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L1[00:04:05] ⇦
Quits: Lymia (Lymia!~lymia@magical.girl.lyrical.lymia.moe) (Quit:
Hugs~ <3)
L2[00:12:22] <S3> %inv add a lawlrus
L3[00:12:23] *
MichiBot summons 'a lawlrus' and adds to her inventory. I could get
some good swings in with this.
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L6[00:37:17] <Saphire> %loot
L7[00:37:17] <MichiBot> Saphire: You get a
loot box! It contains a butterfly.
L8[00:43:15] <Mimiru> man... never let
anyone tell you 3d printers are smart.
L9[00:48:02] <Temia> Hahaha
L10[00:48:06] <Temia> Did someone seriously
say that?
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L17[01:45:26] <baronvonsatchel> hey does
anyone know if transposers are slow on purpose (e.g. for balance)
or am I just using them wrong?
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L20[01:53:19] <Izaya> p. sure all computers
have a 20 component calls/sec limit
L21[01:57:40]
<Forecaster>
baronvonsatchel: how *are* you using them?
L22[02:00:03] <baronvonsatchel> I've got
one computer with a T3 CPU hooked up to 4 of them, moving items
from one side to the other while counting the number of items
moved
L23[02:00:43] <baronvonsatchel> I have a
"worker" thread that does this and a "render"
thread that prints the tally
L24[02:00:46]
<AngelOfDeath> order =
io.read("n") but thats just for numbers ?
L25[02:04:51] <baronvonsatchel> I say it's
"slow" because the rendering thread only sneaks a frame
in every 1-2 seconds despite the worker yielding after every stack
moved
L26[02:05:56]
<Forecaster>
are you moving one item at a time?
L27[02:06:20]
<Forecaster>
baronvonsatchel ^
L28[02:07:46] <baronvonsatchel> I'm moving
whole stacks, first checking the size and then transferring that
many items, which is only 2 calls
L29[02:09:24]
<Forecaster>
probably wont get faster then I'm afraid
L30[02:10:00]
<Forecaster>
also by the way, you could just try to move a stack, then see how
many items were moved if you wanted
L31[02:10:03]
<Forecaster>
instead of checking first
L32[02:10:42]
<Forecaster>
the move method returns a table with (bool: success, number:
items_moved)
L33[02:11:20]
<Forecaster>
it'd save you a call
L34[02:11:22] <baronvonsatchel> I'm also
checking them against a database to keep track of different item
types
L35[02:11:35] <baronvonsatchel>
(specifically, ores from a quarry)
L36[02:11:39]
<AngelOfDeath> is there a such thing as and
or in and if statment
L37[02:12:08]
<Forecaster>
if var1 = 'something' or var2 = 'somethingelse' then
L38[02:12:13]
<Forecaster>
yes
L39[02:12:16]
<AngelOfDeath> my bad that was a bit
confusing after i read it again
L40[02:12:31]
<AngelOfDeath> puting and or in a if
statment
L41[02:13:14]
<AngelOfDeath> so like if io.read is = to
milk or sewage then continue
L42[02:14:19]
<Forecaster>
%lua local var1 = "pies" local var2="trees" if
var1="cakes" or var2="trees" then
print("Cakes or Trees") else print("Nope")
end
L43[02:14:19] <MichiBot> main:1: 'then'
expected near '='
L44[02:14:37]
<Forecaster>
oh, hm
L45[02:14:52]
<Forecaster>
I thought that'd work
L46[02:14:52]
<gdude> Lua
doesn't use ==?
L47[02:14:58]
<Forecaster>
oh... woops
L48[02:15:00]
<Forecaster>
xD
L49[02:15:04]
<gdude>
:P
L50[02:15:08]
<AngelOfDeath> thank you forcaster ill give
it ago
L51[02:15:12]
<Forecaster>
%lua local var1 = "pies" local var2="trees" if
var1=="cakes" or var2=="trees" then
print("Cakes or Trees") else print("Nope")
end
L52[02:15:12] <MichiBot> Cakes or
Trees
L53[02:15:14]
<Forecaster>
there
L54[02:15:18]
<Forecaster>
:P
L55[02:17:51]
<AngelOfDeath> io.read() n is for numbers
correct how do i do words
L56[02:21:08] <Forecaster> %restart
L57[02:21:11] ⇦
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L58[02:21:35] ⇨
Joins: MichiBot (MichiBot!~MichiBot@eos.pc-logix.com)
L59[02:21:35] zsh
sets mode: +v on MichiBot
L60[02:25:22]
<Forecaster>
%loot
L61[02:25:22] <MichiBot> Forecaster: You
get a loot box! It contains the bottom of a barrel.
L62[02:25:27]
<Forecaster>
D:
L63[02:28:08] <Izaya> X220 a qt
L64[02:28:16] <baronvonsatchel> okay I have
another problem: my (wired) network cards are getting a signal for
every packet they send out
L65[02:28:34] <Izaya> only one?
L66[02:28:38] <baronvonsatchel> even if
it's on a closed port
L67[02:29:01] <Izaya> yeah that's probably
just the device doing loopback
L68[02:29:24] <Izaya> unsure if it's
intentional but if it even works on closed ports it's not because
your network has a loop in it at least
L69[02:30:45] <baronvonsatchel> eh alright.
not a huge issue but it's an annoying thing to have to check for in
my programs
L70[02:33:29] ⇨
Joins: ben_mkiv
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L71[02:42:43]
<AngelOfDeath> @Forecaster local Milk =
MilkTrans would be my var1 ?
L72[02:42:57]
<Forecaster>
uh
L73[02:42:59]
<Forecaster>
I guess?
L74[02:44:30]
<AngelOfDeath> local Type
=="Milk" or Type=="Sewage" then
L75[02:45:10]
<AngelOfDeath> local Type =
io.read("") << milk or sewage
L76[02:46:50]
<Forecaster>
is that actual code?
L77[02:47:08]
<Forecaster>
I'm confused
L78[02:48:15]
<AngelOfDeath> well yea kinda im try ing to
write a code to ask ask me what type of fluid i want to select it
will ask milk or sewage and read my input
L80[02:49:56]
<Forecaster>
dammit
L81[02:50:05]
<AngelOfDeath> got the idea
L83[02:50:09] ⇨
Joins: Vexatos
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L84[02:50:09] zsh
sets mode: +v on Vexatos
L85[02:50:11]
<Forecaster>
I did it again
L86[02:50:14]
<Forecaster>
:|
L87[02:50:46]
<AngelOfDeath> thank you ill see where that
gets me
L88[02:53:46]
<Forecaster>
%loot
L89[02:53:46] <MichiBot> Forecaster: You
get a loot box! It contains a Magic priority fiels! (25%)
L90[03:00:32] <baronvonsatchel> sorry to
keep pestering you but now I'm getting multiple copies of messages
after sending them only once
L91[03:07:23]
<AngelOfDeath> if i use io.read() twice
does it override the first one
L92[03:07:38]
<Forecaster>
what?
L93[03:08:36]
<AngelOfDeath> well i have io.read() for
the fluid type then few lines down i have io.read("n")
for the fuild ammount
L94[03:08:53] <baronvonsatchel> you need to
save it to a variable
L95[03:09:04] <baronvonsatchel> like local
type = io.read()
L96[03:09:23] <baronvonsatchel> and then
you can use type multiple times
L97[03:09:47]
<Forecaster>
it will override if you use the same variable
L98[03:09:56] <baronvonsatchel> ^ that
too
L99[03:09:57]
<AngelOfDeath> i have seprate var
L100[03:09:59]
<Forecaster>
if you use a different variable they're... different
L101[03:25:10]
<AngelOfDeath> how to i do the lua code
thing on discord
L102[03:25:40] <baronvonsatchel> put %lua
before your code
L104[03:26:27]
<AngelOfDeath> some how im rewriting the
fluid
L105[03:26:40]
<AngelOfDeath> or im failing hard
L106[03:27:08]
<Forecaster>
it has to be one line
L107[03:27:40]
<AngelOfDeath> oh
L108[03:27:58]
<Forecaster>
also you are setting the variables Milk and Sewage to other
variables called MilkTrans and SewageTrans
L109[03:28:07]
<Forecaster>
if they're supposed to be values you have to quote them
L110[03:28:52]
<AngelOfDeath>
fluid.transferFluid(sides.north, sides.south, order)
L111[03:29:13]
<AngelOfDeath> fluid should be milktrans
instead of milk
L112[03:29:32]
<AngelOfDeath> by doing the milk =
milktrans right
L113[03:30:03]
<Forecaster>
what
L114[03:32:01]
<AngelOfDeath> local Milk = MilkTrans local
Sewage = SewageTrans are the fluid transposers when i type milk the
code should be changing milk to milktrans by me doing local Milk =
MilkTrans
L115[03:32:02]
<AngelOfDeath> local Sewage =
SewageTrans
L116[03:33:38]
<AngelOfDeath> but some where its changing
back to milk
L117[03:34:14]
<Forecaster>
how about you show the actual code?
L118[03:34:25]
<AngelOfDeath> paste bin ?
L119[03:34:30]
<Forecaster>
sure
L121[03:35:39]
<AngelOfDeath> line 64 is erroring saying
theres a nil value
L122[03:36:07]
<AngelOfDeath> which is the milk it should
be changing to milktrans
L123[03:36:35]
<Forecaster>
why are you even doing that?
L124[03:36:53]
<Forecaster>
just use MilkTrans?
L125[03:37:10]
<AngelOfDeath> where on line 64 ?
L126[03:37:59]
<Forecaster>
also you are calling `fluid.transferFluid`
L127[03:38:21]
<Forecaster>
`fluid` is the return from io.read
L128[03:38:46]
<AngelOfDeath> fluid should be returning
milktrsn or sewagetrans base on the input at the top
L129[03:39:17]
<AngelOfDeath> but its returning milk and
sewage for somereason
L130[03:39:17]
<Forecaster>
as a string
L131[03:39:20]
<Forecaster>
no
L132[03:39:27]
<Forecaster>
it's a string
L133[03:39:37]
<Forecaster>
the string doesn't have a "transferFluid" method
L134[03:39:48]
<Forecaster>
you can't just call it as if it was an object
L135[03:39:56]
<Forecaster>
I see what you're trying to do now
L136[03:40:09]
<AngelOfDeath> im failing ?
L137[03:41:30]
<Forecaster>
what you need to do is something like this
L139[03:42:04]
<Forecaster>
if io.read returns "milk" it will call the milk
transposer, if it returns "sewage" it will call the
sewage transposer
L140[03:42:47]
<AngelOfDeath> so i still leave the locals
for the transposers at the very top
L141[03:43:10]
<AngelOfDeath> or this will repalace it
?
L142[03:43:16]
<Forecaster>
this replaces it
L143[03:43:20]
<AngelOfDeath> k
L144[03:44:18]
<AngelOfDeath>
component.proxy(component.get("8969")) or
proxy(component.get("8969"))
L145[03:44:43]
<Forecaster>
the former
L146[03:44:52]
<Forecaster>
obviously
L147[03:45:05]
<AngelOfDeath> wasnt sure u just had
proxy
L148[03:45:15]
<AngelOfDeath> im still learning
L149[03:45:16]
<Forecaster>
I just shorthanded it to get it typed quickly
L150[03:46:22]
<AngelOfDeath> [] or no in
transposers[input]
L152[03:49:40]
<AngelOfDeath> case sencitive ?
L153[03:51:01]
<Forecaster>
what?
L154[03:51:47]
<AngelOfDeath> nvm think i got it
L155[04:06:09]
<Forecaster>
%loot
L156[04:06:09] <MichiBot> Forecaster: You
get a loot box! It contains a broken .psd.
L157[04:14:24]
<AngelOfDeath> @Forecaster many thanks does
exactly what i wanted
L158[04:15:38]
<Forecaster>
that's great
L159[04:18:32]
<AngelOfDeath> im out 5am i need
sleep
L160[05:17:22] <ben_mkiv> %loot
L161[05:17:22] <MichiBot> ben_mkiv: You
get a loot box! It contains a broken .gif.
L162[05:20:46]
<Lizzian>
%loot
L163[05:20:46] <MichiBot> Lizzian: You get
a loot box! It contains a Shiny feta cheese sauce! (10%)
L164[05:21:03]
<Lizzian>
cool
L165[05:24:00] <Izaya> mmmmm
L166[05:24:07] <Izaya> making me some
snags and onion rings
L167[06:05:35] ⇦
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L169[06:24:53]
<Forecaster>
never heard "snags" before
L170[06:25:30] <Izaya> never gotten some
sizzly snags from bunnings?
L171[06:25:38]
<Forecaster>
nope
L172[06:25:39]
<Forecaster>
:P
L173[06:25:47] <Izaya> figures I
guess
L174[06:25:48]
<Forecaster>
sounds lewd
L175[06:26:01] <Izaya> I don't think coles
operates anywhere else as coles or bunnings
L176[06:27:19] <Izaya> snags being
saussages (only the food kind, though), and bunnings being a
hardware store
L177[06:27:45]
<Forecaster>
why does a hardware store have sausages
L178[06:27:52] <Izaya> there are usually
barbequeues outside of a given bunnings on weekends
L179[06:27:53] <Izaya> unsure
L180[06:29:02] <Izaya> it's kinda just a
thing
L181[06:29:38]
<Forecaster>
ah
L182[06:41:54] ⇦
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L183[06:49:52] <Saphire> Welp
L184[06:50:02] <Saphire> I just bought own
personal safety razor
L185[07:05:43] ⇦
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L200[07:05:58] <ben_mkiv> did you cut the
cable?
L201[07:06:13] *
AmandaC darts away from a chewn cable
L202[07:15:18]
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L203[07:16:38] *
Saphire stops chewing on some optical fiber, offers some to
AmandaC
L204[07:17:06] *
AmandaC politely declines, as they give her stomache
cramps
L205[07:21:51] *
Saphire offers some fuzzy radiowaves then
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L223[07:40:11]
<MGR> That
was a very long netsplit
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L225[08:02:30] <Saphire> yeah
L226[08:06:15]
<MGR> Are we
changing the Discord Icon for Project Blurple?
L227[08:06:58] <AmandaC> For what
now?
L228[08:07:41]
<MGR>
Project Blurple: Discord's 3rd anniversary
L229[08:09:03] <AmandaC> I see
L230[08:21:24]
<Lizzian> We
will not be changing the icon of the server
L231[08:21:54] <Izaya> Seems more like a
commiseration.
L232[08:21:58]
<MGR>
Darn
L233[08:23:28] <Izaya> Preparing to
configure Windows. Do not turn off your computer.
L234[08:23:58] *
Izaya sets fire to self
L235[08:25:20]
<MGR>
?
L236[08:34:06] <AmandaC> Izaya: oh, is
that how you make Windows configure faster?
L237[08:34:25] <Izaya> Yes.
L238[08:34:41] <Izaya> It works faster if
it detects suffering. It enjoys it.
L239[08:35:01]
<MGR> To be
fair, it doesn't usually take long on my computer
L240[08:35:16]
<MGR> 5
minutes tops, with the major bi-annual updates
L241[08:35:26] <Izaya> Hence the million
clicks required to do basic tasks
L242[08:35:36] <Izaya> And it always
crashing when least opportune
L243[08:35:53] <Izaya> Ah. This was
installing 200 updates or so in one go.
L244[08:36:08] <Izaya> I need to add the
updates to my widows 7 image, really.
L245[08:36:25] <Izaya> ... Close enough.
Phoneposting was a mistake.
L246[08:37:20] <AmandaC> Widows 7: The
Fast and the Furious series much-anticipated sequel
L247[08:38:03] <AmandaC>
s/sequel/spin-off/
L248[08:38:03] <MichiBot> <AmandaC>
Widows 7: The Fast and the Furious series much-anticipated
spin-off
L249[08:39:06] <AmandaC> Realisation: In
most of my "At school again" dreams, I'm usually familiar
with the school, but not my schedule. Interesting
L250[08:42:10] <ben_mkiv> xD
L251[08:42:12] <ben_mkiv> same
L252[08:42:57] <Izaya> Aaand DWS is
done
L253[08:44:11] <AmandaC> Dancing With the
Stars?
L254[08:44:31] <ben_mkiv> Disney Winter
Special
L255[08:44:48] <ben_mkiv> DroidWars
Seven
L256[08:44:49]
<MGR> Dances
With Snakes
L257[08:46:59] <Izaya> Destroy Windows
(10) Spying
L258[08:47:27] <Izaya> on W7 it removes
telemetry updates and nullroutes MS domains
L259[08:48:32] <Izaya> Much less tedious
than doing it myself.
L260[08:48:37] <AmandaC> I see
L261[09:05:17]
<Forecaster>
Saphire will the razor guard you with it's life?
L262[09:05:22]
<Forecaster>
%loot
L263[09:05:22] <MichiBot> Forecaster: You
get a loot box! It contains a butterfly.
L264[09:05:43]
<MGR>
%juggle 6
L265[09:05:43] *
MichiBot juggles with orbital submarine, a mysterious elf, vegan
leather, signs of decay, friendly world annihilator, &
AmandaC's pastelization matrix
L266[09:05:44] *
MichiBot drops a mysterious elf which takes 4 damage, the
mysterious elf suddenly realized it had somewhere else to
be!.
L267[09:05:45] *
MichiBot drops signs of decay which takes 5 damage
L268[09:05:46] *
MichiBot drops friendly world annihilator which takes 5 damage,
friendly world annihilator suddenly ceases to be..
L269[09:05:47] <MichiBot> Oops...
L270[09:08:08]
<Forecaster>
%inv count
L271[09:08:08] <MichiBot> The inventory
contains 146 items.
L272[09:08:39] <AmandaC> %bap @Inari
L273[09:08:39] *
MichiBot baps @Inari with CSS hate
L274[09:10:07] <Saphire> %loot
L275[09:10:07] <MichiBot> Saphire: You get
a loot box! It contains a hood ornament in the shape of a
tomato.
L276[09:10:49] <Saphire> %inv add meowing
and hissing AmandaC
L277[09:10:49] *
MichiBot summons 'meowing and hissing AmandaC' and adds to her
inventory. This seems rather fragile...
L278[09:11:57] <AmandaC> D:
L279[09:12:06] <AmandaC> What happen?
Why's it so dark!?
L280[09:12:58] <Izaya> Alrighty, W7 with
Office 2016, Firefox, VLC, Avira, Unchecky, Steam, OpenJDK and
SumatraPDF. Am I missing anything?
L281[09:13:19] <Izaya> I guess I could
install LibreOffice for when MS Office inevitably shits the
bed.
L282[09:29:41]
<Keridos>
Meh agricraft seed breeders do not work anymore currently
L283[09:29:50]
<Keridos>
since I cannot access their inventories
L284[09:50:23] *
Mimiru squints at Stary
L285[09:50:30] <Mimiru> mmhmmm
L286[09:53:31] <Temia> %loot
L287[09:53:31] <MichiBot> Temia: You get a
loot box! It contains a Shiny boredom! (10%)
L288[09:53:41] <Temia> ...
L289[09:53:46] <Temia> Trade for a raisin
cookie?
L290[09:56:18]
<Forecaster>
%give Temia cookie
L291[09:56:18] *
MichiBot gives Temia cookie from her inventory
L292[09:56:31]
<Forecaster>
%loot
L293[09:56:31] <MichiBot> Forecaster: You
get a loot box! It contains an empty drive slot.
L294[09:56:31] *
Temia nom
L295[10:09:13]
<Forecaster>
hm, it'd be nicer if you tabbed through the hexes clockwise instead
of across...
L296[10:09:32]
<Forecaster>
maybe...
L297[10:22:46]
<MGR>
"C# vs. C++ (barely a rivalry, but it does sometimes
happen)
L298[10:22:46]
<MGR>
Java/C# vs. every other language ever.
L299[10:22:46]
<MGR> Java
vs. C# is also quite common, too"
L300[10:38:21] ⇦
Quits: ben_mkiv (ben_mkiv!~ben_mkiv@p5797247a.dip0.t-ipconnect.de)
(Ping timeout: 198 seconds)
L301[10:40:04] <AmandaC> ? This is your 5
minute warning that Amanda will be google fangirling all over the
place.
L302[10:40:20] <AmandaC> ( Google I/O
Livestreams start in 5 mins )
L303[10:41:34]
<MGR> Good
to know
L304[10:43:57] <Izaya> All the conferences
seem to happen at the same time.
L305[10:44:07] <AmandaC> 'tis conference
season
L306[10:44:29] <AmandaC> I think Apple's
thing is in a couple weeks, then Google has another one in
June
L307[10:44:36] <Izaya> Tis the season to
be horrified
L308[10:47:31]
⇨ Joins: Thutmose
(Thutmose!~Patrick@host-69-59-79-123.nctv.com)
L309[10:55:07]
⇨ Joins: Cervator
(Cervator!~Thunderbi@2601:4c1:4001:1d5d:c99a:322a:16d3:d220)
L310[10:55:43]
⇨ Joins: Inari
(Inari!~Pinkishu@p4FC1EA1D.dip0.t-ipconnect.de)
L311[10:56:04] <AmandaC> %give Inari
random
L312[10:56:04] *
MichiBot gives Inari a circular print of Corded's avatar from her
inventory
L313[11:30:13] <Temia> %loot
L314[11:30:14] <MichiBot> Temia: You get a
loot box! It contains a Magic lewd Inari! (25%)
L315[11:30:18] <Temia> ...
L316[11:30:39] *
Temia return to sender
L317[11:31:25] <AmandaC> MichiBot gave me
a lewd Izaya the other day.
L318[11:31:52]
⇨ Joins: ben_mkiv
(ben_mkiv!~ben_mkiv@p5797247a.dip0.t-ipconnect.de)
L319[11:45:14] <Inari> Temia: ;D
L320[12:06:28] <Temia> %loot
L321[12:06:28] <MichiBot> Temia: You get a
loot box! It contains a Magic free cupcakes! (25%)
L322[12:06:36] <Temia> Now we're
talking!
L323[12:06:38] *
Temia nom.
L324[12:10:14] <Kodos> Oh ffs youtube
broke my SL stuff
L325[12:13:20] <Inari> Did they make a new
and better SL yet? :<
L326[12:13:40]
<MGR>
SL?
L327[12:13:42]
<Forecaster>
hahahahahaha
L328[12:13:45] <Inari> Second Life
L329[12:13:52]
<MGR>
Ah
L330[12:13:59] <Inari> I like it sbasic
idea
L331[12:14:03] <Inari> But it's stupid as
it is
L332[12:14:04] <Inari> :D
L333[12:14:13]
<Forecaster>
I'm not surprised
L334[12:14:31] <Kodos> I mean, there's
project sansar, but it's VR and still preinfancy as far as
development goes
L335[12:14:51] <Kodos> As for SL being
stupid, I guess that would depend on your experiences with it thus
far
L336[12:15:03] <Kodos> It's actually a
pretty robust platform with lots of varied content
L337[12:15:21]
<Forecaster>
I've only been on SL for a total of like 15 minutes
L338[12:15:23] <Kodos> It mostly just has
a bad reputation of being "nothing but sex clubs and yiff
parties" which is total bullshit
L339[12:15:25]
<Forecaster>
but I don't think it's stupid
L340[12:15:33]
<Forecaster>
it's a sandbox
L341[12:15:42] <Kodos> Indeed
L342[12:15:53] <AmandaC> Through SL I met
my best friend, though I've not played in awhile.
L343[12:16:27] <AmandaC> Met him on the
Teen Grid like, 10 years ago.
L344[12:16:32] <Kodos> At one point, I was
working full time in SL and making a comparable amount of
dough
L345[12:16:37] <Kodos> They merged the
teen grid into the main one
L346[12:16:38] <Temia> I wonder if they
have a 1:1 replica of the Quicksand.
L347[12:16:40] <Kodos> Like years
ago
L348[12:16:54] <AmandaC> yeah
L349[12:36:24] <Inari> I just made a
maingrid account :P Not lke they really verified that anyway
L350[12:36:40] <Inari> @Forecaster It's a
bad sandbox is the thing
L351[12:36:58] <AmandaC> I switched to the
MG when my friend aged out of the TG. :P
L352[12:37:16] <Inari> It's laggy,
expensive, whatever you can get is way too small, it's scripting
language is beyond terrible and also laggy/slow :f
L353[12:37:34]
<Forecaster>
and yet people like it... huh
L354[12:37:36]
<Forecaster>
imagine that
L355[12:37:41] <Inari> Not to mention that
nowadays it's all mesh body stuff you can' even really edit
L356[12:37:55] <Inari> @Forecaster: Well,
not like hters an alternative :P
L357[12:38:07] <AmandaC> Active
World(s?)!
L358[12:38:17] <Inari> Whats that?
L359[12:38:25]
<Forecaster>
%actualshrug
L360[12:38:26] <MichiBot> Forecaster:
¯\_(ツ)_/¯
L361[12:38:32] <AmandaC> Another
virtual-world-type game, I played it before SL
L362[12:38:50] *
Mimiru squints at scj643
L363[12:38:52] <AmandaC> Windows Only, and
possibly long-dead
L364[12:38:56] <Inari> Looks even worse
somehow XD
L365[12:39:16] <AmandaC> You can place
stuff in-world, but can't create stuff, without access to the
server you're hosting your world on
L366[12:39:17] <Inari> Anyway, it's a
niche-ish genre and hard to pull off right
L367[12:39:24] <Inari> So I doubt we'll
see something new like it unfrotunately :D
L368[12:39:33] ⇦
Quits: ben_mkiv (ben_mkiv!~ben_mkiv@p5797247a.dip0.t-ipconnect.de)
(Ping timeout: 198 seconds)
L369[12:41:21] <Inari> Also LL is kind of
ropping all their talent and refusing to implement cool stuff :f
LIke The C# plans which got canned, or the thingy that would
auto-fit clothing to your avatar which they got handed for free,
but just refused to take
L370[12:42:47]
⇨ Joins: DevonX| (DevonX|!~DevonX@128.77.82.165)
L371[12:43:27] <Inari> One of the few
other projects that tried it was Blue Mars, but it was so taxing on
PCs that they kind of eliminated their audience. And what was left
was turneda way by how annoying it was to actually add stuff
L372[12:49:13]
<Forecaster>
aw dammit
L373[12:49:18]
<Forecaster>
Idea doesn't support submodules
L374[12:49:20]
<Forecaster>
>:
L375[12:51:14] <Vexatos> it does .-.
L376[12:51:20] <Vexatos> I use those
everywhere .-.
L377[12:51:35] <Vexatos> it properly
updates them on pull, and pushes to the right repo
L378[12:51:37]
<Forecaster>
oh, I guess this help post I found that said so is outdated
then
L379[12:51:39] <Vexatos> it's completely
seamless ,-,
L380[12:51:59] <Vexatos> I've been using
them since 2015 at least
L381[12:52:03] <Vexatos> sooo how old is
it ,-,
L383[12:52:12]
<Forecaster>
2017...
L384[12:53:00] <Vexatos> lots of repos
have their mod translations on a submodule
L386[12:53:41] <Vexatos> pull also
automatically updates the submodule to latest commit
L387[12:53:46]
<Forecaster>
I'm starting a new web project and want to have a repo with my MVC
system in it and use that as a submodule in the new project
L388[12:53:55]
<Forecaster>
so I can standardize it
L389[12:54:03] <Vexatos> it's completely
seamless
L390[12:54:30]
<Forecaster>
but how do I submodule D:
L391[13:00:21] <Vexatos> git submodule
--help
L392[13:00:38] <Vexatos> I only know it
supports submodules once they're there
L393[13:00:41] <Vexatos> :P
L394[13:00:51]
<Forecaster>
:|
L395[13:00:59]
<Forecaster>
well that's better than nothing I guess
L396[13:01:10]
<Forecaster>
it's not like I have to keep re-adding it
L397[13:03:07] <AmandaC> checkout with
`--recursive` and it'll only need to be done once
L398[13:04:01]
⇨ Joins: ben_mkiv
(ben_mkiv!~ben_mkiv@p5797247A.dip0.t-ipconnect.de)
L399[13:04:55] <Vexatos> IDEA also does
that >_>
L400[13:13:55]
<Forecaster>
okay, the base repo is done, the one with the
"library"
L401[13:17:40] <Vexatos> go to the other
repo, and git submodule add <url>
L402[13:18:04] <Vexatos> well
L403[13:18:10] <Vexatos> git sobmodule add
<url> <path>
L404[13:18:20] <Vexatos> where path is the
relative path you want the submodule root to be at
L405[13:19:40] <Vexatos> and then probably
git submodule init
L406[13:19:48] <Vexatos> and git submodule
update
L407[13:19:53]
<Forecaster>
hm
L408[13:20:03]
<Forecaster>
it might work to just use a module in IDEA
L409[13:20:04] <Vexatos> then IDEA should
know what to do
L410[13:20:12] <Vexatos> well that'd work
too I guess >_>
L411[13:21:49]
<Forecaster>
yeah, it seems "create new module from existing sources"
just loads in another dir as a module, and if it happens to have a
git repo in it it uses that when pushing
L412[13:22:00] <Vexatos> well yes
L413[13:22:21] <Vexatos> just make sure to
make one module have the other as a dependency
L414[13:22:28] <Vexatos> in
File->Project Structure
L415[13:22:39] <ben_mkiv> i think you can
also create it anywhere and just move it to some subdir
L416[13:22:45] <ben_mkiv> git recognizes
it anyways
L417[13:23:07]
<Forecaster>
why does it need to be a dependency?
L418[13:23:09]
<Forecaster>
what does that do?
L419[13:23:40] <ben_mkiv> pulls the
sub-repo when the mainone is cloned?!
L420[13:23:44] <ben_mkiv> probably
L421[13:23:51] <Vexatos> nah idea's update
button updates all anyway
L422[13:24:00] <Vexatos> dependencies are
used for building
L423[13:24:10] <Vexatos> whatever your
build workflow looks like
L424[13:24:13]
<Forecaster>
none of this is compiled
L425[13:24:22]
<Forecaster>
it's just deploying to a remote server
L426[13:24:24] <Vexatos> doesn't mean it's
not built/deployed
L427[13:24:30] <Vexatos> well sure
L429[13:24:44]
<Forecaster>
I figured out how to add it as a dependency
L430[13:25:08]
<Forecaster>
payonel: neat
L431[13:25:21]
<Forecaster>
hm
L432[13:25:28] <payonel> it's also about
250 lines, and runs on 1 stick of T1 ram
L433[13:25:33]
<Forecaster>
how do I undo a local commit?
L434[13:25:54] <Vexatos> How much RAM was
one stick again? I forgot
L435[13:25:59] <payonel> 192k
L436[13:26:09] <Vexatos> right
L437[13:26:26] <payonel> the os takes
about 125k (in my local dev build)
L438[13:27:22] <Vexatos> payonel, but how
hard would it be to add custom syntax highlighting for selene
:^)
L439[13:28:01] <AmandaC> Vexatos: 4. 4
hard
L440[13:28:14] <payonel> well the syntax
highlighting in this editor is quite naive
L441[13:28:26] <payonel> i dont like it,
but at the same time it is memory cheap, and colors are
pretty
L442[13:28:35] <Vexatos> but does it
support multiline comments and strings :^)
L443[13:28:37] <AmandaC> Pretty colours.
:D
L444[13:28:39] <payonel> nope
L445[13:28:43] <payonel> no state
highlighting
L446[13:28:50] <Vexatos> I know how fun™®©
it is to parse lua
L447[13:29:02] <payonel> this isn't
parsing, it is just checking for words
L448[13:29:07] <payonel> and not even
words
L449[13:29:11] <payonel> just string
stuff
L450[13:29:27] <payonel> again, it is
quite naive and basic
L451[13:29:29] <payonel> but, pretty
L452[13:29:37] <AmandaC> payonel: what
happens if you have `require("something") -- lol local
while true do end`
L453[13:31:03]
<Forecaster>
...
L454[13:31:11]
<Forecaster>
the module broke somehow
L455[13:31:25]
<Forecaster>
a bunch of the dirs are now missing
L457[13:32:02]
<Forecaster>
oh, hm weird
L458[13:32:13] <AmandaC> payonel: That
means there's SOME state!
L459[13:32:18] <AmandaC> just not
multi-line state. :P
L460[13:32:36] <payonel> nah, it is just
careful order of search
L461[13:32:41] <payonel> :)
L462[13:32:45] <payonel> so sure, SOME
state
L463[13:34:01]
<Forecaster>
oh
L464[13:34:02]
<Forecaster>
okay
L465[13:34:13]
<Forecaster>
the modules are treated separately for deployment
L466[13:34:23]
<Forecaster>
seems the dependency doesn't do anything in this case
L467[13:37:25] <AmandaC> @Forecaster it'll
probably behave weird if you have the IDEA workspace files in the
sub-module
L468[13:38:00]
<Forecaster>
by workspace files you mean the .idea project files?
L469[13:38:12] <AmandaC> yeah
L470[13:38:44]
<Forecaster>
eh, it seems to work like this
L471[13:38:54] <payonel> maybe i'll
release the simple version as the basic edit
L472[13:39:04]
<Forecaster>
the only potential issue is me accidentally overwriting files that
overlap
L473[13:39:06] <payonel> and add a --color
option that'll optionally load better syntax parsing
L474[13:39:26]
<Forecaster>
as DLC
L475[13:39:36]
<Forecaster>
for 9.99
L476[13:41:24] <payonel> xarses: yo
L477[13:42:37] <payonel> so....is anyone
remotely excited about a new edit? :) maybe no one uses the in-game
edit and does everything in emulators or saving outside of the
game
L478[13:43:00] <payonel> this project
isn't less about edit, and more about the cursor
L479[13:43:06]
<MGR> I
don't use edit that much other than to paste in code
¯\_(ツ)_/¯
L480[13:43:25] <payonel> i've been working
on a new cursor library that abstracts "cursor" from the
terminal/tty layer
L481[13:43:48] <payonel> and my dream is
that people can use this cursor library in custom and advanced
command line tools
L482[13:44:06] <payonel> well,
"advanced" is subjective
L483[13:44:25] <payonel> but, they should
be able to reuse the cursor logic with very little setup, and
hopefully a very reasonable api
L484[13:58:25]
<Forecaster>
now I develop in IDEA
L485[13:58:46]
<Forecaster>
I use deploy to update the files in a local world for testing
L486[13:59:01]
<Forecaster>
then when I'm done I push to a git repo and use wget to download
the files on the server
L487[13:59:48]
<Forecaster>
I use edit to edit local config files and make tiny changes for
quick troubleshooting
L488[14:00:28] *
ben_mkiv uses idea and pastebin to exchange files
L489[14:00:40] <ben_mkiv> now i wonder if
theres some pastebin plugin for idea...
L490[14:01:03]
<Forecaster>
nope
L491[14:01:10]
<Forecaster>
not in the official repository at least
L492[14:01:33] <ben_mkiv> but in the repo
are
L493[14:01:44]
<Forecaster>
what?
L494[14:01:59] <payonel> yeah, sounds like
i should keep the emphasis on simple, with the ability to load in
parsing separately
L495[14:02:00] <ben_mkiv> go settings
=> plugins => browse repositories
L496[14:02:07] <ben_mkiv> which is a
button below the plugin list
L497[14:02:39]
<Forecaster>
oh
L498[14:02:55]
<Forecaster>
I didn't know there were more plugins there
L499[14:03:13]
<Forecaster>
I assumed that button was for adding arbitrary plugin repos or
something
L500[14:03:27] <Inari> Wonder if theres
any language that has by default arbitrary size integers
L501[14:04:09] <ben_mkiv> theres also
stuff for lua in the plugins
L502[14:04:29]
<Forecaster>
I already have a Lua plugin
L503[14:05:53] <ben_mkiv> oh wow the
pastebin plugin is cool
L504[14:06:08]
<Forecaster>
there is a hastebin one too
L505[14:06:10]
<Forecaster>
:>
L506[14:06:24] <Vexatos> almost all
plugins are unofficial ._.
L507[14:06:32] <Vexatos> how have you even
managed to get the Lua plugin
L508[14:06:47]
<Forecaster>
you're unofficial! D:
L509[14:06:55] <Vexatos> don't tell sangar
:I
L510[14:07:50]
<Forecaster>
maybe I hit the other button by accident and didn't realize
L511[14:07:54]
<Forecaster>
the dialogs are identical
L512[14:08:04]
<Forecaster>
._.
L513[14:08:59]
<Forecaster>
hm, I should probably implement a login system into the core
L514[14:09:03]
<Forecaster>
that'd make sense
L515[14:10:09]
<Forecaster>
maybe implement a rudimentary system with the ability to use some
OAuth API instead if desired
L518[14:35:21]
<Forecaster>
This is neat, I like this
L519[14:35:50]
<Forecaster>
now I need to also switch the youtube manager project to use a
module instead of the original source files
L520[14:36:06]
<Forecaster>
also inari: cute
L521[14:36:10]
<Forecaster>
%loot
L522[14:36:11] <MichiBot> Forecaster: You
get a loot box! It contains a picture of a crudely drawn
appendage.
L523[14:39:38]
<Kodos>
Well... shit
L525[14:40:15]
<Forecaster>
xD
L526[15:12:04] <ben_mkiv> %loot
L527[15:12:04] <MichiBot> ben_mkiv: You
get a loot box! It contains a broken .mp6.
L528[15:12:30] <ben_mkiv> is mp6 a
thing?
L529[15:14:15] <AmandaC> Yes, and its
twice as good as a mp3
L530[15:17:26]
<MGR>
%choose Type 1 Mark 20 or WoWS
L531[15:17:26] <MichiBot> MGR: WoWS
L532[15:17:44]
<MGR> But
ranked cancer
L533[15:18:14]
<MGR> Meh,
I'll do the Type 1 Mark 20
L535[15:33:13] <MichiBot>
Cat Jump Fail
with Music: Sail by AWOLNATION | length:
36s | Likes:
119,376 Dislikes:
3,040 Views:
21,586,502 | by
Veronica
Duff | Published On 2/6/2012
L536[15:34:11]
<Forecaster>
there are things called mp6, but it's not an actual file format
:P
L537[15:42:19] <ben_mkiv> poor kitty
L538[15:43:07] <ben_mkiv> but maybe it was
just 1m and that predator attacked some innocent animal
L539[15:44:50] ⇦
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L541[15:48:37] <ben_mkiv> anyone knows how
the oc robot code works? it does spam tileentities in the world to
move, right?
L542[15:48:53]
<Kodos>
wat
L543[15:49:11] <ben_mkiv> what i said, it
has some TE afaik
L544[15:49:19]
<Forecaster>
a tile entity doesn't have to be recreated to be moved
L545[15:49:51] <ben_mkiv> hmm. had a robot
"placing" invisible blocks where it walked
L546[15:50:01] <ben_mkiv> so i thought
there was a TE which didnt get removed correct
L547[15:50:11]
<Forecaster>
a block is not a TE
L548[15:50:14] <ben_mkiv> this only
happened when no player was close and the chunk was
chunkloaded
L549[15:50:15]
<Forecaster>
and a TE isn't a block
L550[15:50:27] <ben_mkiv> isnt TE bound to
a block?
L551[15:50:46]
<Forecaster>
a TE can be connected to a block
L552[15:50:57]
<Forecaster>
but it's not a block
L553[15:51:34]
<Ben> well
its a different object, but afaik it has to be bound to some block,
even if its a air block
L554[15:52:06]
<Forecaster>
you'll probably want payonel or Vexatos if you want proper
info
L555[15:52:43]
<Ben> well
if you know of a non scala mod which does something similiar
xD
L556[15:52:47]
<Ben> im
glad to hear about
L557[15:52:56]
<Forecaster>
CC?
L558[15:52:57] <Vexatos> TLDR there are
two robot blocks
L559[15:52:57]
<Forecaster>
I dunno
L560[15:52:58]
<Ben> trying
to get into the oc scala stuff now
L561[15:53:01] <Vexatos> Robot.scala and
RobotProxy.scala
L562[15:53:11] <Vexatos> well
L563[15:53:14] <Vexatos> two
tileentities
L564[15:53:15] <Vexatos> Robot is actually
never placed in the world
L565[15:53:23]
<Ben> found
the proxy class so far
L566[15:53:44] <Vexatos> when a robot
moves, it places a new block with a tileentity, moves itself to the
new proxy and then deletes the old
L567[15:54:12]
<Ben>
thanks
L568[15:54:38] <Vexatos> so yes
L569[15:54:45] <Vexatos> it does spam TEs,
but only very very cheap TEs
L570[15:54:49] <Vexatos> that take almost
no time to initialize
L571[15:55:00] <Vexatos> since the bulk of
the thing which is Robot just moves over
L572[15:55:34]
<Ben> is the
robot itself an entity?
L573[15:55:39] <Vexatos> no
L574[15:55:40]
<Ben> or
also some TE?
L575[15:55:42] <Vexatos> as I said it's a
tileentity
L576[15:56:05] <Vexatos> Robot.scala
itself is just a highly abstract mess
L577[15:56:08] <Vexatos> it's an instance
of Computer
L578[15:56:38] <Vexatos> well a
subclass
L579[15:57:01] <Vexatos> so yes,
_technically_ it extends TileEntity
L580[15:57:08] <Vexatos> but as I said, it
is never actually added to the world
L581[15:59:17]
<Ben> well i
want redstone interaction for entities, now i could probably do the
same, but entities can be pushed around which would lead to more
frequent updates...
L582[16:00:21] <Vexatos> yea no
L583[16:00:23] <Vexatos> don't do
that
L584[16:00:25]
<Ben> and if
oc does delete old and create new TEs for every move, it seems to
be not possible to move them
L585[16:00:28] <Vexatos> ever
L586[16:00:33]
<Ben>
^^
L587[16:02:00]
<Ben> guess
i'll make some interface block which traps the entity
L588[16:02:10]
<Ben> to use
redstone and stuff that needs worldinteraction
L589[16:02:38]
<Ben> or
short distance proxy block could do it, too
L590[16:02:47] <Inari> The struggle of
finding a bigint Elm library that supports bitwise ops
L591[16:02:59]
<Ben> use
long
L592[16:05:20] <Inari> Elm doesn't have
those I think
L593[16:05:23] <Inari> Plus
L594[16:05:30] <Inari> In most languages
they're too small stil
L595[16:06:27] <Inari> I need something
that can hold up to 2 million digits at least
L596[16:08:45] <Vexatos> Julia has Int128
and UInt128 :^)
L597[16:09:02] <Vexatos> not quite two
million digits :^)
L598[16:10:00] <Inari> BasicallyI just
need to store 5~6 million bits. But I want to convert them to a
number too and do math on that
L599[16:10:30] <Vexatos> julia>
big(10)^2_000_000
L600[16:10:31] <Inari> It's interesting
how that sounds like a lot
L601[16:10:32] <Vexatos> good enough
L602[16:10:35] <Inari> but it isn't even a
megabyte
L603[16:10:51] <Vexatos> I'd use a byte
array .-.
L604[16:11:05] <Inari> How do I do math on
that
L605[16:11:29] <Inari> Hm
L606[16:11:44] <payonel> Inari: what is
your platform?
L607[16:11:46] <Inari> The only math I
really need to do is addition, can do that bitwise. And division to
calculate the fillstate
L608[16:11:52] <payonel> like, terminal?
windowed application? mobile?
L609[16:11:54] <payonel> and what host
os?
L610[16:11:55] <Inari> And subtraction I
guess
L611[16:12:04] <Inari> payonel: Elm,
windows, html :D
L612[16:12:32] <Vexatos> use julia
:^)
L613[16:12:55] <payonel> i wrote a .net
wrapper around gmp (the gnu multiple precision library)
L614[16:12:58] <Inari> Eh, that probably
can't give me as customized output
L615[16:13:01]
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L616[16:13:33] <payonel> but that's not
elm, and without aspx, it's not webby
L617[16:15:06] <Inari> I'll probably write
a little something to keep it as a byte array as vex said, and then
something to convert it to a number for display purposes :P Though
I'm not sure howt hat will work yet
L618[16:15:14]
<Forecaster>
well frumps
L619[16:15:18] <Inari> a couple thousand
to a couple million digits aren't exactly easy to see
L620[16:15:36]
<Forecaster>
I need to figure out a way to transfer get parameters with the
rewrite rule...
L621[16:29:12]
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L625[17:08:19] ⇦
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'Seven plus two is... lots.' - Vanilla (Galaxy Angel))
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L627[17:18:36]
<Forecaster>
%loot
L628[17:18:36] <MichiBot> Forecaster: You
get a loot box! It contains a monopoly top hat figure.
L629[17:31:19] ⇦
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L632[18:01:09]
<Aeni> Is
there anyone who has the ability to look at this?
L633[18:02:17]
<Aeni> or is
teh content of the wiki available anywhere else?
L634[18:09:10] <Mimiru> @Aeni @Sangar's
server went down a bit ago it seems
L635[18:09:15] <Mimiru> I'm sure he'll fix
it asap.
L636[18:10:27] ⇦
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L638[18:32:50]
<Brisingr
Aerowing> %loot
L639[18:46:05] ⇦
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L646[19:23:03]
<Pablu>
Implementing binary operations is quite easy
L647[19:23:29]
<Pablu>
(Answering to whoever was asking for the million bits thing)
L648[19:23:55] <AmandaC> She's left
L649[19:32:16] <Izaya> is it normal to
finish all the missions in a ubisoft game and be left with stupid
extra shit and no actual missions?
L650[20:28:55] ⇦
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L652[21:00:48] <Temia> %loot
L653[21:00:48] <MichiBot> Temia: You get a
loot box! It contains a Shiny broken itemcounter! (10%)
L654[21:01:01] *
Temia headtilts.
L655[21:01:06] *
Temia disassembles it into raisin cookies.
L656[21:01:08] *
Temia nom.
L657[21:42:37] <Saphire> %loot
L658[21:42:37] <MichiBot> Saphire: You get
a loot box! It contains a phone battery.
L659[21:42:42] <Saphire> : hmm
L660[21:42:47] <Saphire> %loot
L661[21:42:47] <MichiBot> Saphire: You get
a loot box! It contains a geode.
L662[21:42:55] *
Saphire tilts head
L663[21:43:13] <Saphire> Someone has been
playing Stardew Valley
L664[21:55:47]
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L665[22:04:57] <S3> 8 POUND PIZZA
L666[22:45:12] <S3> %loot
L667[22:45:13] <MichiBot> S3: You get a
loot box! It contains a box full of caps.
L669[22:45:38] <SF-MC> Kinda caps
though?
L670[22:45:45] <SF-MC> Like, baseball
caps?
L671[22:45:50] <SF-MC> Or bottle
caps?
L672[22:45:51] <S3> capacitors
probably
L673[22:46:00] <S3> FLUX CAPACITORS!
L675[22:46:30] <S3> Also I am beginning to
realize that Black & White was yet also another game besides
the sims that attempts to create psychopaths
L676[22:51:12] <S3> SF-MC: And you cannot
say that the sims doesn't spawn psychopaths
L677[22:51:59] <SF-MC> I wasn't arguing...
?
L679[23:07:03] <SF-MC> I dunno why, but I
get a lot of satisfaction out of using Buildcraft fuel to power my
stuff
L680[23:15:42] ⇦
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L681[23:16:18] <Izaya> maybe the reason
you can't climb non-yellow ledges in some games is because your
character is colourblind