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L5[00:30:51] <Kodos> %tonkout
L6[00:30:51] <MichiBot> I'm sorry Kodos, you were not able to beat Kodos's record of 11 hours, 44 minutes and 38 seconds this time. 7 hours, 2 minutes and 57 seconds were wasted! Missed by 4 hours, 41 minutes and 40 seconds!
L7[00:31:00] <Kodos> uwot
L8[00:31:15] <Kodos> Oh ffs
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L32[08:30:17] <ayangd> Can somebody help me with this? Code Block pastebined https://paste.pc-logix.com/evamawaxac
L33[08:31:30] <ayangd> I have done `lua Item.__index = Item`
L34[08:31:41] <ayangd> I have done ```lua Item.__index = Item``` [Edited]
L35[08:31:50] <ayangd> I have done Code Block pastebined https://paste.pc-logix.com/qafuhegozi [Edited]
L36[08:34:21] <AmandaC> And?
L37[08:34:46] <AmandaC> Not sure what you're trying to accomplish with that
L38[08:36:52] <AmandaC> on multiple levels, since a) That's not how you use metatables, and b) It'd not really do anything useful even if it was
L39[08:37:15] <AmandaC> @ayangd ^
L40[08:37:42] <Bob> a is nil
L41[08:37:49] <Bob> and you can't search a key in nil
L42[08:38:07] <Bob> and i highly doubt you need OOP in OC
L43[08:38:13] <AmandaC> ... did Corded mess up the bridging of those?
L44[08:38:20] <ayangd> Let me push my newest change to github
L45[08:38:42] <AmandaC> All I see is "I have done <pastebin link for the code block>"
L46[08:39:08] <Bob> http://tinyurl.com/y56qwfh4
L47[08:39:58] <AmandaC> @Mimiru it appears Corded doesn't work with multiple ``` blocks.
L48[08:40:23] <Bob> ```AmandaC time to test that then```
L49[08:40:31] <Bob> ```AmandaC do you see this one```
L50[08:40:39] <Bob> ```AmandaC and this one ?```
L51[08:40:44] * AmandaC baps @Bob
L52[08:40:56] <Bob> got the 3 ? ?
L53[08:41:16] <AmandaC> @Mimiru oh wait, I see now, No it's just mutiple messages
L54[08:41:51] <Izaya> https://imgur.com/xPYW0HY.png :|
L55[08:42:17] <AmandaC> Izaya: mew?
L56[08:44:17] <ayangd> Message contained 4 or more newlines and was pastebined https://paste.pc-logix.com/sunejuxahe
L57[08:44:54] <ayangd> Or just view my files in github.com
L58[08:45:38] <ayangd> ```te``````st```
L59[08:46:33] <Bob> i don't think its related with items
L60[08:47:04] <Bob> and i'm not sure OOP is even needed for crafting
L61[08:47:25] <ayangd> The OOP is for the big project
L62[08:47:36] <Bob> in OC OOP would be useless tbh
L63[08:48:06] <ayangd> I use it to keep track of my things
L64[08:48:49] <ayangd> Where without OOP, my `item` type can either be `table` or `string`
L65[08:49:06] <Bob> items are already items
L66[08:49:18] <Bob> you don't need to create a class in OC, everything is already keep track off i mean
L67[08:50:31] <Bob> well keep it if you need
L68[08:50:44] <ayangd> Also, it's for readability too
L69[08:50:56] <Bob> the error you posted above is at line 104
L70[08:51:00] <Bob> and says a is not defined
L71[08:51:05] <Bob> maybe youre pumping nothing in it
L72[08:54:18] <ayangd> When I do Code Block pastebined https://paste.pc-logix.com/gogejiyecuWhere they both has metatable and .__add() function, will it call Code Block pastebined https://paste.pc-logix.com/ozujupivifor``lua
L73[08:54:33] <ayangd> When I do Code Block pastebined https://paste.pc-logix.com/fupatadakaWhere they both has metatable and .__add() function, will it call Code Block pastebined https://paste.pc-logix.com/bexojosaqiorCode Block pastebined https://paste.pc-logix.com/ixezitefof? [Edited]
L74[08:54:50] <Bob> fix your message, discord bugged out
L75[08:54:58] <ayangd> I'm trying...
L76[08:55:19] <Bob> have ``` before and after
L77[08:55:23] <ayangd> Maybe because of __
L78[08:55:27] <Bob> no
L79[08:55:39] <ayangd> I'm trying to type .__add()
L80[08:55:43] <Bob> ````lua local a = {__index = a}```
L81[08:56:12] <ayangd> When I do Code Block pastebined https://paste.pc-logix.com/yacojikimuWhere they both has metatable and `.__add()` function, will it call Code Block pastebined https://paste.pc-logix.com/roneyahupuorCode Block pastebined https://paste.pc-logix.com/reruduqugo? [Edited]
L82[08:56:16] <Bob> ```lua local a = {__index = a}``` [Edited]
L83[08:56:23] <Bob> ```local a = {__index = a}``` [Edited]
L84[08:56:48] <ayangd> When I do Code Block pastebined https://paste.pc-logix.com/avinivemuxWhere they both has metatable and `.__add()` function, will it call Code Block pastebined https://paste.pc-logix.com/teyovubeciorCode Block pastebined https://paste.pc-logix.com/nejakeqanu?
L85[08:57:05] <ayangd> There u go
L86[08:57:57] <Bob> i think what it does it that it calls __add(self,otherValue) in this case add(a,b)
L87[08:58:45] <ayangd> I know, but
L88[08:58:45] <ayangd> is it calling `a.__add(c, d)` or b.__add(c, d)`?
L89[08:58:53] <ayangd> Not again
L90[08:59:05] <ayangd> I know, but
L91[08:59:06] <ayangd> is it calling `a.__add(c, d)` or `b.__add(c, d)`? [Edited]
L92[08:59:48] <AmandaC> It's calling metatable.__add(a, b)
L93[09:00:22] <AmandaC> `self` in that context won't be the object you put the metatable on
L94[09:01:35] <ayangd> Which? a's metatable or b's metatable
L95[09:01:35] <ayangd> In this case, a's metatable and b's metatable is different
L96[09:01:58] <AmandaC> the metatable reference in the lua docs will probably tell you that
L97[09:02:11] <AmandaC> butI asume whichever is on the left-hand side of the `+`
L98[09:02:16] <Bob> it probably would be a metatable
L99[09:02:41] <AmandaC> ~w metatable methods
L100[09:02:41] <ocdoc> Predicted http://www.lua.org/manual/5.2/manual.html#pdf-getmetatable
L101[09:02:50] <AmandaC> nope
L102[09:03:17] <AmandaC> A quick skim says this might help: http://lua-users.org/wiki/MetamethodsTutorial
L103[09:04:42] <ayangd> ```''If both operands are tables, the left table is checked before the right table for the presence of an __add metaevent. ```Okay.
L104[09:04:53] <ayangd> ```If both operands are tables, the left table is checked before the right table for the presence of an __add metaevent. ```Okay. [Edited]
L105[09:05:08] <Bob> yea
L106[09:05:11] <Bob> as i thinked off
L107[09:05:36] <ayangd> Me too
L108[09:05:36] <ayangd> Just to clarify
L109[09:13:32] <ayangd> Ok, dumb me
L110[09:13:32] <ayangd> I was wandering why my item.__add() (right operand) is called, rather that itemarray.__add() (left operand)
L111[09:13:33] <ayangd> itemarray.__add() doesn't return anything.
L112[09:13:35] <ayangd> :p
L113[09:13:48] <ayangd> Ok, dumb me
L114[09:13:49] <ayangd> I was wandering why my `item.__add()` (right operand) is called, rather that `itemarray.__add()` (left operand)
L115[09:13:49] <ayangd> itemarray.__add() doesn't return anything. [Edited]
L116[09:21:59] <Inari> https://medium.com/commitlog/why-dark-gray-is-brighter-than-gray-on-the-web-cab5b933ec1a
L117[09:25:45] <AmandaC> Inari: https://twitter.com/zaichishka/status/1136878601356210176?s=19
L118[09:29:56] <Inari> Haha, brilliant
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L122[10:21:21] <Z0idburg> OOP is bad anyways
L123[10:21:25] <Z0idburg> @Bob
L124[10:21:35] <Inari> OOP Is okay at wht it does
L125[10:21:53] <Z0idburg> until projects get large
L126[10:21:58] <Z0idburg> then it gets really annoying
L127[10:22:14] <Inari> Wouldn't say so. But whats the alternative?
L128[10:22:41] <Forecaster> any large project is annoying
L129[10:23:02] <Inari> Thats why you turn one large project into many small one Forecaster
L130[10:23:04] <Inari> Wiht microservices
L131[10:24:20] <Z0idburg> I'd say one of my largest cripes with OOP is this habbit of feeling that throwing memory around with both data and functions in it is a good idea. On top of that, inheritance is really messy.
L132[10:24:46] <Z0idburg> Once you get into hierarchies of recursive inheritance shit goes everywhere
L133[10:25:06] <Inari> I think Generics is the weirdest
L134[10:26:25] <Z0idburg> What I realized is the things I do like about OOP is just the fact that I have a referenced data structure
L135[10:26:34] <Z0idburg> which I can do without a giant OOP mechanism
L136[10:26:35] <ayangd> Minecraft is a large project
L137[10:27:00] <Z0idburg> Minecraft is also a very very poor example of a good product when it comes to the development aspect
L138[10:27:01] <Z0idburg> ?
L139[10:27:30] <Inari> %search
L140[10:27:30] <MichiBot> Inari: Unknown sub-command '' (Try: google, curseForge, wiki, urban, ann, youtube)
L141[10:27:34] <Inari> %search urban notchcode
L142[10:27:36] <MichiBot> Inari: https://www.urbandictionary.com/define.php?term=notchcode - *notchcode - Urban Dictionary*: "Jan 18, 2011 ... Badly written code, usually code thrown together and made to work."
L143[10:27:49] <ayangd> Windows too ?
L144[10:28:04] <Z0idburg> Most software period.
L145[10:28:09] <Inari> Not that Unix is really better int hat
L146[10:28:26] <Z0idburg> Linux is very bloated, it just isn't in the same lines as Windows
L147[10:28:55] <Z0idburg> If you do not believe me, sit down someday and read the LXR
L148[10:29:05] <Inari> Just that you'll also run into bugs and spend tons of time trying to resolve them
L149[10:29:12] <Z0idburg> or download the whole shebang and look at the source manually
L150[10:29:14] <Inari> LXR?
L151[10:29:38] <Z0idburg> Linux Cross Reference, it's a resource useful for following calls and stuff around in the source code
L152[10:31:35] <Inari> I need a better flightstick fro E:
L153[10:31:36] <Inari> D
L154[10:32:06] <Forecaster> flight or fightstick
L155[10:32:16] <ayangd> https://www.quora.com/Why-use-OOP-concepts-anyway
L156[10:32:40] <Inari> @Forecaster both
L157[10:32:52] <AmandaC> %8ball try the platforming again?
L158[10:32:53] <MichiBot> AmandaC: Without a doubt
L159[10:32:56] <AmandaC> :(
L160[10:33:13] <AmandaC> fiiiinnneee
L161[10:34:50] <Z0idburg> I'm not saying it's for everyone, but I will say that I do not for a moment regret the fact that a couple years ago I ditched an OOP design for my game engine for a declarative one instead
L162[10:35:00] <Z0idburg> It has given me a lot more freedom
L163[10:35:13] <Inari> How does that even work
L164[10:36:18] <Z0idburg> Basically, there are processes dedicated to doing nothing but updating and delivering state.
L165[10:36:27] <Z0idburg> everything you do in the game modifies state somehow
L166[10:36:41] <Z0idburg> so all functionality of the game is always dependant on the current state of the game
L167[10:36:48] <Inari> But declarative means you just tell it what you want, rather than how it should do it?
L168[10:37:00] <Z0idburg> Right.
L169[10:37:15] <Z0idburg> So you have input state which is what you have
L170[10:37:27] <Z0idburg> passed through functions that transform the data into what you want it to become
L171[10:37:44] <Inari> Hmm not sure that fits my udnerstanding of delcarative, but no clue
L172[10:37:48] <Z0idburg> Also don't forget that deep down at the very bottom level declarative is made up of imperative
L173[10:40:48] <Inari> What i the imperative part is OOP? :D
L174[10:46:08] <ayangd> https://www.youtube.com/watch?v=fsVL_xrYO0w
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L176[10:46:08] <MichiBot> Object Oriented vs Functional Programming with TypeScript | length: 12m 7s | Likes: 2,426 Dislikes: 70 Views: 72,288 | by Fireship | Published On 14/12/2018
L177[10:46:20] <Z0idburg> back
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L179[10:47:07] <Z0idburg> Well Inari the basic premise of OOP doesn't necessarily imply imperative.
L180[10:51:12] <Z0idburg> I do not inherently hate OOP as much as I dislike the kind of crap people tend to do with it.
L181[10:51:39] <Z0idburg> some of the principles of OOP design I use in my engine in its functional areas
L182[10:51:51] <Z0idburg> Except that I never mix code with data
L183[10:52:22] <Z0idburg> I think data should always be kept separate and it is better to have an object that is nothing but a structure of state
L184[10:52:34] <Z0idburg> This is how Trotwood works for OC
L185[10:52:51] <Z0idburg> things like terminals etc, there's just a table of state data passed to flat libraries
L186[10:53:20] <Z0idburg> the only thing that pisses me off there is that if I modify tables in Lua it modifies every instance of that table referenced
L187[10:53:39] <Z0idburg> I think that is the worst mistake of the Lua dev team, they shuld have made you require a sigil to reference a table.
L188[11:00:32] <Bob> i always keep data and functiosn appart aswell
L189[11:01:12] <ayangd> There are some ways to do it. Either recursively copy values, or use OOP.
L190[11:01:13] <ayangd> When you recursively copy values, you can't compare them directly.
L191[11:01:13] <ayangd> In OOP, you can make a metamethod to compare them directly.
L192[11:01:41] <Bob> you know you can have metamethods on data tables ?
L193[11:02:15] <ayangd> 'data' tables?
L194[11:02:21] <Bob> well any tables
L195[11:02:30] <ayangd> Yea
L196[11:02:38] <ayangd> `setmetatable`?
L197[11:02:42] <Bob> Ye
L198[11:02:46] <Bob> works for anything
L199[11:02:56] <Bob> In lua its milited to tables only
L200[11:03:01] <Bob> C can set type metatables
L201[11:03:32] <Bob> like what you can do with ("Hello Lua!"):match("%w*") will return "Hello"
L202[11:03:55] <AmandaC> actually the limitation to tables is an OC security/sandbox feature
L203[11:04:12] <Bob> well i know there are some limitations
L204[11:04:18] <Bob> but i dont know wich specifically
L205[11:04:53] <AmandaC> normally you can set a metatable on anything in lua, or C, OC restreicts it to tables so you can't ecape the sandbox by, for example, putting a metatable on the string class which is global for every lua instance
L206[11:06:02] <Bob> setmetatable in lua only sets a table metatable
L207[11:06:31] <ayangd> or __metatable
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L209[11:43:25] <Inari> https://media.discordapp.net/attachments/436555823423160320/587320835140747284/unknown.png
L210[11:46:23] ⇨ Joins: Thutmose (Thutmose!~Patrick@host-69-59-79-181.nctv.com)
L211[11:47:08] <Inari> https://media.discordapp.net/attachments/310851316714831883/587305099328749579/5d6c693fbb3fa3393ecfcbcd1aa3fd885d626c4b.jpg_1200x630.jpg i need this in my life
L212[11:50:10] <Z0idburg> fafuq
L213[11:53:15] <Bob> ^
L214[11:54:17] <CompanionCube> %tonkout
L215[11:54:17] <MichiBot> I'm sorry CompanionCube, you were not able to beat Kodos's record of 11 hours, 44 minutes and 38 seconds this time. 11 hours, 23 minutes and 25 seconds were wasted! Missed by 21 minutes and 12 seconds!
L216[11:54:36] <CompanionCube> godddammit
L217[11:56:08] <Z0idburg> I find metamethods horrible
L218[11:56:11] <Z0idburg> @Bob ^
L219[11:56:16] <Z0idburg> I avoid them
L220[11:56:24] <Bob> i do try avoiding
L221[11:56:32] <bad at vijya> metamethods are godlike in the right places
L222[11:56:46] <bad at vijya> i use `__index` all the time
L223[11:56:50] <bad at vijya> :^)
L224[11:56:57] <Bob> ^
L225[11:57:02] <Bob> yea but still
L226[11:57:10] <Z0idburg> its just another way to mix data and code
L227[11:57:28] <Z0idburg> Why not create a function that proxifies this behavior as part of some standard library
L228[11:57:47] <Z0idburg> they're already slow to begin with
L229[11:58:38] <Z0idburg> I just think that, when you do a = {1,2 , 3} and you pass a to function foo
L230[11:58:44] <Z0idburg> if foo modifies the table a
L231[11:58:50] <Z0idburg> it shouldn't modify the original, EVER.
L232[11:58:59] <Z0idburg> you should have to esxplicitly specify that behavior
L233[11:59:21] <Z0idburg> either using a function or sigil or other feature of the language
L234[11:59:29] <Z0idburg> perhaps even a keyword
L235[11:59:50] <Z0idburg> This behavior is making development of Trotwood a bit difficult in some areas
L236[12:00:08] <Z0idburg> because I have to waste time using Lua to transmit shared messages by value.
L237[12:00:16] <Z0idburg> when the core could be doing it for me
L238[12:01:12] <bad at vijya> ah
L239[12:01:21] <bad at vijya> see, with my kernel and all in OC
L240[12:01:40] <bad at vijya> i've been using some hackery with metatables
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L242[12:39:35] <Forecaster> https://i.imgur.com/nvvXRQX.jpg
L243[12:40:20] <Inari> But Satan is a guy
L244[12:50:48] <Forecaster> Satan is made up :P
L245[12:51:01] <Inari> https://www.youtube.com/watch?v=j7CCH49Tohs
L246[12:51:02] <MichiBot> San Andreas Intro (except voiced by lolis) | length: 3m 18s | Likes: 55,001 Dislikes: 887 Views: 552,013 | by Mox ಠ ᴥ ಠ | Published On 22/5/2019
L247[12:51:12] <Forecaster> it can be anything, but I don't see what that has to do with the image
L248[13:03:20] <Inari> I mean, the originla connection to Satan wasn't exactyl related either
L249[13:03:33] <Lizzy> urghh, fucking gtav
L250[13:03:37] <Inari> Heh
L251[13:03:50] <Lizzy> i've already completed the fucking prologue, let me go online ffs
L252[13:03:57] <Inari> I still wantt o play that game someday, but I'm super not interested in its story and hasn't gone on like a 5 euro sale yet
L253[13:04:24] <Lizzy> i haven't actually played any of the story but the required amount to get into online
L254[13:04:49] ⇨ Joins: nos (nos!~nos@37-136-8-107.rev.dnainternet.fi)
L255[13:08:59] <Lizzy> 5 minutes later and it's still quitting the fucking online session
L256[13:09:19] <Lizzy> why is this game still a giant heap of shit years after launch.///
L257[13:09:28] <Forecaster> I have gtaV but I haven't played it
L258[13:09:37] ⇦ Quits: Rahix (Rahix!~Rahix@2001:7f0:3003:235f:7432:dd86:b273:f0ec) (Remote host closed the connection)
L259[13:10:34] <bad at vijya> never had problems with gta online
L260[13:10:43] <bad at vijya> even on my old Q6600
L261[13:11:04] <Lizzy> OH
L262[13:11:14] <Lizzy> so fucking quitting the game went instantly
L263[13:12:38] <bad at vijya> lmao
L264[13:13:28] ⇨ Joins: AdorableCatgirl (AdorableCatgirl!~sam@pool-100-7-96-45.rcmdva.fios.verizon.net)
L265[13:13:34] <AdorableCatgirl> lmao
L266[13:13:57] <Bob> just why
L267[13:14:02] <Bob> why are we here
L268[13:14:04] <Bob> just to suffer
L269[13:14:17] <nos> Also to pet the cats.
L270[13:14:17] <Forecaster> I'm here for the sillyness myself
L271[13:14:26] <Forecaster> %sip random
L272[13:14:27] <MichiBot> You drink a bubbly röd potion (New!). Dramatic music briefly plays in the distance.
L273[13:14:39] <Forecaster> touché MichiBot
L274[13:14:53] <Bob> Oh non
L275[13:15:11] ⇨ Joins: baschdel_ (baschdel_!~baschdel@2a01:5c0:16:ede1:571b:16dd:1bdb:37b)
L276[13:15:56] <Lizzy> "running a benchmark test requires the game to restart after completion".... what the fuc?
L277[13:16:18] <Forecaster> maybe it changes the settings afterwards from the test
L278[13:16:24] <AdorableCatgirl> probably
L279[13:17:57] <AdorableCatgirl> uwu owo uwu
L280[13:18:06] <AdorableCatgirl> or wait was it the other way around
L281[13:18:10] <Bob> hell na
L282[13:18:49] <AdorableCatgirl> oh bold text doesn't work through the bot
L283[13:19:30] <Bob> it removes the formating i suppose
L284[13:20:23] <AdorableCatgirl> i guess
L285[13:20:29] <AdorableCatgirl> lemme try it from the other way lmao
L286[13:20:41] <bad at vijya> **holy fuck i want die**
L287[13:20:46] <AdorableCatgirl> nope lmao
L288[13:21:00] <nos> hmm
L289[13:21:07] <nos> \b butts
L290[13:21:26] <nos> no... I don't remember...
L291[13:21:51] <AdorableCatgirl> ctrl-b
L292[13:22:02] <nos> thicc butt
L293[13:22:02] <Bob> why youre on discord and IRC at the same time
L294[13:22:04] <Bob> :GWjiangoOmegaLUL:
L295[13:22:07] <nos> \o/
L296[13:22:13] ⇦ Quits: dequbed (dequbed!~dequbed@yanduxian.paranoidlabs.org) (Ping timeout: 190 seconds)
L297[13:22:40] <AdorableCatgirl> i'm about to launch vijya
L298[13:22:52] <AdorableCatgirl> and i only have so much dedodated wam
L299[13:23:07] <Bob> download more ram
L300[13:23:07] <nos> test
L301[13:23:09] <Bob> smh
L302[13:24:42] ⇨ Joins: dequbed (dequbed!~dequbed@yanduxian.paranoidlabs.org)
L303[13:25:35] <AdorableCatgirl> i want die
L304[13:25:51] <AdorableCatgirl> haha the colors worked
L305[13:26:13] <AdorableCatgirl> irssi is pretty comfy tbh
L306[13:26:56] <Forecaster> %rainbow irssi is great
L307[13:26:57] <MichiBot> Forecaster: irssi is great
L308[13:27:37] <AdorableCatgirl> wow
L309[13:27:42] <AdorableCatgirl> okay
L310[13:27:45] <AdorableCatgirl> i spent all that time
L311[13:27:50] <AdorableCatgirl> typing it out myself
L312[13:28:07] <nos> you also forgot 'to'
L313[13:28:14] <AdorableCatgirl> nah
L314[13:28:16] <AdorableCatgirl> to is not needed
L315[13:28:25] <nos> unless you mean the kind of die that you roll
L316[13:28:45] <AdorableCatgirl> sometimes you only have so many characters
L317[13:29:16] <AdorableCatgirl> one of these days i'm gonna load up on coffee and make a long range radio mod for OC
L318[13:29:23] <AdorableCatgirl> or make an adapter for ICBM
L319[13:29:29] <AdorableCatgirl> either one really
L320[13:29:56] <Forecaster> long range radio?
L321[13:29:58] <nos> Like a ham radio packet network?
L322[13:30:16] <nos> Would be neat to build antennas.
L323[13:30:55] <AdorableCatgirl> yea
L324[13:31:08] <AdorableCatgirl> idea is the antennas are multiblock structures
L325[13:31:30] <nos> That would be cool
L326[13:31:44] <Forecaster> like https://minecraft.curseforge.com/projects/openradio ?
L327[13:31:51] <nos> and if you forget lightning protection things go boom
L328[13:33:21] <AdorableCatgirl> yes and no @Forecaster
L329[13:35:09] <nos> That's like a microwave link.
L330[13:35:17] <AdorableCatgirl> yea
L331[13:35:53] <AdorableCatgirl> too bad i can't into java anymore
L332[13:37:25] <nos> Kotlin looks interesting.
L333[13:38:22] <AdorableCatgirl> eh
L334[13:39:59] <AdorableCatgirl> tbh i might just hop on my desktop
L335[13:40:22] <AdorableCatgirl> play either some csno, gta online, or space engineers
L336[13:40:36] <Bob> c s n o ?
L337[13:40:59] <Forecaster> I'ma play some Elite
L338[13:41:09] <Bob> *studying maths*
L339[13:41:12] <AdorableCatgirl> yea
L340[13:41:13] <AdorableCatgirl> csno
L341[13:42:01] <AdorableCatgirl> also i need to get to planning all the stuff i'm gonna do to my qt little minipickup
L342[13:44:39] ⇨ Joins: Adorable-Catgirl (Adorable-Catgirl!~sam@pool-100-7-96-45.rcmdva.fios.verizon.net)
L343[13:44:47] <Adorable-Catgirl> yea now i'm on my desktop
L344[13:44:55] <nos> What kinda maths, Bob?
L345[13:45:02] <Adorable-Catgirl> running wangblows
L346[13:45:58] ⇦ Quits: AdorableCatgirl (AdorableCatgirl!~sam@pool-100-7-96-45.rcmdva.fios.verizon.net) (Ping timeout: 190 seconds)
L347[13:46:14] <Adorable-Catgirl> hey gamers
L348[13:46:57] <Adorable-Catgirl> tbh the arc dark theme on windows just werks
L349[13:47:16] <Forecaster> who
L350[13:47:25] <Adorable-Catgirl> who what
L351[13:48:55] <Forecaster> http://tinyurl.com/y3eoubbc
L352[13:49:23] <nos> hm?
L353[13:58:12] <Bob> video games apeal to the male fantasy, and gaming is bad
L354[13:58:29] <Bob> i want to kill someone after a game of Nintendogs
L355[14:01:51] ⇨ Joins: Sebsa (Sebsa!~Sebsa@217.63.116.15)
L356[14:02:20] ⇦ Quits: Sebsa (Sebsa!~Sebsa@217.63.116.15) (Client Quit)
L357[14:13:55] <Inari> https://www.youtube.com/watch?v=iJi0Y9UzLBs
L358[14:13:55] <MichiBot> Going off the Beaten Path in Germany | length: 9m 18s | Likes: 2,003 Dislikes: 21 Views: 36,158 | by Andrew Smith | Published On 13/5/2019
L359[14:48:38] ⇨ Joins: AtomicScience (AtomicScience!webchat@37-190-102-148.dynamic.spd-mgts.ru)
L360[14:51:00] <Inari> https://www.youtube.com/watch?v=9Kt2gfrJuBM
L361[14:51:00] <MichiBot> How to Beat a Walmart Security Tag | length: 3m 4s | Likes: 187,846 Dislikes: 36,697 Views: 12,892,110 | by Nick Robinson | Published On 18/12/2016
L362[15:06:57] <AmandaC> Inari: watching E3 right now, but my mind imagines that as someone attempting, then just taking it to the register to buy it and postin that
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L365[15:25:44] <Kodos> gg, cc
L366[15:26:53] <Bob> gc
L367[15:29:20] <Adorable-Catgirl> gcc
L368[15:29:48] <Bob> cgg
L369[15:35:41] ⇦ Quits: AtomicScience (AtomicScience!webchat@37-190-102-148.dynamic.spd-mgts.ru) (Quit: webchat.esper.net)
L370[15:38:33] ⇦ Quits: Rahix (Rahix!~Rahix@p548DEDF3.dip0.t-ipconnect.de) (Remote host closed the connection)
L371[16:31:30] ⇦ Quits: Inari (Inari!~Pinkishu@pD9E8EFBF.dip0.t-ipconnect.de) (Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/)
L372[16:59:32] ⇦ Quits: t20kdc (t20kdc!~20kdc@cpc139326-aztw33-2-0-cust441.18-1.cable.virginm.net) (Ping timeout: 206 seconds)
L373[17:00:28] <Forecaster> %sip random
L374[17:00:29] <MichiBot> You drink a bubbly radiation potion (New!). The bottle turns into a spear.
L375[17:07:25] <Adorable-Catgirl> o o p s
L376[17:07:35] <Adorable-Catgirl> i got a 2h cooldown after tking a teammate in csgo
L377[17:07:54] <Forecaster> "by accident" :P
L378[17:11:08] <Adorable-Catgirl> nah
L379[17:11:11] <Adorable-Catgirl> not on accident
L380[17:14:16] <Adorable-Catgirl> hearing "crybaby silver" after watching the dude it's coming from take an AWP to the head at the other bombsite each round gets tiring quick
L381[17:15:11] <Adorable-Catgirl> finna go back to working on tsuki
L382[17:15:16] <Adorable-Catgirl> i have exams tomorrow
L383[17:15:21] ⇦ Quits: Adorable-Catgirl (Adorable-Catgirl!~sam@pool-100-7-96-45.rcmdva.fios.verizon.net) (Quit: leaving)
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L387[17:44:37] ⇦ Quits: Pinkbyte (Pinkbyte!~Pinkbyte@minecraft.pinkbyte.ru) (Client Quit)
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L389[18:14:28] ⇨ Joins: ben_mkiv (ben_mkiv!~ben_mkiv@i577BCFB9.versanet.de)
L390[18:14:45] <ben_mkiv> there wasnt a way to have a remote component, like an adapter on a bridge?!
L391[18:14:50] ⇦ Quits: Vexatos (Vexatos!~Vexatos@port-92-201-104-111.dynamic.qsc.de) (Quit: Insert quantum chemistry joke here)
L392[18:15:01] <ben_mkiv> wireless bridge^
L393[18:16:31] <Forecaster> there is
L394[18:16:57] <ben_mkiv> which is?
L395[18:19:51] <Forecaster> MFU thingy
L396[18:20:17] <ben_mkiv> oh, know how far they can be away?
L397[18:20:54] <Forecaster> only like 2 blocks or something
L398[18:21:13] <ben_mkiv> well....
L399[18:27:36] <Forecaster> you could fit it down a well
L400[18:27:48] <Forecaster> you could use it in a tree
L401[18:27:57] <Forecaster> I'm not going to try to rhyme
L402[18:28:47] <ben_mkiv> well, my build doesnt allow that, without going over 2-3 chunks
L403[18:30:21] <AmandaC> You can uyp the limit in the config
L404[18:30:29] <AmandaC> I set it to something like 128 in my pack
L405[18:30:47] <ben_mkiv> imma make a bridge device anyways later xD
L406[18:31:05] <Forecaster> link cards
L407[18:31:16] <ben_mkiv> yea thats what im going to use to link them
L408[18:35:58] ⇦ Quits: flappy (flappy!~flappy@88-113-149-197.elisa-laajakaista.fi) (Ping timeout: 190 seconds)
L409[19:02:24] <bad at vijya> Code Block pastebined https://paste.pc-logix.com/xehepunixe
L410[19:03:27] <bad at vijya> :GWomoDrakeYea:
L411[19:41:01] <bad at vijya> wait
L412[19:41:01] <bad at vijya> so
L413[19:41:06] <bad at vijya> with the tier 3 data card
L414[19:41:29] <bad at vijya> what is the `userdata` for the key in the ecdsa call
L415[19:42:04] <bad at vijya> oh i'm dumb lmao
L416[19:52:38] <Izaya> hey
L417[19:52:41] <Izaya> if windows is so good
L418[19:52:45] <Izaya> why is there a windows 2
L419[20:27:48] <AmandaC> Izaya there is. At least, I assume so, since there's a Windows 3.1
L420[20:27:58] <AmandaC> Which implies the existence of a windows 3 as well
L421[20:28:05] <Izaya> AmandaC: that's what I said though
L422[20:28:08] <Izaya> if windows is so good
L423[20:28:10] <Izaya> why is there a windows 2
L424[20:28:10] <AmandaC> oh
L425[20:28:15] <AmandaC> I can read, honest
L426[20:29:32] <Izaya> https://imgur.com/SZsS61B.png r8 build
L427[20:29:51] <AmandaC> i r8 8/8 m8
L428[20:30:09] <AmandaC> ( I have no ides,I just wanted to make that lame joke )
L429[20:30:56] <Izaya> thank
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L434[22:29:55] <EveryOS> If I wanted to quickly put buffer data to the screen? `setViewport` and `copy` look like they might work, but let's say I had a preexisting buffer, is there any way I could format that and put it on screen? `set` is uber-slow.
L435[22:30:08] ⇦ Quits: Yarillo (Yarillo!~Yarillo@2001:660:4701:2004:5054:ff:feb8:97e9) (Ping timeout: 190 seconds)
L436[22:30:59] <EveryOS> ~w buffer
L437[22:31:00] <ocdoc> http://ocd.cil.li/api:buffer
L438[22:31:46] <EveryOS> Ok, just thought I would try
L439[22:31:46] <EveryOS> ?
L440[22:33:16] ⇦ Quits: Thutmose (Thutmose!~Patrick@host-69-59-79-181.nctv.com) (Quit: Leaving.)
L441[22:33:19] <EveryOS> Someone on another discord had said `you should be able to split the buffer up into lines and send each one as a set command`, but I do not see any function for that on the wiki
L442[22:33:41] <EveryOS> So I was asking here...
L443[22:35:25] <EveryOS> Ok, I see set supports multiple characters, but I am still wandering for something better?
L444[22:35:47] <EveryOS> Ok, I see `set` supports multiple characters, but I am still wandering for something better? [Edited]
L445[22:43:47] ⇨ Joins: Yarillo (Yarillo!~Yarillo@2001:660:4701:2004:5054:ff:feb8:97e9)
L446[23:03:31] <Kodos> How much of the screen will change per update?
L447[23:30:12] ⇦ Quits: baschdel_ (baschdel_!~baschdel@2a01:5c0:16:ede1:571b:16dd:1bdb:37b) (Ping timeout: 198 seconds)
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