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L1[00:39:44] <coehlrich> for some reason the 'robot.use()' function isn't placing living rock on a runic altar in the version that is in sky factory 3
L2[00:54:51] <gamax92> okay, llvm optimizes away the calls for __malloc_lock/unlock and I had to tell it that the function is weak
L3[01:05:28] ⇦ Quits: erratic (erratic!erratic@shells.yourstruly.sx) (Ping timeout: 195 seconds)
L4[01:25:41] <gamax92> alright, got malloc locking working
L5[01:46:45] <Mimiru> Hey gamax92 happen to know a easy way to get OC's item names? like li.cil.oc.api.Items.get("chip1") ? Checking the scala files for the items yields nothing unless I'm blind.
L6[01:47:11] <gamax92> I have gone to bed now
L7[01:47:51] <Mimiru> Ah, night then
L8[02:01:08] <Mimiru> found them in Constants.scala \o/
L9[02:01:14] <SF-MC> yay
L10[02:01:54] <Mimiru> now we see if OpenSec 1.12 has recipes.
L11[02:03:53] <Mimiru> Or, maybe it'll explode!
L12[02:03:54] <Mimiru> yay
L13[02:03:55] <Mimiru> explosions.
L14[02:04:01] <SF-MC> Exploding!
L15[02:05:41] <Ristellise> Nice
L16[02:06:16] <Ristellise> Saw your comment on your PR Mimiru and I thought
L17[02:06:20] <Ristellise> ***LET IT GO***
L18[02:06:23] <Ristellise> LET IS GOOO
L19[02:06:31] <Ristellise> CAN'T HOLD BACK ANYMOREEEE
L20[02:06:36] <Ristellise> okay kill me
L21[02:06:54] <Mimiru> Will do.
L22[02:07:00] <Ristellise> D:
L23[02:07:06] <Ristellise> I meat figuretively
L24[02:07:10] <Ristellise> I meat figuratively [Edited]
L25[02:08:25] <Kleadron> let the pee go
L26[02:08:35] <Kleadron> let it flow
L27[02:08:37] <Kleadron> let it flow
L28[02:08:42] <Kleadron> cant hold it back anymoreee
L29[02:08:47] <Kleadron> ok i will stop
L30[02:08:55] <Kleadron> \?
L31[02:14:34] <Forecaster> beesnees2 @Ristellise use %hello
L32[02:14:42] <Ristellise> ah
L33[02:14:46] <Ristellise> Thanks
L34[02:14:57] <Ristellise> Kleadron thats even worse ?
L35[02:15:42] <Mimiru> ._. ffs
L36[02:15:44] <Mimiru> still no
L37[02:15:52] <Mimiru> Oh
L38[02:16:34] <Mimiru> seems I was using the wrong wireless card tier
L39[02:16:36] <Mimiru> lol
L40[02:16:38] <Mimiru> there, recipes.
L41[02:19:29] <Mimiru> Project OpenSecurity 1.12 build #1: FAILURE yay... thanks jenkins.
L42[02:21:31] <Ristellise> ...Also your jenkins link broke
L43[02:21:40] <Ristellise> http://tinyurl.com/y9pbl4hs
L44[02:22:23] <Mimiru> I've not used jenkins.pc-logix.com in... ages
L45[02:22:30] <Mimiru> where the hell did you find that?
L46[02:22:42] <Ristellise> your github readme.md ?
L47[02:22:49] <Mimiru> who the hell reads those?
L48[02:22:56] <Ristellise> Me apparently
L49[02:23:41] <Mimiru> well... gg
L50[02:23:52] <Kleadron> i do too
L51[02:24:04] <Kleadron> readmes are fun to read
L52[02:24:06] <Mimiru> anyway, to figure out what I have to do for a new project to use this project property
L53[02:24:15] <Mimiru> it's been so long I've forgotten
L54[02:24:33] <Kleadron> *are you saying you dont read them* :O
L55[02:24:49] <Kleadron> nvm
L56[02:25:27] <Izaya> *yes*
L57[02:25:30] <Izaya> *maybe*
L58[02:25:33] <Izaya> *stars I guess*
L59[02:26:45] <Kleadron> stars :GWcorbinHolyFuck:
L60[02:30:37] <Izaya> GWcorbinHolyFuck?
L61[02:30:56] <Kleadron> its a discord emote you IRC pleb
L62[02:31:10] <Kleadron> (jk nothing against irc)
L63[02:31:15] <Izaya> looks like a steam emote to me :^)
L64[02:31:29] <Kleadron> steam doesnt even have irc integration lmao
L65[02:31:41] <Kleadron> it looks like this http://tinyurl.com/yabyxwys
L66[02:32:04] <Izaya> isn't there a unicode character for that anyway?
L67[02:32:22] <Izaya> it's easier to parse out unicode rather than stuff in ::s
L68[02:34:29] <Kleadron> thats a global emote from a server
L69[02:34:57] <Izaya> doesn't seem very global to me :D
L70[02:35:19] <Kleadron> GW stands for global something, and then theres the server name after it
L71[02:35:32] <Kleadron> :GWfroggyBlobThonk:
L72[02:35:43] <Kleadron> http://tinyurl.com/ya3tcwk9
L73[02:35:47] <Izaya> in all seriousness I'm considering adding a weechat filter to remove any characters above 127
L74[02:36:32] <Izaya> though that'd remove stuff like japanese characters and wide text
L75[02:36:49] <Izaya> so I'd have to be more specific and just parse out the emoji blocks which would be convoluted and inconvenient :<
L76[02:37:12] <Izaya> on well, at least images don't appear inline
L77[02:40:57] <dogecore> \?
L78[02:41:47] <Izaya> \[01F014]
L79[02:42:29] <dogecore> if this what you sent is what i sent
L80[02:42:43] ⇨ Joins: man_cubus (man_cubus!~konst@c.108.169.a475.ukr.adsl.cyfra.net)
L81[02:42:43] <dogecore> i sent a unicode version of : thinking : emoji
L82[02:43:38] <Izaya> I mean, it was only 2 characters wide, but basically the same :D
L83[02:44:08] <Izaya> https://i.imgur.com/urMz8V1.png
L84[02:48:18] <Mimiru> https://drive.pc-logix.com/index.php/s/mGqQLjkdrqwJTBf
L85[02:49:56] <Mimiru> and on that note, good night everyone
L86[02:50:07] <SF-MC> o/
L87[02:50:20] ⇦ Quits: SF-MC (SF-MC!~EiraIRC@131-191-86-130.as.clicknet.org) (Remote host closed the connection)
L88[03:38:17] ⇨ Joins: MaXiMAxE (MaXiMAxE!~MaXiMAxE@198.27.103.88)
L89[03:42:08] <MaXiMAxE> /msg NickServ
L90[03:54:53] <RobotPigeon> @Kleadron GW stands for GameWisp
L91[04:02:13] ⇦ Quits: MaXiMAxE (MaXiMAxE!~MaXiMAxE@198.27.103.88) (Remote host closed the connection)
L92[04:16:35] ⇨ Joins: Inari (Inari!~Pinkishu@p54AFFD77.dip0.t-ipconnect.de)
L93[04:18:22] <Ristellise> o/ Inami
L94[04:20:08] <Inari> Pls
L95[04:20:15] <Inari> %bap @Ristellise
L96[04:20:15] * MichiBot baps @Ristellise with three lewds in a trenchcoat
L97[04:20:20] <Ristellise> D:
L98[04:20:25] <Corded> * <Ristellise> ducks
L99[04:20:30] <Ristellise> anyways o/
L100[04:20:36] <Inari> ~markov Ristelle
L101[04:20:36] <ocdoc> Please wait ...
L102[04:20:47] <ocdoc> thats my client can ask gamax how it should be the last thing
L103[04:20:53] <Temia> %inv add the Halonic Inquisition
L104[04:20:53] * MichiBot summons 'the Halonic Inquisition' and adds to her inventory. This seems rather fragile...
L105[04:20:59] <Inari> %pet Temia
L106[04:20:59] * MichiBot pets Temia with cattle prods. 10 health gained!
L107[04:21:02] <Inari> xD
L108[04:21:03] * Inari runs
L109[04:21:06] <Ristellise> ?
L110[04:21:11] * Temia chases
L111[04:21:17] <Inari> D:
L112[04:21:19] <Inari> Its not my fault!
L113[04:21:27] <Temia> %stab Inari
L114[04:21:28] * MichiBot stabs Inari with "safety" helmet doing 7 damage
L115[04:21:32] <Inari> :<
L116[04:23:18] <Inari> %pet AmandaC in her sleep
L117[04:23:18] * MichiBot pets AmandaC in her sleep with a plush dragon. 3 health gained (4-1)!
L118[04:25:07] <Temia> %inv add foxtails
L119[04:25:07] * MichiBot summons 'foxtails' and adds to her inventory. I could get some good swings in with this.
L120[04:25:50] * Temia goes to bed before her inv privileges are revoked
L121[04:25:58] <Inari> %inv add twintails
L122[04:25:58] * MichiBot summons 'twintails' and adds to her inventory. This seems very sturdy.
L123[04:32:21] <Inari> %loot
L124[04:32:21] <MichiBot> Inari: You get a loot box! It contains an eraser.
L125[04:46:58] <Inari> oooooooohhh
L126[04:47:01] <Inari> Found an ew YT channel :P
L127[04:47:05] <Inari> (Gaming Historian)
L128[05:21:02] <Ristellise> %loot
L129[05:21:03] <MichiBot> Ristellise: You get a loot box! It contains an unlabeled key.
L130[05:27:08] <Ristellise> Productive afternoon
L131[05:27:21] <Ristellise> finished up DSS4OC
L132[05:30:43] ⇦ Quits: ATMunn (ATMunn!ATMunn@2a07:5741:0:12ee::1) (Ping timeout: 194 seconds)
L133[05:31:22] ⇨ Joins: ATMunn (ATMunn!ATMunn@new.hellomouse.net)
L134[05:59:40] <Ristellise> is there anyway to pad DFPWM?
L135[06:09:41] <Saphire> Karawr
L136[06:09:46] <Saphire> @Ristellise what for? o..o
L137[06:10:16] <Ristellise> Need to do some audio padding
L138[06:10:47] <Ristellise> I looked at the file and the end padding seems to be \x55
L139[06:10:50] <Ristellise> I looked at the file and the end padding seems to be `\x55` [Edited]
L140[06:11:36] <Saphire> I mean, I am curious as to the reasoning behind needing padding at all.
L141[06:11:53] <Ristellise> Mixed DFPWMED
L142[06:11:55] <Ristellise> Mixed DFPWM [Edited]
L143[06:12:01] <Ristellise> something like interlacing a video
L144[06:23:12] <Saphire> Wha.
L145[06:23:53] <Izaya> why not just encode a second of audio then a second worth of video
L146[06:24:09] <Izaya> IIRC DFPWM is 4096 bytes per 1 second
L147[06:25:37] <Ristellise> Because this is a standalong codec
L148[06:25:42] <Ristellise> not merged with OCRC
L149[07:01:15] ⇨ Joins: Thutmose (Thutmose!~Patrick@host-69-59-79-181.nctv.com)
L150[07:21:48] ⇦ Quits: man_cubus (man_cubus!~konst@c.108.169.a475.ukr.adsl.cyfra.net) (Quit: Leaving.)
L151[07:30:41] ⇨ Joins: Cloudy (Cloudy!webchat@ip-31-0-123-128.multi.internet.cyfrowypolsat.pl)
L152[07:31:02] <Cloudy> hello! has anyone got a script that imitates minecraft repeater?
L153[07:33:39] <Cloudy> anyone?
L154[07:35:05] <Izaya> Should be simple enough
L155[07:35:14] <Izaya> Set a listener:
L156[07:35:15] <Izaya> ~w event
L157[07:35:15] <ocdoc> http://ocd.cil.li/api:event
L158[07:35:32] <Izaya> for a redstone signal, that waits x seconds and relays the signal
L159[07:35:34] <Izaya> ~w redstone
L160[07:35:34] <ocdoc> http://ocd.cil.li/component:redstone
L161[07:35:48] <Cloudy> yeah, my level at coding is pretty much say("hello")
L162[07:36:30] ⇦ Quits: Thutmose (Thutmose!~Patrick@host-69-59-79-181.nctv.com) (Quit: Leaving.)
L163[07:38:16] <Cloudy> anyone has an idea how to do this?
L164[07:38:26] <Izaya> yup
L165[07:38:49] <Izaya> set up a listener for redstone signals, os.sleep(time), redstone.setOutput(side,strength)
L166[07:39:50] <Cloudy> should be simple enough, thank u ^^
L167[07:40:01] <Izaya> bonus points:
L168[07:40:13] <Izaya> instead of sleeping, set a timer to switch it on, and another to switch it off
L169[07:40:53] <Cloudy> umm
L170[07:41:19] <Cloudy> oh! I get it!
L171[07:45:37] <Kodos> Whoa, Cloudy's here?
L172[07:46:18] <Cloudy> wait, I think you're talking about somebody else ;D
L173[07:46:28] <Izaya> Yeah, I think that Cloudy is uh
L174[07:46:35] <Izaya> I wonder how CC cloudy is doing actually...
L175[07:47:07] <Cloudy> ehh I cannot locate that stupid event listen for redstone -.-
L176[07:47:42] <Izaya> so you require "event"
L177[07:47:47] <Izaya> then you do uh
L178[07:47:53] <Kodos> ~w event
L179[07:47:53] <ocdoc> http://ocd.cil.li/api:event
L180[07:48:16] <Izaya> event.listen("redstone_changed",function() whatever end)
L181[07:49:22] <Kodos> CC Cloudy is apparently hot and sweaty, according to his twitter
L182[07:50:21] <Izaya> ...
L183[07:50:27] <Izaya> Well, now I know, I guess.
L184[07:50:42] <Inari> %inv add a hot and sweaty raincloud
L185[07:50:42] * MichiBot summons 'a hot and sweaty raincloud' and adds to her inventory. This seems rather fragile...
L186[07:52:07] <Inari> "The EU's dodgy Article 13 copyright directive has been rejected ..." who would've guessed
L187[07:53:58] <asie> Inari: By a slim amount of voters.
L188[07:54:01] <asie> 310 against, 270 for, or something.
L189[07:54:07] <asie> And many of the people who were "for" abstained or didn't show up at all.
L190[07:54:15] <asie> And it's coming back in September.
L191[07:57:29] <Kodos> Yeah, I was gonna say it's not dead, just delayed
L192[07:57:59] <Inari> It's never dead
L193[07:59:10] <Inari> The only way for it to be dead is to pass some law that prohibits the very concept of it :p And even then, that law could be removed again
L194[08:11:23] <Cloudy> doods, i did this: event.listen("redstone_changed",function() and this: event.listen("redstone_changed") and gave it while true do, and nothing works
L195[08:11:40] <Cloudy> someone help? XD
L196[08:12:25] * AmandaC wonders if @Kodos is the same Kodos she's been seeing in the Stationeers discord
L197[08:21:29] ⇦ Quits: Cloudy (Cloudy!webchat@ip-31-0-123-128.multi.internet.cyfrowypolsat.pl) (Quit: webchat.esper.net)
L198[08:23:22] <Doggo17212> yeah, it's me again, can you help me with this? It's supposed to be a redstone repeater, can you tell me what to correct? :I http://tinyurl.com/yczmrl2d
L199[08:23:37] <Kodos> Yes
L200[08:23:39] <Kodos> It's a me
L201[08:24:02] <Kodos> Doggo, you're only getting the input once
L202[08:24:28] <Kodos> Also while true do loops are bad, you should listen for the redstone to change, and change the output when it does
L203[08:25:28] <Doggo17212> so Iam setting up listen command, os.sleep and then signal?
L204[08:28:11] <Doggo17212> btw, what is the redstone listen command? ;-; I am pretty new to this :b
L205[08:28:46] <Izaya> event.listen("redstone_changed"
L206[08:28:56] <Izaya> you're using the event API to listen for a redstone changed event
L207[08:29:25] <Izaya> also, turn your GUI scale down or your OC screen resolution down if you want less squished text
L208[08:29:50] <Izaya> 1366x768 screens should be a crime
L209[08:29:53] <Izaya> 900p or bust
L210[08:39:56] <Doggo17212> add something there? I just suck or doing something wrong http://tinyurl.com/y8hwvzgp
L211[08:40:12] <Doggo17212> heck, sorry about resolution
L212[08:41:40] ⇨ Joins: Cervator (Cervator!~Thunderbi@2601:4c1:4001:1d5d:394b:e748:13f8:52f3)
L213[08:46:18] <Kodos> ~w event
L214[08:46:18] <ocdoc> http://ocd.cil.li/api:event
L215[08:46:23] <Kodos> Go read about event.listen there
L216[08:46:24] <MGR> I think you mean 16K or bust ?
L217[08:59:26] <Izaya> We all need something to aspire to.
L218[08:59:39] ⇦ Quits: erin (erin!~erin@47.148.46.143) (Ping timeout: 198 seconds)
L219[08:59:49] <Izaya> I, for one, don't actually own a 1080p display, so that seems like a good start for me.
L220[09:00:12] <Izaya> 1920x1200 displays seem difficult to get one's hands on though :|
L221[09:01:38] <MGR> 1080p is indeed a good start
L222[09:01:58] <MGR> I went from a 1600x900 to 1920x1080 display once, and immediately noticed a difference
L223[09:03:35] <Izaya> I'm enjoying 1680x1050p fine but 1920x1200 would be even better
L224[09:03:45] <Izaya> I'm not sure if they went higher in 16:10
L225[09:04:52] <MGR> I think there is 2560x1600
L226[09:05:29] <MGR> I've seen references to it
L227[09:06:00] <Izaya> That sounds nice.
L228[09:06:44] <MGR> ¯\_(ツ)_/¯
L229[09:07:01] <MGR> I have 2560x1440, which is nice, so 2560x1600 should be nice too
L230[09:07:49] <Izaya> Love that 16:10
L231[09:08:25] <Izaya> You can happily have 16:9 media on display, at full size, and fit player controls on the screen also
L232[09:09:38] <MGR> True
L233[09:26:48] <Mimiru> so.. 1.12.2 OpenSec lives.
L234[09:26:50] <Mimiru> \o/
L235[09:31:08] <Kodos> Yay
L236[09:31:23] <Kodos> Now if the bug with the secure network card could be figured out :x
L237[09:31:33] <Mimiru> Even sangar has no idea... :/
L238[09:31:37] <Mimiru> still.
L239[09:33:51] <Izaya> Secure network card?
L240[09:34:07] <Kodos> Basically a network card with the added ability to randomize its UUID
L241[09:34:15] <Kodos> Except that part wasn't functional
L242[09:34:27] <Izaya> Oh, could always use a spoofing card I guess
L243[09:35:03] <Kodos> I wonder...
L244[09:35:05] <Kodos> Hmm
L245[09:35:55] <Kodos> Can a spoofing card accept non-valid strings? Like, could I just have "Datacenter" be the from?
L246[09:36:06] <Kodos> Or does it have to be an address-styled UUID
L247[09:45:40] <Forecaster> I've never used it, you should ask vex
L248[10:15:26] ⇨ Joins: Webchat_31183 (Webchat_31183!webchat@static-145.130.212.149.ip.telfort.nl)
L249[10:16:34] <Webchat_31183> How can I connect 3 PC's to a raid without connecting the PC's together? (Is this confusing or am i just dumb)
L250[10:18:42] ⇨ Joins: Unh0ly_Tigg (Unh0ly_Tigg!~Unh0ly_Ti@c-24-21-196-226.hsd1.or.comcast.net)
L251[10:21:36] <Webchat_31183> I guess im just dumb?
L252[10:22:21] <Webchat_31183> sigh nvm
L253[10:23:38] <Webchat_31183> Where goes the battery upgrade?
L254[10:26:30] ⇦ Quits: Webchat_31183 (Webchat_31183!webchat@static-145.130.212.149.ip.telfort.nl) (Quit: webchat.esper.net)
L255[10:40:37] <gamax92> Inari: get an ultrawide monitor and enjoy poor game compatibility
L256[10:43:02] <Inari> gamax92: Meow?
L257[10:43:25] <gamax92> uhm, I meant Izaya :I
L258[10:43:40] <Izaya> ???
L259[10:43:42] <Izaya> oh
L260[10:45:42] <Izaya> gamax92: I'd prefer the aspect ratio to be closer to 1:1, not further away
L261[10:46:21] ⇦ Quits: Keridos (Keridos!~Keridos@static.56.72.76.144.clients.your-server.de) (Quit: ZNC - http://znc.in)
L262[10:46:47] ⇨ Joins: Keridos (Keridos!~Keridos@static.56.72.76.144.clients.your-server.de)
L263[10:53:37] <Wuerfel_21> 1600x1200 master race
L264[11:15:33] <AmandaC> %choose anime or youtube or game
L265[11:15:33] <MichiBot> AmandaC: game
L266[11:15:36] <AmandaC> hrm
L267[11:15:51] <AmandaC> Nah, I'll watch more anime
L268[11:24:22] <payonel> AmandaC: need. sleep.
L269[11:27:07] <gamax92> sleep is for the normal people
L270[11:44:10] <AmandaC> payonel: :P
L271[11:45:25] <McMaarten> Hello, I have this code but it doesn't work, can anyone help? ```prolog if shell.execute("view "..s) == true then print("File doesn't exist") end``` 's' is a variable
L272[11:49:58] <Kodos> What are you trying to do
L273[11:50:25] ⇨ Joins: ben_mkiv (ben_mkiv!~ben_mkiv@p57972c7d.dip0.t-ipconnect.de)
L274[11:50:28] <McMaarten> test if a file ( variable 's') exists
L275[11:50:50] <Kodos> And is view a custom program you run to view files?
L276[11:51:05] <McMaarten> uh really?
L277[11:51:07] <McMaarten> 'vie'
L278[11:51:14] <McMaarten> i mean 'view' comes standard with openos
L279[11:51:23] <McMaarten> ???
L280[11:51:24] <Kodos> Ah, I default to cat
L281[11:51:33] <Kodos> Wasn't aware there was a view alias
L282[11:55:29] <ben_mkiv> is there a way to figure out if a cart is on a rail? without detector rail?
L283[11:55:40] <ben_mkiv> geolyzer doesnt provide anything useful
L284[11:55:45] <ben_mkiv> maybe @forecaster knows? :>
L285[12:03:57] <McMaarten> But is there anyway to check if a file exists before viewing it?
L286[12:05:41] <MGR> filesystem API has an "exists" method
L287[12:05:52] <McMaarten> oh wow im dumb lol thanks
L288[12:06:15] <MGR> You're welcome
L289[12:09:39] <gamax92> but is there an alive method?
L290[12:09:48] <gamax92> I must know if my files are alive and plotting to kill me
L291[12:10:01] <MGR> Yes
L292[12:10:27] <MGR> I had a friend who swore his dog is trying to kill him, but is just too small to actually do any damage
L293[12:10:33] <MGR> Well, have, a friend
L294[12:15:43] <Wuerfel_21> removing stuff from a vector in C++ is ridiculous..
L295[12:15:43] <Wuerfel_21> Code Block pastebined https://paste.pc-logix.com/uwapegerew
L296[12:15:48] <Wuerfel_21> removing stuff from a vector in C++ is ridiculous..
L297[12:15:48] <Wuerfel_21> Code Block pastebined https://paste.pc-logix.com/yodesayeme [Edited]
L298[12:24:35] <payonel> what the crap kind of erase are you trying to do?
L299[12:26:24] <ben_mkiv> maybe the dog wants to, but cant
L300[12:26:58] <Wuerfel_21> remove pointers to `this` from a vector in an object to which this one has a pointer
L301[12:27:29] <ben_mkiv> wtf is a vector?
L302[12:27:30] <ben_mkiv> 3d matrix?
L303[12:27:33] <MGR> ben_mkiv, that's the theory. The dog's too small to kill him
L304[12:27:51] <Wuerfel_21> std:vector is similiar to java's ArrayList
L305[12:27:56] <Wuerfel_21> std::vector is similiar to java's ArrayList [Edited]
L306[12:28:08] <ben_mkiv> so an "array" with different data types?
L307[12:28:09] <payonel> ben_mkiv: cpp vector is an dynamic array from the std lib
L308[12:28:15] <payonel> it is templated, yes
L309[12:28:18] <ben_mkiv> ah, thanks
L310[12:28:42] <Wuerfel_21> rule #1 of c++: everything has a dumb name
L311[12:28:59] <payonel> i disagree
L312[12:29:58] <Wuerfel_21> from what i understand vector::erase and std::remove have their names somewhat swapped
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L314[12:30:29] <Wuerfel_21> as remove afaict doesn't change the size of the container
L315[12:42:55] <Forecaster> ben_mkiv you probably want an entity detector
L316[12:43:14] <Forecaster> Or the radar from computronics
L317[12:43:35] <ben_mkiv> probably yes
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L319[12:54:53] zsh sets mode: +v on Vexatos
L320[13:00:29] <gamax92> there, completely separate memory environments
L321[13:02:05] <gamax92> I just initialize the data segment when my mod initializes, and then for new architectures just copy that into it's view of memory on arch initialize
L322[13:10:46] <Forecaster> %loot
L323[13:10:46] <MichiBot> Forecaster: You get a loot box! It contains an impossible geometric shape.
L324[13:13:03] <Vexatos> wow cool
L325[13:13:08] <Vexatos> I want one too D:
L326[13:20:35] <ben_mkiv> http://moziru.com/images/drawn-illusion-infinite-stair-20.jpg
L327[13:21:05] <ben_mkiv> to bad you can spot where he cheated pretty easy xD
L328[13:26:39] <gamax92> ... I guess I don't even need eris if I can just dump lua's memory to disk
L329[13:27:10] <ben_mkiv> vex i have some block i want in computronics
L330[13:27:18] <ben_mkiv> a labeling machine which works like the renaming on a anvil
L331[13:27:53] <ben_mkiv> would something like that be merged if i write code for it?
L332[13:27:53] <Vexatos> Damn that's a cool idea
L333[13:27:57] <ben_mkiv> its not worth an own mod
L334[13:27:57] <Vexatos> Hm
L335[13:28:10] <Vexatos> renaming costs experience though :I
L336[13:28:24] <MGR> Have it cost a lot of energy?
L337[13:28:25] <ben_mkiv> yea, could accept liquid xp from other mods probably
L338[13:28:33] <Vexatos> not XP please ,_,
L339[13:28:35] <ben_mkiv> or bottles of enchant
L340[13:28:40] <ben_mkiv> vanilla stuff^
L341[13:28:42] <MGR> ^
L342[13:28:52] <Vexatos> those give variable experience
L343[13:28:56] <Vexatos> meh
L344[13:29:02] <gamax92> solid XP
L345[13:29:04] <ben_mkiv> oh, didnt knew
L346[13:29:09] <Vexatos> gamax92, exists
L347[13:29:17] <ben_mkiv> solid xp is something that just actually additions adds?!
L348[13:29:20] <gamax92> gas xp
L349[13:29:21] <Vexatos> yep
L350[13:29:34] <ben_mkiv> well, liquid xp is provided by more mods
L351[13:29:44] <gamax92> your xp is dissipating into the air
L352[13:29:48] <Vexatos> yea like two
L353[13:29:55] <Vexatos> nah
L354[13:29:57] <ben_mkiv> or you could charge it with player xp
L355[13:30:00] <Vexatos> power cost I guess
L356[13:30:05] <Vexatos> Not sure how to design it though
L357[13:30:21] <Vexatos> in terms of values
L358[13:30:22] <ben_mkiv> also renaming isnt thaat much overpowered, i think energycost sounds fair
L359[13:30:24] <Vexatos> looks
L360[13:30:55] <ben_mkiv> name tags would be my last idea, but they are rare
L361[13:31:49] <ben_mkiv> but there also mods add options to get them other than from dungeons/villagers, so maybe they are an option
L362[13:32:12] <gamax92> just make a mod that allows you to collect xp out of the air
L363[13:33:50] <MGR> At 1 level of experience per thousand years per collector? ?
L364[13:33:54] <gamax92> ._. I feel dumb ... I wasn't even testing LuaP
L365[13:34:10] <gamax92> I forgot that I broke the cpu temporarily so it reset it to Lua 5.2
L366[13:35:19] <ben_mkiv> bottle of enchants give around 0.7 - 1.3 levels of xp
L367[13:35:43] <ben_mkiv> just use them and say that the machine is able to extract at a solid rate
L368[13:35:51] <ben_mkiv> :P
L369[13:35:55] <gamax92> pfft
L370[13:36:18] <MGR> Arguably, a machine should be able to extract more predictable results than throwing a bottle on the ground
L371[13:36:30] <ben_mkiv> or extract xp from surrounding bookshelfs xD
L372[13:37:23] <Saphire> Yay
L373[13:37:28] <Saphire> Updated my site
L374[13:37:38] <ben_mkiv> but i just noticed, bottles are also only obtainable by villagers in vanilla
L375[13:37:42] <gamax92> ahh, I forgot to set the endianness, so it's running off of big endian ints
L376[13:37:46] <ben_mkiv> so i personally prefer name tags actually
L377[13:38:01] <ben_mkiv> which would even make sense, maybe nametag + ink sak
L378[13:38:38] <gamax92> yay it actually works
L379[13:40:13] <ben_mkiv> actually....
L380[13:40:19] <ben_mkiv> make it two machines
L381[13:40:32] <ben_mkiv> one anvil which somehow really needs xp, either from the player or provided as item/fluid
L382[13:40:49] <ben_mkiv> and one printer, which can use nametags and/or books :>
L383[13:41:04] <gamax92> it appears to have gotten slower
L384[13:41:14] <gamax92> down to 21% of native speed
L385[14:13:29] <ben_mkiv> crafting upgrades only work on robots, right?
L386[14:33:51] <Forecaster> Yes
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L400[16:50:53] <Toothless the Dragon> Do relays transmit wifi packets onto the cables?
L401[16:52:22] <Toothless the Dragon> Or do i have to setup a computer with a wifi card to receive, and make the packets continue on
L402[16:53:48] <MGR> The relays do transmite wifi packets on to cables if they are fitted with a wireless network card
L403[16:53:53] <MGR> (the inverse is also true)
L404[16:54:03] <Toothless the Dragon> well relays are not working properly then...
L405[16:54:07] <Toothless the Dragon> i put a wifi card in one
L406[16:54:13] <MGR> Tier 2 wireless card?
L407[16:54:15] <Toothless the Dragon> and tried communicating with another computer via tablet
L408[16:54:15] <Toothless the Dragon> yep
L409[16:54:27] <MGR> Does the relay light up?
L410[16:54:32] <MGR> When it receives a message?
L411[16:54:39] <Toothless the Dragon> no
L412[16:54:49] <Toothless the Dragon> well, from cabled packets, yes
L413[16:54:51] <Toothless the Dragon> but not wifi
L414[16:55:17] <Toothless the Dragon> and yes, the tablet has a wifi card as well
L415[16:55:31] <MGR> Can a computer with a wireless card directly receive the messages?
L416[16:55:42] <Toothless the Dragon> let me try
L417[16:58:49] <Toothless the Dragon> ok, i found the problem
L418[16:58:56] <Toothless the Dragon> the ping command doesn't work on wifi or something...
L419[16:59:00] <Toothless the Dragon> thats what i was using to test
L420[16:59:05] <Toothless the Dragon> if i manually send
L421[16:59:05] <Toothless the Dragon> it works
L422[17:04:46] <gamax92> beepboop
L423[17:09:24] <ben_mkiv> oh no its gamax
L424[17:09:26] <ben_mkiv> %loot
L425[17:09:26] <MichiBot> ben_mkiv: You get a loot box! It contains a tiny fork.
L426[17:10:40] <gamax92> oh no it's a MethodHandle
L427[17:12:56] <ben_mkiv> are access transformers method handles?
L428[17:14:24] <ben_mkiv> doesnt seem so...
L429[17:15:22] <gamax92> turns out the MethodHandle was all the Functions we made along the way
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L432[17:38:04] <Wuerfel_21> TFW your ruby interpreter uses 4 gigs of ram because the pdf emiiter thinks it's a good idea to keep all 1079 images in RAM
L433[17:38:10] <Wuerfel_21> TFW your ruby interpreter uses 4 gigs of ram because the pdf emitter thinks it's a good idea to keep all 1079 images in RAM [Edited]
L434[17:41:47] <ben_mkiv> each image is 1MB?????? does it store raw bitmaps? :>
L435[17:41:53] <ben_mkiv> uhm 4mb
L436[17:44:16] <Wuerfel_21> well, it is still loading the images in, page 987 and it is at 4,1 gigabytes
L437[17:44:42] <Wuerfel_21> it might actually be storing raw bitmaps
L438[17:45:02] <Wuerfel_21> i will see how large the folder of PNGs is
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L440[18:07:25] <Wuerfel_21> yep, PNGs are only 299 MB
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L442[18:19:37] <Inari> https://www.youtube.com/watch?v=mVjQfNlkNRc ~
L443[18:19:37] <MichiBot> ULTRA PRISM Rulebook wo Wasurechae | length: 4m 5s | Likes: 57 Dislikes: 0 Views: 8,101 | by j5000 | Published On 22/12/2012
L444[18:20:40] * Inari wonders if asie wouldlike that song
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L446[18:35:37] <Inari> payonel / AmandaC https://www.reddit.com/r/funny/comments/8whhof/you_seeing_this_shit/
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L457[19:58:34] <Wuerfel_21> ... and neither is this in context here, but i'll post anyways because me is te smuggest of biatchez http://tinyurl.com/y7vgultd
L458[20:11:50] <gamax92> REFACTOR
L459[20:14:35] <Wuerfel_21> wat
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L464[21:16:51] <beesnees2> what are some cool opencomputers addons?
L465[21:16:58] <beesnees2> that is, addon mods
L466[21:18:46] <ben_mkiv> computronics
L467[21:19:04] <ben_mkiv> openfm
L468[21:21:41] <beesnees2> seems computronics has a lot more features than it had when I first used it
L469[21:21:44] <beesnees2> in like 2014 or something
L470[21:22:25] <ben_mkiv> OpenGlasses or my fork are also fun to play around with (https://github.com/ben-mkiv/OCGlasses/releases)
L471[21:22:40] <beesnees2> ooh, does your fork fix that horrible issue
L472[21:22:52] <beesnees2> where if you display too many triangles it starts flickering like hell
L473[21:23:01] <ben_mkiv> and if you really like to screw your world save, you can test my alpha of openentity which allows to attach computers to mobs/minecarts and players
L474[21:23:05] <ben_mkiv> which one did you try?
L475[21:23:30] <ben_mkiv> the original or my fork?
L476[21:23:43] <beesnees2> I tried the original OC glasses in april 2018
L477[21:24:15] <beesnees2> I tried drawing a teapot
L478[21:24:25] <beesnees2> might still have the code if you want to test
L479[21:24:35] <ben_mkiv> well, my fork allows object loading
L480[21:24:41] <ben_mkiv> hadnt flickering when testing with some files
L481[21:26:00] <ben_mkiv> https://github.com/ben-mkiv/OCGlasses/blob/MC1.12.1/README.md theres a "changelog"
L482[21:27:47] <beesnees2> ben_mkiv: just dug up the code from the old server files
L483[21:27:50] <beesnees2> https://ipfs.io/ipfs/QmYKjEc8TYSNERevyCWatbqoTGad8c84tShX7S2a2rwfs4
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L485[21:29:45] <ben_mkiv> not sure if that would even work out of the box as ive changed some stuff of the api, removed some widgets and replaced them with others
L486[21:29:55] <ben_mkiv> like custom shapes support gl-strips which render faster
L487[21:29:57] <gamax92> eclipse's compiler cannot handle invokeExact correctly, it always makes the output Object
L488[21:30:27] <beesnees2> ben_mkiv: heh, if the API has changed to support more advanced rendering, this issue's probably fixed
L489[21:30:48] <beesnees2> which means
L490[21:30:52] <beesnees2> teapots in minecraft!
L491[21:31:29] <ben_mkiv> https://i.imgur.com/vBA4df0.png
L492[21:31:48] <ben_mkiv> thats like 10 lines of code + the object file
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L495[21:35:12] <beesnees2> ben_mkiv: where are the docs in your repository?
L496[21:35:24] <beesnees2> src/main/resources/assets/openglasses is a submodule that points nowhere
L497[21:35:33] <ben_mkiv> https://github.com/ben-mkiv/OCGlasses/wiki
L498[21:35:38] <ben_mkiv> the docs are synced from github
L499[21:35:43] <ben_mkiv> by cloning the wiki to the path
L500[21:35:50] <beesnees2> ah
L501[21:36:08] <ben_mkiv> so i just have to edit the online wiki, and the ingame doc can read the .md files
L502[21:41:16] <beesnees2> ben_mkiv: what'd be neat is some way to add textures to obj files :)
L503[21:42:18] <ben_mkiv> yea its kinda on the todo list and i've already messed around with it for a bit, but didnt came up with some good solution yet, specially as it would require uv-maps and you are limited to minecraft textures
L504[21:42:19] <beesnees2> hell just give the whole mod access to minecraft's opengl :P
L505[21:42:36] <ben_mkiv> but you can render items/blocks
L506[21:43:13] <ben_mkiv> it kinda is access to opengl with the modifier stack :>
L507[21:43:23] <ben_mkiv> you can pretty much transform/rotate etc. like in opengl
L508[21:44:22] <ben_mkiv> abstraction of that opengl like render pipeline can be made in lua, so not my business :P
L509[22:06:05] <gamax92> well ... I made lljvm use MethodHandle's, but now I can't reprocess the output due to eclipse not supporting the signature properly but also because all the invoke methods throw Throwable and I don't handle that at all
L510[22:15:52] <gamax92> If I don't reprocess it then it runs at like 2% native speed
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