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L1007[17:58:24]
<Joshwoo70> all loaders and
unloaders
L1008[17:59:17] <CovertJaguar> no I mean
the options
L1009[17:59:22]
<Joshwoo70> yeah
L1010[17:59:32] <CovertJaguar> hmm...it
works in my dev env
L1011[17:59:34]
<Joshwoo70> it occurs to all off the
optin buttons
L1012[17:59:49] <CovertJaguar> maybe if I
use unicode escapes
L1014[18:05:40] ***
manmaed is now known as manmaed|AFK
L1015[18:10:02]
<Joshwoo70> oh CovertJaguar :
Railcraft : Survival Mode 'RCSM'
L1017[18:10:30]
<Joshwoo70> um make bug report
L1018[18:10:33] <LuigiHutch> sorry
:P
L1019[18:10:41]
<Joshwoo70> heh
L1020[18:10:44]
<Joshwoo70> luigi
L1021[18:10:51] <LuigiHutch> I will do,
give me a few ;)
L1022[18:11:04]
<Joshwoo70> cpuld you check if
entities still float in minecarts?
L1023[18:11:35]
<Joshwoo70> like use a crowbar to
whack a cart to make it move into a pig
L1024[18:11:43]
<Joshwoo70> see if the pig
levitates
L1025[18:12:13] <CovertJaguar> I
didn't change anything there
L1026[18:12:21] <CovertJaguar> it seems
to go away eventually
L1027[18:12:32] <CovertJaguar> and the
pig settles into the cart
L1028[18:12:43] <CovertJaguar> LuigiHutch
what where you doing?
L1029[18:13:01] <LuigiHutch> got some
gated tracks out the creative menu
L1030[18:13:18] <LuigiHutch> hadn't
even placed them down yet :/
L1031[18:13:25] <CovertJaguar> eh?
L1032[18:13:40] <CovertJaguar>
but...that...no..
L1033[18:14:22] <LuigiHutch> dunno, Now I
cant reproduce :/
L1034[18:15:30] <CovertJaguar> hmm....pos
was null?
L1035[18:15:39] <CovertJaguar> I guess I
can add checks...
L1036[18:18:44] <CovertJaguar> I guess
I'm caught up now...anything else? ;)
L1037[18:19:19] <LuigiHutch> not for now
:P
L1038[18:19:19] <CovertJaguar> going
once
L1039[18:19:26] <CovertJaguar> going
twice!
L1040[18:19:45] <CovertJaguar> alright
beta-2 here we come!
L1041[18:37:15] <MoxieGrrl> Okay. So
I'm finding villages in the ocean...
L1042[18:37:47]
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L1049[18:55:55] <CovertJaguar> beta-2 is
up, I'm especially interested in whether the loader icons are
still garbled
L1050[19:02:59] <LuigiHutch> seem good
now... they are supposed to be crosses and tick etc. correct?
L1051[19:03:16] <CovertJaguar> yep
L1052[19:03:34] <LuigiHutch> cool
L1053[19:10:42] <LuigiHutch> so it seems
that ic2 eu storage carts dont actually render the ic2 eu storage
blocks
L1054[19:13:19] <CovertJaguar>
um...odd...I think I just pass them to the vanilla system
L1055[19:13:41] <CovertJaguar> make an
issue
L1056[19:13:48] <LuigiHutch> oke
L1057[19:19:08] <LuigiHutch> done
L1058[19:22:29]
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L1060[19:31:28]
<Meelock> heya, now that railcraft is
in beta... how long till you think buildcraft will have working
content
L1061[19:31:30]
<Meelock> ?
L1062[19:33:05]
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L1065[19:42:14]
<CovertJaguar> No idea, I'm no
longer in charge of Buildcraft
L1066[20:04:49]
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L1067[21:03:41]
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L1069[21:13:40]
<Joshwoo70> BC kinda in limbo... cause
code changes...
L1070[21:14:45]
<Joshwoo70> also @CovertJaguar switch
tracks jn 10.2.0?
L1071[21:21:26]
<Joshwoo70> 1337!
L1072[21:21:30]
<Joshwoo70> commits!!!
L1073[21:36:12]
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L1074[21:57:50]
<Joshwoo70> oh also...
particlefleet.x86_84 ... lol
L1075[21:59:44]
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L1076[22:01:14]
<liach> @CovertJaguar How did they
create a russian channel?
L1077[22:01:39]
<4000DC> Forecaster created it.
L1078[22:02:09]
<liach> I actually want a Chinese
channel
L1079[22:03:23]
<liach> @Forecaster Could you create a
Chinese channel?
L1080[22:16:31]
<CovertJaguar> @Joshwoo70 10.1.0
L1081[22:17:22]
<Joshwoo70> ahh gotcha thanks ?
L1082[22:17:44]
<Joshwoo70> if i compile source
code... when could i expect it ?
L1083[22:20:38] <CovertJaguar> dunno,
some time next week maybe
L1084[22:22:14]
<Joshwoo70> hmm okay
L1085[22:22:42]
<Joshwoo70> hmm i probably have to
wait for signals and switch tracks then\
L1086[22:24:02]
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L1087[22:26:22]
<CovertJaguar> @liach there you go,
see #sky-road
L1088[22:29:50]
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L1089[22:34:35]
<Joshwoo70> i can comfirm i am in love
with chisel and bits
L1091[22:38:17]
<Joshwoo70> also @CovertJaguar unicode
fixed the issues
L1092[22:38:33]
<CovertJaguar> cool
L1093[22:40:49]
<Joshwoo70> huh having this werd
issue... locoss have a white glow on it...
L1095[22:42:31]
<Joshwoo70> also unable to put ANY
carts into the carts filet in intem loaders
L1096[22:42:35]
<Joshwoo70> item*
L1097[22:46:12]
<Joshwoo70> also.. chest carts and
cargo carts share the sme recepie
L1098[22:49:30] <Ommina> Cargo carts are
trapped chests vs regular chests, are they not?
L1099[23:00:34]
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L1101[23:03:30]
<Joshwoo70> nope
L1102[23:10:31]
<CovertJaguar> hmm
L1103[23:10:51]
<CovertJaguar> I've seen the glow
thing a few places, not sure what it means
L1104[23:11:19]
<CovertJaguar> say it in that update
video that was linked earlier for example
L1105[23:19:07] ***
minecreatr is now known as Mine|dreamland
L1106[23:29:57] <Ommina> My locomotive
went into glowing mode as soon as I hit the 'idle' button
on the GUI. Glow went away the same time the smoke particles went
away.
L1107[23:35:42] <Ommina> The glowing
outline itself continues to render even if behind a wall. Which is
kind of neat in its own way.
L1108[23:59:45]
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