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L10[03:33:50]
<KoxFox>
Izaya, is this the new cooler design for the Thinkpad 25? If so,
they really improved their cooling fans this time around!
L11[03:34:26] <Izaya> There's just one
issue with it.
L12[03:34:43]
<KoxFox>
Yeah? What's that?
L13[03:34:47] <Izaya> You can no longer
open it with one hand because you push on it and it flies
away.
L14[03:35:07]
<KoxFox>
Damn, now that's what I'd call Active Cooling.
L15[03:35:41]
<KoxFox> Is
that a Centrino?
L16[03:36:27] <Izaya> Yeah, P8700.
L17[03:38:38]
<KoxFox>
X200?
L18[03:38:52]
<KoxFox>
or... uh t400?
L19[03:40:54] <Izaya> T400 sans
screen
L20[03:42:17]
<KoxFox> I
thought it looked a little flat! :P
L21[05:02:31] <AmandaC> Good news. I can't
sleep anymore
L22[05:06:18]
<neumond>
too many events in incoming queue?
L23[05:31:14] ⇨
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L24[05:41:49] <AmandaC> S3: what do you
mean? Of course there are, you're on eof them, aren't you
Sophia?
L25[05:42:07] *
AmandaC hides behind Inari for the next 5 hours
L26[05:57:50] <AmandaC> %blame the neroo
jacket she's wearing
L27[05:57:50] *
MichiBot blames the neroo jacket she's wearing for all of the
bugs%&
L29[06:01:07] ⇨
Joins: WatchtowerOrator
(WatchtowerOrator!~Watchtowe@83.223.21.91)
L30[06:01:07] <WatchtowerOrator> Tags on
this video:
building,ic2,industrialcraft2,reactor,opencomputers,code,lua,programming
L31[06:01:07] <WatchtowerOrator> Time for a
new episode from Forecaster! You're welcome!
L32[06:01:08] <MichiBot>
RailcraftLP-
[Episode 68] - Feature Creep | length:
34m 8s | Likes:
0 Dislikes:
0 Views:
0 | by
Forecaster |
Published On 30/12/2017
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L34[06:10:43] *
Inari wants a mod that adds CreeperWorld fluid mechanics to MC
:P
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L36[06:11:10] ⇨
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L37[06:11:10] zsh
sets mode: +v on Kodos
L38[06:11:27] <Izaya> tf is
CreeperWorld?
L39[06:11:48] <Inari> A game
L40[06:13:45] <AmandaC> A game.. of
chairs?
L41[06:17:13]
<Forecaster>
not sure that would translate well to minecraft
L43[06:18:41] <Inari> Izaya: Basically a
game where an alien race tries to drown the world in water
L44[06:18:49] <Inari> And you fend it off
by evaporating that water
L45[06:19:00] <Inari> </s>
L46[06:19:46] <Izaya> global warming
ensues
L47[06:21:35]
<Forecaster>
if only global warming was an alien threat
L48[06:21:38]
<Forecaster>
we could nuke it
L49[06:21:55]
<Forecaster>
well, america probably would
L51[06:22:07] <MichiBot>
Creeper World
4: A Fluid Future | length:
12m 39s | Likes:
1,767 Dislikes:
81 Views:
79,816 | by
knucracker |
Published On 24/6/2017
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L53[06:35:39]
<Forecaster>
neat
L54[06:35:44]
<Forecaster>
I didn't know that was a thing!
L55[06:59:39]
<MGR> Inari,
CW3 was gr8
L56[06:59:50]
<MGR> Did
you pick good or evil on the final mission?
L57[07:02:25] <AmandaC> %choose investigate
if breakfast is out or meh
L58[07:02:25] <MichiBot> AmandaC:
investigate if breakfast is out
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L61[07:22:08] <mxr123> hello
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L63[07:25:45] <AmandaC> Goodbye
L64[07:28:50] <CompanionCube> Inari: or
anti-water
L65[07:41:25] <Inari> @MGR I don't recall
:P
L66[07:41:36] <Inari> What was good and
what was evil and what was the choice
L67[07:41:47] <Inari> @Forecaster Yeah, he
got some more vids on his blog
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L69[08:59:39] <S3> AmandaC: ?!?!?!?!?! You
will never forget
L71[09:17:23] <AmandaC> Perhaps the best
description of Steins;Gate I've ever heard, courtisy of Imgur:
"Bunch of idiots break a microwave"
L72[09:27:55]
<neumond>
argh.. that tutturu anime again. I must watch it finally
L73[09:28:47]
<neumond>
> Bunch of idiots break a microwave -- that's rather half-life 1
preamble
L74[09:48:29]
<MGR> Inari,
the good was siding with Lia/Aliana and destroying the creeper
nexus
L75[09:48:42]
<MGR> The
bad was siding with the Loki and becoming the Imperator
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L78[11:16:06] <AmandaC> \o/
L79[11:16:17] <AmandaC> I successfully
modded YNot to add OC Network cable support.
L80[11:16:49]
<Forecaster>
?
L81[11:17:41] <AmandaC> YNot adds mod
support for some other mods to XNet. I added the ability to handle
compnents / network messages through it
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L84[11:57:25] <AmandaC> aaaand it doesn't
work across relays
L85[11:57:51] <AmandaC>
s/relays/routers/
L86[11:57:51] <MichiBot> <AmandaC>
aaaand it doesn't work across routers
L87[12:09:42]
<Kodos> It
should only be handling network messages on relays
L88[12:09:49]
<Kodos>
Also, I need some fun shit to make using basic circuits
L89[12:09:56]
<Kodos>
Working on a thing
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L92[12:25:16] <AmandaC> @Kodos I meant XNet
routers.
L93[12:25:27]
<Kodos>
Oh
L94[12:25:29]
<Kodos>
¯\_(ツ)_/¯
L95[12:26:11]
<Kodos> Can
XNet use arbitrary values like bools and strings?
L96[12:26:17]
<Kodos> Or
is it just items, energy, etc
L97[12:26:55] <AmandaC> It has a plugin
system. YNot (asie's mod) adds flamingo and Mekanism gas
support.
L98[12:27:19] <AmandaC> ( And, with my
patch, should also add OC Cable support )
L99[12:27:38] <AmandaC> I'm not sure if I'm
not understanding Mekanism, or if mekanism gas support is broken in
it entirely though
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L101[12:36:34] <AmandaC> Well, I got it to
work across routed controllers.
L102[12:36:46] <AmandaC> turns out there's
a second function `context.getRoutedConnectors()~
L103[12:49:26] <AmandaC> \o/
L104[12:55:04]
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L105[12:55:05]
zsh sets mode: +v on asie
L106[12:55:19] <AmandaC> ohi asie
L107[12:55:31] <asie> working on adding
color/redstone filtering to your code and releasing it
L108[12:55:39] <AmandaC> Nice. :)
L109[12:57:52] <AmandaC> One thing, the
way I connect to the dummy node, instead of having the dummy node
connect to the other components, is because otherwise Iw as getting
some weird NPE inside OC code that may be a sign I'm misusing
somethong ( or a bug in OC)
L110[12:58:48] <asie> also, I need to get
McJty to finally fix the connection bug
L111[12:58:55] <AmandaC> connection
bug?
L112[12:59:11] <asie> yes
L113[12:59:21] <asie> try connecting your
XNet cabling to a geolyzer
L114[12:59:23] <asie> won't work
L115[12:59:25] <asie> XNet bug
L116[12:59:27] <AmandaC> ah
L117[12:59:53] <asie> maybe it was fixed
in 1.6.0?
L118[13:00:28] <AmandaC> Is the mekanism
stuff working, by the way? I setup a simple test on it to try and
debug why it wasn't working across a routed connetion (before I
found `context.getRoutedConnectors(int)` ) and couldn't get it to
work from a creative gas tank to an ultimate one
L119[13:01:00] <AmandaC> but it may be me
not understanding mekanism (never used it before )
L120[13:01:46] <AmandaC> s/it wasn't/my oc
patch wasn't/
L121[13:01:46] <MichiBot> <AmandaC>
Is the mekanism stuff working, by the way? I setup a simple test on
it to try and debug why my oc patch wasn't working across a routed
connetion (before I found `context.getRoutedConnectors(int)` ) and
couldn't get it to work from a creative gas tank to an ultimate
one
L122[13:02:22] <asie> the Mekanism stuff
definitely works
L123[13:02:25] <asie> the gas tanks are
the broken ones
L124[13:02:28] <AmandaC> ah, okay
L125[13:02:29] <asie> as they only support
output on the latest public build
L126[13:02:33] <asie> try a machine to a
gas tank
L127[13:02:38] <asie> s/output/being
output to/
L128[13:02:38] <MichiBot> <asie> as
they only support being output to on the latest public build
L129[13:02:51] <AmandaC> ah, got it
L130[13:03:39] <AmandaC> if it's not too
much trouble, mind giving me a ping when you cut a release next?
I'm interested in using this for my base which is what motivated me
to get started on it. :P
L131[13:04:27] <asie> AmandaC: Sure
L133[13:34:51] <MichiBot> Sat Dec 30
13:01:05 CST 2017 @Crunchyroll: ☑️ Watch Magical Girl Anime
L134[14:09:55] <AmandaC> asie: I think I
can see how to do it so that you can just send network messages,
opposed to also sharing components. It's not too bad, but would
probably be best served with a small refactor.
L135[14:10:42] <asie> AmandaC: Sure, go
ahead
L136[14:26:25]
<sshika>
hello. there is a program or an api for load a picture on a screen
?
L139[14:27:27] <asie> pick the one you
prefer
L140[14:27:31] <asie> the first one uses a
custom format
L141[14:27:45] <asie> the second one has a
lower resolution limit (160x100) and does not do dithering, but it
reads PNG files directly
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L144[14:30:41] <AmandaC> asie: PR is sent.
It's a bit ugly in the UI (since TraitEnum doesn't like the _ style
that well) but it's functional. I'm not that well versed in string
manupulation in java, or I'd have included a fix to that in the
PR
L145[14:31:31] <AmandaC> I'm actually
rather surprised updating the UI causes an instant cache
invalidation. Not sure if that's your doing, or XNet, but def. a
very nice thing
L146[14:33:06] <asie> XNe
L148[14:34:14] <sshika> hello
L150[14:35:26] <sshika> i search an api or
a program to load picture on a screen. can you help me ?
L151[14:36:23] <AmandaC> You were answered
when you asked on discod, just now
L152[14:37:05] <sshika> ok, i dont know
the discord and irc are the same
L153[14:37:08] <sshika> sorry
L154[14:37:22] <sshika> i just see
that
L155[14:39:11] <asie> they're
bridged
L156[14:39:16] <asie> not the same but
there's a path linking us together~
L157[14:39:58] <sshika> oki. i know for
next time
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L163[15:10:07] <MichiBot>
Nii Nii
Nii~! | length:
1m 4s | Likes:
24 Dislikes:
2
Views:
935 | by
Vip Master | Published On
10/4/2015
L165[15:20:18] <asie> AmandaC: he
knows
L166[15:20:21] <asie> but he forgot to fix
it
L167[15:20:23] <asie> i found it
already
L168[15:20:26] <AmandaC> asie: ah.
L169[15:21:10] <AmandaC> Doesn't look like
it'd be too hard to fix, not sure what branch is the
source-of-truth though
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L176[16:22:34] <S3> You know, a lot of
people are putting a lot of hate into Electron
L177[16:22:50] <S3> but I have to say, the
Electron API is pretty much what I've been hoping for to at least
be a thing that exists for years
L178[16:23:04] <S3> no matter if it is
considered heavy, etc
L179[16:23:16] <SF-MC> I don't think the
problem is with the API perse
L180[16:23:27] <SF-MC> I just think that
having a full web-browser is overkill
L181[16:24:17] <SF-MC> and that by pulling
one in, you're ballooning your program, both on-disk and in memory,
needlessly s
L182[16:24:31] <SF-MC> s/needlessly
s/needlessly so/
L183[16:26:22] <SF-MC> yeah, computers are
getting more and more RAM blah-blah-blah
L184[16:26:50] <SF-MC> but that doesn't
mean that you can go full ham on your memory usage
L185[16:26:55] <Izaya> programs are
expanding to fill available space
L186[16:26:59] <Izaya> we're not getting
more memory
L187[16:27:16] <Izaya> we have the same
effective amount of memory because programs need more memory so we
end up with the same amount of stuff running
L188[16:27:26] <SF-MC> well, yes
L189[16:27:50] <Izaya> (yes, I know, 16GB
> 4GB but 5 years ago I could do a hell of a lot more with 4GB
than I can now)
L190[16:28:16] <SF-MC> I understand what
you're going for
L191[16:32:26] ⇦
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L195[17:11:41] <AmandaC> asie: so uh. my
patch doesn't work with server racks, it seems
L196[17:12:44] <asie> huh
L197[17:13:07] <AmandaC> I'll take a crack
at it tomorrow, as I'm pretty much out of energy for code at this
point
L198[17:13:48] <AmandaC> Or you can stab
at it if you'd like, I'm not sure what timezone you're in relative
to me
L199[17:16:49] <AmandaC> Looks like it can
be handled pretty easily by checking for SidedEnvironment first and
calling the right method
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L201[18:04:36] <Kodos> %isup
store.steampowered.com
L202[18:04:36] <MichiBot> Kodos: https is
UP
L203[18:04:37] <MichiBot> Kodos: http is
UP
L204[18:04:39] <Kodos> Ffs
L205[18:10:10]
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ni wa Mondai ga Aru!))
L207[18:26:58] <S3> The thing is though
that is the point, to have a web browser driven application on the
desktop
L208[18:27:01] <S3> so it's no big
deal
L209[18:27:38] <S3> I can complain about
programs using too much ram all day, even notepad is a memory
hog
L210[18:28:32] <S3> I remember when I
could go online, read and reply to some pots and whatever else with
< 16K of RAM
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L212[19:07:58] <SuperCoder79> I need some
help setting up opencomputers with gradle
L213[19:08:11] <SuperCoder79> I have maven
{
L214[19:08:11] <SuperCoder79> name =
"OC repo"
L215[19:08:11] <SuperCoder79> }
L217[19:08:28] <SuperCoder79> and compile
"li.cil.oc:OpenComputers:MC1.7.10-1.5.21.41:dev"
L218[19:09:49] <SuperCoder79> but that
gives me the error
L219[19:11:40] <SuperCoder79> project
minecraft is missing the library is missing the required library
li.cil.oc OpenComputers MC1.7.10-1.5.21.41
L221[19:20:49] <S3> why don't you just
clone the open computers repo and build from there?
L222[19:20:52] <S3> it's all set up
L223[19:20:55] <S3> with gradle
L224[19:21:25] <SuperCoder79> never
mind
L225[19:21:34] <SuperCoder79> eclipse was
just looking in the wrong spot
L227[19:21:58] <S3> ok this movie is a
waste of time
L228[19:22:31] <SuperCoder79> sorry
:/
L229[19:22:40] <SuperCoder79> thanks
though :)
L230[19:26:41] <payonel> SuperCoder79:
:\
L231[19:27:46] <xarses> mehs
L232[19:29:15] <payonel> xarses: did you
get my message about the plugin request?
L233[19:29:25] <xarses> probably lost
it
L234[19:29:38] <payonel> he who is not
named owns it
L235[19:29:45] <payonel> so i sent the
info that way
L236[19:29:57] <payonel> he's been not
feeling well, so it may be delayed
L237[19:30:14] <payonel> but we'll get
there
L238[19:30:28] <xarses> aight, I'll keep
notes about what tags need to be added or just add them if the
markup ignores it
L240[19:31:06] <MichiBot>
Title:
Wide characters overlapping after gpu.copy
| Posted by:
neumond
| Posted: Fri Dec 29 05:46:57 CST 2017
|
Status: open
L241[19:31:06] <payonel> ?
L242[19:31:25] <payonel> i know oc is
wrong, i've pretty much always known
L243[19:31:52] <payonel> i was going to
resist fixing it, and i decided to look into the code. it's not
thaaaaat bad to fix. i'm messing with some fixes now
L244[19:32:04] <xarses> I'll have to look
it over more, I skimmed it before
L245[19:33:18] <payonel> but 1. do you
think it matters, 2. would you consider a fix a "breaking
change" or just a happy fix
L246[19:39:38] <xarses> trying to get
docuwiki tables to work the way i want =(
L247[19:39:59] ⇦
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L248[19:43:37] <payonel> docuwiki needs to
assume less
L249[19:44:35] <xarses> I would guess that
as far as position is concerned copy and others shouldn't be
concerned with with width of the glyph, if some one puts a wide
glyph in and then writes the next position there isn't much to
do
L250[19:44:56] <payonel> but i know what a
real terminal does
L251[19:45:00] <payonel> and that's what i
can get OC to do
L252[19:45:30] <xarses> If any thing, we'd
need to ensure that the wide characters show a len of two so people
can count the string width properly
L253[19:45:55] <payonel> they do
already
L254[19:46:10] <xarses> so, I don't
understand what needs to be changed
L255[19:46:11] <payonel> it's the gpu
setting that doesn't respect wide chars correctly
L256[19:46:33] <payonel> in a real term,
when you write wide chars it'll clear previous wide chars
L257[19:46:40] <payonel> if there is an
overlap
L258[19:55:26]
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L259[19:57:12]
<KoxFox>
What is the refresh rate of OC screens>
L260[20:02:14] <payonel> @koxfox i dont
know but i bet it isn't faster than a tick
L261[20:02:25] <payonel> when the buffer
changes, a dirty flag is sset
L262[20:02:32]
<KoxFox> oh,
ok.
L263[20:02:34] <payonel> and when the
client detects the buffer is dirty, it renders
L264[20:02:44]
<KoxFox> I'm
just goofing off with what is probably the least refined way to try
to make underlined text.
L265[20:03:03] <payonel> care to
explain?
L266[20:03:10] <payonel> i'm considering
making rendering changes
L267[20:03:23] <payonel> so -- i'm curious
what you're exploiting to get underlines
L268[20:03:23] <payonel> :)
L269[20:04:08]
<KoxFox>
Well that's what I asked about the refresh rate for, becase it's
not really readable. I use gpu.fill() and os.sleep() in a for loop
.
L270[20:04:28]
<KoxFox> The
end result is rather awful
L271[20:06:11]
<KoxFox> I
was going to make a gif, but it appears my screen recording
software didn't agree.
L272[20:07:10] <payonel> i have a nice gif
program, but it makes high quality gifs and i dont know how to make
them smaller :(
L273[20:07:25] <payonel> it's basically a
megabyte a second
L274[20:08:33]
<KoxFox> Ah,
I just use ShareX, but apperantly my rather awful underlining code
cycles too fast for the gif to pick up, so all you really see is
the text and no underline
L275[20:11:18] <payonel> heh, ok
L276[20:12:43]
<KoxFox> So
any other possible suggestions for getting an underline?
L277[20:13:04] <payonel> yeah, custom
font.hex
L278[20:13:22] <payonel> one
day..........i might make a terminal screen
L279[20:13:32] <payonel> with a terminal
adapter
L280[20:13:51] <payonel> and you can push
real ansi code to it, and you could push 0x0332 to it
L281[20:14:03] <payonel> a̲
L282[20:14:09] <payonel> ^ 'a' and
0x0332
L283[20:14:16] <payonel> but in a
terminal, that'd be an underlined a
L284[20:14:37]
<MGR> It's
underlined a in Discord
L285[20:14:39]
<KoxFox>
0x0332 is the underscored character?
L286[20:15:05] <Izaya> my terminal
encoding appears to be broken
L287[20:15:07] <Izaya> :|
L288[20:15:21] <payonel> @koxfox yes
L289[20:15:49] <Izaya> yay colours and
formatting is back
L290[20:15:57] <payonel> 0x0332 underlines
the preceding glyph
L291[20:16:10] <payonel> not in oc
:)
L292[20:16:28]
<KoxFox> I
figured not in OC, but I'm in general not familiar with fanficied
text shtuff.
L293[20:17:06]
<KoxFox> So
as far as how it would occur in general, or say a linux terminal,
is beyond me.
L294[20:17:19]
<KoxFox>
just "a"\0x0332
L295[20:17:19]
<KoxFox>
?
L296[20:17:37] <payonel> 0x0332 is the
unicode code point
L297[20:18:52] <payonel> the utf8 string
of that is a 2 byte sequence: [204, 178]
L298[20:19:57] <payonel> so, if you were
to write to a terminal these 3 bytes: 0x61, 0xCC, 0xB2
L299[20:20:05] <payonel> it would render
as an underlined a
L300[20:20:31] <payonel> e.g. echo -e
'\x61\xCC\xB2'
L301[20:20:52]
<KoxFox> now
the last one makes sense xD
L302[20:21:26]
<KoxFox> OC
has some unicode, yeah? So this would be possible to do within
it?
L303[20:21:51]
<KoxFox> or
I am mistaken.
L304[20:21:52]
<KoxFox>
nvm
L305[20:21:54] <payonel> would, but we
don't support combining diacritics and such
L306[20:22:04] <payonel> oc font is fixed
glyph only
L307[20:22:50]
<KoxFox> Ah,
any chance that will change?
L308[20:22:58] <payonel> some unicode
points add glyph detail
L309[20:23:04] <payonel> irl ^
L310[20:23:26] <payonel> honestly? ...
probably not
L311[20:26:30]
<KoxFox>
while true do gpu.fill(x,y,w,h,"t") os.sleep()
gpu.fill(x,y,w,h,"_") os.sleep() end it is!
L312[20:26:43] <payonel> haha
L313[20:27:06]
<KoxFox>
That would probably be the best way to get people to stop using
your programs,
L314[20:27:14] <payonel> :)
L315[20:27:16] <payonel> haa
L316[20:27:49]
<KoxFox> I
guess I lowered my laptops screens refresh rate enough it would
appear to work... but then the whole sscreen would probably
flicker.
L317[20:39:22] <payonel> oof, oc gpu.set
and gpy.copy is more broken on wide chars than i thought
L318[20:45:29]
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L319[20:45:45] <Fennecai> hello, anyone
here?
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L321[20:46:38] <Izaya> nobody
L322[20:47:15] <Fennecai> can you tell me
how to connect a command block to an opencomputer? the adapter
block wont work the way the tutorials say, i cant put a command
block into it
L323[20:48:26] <Izaya> debug card can do
the same stuff
L324[20:48:34] <Izaya> unsure about an
actual command block though
L325[20:50:09] <Fennecai> ah ok,
thanks
L326[20:50:14] <Fennecai> that would be
fine
L327[20:50:30] <payonel> Fennecai: i
believe you have to enable the debug card in the configs
L328[20:53:32] <Fennecai> ok, got it.
question though: the reason i want to do this is because im trying
to find a work-around for vanilla command blocks stupidly not
having permission to run a certain mod's commands (customnpcs) but
idk if that actually works...?
L329[20:55:29] <payonel> Fennecai: ah, i
don't know
L330[20:55:37] <payonel> i would guess
not, but, i dont know
L331[21:01:01] <Fennecai> just tested
it...it works. wow. but due to bad coding (not used to lua, i
normally write in c#) my world is bricked with an endless repeated
command. but i've gotten myself out of this mess before. lol
L332[21:01:09]
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L333[21:04:16]
<AngelOfDeath> feels like a long shot can i
change a routing switch motor book with a computer or a mod with
the computer i wanna be able to add new destinations to motors from
the train yard on a computer
L334[21:04:44]
<AngelOfDeath> long range motors
L335[21:04:54]
<AngelOfDeath> not with in my
trainyard
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