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L9[03:02:15] <Izaya> https://a.uguu.se/pKrB0CtKftnS_42415.jpg
L10[03:33:50] <KoxFox> Izaya, is this the new cooler design for the Thinkpad 25? If so, they really improved their cooling fans this time around!
L11[03:34:26] <Izaya> There's just one issue with it.
L12[03:34:43] <KoxFox> Yeah? What's that?
L13[03:34:47] <Izaya> You can no longer open it with one hand because you push on it and it flies away.
L14[03:35:07] <KoxFox> Damn, now that's what I'd call Active Cooling.
L15[03:35:41] <KoxFox> Is that a Centrino?
L16[03:36:27] <Izaya> Yeah, P8700.
L17[03:38:38] <KoxFox> X200?
L18[03:38:52] <KoxFox> or... uh t400?
L19[03:40:54] <Izaya> T400 sans screen
L20[03:42:17] <KoxFox> I thought it looked a little flat! :P
L21[05:02:31] <AmandaC> Good news. I can't sleep anymore
L22[05:06:18] <neumond> too many events in incoming queue?
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L24[05:41:49] <AmandaC> S3: what do you mean? Of course there are, you're on eof them, aren't you Sophia?
L25[05:42:07] * AmandaC hides behind Inari for the next 5 hours
L26[05:57:50] <AmandaC> %blame the neroo jacket she's wearing
L27[05:57:50] * MichiBot blames the neroo jacket she's wearing for all of the bugs%&
L28[06:01:07] <WatchtowerOrator> https://youtu.be/C8_9WIYl5JU - RailcraftLP [Episode 68] - Feature Creep
L29[06:01:07] ⇨ Joins: WatchtowerOrator (WatchtowerOrator!~Watchtowe@83.223.21.91)
L30[06:01:07] <WatchtowerOrator> Tags on this video: building,ic2,industrialcraft2,reactor,opencomputers,code,lua,programming
L31[06:01:07] <WatchtowerOrator> Time for a new episode from Forecaster! You're welcome!
L32[06:01:08] <MichiBot> RailcraftLP- [Episode 68] - Feature Creep | length: 34m 8s | Likes: 0 Dislikes: 0 Views: 0 | by Forecaster | Published On 30/12/2017
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L34[06:10:43] * Inari wants a mod that adds CreeperWorld fluid mechanics to MC :P
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L37[06:11:10] zsh sets mode: +v on Kodos
L38[06:11:27] <Izaya> tf is CreeperWorld?
L39[06:11:48] <Inari> A game
L40[06:13:45] <AmandaC> A game.. of chairs?
L41[06:17:13] <Forecaster> not sure that would translate well to minecraft
L42[06:17:18] <Inari> :p
L43[06:18:41] <Inari> Izaya: Basically a game where an alien race tries to drown the world in water
L44[06:18:49] <Inari> And you fend it off by evaporating that water
L45[06:19:00] <Inari> </s>
L46[06:19:46] <Izaya> global warming ensues
L47[06:21:35] <Forecaster> if only global warming was an alien threat
L48[06:21:38] <Forecaster> we could nuke it
L49[06:21:55] <Forecaster> well, america probably would
L50[06:22:07] <Inari> https://www.youtube.com/embed/RNXkHSC0OE0?version=3&wmode=transparent fluid mechanics \o/ (Thats still a prototype build btw, Creeper World 1-3 have been 2d, he's working n 3d for CW4)
L51[06:22:07] <MichiBot> Creeper World 4: A Fluid Future | length: 12m 39s | Likes: 1,767 Dislikes: 81 Views: 79,816 | by knucracker | Published On 24/6/2017
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L53[06:35:39] <Forecaster> neat
L54[06:35:44] <Forecaster> I didn't know that was a thing!
L55[06:59:39] <MGR> Inari, CW3 was gr8
L56[06:59:50] <MGR> Did you pick good or evil on the final mission?
L57[07:02:25] <AmandaC> %choose investigate if breakfast is out or meh
L58[07:02:25] <MichiBot> AmandaC: investigate if breakfast is out
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L61[07:22:08] <mxr123> hello
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L63[07:25:45] <AmandaC> Goodbye
L64[07:28:50] <CompanionCube> Inari: or anti-water
L65[07:41:25] <Inari> @MGR I don't recall :P
L66[07:41:36] <Inari> What was good and what was evil and what was the choice
L67[07:41:47] <Inari> @Forecaster Yeah, he got some more vids on his blog
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L69[08:59:39] <S3> AmandaC: ?!?!?!?!?! You will never forget
L70[08:59:40] <S3> :P
L71[09:17:23] <AmandaC> Perhaps the best description of Steins;Gate I've ever heard, courtisy of Imgur: "Bunch of idiots break a microwave"
L72[09:27:55] <neumond> argh.. that tutturu anime again. I must watch it finally
L73[09:28:47] <neumond> > Bunch of idiots break a microwave -- that's rather half-life 1 preamble
L74[09:48:29] <MGR> Inari, the good was siding with Lia/Aliana and destroying the creeper nexus
L75[09:48:42] <MGR> The bad was siding with the Loki and becoming the Imperator
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L77[09:58:09] <Kodos> https://i.imgur.com/pvZzFnI.jpg
L78[11:16:06] <AmandaC> \o/
L79[11:16:17] <AmandaC> I successfully modded YNot to add OC Network cable support.
L80[11:16:49] <Forecaster> ?
L81[11:17:41] <AmandaC> YNot adds mod support for some other mods to XNet. I added the ability to handle compnents / network messages through it
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L84[11:57:25] <AmandaC> aaaand it doesn't work across relays
L85[11:57:51] <AmandaC> s/relays/routers/
L86[11:57:51] <MichiBot> <AmandaC> aaaand it doesn't work across routers
L87[12:09:42] <Kodos> It should only be handling network messages on relays
L88[12:09:49] <Kodos> Also, I need some fun shit to make using basic circuits
L89[12:09:56] <Kodos> Working on a thing
L90[12:10:25] <Kodos> Just some of the things I can play with > https://puu.sh/yQThW/6037516e76.png
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L92[12:25:16] <AmandaC> @Kodos I meant XNet routers.
L93[12:25:27] <Kodos> Oh
L94[12:25:29] <Kodos> ¯\_(ツ)_/¯
L95[12:26:11] <Kodos> Can XNet use arbitrary values like bools and strings?
L96[12:26:17] <Kodos> Or is it just items, energy, etc
L97[12:26:55] <AmandaC> It has a plugin system. YNot (asie's mod) adds flamingo and Mekanism gas support.
L98[12:27:19] <AmandaC> ( And, with my patch, should also add OC Cable support )
L99[12:27:38] <AmandaC> I'm not sure if I'm not understanding Mekanism, or if mekanism gas support is broken in it entirely though
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L101[12:36:34] <AmandaC> Well, I got it to work across routed controllers.
L102[12:36:46] <AmandaC> turns out there's a second function `context.getRoutedConnectors()~
L103[12:49:26] <AmandaC> \o/
L104[12:55:04] ⇨ Joins: asie (asie!~asie@asie.pl)
L105[12:55:05] zsh sets mode: +v on asie
L106[12:55:19] <AmandaC> ohi asie
L107[12:55:31] <asie> working on adding color/redstone filtering to your code and releasing it
L108[12:55:39] <AmandaC> Nice. :)
L109[12:57:52] <AmandaC> One thing, the way I connect to the dummy node, instead of having the dummy node connect to the other components, is because otherwise Iw as getting some weird NPE inside OC code that may be a sign I'm misusing somethong ( or a bug in OC)
L110[12:58:48] <asie> also, I need to get McJty to finally fix the connection bug
L111[12:58:55] <AmandaC> connection bug?
L112[12:59:11] <asie> yes
L113[12:59:21] <asie> try connecting your XNet cabling to a geolyzer
L114[12:59:23] <asie> won't work
L115[12:59:25] <asie> XNet bug
L116[12:59:27] <AmandaC> ah
L117[12:59:53] <asie> maybe it was fixed in 1.6.0?
L118[13:00:28] <AmandaC> Is the mekanism stuff working, by the way? I setup a simple test on it to try and debug why it wasn't working across a routed connetion (before I found `context.getRoutedConnectors(int)` ) and couldn't get it to work from a creative gas tank to an ultimate one
L119[13:01:00] <AmandaC> but it may be me not understanding mekanism (never used it before )
L120[13:01:46] <AmandaC> s/it wasn't/my oc patch wasn't/
L121[13:01:46] <MichiBot> <AmandaC> Is the mekanism stuff working, by the way? I setup a simple test on it to try and debug why my oc patch wasn't working across a routed connetion (before I found `context.getRoutedConnectors(int)` ) and couldn't get it to work from a creative gas tank to an ultimate one
L122[13:02:22] <asie> the Mekanism stuff definitely works
L123[13:02:25] <asie> the gas tanks are the broken ones
L124[13:02:28] <AmandaC> ah, okay
L125[13:02:29] <asie> as they only support output on the latest public build
L126[13:02:33] <asie> try a machine to a gas tank
L127[13:02:38] <asie> s/output/being output to/
L128[13:02:38] <MichiBot> <asie> as they only support being output to on the latest public build
L129[13:02:51] <AmandaC> ah, got it
L130[13:03:39] <AmandaC> if it's not too much trouble, mind giving me a ping when you cut a release next? I'm interested in using this for my base which is what motivated me to get started on it. :P
L131[13:04:27] <asie> AmandaC: Sure
L132[13:34:51] <Inari> https://twitter.com/Crunchyroll/status/947180761370697728 heh
L133[13:34:51] <MichiBot> Sat Dec 30 13:01:05 CST 2017 @Crunchyroll: ☑️ Watch Magical Girl Anime
L134[14:09:55] <AmandaC> asie: I think I can see how to do it so that you can just send network messages, opposed to also sharing components. It's not too bad, but would probably be best served with a small refactor.
L135[14:10:42] <asie> AmandaC: Sure, go ahead
L136[14:26:25] <sshika> hello. there is a program or an api for load a picture on a screen ?
L137[14:27:20] <asie> https://github.com/ChenThread/ctif
L138[14:27:24] <asie> https://github.com/ChenThread/octagon
L139[14:27:27] <asie> pick the one you prefer
L140[14:27:31] <asie> the first one uses a custom format
L141[14:27:45] <asie> the second one has a lower resolution limit (160x100) and does not do dithering, but it reads PNG files directly
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L144[14:30:41] <AmandaC> asie: PR is sent. It's a bit ugly in the UI (since TraitEnum doesn't like the _ style that well) but it's functional. I'm not that well versed in string manupulation in java, or I'd have included a fix to that in the PR
L145[14:31:31] <AmandaC> I'm actually rather surprised updating the UI causes an instant cache invalidation. Not sure if that's your doing, or XNet, but def. a very nice thing
L146[14:33:06] <asie> XNe
L147[14:33:08] <asie> t
L148[14:34:14] <sshika> hello
L149[14:34:51] <asie> hi
L150[14:35:26] <sshika> i search an api or a program to load picture on a screen. can you help me ?
L151[14:36:23] <AmandaC> You were answered when you asked on discod, just now
L152[14:37:05] <sshika> ok, i dont know the discord and irc are the same
L153[14:37:08] <sshika> sorry
L154[14:37:22] <sshika> i just see that
L155[14:39:11] <asie> they're bridged
L156[14:39:16] <asie> not the same but there's a path linking us together~
L157[14:39:58] <sshika> oki. i know for next time
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L162[15:10:06] <Inari> https://www.youtube.com/watch?v=hxaA_kAbImE
L163[15:10:07] <MichiBot> Nii Nii Nii~! | length: 1m 4s | Likes: 24 Dislikes: 2 Views: 935 | by Vip Master | Published On 10/4/2015
L164[15:13:13] <AmandaC> asie: I see the source of the bug in XNet, and no it's not fixed. https://github.com/McJty/XNet/blob/1.12/src/main/java/mcjty/xnet/blocks/cables/ConnectorBlock.java#L281-L327 <-- this only checks the types that are supported by the mod itself. so if the block doesn't have some support for one of the built-in types, it'll never connect.
L165[15:20:18] <asie> AmandaC: he knows
L166[15:20:21] <asie> but he forgot to fix it
L167[15:20:23] <asie> i found it already
L168[15:20:26] <AmandaC> asie: ah.
L169[15:21:10] <AmandaC> Doesn't look like it'd be too hard to fix, not sure what branch is the source-of-truth though
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L176[16:22:34] <S3> You know, a lot of people are putting a lot of hate into Electron
L177[16:22:50] <S3> but I have to say, the Electron API is pretty much what I've been hoping for to at least be a thing that exists for years
L178[16:23:04] <S3> no matter if it is considered heavy, etc
L179[16:23:16] <SF-MC> I don't think the problem is with the API perse
L180[16:23:27] <SF-MC> I just think that having a full web-browser is overkill
L181[16:24:17] <SF-MC> and that by pulling one in, you're ballooning your program, both on-disk and in memory, needlessly s
L182[16:24:31] <SF-MC> s/needlessly s/needlessly so/
L183[16:26:22] <SF-MC> yeah, computers are getting more and more RAM blah-blah-blah
L184[16:26:50] <SF-MC> but that doesn't mean that you can go full ham on your memory usage
L185[16:26:55] <Izaya> programs are expanding to fill available space
L186[16:26:59] <Izaya> we're not getting more memory
L187[16:27:16] <Izaya> we have the same effective amount of memory because programs need more memory so we end up with the same amount of stuff running
L188[16:27:26] <SF-MC> well, yes
L189[16:27:50] <Izaya> (yes, I know, 16GB > 4GB but 5 years ago I could do a hell of a lot more with 4GB than I can now)
L190[16:28:16] <SF-MC> I understand what you're going for
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L195[17:11:41] <AmandaC> asie: so uh. my patch doesn't work with server racks, it seems
L196[17:12:44] <asie> huh
L197[17:13:07] <AmandaC> I'll take a crack at it tomorrow, as I'm pretty much out of energy for code at this point
L198[17:13:48] <AmandaC> Or you can stab at it if you'd like, I'm not sure what timezone you're in relative to me
L199[17:16:49] <AmandaC> Looks like it can be handled pretty easily by checking for SidedEnvironment first and calling the right method
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L201[18:04:36] <Kodos> %isup store.steampowered.com
L202[18:04:36] <MichiBot> Kodos: https is UP
L203[18:04:37] <MichiBot> Kodos: http is UP
L204[18:04:39] <Kodos> Ffs
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L207[18:26:58] <S3> The thing is though that is the point, to have a web browser driven application on the desktop
L208[18:27:01] <S3> so it's no big deal
L209[18:27:38] <S3> I can complain about programs using too much ram all day, even notepad is a memory hog
L210[18:28:32] <S3> I remember when I could go online, read and reply to some pots and whatever else with < 16K of RAM
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L212[19:07:58] <SuperCoder79> I need some help setting up opencomputers with gradle
L213[19:08:11] <SuperCoder79> I have maven {
L214[19:08:11] <SuperCoder79> name = "OC repo"
L215[19:08:11] <SuperCoder79> }
L216[19:08:11] <SuperCoder79> url = "http://maven.cil.li/&quot;
L217[19:08:28] <SuperCoder79> and compile "li.cil.oc:OpenComputers:MC1.7.10-1.5.21.41:dev"
L218[19:09:49] <SuperCoder79> but that gives me the error
L219[19:11:40] <SuperCoder79> project minecraft is missing the library is missing the required library li.cil.oc OpenComputers MC1.7.10-1.5.21.41
L220[19:20:39] <S3> uh
L221[19:20:49] <S3> why don't you just clone the open computers repo and build from there?
L222[19:20:52] <S3> it's all set up
L223[19:20:55] <S3> with gradle
L224[19:21:25] <SuperCoder79> never mind
L225[19:21:34] <SuperCoder79> eclipse was just looking in the wrong spot
L226[19:21:45] <S3> lol
L227[19:21:58] <S3> ok this movie is a waste of time
L228[19:22:31] <SuperCoder79> sorry :/
L229[19:22:40] <SuperCoder79> thanks though :)
L230[19:26:41] <payonel> SuperCoder79: :\
L231[19:27:46] <xarses> mehs
L232[19:29:15] <payonel> xarses: did you get my message about the plugin request?
L233[19:29:25] <xarses> probably lost it
L234[19:29:38] <payonel> he who is not named owns it
L235[19:29:45] <payonel> so i sent the info that way
L236[19:29:57] <payonel> he's been not feeling well, so it may be delayed
L237[19:30:14] <payonel> but we'll get there
L238[19:30:28] <xarses> aight, I'll keep notes about what tags need to be added or just add them if the markup ignores it
L239[19:31:05] <payonel> xarses: do you have an opinion on this: https://github.com/MightyPirates/OpenComputers/issues/2708
L240[19:31:06] <MichiBot> Title: Wide characters overlapping after gpu.copy | Posted by: neumond | Posted: Fri Dec 29 05:46:57 CST 2017 | Status: open
L241[19:31:06] <payonel> ?
L242[19:31:25] <payonel> i know oc is wrong, i've pretty much always known
L243[19:31:52] <payonel> i was going to resist fixing it, and i decided to look into the code. it's not thaaaaat bad to fix. i'm messing with some fixes now
L244[19:32:04] <xarses> I'll have to look it over more, I skimmed it before
L245[19:33:18] <payonel> but 1. do you think it matters, 2. would you consider a fix a "breaking change" or just a happy fix
L246[19:39:38] <xarses> trying to get docuwiki tables to work the way i want =(
L247[19:39:59] ⇦ Quits: MajGenRelativity (MajGenRelativity!~MajGenRel@c-73-123-203-209.hsd1.ma.comcast.net) (Quit: Leaving)
L248[19:43:37] <payonel> docuwiki needs to assume less
L249[19:44:35] <xarses> I would guess that as far as position is concerned copy and others shouldn't be concerned with with width of the glyph, if some one puts a wide glyph in and then writes the next position there isn't much to do
L250[19:44:56] <payonel> but i know what a real terminal does
L251[19:45:00] <payonel> and that's what i can get OC to do
L252[19:45:30] <xarses> If any thing, we'd need to ensure that the wide characters show a len of two so people can count the string width properly
L253[19:45:55] <payonel> they do already
L254[19:46:10] <xarses> so, I don't understand what needs to be changed
L255[19:46:11] <payonel> it's the gpu setting that doesn't respect wide chars correctly
L256[19:46:33] <payonel> in a real term, when you write wide chars it'll clear previous wide chars
L257[19:46:40] <payonel> if there is an overlap
L258[19:55:26] ⇨ Joins: MajGenRelativity (MajGenRelativity!~MajGenRel@c-73-123-203-209.hsd1.ma.comcast.net)
L259[19:57:12] <KoxFox> What is the refresh rate of OC screens>
L260[20:02:14] <payonel> @koxfox i dont know but i bet it isn't faster than a tick
L261[20:02:25] <payonel> when the buffer changes, a dirty flag is sset
L262[20:02:32] <KoxFox> oh, ok.
L263[20:02:34] <payonel> and when the client detects the buffer is dirty, it renders
L264[20:02:44] <KoxFox> I'm just goofing off with what is probably the least refined way to try to make underlined text.
L265[20:03:03] <payonel> care to explain?
L266[20:03:10] <payonel> i'm considering making rendering changes
L267[20:03:23] <payonel> so -- i'm curious what you're exploiting to get underlines
L268[20:03:23] <payonel> :)
L269[20:04:08] <KoxFox> Well that's what I asked about the refresh rate for, becase it's not really readable. I use gpu.fill() and os.sleep() in a for loop .
L270[20:04:28] <KoxFox> The end result is rather awful
L271[20:06:11] <KoxFox> I was going to make a gif, but it appears my screen recording software didn't agree.
L272[20:07:10] <payonel> i have a nice gif program, but it makes high quality gifs and i dont know how to make them smaller :(
L273[20:07:25] <payonel> it's basically a megabyte a second
L274[20:08:33] <KoxFox> Ah, I just use ShareX, but apperantly my rather awful underlining code cycles too fast for the gif to pick up, so all you really see is the text and no underline
L275[20:11:18] <payonel> heh, ok
L276[20:12:43] <KoxFox> So any other possible suggestions for getting an underline?
L277[20:13:04] <payonel> yeah, custom font.hex
L278[20:13:22] <payonel> one day..........i might make a terminal screen
L279[20:13:32] <payonel> with a terminal adapter
L280[20:13:51] <payonel> and you can push real ansi code to it, and you could push 0x0332 to it
L281[20:14:03] <payonel> a̲
L282[20:14:09] <payonel> ^ 'a' and 0x0332
L283[20:14:16] <payonel> but in a terminal, that'd be an underlined a
L284[20:14:37] <MGR> It's underlined a in Discord
L285[20:14:39] <KoxFox> 0x0332 is the underscored character?
L286[20:15:05] <Izaya> my terminal encoding appears to be broken
L287[20:15:07] <Izaya> :|
L288[20:15:21] <payonel> @koxfox yes
L289[20:15:49] <Izaya> yay colours and formatting is back
L290[20:15:57] <payonel> 0x0332 underlines the preceding glyph
L291[20:16:10] <payonel> not in oc :)
L292[20:16:28] <KoxFox> I figured not in OC, but I'm in general not familiar with fanficied text shtuff.
L293[20:17:06] <KoxFox> So as far as how it would occur in general, or say a linux terminal, is beyond me.
L294[20:17:19] <KoxFox> just "a"\0x0332
L295[20:17:19] <KoxFox> ?
L296[20:17:37] <payonel> 0x0332 is the unicode code point
L297[20:18:52] <payonel> the utf8 string of that is a 2 byte sequence: [204, 178]
L298[20:19:57] <payonel> so, if you were to write to a terminal these 3 bytes: 0x61, 0xCC, 0xB2
L299[20:20:05] <payonel> it would render as an underlined a
L300[20:20:31] <payonel> e.g. echo -e '\x61\xCC\xB2'
L301[20:20:52] <KoxFox> now the last one makes sense xD
L302[20:21:26] <KoxFox> OC has some unicode, yeah? So this would be possible to do within it?
L303[20:21:51] <KoxFox> or I am mistaken.
L304[20:21:52] <KoxFox> nvm
L305[20:21:54] <payonel> would, but we don't support combining diacritics and such
L306[20:22:04] <payonel> oc font is fixed glyph only
L307[20:22:50] <KoxFox> Ah, any chance that will change?
L308[20:22:58] <payonel> some unicode points add glyph detail
L309[20:23:04] <payonel> irl ^
L310[20:23:26] <payonel> honestly? ... probably not
L311[20:26:30] <KoxFox> while true do gpu.fill(x,y,w,h,"t") os.sleep() gpu.fill(x,y,w,h,"_") os.sleep() end it is!
L312[20:26:43] <payonel> haha
L313[20:27:06] <KoxFox> That would probably be the best way to get people to stop using your programs,
L314[20:27:14] <payonel> :)
L315[20:27:16] <payonel> haa
L316[20:27:49] <KoxFox> I guess I lowered my laptops screens refresh rate enough it would appear to work... but then the whole sscreen would probably flicker.
L317[20:39:22] <payonel> oof, oc gpu.set and gpy.copy is more broken on wide chars than i thought
L318[20:45:29] ⇨ Joins: Fennecai (Fennecai!webchat@75-166-138-42.hlrn.qwest.net)
L319[20:45:45] <Fennecai> hello, anyone here?
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L321[20:46:38] <Izaya> nobody
L322[20:47:15] <Fennecai> can you tell me how to connect a command block to an opencomputer? the adapter block wont work the way the tutorials say, i cant put a command block into it
L323[20:48:26] <Izaya> debug card can do the same stuff
L324[20:48:34] <Izaya> unsure about an actual command block though
L325[20:50:09] <Fennecai> ah ok, thanks
L326[20:50:14] <Fennecai> that would be fine
L327[20:50:30] <payonel> Fennecai: i believe you have to enable the debug card in the configs
L328[20:53:32] <Fennecai> ok, got it. question though: the reason i want to do this is because im trying to find a work-around for vanilla command blocks stupidly not having permission to run a certain mod's commands (customnpcs) but idk if that actually works...?
L329[20:55:29] <payonel> Fennecai: ah, i don't know
L330[20:55:37] <payonel> i would guess not, but, i dont know
L331[21:01:01] <Fennecai> just tested it...it works. wow. but due to bad coding (not used to lua, i normally write in c#) my world is bricked with an endless repeated command. but i've gotten myself out of this mess before. lol
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L333[21:04:16] <AngelOfDeath> feels like a long shot can i change a routing switch motor book with a computer or a mod with the computer i wanna be able to add new destinations to motors from the train yard on a computer
L334[21:04:44] <AngelOfDeath> long range motors
L335[21:04:54] <AngelOfDeath> not with in my trainyard
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