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L10[00:17:04] <sharpturn> any forum mods
on?
L11[00:17:31] <Mimiru> for about 45 more
seconds
L12[00:19:16] <Mimiru> sharpturn ^
L13[00:22:54] <Mimiru> K, well that was way
more than 45 seconds.
L14[00:23:01] <Mimiru> I should have been
in bed 22 minutes ago
L15[00:23:02] <Mimiru> night.
L16[00:30:37] ***
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L20[00:41:10] <sharpturn> oh. i should have
watched this more closely.
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L22[01:04:55] <Sandra> ah, how I love that
4/5 of my shows are currently on a hiatus.
L23[01:06:23] <Sandra> also: i've put more
time into fallout new vegas in the last three days than I did into
skyrim in a month.
L24[01:07:04] <ping> still finnishing those
sidequests in skyrim
L25[01:07:13] <ping> and modding to the
max
L26[01:07:41] <ping> just plain boob
jigglebone physics isnt enough
L27[01:07:49] <ping> i need lazer shark
tits
L28[01:07:59] <ping> that shoot
chainsaws
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L30[01:13:19] <Sandra> ...
L31[01:13:52] <Sandra> and I had skyrim on
a HOLIDAY.
L32[01:14:08] <Sandra> i.e. lots of free
time to play it.
L33[01:14:13] <Sandra> and boredom
aplenty.
L34[01:14:28] <Sandra> but new vegas
somehow hooked me much more.
L35[01:41:39] <Kodos> Wish me luck
L36[01:41:45] <Kodos> Spending the next 3
hours on an SQL course
L37[01:44:21] <Sandra> good luck, you'll
need it.
L38[01:52:46] <Kodos> Well, I learned 6
basic commands. Seems easy thus far. I definitely like the
format
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L42[02:07:38] ⇨
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L44[02:08:08] <McJty> I have a question.
Someone told me that OC has support for giving in-game help on the
OC api for a component
L45[02:08:15] <McJty> How can I easily
implement that in RFTools?
L46[02:11:28] <Kodos> Your best bet is to
check out Computronics, as it adds its own tabs to the OC
manual
L47[02:11:35] <Kodos> Let me get you a
link, one moment.
L49[02:15:03] <Kodos> I could be mistaken,
you'd have to talk to asie or Vexatos for accurate
information
L50[02:15:21] <Kodos> The information
itself goes into your assets
L51[02:17:01] <McJty> ok thanks
L52[02:42:24] <Sangar> McJty, what Kodos
linked is the ingame manual, that's usually for general info, for
callback api doc you'll probably want @Callback(doc =
"documentation"), e.g.
http://git.io/v4w1S
L53[02:42:50] <Kodos> ¯\_(ツ)_/¯
L54[02:43:11] <Kodos> I assumed he meant
the manual
L55[02:43:18] <Kodos> But I guess reading
over it again, I can see where i messed up
L56[02:43:27] <Kodos> Brain's kind of
screwy, I'm midway through an SQL course
L57[02:44:25] <Sangar> that'll be enough so
that it shows up when querying the info in lua. if you want it to
show up in oc's nei usage api doc page thinger, that depends
:P
L58[02:44:27] <Sangar> heh
L59[02:45:46] <McJty> Sangar, aha thanks!
That's perhaps closer to what I want indeed :-)
L60[02:45:53] <Sangar> for items and blocks
with drivers, just implement EnvironmentAware in the driver like so
http://git.io/v4wD6, for blocks that don't have
drivers (i.e. implementing SimpleComponent or such), something like
this
http://git.io/veipb
L61[02:46:53] <Sangar> (i.e. a dummy
driver)
L62[02:47:00] <Sangar> happy to help
:)
L63[02:47:40] <Kodos> How goes 1.6,
Sangar?
L64[02:47:53] <Sangar> it goes :P
L65[02:48:13] <Kodos> I shall await it with
bated breath =D
L66[02:52:30] <McJty> Sangar, my blocks use
SimpleComponent but I don't understand that latest link a lot. Not
very familiar with Scala
L67[02:54:31] <Sangar> McJty, you can
ignore most of the scala ;) basically: register a block driver that
implements EnvironmentAware, "works" for nothing but
returns the tileentity class of the blocks with tes implementing
simplecomponent in providedEnvironment (given an itemstack)
L68[02:55:26] <Sangar> that essentially
just gives oc a way to know stack -> tile entity to figure out
if it's a component and what methods it provides
L69[02:55:41] <McJty> This does not affect
the current methods already supported by the block?
L70[02:55:46] <McJty> i.e. I can use this
to add documentation only?
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L72[02:56:03] <Sangar> exactly (given the
@Callbacks on the methods have a doc string)
L73[02:56:04] <McJty> I'm now using
@Callback
L74[02:56:21] <McJty> The doc string on the
callbacks is not enough to have this feature?
L75[02:56:26] <McJty> i.e. you need the
block driver?
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L77[02:56:34] <Sangar> that block driver
would have no functionality except enabling oc's nei usage page for
those stacks
L78[02:56:44] <Sangar> for tes with
SimpleComponent, yes
L79[02:56:54] <Sangar> because oc couldn't
figure out what te belongs to what stack on its own
L80[02:57:33] <Sangar> (since there's no
clear mapping of stack -> tile entity in mc, since mods can do
whatever in the placement events :P)
L81[02:57:56] <McJty> So what Environment
implementation do I return?
L82[02:58:49] <Sangar> the tile entity with
simplecomponent. oh, SimpleComponent. well, just hard cast the te
class to Environment, that'll have been injected by OC's class
transformer
L83[02:59:03] *
McJty is getting lost
L84[02:59:08] <Sangar> sorry :X
L85[02:59:21] <Sangar> the returned class
type is the class with the @Callbacks in it
L86[02:59:36] <McJty> But java will not let
me allow to cast a TE to Environment?
L87[03:00:11] <Sangar> it won't? are the
tes final?
L88[03:00:34] <Sangar> oh wait, class
type
L89[03:00:45] <Sangar> well that
sucks
L90[03:01:05] <Sangar> y u so smart java
compiler
L91[03:01:12] <McJty> :-)
L92[03:01:22] <Sangar> hm
L93[03:01:51] <Sangar> try (Class<?
extends Environment>)(Object)TE.class maybe?
L94[03:02:33] <McJty> Let me try
L95[03:02:39] <McJty> A bit weird api
though
L96[03:02:47] <Sangar> horrible,
admittedly, but as a stop-gap solution. i suppose i'll add a
providedEnvironment method that excpects an arbitrary class in 1.6
and deprecate the old one
L97[03:02:53] <Sangar> yeeaaah, that's more
of a workaround
L98[03:03:06] <Sangar> reusing the driver
system to get the stack -> tile entity mapping
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L100[03:03:20] <McJty> Also what do I do
with my EnvironmentAware implementation?
L101[03:03:52] <Sangar>
api.Driver.add(...)
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L103[03:04:45] <McJty> return (Class<?
extends Environment>) ShieldTEBase.class;
L104[03:04:45] <McJty> <- satisfies the
compiler but that will give a cast exception at runtime
L105[03:05:15] <Sangar> yeah, except it
won't because of oc's class transformer. black magicks are black
>_>
L106[03:06:02] <McJty> Driver.add()
doesn't seem to want an implementation of EnvironmentAware
L107[03:06:16] <Sangar> yeah, needs to be
a driver that implements that
L108[03:06:28] <Sangar> (i'll add an
excplicit stack -> te conversion system in 1.6 i think
>_>)
L109[03:06:44] <Sangar> i only used that
internally so far, trying to explain it i see how terrible the
workaround is :X
L110[03:06:58] <McJty> How do I make a
Driver?
L111[03:07:02] <McJty> I cannot subclass
Driver as it is final
L112[03:07:31] <Sangar> extend
api.prefab.DriverBlock
L113[03:08:17] <McJty> Is returning null
ok in createEnvironment?
L114[03:08:22] <Sangar> yep
L115[03:13:44] <McJty> Trying now
L116[03:14:22] <McJty>
java.lang.NoSuchFieldError: nanomachines
L117[03:14:48] <McJty> That's from within
Proxy.scala (oc)
L118[03:14:54] <Sangar> mixing old
dependency with newer mod or otherway around?
L119[03:15:02] <Kodos> (Unrelated) is it
update then upgrade, or upgrade then update, when updating
packages
L120[03:15:07] <McJty> Possibly
L121[03:15:16] <McJty> What dependency
should I put in build.gradle?
L122[03:15:40] <Sangar> what do you have
in your run|eclipse/mods dir? :P
L123[03:16:01] <McJty> The latest:
1.5.19.37
L124[03:16:06] <Sangar> for this it
doesn't matter, but the two should be in sync
L125[03:16:14] <Sangar> (it being the
exact version in general)
L127[03:17:11] <Sangar> (with the
documentation of the interface explaining that that'd be used for
documentation lookup and such)
L128[03:17:28] <McJty> yes, seems
better
L129[03:17:44] <Sangar> if you have and
idea to improve it further, let me know ;)
L130[03:27:53] <McJty> Sangar, also once
this works. Where can I actually see that doc?
L131[03:29:50] <Sangar> press u in nei
when hovering the block (or whatever usage is bound to for you),
cycle through until you hit the oc api page.
L132[03:30:15] <McJty> aha
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L136[03:31:20] <McJty> Nice! It
works
L137[03:31:56] <McJty> But I have a
problem
L138[03:32:14] <McJty> Now that I added OC
to my mods in my dev env my MC client hangs after opening 4-5
GUI's
L139[03:32:16] <McJty> Of any block
L140[03:32:27] <Sangar> o.O
L141[03:32:29] <Sangar> that's new
L142[03:32:48] <McJty> Let me try to
disable OC again to see if the problem goes away and that I'm not
looking at something else
L143[03:32:50] <Sangar> do you know where
it hangs? (hit pause)
L144[03:33:14] <McJty> hold on. First
doing a test
L145[03:34:46] <McJty> Ok, problem goes
away with OC disabled
L146[03:34:49] <McJty> Enabling it
again
L147[03:37:35] <McJty> How do I use
pause?
L148[03:37:39] <McJty> I mean how can I
see where it is?
L149[03:37:59] <Sangar> in intellij
there's a pause button in the debug tab, in eclipse, idk :/
L150[03:38:05] <McJty> yes using
intellij
L151[03:38:07] <McJty> It is paused
L152[03:38:08] <McJty> But I see
nothing
L153[03:38:35] <McJty> Dump Threads isn't
doing anything either
L154[03:39:03] <Sangar> the dropdown list
of threads doesn't work?
L155[03:39:03] <McJty> Note that I'm not
using the dev version of OC. Could that be an issue?
L156[03:39:24] <Sangar> would be the first
time i hear it, so i kinda doubt it :/
L157[03:39:50] <McJty> I seem to be able
to use the arrows to go to different parts of the threads
L158[03:40:11] <McJty> oh no that's
something else
L159[03:40:18] <McJty> Where is that
dropdown supposed to be?
L160[03:40:22] <McJty> Never used this
part of Intellij :-/
L161[03:40:25] <Sangar> above the
callstack iirc
L162[03:40:30] <Sangar> don't have it open
here at work :X
L163[03:40:35] <McJty> Well I see no
callstack
L164[03:40:37] <McJty> That's the
problem
L165[03:40:40] <McJty> I only have the
console output
L166[03:40:45] <Sangar> hrm
L167[03:40:59] <McJty> Ah
L168[03:41:04] <McJty> I had to unpause to
see the stacktrace
L169[03:42:12] <Sangar> oh
L170[03:42:36] <McJty> hold on. Pasting a
lot of struff
L172[03:42:52] <McJty> There is some OC
stuff in there
L173[03:42:59] <McJty> But not sure if
that's the problem or something
L174[03:43:33] <McJty> The top trace of
the dump seems to be NEI item filtering
L175[03:44:30] <Sangar> hrm
L176[03:45:12] <McJty> So it seems the
problem has to do with NEI. Because it occurs when opening user
interfaces (i.e. NEI visible)
L177[03:45:32] <McJty> I hope it is only a
problem in the dev env however
L178[03:46:07] <Sangar> starting at 1851
it gets interesting, let's see what's blocking there...
L179[03:47:14] <Sangar> hrm, doesn't look
like a deadlock tho
L180[03:47:30] <Kodos> Ugh, OpenOffice
Portable can't do databases because it's not detecting a JRE
L181[03:47:52] <McJty> Sangar, btw. Before
this hang I notice it goes slower and slower very quickly
L182[03:48:08] <McJty> Sangar, it is as if
there is something that is getting an order of a magnitude
slower
L183[03:48:19] <Sangar> hrm
L184[03:48:20] <McJty> So it may not be
technically hanging but doing O(n^x) calculations or
something
L185[03:48:42] <McJty> First few times is
ok. Then it starts to slow down and after a few more tries it
appears to hang (or be VERY slow)
L186[03:51:06] <McJty> I'm going to try to
remove the Driver.add and see if that makes the problem go
away
L187[03:51:13] <Sangar> yeah. i dunno.
maybe try disabling your driver, just to make sure that didn't
introduce it. tell me what to clone to setup the devenv and i'll
try to reproduce it when i get home and have a look.
L188[03:51:16] <Sangar> heh
L189[03:51:57] <McJty> I haven't commited
this yet but I will if I cannot get it to work (and also if I can
:-)
L191[03:52:16] <McJty> But first trying
without the driver
L192[03:53:43] <McJty> Hmm, removing the
driver actually did not help
L193[03:53:52] <McJty> It is most
certainly related to NEI though
L194[03:54:07] <McJty> As it started when
I was pressing 'u' the first time and hovering over items
L195[03:54:38] <McJty> Oh
L196[03:54:41] <McJty> Just noticed
this:
L197[03:54:42] <McJty> [10:53:49] [Server
thread/ERROR]: Encountered an unexpected exception
L198[03:54:42] <McJty>
java.lang.OutOfMemoryError: PermGen space
L199[03:54:42] <McJty> [10:54:04] [Server
thread/INFO]: Stopping server
L200[03:55:23] <McJty> That was not in my
previous log though
L201[03:56:34] <Sangar> huh
L202[03:57:17] <McJty> I'll try raising it
and see if that could be the cause
L203[03:57:27] <Sangar> aye
L204[03:58:30] <McJty> It looks like that
was the problem
L205[03:58:50] <McJty> So issue solved
:-)
L206[03:58:54] <Turtle> Sangar, it's
likely unrelated, but didn't you use something slightly hacky to
only grab the nei blocks/items on the current page?
L207[03:59:05] <Kubuxu> McJty: it just run
out of space for classes.
L208[03:59:15] <McJty> Kubuxu, yes but why
didn't it tell me that the first few times?
L209[03:59:20] <McJty> It is only the last
run that I found out
L210[03:59:30] <Sangar> Turtle, yeah,
that'd have been fixed a while ago tho
L211[03:59:31] <Sangar> also yay
L212[03:59:47] <Sangar> perhaps it was
trying to
L213[03:59:48] <Kubuxu> It for sure told
you but this message can be hidden somewhere
L214[03:59:52] <McJty> Ok really happy
with this. Going to be a lot of help for people who want to use OC
with rftools
L215[03:59:54] <Kubuxu> Switch to Java 8
if you can.
L216[03:59:59] <Sangar> the server thread
was stuck in the logging method trying to do a class load,
no?
L217[04:00:06] <McJty> Kubuxu, I had the
entire log and it wasn't there
L218[04:00:08] <Turtle> I know it has been
fixed, prehaps NEI broke it or something randomly exploded
L220[04:00:41] <McJty> Kubuxu, I develop
on java 8 on my linux machine but on this one I want to stay on
java 7 to be sure about compatibility
L221[04:01:08] <Sangar> ah, was only
getting the class loader (line 1654). but who knows :X
L222[04:01:22] <Kubuxu> Java8 if backward
compatible (apart from ASM but almost all fixed it already)
L223[04:01:43] <Kubuxu> You needed to
change one constant while creating writer.
L224[04:02:03] <McJty> Kubuxu, I want to
make sure I don't accidently use java8 features
L225[04:03:42] <Kubuxu> You could choose
do double install and use JDK7 lib to develop.
L226[04:03:44] <Sangar> heh. i can relate
to that. had my jenkins fail a couple of times because of that :P
(well, that was 1.6 vs 1.7, but same thing)
L227[04:04:10] <Kubuxu> You get Java8 JVM
and Java7 (or 6) libs.
L228[04:06:40] <McJty> What does the
'direct' parameter mean in the doc tag?
L229[04:06:44] <McJty> I mean
Callback
L231[04:08:55] <Turtle> ... I probably
need to ensure to not use that xD
L232[04:10:01] ⇦
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L233[04:13:57] <McJty> In game help for
the OC api for rftools blocks is really awesome. Very nice that I
found out this existed :-)
L234[04:14:42] <Sangar> :)
L235[04:15:09] <Turtle> McJty, there's
still going to be that one jerk who's going to ask you about
generic lua things :P
L236[04:15:33] <Sangar> once I get the new
API for that done I'll add a note to the simplecomponent doc
:P
L237[04:15:49] <Kodos> Heh, you guys wanna
hear something funny?
L238[04:16:02] <Kodos> I got complimented
on my Lua code earlier, someone was browsing my pastebin
L239[04:17:15] <Sangar>
congratulations?
L240[04:17:29] <Sangar> anyway, back to
focusing on work >_> laters
L241[04:17:47] <Turtle> Quickly, break all
the things while he is gone :P
L242[04:21:28] <Turtle> side note, does
anyone here happen to know at which point (As in, how many
computers/components/whatever) OC starts to impact performance
significantly?
L243[04:26:24] <Kodos> I haven't really
ran into an issue yet, though I would imagine you would once you
get into absurd numbers
L244[04:27:01] <Turtle> Yeah, I need some
way to avoid a single T1 computer from doing literally everything a
spaceship needs to move around
L245[04:27:15] <Turtle> but spamming
dozens of components would be silly
L247[04:27:37] <Kodos> A T3 server can
deal with 64 components
L248[04:27:40] <Kodos> Surely that would
be enough
L249[04:28:06] <Turtle> obv, but T3 server
vs T1 computer is a slight difference
L250[04:28:13] <Kodos> Well
L251[04:28:18] <Kodos> It's a space ship,
not a merry go round
L252[04:28:34] <Turtle> but nuking server
performance is not worth a little extra balancing
L253[04:28:41] <Kodos> What I mean
is
L254[04:28:49] <Kodos> You can't expect a
space ship to operate on a potato
L255[04:28:55] <Turtle> That was my point
:P
L256[04:29:08] <Kodos> What'
L257[04:29:10] <Kodos> err
L258[04:29:16] <Turtle> I need some way to
achieve not being able to use a potato
L259[04:29:17] <Kodos> What is the memory
slot tiers on the computer cases
L260[04:29:32] <Kodos> You could tie it to
available memory
L261[04:29:50] <Sangar> if the component
doesn't *do* much, it won't have much of an impact.
L262[04:30:54] <Turtle> Sangar, yeah, it'd
still be a bit weird to spam 60ish components :P
L264[04:31:07] <Sangar> it would :P
L265[04:32:26] ***
LearningFairy is now known as Daiyousei
L266[04:33:05] <Turtle> There isn't a
not-completely-terribly-hacky way to have a component use more than
1 component 'slot', right? :P
L267[04:34:13] <Sangar> not yet. nobody
needed that yet :P i could add that though, would also get rid of
the filesystems only taking up .25 being hardcoded
L268[04:34:17] <Sangar> make an
issue
L269[04:35:27] <Kodos> I can't wait until
servers are visually different >.>
L270[04:35:44] <Turtle> I suppose it would
be a neat way to make tiered components too, without just crafting
expense and power requirements
L271[04:36:31] <Sangar> for blocks you
mean? yeah. for items there's the slots after all, but for blocks
there's no such concept yet :P
L272[04:37:00] <Turtle> I blame you for
slightly confusing naming :P, but, Will throw up an issue
later
L273[04:37:29] <Turtle> (Need to go catch
a bus T.T)
L274[04:37:35] ⇦
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L275[04:37:43] <Kodos> Well wtf
L276[04:37:55] <Kodos> I take a 3 hour SQL
course, and now things like OpenOffice Database are completely
foreign
L277[04:39:49] <McJty> When I return a
list of maps in a java method (for lua) what exactly is the
resulting object called in lua? My lua is rusty again :-)
L278[04:39:53] <McJty> A list of?
L279[04:41:13] <Kodos> Table?
L280[04:41:16] <Kubuxu> table of
tables
L281[04:41:32] <Kubuxu> In lua you have
only basic variables or tabes
L282[04:41:45] <Kubuxu> where tables can
be indexed by anything.
L283[04:42:59] <Sangar> ^
L284[04:43:34]
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L285[04:43:43] <McJty> aha ok
L286[04:43:44] <Turtle> Surprise schedule
change .-.
L287[04:44:10] <Sangar> so yes, lists
essentially also become tables, just integer indexed
L288[04:47:32] <Sangar> unity compile
times are great for getting distracted >_>
L289[04:48:17] <Kubuxu> waiting for light
rebake in UE4 is even worst
L291[04:48:23] <MichiBot> XKCD Comic Name:
Compiling Posted on: 8/15/2007
L292[04:50:53] <Sangar> guess what's
hanging in printed out form on the office door :P
L293[05:25:10] <Turtle> Alright, issue
made, will have to actually catch the bus soon(tm)
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L305[07:40:26] <raisin> Hi
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L323[11:00:16]
⇨ Joins: WireWolf
(webchat@pool-100-7-2-43.rcmdva.fios.verizon.net)
L324[11:01:04] <WireWolf> i have a quick
question about file formats that OC will find, i know its good will
Lua and no file format as well as 3dm, but i can't get it to see a
.rom file?
L325[11:07:16] <WireWolf> is anyone
online?
L326[11:07:40] <Sangar> oc doesn't care
about file types. i'm assuming you copied the file to your saves
directory. did you set `bufferChanges` to false in the
config?
L327[11:08:01] <Sangar> otherwise you'll
have to either force a world save or take out the hdd and put it
back in to force an update of the contents
L328[11:09:51] <WireWolf> um, let me check
the cfg sangar
L329[11:10:40] <WireWolf> just so where on
the sam page, i am trying to flash tarts.rom from ARM api so i can
try and see where it stands
L330[11:11:14] <WireWolf> ok,
bufferChanges in my cfg is true
L331[11:12:13] <WireWolf> thats it worked
sangar tetris.rom showed thanks
L332[11:13:45] <Sangar> np
L333[11:14:15]
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(~Vexatos@p5B3C8798.dip0.t-ipconnect.de)
L334[11:14:15]
zsh sets mode: +v on Vexatos
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(Ping timeout: 204 seconds)
L336[11:42:37] ***
rakiru|offline is now known as Kasen
L337[11:50:28] <Vexatos> SANGAR
L338[11:54:18] <Vexatos> WHY DOES
EVERYTHING IN OC SUPPORT THE TE BEING A SINGLE NODE BUT FILESYSTEM
NODES DON'T WORK
L339[11:54:41] <Turtle> VEXATOS ... I'm
not Sangar so I don't have a bloody idea.
L340[12:05:25]
⇨ Joins: tisp
(~tisp@ip4d15d397.dynamic.kabel-deutschland.de)
L341[12:07:03] <Sangar> vex: because
you're manually adding connections
L342[12:07:16] <Vexatos> I am just adding
an FS node
L343[12:07:28] <Sangar> come to think of
it, instead of creating one per computer, you could just set it to
network visible.
L344[12:07:30] <Vexatos> it's literally
just another node .-.
L345[12:07:37] <Vexatos> wait, it
isn't?
L346[12:07:43] <Vexatos> how did it work
before, then
L347[12:07:54] <Turtle> :MAGIC:
L348[12:08:02] <Sangar> is it?
L350[12:08:07] <Sangar> idk, i just saw
the opensec code
L351[12:08:15] <Sangar> and Mimiru said
it's copypasta from tronics
L352[12:08:25] <Vexatos> obviously
not
L353[12:08:26] <Sangar> yeah that's
perfectly fine
L354[12:08:33] <Vexatos> onConnect is
adding the node
L355[12:08:34] <Vexatos> as you can
see
L356[12:08:38] <Vexatos> onDisconnect is
removing it
L357[12:08:45] <Sangar> uhhh
L358[12:08:53] <Sangar> no
L359[12:08:56] <Sangar> nononono
L360[12:08:58] <Sangar> not fine
L361[12:09:16] <Sangar> you're manually
connecting to the contexts
L362[12:09:20] <Sangar> which could be
anywhere
L363[12:09:22] <Vexatos> contices*
L364[12:09:33] <Sangar> don't do that,
just connect it to your own node
L365[12:09:51] <Turtle> 'context (plural
contexts)' *Sad trombone*
L366[12:10:06] <Vexatos> Turtle, do you
even scientific
L367[12:10:14] <Vexatos> Sangar, when
would I do that
L368[12:10:33] <Turtle> :P I realize it's
not literally that specific noun, but the object is named that for
a reason
L369[12:10:49] <Sangar> this way: comp1
<-> comp2, add tapedrive: comp1 <-> comp2 *and* comp1
<-> tape *and* comp2 <-> tape, disconnecting comp1 from
comp2 would then not cause a disconnect because, well, they're
still connected (via tape)
L370[12:11:25] <Sangar> iirc onconect also
gets called for the node itself when it's first added to a
network
L371[12:11:37] <Sangar> so in onConnect,
if (node == this.node) { ...} should do the trick
L372[12:11:58] <Vexatos> and onDisconnect
kill it again?
L373[12:12:56] <Sangar> uhuh
L374[12:13:03] <Sangar> well
L375[12:13:16] <Vexatos> (which I am
already doing, apparently .-.)
L376[12:13:19] <Sangar> that'd probably
not be necessary even?
L377[12:13:22] <Vexatos> I guess
L378[12:13:23] <Sangar> yes you are
L379[12:13:28] <Vexatos> I mean
L380[12:13:32] <Vexatos> if the block is
placed down
L381[12:13:36] <Vexatos> just that
L382[12:13:49] <Vexatos> it won't evaluate
the network until some Computer gets connected, right?
L383[12:14:04] <Sangar> eh?
L384[12:14:17] <Vexatos> or will onConnect
be called kind of as soon as the tape drive is placed down
L385[12:14:30] <Vexatos> so the tape
drive, stand-alone, would form its own tiny network with only
itself and the FS
L386[12:14:37] <Sangar> as soon as the
node is connected to some network. aka when you call
joinOrCreateNetwork
L387[12:14:42] <Sangar> which i'm assuming
will be in the first tick
L388[12:14:58] <Vexatos> Yea I am
L389[12:15:07] <Sangar> then that's when
that'll be called first
L390[12:15:56] <Sangar> and yeah, since
you clean up with node.remove on unload/invalidate (which is good)
you don't really need to manually disconnect the fs, it already
will be
L391[12:17:14] <Vexatos> so onDisconnect
can actually be empty
L392[12:17:22] <Sangar> y
L393[12:17:29] <Vexatos> and onConnect
just has a if(node==node()) node.connect(oc_fs.node());
L394[12:17:38] <Sangar> indeed
L395[12:18:26] <Vexatos> but will
node.remove() also kill the FS node?
L396[12:18:37] <Sangar> define kill
L397[12:19:58] <Vexatos> well
L398[12:20:08] <Vexatos> calling
node.remove() in invalidate() on the TE
L399[12:20:25] <Vexatos> I don't think
that does anything to the FS node, does it
L400[12:20:29] <Vexatos> that one would
just float there
L401[12:20:33] <Vexatos> with its own
network
L402[12:20:35] <Vexatos> forever
L403[12:20:56] <Sangar> with no references
to it, so gc will happen :P
L404[12:21:24] <Sangar> but sure, also
calling .remove on it would be safer. just in case something else
added a direct link to it or whatnot
L405[12:22:22] <Vexatos> yea
L407[12:25:09] <Vexatos> like this,
sangar?
L408[12:25:53] <Vexatos> Oh yea, same
stuff in onChunkUnload and invalidate, by the way
L409[12:29:49] <Sangar> aye
L410[12:33:55] <Vexatos> I wish there was
a way to access a computer's global variables
L411[12:34:14] <Vexatos> And I could make
the FS visible only to those running OpenOS :P
L412[12:34:33] <cloakable> xP
L413[12:34:40] <Turtle> Stop trying to
pull an Apple :P
L415[12:42:37] <Vexatos> does that look
right?
L416[12:46:21] <Sangar> i think so. test
it tho, i'm only 99% sure onConnect and onDisconnect is called for
the node itself when joining/leaving a network :P
L417[12:49:06] <Vexatos> ui
L418[12:49:11] <Vexatos> it seems to have
connected, yes
L419[12:55:04] <Sangar> yey
L420[13:08:17] ⇦
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L421[13:28:30] ⇦
Quits: Jezza (~Jezza@185.44.151.103) (Quit: Leaving)
L422[13:47:17] <Elizabeth> ~w custom
os
L424[13:48:37]
⇨ Joins: McJty
(~jorrit@d8D872E30.access.telenet.be)
L425[13:49:20] <McJty> Hi
L426[13:49:40] <Vexatos> OH DAMN A BELGIAN
QUICK HIDE YOUR WIVES AND CHILDREN
L427[13:49:43] <Vexatos> Hi McJty
L428[13:50:08] <McJty> Just got
this:
L429[13:50:09] <McJty>
/home/jorrit/mc/MultiMC/instances/On The
Edge/minecraft/crash-reports/crash-2015-11-18_20.47.20-client.txt
L430[13:50:15] <McJty> Oops
L431[13:50:16] <McJty> Wrong paste
L432[13:50:16] <Vexatos> ah good
L433[13:50:21] <Vexatos> let me quickly
gedit
L434[13:50:22] <McJty>
java.lang.IllegalStateException: Please register all drivers in the
init phase.
L435[13:50:28] <McJty> But it worked in my
dev env?
L436[13:50:39] <Vexatos> some mod is not
registering their stuff in init()? :P
L437[13:50:45] <McJty> Well it is
rftools
L438[13:50:57] <McJty> But why don't I
have to do that in dev?
L439[13:51:03] <McJty> Otherwise I would
have catched that error
L440[13:53:37] <Vexatos> easa
L441[13:53:38] <Vexatos> easy*
L442[13:53:56] <Vexatos> You don't have a
"before:OpenComputers" or "after:OpenComputers"
in your @Mod dependencies, I assume?
L443[13:54:07] <Vexatos> because without a
load order, your mod will always load first in dev env
L444[13:54:20] <McJty> I have no such
thing as my mod doesn't depend on OC
L445[13:54:24] <McJty> But I see
L446[13:54:38] <Vexatos> "after"
/ "before" is not related to hard dependencies
L447[13:54:48] <Vexatos> for that, use
"required-after" and "required-before"
L448[13:55:02] <Vexatos> after and before
just mean "if that mod is loaded, load after/before
it"
L449[13:55:11] <Vexatos> you are also free
to add a version after that
L450[13:55:31] <McJty> I'll just move the
thing to init as the error suggests
L451[13:55:32] <Vexatos> to say "if
that mod is loaded, load after it, but don't accept any version
below <this> or above <that> or whatever"
L452[13:55:41] <Vexatos> and then it'll
display you are using a wrong version
L453[13:55:49] <Vexatos> that's extremely
useful for using mods' APIs
L455[13:59:07] <sugoi> Sangar: hello
again. been busy and away a lot lately - but i'm back working hard
on the upgrades we discussed. how close am i to missing the
train?
L456[14:00:37]
⇨ Joins: t3hero
(~t3hero@2601:202:200:fb50:bdb7:a3f7:1500:7590)
L457[14:08:53] <Sangar> sugoi, glad to
hear it! you still have time ;)
L458[14:09:12] <Sangar> been making pretty
slow progress, too
L459[14:09:15] <Sangar> work and
such
L460[14:16:20] <Vexatos> regress?
L461[14:16:22] <Vexatos> degress?
L462[14:16:25] <Vexatos> egress?
L463[14:16:31] <Vexatos> no!
Progress!
L464[14:17:04] <Sangar> quite
L465[14:18:14] <Elizabeth> how would i
unpack computer.pullSignal() to give the event name in the first
variable then all extras into a table? so like a,b =
computer.pullSignal(); a would be the signal name and b would be a
table containing all the other bits?
L466[14:18:56] <sugoi> Elizabeth: nil the
item you want then repack?
L467[14:19:48] <sugoi> oh it's an array,
so table.remove it out
L468[14:19:56] <sugoi> that'll shift for
you
L469[14:20:41] <sugoi> t =
table.pack(computer.pullSignal());n=table.remove(t, 2);return n,
t
L470[14:20:55] <Elizabeth> cool,
cheers
L471[14:20:56] <sugoi> something like that
methinks (if 2 is the index of the name you want
L473[14:21:12] *
Sangar yawns
L474[14:21:19] <Sangar> i'm off, night
o/
L475[14:21:20] <sugoi> bored or sleepy?
:)
L476[14:21:22] <sugoi> goodnight
L477[14:21:26] <Sangar> sleepy ;)
L478[14:21:27] <Sangar> very
L479[14:21:34] <sugoi> o/
L480[14:29:44] ⇦
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L481[14:32:07] <Vexatos> sugoi, why not
just {computer.pullSignal()}
L482[14:32:21] <sugoi> that is
beuatiful
L483[14:32:23] <sugoi> never considered
that
L484[14:32:36] *
sugoi gives Vexatos a chocolate chip cookie
L485[14:32:44] <Vexatos> ...what
L486[14:32:58] <Vexatos> did you never do
stuff like {...}
L487[14:33:03] <sugoi> nope
L488[14:33:06] <sugoi> table.pack
L489[14:33:13] <Vexatos> table.pack is
nigh useless
L490[14:33:16] <sugoi> why even have
table.pack
L491[14:33:17] <sugoi> ^ :)
L492[14:33:26] <sugoi> so NOT
useless?
L493[14:34:04] ***
Daiyousei is now known as Lilly_Satou
L494[14:42:00]
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L495[15:02:27] ⇦
Quits: Vexatos (~Vexatos@p5B3C8798.dip0.t-ipconnect.de) (Quit: I
guess I have to go now. Bye ✔)
L496[15:12:59] <Elizabeth> grr
L497[15:13:21] <Elizabeth> anyone know
what the computronics chatbox MCU upgrade's component name
is?
L498[15:15:47] ⇦
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seconds)
L499[15:16:09] <Elizabeth> ah
L500[15:16:10] <Elizabeth> chat
L501[15:16:22]
⇨ Joins: cpup (~cpup@32.218.117.244)
L502[15:23:11] <Elizabeth> #lua a =
{"sdbsd",42,45,"8"}; return
table.unpack(a)
L503[15:23:11] <|0xDEADBEEF|> > sdbsd |
42 | 45 | 8
L504[16:02:29]
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L507[16:05:53] <Rorax> the format for
transferFluid from a transposer is transferFluid(x,y[z])
correct?
L508[16:08:49] <Rorax> nope found a
video
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L510[16:11:32] <scj643> A laptop charger
isn't supposed to semll
L511[16:11:34] <scj643> *smell
L512[16:11:36]
⇨ Joins: IzayaXMPP (~b1a037545@210.1.213.55)
L513[16:11:47] <scj643> buying laptop
chargers sucks
L514[16:11:53] <scj643> Lossing one sucks
too
L515[16:11:59] <Rorax> if its brand new it
might smell weird
L516[16:12:15] <scj643> It's not new
L517[16:12:23] <scj643> a couple
weeks
L518[16:12:34] <IzayaXMPP> scj643: It's
really convenient to use the same one the laptops at school
use
L519[16:12:57] <scj643> Yeah I would have
to go dell though
L520[16:13:00] <scj643> Fuck that
L521[16:13:27] <Izaya> fuck
L522[16:13:37] <Izaya> gmail crashed
luakit
L523[16:13:52] ⇦
Parts: IzayaXMPP (~b1a037545@210.1.213.55) ())
L524[16:13:56] <scj643> Sometimes my
screen goes dim because it stopped charging
L525[16:14:03] <scj643> for like less than
a second
L526[16:16:01]
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L528[16:21:47] ***
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L529[16:34:11]
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L530[16:43:36] <ds84182> Holy shit the
rain just started getting really bad here
L531[16:43:41] <ds84182> And it
stopped???
L532[16:43:50] <ds84182> wtfweather
L533[16:44:59] <Temia> Where is
"here"?
L534[16:45:53] <ds84182> Like, there
L535[16:46:06] <ds84182> (Georgia)
L536[16:46:10] <ds84182> Hell
L537[16:46:26] <ds84182> I can't see
through my windows
L538[16:46:45] <ds84182> 70 mph
winds
L539[16:46:48] <ds84182> ofuk
L540[16:46:51] <ds84182> Hamlet
exits
L541[16:58:24] ⇦
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closed))
L550[17:20:05] <MrWonderful2012> why cant
the relayer infinitely relay packets?
L551[17:20:16] <MrWonderful2012> well a
computer could probably do the job
L552[17:20:34] <MrWonderful2012> but
why?
L553[17:53:17]
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(~EiraIRC@131-191-86-130.as.clicknet.org)
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L557[18:38:39] <Rorax> whats the low level
version of os.sleep? I needa micro controller to wait
L558[18:39:25] <SF-MC> It's a low-level
event pull with a timeout
L559[18:39:33] <SF-MC> I don't remember
the exact name or args atm
L560[18:39:54] <Rorax> okie dokie
L561[18:39:59] <Rorax> thanks for the
clue
L562[18:40:56] <SF-MC> aha
L563[18:41:02] <SF-MC>
computer.pullSignal()
L564[18:41:22] <SF-MC> ~w computer
L566[18:43:38] <Rorax> also
event.pull(time) seems correct aswell
L567[18:43:50] <SF-MC> you asked for
low-level
L568[18:43:59] <SF-MC> so I assumed no OC
libraries
L569[18:44:11] <SF-MC> and with a uc you
don't have them
L570[18:44:20] <sugoi> gamax92: hi
L571[18:44:27] <gamax92> hi.
L572[18:44:30] <gamax92> how are
you.
L573[18:44:34] <sugoi> pretty good
L574[18:44:46] <Rorax> yes I did ask for
low level thank you :)
L575[18:44:52] <Rorax> I was just
searching at the same time as you'
L576[18:44:59] <sugoi> i've not been 'in'
the ocemu guts for a bit, where do you make the sdl window answer
to the gpu calls?
L577[18:45:02] <Rorax> event seems
"low enough" for micro controllers. we will see
L578[18:45:08] <sugoi> i'm looking at
hooking up another driver
L579[18:45:11] <SF-MC> It's not
L580[18:45:18] <SF-MC> event is an OpenOS
provided library
L581[18:45:27] <Rorax> well then straight
to computer.pullSignal
L582[18:45:33] <SF-MC> You will not have
it in freestanding environments
L583[18:45:44] <gamax92> sugoi:
screen_sdl2.lua ?
L584[18:45:58] <sugoi> ah yes!
L585[18:46:00] <sugoi> thanks
L586[18:46:05] <gamax92> the simulated gui
component is literally just a wrapper to whatever it's binded
to
L587[18:46:13] <sugoi> THAT i
remember
L588[18:46:15]
⇨ Joins: WireWolf
(webchat@pool-100-7-2-43.rcmdva.fios.verizon.net)
L589[18:46:16] <sugoi> the where, i did
not
L590[18:46:35] <WireWolf> can someone help
me with another quick file question?
L591[18:46:40] <SF-MC> shoot
L592[18:47:35] <WireWolf> how can one edit
a elf or rom file? i am trying to update the ARM architecture mod,
and to do so i want to first take a look at the current stand point
of the add on in OC. but i need to be able to edit the file
extinsions
L593[18:47:38] <Kodos> PotatoTrumpet, what
the fuck
L594[18:47:40] <Rorax> it works!
L595[18:47:42] <vifino> gamax92!
L596[18:47:46] <Rorax> thanks SF-MC
<3
L597[18:47:50] <SF-MC> WireWolf: with a
hex editor
L598[18:47:55] <gamax92> hey there vifino
:3
L599[18:47:59] <vifino> hai :D
L600[18:48:01] <SF-MC> You also probably
want an ARM disassembler
L601[18:48:16] <vifino> How are you doing,
gamax92?
L602[18:48:18] <WireWolf> SF-MC: can i msg
u so i can only see your text?
L603[18:48:36] <gamax92> Oh god, the lack
of caring in that typing.
L604[18:48:44] <SF-MC> not easily
L605[18:48:49] <WireWolf> ok mvmd
then
L606[18:48:56] <gamax92> AGH IT HAPPENED
AGAIN
L608[18:49:00] <WireWolf> :D
L609[18:49:01] <vifino> ?
L610[18:49:31] <WireWolf> i am not to
familiar with hex editors, plus i didn't actually get a straight
return when i moved it to a hex dump.
L611[18:49:33] <gamax92> WireWolf: didn't
he publish the source code?
L612[18:49:53] <WireWolf> yes gamax92 but
its in rom and elf format D:
L613[18:49:53] <SF-MC> for the reading
part
L614[18:50:01] <SF-MC> you want a
disassembler
L615[18:50:12] <SF-MC> And that's not the
source code btw
L616[18:50:16] <SF-MC> that's the
binary
L617[18:50:19] <WireWolf> ok, gimme a bit
to find on for mac
L618[18:50:40] <SF-MC> also
L619[18:50:40] <WireWolf> welp, it was in
the source code folder so i just went off that my bad
L620[18:50:58] <gamax92> WireWolf: there's
source code for the roms.
L621[18:50:58] <SF-MC> make sure the
disassembler is for the version of ARM that the CPU is
L622[18:51:06] <SF-MC> there is half a
dozen versions of ARM
L623[18:51:33] <WireWolf> i know thats not
a very well asked question
L624[18:52:40] <gamax92> the stuff for the
roms is /jarm_incomplete/C Code iirc
L625[18:56:28] <vifino> So how are you,
gamax92? ._.
L626[18:56:35] <gamax92> good
L627[18:56:37] <vifino> :D
L628[18:56:48] <vifino> That's nice to
hear.
L629[18:57:08] <gamax92> I've been working
with lua-enet
L630[18:57:58] <vifino> enet? Isn't that
the udp tcp-like thing?
L631[19:01:06] <gamax92> yeah
L632[19:01:32] <gamax92> I was originally
using udp with luasocket, vomited all over the place, and just
switched to enet
L633[19:03:24] <WireWolf> gamax92: you
said there source code for the rams?
L634[19:03:39] <gamax92> roms, adn
yes.
L635[19:03:42] <WireWolf> gamax92: where
did you find it. its going to be WAY easier that way.
L637[19:04:05] <WireWolf> thanks, i
thought i downloaded that, must've been the wrong one
L638[19:07:39] <WireWolf> ah it was in the
src dir. i feel really Really REALLY STUPID now
L639[19:09:54] <DeanIsaKitty> WireWolf: I
don't want to stop you or anything, but if you have to ask how to
edit an elf file you probably maybe really don't want to write on
the ARM architecture mod.
L640[19:10:02] <SF-MC> yeaaah
L641[19:11:55] <WireWolf> i know that
people hate it when someone asks a core question like that, its
like have to ask what deobf code is, buuuuuuuut i am going at it to
do two things, increase my knowledge of java and finally wrap my
self around ARM arch's
L642[19:12:15] <WireWolf> its going to
take me nothing short of many years i know
L643[19:12:49] <DeanIsaKitty> WireWolf:
Honestly though, why not start with something a little bit easier
like a Ruby/Python/JS arch?
L644[19:13:14] <DeanIsaKitty> Or help out
with an existing one. IIRC there are Python and JS in the
works
L645[19:13:41] <gamax92> Why not a ssh
architecture.
L646[19:13:41] <DeanIsaKitty> Especially
since there are good Java-based implementations of those
languages.
L647[19:14:31] <gamax92> so that you could
boot up the computer, type some stuffs in, and then connect to a
real computer with real power.
L648[19:15:23] <WireWolf> welp, my
attention was drawn to ARM arch for OC because i am trying to make
ARM boards in real life and i am not going to get real far because
i don't know the ARM arch so knock two birds out with one
stone
L649[19:15:49] <WireWolf> gamax92: that
might be a good idea for a start i guess, i will place ARM on the
back burner and start looking into doing ssh
L650[19:15:50] <WireWolf> thx
L651[19:16:04] <gamax92> .-. I was joking
but okay
L652[19:16:23] <WireWolf> well, a lot of
my ideas come from jokes
L653[19:16:27] <ds84182> I did an ARM arch
once. Java is retarded when it comes to integers so accurate
emulation was never going to happen
L654[19:16:31] <DeanIsaKitty> WireWolf:
I'm just gonna be direct this time: You have no idea what you are
getting yourself into. You are like a person who started a bit of
welding and now decides to build a car. It's a bit more complicated
than you think it is.
L655[19:16:42] <ds84182> Half of newlib's
custom arm code for library functions fail randomly
L656[19:17:01] <ds84182> And even after
that the OS I made in it was half working at best
L657[19:17:04] <WireWolf> DeanIsaKitty:
Thats why i am doing it the guy that starts welding yesterday and
builds a car today learns ALOT
L659[19:17:13] <ds84182> If only Java
wasn't stupid.
L660[19:17:20]
⇨ Joins: SoraFirestorm
(~Sora@131-191-86-130.as.clicknet.org)
L661[19:17:34] <DeanIsaKitty> WireWolf:
More like he's going to die in the fire his stupidity caused.
L662[19:18:04] <WireWolf> well, thats not
a possibility from my experience in programming just extreme
frustration :)
L663[19:18:10] <SoraFirestorm> WireWolf:
do you know C?
L664[19:18:25] <SoraFirestorm> You're not
going to get a whole lot done on this without that
L665[19:18:26] <WireWolf> some C# and ISO
c++
L666[19:18:30] <SoraFirestorm> (amongst
all the other things)
L667[19:18:32] <gamax92> so no
L668[19:18:42] <gamax92> You're not
goingto get a whole lot done on a lot without that
L669[19:19:05] <DeanIsaKitty> WireWolf:
glhf, but stubbornness won't get you far in CS. :)
L670[19:19:21] <SoraFirestorm> C++ and C#
are meant more for high-level application programming
L671[19:19:27] <SoraFirestorm> C is meant
for systems programming
L672[19:19:29] <ds84182> SoraFirestorm:
Actually no
L673[19:19:35] <gamax92> ehh.
L674[19:19:35] <ds84182> C++ can be used
for systems programming
L675[19:19:38] <gamax92> yeah
L676[19:19:41] <SoraFirestorm> It *can*
be
L677[19:19:47] <ds84182> Windows is
written in C++
L678[19:19:53] <DeanIsaKitty>
*mostly
L679[19:19:59] <DeanIsaKitty> parts of the
kernel are C
L680[19:20:00] <SoraFirestorm> but you end
up not using half of it because it needs runtime
L681[19:20:09] <SoraFirestorm> no
exceptions for example
L682[19:20:25] <ds84182> SoraFirestorm:
Yeah, but you can still have the core part that makes C++ C++:
classes
L683[19:20:34] <WireWolf> well, thanks, i
will halt and make 100% sure i know C
L684[19:20:37] <WireWolf> thanks,
gtg
L685[19:20:42] <gamax92> first
lesson
L686[19:20:45] <SoraFirestorm> meeeh
L687[19:20:47] <gamax92> I is capitalized
always.
L688[19:20:55] <SoraFirestorm> I'm overly
traditional like that
L689[19:20:56] <WireWolf> gamax92: you
talking to me?
L690[19:21:01] <ds84182> gamax92: First
lesson is always capitalized
L691[19:21:09] <SoraFirestorm> I don't get
the extreme appeal in OOP
L692[19:21:11] <WireWolf> welp, bye
L693[19:21:12] ⇦
Quits: WireWolf (webchat@pool-100-7-2-43.rcmdva.fios.verizon.net)
(Quit: Web client closed)
L694[19:21:21] <SoraFirestorm> I see the
benefits
L695[19:21:25] <gamax92> "You talking
to me, you talking to me? You must be talking to me cause I'm the
only one standing here"
L696[19:21:27] <DeanIsaKitty> The
ignorance of some people....
L697[19:21:38] <SoraFirestorm> and I've
written some stuff that was OO
L698[19:21:45] <SoraFirestorm> But I don't
get why everyone loves it so much
L699[19:21:56] <ds84182> People just like
it
L700[19:21:59] <ds84182> Not love it
L701[19:22:03] <SoraFirestorm> aaand I'm
going to have to kill Minecraft
L702[19:22:04] <SoraFirestorm>
dammit
L703[19:22:21] <DeanIsaKitty>
SoraFirestorm: They don't. It's just the only thing that is teached
nowadays and most people don't want to have to learn new stuff. See
Mr ARM here.
L704[19:22:21] <ds84182> It's just a way
to organize your code
L705[19:22:24] ⇦
Quits: SF-MC (~EiraIRC@131-191-86-130.as.clicknet.org) (Remote host
closed the connection)
L706[19:22:25] <ds84182> Not a way of
life
L707[19:22:26] <gamax92> I wanted to tell
him no, because code written by people that don't care to get the
core understanding behind stuff first generally looks like
shit
L708[19:22:35] <gamax92> like, the first
time I jumped into udp and luasocket
L709[19:22:43] <ds84182> gamax92: And is
generally exploitable ( ͡ಠ ͜ʖ ͡ಠ)
L710[19:22:57] <SoraFirestorm> let's see
if the world got corrupted
L711[19:23:39] <SoraFirestorm> eh
L712[19:23:45] <gamax92> ds84182: I
finally figured out why I kept getting luajit segmentation
faults
L713[19:23:55] <ds84182> gamax92: ...
why?
L714[19:23:59] <SoraFirestorm> I just feel
like a minority in not thinking OOP is the end-all-be-all
L715[19:24:14] <malcom2073> SoraFirestorm:
You don't? You should sit in your corner and cry alone then
L716[19:24:16] <malcom2073> ;)
L717[19:24:25] <SoraFirestorm> :P
L718[19:24:34] <SoraFirestorm> brb
L719[19:25:00] <gamax92> ds84182: using a
string with ffi.new puts a null byte
L720[19:25:06]
⇨ Joins: Something12
(~Something@S010634bdfa9eca7b.vs.shawcable.net)
L721[19:25:09] <gamax92> which, if you
don't allocate +1, "The extra byte written beyond the end of
the array trashes the
L722[19:25:09] <gamax92> memory allocator
info."
L723[19:25:16] <malcom2073> I like OOP
because it allows for very easy to understand (for me) code
organization. I never really learned how to do it without OOP
though, so I'm biased.
L724[19:25:23] <ds84182> gamax92:
lol
L725[19:25:35] <gamax92> which would
explain as soon as garbage collection kicked in it segfaulted
L726[19:25:41] <SoraFirestorm> OOP *can*
be used for good organization
L727[19:26:05] <SoraFirestorm> It just
tends to turn into a spahgetti mess instead
L728[19:26:19] <SoraFirestorm> Because you
are doing multiple inheritance
L729[19:26:19] <malcom2073> I won't argue
that you can do terribly bad things with it heh
L730[19:26:23] <ds84182> >OOP
>sphagetti mess
L731[19:26:28] <ds84182> >multiple
inheritance
L732[19:26:29] <gamax92> >>
L733[19:26:29] <SoraFirestorm> 'mixins'
(whatever the hell that is)
L734[19:26:31] <malcom2073> Look at
anybodys c# code
L735[19:26:37] <ds84182> SoraFirestorm:
I've never used mixins in my life
L736[19:26:52] <ds84182> And I'd say that
non OOP code is the real spahgetti mess
L737[19:26:53] <SoraFirestorm> I'm still
not 100% sure wtf those even are
L738[19:27:05] <ds84182> OOP is spahgetti,
but in orderly lines
L739[19:27:37] <SoraFirestorm> ds84182:
sure, but style poorly written is spahgetti mess
L740[19:28:18] <SoraFirestorm> s/style/any
style/
L741[19:28:20] <SoraFirestorm> oops
L742[19:28:20] <gamax92> OOP is braided
spaghetti
L743[19:28:37] <SoraFirestorm> no
kibibyte?
L744[19:28:40] <gamax92> kibided
L745[19:28:42]
⇨ Joins: SF-MC
(~EiraIRC@131-191-86-130.as.clicknet.org)
L746[19:28:53] <malcom2073>
mebbebytes
L747[19:29:13] <gamax92>
malwarebytes
L748[19:29:19] <Mimiru> %sed enable
L749[19:29:22] <MichiBot> Mimiru: Enabled
SED for this channel
L750[19:29:36] <gamax92> michibyte!
L751[19:29:37] <SF-MC> oh
L752[19:29:37] <SF-MC> right
L753[19:29:39] <Mimiru> THe bot I had
doing that is gone.
L754[19:29:55] <SF-MC> thank you
Mimiru
L755[19:30:08] <ds84182> s/thank you
Mimiru/no, thank you
L756[19:30:08] <MichiBot> <SF-MC>
no, thank you
L757[19:30:19] <Mimiru> s/style/any
style/
L758[19:30:19] <MichiBot>
<SoraFirestorm> ds84182: sure, but any style poorly written
is spahgetti mess
L759[19:30:23] <Mimiru> :P
L760[19:30:26] <SF-MC> :P
L761[19:30:29] <gamax92> :P
L762[19:30:30] <ds84182> P:
L763[19:30:37] <SF-MC> s/P:/:P/
L764[19:30:38] <MichiBot> <ds84182>
:P
L765[19:30:42] <ds84182> Oh no.
L766[19:30:43] <malcom2073> I've always
heard of non OOP C programs being described as spagetti
L767[19:30:45] <Mimiru> Someone ping me
if/when Kilobyte comes back
L768[19:30:51] <SF-MC> ok
L769[19:30:51] <ds84182> Mimiru: Nah
L770[19:30:57] <ds84182> We want
Michi
L771[19:31:00] <Mimiru> Unless I'm asleep,
then meh. :P
L772[19:31:09] <Mimiru> Well, tell that to
Kilo
L773[19:31:09] <ocdoc> Hey there, whats
up?
L774[19:31:09] <ds84182> Double sed
madness?
L775[19:31:10] <ds84182> ( ͡° ͜ʖ ͡°)
L776[19:33:15] <gamax92> Remember way back
when, that whole irc client shitstorm where a guy refused to add
color support and yell at people who wanted it because it's not an
official thing?
L777[19:33:36] <gamax92> That person went
bankrupt, because nobody wanted their product since it was inferior
to other products.
L778[19:33:38] <ds84182>
Well, fuck
that guy, he sounds like a meanie
L779[19:34:06] <SF-MC> wtf
L780[19:34:08] <SF-MC> I mean
seriously
L781[19:34:14] <ds84182>
Just sitting
here enjoying my underlined italic sentence. Isn't this
bold?
L782[19:34:14] <gamax92> ?
L783[19:34:24] <SF-MC> yes it is
L784[19:34:28] <gamax92> no its
bold-rhombus
L785[19:34:30] <SF-MC> not italic
though
L786[19:34:34] <gamax92> it's italic for
me
L787[19:34:45] <ds84182> SF-MC: Did you
download the italics DLC?
L788[19:34:45] <SF-MC> My clients are
irssi and EiraIRC
L789[19:34:49] <SF-MC> oh
L790[19:34:50] <SF-MC> oops
L791[19:34:58] <SF-MC> I don't have the
Italics DLC
L792[19:34:59] <SF-MC> mybad
L793[19:35:14] <gamax92> I wish oc
supported the upper unicode set
L794[19:35:15] <malcom2073> SF-MC: Please
enter your password to make that in-app purchase!
L795[19:35:21] <SF-MC> hunter02
L796[19:35:22] <gamax92> then wocchat
could have bold characters
L797[19:35:23] <ds84182> hunter3
L798[19:35:28] <gamax92> hunter69
L799[19:35:34] <ds84182> hunter96
L800[19:35:46] <gamax92> ds, the number of
stars changed
L801[19:35:47] <SF-MC> malcom2073: only
you saw that, right?
L802[19:35:49] <gamax92> are you
lying?
L803[19:36:04] <ds84182> gamax92: The
number of what
L804[19:36:07] <ds84182> wat
L805[19:36:08] <SF-MC> stars
L806[19:36:08] <ds84182> what?
L807[19:36:09] <SF-MC> ***
L808[19:36:12] <SF-MC> those
L809[19:36:13] <ds84182> *
L810[19:36:16] <ds84182> **?
L811[19:36:18] <ds84182> *.
L812[19:36:23] <DeanIsaKitty> .*
L813[19:36:35] <malcom2073> SF-MC:
ofc
L814[19:36:38] <gamax92> (.*)%d-
L815[19:36:40] <SF-MC> oh good
L816[19:37:40] <SF-MC> anyone have ideas
on where to get glowstone in the overworld?
L817[19:38:02] <malcom2073> witches
L818[19:38:06] <SF-MC> Thaumcraft towers
in villages have a block
L819[19:38:09] <SF-MC> hm
L820[19:38:13] <SF-MC> haven't seen one
yet
L821[19:38:34]
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L822[19:38:39] <SF-MC> hiya
L823[19:39:14] <Temia> If you have thaumic
tinkerer, you can convert... oh, what was it... clay, I think? Into
glowstone with imbued fire
L824[19:39:21] <SF-MC> no TT
L825[19:39:28] <Temia> But that is very,
VERY dangerous so--oh
L826[19:39:29] <Temia> okay.
L827[19:39:37] <SF-MC> I'm also still
really early game
L828[19:40:01] <Temia> I honestly tend to
research imbued fire early since it's fairly easy to make and can
be valuable in creating things
L829[19:40:32] <SF-MC> I really only need
1 more too
L830[19:40:52] <SF-MC> so I can get a
philosopher's stone when I get the rest of the materials
L831[19:41:02] ⇦
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L832[19:50:07] <Temia> Only thing that
imbued fire can't make is blaze powder, which is sad :C
L833[19:55:46] ⇦
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L834[19:57:37] <SF-MC> aha
L835[19:57:37] <SF-MC> diamond
L836[19:57:42] <SF-MC> I'm so cool
L837[19:58:25]
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L838[19:59:58] <SF-MC> last item
L839[20:00:00] <SF-MC> glowstone
L840[20:03:37] <SF-MC> yisssssh
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L850[20:18:37] *** availo.esper.net sets mode:
+vv SuPeRMiNoR2 Cazzar
L851[20:34:57]
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L852[20:35:39] <Mfernflower> Anyone ever
see SJ
L853[20:35:40] <Mfernflower> CJ
L854[20:39:02] ⇦
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L856[20:52:38]
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L858[21:00:31] <Kodos> Jesus I really want
SQL in OC now
L859[21:01:24] <Mimiru> soon(tm)
L860[21:01:27] <SF-MC> lol
L861[21:01:39] <SF-MC> "just write it
yourself" :P
L862[21:01:42] <Mimiru> I've got part of
it done.
L863[21:01:46] <Mimiru> justn ot neough to
release
L864[21:01:49] <Mimiru> wow
L865[21:01:59] <Mimiru> ¬_¬ Just not
enough to release
L866[21:02:56] <Kodos> I'm taking an
online course for SQL. I reallllly like it
L867[21:03:10] <Kodos> I'm a sucker for
data management as it is, so this is wicked fun for me
L868[21:03:54] <Kodos> Just aced the Query
section of the course
L869[21:15:18] *
Inari infects Mimiru with typing race conditions
L870[21:23:38] <Kodos> Well, joins are a
little weird, but I can see how they'd be confusing. I think with
time, I'll grasp it better
L871[21:23:51] <Kodos> In any case, SQL
course passed
L872[21:25:38] ⇦
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L874[21:27:57] <SF-MC> why
L875[21:28:06] <Kodos> No wonder your
brain hurts on joins
L876[21:28:09] <SF-MC> that is too
complicated
L877[21:28:14] <SF-MC> I don't even
SQL
L878[21:28:23] <Kodos> What's that
searching for, anyway
L879[21:28:23] <SF-MC> and I can tell that
is too complicated
L880[21:28:42] <Mimiru> And that is one of
the smaller ones...
L881[21:28:43] <Mimiru> ¬_¬
L882[21:28:47] <Mimiru> I can't find the
big one.
L883[21:28:49] <Kodos> Also, what can I
use with the ubuntu install that Xubuntu does, that I can use to
run SQL and shit
L884[21:28:56] <Kodos> Because I want to
make databases and do things with them
L885[21:29:16] <Mimiru> sudo apt-get
install mysql-server
L886[21:29:44] <Mimiru> I'm sure there is
a sql admin client for *nix
L887[21:30:23] <Mimiru> MySQL Workbench is
linux native
L888[21:30:27] <Mimiru> I've never used it
though
L889[21:37:30] <Kodos> Looks like it
installs a client, too
L890[21:37:33] <Kodos> Just figuring out
how to use it now
L891[21:46:50] ⇦
Quits: Izaya (~Izaya@210.1.213.55) (Ping timeout: 378
seconds)
L892[21:48:06] <dangranos> gah
L893[21:48:07]
⇨ Joins: beholdthepenguin
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L894[21:48:14] <dangranos> updated plasma
5 breeze
L895[21:48:25] <dangranos> it's. so. damn.
flat
L896[21:48:46] <beholdthepenguin> Anyone
know how to double the output of the remote terminal on a connected
screen?
L897[21:49:28]
⇨ Joins: Izaya (~Izaya@210.1.213.55)
L898[21:50:07] <dangranos>
beholdthepenguin: um
L899[21:50:37] <dangranos> i think you
could create a wrapper api that will just execute functions to both
screens?
L900[21:51:52]
⇨ Joins: MrWonderful2012
(webchat@97-93-112-245.static.mtpk.ca.charter.com)
L901[21:54:46] <beholdthepenguin> was
hoping there was an easier way but interesting idea
L902[21:55:13] <SF-MC> one other way would
be to build a card peripheral that could do that
L903[21:55:20] <SF-MC> share a single
frame buffer between screens
L904[21:55:27] <SF-MC> but that would take
more effort :P
L905[21:55:32] <MrWonderful2012> I am
trying to use a screen to access a server so I can get t3 graphics
but the screen terminal doesnt respond
L906[21:55:46] <SF-MC> why do you want T3
graphics on a server?
L907[21:56:27] <MrWonderful2012> I am just
using the server for extra RAM
L908[21:57:08] <MrWonderful2012> and more
components and cards
L909[21:57:17] <beholdthepenguin> Ya I
have a 10 wide 5 tall screen connected to a server. When I try to
use a keyboard connected to the screen it doesn't register my
keystrokes. SO I have been using my remote terminal as a wireless
keyboard
L910[21:57:51] <MrWonderful2012> gtg
L911[21:57:53] <beholdthepenguin> but it
displays the init.lua boot messages then displays nothing (the
remote terminal) so it is in the way
L912[21:58:03] <SF-MC> you probably
haven't liked it
L913[21:58:07] <SF-MC>
s/liked/linked/
L914[21:58:08] <MichiBot> <SF-MC>
you probably haven't linked it
L915[21:58:25] <beholdthepenguin> the
remote terminal is linked
L916[21:58:30] <beholdthepenguin> it
registers the keystrokes
L917[21:58:51] <beholdthepenguin> once
OpenOS boots it selects the connected tier 3 screen to the server
as the Local Screen
L918[21:59:06] <beholdthepenguin> then the
frame feed ends to the remote terminal
L919[21:59:09] <SF-MC> makes sense
L920[21:59:26] <beholdthepenguin> BUT the
keystrokes from the remote terminal show up on the tier 3
screen
L921[21:59:30] <SF-MC> You're just going
to have to rewrite the terminal library to do what you want
L922[21:59:38] <SF-MC> You wanted to
mirror, yes?
L923[21:59:43] <beholdthepenguin>
yup
L924[21:59:52] <SF-MC> that's the way to
go then
L925[22:00:04] <beholdthepenguin> or a
wireless keyboard function ;P
L926[22:01:28] ⇦
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L927[22:03:47] <vifino> Anybody knows how
to add custom library loaders?
L928[22:04:27] <vifino> like so that
require() loads custom handeled sources and stuffs...
L929[22:04:40]
⇨ Joins: VikeStep (~VikeStep@101.184.94.18)
L931[22:08:20] <vifino> Ah, figured it
out, _G.package.loaders.
L932[22:08:56] <vifino> actually, I take
that back
L933[22:09:02] <vifino> I figured part of
it out.
L934[22:10:36]
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L937[22:14:37] <dangranos> augh
L938[22:14:43] <dangranos> too
bright
L939[22:15:01] *
dangranos slaps that guy who decided to rework breeze...
again?
L940[22:15:01] *
EnderBot2 chuckles
L941[22:20:35] ⇦
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L943[22:29:52] <vifino> panic: test.lua:1:
module 'idontexist' not found:
L944[22:29:52] <vifino> no field
package.preload['idontexist']
L945[22:29:52] <vifino> no asset
'/libs/idontexist.lua' (not compiled in)
L946[22:30:00] <vifino> I am..
AWESOME!
L947[22:30:01] <vifino> :D
L948[22:30:09] <SF-MC> :D
L949[22:31:02] <vifino> I hooked into
require() unobtrusively and made it look for and load compiled in
lua libraries :3
L950[22:44:25] <Kodos> Bleh, stupid git.
If I remove a branch locally, how do I tell the remote to remove it
as well
L951[22:44:39] <SF-MC> 'git branch -d -r
$BRANCH"
L952[22:44:52] <SF-MC> in the form of
alias/name
L953[22:45:02] <SF-MC>
s/alias/remote/
L954[22:45:04] <MichiBot> <SF-MC> in
the form of remote/name
L955[22:47:42] <Kodos> Still not working,
likely user error
L956[22:47:55] <Kodos> The branch is gone
locally, but still there on my github
L957[22:48:19] <SF-MC> I'd just login to
Github and delete from there then
L958[22:48:25] <Kodos> -.-
L959[22:48:34] <Kodos> I'm trying to
figure out how to do it from the netbook, but yeah I know I could
do that
L960[23:01:46] ⇦
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L966[23:32:44] <Kodos> Interesting
L967[23:32:53] ***
SleepingLilly is now known as Lilly_Satou
L968[23:43:00] ⇦
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seconds)
L969[23:46:54] <SoraFirestorm> Kodos:
something like the CC windowing API?
L970[23:47:32] <Kodos> Looks to be
yeah
L971[23:47:50] <Kodos> Speaking of CC, as
much hate as I dish on it, I'd be lying if I said I wasn't excited
to try out the new gaming shit Dan's working on
L972[23:48:04] <SoraFirestorm> That does
look kinda neat
L973[23:48:11] <SoraFirestorm> What I'd
really like tbh
L974[23:48:20] <SoraFirestorm> Is for OC
to have a real framebuffer mode
L975[23:48:27] <SoraFirestorm> that would
be friggin awesome
L976[23:48:41] <Kodos> That's been
discussed to death, iirc
L977[23:48:47] <SoraFirestorm> yeah
ik
L978[23:48:52]
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L979[23:48:59] <SoraFirestorm> but that's
what Dan200's new stuff reminds me of
L980[23:50:12] <Kodos> I still want the
Keypad from Biolocks
L981[23:50:15] <Kodos> But for OC
L982[23:51:13] <SoraFirestorm> found what
you're talking about
L983[23:51:18] <SoraFirestorm> I'd
personally just do it in software
L984[23:51:23] <Kodos> I could, easily,
yeah
L985[23:51:29] <SoraFirestorm> I think it
looks better than what's in the mod imo
L986[23:51:43] <Kodos> Eh, I guess if you
did fancy buttons and shit
L987[23:51:47] <Kodos> And had them 'light
up' when pressed
L988[23:52:06] <SoraFirestorm> I just
think that the block looks bad
L989[23:52:20] <SoraFirestorm> something
about it is just not right to me
L990[23:52:25] <SoraFirestorm> but that's
just my opinion
L991[23:53:08] <SoraFirestorm> I still
think the framebuffer would be nice
L992[23:53:26] <SoraFirestorm> That makes
more sense for X style windowing systems
L993[23:54:15] <Kodos> Well
L994[23:54:24] <Kodos> I just want the
server rack rework before I worry about much else
L995[23:54:37] <SoraFirestorm> What's
wrong with the server rack?
L996[23:54:46] <Kodos> Sang's reworking
them for OC 1.6
L997[23:55:16] ⇦
Quits: MrWonderful2012
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closed the connection)
L998[23:55:22] <SoraFirestorm> tl;dr of
changes
L999[23:55:24] <SoraFirestorm> ?
L1000[23:55:27] <Kodos> Hang on
L1002[23:56:16] <SoraFirestorm> thank
yoy
L1003[23:56:21] <SoraFirestorm>
s/yoy/you/
L1004[23:56:21] <MichiBot>
<SoraFirestorm> thank you
L1005[23:56:39] <Kodos> ~w custom
os
L1007[23:59:34] <SoraFirestorm> so
basically reworking how the sides system works?
L1008[23:59:41] <Kodos> Among other
things, yeah
L1009[23:59:48] <SoraFirestorm>
neat
L1010[23:59:52] <Kodos> Servers as a
whole are getting an overhaul