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L5[00:41:35] <Dashkal> Yay. Toy language exists. A half step above the lambda calculus, but it's a thing now.
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L22[02:26:26] <Vexatos> Hey Sangar, is there any way to synchronize data server->client?
L23[02:26:45] <Vexatos> for rack mountables
L24[02:44:49] <AntheusAsleep> I just watched Inside Out
L25[02:44:53] <AntheusAsleep> And I cri
L26[02:44:57] <AntheusAsleep> Much sadness
L27[02:45:08] <AntheusAsleep> Much emotion
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L31[03:27:11] <Sandra> google put a "Warning, this email may be phishing" on their own email...
L32[03:31:51] <dangranos> heh
L33[03:38:40] <Inari> terasology makes me feel sick xD
L34[03:42:45] <Izaya> fun fact: despite having crazy shaders and shit terasology runs on my old atom netbook at 30FPS (screen refresh speed)
L35[03:42:51] <Izaya> Minecraft runs at about 10
L36[03:43:18] <asie> yeah
L37[03:45:07] <Elizabeth> o/
L38[03:45:20] <Inari> fun fact: with crazy shaders and shit terasology runs crappy to me :P
L39[03:48:31] <Inari> was Sangar's question about "what if you want to worry about packets" ever answered btw
L40[03:48:43] <Inari> (in the terasology talk
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L42[03:52:03] <Vexatos> sooo while I've been in bed I thought about a funny mathematical concept and proved it impossible >_>
L43[04:06:12] <Elizabeth> well now i know why my laptop took so long to hibernate yesterday
L44[04:06:18] <Elizabeth> i left chrome and MC running
L45[04:13:18] <Vexatos> Uuuh Sangar how do you interact with a rack mountable from a server?
L46[04:13:30] <Vexatos> if you, say, have no bus connectable at all
L47[04:13:43] <Elizabeth> Vexatos, you should
L48[04:15:29] <Vexatos> Well, that is my question: Are bus connectables just for allowing packet reading or are they also used for connecting components/nodes to servers
L49[04:15:58] <Elizabeth> by bus connections i assume you mean the thicker lines, they are component access, yes
L50[04:17:45] <Vexatos> wait there is such a thing as thicker lines?
L51[04:18:03] <Vexatos> ah I see
L52[04:18:04] <Vexatos> hmmm
L53[04:18:11] <Vexatos> well that's different then though
L54[04:18:18] <Vexatos> that means I don't need any bus connectables at all
L55[04:18:22] <Vexatos> unless I want them
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L58[04:58:01] <Vexatos> Sooo sangar
L59[04:58:15] <Vexatos> how do I synchronize a mountable to the client
L60[04:58:20] <Vexatos> need to know this for Kubuxu >_>
L61[04:58:35] <Kubuxu> :D
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L66[05:29:47] <Vexatos> Kubuxu, What would the texture look like
L67[05:29:48] <Vexatos> also I guess I'll add a setBlink() and setBlinkSpeed()
L68[05:37:10] <vifino> Vexatos.setBlink(ExtremeMode);
L69[05:37:30] <vifino> Vexatos.setBlinkSpeed(ExtremeMode);*
L70[05:37:35] * vifino shrugs
L71[05:37:51] <vifino> I shall get a coffee.
L72[05:38:01] * vifino grabs Elizabeth and goes to get a coffee
L73[05:42:29] <Kubuxu> similar to any other rack mountables, meaning IDK
L74[05:45:32] <Sangar> o/
L75[05:47:49] <Vexatos> Hi snagar
L76[05:47:55] <Vexatos> have fun reading all my pings
L77[05:48:00] <Vexatos> also https://github.com/MightyPirates/OpenComputers/issues/1602
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L79[05:48:51] <Sangar> uhh, TooManyPingsException
L80[05:49:04] <Sangar> short version?
L81[05:53:33] *** ShoweringFairy is now known as Daiyousei
L82[05:55:10] <asie> Sangar: Charset 0.1.0 should hopefully come out today
L83[05:56:07] <Sangar> yay!
L84[05:56:29] <Vexatos> <Vexatos> Sooo sangar
L85[05:56:29] <Vexatos> <Vexatos> how do I synchronize a mountable to the client
L86[05:56:29] <Vexatos> <Vexatos> need to know this for Kubuxu >_>
L87[05:56:37] <Vexatos> that's the short version
L88[05:57:51] <Sangar> Vexatos, send your own packet, getTileEntity cast to rack get mountable
L89[05:57:54] <Sangar> sorry, tis not tis
L90[05:58:16] <Vexatos> but what is getData even used for then
L91[05:58:37] <Sangar> slower data transfer
L92[05:59:22] <Sangar> i mean if that's quick enough for you and you don't send too much you can probably just use that?
L93[06:00:50] <Vexatos> I mean why does it exist
L94[06:00:56] <Vexatos> as a method you need to implement
L95[06:01:02] <Vexatos> if there is no way to use it
L96[06:01:50] <Vexatos> I would just use it to get LED data
L97[06:01:58] <Vexatos> since it gets thrown directly into the event
L98[06:02:01] <Vexatos> but how do I even call this
L99[06:02:04] <Vexatos> or make OC call it
L100[06:02:19] <Sangar> Rack.markChanged
L101[06:02:29] <Vexatos> and how do I get the slot?
L102[06:02:58] <Sangar> ?
L103[06:03:13] <Vexatos> markChanged takes the index of the mountable you want to mark as changed
L104[06:03:18] <Vexatos> how do I know which slot I am in?
L105[06:03:18] <Sangar> yes?
L106[06:03:27] <Vexatos> there is nothing like the Robot's componentSlot()
L107[06:03:29] <Vexatos> for racks
L108[06:04:14] <Sangar> just check which slot your stack is in in createEnv
L109[06:05:13] <Sangar> or getMountable to check if it's this in getData
L110[06:05:17] <Vexatos> ehm
L111[06:05:31] <Vexatos> Sooo
L112[06:05:32] <Vexatos> http://paste.asie.pl/JzC2
L113[06:05:36] <Vexatos> .... are you serious?
L114[06:05:49] <Vexatos> like, everything in the OC API is so neat and convenient
L115[06:05:53] <Vexatos> and then I have to do THIS
L116[06:05:56] <Vexatos> .-.
L117[06:06:18] <Sangar> i suppose i've been spoilt by scala too much :P
L118[06:06:23] <Sangar> > new component.DiskDriveMountable(rack, rack.indexOf(stack))
L119[06:07:06] <Vexatos> well you use tileentity.Rack
L120[06:07:12] <Vexatos> not api.internal.rack
L121[06:07:18] <Vexatos> so you're cheating anyway
L122[06:07:26] <Sangar> would still work
L123[06:07:27] <Vexatos> assuming no addon will ever make custom racks
L124[06:07:32] <Sangar> because it only uses IInventory
L125[06:07:48] <Sangar> well, yeah :P
L126[06:08:11] <Vexatos> so why not have something like a robot's componentSlot()
L127[06:08:17] <Vexatos> mountableSlot() or something
L128[06:08:19] <Vexatos> >_>
L129[06:08:22] <Sangar> yeah
L130[06:08:39] <Sangar> as i said, spoilt by scala so i didn't realize some poor fellas might need it :P
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L134[06:22:33] <Vexatos> Sangar, how many lights should a light board have?
L135[06:22:44] <Vexatos> Kubuxu said "four to six" :P
L136[06:22:56] <Vexatos> but that's not quite precise enough
L137[06:23:12] <Sangar> depends on what you're going for and how complicated you want the implementation to get :P
L138[06:24:56] <Inari> lightboard?
L139[06:25:14] <Kubuxu> Vexatos: I gave the range so it fits nicely visially
L140[06:25:17] <Sangar> if you want to go crazy, us a custom texture and have 3x14 pixels/lights
L141[06:25:27] <Sangar> otherwise use the 1x12 strip
L142[06:25:35] <Vexatos> Sangar, I think it should have about the size of the Server's activity LED
L143[06:25:37] <Sangar> and maybe leave one space between leds
L144[06:25:38] <Vexatos> how many pixels is those
L145[06:25:48] <Sangar> 2 or three?
L146[06:25:53] <Vexatos> I'll check
L147[06:26:08] <Kubuxu> Inari: rack mountable lights, for displaying status for example.
L148[06:26:09] <Vexatos> now how to use NBT Tag lists >_>
L149[06:26:15] <Inari> neat
L150[06:26:26] <Vexatos> what the heck is that second parameter in getTagList .-.
L151[06:26:38] <Sangar> the type of whats in the list
L152[06:27:08] <Sangar> see net.minecraftforge.common.util.Constants.NBT
L153[06:27:54] <Kubuxu> Vexatos: also please make the call direct and low cost. Just discard changes if they happen to frequently. I can help you with concurrency problems if you want.
L154[06:28:11] <Kubuxu> and if they happen any
L155[06:28:13] <Vexatos> Kubuxu, I'd just have stolen stuff from the Colorful robot upgrade
L156[06:28:16] <Vexatos> 0.2 OC per call
L157[06:28:17] <Vexatos> and direct
L158[06:28:24] <Vexatos> updating once a tick if stuff changed
L159[06:28:56] <Sangar> if you use markDirty, that only triggers a getData once per tick anyway
L160[06:29:01] <Vexatos> Oh
L161[06:29:02] <Sangar> also indexOfMountable is up
L162[06:29:14] <Vexatos> so you mean markChanged
L163[06:29:18] <Vexatos> I assume
L164[06:29:21] <Sangar> err yes
L165[06:29:31] <Vexatos> blergh. using getData() I have to send every single LED if any of them changed :/|
L166[06:29:46] <Vexatos> but I don't want to make a custom packet just for this
L167[06:30:02] <Sangar> true. but: the position of the nbt will still use most of the packet data anyway :P
L168[06:30:24] <Sangar> well, unless you go full 24bit rgb per light :X
L169[06:30:55] <Vexatos> I was thinking 24-bit RGB, a boolean and two doubles
L170[06:31:08] <Vexatos> actually floats, I guess
L171[06:31:17] <Vexatos> and that's per-light
L172[06:31:29] <Sangar> what's the floats for o.O
L173[06:31:55] <Vexatos> first one the duration of the "on" blink, second the duration of the "off" part of the blink
L174[06:32:07] <Vexatos> if second float is negative it'll use the first for both
L175[06:32:15] <Vexatos> boolean saying if it blinks at all
L176[06:32:26] <asie> >24-bit
L177[06:32:27] <Kubuxu> Github is not IPv6 :/
L178[06:32:28] <asie> >not 15-bit
L179[06:32:32] <asie> Sangar: ready to implement multipart charset wire support?
L180[06:32:33] <Kubuxu> :((((
L181[06:32:35] <asie> i'm almost done to ship
L182[06:32:39] <asie> but i need to check if anyone can implement that
L183[06:32:44] <asie> regular redstone will work by default
L184[06:32:47] <asie> bundled one is a bit more problematic
L185[06:32:52] <asie> i'm adding a helper function to the Charset API for this right now
L186[06:33:20] <Sangar> the multipart can't just implement the regular bundled api?
L187[06:33:50] <asie> Sangar: not yet
L188[06:33:58] <asie> we're waiting on changes in Forge for that
L189[06:34:02] <Sangar> i see
L190[06:34:06] <asie> however, currently Charset provides you a nice API in CharsetHelper.instance
L191[06:34:08] <asie> public abstract <T> T getInterface(Class<T> clazz, World world, BlockPos pos, EnumFacing side);
L192[06:34:10] <asie> should be enough :D
L193[06:34:24] <Sangar> manual proxying ftw \o/
L194[06:34:27] <asie> yeah
L195[06:34:38] <asie> and it's in Charset's API, so you don't need to pull in MCMP to compile
L196[06:34:44] <asie> i just need someone to test if the API is even functional
L197[06:34:46] <asie> so hang on
L198[06:34:47] <Sangar> now i just need a provider interface to implement for this to get the interfaces out of my te ;)
L199[06:34:50] <asie> i'll get you two deobf JARs
L200[06:35:01] <asie> Sangar: actually, things are coming in Forge
L201[06:35:05] <asie> for now it's kludges, but cpw is working on a thing
L202[06:35:07] <Sangar> so i hear
L203[06:35:14] <Sangar> yah
L204[06:35:22] <asie> Sangar: https://gist.github.com/amadornes/c6c9506994d640623921
L205[06:35:24] <asie> look at this
L206[06:35:28] <asie> is this not all you'd ever wanted?
L207[06:35:45] <asie> https://github.com/cpw/MinecraftForge/tree/capabilities/src/main/java/net/minecraftforge/common/capabilities wip
L208[06:35:52] <asie> comment to cpw and amadornes for any input
L209[06:36:08] * Sangar processes
L210[06:36:13] <asie> https://github.com/cpw/MinecraftForge/blob/capabilities/src/main/java/net/minecraftforge/common/capabilities/Capability.java
L211[06:36:18] <asie> things
L212[06:36:30] <asie> proxying will become the official way of handling TE interfaces in Forge itself
L213[06:36:32] <asie> forever
L214[06:36:34] <asie> no more @Optional hell
L215[06:36:37] <Vexatos> asie, the colorful upgrade already supports 24-bit due to robot.setLightColor being 24-bit
L216[06:36:48] <asie> that's why you have to use kludges right now - we're working on solutions and are too lazy to make hacks
L217[06:36:49] <Vexatos> Of course I could make the LEDs 15-bit
L218[06:36:53] <Vexatos> I'm not sure
L219[06:37:31] <Sangar> enums for singletons, that's an approach i hadn't seen yet :X
L220[06:37:48] <asie> this is all a lot of tempcode
L221[06:38:12] <Sangar> so
L222[06:38:17] <asie> also
L223[06:38:22] <asie> the CharsetHelper handles both TEs and multiparts
L224[06:38:22] <Sangar> a capability is a driver, an interaction is a component in oc terms?
L225[06:38:24] <asie> so you needn't worry about that
L226[06:38:27] <asie> Sangar: very likely
L227[06:38:29] <asie> what I see it as
L228[06:38:36] <asie> is a capability defines some sort of interface, the interaction is the implementation
L229[06:38:43] <asie> and the storage is the information necessary to pick the implementation up
L230[06:38:44] <Sangar> mhm
L231[06:38:47] <asie> so a capability would be RFProvider
L232[06:38:51] <asie> an interaction would be IEnergyHandler
L233[06:39:00] <asie> and storage would be, well, setInteger("energy"...)?
L234[06:39:02] <asie> something like that
L235[06:39:04] <asie> not sure
L236[06:39:06] <asie> anyway
L237[06:39:09] <asie> i'm pushing you two deobfs
L238[06:39:14] <asie> please adapt TIS-3D to ensure it works
L239[06:39:19] <asie> Charset 0.1.0 will be out today, possibly w/o gates
L240[06:39:37] <alekso56> enter key abuse :<
L241[06:39:38] <Sangar> intentionally doesn't handle getDescriptionPacket stuffs?
L242[06:39:54] <asie> probably
L243[06:39:59] <asie> this is meant for interactions
L244[06:40:02] <Sangar> because if the write is used for both, that's come to bite me in the ass with oc as we all know :P
L245[06:40:03] <asie> or maybe they didn't think of it
L246[06:40:05] <asie> remember
L247[06:40:10] <asie> this is for cross-mod interactions, not internal designs
L248[06:40:12] <asie> talk to cpw about it
L249[06:40:28] <Sangar> is there an issue for discussing it?
L250[06:40:37] <asie> for now just IRC
L251[06:40:41] <asie> issues end not-so-well
L252[06:40:41] <Sangar> k
L253[06:40:47] <asie> also, get your objections in now
L254[06:40:51] <asie> before it goes behind the lex firewall
L255[06:40:55] <Sangar> mhm
L256[06:41:00] <asie> okay so
L257[06:41:01] <asie> you'll need this
L258[06:41:10] <asie> http://asie.pl/MCMP-1.0.3-deobf.jar
L259[06:41:12] <asie> for testing
L260[06:41:22] <Sangar> stable_20 mappings?
L261[06:41:25] <asie> nah
L262[06:41:27] <asie> slightly later
L263[06:41:29] <asie> well no
L264[06:41:31] <asie> MCMP-1.0.3 is stable_20
L265[06:41:35] <asie> mine are snapshot but i'll send you an obf
L266[06:41:51] <asie> http://asie.pl/Charset-0.1.0-t-obf.jar
L267[06:41:56] <asie> i'll set up a maven on release
L268[06:41:57] <asie> maybe
L269[06:42:09] <Sangar> i still don't know how to load obf'ed ones in dev env >_>
L270[06:42:20] <Sangar> do i just throw it in libs?
L271[06:42:31] <Vexatos> deobfCompile(anythinginlibs)
L272[06:42:31] <Vexatos> >_>
L273[06:42:35] <Vexatos> (no idea)
L274[06:42:36] <Sangar> k
L275[06:42:37] <asie> Sangar: nope
L276[06:42:40] <asie> deobfCompile only works for maven
L277[06:42:41] <Sangar> k
L278[06:42:41] <Sangar> :P
L279[06:42:44] <asie> you need to BON it
L280[06:42:49] <Sangar> oh right
L281[06:42:53] <Sangar> now i remember
L282[06:43:42] <Sangar> oh my
L283[06:43:48] <Sangar> bon is user friendly now
L284[06:43:49] <Sangar> what is this
L285[06:43:52] <Sangar> heresy
L286[06:44:15] <asie> yes
L287[06:44:17] <asie> just use 2.2.3+
L288[06:44:20] <Sangar> yeah
L289[06:46:49] <Vexatos> hmmm uuuh
L290[06:46:58] <Vexatos> any way to get whether a rack is currently running on the client?
L291[06:46:59] <Vexatos> hmm
L292[06:47:42] <asie> yes
L293[06:47:46] <asie> raytrace to the closest rack's power LED
L294[06:47:51] <asie> and grab the GL framebuffer
L295[06:47:53] <asie> to get its color value
L296[06:47:57] <Sangar> ^
L297[06:48:03] <Sangar> pretty simple really
L298[06:48:11] <asie> yeah
L299[06:48:17] <asie> much simpler than finding the right field or method in the rack
L300[06:48:19] <asie> honest
L301[06:48:38] <Vexatos> Sangar, Guess I have to manually synchronize in getData for something like setBoolean(node().getGlobalBufferSize()>0)
L302[06:48:43] <Vexatos> right?
L303[06:48:45] <Vexatos> :/
L304[06:49:03] <Elizabeth> .load
L305[06:49:04] <EnderBot2> CPU: 0.64 0.64 0.61 , RAM: 14.4G/31.3G (~45.8%), SWAP: 411.4M/88.2G (~0.5%)
L306[06:49:06] <asie> also once you port TIS-3D to Charset 0.1.0 you can probably port OpenComputers too, hopefully
L307[06:49:16] <asie> i do not promise the API works however
L308[06:49:54] <Sangar> Vexatos, look for interal.Server in rack
L309[06:50:02] <Sangar> check if getCurrentState == IsWorking
L310[06:50:28] <Sangar> in theory anyway, won't promise that actually works on the client because i'm not sure the required state is synced
L311[06:50:33] <Sangar> but if it's not i can add that
L312[06:51:19] <Vexatos> obtw, if you connect a mountable to a server using those magic GUI wires
L313[06:51:25] <Sangar> asie, is this required btw: http://git.io/vuzjH
L314[06:51:26] <Vexatos> is that Visibility.Neighbors
L315[06:51:31] <Vexatos> or Visibilty.Network
L316[06:51:35] <Sangar> i.e. do i need to do the connectivity check myself?
L317[06:51:36] <Vexatos> Visibility*
L318[06:51:57] <Sangar> Vexatos, it's "i forward network messages and that's it"
L319[06:52:02] <Vexatos> wait
L320[06:52:05] <Sangar> not a real network connection
L321[06:52:14] <Vexatos> what is that bigger wire then
L322[06:52:22] <Vexatos> what's the difference of that to smaller ones .-.
L323[06:52:22] <Sangar> the server's main connection
L324[06:52:28] ⇨ Joins: Alex-Learning (uid57631@id-57631.charlton.irccloud.com)
L325[06:52:29] <Sangar> that's just a normal "cable" so to say
L326[06:52:32] <asie> Sangar: nope
L327[06:52:34] <Vexatos> That's what I mean
L328[06:52:37] <asie> the functions gladly check connection for you
L329[06:52:54] <Sangar> asie, cool, so i just need getInterface(IBundledEmitter.class, ...)?
L330[06:52:57] <asie> yes
L331[06:52:59] <Vexatos> Sangar, so a normal cable then means .Network?
L332[06:53:00] <Sangar> \o/
L333[06:53:20] <asie> however there's a minor flaw there
L334[06:53:21] <Sangar> Vexatos, uhm, well. a normal cable means nothing. it just merges two networks
L335[06:53:27] <Sangar> it has no influence over visibility
L336[06:53:30] <asie> i need to throw in another one Sangar
L337[06:53:38] <asie> the one you should probably use when dealing with wires
L338[06:53:38] <Vexatos> Sangar, but which visibility do I need on my node
L339[06:53:40] <asie> public static <T> T getInterface(Class<T> clazz, IMultipartContainer container, EnumFacing side, EnumFacing face);
L340[06:53:42] <Vexatos> for a server to be able to talk to it
L341[06:53:44] <asie> as, since this only picks up interfaces for now
L342[06:53:46] <Vexatos> THAT IS MY QUESTION
L343[06:53:47] <asie> it will pick up a random one
L344[06:53:50] <asie> not the highest-signal-strength one
L345[06:53:53] <Sangar> Vexatos, then say that :P
L346[06:53:57] <asie> and with my wires you need to read all of the ones you can reach
L347[06:53:58] <asie> and get the sum
L348[06:54:04] <asie> so let me expose that one too
L349[06:54:04] <Sangar> if it's a mountable, network
L350[06:54:10] <asie> (if side == null it's freestanding btw)
L351[06:54:12] <Vexatos> damnit
L352[06:54:24] <Vexatos> wouldn't that mean that things outside the server could talk to it, too?
L353[06:54:30] <Vexatos> outside the rack*
L354[06:54:58] <Sangar> asie, isn't WireFace.CENTER freestanding?
L355[06:55:01] <asie> Sangar: it is
L356[06:55:03] <Sangar> ah
L357[06:55:10] <asie> but Charset's lib API does not use WireFace
L358[06:55:10] <Sangar> ah
L359[06:55:16] <asie> as I said
L360[06:55:23] <asie> it's a kludgy workaround for the next few weeks
L361[06:55:31] <asie> building new JAR
L362[06:56:08] <Sangar> so i'll need to getInterface for all 5/7 possibilities, right
L363[06:56:10] <asie> but yeah, get the side/faces you need (side is the one outputting to, face are all the faces around that one)
L364[06:56:12] <asie> yes.
L365[06:56:14] <Sangar> k
L366[06:56:24] <asie> you need 1 side and 4 faces (side == face is redundant)
L367[06:56:30] <asie> and then you need side == null and then face can also be null
L368[06:56:42] <Sangar> the 'illegal' faces are noops i hope?
L369[06:56:55] <Sangar> and don't error? :X
L370[06:57:12] <asie> actually
L371[06:57:18] <asie> let me fix that one sec
L372[06:57:19] <alekso56> inb4 they all error
L373[06:58:05] <asie> fixed
L374[06:58:08] <asie> side == face will now not error
L375[06:58:16] <asie> and side == face.getOpposite() will return null immediately as intended
L376[06:58:17] <Sangar> \o/
L377[06:58:23] <Sangar> so i can just enumerate over it
L378[06:58:24] <Sangar> good
L379[06:58:26] <asie> yup
L380[06:58:52] <asie> http://asie.pl/Charset-0.1.0-test2-obf.jar
L381[06:58:54] <asie> try this
L382[06:59:02] <Sangar> will do
L383[06:59:12] <asie> found a minor bug in it but it won't affect wire stuff
L384[06:59:15] <asie> so don't worry
L385[06:59:17] <asie> fixed it already
L386[06:59:22] <Sangar> okeh
L387[07:00:12] <Vexatos> Hmm, what would be the best data structure to hold 4 LEDs
L388[07:00:28] <Vexatos> with 4 values each
L389[07:00:49] <alekso56> Vexatos: enums?
L390[07:02:45] ⇦ Quits: wembly (~wembly@50.240.220.69) (Ping timeout: 189 seconds)
L391[07:03:22] <asie> Sangar: remember - if it doesn't work, it may be my fault
L392[07:03:59] <Sangar> blargh, need to add mcmp to libs :X
L393[07:04:32] ⇨ Joins: wembly (~wembly@50.240.220.69)
L394[07:04:42] <Sangar> (because partslot)
L395[07:05:18] <asie> where am I using partslot?
L396[07:05:20] <asie> in the API
L397[07:05:25] <asie> oh
L398[07:05:27] <asie> in WireFace.
L399[07:05:29] <asie> GAH
L400[07:05:32] <asie> sorry
L401[07:05:42] <asie> removed it
L402[07:05:45] <asie> apparently nothing in the code uses it
L403[07:05:53] <Sangar> :P
L404[07:05:55] <asie> wait no, two places
L405[07:06:32] <asie> uploading
L406[07:06:47] <Sangar> now to decipher class not found errors...
L407[07:07:03] <asie> http://asie.pl/Charset-0.1.0-test3-obf.jar
L408[07:07:13] <Sangar> thanks
L409[07:08:49] <Magik6k> ~w gpu
L410[07:08:49] <ocdoc> http://ocd.cil.li/component:gpu
L411[07:10:06] <vifino> Does anybody know what kind of instructions a plotter, laser cutter and similar stuff use?
L412[07:10:16] <vifino> Like, whats the name for that.
L413[07:12:03] ⇨ Joins: amadornes (~amadornes@framez.is.wtfcool.com)
L414[07:12:17] <amadornes> I guessed I'd join, since I haven't been here in aaaaaaaages :P
L415[07:12:18] <amadornes> o/
L416[07:13:00] <Sangar> \o
L417[07:13:52] <asie> yes
L418[07:13:59] <asie> we're all watching with silence as Sangar makes TIS-3D support my new wires
L419[07:14:04] <Sangar> pleasedontcrashpleasedontcrashpleasedontcrashpleasedontcrashpleasedontcrash
L420[07:14:10] <Sangar> ffs
L421[07:14:12] <asie> lol
L422[07:14:16] <amadornes> lol
L423[07:14:18] <asie> #MoreExcitingThanBTM
L424[07:15:23] <Sangar> asie, http://pastebin.com/CZjtjZWJ ideas? :/ don't see any of the usual suspects (unmapped names), so i don't really know what might be causing it
L425[07:15:48] <asie> oh
L426[07:15:53] <amadornes> you don't have MCMP, lol
L427[07:15:53] <asie> Charset needs MCMP to boot, obviously
L428[07:15:57] <asie> wait
L429[07:15:59] <asie> you do
L430[07:16:02] <asie> UC mcmultipart{1.0.2} [MCMultiPart] (MCMP-1.0.3-deobf.jar)
L431[07:16:02] <amadornes> wat
L432[07:16:15] <amadornes> wat
L433[07:16:18] <amadornes> 1.0.3?
L434[07:16:25] <asie> amadornes: "1.0.3"
L435[07:16:25] <amadornes> that's not even built
L436[07:16:32] <asie> it's the build i use
L437[07:16:39] <amadornes> eeeeeeeeehhhhhhhh
L438[07:16:40] <asie> hmm
L439[07:16:42] <asie> try throwing MCMP into libs/
L440[07:16:46] <asie> maybe it needs to do so
L441[07:16:59] <asie> (or, throw just the charset API in libs/ and then MCMP+charset in run/mods but that's mor ework)
L442[07:17:00] <Sangar> i do
L443[07:17:02] <amadornes> so... you've renamed it yourself, right?
L444[07:17:07] <Sangar> k
L445[07:17:34] <asie> yep amadornes
L446[07:17:35] <Sangar> in libs i right now just have charset api, in run/mods the both deobf jars
L447[07:17:38] <asie> okay
L448[07:17:39] <amadornes> oh, okay
L449[07:17:40] <asie> let's see
L450[07:18:17] * Sangar tries something
L451[07:18:27] <Sangar> meh
L452[07:18:27] <Sangar> :X
L453[07:18:37] <asie> odd.
L454[07:18:48] <Sangar> oh! now i have a different one
L455[07:18:56] <Sangar> and this is mapping... dafuq
L456[07:19:05] * Sangar recopies api
L457[07:19:12] <asie> grab from deobf
L458[07:19:22] <Sangar> that's what i thought i did
L459[07:19:31] <Sangar> but i may have fucked up :X
L460[07:19:46] <Vexatos> Hmmm Sangar, Kubuxu, how should blinking work? Should it be synchronized with ticks? Or go by system time? (then it'd also work while the game was paused :/)
L461[07:20:01] ⇦ Quits: septi251 (~septi25@ipb21a8a62.dynamic.kabel-deutschland.de) (Ping timeout: 190 seconds)
L462[07:20:02] *** AntheusAsleep is now known as AntheusSchool
L463[07:20:19] * npe|office is curious
L464[07:20:23] <Sangar> ticks i'd say
L465[07:20:31] <npe|office> blinking as in teleport?
L466[07:20:35] <Sangar> WE HAVE LIFTOFF!
L467[07:20:39] <Vexatos> blinking as in blinking
L468[07:20:45] <amadornes> woot!
L469[07:20:53] <npe|office> as in flashing lights?
L470[07:21:21] <npe|office> or blinking with your eyes?
L471[07:22:11] <npe|office> nvm. just found the scrollbar :D
L472[07:22:13] <Sangar> are bundled cables multipart by default?
L473[07:22:20] <asie> all cables are
L474[07:22:24] <Sangar> k
L475[07:22:25] <asie> there is no non-multipart version anymore/for now
L476[07:22:28] <asie> as MCMP is slated to go into Forge
L477[07:22:36] <asie> so... why bother?
L478[07:23:44] <Sangar> well, it partially works
L479[07:24:04] <asie> hm?
L480[07:24:35] <Sangar> looks like there's no block update when power goes back down / to zero?
L481[07:25:13] <Sangar> might be me tho, will do more testing
L482[07:25:30] <Sangar> hrm
L483[07:25:33] <asie> possible
L484[07:25:38] <asie> entirely possible, i never really tested
L485[07:25:40] <asie> this
L486[07:26:00] ⇨ Joins: LordJoda (LordJoda@ipbcc06deb.dynamic.kabel-deutschland.de)
L487[07:26:19] <Sangar> but only yellow does this :X
L488[07:26:24] <Sangar> well
L489[07:26:26] <asie> what
L490[07:26:28] <Sangar> of the colors i've tested
L491[07:26:28] <asie> O _ O
L492[07:26:35] <Vexatos> Sangar, I hate Java modulus
L493[07:26:36] <Sangar> white and orange work
L494[07:26:37] <Sangar> i don't
L495[07:26:39] <Kubuxu> Vexatos: I would prefer to make blinking manually. This way when computer dies then light stops blinking.
L496[07:26:39] <asie> whattttt
L497[07:26:40] <Vexatos> it's soooooooooo ermahgurd
L498[07:26:42] <Vexatos> look at this
L499[07:26:43] <Vexatos> http://paste.asie.pl/Mv5U
L500[07:26:45] <Vexatos> LOOK
L501[07:26:46] <Vexatos> AT
L502[07:26:47] <Vexatos> IT
L503[07:26:53] <Vexatos> It's soooo goood
L504[07:26:55] <Vexatos> ;_;
L505[07:27:03] <asie> oh right
L506[07:27:05] <asie> public int getBundledSignalLevel(int i) {
L507[07:27:07] <asie> return 0;
L508[07:27:09] <asie> }
L509[07:27:11] <asie> i'm a bloody idiot
L510[07:27:18] <Sangar> \o/
L511[07:27:37] <asie> oh no
L512[07:27:39] <asie> that's PartWireNormal
L513[07:27:41] <Vexatos> Kubuxu, I guess
L514[07:27:41] <asie> that's good
L515[07:27:47] <Vexatos> setActive would allow setting blink manually
L516[07:27:50] <Sangar> hm
L517[07:27:51] <Vexatos> no need for all this shite
L518[07:28:08] <Sangar> output doesn't seem to work either. time to throw some breakpoints at this
L519[07:28:15] <asie> the bundled ones might be bugged
L520[07:28:31] <Vexatos> wahahaa
L521[07:28:58] <Vexatos> Sangar, speaking of network bloat: I now send a tag containing one boolean and one tag list containing 4 tags containing one integer and one boolean each.
L522[07:29:02] <asie> let me also add another function to charsethelper
L523[07:29:04] <asie> getInterfaceList
L524[07:29:09] <Vexatos> AM I DOING THIS RIGHT
L525[07:29:56] <amadornes> oh, Vexatos
L526[07:30:00] <amadornes> I think it's worth mentioning
L527[07:30:08] <amadornes> heldplayer and I are doing evil stuffs
L528[07:30:09] <amadornes> http://puu.sh/mkQQL.png
L529[07:30:15] <amadornes> that's uncooked and cooked walrus meat
L530[07:30:17] <amadornes> flamingo is next
L531[07:30:29] <vifino> o_o
L532[07:30:47] <Vexatos> amadornes, can't good a deity
L533[07:30:48] <amadornes> I was not the one that came up with the idea, I just made the textures... xD
L534[07:30:59] <Vexatos> I'll personally learn ASM and make your mod useless if you do that
L535[07:31:01] <Vexatos> :P
L536[07:31:12] <amadornes> it's not *MY* mod
L537[07:31:14] <amadornes> it's helds :P
L538[07:31:15] <Vexatos> (I'd just remove the recipe in Flamingo)
L539[07:31:18] <Vexatos> well, go tell him
L540[07:31:26] <asie> Sangar: i might look itno it myself later
L541[07:31:39] <amadornes> and yes, you're actually going to slice one of your flamingos in half to get flamingo meat :')
L542[07:31:41] <Sangar> asie, http://imgur.com/CGgvos9 is what i'm seeing
L543[07:31:49] <Vexatos> amadornes, as I said
L544[07:31:51] <Sangar> getBundledSignal is called on the casing
L545[07:31:54] <Sangar> and returns the correct values
L546[07:31:57] <Vexatos> I'll simply patch the Flamingo mod to get rid of that
L547[07:31:59] <Sangar> but bundled cable don't care
L548[07:31:59] <Vexatos> if you do it
L549[07:31:59] <Vexatos> :P
L550[07:32:01] <Sangar> it just stays off
L551[07:32:02] <Sangar> :P
L552[07:32:06] <asie> Sangar: try using red alloy wire
L553[07:32:06] <amadornes> heh :P
L554[07:32:09] <asie> instead of redstone wire
L555[07:32:10] <Vexatos> it's not funny
L556[07:32:14] <Vexatos> I am serious.
L557[07:32:14] <asie> handling vanilla redstone is NOT precise
L558[07:32:21] <Vexatos> You can not get meat out of wool
L559[07:32:24] <Sangar> m
L560[07:32:25] <asie> in fact
L561[07:32:26] <Vexatos> the Flamingo is meant to be useless
L562[07:32:28] <asie> hm
L563[07:32:34] <Vexatos> you are ruining the entire mod by doing this
L564[07:32:42] <amadornes> I AM NOT >_>
L565[07:32:45] <amadornes> held is >_>
L566[07:32:48] <Vexatos> then go tell held
L567[07:32:50] <Vexatos> tell him now
L568[07:32:52] <amadornes> already did
L569[07:32:54] <Vexatos> good
L570[07:33:06] <asie> Sangar: also i assume you do return 0-15 values
L571[07:33:06] <vifino> Donut. Ruin. Thy. Flamingo.
L572[07:33:14] <Vexatos> ^
L573[07:33:26] <amadornes> but you'll be able to make flamingos out of dyed meat and leather D:
L574[07:33:32] <amadornes> they'll still be useless
L575[07:33:47] <Sangar> asie, o right, there was that. lemme retry with that :X
L576[07:33:53] <amadornes> and flamingo meat probably won't restore much :P
L577[07:34:07] <amadornes> it'll most likely give you food poisoning
L578[07:34:43] <npe|office> could make you stand on one leg only if you eat it.
L579[07:34:52] <Vexatos> amadornes, NO.
L580[07:34:52] ⇨ Joins: septi25 (~septi25@ipb21a8a62.dynamic.kabel-deutschland.de)
L581[07:34:53] <npe|office> don't punch me.
L582[07:34:57] <Vexatos> Simple as that.
L583[07:34:58] <Vexatos> No
L584[07:35:07] <Vexatos> I can say No in multiple languages if you want that
L585[07:35:10] <Vexatos> but it stays a No
L586[07:35:11] <Sangar> asie, allright, boiled it down to: when signal goes off, i don't get onBundledInputChanged called on the casing
L587[07:35:18] <amadornes> I'm not the one to stop :P
L588[07:35:21] <amadornes> I just made the texture
L589[07:35:23] <amadornes> go tell held :P
L590[07:35:23] <Vexatos> THEN GO TELL HELD
L591[07:35:34] <Sangar> everything else seems to work from what i can tell
L592[07:35:49] <amadornes> I'm not going to eat flamingo, that's for sure
L593[07:36:10] <amadornes> I like them too much to even get close to them with a knife
L594[07:36:59] <asie> Sangar: mhm
L595[07:37:43] <vifino> Vexatos: Thy musteth stop the thy flamingo deuselessifier!
L596[07:37:46] <Sangar> so yeah, any other changes in strength trigger an update
L597[07:37:50] <Sangar> but going to zero does nothing
L598[07:38:29] <asie> yes
L599[07:38:30] <Alex-Learning> https://www.reddit.com/r/feedthebeast/comments/3zpd1j/ftb_infinity_server_without_paid_minecraft_account/
L600[07:38:32] <asie> zero is a special case...
L601[07:38:34] <asie> may i have a build?
L602[07:38:39] <Sangar> sure
L603[07:39:54] <Sangar> asie, https://www.dropbox.com/s/wpr2fj1j10aro09/TIS-3D-MC1.8.9-0.8.2%2B4c6e8af.jar?dl=0
L604[07:42:42] <asie> Sangar: that /is/ weird
L605[07:43:45] <asie> Sangar: yup, bug
L606[07:43:52] <Sangar> wub
L607[07:43:59] ⇨ Joins: Kodos (webchat@108-226-6-195.lightspeed.stlsmo.sbcglobal.net)
L608[07:44:00] zsh sets mode: +v on Kodos
L609[07:44:25] <Inari> all the bugs
L610[07:44:36] <Sangar> btbtm
L611[07:44:53] <Inari> haha
L612[07:45:52] <asie> Sangar: fixed
L613[07:45:54] <asie> compiling
L614[07:45:59] <Kodos> Good morning!
L615[07:46:02] <asie> was a pretty good find
L616[07:46:05] <Sangar> yey
L617[07:46:08] <Sangar> morning Kodos
L618[07:46:16] <Inari> Cruor: https://dl.dropboxusercontent.com/u/18783800/html5test/yuru2.mp4 those 2 are just gold
L619[07:46:32] <Kodos> Sangar! =D Any more thoughts on my issue/request and/or my special thinger request?
L620[07:46:48] <Kodos> Can get links to both if you ned a refresher
L621[07:46:52] <Kodos> need, too
L622[07:47:02] <asie> Sangar: http://asie.pl/Charset-0.1.0-test5-obf.jar
L623[07:47:04] <asie> plonk
L624[07:49:09] <asie> does this work?
L625[07:49:14] <Sangar> testing
L626[07:49:34] <Sangar> jup
L627[07:49:39] <asie> excellent
L628[07:49:41] <Sangar> now one more effect i need to figure out whose fault it is :X
L629[07:49:42] <asie> time to release Charset 0.1.0
L630[07:49:44] <asie> oh
L631[07:49:46] <asie> ok
L632[07:49:52] <asie> i'll wait
L633[07:50:49] ⇦ Quits: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Remote host closed the connection)
L634[07:50:58] <Sangar> ah. right. need to getInterface when sending onBundledInputChanged too
L635[07:52:31] <asie> yes.
L636[07:52:34] <Sangar> yep
L637[07:52:35] <Sangar> done
L638[07:53:05] <Sangar> yep, reading works too, all looking good :)
L639[07:53:08] <asie> yay
L640[07:53:10] <asie> time to release :D
L641[07:53:10] <Kodos> asie, charset has bundled cables and whatnot?
L642[07:53:23] <asie> Kodos: yes
L643[07:53:32] <asie> also a (~25%) selection of RP2 logic gates, but those are still WIP
L644[07:53:40] <Kodos> Would you be willing to put in control panels a la Project: Blue?
L645[07:53:42] <asie> yes
L646[07:53:48] <asie> actually, I/O panels is something i dearly missed in RedLogic
L647[07:53:51] <Kodos> Do that, and I will gladly uninstall P:R, since that's all I use them for
L648[07:53:56] <asie> Kodos: but i'm on 1.8
L649[07:53:58] <asie> so you won't
L650[07:53:59] <Kodos> I never used RedPower, tbqh
L651[07:54:00] <asie> :D
L652[07:54:07] <asie> P:R has low chances of coming to 1.8.9 as FMP is on its way out
L653[07:54:09] <Kodos> asie, you didn't hear? I have a 1.8 pack
L654[07:54:12] <asie> and P:R would need a near-completer ewrite
L655[07:54:17] <asie> so you won't uninstall P:R, you just will never install it.
L656[07:54:19] <asie> :)
L657[07:54:20] <Kodos> Because Mirrors (Crayfish's furniture mod)
L658[07:54:31] <Sangar> asie, will that charset version be 1.8.8 too? aka should i backport that stuff or just keep it in 1.8.9?
L659[07:54:48] <asie> Sangar: 1.8.9.
L660[07:54:53] <Sangar> okeh
L661[07:55:00] <Kodos> Cryptography challenge! Translate this! åæàñæÆÉÊØÅÏßÉ
L662[07:55:01] <asie> for 1.8.8, just use Charset 0.0.5 compat
L663[07:55:27] <asie> also, Charset 0.1.0 will have a deobf JAR
L664[08:00:34] <vifino> Kodos: "I like trying out all the umlauts on my keyboard.".
L665[08:01:22] <asie> http://charset.asie.pl/changelog
L666[08:01:32] <Kodos> vifino: made my brother laugh =D
L667[08:02:05] <vifino> :P
L668[08:02:15] <Kodos> Whatever it is, it's in English
L669[08:02:22] <Kodos> I'm firing up OC now to get the raw byte data
L670[08:02:29] <Kodos> Then I'm gonna use those as keyboard key numbers
L671[08:02:32] <Kodos> And see what comes up
L672[08:03:08] <vifino> I think I killed the gpu in my server.
L673[08:03:08] <vifino> :v
L674[08:03:59] <vifino> Let's put another one in.
L675[08:04:10] <vifino> Like the gpu of my not-yet-finished rig.
L676[08:04:14] <vifino> A 980ti.
L677[08:04:22] <vifino> Le sigh. Reconfiguring all the things.
L678[08:04:40] <Mimiru> I found the cause of all of my GPU issues was my power supply ._.
L679[08:04:45] <Mimiru> Stole Naomi's...
L680[08:04:46] <Mimiru> lol
L681[08:04:53] <asie> Sangar: okay, mine's out
L682[08:04:57] <vifino> Haaa.
L683[08:05:10] <vifino> Mimiru: Well, my server doesn't have power issues.
L684[08:05:24] <vifino> Two 1.2kw psus...
L685[08:05:24] <Mimiru> Put mine in my server's since it only pulls like 200 watts, and put the server's psu in her's since it was 500
L686[08:05:26] <Mimiru> so it all works out
L687[08:05:52] <Mimiru> Mine was a 850, but it was still failing :P
L688[08:06:32] * Elizabeth is going to upgrade her PC at the end of the month
L689[08:06:38] <vifino> But, since my 980ti needs more juice than I can provide from the servers psu, lets add another one. And the only one I have that can supply it enough... 1kw!
L690[08:06:44] <vifino> /Yay/.
L691[08:06:59] <vifino> Elizabeth: :D
L692[08:07:08] <vifino> What do you plan on upgrading/upgrading to?
L693[08:07:10] <Vexatos> Sangar, Kubuxu, these are the positions of lights I was able to come up with http://i.imgur.com/EKPNXbu.png
L694[08:07:17] <Vexatos> do you have any better idea?
L695[08:07:28] <Vexatos> Because none of these I actually like
L696[08:07:30] <vifino> blinken lights
L697[08:07:38] <Kubuxu> IMHO the first one
L698[08:07:48] <Elizabeth> Gonna get new MainBoard+CPU+RAM, CPU cooler and PSU and perhaps a few HDDs so i can turn my old hardware into a server
L699[08:07:55] <Sangar> Vexatos, first one looks fine yeah
L700[08:07:58] <Vexatos> ok
L701[08:08:06] <Sangar> asie, k, will push in a bit
L702[08:08:08] <Elizabeth> vifino, Haswell-based probably, DDR4
L703[08:08:09] <Kodos> Vexatos: Whatcha makin?
L704[08:08:11] <Vexatos> Sangar, TIL gimp can open and save psd
L705[08:08:19] <vifino> Elizabeth: Haswell and ddr4?
L706[08:08:23] <vifino> You mean, haswell-e?
L707[08:08:47] <Elizabeth> vifino, someting that was in the haswell section of scan.co.uk that supported DDR4
L708[08:08:58] <vifino> Elizabeth: Link?
L709[08:09:33] <vifino> -_- right, detached ssd
L710[08:09:34] <Elizabeth> vifino, i would but it's on my main pc and the cache expired so i don't have a good link at the moment
L711[08:10:05] <vifino> Elizabeth: How many cores does the cpu have? 6/8? If so, it is haswell-e
L712[08:10:12] <vifino> anyhow, rebooooooting
L713[08:10:14] <vifino> :(
L714[08:10:34] <Elizabeth> i can't remmeber
L715[08:13:03] <vifino> And I'm back!
L716[08:13:05] <vifino> \o/
L717[08:13:32] <Kodos> Thank you, big brother, for not telling me their was a "password key file" until I'm knee deep in website tabs
L718[08:14:50] <vifino> Elizabeth: I can't recommend going with haswell-e though, if you want ddr4 and good performance, go with skylake, it has some very nice imrpovements
L719[08:15:09] <vifino> well, haswell-e with the lower end chips and not the biggest one, at least
L720[08:15:23] <vifino> but the biggest one costs a shit ton.
L721[08:16:58] <Sangar> allright, new tis build is up, and i'll be off for probably the rest of the day, so o/
L722[08:17:09] <vifino> Sangar: See ya! \o
L723[08:18:32] <Kodos> o7
L724[08:21:16] <asie> Sangar: When you come back
L725[08:21:23] <asie> what's your opinion on an item detection module for TIS-3D?
L726[08:21:25] <asie> for pipes
L727[08:22:41] <dangranos> asie: basically redstone emitting detector?
L728[08:22:48] <dangranos> or is it something more comples?
L729[08:22:50] <dangranos> *x
L730[08:23:12] <asie> dangranos: item detection would give you an unique hash of the block type in 16 bits
L731[08:23:18] <asie> type/metadata
L732[08:23:23] <asie> item type/metadata*
L733[08:24:32] <dangranos> huh, sounds usefull
L734[08:26:16] <Izaya> right
L735[08:26:27] <Izaya> I need to build a modpack for my next LAN party
L736[08:26:48] <Kodos> What the hell kind of encryption generates a file called "password.key"
L737[08:28:52] ⇦ Quits: VikeStep (~VikeStep@101.184.165.77) (Quit: Leaving)
L738[08:34:56] <Vexatos> asie, comparator
L739[08:35:02] <Vexatos> add comparator interaction
L740[08:35:03] <asie> Vexatos: no
L741[08:35:13] <Vexatos> TIS-3D: If it can be done with redstone, do it with redstone
L742[08:35:23] <Vexatos> Only add new modules if you absolutely positively have to
L743[08:35:53] <Vexatos> add a detector block which you can place next to a pipe
L744[08:35:57] <Vexatos> which has comparator interaction
L745[08:35:58] <Vexatos> whatever
L746[08:36:08] <Vexatos> but don't add a module for something that just asks for redstone
L747[08:37:16] <Vexatos> uuuuuuuuuuh
L748[08:37:24] <Kodos> I have no idea what I'm doing with this
L749[08:37:41] <Vexatos> Kubuxu, what should the functions do if you pass an invalid index?
L750[08:38:03] <asie> Vexatos: no, you don't get it
L751[08:38:08] <asie> the TIS-3D would give you a 16-bit hash
L752[08:38:14] <asie> the detector would just look for specific items
L753[08:38:43] <Kubuxu> Vexatos: with diodes? nil, index out of range
L754[08:39:22] <Vexatos> but nil is bad
L755[08:39:35] <Vexatos> because if board.isActive(i) then
L756[08:39:43] <Vexatos> nil would just be interpreted as false :P
L757[08:40:39] <Vexatos> I guess I could throw an error
L758[08:40:57] <Vexatos> but stuff like "not enough energy" will simply return false
L759[08:41:10] <Vexatos> since those may not be avoidable
L760[08:41:15] <Vexatos> but a bad index definitely is
L761[08:51:26] <Vexatos> Welll uuuuuuh
L762[08:51:38] <Vexatos> hmm
L763[08:54:40] <Kodos> Vex, what was the program you were mentioning right before you logged off yesterday
L764[08:54:43] <Kodos> About this time
L765[08:54:53] <Kodos> I was going to ask you for it, but you logged before I could
L766[08:55:21] <Vexatos> which program
L767[08:55:35] <Kodos> It was something I was talking about, and you chimed in that you had a program for it already, then logged
L768[08:56:41] <Kodos> Elizabeth: do you remember?
L769[08:56:52] <Vexatos> err I talked about my big reactors program .-.
L770[08:59:23] <Kodos> bleh, wish I had logs
L771[09:00:20] <Kodos> I think it was microcontroller stuff?
L772[09:00:26] <Kodos> Oh yeah, the stuff you had on BTM
L773[09:00:27] <Kodos> For the redstone
L774[09:00:52] ⇦ Quits: LordJoda (LordJoda@ipbcc06deb.dynamic.kabel-deutschland.de) ()
L775[09:02:05] <Vexatos> ah
L776[09:02:09] <Vexatos> I made two MCUs
L777[09:02:16] <Vexatos> one sent bundled signal from the control room
L778[09:02:26] <Vexatos> the other one received it and emitted it to bundled redstone again
L779[09:02:30] <Vexatos> below the dance floor
L780[09:02:34] <Vexatos> Uuuuuuuuuuuuuuuuuuuuuuuuuuuh sangar......
L781[09:02:40] <Kodos> Yeahh, if I could get that code from you, that'd be great
L782[09:03:05] <Vexatos> Kodos, I guess it vanished with BTM's server :P
L783[09:03:13] <Vexatos> Sangar: My light board doesn't show as a component ;_;
L784[09:03:18] <Vexatos> like
L785[09:03:22] <Vexatos> it's not there
L786[09:03:23] <Kodos> You don't keep it externally stored somewhere?
L787[09:03:24] <Vexatos> at all
L788[09:03:29] <Vexatos> Kodos, this one? no
L789[09:03:35] <Vexatos> because it was like 10 lines
L790[09:03:49] <Vexatos> but it used creative MCU cases
L791[09:03:51] <Vexatos> and linked cards
L792[09:04:13] <Kodos> Well, I'm basically just wanting to set up an MCU to put the signal strengths of all 16 colors on a sign on the front, 4 channels per line
L793[09:04:41] <Kodos> Which sounds easy enough, but I'm using this to teach myself how to program at the hardware level
L794[09:07:18] <Vexatos> well why would you want my code then :P
L795[09:07:59] <Kodos> To reverse engineer, learn from, and try to make something using what I learn
L796[09:09:18] <Kodos> I have a fun idea
L797[09:09:37] <Kodos> Give me something similar to what you had, but broken. That way, I have a basis to work from, but I still have to selfteach to get it to work
L798[09:11:54] <Kodos> Yes? No?
L799[09:16:34] <Vexatos> >_>
L800[09:16:41] <Vexatos> I can't make broken code on purpose >_>
L801[09:17:27] <Kodos> Then make the fixed version and just let me look at that?
L802[09:18:02] <Kodos> You said yourself it's like 10 lines, if that. Surely, it can't possibly take long enough that you can't take the time to make a quick pastebin
L803[09:18:05] <Alissa> if you ever want somethign broken to work on just choose a random project from my GitHub repo :P
L804[09:18:29] <Kodos> It's not that I want something broken to work on, it's that what he wrote is very similar to what I want to learn how to do
L805[09:24:22] <Vexatos> Yup, Sangar, can confirm the component doesn't appear at all
L806[09:24:25] <Vexatos> and I have no idea why :D
L807[09:25:06] <Kodos> He's off for the rest of the day most likely
L808[09:30:36] <dangranos> lol
L809[09:30:38] <dangranos> http://imgur.com/gallery/Vcpsk
L810[09:30:51] <dangranos> ctrl+f, "linux", "Phrase not found"
L811[09:33:18] <Kodos> I'm looking forward to Crackdown 3
L812[09:39:31] <nxsupert> Kon'nichiwa
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L814[10:02:26] <Kodos> Vexatos: do me a favor. Next time you remember you have code, don't mention having it unless you're okay with sharing it. It's no help to someone who asks about something, you saying 'Oh yeah, I've done that' and then not being helpful in any way
L815[10:02:40] <Kodos> It makes you look like an ass
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L818[10:09:09] <Temia> Dangranos: weeeak
L819[10:09:31] <nxsupert> Naming programs is hard.
L820[10:10:14] <Kodos> thingdoer.lua
L821[10:10:40] <vifino> >not even thingie
L822[10:10:44] <vifino> I am dissapoint, Kodos.
L823[10:11:01] <nxsupert> Well. It is a bios that have a very limited terminal in it.
L824[10:11:35] <Ivoah> http://www.commitstrip.com/en/2015/10/27/one-of-the-coders-hardest-problems/
L825[10:15:14] <Kodos> Parzi's Star Wars mod looks neat
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L829[10:39:13] <Kodos> Okay, I have a test program reading/writing from/to a file, saving bundled redstone states
L830[10:41:35] <Kodos> I see now why Vex's program was only 10 lines
L831[10:41:58] <Kodos> Since all you'd have to do is read the redstone status, serialize the resulting table, transmit it, unserialize it, and use the table as the new setting
L832[10:47:00] <Kodos> Now the fun part, figuring out how to do this on an MCU vs a server
L833[10:48:24] <Kodos> Okay, so Goal: Make two MCUs, one with a control panel with 16 levers, one with a control panel with 16 lamps. Using a wireless network card, have the lamp board update in real time when I flip a switch on the other board
L834[10:56:58] <Temia> Well, what are you using for bundled wires?
L835[10:59:38] <Kodos> atm Project Red, but as soon as I stop being lazy and get my 1.8 pack off of my computer or put together a new one which will likely be the better option,and asie finishes control panels, Charset
L836[11:00:14] <Kodos> I've already accomplished 90% of what I want to do, the difficulty lies in the fact that i Have no idea how to program an EEPROM to make an MCU do it
L837[11:00:21] <Kodos> But I have server racks doing it already
L838[11:00:26] <asie> no promises on that the control panels will be anywhere near to P:Blue tho
L839[11:00:36] <asie> i was considering more a 16-button hardcoded input panel, much like levers but for bundled signaling.
L840[11:00:49] <Temia> There's a bundled input panel circuit. o3o
L841[11:01:10] <Kodos> Maybe a tool to toggle either per-lever or the entire board between lever and button mode?
L842[11:02:00] <Kodos> Temia, http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ProjectBlue/doc/ControlPanel.html
L843[11:02:01] <Temia> ah... I'm too sleepy to be saying things.
L844[11:02:59] <Kodos> Wow, wtf Gyazo
L845[11:03:11] <Kodos> I can't even access a picture i took 3 seconds ago and forgot to copy the link to
L846[11:03:15] <Kodos> without making an account
L847[11:03:21] <Kodos> I see it right here on the history screen
L848[11:03:26] <Kodos> But it won't let me click it without having an account
L849[11:04:24] <Kodos> Welp, uninstalled that bullshit
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L851[11:04:52] <Kodos> Apparently either my detabling function is broken, or OC is
L852[11:04:59] <Kodos> Was trying to screenshot the error, but no dice
L853[11:07:37] <Kodos> https://github.com/MyNameIsKodos/OpenComputers-Programs/blob/master/lib/kodos.lua#L66-L72 Aside from formatting, anyone see any issues with that?
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L855[11:28:48] <Kodos> Well, Lizzy was right. Vex was an arse about sharing code
L856[11:28:54] <Kodos> That's the last time I say he's helpful
L857[11:29:08] <Kodos> And the last time I ask him for anything
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L867[11:41:39] <Kodos> ~w linked card
L868[11:41:39] <ocdoc> http://ocd.cil.li/component:tunnel
L869[11:42:30] <Kodos> ~w custom os
L870[11:42:30] <ocdoc> Predicted http://ocd.cil.li/tutorial:custom_oses
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L876[11:53:51] <Kodos> Can you pass additional parameters when starting something via rc?
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L887[12:07:02] <reinei> yay, so apparently backups are important, even before a chkdsk -.-
L888[12:08:11] <gamax92> chkdsk can WREKT your drives
L889[12:09:29] <gamax92> A Better CD Encoder, ABCDE
L890[12:09:53] <CompanionCube> reinei, what was rekt
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L892[12:10:21] <gamax92> reinei was rekt
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L894[12:12:57] <sugoi> gamax92: popen is done-done as of last night. feels awesome to have finally out of the way. i even ran my tests inside another popen :)
L895[12:13:27] <gamax92> sugoi: did you test it in real MC
L896[12:13:31] <gamax92> and on a T1.5 system?
L897[12:13:54] <sugoi> that's next. started building the test machines in mc
L898[12:14:26] <sugoi> then i'll start looking at optimizing memory costs and what not
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L900[12:17:37] <reinei> CompanionCube: everything?
L901[12:17:49] <CompanionCube> O.o
L902[12:17:53] <reinei> it booted up OK once more, now the whole drive is gone
L903[12:18:03] <reinei> albeit after a recovery attemp its gone
L904[12:18:09] <reinei> attempt*
L905[12:18:44] <reinei> luckily, I outsourced most of my programs to an external drive
L906[12:18:45] <sugoi> reinei: i am not immune to that level of failure. but i use btrfs and am looking into implementing send/recv to mirror my backups on a separate pool
L907[12:18:56] <sugoi> which would protect me from any failure
L908[12:19:05] <reinei> sugoi, I will probably just started taking backups more frequently
L909[12:19:14] <CompanionCube> sugoi, don't rsync.net do something similar with ZFS
L910[12:19:29] <reinei> and the worst part is: I don'T care about my lost programs, my lost save files are MUCH MUCH worse
L911[12:19:30] <sugoi> CompanionCube: yes, it is similar. but i'm a love of btrfs
L912[12:19:35] <Temia> f2fs for my primary disk here. o/ Though my media disk is ext4... as is my rsync external...
L913[12:19:50] <sugoi> CompanionCube: a lover*
L914[12:20:00] <CompanionCube> as in
L915[12:20:09] <sugoi> a bin fan*
L916[12:20:12] <sugoi> big*
L917[12:20:14] <CompanionCube> they're a 'cloud' storage provider that supports ZFS send/recv
L918[12:20:14] <sugoi> the typos!
L919[12:20:17] <Temia> Ah well.
L920[12:20:28] <Temia> Still way better than NTFS.
L921[12:20:45] <sugoi> CompanionCube: oh it's hosted? i was thinking you just meant using rsync to mirror zfs pools
L922[12:20:51] <sugoi> CompanionCube: i'm very much not into hosted clouds
L923[12:20:55] <sugoi> i host all my own stuff
L924[12:21:06] * gamax92 gives Temia HPFS
L925[12:21:09] <sugoi> cheaper? no. more reliable? probably not. fun? yes :)
L926[12:21:15] * CompanionCube gives Temia HFS
L927[12:21:15] <sugoi> and trusted? completely
L928[12:21:27] * sugoi gives Temia a high five
L929[12:21:33] <Inari> Temia: New Temia File System?
L930[12:21:52] <asie> Not Temia's File System
L931[12:21:54] <reinei> but its fun to see that I apparrently visit youtube enough to have ff cache the thumbnails of the channels and some videos to disk xD
L932[12:21:55] <asie> :D
L933[12:22:07] <gamax92> New Temia, but then where is Old Temia?
L934[12:22:22] <Inari> the other Temia
L935[12:22:27] <Inari> but you cant know which is which
L936[12:22:28] <Temia> Asie wins.
L937[12:22:31] <Inari> because you dont ask a cow her age
L938[12:22:31] <reinei> Iff I knew how to write a filesystem windows could read, I'd do OTFS
L939[12:23:00] <sugoi> speaking of cross platform
L940[12:23:02] <gamax92> Temia: :v Mine wasn't even related to that.
L941[12:23:13] <sugoi> what's a good filesystem windows, mac, and linux and read and write to?
L942[12:23:18] <Inari> OTFS?
L943[12:23:25] <sugoi> if 3rd party drivers are required for windows, that's fine
L944[12:23:36] <gamax92> Temia: You wouldn't use a filesystem that's called HIGH PERFORMANCE FILESYSTEM?
L945[12:23:38] <Temia> Define "good"
L946[12:23:46] <sugoi> Temia: good == works
L947[12:23:48] <sugoi> :)
L948[12:23:52] <Temia> FAT32.
L949[12:23:54] <Temia> Next question.
L950[12:23:56] <nxsupert> FAT or ExFAT
L951[12:23:57] <sugoi> ok
L952[12:24:03] <sugoi> good == works and >4GiB files
L953[12:24:19] <nxsupert> Actually. Can Linux read ExFAT?
L954[12:24:25] <Temia> Yeah.
L955[12:24:58] <Temia> ExFAT support has been around for a while. Can't remember if it's a ko or fuse driver though.
L956[12:25:06] <Temia> Anyway sugoi, ExFAT as nxsupert said
L957[12:25:06] <gamax92> I think both exist
L958[12:25:11] <Inari> gamax92: oppai
L959[12:25:12] <sugoi> k
L960[12:25:28] <gamax92> boooooobs
L961[12:25:28] <Temia> noppai
L962[12:25:39] <Temia> :T
L963[12:25:44] * Inari slaps Temia's boobs
L964[12:25:44] * EnderBot2 rulls on the floor laughing
L965[12:25:51] <Temia> *miss*
L966[12:25:51] ⇨ Joins: Vexatos (~Vexatos@p5B3C91DE.dip0.t-ipconnect.de)
L967[12:25:52] zsh sets mode: +v on Vexatos
L968[12:25:57] <Inari> :P
L969[12:26:00] <Temia> Can't hit something that isn't there :v
L970[12:26:03] <CompanionCube> inb4 https://en.wikipedia.org/wiki/Macintosh_File_System
L971[12:26:07] <Inari> haha
L972[12:26:07] <gamax92> ... self burn?
L973[12:26:14] <Temia> <-- pettancow
L974[12:26:25] * gamax92 gives Temia a glass of milk
L975[12:26:25] <Temia> Also ew, Cube. ewww.
L976[12:26:33] * Inari slaps Elizabeth's oppai then :<
L977[12:26:33] * EnderBot2 laughs
L978[12:26:38] * Temia ...
L979[12:26:41] <gamax92> almond milk
L980[12:26:42] <CompanionCube> Max. volume size 20 MiB
L981[12:26:46] * Temia sips begrudgingly. ¬3¬
L982[12:26:58] * Inari hands Temia some rat milk
L983[12:27:04] <gamax92> wat no.
L984[12:27:19] <Temia> no.
L985[12:27:25] <Inari> hm
L986[12:27:27] * vifino slaps Inari a few times
L987[12:27:27] * EnderBot2 high-fives vifino
L988[12:27:31] * Inari hands Temia the milk of human kindness?
L989[12:27:33] <Inari> D:
L990[12:27:36] * Inari dies
L991[12:27:41] <vifino> No touchy.
L992[12:27:49] * CompanionCube slaps vifino
L993[12:27:49] * vifino slaps CompanionCube with a great big, wet, 100% rubber DUCK!
L994[12:27:49] * EnderBot2 laughs
L995[12:27:54] <Temia> what is this even.
L996[12:28:00] <gamax92> Temia: almond milk
L997[12:28:04] <Temia> Nah.
L998[12:28:10] <Inari> http://www.enotes.com/shakespeare-quotes/milk-human-kindness :s
L999[12:29:44] <Temia> Indeed, for the nearest way is a minotaur's way
L1000[12:30:06] <Temia> Our hereditary pathfinding algorithms say it is so.
L1001[12:30:20] <sugoi> this channel is odd
L1002[12:30:34] <Vexatos> mmmh got a new mouse pad
L1003[12:30:35] <Vexatos> Hi folks
L1004[12:30:36] <Temia> It's just a few nutjobs.
L1005[12:30:49] <Elizabeth> Temia, that's an understatement
L1006[12:30:51] <Inari> lol
L1007[12:30:53] <sugoi> Vexatos: yeah!?
L1008[12:30:54] <Temia> Yeah.
L1009[12:30:58] <Temia> A few utter loons.
L1010[12:31:06] <Inari> udder loons
L1011[12:31:06] <Inari> :3
L1012[12:31:14] * Temia slap
L1013[12:31:16] <Vexatos> Hi sugoi
L1014[12:31:18] <Inari> D:
L1015[12:31:50] ⇦ Quits: Jezza (~Jezza@2a00:c1a0:c091:5700:8b0:b5a6:b1ce:ca94) (Quit: Leaving)
L1016[12:36:39] <Vexatos> Hey sangar, do you happen to have a base icon for rack mountables?
L1017[12:39:20] <sugoi> Vexatos: anything cool printed on your mouse pad?
L1018[12:39:34] <Vexatos> whales >_>
L1019[12:39:45] <Vexatos> I just bought one that didn't look too horrible
L1020[12:40:08] <Vexatos> since my old one broke and the one I had before that refuses to stick to glass
L1021[12:40:16] <Vexatos> (my desk is made out of glass)
L1022[12:41:02] <Temia> That explains the need for a mousepad to boot
L1023[12:45:45] <gamax92> pj's are comfy
L1024[12:46:23] * Elizabeth starts playing the bass line to Zombie by The Cranberries
L1025[12:46:54] <gamax92> Temia: https://i.imgur.com/AhwuaDW.png<b>
L1026[12:47:47] ⇦ Quits: Lathanael|Away (~Lathanael@p54960594.dip0.t-ipconnect.de) (Ping timeout: 198 seconds)
L1027[12:48:07] <Vexatos> Temia, yea, laser mice + glass isn't really working well
L1028[12:48:23] <Vexatos> it's like it just ignores the surface ;_;
L1029[12:48:34] <gamax92> why do you have a glass desk, what if it shatters on you
L1030[12:48:41] <gamax92> Computronics would be r.i.p
L1031[12:49:01] <sugoi> do you guys use the java jre that comes bundled with minecraft?
L1032[12:49:13] <gamax92> ... minecraft ships with java?
L1033[12:49:16] <sugoi> i haven't used the official launcher for a LONG time, i use multimc
L1034[12:49:19] <gamax92> same
L1035[12:49:19] * Elizabeth doesn't use the vanilla launcher so no
L1036[12:49:20] <sugoi> gamax92: it does now
L1037[12:49:30] <gamax92> I use multimc
L1038[12:49:51] <sugoi> some reviews show that the jre bundled with minecraft runs faster
L1039[12:50:08] <sugoi> than stock jre 8 40
L1040[12:50:16] <gamax92> do they also show proof or explanation?
L1041[12:50:29] <sugoi> i spent about 10 seconds skimming headlines
L1042[12:50:40] <sugoi> it was more of a "I'll look into this later"
L1043[12:50:44] <Inari> java ships with minecraft Kappa
L1044[12:51:02] <gamax92> it does, http://java.com/minecraft
L1045[12:51:14] <Inari> lol
L1046[12:51:29] <sugoi> what is mc kappa?
L1047[12:51:56] <gamax92> MinotaurCraft
L1048[12:52:37] <gamax92> the new entity that mod brings was modeled after our very own minotaur
L1049[12:52:38] <Vexatos> gamax92, 1cm of metal-supported glass is a lot harder to shatter than you'd think
L1050[12:52:46] <gamax92> Vexatos: you didn't say metal supported
L1051[12:52:59] <gamax92> Vexatos: also DFPWM steaming cards when?
L1052[12:53:01] <Vexatos> Well certainly it doesn't stand on glass.
L1053[12:53:03] <sugoi> i have a glass desk as well
L1054[12:53:43] <Vexatos> >http://java.com/minecraft
L1055[12:53:43] <Vexatos> wat
L1056[12:53:44] <Vexatos> ;_;
L1057[12:54:00] <Vexatos> that's better than downloadmoreram.com
L1058[12:54:00] <Vexatos> D:
L1059[12:54:13] * Temia would be the cutest mob. owo
L1060[12:54:14] <Temia> Like
L1061[12:54:19] <Temia> Move over, golems
L1062[12:54:24] <Temia> Move over, GOG
L1063[12:54:43] <Temia> (especially move over GOG, you frickin' MGE-loving wankfest)
L1064[12:54:49] <gamax92> o.o
L1065[12:54:52] <gamax92> that escalated quickly
L1066[12:54:59] <Temia> I HATE THE MGE.
L1067[12:54:59] <Temia> D:
L1068[12:55:15] <sugoi> Vexatos: did you follow the link, it's just a info page about mc on java.com
L1069[12:55:23] <Vexatos> I know
L1070[12:55:46] <sugoi> i'm sure with the millions of 10-14 year olds mad about "java breaking their minecraft games", java.com had had enough complaints
L1071[12:55:47] <Vexatos> Temia, doesn't GOG add minotaurs? :P
L1072[12:55:57] <Temia> Yes but they're the MGE kind.
L1073[12:56:03] <vifino> Good old Golems?
L1074[12:56:07] <Temia> And I'm cuter.
L1075[12:56:08] <Temia> No.
L1076[12:56:11] <Temia> Grimoire of Gaia.
L1077[12:56:26] <vifino> Same thing.
L1078[12:56:32] <Temia> Not really.
L1079[12:56:38] <vifino> .-.
L1080[12:56:42] <Temia> Sure there are a couple of golems in it
L1081[12:56:51] <Temia> But that mod is pretty much everything trying to kill you
L1082[12:57:19] <Vexatos> GOG can be summarized in one word: JAOWEOUTXNA
L1083[12:57:20] ⇨ Joins: Lathanael|Away (~Lathanael@p5496040F.dip0.t-ipconnect.de)
L1084[12:58:12] <gamax92> asie: DFPWM Streaming card?
L1085[12:58:26] <Vexatos> (Come on, somebody please get the reference D:)
L1086[12:58:44] <gamax92> Vexatos: maybe if you respond to my question I'll get the reference
L1087[12:58:56] <Vexatos> gamax92, no
L1088[12:59:02] <gamax92> yes
L1089[12:59:07] <Vexatos> >_>
L1090[12:59:33] <Vexatos> mDiyo's let's play was really neat :P
L1091[12:59:42] <gamax92> who?
L1092[12:59:52] <Vexatos> mDiyo, guy who made TConstruct and Natura
L1093[12:59:55] <Vexatos> and Infitools
L1094[13:00:00] <gamax92> made what now?
L1095[13:00:03] <Vexatos> D;
L1096[13:00:03] <gamax92> never heard of them
L1097[13:00:29] <Vexatos> Temia, https://youtu.be/jKYqk7v49Aw?t=6m watch 6:00-8:00 <3
L1098[13:01:25] ⇨ Joins: Keridos (~Keridos@ironhide.stw-bonn.de)
L1099[13:03:47] <Temia> ahh
L1100[13:03:59] <Temia> pretty much
L1101[13:04:21] <Temia> Even outside of the MGE stuff, GoG has some serious jerk mobs like the bone knight
L1102[13:04:30] <gamax92> https://www.youtube.com/watch?v=vLGezFX4qCs
L1103[13:04:32] <MichiBot> gamax92: Walking Animation | length: 16s | Likes: 55 Dislikes: 0 Views: 812 | by mDiyo
L1104[13:04:43] <gamax92> ohai michibutt
L1105[13:05:44] <Mimiru> Oh hai Gaymax
L1106[13:05:57] <Alissa> gaymax69, Mimiru.
L1107[13:06:11] <Mimiru> fairnuff
L1108[13:06:19] <gamax92> Bitchiru
L1109[13:06:35] <Mimiru> Flattery will get you nowhere.
L1110[13:06:46] <gamax92> dammit
L1111[13:07:13] <Mimiru> ^_^
L1112[13:07:25] <Mimiru> Alas, I must return to my place of employment
L1113[13:14:00] *** amadornes is now known as amadornes[AFK]
L1114[13:20:46] <Kubuxu> Is reddit also 503 for you?
L1115[13:23:18] <gamax92> no
L1116[13:27:50] <Vexatos> Kubuxu, uuuh suggestion for a texture?
L1117[13:28:07] <Vexatos> I'm uploading one right now but.... it's.... too plain imo
L1118[13:28:11] <Kubuxu> You have how many pixels left :P
L1119[13:28:14] <Kubuxu> ?
L1120[13:28:16] <Vexatos> you'll see yourself in a sec
L1121[13:28:20] <Vexatos> the item texture
L1122[13:28:28] <Kubuxu> Ahh
L1123[13:29:23] <Vexatos> Kubuxu, http://gfycat.com/NippyWastefulGarpike
L1124[13:29:43] <Vexatos> the 3rd thing in the rack is what it looks like when off
L1125[13:30:09] <Vexatos> I don't really like the texture but I barely have anything to put anywhere
L1126[13:30:11] <Vexatos> since, well
L1127[13:30:18] <Vexatos> it's just an LED board >_>
L1128[13:30:50] <Kubuxu> Hmm I was thinking about having icon in L shape as it is just LEDs so you don't need that much of a board
L1129[13:31:12] <Vexatos> well that would mean I'd have to change the renderer itself though
L1130[13:31:19] <Vexatos> since it renders as a full cuboid in the rack
L1131[13:31:26] <Vexatos> like everything else
L1132[13:31:39] <Kubuxu> Is is visible at all?
L1133[13:31:48] <Vexatos> if there is nothing above or below, sure
L1134[13:32:17] <Kubuxu> You have to really just change texture of top and bottom
L1135[13:32:22] <Vexatos> so I just made it a controller and a bunch of wires on the texture :/
L1136[13:32:23] <Kubuxu> as you won't see it from back
L1137[13:32:44] <Vexatos> Kubuxu, I would have to remove the entire renderer
L1138[13:32:47] <gamax92> Vexatos: just use a maze generator to make textures
L1139[13:32:48] <Vexatos> I am not even sure if that's possible
L1140[13:33:04] <Vexatos> gamax92, I think my hand-drawn wires are random enough >_>
L1141[13:33:05] <Kubuxu> Can you have custom texture of rendered box?
L1142[13:33:12] <Vexatos> Kubuxu, yes, but why would I
L1143[13:33:16] <Vexatos> My issue is the item texture
L1144[13:33:18] <Vexatos> not the rack one
L1145[13:33:21] <Vexatos> the rack one is done
L1146[13:33:23] <Vexatos> and fine
L1147[13:33:54] <Vexatos> and I'll be able to test once Sangar tells me why my server doesn't have access to this thing
L1148[13:34:10] <Kubuxu> You said that problem of making item L shaped is that you would have to change rendering of the rack
L1149[13:34:24] <Vexatos> yes, Sangar draws a cuboid
L1150[13:34:40] <Vexatos> It's not me doing that
L1151[13:34:46] <Vexatos> he draws a cuboid for any mountable
L1152[13:34:46] <Kubuxu> but it is enough to change the texture of rack's cuboid to include transparent regions
L1153[13:34:57] <Vexatos> I cannot change the texture
L1154[13:35:01] <Vexatos> I could just add an overlay texture
L1155[13:35:02] <Kubuxu> Oh. Ok
L1156[13:35:08] <Kubuxu> Nah, don't bother
L1157[13:35:16] <Vexatos> that's what I mean
L1158[13:35:21] <Vexatos> hence why it's just a bunch of wires
L1159[13:35:31] <Vexatos> it'll obviously be pretty cheap
L1160[13:35:37] <Vexatos> I wonder what it'd be crafted with
L1161[13:35:54] <Kubuxu> Colorful lamp + some componetns
L1162[13:35:56] *** amadornes[AFK] is now known as amadornes
L1163[13:36:58] <Vexatos> Yea, it's definitely a tier 1 thinger
L1164[13:40:35] ⇦ Quits: reinei (~reinei@p5DE88138.dip0.t-ipconnect.de) (Quit: WeeChat 1.3)
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L1169[13:50:11] zsh sets mode: +v on Vexatos
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L1172[13:59:16] <sugoi> Vexatos: a part from what you dont want in openos (i.e. less/insufficient free memory :D) what would you like added?
L1173[13:59:41] <Vexatos> nothing
L1174[13:59:44] <Vexatos> OpenOS is fine as it is
L1175[13:59:52] <Vexatos> for everything else, we have two package managers
L1176[14:05:24] <sugoi> do you have an interest in the correctness of the system?
L1177[14:05:47] <sugoi> my question was not just (e.g.) "what is missing in /bin ?"
L1178[14:05:54] <Kubuxu> sugoi: but what is wrong in your opinion?
L1179[14:07:27] <sugoi> Kubuxu: piping stdout stderr, cli parsing, env vars (they dont get unset correctly between shells and processes)
L1180[14:07:39] <sugoi> some other things, i dont have a list ready to fully answer
L1181[14:08:06] <Kubuxu> env vars should follow into process
L1182[14:08:21] <sugoi> i know how they should work, openos has bugs with this model
L1183[14:08:59] <Kubuxu> then report them and/or fix them
L1184[14:09:03] <sugoi> i am
L1185[14:09:32] <sugoi> it's been my #1 hobby project for some time
L1186[14:10:57] <Vexatos> sugoi, If you want correctness, use plan9k
L1187[14:11:02] <Vexatos> simple as that
L1188[14:13:39] <Vexatos> Sangar, suggestion: Multi-line tooltips for ![]() in manual
L1189[14:17:51] <gamax92> Vexatos: plan9k is kinda shitty though
L1190[14:18:14] <Vexatos> Magik6k ^
L1191[14:18:35] <Magik6k> qq
L1192[14:19:38] <Magik6k> actually, avrything what sugoi said is warking in plan9k
L1193[14:20:04] <gamax92> Magik6k: are you drunk?
L1194[14:20:18] <Magik6k> nah, can't keyboard
L1195[14:20:23] <gamax92> okay
L1196[14:20:46] <Magik6k> +this kbd: https://upload.wikimedia.org/wikipedia/commons/thumb/b/b5/KB_Dvorak_Left.svg/2000px-KB_Dvorak_Left.svg.png
L1197[14:21:04] ⇦ Parts: Magik6k (~Magik6k_@magik6k.net) (Leaving))
L1198[14:21:16] ⇨ Joins: Magik6k (~Magik6k_@magik6k.net)
L1199[14:21:22] <Magik6k> *this https://upload.wikimedia.org/wikipedia/commons/thumb/2/25/KB_United_States_Dvorak.svg/2000px-KB_United_States_Dvorak.svg.png
L1200[14:21:46] ⇨ Joins: Nathan1852 (~Nathan185@HSI-KBW-134-3-200-62.hsi14.kabel-badenwuerttemberg.de)
L1201[14:25:04] <Vexatos> Kubuxu, what should the maintenance cost be
L1202[14:25:09] <Vexatos> I'd say 2 RF for changing colour
L1203[14:25:17] <Vexatos> and how much per tick and lamp for keeping it active?
L1204[14:25:31] <Kubuxu> 1RF?
L1205[14:25:39] <Kubuxu> /t
L1206[14:25:53] <Vexatos> It needs to be per tick and lamp
L1207[14:25:53] <Vexatos> sooo
L1208[14:25:55] <Magik6k> I'd say 1rf/ per lit panel
L1209[14:25:57] <Vexatos> 0.2 RF?
L1210[14:26:08] <Vexatos> since there are 5 lamps
L1211[14:26:15] <Vexatos> so it'd use 1 RF if all are on
L1212[14:26:18] <Vexatos> i.e. 0.1 OC unit
L1213[14:26:25] <Vexatos> per tick
L1214[14:26:27] <Kubuxu> Works for me
L1215[14:26:29] <Vexatos> so 2 OC per second
L1216[14:26:33] <Vexatos> or 20 RF
L1217[14:26:42] <Vexatos> not sure if that's too much or too little
L1218[14:26:54] <Kubuxu> It is good IMHO
L1219[14:26:55] <Magik6k> Flood lights use 1 RF/t
L1220[14:27:10] <Kubuxu> it should cost something, but almost nothing
L1221[14:28:00] <Vexatos> yea, because then I can make it go all off on power loss
L1222[14:28:04] <Vexatos> without having to code anything mad
L1223[14:28:18] <Vexatos> I can just "did you consume power? no? ok, turn off"
L1224[14:28:22] <Vexatos> super simple this way
L1225[14:28:59] <Vexatos> Ok, done
L1226[14:29:01] <Vexatos> entire thing
L1227[14:29:02] <Vexatos> all done
L1228[14:29:10] <Vexatos> only one thing: It doesn't work
L1229[14:29:11] <Vexatos> at all
L1230[14:29:22] <Vexatos> The component isn't recognized by connected servers
L1231[14:29:24] <Kubuxu> Thanks Vexatos :D
L1232[14:29:26] <Vexatos> and I have no idea why
L1233[14:29:32] <Kubuxu> Hehhehe
L1234[14:29:59] *** zz_Altenius is now known as Altenius
L1235[14:31:10] <Vexatos> http://git.io/vuVCJ
L1236[14:31:15] <Vexatos> you're free to tell me what's wrong
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L1243[15:04:00] * vifino yawns and falls asleep on Elizabeth
L1244[15:04:08] * Elizabeth pets vifino
L1245[15:04:15] * vifino purrs
L1246[15:09:01] <Inari> Vexatos: whys it called Driver ;-;
L1247[15:09:26] <Vexatos> Inari, because everything in OC is a driver
L1248[15:09:33] <Inari> not components? D:
L1249[15:10:00] <Vexatos> Basically, the item is the driver
L1250[15:10:11] <Vexatos> and it adds an environment
L1251[15:10:12] <Inari> hmm i prefer oc's internal way i guess haha
L1252[15:10:17] <Vexatos> it's like item and itemstack
L1253[15:10:23] <Vexatos> This is OC's internal way
L1254[15:10:32] <Vexatos> just that OC has most of it abstracted internally using traits
L1255[15:10:38] <Inari> OC internal seems to separate between what has the functions and what creates the environment
L1256[15:10:40] <Vexatos> but there is virtually no difference otherwise
L1257[15:10:49] <Vexatos> Inari, exactly
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L1259[15:11:02] <Vexatos> the class I linked there is the Environment
L1260[15:11:17] <Inari> but the driverm akes it, isnt it
L1261[15:11:21] <Inari> im confused
L1262[15:11:45] <Vexatos> I would not want to call my items Drivers
L1263[15:11:53] <Vexatos> so I call the ManagedEnvironments drivers instead
L1264[15:11:59] <Vexatos> since Environment is an ugly word for a name
L1265[15:12:01] <Inari> heh :P
L1266[15:12:19] <Inari> well in OC therse the item, the driver and the component
L1267[15:12:20] <Vexatos> when I use actual drivers, I do it differently
L1268[15:12:23] <Inari> the component being the environment
L1269[15:12:31] <Inari> or maybe its different fro rack mountables
L1270[15:12:32] <Inari> no clue :P
L1271[15:12:39] <Vexatos> https://gist.github.com/Vexatos/d9bad498ecce257de8b4
L1272[15:12:46] <Vexatos> this is my intelliJ template for actual mod drivers
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L1283[15:31:25] <gamax92> www.
L1284[15:39:08] <Kodos> rotten
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L1288[15:52:34] <malcom2073> Are two monitors side by side considered two components?
L1289[15:54:26] <Inari> i dont think so?
L1290[15:54:26] <Kodos> Are they dyed separate colors, or are you doing a 2x1 multiblock scren
L1291[15:54:34] <Inari> wait wait
L1292[15:54:37] <Inari> you can dye monitors?
L1293[15:54:39] <malcom2073> It's a 2x1 screen
L1294[15:54:41] <Kodos> And cases
L1295[15:54:45] <Inari> omg
L1296[15:54:47] <Kodos> Then no, one screen component
L1297[15:54:49] <Inari> why didnt anyone tell me
L1298[15:54:49] <Inari> :P
L1299[15:55:11] <malcom2073> Hmm odd. Sometimes when loading, my PC won't load, says too many components (17/16), but it boots when I hit the power button (at 16/16)
L1300[15:55:34] <malcom2073> Inari: Didn't you watch the mod tutorial on youtube? They go over that :P
L1301[15:55:40] <Kodos> That's because it takes a second for the multiblock to form, so that can happen
L1302[15:55:53] <Inari> why would i watch that
L1303[15:55:53] <Inari> :p
L1304[15:55:56] <malcom2073> Kodos: Is there a good way to prevent that, other than keeping a 1 component buffer?
L1305[15:56:37] <Kodos> Honestly? If you're running at 16/16, you may look into using a server instead of a computer
L1306[15:57:05] <malcom2073> Heh, probably a good idea
L1307[15:57:29] <malcom2073> I need more anyway
L1308[15:59:47] <Inari> sounds like a bug that should be fixed though xP
L1309[16:00:27] <Kodos> It's not a bug though
L1310[16:00:48] <Kodos> Screens are multiblock when there's more than one, and when you first load into MC, afaik most multiblocks are unformed for a split second
L1311[16:01:01] <Kodos> Which is what's breaking his setup
L1312[16:01:07] <Inari> thats a bug though (that it breaks the component limit by that)
L1313[16:01:53] <Kodos> What solution do you propose that would fix it?
L1314[16:02:38] <Inari> dunno, wait till you know if its a joined or a separate monitor?
L1315[16:03:39] <malcom2073> Or an option to auto-boot a computer?
L1316[16:03:51] <malcom2073> If I could auto-start/autorun, it'd be a non issue
L1317[16:04:25] <Inari> you could do that with a wake setting i believe, not sure
L1318[16:04:40] <Kodos> wake on redstone or network message
L1319[16:08:32] <Elizabeth> https://www.youtube.com/watch?v=695yTVlq4i0 i love this guy's commentary
L1320[16:08:33] <MichiBot> Elizabeth: Fallout 4 Sanctuary Settlement #1 - Base Building Timelapse - Fallout 4 Settlement Building [PC] | length: 12m 25s | Likes: 4327 Dislikes: 224 Views: 214883 | by Petard
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L1322[16:15:18] <Alex-Learning> http://strawpoll.me/6468750
L1323[16:15:49] <CompanionCube> might it be worth filing an issue on github for to see if anything could be done?
L1324[16:18:03] <malcom2073> Elizabeth +1, commentary is awesome
L1325[16:24:00] <Kodos> https://twitter.com/SangarWasTaken/status/684383785320841216 So uhh
L1326[16:24:02] <MichiBot> Tue Jan 05 08:39:44 CST 2016 @SangarWasTaken: Welp, @asiekierka made me do it.
L1327[16:28:00] <asie> Kodos: viewports
L1328[16:28:44] <Kodos> Ah
L1329[16:29:16] <Kodos> I'm guessing he's got all the frames in the offscreen area, and using gpu.copy?
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L1333[16:42:13] zsh sets mode: +v on Kodos
L1334[16:42:22] <Kodos> Okay, now that my internet is done being a shitter
L1335[16:48:54] <_habnabit> actually, related to multiblock screens, is it intentional that WAILA reports the uuid of each screen individually instead of the uuid of the whole multiblock screen?
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L1337[16:50:19] <Kodos> Ehh, probably not, but those UUIDs don't matter, only the one closest to the computer iirc
L1338[16:50:26] <Kodos> Whichever one the screen component reports
L1339[16:51:07] <gamax92> all of the screens have their own uuid's yes, but all of them except one have visibility of None to the computer
L1340[16:54:18] <_habnabit> iirc the screen component reports a uuid that isn't used by any individual screen
L1341[16:54:25] <_habnabit> i.e. it's a new uuid generated for the multiblock thing
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L1363[18:22:52] <Mimiru> So, "new" WD 1.5 TB hdd, 133 bad sectors overnight. I say "new" cause it was bought 5 years ago, and put on a shelf, and never used...
L1364[18:23:23] <Mimiru> opened it yesterday to use, installed windows, rebooted this morning and it wouldn't boot.
L1365[18:27:37] <gamax92> :(
L1366[18:27:42] *** Daiyousei is now known as SleepingFairy
L1367[18:27:49] <gamax92> that sucks ...
L1368[18:29:13] <Mimiru> 133 Relocated sectors o_O
L1369[18:37:00] <CompanionCube> does it pass SMART?
L1370[18:38:00] <Mimiru> lolno
L1371[18:38:22] <CompanionCube> at least you found it was dead soon
L1372[18:38:31] <CompanionCube> rather than after you had transferred all the datas
L1373[18:38:41] <Mimiru> Yeah, it was about to go out to payroll
L1374[18:39:23] <Mimiru> It would have replaced the only payroll computer they have
L1375[18:39:29] <Mimiru> so.. no checks \o/
L1376[18:39:30] <Mimiru> lol
L1377[18:41:21] <CompanionCube> was a blessing in disguise then
L1378[18:41:33] <CompanionCube> although that's just a timebomb waiting to happen
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L1380[18:42:21] <Mimiru> The current payroll computer is a P4, with 1.5 GB ram installed, the computer only sees 1 GB
L1381[18:42:52] <Mimiru> it's constantly at 75-100% CPU usage
L1382[18:42:56] <Mimiru> and 80+% RAM
L1383[18:50:05] <Mimiru> But yeah: http://michi.pc-logix.com/CrystalDiskInfo_6.6.1_x64_2016-01-06_18-49-43.png
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L1399[22:52:42] <Izaya> http://i.imgur.com/Nm7Y2G4.png
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L1402[23:06:47] <Xal> what is that image?
L1403[23:08:02] <Izaya> it's a minimal (but more powerful than T20) CPU architecture I was working on
L1404[23:08:09] <Izaya> I don't have any code but I needed a specification
L1405[23:08:57] <Xal> Huh, cool! You should try writing a transistor-level emulator of a simple CPU sometime, it's fun
L1406[23:09:26] <Izaya> I tried a logic gate simulator once.
L1407[23:09:33] <Xal> I never wrote visualisation module, but it was cool to step through programs then probe the state of various CMOS devices in the chip
L1408[23:09:33] <Izaya> Shot myself in the foot with timings though.
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L1411[23:18:00] <Izaya> http://lain.shadowkat.science/~izaya/desktop-up.jpg meanwhile
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