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Stuff goes here
L1[00:39:44]
<coehlrich>
for some reason the 'robot.use()' function isn't placing living
rock on a runic altar in the version that is in sky factory 3
L2[00:54:51] <gamax92> okay, llvm optimizes
away the calls for __malloc_lock/unlock and I had to tell it that
the function is weak
L3[01:05:28] ⇦
Quits: erratic (erratic!erratic@shells.yourstruly.sx) (Ping
timeout: 195 seconds)
L4[01:25:41] <gamax92> alright, got malloc
locking working
L5[01:46:45] <Mimiru> Hey gamax92 happen to
know a easy way to get OC's item names? like
li.cil.oc.api.Items.get("chip1") ? Checking the scala
files for the items yields nothing unless I'm blind.
L6[01:47:11] <gamax92> I have gone to bed
now
L7[01:47:51] <Mimiru> Ah, night then
L8[02:01:08] <Mimiru> found them in
Constants.scala \o/
L10[02:01:54] <Mimiru> now we see if
OpenSec 1.12 has recipes.
L11[02:03:53] <Mimiru> Or, maybe it'll
explode!
L12[02:03:54] <Mimiru> yay
L13[02:03:55] <Mimiru> explosions.
L14[02:04:01] <SF-MC> Exploding!
L15[02:05:41]
<Ristellise>
Nice
L16[02:06:16]
<Ristellise>
Saw your comment on your PR Mimiru and I thought
L17[02:06:20]
<Ristellise>
***LET IT GO***
L18[02:06:23]
<Ristellise>
LET IS GOOO
L19[02:06:31]
<Ristellise>
CAN'T HOLD BACK ANYMOREEEE
L20[02:06:36]
<Ristellise>
okay kill me
L21[02:06:54] <Mimiru> Will do.
L22[02:07:00]
<Ristellise>
D:
L23[02:07:06]
<Ristellise>
I meat figuretively
L24[02:07:10]
<Ristellise>
I meat figuratively [Edited]
L25[02:08:25]
<Kleadron>
let the pee go
L26[02:08:35]
<Kleadron>
let it flow
L27[02:08:37]
<Kleadron>
let it flow
L28[02:08:42]
<Kleadron>
cant hold it back anymoreee
L29[02:08:47]
<Kleadron>
ok i will stop
L30[02:08:55]
<Kleadron>
\?
L31[02:14:34]
<Forecaster>
beesnees2 @Ristellise use %hello
L32[02:14:42]
<Ristellise>
ah
L33[02:14:46]
<Ristellise>
Thanks
L34[02:14:57]
<Ristellise>
Kleadron thats even worse ?
L35[02:15:42] <Mimiru> ._. ffs
L36[02:15:44] <Mimiru> still no
L37[02:15:52] <Mimiru> Oh
L38[02:16:34] <Mimiru> seems I was using
the wrong wireless card tier
L39[02:16:36] <Mimiru> lol
L40[02:16:38] <Mimiru> there,
recipes.
L41[02:19:29] <Mimiru> Project OpenSecurity
1.12 build #1: FAILURE yay... thanks jenkins.
L42[02:21:31]
<Ristellise>
...Also your jenkins link broke
L44[02:22:23] <Mimiru> I've not used
jenkins.pc-logix.com in... ages
L45[02:22:30] <Mimiru> where the hell did
you find that?
L46[02:22:42]
<Ristellise>
your github readme.md ?
L47[02:22:49] <Mimiru> who the hell reads
those?
L48[02:22:56]
<Ristellise>
Me apparently
L49[02:23:41] <Mimiru> well... gg
L50[02:23:52]
<Kleadron> i
do too
L51[02:24:04]
<Kleadron>
readmes are fun to read
L52[02:24:06] <Mimiru> anyway, to figure
out what I have to do for a new project to use this project
property
L53[02:24:15] <Mimiru> it's been so long
I've forgotten
L54[02:24:33]
<Kleadron>
*are you saying you dont read them* :O
L55[02:24:49]
<Kleadron>
nvm
L56[02:25:27] <Izaya> *yes*
L57[02:25:30] <Izaya> *maybe*
L58[02:25:33] <Izaya> *stars I guess*
L59[02:26:45]
<Kleadron>
stars :GWcorbinHolyFuck:
L60[02:30:37] <Izaya>
GWcorbinHolyFuck?
L61[02:30:56]
<Kleadron>
its a discord emote you IRC pleb
L62[02:31:10]
<Kleadron>
(jk nothing against irc)
L63[02:31:15] <Izaya> looks like a steam
emote to me :^)
L64[02:31:29]
<Kleadron>
steam doesnt even have irc integration lmao
L66[02:32:04] <Izaya> isn't there a unicode
character for that anyway?
L67[02:32:22] <Izaya> it's easier to parse
out unicode rather than stuff in ::s
L68[02:34:29]
<Kleadron>
thats a global emote from a server
L69[02:34:57] <Izaya> doesn't seem very
global to me :D
L70[02:35:19]
<Kleadron>
GW stands for global something, and then theres the server name
after it
L71[02:35:32]
<Kleadron>
:GWfroggyBlobThonk:
L73[02:35:47] <Izaya> in all seriousness
I'm considering adding a weechat filter to remove any characters
above 127
L74[02:36:32] <Izaya> though that'd remove
stuff like japanese characters and wide text
L75[02:36:49] <Izaya> so I'd have to be
more specific and just parse out the emoji blocks which would be
convoluted and inconvenient :<
L76[02:37:12] <Izaya> on well, at least
images don't appear inline
L77[02:40:57]
<dogecore>
\?
L78[02:41:47] <Izaya> \[01F014]
L79[02:42:29]
<dogecore>
if this what you sent is what i sent
L80[02:42:43] ⇨
Joins: man_cubus
(man_cubus!~konst@c.108.169.a475.ukr.adsl.cyfra.net)
L81[02:42:43]
<dogecore> i
sent a unicode version of : thinking : emoji
L82[02:43:38] <Izaya> I mean, it was only 2
characters wide, but basically the same :D
L85[02:49:56] <Mimiru> and on that note,
good night everyone
L87[02:50:20] ⇦
Quits: SF-MC (SF-MC!~EiraIRC@131-191-86-130.as.clicknet.org)
(Remote host closed the connection)
L88[03:38:17] ⇨
Joins: MaXiMAxE (MaXiMAxE!~MaXiMAxE@198.27.103.88)
L89[03:42:08] <MaXiMAxE> /msg
NickServ
L90[03:54:53]
<RobotPigeon> @Kleadron GW stands for
GameWisp
L91[04:02:13] ⇦
Quits: MaXiMAxE (MaXiMAxE!~MaXiMAxE@198.27.103.88) (Remote host
closed the connection)
L92[04:16:35] ⇨
Joins: Inari
(Inari!~Pinkishu@p54AFFD77.dip0.t-ipconnect.de)
L93[04:18:22]
<Ristellise>
o/ Inami
L94[04:20:08] <Inari> Pls
L95[04:20:15] <Inari> %bap
@Ristellise
L96[04:20:15] *
MichiBot baps @Ristellise with three lewds in a
trenchcoat
L97[04:20:20]
<Ristellise>
D:
L98[04:20:25] <Corded> * <Ristellise>
ducks
L99[04:20:30]
<Ristellise>
anyways o/
L100[04:20:36] <Inari> ~markov
Ristelle
L101[04:20:36] <ocdoc> Please wait
...
L102[04:20:47] <ocdoc> thats my client can
ask gamax how it should be the last thing
L103[04:20:53] <Temia> %inv add the
Halonic Inquisition
L104[04:20:53] *
MichiBot summons 'the Halonic Inquisition' and adds to her
inventory. This seems rather fragile...
L105[04:20:59] <Inari> %pet Temia
L106[04:20:59] *
MichiBot pets Temia with cattle prods. 10 health
gained!
L107[04:21:02] <Inari> xD
L108[04:21:03] *
Inari runs
L109[04:21:06]
<Ristellise>
?
L110[04:21:11] *
Temia chases
L111[04:21:17] <Inari> D:
L112[04:21:19] <Inari> Its not my
fault!
L113[04:21:27] <Temia> %stab Inari
L114[04:21:28] *
MichiBot stabs Inari with "safety" helmet doing 7
damage
L115[04:21:32] <Inari> :<
L116[04:23:18] <Inari> %pet AmandaC in her
sleep
L117[04:23:18] *
MichiBot pets AmandaC in her sleep with a plush dragon. 3 health
gained (4-1)!
L118[04:25:07] <Temia> %inv add
foxtails
L119[04:25:07] *
MichiBot summons 'foxtails' and adds to her inventory. I could get
some good swings in with this.
L120[04:25:50] *
Temia goes to bed before her inv privileges are
revoked
L121[04:25:58] <Inari> %inv add
twintails
L122[04:25:58] *
MichiBot summons 'twintails' and adds to her inventory. This seems
very sturdy.
L123[04:32:21] <Inari> %loot
L124[04:32:21] <MichiBot> Inari: You get a
loot box! It contains an eraser.
L125[04:46:58] <Inari> oooooooohhh
L126[04:47:01] <Inari> Found an ew YT
channel :P
L127[04:47:05] <Inari> (Gaming
Historian)
L128[05:21:02]
<Ristellise>
%loot
L129[05:21:03] <MichiBot> Ristellise: You
get a loot box! It contains an unlabeled key.
L130[05:27:08]
<Ristellise>
Productive afternoon
L131[05:27:21]
<Ristellise>
finished up DSS4OC
L132[05:30:43] ⇦
Quits: ATMunn (ATMunn!ATMunn@2a07:5741:0:12ee::1) (Ping timeout:
194 seconds)
L133[05:31:22]
⇨ Joins: ATMunn
(ATMunn!ATMunn@new.hellomouse.net)
L134[05:59:40]
<Ristellise>
is there anyway to pad DFPWM?
L135[06:09:41]
<Saphire>
Karawr
L136[06:09:46]
<Saphire>
@Ristellise what for? o..o
L137[06:10:16]
<Ristellise>
Need to do some audio padding
L138[06:10:47]
<Ristellise>
I looked at the file and the end padding seems to be \x55
L139[06:10:50]
<Ristellise>
I looked at the file and the end padding seems to be `\x55`
[Edited]
L140[06:11:36]
<Saphire> I
mean, I am curious as to the reasoning behind needing padding at
all.
L141[06:11:53]
<Ristellise>
Mixed DFPWMED
L142[06:11:55]
<Ristellise>
Mixed DFPWM [Edited]
L143[06:12:01]
<Ristellise>
something like interlacing a video
L144[06:23:12]
<Saphire>
Wha.
L145[06:23:53] <Izaya> why not just encode
a second of audio then a second worth of video
L146[06:24:09] <Izaya> IIRC DFPWM is 4096
bytes per 1 second
L147[06:25:37]
<Ristellise>
Because this is a standalong codec
L148[06:25:42]
<Ristellise>
not merged with OCRC
L149[07:01:15]
⇨ Joins: Thutmose
(Thutmose!~Patrick@host-69-59-79-181.nctv.com)
L150[07:21:48] ⇦
Quits: man_cubus
(man_cubus!~konst@c.108.169.a475.ukr.adsl.cyfra.net) (Quit:
Leaving.)
L151[07:30:41]
⇨ Joins: Cloudy
(Cloudy!webchat@ip-31-0-123-128.multi.internet.cyfrowypolsat.pl)
L152[07:31:02] <Cloudy> hello! has anyone
got a script that imitates minecraft repeater?
L153[07:33:39] <Cloudy> anyone?
L154[07:35:05] <Izaya> Should be simple
enough
L155[07:35:14] <Izaya> Set a
listener:
L156[07:35:15] <Izaya> ~w event
L158[07:35:32] <Izaya> for a redstone
signal, that waits x seconds and relays the signal
L159[07:35:34] <Izaya> ~w redstone
L161[07:35:48] <Cloudy> yeah, my level at
coding is pretty much say("hello")
L162[07:36:30] ⇦
Quits: Thutmose (Thutmose!~Patrick@host-69-59-79-181.nctv.com)
(Quit: Leaving.)
L163[07:38:16] <Cloudy> anyone has an idea
how to do this?
L164[07:38:26] <Izaya> yup
L165[07:38:49] <Izaya> set up a listener
for redstone signals, os.sleep(time),
redstone.setOutput(side,strength)
L166[07:39:50] <Cloudy> should be simple
enough, thank u ^^
L167[07:40:01] <Izaya> bonus points:
L168[07:40:13] <Izaya> instead of
sleeping, set a timer to switch it on, and another to switch it
off
L169[07:40:53] <Cloudy> umm
L170[07:41:19] <Cloudy> oh! I get
it!
L171[07:45:37]
<Kodos>
Whoa, Cloudy's here?
L172[07:46:18] <Cloudy> wait, I think
you're talking about somebody else ;D
L173[07:46:28] <Izaya> Yeah, I think that
Cloudy is uh
L174[07:46:35] <Izaya> I wonder how CC
cloudy is doing actually...
L175[07:47:07] <Cloudy> ehh I cannot
locate that stupid event listen for redstone -.-
L176[07:47:42] <Izaya> so you require
"event"
L177[07:47:47] <Izaya> then you do
uh
L178[07:47:53]
<Kodos> ~w
event
L180[07:48:16] <Izaya>
event.listen("redstone_changed",function() whatever
end)
L181[07:49:22]
<Kodos> CC
Cloudy is apparently hot and sweaty, according to his twitter
L182[07:50:21] <Izaya> ...
L183[07:50:27] <Izaya> Well, now I know, I
guess.
L184[07:50:42] <Inari> %inv add a hot and
sweaty raincloud
L185[07:50:42] *
MichiBot summons 'a hot and sweaty raincloud' and adds to her
inventory. This seems rather fragile...
L186[07:52:07] <Inari> "The EU's
dodgy Article 13 copyright directive has been rejected ..."
who would've guessed
L187[07:53:58] <asie> Inari: By a slim
amount of voters.
L188[07:54:01] <asie> 310 against, 270
for, or something.
L189[07:54:07] <asie> And many of the
people who were "for" abstained or didn't show up at
all.
L190[07:54:15] <asie> And it's coming back
in September.
L191[07:57:29]
<Kodos>
Yeah, I was gonna say it's not dead, just delayed
L192[07:57:59] <Inari> It's never
dead
L193[07:59:10] <Inari> The only way for it
to be dead is to pass some law that prohibits the very concept of
it :p And even then, that law could be removed again
L194[08:11:23] <Cloudy> doods, i did this:
event.listen("redstone_changed",function() and this:
event.listen("redstone_changed") and gave it while true
do, and nothing works
L195[08:11:40] <Cloudy> someone help?
XD
L196[08:12:25] *
AmandaC wonders if @Kodos is the same Kodos she's been seeing in
the Stationeers discord
L197[08:21:29] ⇦
Quits: Cloudy
(Cloudy!webchat@ip-31-0-123-128.multi.internet.cyfrowypolsat.pl)
(Quit: webchat.esper.net)
L198[08:23:22]
<Doggo17212>
yeah, it's me again, can you help me with this? It's supposed to be
a redstone repeater, can you tell me what to correct? :I
http://tinyurl.com/yczmrl2d
L199[08:23:37]
<Kodos>
Yes
L200[08:23:39]
<Kodos> It's
a me
L201[08:24:02]
<Kodos>
Doggo, you're only getting the input once
L202[08:24:28]
<Kodos> Also
while true do loops are bad, you should listen for the redstone to
change, and change the output when it does
L203[08:25:28]
<Doggo17212>
so Iam setting up listen command, os.sleep and then signal?
L204[08:28:11]
<Doggo17212>
btw, what is the redstone listen command? ;-; I am pretty new to
this :b
L205[08:28:46] <Izaya>
event.listen("redstone_changed"
L206[08:28:56] <Izaya> you're using the
event API to listen for a redstone changed event
L207[08:29:25] <Izaya> also, turn your GUI
scale down or your OC screen resolution down if you want less
squished text
L208[08:29:50] <Izaya> 1366x768 screens
should be a crime
L209[08:29:53] <Izaya> 900p or bust
L211[08:40:12]
<Doggo17212>
heck, sorry about resolution
L212[08:41:40]
⇨ Joins: Cervator
(Cervator!~Thunderbi@2601:4c1:4001:1d5d:394b:e748:13f8:52f3)
L213[08:46:18]
<Kodos> ~w
event
L215[08:46:23]
<Kodos> Go
read about event.listen there
L216[08:46:24]
<MGR> I
think you mean 16K or bust ?
L217[08:59:26] <Izaya> We all need
something to aspire to.
L218[08:59:39] ⇦
Quits: erin (erin!~erin@47.148.46.143) (Ping timeout: 198
seconds)
L219[08:59:49] <Izaya> I, for one, don't
actually own a 1080p display, so that seems like a good start for
me.
L220[09:00:12] <Izaya> 1920x1200 displays
seem difficult to get one's hands on though :|
L221[09:01:38]
<MGR> 1080p
is indeed a good start
L222[09:01:58]
<MGR> I went
from a 1600x900 to 1920x1080 display once, and immediately noticed
a difference
L223[09:03:35] <Izaya> I'm enjoying
1680x1050p fine but 1920x1200 would be even better
L224[09:03:45] <Izaya> I'm not sure if
they went higher in 16:10
L225[09:04:52]
<MGR> I
think there is 2560x1600
L226[09:05:29]
<MGR> I've
seen references to it
L227[09:06:00] <Izaya> That sounds
nice.
L228[09:06:44]
<MGR>
¯\_(ツ)_/¯
L229[09:07:01]
<MGR> I have
2560x1440, which is nice, so 2560x1600 should be nice too
L230[09:07:49] <Izaya> Love that
16:10
L231[09:08:25] <Izaya> You can happily
have 16:9 media on display, at full size, and fit player controls
on the screen also
L232[09:09:38]
<MGR>
True
L233[09:26:48] <Mimiru> so.. 1.12.2
OpenSec lives.
L234[09:26:50] <Mimiru> \o/
L235[09:31:08]
<Kodos>
Yay
L236[09:31:23]
<Kodos> Now
if the bug with the secure network card could be figured out
:x
L237[09:31:33] <Mimiru> Even sangar has no
idea... :/
L238[09:31:37] <Mimiru> still.
L239[09:33:51] <Izaya> Secure network
card?
L240[09:34:07]
<Kodos>
Basically a network card with the added ability to randomize its
UUID
L241[09:34:15]
<Kodos>
Except that part wasn't functional
L242[09:34:27] <Izaya> Oh, could always
use a spoofing card I guess
L243[09:35:03]
<Kodos> I
wonder...
L244[09:35:05]
<Kodos>
Hmm
L245[09:35:55]
<Kodos> Can
a spoofing card accept non-valid strings? Like, could I just have
"Datacenter" be the from?
L246[09:36:06]
<Kodos> Or
does it have to be an address-styled UUID
L247[09:45:40]
<Forecaster>
I've never used it, you should ask vex
L248[10:15:26]
⇨ Joins: Webchat_31183
(Webchat_31183!webchat@static-145.130.212.149.ip.telfort.nl)
L249[10:16:34] <Webchat_31183> How can I
connect 3 PC's to a raid without connecting the PC's together? (Is
this confusing or am i just dumb)
L250[10:18:42]
⇨ Joins: Unh0ly_Tigg
(Unh0ly_Tigg!~Unh0ly_Ti@c-24-21-196-226.hsd1.or.comcast.net)
L251[10:21:36] <Webchat_31183> I guess im
just dumb?
L252[10:22:21] <Webchat_31183> sigh
nvm
L253[10:23:38] <Webchat_31183> Where goes
the battery upgrade?
L254[10:26:30] ⇦
Quits: Webchat_31183
(Webchat_31183!webchat@static-145.130.212.149.ip.telfort.nl) (Quit:
webchat.esper.net)
L255[10:40:37] <gamax92> Inari: get an
ultrawide monitor and enjoy poor game compatibility
L256[10:43:02] <Inari> gamax92:
Meow?
L257[10:43:25] <gamax92> uhm, I meant
Izaya :I
L258[10:43:40] <Izaya> ???
L259[10:43:42] <Izaya> oh
L260[10:45:42] <Izaya> gamax92: I'd prefer
the aspect ratio to be closer to 1:1, not further away
L261[10:46:21] ⇦
Quits: Keridos
(Keridos!~Keridos@static.56.72.76.144.clients.your-server.de)
(Quit: ZNC - http://znc.in)
L262[10:46:47]
⇨ Joins: Keridos
(Keridos!~Keridos@static.56.72.76.144.clients.your-server.de)
L263[10:53:37]
<Wuerfel_21>
1600x1200 master race
L264[11:15:33] <AmandaC> %choose anime or
youtube or game
L265[11:15:33] <MichiBot> AmandaC:
game
L266[11:15:36] <AmandaC> hrm
L267[11:15:51] <AmandaC> Nah, I'll watch
more anime
L268[11:24:22] <payonel> AmandaC: need.
sleep.
L269[11:27:07] <gamax92> sleep is for the
normal people
L270[11:44:10] <AmandaC> payonel: :P
L271[11:45:25]
<McMaarten>
Hello, I have this code but it doesn't work, can anyone help?
```prolog if shell.execute("view "..s) == true then
print("File doesn't exist") end``` 's' is a
variable
L272[11:49:58]
<Kodos> What
are you trying to do
L273[11:50:25]
⇨ Joins: ben_mkiv
(ben_mkiv!~ben_mkiv@p57972c7d.dip0.t-ipconnect.de)
L274[11:50:28]
<McMaarten>
test if a file ( variable 's') exists
L275[11:50:50]
<Kodos> And
is view a custom program you run to view files?
L276[11:51:05]
<McMaarten>
uh really?
L277[11:51:07]
<McMaarten>
'vie'
L278[11:51:14]
<McMaarten>
i mean 'view' comes standard with openos
L279[11:51:23]
<McMaarten>
???
L280[11:51:24]
<Kodos> Ah,
I default to cat
L281[11:51:33]
<Kodos>
Wasn't aware there was a view alias
L282[11:55:29] <ben_mkiv> is there a way
to figure out if a cart is on a rail? without detector rail?
L283[11:55:40] <ben_mkiv> geolyzer doesnt
provide anything useful
L284[11:55:45] <ben_mkiv> maybe
@forecaster knows? :>
L285[12:03:57]
<McMaarten>
But is there anyway to check if a file exists before viewing
it?
L286[12:05:41]
<MGR>
filesystem API has an "exists" method
L287[12:05:52]
<McMaarten>
oh wow im dumb lol thanks
L288[12:06:15]
<MGR> You're
welcome
L289[12:09:39] <gamax92> but is there an
alive method?
L290[12:09:48] <gamax92> I must know if my
files are alive and plotting to kill me
L291[12:10:01]
<MGR>
Yes
L292[12:10:27]
<MGR> I had
a friend who swore his dog is trying to kill him, but is just too
small to actually do any damage
L293[12:10:33]
<MGR> Well,
have, a friend
L294[12:15:43]
<Wuerfel_21>
removing stuff from a vector in C++ is ridiculous..
L296[12:15:48]
<Wuerfel_21>
removing stuff from a vector in C++ is ridiculous..
L298[12:24:35] <payonel> what the crap
kind of erase are you trying to do?
L299[12:26:24] <ben_mkiv> maybe the dog
wants to, but cant
L300[12:26:58]
<Wuerfel_21>
remove pointers to `this` from a vector in an object to which this
one has a pointer
L301[12:27:29] <ben_mkiv> wtf is a
vector?
L302[12:27:30] <ben_mkiv> 3d matrix?
L303[12:27:33]
<MGR>
ben_mkiv, that's the theory. The dog's too small to kill him
L304[12:27:51]
<Wuerfel_21>
std:vector is similiar to java's ArrayList
L305[12:27:56]
<Wuerfel_21>
std::vector is similiar to java's ArrayList [Edited]
L306[12:28:08] <ben_mkiv> so an
"array" with different data types?
L307[12:28:09] <payonel> ben_mkiv: cpp
vector is an dynamic array from the std lib
L308[12:28:15] <payonel> it is templated,
yes
L309[12:28:18] <ben_mkiv> ah, thanks
L310[12:28:42]
<Wuerfel_21>
rule #1 of c++: everything has a dumb name
L311[12:28:59] <payonel> i disagree
L312[12:29:58]
<Wuerfel_21>
from what i understand vector::erase and std::remove have their
names somewhat swapped
L313[12:29:59]
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L314[12:30:29]
<Wuerfel_21>
as remove afaict doesn't change the size of the container
L315[12:42:55]
<Forecaster>
ben_mkiv you probably want an entity detector
L316[12:43:14]
<Forecaster>
Or the radar from computronics
L317[12:43:35] <ben_mkiv> probably
yes
L318[12:54:53]
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L319[12:54:53]
zsh sets mode: +v on Vexatos
L320[13:00:29] <gamax92> there, completely
separate memory environments
L321[13:02:05] <gamax92> I just initialize
the data segment when my mod initializes, and then for new
architectures just copy that into it's view of memory on arch
initialize
L322[13:10:46]
<Forecaster>
%loot
L323[13:10:46] <MichiBot> Forecaster: You
get a loot box! It contains an impossible geometric shape.
L324[13:13:03] <Vexatos> wow cool
L325[13:13:08] <Vexatos> I want one too
D:
L327[13:21:05] <ben_mkiv> to bad you can
spot where he cheated pretty easy xD
L328[13:26:39] <gamax92> ... I guess I
don't even need eris if I can just dump lua's memory to disk
L329[13:27:10] <ben_mkiv> vex i have some
block i want in computronics
L330[13:27:18] <ben_mkiv> a labeling
machine which works like the renaming on a anvil
L331[13:27:53] <ben_mkiv> would something
like that be merged if i write code for it?
L332[13:27:53] <Vexatos> Damn that's a
cool idea
L333[13:27:57] <ben_mkiv> its not worth an
own mod
L334[13:27:57] <Vexatos> Hm
L335[13:28:10] <Vexatos> renaming costs
experience though :I
L336[13:28:24]
<MGR> Have
it cost a lot of energy?
L337[13:28:25] <ben_mkiv> yea, could
accept liquid xp from other mods probably
L338[13:28:33] <Vexatos> not XP please
,_,
L339[13:28:35] <ben_mkiv> or bottles of
enchant
L340[13:28:40] <ben_mkiv> vanilla
stuff^
L341[13:28:42]
<MGR>
^
L342[13:28:52] <Vexatos> those give
variable experience
L343[13:28:56] <Vexatos> meh
L344[13:29:02] <gamax92> solid XP
L345[13:29:04] <ben_mkiv> oh, didnt
knew
L346[13:29:09] <Vexatos> gamax92,
exists
L347[13:29:17] <ben_mkiv> solid xp is
something that just actually additions adds?!
L348[13:29:20] <gamax92> gas xp
L349[13:29:21] <Vexatos> yep
L350[13:29:34] <ben_mkiv> well, liquid xp
is provided by more mods
L351[13:29:44] <gamax92> your xp is
dissipating into the air
L352[13:29:48] <Vexatos> yea like
two
L353[13:29:55] <Vexatos> nah
L354[13:29:57] <ben_mkiv> or you could
charge it with player xp
L355[13:30:00] <Vexatos> power cost I
guess
L356[13:30:05] <Vexatos> Not sure how to
design it though
L357[13:30:21] <Vexatos> in terms of
values
L358[13:30:22] <ben_mkiv> also renaming
isnt thaat much overpowered, i think energycost sounds fair
L359[13:30:24] <Vexatos> looks
L360[13:30:55] <ben_mkiv> name tags would
be my last idea, but they are rare
L361[13:31:49] <ben_mkiv> but there also
mods add options to get them other than from dungeons/villagers, so
maybe they are an option
L362[13:32:12] <gamax92> just make a mod
that allows you to collect xp out of the air
L363[13:33:50]
<MGR> At 1
level of experience per thousand years per collector? ?
L364[13:33:54] <gamax92> ._. I feel dumb
... I wasn't even testing LuaP
L365[13:34:10] <gamax92> I forgot that I
broke the cpu temporarily so it reset it to Lua 5.2
L366[13:35:19] <ben_mkiv> bottle of
enchants give around 0.7 - 1.3 levels of xp
L367[13:35:43] <ben_mkiv> just use them
and say that the machine is able to extract at a solid rate
L368[13:35:51] <ben_mkiv> :P
L369[13:35:55] <gamax92> pfft
L370[13:36:18]
<MGR>
Arguably, a machine should be able to extract more predictable
results than throwing a bottle on the ground
L371[13:36:30] <ben_mkiv> or extract xp
from surrounding bookshelfs xD
L372[13:37:23]
<Saphire>
Yay
L373[13:37:28]
<Saphire>
Updated my site
L374[13:37:38] <ben_mkiv> but i just
noticed, bottles are also only obtainable by villagers in
vanilla
L375[13:37:42] <gamax92> ahh, I forgot to
set the endianness, so it's running off of big endian ints
L376[13:37:46] <ben_mkiv> so i personally
prefer name tags actually
L377[13:38:01] <ben_mkiv> which would even
make sense, maybe nametag + ink sak
L378[13:38:38] <gamax92> yay it actually
works
L379[13:40:13] <ben_mkiv>
actually....
L380[13:40:19] <ben_mkiv> make it two
machines
L381[13:40:32] <ben_mkiv> one anvil which
somehow really needs xp, either from the player or provided as
item/fluid
L382[13:40:49] <ben_mkiv> and one printer,
which can use nametags and/or books :>
L383[13:41:04] <gamax92> it appears to
have gotten slower
L384[13:41:14] <gamax92> down to 21% of
native speed
L385[14:13:29] <ben_mkiv> crafting
upgrades only work on robots, right?
L386[14:33:51]
<Forecaster>
Yes
L387[14:41:03]
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L400[16:50:53]
<Toothless the
Dragon> Do relays transmit wifi packets onto the cables?
L401[16:52:22]
<Toothless the
Dragon> Or do i have to setup a computer with a wifi card to
receive, and make the packets continue on
L402[16:53:48]
<MGR> The
relays do transmite wifi packets on to cables if they are fitted
with a wireless network card
L403[16:53:53]
<MGR> (the
inverse is also true)
L404[16:54:03]
<Toothless the
Dragon> well relays are not working properly then...
L405[16:54:07]
<Toothless the
Dragon> i put a wifi card in one
L406[16:54:13]
<MGR> Tier 2
wireless card?
L407[16:54:15]
<Toothless the
Dragon> and tried communicating with another computer via
tablet
L408[16:54:15]
<Toothless the
Dragon> yep
L409[16:54:27]
<MGR> Does
the relay light up?
L410[16:54:32]
<MGR> When
it receives a message?
L411[16:54:39]
<Toothless the
Dragon> no
L412[16:54:49]
<Toothless the
Dragon> well, from cabled packets, yes
L413[16:54:51]
<Toothless the
Dragon> but not wifi
L414[16:55:17]
<Toothless the
Dragon> and yes, the tablet has a wifi card as well
L415[16:55:31]
<MGR> Can a
computer with a wireless card directly receive the messages?
L416[16:55:42]
<Toothless the
Dragon> let me try
L417[16:58:49]
<Toothless the
Dragon> ok, i found the problem
L418[16:58:56]
<Toothless the
Dragon> the ping command doesn't work on wifi or
something...
L419[16:59:00]
<Toothless the
Dragon> thats what i was using to test
L420[16:59:05]
<Toothless the
Dragon> if i manually send
L421[16:59:05]
<Toothless the
Dragon> it works
L422[17:04:46] <gamax92> beepboop
L423[17:09:24] <ben_mkiv> oh no its
gamax
L424[17:09:26] <ben_mkiv> %loot
L425[17:09:26] <MichiBot> ben_mkiv: You
get a loot box! It contains a tiny fork.
L426[17:10:40] <gamax92> oh no it's a
MethodHandle
L427[17:12:56] <ben_mkiv> are access
transformers method handles?
L428[17:14:24] <ben_mkiv> doesnt seem
so...
L429[17:15:22] <gamax92> turns out the
MethodHandle was all the Functions we made along the way
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L432[17:38:04]
<Wuerfel_21>
TFW your ruby interpreter uses 4 gigs of ram because the pdf
emiiter thinks it's a good idea to keep all 1079 images in
RAM
L433[17:38:10]
<Wuerfel_21>
TFW your ruby interpreter uses 4 gigs of ram because the pdf
emitter thinks it's a good idea to keep all 1079 images in RAM
[Edited]
L434[17:41:47] <ben_mkiv> each image is
1MB?????? does it store raw bitmaps? :>
L435[17:41:53] <ben_mkiv> uhm 4mb
L436[17:44:16]
<Wuerfel_21>
well, it is still loading the images in, page 987 and it is at 4,1
gigabytes
L437[17:44:42]
<Wuerfel_21>
it might actually be storing raw bitmaps
L438[17:45:02]
<Wuerfel_21>
i will see how large the folder of PNGs is
L439[17:48:43]
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L440[18:07:25]
<Wuerfel_21>
yep, PNGs are only 299 MB
L441[18:12:40]
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L443[18:19:37] <MichiBot>
ULTRA PRISM
Rulebook wo Wasurechae | length:
4m 5s | Likes:
57 Dislikes:
0 Views:
8,101 | by
j5000 |
Published On 22/12/2012
L444[18:20:40] *
Inari wonders if asie wouldlike that song
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L457[19:58:34]
<Wuerfel_21>
... and neither is this in context here, but i'll post anyways
because me is te smuggest of biatchez
http://tinyurl.com/y7vgultd
L458[20:11:50] <gamax92> REFACTOR
L459[20:14:35]
<Wuerfel_21>
wat
L460[20:21:45]
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L464[21:16:51] <beesnees2> what are some
cool opencomputers addons?
L465[21:16:58] <beesnees2> that is, addon
mods
L466[21:18:46] <ben_mkiv>
computronics
L467[21:19:04] <ben_mkiv> openfm
L468[21:21:41] <beesnees2> seems
computronics has a lot more features than it had when I first used
it
L469[21:21:44] <beesnees2> in like 2014 or
something
L471[21:22:40] <beesnees2> ooh, does your
fork fix that horrible issue
L472[21:22:52] <beesnees2> where if you
display too many triangles it starts flickering like hell
L473[21:23:01] <ben_mkiv> and if you
really like to screw your world save, you can test my alpha of
openentity which allows to attach computers to mobs/minecarts and
players
L474[21:23:05] <ben_mkiv> which one did
you try?
L475[21:23:30] <ben_mkiv> the original or
my fork?
L476[21:23:43] <beesnees2> I tried the
original OC glasses in april 2018
L477[21:24:15] <beesnees2> I tried drawing
a teapot
L478[21:24:25] <beesnees2> might still
have the code if you want to test
L479[21:24:35] <ben_mkiv> well, my fork
allows object loading
L480[21:24:41] <ben_mkiv> hadnt flickering
when testing with some files
L482[21:27:47] <beesnees2> ben_mkiv: just
dug up the code from the old server files
L485[21:29:45] <ben_mkiv> not sure if that
would even work out of the box as ive changed some stuff of the
api, removed some widgets and replaced them with others
L486[21:29:55] <ben_mkiv> like custom
shapes support gl-strips which render faster
L487[21:29:57] <gamax92> eclipse's
compiler cannot handle invokeExact correctly, it always makes the
output Object
L488[21:30:27] <beesnees2> ben_mkiv: heh,
if the API has changed to support more advanced rendering, this
issue's probably fixed
L489[21:30:48] <beesnees2> which
means
L490[21:30:52] <beesnees2> teapots in
minecraft!
L492[21:31:48] <ben_mkiv> thats like 10
lines of code + the object file
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L495[21:35:12] <beesnees2> ben_mkiv: where
are the docs in your repository?
L496[21:35:24] <beesnees2>
src/main/resources/assets/openglasses is a submodule that points
nowhere
L498[21:35:38] <ben_mkiv> the docs are
synced from github
L499[21:35:43] <ben_mkiv> by cloning the
wiki to the path
L500[21:35:50] <beesnees2> ah
L501[21:36:08] <ben_mkiv> so i just have
to edit the online wiki, and the ingame doc can read the .md
files
L502[21:41:16] <beesnees2> ben_mkiv:
what'd be neat is some way to add textures to obj files :)
L503[21:42:18] <ben_mkiv> yea its kinda on
the todo list and i've already messed around with it for a bit, but
didnt came up with some good solution yet, specially as it would
require uv-maps and you are limited to minecraft textures
L504[21:42:19] <beesnees2> hell just give
the whole mod access to minecraft's opengl :P
L505[21:42:36] <ben_mkiv> but you can
render items/blocks
L506[21:43:13] <ben_mkiv> it kinda is
access to opengl with the modifier stack :>
L507[21:43:23] <ben_mkiv> you can pretty
much transform/rotate etc. like in opengl
L508[21:44:22] <ben_mkiv> abstraction of
that opengl like render pipeline can be made in lua, so not my
business :P
L509[22:06:05] <gamax92> well ... I made
lljvm use MethodHandle's, but now I can't reprocess the output due
to eclipse not supporting the signature properly but also because
all the invoke methods throw Throwable and I don't handle that at
all
L510[22:15:52] <gamax92> If I don't
reprocess it then it runs at like 2% native speed
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