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L1[00:00:01] ⇨
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L4[00:14:18] <gamax92> meh
L5[00:16:24] *** Kasen
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L9[00:55:02] <GreaseMonkey> tape read every
day
L10[01:34:17] <tiddles> %tell Vexatos Also
- I'm not sure if it's needed, but it would be *useful* if the lua
docs for components followed the OC example, and instead of being
written like "function(param:type):type; doc text here",
were written like "function(param:type):type -- doc text
here", a few helper scripts assume the format already, and
it's a minor change.
L11[01:34:18] <MichiBot> tiddles: Vexatos
will be notified of this message when next seen.
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L20[03:20:09] <Inari> random morning
thoughts: my middle finger is colder than my ring/index
finger
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L22[03:29:27] <Izaya> random evening
thoughts: my hands are fucking freezing and the rest of me is
nearly to the point of sweating
L23[03:46:16] <Inari> invest in some
gloves?
L24[03:51:04] <Forecaster> I'm feeling
awful today
L25[03:51:06] <Forecaster> I hate
summer
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L29[04:28:18] <Forecaster> what do I need
to do to get the computer to see new files added from outside of
the game?
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L31[04:32:04] <Inari> Forecaster: take otu
the harddrive and stick it abck in?
L32[04:32:13] <Forecaster> it's a
robot
L33[04:32:25] <Inari> relog? :D
L34[04:33:16] <Forecaster> replacing it
worked
L35[04:34:00] <Forecaster> relog probably
would have worked as well
L36[04:34:14] <Inari> well, I suppose you
already know that, but theres a config option taht you can change
to make editing files like that nicer
L37[04:34:24] <Forecaster> oh yeah
L38[04:34:31] <Forecaster> I probably don't
have that enabled in this instance
L39[04:35:06] <Forecaster> thanks for
reminding me about that
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L56[05:16:28] zsh
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L57[05:18:32] <Forecaster> ~oc robot
L59[05:24:55] <Forecaster> hm
L60[05:25:04] <Forecaster> how do I get the
power level in the robot
L61[05:25:21] <Saphire> computer
L62[05:26:00] <Forecaster> ~oc computer
api
L64[05:26:16] <Forecaster> ah
L65[05:26:45] <Forecaster> hm
L66[05:26:53] <Forecaster>
component.computer.energy is nil
L67[05:27:19] <Saphire> getEnergy()?
L68[05:27:24] *
Saphire shrugs
L69[05:27:27] <Forecaster> oh wait, it's
not a component
L70[05:27:35] <Saphire> oh o..o
L71[05:27:39] <Forecaster>
computer.energy() worked
L72[05:29:36] <Forecaster> who's bright
idea was it to make function names black with this NP++ theme
L73[05:29:39] <Forecaster> :I
L74[05:32:03] <Izaya> why not use
L75[05:32:05] <Izaya> vim
L77[05:32:17] <Forecaster> because
windows
L78[05:32:31] <Izaya> why not use
L79[05:32:32] <Izaya> gvim
L81[05:32:42] <Forecaster> I like
NP++
L82[05:33:08] <Izaya> yeah use whatever
works for you
L83[05:33:14] <Izaya> I'm just shitposting
for the most part
L84[05:33:22] <Izaya> mind you the
solarized theme for NP++ is nice
L85[05:33:41] <Forecaster> I'm using the
Twillight style
L86[05:34:01] <Forecaster> just had to fix
the dumb mistake of making function names almost the same color as
the background...
L87[05:40:49] * Skye
sends Izaya through the post to vifino's office
L88[05:42:11] *
Inari pokes Skye with marshmallow sticks
L89[05:42:39] ⇦
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L90[05:42:41] * Skye
is hungry now
L91[05:43:59] ⇨
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L92[05:46:19] <Izaya> Skye: why am I being
sent here?
L93[05:47:33] <Skye> Izaya: you needed to
be posted
L94[05:47:36] *
Inari flops about
L96[05:47:53] <Skye> Why not let you escape
hell
L98[05:48:25] <MichiBot>
Proof of
Concept Mod: Morph-o-Tool | length:
4m 20s | Likes:
274 Dislikes:
5 Views:
4475 | by
Vasco
Lavos
L99[05:49:32] <Izaya> Skye: seems
relatively sane
L100[05:50:54] <Skye> Izaya: relative to
what?
L101[05:53:17] <Forecaster> Inari: that's
neat
L102[05:57:16] <Inari> neat is neat
L103[06:00:15] <Izaya> Skye: well I mean
posting a person
L104[06:00:32] <Skye> Sarcasm?
L105[06:00:46] <Skye> Someone shipped
themselves from Australia
L106[06:16:33] <Saphire> What?
L107[06:18:00] <Skye> In a wooden
box
L108[06:19:09] <Saphire> awesine i,i
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L110[06:19:43] <g> Does anyone know if
computronics/etc is being ported to 1.9?
L111[06:20:15]
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L112[06:21:55] <Sandra> what.
L113[06:22:45] <Saphire> why 'etc'?
L114[06:23:43]
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L116[06:25:13] <g> Cool, didn't know that
existed
L117[06:25:32] <g> I guess it doesn't need
asielib then?
L118[06:25:51] <g> since the asielib page
there only has 1.7.10
L119[06:29:28] <Saphire>
*cough*noasieanymore*cough*
L120[06:29:41] <Saphire> iirc asie kinda
moved away from computronics?
L121[06:31:15] <Inari> asie is doing
charset
L122[06:31:33] <Inari> great mod btw
L123[06:32:00] <tiddles> g: it includes
asielib
L124[06:32:32] <tiddles> g: anyway, I've
been running that build on 1.8.9 and report no problems, aside for
a few last-minute bug fixes :2
L125[06:33:07] <tiddles> Inari: is there a
writeup / showcase of what charsed *does*? or do I have to download
it and see for myself?
L126[06:36:33] <g> I'm just going through
ym modpack and seeing what the state of mod porting is
L128[06:37:41] <tiddles> g: for OC and
friends the short of it would be "1.9 builds are there, but
are mostly unofficial at the moment"
L129[06:38:40] <tiddles> the main reason
I'm still on 1.8.9 is that there's no official release candidate
for BC for 1.9, so I stopped even considering that option
L130[06:38:44] <g> it looks like that;s
the case with a lot of mods
L132[06:39:18] <tiddles> that said, 1.8 to
1.9 is a *much* smaller pain than 1.7 to 1.8
L133[06:40:39] <tiddles> g: compact
machines! ;____;
L134[06:40:51] <tiddles> g: I don't think
it's even being ported, and boy do I miss it ;_;
L135[06:41:06] *
Elizabeth smashes various items
L136[06:41:09] <Elizabeth> FUCK MY
LIFE
L139[06:41:30] <MichiBot>
Charset
0.3.0pre5 - a poorly done overview | length:
4m 41s |
Likes:
35 Dislikes:
0 Views:
754 | by
asciicharismatic
L140[06:41:30] <Inari> :p
L141[06:41:41] <Forecaster> Elizabeth:
?
L142[06:41:53] <Saphire> Elizabeth: w-what
happened?
L143[06:42:12] <tiddles> Inari: yeah, the
site had no actual info save for extremely general stuff xD
L144[06:42:13] <Elizabeth> got a new bank
card, went to use it and the fucking pin number they gave me
doesn't fucking work
L145[06:42:19] <g> charset isn't 1.9
either
L147[06:42:26] <Inari> uh
L148[06:42:27] <Inari> it is
L150[06:42:40] <g> I'm on the dl page
right now
L151[06:42:42] <Inari> right old dl
link
L152[06:42:42] <Inari> :P
L155[06:46:54] <g> why didn't he just
update the site? ._.
L156[06:47:39] *
Elizabeth screams then curls up in a ball and cries
L157[06:47:42] <Inari> dunno, probably
because of the "pre" part
L158[06:47:57] <tiddles> g: really, that's
the default for oc regulars
L159[06:48:05] <Izaya> 'still on 1.8'
seems like such a weird idea
L160[06:48:28] <Izaya> I don't think I've
played 1.8
L161[06:48:29] <tiddles> g: have a buch of
in-progress stuff that's under obscure links regularly mentioned on
IRC and largely undocumented anywhere else ;)
L162[06:48:45] <g> tiddles: yeah, I notice
a lot of mod devs here just don't bother putting out any of their
pre-release/beta stuff
L163[06:48:54] <g> it's almost like they
don't want people to know the mod is still active or
something
L164[06:49:06] <tiddles> g: to be fair,
there's good reasons for that usually
L165[06:49:07] <tiddles> I mean
L166[06:49:11] <Inari> to be fair
L167[06:49:14] <Inari> it was linked on
the site before he redid it
L168[06:49:57] <tiddles> yesterday alone I
found like 1.5 bugs in new OC for 1.8.9, 1 bug in TIS-3D, 2 in
Computronics, eh, you get the idea
L169[06:50:09] <tiddles> (then again, all
of those are fixed in dev builds as of now xD)
L170[06:50:41] <g> that's kind of the
point of betas anyway
L171[06:51:18] <tiddles> well, you know
it, I know it, and people keep expecting any available file to work
flawlessly ;P
L172[06:53:19] <Inari> 1.5 bugs?
L173[06:53:21] <Inari> how does tha
twork
L174[06:55:07] <tiddles> Inari: one thing
that's a bug and used to work, one quality-of-life thing that
didn't work, but should have worked anyway :P
L175[06:55:42] <Forecaster> it's still a
bug
L176[06:55:42] <Forecaster> :P
L177[06:55:50] <Forecaster> not half a
bug
L178[06:56:19] <Inari> half a bug is what
you dont want in the apple you've just taken a bite out of
L179[07:02:34] <tiddles> hey, free protein
is free protein
L180[07:02:39] ⇦
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L181[07:04:07] <Izaya> protein in addition
to ... carobhydrates?
L182[07:04:11]
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L184[07:08:13] <g> hm, what about
opensecurity.. Michiyo / Mimiru, are you porting that to 1.9?
L185[07:13:13]
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L186[07:14:41] <g> bah, gotta go out, back
later
L187[07:21:03] <Forecaster> the wiki is a
liar >:
L188[07:22:04] <tiddles> so, I played with
charset and now I have a backpack I cannot remove >_>
L189[07:22:24] <Kodos> Sneak rightclick
the ground with an empty hand?
L190[07:24:17] <tiddles> Kodos: aaaaah, it
didn't work for me 'cause test world and lamps everywhere, and it
doesn't work on lamps, heh
L191[07:24:28] <Kodos> Lol
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L193[07:24:40] <tiddles> Kodos:
incidentally, is there a way to pick up a full backpack from the
ground?
L194[07:24:48] <tiddles> or do I have to
break it and see all the items spill?
L195[07:24:49] <Kodos> Sneak punch with
empty hand
L196[07:24:54] <Kodos> And empty chest
slot
L197[07:25:03] <Kodos> (Chestplate
slot)
L198[07:25:21] <Mimiru> g, one day, if
maybe I can get help... otherwise probs not
L199[07:25:27] <tiddles> ahhh, sneak
*punch*
L200[07:25:46] <tiddles> I don't think
I've ever seen a mod do something on sneak punch
L201[07:25:48] <tiddles> heh
L202[07:26:06] <Kodos> I only know this
stuff because those packs are/were part of BetterStorage, a mod I
-love-
L204[07:27:44] <tiddles> Kodos: I miss
those storage crates ;_;
L205[07:27:53] <Kodos> Right? That's
easily my favorite part of the mod
L206[07:27:55] <tiddles> (although I
always used a different mod for backpacks, heh)
L207[07:27:59] <Kodos> The fact that you
can use OC with them is epic
L208[07:28:21] <Kodos> If we ever get a
way to name components, I'll be happy
L209[07:29:46]
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L210[07:30:01] <tiddles> and as far as
backpacks go, since 1.8.9, I can't decide, I love two of
those
L212[07:31:10] <Kodos> my 1.8.9 pack is
pretty small. I think the only thing I have that adds bags is
projectE
L213[07:31:23] <Kodos> That I know of,
anyway
L214[07:31:32] <Kodos> Not even sure those
are proper bags, either
L215[07:31:36] <Kodos> Never done much
with project E
L217[07:32:30] <tiddles> oddly enough, the
second mod also comes with a global recipe editor, of all things
>_>
L219[07:32:46] <tiddles> (which is nice
and handy and the GUI looks very neat, but... why)
L220[07:32:52] <Kodos> Still waiting for
the dust to settle on 1.9+ before making something
L221[07:33:49] <tiddles> heh, I'm trying
to cobble together something cool for 1.8.9, but with magic being
pretty much optional, and off by default xD
L222[07:34:12] <Kodos> Aside from power
advantage and its child mods, I couldn't find much in the way of
tech, so I went with a magic pack
L223[07:34:30] <Kodos> ArchitectureCraft
is probably my favorite 'minor' mod out of that pack
L225[07:35:16] <tiddles> mmmm, love
those
L226[07:35:27] <tiddles> and yeah, I had
ArchitectureCraft pegged as well
L228[07:35:38] <tiddles> there's NeoTech
on the tech side
L229[07:36:11] <tiddles> and Immersive
Engineering
L230[07:36:44]
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L231[07:37:06] <Kodos> Indeed
L232[07:37:12] <Kodos> I'm off for now
though
L233[07:37:12] <Kodos> o/
L234[07:37:15] <Forecaster> NeOTeCH
L235[07:37:16] <tiddles> cya!
L236[07:38:09] <Inari> ugh
L237[07:38:13] <Inari> dont get me starte
don neotech
L238[07:38:14] *
Inari hates that
L239[07:38:25] ***
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L240[07:38:28] ⇦
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L242[07:47:27] <tiddles> Inari: what's
wrong with it? I haven't played it at all
L243[07:48:14] <Forecaster> wgat is
it?
L244[07:48:17] <Forecaster> what*
L245[07:49:24] <tiddles> %tell asie I love
the charset mod so far, do you plan on making a 1.8.9 release for
version 3, by chance?
L246[07:49:25] <MichiBot> tiddles: asie
will be notified of this message when next seen.
L247[07:49:34] <tiddles> Forecaster: it's
a tech mod is what it is, I guess
L248[07:50:03] *
Forecaster looks it up
L249[07:50:56] <Forecaster> "An Ore
Processing Mod for Minecraft 1.8"
L250[07:51:11] <asie> tiddles: no
L251[07:51:27] <asie> not even a 1.9
release
L252[07:51:28]
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L253[07:51:30] <Forecaster> looks
boring
L254[07:51:48] ***
amadornes[OFF] is now known as amadornes
L255[07:52:22] <Inari> tiddles: basically
a badly done TE cloned
L256[07:52:26] <Inari> -d
L257[07:52:52] <Inari> wlel i only use its
1.9 version
L259[07:53:14] <Inari> the energy/item
pipes dupe when you wrench them, they are slow and a pain. they
dont even work properly with the mods own machines
L260[07:53:19] <Inari> everything is kinda
of super meh :P
L261[07:53:25] <S3> the vfs of ocbsd is
underway
L262[07:53:44] <S3> and the entir ekernel
will intercommunicate with itself using files
L263[07:54:05] <S3> ....Allowing for
microkernel design where everything is a file is still a
thing
L264[07:54:23] <tiddles> asie: oh welp,
I'll enfriend the 0.2.6 version until rest of MC keeps up.
;_;
L265[07:54:37] <Inari> charset is
love
L266[07:54:38] <Inari> charset is
life
L267[07:55:22] <asie> i'm glad you like it
:)
L268[07:56:16] <tiddles> asie: as long as
wires don't have crippling bugs, 2.6 will tide me over. also,
having a builtin "record" button for the tape player is a
nice touch
L269[07:57:14] <S3> soon as ramdisks are
working netbooting or nfs like rootfs will be possible
L270[07:57:30] <asie> tiddles: you'll move
to 1.9.4 soon enough
L271[07:57:59] * S3
read that as a verb: "asie was tiddling"
L273[07:58:53] <tiddles> asie: well, my
current plan is to distract myself with an m68k oc arch in the
meantime, so... yes, ideally we'll be well around 1.9.5 by the time
I exit that quagmire xD
L274[07:59:23] <S3> tiddles: I would
rather see an HC11
L275[07:59:27] <S3> which is the same
thing..
L276[07:59:37] <S3> I actually have one in
the other room
L277[08:00:08] <S3> they're like the
microcontroller model of 68K series
L278[08:00:21] <asie> i have plans for
Charset
L279[08:00:23] <asie> heh
L280[08:00:29] <tiddles> S3: if by
"the same thing" you mean "a radically
microcontrollerized descendant of 68k", then yes
L281[08:00:33] <S3> 68HC11E1 is what I
have..
L282[08:00:33] <tiddles> basically the
same thing
L284[08:00:59] <S3> I love this little dev
board I have for it
L285[08:01:15] <S3> it has a breadboard on
oi and a modem so I can dial into it and control my projects
L287[08:02:00] <tiddles> S3: that reminds
me, I have two olimex boards in one of my drawers, and I don't even
remember what's on them x
L288[08:02:00] <tiddles> D
L289[08:02:07] <S3>
ftp://tu.lz1irq.net/KST_all/Semesters/semestar%204/CS.tu-sofia/MPT/Lecs/EVBplus2_68HC11.pdf
L290[08:02:09] <S3> this is what I
have
L291[08:02:15] <S3> or the model is at
least extremely close
L292[08:03:14] <S3> vga, serial, AFSK
modem for dialup (probably 14K.. if that.
L293[08:03:37] <S3> and all of the cpu
pins exposed with a breadboard for wirin
L295[08:03:40] <tiddles> ooh, a full LCD
and a handt breadboard as well
L297[08:03:56] <S3> I haven't used this
yet as I just haven
L298[08:04:08] <S3> haven't had time to
figure it out, I hope that I can just program it over serial
L299[08:05:15] <S3> tiddles: that, and all
the cpu pins are exposed right next to the breadboard
L300[08:05:20] <S3> so you can hook up
your IO right there
L301[08:05:35] <S3> on a header
L302[08:06:26] <S3> we use ATMegas now in
my major so my professor gave me that
L303[08:08:24] <Forecaster> is there a
"die" command in lua?
L304[08:08:29] <S3> I wish
L305[08:08:37] <Inari> goto?
L306[08:08:54] <Forecaster> some way to
stop the program and print an error
L307[08:09:00] <Inari>
error("error")
L308[08:11:12]
⇨ Joins: Dracotech
(~techno156@84.03.01a8.ip4.static.sl-reverse.com)
L309[08:12:03] <Forecaster> is there
something equivalent that doesn't print a stacktrace?
L310[08:13:04] <asie> Inari: by the
way
L311[08:13:09] <asie> next module I'm
working on - manual and automatic crafting
L312[08:13:15] <asie> taking inspiration
from an old mod called Crafting Table II for both
L313[08:13:19] <asie> as well as BC
Assembly Tables...
L314[08:13:29] ⇦
Quits: Dracotech (~techno156@84.03.01a8.ip4.static.sl-reverse.com)
(Client Quit)
L315[08:13:55] ⇦
Quits: techno156 (~techno156@137.154.59.125) (Ping timeout: 192
seconds)
L316[08:16:16]
⇨ Joins: Trangar
(~Trangar@2601:cd:301:f300:fd85:2949:ba87:1591)
L317[08:19:53] <tiddles> score, here's
what I found
L319[08:20:10] ⇦
Quits: alekso56 (~znc@ti0107a400-2313.bb.online.no) (Read error:
Connection reset by peer)
L321[08:20:19] <tiddles> the first one
looks like fun in particular
L322[08:21:00]
⇨ Joins: alekso56
(~znc@ti0107a400-2313.bb.online.no)
L323[08:21:14] <Inari> asie: hmm cant
recall that one, was it that where you just pick the item you
wanted to craft?
L324[08:21:25] <Inari> Forecaster: dont
think so?
L325[08:22:17] <Forecaster> argh, I hate
when the stacktrace is too big for the screen
L326[08:22:30] <Forecaster> and there is
no way to make the screen bigger, or scroll >:
L327[08:25:53]
<
Snapples> i can recommend
oDroids.
L328[08:26:26] <Forecaster> siiiigh
L329[08:26:41] <Forecaster> why doesn't
isAvaliable work inside the program?!
L330[08:26:44] <Forecaster> D:<
L331[08:27:46] <Forecaster> I wish there
was a way to dump stacktraces to a file payonel
L332[08:27:48] <Forecaster> :I
L333[08:28:00] <Inari> there is
L334[08:28:04] <Forecaster> wat
L335[08:28:05] <Forecaster> how
L336[08:28:11] <Inari> well firstly
L337[08:28:13] <Inari> you could use pcall
:P
L338[08:28:25] <Forecaster> I don't know
what that is
L339[08:28:33] <Inari> pcall(function,
...)
L340[08:28:36] <Inari> calls function with
arugments
L341[08:28:40] <Inari> returns true,
...
L342[08:28:42] <Inari> or false,
error
L343[08:28:43] <Inari> or so
L344[08:31:19] ⇦
Quits: bauen1 (~bauen1@2a02:810d:1980:1584:f434:9ce5:4f58:2e4b)
(Ping timeout: 190 seconds)
L345[08:32:55]
⇨ Joins: bauen1
(~bauen1@ip5f5ac2bf.dynamic.kabel-deutschland.de)
L346[08:33:40] <asie> Inari: Yeah. But
without recursion.
L347[08:33:44] <asie> Google it =)
L348[08:36:23]
<
Snapples> Or, if you want more bang
for your buck, the Minnowboard Turbot with a x86-64 Intel Atom
E3826, 2 GB of DDR3-RAM, USB3 and SATA.
L349[08:36:28] <Inari> hm not sure how
i'll like that :P but ill see
L350[08:37:27] <Forecaster> so,
component.isAvliable works in the lua prompt, but not in a
program
L351[08:37:29] <Forecaster> :I
L352[08:37:49] <Forecaster> and I have no
idea why
L353[08:38:12] <Forecaster> not having fun
right now
L354[08:43:22] ⇦
Quits: bauen1 (~bauen1@ip5f5ac2bf.dynamic.kabel-deutschland.de)
(Ping timeout: 192 seconds)
L355[08:46:55] <Inari> Forecaster:
"works"?
L356[08:48:35] <Forecaster>
=component.isAvaliable("")
L357[08:48:36]
⇨ Joins: MajGenRelativity
(~MajGenRel@c-73-186-66-242.hsd1.ma.comcast.net)
L358[08:48:53] <Inari> not
Available?
L359[08:49:05] <Inari> also that still
doesnt specify waht you mean by it doesnt work
L360[08:49:06] <Inari> :D
L361[08:49:25] ⇦
Quits: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Remote
host closed the connection)
L362[08:50:23] <Forecaster> it doesn't
exist in component in a program
L363[08:50:29] <Forecaster> but it does in
the lua prompt
L364[08:52:09] <Inari> but you require'd
component?
L365[08:52:16] <Inari> ~oc component
L367[08:52:25] <Forecaster> yes.
L368[08:52:28] <Forecaster>
obviously
L369[08:52:39] <Forecaster> local c =
require("component")
L370[08:52:47] <Inari> well its not
obvious unless you say so
L371[08:52:49] <Forecaster>
c.isAvaliable("") crashes
L372[08:52:53] <Inari> and since i dont
ahve you rcode :P
L373[08:52:56] <Inari> it crashes with
what error
L374[08:53:04] <Forecaster> I don't
know
L375[08:53:09] <Forecaster> the screen is
too small
L376[08:53:20] <Inari> right
L377[08:53:40] <Inari> 1.6?
L378[08:53:44] <Forecaster> yes
L379[08:53:50] <Inari> not sure, but mabe
you'd have luck doing
L380[08:53:53] <Inari> yourprogrm >
blah.txt
L381[08:54:29] <Inari> ~oc
filesystem
L383[08:54:42] <Forecaster> that created
an empty blah.txt
L384[08:54:52] <Forecaster> it still
printed the stacktrace to the screen
L385[08:55:31] <Inari> ~oc shell
L387[08:55:45] <Forecaster> meh, I'll just
skip the component check
L388[08:55:59] <Forecaster> I just wanted
to have the program check if there was a redstone card or not
L389[08:57:12]
⇨ Joins: bauen1
(~bauen1@ip5f5ac2bf.dynamic.kabel-deutschland.de)
L391[08:58:18] <Inari> updated again
xD
L392[08:58:30] <Inari> oh wait
L393[08:58:41] <Inari> there
L394[08:58:58] <Forecaster> what
L396[08:59:16] <Forecaster> what does this
do?
L397[08:59:19]
⇨ Joins: LuMistry
(uid146685@id-146685.charlton.irccloud.com)
L398[08:59:32] <Inari> should run the
program you tell it to and output any error to err.log
L399[08:59:49] ⇦
Quits: andreww (~xarses@c-73-202-191-48.hsd1.ca.comcast.net) (Ping
timeout: 192 seconds)
L400[09:01:14] <LuMistry> Greetings
L401[09:01:20] <Inari> gratings
L402[09:01:21] <Inari> cheese
L403[09:01:22] <Inari> gratings
L404[09:01:31] <Forecaster> the program
name is passed as an arg?
L405[09:01:36] <Inari> yeah
L406[09:02:23]
⇨ Joins: Kimiro
(~TimeDrago@S0106c8fb2655ca42.ed.shawcable.net)
L407[09:03:41] ⇦
Quits: VikeStep (~VikeStep@101.184.243.180) (Read error: Connection
reset by peer)
L408[09:04:25] *
LuMistry grates Inari lightly to produce slightly zesty
shavings
L409[09:04:44] <Forecaster> lewd
L411[09:05:07] <Inari> whats your program
file called
L412[09:05:14] <Forecaster> test.lua
L413[09:05:17] <Inari> us etest.lua
L414[09:05:18] <Inari> :D
L415[09:05:25] <Inari> oh
L416[09:05:28] <Inari> and it put sthe
file into /
L417[09:05:30] <Inari> not /home/
L418[09:05:33] <Inari> like
L419[09:05:36] <Inari> the err.log that
results
L421[09:06:12] <Inari> ~.~
L422[09:06:20] <Inari> well
L423[09:06:38] <Inari> compare the 2 ways
of writing available :D
L424[09:07:03] <Inari> also isAvailable
then
L425[09:07:54] <Inari> and yeah it still
outputs the error too (though proably with a shorter
stacktrace)
L426[09:08:22] <Forecaster> yeah, I
noticed
L427[09:08:33] <Forecaster> can just do a
print since the program ends anyway
L428[09:09:57] <Forecaster> none of them
work
L429[09:10:32] <Forecaster> >:
L430[09:10:54] <Inari> whats your code
XD
L432[09:11:02] <Forecaster> local
component = require("component")
L433[09:11:03] <Forecaster>
print(component.Avaliable("redstone"))
L434[09:11:05] <S3> my code is
ID-10T
L435[09:11:14] <Inari> isAvailable
L436[09:11:22] <Forecaster> doesn't work
either
L437[09:11:27] <S3> gross camel case
L438[09:11:40] <Forecaster> oh wait, now
it does...
L439[09:11:49] <Forecaster> I must have
spelled it wrong...
L440[09:11:49] <Inari> Avaliable !=
Available :f
L441[09:12:03] <Inari> i've been telling
you for ages you're spelling it wrong :P
L442[09:12:03] <Forecaster> :I
L443[09:12:08] <S3> ! elbaliava
L444[09:12:13] <Forecaster> no you
haven't
L445[09:12:44] <Inari> i guess is hould
have been more clear when i said [15:48:04] <Inari> not
Available? xD
L446[09:12:56] <Inari> but i thougth
"[16:05:49] <Inari> compare the 2 ways of writing
available :D" was clear
L448[09:13:14] <Forecaster> I thought you
mean Available and available
L449[09:13:25] <Forecaster> meant*
L450[09:13:32] <Forecaster> I r dumb
L451[09:13:35] <Inari> haha, fair
enough
L452[09:13:55] <Forecaster> or maybe it's
because I'm not feeling very good right now
L453[09:14:09] <Forecaster> stupid
pollen
L454[09:14:15] <Forecaster> I blame
nature
L455[09:35:05]
⇨ Joins: andreww (~xarses@64.124.158.100)
L456[09:43:22] <g> I just can't believe
the carpenter's blocks dev won't be updating it past 1.7
L457[09:43:24] <g> that's so sad :v
L458[09:43:58] <g> can't think of any
alternatives either
L459[09:44:06] <Elizabeth> :/
L460[09:44:46] <g> I can understand not
wanting to rewrite, but damn, such a popular mod
L461[09:45:49] <g> and probably the most
useful mod I use :v
L462[09:50:31] <Inari> eh
L463[09:50:34] <Inari> chislebits is
pretty good
L464[09:50:48] <g> chisels and bits?
L465[09:50:52] <Inari> ye
L466[09:51:04] <g> can I make actual
slopes with this?
L467[09:51:11] <Inari> define actualy
:P
L468[09:51:12] <g> and textured pressure
plates, doors, garage doors, etc etc?
L469[09:52:20] <Forecaster> no
L470[09:52:29] <g> they're blocky, but
better than no slopes
L471[09:52:29] <asie> g: the dev
would
L472[09:52:35] <asie> if someone did the
rendering problems for thmm
L473[09:52:37] <asie> them*
L474[09:53:00] <g> I think if many people
knew how to do that then it'd be done by now
L475[09:53:01] <asie> read it again
L476[09:53:04] <asie> > If you have
suggestions on how to move forward, or would like to help, feel
free to drop by the mod thread and post your idea(s).
L477[09:53:05] <asie> also yeah very few
do
L478[09:53:09] <asie> AlgorithmX2,
amadornes, fry
L479[09:53:12] <asie> and Hea3ven
L480[09:53:19] <asie> MAYBE Greg
Ewing
L481[09:53:21] <asie> those are literally
the only people who know how to do it AFAIK
L482[09:53:31] <g> chisels+bits does look
good
L483[09:53:40] <Inari> it shouldnt be
particularly hard to do i'd think :f
L484[09:53:51] <asie> I *might* try to
help Mineshopper
L485[09:54:37] <asie> actually
L486[09:54:38] <asie> let's port it
:D
L487[09:54:44] <Inari> haha
L488[09:54:49] <asie> or at least try
to
L490[09:55:48] <asie> i have an idea on
how to do it
L491[09:56:03] <Forecaster> woo, I believe
my foundation building robot is working
L492[09:56:38] <asie> also
L493[09:56:45] <asie> let's port it to
Forge Multipart while at it
L494[09:56:50] <Inari> +1
L495[09:57:04] <Inari> i should learn more
modding stuff :P if onl so i can port crap
L497[09:57:38] *
vifino groans and zombie-walks over to Elizabeth
L498[09:58:00] <Inari> make many commits
so i can lear
L500[09:58:01] <Inari> :D
L502[09:59:36] <vifino>
vifino@mentalward-control /mentalward$ git add Inari && git
commit -m "Committed Inari to the Mental Ward."
L503[10:00:08] <Inari> lol
L504[10:00:13] <Inari> vifino: nande
L505[10:00:28] <g> this chisels and bits
thing looks fantastic
L506[10:00:31] <Forecaster> is there a
lewd ward?
L507[10:01:18]
⇨ Joins: Jezza_ (~Jezza@92.206.5.6)
L508[10:01:25] ⇦
Quits: Jezza_ (~Jezza@92.206.5.6) (Remote host closed the
connection)
L509[10:01:34] <Inari> g: it is
L510[10:01:35] <Inari> i love it
L511[10:01:39]
⇨ Joins: Jezza (~Jezza@92.206.5.6)
L512[10:02:19] <vifino>
vifino@bedroom-control /bedroom$ git add Inari && git
commit -m "Inari joined ( ͡° ͜ʖ ͡°)" ?
L513[10:02:27] <Inari> lewd lol
L514[10:02:48] <vifino> duh, lewd ward =
bedroom
L516[10:03:26]
⇨ Joins: Keanu73
(~Keanu73@host-78-150-233-102.as13285.net)
L517[10:03:30] <vifino> well then
L519[10:04:49] <g> lol, nice
L520[10:04:55] <g> liquid bits,
crikey
L521[10:05:07] <Inari> yeah, of course
they dont flow though
L523[10:05:16] <Forecaster> I have Ye
Gammol Chatels in 1.7
L524[10:05:20] <Forecaster> but it's not
as fancy
L525[10:05:28] <g> yeah, I like that too
but it's kinda buggy and not convenient
L526[10:05:39] <g> I LOVE THIS PLANK
L527[10:05:48] <Forecaster> buggy?
L528[10:06:02] <g> yeah I completely
wrecked a chunk with it a few times
L529[10:06:17] <Forecaster> how?
L530[10:06:27] <g> just using it a
lot
L532[10:06:32] <Forecaster> huh
L533[10:06:38] ⇦
Quits: brandon3055 (~Brandon@122.129.142.1) (Read error: Connection
reset by peer)
L534[10:06:40] <Forecaster> good thing I
make backups frequently
L535[10:06:46] <g> worldedit is far worse
for wrecking chunks though
L536[10:06:55] <g> try using //regen
sometime
L537[10:06:57] <g> (take a backup
first)
L538[10:07:09] <Forecaster> yeah, I have
experience with that from bukkit
L539[10:07:12] *
Inari bouncy bounces
L540[10:07:16] <g> oh man, this is way
worse than bukkit
L541[10:07:22] <Inari> Traveling to
Volksaya Indsutries
L542[10:07:26] <g> you will literally get
chunks generated with random blocks from various mods
L543[10:07:34] <g> and then you reconnect
and the chunks won't load at all
L544[10:07:38] <Forecaster> I mean from
the bukkit era
L545[10:07:50] <Forecaster> I used world
edit as a bukkit plugin
L546[10:07:55] <g> yeah, I know
L547[10:08:06] <g> I was there too
L548[10:08:12] <g> we had worldedit before
worldedit was a thing
L550[10:08:13] <Forecaster> the regen
command had a tendency to somehow affect nearby chunks
L551[10:08:20]
⇨ Joins: Nathan1852
(~Nathan185@HSI-KBW-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
L552[10:08:41] <g> back in MC classic, on
myne
L553[10:08:45] <g> we had this thing
called BLB
L554[10:08:55] <g> which was like modern
worldedit, setting blocks in a cube
L555[10:08:59] <Forecaster> I wasn't
around for that
L556[10:09:03] <g> although it was.. not
very fast
L557[10:09:08] <g> you could watch the
blocks coming along
L558[10:09:51] <g> the only video I know
of is this one
L560[10:09:52] <MichiBot>
Minecraft -
Water/Lava Glitch | length:
3m 11s | Likes:
34 Dislikes:
26
Views:
47610 | by
Levinous
L561[10:10:13] <Forecaster> I was around
for the dawn of modding though, before modloader
L562[10:10:17] <Forecaster> that was
"fun"
L563[10:10:33] <g> oh yeah, I remember
that
L564[10:10:37] <g> installing runecraft as
a jar mod
L565[10:11:18] <g> anyway yeah that entire
video there is some physics testing we were doing on myne, on a
test server
L566[10:11:20] <g> like.. way back
L567[10:11:30] <g> and you can see blb at
the end
L568[10:11:35] <g> used to be fun to watch
large edits, gotta say
L570[10:11:42] <Forecaster> I remmeber the
original sloped block mod
L571[10:11:46] <Forecaster> but not the
name
L572[10:18:01] ***
Kimiro is now known as CB|Away
L573[10:18:20] <asie> ...
L574[10:18:24] <asie> carpenter's block
has way too much code
L576[10:18:34] <asie> i might just make
another charset module i guess? :P
L577[10:21:08] ⇦
Quits: alekso56 (~znc@ti0107a400-2313.bb.online.no) (Read error:
Connection reset by peer)
L578[10:21:12] <Inari> asie: haha
L579[10:21:23] <Inari> what do you mean
with way toom uch code? :P
L580[10:22:14]
⇨ Joins: alekso56
(~znc@ti0107a400-2313.bb.online.no)
L581[10:24:51] <asie> Inari: cb
L582[10:26:07] <Inari> i dont see hwo
chickenbones realtes :P
L583[10:28:12] <g> speaking of
chisels+bits, we used to use the littleblocks mod
L584[10:28:16] <g> but it has some issues
on 1.7.10
L585[10:28:30] <g> for example, if I made
a littleblocks structure out of woolen clay
L586[10:28:38] <g> after a while it'd all
turn into railcraft detectors
L587[10:29:55] <Forecaster> that sounds
like a loading issue
L588[10:34:22] <gamax92> wat is this
L589[10:34:30] <gamax92> why can't I see
Inari on the scrollback.
L590[10:34:55] <XDjackieXD> tiddles: ok...
o.O
L591[10:34:56] *
XDjackieXD is off to test a strange bug in his mod :P
L592[10:35:02] <gamax92> no, bad log
generator, stop ignoring people.
L593[10:35:28] <gamax92> okay, there's
Inari
L594[10:38:56]
⇨ Joins: BearishMushroom
(~BearishMu@90-231-174-194-no159.tbcn.telia.com)
L595[10:39:47] <Forecaster> hehe
L596[10:40:07] <Forecaster> if you rotate
a robot while it's moving it'll continue in the same direction,
moving sideways :P
L597[10:41:40] <vifino> Forecaster:
moonwalking robot when
L598[10:41:52] <Forecaster> crabbot
L599[10:42:23] <gamax92> spy
L600[10:42:48]
⇨ Joins: Vexatos
(~Vexatos@p200300556E32CA5394344622BDA5163F.dip0.t-ipconnect.de)
L601[10:42:48]
zsh sets mode: +v on Vexatos
L602[10:43:01] <vifino> micheal
jackbot
L603[10:43:01] <gamax92> NOP
L604[10:43:04] <payonel> gamax92: can you
test something for me?
L605[10:43:05] <gamax92> nope
L606[10:43:07] <gamax92> breakfast
L607[10:43:09] <payonel> k
L608[10:43:30] <vifino> oh, yeah, i set up
risc-v tools yesterday.
L609[10:43:34] <vifino> interesting
stuff.
L610[10:43:58] <g> asie: a charset module
would be cool too :o
L611[10:44:28] ***
CB|Away is now known as Kimiro
L612[10:44:52] <Kimiro> O_O
L613[10:44:57] <Kimiro> Spoiler
alert.
L614[10:45:01] <Kimiro> Rosebud was his
sled.
L615[10:45:13] <XDjackieXD> vifino: risc-v
is an interesting architecture. would love to see a desktop or
server grade CPU using it ^^
L616[10:45:48] <vifino> XDjackieXD:
indeed. however, somewhere i read that its performance is
"okay", as in, not good
L617[10:46:11] <vifino> no idea tho.
L618[10:46:22] <Vexatos> U:
L619[10:46:32]
⇨ Joins: Blue_Monster122
(uid82864@2604:8300:100:200b:6667:4:1:43b0)
L620[10:46:38] <XDjackieXD> the
performance is great for the non-specific stuff but it is
"just" a risc
L621[10:46:48] <Vexatos> %tell tiddles I
should probably rename it yea.
L622[10:46:50] <MichiBot> Vexatos: tiddles
will be notified of this message when next seen.
L623[10:46:57] <XDjackieXD> x86 has a lot
of special commands that optimize a lot of things
L624[10:47:06] ⇦
Parts: Blue_Monster122 (uid82864@2604:8300:100:200b:6667:4:1:43b0)
())
L625[10:47:22] <Inari> whats an old mod
that is abandoned? i need something to practice on :P
L626[10:47:38] * g
opens spreadsheet
L627[10:47:39] <gamax92> Inari: finite
fluids
L628[10:47:46] <g> oh man, finite
fluids
L629[10:47:49] <Vexatos> %tell tiddles the
semicolon notation is officially supported as an alternative by OC,
so if your helper script doesn't recognize it, it's a bug on their
end. See
http://git.io/vrKeB and recognize the variable name
:>
L630[10:47:49] <MichiBot> Vexatos: tiddles
will be notified of this message when next seen.
L631[10:47:59] <Inari> gamax92: haha
L632[10:48:03] ⇦
Quits: Kodos (~Kodos@2602:306:ce20:6c30:d5cb:e810:5def:67dc) (Ping
timeout: 192 seconds)
L633[10:48:25] <Inari> gamax92: i think
i'd rather try and remake tha tone than try and update
L634[10:48:27] <g> Inari, compact
machines? minefactory reloaded? stacksonstacks?
L635[10:48:29] <gamax92> I remember trying
to merge that with forge, I didn't know about the obfuscation
L636[10:48:29] <vifino> XDjackieXD: yeah.
i am kinda tempted to make an OC addon that implements RISC-V just
to learn to use risc-v
L637[10:48:37] <g> tropicraft?
L638[10:48:37] <Inari> mfr wont be
updated? o.o
L639[10:48:40] <XDjackieXD> DO IT!
L640[10:48:43] <vifino> however, i hate
java
L641[10:48:44] <XDjackieXD> vifino:
^
L642[10:48:45] <g> I dunno, it doesn't
look like it
L643[10:48:45] <gamax92> so ... trying to
compile a class called "do"
L644[10:48:50] <XDjackieXD> vifino:
scala
L645[10:48:54] <vifino> XDjackieXD: never
used it
L646[10:49:00] <vifino> no idea how to
implement an oc arch
L647[10:49:02] <Inari> never heard of
stacksonstacks :p
L648[10:49:08] <vifino> no idea how to
emulate risc-v, too
L649[10:49:09] <g> it lets you place
ingots in the world
L650[10:49:15] <g> up to 64 in the space
of a block
L651[10:49:17] <Inari> hm
L652[10:49:17] <XDjackieXD> well if you
like rust or functional languages you will probably like scala a
lot more than java ^^
L653[10:49:19] <Inari> that may be
interesting
L654[10:49:20] <g> as well as various
dusts, gems and other items
L655[10:49:21] <CompanionCube> vifino,
perhaps look at an existing emulator
L656[10:49:24] <Inari> sounds nice and
should be rasonably simple
L657[10:49:31] <g> it's a really nice
mod
L658[10:49:43] <vifino> XDjackieXD:
maybe.
L659[10:49:54] <vifino> no idea though.
must be tainted with javainess.
L660[10:50:02] <g> it basically exists
because of terrafirmacraft
L661[10:50:07] <g> which has that in the
mod itself
L662[10:50:15] <g> (it also has log
storage but that isn't ported)
L663[10:50:23] <XDjackieXD> vifino: there
is a JS implementation of a risc-v emu. you could take this as a
base
L664[10:50:23] <vifino> CompanionCube: I
don't know of any risc-v emulators except one. spike. which is
written in C.
L665[10:50:29] <vifino> oh, really?
L666[10:50:54] <XDjackieXD> on the risc-v
page there is a PC on a risc-v base that runs inside the browser
^^
L667[10:51:03] <Vexatos> Okay, I still am
getting a segfault every second MC launch or so
L668[10:51:05] <Vexatos> what the
heck
L669[10:51:22] <Inari> g: doesnt sound
abandoned though
L670[10:51:32] <g> it's 1.7 only
L672[10:51:47] <Inari> yeah but theres
commits of "start updat eto 1.8.9" from 4 months
ago
L673[10:51:47] <Inari> xD
L674[10:51:48] <g> I couldn't find
anything implying it was going to be updated
L675[10:51:52] <vifino> XDjackieXD: holy
shit, that ANGEL emulator is amazing
L676[10:51:54] <g> yeah, 4 months ago
:P
L677[10:52:14] <XDjackieXD> vifino: yeah
^^
L678[10:52:30] <Inari> oh well lets see if
i can port it
L679[10:52:49] <Forecaster> what the
L680[10:52:54] <g> I have to be honest,
I'd love to be skilled enough to actually write interesting
mods
L681[10:52:56] <Forecaster> what generated
this seafloor
L682[10:53:06] <g> but the skill floor is
pretty damn high when starting out
L683[10:53:22] <g> and the tutorials are
either all videos or really old
L685[10:53:26] <vifino> XDjackieXD: I'm
gonna be emerging me intellij and look at some of the stuff.
L686[10:53:42] <Forecaster> don't rely on
tutorials
L687[10:53:50] <Forecaster> rely on
learning by doing and asking people
L688[10:53:52] <g> I'm not sure what I'm
supposed to rely on otherwise
L689[10:54:02] <vifino> XDjackieXD: maybe
you can help too? haven't done any mc modding ever.
L690[10:54:03] <Forecaster> that thing I
just said :P
L691[10:54:22] <g> most people don't seem
too interested in helping with the basics :P
L692[10:54:34] <Forecaster> tutorials are
fine for the very basics
L693[10:54:39] <g> apparently not
L694[10:54:42] <Forecaster> like the basic
basics
L695[10:54:43] <XDjackieXD> vifino: I have
no clue about emulators though. I could help with basic modding
stuff and the oc api though
L696[10:54:47] <g> I can't find any that
explains how assets work
L697[10:54:51] <g> the ones that try to
are.. well, wrong
L698[10:54:58] <g> stuff like texturing
blocks
L699[10:55:02] <Forecaster> I got
"how to get a mod to load" from a tutorial
L700[10:55:16] <g> don't get me wrong, I
have actually written mods
L701[10:55:33] <g> I've got one for
inter-server chat, and another simple one that adds a few custom
jukebox records
L702[10:55:42] <vifino> XDjackieXD: Maybe
I'll ask gamax92 to help me, too.
L703[10:55:45] <vifino> He knows all the
things.
L704[10:55:46] <gamax92> rawr.
L705[10:55:50] *
vifino pets gamax92
L706[10:55:50] <gamax92> breakfast
L707[10:55:59] <g> but anything outside of
that seems almost infeasible
L708[10:56:11] <g> had to use obfuscated
methods for the records even
L709[10:56:23] *
gamax92 purr and sits on vifino
L710[10:56:29] <XDjackieXD> ^^
L711[10:56:31] <vifino> brb
L712[10:56:41] <gamax92> D:<
L713[10:57:16] <Forecaster> I've gotten
help with figuring out what methods to use and such from the forge
channel
L714[10:57:24] <g> I can't go there
L715[10:57:38] <g> being in there with a
nick this short is basically asking for a ban
L716[10:57:46] <Forecaster> then use a
different nick?
L717[10:57:52] <g> no? :P
L718[10:58:01] <g> I've used this nick for
years, not changing it now
L719[10:58:03] <Forecaster> your
loss
L720[10:58:12] <Forecaster> I meant
temporarily
L721[10:58:13] <payonel> ha, g's
loss?
L722[10:58:29] <g> it's not actually a
rule or policy or anything
L723[10:58:31] <g> just lex being a
dick
L724[10:58:40] <Forecaster> I've never
encountered him
L725[10:58:56] <g> he's enough of a dick
that there are various forge-related channels that exist to talk
about forge without him around
L726[10:59:02] <Forecaster> I don't pay
attention to the channel unless I need help
L727[10:59:02] <g> but I can't remember
what they are
L728[10:59:27] <payonel> i was in that
channel for perhaps a total of 15 seconds. i had some relevant
question for lex, totally don't remembre. so i join, ping him with
the question, and get auto-kicked for using his nick
L729[10:59:37] <g> yup, there's that
too
L730[11:00:10] <payonel> why even use
irc?
L731[11:00:14] <Forecaster> I've only
asked general questions
L732[11:00:16] <g> can't be bothered to
configure his client properly so he just kicks you
L733[11:00:17] <payonel> speaking of him,
not me :)
L734[11:00:19] <g> that's lex.
L736[11:00:28] <Forecaster> yeah that's
pretty sad
L737[11:00:30] <payonel> Forecaster: yeah,
not g's loss :)
L738[11:00:47] <g> there's a very useful
bot in that channel, unfortunately
L739[11:00:47] <Forecaster> the channel is
still helpful, so I maintain that it is
L740[11:01:02] <g> which uses mcp mappings
and other things to figure out the obfuscated method you're looking
for
L741[11:01:21] <Vexatos> sammit
segfaults
L742[11:01:23] <Vexatos> stahp
L743[11:01:24] <Vexatos> pls
L744[11:01:26] <Vexatos> I want to
test
L745[11:01:28] <Vexatos> ._.
L746[11:01:34] <Tedster> In Soviet Russia,
segfaults YOUUU
L747[11:01:40] <g> but yeah, I'd love to
be able to write tech mods and other things, but yeah..
L748[11:01:45] <g> skill ceiling
L749[11:01:53] <Vexatos> anyone else
having issues with j8u91 on linux >_>
L750[11:01:57] <g> and I'd have to
understand graphics programming I guess, which is very unlikely to
happen
L751[11:02:15] <Inari> FAILURE: Build
failed with an exception. off to a good start
L752[11:02:18] <Tedster> Vexatos: when was
it released?
L753[11:02:26] <Tedster> no clue what
version my debian has
L754[11:02:40] <Vexatos> dunno
L755[11:02:45] <gamax92> g: You can look
up mcp mapping offline though.
L756[11:02:49] <Vexatos> recently updated
my java and segfaults started happening
L757[11:02:49] <Tedster> maybe I should
boot into debian and find out
L758[11:02:52] <Vexatos> .__.
L759[11:02:59] *
tiddles yawns
L760[11:03:01] <Vexatos> I probably want
to downgrade to a version that worsk
L761[11:03:06] <tiddles> sup folks
L762[11:03:09] <g> I actually have no idea
how involved making stuff like pipes is with opengl work and
stuff
L763[11:03:15] <Vexatos> tiddles, read
them notices
L764[11:03:52] <tiddles> Vexatos: heh, I
love it how it's VexPattern, welp
L765[11:03:55] <Tedster> lol, I don't have
space enough to hibernate
L766[11:04:07] <Tedster> nope, windows is
just messing up
L767[11:04:20] <tiddles> Vexatos: but fair
enough, I see it's been more or less blessed as such xD
L768[11:04:38] <Tedster> grr
L769[11:04:51] <Vexatos> I won't resolve
to nonconventional documentation syntax unless I have to
:>
L770[11:05:18] <Tedster> given up
L771[11:05:35] <Inari> Execution failed
for task ':decompileMc'.> java.lang.NullPointerException (no
error message)... yeah this is going to be interesting
L772[11:05:36] <g> asie's charset PartPipe
is over 700 lines..
L773[11:05:39] <g> talk about
daunting
L774[11:06:28] <asie> g: Only?
L775[11:06:38] <asie> Keep in mind that
PartPipe handles a lot of the pipe logistics
L776[11:06:56] <tiddles> Vexatos: on a
completely unrelated note, did anyone write an in-OC editor with a
built-in Lua helper thingy for functions and such? completion and
maybe context help? or do I have to be first?
L777[11:07:00] <asie> But I think the
worst class in Charset by far is RendererWire
L778[11:07:17] <g> 535 lines
L779[11:07:19] <Vexatos> tiddles, an
IDE?
L780[11:07:29] <tiddles> asie: most
classes that start with Renderer and end with Wire are horrible,
yes ;_;
L781[11:07:36] <g> yeah, okay, that looks
bad
L783[11:07:43] <Vexatos> g: Look at
gregtech meta class once, I dare you
L784[11:07:51] <Vexatos>
GT_BaseMetaTileEntity is a good start
L785[11:08:03] <g> nuuuuh ;-;
L787[11:08:27] <g> what in the hell is
this
L788[11:08:35] <tiddles> Vexatos: IDE
would be overstating it a bit, just tab completion and maybe,
maaaaaybe a status line dedicated for function docs.
L789[11:09:01] <Inari> i'd like a lua IDE
for OC
L790[11:09:02] <Vexatos> well the Lua REPL
has tab completion
L791[11:09:11] <Inari> Vexatos: it
does?
L792[11:09:12] <Inari> nice
L793[11:09:40] <Inari> i still have no
actaul clue what REPL stands for, should look taht up someday
L794[11:09:49] <g>
read-eval-print-loop
L795[11:09:53] <tiddles>
Read-Evalue-Print-Loop
L796[11:10:36] <tiddles> Vexatos: well, I
know the pieces are there, I'm wondering if I really need to roll
up my sleeves and connect them myself xD
L797[11:10:49] <Inari> :p
L798[11:11:12] <g> although I guess
there's probably some abstraction lib for multipart
L799[11:11:13] <Inari> how do move
unpushed commits to an ew branch again :f
L800[11:11:26] <g> just create the branch
and commit to it
L801[11:11:32] <Inari> unpushed
L802[11:11:34] <Inari> not
uncommited
L803[11:11:34] <g> oh right, you made
commits..
L804[11:11:44] <g> yeah, no idea
L805[11:12:07] <tiddles> Inari: make a new
branch, then reset the original branch (locally)
L806[11:13:02] <tiddles> the only
irritating part should be figuring our which commits are
unpushed
L807[11:13:54] <gamax92> I just realized
how old andchat is
L808[11:13:58] <gamax92> 2013
L809[11:14:45] <tiddles> as in, if you're
on master and have 5 unpushed commits and want them on a different
branch, just make a new branch, then it will have those commits,
then switch back to master, and do a reset --hard master~5
L810[11:15:56] <Inari> well i screwed up,
but its fine!
L811[11:16:38] <tiddles> I think my brain
is broken, I never have the problems that people have with git
;_;
L812[11:17:21] <Inari> haha
L813[11:18:25] <tiddles> I feel like I'm
missing out on an important experience xD
L814[11:20:26] <Tedster> Vexatos: I'm
running j8u91 it seems
L815[11:20:31] <Tedster> now that I'm back
in Debian
L816[11:20:36] <Vexatos> ._.
L817[11:20:42] <Tedster> and I think all
runs well
L818[11:20:56] ⇦
Quits: Icedream (~icedream@has.streaminginter.net) (Ping timeout:
201 seconds)
L819[11:22:29] <vifino> I has
returned.
L820[11:24:13]
⇨ Joins: Icedream
(~icedream@has.streaminginter.net)
L821[11:27:35] <Michiyo> g, did you get my
reply this morning?
L822[11:27:45] <g> Michiyo, yup,
thanks
L823[11:27:48] <Michiyo> kk
L824[11:28:15] <Michiyo> I want OP and
OpenSec to 1.9 at the very least... I just don't know 1.8+ well
enough to do it ATM
L825[11:28:49] <Michiyo> OFM's 1.8 port
went... badly, and I can't fix it :/
L826[11:30:26] <tiddles> okay, time to
clean up my immediate surroundings - be back later, take care
peeps
L827[11:33:52] ⇦
Quits: tiddles (webchat@ip-79-175-253-12.cable.smsnet.pl) (Ping
timeout: 195 seconds)
L828[11:38:32] ***
Ajloveslily|Sleep is now known as Ajloveslily
L829[11:39:53]
⇨ Joins: DaMachinator
(~Code_Ninj@110-2-111-208-in-addr-arpa.omnispring.net)
L830[11:43:29] <g> oh, since I never
linked it
L832[11:43:58] <g> probably a bit early to
be researching for this many mods, but yknow
L833[11:44:55] <g> I made it for my own
modpack, but it's interesting to see how much info there just
isn't
L834[11:45:42]
⇨ Joins: sciguyryan (~sciguyrya@95.211.184.243)
L835[11:51:52] <gamax92> ASCII text, with
very long lines
L836[11:52:33] <g> feel free to leave
comments if anyone has any input on this
L837[11:53:32] <gamax92> g: I have
input.
L839[11:53:48] <gamax92> Google docs keeps
crashing and giving me "Unable to load file"
L840[11:53:57] <g> I see 3 people viewing
it atm
L841[11:54:01] <gamax92> it also however
does this with every google doc though
L842[11:54:16] <gamax92> which is kinda
sad since I'm on chrome :P
L843[11:54:20] <g> I'd say that's probably
an issue on your end D:
L844[11:54:25] <g> I'm on vivaldi.. so
basically chrome too
L845[11:54:44] <Forecaster> g: YGC has
started updating to 1.8
L846[11:55:16] <Forecaster> last commit
was last year though
L847[11:55:31] <Forecaster> in
june...
L848[11:55:33] <g> we don't really use a
ton of things from it
L849[11:55:49] <g> I guess there isn't
really much in it that other mods don't cover
L850[11:55:52] <g> but it's still
nice
L851[11:55:55] <g> with the pedestals and
stuff
L852[11:55:58] <Forecaster> me neither,
but it's kinda cool
L853[11:56:00] <g> btw, you can comment
directly on the doc
L854[11:56:24] <Forecaster> oh
L855[11:59:10] <Forecaster> almost time to
build a robot
L858[11:59:32] <MichiBot>
Timesplitters: Future Perfect- Like a Robot | length:
6m
3s | Likes:
779 Dislikes:
9 Views:
105367 | by
xHGNxKevin
L859[11:59:53] <Forecaster> 9 dislikes
D:<
L861[12:02:43] <g> I miss these
games
L862[12:02:54] <g> but they play awfully
with a steam controller
L863[12:02:58] <g> (in an emulator)
L864[12:03:06] <Forecaster> I play them
with a friend now and then :P
L865[12:03:09] <vifino> Hey gamax92, can
you help me get the basics of an arch going from nothing?
L866[12:03:12] <Forecaster> the proper
games
L867[12:03:20] <g> You can kinda-sorta
play TS2 for gamecube with a kb+mouse
L868[12:03:24] <g> but the aiming isn't
good
L869[12:03:33] <Vexatos> Forecaster, you
still have the build screenshot of mine? :D
L870[12:03:43] <g> the game's built-in
deadzone makes it really hard to do that
L871[12:03:45] <Forecaster> maybe
L873[12:05:38] <Vexatos> don't forget that
xp upgrade in the top right corner :>
L875[12:05:49] <MichiBot>
Timesplitters
2 Music: Mexican Mission | length:
4m 10s | Likes:
470 Dislikes:
3 Views:
71583 | by
jumpropeman
L876[12:06:08] <Forecaster> oh yeah
L877[12:06:17] <Forecaster> that's
probably the best one
L878[12:06:17]
⇨ Joins: brandon3055 (~Brandon@122.129.142.1)
L879[12:06:35] <Forecaster> Vexatos: I
have a slightly changed plan :P
L880[12:06:47] <Vexatos> what is the new
plan
L881[12:06:53] <Vexatos> I don't want you
to waste resources D:
L882[12:07:28] <Forecaster> does the
chunkloader have to be turned on?
L883[12:07:54] <Vexatos> yes
L884[12:08:00] <Forecaster> oh
L885[12:08:20] <Vexatos> What are your
plans that you need a different build? D:
L886[12:08:51] <Forecaster> I said
"slightly changed" :P
L887[12:10:00] <Vexatos> ._.
L888[12:10:01] <Vexatos> well
L889[12:10:07] <Vexatos> make you you get
that xp upgrade
L890[12:10:15] <Vexatos> it's very very
useful
L891[12:10:42] <Vexatos> (and to insert
it)
L893[12:13:44]
⇨ Joins: william341 (~william34@104.131.111.32)
L894[12:13:55] <william341> hi
everyone
L895[12:16:00] ⇦
Quits: william341 (~william34@104.131.111.32) (Client
Quit)
L896[12:16:37] <Vexatos> Forecaster,
redstone?
L897[12:16:51] <Forecaster> yeesss
L898[12:16:54] <Vexatos> also, no angel
upgrade?
L899[12:17:07] <Vexatos> and no disk
drive?
L900[12:17:21] <Vexatos> how are you going
to get programs off that thing >_>
L901[12:17:50] <Vexatos> and only tier 2
RAM instead of 2.5? eww
L902[12:17:53] <Forecaster> why would I
need to?
L903[12:18:06] <Forecaster> and I already
told you I wasn't going to include those things last time :P
L904[12:18:31] <Vexatos> why you'd need
to? You never know
L905[12:18:49] <Vexatos> it's a massively
stupid idea to have a robot without interface :P
L906[12:19:19] <Forecaster> sure :P
L907[12:19:36] <Forecaster> the rs card is
for the robot to be able to signal when it's back and can't
advance
L908[12:19:50] <Forecaster> so I can tell
that it's not just recharging or resupplying easily
L909[12:21:25] <Forecaster> and it's not
like this robot is going to produce any valuable data
L910[12:21:36] <Forecaster> it's just
going to build bridge foundations :P
L911[12:23:15] <Vexatos> >_>
L912[12:23:19] <Vexatos> welp, it's your
resources
L913[12:23:30] <Vexatos> just that I have
to endure watching you the first time you'll miss that disk
drive.
L914[12:23:59] *
vifino misses Elizabeth
L915[12:24:26] <Forecaster> actually,
since I got rid of the generator I have 2 spare points
L916[12:24:30] <Forecaster> I can put in a
disk drive
L917[12:24:48] *
Elizabeth burrows her face in vifino's lap
L918[12:25:12] *
vifino pets Elizabeth and kisses her
L919[12:25:16] <Vexatos> yaay
L920[12:25:19] <Forecaster> might as well,
otherwise I wont be able to update openos without disassembling it
:P
L921[12:25:30] ⇦
Quits: reinei (~reinei@p57901D6D.dip0.t-ipconnect.de) (Ping
timeout: 192 seconds)
L922[12:25:31] <Vexatos> Exactly
>_>
L923[12:25:37] <gamax92> >_>
L924[12:25:59] <Vexatos> Changes are 50%
that Forecaster will forget to insert the XP upgrade into the robot
when sending it away
L925[12:26:01] <Vexatos> taking bets
now!
L926[12:26:07] <payonel> <_<
L927[12:26:08] <Vexatos> chances*
L928[12:26:22] <Vexatos> bets only in
virtual cookies
L929[12:26:34] <Vexatos> and items of
equivalent value.
L930[12:26:35] <Forecaster> hm, should I
go over the program in the episode or not
L931[12:26:43] <Vexatos>
yessssssssssss
L932[12:26:56] <gamax92> <_<
yltcaxE
L933[12:27:27] ***
Kimiro is now known as CB|Away
L934[12:28:19] <Elizabeth> Yay, fucking
train got delayed so now it's going to be even longer to get home
cause I have to switch to another train
L935[12:28:22] ***
rakiru|offline is now known as Kasen
L936[12:28:24] <Forecaster> hm, I don't
wanna do it in the robot though
L937[12:28:46] <Forecaster> I guess I can
cut the recording and go to np++, then cut back to minecraft
after
L938[12:29:06] <Vexatos> Forecaster, so
we'll get a 30FPS recording? :>
L939[12:29:25] <Forecaster> yeah, and
bigger screen :P
L940[12:30:56] <Forecaster> also, in a
couple of months or so I'll be getting a tax return that might let
me upgrade my motherboard and cpu :D
L941[12:35:04] <vifino> XDjackieXD: so, i
looked at the ANGLE code and it is a complete mess. so much so,
that i think embedding rhino and just running it would be a valid
solution.
L942[12:35:45] <vifino> I could try to
port spike's code or something like that, but that's gonna be
worse.
L943[12:35:59] <vifino> I think just
embedding spike could work though.
L944[12:36:14] <Forecaster> path of least
resistance
L945[12:36:43] *
vifino stares at Forecaster with jumper wires in his
hands
L946[12:37:10] <Forecaster> what the
heck
L947[12:37:15] <Forecaster> why is the
power out in my base D:
L948[12:39:30] <Forecaster> okay... now
the reactor started again...
L949[12:39:31] <Forecaster> wut
L950[12:40:04] <Forecaster> maybe I should
set up an emergency power bank
L951[12:40:57] <Forecaster> that can be
next episode I suppose
L952[12:41:11] *
gamax92 stares at vifino with vifino in Lizzy' hands
L953[12:42:00] <Elizabeth> I ain't holding
him, he's holding me
L954[12:42:26] <gamax92> rude
L955[12:42:53] <Forecaster> ...I'm pretty
sure I made a T3 case...
L956[12:43:00] <Forecaster> what did I do
with it D:
L957[12:43:24]
⇨ Joins: reinei
(~reinei@p57901d6d.dip0.t-ipconnect.de)
L958[12:43:37] <gamax92> Forecaster: did
you accidentally disassembly it into something that pipes items
into the disassembler?
L959[12:43:56] <Forecaster> oh phew
L960[12:43:58] <Forecaster> I found
it
L961[12:44:11] <Forecaster> there was a
crate in the floor I'd forgotten about
L962[12:44:27] <Forecaster> I don't have a
disassembler
L963[12:44:29] <gamax92> recursive
disassembly
L964[12:47:18] <Forecaster> I have too
much iron now
L965[12:47:23] <Forecaster> the pipes are
backlogged
L966[12:48:30] <gamax92> Forecaster: too
much iron in your diet?
L967[12:51:27] <Inari> Vexatos: tried
"100% orange juice", disappointed
L968[12:51:59] <Vexatos> never tried
it
L969[12:53:20]
⇨ Joins: william341 (~william34@104.131.111.32)
L970[12:53:22] <Forecaster> what the
L971[12:53:25] <william341> hi
L972[12:53:35] <william341> how is
everyone
L973[12:53:36] <Forecaster> when did you
get 8 chips per recipe?
L974[12:53:37] <payonel> william341:
o/
L975[12:53:47] <Forecaster> s/get/start
getting/
L976[12:53:48] <MichiBot>
<Forecaster> when did you start getting 8 chips per
recipe?
L977[12:53:55] <payonel> william341: i'm
feeling a bit mooful today
L978[12:54:08] <william341> dang it
L979[12:54:12] <Forecaster> is that easy
recipes or something?
L980[12:54:14] *
Elizabeth nibbles vifino
L981[12:54:14] <Forecaster> Vexatos:
^
L982[12:54:16] <william341> my power ran
out and i'm chatting on OC
L983[12:54:23] *
Elizabeth hungry
L984[12:54:27] <william341> my power is
set to 0 and well
L985[12:54:31] <william341> it still needs
power
L986[12:54:35] <vifino> aaaaah, im being
eaten alive
L987[12:54:36] <william341> why is
that?
L988[12:54:45] *
vifino nibbles Elizabeth back and giggles
L989[12:54:58] ⇦
Quits: Nathan1852
(~Nathan185@HSI-KBW-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
(Ping timeout: 192 seconds)
L990[12:55:06] <Vexatos> Forecaster, you
didnÄt
L991[12:55:08] <Vexatos> didn't?
>_>
L992[12:55:11] <Vexatos> o_o
L993[12:55:40] <william341> i made a post
your OC desktop thread :D
L995[12:56:35] <Forecaster> I've never
seen the easy recipes, but I'd think this was it
L997[12:56:38] <MichiBot> Vexatos: Sangar
will be notified of this message when next seen.
L998[12:56:51] <william341> why does my
computer need power when it has power set to 0?
L999[12:56:55] <Vexatos> Forecaster, you
aren't supposed to be getting 8 from those, either
L1000[12:57:07] <Vexatos> and especially
not the hard recipes you are using
L1001[12:57:11] <Vexatos> o_o
L1002[12:57:15] <Forecaster> T2 gives 4,
T3 gives 2
L1003[12:57:24] <Forecaster> seems
deliberate to me
L1004[12:58:05] <Vexatos> ._.
L1005[12:58:08] <Vexatos> %tell Snagar
pls
L1006[12:58:08] <MichiBot> Vexatos:
Snagar will be notified of this message when next seen.
L1007[12:58:20] <Vexatos> %tell Sangar
why did you make OC recipes easy ;_;
L1008[12:58:21] <MichiBot> Vexatos:
Sangar will be notified of this message when next seen.
L1009[12:59:22] <Forecaster> I have
"default" and "hardmode" enabled as usual
L1010[13:00:44] <Forecaster> the outputs
in the default for the chips are 8, 4 and 2
L1011[13:01:02]
⇦ Quits: william341 (~william34@104.131.111.32) (Remote host
closed the connection)
L1012[13:01:16] <Forecaster> in hardmode
they don't have output amounts
L1013[13:01:27] <Forecaster> so I guess
they're not overriding those?
L1014[13:01:33] <Forecaster> did
something change that caused that?
L1015[13:05:19]
⇦ Quits: bauen1
(~bauen1@ip5f5ac2bf.dynamic.kabel-deutschland.de) (Ping timeout:
190 seconds)
L1016[13:06:38]
⇨ Joins: bauen1
(~bauen1@2a02:810d:1980:1584:f434:9ce5:4f58:2e4b)
L1017[13:11:39]
⇦ Quits: bauen1
(~bauen1@2a02:810d:1980:1584:f434:9ce5:4f58:2e4b) (Ping timeout:
190 seconds)
L1018[13:14:01]
⇨ Joins: bauen1
(~bauen1@2a02:810d:1980:1584:f434:9ce5:4f58:2e4b)
L1020[13:26:31] <Forecaster> that is too
cute
L1021[13:26:33] <Forecaster> get it away
D:
L1022[13:28:02] <S3> IPC in OCBSD will be
so much fun
L1023[13:30:59]
⇦ Quits: alekso56 (~znc@ti0107a400-2313.bb.online.no) (Read
error: Connection reset by peer)
L1024[13:31:50] <Forecaster> uh
L1025[13:32:00] <Forecaster> OC crashed
my server :O
L1026[13:32:03]
⇨ Joins: alekso56
(~znc@ti0107a400-2313.bb.online.no)
L1027[13:32:12] <Forecaster> pay
L1028[13:32:34] *
gamax92 gives Forecaster $0
L1029[13:33:15]
⇨ Joins: Tentacle (~Tentacle@79.127.117.122)
L1030[13:33:54] <Inari> payonel:
haha
L1032[13:35:37] <Forecaster> I started
the factory computer >:
L1033[13:35:49] <Trangar> Factorio
computer?
L1034[13:35:55] <Forecaster> no
L1035[13:36:18]
⇦ Quits: fingercomp
(~fingercom@host-46-50-128-141.bbcustomer.zsttk.net) (Quit:
.)
L1036[13:36:33]
⇦ Quits: Tentacle (~Tentacle@79.127.117.122) (Client
Quit)
L1037[13:37:10] <Skye> D:
L1038[13:37:50] <Forecaster> payonel: you
wouldn't happen to know what happened would you?
L1039[13:37:58] <Forecaster> since it
involves booting openos
L1040[13:39:44]
⇦ Quits: bauen1
(~bauen1@2a02:810d:1980:1584:f434:9ce5:4f58:2e4b) (Ping timeout:
192 seconds)
L1041[13:39:57] <S3> stop trying to boot
ocwindows
L1042[13:40:27] <g> "Apache does not
support upstreams behind Unix sockets"
L1044[13:40:29] <g> seriously?
L1045[13:40:43] <g> just saw that in the
gitlab upgrade doc
L1046[13:40:44] <S3> I'm not
surprised
L1047[13:40:55] <Forecaster> what is
that?
L1048[13:40:57] <S3> I stopped using
apache years ago. It's a threat to my servers' security
L1049[13:41:04] <S3> so many massive
holes
L1050[13:41:14] <g> Forecaster, what's
what?
L1051[13:41:24] <Forecaster>
"upstreams"
L1052[13:41:34] <g> er, it's like a
reverse proxy
L1053[13:41:38] <Forecaster> ah
L1054[13:41:41] <g> well, it's part of
one
L1055[13:41:47] <S3> FreeBSD won't even
let me compile Apache anymore without setting
-DDISABLE_VULNERABILITIES so it ignores half of its problems
L1056[13:41:49] <g> if you're hosting
something eg locally
L1057[13:41:50]
⇨ Joins: Mettaton_Fab
(~mettaton_@p54BCBC48.dip0.t-ipconnect.de)
L1058[13:41:54] <g> you might use a unix
socket if it supports it
L1059[13:42:01] <Mettaton_Fab> here
again.
L1060[13:42:40] <Forecaster> dammit
L1061[13:42:52] <Forecaster> session
expired...
L1062[13:43:00] <Forecaster> now I have
to restart the client too
L1063[13:43:01] <Forecaster> >:
L1064[13:43:04] <Forecaster> I hate
that
L1065[13:43:22] <Mettaton_Fab>
>:<
L1066[13:43:29] <Mettaton_Fab> angry and
sad.
L1067[13:43:46] <Forecaster> or "The
colon is here"
L1068[13:44:34]
⇨ Joins: bauen1
(~bauen1@2a02:810d:1980:1584:f434:9ce5:4f58:2e4b)
L1069[13:44:36] <Vexatos> Forecaster, how
am I related?
L1070[13:44:44] <payonel> Forecaster:
something in openos that can cause the server to crash? no, never
seen that :)
L1071[13:44:48] <payonel> do you have a
stack?
L1072[13:45:09] <vifino> vmlinux: ELF
64-bit LSB executable, UCB RISC-V, version 1 (SYSV)
L1073[13:45:13] <vifino> yayzers
L1075[13:45:26] <Forecaster> I dunno if
that's actually the cause
L1076[13:45:29] <Forecaster> I have no
idea
L1077[13:45:51] <payonel> FontUtils,
interesting
L1078[13:45:53] <Forecaster> I just know
I started a computer and it crashed
L1079[13:46:07] <Vexatos> snagar fix
it
L1080[13:46:08] <Forecaster> Vexatos:
you're you > . >
L1081[13:46:15] <Forecaster> that's
why
L1082[13:46:39] <Forecaster> at least the
server didn't crash immidately on restart
L1083[13:47:05] <Forecaster> probably
because the computer errored and shut down just before the crash,
I'm pretty sure I heard it beep
L1084[13:47:15] <payonel> asie: thoughts
on Forecaster's crash?
L1085[13:47:27] <asie> CRASHCASTER
L1086[13:47:33] <asie> also I blame
Scala
L1087[13:47:34] <payonel>
java.lang.NoClassDefFoundError: Could not initialize class
li.cil.oc.util.FontUtils$
L1088[13:47:35] <Vexatos>
forecrasher
L1089[13:48:50] <Mettaton_Fab> anyone
having thoughts aboutMrCrayfish furniture mod?
L1090[13:48:58] <Mettaton_Fab> it has
heman inside
L1091[13:49:23] <Vexatos> Forecaster,
tried updating OC?
L1092[13:49:29] <Vexatos> I detect a
recently added // Note to self: NOT VIA THE FUCKING RESOURCE SYSTEM
BECAUSE IT'S FUCKING CLIENT ONLY YOU IDIOT.
L1093[13:49:40] <Vexatos> :^)
L1094[13:49:55] <Forecaster> I can try
that I suppose
L1096[13:50:08] <S3> infinitely
thin
L1097[13:50:26] <Forecaster> I'm probably
going to have to spawn in the robot bits if there's to be an
episode tomorrow though
L1098[13:50:36] <Forecaster> or I wont
have time to record, edit and upload it...
L1099[13:52:43] <Forecaster> oh hey
L1100[13:53:00] <Forecaster> you can
never guess what happened when I tried to boot from the openos
disk
L1101[13:53:10] <Forecaster> I guess I
need to update OC
L1102[13:53:23] <Forecaster> to get that
fix
L1103[13:53:59] <Forecaster> sod it,
spawning in the robot parts
L1104[13:54:07] <Forecaster> craft them
tomorrow or something
L1105[13:54:07] <Vexatos> what
L1106[13:54:08] <Vexatos> why
L1107[13:54:12]
⇨ Joins: tiddles
(webchat@ip-79-175-253-12.cable.smsnet.pl)
L1108[13:54:16] <Vexatos>
CHEATER!!!!!!!!!!!!!!!!!!!!!!!!
L1109[13:54:25] <Vexatos> tiddles, just
in time
L1110[13:54:30] <Vexatos> quick, burn the
heretic!
L1111[13:54:30] <Forecaster> because I
need to record this thing if there's going to be an episode
tomorrow
L1112[13:54:33] <tiddles> who's a dirty
cheating cheater
L1113[13:54:40] <Vexatos> Forecaster,
then don't record THAT episode
L1114[13:54:45] <payonel> Forecaster: if
you can't boot ...
L1115[13:54:47] <Vexatos> I do not want
you to cheat ._.
L1116[13:54:53] <gamax92> broccoli
L1117[13:55:09] <Forecaster> it'd just be
taking out a loan
L1118[13:55:19] <Vexatos> do an episode
on anything else
L1119[13:55:23] <Vexatos> just don't
cheat it in
L1120[13:55:28] <Vexatos> it's expensive
for a reason :X
L1121[13:55:44] <tiddles> Vexatos:
anyway, is there any alternative architecture mod that builds for
1.6?
L1122[13:55:52] <Vexatos> ask
GreaseMonkey
L1123[13:55:59] <Forecaster> I don't
really have anything else to do right now, and I really want to get
going with the bridge stuff again
L1124[13:56:05] <tiddles> Vexatos: I
don't care what arch, I just want a good scaffolding to remove
everything and start my own xD
L1125[13:56:23] <Forecaster> I'll still
be paying the cost, and do the crafting, just after I use the
results :P
L1126[13:56:25] <Vexatos> tiddles, rumour
has it the Lua ones work rather well
L1127[13:56:45] <Vexatos> Forecaster,
then you could just cheat in a diamond pickaxe in ep 1 and pay for
it later.
L1128[13:56:55] <Forecaster> not the
same
L1129[13:56:55] <Vexatos> Don't.
L1130[13:56:58] <Vexatos> It is
L1131[13:57:00] <Vexatos> don't.
L1132[13:57:06] <Forecaster> it's
not
L1133[13:57:14] <tiddles> Vexatos: yeah
but, like, I want a mod that includes the OC API and uses the
relevant bits to add a new arch :P
L1134[13:57:29] <Vexatos> why
L1135[13:57:45] <Vexatos> why would a mod
ever be stupid enough to include the OC API
L1136[13:58:04] <tiddles> Vexatos: the
Lua arch is a good implementation of the relevant inerfaces, sure,
but it's not a ready-made solution to build an arch-only
mod/addon/whatever
L1138[13:58:27] <tiddles> Vexatos:
includes, uses, whatever, I mean, ou get the ida :P
L1139[13:58:29] <tiddles> *idea
L1140[13:58:35] <Vexatos> big
difference
L1141[13:58:42] <Vexatos> you never
include an API such as the OC one.
L1142[13:59:03] <tiddles> basically I
want to steal someone's working build script and the boilerplate,
since I can't into Java well, and I can't into MC modding yet
L1143[13:59:13] <tiddles> so I'd love not
to be distracted by the build environment
L1145[14:00:51] <tiddles> %tell
GreaseMonkey hey, do you have any addon architecture mod that
builds for 1.8.9? I just want to steal the build pipeline and a
barebones project setup xD
L1146[14:00:53] <MichiBot> tiddles:
GreaseMonkey will be notified of this message when next seen.
L1147[14:01:07] <tiddles> Vexatos: myes,
I found that, seems to only have a 1.7 branch
L1148[14:01:34] <Forecaster> Vexatos:
you're only supposed to get 1 transistor per craft right?
L1149[14:01:48] <Vexatos> not sure
L1150[14:01:49] <Forecaster> that was
what I wanted to check in the factory computer when the crashing
happened
L1151[14:01:53] <Vexatos> maybe sangar
actually changed it?
L1152[14:02:00] <Forecaster> cause now I
get 8
L1153[14:02:11] <Vexatos> so, did
updating OC fix the crash?
L1154[14:02:22] <Forecaster> I haven't
done anything
L1155[14:02:28] <Vexatos>
wellllllllllllllll
L1156[14:02:28] <Forecaster> I need to
continue crafting things
L1157[14:02:44] <Vexatos> I guess sangar
intended the recipes to change?
L1158[14:02:45] <Vexatos> ._.
L1159[14:02:57] <Forecaster> no
clue
L1160[14:03:16] <Vexatos> just get
crafting
L1161[14:04:41] <tiddles> Vexatos: okay,
I see a 1.9 commit in there, actually
L1162[14:04:43] <Forecaster> guess I'll
use the recipes as they are right now
L1163[14:04:48] <Forecaster> that'll make
it a bit easier
L1164[14:04:50] <tiddles> Vexatos: I
maaaaay be able to go with it :3
L1165[14:05:09] <Vexatos> Forecaster, as
long as you don't cheat ._.
L1166[14:05:47] <tiddles> Vexatos: also,
as far as small mod thingies go, did you see the tape counter
thingy in asie's charset? :3
L1167[14:06:02] <tiddles> it's
lovely
L1168[14:10:28] <tiddles> hm, is there an
OC command to prune data for non-existent computers? as in, I have
a bunch of files from drives which no longer exist
L1169[14:11:24] <Inari> im not sure how
OC would know if a drive still existed
L1170[14:11:28] <tiddles> Vexatos: also -
so, do I want Eclipse, or do I want IDEA?
L1171[14:11:34] <Inari> IDEA :P
L1172[14:15:03] <Vexatos> IDEA
L1173[14:16:44] <tiddles> IDEA it is,
then
L1174[14:17:15] <asie> tiddles: i'll
probably add a FastTESR for it later
L1175[14:17:18] <asie> the counter
L1176[14:17:21] <Forecaster> dammit
L1177[14:17:24] <Forecaster> I need
diamonds
L1178[14:17:29] <Forecaster> I have
1
L1179[14:17:33] <Forecaster> <:
L1180[14:17:35] <Forecaster> >:*
L1181[14:17:43] <Forecaster> means I
can't make all the components now anyway
L1182[14:18:44] <Forecaster> need
diamonds for the battery
L1183[14:20:23] <tiddles> asie:
TESR?
L1184[14:23:45] <Forecaster> oh...
wait
L1185[14:24:02] <Forecaster> there's
already an episode schedules for tomorrow
L1186[14:29:35]
⇦ Quits: MajGenRelativity
(~MajGenRel@c-73-186-66-242.hsd1.ma.comcast.net) (Quit:
Leaving)
L1187[14:36:11] <Mettaton_Fab>
meep?
L1188[14:45:24]
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(~mettaton_@p54BCBC48.dip0.t-ipconnect.de) (Read error: Connection
reset by peer)
L1189[14:45:30]
⇨ Joins: Nathan1852
(~Nathan185@HSI-KBW-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
L1190[14:47:21]
⇨ Joins: Mettaton_Fab
(~mettaton_@p54BCBC48.dip0.t-ipconnect.de)
L1191[14:48:01] <Vexatos> Forecaster,
please
L1192[14:48:01] <Vexatos> >_>
L1193[14:48:08] <Mettaton_Fab>
doot?
L1194[14:48:17] <Vexatos> don't you also
need diamonds for the case and the xp upgrade?
L1195[14:48:38] *
Mettaton_Fab pulls Forecaster to Vexatos
L1196[14:49:26] <Forecaster> Vexatos:
please what
L1197[14:49:35] <Vexatos>
<Forecaster> there's already
an episode schedules for tomorrow
L1198[14:49:37] <Vexatos> >_>
L1199[14:49:50] <Vexatos> all that
complaining for nothing :|
L1200[14:50:10] <Forecaster>
whatever
L1201[14:50:29] <Forecaster> I'd have
loved to not have had to stress about this all day
L1202[14:50:58] <Vexatos> you are such a
derp sometimes
L1203[14:51:18] <Forecaster> now I don't
have to record an episode while sick
L1204[14:51:26] <Forecaster> so wins all
around as far as I'm concerned
L1205[14:51:35] <Vexatos> and more time
to craft all the thigns
L1206[14:51:37] <Vexatos> things*
L1207[14:51:52] <payonel> and update oc
and test booting openos again
L1208[14:51:54] <payonel> :/
L1209[14:52:08] <Forecaster> tomorrow
maybe
L1210[14:52:41] <payonel> if you have an
archive of the mods i'll test tonight
L1211[14:53:06] <Forecaster> what
L1212[14:53:17] <payonel> archive, zip,
tar ball
L1213[14:53:40] <payonel> if i can
download your mods/, i'll test it
L1214[14:53:51] <Forecaster> oh,
yeah
L1216[14:54:03] <Forecaster> here
L1217[14:54:38] <payonel>
downloading
L1218[14:55:25] <Mettaton_Fab> i have
mods installed that get miecraft to crash when pressing e
L1219[15:12:30]
⇦ Quits: Mettaton_Fab
(~mettaton_@p54BCBC48.dip0.t-ipconnect.de) (Remote host closed the
connection)
L1220[15:15:16] <Elizabeth> good for
you
L1221[15:15:18] <Elizabeth> aww
L1222[15:15:19] <Elizabeth> he left
L1223[15:15:40] *
gamax92 gives Elizabeth a box of fresh strawberries
L1224[15:15:47] *
Elizabeth :O
L1225[15:15:52] *
Elizabeth noms strawberries
L1226[15:18:56]
⇦ Quits: Keanu73 (~Keanu73@host-78-150-233-102.as13285.net)
(Quit: Gotta go to bed or something. See ya!)
L1227[15:19:42] *
vifino steals a few strawberries from Elizabeth
L1228[15:20:52] <Elizabeth> :O
L1229[15:21:03] *
Elizabeth lets vifino steal them, relucently
L1230[15:22:44]
⇨ Joins: Yepoleb
(~yepoleb@178-190-228-141.adsl.highway.telekom.at)
L1231[15:23:22] <vifino> :3
L1232[15:23:52] *
vifino whispers "Sharing is caring" in Elizabeth's ear
and giggles
L1233[15:26:50]
⇦ Quits: Trangar
(~Trangar@2601:cd:301:f300:fd85:2949:ba87:1591) (Ping timeout: 192
seconds)
L1234[15:28:26] <Elizabeth> :3
L1235[15:29:15] <tiddles> Vexatos: *sigh*
four hours later I'm finally done with cleaning. never ever
invasively clean up your rooms / offices, people.
L1236[15:29:17] <tiddles> just say
no.
L1237[15:30:22] <Vexatos> tiddles, I have
three lab days a week.
L1238[15:30:25] <Vexatos> 'nuff
said.
L1239[15:30:39] <Vexatos> virtually half
my time is spent cleaning.
L1240[15:30:48]
⇦ Quits: sciguyryan (~sciguyrya@95.211.184.243) (Remote host
closed the connection)
L1241[15:32:09] <gamax92> in this lab,
Vexatos slices things open and pours chemicals in them
L1242[15:32:51] <Vexatos> all
inorganic.
L1243[15:32:55] <Vexatos> lead
poisoning
L1244[15:32:59] <Vexatos> mercury
poisoning
L1245[15:33:02] <Vexatos> tin
poisoning
L1246[15:33:05] <Vexatos> copper
poisoning
L1247[15:33:14] <Vexatos> Hydrogen
Sulfide poisoning
L1248[15:33:23] <Vexatos> hydrogen
fluoride poisoning
L1249[15:33:39] <Vexatos> zinc
poisoning
L1250[15:33:43] <Vexatos> silver
poisoning
L1251[15:33:50] <Vexatos> antimony
poisoning
L1252[15:33:55] <Vexatos> bismuth... oh
wait that's harmless
L1253[15:34:10] <Vexatos> aluminium
poisoning
L1254[15:34:11] <asie> poisoning
poisoning
L1255[15:34:31] <Vexatos> cobalt
poisoning
L1256[15:34:45] <Vexatos> chromium
poisoning
L1257[15:34:49]
⇨ Joins: Trangar
(~Trangar@2601:cd:301:f300:9cb3:6f89:8be0:e86f)
L1258[15:34:52] <Vexatos> etc.
L1259[15:35:04] <gamax92> thread-safe
poisoning
L1260[15:36:18] <payonel> where is the
Sangar today?
L1261[15:36:56] <S3> So I just got some
new old speakers
L1262[15:38:13] <gamax92> S3: what
flavor
L1264[15:38:52] <S3> they're Altec
L1265[15:47:55]
⇦ Quits: DaMachinator
(~Code_Ninj@110-2-111-208-in-addr-arpa.omnispring.net) (Quit: Abort
| Retry | Fail)
L1266[15:52:17]
⇦ Quits: Vexatos
(~Vexatos@p200300556E32CA5394344622BDA5163F.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L1267[15:52:45] <tiddles> I keep editing
some files and getting one step ahead with gradle's
setupDecompWorkspace. Maybe fifth time is the charm. :2
L1268[15:56:46]
⇦ Quits: bauen1
(~bauen1@2a02:810d:1980:1584:f434:9ce5:4f58:2e4b) (Ping timeout:
384 seconds)
L1269[16:02:28] <gamax92>
aaaaaaaaaaah
L1270[16:02:32] <gamax92> huge
spider.
L1271[16:02:44] <gamax92> it's a huuuuge
spider.
L1272[16:04:25] <gamax92> time to burn
the house down.
L1273[16:07:39]
⇦ Quits: Nathan1852
(~Nathan185@HSI-KBW-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
(Ping timeout: 190 seconds)
L1274[16:07:53] <gamax92> do I spray it?
compressed air? soap? aaaaaaaaaaaaaaaaa
L1275[16:12:08]
⇦ Quits: brandon3055 (~Brandon@122.129.142.1) (Read error:
Connection reset by peer)
L1276[16:13:37] <g> gamax92 drop
something heavy on it
L1278[16:13:41] <g> and then clean up the
mess after
L1279[16:13:49] <gamax92> it's up on the
blinds
L1280[16:13:56] <gamax92> like on the top
solid part
L1281[16:14:11] <gamax92> I found a
vacuum but the hose part doesn't extend far enough
L1282[16:14:19]
⇨ Joins: brandon3055 (~Brandon@122.129.142.1)
L1283[16:15:09] <S3> gamax92: YOU CAN
JUST DO THIS:
L1285[16:15:56] <MichiBot>
Ceiling
Vacuum | length:
14s | Likes:
4 Dislikes:
2
Views:
3409 | by
thrinfo
L1286[16:15:58] <S3> watch closely
L1287[16:16:05] <asie> it runs away from
the house or it gets the hose
L1288[16:16:38] <gamax92> I lost it, I
tried to spray at it
L1289[16:17:06] ***
medsouz is now known as medsouz|offline
L1290[16:18:19]
⇨ Joins: AlexisMachina
(uid57631@id-57631.charlton.irccloud.com)
L1291[16:21:39] <tiddles>
grrrrrrrrrrrrrrrrrrrrrrrrrr, I wanted to do some code, not do
battle with some ungodly gradle monstrosity >___>
L1292[16:22:53] <Inari> lol
L1293[16:23:06] <Inari> tiddles: which
version?
L1294[16:23:50] <tiddles> Inari: hell if
I know, I mean, I'm trying to merge what GreaseMonkey did for
ocmips with the stock forge thing for 1.8.9
L1295[16:24:00] <Inari> so 1.8.9
L1296[16:24:01] <Inari> :p
L1297[16:24:08] <Inari> or what
L1298[16:24:59] <tiddles> well, his is
actually 1.9, so it's... fun. also I see he didn't update in a
while, since he uses gradle 2.1, and the 1.8.9 stock mod template
is all teh wa at 2.7
L1299[16:25:39] <tiddles> so yeah, I'm
trying to merge a config that was created for 1.7 and updated to
1.9 back to 1.8.9, having never touched gradle before in my
life
L1300[16:25:46] <tiddles> WHAT COULD
POSSIBLY GO WRONG RIGHT
L1301[16:28:14] <tiddles> also, why am I
so sure that Idea will, in turn, install its own gradle, and JVM,
and god knows what else, and its own git, even though I already
have it
L1302[16:28:15] <tiddles> >_>
L1303[16:32:28] <payonel> gamax92: feed
it
L1304[16:32:30] <payonel> tame it
L1305[16:32:49] <g> tiddles: it _does_
have its own jvm
L1306[16:32:56]
⇦ Quits: LuMistry (uid146685@id-146685.charlton.irccloud.com)
(Quit: Connection closed for inactivity)
L1307[16:32:58] <g> not sure about gradle
and definitely not git though
L1308[16:33:46] <tiddles> g: why does
*everything* have its own jvm >_>
L1309[16:33:56] <g> er, most things don't
actually
L1310[16:34:06] <Inari> how does it have
its own jvm o.o
L1311[16:34:10]
⇦ Quits: Jezza (~Jezza@92.206.5.6) (Ping timeout: 384
seconds)
L1312[16:34:12] <tiddles> g: and why does
a jdk have its own jvm in addition to the system jvm even if-
L1313[16:34:14] <tiddles> actually
L1314[16:34:18] <tiddles> I don't want to
know
L1315[16:34:22] <tiddles> I'll only be
angry
L1316[16:36:34] <gamax92> I can't confirm
if it's alive or dead ;~;
L1317[16:37:10] <gamax92> it fell on the
ground and I tried to vacuum it but I was smashing the vacuum at it
and the holder fell off
L1318[16:37:17] <gamax92> and it's not in
the holder
L1319[16:44:45] ***
amadornes is now known as amadornes[OFF]
L1320[16:45:46] <gamax92> maybe it got
smashed up inside the vacuum?
L1321[16:48:46]
⇦ Quits: reinei (~reinei@p57901d6d.dip0.t-ipconnect.de)
(Quit: Leaving)
L1322[16:50:10] <GreaseMonkey> ohai
L1323[16:50:20] *
Elizabeth curls up and falls asleep on vifino
L1324[16:50:26] *
vifino awws
L1326[16:50:39] *
vifino puts a blanket over Elizabeth and him
L1327[16:50:48] <Michiyo> w00t! Oldest
just passed 5th grade
L1329[16:51:17] <GreaseMonkey> also i
thought i was on 2.10 already?
L1330[16:51:29]
⇨ Joins: bauen1
(~bauen1@ip5f5ac2bf.dynamic.kabel-deutschland.de)
L1331[16:51:35] <g> How many people here
play osu?
L1332[16:51:38] <GreaseMonkey> oh yeah,
uh, go check out the master branch
L1333[16:51:50] <g> There's been a large
breach only discovered via a transparency report from peppy's
DMCA
L1334[16:52:04] <g> including
site/bancho/main game/stream code, site database and config
L1335[16:52:07] <g> best go change your
passwords
L1336[16:52:08] <GreaseMonkey> ouch
L1337[16:52:16] <GreaseMonkey> thankfully
i don't play osu
L1338[16:52:49] <Stary2001> g,
ow...
L1339[16:52:55] <CompanionCube>
yeaaaah
L1340[16:53:13] <CompanionCube> that's
gonna suck
L1341[16:55:14] <tiddles> GreaseMonkey:
ah, thanks for the link, I *think* I got my 1.8.9 gradle thing set
up now
L1342[16:55:32] <tiddles> at least it's
been chugging along for good 40 minutes without erroring out
xD
L1343[16:55:39] <GreaseMonkey>
sweet
L1344[16:55:45] <GreaseMonkey> i tend to
use dev workspace
L1345[17:00:49] <payonel> g: peppy
breach? who's pepy?
L1346[17:00:50] <tiddles> GreaseMonkey:
the 1.7.10 branch is on 2.0, and the 1.9 branch is on 2.12 (which I
misread as 2.1.2 xD)
L1347[17:00:51] <payonel> peppy*
L1348[17:01:06] <GreaseMonkey> yeah i
have no intention of working on the 1.7.10 branch anymore
L1349[17:01:14] ***
CB|Away is now known as Kimiro
L1350[17:01:48] <tiddles> GreaseMonkey:
but yeah, it seems as though I successfully merged your config with
the stock forge config
L1351[17:01:58] *
Kimiro bites tiddles
L1352[17:02:00] <GreaseMonkey>
wheee
L1353[17:02:28] <tiddles> it could still
use some cleanup I guess, for example why are repositories
specified twice?
L1354[17:02:37] <tiddles> Kimiro: no
biting in the pool zone
L1355[17:03:09] <Kimiro> But what if...
There was? :3c
L1356[17:03:40] <g> this database does
include user data
L1357[17:03:42] <g> just so you guys
know
L1358[17:03:49] <g> I checked just in
case
L1359[17:03:52] <tiddles> Kimiro: in that
case we're headed for a bite-off xD
L1360[17:04:23] <Kimiro> I am okay with
this.
L1361[17:04:34] <payonel> g: what
breach?
L1362[17:04:35]
⇨ Joins: techno156
(~techno156@86.03.01a8.ip4.static.sl-reverse.com)
L1363[17:04:40] <tiddles> that's what
they all say, mwahahahaha
L1364[17:05:21] <g> payonel, osu
L1365[17:06:02] <tiddles> okay so by the
looks of it, unless I screwed something up, once this gradle thing
finishes I can finally install IDEA and start coding... maybe in an
hour xD
L1366[17:06:21] *
Kimiro bites tiddles again
L1367[17:07:04] <g> payonel, I do have
links but there's no way I'm sharing them with anyone below
voice
L1368[17:07:08] <g> you can verify it
yourself if you're worried
L1369[17:07:27] <g> it's a scrubbed db,
but it was generated by mysqldump for sure so the person that stole
it probably does have all the rows
L1370[17:07:37] <payonel> i dont have
creds in osu db
L1371[17:07:44] <payonel> i justed wanted
to understand the situation
L1372[17:07:51] <Kimiro> owo There's a
live-action FMA movie in the works. Apparently this one won't be
whitewashed like Dragonball Evolution.
L1373[17:07:57] <g> the leak includes the
full game source, site source, bancho source, ios game source
L1374[17:08:02] <g> as well as site
config and db info
L1375[17:08:07] <g> and some random
screenshots
L1376[17:08:46] *
tiddles chomps Kimiro
L1377[17:09:15] <Kimiro> Harder,
daddy
L1378[17:09:54] ***
Guest46166 is now known as justasausage
L1379[17:10:32]
⇦ Quits: bauen1
(~bauen1@ip5f5ac2bf.dynamic.kabel-deutschland.de) (Ping timeout:
192 seconds)
L1380[17:13:55] <Kimiro> And like that,
silence reigned.
L1381[17:14:17] <tiddles> oh I ain't your
dad, spawning is way too resource intensive xD
L1382[17:15:25] ***
andreww is now known as xarses
L1383[17:16:47] *
Kimiro bites tiddles again
L1384[17:18:49]
⇦ Quits: techno156
(~techno156@86.03.01a8.ip4.static.sl-reverse.com) (Quit: There are
those who live without living. Don't be one of those.)
L1385[17:24:21] <tiddles> GreaseMonkey:
okay, so
L1386[17:24:45] <GreaseMonkey> there's a
wiki page you might like to read, it explains how to do stuff
properly as opposed to some of the stuff i do
L1388[17:26:06] <GreaseMonkey> The limit
itself is enforced in the machine's invoke method, which will throw
a LimitReachedException once there were too many call. At that
point the architecture should either perform a short sleep, or fall
back to perform a synchronized call instead.
L1389[17:26:15] <tiddles> GreaseMonkey: I
got it to build with gradle build, I have jars and everything, but
what's the normal workflow? can I start an MC instance with the
thing that I've build and opencomputers?
L1390[17:26:27] <GreaseMonkey> that's how
you do it i think
L1391[17:26:29] <tiddles> or do I need to
copy the jar to a premade instance every time, or what
L1392[17:26:35] <GreaseMonkey> wait
hmm
L1393[17:26:41] <GreaseMonkey> i just
symlink it to a multimc instance
L1394[17:27:02] <tiddles> ahhh, yeah,
that would work I guess
L1395[17:28:13] <tiddles> (oh and I was
unable to move the opencomputers maven repo to the first
repositories section, it errors out if I do that. o_0
L1396[17:30:40] <tiddles> I think I'll
stop ytying to make these gradle files look nice and accept they're
all dark magic not to be touched unless absolutely necessary
L1397[17:30:52] <tiddles>
s/ytying/trying
L1398[17:30:53] <MichiBot>
<tiddles> I think I'll stop trying to make these gradle files
look nice and accept they're all dark magic not to be touched
unless absolutely necessary
L1399[17:32:53] <tiddles> GreaseMonkey:
do you manage to run minecraft while having a debugger in IDEA or
somewhere, or is it always trial by fire load up a normal instance
and hope it won't crash, and if it does, add print calls and run
again? xD
L1400[17:34:06] <GreaseMonkey> the
latter
L1401[17:37:16] <Techokami> man i want to
rebuild my Minecraft modpack and server to run on 1.9.4 but so many
mods that I'm using haven't jumped over yet :/
L1402[17:37:50] <Techokami> heck some
aren't even on 1.8.9 yet
L1403[17:41:10] <asie> yeah not
happening
L1404[17:41:14] <asie> i'm working on my
own for that reason, slowly
L1405[17:41:38] <payonel> Techokami: i
dont want to. my pack is finally feeling stable. i worry that 1.9
will just bring a whole new pile of crashes to work through
L1406[17:41:47] <Techokami> ah
L1407[17:41:58] <payonel> also, 1.9 sword
and pick vanilla mechanics irritate me
L1408[17:42:29] <gamax92> I wonder if
there's a mod to revert those mechanics
L1409[17:46:03] <`-`> Mojang is trying to
kill mods by saturating the moding environment with too many
Minecraft versions
L1410[17:46:09] <GreaseMonkey> Techokami:
1.9.4 is the direction things are going, so you might as well just
skip on 1.8.9
L1411[17:46:23] <`-`> Hell, 1.10 could be
upon us at any minute
L1412[17:46:49] <asie> `-`: wait
L1413[17:46:54] <asie> are you implying
they killed modding in 1.0-1.2.5?
L1414[17:47:11] <asie> smaller updates
more often will help modding more than kill it
L1415[17:47:20] <asie> 1.1 came out 2
months after 1.0
L1416[17:47:24] <asie> 1.2 2 months after
1.1
L1417[17:47:29] <asie> 1.3 4 months after
1.2
L1418[17:47:38] <`-`> Honestly I wasn't
really paying much attention to 1.0~
L1419[17:47:38] <asie> 1.4 2 months after
1.3
L1420[17:47:56] <asie> 1.5 6 months (3 if
you count from 1.4.6) after 1.4
L1421[17:47:59] <Techokami> well the main
downside of sticking with 1.7.10 is that I won't be able to enjoy
any new updates to things like Tinker's Construct or Immersive
Engineering, or new stuff like OCMIPS, but things like Railcraft,
Bibliocraft, Project:Red aren't officially released for newer
versions of Minecraft
L1422[17:48:09] <asie> Techokami:
RailCraft is being ported
L1423[17:48:17] <Techokami> yeah but no
official build yet
L1424[17:48:18] <asie> BiblioCraft is
being ported (and moving to static rendering so will be much
faster)
L1425[17:48:20] <asie> and P:Red?
L1426[17:48:22] <asie> Why?
L1427[17:48:24] <asie> Just use
Charset
L1428[17:48:33] <Techokami>
Charset?
L1429[17:48:35] <asie> Yeah,
Charset.
L1430[17:48:40] <Techokami>
explain?
L1431[17:48:43] <asie> See, the magic
about 1.8+ is
L1432[17:48:43] <Techokami> never heard
of it
L1433[17:48:47] <asie> none of your
staple mods are around
L1434[17:48:50] <asie> but there's a
hundred new mods
L1436[17:49:01] <MichiBot>
Charset
0.3.0pre5 - a poorly done overview | length:
4m 41s |
Likes:
35 Dislikes:
0 Views:
756 | by
asciicharismatic
L1438[17:49:07] <MichiBot>
CharsetPipes walkthrough + a note on 1.8.8 | length:
3m
56s | Likes:
92 Dislikes:
1 Views:
3403 | by
asciicharismatic
L1439[17:49:18] <Techokami> :O
L1440[17:49:20] <Techokami> :O :O
:O
L1442[17:49:29] <asie> And this is a wiki
about Charset. Mostly has a list of items.
L1443[17:49:30] <gamax92> :O :O
L1444[17:49:39] <Techokami> you made a
replacement for P:Red?
L1445[17:49:41] <Techokami> hot
times
L1446[17:49:42] <asie> RedLogic*
L1447[17:49:52] <Techokami> with
pipes
L1448[17:49:53] <asie> RedPower 2 is not
worth replacing in its entirety, I don't like many aspects of
it
L1449[17:50:01] <asie> however, its
wiring and gates are stellar
L1450[17:50:06] <asie> ...but I made
improvements to them!
L1451[17:50:12] <asie> for instance,
wires fully support analog signals
L1452[17:50:12] <Techokami> ooooooo
L1453[17:50:17] <Techokami> GOOD
L1454[17:50:17] <asie> and some gates do
too!
L1455[17:50:20] <asie> gates also do some
fancy tricks
L1456[17:50:22] <asie> watch the first
video
L1457[17:50:23] <Techokami> very
nice
L1458[17:50:24] <asie> :^)
L1459[17:50:28] <asie> you can disable
sides easily
L1460[17:50:31] <asie> and you can place
torches on each input and output
L1461[17:50:33] <asie> to invert
them
L1462[17:50:39] <asie> however, not all
gates are present yet
L1463[17:50:42] <asie> but! it's a
start
L1464[17:50:52] <asie> and yes, an AND
gate is literally a NAND gate + an extra torch
L1465[17:51:06]
⇨ Joins: Xal
(~xal@S0106f0f2490b0073.vw.shawcable.net)
L1466[17:51:59] <asie> i'm not done with
it yet, however, and it will take some time to do things like make
good recipes
L1467[17:52:01] <asie> still
L1468[17:52:04] <asie> i'm DOING
THANGS
L1469[17:52:09] ***
kirby|gone is now known as mrkirby153
L1470[17:52:13] <asie> oh, and since I'm
sure you won't like every feature of it
L1471[17:52:19] <asie> and since I'm sure
you don't want to click through 8 adf.ly links
L1473[17:52:23] <asie> this is the
downloader
L1474[17:52:25] <asie> check it out
:D
L1475[17:52:35] <payonel> download_er_
?
L1476[17:52:35] <g> asie put the
pre-release builds there :v
L1477[17:52:39] <asie> payonel:
download_er_.
L1478[17:52:42] <asie> g: 1.9 is
ded
L1479[17:52:47] <asie> 1.9.4 will be put
up as soon as MCMP gets into Forge
L1480[17:52:49] <asie> and not as a
prerelease
L1481[17:52:58] <asie> not releasing
earlier as that could cause incompatibilities
L1482[17:53:07] <payonel> why a
downloader instead of links to jars?
L1483[17:53:10]
⇨ Joins: Nachtara
(~Nachie@50-83-108-134.client.mchsi.com)
L1484[17:53:12] <asie> because there's no
jar
L1485[17:53:14] <asie> each jar is
generated
L1486[17:53:17] <asie> based on your
selections
L1487[17:53:36] <asie> right now we're at
8 modules on 0.2.6, 9 modules on 0.3.0 and at least 3 new modules
are in progress
L1488[17:53:39] <asie> JARs would get
unwieldy
L1489[17:53:46] <payonel> i see
L1490[17:53:52] <asie> but if you're
against fun
L1492[17:54:09] <payonel> not _really_ a
downloader, but a server-side packager for download
L1493[17:54:16] <asie> yeah
L1494[17:54:16] <payonel> would you
agreE?
L1495[17:54:21] <asie> i do
L1496[17:54:26] <payonel> awesome work,
btw
L1497[17:54:33] <payonel> kudos to you
and yours
L1498[17:54:37] <payonel> or is it just
you?
L1499[17:54:42] <asie> just me,
mostly
L1500[17:54:46] <asie> some people did
minor bugfixes
L1501[17:54:48] <payonel> then take most
of the kudos
L1502[17:54:54] <asie> kroeser
reimplemented IShifter as a capability
L1503[17:54:57] <payonel> and my thanks
:) i'll try it out
L1504[17:55:08] <asie> and copygirl
donated code for a few Tweaks and textures for Storage
L1505[17:55:21] <asie> as CharsetStorage
is a de facto spiritual successor to BetterStorage
L1506[17:55:24] <asie> (which is now
dead)
L1507[17:55:51] <payonel> is there a
charset driver for oc?
L1508[17:56:06] <asie> yes
L1509[17:56:08] <asie> OC supports
Charset wires
L1510[17:56:10] <asie> so does
TIS-3D
L1511[17:56:15] <asie> i mean, they're
literally the only wires on 1.8/1.9 lol
L1512[17:56:19] <asie> except for
Automated Redstone
L1513[17:56:24] <asie> but those aren't
RP2-style, they're different
L1514[17:56:41] <payonel> this interests
me in 1.9
L1515[17:56:41] <Techokami> I see Tape
Drives and Iron Noteblocks in a module here. Is Computronics part
of Charset now? Or is this just an option to bundle it?
L1516[17:56:48] <payonel> but still, the
vanilla sword and pick mechanics
L1517[17:56:53] <payonel> perhaps i just
need to give in
L1518[17:57:15] <GreaseMonkey>
computronics is still a separate mod
L1519[17:57:24] <asie> Techokami:
Computronics and Charset had a schism
L1520[17:57:29] <Techokami> wot
L1521[17:57:33] <asie> they will have a
common audio API, so things will be interchangeable
L1522[17:57:33] <Techokami> D:
L1523[17:57:36] <Techokami> okay
L1524[17:57:47] <asie> but Charset has a
record button
L1525[17:57:51] <asie> which lets you
upload MP3s
L1526[17:57:53] <tiddles> asie: I was
going to ask - why are the charset jars autogenerated as one
file?
L1527[17:57:58] <asie> tiddles:
convienence
L1528[17:58:00] <asie> saving
bandwidth
L1529[17:58:14] <asie> i mean who likes
downloading 8 (or 9, or 12, or 20) files
L1530[17:58:17] <asie> every time it
updates
L1531[17:58:45]
⇦ Quits: Turtle (~SentientT@82-171-92-73.ip.telfort.nl)
(Quit: Nettalk6 - www.ntalk.de)
L1532[17:58:56] <GreaseMonkey> on the
plus side at least you don't have to download them via adfly
links
L1533[17:59:06] <tiddles> asie: ...well
usually people just provide one "common" all-in-one
package, and a bunch of smaller ones if people need to pick and
choose
L1534[17:59:12] <tiddles> bu eh, whatever
works, I guess
L1535[17:59:18] <asie> a
"common" all-in-one package is a waste of bandwidth for
everyone
L1536[17:59:25] <asie> also BC might
adopt the system too
L1537[17:59:58] <tiddles> asie: how is
this a waste of bandwidth compared to generating an all-in-one
package on the download page?
L1538[18:00:13] <tiddles> I, well, fail
to see a big difference
L1539[18:00:13] <asie> ah
L1540[18:00:22] <asie> you're saying that
as if everyone will want an all-in-one package
L1541[18:00:26] <asie> i doubt that. in
fact, one module is off by default
L1542[18:00:33] <asie> and at least one
of the planned modules will also be off by default
L1543[18:00:36] <GreaseMonkey> the drama
module?
L1544[18:00:40] <asie> yes
L1545[18:00:46] <GreaseMonkey> that
should be compulsory if anything
L1546[18:00:48] <asie> and the
soon-to-come overhaul module which takes the game and flips it
upside down
L1547[18:00:58] <GreaseMonkey> and you
should be able to craft it with 2 dirt, one above the other
L1548[18:00:59] <asie> GreaseMonkey: i
plan to add more joke stuff to it
L1549[18:01:00] ***
g is now known as gAway2002
L1550[18:01:02] <asie> like a Lag
Generator
L1551[18:01:06] <asie> generates 100 RF
per lost tick
L1552[18:01:06] <tiddles> asie: well, I'd
be very interested in how many people download the default package
vs customizing it
L1553[18:01:15] <asie> tiddles: for
Charset 0.2.x on the old downloade
L1554[18:01:17] <GreaseMonkey> eheh
L1555[18:01:18] <asie> downloader
L1556[18:01:19] <asie> it was about
50/50
L1557[18:01:31] <asie> though it was
actually more like
L1558[18:01:42] <asie> 50% default
variant, 30% variant A, 10% variant B, 10% about ten other
variants
L1559[18:01:48] <GreaseMonkey> should it
suck RF if the tps goes above 20?
L1560[18:01:56] <tiddles> asie: huh,
interesting
L1561[18:01:58] <asie> yes
L1562[18:02:05] <asie> tiddles: notably,
ForgeCraft used a non-default variant
L1563[18:02:13] <asie> they did not want
the Tweaks module
L1564[18:02:34] <asie> i plan to code a
proper statistics system for this later
L1565[18:02:47] <tiddles> what do tweaks
do, anyway? is there a list?
L1566[18:03:08] <asie> tiddles: in my
head or in the config
L1567[18:03:10] <asie> so uh
L1568[18:03:22] <asie> (all
configurable)
L1569[18:03:24] <asie> * dyeable
minecarts
L1570[18:03:30] <asie> * glass shards
drop from glass
L1571[18:03:33] <Techokami> Charset does
look awesome, I'll have to make it part of my next server :)
L1572[18:03:36] <asie> * graphite from
charcoal as a replacement for ink sacs
L1573[18:03:46] <asie> * automatically
replacing broken items in the same column (from copycore)
L1574[18:03:54]
⇨ Joins: DaMachinator
(~Code_Ninj@110-2-111-208-in-addr-arpa.omnispring.net)
L1575[18:03:55] <asie> * an option to
disable vanilla style tools for TCon fans
L1576[18:04:05] <asie> * opening one door
in a double door setup by hand auto-opens the other door
L1577[18:04:10] <asie> * an option to
block specific mobs from spawning
L1578[18:04:13] <asie> * an option to
block sprinting
L1579[18:04:15] <asie> that's it right
now
L1580[18:04:17] <tiddles> Techokami: yep,
it is, wiring alone is great, but there's so much more - as you can
see xD
L1581[18:04:24] <Techokami> yeah
L1582[18:04:27] <asie> yeah and things
are coming
L1583[18:04:32] <asie> working on
CharsetCrafting right now
L1584[18:04:46] <asie> a manual crafter
inspired by Crafting Table II, and an automatic crafter designed
with CharsetPipes in mind
L1585[18:05:03] <tiddles> asie: it's all
a ploy to make me regret not moving to 1.9.4 immediately, isn't
it
L1586[18:05:14] <asie> charset is so good
it's the only content mod in my 1.9.4 pack right now
L1587[18:05:15] <Inari> charset is 1.9.4
:f
L1588[18:05:20] <asie> Inari: there's
also a 1.8.9 build
L1589[18:05:24] <Techokami> too bad one
of the mods I'm using is dead. RIP Doomlike Dungeons
L1590[18:05:26] <Inari> i know
L1591[18:05:29] <Inari> but noone cares
about old builds
L1592[18:05:30] <Inari> :p
L1593[18:05:34] <asie> nonono
L1594[18:05:41] <asie> 1.8.9 still gets
bugfixes
L1595[18:05:45] <asie> 0.2.6 came out
like 3 days ago
L1596[18:05:53] <Inari> noone uses 1.8.9
anymoe thouhg
L1597[18:05:53] <Inari> D:
L1598[18:05:55] <asie> as for
railcraft
L1599[18:05:56] <tiddles> also, the CT
family of mods got up to CT IV, so you're in good company with a
revival
L1600[18:06:01] <asie> tiddles: no, i
want II
L1601[18:06:03] <asie> specifically
L1602[18:06:07] <asie> with some ideas
from EasyCrafting
L1603[18:06:24] <asie> anyhow, as for
railcraft
L1604[18:06:29] <asie> i feel it's too
convoluted nowadays
L1605[18:06:30] <asie> too many
things
L1606[18:06:35] <asie> so i might make a
carts/rails module myself as well
L1607[18:06:38] <tiddles> I'm not sure if
I remember the differences - did II show you a list of what's
transitively craftable right now?
L1608[18:06:39] <Inari> :o
L1609[18:06:39] <asie> ...i'm also
unhappy with the RP2-style gates
L1610[18:06:41] <asie> again, too
convoluted
L1611[18:06:48] <asie> i'd like something
simpler
L1612[18:06:51] <asie> i am looking into
two things
L1613[18:06:58] <asie> one involves
lasers as a replacement for redstone, and is the more likely
L1614[18:06:59]
⇦ Quits: scj643 (~quassel@2604:a880:800:10::145:3001) (Remote
host closed the connection)
L1615[18:07:04] <asie> the other involves
integrated circuits, and is the less likely
L1616[18:07:21] <Inari> i'd like ic's :p
dont see how simply lasers help
L1617[18:07:21] <Techokami> and the one I
was hoping you'd say is the less likely of the two :<
L1618[18:07:23]
⇨ Joins: scj643
(~quassel@2604:a880:800:10::145:3001)
L1619[18:07:27] <Inari> unless you can
cross beams to build gates
L1620[18:07:28] <Inari> ors
omething
L1621[18:07:43] <payonel> asie: i'll look
much more into this tonight. again - awesome work, thanks for
sharing. questiong before i run -- does charset have sorting (yet?
coming?)
L1622[18:08:01] <tiddles> Inari: everyone
likes ics, nobody likes implementing them ;)
L1623[18:08:45] <tiddles> payonel: in a
way it does, you can push specific items down specific pipes
L1624[18:08:47] <asie> Inari: the designs
involve an AND, OR and NOT in mind
L1625[18:08:58] <asie> and i will
probably go for that
L1626[18:09:02] <tiddles> payonel: but
last I checked there wasn't a simple single router block
L1627[18:09:04] <Inari> could be
interesting, timers would still be a pain though
L1628[18:09:15] <asie> tiddles: the pipe
module is functionally complete sans item detection
L1629[18:09:22] <asie> Inari: i didnt say
it would be just lasers
L1630[18:09:29] <asie> merely that i hate
having 20 gate items
L1631[18:09:30] <payonel> doesn't have to
be a single block, but if i can scale the definition of the
sorting
L1632[18:09:37] <asie> payonel:
sure
L1633[18:09:44] <tiddles> payonel: then
yes
L1634[18:09:53] <asie> charset is being
designed for large builds
L1635[18:09:58] <asie> while not having a
single multiblock
L1636[18:09:59] <tiddles> payonel: check
out asie's YT channel, there's actually a good overview of it
L1637[18:10:12] <asie> tiddles: no, it's
bad :-)
L1638[18:10:16] <payonel> :)
L1639[18:10:20] <asie> ut yeah
L1640[18:10:23] <tiddles> asie: well, it
gets the point across xD
L1641[18:10:28] <asie> i know people love
the wires and gates
L1642[18:10:32] <asie> but they might not
survive
L1643[18:10:52] <Techokami> Integrated
Circuits got pretty far, but properly routing without things
crossing over is a total pain without being able to prevent
connections. P:Red solves this problem, but its IC engine is
half-done and possibly abandoned, as anything more complex than
some basic operations totally fails to do a correct job
L1644[18:10:55] <asie> just as a fair
warning, charset is very much a research mod
L1645[18:10:59] <tiddles> I'd, uh,
survive losing gates, but losing wires would be turbo-sad.
;_;
L1646[18:11:19] <Techokami> people would
get knifed if wires vanished.
L1647[18:11:31] *
Techokami sharpens knives
L1648[18:11:32] <asie> tiddles: if i go
with laser, charset's official modpack (that ia also a thing!)
would probably remove redstone altogether
L1649[18:11:38] <asie> Techokami: Apache
2.0
L1650[18:11:50] <payonel> is there power
in 1.9?
L1651[18:11:54] <asie> payonel:
yeah
L1652[18:12:03] <asie> but charset will
not have a power system, likely
L1653[18:12:10] <asie> again, fair
warning
L1654[18:12:15] <Inari> i dont mind wires
being removed as long as we get a fun replacement
L1655[18:12:16] <tiddles> asie: well if
you axe wires, I maaaaay be willing to maintain them instead
xD
L1656[18:12:24] <asie> tiddles: not uust
you
L1657[18:12:29] <payonel> asie: why drop
wires?
L1658[18:12:31] <tiddles> speaking of
which - time to actualy write some mod code
L1659[18:12:31] <asie> probably also
twenty others
L1660[18:12:38] <asie> payonel: i am
seeking alternatives
L1661[18:12:45] <asie> ones which lead to
better gameplay
L1662[18:12:53] <Techokami> I think Team
CoFH kicked out a working, official RF API a month or so ago for
1.8.x at least
L1663[18:12:56] <payonel> thinking of the
box? :)
L1664[18:13:00] <asie> payonel: yes
L1665[18:13:03] <asie> out of it
L1666[18:13:08] <payonel> out*
L1667[18:13:10] <payonel> thanks
L1668[18:13:12] <payonel> typo
L1669[18:13:18] <asie> yeahhhh that
L1670[18:13:26] <payonel> hmm
L1671[18:13:28] <asie> i don't want to
just clone a mod
L1672[18:13:36] <asie> i want to see if
things can be done better
L1673[18:13:44] <asie> with my
principles
L1674[18:13:53] <payonel> i wouldn't do
lasers
L1675[18:14:03] <payonel> ^ that isn't a
suggestion
L1676[18:14:13] <asie> depends on how
they work imo
L1677[18:14:19] <payonel> sorry - tone in
text doesnt convey well
L1678[18:14:23] <asie> that is why i want
to code them first
L1679[18:14:28] <asie> and see if it is a
good idea
L1680[18:14:47] <payonel> i'm humbly
trying to speak for myself. were i to mod thsi in
L1681[18:15:05] <payonel> the reason i
wouldn't do lasers is bc to me mc is about blocks, and lasers
aren't that
L1682[18:15:15] <asie> lasers can be
blocks
L1683[18:15:19] <asie> if you stick them
to an axis
L1684[18:15:19] <payonel> but, perhaps
i'm so far inside the box i don't even know that i'm not thinking
outside of it
L1685[18:15:29] <asie> i am not talking
diagonals etc
L1686[18:15:34] <asie> just straight
lines and mirrors
L1687[18:15:38] <asie> but i have some
nice ideas
L1688[18:15:57] <payonel> well, i'm
sincerely interested in your experiments
L1689[18:16:21] <asie> yay
L1690[18:16:24] <payonel> again, i wasn't
trying to push an opinion, i was just speaking my own thoughts of
what i would(n't) do
L1691[18:16:26] <asie> but as i
said
L1692[18:16:33] <asie> beware that
charset is a research mod
L1693[18:16:35] <GreaseMonkey> make
beams
L1694[18:16:41] <GreaseMonkey> wait,
streams
L1695[18:16:43] <asie> and it will throw
things out as it sees fit
L1696[18:16:44] <GreaseMonkey> laser
streams
L1697[18:16:48] <GreaseMonkey> and you
don't want to cross them
L1698[18:16:49] <asie> but it's
opensource so
L1699[18:16:56] <payonel> asie: i
consider all free mods to be research mods :)
L1700[18:17:02] <asie> good :)
L1701[18:18:46] <payonel> ok, i should
go. again, so very glad to see you're doing thangs :)
L1702[18:18:57] <asie> lots!
L1703[18:18:57] <tiddles> asie: also by
the way, currently there's a small but irritating visual glitch
with the multi-color wires, if you connect an ordinary bundled wire
with a free-standing one just above it, the intersection gets
blinking glitchy textures, because there's two different colours on
the same plane
L1704[18:19:22] <asie> tiddles: i might
have fixed that in 1.9
L1705[18:19:22] *
payonel is afk
L1706[18:19:27] <asie> as i rewrote wire
rendering a bit
L1707[18:19:31] <asie> are you on
1.9?
L1708[18:19:47] <tiddles> no, but I don't
mind checking it out - where are the 1.9 builds?
L1710[18:20:36] <asie> that is
1.9.0
L1711[18:20:37] <asie> and needs
MCMP
L1712[18:20:59] <asie> as for wires, i
would probably keep maintaining wires even if lasers worked
out
L1713[18:21:05] <asie> wires are a
complete module
L1714[18:21:12] <asie> i *would* kill off
gates tho
L1715[18:21:32] <asie> they are very
incomplete
L1716[18:22:30] <GreaseMonkey> or you
could possibly add a toggle latch
L1717[18:25:32] <asie> just make one from
an RS
L1719[18:28:09] <tiddles> asie: nope,
still borken
L1720[18:28:12] <asie> ah
L1721[18:28:34] <tiddles> (this being
pre3 on 1.9.0)
L1722[18:29:29] <asie> open an issue
then
L1723[18:29:31] <asie> night
L1724[18:29:52]
⇦ Quits: Nachtara (~Nachie@50-83-108-134.client.mchsi.com)
(Quit: *hands everyone a cookie as I leave*)
L1725[18:30:36] <tiddles> asie: will do,
it's my main hobby lately, anyway xD
L1726[18:31:41] <asie> night
L1727[18:32:30]
⇦ Quits: alekso56 (~znc@ti0107a400-2313.bb.online.no) (Read
error: Connection reset by peer)
L1728[18:32:50] <tiddles> o/
L1729[18:32:51] <tiddles> by
L1730[18:32:53] <tiddles> *nye
L1731[18:32:55] <tiddles> *bye
L1732[18:32:57] <tiddles> argh
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