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L1[00:53:31] <Temia> Register a domain for it. `o`
L2[00:53:59] <MrWonderful2012_> how
L3[00:54:42] <dangranos> heh
L4[00:55:13] <Temia> That wasn't actually a serious answer. While technically valid I am just shitposting
L5[00:55:36] <Temia> But seriously, what's the particular issue you're having?
L6[00:56:25] <MrWonderful2012> I am writing a program that uses the network api to remotely controll a target robot
L7[00:56:34] <dangranos> um
L8[00:56:37] <MrWonderful2012> I really dont want to type the ip every single time
L9[00:56:47] <dangranos> wha?
L10[00:56:56] <dangranos> you mean uuid, not ip, right?
L11[00:57:01] <MrWonderful2012> yeah
L12[00:57:07] <dangranos> store it in variable
L13[00:57:27] <MrWonderful2012> does lua support linklists
L14[00:57:29] <Temia> http://oc.cil.li/index.php?/topic/215-dns-system/ try this.
L15[00:57:33] <dangranos> or you can go crazy and use file storage
L16[00:57:38] <dangranos> MrWonderful2012: the what?
L17[00:57:47] <Temia> Linked lists? Uh, no, not really.
L18[00:57:47] <dangranos> ah
L19[00:58:18] <MrWonderful2012> I was thinking of using a linked list to index the ips
L20[00:58:37] <Temia> That tends to rely on struct and pointer logic, of which Lua has no real analogue for. You can use tables though, for much the same purpose
L21[00:59:14] <MrWonderful2012> but tables need to have a predefined size right?
L22[00:59:18] <Sandra> no.
L23[00:59:18] <Temia> No
L24[00:59:23] <Sandra> tables are a map.
L25[00:59:27] <MrWonderful2012> so they arent like arrays
L26[00:59:31] <Sandra> of a key to a value.
L27[00:59:44] <dangranos> though tables are simple key-value
L28[00:59:44] <Temia> They can also be linear, but they're still a dynamic array as such
L29[00:59:48] <Sandra> if a key is numerical, it works like an array.
L30[00:59:50] <Temia> Either way/
L31[00:59:59] <MrWonderful2012> so they are dynamic
L32[01:00:01] <MrWonderful2012> good
L33[01:00:03] <Sandra> but it has no size.
L34[01:00:04] <dangranos> MrWonderful2012: nothing in lua has a predefined size
L35[01:00:26] <MrWonderful2012> that is quite different from c++
L36[01:00:31] <Sandra> the majority of lua is tables.
L37[01:00:38] <Sandra> tables of tables of tables.
L38[01:00:43] <MrWonderful2012> lol I thought that it would be just like c++ arrays
L39[01:00:45] <Sandra> of functions.
L40[01:00:47] <Sandra> nope.
L41[01:00:58] <Temia> You're honestly the first person I've seen in #OC who struggles because of being too used to low-level concepts like C's
L42[01:01:11] <Temia> So congratulations on that I guess
L43[01:01:13] *** mrkirby153 is now known as kirby|gone
L44[01:01:31] <dangranos> MrWonderful2012: if you reallly want, you can make an low-level arch for OC
L45[01:01:47] <dangranos> there is unfinished ARM arch..
L46[01:01:47] <Sandra> in lua: we have the primitive types, (string, number, boolean etc.)
L47[01:01:56] <Sandra> we have tables.
L48[01:01:56] <MrWonderful2012> ok
L49[01:02:00] <Sandra> we have functions.
L50[01:02:06] <Sandra> that's about all there really is.
L51[01:02:21] <Sandra> there's a bit more but you don't really need to concern yourself with those.
L52[01:02:24] <Temia> The way you describe it, Sandra, you make it sound like lisp
L53[01:02:30] <dangranos> tables are bread and butter of lua, they can store values of all types (correct me if i'm wrong)
L54[01:02:37] <Sandra> yeah.
L55[01:02:46] <MrWonderful2012> all types?
L56[01:02:55] <dangranos> and they can be mixed too
L57[01:02:56] <Sandra> lua has a lot of syntactic sugar in it to make tables awesome.
L58[01:03:23] <Temia> There's also metatables which change the game pretty heavily when they're put into play.
L59[01:03:25] <Sandra> such as the table.value notation, which maps to table["value"]
L60[01:03:37] <Sandra> and, yeah, THAT stuff.
L61[01:03:39] <Temia> Lua's also not really object-oriented, but can pass for it in a pinch
L62[01:03:40] <dangranos> MrWonderful2012: just so you know, lua under all of that sweet syntax is VM
L63[01:03:55] <Sandra> Temia, lua is a prototypal oop language.
L64[01:04:13] <Sandra> tables are objects.
L65[01:04:22] <dangranos> ^ *like
L66[01:04:27] <Sandra> well yeah.
L67[01:04:33] <dangranos> i guess, dynamic object?
L68[01:04:38] <Sandra> um....
L69[01:04:44] <Temia> Tables can store callbacks, and the object:method() syntax will call with the object as the first argument
L70[01:04:44] <Sandra> well, it's a prototypal object.
L71[01:05:18] <Sandra> and a prototypal object is literally a table.
L72[01:05:48] <Temia> Also, prototypal is still not really :P
L73[01:06:06] <Temia> Though without fixed types, it largely doesn't make a lick of diffrence
L74[01:06:07] <MrWonderful2012> also as far as the loading bytecode works, what is the architecture of the virtual machine
L75[01:06:09] <Temia> *difference
L76[01:06:32] <Sandra> MrWonderful2012, what do you mean?
L77[01:06:54] <Temia> Arbitrary bytecode execution is disabled by default anyway, but I believe bytecode for the LVM is pretty portable?
L78[01:07:11] <dangranos> MrWonderful2012: it has own bytecode
L79[01:07:19] <Sandra> it's portable on the same implementation/version of lua.
L80[01:07:21] <MrWonderful2012> what is it called
L81[01:07:34] <Sandra> different versions have different bytecode iirc.
L82[01:07:37] <dangranos> http://www.lua.org/source/5.3/lopcodes.h.html
L83[01:07:37] <Temia> ...the Lua Virtual Machine.
L84[01:07:47] <dangranos> for 5.3
L85[01:08:05] <Temia> Again though, by default lua doesn't allow loading and executing bytecode directly
L86[01:08:11] *** Kasen is now known as rakiru|offline
L87[01:08:17] <Temia> Just treat it as an interpreted scripting language and it'll be fine.
L88[01:08:28] <dangranos> *OC lua
L89[01:08:29] <Sandra> Temia, *OC.
L90[01:08:34] <Temia> Right, right.
L91[01:08:37] <Sandra> regular lua does iirc.
L92[01:08:41] <MrWonderful2012> why not?
L93[01:08:49] <Temia> Security reasons.
L94[01:08:55] <Sandra> because there's exploits you can do with bytecode lua.
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L96[01:09:39] <Sandra> sandbox erasing exploits.
L97[01:09:41] <Temia> I've considered making a patch to allow for a server to generate signed and stripped-down bytecode and allow execution of that, simply for size's sake, but
L98[01:09:49] <Temia> I'm lazy
L99[01:09:51] <Rorax> my robot will no do hardly anything, about the only thing I can get it to do is drop(1)
L100[01:09:58] <dangranos> Rorax: um
L101[01:10:10] <Sandra> Rorax, what's happening?
L102[01:10:11] <Rorax> this is using the lua interpreter btw
L103[01:10:28] <Kodos> What methods are you calling that aren't working
L104[01:10:34] <dangranos> all telepathes are off
L105[01:10:37] <Kodos> Type them exactly as you did into the interpreter
L106[01:10:39] <Rorax> =component.robot.forward returns nil (same with any direction)
L107[01:10:50] <dangranos> um
L108[01:10:51] <Kodos> forward or forward()
L109[01:11:11] <Rorax> well forward() returns a error with....
L110[01:11:21] <dangranos> attempt to call nil?
L111[01:11:32] <Rorax> something about xpcall
L112[01:11:34] <Rorax> yes
L113[01:11:47] <Sandra> ~w robot
L114[01:11:47] <ocdoc> http://ocd.cil.li/api:robot
L115[01:12:11] <Kodos> Can you screenshot the error?
L116[01:12:14] <Kodos> For clarity's sake
L117[01:12:15] <dangranos> component.robot != robot
L118[01:12:15] <Rorax> sure
L119[01:12:16] <Sandra> Rorax, try component.robot.move(sides.forward)
L120[01:12:58] <Rorax> http://i.imgur.com/vAK2zjg.png
L121[01:13:03] <dangranos> component.robot is "low-level" api while robot is wrapper for component.robot
L122[01:13:18] <Kodos> Can you try just using
L123[01:13:20] <Rorax> sooooo
L124[01:13:21] <Kodos> robot.forward()
L125[01:13:23] <Sandra> yeah.
L126[01:13:26] <Rorax> sure
L127[01:13:29] <Sandra> that'd also work.
L128[01:13:37] <Rorax> >.>
L129[01:13:39] <Rorax> yup
L130[01:13:49] <Rorax> that was it
L131[01:13:52] <Kodos> You're welcome =)
L132[01:13:55] <Rorax> *salute* thanks champs
L133[01:14:00] <Sandra> np.
L134[01:14:36] <Rorax> I didn't think to try that again because the first time I did it without =component. and left the parenthasis off >.>
L135[01:16:18] <Sandra> heh.
L136[01:16:27] <Sandra> ~w component.robot
L137[01:16:27] <ocdoc> http://ocd.cil.li/api:component
L138[01:16:32] <Sandra> ~w component:robot
L139[01:16:32] <ocdoc> http://ocd.cil.li/component:robot
L140[01:16:48] <Sandra> there's the low level api btw, Rorax.
L141[01:17:21] <dangranos> and they are different
L142[01:21:42] <Rorax> right. cool, thank you :3
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L145[01:31:23] <MrWonderful2012> is packet fragmentation supported?
L146[01:31:34] <dangranos> manually
L147[01:32:17] <MrWonderful2012_> what do you mean by manually
L148[01:32:32] <Kodos> A good example would be the way nanomachines are configured
L149[01:32:43] <Kodos> Assuming you're talking about what I think you are
L150[01:32:49] <dangranos> MrWonderful2012_: okay, i have no idea what you meant
L151[01:33:14] * dangranos assumed "networks packets in multiple fragments"
L152[01:35:08] <MrWonderful2012_> that is correct
L153[01:35:56] <dangranos> manually
L154[01:36:15] <MrWonderful2012_> I was hoping that you could send fragmented packets in such a way that the target computer crashes upon reassembling them
L155[01:36:23] <dangranos> as in "you write own code to do fragment them, send them and reassembple them"
L156[01:36:36] <dangranos> MrWonderful2012_: nah
L157[01:37:05] <dangranos> there is nothing listening to network in default OS installation
L158[01:37:26] <MrWonderful2012> I mean with the network floppy installed
L159[01:37:39] <dangranos> hm
L160[01:37:43] <dangranos> then i have no idea
L161[01:37:50] <dangranos> it's quite complex
L162[01:38:03] <Kodos> Ehhh, I can't in good conscience offer support for someone with malicious intent. Something like spamming broadcasting to flood the network is one thing, but to want to intentionally crash someone is just being an asshole
L163[01:38:03] <EnderBot2> https://www.youtube.com/watch?v=anwy2MPT5RE
L164[01:38:07] <dangranos> there could be bugs in it, maybe some fatal
L165[01:38:39] <MrWonderful2012_> I just want to test it
L166[01:39:04] <MrWonderful2012_> honestly, I am just intrigued by the possibility
L167[01:39:23] <MrWonderful2012_> I am actually testing it on an old t1 computer
L168[01:49:05] <MrWonderful2012_> hey look at this http://imgur.com/44mFXo7
L169[01:49:19] <MrWonderful2012_> nan% packet loss?
L170[01:50:14] <Kodos> Probably a bug
L171[01:51:23] <Temia> That is amazing
L172[01:52:39] <MrWonderful2012_> what is amazing
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L174[02:00:07] <Temia> The fact that you broke the ping client
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L176[02:09:00] <dangranos> he did what?
L177[02:09:11] <dangranos> so
L178[02:09:23] <dangranos> https sites are blocked by reseting connection
L179[02:10:28] <Izaya> using a http proxy or some form of other tcp mangler?
L180[02:11:18] <dangranos> dunno
L181[02:11:51] <dangranos> iirc when i run out of money i got squid proxy "blocked" page
L182[02:13:06] <Izaya> http://i.imgur.com/vtoIzY1.png
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L184[02:31:29] zsh sets mode: +v on Vexatos
L185[02:35:45] <lperkins2> Vexatos, what are the odds of getting a repository listed in oppm?
L186[02:36:12] <Vexatos> quite likely
L187[02:37:43] <lperkins2> I've got an implementation of the core python vm almost ready for publication,
L188[02:38:03] <lperkins2> and possibly a couple other things
L189[02:46:40] <Vexatos> linkedy?
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L194[03:25:35] <Izaya> http://i.imgur.com/96y4tlc.png
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L214[06:19:35] <Kodos> Going to bed. Hope my tweet picks up steam
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L224[07:54:55] <Sangar> o/
L225[07:56:03] <Elizabeth> \io
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L227[08:17:09] <Elizabeth> woo, adjusted the settings enough so my TV can be used as a monitor properly though HDMI (no more overscan)
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L231[08:57:37] * vifino sleepily stumbles onto Elizabeth
L232[08:57:54] * Elizabeth giggles and pets vifino
L233[08:58:06] * vifino purrs
L234[08:58:20] * Skye gives Elizabeth cat ears and flees
L235[08:58:42] <Elizabeth> Skye, already have some
L236[08:59:24] <Skye> on your head?
L237[08:59:29] <Elizabeth> yes
L238[09:11:01] <Skye> oh
L239[09:11:02] <Skye> uh
L240[09:11:08] <Skye> carry on.
L241[09:11:15] * Skye flees
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L260[12:00:00] <AgNatishia> Hello all
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L273[13:04:10] <gamax92> how do things like netplay in emulators work above ~17ms of latency when each frame takes up ~17ms (1/60)
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L279[13:12:15] <ds84182> gamax92: Threadding.
L280[13:12:57] <gamax92> thanks for the vague as shit answer
L281[13:13:15] <ds84182> ...
L282[13:13:37] <ds84182> You send your key presses in a thread and hope the emulated game's state stays synchornized
L283[13:14:04] <ds84182> And if you want more info, since I'm not a fucking expert, you should go to #dolphin-dev on freenode and ask there
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L285[13:14:21] <ds84182> You fucking asked in a channel dedicated to a Minecraft mod with the shittiest timings every
L286[13:14:24] <ds84182> *ever
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L289[14:09:37] <CompanionCube> ds84182, you seem like someone pissed you off
L290[14:10:03] <ds84182> CompanionCube: gamax92 did because of his sarcasm
L291[14:10:23] <ds84182> I thought he was smart enough to assume what I meant by threadding
L292[14:13:32] <Kodos> Love how #ftb is ignoring my question on IRC and on twitter
L293[14:17:36] <gamax92> ds84182: threading is not even what the dolphin dev said.
L294[14:18:01] <ds84182> gamax92: Alrighty then
L295[14:18:07] <ds84182> You got an answer from a better source then
L296[14:18:12] <ds84182> Good.
L297[14:18:13] <ds84182> For.
L298[14:18:14] <ds84182> You.
L299[14:18:22] <gamax92> you
L300[14:18:23] <gamax92> are
L301[14:18:23] <gamax92> bad
L302[14:18:32] <ds84182> Go
L303[14:18:33] <ds84182> fuck
L304[14:18:33] <ds84182> a
L305[14:18:35] <ds84182> duck
L306[14:18:42] <ds84182> Or the other way around
L307[14:19:58] <Izaya> "duck a fuck go"
L308[14:20:33] <CompanionCube> ...no
L309[14:21:25] <ds84182> CompanionCube: actually yes
L310[14:21:54] <ds84182> Letting a duck fuck you would be rape under Tumblr's standards and the duck would get jailed.
L311[14:23:16] <CompanionCube> isn't everything rape by tumblr standards
L312[14:23:21] <CompanionCube> except if you're male
L313[14:23:58] <CompanionCube> if you're male everything you do is rape..but not vice versa
L314[14:25:20] <Kodos> No one cares
L315[14:25:51] <Inari> who care about tumblr
L316[14:26:12] <Mystia_Lorelei> nobody
L317[14:31:47] <Kodos> Sangar, test builds of 1.6 when = D
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L319[14:57:51] <Sangar> Kodos, somewhen after 1.5.20 is out :P
L320[15:00:07] <Sangar> which will be after i have tried reproducing nanomachines supposedly not working in other dimensions
L321[15:00:17] <Sangar> which will be... sometime this week or next weekend
L322[15:00:55] <Sangar> unless i decide to buy lotv after all, in which case... it'll be... soon (tm)
L323[15:00:59] <Mimiru> Sangar, how did the debugging go?
L324[15:01:21] <Sangar> Mimiru, couldn't reproduce the colored cables not connecting thing, but found a derp in the rack when cycling sides
L325[15:01:41] <Sangar> so i added a null check and such for now
L326[15:01:56] <Mimiru> I'll try the latest dev build in a bit then
L327[15:03:46] <ds84182> #lua string.unpack("f","\0\0\0\0")
L328[15:03:46] <|0xDEADBEEF|> > 0.0 | 5
L329[15:05:36] <Sangar> okeh. if you can find a step-by-step repro for the colored cables thing, let me know.
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L332[15:48:24] <lperkins2> There a version of gml that doesn't require gml to be the main event loop?
L333[15:52:12] <Kodos> Bleh, I just ate a pound and a half of chicken and dumplings
L334[15:54:04] <Sangar> allright, enough running amok on the issue tracker for a day, back down to 3 pages :P i'm off for today o/
L335[15:55:30] <Mimiru> o/ Sangar
L336[15:58:54] <CompanionCube> lperkins2, gml?
L337[16:00:47] <Mimiru> Gopher's UI lib
L338[16:00:58] <Mimiru> https://github.com/OpenPrograms/Gopher-Programs/tree/master/gml
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L346[16:58:57] <AgNatishia> Hello all
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L357[17:47:25] <ds84182> .p
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L363[19:04:26] <vifino> #p
L364[19:04:26] <|0xDEADBEEF|> > 0.12136385200000001 Seconds passed.
L365[19:06:54] <Inari> new favourite word: your're
L366[19:09:01] <vifino> Inari: Your're bad and you should feel bad're. :3
L367[19:10:37] <Inari> the he is bad're
L368[19:10:41] <Inari> *heck
L369[19:11:11] <vifino> Inari: Tis da joke.
L370[19:12:29] <Inari> "He'd've preferred a quadruple contraction but 'twou'dn't've been easily comprehensible."
L371[19:15:00] <gamax92> wow.
L372[19:15:08] <gamax92> 'twou'dn't've
L373[19:17:33] <vifino> gamax92!
L374[19:18:46] <Inari> garmax68
L375[19:18:56] <gamax92> gaymax69
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L377[19:20:10] <gamax92> vifino: do you know how to scan process memory in windows, without resorting to chirp engine?
L378[19:20:28] <vifino> I don't know anything about windows.
L379[19:21:29] <gamax92> I ended up writing a whole thing in Cheap Engine, but the window (form?) it doesn't show up on the taskbar, it also has the wrong icon, and Churt Engine bundles itself with the exe making it rather huge.
L380[19:24:10] <vifino> I'm sorry I can't help :s
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L382[19:33:40] <Inari> https://www.youtube.com/watch?v=aAYw69hU2Yc
L383[19:33:41] <MichiBot> Inari: iPhone 6s – Prince Oseph | length: 32s | Likes: 12118 Dislikes: 2345 Views: 1654651 | by Apple
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L385[20:06:19] <Kodos> Where the hell are the mod lists for FTB packs
L386[20:07:48] <Mimiru> Kodos, https://feedthebeast.atlassian.net/wiki/display/PML/Monster
L387[20:07:54] <Mimiru> https://feedthebeast.atlassian.net/wiki/display/PML/Public+Modpack+Listings
L388[20:08:39] <progwml6> not there anymore
L389[20:10:09] <Mimiru> Ahh
L390[20:10:10] <Mimiru> http://www.feed-the-beast.com/projects/ftb-infinity-evolved/relations/dependencies
L391[20:10:28] <Mimiru> http://www.feed-the-beast.com/modpacks find the pack you want then hit "Relations"
L392[20:21:52] <Kodos> Thanks
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L399[21:19:16] <Antheus> Well, lightning hit a transformer near my house
L400[21:19:19] <Antheus> very loud
L401[21:19:23] <Antheus> much explosion echo
L402[21:19:27] <Antheus> many car alarms
L403[21:21:32] <gamax92> are you dead?
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L405[21:35:34] <Kodos> Wow, source code for ELIZA is only 256 lines
L406[21:35:52] <Kodos> Given Lua's ease with pattern matching, I wonder how easily I could make a chatbox version of ELIZA
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L411[21:58:24] <Antheus> gamax92, yesa
L412[21:58:30] <Antheus> Kodos, do it
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