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L23[05:07:53] <Sangar> o/
L24[05:08:31] <Izaya> \o
L25[05:09:28] <Vexatos> o\
L26[05:22:34] <dangranos> /o
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L30[05:47:28] <Xyxen> Something funny is going on with the Lua loader
L31[05:49:27] <Xyxen> It's not skipping utf-8 byte-order marks
L32[05:49:46] <Xyxen> And try executing a file that starts with "#!/usr/bin/env lua"
L33[05:50:18] <Xyxen> Actually, I suppose that second one might be something the process loader does
L34[05:50:27] <Xyxen> Still, byte-order marks
L35[05:51:16] <Xyxen> It's keeping Techokami's telnet client from running
L36[05:51:37] <Xyxen> Dunno what's up with that, because stock Lua 5.2 skips over those
L37[05:52:25] <Xyxen> Using native libs, not LuaJ
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L40[06:06:27] <reinei> o/
L41[06:06:34] <Izaya> \o
L42[06:06:55] <XDjackieXD> o/
L43[06:08:06] <dangranos> \o
L44[06:14:41] <DeanIsaKitty> o/
L45[06:16:14] <Izaya> C- c- combo breaker!
L46[06:16:42] <Izaya> Hey DeanIsaKitty, what version of 'The Rust Programming Language' do I want for v1.5?
L47[06:17:33] <DeanIsaKitty> Er, the online version should always be up to date, steveklabnik does good work there.
L48[06:17:36] <reinei> no v. 2.3 (pun intended ...)
L49[06:17:44] <Turtle> ... someone remind me why we allow little kids on the internet.
L50[06:18:04] <reinei> Turtle: because otherwise we can't force them to use Linux systems
L51[06:18:37] <Turtle> so, context, in a tf2 pubbie server, some little 'trollkid' threatens to spam star wars spoilers, another little trollkid comes a long and just spams it in the chat anyway
L52[06:18:38] <EnderBot2> https://www.youtube.com/watch?v=anwy2MPT5RE
L53[06:18:48] <Turtle> first kid goes absolutely buttmad about not being the one who spoiled it
L54[06:19:15] <Turtle> (Ironicly, because of their buttmad sperg I already forgot the spoiler)
L55[06:19:16] ⇨ Joins: Nachtara (~coob@50-83-108-134.client.mchsi.com)
L56[06:19:18] <Izaya> I found a program that generates a PDF and a .tex etc of it but it'll only output -09-26
L57[06:19:56] <reinei> Izaya: what are you doing?
L58[06:20:09] <DeanIsaKitty> Izaya: https://github.com/rust-lang/book
L59[06:21:13] <Izaya> I want to generate a PDF or epub or something so I can read it on my phone
L60[06:21:49] <DeanIsaKitty> Izaya: In the top left of the rendered version there should be a `print` button. Print that to pdf?
L61[06:22:00] <Izaya> that... would probably work
L62[06:22:05] <DeanIsaKitty> And isn't epub zipped html anyway?
L63[06:22:16] <Turtle> I think it is
L64[06:22:23] <Turtle> Which is basicly not useful at all
L65[06:22:35] <DeanIsaKitty> Izaya: Top right corner, not top left. Derp me :x
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L67[06:23:28] <Izaya> 'printing' now
L68[06:24:00] <Izaya> that uh
L69[06:24:07] <Izaya> didn't work spectacularly
L70[06:25:03] <DeanIsaKitty> Izaya: ?
L71[06:25:48] <Izaya> well
L72[06:25:51] <Izaya> it printed a page
L73[06:33:19] <dangranos> empty page?
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L76[06:37:22] <Izaya> dangranos, no,
L77[06:37:27] <Izaya> just the first page of the book
L78[06:37:29] <Izaya> in 1:1
L79[06:41:24] <DeanIsaKitty> Izaya, http://rust-lang.github.io/book/print.html could be a start, but that version is not the same as the one on doc.rust-lang.org.
L80[06:41:44] <Izaya> I tried that
L81[06:41:48] <Izaya> lemme throw up what that does
L82[06:43:00] <Izaya> https://u.teknik.io/ep8VJe.pdf
L83[06:47:44] *** alekso56_off is now known as alekso56
L84[06:48:30] <DeanIsaKitty> Izaya: https://killercup.github.io/trpl-ebook/
L85[06:48:40] <Izaya> yeah I tried that
L86[06:48:42] <DeanIsaKitty> 26.09 should be up to date
L87[06:48:52] <Izaya> it won't output anything newer than - oh that's the up-to-date one?
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L90[06:50:49] <DeanIsaKitty> Izaya: Latest release. Not nightly. But at the repo (https://github.com/killercup/trpl-ebook) there are build instructions for that.
L91[06:51:08] <Izaya> I have the 2015-09-26 output
L92[06:51:10] <Izaya> I've already used that
L93[06:59:43] <Magik6k> Sangar, u here?
L94[06:59:49] <Sangar> Magik6k, yep
L95[07:00:10] <Magik6k> I [still] have some ultra-weird rack issues
L96[07:01:04] <Sangar> :/
L97[07:01:07] <Magik6k> With that https://assets.magik6k.net/screenshoots/1450616419.png setup messages from racks only reach the computer(with switch on)
L98[07:01:19] <Magik6k> right rack has 2 cards for each side
L99[07:01:42] <Magik6k> (broadcast messages, sent on each card)
L100[07:02:01] <Sangar> the right one? not the one in the middle?
L101[07:02:15] <Magik6k> with switch off, broadcasting on both cards only ceaches tho computer
L102[07:02:23] <Magik6k> *middle
L103[07:03:03] <Sangar> so you mean non-switchted card to non-switched card isn't working?
L104[07:03:09] <Sangar> -t
L105[07:03:32] <Magik6k> yup
L106[07:03:52] <Magik6k> switched to switched don't seem to work too
L107[07:04:01] <Sangar> ^.-
L108[07:04:10] <Magik6k> actually, lemme check one more thing
L109[07:05:09] <Izaya> is that...
L110[07:05:14] <Izaya> a rack-mounted floppy drive?
L111[07:05:17] <Magik6k> broadcasting from computer to switched racks works
L112[07:05:20] <Sangar> Izaya, it is
L113[07:05:24] <Magik6k> Izaya, it is
L114[07:05:25] <Sangar> huh
L115[07:05:29] <Izaya> my haruhi I need to try 1.6
L116[07:05:35] <Sangar> lemme start a test world real quick
L117[07:05:46] <Izaya> why is minecraft so badly optomised? q_q
L118[07:06:00] <Magik6k> I can make a stream to show you the setup if you want
L119[07:08:26] <Magik6k> https://beam.pro/Magik6k
L120[07:08:30] <Magik6k> Sangar, ^
L121[07:09:14] <Sangar> k
L122[07:09:19] <DeanIsaKitty> Izaya: The new versions look really promising on that part though.
L123[07:09:37] <Izaya> like 1.8?
L124[07:09:51] <Izaya> the issue there is the lack of content
L125[07:09:58] <DeanIsaKitty> Yeah, everythin after microsoft took over
L126[07:10:49] <Sangar> waah, way too fast on the inventories :X Magik6k make me screenshots instead :D
L127[07:11:01] <Izaya> s/content/mods
L128[07:11:01] <Kibibyte> <Izaya> the issue there is the lack of mods
L129[07:11:09] <Magik6k> https://assets.magik6k.net/screenshoots/1450617060.png
L130[07:11:19] <Magik6k> https://assets.magik6k.net/screenshoots/1450617070.png
L131[07:11:30] <Izaya> I guess it's unfair to look at the mods as content that is required for the game to be good
L132[07:11:36] <Magik6k> https://assets.magik6k.net/screenshoots/1450617084.png <- right
L133[07:11:58] <Magik6k> https://assets.magik6k.net/screenshoots/1450617108.png
L134[07:11:58] <Sangar> thanks
L135[07:12:26] <DeanIsaKitty> Izaya: Is 1.8 vanilla worse than 1.7 vanilla?
L136[07:12:40] <Izaya> eh I guess not
L137[07:12:49] <Izaya> at least 1.8 added content
L138[07:12:52] <Izaya> instead of like
L139[07:12:54] <Izaya> horses
L140[07:13:05] <Izaya> ffs mo creatures horses were better anyway
L141[07:13:21] <DeanIsaKitty> Aren't they the same?
L142[07:13:51] <DeanIsaKitty> Mo and vanilla horses that is
L143[07:13:57] <dangranos> form same guy
L144[07:13:59] <dangranos> *from
L145[07:14:10] <Izaya> they are not the same
L146[07:14:35] <Izaya> b1.8.1 Mo Creatures horses > r1.7.10 vanilla horses
L147[07:16:00] <Sangar> Magik6k, seems to boil down to only the first card receiving messages? i'm probably not properly looping somewhere i should or so. will look into it.
L148[07:17:21] <Magik6k> on middle 'for m in component.list("modem") [..]("boadcast", 1, "whatever") end' -> only computer gets message
L149[07:17:23] <Sangar> i might already have found it...
L150[07:17:56] <Sangar> there's a return in the onMessage of the rack that i have no idea what it's there for :X
L151[07:18:48] <Sangar> but apparently that wasn't it
L152[07:18:50] <Sangar> meh
L153[07:20:40] <Sangar> oh, that was for passing *out* messages. i see.
L154[07:22:57] <Magik6k> wtf, I restarted minecraft in debug mode and it started working
L155[07:22:58] <Magik6k> hmm
L156[07:25:33] <Sangar> ohwait i'm a derp, i only opened the port of the first network card
L157[07:25:37] <Sangar> let's re-test
L158[07:29:13] <Sangar> welp, now everything works as expected. damn.
L159[07:29:34] * Magik6k is retesting too and it works
L160[07:29:36] <Magik6k> /wat
L161[07:29:41] <Sangar> :/
L162[07:30:47] <Elizabeth> https://www.youtube.com/watch?v=A5eIRDPUx_k
L163[07:30:49] <MichiBot> Elizabeth: Christmas With The Villagers 2 | length: 2m 47s | Likes: 17483 Dislikes: 78 Views: 194744 | by Element Animation
L164[07:31:41] <DeanIsaKitty> Sangar / Magik6k Could it be a timing issue? That'd at least explain the randomness
L165[07:31:51] <Magik6k> dunno
L166[07:32:56] <Magik6k> btw, I built that cuz on serwer with similar build I was getting duplicate messages
L167[07:33:48] <Sangar> "because for the rest of the year he's in prison for breaking and entering" hahahaha
L168[07:34:52] <Sangar> my best bet would some incorrectly updating nodes when reconfiguring (would explain why it worked after reloading)
L169[07:35:14] <Sangar> tho i just reconfigured a whole lot and it kept working, so idk :/
L170[07:37:56] <Inari> https://www.youtube.com/watch?v=Gx7FXK1mLvA ~
L171[07:37:59] <MichiBot> Inari: Falco - Mutter, Der Mann Mit Dem Koks Ist Da (Mother's Favourite Remix) | length: 5m 49s | Likes: 2696 Dislikes: 128 Views: 1178853 | by AJ Nikoley
L172[07:45:43] <Magik6k> I even made new world and can't reproduce it now
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L174[07:51:52] <Inari> Vexatos: i dont really see hwo you fetch the entity again after reloading...
L175[07:53:11] <Vexatos> huh?
L176[07:53:29] <Inari> you store the UUID
L177[07:53:46] <Vexatos> Oh you are talking about locomotives
L178[07:53:48] <Inari> then you get hte entity by calling getcardFromUUID, which only seems to check its local list of carts though
L179[07:53:54] <Inari> and i cant find aynthign saving that list
L180[07:53:56] <Inari> ?.?
L181[07:54:11] <Vexatos> I was wondering because I haven't even told you about my zombiemachines
L182[07:54:13] <Vexatos> whatever
L183[07:54:20] <Inari> zombiemachines?
L184[07:54:33] <Vexatos> http://git.io/vEvB7
L185[07:54:41] <Inari> yeah saw that
L186[07:54:51] <Vexatos> http://git.io/vEUSu
L187[07:55:17] <Vexatos> the locomotive manager is global
L188[07:55:24] <Vexatos> :P
L189[07:56:13] *** alekso56 is now known as alekso56_off
L190[07:56:22] <Inari> ahhh i didnt realize minecartupdate just happens 24/7 :P
L191[07:58:11] <Vexatos> yea
L192[07:58:14] <Vexatos> it happens every tick
L193[07:58:18] <Vexatos> while a cart is loaded
L194[07:59:37] <Inari> neat...
L195[07:59:44] <Inari> sounds laggy o.o
L196[07:59:51] <dangranos> duh
L197[08:03:05] <cord> <Inari> discord revive hype!
L198[08:04:05] <reinei> quick math question: the gradient of a multi-dimensional function (f(x, y, z)) was the direction of greatest growth, right?
L199[08:04:39] <dangranos> https://en.wikipedia.org/wiki/Gradient
L200[08:04:44] <dangranos> seems so?
L201[08:04:57] <dangranos> from lower to higher?
L202[08:05:12] <reinei> yes
L203[08:05:17] *** Keridos|away is now known as Keridos
L204[08:05:26] <reinei> but you can always just reverse the vector with some maths if its the otehr way around
L205[08:08:05] <reinei> now onto partial derivatives
L206[08:10:26] <cord> <Inari> the hype train crashed fast i see
L207[08:12:10] <reinei> Inari: it was missing water and was already heated up when you poured water onto it ..
L208[08:12:20] <Inari> :<
L209[08:12:22] <Inari> damn railcraft
L210[08:12:30] <Sangar> also gregtech
L211[08:14:12] <Vexatos> soo
L212[08:14:16] <Vexatos> it didn't crash on load
L213[08:14:17] <Vexatos> help
L214[08:14:23] <Vexatos> I am totally not going insane right now
L215[08:14:25] <Vexatos> weeeeeeeee
L216[08:14:57] <Inari> test
L217[08:39:28] *** Cranium[Away] is now known as Krampus
L218[08:53:41] <Sangar> https://twitter.com/SangarWasTaken/status/678589020285222912 \o/
L219[08:53:42] <MichiBot> Sun Dec 20 08:53:24 CST 2015 @SangarWasTaken: Keypads for TIS-3D, finally!
L220[08:58:37] <Izaya> oh my haruhi I need to play with this mod soon
L221[08:58:55] <Vexatos> Sangar, zombiemachines are a P I T A
L222[09:00:17] <Sangar> Vexatos, i very much believe you
L223[09:00:43] <Sangar> Izaya, good, i need testers :P will push that in a bit
L224[09:01:04] <Vexatos> Still not sure whether it'd be easier to have a zombie with delegate player
L225[09:01:08] <Vexatos> or player with delegate zombie
L226[09:01:09] <Vexatos> :|
L227[09:17:00] ⇦ Quits: Nachtara (~coob@50-83-108-134.client.mchsi.com) (Read error: Connection reset by peer)
L228[09:24:11] <Vexatos> Well that was a bunch of wasted time
L229[09:24:12] <Vexatos> Oh well
L230[09:24:15] <Vexatos> would've been neat
L231[09:24:21] <Vexatos> but there's just too much involved
L232[09:24:27] <Vexatos> MC is simply waaay too hardcoded :(
L233[09:28:24] <Vexatos> What a pity, Sangar
L234[09:28:43] <Sangar> :/
L235[09:32:47] <reinei> gosh why does mathematica have to be so hard to learn -.-
L236[09:33:04] <reinei> I just want to evaluate this stuff D:
L237[09:37:25] <Vexatos> asie: sooo we have both TIS-100 and SpaceChem in Minecraft now?
L238[09:37:27] <Vexatos> what is this madnessß
L239[09:37:33] <Vexatos> s/ß/?/
L240[09:37:33] <Kibibyte> <Vexatos> what is this madness?
L241[09:37:36] <Sangar> spacechem?
L242[09:37:36] <reinei> now allow them to work together
L243[09:37:44] <reinei> minechem!
L244[09:37:46] <Sangar> what mod is that?
L245[09:37:50] <Sangar> does that count? :P
L246[09:38:25] <asie> Sangar: http://forum.feed-the-beast.com/threads/stevechem-alpha-very-unfinished.135982/#post-1524412
L247[09:38:27] <asie> #blameimmibis
L248[09:38:34] <asie> however
L249[09:38:39] <asie> stevechem is 1.7.10-only
L250[09:38:45] <asie> and knowing immibis it will stay 1.7.10-only for another decade
L251[09:38:50] <Sangar> oh dear
L252[09:38:57] <reinei> holy crap though!
L253[09:39:01] <asie> he's been working on it for months iirc
L254[09:39:06] <Vexatos> asie, need to rename Computronics to Zachputronics now
L255[09:39:06] <asie> sent me a teaser screenshot once but i didn't get it
L256[09:39:08] <Vexatos> to make it complete
L257[09:39:11] <asie> Vexatos: >Zachputronics
L258[09:39:48] <Sangar> that's dangerously close to zachtronics >_>
L259[09:40:45] <Vexatos> We're talking about Spacechem >_>
L260[09:41:07] <reinei> http://puu.sh/m2s4o/3745254104.png ftd is a nice game xD
L261[09:41:27] <Sangar> now do that in tis3d!
L262[09:42:03] <asie> ft3d
L263[09:43:22] <gamax92> CompanionCube, staph
L264[09:44:39] <Izaya> golden staph is dangerous
L265[09:46:11] <Magik6k> Sangar, on unswitched racks taht was intended to be 1 packet https://assets.magik6k.net/screenshoots/1450626316.png
L266[09:46:37] <Inari> now everyone ports zachtronics to MC or hwat :P
L267[09:46:53] <Inari> did anyone tweet TIS-3d? to zachtronics
L268[09:46:57] <asie> no
L269[09:47:03] <Sangar> Magik6k, huh, that's an awful lot of repeats tho. isn't that even more than there are hops? o.O
L270[09:47:19] <Inari> stevechem sounds incredible
L271[09:47:21] <Inari> give
L272[09:47:21] <Inari> need
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L275[09:47:56] <Inari> i wanted something liek stevechem for a very long time already
L276[09:48:01] <Magik6k> ohwait
L277[09:48:05] <Inari> i even thought of making it myself :P but im too bad at it
L278[09:48:42] <Magik6k> ._.
L279[09:48:45] <Magik6k> .___________________________.
L280[09:48:52] <Magik6k> That was the cause https://assets.magik6k.net/screenshoots/1450626487.png
L281[09:49:46] <Vexatos> oh look, a massive derp
L282[09:49:57] <gamax92> mmh, beautiful :D
L283[09:50:17] <gamax92> except I forgot to counter in the fact that Mimiru lives an hour difference from me so all my timestamps are an hour off
L284[09:53:26] <cord> <MajGenRelativity> Greetings
L285[09:55:41] ⇦ Quits: surferconor425|Cloud (uid77899@id-77899.tooting.irccloud.com) (Quit: Connection closed for inactivity)
L286[09:58:03] <Elizabeth> gamax92: you can (or should) be able to change your timezone in the znc settings
L287[09:58:24] <gamax92> Elizabeth: I'm manually downloading the oclogs from her site
L288[09:58:38] <gamax92> and converting them into scrollback logs for hexchat
L289[09:58:45] <Elizabeth> ah
L290[09:58:58] <Skye> why?
L291[09:59:29] ⇦ Quits: Xyxen (~Xyxen@node-1w7jr9y8170dme3vukybi0ea7.ipv6.telus.net) (Quit: Leaving)
L292[10:03:21] <cord> <Pwootage> I probably should fix my bouncere's timezone settings eventually
L293[10:19:22] <gamax92> ~w table.concat
L294[10:19:22] <ocdoc> http://www.lua.org/manual/5.2/manual.html#pdf-table.concat
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L296[10:29:10] ⇨ Joins: Ditchbuster (~Ditchbust@2601:280:4401:3497:1a0:e07:ce6d:8af5)
L297[10:32:58] <gamax92> hmm
L298[10:39:31] <dangranos> http://imgur.com/gallery/odVXZ i'm so going to scroll it to the bottom
L299[10:52:55] <Inari> i'll never understand those wallpaper dumps
L300[10:53:18] <Inari> just like, go to the one o tenthousands wallpaper sites and search for the things you actually want instead of scrolling randomly through random pics whose only quality is that they are 1080p
L301[10:53:32] <dangranos> http://imgur.com/gallery/Yk81R4V
L302[10:53:49] <gamax92> Inari: my monitor is 1080p though
L303[10:53:52] <gamax92> so perfect
L304[10:54:14] <Inari> so?
L305[10:54:23] <Inari> its still random pictures regardless xD
L306[10:54:45] <gamax92> Inari: if you limit yourself to what you know, you'll never discover other things.
L307[10:55:01] <Inari> you do
L308[10:56:41] <gamax92> Inari: y
L309[10:56:46] <gamax92> y u do dis ;-;
L310[10:56:49] <Inari> do what
L311[10:56:52] <gamax92> dis
L312[10:56:54] <gamax92> ;-;
L313[10:56:59] <Inari> dis?
L314[10:57:05] <gamax92> dis. ;-;
L315[10:57:14] <Inari> dis?
L316[10:58:01] <gamax92> Infinite loop detected
L317[11:00:41] <dangranos> tis?
L318[11:01:00] <gamax92> DESTRUCTIVE INTERNET SYSTEMS
L319[11:01:19] <reinei> dangranos: just got an update iirc, yes
L320[11:02:15] <Sangar> Magik6k, yay :D
L321[11:02:46] <Inari> DIS3D
L322[11:02:47] <Izaya> so much new stuff to play with...
L323[11:02:47] <Izaya> OC 1.6, TIS-3D...
L324[11:02:55] <Izaya> and I need to clean my laptop
L325[11:03:06] <Izaya> need to get those freaking tiny screwdrivers >.<
L326[11:03:25] <Izaya> and disassemble most of it
L327[11:03:25] <Izaya> just so I can clean the freaking fans and heatsinks
L328[11:03:28] <dangranos> dis?
L329[11:03:29] <Izaya> why can't laptops have better dust filters?
L330[11:03:57] <gamax92> Izaya: if they had good filters then computer repair places would lose money
L331[11:04:28] <gamax92> it's a deal between manufactures and repair places, cheaper filters and money for repair shops
L332[11:04:47] <Izaya> gamax92 you almost made me choke
L333[11:04:47] <Izaya> now there's fucking acid in my lungs
L334[11:04:47] <Izaya> it's unfortunately true though
L335[11:05:01] <gamax92> well don't choke
L336[11:05:39] <gamax92> lol, cfr is confused on LuaJ: "Exception : org.benf.cfr.reader.util.ConfusedCFRException: Tried to end blocks [0[TRYBLOCK]], but top level block is 64[CASE]"
L337[11:06:14] <gamax92> a bunch of other stuff is "Unable to fully structure code"
L338[11:10:06] *** alekso56_off is now known as alekso56
L339[11:15:15] *** RestlessFlenix is now known as Illnix
L340[11:21:00] <Vexatos> Sangar, today I leared
L341[11:21:04] <Vexatos> java.lang.Float
L342[11:21:05] <Vexatos> public static final float POSITIVE_INFINITY = 1.0f / 0.0f;
L343[11:21:45] <reinei> shouldn't that result in a NaN?
L344[11:21:48] <gamax92> no
L345[11:21:52] <lashtear> 0.0/0.0 for NaN
L346[11:21:53] <gamax92> nan is 0/0
L347[11:22:15] <gamax92> wait, does float support positive and negative NaN or is that just Doubles
L348[11:22:33] * lashtear gives gamax92 an IEEE-754 fistbump
L349[11:22:41] <lashtear> hmmmm
L350[11:23:09] <lashtear> nans can be signed and can be quiet or signaling
L351[11:24:09] <gamax92> #lua -(0/0)
L352[11:24:09] <|0xDEADBEEF|> > nan
L353[11:24:12] <gamax92> #lua (0/0)
L354[11:24:12] <|0xDEADBEEF|> > -nan
L355[11:24:16] <gamax92> :D
L356[11:25:25] <Sangar> Vexatos, yep, usual definition
L357[11:25:31] <Sangar> 0/0 is usually nan
L358[11:25:40] <Sangar> and i didn't read \o/
L359[11:25:42] <Sangar> so yeah
L360[11:25:50] * gamax92 pats Sangar
L361[11:26:44] <lashtear> #tandoor dough
L362[11:26:46] <lashtear> > naan
L363[11:26:56] <gamax92> lol
L364[11:27:34] <Inari> #aziz light
L365[11:29:19] * gamax92 waits for the follow up ...
L366[11:29:55] <Inari> dunno, someone else make one, im just making references
L367[11:30:04] <gamax92> ._.
L368[11:30:19] <Inari> https://www.youtube.com/watch?v=mvwd13F_1Gs
L369[11:30:20] <MichiBot> Inari: The Fifth Element - Aziz Light! | length: 10s | Likes: 170 Dislikes: 2 Views: 74891 | by FeL0niOuSmOnK
L370[11:48:39] <cord> <nxsupert> Kon'nichiwa
L371[11:51:34] <gamax92> nxsupert: hey
L372[11:57:24] *** rakiru|offline is now known as Kasen
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L374[12:02:41] <Inari> um
L375[12:02:54] <Inari> right i have to look into how persisting userdata objects even works :P unless thats autmatic
L376[12:05:07] <gamax92> http://gamax92.pc-logix.com/sam.wav
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L379[12:20:53] <Inari> i swear
L380[12:20:56] <Inari> this is so wrong
L381[12:21:08] <cord> <nxsupert> ?
L382[12:21:17] <gamax92> Inari: no :3
L383[12:21:27] <Inari> https://gist.github.com/Inari-Whitebear/4928005fadbed9bce8d6
L384[12:22:16] <gamax92> Sangar: Scala ^
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L387[12:22:48] <Inari> i suck at scala okay
L388[12:22:49] <Inari> ;-;
L389[12:22:49] *** reinei_ is now known as reinei
L390[12:26:40] <reinei> Inari: I suck at scala almost all the time :D
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L392[12:27:13] <cord> <nxsupert> Does anyone know if the TIS-3D API is stable yet?
L393[12:28:26] <reinei> nxsupert: stable enough for computronics to already depend on it
L394[12:28:37] <reinei> so, yeah the piping stuff is pretty solid
L395[12:29:15] <gamax92> who here has an FPGA
L396[12:29:30] <Inari> is there some simple way to cache a scala return?
L397[12:29:40] <Inari> say i have a getSomething function that does some complex search
L398[12:29:50] <cord> <nxsupert> FPGA?
L399[12:30:02] <hydraz> Field-programmable gate array.
L400[12:30:04] <Inari> and i wanna to isBlah = (getSomething != null && getSomething.b() != "blah")
L401[12:30:07] <Elizabeth> http://i.imgur.com/oZ1CqGR.jpg heh
L402[12:30:15] <Inari> i dont want ti to do the complex search twice
L403[12:30:26] <reinei> Inari, juts have a temporary variable?
L404[12:30:32] <reinei> thats what they are for anyway
L405[12:30:41] <Inari> something like getSomething match { case !null => getSomething.b _=> false) ?
L406[12:31:28] ⇨ Joins: Temportalist (uid37180@id-37180.charlton.irccloud.com)
L407[12:31:46] <Inari> uhhh
L408[12:31:49] <Inari> im not sure if that even works
L409[12:31:51] <Inari> hrrrm
L410[12:32:16] <Inari> reinei: but then i need to make it a function :<
L411[12:32:29] <reinei> I don't know scala's match all that well
L412[12:33:01] <reinei> can't you have the complex search cache it
L413[12:33:13] <reinei> in order to speed up X cached searches=?
L414[12:33:38] <reinei> like store the X last search results and check if a given search is cached, otherwise perform it and cach it
L415[12:36:40] <Inari> getSomething match { case something : Something => //// case _=> false } seesm to work
L416[12:37:25] <reinei> ///? seems a bit ridiculous of a syntax
L417[12:37:35] <Inari> that just mean "do stuff here" :P
L418[12:37:44] <reinei> ahh+
L419[12:38:04] ⇦ Quits: Jezza (~Jezza@185.44.151.107) (Quit: Leaving)
L420[12:38:29] <Inari> lets try
L421[12:38:37] <hydraz> http://i.imgur.com/Yk81R4V.webm
L422[12:38:49] ⇨ Joins: Vexaton (~Vexatos@p200300556E14A414FC646F385E3CAC5C.dip0.t-ipconnect.de)
L423[12:38:49] zsh sets mode: +v on Vexaton
L424[12:39:28] *** Vexatos is now known as Guest59655
L425[12:39:28] *** Vexaton is now known as Vexatos
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L428[12:41:21] <Inari> def isSomething : Boolean = (getSomething != null && getSomething.someNum != 0) calls twice
L429[12:42:29] <Inari> def isSomething : Boolean = (getSomething match { case s : Something => s.someNum != 0
L430[12:42:29] <Inari> case null => false })
L431[12:42:31] <Inari> calls it once
L432[12:47:51] <Inari> ooops
L433[12:47:55] <Inari> [19:47:09] [Server thread/ERROR] [OpenComputers]: Unexpected error loading a state of computer at (-211.5, 71.5, 257.5). State: Paused. Unless you're upgrading/downgrading across a major version, please report this! Thank you.
L434[12:47:55] <Inari> java.lang.Exception: li.cil.repack.com.naef.jnlua.LuaRuntimeException: machine:1037: li.cil.oc.server.component.Trade at load (External Function) *whisltes innocently*
L435[12:48:05] * Inari goes to fix herl oading function
L436[12:48:05] <Inari> :P
L437[12:48:55] *** kirby|gone is now known as mrkirby153
L438[12:51:28] <Alissa> herl oading.
L439[12:51:35] <Alissa> haven't heard of that one before :D
L440[12:52:38] <gamax92> Inari runs on two async threads, one handles spaces and one handles everything not spaces
L441[12:52:55] <Inari> nah
L442[12:53:01] <reinei> why waste a whole thread on spaces?
L443[12:53:02] <gamax92> oh, nvm then
L444[12:53:03] <Inari> 10 async threads
L445[12:53:03] <Inari> :P
L446[12:53:22] <Inari> granted 2 are exlusivley fo spaces
L447[12:53:25] <gamax92> reinei: dems pace sarec ostly
L448[12:53:29] <vifino> gamax92: You forgot the 8 threads that just watch random porn on the internet.
L449[12:53:33] <gamax92> >_>
L450[12:53:37] <Inari> you know
L451[12:53:38] <Inari> 10 fingers
L452[12:53:44] <Alissa> oh heh
L453[12:53:53] <Alissa> i just have one idling thread in that case
L454[12:54:04] <Inari> you typ ewith you nose?
L455[12:54:06] <Alissa> the other thread that runs parallel to it manages space.
L456[12:54:12] <Inari> :p
L457[12:54:21] <reinei> Alissa: and one small tiny microcontroller beside you to 'simulate' the Alissa we know in IRC, correct?
L458[12:54:30] <Alissa> then the eight other threads that attempt - badly - to form words.
L459[12:55:25] <Inari> um, so
L460[12:55:33] <Inari> i feel im doing something wrong :P
L461[12:55:40] <Inari> Value's cant have constructors or so?
L462[12:56:21] <Inari> if so, then im confused how to link it to a robot... hm might need to look at inventory controller
L463[12:56:30] <Sangar> nxsupert, tis3d api is pretty much stable now. don't have anything *planned* to change anyway :P
L464[12:57:33] <cord> <nxsupert> Ok.
L465[12:57:46] <cord> <nxsupert> I may still wait for an official release.
L466[13:00:17] <Inari> someone find me a black hole
L467[13:00:20] <Inari> i wanna skip some centuries
L468[13:00:32] <reinei> Inari: wgy?
L469[13:00:34] <reinei> why*
L470[13:00:36] <cord> <nxsupert> Thats not how black holes work.
L471[13:00:45] <reinei> also, found one! its at the center of our galaxy!
L472[13:00:54] * CompanionCube runs on a single thread
L473[13:01:07] <CompanionCube> most of my CPU time is taken up by procrastination.exe
L474[13:01:23] <Inari> nxsupert: time slow when you get close, so yeah, it kind of is D:
L475[13:03:41] <cord> <nxsupert> Umm. Sort of.
L476[13:04:36] <Inari> CompanionCube: self-discipline.exe starts up from time to time but carshes iwth access violations since it tries to mess with procrastiantion.exe?
L477[13:04:37] * Elizabeth presents middle finger to Sky
L478[13:04:42] <Inari> also why are you running windows
L479[13:04:59] <CompanionCube> Inari, because DNA is mostly 'junk'
L480[13:05:15] <CompanionCube> doyouseewhatidithere
L481[13:05:23] <Inari> notreally
L482[13:11:28] <gamax92> lol, guy guys an Amiga system with a bunch of floppies, every floppy is infected with various viruses
L483[13:12:20] <CompanionCube> lol
L484[13:12:37] <CompanionCube> Elizabeth, how did sky fuck up this time
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L486[13:12:56] <vifino> CompanionCube: stability
L487[13:13:15] <Inari> "guy guys"
L488[13:13:42] <gamax92> buys*
L489[13:13:43] <gamax92> ;-;
L490[13:14:02] <Inari> viruses a various
L491[13:14:13] <gamax92> that one is fine.
L492[13:15:25] <Inari> hm?
L493[13:15:40] <gamax92> there is no typo there
L494[13:15:42] <CompanionCube> inb4 virii
L495[13:16:05] <CompanionCube> despite that sounding cooler
L496[13:16:11] <CompanionCube> it is not right
L497[13:25:02] <gamax92> :D, A C64 BASIC (de)tokenizer
L498[13:25:32] <vifino> woo
L499[13:35:00] <gamax92> There we go, I can just run C64List sometextfile.txt -prg, and then run the thing in vice
L500[13:35:56] <gamax92> well, -p00 is better i guess
L501[13:39:19] <Magik6k> [Time to PR new Plan9k]
L502[13:43:47] <Alissa> hehe -p00
L503[13:48:15] ⇨ Joins: Xal (~Xal@s0106881fa12987ab.vw.shawcable.net)
L504[13:56:38] <cord> <nxsupert> o/
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L511[14:24:07] <Inari> Vexatos: whats the best way to link userdata objects to an upgrade anyway? D: so far im passing it in the constructor but i dont think that owrks necessarily well for nbt load :P
L512[14:24:07] <Inari> just storing some kind of UUID or such of the upgrade and trying to find i tback past loading?
L513[14:24:54] <Vexatos> Look at the locomotive relay :P
L514[14:25:13] <Vexatos> it does all you could ever want for anything->entity interaction
L515[14:25:24] <Inari> the realy is just an upgrade though
L516[14:25:36] <Inari> or well
L517[14:25:37] <Inari> a blocke ven
L518[14:25:54] <Vexatos> doesn't matter
L519[14:26:05] <Vexatos> also yes, pass it in the constructor
L520[14:28:22] <Inari> but it doesnt even do userdata ?.?
L521[14:29:03] ⇨ Joins: Xal (~Xal@S0106881fa12987ab.vw.shawcable.net)
L522[14:29:52] <Vexatos> If you want to return userdata
L523[14:30:04] <Vexatos> just initialize a reference to the environment in the constructor
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L525[14:40:08] <Inari> my issue is more loading userdata i think
L526[14:40:14] <Inari> like, from nbt
L527[14:40:40] <Inari> which environment? the host?
L528[14:41:17] <Vexatos> your driver
L529[14:41:33] <Vexatos> I assume you want access to the upgrade's environment for some reason
L530[14:41:38] <Vexatos> why would you reference it otherwise
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L532[14:43:56] <Inari> well the host of the upgrade to be specific
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L537[15:10:38] <reinei> well I'ma off irc
L538[15:10:39] <reinei> cya
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L540[15:10:47] <gamax92> reinei: nooo
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L547[15:41:39] <Inari> Sangar: what kind of default constructor woudl a scala Value have? and which parameters does it take? or just an empty one that takes no parameters?
L548[15:44:34] <Sangar> uhh, for enums you mean? none iirc
L549[15:45:03] <Inari> uhm?
L550[15:45:10] <Inari> well
L551[15:45:12] <Inari> for a Value object
L552[15:45:13] <Sangar> i'd recommend using java enums tho >_> scala enumerations are shit
L553[15:45:14] <Inari> for userdata
L554[15:45:17] <Sangar> oh
L555[15:45:18] <Sangar> !
L556[15:45:22] <Sangar> right
L557[15:45:24] <Sangar> that existed
L558[15:45:27] <Inari> well instance
L559[15:45:30] <Inari> not object i guess :P
L560[15:45:32] <Sangar> there must be a parameter-less constructor
L561[15:45:34] <Sangar> for deserialization
L562[15:45:36] <Inari> ah
L563[15:45:42] <Sangar> you can have as many more as you like tho :P
L564[15:45:46] <Inari> so i have to store the upgrade its created by in some other way
L565[15:46:09] <Sangar> you need to be able to restore references after deserialization / in load yeah
L566[15:46:33] <Inari> hm, does the inv controller do that too?
L567[15:46:49] <Sangar> the inv controller doesn't use userdata
L568[15:47:28] <Sangar> ae2 integration uses userdata, and yes, it does restore state
L569[15:47:38] <Sangar> which was kinda fun to get right :X
L570[15:50:05] ⇨ Joins: Nachtara (~coob@50-83-108-134.client.mchsi.com)
L571[15:50:36] <Techokami> <Magik6k> [Time to PR new Plan9k]
L572[15:50:39] <Techokami> :O changelog???
L573[15:51:17] <Sangar> all right. TIS-3D is now officially non-beta and released \o/
L574[15:51:25] <Techokami> wooo!
L575[15:51:28] <Sangar> go forth and test it!
L576[15:51:30] <Sangar> (please)
L577[15:51:55] <Techokami> where am release
L578[15:51:59] <Inari> hm
L579[15:52:14] <Inari> well currently i just need to restore which upgrade its bound to i guess
L580[15:52:18] <Sangar> http://minecraft.curseforge.com/projects/tis-3d
L581[15:52:21] <Inari> since it kind ahs to manipulate that inventory xD
L582[15:52:25] <Inari> might take a look at AE then
L583[15:52:27] <Inari> well AE integration
L584[15:53:18] <Elizabeth> https://www.youtube.com/watch?v=af7LwnA913g
L585[15:53:20] <MichiBot> Elizabeth: KEVIN BLOODY WILSON Hey Santa Claus | length: 2m 57s | Likes: 2940 Dislikes: 160 Views: 829996 | by Kevin Bloody Wilson
L586[15:54:36] *** Kasen is now known as rakiru|offline
L587[15:54:52] <Techokami> amazing stuff Sangar
L588[15:55:51] ⇦ Quits: Xal (~Xal@s0106881fa12987ab.vw.shawcable.net) (Ping timeout: 190 seconds)
L589[15:55:52] <Sangar> i'll make a new video when i can (i did one, but forgot bundled redstone, grargh)
L590[15:56:36] <Magik6k> Techokami, will be there
L591[15:59:51] *** `-` is now known as standstorm
L592[16:00:28] *** rakiru|offline is now known as Kasen
L593[16:00:52] <Inari> hehe
L594[16:01:34] <Inari> seem AE integration just stores dimension and x/y/z of its respective controller :P
L595[16:01:37] <Inari> might work for a robot too
L596[16:01:43] <Inari> and drones would have thier persistant ID to go by
L597[16:03:31] <Inari> Sangar: whats the reason to use EventHandler.Schedule over just doing it in the load code?
L598[16:04:20] <Inari> ah
L599[16:04:27] <Inari> to make it synchronized instead of async?
L600[16:04:36] <Inari> or wait
L601[16:04:58] <Sangar> to make sure the world is available
L602[16:05:18] <Inari> it might not be during load, but once the eventhandler runs the events it will be?
L603[16:05:18] <Sangar> when tes get loaded, they don't have access to their world yet
L604[16:05:23] <Inari> ok
L605[16:05:32] <Sangar> yep
L606[16:05:49] <Inari> well will look at integrating that then xD
L607[16:07:49] *** Daiyousei is now known as SleepingFairy
L608[16:08:46] <standstorm> Stary2001: Wait, you are here
L609[16:11:07] <v^> Stary2001, ohai
L610[16:11:12] *** standstorm is now known as `-`
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L612[16:19:47] * vifino picks up Elizabeth and carries her to bed
L613[16:34:31] <Magik6k> Plan9k upgrade: https://github.com/MightyPirates/OpenComputers/pull/1576
L614[16:34:39] <Magik6k> [I'd call it RC]
L615[16:34:41] <Magik6k> Sangar, ^
L616[16:35:08] <Sangar> coolio
L617[16:36:12] ⇨ Joins: sciguyryan (~sciguyrya@109-205-170-72.dynamic.swissvpn.net)
L618[17:06:57] <Sangar> https://www.reddit.com/r/feedthebeast/comments/3xmrb1/tis3d_a_new_lowtech_computer_mod_mc_1710188/ let's see how people will find it :P
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L623[17:44:50] <TvL2386> wew... created my first robot and lua script! It completely automates Botania Livingrock and Livingwood for me... It interfaces with an AE2 ME Interface. Already made a post to the forum, but just wanted to brag, since I'm very happy :)
L624[17:45:00] <TvL2386> https://github.com/TvL2386/oc_botania_daisy (screenshot links in botania.lua)
L625[17:45:53] <TvL2386> Very cool mod this OC!
L626[17:45:57] <MajGenRelativity> It is indeed
L627[17:53:00] <Sangar> nice :)
L628[17:54:32] <TvL2386> ty!
L629[17:54:55] <MajGenRelativity> Now, I shall build up my army of demons from Blood Magic XD
L630[17:56:46] <TvL2386> it was fun
L631[17:57:02] <MajGenRelativity> Yeah, Lua programming is fun
L632[17:57:18] <MajGenRelativity> Until you get to the point where you need a massively unwieldy program like TACEATS 3
L633[17:57:34] <TvL2386> that doesn't ring any bells
L634[17:58:12] <MajGenRelativity> The Equilibriant Duality thanks you for your interest in our program to revolutionize the PvP experience
L635[17:58:27] <MajGenRelativity> Unfortunately, we are not currently releasing information regarding TACEATS 3
L636[17:58:49] <TvL2386> okay
L637[18:01:12] ⇦ Quits: MajGenRelativity (~MajGenRel@c-73-186-66-242.hsd1.ma.comcast.net) (Quit: Time to go, to adventure!)
L638[18:01:26] <TvL2386> the only thing I find a bit cumbersome is the ingame editor... I wish there was an easy and fast way to use your favorite editor
L639[18:02:46] *** alekso56 is now known as alekso56_off
L640[18:03:18] <TvL2386> with CC I would just use `vim` on the server console, but with OC the contents seem to be cached. Even rebooting / power(off|on) the robot doesn't get it to read the actual contents from the (real) disk
L641[18:03:50] <Sandra> TvL2386, there's a config option to do that.
L642[18:04:09] <TvL2386> ohw
L643[18:04:11] <Sandra> Think it's called "bufferChanges"
L644[18:04:30] <TvL2386> I'm checking
L645[18:05:01] <TvL2386> bufferChanges=true
L646[18:05:19] <Sandra> Yeah, set that to false, and filesystems map directly to disk.
L647[18:07:00] <TvL2386> so if I set that to false, I can just use vim and in my robot I can restart the lua script after every change?
L648[18:07:16] <Sandra> Yep.
L649[18:07:23] <TvL2386> cool!
L650[18:07:44] <TvL2386> that will save a lot of time
L651[18:08:04] <Sandra> Oh, if things are required, the robot will need a reboot because required things are cached.
L652[18:08:50] <TvL2386> only core components like "robot" and "inventory_controller" are required
L653[18:08:57] <TvL2386> and they don't change
L654[18:09:09] <Sandra> Yeah.
L655[18:11:16] <Inari> well
L656[18:11:18] <Inari> you can clear the cache
L657[18:13:02] <Sandra> Yes.
L658[18:13:19] <Sandra> And you can also use "dofile" to not cache it.
L659[18:18:14] <gamax92> "the universe has only existed for 43.8 years" ~ v^
L660[18:18:27] <v^> gamax92, lol you saw that?
L661[18:18:57] <gamax92> yeah, stabbing LuaSocket because LOVE has 2.0.2
L662[18:19:02] <gamax92> noticed in the commits
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L665[19:00:11] <Sangar> i'm off o/
L666[19:04:21] <Inari> http://imgur.com/gallery/HTSvSNU
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L672[19:22:48] <jhagrid77> I offically have a legit account!
L673[19:23:39] <gamax92> merry christmas
L674[19:24:00] <jhagrid77> thanks
L675[19:24:11] <jhagrid77> you too?
L676[19:24:34] <gamax92> I'm getting more ram
L677[19:25:07] <jhagrid77> cool, I want a gaming computer or something
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L679[19:28:08] ⇨ Joins: GreaseMonkey (greaser@segfault.net.nz)
L680[19:29:21] <GreaseMonkey> hey, does anyone have the OC default palette? currently i'm trying to emulate the API a bit and get a head start on something while i wait for someone to set me up for MC modding on freebsd
L681[19:29:56] ⇨ Joins: Xyxen (~Xyxen@node-1w7jr9y8170dkp0lp0kufspay.ipv6.telus.net)
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L683[19:42:10] <Sandra> My mums phone has some sorta malware that installs bloatware.
L684[19:42:24] <Sandra> Uninstall it? Oh, more comes in.
L685[19:42:47] <Sandra> It's probably something with system level privileges too.
L686[19:43:09] <Sandra> So something that came with the bloody phone, installed a bunch of crap.
L687[19:44:09] <GreaseMonkey> one of many reasons i hate modern phones
L688[19:44:22] <Inari> make your own
L689[19:47:02] <GreaseMonkey> i'm not sure how much it costs to make a line of phones
L690[19:50:18] <gamax92> GreaseMonkey: do you still need that palette?
L691[19:50:43] <gamax92> 0xFFFFFF,0xFFCC33,0xCC66CC,0x6699FF,0xFFFF33,0x33CC33,0xFF6699,0x333333,0xCCCCCC,0x336699,0x9933CC,0x333399,0x663300,0x336600,0xFF3333,0x000000
L692[19:52:38] <GreaseMonkey> gamax92: i'm mostly looking for the 240-colour section
L693[19:52:58] <GreaseMonkey> but thanks, i'll bear that one in mind
L694[19:54:00] <FatalDistraction> Does anybody know the variables that event.pull() returns?
L695[19:55:37] <gamax92> GreaseMonkey: I'm pretty sure that one is just rgb 6-8-5 https://upload.wikimedia.org/wikipedia/commons/a/ab/RGB_6-8-5levels_palette.png
L696[19:55:55] <Xyxen> FatalDistraction, should be like (<event name>, event arguments ...)
L697[19:56:10] <gamax92> which in that mode, the 16 color palettes is just filled with grays
L698[19:56:13] <Xyxen> Look at http://ocdoc.cil.li/component:signals for event arguments
L699[19:56:29] <Xyxen> And http://ocdoc.cil.li/api:event for more details on the event library
L700[19:57:59] <lashtear> for an alternative palette, consider the telnet-256 color palette; standard cga/ega 16, then a 6-6-6 colorcube, followed by 24 levels of gray
L701[19:58:26] <GreaseMonkey> gamax92: is colour 17 slightly blue or slightly red?
L702[19:58:50] ⇦ Quits: Turtle (~SentientT@82-171-92-73.ip.telfort.nl) (Quit: Nettalk6 - www.ntalk.de)
L703[19:58:51] <gamax92> you can't address the 240 colors by index
L704[19:59:28] <GreaseMonkey> so in other words it doesn't matter?
L705[19:59:31] <gamax92> yep
L706[19:59:45] <gamax92> all you can do is do a general color set and have it be automatically mapped to the 240 colors or a palette entry
L707[20:00:03] <gamax92> or if you're in tier 2 or tier 3, specifically use a palette entry
L708[20:00:23] <GreaseMonkey> i'm tempted to make this a 16-colour demo
L709[20:01:00] <GreaseMonkey> also are the fg + bg set limits independent of each other or do they contribute to the same counter?
L710[20:01:14] <GreaseMonkey> i've heard that copy, fill, set all have independent limits per tick
L711[20:01:56] <gamax92> oh, I'd imagine they'd be separate limits since they're separate functions
L712[20:03:15] <GreaseMonkey> is it possible to change the ops per tick in a config? either asie's got some weird funky nice setup in place or he's got a messed up memory
L713[20:03:22] <FatalDistraction> If I were to do event.listen("click", exampleFunction(test)), would it call exampleFunction on click, with variables (test, _, x, y)?
L714[20:03:52] <GreaseMonkey> FatalDistraction: it would call exampleFunction with the argument test
L715[20:04:19] <gamax92> wow i have no oc instance in multimc
L716[20:04:19] <GreaseMonkey> and the return value would be fed into event.listen
L717[20:05:40] <FatalDistraction> GreaseMonkey: So how would I make it so that it would call exampleFunction with arguments (test, x, y), with x and y being the click position?
L718[20:06:03] <GreaseMonkey> you define exampleFunction with those args and then feed the function into event.listen
L719[20:06:13] <GreaseMonkey> or you can do it as an anonymous function i guess
L720[20:06:36] <GreaseMonkey> event.listen("click", function (test, x, y) --[[code]] end)
L721[20:06:45] <GreaseMonkey> replace "--[[code]]" with your code
L722[20:06:48] <FatalDistraction> ah
L723[20:07:01] <GreaseMonkey> --[[ ]] are multiline comments so don't just replace "code", replace the whole damn thing
L724[20:07:06] <FatalDistraction> yeah
L725[20:07:14] <GreaseMonkey> disclaimer: i don't really know OC, i really only know lua
L726[20:07:37] <Xyxen> Syntax is all the same though, so it's fine
L727[20:07:41] ⇦ Quits: Pyrolusite (~Pyrolusit@ARouen-651-1-472-77.w92-132.abo.wanadoo.fr) (Quit: Leaving)
L728[20:08:13] <gamax92> GreaseMonkey: I don't know if you're interested in this but it seems like you would be atm: https://github.com/gamax92/ocemu
L729[20:08:35] <gamax92> I can give a windows build if needed.
L730[20:08:40] <GreaseMonkey> that would be a bit nicer than trying to remake a subset without having used the original
L731[20:08:44] <GreaseMonkey> also i run freebsd
L732[20:08:48] <FatalDistraction> But say I wanted to have argument test be something from a table, say like table[i].func, would I do event.listen("click", function(table[i].func, _, x, y)?
L733[20:08:49] <gamax92> alright
L734[20:09:00] <GreaseMonkey> ffff i'll need to install lua 5.2
L735[20:09:04] <GreaseMonkey> i have 5.1 and 5.3, but not 5.2
L736[20:09:08] <gamax92> 5.3 would work probably
L737[20:09:16] <gamax92> not tested myself though (need to)
L738[20:09:25] <GreaseMonkey> i'm installing 5.2 as there are a few subtle differences
L739[20:09:37] <gamax92> GreaseMonkey: oc allows you to use 5.3 and 5.2
L740[20:09:41] <gamax92> 5.2 is default though
L741[20:09:54] <Inari> i was half tempted to buy one of those pastbein pro acccounts, but then i realized "eh, gist is better anyway"
L742[20:10:25] <GreaseMonkey> ah right, i think asie will be using 5.3 for BTM16
L743[20:10:37] <GreaseMonkey> which is good as i do use those binops
L744[20:11:01] <Inari> FatalDistraction: i have no clue what you're asking
L745[20:12:04] <GreaseMonkey> also grabbing luarocks
L746[20:12:48] <Inari> FatalDistraction: i guess that woudl work?
L747[20:12:57] ⇦ Quits: Nachtara (~coob@50-83-108-134.client.mchsi.com) (Quit: I appear to have flexed out of the room.)
L748[20:13:35] <Xyxen> FatalDistraction, forget about anonymous functions for just a moment
L749[20:13:57] <Xyxen> It's event.listen(<string eventname>, <function callback>)
L750[20:14:14] <Xyxen> So, it wants a string and a function
L751[20:14:46] <Xyxen> Functions can sit inside of variables just fine in Lua
L752[20:15:03] <Xyxen> So if myfunc is a function, you could do event.listen("click", myfunc)
L753[20:16:04] <Xyxen> If you put myfunc in a table (say, mytable) at index 1, you could get to it by doing mytable[1]
L754[20:16:19] <Xyxen> If you put it in at index "func", you could get to it by doing mytable.func
L755[20:16:55] <Xyxen> event.listen("click", mytable[1]) works in the first case, event.listen("click", mytable.func) works in the second
L756[20:17:16] <Xyxen> You can pass around functions the way you would any other variable
L757[20:17:36] <Xyxen> Let me know if I'm not making a lot of sense
L758[20:18:41] <GreaseMonkey> gamax92: note for luaffi (other than the fact that you aren't catering for the situation where EVERY DISTRO NAMES THE LUA PACKAGES DIFFERENTLY but i do know how to work around that) - ffi.c:2157:35: error: implicitly declaring library function 'cpow' with type '_Complex double (_Complex double, _Complex double)' [-Werror]
L759[20:18:49] <GreaseMonkey> suggests including complex.h
L760[20:19:31] <GreaseMonkey> i'll work this one out, it's a little fiddly
L761[20:19:42] <FatalDistraction> Xyxen: That's exactly what I was asking, but I still need to know one thing. Is there a way i can retrieve the x and y coords of where the click happened, and use them as args in the function?
L762[20:20:45] <Xyxen> So, the function will be called with the parameters (eventname, event arguments ...), just like if you called event.pull()
L763[20:20:47] <gamax92> GreaseMonkey: fixes for both would be appreciated, luaffi had a terrible makefile to begin with
L764[20:21:51] <Xyxen> FatalDistraction, so if you look at the touch event, you'll see touch(screenAddress: string, x: number, y: number, button: number, playerName: string)
L765[20:22:37] <Xyxen> That means your callback will be given the argument list ("touch", screenAddress: string, x: number, y: number, button: number, playerName: string)
L766[20:22:40] <GreaseMonkey> gamax92: ah right, i think the issue here is freebsd lacks cpow, i'll need to find out how to disable that thing
L767[20:23:26] <Xyxen> FatalDistraction, the notation is just "name: type" so you know what you're being given, you'd be putting in something like "x", not "x: number"
L768[20:23:56] <Xyxen> That make sense?
L769[20:24:02] <FatalDistraction> Xyxen: Yes. I'm still confused as to whether those x and y args can be fed into the callback for event.listen()
L770[20:24:23] <FatalDistraction> If you need to see the exact situation that I'm referencing, take a look at this: https://github.com/FatalDistraction/TekkOS/blob/testing/gui.lua
L771[20:25:08] <FatalDistraction> it's a GUI API that I'm attempting to develop, and I need something to listen for clicks inside a certain area
L772[20:25:22] <Xyxen> Gotcha
L773[20:26:53] <Xyxen> So, your callback will be given the arguments ("touch", screenAddress, x, y, button, playerName)
L774[20:27:03] <FatalDistraction> yes
L775[20:27:16] <Xyxen> "touch" is just there so that if you're using the same callback for different event types, you can know which event is happening
L776[20:27:22] <Xyxen> You're probably not doing that, so you can ignore it
L777[20:27:49] <FatalDistraction> hmm, I'll go tinker a bit and see if I can get a working arrangement
L778[20:27:52] <Xyxen> screenAddress is the UUID of the screen component being touched. If you only have one screen, you can also ignore that
L779[20:28:33] <gamax92> oh, lua_remove is not a function anymore but a macro, this may cause issues with luaffi.
L780[20:30:04] <GreaseMonkey> ah righty... it nearly works, something randomly ends up as nil though when i press a key
L781[20:30:19] <gamax92> GreaseMonkey: did you get luaffi to compile under 5.3?
L782[20:30:53] <GreaseMonkey> i just compiled it for 5.2
L783[20:31:12] <GreaseMonkey> i'll be migrating to 5.3 once asie gets me set up
L784[20:32:01] <GreaseMonkey> ok it seems there's a bug in setLatest?
L785[20:33:30] ⇦ Quits: TvL2386 (webchat@ip5452a95e.adsl-surfen.hetnet.nl) (Ping timeout: 204 seconds)
L786[20:33:52] <gamax92> I don't see this o.o
L787[20:37:53] ⇦ Quits: t3hero (~t3hero@2601:202:200:fb50:bdb7:a3f7:1500:7590) (Read error: Connection reset by peer)
L788[20:38:48] <gamax92> GreaseMonkey: oh ..., so you see the "textinput" and "keydown" lines right? what order are they in?
L789[20:39:27] <GreaseMonkey> keydown appears to come after textinput
L790[20:39:49] <gamax92> Congrats, you're the first person to have that behaviour
L791[20:41:21] <GreaseMonkey> managed to fix it
L792[20:41:50] <GreaseMonkey> well, fix-ish, if you start hammering it it drops keys
L793[20:42:05] <gamax92> lwjgl gives it's keycode and text all in one go, SDL2 fires two different events
L794[20:42:26] <FatalDistraction> how woul di install OCEmu on windows?
L795[20:42:34] <FatalDistraction> would I*
L796[20:42:46] <gamax92> so, after looking at both my computers for windows and linux, and sugoi tested it on a mac as well without issue, I set it up to handle keydown, then textinput
L797[20:50:14] <GreaseMonkey> i fixed some things but it broke non-text chars
L798[20:50:52] ⇨ Joins: Uni (~Uni@p5DEC6C05.dip0.t-ipconnect.de)
L799[20:52:22] <jhagrid77> We don't really have an offical server do we?
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L801[20:58:52] <Izaya> Nope.
L802[20:58:56] <gamax92> GreaseMonkey: try this http://hastebin.com/ukuqohawuh.txt
L803[21:00:44] <gamax92> oh,
L804[21:02:37] <gamax92> GreaseMonkey: http://hastebin.com/fukidofuce.txt
L805[21:03:00] ⇨ Joins: Madxmike (~Madxmike@mdc4036d0.tmodns.net)
L806[21:06:17] *** Uni is now known as Inari
L807[21:20:15] * Antheus dances like nobody is watching
L808[21:20:55] <Antheus> #ChristmasBreak2k15 #GladStillInSchool #ColumbiaIsBetterThanPhillipeans #OC
L809[21:21:33] <vifino> #Shutthefuckup
L810[21:21:36] <gamax92> *gives scrambled eggs* "Is this supposed to be a hot dog?"
L811[21:21:41] <gamax92> 0/10 cooking skills
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L813[21:27:32] <GreaseMonkey> gamax92: seems to work
L814[21:27:56] <gamax92> swapped the logic around so that it'd handle textinput then keydown
L815[21:36:46] <gamax92> GreaseMonkey: just wondering, what version of SDL2 do you have?
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L817[21:39:05] <jhagrid77> When your so bored you play with FTB
L818[21:40:20] <GreaseMonkey> gamax92: 2.0.3
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L820[22:03:40] <vifino> v^: u 2 slow
L821[22:21:57] <gamax92> vifino: You must have enough fuel units.
L822[22:22:16] <gamax92> You must have enough lamborghinis
L823[22:27:02] ⇦ Parts: FatalDistraction (webchat@pool-70-109-141-18.cncdnh.east.myfairpoint.net) ())
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L827[23:01:26] <gamax92> ... watfak
L828[23:01:57] <gamax92> this code causes an issue, so I put a "if true then return end" above it so it wouldn't call it, it still causes an issue
L829[23:02:07] <gamax92> i have to comment out the not reachable code so it stops
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L843[23:41:52] <GreaseMonkey> hmm, is there a rate limiter on palette setting?
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