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L6[00:15:21] *** cbcercas|AFK is now known as cbcercas
L7[00:22:18] <BloodyRain2k> bummer, the tinker smeltery doesn't interface with an adapter
L8[00:22:50] <BloodyRain2k> it still does however let you interface with it's inv and tank through the controller and drain :3
L9[00:23:33] <BloodyRain2k> so automating casting could still be done if transposers are used to only keep a single liquid in it
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L12[00:35:35] <BloodyRain2k> dammit, vex did update the fluid interfacing to be able to check multitank blocks, but the transfer function doesn't :<
L13[00:35:52] <BloodyRain2k> tried pouring bronze out of the smeltery and it did pour, just not the bronze...
L14[00:36:12] <payonel> %tell vexatos add multitank check for transfer
L15[00:36:12] <MichiBot> payonel: vexatos will be notified of this message when next seen.
L16[00:40:46] <BloodyRain2k> he made the check's working, but we both forgot about transfers
L17[00:41:25] <BloodyRain2k> also it seems that getFluidInTank was returning all before he made that "fix" and I just didn't know about that, nor did anyone tell me, and I ended up getting him to fix the direct level and cap checks xD
L18[00:42:10] <BloodyRain2k> and it's reporting the metals in the smeltery properly, which seems to create tanks dynamically per liquid added to it, just can't access any past the first :x
L19[00:42:41] <BloodyRain2k> but if he adds multitank support for transferring it would indeed be possible to have an automated smeltery :D
L20[00:43:11] <BloodyRain2k> would be doable already but you'd constantly have to empty it out and pour back in the one metal you want to use
L21[00:43:23] <BloodyRain2k> mhm...
L22[00:43:32] <BloodyRain2k> I wonder if casting works from other tanks too
L23[00:44:18] <BloodyRain2k> lol I just stuffed a transposer into a block cast, wat? I didn't ask for that xD
L24[00:46:05] <BloodyRain2k> do cables have some internal NTB data? because I have 2 in my hotbar and when I middleclick it selects one of them but not the other, it seems to see them as not equal for some reason
L25[00:48:19] <BloodyRain2k> ok, you can cast from other tanks into the tinker casts, so technically the smeltery would only be needed for the liquification
L26[00:48:40] <BloodyRain2k> still, being able to just pick the liquid directly would make the setup vastly simpler
L27[00:57:28] <Mimiru> Thank you for the TESR rewrite gamax92
L28[00:57:41] <Mimiru> thank you for all the help really..
L29[00:58:37] <gamax92> no problem
L30[01:01:44] <gamax92> Mimiru: what's the current state of OS for 1.10?
L31[01:02:32] <gamax92> I guess you got the turret model working properly too
L32[01:03:07] <Mimiru> usable, only thing I have left is the Entity Detector, the switch, and KVM though I'm not sure I'm going to do the last 2
L33[01:03:16] <Mimiru> and yeah, the turret was shockingly easy
L34[01:03:26] <Mimiru> you can still do models in code.. lol
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L36[01:10:11] <Mimiru> I was totally ready to just NOT do the turret, but I decided to throw it in and see how bad it was, after a bit of tweaking it worked
L37[01:17:11] <Mimiru> welp, it's bed time..
L38[01:17:12] <Mimiru> night
L39[01:19:33] <Kodos> http://i.imgur.com/kqNVTjE.jpg
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L41[02:01:49] *** LordFokas|away is now known as LordFokas
L42[02:49:39] <BloodyRain2k> noice, the charcoal overflow production of the treefarm works
L43[02:49:56] <BloodyRain2k> and MFR harvesters are op with 2x2 jungle trees
L44[02:50:13] <BloodyRain2k> goes up 30 blocks to the top of the tree no prob :3
L45[02:51:18] <BloodyRain2k> but useful for these coal hungry steam locs from RC, they eat coal like nothing else
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L54[04:34:27] <BloodyRain2k> sooo, turns out that shooting the ender dragon with the ic2 plasma launcher is a bad idea, if you want to kill it. It survived, I know that much, but it still fucked off into eternity from the insane knockback xD
L55[04:34:40] <BloodyRain2k> good thing that I only wanted it gone anyways lol
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L57[04:45:33] <Inari> https://twitter.com/Kirinodere/status/869102749115461632
L58[04:45:33] <MichiBot> Mon May 29 03:06:57 CDT 2017 @Kirinodere: Got coffee
L59[04:56:46] <Inari> TIL Union Jack panties https://s-media-cache-ak0.pinimg.com/originals/b3/22/26/b322269398a4159fd7d173cd65ef36c8.jpg
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L65[07:05:08] <Forecaster> How do you manage to get milk to solidify...
L66[07:05:27] <Forecaster> Do they keep it in their cupboard?
L67[07:09:36] <BloodyRain2k> dehydrate the shit out of it
L68[07:10:06] <BloodyRain2k> but yeah, some people do that : /
L69[07:11:04] <BloodyRain2k> my question would be more how you manage to not notice that you're pouring yogurt instead of milk, unless that pack was full but then the question how it ended up in that state is even more reasoned
L70[07:11:15] <Forecaster> http://kin-sei.deviantart.com/art/Smaug-Stop-touching-me-424867006
L71[07:12:08] <BloodyRain2k> I get the feeling spawners don't work unless you're nearby even IF the area is chunkloaded
L72[07:12:25] <BloodyRain2k> either that or RC's chunk-carts are broken
L73[07:12:43] <BloodyRain2k> and no it's not out of fuel, I can figure that much out :x
L74[07:14:53] <Forecaster> Vanilla spawners only operate when the player is in range yes
L75[07:15:26] <Forecaster> A player*
L76[07:18:24] <BloodyRain2k> that'll explain it then and completely breaks this mobfarm xD
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L78[07:25:01] * Mimiru stretches
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L81[07:42:16] * Forecaster did add %hello
L82[07:42:18] <Ember> Hi, i actually live :D
L83[07:43:15] <Mimiru> Woah
L84[07:43:21] <Mimiru> o/ @Ember
L85[07:43:31] <Ember> ikr
L86[07:43:40] <Ember> varsity exams
L87[07:43:45] <Ember> and generally life
L88[07:45:11] <Forecaster> %give Ember cookie
L89[07:45:23] <Forecaster> o-o
L90[07:45:27] <Mimiru> o_O
L91[07:45:31] <Mimiru> %test
L92[07:45:32] <MichiBot> Mimiru: Success
L93[07:45:33] <MichiBot> Forecaster: No item found to give away.
L94[07:45:35] <Mimiru> %give
L95[07:45:35] <Forecaster> oh
L96[07:45:39] <Forecaster> kay
L97[07:45:44] <Forecaster> that was... slow
L98[07:45:50] <Forecaster> %give Ember cookies
L99[07:45:51] * MichiBot gives Ember cookies from her inventory
L100[07:46:02] <Forecaster> %give MichiBot cookie
L101[07:46:03] * MichiBot accepts cookie and adds it to her inventory
L102[07:46:06] <Forecaster> %inv pre cookie
L103[07:46:07] <MichiBot> Forecaster: Item preserved
L104[07:49:09] <Ember> :3
L105[07:49:32] <Ember> so, how are you guys doing?
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L107[07:53:48] <Forecaster> about the same as usual :P
L108[08:05:24] <Mimiru> huh.. so if you fire a laser directly up.. it falls back down
L109[08:06:39] <g> physics!
L110[08:06:48] <Mimiru> gotta figure out how to disable gravity
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L112[08:06:58] <Forecaster> you mean that's not how lasers work?
L113[08:07:01] <Forecaster> O:
L114[08:07:16] <Forecaster> but they say everything that goes up has to come down!
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L116[08:11:16] <Mimiru> I gotta say... IntelliJ's project display is much nicer than Eclipse's
L117[08:16:44] <20kdc> what goes up, must come down
L118[08:16:57] <Corded> * <20kdc> aims a torch in the air
L119[08:17:00] <Mimiru> KL, gravity disabled
L120[08:17:03] <S3> heh heh
L121[08:17:28] <Mimiru> the projectile moves fairly fast.. I tried to follow it straight up
L122[08:17:35] <Izaya> :3
L123[08:17:37] <Izaya> https://a.uguu.se/2IlPKA6T7Kgk_6615.jpg
L124[08:17:38] <S3> so like, I love how theres a no camera or video policy all over the place at the tool concert the other night
L125[08:17:44] <S3> but everyone was recoirding it
L126[08:17:54] <S3> like the whole crowd wasy waving their cell phones on video record
L127[08:20:54] <S3> came out good though
L128[08:21:34] <vifino> Izaya: ew what are you doing
L129[08:21:56] <Izaya> vifino: violating laws of nature and EULAs
L130[08:22:23] <vifino> but why?!
L131[08:22:27] <Izaya> kicks
L132[08:22:32] <Izaya> I hate using the thing
L133[08:22:40] <Izaya> but it's possible so why not do it?
L134[08:28:54] <BloodyRain2k> when you're in the nether and need lava nearby but all that's nearby is netherrack and fuckall
L135[08:34:21] <20kdc> fuckall? That's an incredibly rare block!
L136[08:34:33] <20kdc> You should mine it just in case.
L137[08:37:23] <vifino> @20kdc beep boop?
L138[08:37:41] <20kdc> Beep bleep.
L139[08:38:33] <S3> WAT
L140[08:39:11] <S3> https://patater.com/files/pictures/macportable-mystery_sad_mac.jpg
L141[08:39:11] <Mimiru> Oh hey.. I finally fixed the localization... lol
L142[08:47:45] <Mimiru> Right.. this is why I used eclipse
L143[08:47:59] <Mimiru> IntelliJ doesn't seem to hotswap code properly
L144[08:48:13] <Forecaster> hotswap?
L145[08:48:50] <Mimiru> make code change, save, code change is now live in your debug client
L146[08:48:57] <Forecaster> ah
L147[08:49:11] <Mimiru> eclispe does it fine...
L148[08:49:20] <Forecaster> I've never used that
L149[08:49:42] <Mimiru> IntelliJ, not so much.. it also doesn't seem to work well with changing resources on the FS either, eclispe was fine with that too
L150[08:49:52] <AshIndigo> \o/ eclipse
L151[08:50:05] <Mimiru> I could modify lang files/model jsons hit F3+t in game to reload the resource pack and those changes were live...
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L153[08:50:28] <Mimiru> but the project view is SO much nicer in IntelliJ
L154[08:51:39] <Mimiru> So yeah, anytime I make a code change, I have to restart the client ._.
L155[08:52:31] <Mimiru> Oh... Eclipse did it by default, it seems I have to Ctrl+Shift+F9 to get it to do it...
L156[08:52:32] <Mimiru> why
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L159[08:56:56] * Forecaster shrugs
L160[08:57:00] <Forecaster> you can probably change that
L161[09:02:59] <Mimiru> Oh I can use "Build project automatically"! Oh no.. I can't (only works while not running / debugging)
L162[09:03:01] * Mimiru sighs
L163[09:05:49] <g> Mimiru, eclipse uses the eclipse compiler
L164[09:05:59] <g> it's actually the compiler that enables that code hot-swapping
L165[09:06:08] <g> you can make IDEA use it as well
L166[09:06:33] <g> I'm not sure how well it'd work with forge, but yeah
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L168[09:13:33] <BloodyRain2k> fucking ender bees, not taking end stone as flowers
L169[09:16:56] <BloodyRain2k> are there 1920x1440 monitors?
L170[09:18:43] ⇨ Joins: SquidDev (~SquidDev@host81-147-134-134.range81-147.btcentralplus.com)
L171[09:19:05] <Forecaster> %g 1920x1440 monitor
L172[09:19:08] <MichiBot> Forecaster: https://www.alibaba.com/showroom/1920x1440-high-resolution-lcd-monitor.html - *1920x1440 High Resolution Lcd Monitor*: "1920x1440 High Resolution Lcd Monitor, Wholesale Various High Quality 1920x1440 High Resolution Lcd Monitor Products from Global 1920x1440 High ..."
L173[09:19:12] <Forecaster> yep
L174[09:19:23] <g> Weird res
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L176[09:32:50] <Mimiru> Just made a macro for ctrl-shift-s to save and recompile.
L177[09:33:02] <Forecaster> woo
L178[09:33:04] <Mimiru> I tried to make the macro ctrl-s.. but it only ran the save lol
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L181[09:48:16] <BloodyRain2k> what's weird about 4:3 you letter :O
L182[09:52:50] <AmandaC> "you letter"?
L183[09:53:01] <g> it me
L184[09:53:13] <g> what's weird about 4:3? d'you know what weird means? :P
L185[09:53:16] <AmandaC> aj
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L188[09:57:07] <BloodyRain2k> 4:3 is less weird than 21:9
L189[09:57:37] <g> but more weird than 16:9
L190[09:58:14] <g> it's funny how most computer screens are horizontal
L191[09:58:19] <g> and yet most websites are vertical
L192[09:58:27] <g> it's a sign of the times
L193[10:02:46] <BloodyRain2k> scrolling down is even on a horizontal monitor more natural than scrolling sideways
L194[10:03:15] <BloodyRain2k> that most websites are either made for a phone screen or still don't know about 1024+, fuck them
L195[10:04:04] <Mimiru> The laser can now shoot through glass lol
L196[10:04:32] <g> Wew
L197[10:08:08] <BloodyRain2k> nice
L198[10:08:20] <BloodyRain2k> did you get it to ignore gravity too now?
L199[10:09:17] <20kdc> Does light actually ignore gravity?
L200[10:09:49] <Mimiru> @20kdc no.. but this is a shortlived entity, it fell at the same rate as an arrow :P
L201[10:19:02] <gamax92> Hello
L202[10:19:17] <Mimiru> o/
L203[10:19:52] <20kdc> short-lived inaccurate simulation is still inaccurate simulation!
L204[10:19:55] <gamax92> can i ask if i could ask a question here?
L205[10:20:07] <20kdc> you just did, so go ahead?
L206[10:20:10] <Forecaster> you need a permit for that
L207[10:20:11] <Mimiru> lolol
L208[10:20:38] <Forecaster> they're given out by the OC people relations agency on the moon
L209[10:20:48] <Corded> * <20kdc> nabs the moon.
L210[10:20:52] <Forecaster> yes, the OPRA
L211[10:20:53] <20kdc> There. Now you have a permit.
L212[10:20:58] <Corded> * <20kdc> gives the permit to gamax92
L213[10:21:00] <gamax92> my program doesn't work: 'nil index' please help
L214[10:21:13] <20kdc> wait a sec.
L215[10:21:15] <Forecaster> gamax92: index your nils, it's not hard
L216[10:21:31] <Forecaster> sort them alphabetically
L217[10:21:43] <gamax92> Okay I'm done now :P
L218[10:21:46] <20kdc> ok, well, what program is this in?
L219[10:22:14] <Forecaster> openos
L220[10:24:46] <BloodyRain2k> so appearantly are PR interface pipes also injector pipes like BCs where you can toss items at them and they enter the system
L221[10:25:15] <Mimiru> Hmm
L222[10:25:23] <Mimiru> wtf IntelliJ..
L223[10:25:25] <Skye> I have a vertical monitor
L224[10:25:37] <Forecaster> I can turn my monitors if I want to
L225[10:25:43] <Forecaster> well, the side ones
L226[10:25:48] <Forecaster> the middle ones have cameras on it
L227[10:26:05] <Forecaster> middle one*
L228[10:26:28] <20kdc> they know if you turn them around, and they report your misbehavior to the OpenOS EULA Actionable Situation Enforces?
L229[10:26:33] <gamax92> I wouldn't want a vertical monitor
L230[10:26:33] <20kdc> *Enforcers?
L231[10:26:56] <Forecaster> I've turned one once to see how it looked :P
L232[10:27:05] <Forecaster> but I *can*
L233[10:27:05] <Forecaster> :D
L234[10:27:18] <gamax92> Also, BGR monitors.
L235[10:28:09] <Mimiru> Ah, had to invalidate caches and restart
L236[10:28:11] <Forecaster> Big Green Red monitors?
L237[10:28:25] <gamax92> Blue ...
L238[10:29:14] * AmandaC wonders what the B?? acronym she's thinking of that is related to network routing.
L239[10:29:28] <Syrren> BGP
L240[10:29:30] <Forecaster> I've heard it's commonly in the order of Red Green Blue :P
L241[10:29:46] <Mimiru> BGR panels do exist
L242[10:29:52] <AmandaC> Forecaster: therein lies the problem with BGR monitors.
L243[10:29:52] <Mimiru> and can cause issues.
L244[10:30:47] <Mimiru> if you mix RGB and BGR monitors and enable truetype it gets messy
L245[10:31:15] <Syrren> same kind of fail as if you have, say, a 4K monitor and a 1080p monitor, with similar physical dimensions
L246[10:31:20] <Syrren> (and thus different scaling factors)
L247[10:31:47] * Mimiru shanks IntelliJ
L248[10:32:13] * Syrren gives Mimiru an Emacs install disc in a nice jewel case on a red cushion
L249[10:33:01] <gamax92> remove emacs and it's a perfect family gift
L250[10:33:23] <Syrren> but then it doesn't make sense in context
L251[10:34:02] <AmandaC> Instructions unclear, saw RMS's junk in the MIT dorms
L252[10:34:18] <Syrren> ...
L253[10:34:22] <Syrren> pfffffff
L254[10:36:05] <Mimiru> http://michi.pc-logix.com/idea64_2017-05-29_10-35-59.png ._.
L255[10:36:20] <Mimiru> compiles and runs fine though..
L256[10:36:56] <Mimiru> and mainInventory returns Inventory.. so fuck you Idea
L257[10:37:24] <gamax92> AmandaC: pocketchip has sunvox on it right?
L258[10:38:02] <AmandaC> gamax92: yes
L259[10:38:47] <gamax92> Mimiru: that's also part of why I stopped using intellij, dumb stuff like that would happen
L260[10:38:59] <Mimiru> but.. it looks so pretty
L261[10:39:03] <Mimiru> :(
L262[10:39:07] <gamax92> for the brief moment I read using it
L263[10:39:26] <Mimiru> actually grouping the packages is pretty nice
L264[10:39:45] * AmandaC lieks intellij a lot
L265[10:39:52] <Mimiru> Also.. right click menu doesn't takes ages to open ._.
L266[10:39:54] <Mimiru> wtf eclipse.
L267[10:40:50] <AmandaC> Mimiru: that's what happenswhen *everything* is a plugin.
L268[10:41:19] <AmandaC> the core logic of eclipse is literally a plugin loading and communication framework, everything else is a plugin
L269[10:41:48] <g> Mimiru, it expects you to cast it basically
L270[10:41:59] <g> but yeah the introspection has a few problems
L271[10:42:13] <g> you should see how pycharm (idea for python) handles mako templates
L272[10:42:25] <g> it can shit itself and stop you from inputting or pasting anything in
L273[10:42:43] <g> it's still really great aside from that, but yknow
L274[10:43:45] <Mimiru> casting it works, so meh I guess
L275[10:43:50] <Mimiru> thanks
L276[10:44:08] <g> I'm not 100% on whether java standards mean you should cast it
L277[10:44:16] <g> idea is a bit strict for some
L278[10:44:35] <g> might be a language level thing
L279[11:09:57] <Mimiru> Found a bug in 1.7 OpenSec because of porting.
L280[11:11:25] <Mimiru> I was looking at the 15th arg passed to scanEntities in the entity detector, instead of the 1st
L281[11:19:05] ⇦ Quits: fingercomp (~fingercom@host-46-50-128-141.bbcustomer.zsttk.net) (Quit: .)
L282[11:19:06] ⇨ Joins: cat2002 (~cat2002@ip70-191-119-20.cl.ri.cox.net)
L283[11:19:08] <cat2002> hello
L284[11:19:44] ⇨ Joins: fingercomp (~fingercom@host-46-50-128-141.bbcustomer.zsttk.net)
L285[11:20:01] <BloodyRain2k> mhm, I should make a boiler controller
L286[11:20:34] <BloodyRain2k> using BC gates to give liquid fueled boilers only drips of fuel is a pain in the ass because the gates have no negation
L287[11:21:14] <cat2002> Yeah a computer sounds like a good choice in this case.
L288[11:40:35] ⇦ Quits: fingercomp (~fingercom@host-46-50-128-141.bbcustomer.zsttk.net) (Quit: .)
L289[11:41:38] ⇨ Joins: Cervator (~Thunderbi@2601:4c1:4000:1050:1cd4:2961:edad:b9e0)
L290[11:45:07] <BloodyRain2k> mhm nice, openblocks tanks combine and level out when placed next to each other, solves my 2x1 tank problem for the fuel below the boiler
L291[11:49:33] *** fingercomp_ is now known as fingercomp
L292[11:55:12] * AmandaC updates her pocket chip from jessie to stretch, how could this possibly go wrong!?
L293[11:57:11] <BloodyRain2k> it could end up as a stripper
L294[11:59:19] <BloodyRain2k> can I proxy the side of a transposer or would that require proxing the transposer and keeping the side around seperately?
L295[12:16:34] ⇦ Quits: Inari (~Pinkishu@p4FC1EA5E.dip0.t-ipconnect.de) (Quit: 'Soak glandes to get the tannins out, otherwise they taste like crap.')
L296[12:17:45] ⇨ Joins: Inari (~Pinkishu@p4fc1ea5e.dip0.t-ipconnect.de)
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L298[12:22:10] <BloodyRain2k> well, seems like I can detect an undefined amount of tanks and boilers
L299[12:22:33] <BloodyRain2k> including the mfsu/mfe and turbine, given an adapter for these
L300[12:22:47] <BloodyRain2k> now to make it juggle fluidlevels :x
L301[12:23:58] <g> Have any of you guys worked with chromebooks?
L302[12:24:03] <g> Need to find something simple for my grandfather..
L303[12:24:18] <Inari> :<
L304[12:24:21] <Inari> Wrong caht!
L305[12:24:26] <g> Nope
L306[12:24:31] <g> People use all kinds of shit here
L307[12:24:32] <g> :P
L308[12:24:47] <Inari> I meant my ":<" was in the wrong chat
L309[12:24:49] ⇨ Joins: SquidDev (~SquidDev@host81-147-134-134.range81-147.btcentralplus.com)
L310[12:24:52] <g> Oh right, lol
L311[12:24:54] <Inari> SquidDev: \o/
L312[12:24:57] * g pats
L313[12:25:07] <Inari> SquidDev: Or is it more like \\\o///
L314[12:25:14] <Inari> Not sure how many tentacles you have
L315[12:25:57] <SquidDev> Inari: 6, so yes - that is the correct amount.
L316[12:26:04] <Inari> :D
L317[12:28:33] <AmandaC> g: I have a couple of chromebooks and a chromebox
L318[12:28:44] <g> How simple are they to use?
L319[12:29:34] <AmandaC> g: Pretty simple.
L320[12:30:07] <AmandaC> setup might be a bit overwhelming, but after that it's very unobtrusive about updates and such.
L321[12:30:24] ⇨ Joins: BearishMushroom (~BearishMu@90-231-174-194-no159.tbcn.telia.com)
L322[12:30:45] <g> I can do that
L323[12:30:47] <g> That sounds good tbh
L324[12:30:56] <AmandaC> It's pretty good if all they need to do is watching youtube / browing facebook.
L325[12:31:05] <g> yeah, the odd word document, you know
L326[12:31:10] <g> printing crosswords
L327[12:31:12] <g> how's the printing support?
L328[12:31:22] <BloodyRain2k> text.split is weird, it keeps the delimiters in the results
L329[12:31:36] <AmandaC> Might need a new printer, last I heard they don't support printers plugged directly into the chromebook/box -- but cloud print is fairly simple.
L330[12:31:45] <BloodyRain2k> but it beats implementing one each script, I guess
L331[12:32:04] <BloodyRain2k> do they work with wlan shared printers?
L332[12:32:35] <BloodyRain2k> nvm, just realized that that wouldn't work the way I think
L333[12:32:50] <Inari> ~w text
L334[12:32:51] <ocdoc> http://ocd.cil.li/api:text
L335[12:33:07] <Inari> Them outdated docs
L336[12:33:24] <AmandaC> They don't want to bog down the system images with the dozens upon dozens of printer drivers with varying levels of usefulness under linux, so they made their own system that can talk to an API.
L337[12:33:50] ⇨ Joins: Nathan1852 (~Nathan185@HSI-KBW-149-172-252-166.hsi13.kabel-badenwuerttemberg.de)
L338[12:34:05] <AmandaC> HP's cloud thing can be linked to Cloud Printer, too
L339[12:34:57] <AmandaC> and if he's still mobile / able to drive, I think a lot of fedex locations can be used as a print endpoint by chromebooks, too
L340[12:35:06] <AmandaC> ( atleast here in the states )
L341[12:35:22] ⇨ Joins: Vexatos (~Vexatos@p200300556E580974D4FFBBEA773FE3B3.dip0.t-ipconnect.de)
L342[12:35:22] zsh sets mode: +v on Vexatos
L343[12:35:44] <AmandaC> ( not sure on the pricing of that )
L344[12:37:09] *** LordFokas is now known as LordFokas|out
L345[12:41:27] <AshIndigo> ~markov Vexatos
L346[12:41:29] <ocdoc> Hmm... I can do "go forward eject and /lib and covered by default deploy the osk 'fix'
L347[12:43:17] *** Guest33363 is now known as `
L348[12:47:22] <BloodyRain2k> welp, mfr ran amok again
L349[12:47:45] <BloodyRain2k> more post-bioweapontest forest :x
L350[12:49:09] <20kdc> "mfr"?
L351[12:50:02] <20kdc> I'm interested in anything that causes atmospheres of destruction, makes good protection for secret bases.
L352[12:50:04] <20kdc> Especially with large enough areas and good application of dummy "no actual base" zones.
L353[13:08:25] <Inari> @20kdc Minefactory Reloaded
L354[13:18:18] <Forecaster> http://maximumble.thebookofbiff.com/2017/05/29/1534-google/
L355[13:19:11] ⇨ Joins: DevonX| (~DevonX@128.77.91.12)
L356[13:29:05] <AmandaC> Forecaster: can I borrow your phone to Bing something?
L357[13:29:20] * Skye throws a windows phone at AmandaC
L358[13:29:20] <Forecaster> no D:
L359[13:29:48] <BloodyRain2k> MineFactoryReloaded
L360[13:30:00] <AmandaC> Skye: it's not nice to throw phones at cats. :(
L361[13:30:58] <BloodyRain2k> and all it does in terms of mass destruction is killing trees, when the harvester has a tree in range it recurses it up into the leaves, and if these touch a nearby roofed forest ALL leaves will be recursed, the only limit is the loaded chunk range...
L362[13:32:00] <BloodyRain2k> no idea what happens if it reaches the end of that, first time I stopped it was at 180m distance from itself and now I have several dozen chunks with wooden sticks poking out of the ground
L363[13:35:05] <BloodyRain2k> I wish "edit" would support ctrl+d for duplicating the current line like in NP++
L364[13:35:28] <BloodyRain2k> or the ability to select and copy/cut text to begin with :x
L365[13:39:11] <BloodyRain2k> "string or nil expected, got number" well fuck you too lua, why not just take the number as string then assfucker?
L366[13:41:24] <AmandaC> for a second I though debian was going to be saving the world: "Unpacking freedoom"
L367[13:41:53] <Mimiru> freedoom is about right. :P
L368[13:42:10] <AmandaC> I read it as only having one o
L369[13:42:15] <Forecaster> no left D:<
L370[13:43:12] <AmandaC> but yeah, "free doom" is pretty close to correct, Mimiru
L371[13:45:03] * AshIndigo dooms the world
L372[13:45:23] <AmandaC> AshIndigo: but how much will it cost?
L373[13:46:14] <AshIndigo> 42
L374[13:46:26] <AmandaC> ah, that's too much.
L375[13:50:03] <20kdc> 42 pennies?
L376[13:50:23] <BloodyRain2k> 42 universes
L377[13:50:26] <20kdc> Oh.
L378[13:51:49] <AshIndigo> %stab internet
L379[13:51:51] * MichiBot strikes internet with a prescribed object doing [12] damage
L380[13:52:45] <Inari> %inv add union-jack panties
L381[13:52:46] * MichiBot summons 'union-jack panties' and adds to her inventory. I could get some good swings in with this.
L382[13:54:06] <20kdc> %stab %stab
L383[13:54:07] * MichiBot stabs %stab with bunny slippers doing [9] damage
L384[13:54:25] <AshIndigo> %give MichiBot MichiBot
L385[13:54:26] * MichiBot accepts MichiBot and adds it to her inventory
L386[13:54:30] <AshIndigo> %inv list
L387[13:54:30] <MichiBot> AshIndigo: Here's my inventory: http://michibot.pc-logix.com/inventory
L388[13:54:56] <20kdc> ...what was the quote again... "That's an interesting topological exercise."
L389[13:55:31] *** cbcercas is now known as cbcercas|AFK
L390[14:01:39] ⇦ Quits: Sava (~Sava@cable-178-148-185-58.dynamic.sbb.rs) (Ping timeout: 204 seconds)
L391[14:05:41] ⇦ Quits: Keridos (~Keridos@212.201.68.136) (Read error: Connection reset by peer)
L392[14:06:53] ⇨ Joins: Sava (~Sava@cable-178-148-185-58.dynamic.sbb.rs)
L393[14:10:41] <AmandaC> %inv count
L394[14:10:42] <MichiBot> The inventory contains 108 items.
L395[14:10:45] <AmandaC> :D
L396[14:11:48] * AmandaC slinks back off to the shadows to watch debian update
L397[14:27:57] ⇦ Quits: SquidDev (~SquidDev@host81-147-134-134.range81-147.btcentralplus.com) (Quit: Dinner)
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L401[14:47:47] zsh sets mode: +v on Vexatos
L402[15:00:17] * Forecaster fills the shadows with slinkies
L403[15:28:54] ⇦ Quits: DevonX| (~DevonX@128.77.91.12) (Read error: Connection reset by peer)
L404[15:31:08] ⇦ Quits: MichiBot (~MichiBot@hekate.pc-logix.com) (Remote host closed the connection)
L405[15:31:29] ⇨ Joins: MichiBot (~MichiBot@hekate.pc-logix.com)
L406[15:31:29] zsh sets mode: +v on MichiBot
L407[15:33:11] <Cruor> Inari: yay i made science land :I https://cdn.discordapp.com/attachments/266468748179931136/318849189658361866/unknown.png
L408[15:33:30] <Cruor> ... riiight, if i just pasted it on discord instead :I
L409[15:38:33] ⇨ Joins: SquidDev (~SquidDev@host81-147-134-134.range81-147.btcentralplus.com)
L410[15:40:03] ⇦ Quits: Vexatos (~Vexatos@p200300556E580901D4FFBBEA773FE3B3.dip0.t-ipconnect.de) (Quit: I guess I have to go now. Bye ✔)
L411[15:41:32] <Inari> Cruor: Heh
L412[15:47:42] <Mettaton_Fab> my new favourite game has 2 DLCs
L413[15:47:52] <Mettaton_Fab> its just 2 new characters
L414[15:48:23] ⇨ Joins: Filthy (~filthy@c-73-248-140-20.hsd1.nj.comcast.net)
L415[15:49:42] <Filthy> I feel accomplished for getting this far in the mod
L416[15:50:19] <BloodyRain2k> fucking lua and it's referencing shit, first I only got the left 2 boilers working, now it's only the front 2, and I can't figure out why except that this fucker is keeping references where it shouldn't
L417[15:50:34] <Inari> xD
L418[15:50:47] <Inari> Code? :p
L419[15:53:13] <Inari> %inv add metric timeunits
L420[15:53:14] * MichiBot summons 'metric timeunits' and adds to her inventory. This seems very sturdy.
L421[15:53:24] <AshIndigo> %inv add silence
L422[15:53:26] <MichiBot> AshIndigo: I cannot execute this command right now. Wait 18 seconds.
L423[15:53:35] <Inari> ~markov EnderBot2
L424[15:53:35] <ocdoc> CPU: 0.33 0.29 , RAM: 30.7G/31.3G (~28.8%), SWAP: 457.8M/88.2G (~0.5%)
L425[15:54:02] <BloodyRain2k> is there a more compact way to pass a variable's value rather than the variable than doing (function(var) return var end)(var) ?
L426[15:54:04] <AshIndigo> %inv add silence
L427[15:54:04] * MichiBot summons 'silence' and adds to her inventory. I could get some good swings in with this.
L428[15:54:27] <BloodyRain2k> %inv add AshIndigo
L429[15:54:34] <MichiBot> BloodyRain2k: I cannot execute this command right now. Wait 3 seconds.
L430[15:54:36] <BloodyRain2k> ah damn
L431[15:54:55] <Inari> Wat
L432[15:55:19] <Inari> You generally pass a variables value :P
L433[15:55:21] <Inari> Unless its a table
L434[15:56:05] <Inari> And for a table that will just hand you the table back
L435[15:56:05] <Inari> :P
L436[15:58:57] <Inari> BloodyRain2k: So I have no clul what you're talking about :<
L437[15:59:34] <BloodyRain2k> the fucker is ref'ing a value that should be a value because otherwise I can't explain how it gets stuck with the wrong number the 2nd time where it gets it right the first time
L438[15:59:56] <Inari> Code?
L439[16:00:08] <BloodyRain2k> https://hastebin.com/ejejusepov.lua http://imgur.com/2Jyq32x
L440[16:00:45] <Inari> Whats the image supposed to say :D
L441[16:00:51] <BloodyRain2k> there, the first time around it detects the boilers and tanks properly, but when it's supposed to tack the tank sides onto the boiler references it gets them
L442[16:00:54] <BloodyRain2k> wrong
L443[16:01:19] <BloodyRain2k> so the lines at the bottom should be 1 4 2, 2 5 2, 3 4 3, 4 5 3
L444[16:01:40] <Inari> So 1 and 3 are wrong?
L445[16:01:41] <BloodyRain2k> first number being the boiler index, second the side of the boiler, third the side of the fueltank
L446[16:02:03] <BloodyRain2k> and for some reason 1 and 3 don't take the right value but seem to be updated when 2 and 4 get set
L447[16:02:41] <BloodyRain2k> and an hour ago I had the same problem the other way where 1 & 2 and 3 & 4 linked up that way
L448[16:02:54] <Inari> side of the fueltank?
L449[16:03:27] <BloodyRain2k> http://imgur.com/rRC9fNi here
L450[16:03:39] <BloodyRain2k> the transposers are touching 2 boilers and 1 fueltank
L451[16:04:24] <BloodyRain2k> so each boiler is a reference to a transposer with an additional .side parameter containing the side of the boiler and .tank containing the side of the tank
L452[16:10:59] <Inari> IKnteresting
L453[16:12:24] <BloodyRain2k> I just checked the time where it first sets .side to make sure it's not already fucking up there and it isn't, it's somewhere later
L454[16:12:43] <Inari> more prints to see where :D
L455[16:16:45] <BloodyRain2k> ok I think it actually does already fuck up there
L456[16:17:05] <Inari> ?
L457[16:17:13] <BloodyRain2k> going through the 4 boilers right after their addition to their array and the sides are already merged to 5s
L458[16:17:24] <Inari> Odd
L459[16:20:13] ⇨ Joins: Keridos (~Keridos@ironhide.stw-bonn.de)
L460[16:21:24] <Inari> Huh
L461[16:21:29] <Inari> .proxy isn't implemented in lua?
L462[16:22:05] <BloodyRain2k> dunno, thought that's an OpenOS thing since it's used to grab a component by address?
L463[16:22:11] <Inari> Oh it is
L464[16:22:18] <Inari> But in machine.lua
L465[16:23:07] <BloodyRain2k> ok I still don't get why but I was right with the assumption that it carries somehow over, the moment it detected the 2nd boiler of the 1st transposer it changes BOTH's side to the 2nd's
L466[16:23:22] <BloodyRain2k> even when I function encase the fucking assignment...
L467[16:23:28] <Inari> I miiight know why
L468[16:24:47] <Inari> BloodyRain2k: Try put this in
L469[16:24:56] <Inari> after the n ==3 tehn
L470[16:25:01] <Inari> and boilers = cmpt.proxy
L471[16:25:32] <Inari> if #boilers == 1 then boilers[1].a = "meh" end
L472[16:25:38] <Inari> then further down print the .a of each boiler
L473[16:25:56] <Inari> Or hm maytbe even better
L474[16:26:02] <Inari> do print(boilers[1])
L475[16:26:04] <Inari> print boilers([2])
L476[16:26:06] <Inari> Er
L477[16:26:09] <Inari> print(boilers[2])
L478[16:26:48] <Inari> The table's address may be the same
L479[16:26:49] <Inari> :p
L480[16:27:19] <BloodyRain2k> it set 1 and 2 to meh, 3 and 4 not
L481[16:28:02] <BloodyRain2k> so I think I have the same guess as you, the proxy points to the same instance in both calls, right?
L482[16:28:03] <Inari> just print(boilers[1]) and print(boilers[2])
L483[16:28:11] <Inari> Probably
L484[16:28:54] <Inari> If those give you the same table hex address then, yes :p
L485[16:29:44] <BloodyRain2k> yup -_- same reference
L486[16:29:48] <Inari> Seems it stores the proxy into a cache and if you try to proxy the same address again just returns the cached table https://github.com/MightyPirates/OpenComputers/blob/917befcd0e8e256bc52abb038f86bc04f236645a/src/main/resources/assets/opencomputers/lua/machine.lua#L1269
L487[16:29:51] <Inari> %blame Sangar
L488[16:29:52] * MichiBot blames Sangar for doubling the time until release by asking questions
L489[16:30:09] ⇦ Quits: SquidDev (~SquidDev@host81-147-134-134.range81-147.btcentralplus.com) (Quit: Bed!)
L490[16:30:18] <BloodyRain2k> explains why I didn't get it, who the fuck expects this :x
L491[16:30:38] * AshIndigo boops MichiBot
L492[16:30:38] * MichiBot squeaks!
L493[16:30:42] <Inari> Yeah, I would have expected a fresh table too
L494[16:31:07] <Inari> Guess Sangar didn't think people woujld try to stick different metadata onto the same proxy return :P
L495[16:31:07] <BloodyRain2k> I guess in a memory minimalistic env like this it makes some sense
L496[16:31:24] <BloodyRain2k> in his defence, I have a trackrecord of coming up with the weirdest shit
L497[16:31:36] <BloodyRain2k> this ain't the first and definitely not the last time
L498[16:32:41] <BloodyRain2k> so I guess I'll just ref the proxy again and slap that into a table and the 2 vars next to that
L499[16:33:35] <Inari> Well at leat it wasn't Lua's fault
L500[16:33:36] <Inari> xP
L501[16:35:02] <BloodyRain2k> I still hate it :P
L502[16:35:09] <BloodyRain2k> but I now got my vars as supposed
L503[16:36:21] <BloodyRain2k> finally working FFS
L504[16:36:25] <BloodyRain2k> all 4 boilers running
L505[16:36:42] <Inari> You could use thistle instead
L506[16:36:43] <Inari> ~ :3
L507[16:36:46] <BloodyRain2k> wat?
L508[16:37:12] <Inari> that ARM arch or whatever it was
L509[16:39:39] <BloodyRain2k> I have enough problems with lua, no need to throw asm in there
L510[16:39:59] <Inari> No arm, no asm
L511[16:40:10] <Inari> *No asm, no lua
L512[16:40:14] <Inari> What would you rather use
L513[16:40:15] <Inari> :P
L514[16:41:06] <BloodyRain2k> C#
L515[16:41:22] <BloodyRain2k> or atleast JS :>
L516[16:41:34] <Inari> Whats this? Unity?
L517[16:41:53] <BloodyRain2k> unity would perform better than java I'd bet
L518[16:42:09] <Inari> Doubt it matters much really
L519[16:43:34] <BloodyRain2k> at this point definitely
L520[16:43:42] <Filthy> I wish this were in Java. Then I would have a much easier time understanding
L521[16:44:51] <BloodyRain2k> http://imgur.com/WWp04oi
L522[16:45:26] <BloodyRain2k> ah ok, the output is indeed the % of the turbine, not a determinated EU/t
L523[16:45:36] <BloodyRain2k> was already suspecting that, somehow
L524[16:46:28] <BloodyRain2k> I wonder if the transposers can still take from the empty top level of open block tanks
L525[16:47:56] <Filthy> are you integrating OC with industrialcraft?
L526[16:48:18] <BloodyRain2k> OC controlled RC liquidboilers for IC2 powergeneration
L527[16:48:23] <BloodyRain2k> aka a clusterfuck :D
L528[16:48:58] <BloodyRain2k> a clusterfuck that's generating power \(o)/
L529[16:49:38] <BloodyRain2k> ~118 eu/t
L530[16:49:38] <Filthy> RC... railcraft? not too familiar with that one
L531[16:49:59] <BloodyRain2k> yeah that one
L532[16:50:47] <BloodyRain2k> weird, for some reason it started outputting more O.o
L533[16:51:00] <BloodyRain2k> before it was barely getting above 50% and now it's almost at 70%
L534[16:51:31] <BloodyRain2k> ah right, the boilers barely reached their minimum steam level and are still warming up
L535[16:51:52] <BloodyRain2k> just at 1/3 heat :x
L536[16:52:09] <BloodyRain2k> these things really are for long term, like REALLY long term...
L537[16:56:18] <BloodyRain2k> I wonder if this is more fuel efficient than just running fuel heat generators with stirlings
L538[16:59:26] <BloodyRain2k> these open blocks tanks are really growing on to me, they're like BC tanks only that they shape in all directions, not just up :3 got now a weird L shaped tank below-upbehind the whole thing and it still acts like it's one single tank
L539[17:00:28] <BloodyRain2k> http://imgur.com/mQbDKOA
L540[17:05:26] <Filthy> multiblock structures are dope
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L542[17:08:22] <BloodyRain2k> seems like the script runs too slow, I only got the first boiler past the 50% steam level, the others somehow won't go past that, I upped the fuel to 200mb and hope that fixes it, if not something's broken which I don't understand o,o
L543[17:09:51] <BloodyRain2k> oh right
L544[17:09:57] <BloodyRain2k> the turbine's maxed out
L545[17:10:23] <BloodyRain2k> so 4 2x2x3's are more than it can handle
L546[17:11:42] <BloodyRain2k> back to 100mb and cutting the fuel when the tank overfills
L547[17:16:13] <Filthy> Have you managed to get a drone or robot up and running?
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L549[17:18:13] <BloodyRain2k> robot yes, drone nope, can't work with 4kb
L550[17:20:54] <Filthy> same, it is quite difficult
L551[17:21:37] <BloodyRain2k> robots are actually not that hard, given they have a screen and keyboard and you can literally treat them like a pc that moves, drones, meh
L552[17:22:21] <BloodyRain2k> I also build this layout for the turbine completely wrong xD
L553[17:22:45] <BloodyRain2k> 2 2x2x2 boilers are enough for 1 turbine, I got 4 2x2x3's
L554[17:23:24] <BloodyRain2k> yup, 2nd boiler shut down because steam overfilling :x
L555[17:23:37] <BloodyRain2k> glad I'm just wasting test world fuel xD
L556[17:25:09] <Filthy> sounds complicated
L557[17:26:37] <Filthy> are you in FTB beyond?
L558[17:27:25] <Inari> BloodyRain2k: I don't think a well developed java game and a well developed Unity game would have that much of a performance difference
L559[17:28:06] <BloodyRain2k> I'd still bet there are more well made unity games than well made java games
L560[17:28:20] <BloodyRain2k> and no I am not Filthy, just messing around for fun
L561[17:28:31] <Inari> I'm not so sure on that
L562[17:28:41] <Inari> Unity is somewhat famous for being used by incompetent people to make crappy games
L563[17:30:26] <BloodyRain2k> can't argue with that :x
L564[17:30:41] <BloodyRain2k> but then again, has java (for games) a better fame? xD
L565[17:30:48] <BloodyRain2k> *rep
L566[17:30:50] <BloodyRain2k> whatever
L567[17:31:18] <BloodyRain2k> also unity is very new compared to java which is old as shit, updates ignored
L568[17:31:18] <Inari> No clue
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L572[17:57:19] <MajGenRelativity> test
L573[17:57:39] <MGR> success
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L575[18:05:57] <gamax92> http://media.istockphoto.com/photos/unexpected-meeting-on-the-coast-picture-id607648354
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L577[18:10:42] <BloodyRain2k> puuurrrn
L578[18:12:06] ⇨ Joins: Karl (webchat@65-35-155-119.res.bhn.net)
L579[18:12:12] <Karl> Hello
L580[18:12:51] <Karl> How do I get floppies with programs on them (other than openOS) in survival mode?
L581[18:13:07] <BloodyRain2k> wrench them
L582[18:13:29] <Karl> How is that one?
L583[18:14:18] <BloodyRain2k> just put the openos floppy with the scrench into the crafting grid
L584[18:14:58] <Karl> thanks
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L591[18:36:03] <Karl> Is there a way to go from lua 5.3 to 5.2?
L592[18:36:21] <Mimiru> sneak click with the CPU in your hand, you can toggle between them
L593[18:36:48] <Karl> Thank you
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L603[19:50:43] <optimusdre> Anything here?
L604[19:52:31] <gamax92> nope
L605[19:52:39] <gamax92> empty barren wasteland
L606[19:52:49] <gamax92> trees have all died up and fallen
L607[20:08:56] <optimusdre> nice, just getting into open computers, dev sw for a living, thought it would be a fun challenge
L608[20:09:02] <optimusdre> lua is not my forte
L609[20:09:13] <optimusdre> so... it will be fun to learn something new
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L613[21:05:11] <gamax92> it's interesting to look at reddit from 2005 through the wayback archive
L614[21:09:14] <optimusdre> thakns
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L617[21:58:24] <optimusdre> does anyone know how to interact with extreme reactors? Can't find an API
L618[22:04:58] <Mimiru> IIRC it's basically the same as the Big Reactors API http://wiki.technicpack.net/Reactor_Computer_Port While that is for ComputerCraft, the methods should be the same
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L621[22:25:18] <Mimiru> http://michi.pc-logix.com/2017-05-29_22-25-05.png
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L629[22:57:02] <gamax92> https://www.reddit.com/r/anime/comments/6dvw45//di5u6v4/
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L631[23:08:19] <optimusdre> thanks @Mimiru
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L633[23:13:55] <optimusdre> Found the APIs at http://wiki.technicpack.net/Turbine_Computer_Port and http://wiki.technicpack.net/Reactor_Computer_Port
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L637[23:29:59] zsh sets mode: +v on Vexatos
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L639[23:56:35] <Kodos> Someone wanna poke this and tell me wtf https://puu.sh/w5e6r/eefbf9fe7e.txt
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