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L5[00:41:35] <Dashkal> Yay. Toy language
exists. A half step above the lambda calculus, but it's a thing
now.
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L21[02:24:18] ***
gAway2002 is now known as g
L22[02:26:26] <Vexatos> Hey Sangar, is
there any way to synchronize data server->client?
L23[02:26:45] <Vexatos> for rack
mountables
L24[02:44:49] <AntheusAsleep> I just
watched Inside Out
L25[02:44:53] <AntheusAsleep> And I
cri
L26[02:44:57] <AntheusAsleep> Much
sadness
L27[02:45:08] <AntheusAsleep> Much
emotion
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L31[03:27:11] <Sandra> google put a
"Warning, this email may be phishing" on their own
email...
L32[03:31:51] <dangranos> heh
L33[03:38:40] <Inari> terasology makes me
feel sick xD
L34[03:42:45] <Izaya> fun fact: despite
having crazy shaders and shit terasology runs on my old atom
netbook at 30FPS (screen refresh speed)
L35[03:42:51] <Izaya> Minecraft runs at
about 10
L36[03:43:18] <asie> yeah
L37[03:45:07]
<
Elizabeth> o/
L38[03:45:20] <Inari> fun fact: with crazy
shaders and shit terasology runs crappy to me :P
L39[03:48:31] <Inari> was Sangar's question
about "what if you want to worry about packets" ever
answered btw
L40[03:48:43] <Inari> (in the terasology
talk
L41[03:50:46] ⇨
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L42[03:52:03] <Vexatos> sooo while I've
been in bed I thought about a funny mathematical concept and proved
it impossible >_>
L43[04:06:12] <Elizabeth> well now i know
why my laptop took so long to hibernate yesterday
L44[04:06:18] <Elizabeth> i left chrome and
MC running
L45[04:13:18] <Vexatos> Uuuh Sangar how do
you interact with a rack mountable from a server?
L46[04:13:30] <Vexatos> if you, say, have
no bus connectable at all
L47[04:13:43] <Elizabeth> Vexatos, you
should
L48[04:15:29] <Vexatos> Well, that is my
question: Are bus connectables just for allowing packet reading or
are they also used for connecting components/nodes to servers
L49[04:15:58] <Elizabeth> by bus
connections i assume you mean the thicker lines, they are component
access, yes
L50[04:17:45] <Vexatos> wait there is such
a thing as thicker lines?
L51[04:18:03] <Vexatos> ah I see
L52[04:18:04] <Vexatos> hmmm
L53[04:18:11] <Vexatos> well that's
different then though
L54[04:18:18] <Vexatos> that means I don't
need any bus connectables at all
L55[04:18:22] <Vexatos> unless I want
them
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L58[04:58:01] <Vexatos> Sooo sangar
L59[04:58:15] <Vexatos> how do I
synchronize a mountable to the client
L60[04:58:20] <Vexatos> need to know this
for Kubuxu >_>
L61[04:58:35] <Kubuxu> :D
L62[05:08:09] ***
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L65[05:26:21] zsh
sets mode: +v on Vexatos
L66[05:29:47] <Vexatos> Kubuxu, What would
the texture look like
L67[05:29:48] <Vexatos> also I guess I'll
add a setBlink() and setBlinkSpeed()
L68[05:37:10] <vifino>
Vexatos.setBlink(ExtremeMode);
L69[05:37:30] <vifino>
Vexatos.setBlinkSpeed(ExtremeMode);*
L70[05:37:35] *
vifino shrugs
L71[05:37:51] <vifino> I shall get a
coffee.
L72[05:38:01] *
vifino grabs Elizabeth and goes to get a coffee
L73[05:42:29] <Kubuxu> similar to any other
rack mountables, meaning IDK
L74[05:45:32] <Sangar> o/
L75[05:47:49] <Vexatos> Hi snagar
L76[05:47:55] <Vexatos> have fun reading
all my pings
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L79[05:48:51] <Sangar> uhh,
TooManyPingsException
L80[05:49:04] <Sangar> short version?
L81[05:53:33] ***
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L82[05:55:10] <asie> Sangar: Charset 0.1.0
should hopefully come out today
L83[05:56:07] <Sangar> yay!
L84[05:56:29] <Vexatos>
<Vexatos> Sooo
sangar
L85[05:56:29] <Vexatos>
<Vexatos> how do
I synchronize a mountable to the client
L86[05:56:29] <Vexatos>
<Vexatos> need to
know this for Kubuxu >_>
L87[05:56:37] <Vexatos> that's the short
version
L88[05:57:51] <Sangar> Vexatos, send your
own packet, getTileEntity cast to rack get mountable
L89[05:57:54] <Sangar> sorry, tis not
tis
L90[05:58:16] <Vexatos> but what is getData
even used for then
L91[05:58:37] <Sangar> slower data
transfer
L92[05:59:22] <Sangar> i mean if that's
quick enough for you and you don't send too much you can probably
just use that?
L93[06:00:50] <Vexatos> I mean why does it
exist
L94[06:00:56] <Vexatos> as a method you
need to implement
L95[06:01:02] <Vexatos> if there is no way
to use it
L96[06:01:50] <Vexatos> I would just use it
to get LED data
L97[06:01:58] <Vexatos> since it gets
thrown directly into the event
L98[06:02:01] <Vexatos> but how do I even
call this
L99[06:02:04] <Vexatos> or make OC call
it
L100[06:02:19] <Sangar>
Rack.markChanged
L101[06:02:29] <Vexatos> and how do I get
the slot?
L102[06:02:58] <Sangar> ?
L103[06:03:13] <Vexatos> markChanged takes
the index of the mountable you want to mark as changed
L104[06:03:18] <Vexatos> how do I know
which slot I am in?
L105[06:03:18] <Sangar> yes?
L106[06:03:27] <Vexatos> there is nothing
like the Robot's componentSlot()
L107[06:03:29] <Vexatos> for racks
L108[06:04:14] <Sangar> just check which
slot your stack is in in createEnv
L109[06:05:13] <Sangar> or getMountable to
check if it's this in getData
L110[06:05:17] <Vexatos> ehm
L111[06:05:31] <Vexatos> Sooo
L113[06:05:36] <Vexatos> .... are you
serious?
L114[06:05:49] <Vexatos> like, everything
in the OC API is so neat and convenient
L115[06:05:53] <Vexatos> and then I have
to do THIS
L116[06:05:56] <Vexatos> .-.
L117[06:06:18] <Sangar> i suppose i've
been spoilt by scala too much :P
L118[06:06:23] <Sangar> > new
component.DiskDriveMountable(rack, rack.indexOf(stack))
L119[06:07:06] <Vexatos> well you use
tileentity.Rack
L120[06:07:12] <Vexatos> not
api.internal.rack
L121[06:07:18] <Vexatos> so you're
cheating anyway
L122[06:07:26] <Sangar> would still
work
L123[06:07:27] <Vexatos> assuming no addon
will ever make custom racks
L124[06:07:32] <Sangar> because it only
uses IInventory
L125[06:07:48] <Sangar> well, yeah
:P
L126[06:08:11] <Vexatos> so why not have
something like a robot's componentSlot()
L127[06:08:17] <Vexatos> mountableSlot()
or something
L128[06:08:19] <Vexatos> >_>
L129[06:08:22] <Sangar> yeah
L130[06:08:39] <Sangar> as i said, spoilt
by scala so i didn't realize some poor fellas might need it
:P
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L134[06:22:33] <Vexatos> Sangar, how many
lights should a light board have?
L135[06:22:44] <Vexatos> Kubuxu said
"four to six" :P
L136[06:22:56] <Vexatos> but that's not
quite precise enough
L137[06:23:12] <Sangar> depends on what
you're going for and how complicated you want the implementation to
get :P
L138[06:24:56] <Inari> lightboard?
L139[06:25:14] <Kubuxu> Vexatos: I gave
the range so it fits nicely visially
L140[06:25:17] <Sangar> if you want to go
crazy, us a custom texture and have 3x14 pixels/lights
L141[06:25:27] <Sangar> otherwise use the
1x12 strip
L142[06:25:35] <Vexatos> Sangar, I think
it should have about the size of the Server's activity LED
L143[06:25:37] <Sangar> and maybe leave
one space between leds
L144[06:25:38] <Vexatos> how many pixels
is those
L145[06:25:48] <Sangar> 2 or three?
L146[06:25:53] <Vexatos> I'll check
L147[06:26:08] <Kubuxu> Inari: rack
mountable lights, for displaying status for example.
L148[06:26:09] <Vexatos> now how to use
NBT Tag lists >_>
L149[06:26:15] <Inari> neat
L150[06:26:26] <Vexatos> what the heck is
that second parameter in getTagList .-.
L151[06:26:38] <Sangar> the type of whats
in the list
L152[06:27:08] <Sangar> see
net.minecraftforge.common.util.Constants.NBT
L153[06:27:54] <Kubuxu> Vexatos: also
please make the call direct and low cost. Just discard changes if
they happen to frequently. I can help you with concurrency problems
if you want.
L154[06:28:11] <Kubuxu> and if they happen
any
L155[06:28:13] <Vexatos> Kubuxu, I'd just
have stolen stuff from the Colorful robot upgrade
L156[06:28:16] <Vexatos> 0.2 OC per
call
L157[06:28:17] <Vexatos> and direct
L158[06:28:24] <Vexatos> updating once a
tick if stuff changed
L159[06:28:56] <Sangar> if you use
markDirty, that only triggers a getData once per tick anyway
L160[06:29:01] <Vexatos> Oh
L161[06:29:02] <Sangar> also
indexOfMountable is up
L162[06:29:14] <Vexatos> so you mean
markChanged
L163[06:29:18] <Vexatos> I assume
L164[06:29:21] <Sangar> err yes
L165[06:29:31] <Vexatos> blergh. using
getData() I have to send every single LED if any of them changed
:/|
L166[06:29:46] <Vexatos> but I don't want
to make a custom packet just for this
L167[06:30:02] <Sangar> true. but: the
position of the nbt will still use most of the packet data anyway
:P
L168[06:30:24] <Sangar> well, unless you
go full 24bit rgb per light :X
L169[06:30:55] <Vexatos> I was thinking
24-bit RGB, a boolean and two doubles
L170[06:31:08] <Vexatos> actually floats,
I guess
L171[06:31:17] <Vexatos> and that's
per-light
L172[06:31:29] <Sangar> what's the floats
for o.O
L173[06:31:55] <Vexatos> first one the
duration of the "on" blink, second the duration of the
"off" part of the blink
L174[06:32:07] <Vexatos> if second float
is negative it'll use the first for both
L175[06:32:15] <Vexatos> boolean saying if
it blinks at all
L176[06:32:26] <asie> >24-bit
L177[06:32:27] <Kubuxu> Github is not IPv6
:/
L178[06:32:28] <asie> >not 15-bit
L179[06:32:32] <asie> Sangar: ready to
implement multipart charset wire support?
L180[06:32:33] <Kubuxu> :((((
L181[06:32:35] <asie> i'm almost done to
ship
L182[06:32:39] <asie> but i need to check
if anyone can implement that
L183[06:32:44] <asie> regular redstone
will work by default
L184[06:32:47] <asie> bundled one is a bit
more problematic
L185[06:32:52] <asie> i'm adding a helper
function to the Charset API for this right now
L186[06:33:20] <Sangar> the multipart
can't just implement the regular bundled api?
L187[06:33:50] <asie> Sangar: not
yet
L188[06:33:58] <asie> we're waiting on
changes in Forge for that
L189[06:34:02] <Sangar> i see
L190[06:34:06] <asie> however, currently
Charset provides you a nice API in CharsetHelper.instance
L191[06:34:08] <asie> public abstract
<T> T getInterface(Class<T> clazz, World world,
BlockPos pos, EnumFacing side);
L192[06:34:10] <asie> should be enough
:D
L193[06:34:24] <Sangar> manual proxying
ftw \o/
L194[06:34:27] <asie> yeah
L195[06:34:38] <asie> and it's in
Charset's API, so you don't need to pull in MCMP to compile
L196[06:34:44] <asie> i just need someone
to test if the API is even functional
L197[06:34:46] <asie> so hang on
L198[06:34:47] <Sangar> now i just need a
provider interface to implement for this to get the interfaces out
of my te ;)
L199[06:34:50] <asie> i'll get you two
deobf JARs
L200[06:35:01] <asie> Sangar: actually,
things are coming in Forge
L201[06:35:05] <asie> for now it's
kludges, but cpw is working on a thing
L202[06:35:07] <Sangar> so i hear
L203[06:35:14] <Sangar> yah
L205[06:35:24] <asie> look at this
L206[06:35:28] <asie> is this not all
you'd ever wanted?
L208[06:35:52] <asie> comment to cpw and
amadornes for any input
L209[06:36:08] *
Sangar processes
L211[06:36:18] <asie> things
L212[06:36:30] <asie> proxying will become
the official way of handling TE interfaces in Forge itself
L213[06:36:32] <asie> forever
L214[06:36:34] <asie> no more @Optional
hell
L215[06:36:37] <Vexatos> asie, the
colorful upgrade already supports 24-bit due to robot.setLightColor
being 24-bit
L216[06:36:48] <asie> that's why you have
to use kludges right now - we're working on solutions and are too
lazy to make hacks
L217[06:36:49] <Vexatos> Of course I could
make the LEDs 15-bit
L218[06:36:53] <Vexatos> I'm not
sure
L219[06:37:31] <Sangar> enums for
singletons, that's an approach i hadn't seen yet :X
L220[06:37:48] <asie> this is all a lot of
tempcode
L221[06:38:12] <Sangar> so
L222[06:38:17] <asie> also
L223[06:38:22] <asie> the CharsetHelper
handles both TEs and multiparts
L224[06:38:22] <Sangar> a capability is a
driver, an interaction is a component in oc terms?
L225[06:38:24] <asie> so you needn't worry
about that
L226[06:38:27] <asie> Sangar: very
likely
L227[06:38:29] <asie> what I see it
as
L228[06:38:36] <asie> is a capability
defines some sort of interface, the interaction is the
implementation
L229[06:38:43] <asie> and the storage is
the information necessary to pick the implementation up
L230[06:38:44] <Sangar> mhm
L231[06:38:47] <asie> so a capability
would be RFProvider
L232[06:38:51] <asie> an interaction would
be IEnergyHandler
L233[06:39:00] <asie> and storage would
be, well, setInteger("energy"...)?
L234[06:39:02] <asie> something like
that
L235[06:39:04] <asie> not sure
L236[06:39:06] <asie> anyway
L237[06:39:09] <asie> i'm pushing you two
deobfs
L238[06:39:14] <asie> please adapt TIS-3D
to ensure it works
L239[06:39:19] <asie> Charset 0.1.0 will
be out today, possibly w/o gates
L240[06:39:37] <alekso56> enter key abuse
:<
L241[06:39:38] <Sangar> intentionally
doesn't handle getDescriptionPacket stuffs?
L242[06:39:54] <asie> probably
L243[06:39:59] <asie> this is meant for
interactions
L244[06:40:02] <Sangar> because if the
write is used for both, that's come to bite me in the ass with oc
as we all know :P
L245[06:40:03] <asie> or maybe they didn't
think of it
L246[06:40:05] <asie> remember
L247[06:40:10] <asie> this is for
cross-mod interactions, not internal designs
L248[06:40:12] <asie> talk to cpw about
it
L249[06:40:28] <Sangar> is there an issue
for discussing it?
L250[06:40:37] <asie> for now just
IRC
L251[06:40:41] <asie> issues end
not-so-well
L252[06:40:41] <Sangar> k
L253[06:40:47] <asie> also, get your
objections in now
L254[06:40:51] <asie> before it goes
behind the lex firewall
L255[06:40:55] <Sangar> mhm
L256[06:41:00] <asie> okay so
L257[06:41:01] <asie> you'll need
this
L259[06:41:12] <asie> for testing
L260[06:41:22] <Sangar> stable_20
mappings?
L261[06:41:25] <asie> nah
L262[06:41:27] <asie> slightly later
L263[06:41:29] <asie> well no
L264[06:41:31] <asie> MCMP-1.0.3 is
stable_20
L265[06:41:35] <asie> mine are snapshot
but i'll send you an obf
L267[06:41:56] <asie> i'll set up a maven
on release
L268[06:41:57] <asie> maybe
L269[06:42:09] <Sangar> i still don't know
how to load obf'ed ones in dev env >_>
L270[06:42:20] <Sangar> do i just throw it
in libs?
L271[06:42:31] <Vexatos>
deobfCompile(anythinginlibs)
L272[06:42:31] <Vexatos> >_>
L273[06:42:35] <Vexatos> (no idea)
L274[06:42:36] <Sangar> k
L275[06:42:37] <asie> Sangar: nope
L276[06:42:40] <asie> deobfCompile only
works for maven
L277[06:42:41] <Sangar> k
L278[06:42:41] <Sangar> :P
L279[06:42:44] <asie> you need to BON
it
L280[06:42:49] <Sangar> oh right
L281[06:42:53] <Sangar> now i
remember
L282[06:43:42] <Sangar> oh my
L283[06:43:48] <Sangar> bon is user
friendly now
L284[06:43:49] <Sangar> what is this
L285[06:43:52] <Sangar> heresy
L286[06:44:15] <asie> yes
L287[06:44:17] <asie> just use
2.2.3+
L288[06:44:20] <Sangar> yeah
L289[06:46:49] <Vexatos> hmmm uuuh
L290[06:46:58] <Vexatos> any way to get
whether a rack is currently running on the client?
L291[06:46:59] <Vexatos> hmm
L292[06:47:42] <asie> yes
L293[06:47:46] <asie> raytrace to the
closest rack's power LED
L294[06:47:51] <asie> and grab the GL
framebuffer
L295[06:47:53] <asie> to get its color
value
L296[06:47:57] <Sangar> ^
L297[06:48:03] <Sangar> pretty simple
really
L298[06:48:11] <asie> yeah
L299[06:48:17] <asie> much simpler than
finding the right field or method in the rack
L300[06:48:19] <asie> honest
L301[06:48:38] <Vexatos> Sangar, Guess I
have to manually synchronize in getData for something like
setBoolean(node().getGlobalBufferSize()>0)
L302[06:48:43] <Vexatos> right?
L303[06:48:45] <Vexatos> :/
L304[06:49:03] <Elizabeth> .load
L305[06:49:04] <EnderBot2> CPU: 0.64 0.64
0.61 , RAM: 14.4G/31.3G (~45.8%), SWAP: 411.4M/88.2G (~0.5%)
L306[06:49:06] <asie> also once you port
TIS-3D to Charset 0.1.0 you can probably port OpenComputers too,
hopefully
L307[06:49:16] <asie> i do not promise the
API works however
L308[06:49:54] <Sangar> Vexatos, look for
interal.Server in rack
L309[06:50:02] <Sangar> check if
getCurrentState == IsWorking
L310[06:50:28] <Sangar> in theory anyway,
won't promise that actually works on the client because i'm not
sure the required state is synced
L311[06:50:33] <Sangar> but if it's not i
can add that
L312[06:51:19] <Vexatos> obtw, if you
connect a mountable to a server using those magic GUI wires
L314[06:51:26] <Vexatos> is that
Visibility.Neighbors
L315[06:51:31] <Vexatos> or
Visibilty.Network
L316[06:51:35] <Sangar> i.e. do i need to
do the connectivity check myself?
L317[06:51:36] <Vexatos> Visibility*
L318[06:51:57] <Sangar> Vexatos, it's
"i forward network messages and that's it"
L319[06:52:02] <Vexatos> wait
L320[06:52:05] <Sangar> not a real network
connection
L321[06:52:14] <Vexatos> what is that
bigger wire then
L322[06:52:22] <Vexatos> what's the
difference of that to smaller ones .-.
L323[06:52:22] <Sangar> the server's main
connection
L324[06:52:28]
⇨ Joins: Alex-Learning
(uid57631@id-57631.charlton.irccloud.com)
L325[06:52:29] <Sangar> that's just a
normal "cable" so to say
L326[06:52:32] <asie> Sangar: nope
L327[06:52:34] <Vexatos> That's what I
mean
L328[06:52:37] <asie> the functions gladly
check connection for you
L329[06:52:54] <Sangar> asie, cool, so i
just need getInterface(IBundledEmitter.class, ...)?
L330[06:52:57] <asie> yes
L331[06:52:59] <Vexatos> Sangar, so a
normal cable then means .Network?
L332[06:53:00] <Sangar> \o/
L333[06:53:20] <asie> however there's a
minor flaw there
L334[06:53:21] <Sangar> Vexatos, uhm,
well. a normal cable means nothing. it just merges two
networks
L335[06:53:27] <Sangar> it has no
influence over visibility
L336[06:53:30] <asie> i need to throw in
another one Sangar
L337[06:53:38] <asie> the one you should
probably use when dealing with wires
L338[06:53:38] <Vexatos> Sangar, but which
visibility do I need on my node
L339[06:53:40] <asie> public static
<T> T getInterface(Class<T> clazz, IMultipartContainer
container, EnumFacing side, EnumFacing face);
L340[06:53:42] <Vexatos> for a server to
be able to talk to it
L341[06:53:44] <asie> as, since this only
picks up interfaces for now
L342[06:53:46] <Vexatos> THAT IS MY
QUESTION
L343[06:53:47] <asie> it will pick up a
random one
L344[06:53:50] <asie> not the
highest-signal-strength one
L345[06:53:53] <Sangar> Vexatos, then say
that :P
L346[06:53:57] <asie> and with my wires
you need to read all of the ones you can reach
L347[06:53:58] <asie> and get the
sum
L348[06:54:04] <asie> so let me expose
that one too
L349[06:54:04] <Sangar> if it's a
mountable, network
L350[06:54:10] <asie> (if side == null
it's freestanding btw)
L351[06:54:12] <Vexatos> damnit
L352[06:54:24] <Vexatos> wouldn't that
mean that things outside the server could talk to it, too?
L353[06:54:30] <Vexatos> outside the
rack*
L354[06:54:58] <Sangar> asie, isn't
WireFace.CENTER freestanding?
L355[06:55:01] <asie> Sangar: it is
L356[06:55:03] <Sangar> ah
L357[06:55:10] <asie> but Charset's lib
API does not use WireFace
L358[06:55:10] <Sangar> ah
L359[06:55:16] <asie> as I said
L360[06:55:23] <asie> it's a kludgy
workaround for the next few weeks
L361[06:55:31] <asie> building new
JAR
L362[06:56:08] <Sangar> so i'll need to
getInterface for all 5/7 possibilities, right
L363[06:56:10] <asie> but yeah, get the
side/faces you need (side is the one outputting to, face are all
the faces around that one)
L364[06:56:12] <asie> yes.
L365[06:56:14] <Sangar> k
L366[06:56:24] <asie> you need 1 side and
4 faces (side == face is redundant)
L367[06:56:30] <asie> and then you need
side == null and then face can also be null
L368[06:56:42] <Sangar> the 'illegal'
faces are noops i hope?
L369[06:56:55] <Sangar> and don't error?
:X
L370[06:57:12] <asie> actually
L371[06:57:18] <asie> let me fix that one
sec
L372[06:57:19] <alekso56> inb4 they all
error
L373[06:58:05] <asie> fixed
L374[06:58:08] <asie> side == face will
now not error
L375[06:58:16] <asie> and side ==
face.getOpposite() will return null immediately as intended
L376[06:58:17] <Sangar> \o/
L377[06:58:23] <Sangar> so i can just
enumerate over it
L378[06:58:24] <Sangar> good
L379[06:58:26] <asie> yup
L381[06:58:54] <asie> try this
L382[06:59:02] <Sangar> will do
L383[06:59:12] <asie> found a minor bug in
it but it won't affect wire stuff
L384[06:59:15] <asie> so don't worry
L385[06:59:17] <asie> fixed it
already
L386[06:59:22] <Sangar> okeh
L387[07:00:12] <Vexatos> Hmm, what would
be the best data structure to hold 4 LEDs
L388[07:00:28] <Vexatos> with 4 values
each
L389[07:00:49] <alekso56> Vexatos:
enums?
L390[07:02:45] ⇦
Quits: wembly (~wembly@50.240.220.69) (Ping timeout: 189
seconds)
L391[07:03:22] <asie> Sangar: remember -
if it doesn't work, it may be my fault
L392[07:03:59] <Sangar> blargh, need to
add mcmp to libs :X
L393[07:04:32]
⇨ Joins: wembly (~wembly@50.240.220.69)
L394[07:04:42] <Sangar> (because
partslot)
L395[07:05:18] <asie> where am I using
partslot?
L396[07:05:20] <asie> in the API
L398[07:05:27] <asie> in WireFace.
L399[07:05:29] <asie> GAH
L400[07:05:32] <asie> sorry
L401[07:05:42] <asie> removed it
L402[07:05:45] <asie> apparently nothing
in the code uses it
L403[07:05:53] <Sangar> :P
L404[07:05:55] <asie> wait no, two
places
L405[07:06:32] <asie> uploading
L406[07:06:47] <Sangar> now to decipher
class not found errors...
L408[07:07:13] <Sangar> thanks
L409[07:08:49] <Magik6k> ~w gpu
L411[07:10:06] <vifino> Does anybody know
what kind of instructions a plotter, laser cutter and similar stuff
use?
L412[07:10:16] <vifino> Like, whats the
name for that.
L413[07:12:03]
⇨ Joins: amadornes
(~amadornes@framez.is.wtfcool.com)
L414[07:12:17] <amadornes> I guessed I'd
join, since I haven't been here in aaaaaaaages :P
L415[07:12:18] <amadornes> o/
L416[07:13:00] <Sangar> \o
L417[07:13:52] <asie> yes
L418[07:13:59] <asie> we're all watching
with silence as Sangar makes TIS-3D support my new wires
L419[07:14:04] <Sangar>
pleasedontcrashpleasedontcrashpleasedontcrashpleasedontcrashpleasedontcrash
L420[07:14:10] <Sangar> ffs
L421[07:14:12] <asie> lol
L422[07:14:16] <amadornes> lol
L423[07:14:18] <asie>
#MoreExcitingThanBTM
L424[07:15:23] <Sangar> asie,
http://pastebin.com/CZjtjZWJ ideas? :/ don't see any
of the usual suspects (unmapped names), so i don't really know what
might be causing it
L426[07:15:53] <amadornes> you don't have
MCMP, lol
L427[07:15:53] <asie> Charset needs MCMP
to boot, obviously
L428[07:15:57] <asie> wait
L429[07:15:59] <asie> you do
L430[07:16:02] <asie> UC
mcmultipart{1.0.2} [MCMultiPart] (MCMP-1.0.3-deobf.jar)
L431[07:16:02] <amadornes> wat
L432[07:16:15] <amadornes> wat
L433[07:16:18] <amadornes> 1.0.3?
L434[07:16:25] <asie> amadornes:
"1.0.3"
L435[07:16:25] <amadornes> that's not even
built
L436[07:16:32] <asie> it's the build i
use
L437[07:16:39] <amadornes>
eeeeeeeeehhhhhhhh
L438[07:16:40] <asie> hmm
L439[07:16:42] <asie> try throwing MCMP
into libs/
L440[07:16:46] <asie> maybe it needs to do
so
L441[07:16:59] <asie> (or, throw just the
charset API in libs/ and then MCMP+charset in run/mods but that's
mor ework)
L442[07:17:00] <Sangar> i do
L443[07:17:02] <amadornes> so... you've
renamed it yourself, right?
L444[07:17:07] <Sangar> k
L445[07:17:34] <asie> yep amadornes
L446[07:17:35] <Sangar> in libs i right
now just have charset api, in run/mods the both deobf jars
L447[07:17:38] <asie> okay
L448[07:17:39] <amadornes> oh, okay
L449[07:17:40] <asie> let's see
L450[07:18:17] *
Sangar tries something
L451[07:18:27] <Sangar> meh
L452[07:18:27] <Sangar> :X
L453[07:18:37] <asie> odd.
L454[07:18:48] <Sangar> oh! now i have a
different one
L455[07:18:56] <Sangar> and this is
mapping... dafuq
L456[07:19:05] *
Sangar recopies api
L457[07:19:12] <asie> grab from
deobf
L458[07:19:22] <Sangar> that's what i
thought i did
L459[07:19:31] <Sangar> but i may have
fucked up :X
L460[07:19:46] <Vexatos> Hmmm Sangar,
Kubuxu, how should blinking work? Should it be synchronized with
ticks? Or go by system time? (then it'd also work while the game
was paused :/)
L461[07:20:01] ⇦
Quits: septi251 (~septi25@ipb21a8a62.dynamic.kabel-deutschland.de)
(Ping timeout: 190 seconds)
L462[07:20:02] ***
AntheusAsleep is now known as AntheusSchool
L463[07:20:19] *
npe|office is curious
L464[07:20:23] <Sangar> ticks i'd
say
L465[07:20:31] <npe|office> blinking as in
teleport?
L466[07:20:35] <Sangar> WE HAVE
LIFTOFF!
L467[07:20:39] <Vexatos> blinking as in
blinking
L468[07:20:45] <amadornes> woot!
L469[07:20:53] <npe|office> as in flashing
lights?
L470[07:21:21] <npe|office> or blinking
with your eyes?
L471[07:22:11] <npe|office> nvm. just
found the scrollbar :D
L472[07:22:13] <Sangar> are bundled cables
multipart by default?
L473[07:22:20] <asie> all cables are
L474[07:22:24] <Sangar> k
L475[07:22:25] <asie> there is no
non-multipart version anymore/for now
L476[07:22:28] <asie> as MCMP is slated to
go into Forge
L477[07:22:36] <asie> so... why
bother?
L478[07:23:44] <Sangar> well, it partially
works
L479[07:24:04] <asie> hm?
L480[07:24:35] <Sangar> looks like there's
no block update when power goes back down / to zero?
L481[07:25:13] <Sangar> might be me tho,
will do more testing
L482[07:25:30] <Sangar> hrm
L483[07:25:33] <asie> possible
L484[07:25:38] <asie> entirely possible, i
never really tested
L485[07:25:40] <asie> this
L486[07:26:00]
⇨ Joins: LordJoda
(LordJoda@ipbcc06deb.dynamic.kabel-deutschland.de)
L487[07:26:19] <Sangar> but only yellow
does this :X
L488[07:26:24] <Sangar> well
L489[07:26:26] <asie> what
L490[07:26:28] <Sangar> of the colors i've
tested
L491[07:26:28] <asie> O _ O
L492[07:26:35] <Vexatos> Sangar, I hate
Java modulus
L493[07:26:36] <Sangar> white and orange
work
L494[07:26:37] <Sangar> i don't
L495[07:26:39] <Kubuxu> Vexatos: I would
prefer to make blinking manually. This way when computer dies then
light stops blinking.
L496[07:26:39] <asie> whattttt
L497[07:26:40] <Vexatos> it's soooooooooo
ermahgurd
L498[07:26:42] <Vexatos> look at
this
L500[07:26:45] <Vexatos> LOOK
L501[07:26:46] <Vexatos> AT
L502[07:26:47] <Vexatos> IT
L503[07:26:53] <Vexatos> It's soooo
goood
L504[07:26:55] <Vexatos> ;_;
L505[07:27:03] <asie> oh right
L506[07:27:05] <asie> public int
getBundledSignalLevel(int i) {
L507[07:27:07] <asie> return 0;
L509[07:27:11] <asie> i'm a bloody
idiot
L510[07:27:18] <Sangar> \o/
L511[07:27:37] <asie> oh no
L512[07:27:39] <asie> that's
PartWireNormal
L513[07:27:41] <Vexatos> Kubuxu, I
guess
L514[07:27:41] <asie> that's good
L515[07:27:47] <Vexatos> setActive would
allow setting blink manually
L516[07:27:50] <Sangar> hm
L517[07:27:51] <Vexatos> no need for all
this shite
L518[07:28:08] <Sangar> output doesn't
seem to work either. time to throw some breakpoints at this
L519[07:28:15] <asie> the bundled ones
might be bugged
L520[07:28:31] <Vexatos> wahahaa
L521[07:28:58] <Vexatos> Sangar, speaking
of network bloat: I now send a tag containing one boolean and one
tag list containing 4 tags containing one integer and one boolean
each.
L522[07:29:02] <asie> let me also add
another function to charsethelper
L523[07:29:04] <asie>
getInterfaceList
L524[07:29:09] <Vexatos> AM I DOING THIS
RIGHT
L525[07:29:56] <amadornes> oh,
Vexatos
L526[07:30:00] <amadornes> I think it's
worth mentioning
L527[07:30:08] <amadornes> heldplayer and
I are doing evil stuffs
L529[07:30:15] <amadornes> that's uncooked
and cooked walrus meat
L530[07:30:17] <amadornes> flamingo is
next
L531[07:30:29] <vifino> o_o
L532[07:30:47] <Vexatos> amadornes, can't
good a deity
L533[07:30:48] <amadornes> I was not the
one that came up with the idea, I just made the textures...
xD
L534[07:30:59] <Vexatos> I'll personally
learn ASM and make your mod useless if you do that
L535[07:31:01] <Vexatos> :P
L536[07:31:12] <amadornes> it's not *MY*
mod
L537[07:31:14] <amadornes> it's helds
:P
L538[07:31:15] <Vexatos> (I'd just remove
the recipe in Flamingo)
L539[07:31:18] <Vexatos> well, go tell
him
L540[07:31:26] <asie> Sangar: i might look
itno it myself later
L541[07:31:39] <amadornes> and yes, you're
actually going to slice one of your flamingos in half to get
flamingo meat :')
L543[07:31:49] <Vexatos> amadornes, as I
said
L544[07:31:51] <Sangar> getBundledSignal
is called on the casing
L545[07:31:54] <Sangar> and returns the
correct values
L546[07:31:57] <Vexatos> I'll simply patch
the Flamingo mod to get rid of that
L547[07:31:59] <Sangar> but bundled cable
don't care
L548[07:31:59] <Vexatos> if you do
it
L549[07:31:59] <Vexatos> :P
L550[07:32:01] <Sangar> it just stays
off
L551[07:32:02] <Sangar> :P
L552[07:32:06] <asie> Sangar: try using
red alloy wire
L553[07:32:06] <amadornes> heh :P
L554[07:32:09] <asie> instead of redstone
wire
L555[07:32:10] <Vexatos> it's not
funny
L556[07:32:14] <Vexatos> I am
serious.
L557[07:32:14] <asie> handling vanilla
redstone is NOT precise
L558[07:32:21] <Vexatos> You can not get
meat out of wool
L559[07:32:24] <Sangar> m
L560[07:32:25] <asie> in fact
L561[07:32:26] <Vexatos> the Flamingo is
meant to be useless
L563[07:32:34] <Vexatos> you are ruining
the entire mod by doing this
L564[07:32:42] <amadornes> I AM NOT
>_>
L565[07:32:45] <amadornes> held is
>_>
L566[07:32:48] <Vexatos> then go tell
held
L567[07:32:50] <Vexatos> tell him
now
L568[07:32:52] <amadornes> already
did
L569[07:32:54] <Vexatos> good
L570[07:33:06] <asie> Sangar: also i
assume you do return 0-15 values
L571[07:33:06] <vifino> Donut. Ruin. Thy.
Flamingo.
L572[07:33:14] <Vexatos> ^
L573[07:33:26] <amadornes> but you'll be
able to make flamingos out of dyed meat and leather D:
L574[07:33:32] <amadornes> they'll still
be useless
L575[07:33:47] <Sangar> asie, o right,
there was that. lemme retry with that :X
L576[07:33:53] <amadornes> and flamingo
meat probably won't restore much :P
L577[07:34:07] <amadornes> it'll most
likely give you food poisoning
L578[07:34:43] <npe|office> could make you
stand on one leg only if you eat it.
L579[07:34:52] <Vexatos> amadornes,
NO.
L580[07:34:52]
⇨ Joins: septi25
(~septi25@ipb21a8a62.dynamic.kabel-deutschland.de)
L581[07:34:53] <npe|office> don't punch
me.
L582[07:34:57] <Vexatos> Simple as
that.
L583[07:34:58] <Vexatos> No
L584[07:35:07] <Vexatos> I can say No in
multiple languages if you want that
L585[07:35:10] <Vexatos> but it stays a
No
L586[07:35:11] <Sangar> asie, allright,
boiled it down to: when signal goes off, i don't get
onBundledInputChanged called on the casing
L587[07:35:18] <amadornes> I'm not the one
to stop :P
L588[07:35:21] <amadornes> I just made the
texture
L589[07:35:23] <amadornes> go tell held
:P
L590[07:35:23] <Vexatos> THEN GO TELL
HELD
L591[07:35:34] <Sangar> everything else
seems to work from what i can tell
L592[07:35:49] <amadornes> I'm not going
to eat flamingo, that's for sure
L593[07:36:10] <amadornes> I like them too
much to even get close to them with a knife
L594[07:36:59] <asie> Sangar: mhm
L595[07:37:43] <vifino> Vexatos: Thy
musteth stop the thy flamingo deuselessifier!
L596[07:37:46] <Sangar> so yeah, any other
changes in strength trigger an update
L597[07:37:50] <Sangar> but going to zero
does nothing
L598[07:38:29] <asie> yes
L600[07:38:32] <asie> zero is a special
case...
L601[07:38:34] <asie> may i have a
build?
L602[07:38:39] <Sangar> sure
L604[07:42:42] <asie> Sangar: that /is/
weird
L605[07:43:45] <asie> Sangar: yup,
bug
L606[07:43:52] <Sangar> wub
L607[07:43:59]
⇨ Joins: Kodos
(webchat@108-226-6-195.lightspeed.stlsmo.sbcglobal.net)
L608[07:44:00]
zsh sets mode: +v on Kodos
L609[07:44:25] <Inari> all the bugs
L610[07:44:36] <Sangar> btbtm
L611[07:44:53] <Inari> haha
L612[07:45:52] <asie> Sangar: fixed
L613[07:45:54] <asie> compiling
L614[07:45:59] <Kodos> Good morning!
L615[07:46:02] <asie> was a pretty good
find
L616[07:46:05] <Sangar> yey
L617[07:46:08] <Sangar> morning
Kodos
L619[07:46:32] <Kodos> Sangar! =D Any more
thoughts on my issue/request and/or my special thinger
request?
L620[07:46:48] <Kodos> Can get links to
both if you ned a refresher
L621[07:46:52] <Kodos> need, too
L623[07:47:04] <asie> plonk
L624[07:49:09] <asie> does this
work?
L625[07:49:14] <Sangar> testing
L626[07:49:34] <Sangar> jup
L627[07:49:39] <asie> excellent
L628[07:49:41] <Sangar> now one more
effect i need to figure out whose fault it is :X
L629[07:49:42] <asie> time to release
Charset 0.1.0
L632[07:49:52] <asie> i'll wait
L633[07:50:49] ⇦
Quits: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Remote
host closed the connection)
L634[07:50:58] <Sangar> ah. right. need to
getInterface when sending onBundledInputChanged too
L635[07:52:31] <asie> yes.
L636[07:52:34] <Sangar> yep
L637[07:52:35] <Sangar> done
L638[07:53:05] <Sangar> yep, reading works
too, all looking good :)
L639[07:53:08] <asie> yay
L640[07:53:10] <asie> time to release
:D
L641[07:53:10] <Kodos> asie, charset has
bundled cables and whatnot?
L642[07:53:23] <asie> Kodos: yes
L643[07:53:32] <asie> also a (~25%)
selection of RP2 logic gates, but those are still WIP
L644[07:53:40] <Kodos> Would you be
willing to put in control panels a la Project: Blue?
L645[07:53:42] <asie> yes
L646[07:53:48] <asie> actually, I/O panels
is something i dearly missed in RedLogic
L647[07:53:51] <Kodos> Do that, and I will
gladly uninstall P:R, since that's all I use them for
L648[07:53:56] <asie> Kodos: but i'm on
1.8
L649[07:53:58] <asie> so you won't
L650[07:53:59] <Kodos> I never used
RedPower, tbqh
L652[07:54:07] <asie> P:R has low chances
of coming to 1.8.9 as FMP is on its way out
L653[07:54:09] <Kodos> asie, you didn't
hear? I have a 1.8 pack
L654[07:54:12] <asie> and P:R would need a
near-completer ewrite
L655[07:54:17] <asie> so you won't
uninstall P:R, you just will never install it.
L657[07:54:20] <Kodos> Because Mirrors
(Crayfish's furniture mod)
L658[07:54:31] <Sangar> asie, will that
charset version be 1.8.8 too? aka should i backport that stuff or
just keep it in 1.8.9?
L659[07:54:48] <asie> Sangar: 1.8.9.
L660[07:54:53] <Sangar> okeh
L661[07:55:00] <Kodos> Cryptography
challenge! Translate this! åæàñæÆÉÊØÅÏßÉ
L662[07:55:01] <asie> for 1.8.8, just use
Charset 0.0.5 compat
L663[07:55:27] <asie> also, Charset 0.1.0
will have a deobf JAR
L664[08:00:34] <vifino> Kodos: "I
like trying out all the umlauts on my keyboard.".
L666[08:01:32] <Kodos> vifino: made my
brother laugh =D
L667[08:02:05] <vifino> :P
L668[08:02:15] <Kodos> Whatever it is,
it's in English
L669[08:02:22] <Kodos> I'm firing up OC
now to get the raw byte data
L670[08:02:29] <Kodos> Then I'm gonna use
those as keyboard key numbers
L671[08:02:32] <Kodos> And see what comes
up
L672[08:03:08] <vifino> I think I killed
the gpu in my server.
L673[08:03:08] <vifino> :v
L674[08:03:59] <vifino> Let's put another
one in.
L675[08:04:10] <vifino> Like the gpu of my
not-yet-finished rig.
L676[08:04:14] <vifino> A 980ti.
L677[08:04:22] <vifino> Le sigh.
Reconfiguring all the things.
L678[08:04:40] <Mimiru> I found the cause
of all of my GPU issues was my power supply ._.
L679[08:04:45] <Mimiru> Stole
Naomi's...
L680[08:04:46] <Mimiru> lol
L681[08:04:53] <asie> Sangar: okay, mine's
out
L682[08:04:57] <vifino> Haaa.
L683[08:05:10] <vifino> Mimiru: Well, my
server doesn't have power issues.
L684[08:05:24] <vifino> Two 1.2kw
psus...
L685[08:05:24] <Mimiru> Put mine in my
server's since it only pulls like 200 watts, and put the server's
psu in her's since it was 500
L686[08:05:26] <Mimiru> so it all works
out
L687[08:05:52] <Mimiru> Mine was a 850,
but it was still failing :P
L688[08:06:32] *
Elizabeth is going to upgrade her PC at the end of the
month
L689[08:06:38] <vifino> But, since my
980ti needs more juice than I can provide from the servers psu,
lets add another one. And the only one I have that can supply it
enough... 1kw!
L690[08:06:44] <vifino> /Yay/.
L691[08:06:59] <vifino> Elizabeth:
:D
L692[08:07:08] <vifino> What do you plan
on upgrading/upgrading to?
L694[08:07:17] <Vexatos> do you have any
better idea?
L695[08:07:28] <Vexatos> Because none of
these I actually like
L696[08:07:30] <vifino> blinken
lights
L697[08:07:38] <Kubuxu> IMHO the first
one
L698[08:07:48] <Elizabeth> Gonna get new
MainBoard+CPU+RAM, CPU cooler and PSU and perhaps a few HDDs so i
can turn my old hardware into a server
L699[08:07:55] <Sangar> Vexatos, first one
looks fine yeah
L700[08:07:58] <Vexatos> ok
L701[08:08:06] <Sangar> asie, k, will push
in a bit
L702[08:08:08] <Elizabeth> vifino,
Haswell-based probably, DDR4
L703[08:08:09] <Kodos> Vexatos: Whatcha
makin?
L704[08:08:11] <Vexatos> Sangar, TIL gimp
can open and save psd
L705[08:08:19] <vifino> Elizabeth: Haswell
and ddr4?
L706[08:08:23] <vifino> You mean,
haswell-e?
L707[08:08:47] <Elizabeth> vifino,
someting that was in the haswell section of scan.co.uk that
supported DDR4
L708[08:08:58] <vifino> Elizabeth:
Link?
L709[08:09:33] <vifino> -_- right,
detached ssd
L710[08:09:34] <Elizabeth> vifino, i would
but it's on my main pc and the cache expired so i don't have a good
link at the moment
L711[08:10:05] <vifino> Elizabeth: How
many cores does the cpu have? 6/8? If so, it is haswell-e
L712[08:10:12] <vifino> anyhow,
rebooooooting
L713[08:10:14] <vifino> :(
L714[08:10:34] <Elizabeth> i can't
remmeber
L715[08:13:03] <vifino> And I'm
back!
L716[08:13:05] <vifino> \o/
L717[08:13:32] <Kodos> Thank you, big
brother, for not telling me their was a "password key
file" until I'm knee deep in website tabs
L718[08:14:50] <vifino> Elizabeth: I can't
recommend going with haswell-e though, if you want ddr4 and good
performance, go with skylake, it has some very nice
imrpovements
L719[08:15:09] <vifino> well, haswell-e
with the lower end chips and not the biggest one, at least
L720[08:15:23] <vifino> but the biggest
one costs a shit ton.
L721[08:16:58] <Sangar> allright, new tis
build is up, and i'll be off for probably the rest of the day, so
o/
L722[08:17:09] <vifino> Sangar: See ya!
\o
L723[08:18:32] <Kodos> o7
L724[08:21:16] <asie> Sangar: When you
come back
L725[08:21:23] <asie> what's your opinion
on an item detection module for TIS-3D?
L726[08:21:25] <asie> for pipes
L727[08:22:41] <dangranos> asie: basically
redstone emitting detector?
L728[08:22:48] <dangranos> or is it
something more comples?
L729[08:22:50] <dangranos> *x
L730[08:23:12] <asie> dangranos: item
detection would give you an unique hash of the block type in 16
bits
L731[08:23:18] <asie> type/metadata
L732[08:23:23] <asie> item
type/metadata*
L733[08:24:32] <dangranos> huh, sounds
usefull
L734[08:26:16] <Izaya> right
L735[08:26:27] <Izaya> I need to build a
modpack for my next LAN party
L736[08:26:48] <Kodos> What the hell kind
of encryption generates a file called
"password.key"
L737[08:28:52] ⇦
Quits: VikeStep (~VikeStep@101.184.165.77) (Quit:
Leaving)
L738[08:34:56] <Vexatos> asie,
comparator
L739[08:35:02] <Vexatos> add comparator
interaction
L740[08:35:03] <asie> Vexatos: no
L741[08:35:13] <Vexatos> TIS-3D: If it can
be done with redstone, do it with redstone
L742[08:35:23] <Vexatos> Only add new
modules if you absolutely positively have to
L743[08:35:53] <Vexatos> add a detector
block which you can place next to a pipe
L744[08:35:57] <Vexatos> which has
comparator interaction
L745[08:35:58] <Vexatos> whatever
L746[08:36:08] <Vexatos> but don't add a
module for something that just asks for redstone
L747[08:37:16] <Vexatos> uuuuuuuuuuh
L748[08:37:24] <Kodos> I have no idea what
I'm doing with this
L749[08:37:41] <Vexatos> Kubuxu, what
should the functions do if you pass an invalid index?
L750[08:38:03] <asie> Vexatos: no, you
don't get it
L751[08:38:08] <asie> the TIS-3D would
give you a 16-bit hash
L752[08:38:14] <asie> the detector would
just look for specific items
L753[08:38:43] <Kubuxu> Vexatos: with
diodes? nil, index out of range
L754[08:39:22] <Vexatos> but nil is
bad
L755[08:39:35] <Vexatos> because if
board.isActive(i) then
L756[08:39:43] <Vexatos> nil would just be
interpreted as false :P
L757[08:40:39] <Vexatos> I guess I could
throw an error
L758[08:40:57] <Vexatos> but stuff like
"not enough energy" will simply return false
L759[08:41:10] <Vexatos> since those may
not be avoidable
L760[08:41:15] <Vexatos> but a bad index
definitely is
L761[08:51:26] <Vexatos> Welll
uuuuuuh
L762[08:51:38] <Vexatos> hmm
L763[08:54:40] <Kodos> Vex, what was the
program you were mentioning right before you logged off
yesterday
L764[08:54:43] <Kodos> About this
time
L765[08:54:53] <Kodos> I was going to ask
you for it, but you logged before I could
L766[08:55:21] <Vexatos> which
program
L767[08:55:35] <Kodos> It was something I
was talking about, and you chimed in that you had a program for it
already, then logged
L768[08:56:41] <Kodos> Elizabeth: do you
remember?
L769[08:56:52] <Vexatos> err I talked
about my big reactors program .-.
L770[08:59:23] <Kodos> bleh, wish I had
logs
L771[09:00:20] <Kodos> I think it was
microcontroller stuff?
L772[09:00:26] <Kodos> Oh yeah, the stuff
you had on BTM
L773[09:00:27] <Kodos> For the
redstone
L774[09:00:52] ⇦
Quits: LordJoda (LordJoda@ipbcc06deb.dynamic.kabel-deutschland.de)
()
L775[09:02:05] <Vexatos> ah
L776[09:02:09] <Vexatos> I made two
MCUs
L777[09:02:16] <Vexatos> one sent bundled
signal from the control room
L778[09:02:26] <Vexatos> the other one
received it and emitted it to bundled redstone again
L779[09:02:30] <Vexatos> below the dance
floor
L780[09:02:34] <Vexatos>
Uuuuuuuuuuuuuuuuuuuuuuuuuuuh sangar......
L781[09:02:40] <Kodos> Yeahh, if I could
get that code from you, that'd be great
L782[09:03:05] <Vexatos> Kodos, I guess it
vanished with BTM's server :P
L783[09:03:13] <Vexatos> Sangar: My light
board doesn't show as a component ;_;
L784[09:03:18] <Vexatos> like
L785[09:03:22] <Vexatos> it's not
there
L786[09:03:23] <Kodos> You don't keep it
externally stored somewhere?
L787[09:03:24] <Vexatos> at all
L788[09:03:29] <Vexatos> Kodos, this one?
no
L789[09:03:35] <Vexatos> because it was
like 10 lines
L790[09:03:49] <Vexatos> but it used
creative MCU cases
L791[09:03:51] <Vexatos> and linked
cards
L792[09:04:13] <Kodos> Well, I'm basically
just wanting to set up an MCU to put the signal strengths of all 16
colors on a sign on the front, 4 channels per line
L793[09:04:41] <Kodos> Which sounds easy
enough, but I'm using this to teach myself how to program at the
hardware level
L794[09:07:18] <Vexatos> well why would
you want my code then :P
L795[09:07:59] <Kodos> To reverse
engineer, learn from, and try to make something using what I
learn
L796[09:09:18] <Kodos> I have a fun
idea
L797[09:09:37] <Kodos> Give me something
similar to what you had, but broken. That way, I have a basis to
work from, but I still have to selfteach to get it to work
L798[09:11:54] <Kodos> Yes? No?
L799[09:16:34] <Vexatos> >_>
L800[09:16:41] <Vexatos> I can't make
broken code on purpose >_>
L801[09:17:27] <Kodos> Then make the fixed
version and just let me look at that?
L802[09:18:02] <Kodos> You said yourself
it's like 10 lines, if that. Surely, it can't possibly take long
enough that you can't take the time to make a quick pastebin
L803[09:18:05] <Alissa> if you ever want
somethign broken to work on just choose a random project from my
GitHub repo :P
L804[09:18:29] <Kodos> It's not that I
want something broken to work on, it's that what he wrote is very
similar to what I want to learn how to do
L805[09:24:22] <Vexatos> Yup, Sangar, can
confirm the component doesn't appear at all
L806[09:24:25] <Vexatos> and I have no
idea why :D
L807[09:25:06] <Kodos> He's off for the
rest of the day most likely
L808[09:30:36] <dangranos> lol
L810[09:30:51] <dangranos> ctrl+f,
"linux", "Phrase not found"
L811[09:33:18] <Kodos> I'm looking forward
to Crackdown 3
L812[09:39:31] <nxsupert>
Kon'nichiwa
L813[10:01:41]
⇨ Joins: Keanu73
(~Keanu73@host-89-240-97-252.as13285.net)
L814[10:02:26] <Kodos> Vexatos: do me a
favor. Next time you remember you have code, don't mention having
it unless you're okay with sharing it. It's no help to someone who
asks about something, you saying 'Oh yeah, I've done that' and then
not being helpful in any way
L815[10:02:40] <Kodos> It makes you look
like an ass
L816[10:04:54] ⇦
Quits: Alex-Learning (uid57631@id-57631.charlton.irccloud.com)
(Quit: Connection closed for inactivity)
L817[10:08:56] ⇦
Quits: spiriteddusty (spiriteddu@eos.pc-logix.com) (Ping timeout:
198 seconds)
L818[10:09:09] <Temia> Dangranos:
weeeak
L819[10:09:31] <nxsupert> Naming programs
is hard.
L820[10:10:14] <Kodos> thingdoer.lua
L821[10:10:40] <vifino> >not even
thingie
L822[10:10:44] <vifino> I am dissapoint,
Kodos.
L823[10:11:01] <nxsupert> Well. It is a
bios that have a very limited terminal in it.
L825[10:15:14] <Kodos> Parzi's Star Wars
mod looks neat
L826[10:21:49]
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L827[10:21:51]
zsh sets mode: +o on spiriteddusty
L828[10:29:15]
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L829[10:39:13] <Kodos> Okay, I have a test
program reading/writing from/to a file, saving bundled redstone
states
L830[10:41:35] <Kodos> I see now why Vex's
program was only 10 lines
L831[10:41:58] <Kodos> Since all you'd
have to do is read the redstone status, serialize the resulting
table, transmit it, unserialize it, and use the table as the new
setting
L832[10:47:00] <Kodos> Now the fun part,
figuring out how to do this on an MCU vs a server
L833[10:48:24] <Kodos> Okay, so Goal: Make
two MCUs, one with a control panel with 16 levers, one with a
control panel with 16 lamps. Using a wireless network card, have
the lamp board update in real time when I flip a switch on the
other board
L834[10:56:58] <Temia> Well, what are you
using for bundled wires?
L835[10:59:38] <Kodos> atm Project Red,
but as soon as I stop being lazy and get my 1.8 pack off of my
computer or put together a new one which will likely be the better
option,and asie finishes control panels, Charset
L836[11:00:14] <Kodos> I've already
accomplished 90% of what I want to do, the difficulty lies in the
fact that i Have no idea how to program an EEPROM to make an MCU do
it
L837[11:00:21] <Kodos> But I have server
racks doing it already
L838[11:00:26] <asie> no promises on that
the control panels will be anywhere near to P:Blue tho
L839[11:00:36] <asie> i was considering
more a 16-button hardcoded input panel, much like levers but for
bundled signaling.
L840[11:00:49] <Temia> There's a bundled
input panel circuit. o3o
L841[11:01:10] <Kodos> Maybe a tool to
toggle either per-lever or the entire board between lever and
button mode?
L843[11:02:01] <Temia> ah... I'm too
sleepy to be saying things.
L844[11:02:59] <Kodos> Wow, wtf
Gyazo
L845[11:03:11] <Kodos> I can't even access
a picture i took 3 seconds ago and forgot to copy the link to
L846[11:03:15] <Kodos> without making an
account
L847[11:03:21] <Kodos> I see it right here
on the history screen
L848[11:03:26] <Kodos> But it won't let me
click it without having an account
L849[11:04:24] <Kodos> Welp, uninstalled
that bullshit
L850[11:04:45] ⇦
Quits: Vexatos
(~Vexatos@p200300556E53AC733C975533A137025D.dip0.t-ipconnect.de)
(Ping timeout: 189 seconds)
L851[11:04:52] <Kodos> Apparently either
my detabling function is broken, or OC is
L852[11:04:59] <Kodos> Was trying to
screenshot the error, but no dice
L854[11:24:22] ***
amadornes is now known as amadornes[AFK]
L855[11:28:48] <Kodos> Well, Lizzy was
right. Vex was an arse about sharing code
L856[11:28:54] <Kodos> That's the last
time I say he's helpful
L857[11:29:08] <Kodos> And the last time I
ask him for anything
L858[11:29:26]
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L859[11:34:45] ⇦
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()
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L867[11:41:39] <Kodos> ~w linked
card
L869[11:42:30] <Kodos> ~w custom os
L871[11:42:42] ⇦
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L872[11:48:28]
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L876[11:53:51] <Kodos> Can you pass
additional parameters when starting something via rc?
L877[11:54:19]
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L878[11:55:44] ***
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L879[11:56:42] ⇦
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L880[11:59:11] ⇦
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L881[12:01:07]
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L883[12:01:55]
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L884[12:03:51] ***
rakiru|offline is now known as Kasen
L885[12:05:30]
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L887[12:07:02] <reinei> yay, so apparently
backups are important, even before a chkdsk -.-
L888[12:08:11] <gamax92> chkdsk can WREKT
your drives
L889[12:09:29] <gamax92> A Better CD
Encoder, ABCDE
L890[12:09:53] <CompanionCube> reinei,
what was rekt
L891[12:10:12] ⇦
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timeout: 189 seconds)
L892[12:10:21] <gamax92> reinei was
rekt
L893[12:10:29]
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(~reinei@p5DE88138.dip0.t-ipconnect.de)
L894[12:12:57] <sugoi> gamax92: popen is
done-done as of last night. feels awesome to have finally out of
the way. i even ran my tests inside another popen :)
L895[12:13:27] <gamax92> sugoi: did you
test it in real MC
L896[12:13:31] <gamax92> and on a T1.5
system?
L897[12:13:54] <sugoi> that's next.
started building the test machines in mc
L898[12:14:26] <sugoi> then i'll start
looking at optimizing memory costs and what not
L899[12:17:35] ***
amadornes[AFK] is now known as amadornes
L900[12:17:37] <reinei> CompanionCube:
everything?
L901[12:17:49] <CompanionCube> O.o
L902[12:17:53] <reinei> it booted up OK
once more, now the whole drive is gone
L903[12:18:03] <reinei> albeit after a
recovery attemp its gone
L904[12:18:09] <reinei> attempt*
L905[12:18:44] <reinei> luckily, I
outsourced most of my programs to an external drive
L906[12:18:45] <sugoi> reinei: i am not
immune to that level of failure. but i use btrfs and am looking
into implementing send/recv to mirror my backups on a separate
pool
L907[12:18:56] <sugoi> which would protect
me from any failure
L908[12:19:05] <reinei> sugoi, I will
probably just started taking backups more frequently
L909[12:19:14] <CompanionCube> sugoi,
don't rsync.net do something similar with ZFS
L910[12:19:29] <reinei> and the worst part
is: I don'T care about my lost programs, my lost save files are
MUCH MUCH worse
L911[12:19:30] <sugoi> CompanionCube: yes,
it is similar. but i'm a love of btrfs
L912[12:19:35] <Temia> f2fs for my primary
disk here. o/ Though my media disk is ext4... as is my rsync
external...
L913[12:19:50] <sugoi> CompanionCube: a
lover*
L914[12:20:00] <CompanionCube> as in
L915[12:20:09] <sugoi> a bin fan*
L916[12:20:12] <sugoi> big*
L917[12:20:14] <CompanionCube> they're a
'cloud' storage provider that supports ZFS send/recv
L918[12:20:14] <sugoi> the typos!
L919[12:20:17] <Temia> Ah well.
L920[12:20:28] <Temia> Still way better
than NTFS.
L921[12:20:45] <sugoi> CompanionCube: oh
it's hosted? i was thinking you just meant using rsync to mirror
zfs pools
L922[12:20:51] <sugoi> CompanionCube: i'm
very much not into hosted clouds
L923[12:20:55] <sugoi> i host all my own
stuff
L924[12:21:06] *
gamax92 gives Temia HPFS
L925[12:21:09] <sugoi> cheaper? no. more
reliable? probably not. fun? yes :)
L926[12:21:15] *
CompanionCube gives Temia HFS
L927[12:21:15] <sugoi> and trusted?
completely
L928[12:21:27] *
sugoi gives Temia a high five
L929[12:21:33] <Inari> Temia: New Temia
File System?
L930[12:21:52] <asie> Not Temia's File
System
L931[12:21:54] <reinei> but its fun to see
that I apparrently visit youtube enough to have ff cache the
thumbnails of the channels and some videos to disk xD
L933[12:22:07] <gamax92> New Temia, but
then where is Old Temia?
L934[12:22:22] <Inari> the other
Temia
L935[12:22:27] <Inari> but you cant know
which is which
L936[12:22:28] <Temia> Asie wins.
L937[12:22:31] <Inari> because you dont
ask a cow her age
L938[12:22:31] <reinei> Iff I knew how to
write a filesystem windows could read, I'd do OTFS
L939[12:23:00] <sugoi> speaking of cross
platform
L940[12:23:02] <gamax92> Temia: :v Mine
wasn't even related to that.
L941[12:23:13] <sugoi> what's a good
filesystem windows, mac, and linux and read and write to?
L942[12:23:18] <Inari> OTFS?
L943[12:23:25] <sugoi> if 3rd party
drivers are required for windows, that's fine
L944[12:23:36] <gamax92> Temia: You
wouldn't use a filesystem that's called HIGH PERFORMANCE
FILESYSTEM?
L945[12:23:38] <Temia> Define
"good"
L946[12:23:46] <sugoi> Temia: good ==
works
L947[12:23:48] <sugoi> :)
L948[12:23:52] <Temia> FAT32.
L949[12:23:54] <Temia> Next
question.
L950[12:23:56] <nxsupert> FAT or
ExFAT
L951[12:23:57] <sugoi> ok
L952[12:24:03] <sugoi> good == works and
>4GiB files
L953[12:24:19] <nxsupert> Actually. Can
Linux read ExFAT?
L954[12:24:25] <Temia> Yeah.
L955[12:24:58] <Temia> ExFAT support has
been around for a while. Can't remember if it's a ko or fuse driver
though.
L956[12:25:06] <Temia> Anyway sugoi, ExFAT
as nxsupert said
L957[12:25:06] <gamax92> I think both
exist
L958[12:25:11] <Inari> gamax92:
oppai
L960[12:25:28] <gamax92> boooooobs
L961[12:25:28] <Temia> noppai
L962[12:25:39] <Temia> :T
L963[12:25:44] *
Inari slaps Temia's boobs
L964[12:25:44] *
EnderBot2 rulls on the floor laughing
L965[12:25:51] <Temia> *miss*
L966[12:25:51]
⇨ Joins: Vexatos
(~Vexatos@p5B3C91DE.dip0.t-ipconnect.de)
L967[12:25:52]
zsh sets mode: +v on Vexatos
L968[12:25:57] <Inari> :P
L969[12:26:00] <Temia> Can't hit something
that isn't there :v
L971[12:26:07] <Inari> haha
L972[12:26:07] <gamax92> ... self
burn?
L973[12:26:14] <Temia> <--
pettancow
L974[12:26:25] *
gamax92 gives Temia a glass of milk
L975[12:26:25] <Temia> Also ew, Cube.
ewww.
L976[12:26:33] *
Inari slaps Elizabeth's oppai then :<
L977[12:26:33] *
EnderBot2 laughs
L978[12:26:38] *
Temia ...
L979[12:26:41] <gamax92> almond milk
L980[12:26:42] <CompanionCube> Max. volume
size 20 MiB
L981[12:26:46] *
Temia sips begrudgingly. ¬3¬
L982[12:26:58] *
Inari hands Temia some rat milk
L983[12:27:04] <gamax92> wat no.
L984[12:27:19] <Temia> no.
L985[12:27:25] <Inari> hm
L986[12:27:27] *
vifino slaps Inari a few times
L987[12:27:27] *
EnderBot2 high-fives vifino
L988[12:27:31] *
Inari hands Temia the milk of human kindness?
L989[12:27:33] <Inari> D:
L990[12:27:36] *
Inari dies
L991[12:27:41] <vifino> No touchy.
L992[12:27:49] *
CompanionCube slaps vifino
L993[12:27:49] *
vifino slaps CompanionCube with a great big, wet, 100% rubber
DUCK!
L994[12:27:49] *
EnderBot2 laughs
L995[12:27:54] <Temia> what is this
even.
L996[12:28:00] <gamax92> Temia: almond
milk
L997[12:28:04] <Temia> Nah.
L999[12:29:44] <Temia> Indeed, for the
nearest way is a minotaur's way
L1000[12:30:06] <Temia> Our hereditary
pathfinding algorithms say it is so.
L1001[12:30:20] <sugoi> this channel is
odd
L1002[12:30:34] <Vexatos> mmmh got a new
mouse pad
L1003[12:30:35] <Vexatos> Hi folks
L1004[12:30:36] <Temia> It's just a few
nutjobs.
L1005[12:30:49] <Elizabeth> Temia, that's
an understatement
L1006[12:30:51] <Inari> lol
L1007[12:30:53] <sugoi> Vexatos:
yeah!?
L1008[12:30:54] <Temia> Yeah.
L1009[12:30:58] <Temia> A few utter
loons.
L1010[12:31:06] <Inari> udder loons
L1011[12:31:06] <Inari> :3
L1012[12:31:14] *
Temia slap
L1013[12:31:16] <Vexatos> Hi sugoi
L1014[12:31:18] <Inari> D:
L1015[12:31:50]
⇦ Quits: Jezza
(~Jezza@2a00:c1a0:c091:5700:8b0:b5a6:b1ce:ca94) (Quit:
Leaving)
L1016[12:36:39] <Vexatos> Hey sangar, do
you happen to have a base icon for rack mountables?
L1017[12:39:20] <sugoi> Vexatos: anything
cool printed on your mouse pad?
L1018[12:39:34] <Vexatos> whales
>_>
L1019[12:39:45] <Vexatos> I just bought
one that didn't look too horrible
L1020[12:40:08] <Vexatos> since my old
one broke and the one I had before that refuses to stick to
glass
L1021[12:40:16] <Vexatos> (my desk is
made out of glass)
L1022[12:41:02] <Temia> That explains the
need for a mousepad to boot
L1023[12:45:45] <gamax92> pj's are
comfy
L1024[12:46:23] *
Elizabeth starts playing the bass line to Zombie by The
Cranberries
L1026[12:47:47]
⇦ Quits: Lathanael|Away
(~Lathanael@p54960594.dip0.t-ipconnect.de) (Ping timeout: 198
seconds)
L1027[12:48:07] <Vexatos> Temia, yea,
laser mice + glass isn't really working well
L1028[12:48:23] <Vexatos> it's like it
just ignores the surface ;_;
L1029[12:48:34] <gamax92> why do you have
a glass desk, what if it shatters on you
L1030[12:48:41] <gamax92> Computronics
would be r.i.p
L1031[12:49:01] <sugoi> do you guys use
the java jre that comes bundled with minecraft?
L1032[12:49:13] <gamax92> ... minecraft
ships with java?
L1033[12:49:16] <sugoi> i haven't used
the official launcher for a LONG time, i use multimc
L1034[12:49:19] <gamax92> same
L1035[12:49:19] *
Elizabeth doesn't use the vanilla launcher so no
L1036[12:49:20] <sugoi> gamax92: it does
now
L1037[12:49:30] <gamax92> I use
multimc
L1038[12:49:51] <sugoi> some reviews show
that the jre bundled with minecraft runs faster
L1039[12:50:08] <sugoi> than stock jre 8
40
L1040[12:50:16] <gamax92> do they also
show proof or explanation?
L1041[12:50:29] <sugoi> i spent about 10
seconds skimming headlines
L1042[12:50:40] <sugoi> it was more of a
"I'll look into this later"
L1043[12:50:44] <Inari> java ships with
minecraft Kappa
L1045[12:51:14] <Inari> lol
L1046[12:51:29] <sugoi> what is mc
kappa?
L1047[12:51:56] <gamax92>
MinotaurCraft
L1048[12:52:37] <gamax92> the new entity
that mod brings was modeled after our very own minotaur
L1049[12:52:38] <Vexatos> gamax92, 1cm of
metal-supported glass is a lot harder to shatter than you'd
think
L1050[12:52:46] <gamax92> Vexatos: you
didn't say metal supported
L1051[12:52:59] <gamax92> Vexatos: also
DFPWM steaming cards when?
L1052[12:53:01] <Vexatos> Well certainly
it doesn't stand on glass.
L1053[12:53:03] <sugoi> i have a glass
desk as well
L1055[12:53:43] <Vexatos> wat
L1056[12:53:44] <Vexatos> ;_;
L1057[12:54:00] <Vexatos> that's better
than downloadmoreram.com
L1058[12:54:00] <Vexatos> D:
L1059[12:54:13] *
Temia would be the cutest mob. owo
L1060[12:54:14] <Temia> Like
L1061[12:54:19] <Temia> Move over,
golems
L1062[12:54:24] <Temia> Move over,
GOG
L1063[12:54:43] <Temia> (especially move
over GOG, you frickin' MGE-loving wankfest)
L1064[12:54:49] <gamax92> o.o
L1065[12:54:52] <gamax92> that escalated
quickly
L1066[12:54:59] <Temia> I HATE THE
MGE.
L1067[12:54:59] <Temia> D:
L1068[12:55:15] <sugoi> Vexatos: did you
follow the link, it's just a info page about mc on java.com
L1069[12:55:23] <Vexatos> I know
L1070[12:55:46] <sugoi> i'm sure with the
millions of 10-14 year olds mad about "java breaking their
minecraft games", java.com had had enough complaints
L1071[12:55:47] <Vexatos> Temia, doesn't
GOG add minotaurs? :P
L1072[12:55:57] <Temia> Yes but they're
the MGE kind.
L1073[12:56:03] <vifino> Good old
Golems?
L1074[12:56:07] <Temia> And I'm
cuter.
L1075[12:56:08] <Temia> No.
L1076[12:56:11] <Temia> Grimoire of
Gaia.
L1077[12:56:26] <vifino> Same
thing.
L1078[12:56:32] <Temia> Not really.
L1079[12:56:38] <vifino> .-.
L1080[12:56:42] <Temia> Sure there are a
couple of golems in it
L1081[12:56:51] <Temia> But that mod is
pretty much everything trying to kill you
L1082[12:57:19] <Vexatos> GOG can be
summarized in one word: JAOWEOUTXNA
L1083[12:57:20]
⇨ Joins: Lathanael|Away
(~Lathanael@p5496040F.dip0.t-ipconnect.de)
L1084[12:58:12] <gamax92> asie: DFPWM
Streaming card?
L1085[12:58:26] <Vexatos> (Come on,
somebody please get the reference D:)
L1086[12:58:44] <gamax92> Vexatos: maybe
if you respond to my question I'll get the reference
L1087[12:58:56] <Vexatos> gamax92,
no
L1088[12:59:02] <gamax92> yes
L1089[12:59:07] <Vexatos> >_>
L1090[12:59:33] <Vexatos> mDiyo's let's
play was really neat :P
L1091[12:59:42] <gamax92> who?
L1092[12:59:52] <Vexatos> mDiyo, guy who
made TConstruct and Natura
L1093[12:59:55] <Vexatos> and
Infitools
L1094[13:00:00] <gamax92> made what
now?
L1095[13:00:03] <Vexatos> D;
L1096[13:00:03] <gamax92> never heard of
them
L1098[13:01:25]
⇨ Joins: Keridos (~Keridos@ironhide.stw-bonn.de)
L1099[13:03:47] <Temia> ahh
L1100[13:03:59] <Temia> pretty much
L1101[13:04:21] <Temia> Even outside of
the MGE stuff, GoG has some serious jerk mobs like the bone
knight
L1103[13:04:32] <MichiBot> gamax92:
Walking Animation | length:
16s | Likes:
55 Dislikes:
0
Views:
812 | by
mDiyo
L1104[13:04:43] <gamax92> ohai
michibutt
L1105[13:05:44] <Mimiru> Oh hai
Gaymax
L1106[13:05:57] <Alissa> gaymax69,
Mimiru.
L1107[13:06:11] <Mimiru> fairnuff
L1108[13:06:19] <gamax92> Bitchiru
L1109[13:06:35] <Mimiru> Flattery will
get you nowhere.
L1110[13:06:46] <gamax92> dammit
L1111[13:07:13] <Mimiru> ^_^
L1112[13:07:25] <Mimiru> Alas, I must
return to my place of employment
L1113[13:14:00] ***
amadornes is now known as amadornes[AFK]
L1114[13:20:46] <Kubuxu> Is reddit also
503 for you?
L1115[13:23:18] <gamax92> no
L1116[13:27:50] <Vexatos> Kubuxu, uuuh
suggestion for a texture?
L1117[13:28:07] <Vexatos> I'm uploading
one right now but.... it's.... too plain imo
L1118[13:28:11] <Kubuxu> You have how
many pixels left :P
L1119[13:28:14] <Kubuxu> ?
L1120[13:28:16] <Vexatos> you'll see
yourself in a sec
L1121[13:28:20] <Vexatos> the item
texture
L1122[13:28:28] <Kubuxu> Ahh
L1124[13:29:43] <Vexatos> the 3rd thing
in the rack is what it looks like when off
L1125[13:30:09] <Vexatos> I don't really
like the texture but I barely have anything to put anywhere
L1126[13:30:11] <Vexatos> since,
well
L1127[13:30:18] <Vexatos> it's just an
LED board >_>
L1128[13:30:50] <Kubuxu> Hmm I was
thinking about having icon in L shape as it is just LEDs so you
don't need that much of a board
L1129[13:31:12] <Vexatos> well that would
mean I'd have to change the renderer itself though
L1130[13:31:19] <Vexatos> since it
renders as a full cuboid in the rack
L1131[13:31:26] <Vexatos> like everything
else
L1132[13:31:39] <Kubuxu> Is is visible at
all?
L1133[13:31:48] <Vexatos> if there is
nothing above or below, sure
L1134[13:32:17] <Kubuxu> You have to
really just change texture of top and bottom
L1135[13:32:22] <Vexatos> so I just made
it a controller and a bunch of wires on the texture :/
L1136[13:32:23] <Kubuxu> as you won't see
it from back
L1137[13:32:44] <Vexatos> Kubuxu, I would
have to remove the entire renderer
L1138[13:32:47] <gamax92> Vexatos: just
use a maze generator to make textures
L1139[13:32:48] <Vexatos> I am not even
sure if that's possible
L1140[13:33:04] <Vexatos> gamax92, I
think my hand-drawn wires are random enough >_>
L1141[13:33:05] <Kubuxu> Can you have
custom texture of rendered box?
L1142[13:33:12] <Vexatos> Kubuxu, yes,
but why would I
L1143[13:33:16] <Vexatos> My issue is the
item texture
L1144[13:33:18] <Vexatos> not the rack
one
L1145[13:33:21] <Vexatos> the rack one is
done
L1146[13:33:23] <Vexatos> and fine
L1147[13:33:54] <Vexatos> and I'll be
able to test once Sangar tells me why my server doesn't have access
to this thing
L1148[13:34:10] <Kubuxu> You said that
problem of making item L shaped is that you would have to change
rendering of the rack
L1149[13:34:24] <Vexatos> yes, Sangar
draws a cuboid
L1150[13:34:40] <Vexatos> It's not me
doing that
L1151[13:34:46] <Vexatos> he draws a
cuboid for any mountable
L1152[13:34:46] <Kubuxu> but it is enough
to change the texture of rack's cuboid to include transparent
regions
L1153[13:34:57] <Vexatos> I cannot change
the texture
L1154[13:35:01] <Vexatos> I could just
add an overlay texture
L1155[13:35:02] <Kubuxu> Oh. Ok
L1156[13:35:08] <Kubuxu> Nah, don't
bother
L1157[13:35:16] <Vexatos> that's what I
mean
L1158[13:35:21] <Vexatos> hence why it's
just a bunch of wires
L1159[13:35:31] <Vexatos> it'll obviously
be pretty cheap
L1160[13:35:37] <Vexatos> I wonder what
it'd be crafted with
L1161[13:35:54] <Kubuxu> Colorful lamp +
some componetns
L1162[13:35:56] ***
amadornes[AFK] is now known as amadornes
L1163[13:36:58] <Vexatos> Yea, it's
definitely a tier 1 thinger
L1164[13:40:35]
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(Quit: WeeChat 1.3)
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(~pprbt@ns313134.ip-188-165-219.eu)
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L1169[13:50:11]
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L1172[13:59:16] <sugoi> Vexatos: a part
from what you dont want in openos (i.e. less/insufficient free
memory :D) what would you like added?
L1173[13:59:41] <Vexatos> nothing
L1174[13:59:44] <Vexatos> OpenOS is fine
as it is
L1175[13:59:52] <Vexatos> for everything
else, we have two package managers
L1176[14:05:24] <sugoi> do you have an
interest in the correctness of the system?
L1177[14:05:47] <sugoi> my question was
not just (e.g.) "what is missing in /bin ?"
L1178[14:05:54] <Kubuxu> sugoi: but what
is wrong in your opinion?
L1179[14:07:27] <sugoi> Kubuxu: piping
stdout stderr, cli parsing, env vars (they dont get unset correctly
between shells and processes)
L1180[14:07:39] <sugoi> some other
things, i dont have a list ready to fully answer
L1181[14:08:06] <Kubuxu> env vars should
follow into process
L1182[14:08:21] <sugoi> i know how they
should work, openos has bugs with this model
L1183[14:08:59] <Kubuxu> then report them
and/or fix them
L1184[14:09:03] <sugoi> i am
L1185[14:09:32] <sugoi> it's been my #1
hobby project for some time
L1186[14:10:57] <Vexatos> sugoi, If you
want correctness, use plan9k
L1187[14:11:02] <Vexatos> simple as
that
L1188[14:13:39] <Vexatos> Sangar,
suggestion: Multi-line tooltips for ![]() in manual
L1189[14:17:51] <gamax92> Vexatos: plan9k
is kinda shitty though
L1190[14:18:14] <Vexatos> Magik6k ^
L1191[14:18:35] <Magik6k> qq
L1192[14:19:38] <Magik6k> actually,
avrything what sugoi said is warking in plan9k
L1193[14:20:04] <gamax92> Magik6k: are
you drunk?
L1194[14:20:18] <Magik6k> nah, can't
keyboard
L1195[14:20:23] <gamax92> okay
L1197[14:21:04]
⇦ Parts: Magik6k (~Magik6k_@magik6k.net)
(Leaving))
L1198[14:21:16]
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L1201[14:25:04] <Vexatos> Kubuxu, what
should the maintenance cost be
L1202[14:25:09] <Vexatos> I'd say 2 RF
for changing colour
L1203[14:25:17] <Vexatos> and how much
per tick and lamp for keeping it active?
L1204[14:25:31] <Kubuxu> 1RF?
L1205[14:25:39] <Kubuxu> /t
L1206[14:25:53] <Vexatos> It needs to be
per tick and lamp
L1207[14:25:53] <Vexatos> sooo
L1208[14:25:55] <Magik6k> I'd say 1rf/
per lit panel
L1209[14:25:57] <Vexatos> 0.2 RF?
L1210[14:26:08] <Vexatos> since there are
5 lamps
L1211[14:26:15] <Vexatos> so it'd use 1
RF if all are on
L1212[14:26:18] <Vexatos> i.e. 0.1 OC
unit
L1213[14:26:25] <Vexatos> per tick
L1214[14:26:27] <Kubuxu> Works for
me
L1215[14:26:29] <Vexatos> so 2 OC per
second
L1216[14:26:33] <Vexatos> or 20 RF
L1217[14:26:42] <Vexatos> not sure if
that's too much or too little
L1218[14:26:54] <Kubuxu> It is good
IMHO
L1219[14:26:55] <Magik6k> Flood lights
use 1 RF/t
L1220[14:27:10] <Kubuxu> it should cost
something, but almost nothing
L1221[14:28:00] <Vexatos> yea, because
then I can make it go all off on power loss
L1222[14:28:04] <Vexatos> without having
to code anything mad
L1223[14:28:18] <Vexatos> I can just
"did you consume power? no? ok, turn off"
L1224[14:28:22] <Vexatos> super simple
this way
L1225[14:28:59] <Vexatos> Ok, done
L1226[14:29:01] <Vexatos> entire
thing
L1227[14:29:02] <Vexatos> all done
L1228[14:29:10] <Vexatos> only one thing:
It doesn't work
L1229[14:29:11] <Vexatos> at all
L1230[14:29:22] <Vexatos> The component
isn't recognized by connected servers
L1231[14:29:24] <Kubuxu> Thanks Vexatos
:D
L1232[14:29:26] <Vexatos> and I have no
idea why
L1233[14:29:32] <Kubuxu> Hehhehe
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L1236[14:31:15] <Vexatos> you're free to
tell me what's wrong
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L1243[15:04:00] *
vifino yawns and falls asleep on Elizabeth
L1244[15:04:08] *
Elizabeth pets vifino
L1245[15:04:15] *
vifino purrs
L1246[15:09:01] <Inari> Vexatos: whys it
called Driver ;-;
L1247[15:09:26] <Vexatos> Inari, because
everything in OC is a driver
L1248[15:09:33] <Inari> not components?
D:
L1249[15:10:00] <Vexatos> Basically, the
item is the driver
L1250[15:10:11] <Vexatos> and it adds an
environment
L1251[15:10:12] <Inari> hmm i prefer oc's
internal way i guess haha
L1252[15:10:17] <Vexatos> it's like item
and itemstack
L1253[15:10:23] <Vexatos> This is OC's
internal way
L1254[15:10:32] <Vexatos> just that OC
has most of it abstracted internally using traits
L1255[15:10:38] <Inari> OC internal seems
to separate between what has the functions and what creates the
environment
L1256[15:10:40] <Vexatos> but there is
virtually no difference otherwise
L1257[15:10:49] <Vexatos> Inari,
exactly
L1258[15:10:52]
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L1259[15:11:02] <Vexatos> the class I
linked there is the Environment
L1260[15:11:17] <Inari> but the driverm
akes it, isnt it
L1261[15:11:21] <Inari> im confused
L1262[15:11:45] <Vexatos> I would not
want to call my items Drivers
L1263[15:11:53] <Vexatos> so I call the
ManagedEnvironments drivers instead
L1264[15:11:59] <Vexatos> since
Environment is an ugly word for a name
L1265[15:12:01] <Inari> heh :P
L1266[15:12:19] <Inari> well in OC therse
the item, the driver and the component
L1267[15:12:20] <Vexatos> when I use
actual drivers, I do it differently
L1268[15:12:23] <Inari> the component
being the environment
L1269[15:12:31] <Inari> or maybe its
different fro rack mountables
L1270[15:12:32] <Inari> no clue :P
L1272[15:12:46] <Vexatos> this is my
intelliJ template for actual mod drivers
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L1283[15:31:25] <gamax92> www.
L1284[15:39:08] <Kodos> rotten
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L1288[15:52:34] <malcom2073> Are two
monitors side by side considered two components?
L1289[15:54:26] <Inari> i dont think
so?
L1290[15:54:26] <Kodos> Are they dyed
separate colors, or are you doing a 2x1 multiblock scren
L1291[15:54:34] <Inari> wait wait
L1292[15:54:37] <Inari> you can dye
monitors?
L1293[15:54:39] <malcom2073> It's a 2x1
screen
L1294[15:54:41] <Kodos> And cases
L1295[15:54:45] <Inari> omg
L1296[15:54:47] <Kodos> Then no, one
screen component
L1297[15:54:49] <Inari> why didnt anyone
tell me
L1298[15:54:49] <Inari> :P
L1299[15:55:11] <malcom2073> Hmm odd.
Sometimes when loading, my PC won't load, says too many components
(17/16), but it boots when I hit the power button (at 16/16)
L1300[15:55:34] <malcom2073> Inari:
Didn't you watch the mod tutorial on youtube? They go over that
:P
L1301[15:55:40] <Kodos> That's because it
takes a second for the multiblock to form, so that can happen
L1302[15:55:53] <Inari> why would i watch
that
L1303[15:55:53] <Inari> :p
L1304[15:55:56] <malcom2073> Kodos: Is
there a good way to prevent that, other than keeping a 1 component
buffer?
L1305[15:56:37] <Kodos> Honestly? If
you're running at 16/16, you may look into using a server instead
of a computer
L1306[15:57:05] <malcom2073> Heh,
probably a good idea
L1307[15:57:29] <malcom2073> I need more
anyway
L1308[15:59:47] <Inari> sounds like a bug
that should be fixed though xP
L1309[16:00:27] <Kodos> It's not a bug
though
L1310[16:00:48] <Kodos> Screens are
multiblock when there's more than one, and when you first load into
MC, afaik most multiblocks are unformed for a split second
L1311[16:01:01] <Kodos> Which is what's
breaking his setup
L1312[16:01:07] <Inari> thats a bug
though (that it breaks the component limit by that)
L1313[16:01:53] <Kodos> What solution do
you propose that would fix it?
L1314[16:02:38] <Inari> dunno, wait till
you know if its a joined or a separate monitor?
L1315[16:03:39] <malcom2073> Or an option
to auto-boot a computer?
L1316[16:03:51] <malcom2073> If I could
auto-start/autorun, it'd be a non issue
L1317[16:04:25] <Inari> you could do that
with a wake setting i believe, not sure
L1318[16:04:40] <Kodos> wake on redstone
or network message
L1320[16:08:33] <MichiBot> Elizabeth:
Fallout 4 Sanctuary Settlement #1 - Base Building Timelapse -
Fallout 4 Settlement Building [PC] | length:
12m 25s |
Likes:
4327 Dislikes:
224 Views:
214883 | by
Petard
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L1323[16:15:49] <CompanionCube> might it
be worth filing an issue on github for to see if anything could be
done?
L1324[16:18:03] <malcom2073> Elizabeth
+1, commentary is awesome
L1326[16:24:02] <MichiBot> Tue Jan 05
08:39:44 CST 2016 @SangarWasTaken: Welp, @asiekierka made me do
it.
L1327[16:28:00] <asie> Kodos:
viewports
L1328[16:28:44] <Kodos> Ah
L1329[16:29:16] <Kodos> I'm guessing he's
got all the frames in the offscreen area, and using gpu.copy?
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L1334[16:42:22] <Kodos> Okay, now that my
internet is done being a shitter
L1335[16:48:54] <_habnabit> actually,
related to multiblock screens, is it intentional that WAILA reports
the uuid of each screen individually instead of the uuid of the
whole multiblock screen?
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L1337[16:50:19] <Kodos> Ehh, probably
not, but those UUIDs don't matter, only the one closest to the
computer iirc
L1338[16:50:26] <Kodos> Whichever one the
screen component reports
L1339[16:51:07] <gamax92> all of the
screens have their own uuid's yes, but all of them except one have
visibility of None to the computer
L1340[16:54:18] <_habnabit> iirc the
screen component reports a uuid that isn't used by any individual
screen
L1341[16:54:25] <_habnabit> i.e. it's a
new uuid generated for the multiblock thing
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L1363[18:22:52]
<
Mimiru> So, "new" WD 1.5
TB hdd, 133 bad sectors overnight. I say "new" cause it
was bought 5 years ago, and put on a shelf, and never used...
L1364[18:23:23]
<
Mimiru> opened it yesterday to use,
installed windows, rebooted this morning and it wouldn't
boot.
L1365[18:27:37] <gamax92> :(
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L1367[18:27:49] <gamax92> that sucks
...
L1368[18:29:13]
<
Mimiru> 133 Relocated sectors
o_O
L1369[18:37:00] <CompanionCube> does it
pass SMART?
L1370[18:38:00]
<
Mimiru> lolno
L1371[18:38:22] <CompanionCube> at least
you found it was dead soon
L1372[18:38:31] <CompanionCube> rather
than after you had transferred all the datas
L1373[18:38:41]
<
Mimiru> Yeah, it was about to go
out to payroll
L1374[18:39:23]
<
Mimiru> It would have replaced the
only payroll computer they have
L1375[18:39:29]
<
Mimiru> so.. no checks \o/
L1376[18:39:30]
<
Mimiru> lol
L1377[18:41:21] <CompanionCube> was a
blessing in disguise then
L1378[18:41:33] <CompanionCube> although
that's just a timebomb waiting to happen
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L1380[18:42:21]
<
Mimiru> The current payroll
computer is a P4, with 1.5 GB ram installed, the computer only sees
1 GB
L1381[18:42:52]
<
Mimiru> it's constantly at 75-100%
CPU usage
L1382[18:42:56]
<
Mimiru> and 80+% RAM
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L1402[23:06:47] <Xal> what is that
image?
L1403[23:08:02] <Izaya> it's a minimal
(but more powerful than T20) CPU architecture I was working
on
L1404[23:08:09] <Izaya> I don't have any
code but I needed a specification
L1405[23:08:57] <Xal> Huh, cool! You
should try writing a transistor-level emulator of a simple CPU
sometime, it's fun
L1406[23:09:26] <Izaya> I tried a logic
gate simulator once.
L1407[23:09:33] <Xal> I never wrote
visualisation module, but it was cool to step through programs then
probe the state of various CMOS devices in the chip
L1408[23:09:33] <Izaya> Shot myself in
the foot with timings though.
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