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L15[01:04:12] <Skye> Morning
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L38[04:33:41] *** Vu
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L43[05:23:31] <Inari> boowah
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L45[05:33:56] <Turtle> \o/ I think I unshit
my openttd signalling
L46[05:40:48] <ven000m> heyo
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L48[05:50:56] <Izaya> OpenTTD is funj
L49[05:50:59] <Izaya> I should play that
again
L50[05:51:11] <Turtle> ... all my
signalling just borked
L51[06:04:16] <Turtle> welp, just gonna
restart, can't fix this
L52[06:11:37] <Sandra> openttd for me was
always "bus between popular towns, then when can build planes,
build planes." consistant lots of profit.
L53[06:11:48] <Sandra> so I literally just
sat there for ages after that.
L54[06:14:06] <Turtle> Try trains, it gets
a pain once you stop giving each train their own rail line :P
L55[06:16:31] *
Lizzy has never played OpenTTD before but she wants to try it some
time
L56[06:17:00] <Sandra> Turtle, yeah, I
know, but my point is why bother with trains.
L57[06:17:15] <Sandra> Lizzy, I've played
openttd on my wii before. it was a... interesting experience.
L58[06:18:46] <Sandra> especially since the
wii's component output makes the display blurry, and the edges get
cut off because overzealous zoom.
L59[06:19:00] <Sandra> so it was quite
interesting playing openttd like that.
L60[06:19:43] <Sandra> trains are cool and
all, but like.... there's no reason to use trains when I can make a
perfectly acceptable amount of money using just buses and
planes.
L61[06:19:51] <Sandra> and even then, only
passenger stuff.
L62[06:20:05] <Sandra> Turtle, ^
L63[06:20:15] <Turtle> Because you want ALL
THE MONEY, not some of it, ALL OF IT
L64[06:21:01] <Sandra> I guess so.
L65[06:21:06] <Sandra> but then I can just
buy more planes.
L66[06:21:30] <Sandra> seriously, planes
are 100% op and i love them.
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L68[06:21:48] <Sandra> Turtle, what's your
profit per year?
L69[06:21:49] <Turtle> Planes get annoying
to place though
L70[06:21:59] <Turtle> Just started,
+-40k
L71[06:22:38] <Sandra> I've easily gotten
+1million a year with that strategy.
L72[06:23:23] <Sandra> I would actually
love to play openttd in multiplayer though.
L73[06:23:59] <Sandra> but of course, my
main problem with multiplayer, noone to play it with.
L74[06:27:03] <Turtle> vOv, we could nuke
everyone's productivity here and attempt to schedule a
multiplayer
L75[06:29:39] <Izaya> fun idea for a
mod:
L76[06:29:49] <Izaya> a mod that lets me
use hjkl to control the camera
L77[06:31:16] <Lizzy> Turtle: that'd be
cool
L78[06:31:57] <Turtle> yep, my battery is
about to die though so I might randomly timeout
L79[06:36:14] <Sandra> Turtle, i'd be
willing to play a multiplayer.... on the weekend.
L80[06:36:24] <Izaya> MP OpenTTD?
L81[06:36:27] <Izaya> Sign me up.
L82[06:36:37] <Turtle> Yeah, on the weekend
is most likely, since y'know timezones are terrible
L83[06:36:45] <Sandra> yeah, exactly.
L84[06:37:00] <Lizzy> does OpenTTD have a
dedicated server? i'll set one up if there is
L85[06:37:19] <Sandra> yep.
L87[06:37:24] <Turtle> Yep, -D flag
L88[06:37:50] ⇨
Joins: reinei (~reinei@p5de898c4.dip0.t-ipconnect.de)
L89[06:37:52] <Lizzy> right, now to find
out how ot install it on linux
L90[06:38:51] <Sandra> sudo apt-get install
openttd
L91[06:39:08] <reinei> o/
L92[06:39:09] <Lizzy> is it really that
easy?
L93[06:39:13] <Sandra> yeah.
L94[06:39:15] <Lizzy> wow
L95[06:39:19] <Sandra> why wouldn't it
be?
L96[06:39:28] <reinei> its openttd, what
else did you expect?
L97[06:39:32] <Lizzy> you don't usually get
games from apt-get
L98[06:39:33] <reinei> ninajed :(
L99[06:39:39] <Sandra> Lizzy, of course you
do.
L100[06:39:56] <Sandra> just open
synaptic, and look under the Games category.
L101[06:40:07] <Sandra> there's what...
200 games there?
L102[06:40:23] <reinei> lets rephrase it
for Lizzy: THey don'T normally get games from apt-get
L103[06:40:35] <Sandra> well, yeah, I
guess.
L104[06:40:39] *
Lizzy slaps reinei
L105[06:40:39] *
EnderBot2 chuckles
L106[06:41:08] <reinei> sorry for being
polite enough not to assume gender of a person I once knew the
gender of with 100% certainty
L107[06:41:22] <reinei> I am completely
exhausted from exams this and next week
L108[06:41:33] <Sandra> with a name like
lizzy it shouldn't be that hard tbh, but they's fine.
L109[06:41:42] <Sandra> probably.
L110[06:41:56] <reinei> Sandra, she
wouldn't be the forst one to be a he (and vice versa)
L111[06:42:01] ***
Lizzy is now known as Elizabeth
L112[06:42:03] <reinei> first*
L113[06:42:05] <Elizabeth> i am a
she
L114[06:42:29] <Sandra> reinei, it should
also be obvious for me but I also get he for some reason.
L115[06:42:35] <Sandra> *shrug*
L116[06:42:51] <reinei> and now, nobody
will recognise her again, until she changes back to Lizzy
L117[06:42:53] <reinei> xD
L118[06:43:04] <Elizabeth> na, people can
usually recognise me
L119[06:43:04] <Turtle> Rule #[I don't
4chan someone else will know]: There are no girls on the
internet.
L120[06:43:24] <reinei> thats probably #1?
xD
L121[06:43:49] <reinei> although its a
shame for me to assume it that high
L122[06:44:17] <Sandra> Elizabeth, OpenSFX
and OpenMSX are completely optional, and OpenGFX is also probably
optional if you're just using dedicated server.
L123[06:44:45] <Elizabeth> eh, it
installed them anyway. Athar is a beast
L124[06:44:46] <reinei> oh right, openttd
did have multiplayer ...
L125[06:45:33] <Sandra> ya it does.
L126[06:45:41] <Sandra> openttd's
multiplayer is the best part.
L127[06:45:48] <Elizabeth> k, it's live on
athar.theender.net
L128[06:46:01] <Sandra> because it lets a
bunch of friends compete to be the best at managing a transport
business.
L129[06:46:04] <reinei> I always fail on
the 'actually making money' part xD
L130[06:46:07] <Sandra> Elizabeth,
already?
L131[06:46:10] <Elizabeth> well
L132[06:46:20] <Elizabeth> i could shut it
down and wait for the weekend but meh
L133[06:47:03] <Sandra> I mean, that was
fast.
L134[06:47:36] <Turtle> I mean it's likely
we'd do a save reset and start at the same time anyway, but
whatever, I should probably shut this laptop down before the
battery is completely dead
L135[06:47:37] <Sandra> I'm just
installing OpenTTD now, I don't have it on this computer.
L136[06:47:53] <Sandra> well yeah, course,
we should do that on the weekend.
L137[06:48:42] <Elizabeth> Sandra: Inxi
output: CPU~Quad core Intel Xeon E3-1231 v3 (-HT-MCP-) clocked at
Min:3692.718Mhz Max:3797.109Mhz Kernel~3.16.0-4-amd64 x86_64 Up~81
days Mem~14868.9/32076.5MB HDD~2000.4GB(22.2% used) Procs~322
Client~Shell inxi~2.1.28
L138[06:49:09] <Sandra> I guess so,
yeah.
L139[06:49:15] <Elizabeth> and it's
internet is about 971/515 Mbits/s
L140[06:49:52] <Turtle> daaamn, nice
L141[06:50:08] <Sandra> woooooow.
L142[06:50:20] <Sandra> that is quite a
server you've got there.
L143[06:50:23] <Elizabeth> yep
L144[06:50:30] <Elizabeth> .load
L145[06:50:30] <EnderBot2> CPU: 1.39 1.36
1.38 , RAM: 14.5G/31.3G (~46.3%), SWAP: 477.6M/88.2G (~0.5%)
L146[06:50:39] <Elizabeth> ^ is load
stuff
L147[06:51:01] <cloakable> that's a lot of
swap
L148[06:51:08] <Turtle> That's three CPU
threads?
L149[06:51:14] <Sandra> Elizabeth,
problem: server openttd is 1.4.4, latest openttd is 1.5.3.
L150[06:51:16] <Turtle> Shouldn't it be,
yknow, four?
L151[06:51:26] <cloakable> Turtle: that's
load
L152[06:51:26] <Sandra> you may want to
download a newer deb, actually.
L153[06:51:42] <cloakable> measures more
than CPU
L154[06:51:56] <Turtle> cloakable, yeah
but CPU has three numbers
L155[06:52:17] *
Inari measures cloakable's lewd processing unit
L156[06:52:19] <cloakable> Turtle: load
for the past 1, 5, and 15 minutes
L157[06:52:33] <Turtle> oh, I see
L158[06:52:54] <cloakable> Which also
measures things like disk I/O, not just CPU load.
L159[06:53:08] <cloakable> A number over 1
means you have a bottleneck somewhere
L160[06:53:48] <cloakable> Actually, it's
not normalised
L161[06:55:07] <cloakable> So that system
is 65.25% idle
L162[06:55:55] <cloakable> (my server is
90% idle) :D
L163[06:59:16] <Elizabeth> i'll update it
in a sec
L164[07:00:20] <cloakable> My desktop is
rather less good
L165[07:00:23] <cloakable> Error 5:
dependency not met: gawk not found in path.
L166[07:00:23] <cloakable> For
distribution installation package names and missing apps
information, run: inxi --recommends
L167[07:01:24] <Elizabeth> will 1.5.1 work
with 1.5.3?
L168[07:02:16] <Turtle> vOv
L169[07:02:33] ⇦
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L170[07:02:42] <Elizabeth> nvm got
1.5.3
L171[07:02:42] ⇦
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L172[07:03:07] <cloakable>
CPU~Dual core Intel Celeron CPU G1840 (-MCP-)
clocked at Min:1549.515Mhz Max:1799.765Mhz
Kernel~4.2.0-19-generic x86_64
Up~44 min
Mem~2067.7/7931.4MB
HDD~1120.2GB(6.8% used)
Procs~190
Client~Quassel (pre v0.4.1)
inxi~2.1.2
L173[07:03:18] <cloakable> Woot
L174[07:03:29] <dangranos> ugh
L175[07:03:32] <dangranos> so
L176[07:03:38] <cloakable> my bad desktop
:D
L177[07:03:40] <dangranos> trying to play
DF in adventure mode
L178[07:04:35] <Izaya> cloakable: celery
with 8GB RAM?
L179[07:05:27] ⇦
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L180[07:05:27] <cloakable> Izaya: I'll
eventually chuck in another 2x4GB and an i5 5690k
L181[07:05:41] <cloakable> But yes,
8GB
L182[07:05:53] <cloakable> 1600mHZ,
9-9-9-24
L183[07:07:19]
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L184[07:07:23] <dangranos> ...i cant get
out of starting fortress
L185[07:07:51]
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L186[07:08:22] <Elizabeth> Error: Failed
to find a graphics set. Please acquire a graphics set for OpenTTD.
See section 4.1 of readme.txt.
L187[07:08:25] <Elizabeth> :<
L188[07:08:44] <reinei> ah yeah
L189[07:08:55] <reinei> you obviously need
an openttd mod for it to work
L190[07:09:18] <dangranos> um
L191[07:09:29] <dangranos> download some
OpenTTD graphics set
L192[07:09:50] <reinei> well download the
graphics set you used for the server
L193[07:10:52] <Elizabeth> but why does
the dedicated server need graphics?
L194[07:11:28] <reinei> its not only a
grahpics pack, but also a description of the transportation methods
afaik
L195[07:11:43] <reinei> so you can 'mod'
in different transports iirc
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L197[07:14:11] <Elizabeth> where would i
put the files?
L198[07:14:38] <reinei> w3m it
L199[07:14:41] <reinei> dunno
L200[07:15:08]
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L201[07:16:01] <Elizabeth> nvm, starting
it over X11 forwarding allowed me to tell it to download them
L202[07:17:15] <Elizabeth> there we
go
L203[07:18:58]
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L204[07:20:19] <cloakable> woot X11
forwarding
L205[07:23:51] <Inari> OCX Forwarding
when
L206[07:24:15] <Izaya> fun idea:
L207[07:24:23] <Izaya> replace the GPU
with a vcomponent
L208[07:24:37] <Izaya> make that talk to a
server over TCP
L209[07:25:08] <Inari> thats like so
inefficien tthough :<
L210[07:25:43] <cloakable> I need to work
out how to use the vcomponent library, it's not very well
documented. xD
L211[07:26:30] <reinei> why does Inari
have to look extremely alike to Izaya?
L213[07:27:33] <Inari> Reika: cause good
irc clients use colours!
L214[07:27:51] <reinei> me !== Reika
L215[07:28:18] <Inari> oh, fail
L216[07:28:18] <reinei> also, why is that
the italics representation of you're client?=
L217[07:28:19] <Inari> :P
L218[07:28:37] <Inari> cause whatever you
sent wasnt read as italics
L219[07:28:40] <reinei> the question
becomes: is HexChat bad, or your client?
L220[07:28:53] <Inari> hexchat is bad
:3
L221[07:28:57] <Elizabeth> na
L222[07:29:08] <Inari> its too ugly
L223[07:29:10] <reinei> but weechat on
cygwin xD
L224[07:38:28] ⇦
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L225[07:40:11] <Elizabeth> i have no idea
how to play this game
L226[07:44:47] <asie> Sangar: you
here?
L227[07:44:53]
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L228[07:45:03] <asie> ah yes you are
L229[07:45:09] <asie> want to help me test
my API? it's not final, it's almost final
L230[07:45:23] <asie> the final version
will keep track of redstone signal level separately from total
signal level, and output the former (0-15, lossless)
L231[07:45:28] <asie> ATM it temporaily
outputs the latter (0-255, lossy)
L232[07:49:00]
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L237[08:09:32] <Turtle> when did 0-255
redstone happen anyway
L238[08:17:46] <Nadeko> Turtle: vanilla
has 0-255 redstone? o_O
L239[08:17:53] <reinei> it doesn'T
L240[08:18:05] <reinei> its probably an
api level thingy or stuff with asies wires
L241[08:18:06] <Turtle> no, but redstone
cables suddenly did it
L242[08:18:20] <reinei> its a nice byte,
OK?
L243[08:18:37] <Nadeko> didnt RP2 have
0-255 wires? o_O
L244[08:18:49] <Turtle> iirc, bigreactors
MFR integration uses even more
L245[08:18:51] <reinei> yes it did
L246[08:20:06] <Turtle> wasn't that to do
with range falloff?
L247[08:20:11] <reinei> yes
L248[08:20:48] <Turtle> ... damn it
Eloraam. xD
L249[08:21:11] ***
Cranium[Away] is now known as Krampus
L250[08:21:35] *
reinei kills Krampus
L251[08:21:54] <reinei> aww, he just
dropped krampus' head _(
L252[08:21:57] <reinei> :(*
L253[08:23:04] <Turtle> xD
L254[08:23:12] <Turtle> Gotta get that
lump of coal
L255[08:23:53] <reinei> anyone have a good
1.8 modpack?
L256[08:28:29] ⇦
Quits: VikeStep (~VikeStep@101.184.117.199) (Read error: Connection
reset by peer)
L257[08:38:02] <Snapples> I'm working on a
1.8.8 one ;D
L258[08:39:32]
⇨ Joins: Yepoleb
(~quassel@91-115-117-133.adsl.highway.telekom.at)
L259[08:40:55] <asie> Snapples: me
too!
L260[08:40:59] <asie> but are you using
Charset?
L261[08:41:07] <reinei> Charset?
L262[08:41:15] <reinei> your wire
mod?
L263[08:42:10] <asie> yes
L264[08:45:57] <Snapples> Of course.
L265[08:46:08] <reinei> (now) :P
L266[08:46:26] <Snapples> Well, to be
honest, there's not a lot to choose of, anyway xD
L267[08:47:04]
⇨ Joins: Negi
(~Poireau@2a01:e34:ef13:4150:e2ca:94ff:fe1f:76e0)
L268[08:48:31] <asie> okay
L269[08:48:38] <asie> regular and
insulated cables now remember redstone level
L270[08:48:40] <asie> bundled don't
yet
L271[08:48:55] <reinei> 'remember'
it?
L272[08:49:13] <asie> reinei: if you input
redstone at level 12
L273[08:49:16] <asie> they will output at
level 12
L274[08:49:56] <asie> wires always prefer
higher signals.
L275[08:50:02] <asie> this is my
make-it-work-with-analog change
L276[08:52:50] <reinei> but you're not
streaming :P
L277[08:52:53] <asie> i'm not
L278[08:56:10] <scj643> Asie what
L279[08:56:18] <scj643> What cables from
what mod
L280[08:56:31] <scj643> Never mind
L281[08:56:35] <scj643> Found
backlog
L282[08:57:52] ⇦
Quits: Guest96317
(~Ivoah@p-68-237-136-19.dsl1.rtr.chat.fpma.frpt.net) (Read error:
Connection reset by peer)
L283[09:00:36] <Snapples> In never had any
use for Redstone's analog functionality.
L284[09:01:23]
⇨ Joins: Ivoah
(~Ivoah@p-68-237-136-19.dsl1.rtr.chat.fpma.frpt.net)
L285[09:06:06] <Negi> It's been ages since
I last came here.
L286[09:07:16] ⇦
Quits: Ivoah (~Ivoah@p-68-237-136-19.dsl1.rtr.chat.fpma.frpt.net)
(Quit: Leaving...)
L287[09:14:09] <Snapples> Was about
time!
L288[09:16:55]
⇨ Joins: Ivoah
(~Ivoah@p-68-237-136-19.dsl1.rtr.chat.fpma.frpt.net)
L289[09:26:03] ***
Guest57060 is now known as Magik6k
L290[09:46:25] <nxsupert>
Kon'nichiwa.
L291[09:48:12] <reinei> o/
L292[09:49:04] <Mimiru> K... now to port
OpenFM to 1.8 and cry a lot.
L293[09:49:16] <reinei> have fun
L294[09:52:08] <Izaya> What is this ga-
oh, it was a dream :(
L295[09:56:04] ⇦
Quits: Snapples (webchat@178.239.64.97) (Ping timeout: 204
seconds)
L296[09:58:46] ⇦
Quits: Turtle (~SentientT@145.37.53.67) (Quit: Nettalk6 -
www.ntalk.de)
L297[10:06:00]
⇨ Joins: Xal
(~Xal@s0106881fa12987ab.vw.shawcable.net)
L298[10:07:48]
⇨ Joins: prozacgod
(~prozacgod@66-190-130-87.dhcp.unas.mo.charter.com)
L299[10:19:57] <Mimiru> got OpenFM
imported into a 1.8 workspace
L300[10:20:01] <Mimiru> and only 501
errors.
L301[10:21:32] <reinei> wow
L302[10:21:57]
⇨ Joins: Vexatos
(~Vexatos@p200300556E14A44955C2C17B22598A7B.dip0.t-ipconnect.de)
L303[10:21:58]
zsh sets mode: +v on Vexatos
L304[10:33:49] <Mimiru> Down to 264
L305[10:34:28] <Mimiru> And lots of it is
CC code... lol
L306[10:34:47] <reinei> how do you count
the errors?
L307[10:34:55] <Mimiru> Eclipse has a
total
L308[10:35:13] <reinei> oh OpenFM is a
Java mod ...
L309[10:35:31] <Mimiru> Yeah?
L310[10:35:55] <reinei> forget I ever said
anything (this counts only towards Mimiru ...)
L311[10:36:00] <Mimiru> :P
L312[10:40:01] ⇦
Quits: Xal (~Xal@s0106881fa12987ab.vw.shawcable.net) (Ping timeout:
190 seconds)
L313[10:49:54] ⇦
Quits: Pyrolusite (~Pyrolusit@nat-wifi-etu-2.univ-rouen.fr) (Ping
timeout: 186 seconds)
L314[11:12:32] <Sangar> o/
L315[11:14:08] <Vexatos> o\
L316[11:14:15] <reinei> o/
L317[11:14:23] <Vexatos> Hei Sangar, do
you have any idea for some other module? >_>
L318[11:14:30] <Vexatos> I only have 2
right now D:
L319[11:15:33] <Sangar> Vexatos, make IR
relays/mirrors? :P (because i'm not sure i will)
L320[11:15:50] <Vexatos> _modules_
L321[11:15:57] *
Sangar shrugs
L322[11:16:06] <reinei> Sangar: you
WILL
L323[11:16:14] <Sangar> oh? :X
L324[11:16:55] <Sangar> hrm. how could one
build those from vanilla blocks. like, sorta multiblock, but using
only vanilla blocks like glass? hmhmhm
L326[11:17:06]
⇨ Joins: Turtle
(~SentientT@82-171-92-73.ip.telfort.nl)
L327[11:17:09] <Sangar> o.O
L328[11:17:16] <reinei> found using a
treasure map
L329[11:17:19] ⇦
Quits: Ivoah (~Ivoah@p-68-237-136-19.dsl1.rtr.chat.fpma.frpt.net)
(Remote host closed the connection)
L330[11:18:40] <Vexatos> reinei, did you
fight it yet
L331[11:18:54] <reinei> no I just broke a
block and went AAAH its a boss xD
L332[11:19:05] <Vexatos> Sangar, FZ's lore
is all about ancient aliens
L333[11:19:06] <Vexatos> literally
L334[11:19:11] <Vexatos> this thing's
called a Sentinel
L335[11:19:18]
⇨ Joins: Ivoah
(~Ivoah@p-68-237-136-19.dsl1.rtr.chat.fpma.frpt.net)
L336[11:20:14] <reinei> tell me BEFOREHAND
next time please
L337[11:20:17] <Sangar> i never knew
L338[11:20:32] <Sangar> that's kinda
awesome
L339[11:20:41] <reinei> the fight would be
too
L340[11:20:51] <reinei> but I just wanted
to check it out, so I CM'd it
L341[11:21:46] <Vexatos> Sangar, I have
this log somewhere
L342[11:21:58] <Vexatos> explaining FZ
lore (and my addon FO) to mezz
L343[11:24:01] *
dangranos sighs
L344[11:24:27] <dangranos> ...anybody saw
"Inside Out"
L345[11:25:04] <dangranos>
s/t"/t"?
L346[11:25:05] <Kibibyte>
<dangranos> ...anybody saw "Inside Out"?
L347[11:28:21] <reinei> now to trying to
figure out stack based RAM
L348[11:30:06] <Vexatos> reinei, just wait
for me to release tape reader modules
L349[11:30:12] <Sangar> Vexatos, btw, i'll
port the oc manual to tis3d after all, cba to come up with a new
system :X
L350[11:30:14] <reinei> but thats boring
xD
L351[11:30:17] <Vexatos> and get yourself
some linear RAM
L352[11:30:21] <Vexatos> Sangar, yays
:3
L353[11:30:26] <Vexatos> same API or
repackages
L354[11:30:29] <Vexatos> repackaged*
L355[11:30:39] <Sangar> repackaged for
now
L356[11:30:45] <Vexatos> just make sure it
looks more... low-level
L357[11:30:46] <Vexatos> >_>
L358[11:30:49] <reinei> Sangar, can NUL
become a valid Target please?
L359[11:30:49] <Sangar> thinking of making
it more general
L360[11:31:04] <reinei> I could use a nice
way to say: discard this value
L361[11:31:19] <Sangar> so i can use it
like "Manual createManual(Object mod)" or so :P
L362[11:31:25] <Sangar> with custom
styling
L363[11:31:26] <Vexatos>
ewwwwwwwwwww
L364[11:31:32] <Sangar> i.e. font colors
and such
L365[11:31:35] <reinei> and MOV UP, ACC
feels just .... bad
L366[11:31:36] <Vexatos> Sangar, what kind
of texture should the tape reader module have
L367[11:31:40] <Vexatos> I can't really
think of anything
L368[11:31:55] <reinei> have it look like
a tape is placed inside?
L369[11:31:55] <Sangar> Vexatos, sinewave
running across? :P
L370[11:31:56] <Vexatos> reinei, how about
a void module :D
L371[11:32:04] <Vexatos> V O I D M O D U L
E
L372[11:32:05] <Sangar> or oscilloscope in
general
L373[11:32:06] <reinei> or that Vex
L374[11:32:14] <reinei> gimme a VOIDMODULE
then
L375[11:32:16] <Vexatos> reinei, but it
isn't
L376[11:32:25] <Vexatos> it connects to an
adjacent tape drive
L377[11:32:31] <Vexatos> i.e. when
connected you won't see it at all
L378[11:32:40] <Vexatos> but I want you to
see that it isn't connected if it, well, isn't
L379[11:32:47] <Vexatos> also when it's
off
L380[11:32:56] <Vexatos> something to tell
you "hey, this is where a tape drive goes"
L381[11:33:13] <Vexatos> Sangar: Needs
more WAILA compat :3
L382[11:33:20] <Sangar> oh, right, asie
about the api, tell me again in a week or so? i.e. after i have the
code book and manual and such in place :X
L383[11:33:26] <reinei> so Sangar I found
a nice quirk of stack modules
L384[11:33:44] <Sangar> Vexatos, such
as?
L385[11:33:50] <Sangar> reinei, hmm?
L387[11:34:32] <reinei> when you replace
the redstone module with a random one, the first stack will fill up
before trying to balance
L388[11:34:37] <Vexatos> Sangar, I don't
know
L389[11:34:40] <Vexatos> this exactly is
my problem
L391[11:35:01] <Sangar> reinei, aye, the
rs reads and writes, as does the stack module
L392[11:35:05] <Sangar> random only
writes
L393[11:35:09] <Vexatos> I could of course
just have a generic plug-like texture which lights up while the
system is active
L394[11:35:17] <Vexatos> and is dull while
it isn't
L395[11:35:25] <reinei> I didn'T mean the
rs in any way it was just to show the place of the random one
L396[11:35:50] <Sangar> wait what's the
quirk? :X
L397[11:35:51] <reinei> I meant that
stacks won'T balance when you read from them every tick xD
L398[11:35:59] <reinei> ahh write to them
sorry
L399[11:36:12] <Sangar> ah, yeah, that's
because they write to each other, too :P
L400[11:36:26] <Vexatos> never place two
modules next to each other
L401[11:36:30] <reinei> but they should
still do that even when they performed a read, right?
L402[11:36:31] <Vexatos> if you don't want
them to interact
L403[11:36:42] <Vexatos> that means only
two non-exec modules per block at most
L404[11:36:44] <Sangar> should do
what?
L405[11:36:44] <reinei> I mean I currently
WANT them to talk to each other
L406[11:37:09] <reinei> but I am confused
to why they ONLY do it when one is full (if I push values quickly
enough)
L407[11:37:23] <Sangar> there's no
"direction" to how normal modules communicate
L408[11:37:40] <Sangar> they'll also do it
when it's not full, but the value will be written right back to the
one it came from if it isn't full
L409[11:38:02] <Sangar> that's what i'd
expect to happen, anyway :X
L410[11:38:13] <Inari> (whats the big
point of that feature even? XD)
L411[11:38:22] <Sangar> what
feature?
L412[11:38:37] <Inari> modules
communicating like that
L413[11:38:42] <Sangar> that's no explicit
feature
L414[11:38:46] <Sangar> it's just how
pipes work in general
L415[11:38:51] <Inari> ah
L416[11:39:03] <Sangar> it's only that you
can control the flow with the exec module
L417[11:39:10] <Inari> just cant think of
any single thing where it would be of use haha
L418[11:39:38] <Vexatos> it's how pipes
work
L419[11:39:42] <Vexatos> not a
feature
L420[11:39:46] <Vexatos> just a thing that
is there
L421[11:39:53] <Sangar> well, you couldn't
either read or write from/to them with the exec module if that
weren't how it was :P
L422[11:39:57] <Vexatos> you place stuff
in the pipe
L423[11:40:03] <Vexatos> other module is
able to take stuff from the pipe
L424[11:40:13] <Vexatos> suddenly
communication
L425[11:40:23] <Sangar> pretty much that
yes
L426[11:40:52] <Sangar> it's basically me
trying to keep the rules as simple as possible :P
L427[11:41:03] <reinei> so again
Sangar:
L428[11:41:10] <reinei> when I use an exec
module to push values
L429[11:41:25] <reinei> your descibed
pattern emerges. This is what I expect
L430[11:41:45] <reinei> however! when I
use another moduel than can push at Java speed,such as the random
module
L431[11:42:12] <reinei> my first stack
will NOT communicate with the second one (even at lightning speed)
UNTIL it is completely full
L432[11:42:41] <Sangar> mmm, ah!
L433[11:42:46] <reinei> or I remove the
random module
L434[11:43:19] <Sangar> yeah: because of
how the stack is writing, it has to restart all writes when a value
comes in. so the random fills it faster than the other can complete
a read operation
L435[11:43:20] <reinei> after I remove the
module, the expected bouncing of values begins
L436[11:43:38] <Sangar> (if it didn't
restart the writes it could write a value that's not on top)
L437[11:43:40] <reinei> well document that
aswell then
L438[11:43:47] <Vexatos> document?
L439[11:43:53] <Sangar> there's
documentation? :P
L440[11:43:54] <Vexatos> uuuh
L441[11:43:56] <Sangar> ;)
L442[11:44:00] <Vexatos> well I mean
L443[11:44:05] <reinei> yes?
L444[11:44:08] <Vexatos> why would you
document behavior of a mod
L445[11:44:10] <reinei> iff not, then do
it
L446[11:44:12] <Vexatos> if the entire
point of the mod is
L447[11:44:16] <Sangar> I'll probably just
add a note "vendor-specific behavior"
L448[11:44:17] <Vexatos> to discover its
behaviour
L449[11:44:21] <asie> Sangar: okay
L450[11:44:26] <asie> also it ill be out
later than today
L451[11:44:26] <reinei> thats enough doc
for me
L452[11:44:29] <Vexatos> that's kind of
the whole point
L453[11:44:33] <asie> thinking on if/how i
want to handle analog
L454[11:44:41] <Sangar> asie, okeh
L455[11:45:15] <reinei> was it 14 cases
max default?
L456[11:45:39] <Sangar> 16
L457[11:45:43] <Sangar> 4x4
L458[11:46:32] <reinei> mmh we don't have
interrupt control, do we?=
L459[11:46:50] <Vexatos> ... redstone
signal on the controller
L460[11:46:53] <Vexatos> with redstone
module?
L461[11:46:58] <Vexatos> on another
controller?
L462[11:46:59] <Vexatos> .-.
L463[11:47:07] <Sangar> as in blocking
mov, if interrupt jmp elsewhere? no
L464[11:47:13] <Vexatos> ah
L465[11:47:19] <reinei> for a rs module to
trigger something
L466[11:47:27] <Vexatos> Sangar, uuuh what
are you going to do about power usage / recipes
L467[11:47:33] <Sangar> IRQ might be
interesting
L468[11:47:49] <Sangar> Vexatos, nothing
much, why?
L469[11:48:18] <Vexatos> because the
recipes look highly temporary to me and if they aren't you made me
believe you were good at doing recipes for nom reason D:
L470[11:48:23] <reinei> next question: are
NOP's executed faster than MOV's?
L471[11:49:17] <Sangar> Vexatos, they're
relatively close to what i'll leave them as. this is no
mid-end-game oc, this is early-mid game computing after all.
L472[11:49:26] <Sangar> reinei, no, NOPs
are internally ADD NILs
L473[11:49:37] <Sangar> well
L474[11:49:41] <Sangar> let me
specify
L475[11:49:44] <Sangar> depends on the
mov
L476[11:49:46] <Sangar> :P
L477[11:49:47] <Vexatos> b...but
_STONE_?
L478[11:50:00] <Sangar> MOV NIL ACC e.g.
will be as fast as a NOP
L479[11:50:07] <Sangar> Vexatos, do you
want me to use cobblestone?
L480[11:50:16] <Vexatos> ...
L481[11:50:20] <Sangar> :X
L482[11:50:20] <Vexatos>
howaboutiron
L483[11:50:23] <Sangar> i might make that
iron
L484[11:50:24] <Sangar> yeah
L485[11:50:29] <Sangar> maybe
L486[11:50:30] <Sangar> :X
L487[11:50:52] <reinei> but now I won'T be
able to synchronise my RS bridge ...
L488[11:50:59] <Sangar> MOV LEFT ACC will
be slower, because a port read / write is synced
L489[11:51:07] <reinei> yeah
L490[11:51:26] <Sangar> so it takes at
least one tick
L491[11:51:26] <reinei> someone gimme IR
communication already
L492[11:51:35] <Sangar> there's a build up
:X
L493[11:51:43] <Vexatos> I don't mind the
things being cheap
L494[11:51:48] <Vexatos> but it should at
least make a little sense
L495[11:52:00] <asie> dan200 released CC
1.76pr0
L496[11:52:01] <asie> for Minecraft
1.8
L497[11:52:02] <Sangar> eh, they look
kinda stone-ish imho
L498[11:52:04] <Sangar> but eh
L499[11:52:06] <asie> Sangar: Quick! It's
time!
L500[11:52:09] <Sangar> ermgurd
L501[11:52:26] <Sangar> for finishing the
1.8.8 port? >_>
L502[11:53:00] <asie> yes
L503[11:53:34] <Sangar> bah. fine. i'll
get on it again :X
L504[11:53:55] <Vexatos> 1.8putronics
>_>
L505[11:57:32] <reinei> what was so
special about 1.8
.8?
L506[11:57:50]
⇨ Joins: calclavia
(uid15812@id-15812.richmond.irccloud.com)
L507[11:57:50]
zsh sets mode: +v on calclavia
L508[11:57:50] <Vexatos> reinei, it's not
a bad version
L509[11:57:52] <reinei> there are quite a
few mods who only like 1.8 NOT 1.8.8
L510[11:57:54] <Vexatos> that's about the
main difference
L511[12:07:00] <reinei> hey Sangar, your
newest jenkins includes IR modules, do they work?
L512[12:09:17] <asie> reinei: 1.8.8 has
tons of bugfixes
L513[12:09:20] <reinei> Vex are you
getting yourself abnned in cc again?
L514[12:09:24] <asie> and many upcoming
Forge improvements
L515[12:09:32] <reinei> banned*
L516[12:10:26] <reinei> also are the other
pages of books laoded yet?
L517[12:10:27] <Techokami> reinei, Forge
for 1.8.8 actually gets rid of many stupid problems that plagued
mod developers with porting their mods from 1.7.10
L519[12:11:00] <asie> actually
L520[12:11:02] <asie> so does 1.8
L521[12:11:05] <Vexatos> reinei,
again
L522[12:11:06] <asie> 1.8.8 doesn't really
change anything over 1.8 yet
L523[12:11:09] <Vexatos> I have never
been
L524[12:11:10] <asie> it will soon
L525[12:11:28] <Techokami> also MC
bugfixes, much like how 1.7.10 is better than 1.7.2 (oh god that
texture glitch)
L526[12:11:32] <Sangar> reinei, yes
L527[12:11:32] <reinei> someone told you
had been banned in cc (a mod in cc did)
L528[12:12:09] <Vexatos> Nadeko, what have
you done
L529[12:12:15] <reinei> Snagar: I am too
lazy to look at your source code, whats a stacks size agian?
L530[12:12:19] <reinei> again*
L531[12:12:31] <Sangar> number of values
stored?
L532[12:12:36] <reinei> yes please
L533[12:12:41] <Sangar> look at the
display? :X
L534[12:12:45] <Sangar> 16 i think?
L535[12:12:58] <Sangar> it can't store
more than are displayed
L536[12:13:13] <reinei> yeah 16 seems
about right
L537[12:14:03] <Pwootage> So apparently I
need to put a warning somewhere that you should not call sleep or
signal pull in a try/catch in javascript
L538[12:14:26] <Pwootage> because the only
way I can kill javascript cleanly is by interrupting the thread,
and those are the two places where interrupts are checked
L539[12:16:31] <Nadeko> Vexatos: oh you
know, ban people left and right
L540[12:17:59] <Vexatos> Nadeko, have
you
L541[12:18:01] <Vexatos> y'know
L542[12:18:02] <Vexatos> used
L543[12:18:06] <Vexatos> that certain
librar
L544[12:18:10] <Vexatos> you know
L545[12:18:12] <Vexatos> ...
L546[12:18:18] *
Vexatos stares at Nadeko
L547[12:18:57] <Nadeko> always
L548[12:20:43] ***
rakiru|offline is now known as Kasen
L549[12:21:34] ***
Keridos is now known as Keridos|away
L550[12:23:45] ***
LearningFairy is now known as Daiyousei
L551[12:25:26] ⇦
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L553[12:35:30] <scj643> Coding us in that
list
L554[12:40:16]
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L556[12:44:02] ⇦
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L557[12:44:27] <Pwootage> Hmm.... I could
support running multiple processes using multiple threads in my
operating system, but I'm not sure I should
L558[12:46:42]
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L559[12:49:57]
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L560[12:49:57]
zsh sets mode: +v on Vexatos
L561[12:50:07] <nxsupert> o/
L562[12:57:19] ⇦
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L563[13:05:42]
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(webchat@pD9588490.dip0.t-ipconnect.de)
L564[13:05:49] <Pwootage> \o
L565[13:06:46] <Snapples> o/
L566[13:08:00] <reinei> o/
L567[13:10:29] <Alissa> \o
L568[13:10:56] <cloakable> \o/
L569[13:14:09] <reinei> hay anyone here
played the actual TIS-100? /Sangar I got anotehr question for
you
L570[13:14:20] <reinei> another*
L571[13:18:38] ⇦
Quits: brandon3055 (~Brandon@122.129.140.1) (Read error: Connection
reset by peer)
L572[13:20:22] <Sangar> hm?
L573[13:20:47] <reinei> I was wondering if
JRO counts labels containing Labels as well
L574[13:21:47] <Sangar> JRO takes a delta
in address, labels do not influence addresses (nor do blank lines
or comments)
L575[13:21:56] <reinei> thats my
question
L576[13:22:02] <reinei> (I know my asm,
kinda)
L577[13:22:40] <Sangar> wait what, labels
containing labels? what do you mean?
L578[13:22:57] <reinei> ahh ...
L579[13:23:05] <reinei> s/labels
containing/lines containing/
L580[13:23:05] <Kibibyte> <Sangar>
wait what, lines containing labels? what do you mean?
L581[13:23:19] <Sangar> ah
L582[13:23:30] <reinei> you weren't
supposed to replace HIS response Kibibyte xD
L583[13:23:45] <Sangar> so yeah, label
lines don't count
L584[13:24:04] <reinei> well, I am
restructuring using Labels now, but nice to know
L585[13:24:27] <reinei> also too bad that
you canno't do MOV PC, ACC .. :D
L586[13:24:36] <reinei> but that would be
too powerful
L587[13:24:46] <Pwootage> ah crap,
require() needs a filesystem API, which I want to load with
require() :(
L588[13:25:13] <Sangar> heh
L589[13:25:51] <Pwootage> How does OpenOS
implement require()?
L590[13:26:01] <Pwootage> (different
language but still)
L591[13:27:32] <Sangar> in lua :P
L592[13:27:49] <reinei> now a TIS-100
debugger would be kinda useful
L593[13:27:53] <Sangar> i didn't write
that part actually, but i basically just emulates the exact
behavior of vanilla lua require
L594[13:28:24] <Sangar> reinei, slow down
using a lower redstone input?
L595[13:28:32] <Pwootage> Yeah I'm going
to emulate node require, so I can export modules from typescript
(well and because that makes sense)
L596[13:28:34] <Sangar> (1 being
paused)
L597[13:28:44] <reinei> well I'd have to
actaully retype my program inMC, currently using SublimeText3
L598[13:29:02] <Sangar> ah. yeah. about
that... soon (tm) :X
L599[13:29:22] <reinei> and I know it can
only be a off-by-one (if any) OR a everybody-run-disaster
L600[13:29:48] <reinei> however configs
ftw I am sporting at 31 lines
L601[13:32:31] <vifino> Pwootage: V8,
Duktape, nashorn or what?
L602[13:32:51] <Pwootage> vifino: nashorn
atm, but the OS should be engine-agnostic
L603[13:33:05] <vifino> Pwootage:
Dadadadadada Duktape!
L604[13:33:17] <Pwootage> vifino: does
duktape support preristence?
L605[13:33:19] <Vexatos> Sangar, TIS-3D
efficiency module
L606[13:33:28] <Vexatos> tells you the
number of steps of connected exec modules
L607[13:33:31] <Vexatos> and the number of
loops
L608[13:33:32] *
Vexatos hides
L609[13:33:46] <vifino> Pwootage: I have
no idea, but its tiny and just header + one c file, aka easy to
embed.
L610[13:34:02] <reinei> Vex: code it
L611[13:34:09] <Pwootage> vifino: yeah
except I need to write a java wrapper :P
L612[13:34:11] <Ivoah> Is there a way to
turn 3d prints back into Chamelium?
L613[13:34:13] <Vexatos> reinei, can't,
need Sangar to do it
L615[13:34:19]
⇨ Joins: feldim2425
(~AndChat33@178-190-46-92.adsl.highway.telekom.at)
L616[13:34:19] <vifino> nooope!
L617[13:34:25] <Vexatos> Ivoah, yea, just
put them into the chamelium slot of the 3D printer :P
L618[13:34:30] <Ivoah> Vexatos:
thanks
L619[13:34:43] <Pwootage> vifino: perfect.
I can add that as a second engine (although it's interpreted, so
slower than nashorn)
L620[13:34:48] <vifino> \o/
L621[13:35:01] <reinei> Sangar: are you
sure configs are actually working?
L622[13:35:05] <vifino> Pwootage: it does
use basically no resources tho :P
L623[13:35:41] <Pwootage> vifino: you want
to help write this OS/the duktape engine? OS is written in
typescript, mod in scala
L624[13:35:52] <reinei> because I get the
error @21:1: Too many lines
L625[13:36:03] <vifino> Pwootage: never
used typescript, but sure
L626[13:36:32] <Sangar> reinei, nah
L627[13:36:38] <Sangar> because i never
assign the loaded value :P
L628[13:36:38] <Pwootage> vifino:
typescript is easy. Do you want to move somewhere quieter so I can
get you set up? I don't want to bother the people in this channel
too much :P
L629[13:36:46] <Sangar> will fix in a
bit
L630[13:36:49] <reinei> SNAGAR!!! Fix it
... PLEASEEEE
L631[13:37:01] <vifino> Pwootage: You're
welcome in my channel :D
L632[13:37:05] *
vifino hides
L633[13:37:14] <reinei> I want to write
this completely insane and useless (and incredibly slo) RAM
L634[13:37:14] <Sangar> build additional
py- modules!
L635[13:37:21] <Sangar> :X
L636[13:37:37] <Pwootage> vifino:
#vifino?
L637[13:37:47] <vifino> Pwootage:
Yes.
L638[13:38:34] <Vexatos>
s/build/cunstruct
L639[13:38:35] <Kibibyte> <Sangar>
cunstruct additional py- modules!
L640[13:38:50] ⇦
Quits: sugoi (~sugoi@174-31-133-35.tukw.qwest.net) (Ping timeout:
206 seconds)
L641[13:39:12] *
Sangar kills Vexatos
L642[13:39:30] <Sangar> at least spell it
right :X
L643[13:39:58]
⇨ Joins: Erik3003
(~Erik3003@p5b3b9d7c.dip0.t-ipconnect.de)
L644[13:40:20] <Vexatos> Sangar,
indente
L645[13:40:33] <Vexatos> I feel like
missing letters right no
L646[13:40:51] <Vexatos> yuo undstn me
anway
L647[13:41:14] *
Sangar kills Vexatos some more
L648[13:41:38] *
reinei threatens Sangar to literally just put in the words
'maxLinesPerProgram =' xD
L649[13:41:59] <reinei> I looked through
and everything is there, you were just too lazy to let Idea
autocomplete that xD
L650[13:42:02] *
Sangar delays patch some more
L651[13:42:13] <reinei> yay I love
annoying developers xD
L652[13:42:15] <Sangar> :P
L653[13:42:17] <Vexatos> Sangar, now
you're sounding like Forecaster
L654[13:42:34] <Sangar> well, i'm fighting
with generics right now
L655[13:42:37] <Forecaster> This is a good
thing
L656[13:42:41] <Sangar> it's a tough
battle
L657[13:42:46] <reinei> Java generics?yeah
they can be a pain
L658[13:42:50] <Sangar> ohey :3
L659[13:43:00] <Sangar> specifically oc
1.8.8...
L660[13:43:10] <Vexatos> please
L661[13:43:13] <Sangar> properties are
generic now and everything broke
L662[13:43:16] <Sangar> like,
everything
L663[13:43:16] <Sangar> :X
L664[13:44:10] <Vexatos> I once had a
HashMap<ArrayList<String>, HashMap<String,
ArrayList<String>>>
L665[13:44:28] <Sangar> i once had
n***(*?)
L666[13:44:37] <reinei> Vexatos, what kind
of monsters are you trying to tame for what pupose?
L667[13:44:40] <Vexatos> .-.
L668[13:44:51] <Vexatos> reinei, Pokémon,
just to be the very best
L669[13:44:55] <Sangar> (red-black-tree in
c :P)
L670[13:44:58] <Vexatos> like noone ever
was ~
L671[13:45:11] <Vexatos> Sangar, C? Please
;_;+
L672[13:45:17] <reinei> and now we got
infinite problems
L673[13:45:20] <Sangar> ok, maybe it was
cpp
L674[13:45:37] <Vexatos> reinei, we got
O(n^(n!)) problems
L675[13:45:45] <reinei> and now the number
to descrive the amount of problems we have is outside aleph
null
L676[13:45:50] ⇦
Quits: feldim2425
(~AndChat33@178-190-46-92.adsl.highway.telekom.at) (Quit:
Bye)
L677[13:45:56] <Vexatos> G64
problems
L678[13:46:02] <reinei>
s/descrive/describe/
L679[13:46:02] <Kibibyte> <reinei>
and now the number to describe the amount of problems we have is
outside aleph null
L680[13:46:32] <reinei> G64 is WAY WAY
smaller than ANY number outside Aleph_0
L681[13:47:12] <reinei> because G64
<< count(|R) (aka the number of real numbers)
L683[13:47:33] <Elizabeth> wait
L684[13:47:38] <Elizabeth> the second link
wont work
L685[13:47:40] <Elizabeth> ¬_¬
L686[13:47:41] <Elizabeth> meh
L687[13:47:43] <Elizabeth> fuck iot
L688[13:48:43] <Inari> o.ô
L690[13:49:11] <Elizabeth> there
L691[13:49:37] <Inari> it worked fine here
anyway
L692[13:49:37] <Inari> xD
L693[13:49:48] <Elizabeth> oh
L694[13:49:50] *
Elizabeth shrugs
L695[13:49:56]
⇨ Joins: Nachtara
(~coob@50-83-108-134.client.mchsi.com)
L696[13:53:39] <reinei> ok so I basically
got a ROM working
L697[13:54:02] <reinei> and its one-time
read aswell!
L699[13:55:31] <MichiBot> Elizabeth:
Fire Tornado in Slow Motion 4K - The Slow Mo Guys | length:
3m 7s | Likes:
123500
Dislikes:
703 Views:
5186370
| by
The Slow Mo Guys
L700[13:57:27]
⇨ Joins: reinei_
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L701[13:57:47] ⇦
Quits: reinei (~reinei@p5de898c4.dip0.t-ipconnect.de) (Killed
(NickServ (GHOST command used by
reinei_!~reinei@p5DE897F9.dip0.t-ipconnect.de)))
L702[13:57:51] ***
reinei_ is now known as reinei
L703[14:03:54] ***
alekso56_off is now known as alekso56
L704[14:08:41] <reinei> also Vexatos you
wanted module requests: a Crossover module that will write the last
read value to the opposite side
L705[14:08:54] <reinei> (like reading down
and UP and then writing the swapped values)
L706[14:10:54] <Vexatos> can't do
that
L707[14:11:09] <reinei> should be able
to
L708[14:11:11] <Vexatos> nope
L709[14:11:27] <Vexatos> only if the
opposite side happens to be a crossover module too
L710[14:11:32] <reinei> not like across
case sides but read pipe UP and write pipe DOWN
L711[14:11:34] <Vexatos> in which case the
thing would be completely pointless
L712[14:11:48] <Vexatos> ah that you
mean
L713[14:12:01] <Vexatos> well... just an
exec module with a MOV UP, DOWN loop
L714[14:12:03] <reinei> I know that
cross-case-side is pointless
L715[14:12:06] <Vexatos> that's exactly
what they are made for
L716[14:12:20] <reinei> Vexatos, but that
won't allow for the CROSSOVER part
L717[14:12:34] <reinei> like, no read
LEFT, RIGHT, UP & DOWN at the same time
L718[14:12:49] <Vexatos> have a MOV LEFT,
RIGHT one on the other side
L719[14:12:53] <Vexatos> opposite
side*
L720[14:13:06] <reinei> fine, I will do it
myself then
L721[14:13:06] <Vexatos> TIS is not about
being convenient in any way :P
L722[14:13:23] <reinei> but that would
make for compact desigsn that aren'T convenient to LEARN
L723[14:13:23] <Vexatos> you are trying to
remove the difficulty of a mod here
L724[14:13:23] <reinei> xD
L725[14:13:27] <Vexatos> compact
designs
L726[14:13:29] <Vexatos> TIS
L727[14:13:31] <Vexatos> do you even
L728[14:13:32] <reinei> yes xD
L729[14:13:48] <Vexatos> TIS is not about
compactness
L730[14:13:58] <Sangar> well, relatively
speaking it is :P
L731[14:14:04] <Vexatos> yes
L732[14:14:04] <Sangar> (more compact than
redstone circuitry)
L733[14:14:05] <Vexatos> and making you
use fewer exec modules
L734[14:14:12] <Vexatos> is ENTIRELY
against the point
L735[14:14:25] <Vexatos> because the point
is to use multiple exec modules to accomplish a task
L736[14:14:30] <Sangar> but i'd agree that
a forwarder module is kinda meh :P
L737[14:14:48] <Vexatos> TIS is so much
fun because it is so limited and limitless at the same time
L738[14:14:55] <Vexatos> you can do
anything but you can't do it straight away
L739[14:15:40] <Sangar> random idea: new
'unit test' module, defines tasks, when complete unlocks
opcodes
L740[14:15:44] <Sangar> no idea how
feasible that'd be
L741[14:15:58] <Inari> once hte new UI is
out i'll try making a ram module again
L742[14:16:00] <Sangar> but it'd be kinda
neat. implementing MUL manually once, satisfying the test, then you
can use MUL
L743[14:16:04] <reinei> a unit test module
to reportusing redstone would be nice
L744[14:16:20] <Vexatos> Sangar, MUL
L745[14:16:22] <Vexatos> that's
cheating
L746[14:16:26] <reinei> exactly!
L747[14:16:28] <Inari> reinei: to
what?
L748[14:16:30] <Vexatos> that's almost
like DIV
L749[14:16:30] <Sangar> hence behind a
barrier :P
L750[14:16:34] <Sangar> but eh
L751[14:16:35] <Vexatos> I don't
even
L752[14:16:41] <reinei> Inari: the
programmer
L753[14:16:42] <reinei> duh
L754[14:16:46] <Sangar> i have no idea how
i'd do that anyway :X
L755[14:16:49] <Vexatos> MUL is even more
OP than a relay like reinei suggested
L756[14:16:51] <Vexatos> OP codes
indeed
L757[14:17:05] <Vexatos> :P
L758[14:17:27] <Sangar> also ffs. i have
one erroring line left (for now), and i can't figure it out without
rewriting the whole bloody blockstate system i have in oc
L759[14:17:28] <Vexatos> What's next? POW
D:
L760[14:17:30] <Vexatos> or LOG
L761[14:17:31] <Vexatos> .-.
L762[14:17:44] <Sangar> nah, floats first
:P
L763[14:17:50] <Vexatos> and strings
pls
L764[14:17:54] <Vexatos> and some OO while
you're at it
L765[14:17:58] <Sangar> yeah
L766[14:17:59] <Sangar> good idea
L767[14:18:04] <Vexatos> In
L768[14:18:06] <Vexatos> Assembly
L769[14:18:09] <Vexatos> *ahem*
L770[14:18:20] <Vexatos>
ASSEMBLY
L772[14:19:03] <asie> Sangar: MUL is very
OP
L773[14:19:07] <asie> however also
not
L774[14:19:11] <asie> take inspirations
from DCPU-16
L775[14:19:13] <reinei> but its not
complete without an coordinator module!
L776[14:19:13] <asie> it's a terrible
architecture
L777[14:19:16] <asie> but it got the
balance right
L778[14:19:25] <asie> i'd happily help
design a good nice-feeling ASM architecture for you
L779[14:19:27] <asie> i have 6502
experience <o>
L780[14:19:44] <Inari> reinei: empty line
separates multiple nodes?
L781[14:19:48] <Sangar> well, more
architectures could easily be added via additional modules :3
L782[14:19:58] <reinei> Inari, no empty
line for readability xD
L783[14:20:01] <Vexatos> asie, I think he
should take inspirations from TIS-100
L784[14:20:06] <Inari> but you cant have
all tha tin a single?=
L785[14:20:08] <asie> Sangar: eh, no
L786[14:20:12] <asie> i want one
architecture to rule them all
L787[14:20:12] <reinei> also I missed a
IN_RANGE_STORE at STORE's final JMP
L788[14:20:13] <asie> Vexatos: Yes,
but
L789[14:20:14] <Vexatos> but then again OC
is not a game
L790[14:20:17] <asie> TIS-100 is a
different design
L791[14:20:18] <Sangar> pffft
L792[14:20:20] <asie> for a different
purpose
L793[14:20:26] <asie> things which are
constraints there are not constraints in Minecraft
L794[14:20:28] <asie> and vice versa
L795[14:20:29] <Inari> OC is serious
business
L796[14:20:30] <asie> Sangar: though I
guess
L797[14:20:32] <asie> if we want to go
80s
L798[14:20:35] <reinei> Inari, once Sangar
actually STORES the loaded configs, I can
L799[14:20:37] <asie> we gotta have 10
competing CPU architectures
L800[14:20:37] <Vexatos> Sangar, oppm
install gol
L801[14:20:40] <Vexatos> you happy
now
L802[14:20:46] <Sangar> hurr
L803[14:20:52] <Inari> reinei: eh, i'd
rather do it within teh default constraints
L804[14:21:04] <reinei> have fun xD
L805[14:21:08] <Inari> wil do
L806[14:21:09] <reinei> I just want a
working RAM
L807[14:21:12] <Inari> once new UI is
out
L808[14:21:16] <Vexatos> asie, one would
not call this mod TIS-3D if it wasn't inspired by TIS-100
L809[14:21:26] <Vexatos> Then it'd be
OpenASM
L810[14:21:28] <Vexatos> or
something
L811[14:21:33] <Vexatos> ASM-3D
L812[14:21:34] <Vexatos> whatever
L813[14:22:11] <asie> inspired =/=
clone
L814[14:22:14] <asie> look at
RedLogic
L815[14:22:22] <Vexatos> BreadLogic?
L816[14:22:24] <Vexatos> Tasty.
L818[14:22:57] <Vexatos> :D
L819[14:23:03] <asie> Vexatos: yes
L820[14:23:10] <Vexatos> LOOK AT THEM
SUBCLASSES
L821[14:23:14] <Vexatos> what do you
think
L822[14:28:29] <Vexatos> Sangar, FAC
opcode when
L823[14:29:03] <asie> FAC?
L824[14:29:08]
⇨ Joins: v^
(~ping@c-68-41-215-101.hsd1.mi.comcast.net)
L825[14:29:08]
zsh sets mode: +v on v^
L826[14:29:08] <asie> Sangar: I
know!
L827[14:29:10] <asie> Add a FOR
opcode
L828[14:29:13] <asie> but instead of being
a for loop
L829[14:29:14] <asie> make it be
Fish-OR
L830[14:29:19] <Vexatos> YES
L831[14:29:24] <Skye> ???
L832[14:29:30] <Vexatos> What was the
definition again... 2 out of 3, right?
L833[14:29:34] <asie> yes i think so
L834[14:29:36] <Vexatos> pretty sure it
was 2 out of 3
L835[14:29:38] <asie> i'd rather it be 1
or 2 out of 3
L836[14:29:41] <asie> as that's
P-NANDs
L837[14:29:47] <asie> from an old game of
mine
L838[14:29:55] <Vexatos> But XFOR is
meh
L839[14:30:03] <asie> but Vexatos, P-NANDs
are proven to let you do every logic gate in at most 2 gates
L840[14:30:04] ⇦
Quits: johnlage (johnlage@204.44.91.127) (Ping timeout: 206
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L841[14:30:07] <Vexatos> 64P-NANDS?
L843[14:30:34] <asie> green = constant
1
L844[14:30:52] <Vexatos> what's
P-NAND
L845[14:30:53] <Skye> Sangar, make a ???
opcode that errors with "not yet implemented"
L846[14:31:07] <asie> Vexatos: it's the
only gate in 64pixels
L847[14:31:09] <Pwootage> Skye: Sounds
like someone's written scala
L848[14:31:12] <asie> "on if 1 or 2
inputs are on"
L849[14:31:16] <asie> P-NAND stands for
Powered NAND
L850[14:31:24] <asie> AKA NAND+power AKA
NAND's truth table shifted by 1
L851[14:32:10] <Vexatos> so a 0011+0101
-> 1101 ?
L852[14:32:14] <Vexatos> or what
L853[14:32:22] <Sangar> i don't even
L854[14:32:37] <asie> Vexatos: 000 ->
0, 001, 010, 011, 100, 101, 110 -> 1, 111 -> 0
L855[14:32:47] <asie> it has 3
inputs
L856[14:32:49] <asie> and 1 output
L857[14:32:53] <Vexatos> oooh
L858[14:32:57] ⇦
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L859[14:33:14] <asie> i might add a P-NAND
gate to Charset
L860[14:33:16] <asie> just for
tradition
L861[14:35:38] <reinei> a unit test module
would be quite nice now
L862[14:37:08] <Vexatos> reinei, what for
though
L863[14:37:19] <reinei> to test my three
modules, duh
L864[14:37:57] <reinei> its bad enough to
write three programs above the 20 line cap
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L866[14:46:09] <reinei> does the original
TIS have a line limit aswell?
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L869[14:49:41] <Sangar> yes. an even
smaller one
L870[14:49:59] <reinei> grr
L871[14:51:15]
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L872[14:51:16] <reinei> anyway I got a
working RAM iff I am allowed 71 lines (with readability
anhancment)
L873[14:51:32] <reinei> 60 without blank
lines
L874[14:52:46] <llolik> Hey, any OC
developer around?
L875[14:52:56] <reinei> Snaagar, you still
here? :P
L876[14:53:57] <Sangar> eh
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L878[14:55:15] <llolik> When building OC
my gradle is stuck at `Building 0% > :compileApiJava >
Resolving dependencies ':apiCompile'`. Running gradle idea is also
stuck. Any ideas?
L879[14:56:05] <Sangar> not really, no, if
even the idea task gets stuck sounds more like a q for #ForgeGradle
then, tho
L880[14:58:39] <llolik> Ok, thanks.
L881[15:01:31] <Vexatos> reinei, now split
it up into multiple modules like you are supposed to
L882[15:01:37] <Vexatos> et voilà:
RAM
L883[15:01:46] <Vexatos> quite dedodated,
even
L884[15:01:49] <reinei> Vexatos:
NEVA
L885[15:01:59] <reinei> actually, I could
probably
L886[15:02:03] <reinei> by seperating load
and store
L887[15:02:07] <Vexatos> easiest part is
to MOV someval, RIGHT
L888[15:02:12] <reinei> it would become a
heck of a lot simpler
L889[15:02:13] <Vexatos> the other one
listening for input
L890[15:02:16] <Vexatos> and
continuing
L891[15:02:24] <Vexatos> or you just run
everything in parallel anyway
L892[15:02:59] <reinei> not parallel, no
as the controller would stop a load 5 store 5 16 from
clashing
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L894[15:03:47] <Vexatos> well then just
MOV 1, RIGHT
L895[15:04:00] <Vexatos> and MOV LEFT, ACC
on the next
L896[15:04:07] <Vexatos> baton pass,
basically
L897[15:04:22] <reinei> I have no idea
what youa re trying to tell me
L898[15:04:29] <reinei> but I will rewrite
this on friday
L899[15:05:35] <Vexatos> do you even
pokemon
L900[15:05:40] <reinei> nope
L902[15:07:42] <MichiBot> Tue Dec 08
10:30:28 CST 2015 @robotduck: .@wtfmig Oh you mean you haven't
found this window yet?
https://t.co/FOhUgzp3wX
L904[15:16:38] <S3> playing guitar on
twitch but I need a frigging camera
L905[15:18:19]
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L906[15:18:26] <gamax92> twitch plays
guitar
L907[15:19:21] <S3> THATD BE AMAZING
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L909[15:20:27] <Inari> twitch hacks the
nsa
L911[15:21:54] <Inari> twitch codes
minecraft?
L912[15:23:39] <gamax92> twitch codes
anything :v
L913[15:24:15] <Inari> can go increasing
difficulty
L914[15:24:18] <Inari> twitch codes hello
world
L915[15:24:19] <Inari> etc
L916[15:24:23] <Inari> twitch completes
TIs-100
L917[15:25:14] <XDjackieXD> .-.
L918[15:25:21] <Pwootage> ....just got a
notification about my doctor's appointment that was at 8:30 on nov
24. It's 2:25 December 9.
L919[15:25:24] <Pwootage> Good job,
google
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L922[15:29:53] <S3> I'm going to play
something heavy
L923[15:32:38] <S3> meh. maybe I should
play a game or something to figure out how obs can do that
L924[15:47:23] <Magik6k> Pwootage, I
wonder if that javascript architecture will be capable of running
scala.js code :D
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L926[16:01:31] <Pwootage> Magik6k: should
be, I could try that soon
L927[16:01:53] <Pwootage> Magik6k: are you
the author of MPT, or am I remembering incorrectly?
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L929[16:05:17] <Magik6k> Pwootage, yup, I
am
L930[16:07:11] <Pwootage> Magik6k: I am
trying to decide on a package manager for my OS... Right now I'm
thinking of porting pacyak (mine), but if MPT can pull from
arbitrary urls (say, github urls) that might be better
L931[16:07:43] <Magik6k> I want to
implement OPPM(github) before 1.6 release
L932[16:08:22] <Pwootage> OPPM has a
centralized, curated package list right?
L933[16:08:25] <Magik6k> SO you'll be able
to just use OPPM layout and use MPT
L934[16:08:57] <Magik6k> Pwootage, it's
repository list and each repository has it's public packages
L935[16:09:57] <Pwootage> Is the OPPM
layout documented anywhere?
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L937[16:11:02] <Magik6k> .w oppm
L939[16:11:03] <EnderBot2> Normally ^v
would do this but it's not here at the moment :(
L941[16:12:30] <Magik6k> After I finish
polishing my network I'll work on OPPM repo support I guess
L942[16:12:33] <Mimiru> I think you wanted
~w :P
L943[16:12:36] <Mimiru> ~w oppm
L945[16:13:12] <Pwootage> argh, that's not
json :( sucks to load in javascript then
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L965[18:13:38] <DeanIsaKitty> Temia: Moo
=o=
L966[18:13:59] <Temia> mooooo. .o.
L968[18:15:00] <v^> MoOoOoOo
L969[18:15:39] <gamax92> MoO moO MoO mOo
MOO OOM MMM moO moO MMM mOo mOo moO MMM mOo MMM moO moO MOO MOo mOo
MoO moO moo mOo mOo moo
L970[18:15:59] <gamax92> v^: quickly, add
moo to ^v
L971[18:16:11] <v^> gamax92, COW?
L972[18:16:15] <v^> i think i have that
._.
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L974[18:16:49] <v^> oh wait no
L976[18:17:24] <v^> lmao the esolang wiki
doenst have the instructions in it
L977[18:17:34] <v^> just a fib example and
a wayback link
L978[18:17:36] <v^> ill fix it
L979[18:18:13] <Ekoserin> Anyone know a
screenshot tool that allows me to take a shot in the same place
multiple times?
L980[18:18:27] <gamax92> ... why
L981[18:19:06]
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L982[18:19:22] <Ekoserin> Making a gif
manually. Can you help?
L983[18:20:26] <DeanIsaKitty> Take a
screen recording and convert it? <.<
L984[18:20:37] <Ekoserin> Tried
that.
L985[18:20:45]
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L986[18:21:14] <gamax92> hey Xal
L987[18:21:19] <DeanIsaKitty> Uhm,
PEBCAK?
L988[18:21:31] <Xal> heya
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L1008[20:35:37] <Mimiru> Welp, OpenFM
"works" on 1.8
L1009[20:36:35] <Pwootage>
"works"?
L1010[20:36:50] <Mimiru> None of my
packet stuff works... my coremod for downloading the sound player
doesn't work, no block models, or textures...
L1011[20:37:16] <Mimiru> But the block
places, and the GUI opens
L1012[20:38:18] <Pwootage> So basically
the FM part doesn't work? :P
L1013[20:38:23] <Mimiru> :P
L1014[20:38:27] <Pwootage> (assuming I am
guessing what it does correctly)
L1015[20:38:34] <Mimiru> Streaming radio
in game
L1016[20:39:11] <Pwootage> Internet
radio, I assume?
L1017[20:39:26] <Mimiru> Yeah, Shoutcast,
Icecast, Radionomy
L1018[20:39:33] <Mimiru> other stuff that
does mp3/ogg streams
L1019[20:39:35] <Mimiru> files.
L1020[20:41:04] <Pwootage> Neat
L1021[20:41:19] <Pwootage> I'm assuming
it streams directly to the client?
L1022[20:41:28] <Pwootage> i.e. from the
source to the client, not proxied through the server
L1023[20:41:37] <Mimiru> yeah
L1024[20:41:51] <Mimiru> only thing the
server does is sync TE data to clients
L1025[20:52:30]
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L1028[21:05:32] <llolik> Anyone seen this
before on a fresh checkout + `gradle runClient`:
"java.lang.IllegalArgumentException: Multiple entries with
same key:
appliedenergistics2=FMLMod:appliedenergistics2{rv2-beta-26} and
appliedenergistics2=FMLMod:appliedenergistics2{rv2-beta-26}"
?
L1029[21:23:39] <Mimiru> DepLoader
works
L1030[21:23:44] <Mimiru> now to fix
packets ¬_¬
L1031[21:23:47] <Mimiru> and
models...
L1032[21:23:49] <Mimiru> and
textures.
L1033[21:23:52] <Mimiru> fmfl
L1034[21:27:42] <Mimiru> Also, the TESR
is broken, and the display doesn't work
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L1036[21:45:48] <Cazzar> I kinda wanted
to get some form of streaming into JR...
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L1047[22:51:46] <Rorax> does anyone have
experience with creating .3dms for the 3dprinter?
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