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L1[00:03:41]
<Kristopher38> >Z0idberg:
<@217864048010592260> solution. Write a new…
L2[00:03:41]
<Kristopher38> that's basically what
vintage story creators did lol
L3[00:03:58]
<Kristopher38> >esotericist: i'm
currently thinking mugging integrated dy…
L4[00:03:58]
<Kristopher38> i've heard integrated
dynamics has pretty laggy networks
L5[00:18:16] <Izaya> vintage story seems
neat
L6[00:18:26] <Izaya> shame the only
communication channel is discord
L8[00:23:35]
<GogoFox>
with this technology u can add single digit numbers in hex
L9[00:24:49]
<Kristopher38> Son, we unlocked hex
L10[00:25:30]
<Kristopher38> Izaya: it's basically
terrafirmacraft but as a standalone game
L11[00:26:14]
<Kristopher38> With this temporal
stability quirk sprinkled on top
L12[00:29:04] <lunar_sam> VS is neat
L13[00:32:26] ⇦
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(Killed (NickServ (GHOST command used by
ben_mkiv|afk!~ben_mkiv@2001:16b8:1e1b:100:fe34:97ff:fea9:75f2)))
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L16[01:00:51]
<GogoFox> i
see that this server is very OC focused, do people actually post
TIS-3D stuff here?
L17[01:03:15] <Izaya> EsperNet was
originally for roleplay but here we are >.>
L18[01:03:17]
<Ocawesome101> occasionally
L19[01:03:32] <Izaya> TIS-3D isn't terribly
popular but it does appear occasionally
L20[01:03:46]
<GogoFox>
sad
L22[01:12:10] ⇨
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L23[01:12:19]
<esotericist> >GogoFox: i see that this
server is very OC focused, …
L24[01:12:19]
<esotericist> i was starting to think i
was the only one around here who actually used tis-3d XD
L25[01:12:26]
<GogoFox>
<3
L26[01:12:33]
<GogoFox>
this is serious stuff
L27[01:12:38]
<esotericist> it's metal as hell
L28[01:13:03]
<GogoFox>
im trying to make game of life where one cell would be one
controller
L29[01:13:04]
<esotericist> i've been helping sangar
with it the last few days, and that's been a great feeling. my 1.18
port went up a little while ago on curseforge
L30[01:13:10]
<esotericist> that would be intense
L31[01:13:33]
<GogoFox>
lul 2 hours ago
L32[01:13:40]
<GogoFox>
nice
L33[01:14:06] ⇦
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L34[01:14:16]
<esotericist> yeah. it felt really great
when i finally got it running. then felt really sad when i realized
i'd botched the nbt stuff and it wasn't saving anything XD
L35[01:14:27]
<GogoFox>
also why when i click on the controller it does a clicking
sound?
L36[01:14:36]
<esotericist> i have no idea!
L37[01:14:40] ⇦
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L38[01:14:43]
<esotericist> but i sometimes click it
just cuz
L39[01:14:51]
<GogoFox>
makes sense
L40[01:15:10]
<esotericist> also, are you taking
advantage any of overclocking?
L41[01:15:41]
<esotericist> i mostly just see the usual
amount of redstone
L42[01:15:47]
<GogoFox>
>esotericist: also, are you taking advantage any of o…
L43[01:15:47]
<GogoFox>
im not sure i understand
L44[01:16:02]
<Ocawesome101> put levers on all possible
sides of the controller
L45[01:16:05]
<esotericist> how fast the machine runs is
based on the strength of the redstone signal you send into it
L46[01:16:05]
<Ocawesome101> you get more speed that
way
L47[01:16:07]
<esotericist> it counts past 15
L48[01:16:13]
<GogoFox>
wut????????
L49[01:16:24] <Izaya> cursed
L50[01:16:36]
<esotericist> so if you put max strength
redstone signals on five sides (such as from a lever or redstone
blocks) it goes about five times as fast
L51[01:16:52]
<GogoFox>
WUTT!!!?!??
L52[01:16:54]
<Ocawesome101> a signal strength of one
halts but doesn't shut down iirc
L53[01:17:02]
<Ocawesome101> useful for stopping
programs
L54[01:17:06]
<esotericist> that's why i said 'about' XD
the math is a little wonky
L55[01:17:26]
<GogoFox>
it's... something
L56[01:18:02]
<esotericist> i mean, at the end of the
day, tis-3d is a like a progression from raw redstone, but more
arcane
L57[01:18:31]
<GogoFox>
technically everything can be a progression from raw redstone
L58[01:18:45]
<esotericist> sure, but stuff like
opencomputers/computercraft skip a bunch of steps
L59[01:18:51]
<esotericist> i think this is a more
minecrafty computing solution
L60[01:19:05]
<GogoFox>
hmmmm makes sense
L61[01:19:22]
<GogoFox>
brb im gonna overclock all my stuff
L62[01:19:38]
<esotericist> just don't bleed redstone
signals into redstone mdules unintentionally
L63[01:20:18]
<esotericist> anyway i have in the past
used tis-3d to manage production systems in tech mods, but that's
going to be really hard in 1.18 if i can't get some better data
transfer tools.
L64[01:20:36]
<esotericist> i mean, i guess i could rely
on infrared
L65[01:21:23]
<GogoFox>
is serial module expanded in 1.18 or still needs some external
addons?
L66[01:21:23]
<esotericist> but the way it buffers is a
pain in the ass
L67[01:21:42]
<esotericist> there's no new features in
1.18 aside from being on 1.18
L68[01:21:47]
<esotericist> and additions isn't ported
yet
L69[01:21:54]
<esotericist> i've been trying to decide
if i have the energy to get that too
L70[01:23:44]
<esotericist> but it's made for 1.16.2, so
i'd have a lot more work to do than i did with tis-3d
L71[01:24:10]
<GogoFox>
understandable
L72[01:27:48]
<esotericist> ... i didn't realize tis-3d
additions is fabric, as well. oh, well, that definitely tilts
things to 'no'
L73[01:28:06]
<esotericist> at least as a direct
port
L74[01:28:35]
<esotericist> i'll probably just implement
my own equivalent of some of that
L75[01:56:08] <Amanda> %choose laptop nap
time or continue playing games
L76[01:56:09] <MichiBot> Amanda: Is it a
bird?! Is it a plane?! No! It's "laptop nap time"!
L77[01:58:20]
<GogoFox>
>esotericist: i'll probably just implement my own equ…
L78[01:58:20]
<GogoFox> I
grant you my blessing so one day you will have strength to do it
<3
L79[01:58:51]
<GogoFox>
Also how can i do persistent storage in tis-3d?
L80[01:59:07]
<esotericist> there are... degrees of
persistent
L81[01:59:11]
<esotericist> there's nothing like a hard
drive at present
L82[01:59:52]
<esotericist> the closest you can get is
initializing a rom module with ram state
L83[02:00:03]
<esotericist> which is of course a manual
action
L84[02:01:05]
<GogoFox>
Im thinking something that allows me to restart my machine but also
read/write operations
L85[02:01:19]
<esotericist> this is not something we
presently have.
L86[02:01:32]
<esotericist> the best you could do is
have a separate system that receives and stores information
L87[02:01:36]
<GogoFox>
Maybe additional constrollers with infrared and ram that are always
on
L88[02:01:41]
<GogoFox>
Yea
L89[02:01:44]
<esotericist> yeah. that's the best at the
moment
L90[02:01:51]
<GogoFox>
Hmmmm ok
L91[02:02:00]
<esotericist> i've been thinking about
persistence and other logistics needs
L92[02:02:11]
<esotericist> trying to figure out how to
make something possible without obviating the engineering
challenges
L93[02:03:39]
<esotericist> oh, there is one other
thing
L94[02:03:41]
<esotericist> it's terrible
L95[02:03:43]
<esotericist> but you could do it
L96[02:03:50]
<esotericist> pistons and redstone
modules
L97[02:04:02]
<esotericist> it's one of the ways of
doing persistent storage in redstone
L98[02:06:52]
<GogoFox>
True but it can be slow
L99[02:07:44]
<GogoFox>
Im thinking if there could be a possible serial port interaction
that would help
L100[02:10:45]
<GogoFox>
Nope nvm
L101[02:11:22]
<GogoFox> I
think that a module with removable magnetic tape would be
cool
L102[02:12:44]
<GogoFox>
But it would look weird with how modules are flat now
L103[02:13:51] <Izaya> consider: modules
could be pyramid-shaped
L105[02:16:39]
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L107[02:17:51]
<esotericist> >GogoFox: But it would
look weird with how modules ar…
L108[02:17:52]
<esotericist> i'd make it an external
device that connects to serial
L109[02:18:38]
<esotericist> a one stack container object
that holds a tape. then you'd need to manipulate the inventory some
other way
L110[02:18:39]
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L111[02:19:08]
<esotericist> coincidentally, i've been
thinking really hard on how to make an inventory interaction add-on
for tis-3d, although that's still in early concept stages, let
alone actual design
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L114[02:24:40]
<GogoFox>
>esotericist: a one stack container object that holds…
L115[02:24:41]
<GogoFox>
Im not sure if tis-100 is happening in magnetic tape years or more
floppy disk years
L116[02:25:07]
<GogoFox>
But it sounds fun
L117[02:25:35]
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L118[02:26:24]
<esotericist> it sounded like it was
designed in late 70s/early 80s, which is definitely a span of time
where many systems still used tape
L119[02:26:35]
<esotericist> especially when density of
storage was involved
L120[02:27:06]
<esotericist> of course, it was from an
alternate reality whenever-it-was
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L122[02:28:28]
<esotericist> one where they went for
parallelism instead of single core execution, so who the hell knows
what kind of weird answers they had for storage
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L125[02:29:42] <Izaya> bubble memory
modules
L126[02:29:56] <Izaya> it's weird and
2D
L127[02:31:15] ⇦
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L129[02:31:21]
<GogoFox>
Hmmmm
L130[02:31:38]
<esotericist> it's in the right timeframe,
and kinda bizarre
L131[02:31:49]
<GogoFox>
Its 2d and has bubbles
L132[02:31:53]
<GogoFox>
True
L133[02:33:30]
<esotericist> okay, i like this idea. it's
high density, non-volatile, but with weird semantics
L134[02:33:52] <Izaya> cursed idea: bubble
memory on a sphere
L135[02:34:28] <Izaya> you can move what's
under the read head by applying magnetic fields but you don't have
to re-write the data you read onto the other side
L136[02:34:39] <Izaya> (because it wraps
around)
L137[02:34:42]
<GogoFox>
>Izaya: bubble memory modules
L138[02:34:43]
<GogoFox>
Or Twistor
L139[02:35:52]
<esotericist> ... okay, but now you're
talking about polar coordinate addressing XD
L140[02:36:07] <Izaya> yes B)
L141[02:36:12]
<GogoFox>
Xd
L142[02:36:17] <Izaya> the cursed turing
tape
L143[02:36:47]
<GogoFox>
Turing sphere
L144[02:36:57]
<GogoFox> I
like that
L145[02:37:12]
<esotericist> i'm delighted by it, but i'm
not going to try to implement that XD
L146[02:37:22] <Izaya>
understandable
L147[02:37:32]
<GogoFox>
Not as much as i like hyper-dimensional brainfuck but still
L148[02:39:41] <Izaya> alternatively, a
torus
L149[02:40:01]
<GogoFox>
>esotericist: i'm delighted by it, but i'm not going …
L150[02:40:01]
<GogoFox> I
think simple whatever-bit addressing would make most sense
L151[02:40:56]
<GogoFox>
>Izaya: alternatively, a torus
L152[02:40:56]
<GogoFox>
Actually torus is simpler than a sphere
L153[02:41:18] <Amanda> %choose noms or no
noms
L154[02:41:18] <MichiBot> Amanda: A
wizard is never late, and sometimes engages in some "no
noms".
L155[02:41:18] <Izaya> it means it loops
around in all directions but you don't need to use coordinate
systems that are too weird
L156[02:41:28] <Izaya> I think you can
unwrap them as a rectangle?
L157[02:41:39]
<GogoFox>
Yea
L158[02:42:45] <Amanda> Somehow
"turning sphere" reminded me of one of my many inane
dreams where I was in charge of a micro-universe and my neighbor
kept being rude and sending invaders at me
L159[02:43:21]
<esotericist> bubble memory functioning as
essentially a set of persistent FIFO queues that need refreshing to
maintain contents seems like the right kind of bent to me
L160[02:43:36]
<GogoFox>
>Amanda: Somehow "turning sphere" reminded me
of…
L161[02:43:36]
<GogoFox> I
hope u managed to defend ur planet
L162[02:44:20]
<GogoFox>
>esotericist: bubble memory functioning as essentiall…
L163[02:44:21]
<GogoFox>
What if we stop refreshing ?
L164[02:44:39]
<GogoFox>
😱
L165[02:44:45]
<esotericist> then you stop getting
output
L166[02:45:13]
<esotericist> the tracks need something
put onto them to push them
L167[02:47:02]
<esotericist> the semantics i'm imagining
are some number of tracks of some length. the numbers aren't
important. but i'm leaning towards selecting a track by writing a
negative nmber.
L168[02:47:02]
<esotericist> once you read from a track,
that track can't be read from again until it's written to.
L169[02:47:44]
<GogoFox>
Sounds fun
L170[02:48:04]
<GogoFox>
Except its weird that u select by negative numbers
L171[02:48:59]
<esotericist> tis-100 had some semantics
that relied on negative numbers for sentinels. tis-3d has a larger
word size, so just straight up using negative values for addressing
is simple without needing extra hoops to write a byte
L172[02:49:33]
<GogoFox>
Hmmmm
L173[02:49:55]
<esotericist> i mean, it could just be the
normal byte value with a high bit set or w/e, but might as well
just use a negative value
L176[02:51:34]
<esotericist> fun
L177[02:51:46] <Izaya> (artist being me,
pixels in blender.)
L178[02:52:06] <Izaya> speaking of
blender, 2.9 was broken with my GPU but 3.0 doesn't even see it
.>>
L179[02:52:16]
<esotericist> that sounds like normal
blender operation to me
L180[02:52:56]
<esotericist> "what's that? a minor
revision? why yes, we deprecated your entire workflow, added three
'replacement' alternatives, none of which provides the entirety of
what you were doing before, and only one and a half of them are
documented"
L181[02:53:20] <Izaya> :D
L182[02:53:38] <Izaya> they did document
that AMD driver support is basically null now though
L183[02:53:40] <Izaya> so that's
something
L184[02:54:01]
<GogoFox>
>esotericist: i mean, it could just be the normal byt…
L185[02:54:02]
<GogoFox>
Im conflicted part of me wants some quirky fun storage system other
part wants just a simplest persistent memory
L186[02:54:12]
<esotericist> pistons and hoppers, my
friend
L187[02:54:21] <Izaya> but in 2.9 it
didn't fuckin work properly anyway
L188[02:54:22] <Izaya> so whatever
L189[02:54:41] <Izaya> > here is your
default cube, rendered as a matte black hexagon
L190[02:54:43]
<esotericist> it does still suck
L191[02:54:48]
<esotericist> and you have my
sympathy
L192[02:55:11] <Izaya> if it worked I'd be
annoyed but it wasn't usable before so if they're nuking it to
replace it later whatever
L193[02:55:15]
<esotericist> >GogoFox: Im conflicted
part of me wants some quirky …
L194[02:55:15]
<esotericist> have you dealt with hopper
clock/hopper values, out of curiosity? there's some interesting
techniques the vanilla redstone folks have come up with
L195[02:55:46] <Izaya> bidirectional shift
registers make pretty neat stacks
L196[02:56:05] <Izaya> (Though I guess
that's what a stack is, isn't it)
L197[02:56:12]
<GogoFox> I
know how hopper clock works but that all
L198[02:58:00] <Izaya> perhaps more dense
bubble memory with weird addressing and management AND less dense
core memory with straightforward addressing?
L199[02:59:18]
<esotericist> well, you probably know then
that hoppers are redstone controlled. so the principle here is you
have a feed hopper (which is itself full of things, and ideally has
something feeding it more to avoid the possibility of exhaustion),
a register hopper, and some method of sending redstone signals to
each hopper without the other receiving it, while still having room
for a comparator reading the 'value' of the register hopper
L200[02:59:18]
<esotericist> and the register hopper is
of course feeding to some mechanism for putting the items back up
top.
L201[03:00:15]
<esotericist> if the register hopper is
'higher' value than you want, you turn it on until it drains to the
desired value. if it's too low, you instead turn on the feeder
hopper until it fills to the desired value
L202[03:00:22]
<esotericist> 0 to 15 values, on ...
'demand'
L203[03:01:34]
<esotericist> yeah, bubble memory for high
density (maybe high performance?) but fiddly
L204[03:01:34]
<esotericist> something like core memory
for low density, low speed, but straightforward
L205[03:01:34]
<esotericist> but i'm a terrible person so
i'll probably start with the bubble memory.
L206[03:01:58]
<esotericist> ah, apparently core memory
and bubble are equivalent performance
L207[03:02:08]
<esotericist> so it'll be density and ease
of access as the tradeoffs
L208[03:02:38]
<esotericist> of course for them to be
equivalent performance the bubble memory would have to be 'faster'
by some metrics, to account for the cycle pattern
L209[03:02:45]
<GogoFox>
>Izaya: perhaps more dense bubble memory with w…
L210[03:02:45]
<GogoFox>
That would be ideal but at the same time a lot of work to
implement. Also it would make it easier to make an OS in
tis3d
L211[03:05:39]
<esotericist> reading up on core memory,
it also had destructive readout, just a different pattern
L212[03:05:50] <Izaya> yup
L213[03:05:55] <Izaya> usually handled by
the controller though
L214[03:06:08] <Izaya> (though I guess in
the case of bubble memory it was handled there too)
L215[03:06:34]
<esotericist> i mean, if you aren't
building the controller, what even is the point?
L216[03:07:22]
<esotericist> :P
L217[03:07:50] <Amanda> Oh, it was turing
not turning, I can read
L218[03:08:11]
<esotericist> XD
L219[03:08:17] <Amanda> I was imagining
like "turning radius" but for 3d rotation
L220[03:08:33]
<esotericist> polar cornerdinates
L221[03:08:53]
<Vaur>
%tonk
L222[03:08:55] <MichiBot> Awesome! Vaur!
You beat Forecaster's previous record of <0 (By 6 hours, 54
minutes and 54 seconds)! I hope you're happy!
L223[03:08:56] <MichiBot> Vaur's new
record is 6 hours, 54 minutes and 54 seconds! Vaur also gained
0.00692 tonk points for stealing the tonk. Position #1.
L224[03:09:50]
<esotericist> okay. fun chat, but i'm
going to go get some rest. later, all.
L225[03:10:13]
<GogoFox>
Same bb <3
L226[03:50:02] ⇦
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L227[04:42:08] *
Amanda curls up around a thimble containing her fairy fren elfi,
zzzmews
L228[04:42:13] <Amanda> Night nerds
L229[04:53:34] ⇦
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L230[06:21:27]
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L234[07:45:55]
<lunar_sam>
i fucked up and forgot the last `ff` in the dest but d/w about
it
L235[07:48:18] <Izaya> guess who's now the
owner of an XT250
L236[07:48:20] <Izaya> B)
L237[07:48:48]
<lunar_sam>
neat
L238[07:48:58]
<lunar_sam>
Izaya: i'm delving into insanity again
L239[07:50:53]
<lunar_sam>
but d/w
L240[07:50:57]
<lunar_sam>
i'm taking a break for tonight
L241[07:51:14]
<lunar_sam>
the real insanity starts once i write the ethernet receive
part
L242[07:51:16]
<lunar_sam>
:)
L243[07:51:25]
<lunar_sam>
then i'll be cooking with fire
L244[08:10:08]
<Ashirg>
%sip
L245[08:10:10] <MichiBot> You drink a
hairy coral potion (New!). A sudden craving for soup occupies
Ashirg's thoughts until they see a star fall.
L246[08:23:31] ⇦
Quits: Hawk777 (~chead@2607:c000:8275:c00:6a0:537d:d5b1:604b)
(Quit: Leaving.)
L247[08:40:55]
⇨ Joins: Vexatos
(~Vexatos@port-92-192-6-121.dynamic.as20676.net)
L248[08:40:55]
zsh sets mode: +v on Vexatos
L249[08:48:37] ⇦
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(Quit: Leaving)
L250[09:27:30]
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(~flappy@91-154-0-54.elisa-laajakaista.fi)
L251[09:37:52]
<GogoFox>
>GogoFox: im trying to make game of life where on…
L252[09:37:52]
<GogoFox>
ok i forgor that cells have to communicate on the diagonal
L253[09:38:24]
<GogoFox> i
guess i have to get some rules without diagonals
L254[10:37:06] ⇦
Quits: TPG24 (~ThePiGuy2@host-92-31-106-206.as13285.net) (Read
error: Connection reset by peer)
L255[10:37:34]
⇨ Joins: ThePiGuy24
(~ThePiGuy2@host-92-31-106-206.as13285.net)
L256[10:38:38]
<Vaur>
%tonkout
L257[10:38:40] <MichiBot> Dad-Sizzle!
Vaur! You beat your own previous record of 6 hours, 54 minutes and
54 seconds (By 34 minutes and 50 seconds)! I hope you're
happy!
L258[10:38:41] <MichiBot> Vaur has tonked
out! Tonk has been reset! They gained 0.007 tonk points! plus 0.012
bonus points for consecutive hours! Current score: 4.56831264,
Position #1
L259[12:12:16]
<Kristopher38> >GogoFox: i guess i have
to get some rules without dia…
L260[12:12:16]
<Kristopher38> You could pass messages
through the vertical/horizontal cells though
L261[12:17:28]
<GogoFox>
Maybe
L262[12:17:49]
<GogoFox>
But im lazy
L263[12:18:49]
<GogoFox>
Iim scared that if i add this weird routing its gonna be hell to
debug
L264[12:19:00]
<GogoFox>
Im scared that if i add this weird routing its gonna be hell to
debug [Edited]
L265[12:19:19]
<GogoFox>
We’ll see i guess
L266[12:22:11]
<Wattana>
random idea: opl3 sound cards in OC
L267[12:22:23]
<Wattana>
chip music go brrrrr
L268[12:38:27]
<Neuro> . .
tbh i always thought oc could use more cards and that sounds
excellent
L269[12:38:27]
<Neuro>
+1
L270[13:11:13] *
Amanda jumps awake as she suddenly feels a sharp prickling from
where elfi is among her floof, looks over and meows at elfi about
setting up infrastructure in there
L271[13:13:11] <Amanda> Silly fairy, it's
nowhere near may pole time anyway
L272[13:14:38] <Amanda> or is that a
festivus pole?
L273[13:15:27] <Amanda> ... okay steam,
why are you using 3CPUs worth of processing to... idle?
L274[13:16:00] <Amanda> or did they move
the shader pre-caching into the steam executable
L275[13:28:26] <Amanda> %choose game or
use the spoons, amanda
L276[13:28:27] <MichiBot> Amanda: Once
you get a taste of "game" you can't stop.
L277[13:52:30]
<Z0idberg>
How do you like my drop pod?
L279[13:53:02]
<Z0idberg>
this attaches to a rocket, we lifted off for our first space run
from earth, and something went wrong and our payload broke so we
had to turn back
L280[13:54:18]
<Z0idberg>
it has 4 cockpits 20 small hydrogen thrusters a small hydrogen tank
(so you get like 1 - 2 mins of fuel but that's enough for docking
at space stations and returning)- but what's interesting as that we
have deadly reentry and the unlimited speed mod, we didn't have a
parachute in the hatch for some reason and we ended up crashing
back to earth at like 500 m/s
L281[13:54:37]
<Z0idberg>
And for some reason, our little light armored pod took very little
damage, almost nothing was broken
L282[13:54:40]
<Z0idberg>
@lunar_sam ^
L283[13:55:27]
<Z0idberg>
I think it broke a merge block and the cargo container behind it in
the front
L284[13:55:33]
<Z0idberg>
and 1 hydrogen thruster
L285[14:04:02]
⇨ Joins: MajGenRelativity
(~MajGenRel@185.199.102.194)
L286[14:30:47]
<Forecaster> it certainly looks like it
dropped
L287[14:35:07]
<Z0idberg>
lol
L288[14:35:20]
<Z0idberg>
I love the crater
L289[14:35:27]
<Z0idberg>
It's so perfect
L290[14:57:19]
<Senliast>
i have a problem, so i have a "running string" program,
i.e. just a string that runs on the display. And i have this
program on 4 PC. They are not so far from each other, and on 2 of
them the program sometimes freezes - i.e. the image freezes, and on
2 of them - not. It happens when i come back to them i.e. i think,
when chucks reloads. But on all 4 PCs, the program is the same. Can
some one help me?
L291[15:11:27]
<Z0idberg>
I think they are supposed to keep running regardless of the chunk
reloading due to the persistence code
L292[15:12:00]
<Z0idberg>
Does it respond to ctrl z or something?
L293[15:12:20]
<Z0idberg>
Ctrl c whatever works for oc
L294[15:15:45]
<Senliast>
yeah, it does
L295[15:16:07]
<Senliast>
but it freezes, and it shouldnt
L296[15:17:16] ⇦
Quits: Arstilwater (~arstilwat@210.36.46.192) (Quit: Proudly using
WocChat!)
L297[15:24:35]
⇨ Joins: Arstilwater (~arstilwat@210.36.46.192)
L299[15:46:14] ⇦
Quits: Arstilwater (~arstilwat@210.36.46.192) (Quit: Proudly using
WocChat!)
L300[15:52:35]
⇨ Joins: Arstilwater (~arstilwat@210.36.46.192)
L302[15:53:00]
<GogoFox>
looks cools
L303[15:53:06]
<GogoFox>
also doesnt work :D
L304[16:05:26]
<lunar_sam>
>Z0idberg: <@!175686996461617162> ^
L305[16:05:26]
<lunar_sam>
very nice
L307[16:18:38] <MichiBot>
Warframe |
Official Trailer | The New War: Act One Teaser | length:
51s | Likes:
6,561 Dislikes:
56 Views:
16,839 | by
PlayWarframe | Published On 7/12/2021
L308[16:59:45]
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(~ThePiGuy2@host-92-31-106-206.as13285.net)
L309[17:01:13] ⇦
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timeout: 192 seconds)
L310[17:32:20]
<Vaur>
%tonk
L311[17:32:22] <MichiBot> Boom! Vaur! You
beat your own previous record of <0 (By 6 hours, 53 minutes and
42 seconds)! I hope you're happy!
L312[17:32:23] <MichiBot> Vaur's new
record is 6 hours, 53 minutes and 42 seconds! No points gained for
stealing from yourself. (Lost out on 0.0069)
L313[17:35:43]
<Ashirg>
%sip
L314[17:35:45] <MichiBot> You drink a
rather titanium potion (New!). The potion contained a computer
virus! It changed Ashirg's theme to one they don't like!
L315[18:09:15] ⇦
Quits: Amanda (~m-yt727s@c-73-165-62-84.hsd1.pa.comcast.net) (Ping
timeout: 189 seconds)
L316[18:22:17]
<Forecaster> %sip
L317[18:22:19] <MichiBot> You drink a
seeping salmon potion (New!). Tonk moved back 1 hour.
L318[18:27:17]
⇨ Joins: Amanda
(~m-yt727s@c-73-165-62-84.hsd1.pa.comcast.net)
L319[18:41:22]
<Wattana>
which one of you made super mario bros. in oc again? i dont
remember
L320[18:41:55]
<Wattana>
im having ideas for a computronics sound card driver that acts as
an RC service listening to commands
L321[18:49:33]
<Ocawesome101> it was @Zen1th
L322[19:32:48]
<Senliast>
>Senliast: so i have a problem that certain PCs are…
L323[19:32:49]
<Senliast>
so i updated the mod to the developer version 216, but the issue
still persist. Sometimes all components gets wiped, sometimes only
hard drive, i.e. it becomes another ID, and this way, gets cleared.
But the folder with the old Hard drive ID still exists in the
opencomputers folder. An issue #1991 already existed and aperrently
was solved, but its not, at least in OC for MC 1.12.2
L324[19:33:10]
<Senliast>
sorry that i annoy you guys, but the mods sometimes drives me
crazy...
L325[19:36:19]
<Senliast>
and it seems to be chunk-related
L326[19:36:20]
<Senliast>
[16:30:37] [Server thread/WARN] [opencomputers]: A component of
type 'screen' disappeared (7c855af4-286f-477a-b651-e743b06b1f00)!
This usually means that it didn't save its node.
L327[20:07:54]
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(~chead@2607:c000:8275:c00:400:4bee:dbba:1559)
L328[20:18:16]
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L329[20:19:36] ⇦
Quits: kinkinkijkin (~pch@66.49.131.33) (Ping timeout: 189
seconds)
L330[20:34:08]
<Michiyo>
>Senliast: so i updated the mod to the developer v…
L331[20:34:08]
<Michiyo>
To quote the commit that closed 1991 "closes #1991 in some
cases, the other cases are undefined/no repro"
L332[20:34:24]
<Michiyo>
This issue has existed since 2017, and a fix has yet to be found
for all causes of it
L333[20:35:18]
<Michiyo>
I've ran into it so many times it's actually stopped me from
playing MC.
L334[20:39:32]
<Forecaster> I had a fix, but then I lost
it along with my unicorn I'm afraid
L335[20:51:12]
<Michiyo>
%remindme 30s test
L336[20:51:13] <MichiBot> I'll tell you
"test" in 30s at 12/07/2021 08:51:42 PM
L337[20:51:43] <MichiBot> @Michiyo
REMINDER: test
L338[20:53:03]
<Michiyo>
%remindme 5s test
L339[20:53:04] <MichiBot> I'll tell you
"test" in 5s at 12/07/2021 08:53:08 PM
L340[20:53:08] <MichiBot> @Michiyo
REMINDER: test
L341[21:00:36] <Michiyo> "You'll
never professionally write a Command Line application in
C++".................................
L342[21:00:58] <Michiyo> If I didn't HAVE
to do this fucking course for work I wouldn't ._.
L343[21:08:05]
<Forecaster> Sounds fun
L344[21:08:17]
<Forecaster> For a certain definition of
fun
L345[22:15:38]
<Ashirg>
Now
L346[22:16:22]
<Ashirg>
Imagine having somebody tell you to write a command line
application in KOBOL or, science beware, Assembler
L347[22:21:16] <Izaya> watch this
L348[22:21:23] *
Izaya refuses to write any GUI software at work
L349[22:25:53] <CompanionCube> ah, but
which assembler?
L350[22:27:16]
⇨ Joins: Victor_sueca
(~Victor_su@190.pool90-165-120.dynamic.orange.es)
L351[22:27:35] <Amanda> Izaya: I mean,
isn't it already obvious it's some certification course which
microsoft put their thumb on the scales for? "You don't need
C++ for shell, you have PowerShell and C# for that!"
L352[22:28:01] <Izaya> powershell is a
valid argument ... sort of ... but C#? ???
L353[22:28:19] <Amanda> Powershell
extensions are written in C#
L354[22:28:41] <Izaya> (in that powershell
fills a similar place to bash in that you use it to connect other
stuff together)
L355[22:31:48] <Amanda> %choose cereal and
laptop nap time or wait until after some halucinations
L356[22:31:49] <MichiBot> Amanda: I
received a message from future you, said to go with "wait
until after some halucinations".
L357[22:32:04] <Amanda> future me likes to
mess with the timeline though, so unplug it is
L358[22:38:37]
<lunar_sam>
Izaya: GUIs are too hard to write
L360[22:45:18] <lunar_sam> very nice
L361[22:45:34] <Izaya> gotta rearrange the
shed so I can fit both in there comfortably
L362[22:51:57] ⇦
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timeout: 189 seconds)
L363[22:56:29]
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L364[22:58:15]
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(~ThePiGuy2@host-92-31-106-206.as13285.net)
L365[23:13:00]
<Forecaster> %tonk
L366[23:13:01] <MichiBot> I'm sorry
Forecaster, you were not able to beat Vaur's record of 6 hours, 53
minutes and 42 seconds this time. 6 hours, 40 minutes and 39
seconds were wasted! Missed by 13 minutes and 2 seconds!