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L30[04:08:29] <Turtle> Ooo, new SE
stuff
L31[04:08:34] <Turtle> (Still no
planets)
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L33[04:43:37] <Lizzy> What got added?
L34[04:46:55] <Lizzy> nvm got the change
log
L35[04:47:20] <Turtle> Building from
cockpits notabily
L36[04:48:44] <Turtle> I cannot english
today, blergh.
L37[04:52:40] <Sandra> building from
cockpits?
L38[04:52:44] <Sandra> how does that
work?
L39[04:52:59] <Lizzy> hmm, i wonder if SE's
planets will have water/oceans
L41[04:53:01] <MichiBot> Lizzy:
Space
Engineers - Update 01.107 - Space Master, Building from cockpit,
Bugfixes | length:
5m 20s | Likes:
1288 Dislikes:
32 Views:
38441 | by
Space
Engineers
L42[04:53:38] <Sandra> I ask this having
never played space engineers and having only seen direwolf20's
series on it.
L43[04:54:45] <Sandra> ah, that's
cool..
L44[04:54:56] <Sandra> actually very
helpful for welding ships.
L45[04:55:14] <Turtle> Ugh, that reminds
me, I need to figure out the skybox opengl ;-;
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L58[07:04:19] <Erik3003> Is there a way to
copy hard drives with information between worlds in the way of
Recurrent Complex?
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L94[10:19:56] <Sangar> o/
L96[10:21:05] <Turtle> o/
L97[10:21:06] <scj643> I need a way to
emulate a (letter that comes before r) on debian
L99[10:21:20] <scj643> since it's
broken
L101[10:21:31] <Turtle> q?
L102[10:21:35] <scj643> yes
L103[10:21:40] <scj643> Turtle: is
correct
L104[10:21:44] <Lizzy> Q q there, just
copy those :P
L105[10:21:53] <scj643> Need it to run as
a key
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L107[10:22:02] <Lizzy> well your no
fun
L108[10:22:13] <scj643> Terminal wouldn't
accept that
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L110[10:22:44] <scj643> Wonder if it's
possible to rebind the stop key
L111[10:25:35] <scj643> Good to know OC
dev is very active
L112[10:25:35] <Turtle> doesn't
insert+something paste into terminals?
L113[10:25:56] <scj643> well that was an
example
L114[10:26:17] <scj643> need it rebound
for keyboard shortcuts
L115[10:26:26] <scj643> I don't have my
usb keyboard
L116[10:26:44] <Turtle> .-.
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L118[10:27:18] <scj643> If I had a
bluetooth adapter for my laptop I would lug the Apple Keyboard I
have for my iPad
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L121[10:42:29] <vifino> scj643:
xmodmap
L122[10:42:43] <scj643> I'll look into
it
L123[10:42:51] <vifino> That's all the
help you're gonna get from me, but only to be polite, not because I
like you.
L124[10:42:55] <scj643> Aslo adding
projecte to my pack because I'm soo lazy
L125[10:43:05] <scj643> I understand
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L127[10:49:02] <Mimiru> Sangar, gotta run
for a while, if you're around when I get back I'll see what I can
do
L128[10:49:12] <scj643> #lua 768*2
L129[10:49:12] <|0xDEADBEEF|> >
1536
L130[10:49:14] <Sangar> kk
L131[10:50:10] <scj643> trying to setup
project E Emc so it doesn't have exploits
L132[10:52:42] <Turtle> welp. I now feel
like an idiot for not figuring out glRotatef earlier.
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L135[11:08:02] <Turtle> So, aparently it's
rotating from the 'bottom' skybox face, should be easy to just
rotate the origin
L136[11:08:38] <Turtle> VICTORY
L137[11:09:36] <Turtle> Okay now I'm dizzy
xD
L138[11:15:12] <Shuudoushi> Sangar: just
incase you haven't looked at github yet, I supplied a bit of info
on issue #1512
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L140[11:17:21] <Sangar> thanks. yeah, the
nulling causes the warning, but i'd kinda need a stack of where it
originally errors :/ will see if Mimiru can dig one up... if it's a
silent error... welp :/
L141[11:19:02] <Shuudoushi> yeah...
L142[11:19:24] <Shuudoushi> any ideas as
to why string.lower() errors out the way it does at least?
L143[11:19:53] <Shuudoushi> give me a sec
and I'll add a link to the code that it errors at to the
issue
L144[11:20:19] <scj643> Whats the deal
with issues on OS X
L145[11:20:51] <Lizzy> OS X
L146[11:22:53] <Sangar> no idea, not
without an error message anyway
L147[11:23:30] <Shuudoushi> yeah
L148[11:24:24] <Shuudoushi> I'm pretty
sure it's an issue the string lib itself, as the error can happen
either due to not having a monitor hooked up, or by having two
monitors, each with a keyboard on them
L149[11:24:33] <Inari> does java work on
temple OS?
L150[11:24:53] <vifino> Inari: nothing
works on templeos.
L151[11:25:05] <Sangar> in that case it's
more likely to be the io.read there, really...
L152[11:25:07] <Inari> not even temple
os?
L153[11:25:13] <vifino> nope, not even
that.
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L155[11:25:19]
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L156[11:25:55] <Shuudoushi> Sangar: good
point
L157[11:25:59] <Shuudoushi> afk a
min
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L165[11:50:38] <scj643> What's the bot
that provides #lua
L166[11:50:52] <Shuudoushi> #lua 1+1
L167[11:50:52] <|0xDEADBEEF|> > 2
L168[11:50:53] <Turtle> #lua print
'hello!\
L169[11:50:57] <scj643> and how can or can
I have it on my channel
L170[11:50:57] <|0xDEADBEEF|> > [string
"lua"]:1: unfinished string near <eof>
L171[11:50:58] <Turtle> ... I
typo'd.
L172[11:51:28] <Shuudoushi> Numatron
o.O
L173[11:51:41] <Shuudoushi> scj643: talk
to vifino
L174[11:52:58] <vifino> scj643: Invite
it.
L175[11:53:09] <vifino> It'll join and say
hello.
L176[11:53:11] <scj643> ..... never did
that on irc
L177[11:53:17] *
vifino facepalms
L179[11:53:20] <Shuudoushi> ./invite
<name>
L180[11:53:37] <Shuudoushi> from the chan
you want the person to join btw
L181[11:53:45] <Turtle> Try to ignore the
giant green arrow if you can :P
L182[11:54:35] <Shuudoushi> Turtle: imgur
thing?
L183[11:54:54] <Shuudoushi> imgur upvote
gif*
L184[11:54:54] <Turtle> No idea if sharex
will allow me, gif is extemely obnoxious to record in, let me
check
L185[11:54:57] <Turtle> and, no
L186[11:55:17] <Turtle> I just needed an
arrow to see what way the north face was rotated during some
testing :P
L187[11:55:29] <Shuudoushi> ah lol
L188[11:56:12] <vifino> all hail
imgurians
L189[11:57:11] <Shuudoushi> lol
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L192[11:58:52] <Turtle> hmh, here's a
question, how immersion-breaking is not being able to change the
roll in a spaceship?
L194[12:00:11] <Vexatos> You do need
roll
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L196[12:00:36] <Turtle> Vexatos, assuming
a static origin, not really
L197[12:00:52] <Vexatos> have you ever
played KSP or SSMS D:
L198[12:01:26] <Turtle> Gimbal lock is a
thing, but iirc you can point at any point on a sphere using just
yaw/roll
L199[12:01:29] <Turtle> *yaw/pitch
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L202[12:10:23] <Turtle> Actually, I could
just apply roll rotation after yaw/pitch and not deal with pitch
direction being skewed.
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L204[12:12:50] <vifino> Awwwyuuus, got my
cousin to get us a dedi, giving me much freedom that I so
desperatly need server-wise. \o/
L206[12:15:26] <Sangar> anything in the
console / server log?
L207[12:15:42] <Vexatos>
string.lower(nil)?
L208[12:15:44] <Shuudoushi> I don't have
access to those x.x
L209[12:15:50] <Sangar> also it still
seems to have an address there...
L210[12:15:53] <Vexatos> vifino, cake
when
L211[12:16:27] <Shuudoushi> Sangar: it
seems that the error happened sometime ago, give me a min and I'll
take some vid of the issue
L212[12:16:47] <Sangar> i doubt that'll
help. i need a stacktrace or something :X
L213[12:17:12] <Shuudoushi> yeah...
L214[12:17:26] <Shuudoushi> well, tell
Mimiru to give me console access!
L215[12:17:39] <Sangar> :P
L216[12:18:02] <Sangar> i'll see what
happens when i have an init.lua with just string.lower(nil) in it
later
L217[12:18:16] <Sangar> first some
food
L218[12:18:26] <Shuudoushi> well, it's
erroring on string.lower(io.read())
L219[12:18:26] <Vexatos> wait, is the
problem that it isn't soft-erroring?
L220[12:19:22] <vifino> Vexatos: Don't
have the source anymore.
L221[12:19:24] <Shuudoushi> io.read() is
returning nil (even though it shouldn't) which is causing
string.lower to bring down the system as the script is a boot
script
L222[12:20:03] <Shuudoushi> Vexatos: and
no, the server itself seems to be bugging out all the time
L223[12:20:23] <Shuudoushi> we've just
been using that error as a way to tell if it's bugged or not
L225[12:25:14] <Kodos> I see a bad tab
there
L226[12:25:33] <Shuudoushi> back to the
server that's been giving issue for a sec
L227[12:25:42] <Lizzy> #lua a =
{"£","DH","jkgjh h"} a.join(",
")
L228[12:25:42] <|0xDEADBEEF|> > [string
"lua"]:1: attempt to call a nil value (field
'join')
L229[12:25:51] <Lizzy> Meh
L230[12:26:21] <Kodos> Hmm, you might be
on to something
L231[12:26:23] <Shuudoushi> Sangar: this
is why I'm thinking it's setting the addresses to nil, the servers
are using raids for faster swap out when something like this
happens.
http://puu.sh/lbHfk/6ede514277.png
L232[12:26:23] <Kodos> ~w string
L234[12:26:44] <Vexatos> Lizzy, selene
please
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L237[12:27:07] <Lizzy> Kodos: what I tried
would work in Python
L238[12:27:24] <Vexatos> Kodos, yea
L239[12:27:25] <Vexatos> easy
L240[12:27:43] <Vexatos>
table.concat(playerslist)
L241[12:27:46] <Vexatos> wait
L242[12:27:50] <Vexatos>
table.concat(playerslist, ", ")
L243[12:27:52] <Vexatos> that
L244[12:27:52] <Vexatos> easy
L245[12:28:04] <Kodos> Okay and how do I
stick the 'and ' before the last one
L246[12:28:06] <Vexatos> oh wait, you want
an "and"? well can do that as well
L247[12:28:10] <Vexatos> Hold on
L248[12:28:56] <Lizzy> #lua table.concat(
{"£","DH","jkgjh h"},
",")
L249[12:28:56] <|0xDEADBEEF|> >
£,DH,jkgjh h
L250[12:28:58]
⇨ Joins: mallrat208
(~mallrat20@184-88-141-123.res.bhn.net)
L251[12:29:37] <Kodos> #lua a =
{"This guy", "That guy", "That other
person"} return table.concat(a, ", ")
L252[12:29:37] <|0xDEADBEEF|> > This
guy, That guy, That other person
L253[12:30:21] <scj643> wtf ae2
L254[12:30:23] <Lizzy> Could always
concatenate all but the last value and then add it onto the
end
L255[12:30:26] ⇦
Quits: mr208 (~mallrat20@184-88-141-123.res.bhn.net) (Ping timeout:
190 seconds)
L257[12:30:36] <Kodos> #lua return a
L258[12:30:36] <|0xDEADBEEF|> > table:
0x7fa900015850
L259[12:30:40] <Kodos> err right
L260[12:30:44] <Kodos> Okay, now let's try
this
L261[12:30:54] <scj643> Anyone understand
that
L262[12:30:55] <Vexatos>
$(playerslist):concat(", "):gsub(", .-$",
" and ")
L263[12:31:05] <Vexatos> #lua
table.concat( {"£","DH","jkgjh h"},
","):gsub(", .-$", " and ")
L264[12:31:05] <|0xDEADBEEF|> >
£,DH,jkgjh h | 0
L265[12:31:14] <Vexatos> #lua
table.concat( {"£","DH","jkgjh h"},
", "):gsub(", .-$", " and ")
L266[12:31:14] <|0xDEADBEEF|> > £ and |
1
L267[12:31:19] <Vexatos> oh wait
L268[12:31:19] <Vexatos> derp
L269[12:31:30] <Vexatos> #lua
table.concat( {"£","DH","jkgjh h"},
", "):gsub(", (.-)$", " and
%1")
L270[12:31:30] <|0xDEADBEEF|> > £ and
DH, jkgjh h | 1
L271[12:31:37] <Vexatos> .... what
L272[12:31:38] <Kodos> #lua return
table.remove(a,#a)
L273[12:31:38] <|0xDEADBEEF|> > That
other person
L274[12:31:48]
⇨ Joins: Izaya (~Izaya@210.1.213.55)
L275[12:31:48] <Kodos> Okay, this'll be
easy
L276[12:31:50] <Shuudoushi> lmao
L277[12:31:54] <Vexatos> yea sure
L278[12:31:56] <Kodos> Removing a value
returns the value
L279[12:32:00] <Vexatos> yep
L280[12:32:09] <Kodos> So I just
lastperson = table.remove(Mytable, length of table)
L281[12:32:18] <Kodos> then just use that
value to append it
L282[12:37:21] <Vexatos> hmmm+
L283[12:37:28] <Vexatos> new idea for
selene:
L284[12:37:33] <Vexatos> :call
L285[12:38:34] <Vexatos> t$$
t:call(somefunction) would be the same as
$(somefunction(t()))
L286[12:38:50] <Vexatos> would allow to
keep your pretty one-liners and have it still be wrapped
L287[12:39:01] <Vexatos> so you won't have
to manually wrap the table once you called some function
L288[12:39:21] <Vexatos>
whatdoyouthink
L289[12:41:49] <Kodos> I think I'm going
to fire up MC and test the radar function so I know how to store
this table correctly
L290[12:43:10] <Kodos> I can't remember if
the second to last object in a list needs a , or not since I'm
using and for the last one
L291[12:56:11] ⇦
Quits: Vexatos
(~Vexatos@p200300556E14A458417F1B4101D20BC6.dip0.t-ipconnect.de)
(Ping timeout: 378 seconds)
L292[13:05:57] <Turtle> .-. is there no
way to get an NBTCompoundTag's keyset? :s
L293[13:07:05] <Kodos> I wish there was a
way to use an upgrade in a computer case >.>
L294[13:07:36]
⇨ Joins: Vexatos
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L295[13:07:36]
zsh sets mode: +v on Vexatos
L296[13:08:55] <Turtle> nvm, there
is.
L297[13:09:20] <Turtle> (func_150296_c ,
blergh :P)
L298[13:14:51] ⇦
Quits: Nachtara (uid74214@id-74214.charlton.irccloud.com) (Killed
(NickServ (GHOST command used by
coob!~coob@50-83-108-134.client.mchsi.com)))
L299[13:14:55]
⇨ Joins: coob
(~coob@50-83-108-134.client.mchsi.com)
L300[13:25:18] <Vexatos> any other idea
for Selene :D
L301[13:25:28] <Turtle> What did it do
again?
L302[13:25:52] <Turtle> (:P)
L303[13:26:18] <Vexatos> so this is a
weird idea
L304[13:26:25] <Vexatos> a
reaaaaaaaaaaaaaly werid idea
L305[13:26:34] <Vexatos> a stack for
wrapped tables in Selene
L306[13:26:57] <Vexatos> not sure if
that's good
L307[13:27:19] <Vexatos> but then you
could push the current state of a table to the stack, modify more
and use the old state of the table again .-.
L309[13:29:56] <Vexatos> like.... Kodos'
playerslist being >>
$(playerslist):push:dropright(1):concat(", ") .. "
and " pop():takeright(1):concat
L310[13:31:37]
⇨ Joins: Nachtara_BB
(~nachtara_@quartz.breakinblocks.com)
L311[13:36:16] <Kodos> Bleh, Dave isn't
calling the list players function for some reason, or I have a
silent error in the function somewhere
L313[13:47:58]
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(~^v@c-68-41-215-101.hsd1.mi.comcast.net)
L314[13:49:32]
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(~ping@c-68-41-215-101.hsd1.mi.comcast.net)
L315[13:49:33]
zsh sets mode: +v on v^
L316[13:50:40]
⇨ Joins: asie (~asie@asie.pl)
L317[13:50:41]
zsh sets mode: +v on asie
L318[14:02:06] <ds84182> .p
L319[14:02:11] <ds84182> #p
L320[14:02:11] <|0xDEADBEEF|> >
0.615028113 Seconds passed.
L321[14:11:54] <Turtle> Time to see if my
NBT code works now
L322[14:12:02] <Turtle> what does #p
actually do?
L323[14:13:09] <Mimiru> it makes the bot
send you a CTCP ping
L324[14:13:13] <v^> Turtle, ping?
L325[14:13:15] <Mimiru> and replies with
the difference
L327[14:13:16] <^v> Ping reply from v^
0.38s
L328[14:13:20] <Turtle> ah, I see
L329[14:13:23] <Mimiru> #p
L330[14:13:24] <|0xDEADBEEF|> >
0.451807831 Seconds passed.
L331[14:13:26] <v^> i suppose mine is more
descriptive
L332[14:13:26] <Mimiru> %p
L333[14:13:28] <MichiBot> Ping reply from
Mimiru 0.65s
L334[14:13:34] <Turtle> also, rip
"Could not get provider type for dimension 3, does not
exist"
L335[14:13:46] <Vexatos> v^, I can confirm
it is not
L336[14:13:56] <Vexatos> :3
L337[14:19:28] <Turtle> \o/ NBT properly
works
L338[14:19:48] ⇦
Quits: solenoids (~phillips1@72.42.104.172) (Ping timeout: 192
seconds)
L339[14:25:22] <Turtle> ... I'm going to
have to do interpolate sky rotation or deal with one frame per tick
.-.
L340[14:36:16]
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L341[14:45:38] ⇦
Quits: coob (~coob@50-83-108-134.client.mchsi.com) (Quit: format
C:)
L342[14:59:02] <scj643> What the hell is
xcb in Java
L343[15:05:29] <Turtle> `XCB (X protocol
C-language Binding) is a library implementing the client-side of
the X11 display server protocol.` wikipedia
L344[15:06:49] <scj643> In Java
L345[15:07:09] <Turtle> idk
L346[15:07:13] <scj643> Because AE2
version checker crashes my game on launch sometimes
L347[15:07:23] <Turtle> look at AE2
sauce=
L348[15:07:28] <Turtle> *?
L349[15:07:34] <Temia> Post logs?
L350[15:07:40] <Turtle> ^ Also logs, gib
logs.
L351[15:07:50] <scj643> It's their fucked
up update checker
L352[15:07:56] <Turtle> Gib. Log.
L353[15:08:03] <Mimiru> then I suggest
#AppliedEnergistics with a log.
L354[15:08:22] <scj643> Well it's working
now so not going to complain
L355[15:08:27] <Temia> :|
L356[15:08:43] <Temia> Motion to string
scj up by their toenails until they surrender logs?
L357[15:08:55] <Turtle> ... jesus christ
humanity.
L358[15:09:05]
⇨ Joins: mr208
(~mallrat20@184-88-141-123.res.bhn.net)
L359[15:09:08] <Turtle> Learn to fucking
google search.
L360[15:09:20] <scj643> Now my game
doesn't want to actually play any worlds
L362[15:09:54] <asie> i remember
that
L363[15:10:03] <asie> it was when
bibliocraft's version checker went down
L364[15:10:10] <asie> for me
L365[15:10:14] ⇦
Quits: mallrat208 (~mallrat20@184-88-141-123.res.bhn.net) (Ping
timeout: 192 seconds)
L366[15:10:16] <asie> disabled update
checks, fixed it.
L367[15:10:30] <Temia> it's loooog, it's
loooog, it's big, it's heavy, it's wood
L368[15:10:31] <asie> and bibliocraft's
site DOES seem to be down, so
L369[15:10:42] <Temia> it's loooog, it's
loooog, gzip that fucker up and give it to us or I will cut
you
L370[15:10:51] <scj643> The screen I'm
getting
L371[15:11:06] ⇦
Quits: Vexatos
(~Vexatos@p200300556E14A407417F1B4101D20BC6.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L372[15:11:08] <scj643> There is no log
Temia
L373[15:11:17] <Temia> :|
L374[15:11:18] <scj643> It finally loaded
yeah
L375[15:11:29] <Temia> There is a
log.
L376[15:11:43] <Mimiru> Yeah.. and if you
have LiteLoader it will kill the game after the updater checker
stalls for 60 seconds.
L377[15:11:55] <Mimiru> thanks for
pointing that out asie I was very confused as to why it was
happening suddenly
L378[15:12:05] <Temia>
minecraft/logs/fml-client-latest.log
L379[15:12:17] <Temia> Where that is
depends on your launcher
L380[15:12:29] <scj643> MultiMC
L381[15:12:59]
⇨ Joins: Nachtara
(~coob@50-83-108-134.client.mchsi.com)
L382[15:13:49] <Temia> Oh right, multiMC,
which hates all attempts at an orderly filesystem
L384[15:13:56] <Temia> <3
L385[15:14:12] <Temia> I'm not about to
argue the tarball, I'll just roll with it
L386[15:15:17] <scj643> Also no crashlogs
applied to this issue
L387[15:15:38] <scj643> They are all from
last mont
L388[15:15:42] <scj643> *month
L389[15:16:22] <scj643> asie how do you
disable bibliocraft update checking
L390[15:17:30] <Kodos> Okay, got Dave
working
L391[15:17:38] <scj643> Dave who is
that
L392[15:17:56] <scj643> Also an update
checker should always just fail silently
L393[15:18:04] <Kodos> My interactive
software program for OC
L394[15:18:09] <scj643> Nice
L395[15:18:10] <Kodos> I added radar
functionality to it today
L396[15:18:46] <Mimiru> Update checkers
should run off the main thread. ¬_¬
L397[15:19:06] <scj643> Main thread?
L398[15:19:07] <Mimiru> blocking the main
thread for a request that can fail is asking for trouble.
L399[15:19:24] <scj643> It's just
stupid
L400[15:19:47] <scj643> Also causes my
game to take a year to load :(
L401[15:19:50] <Mimiru> OpenUpdate spawns
a thread for each request...
L402[15:19:55] <Mimiru> cause I'm not
totally stupid.
L403[15:20:12] <scj643> Blocking the main
thread
L404[15:27:40]
⇨ Joins: ping
(~pixel@c-68-41-215-101.hsd1.mi.comcast.net)
L405[15:27:41]
zsh sets mode: +v on ping
L406[15:45:14] ***
Daiyousei is now known as ShoweringFairy
L407[15:46:16] <Kodos> I hope we get a dev
build of the server changes before Tuesday
L408[15:55:06] ⇦
Quits: ping (~pixel@c-68-41-215-101.hsd1.mi.comcast.net) (Read
error: Connection reset by peer)
L409[15:56:43] ⇦
Quits: Nachtara (~coob@50-83-108-134.client.mchsi.com) (Quit:
format C:)
L410[15:58:33]
⇨ Joins: VikeStep (~VikeStep@101.184.94.18)
L411[15:58:47] <Kodos>
print(table.concat(myTable, "\n")) should work,
right?
L412[15:59:32] ***
ShoweringFairy is now known as Daiyousei
L413[16:00:45] <Turtle> Time to figure out
if my 'gyroscope' component works
L414[16:05:08] <Turtle> aaand my NBT
broke, rip :P
L415[16:08:06] <Kodos> Does table.concat
not work on tables with subtables
L416[16:10:05] <Turtle> I doubt it, it
coerces to strings
L418[16:12:46] <Kodos> Bleh
L419[16:17:52] <Turtle> aaand the
gyroscope explodes in the overworld. perfect.
L420[16:19:34]
⇨ Joins: Nachtara
(~coob@50-83-108-134.client.mchsi.com)
L421[16:20:47] <scj643> Is bibliocraft
still being not working with its updated
L422[16:20:47] ⇦
Quits: Jezza (~Jezza@92.206.13.233) (Read error: Connection reset
by peer)
L423[16:20:52] <scj643> *updater
L424[16:21:36] <scj643> What the hell was
the maker thinking when he mad the updater
L425[16:22:04] <Mimiru> Yes.
L426[16:22:29] <Mimiru> scj643,
B:DisableRenderers= in the bibilo config
L427[16:22:32] <Mimiru> err
L428[16:22:38] <Mimiru>
B:CheckForUpdates=
L429[16:22:40] <Mimiru> set to false
L430[16:28:41] <scj643> Ok
L431[16:32:22] <Turtle> and I broke my
world data again woo xD
L432[16:36:53] <Turtle> aaand that should
fix it.
L433[16:37:16] <scj643> Any idea what mod
could add auto jumpin
L434[16:37:26] <scj643> Might be project
e
L435[16:39:35] <Turtle> WOO
L438[16:50:10] <scj643> Nice
L439[16:51:03] <Turtle> Going to implement
interpolation so you can tell it to move to position X/Y/Z, but
yeah :P
L440[16:51:17] <Turtle> also, is tps per
dimension now?
L441[16:53:19] <scj643> Think it is
L442[16:54:35] <Turtle> Because I'm not
quite sure how to properly interpolate between ticks, given the
amount of frames per tick can vary quite a lot ;-;
L443[16:55:46] <Turtle> ... I'm a dumbass,
nvm.
L445[17:00:12] <Turtle> Inari, and I'm
looking at... ?
L446[17:00:33] ***
Daiyousei is now known as SleepingFairy
L447[17:00:59] <Inari> Turtle: registers,
an ALU and buses :P
L448[17:01:07] <Inari> processor
architecture i suppose
L450[17:05:12] <Inari> Turtle: trying to
see how a TIS-100 node would be structured :P
L451[17:05:17] <Turtle> ah
L452[17:05:19] <Inari> but with that
layout i cant think of a way to wap ACC and BAK values
L453[17:05:40] <Turtle> yeaaah, I don't
know much besides very low level (<16 bit) logic circuits
;-;
L454[17:05:50] <Inari> xD
L455[17:05:51] <Ekoserin> My lights are
flickering.
L456[17:05:59] <Inari> Ekoserin: get an
exorcist
L457[17:06:15] <Inari> hrm
L458[17:06:17] <Ekoserin> Think Satan
doesn't like 10 gigabyte updates?
L459[17:06:46] <Inari> if i made a Dout
register i could save Acc into that, then write BAK into acc over
the ALU while putting dOut through to dIn
L460[17:06:55] <Inari> then writing dIn to
BAK over ALU
L461[17:07:02] <Inari> but that seems
hacky :<
L462[17:07:32] <Turtle> If you like, can
modify the hardware, iirc you use 2 mux/demux pairs
L463[17:07:39] <Turtle> forgot how exactly
though :P
L465[17:07:52] <S3> Lizzy: whats that game
you play that uses a real guitar?
L466[17:08:07] <Lizzy> 777Rocksmith
2014
L468[17:08:13] <S3> any good?
L469[17:08:16] <Lizzy> s/7//g
L470[17:08:16] <Kibibyte> <Lizzy>
Rocksmith 2014
L471[17:08:19] <Lizzy> yep
L472[17:08:33] <XDjackieXD> A friend of
mine also plays rocksmith (I would play it if I could play a guitar
XD)
L473[17:08:34] <S3> Should I recommend it
to gamers that want to learn to play?
L474[17:08:43] <Lizzy> yep
L476[17:09:10] <S3> does it let you record
stuff?
L477[17:09:29] <Lizzy> not sure, you can
always record stereo mix though
L478[17:09:31] <S3> that'd be neat
L479[17:10:04] <S3> Not that I would play,
but I am curious how well it'd work with my Les Paul, because I
tune in C standard
L480[17:10:09] <S3> (C F Bb Eb G C
L481[17:11:04]
⇨ Joins: t3hero
(~t3hero@2601:202:201:9030:bdb7:a3f7:1500:7590)
L482[17:11:23] <S3> I just recorded
something to test how much gain I could pump into the line in on my
sound card without clipping
L484[17:13:03] *
Lizzy is now listening to that
L485[17:13:18] <S3> you probably wouldn't
like it
L486[17:13:34] <Lizzy> i like it
L487[17:13:49] <S3> I play lead in blues,
classic rock, and metal so I pull out some weird stuff
L488[17:14:29] <S3> but to my own
amazement, I finally figured out how to record stuff in slightly
less crap quality without a mixer into my computer
L490[17:15:49] <Inari> no clue what that
is showing xD
L491[17:16:11] <Turtle> Multiplexer +
Demultiplexer pair, 2 times :P
L492[17:16:19] <Inari> xD yeah i saw
that
L493[17:16:20] <XDjackieXD> plus 2 and
gates ^^
L494[17:16:21] <Inari> just not sure how
ti relates
L495[17:16:29] <Turtle> Power on the
'button' line switches the data lines
L496[17:17:00] <XDjackieXD> there are
easier ways for switching data lines... ._.
L497[17:17:06] <Turtle> There are?
L498[17:17:16] <XDjackieXD> you just have
to take 4 and gates...
L499[17:18:29] <Turtle> err, really?
L500[17:18:51] <S3> ok im back
L501[17:19:05] <S3> Inari: that circuit..
WTF?
L503[17:19:21] <Turtle> Wasn't that a
selector, not a crossover/switch/whatever
L504[17:19:27] <Turtle> Not too sure
though
L505[17:19:38] <Inari> S3: ?
L506[17:19:43] <S3> well lets see
L507[17:19:46] <scj643> Hi s3 we got
equivalent exchange
L508[17:19:57] <S3> the equation for a mux
is /s0w0 + /s0w1
L509[17:19:58] <scj643> No machines can be
made with it though
L510[17:20:07] <Inari> hm guess i could
have a b-bus to acc/bak write xD
L512[17:20:16] <S3> /s0w0 + s0w1
L513[17:20:38] <Inari> still woudlnt allow
swap though
L514[17:20:39] <XDjackieXD> Turtle: ok...
I lied... you need one inverter, 4 and gates and 2 or gates...
http://puu.sh/lc1wW/07da973776.png (don't question
this logic simulator... it was teh first one I found on google
._.)
L515[17:20:52] <Inari> S3: are you talking
about my arch pic or about turtle's circuit? :P
L516[17:20:55] ***
kirby|gone is now known as mrkirby153
L517[17:21:06] <S3> I was looking at the
multiplexers
L518[17:21:11] <S3> and
demultiplexers
L519[17:21:15] <Inari> thgats
turtle's
L520[17:21:16] <S3> who is trying to do
what
L521[17:21:22] <Inari> dunno
L522[17:21:22] <S3> also did you guys see
my circuit?
L523[17:21:25] <S3> my latest
circuit
L524[17:21:31] <S3> I made 32 bytes of
RAM
L525[17:21:33] <Inari> dont think
so?
L526[17:21:36] <XDjackieXD> :P
L528[17:21:43] <S3> wanna see?
L529[17:21:44] <XDjackieXD> static ram?
:P
L530[17:21:50] <Inari> hoppers can act as
slow ram \O/
L531[17:21:52] <XDjackieXD> (aka 32
flip-flops)
L532[17:22:05] <Inari> for 32 bytes you
need more htan 32 flip-flops?
L533[17:22:12] <S3> yeah..
L534[17:22:12] <scj643> Oh yeah you'll
have issues getting in any world because the maker of bibliocraft
blocks the main thread for the updater
L535[17:22:21] <S3> I'm using D cells in
project red
L536[17:22:27] <S3> helps with race
conditions
L537[17:22:36] <S3> but its still pretty
big
L538[17:22:43] <Temia> Hmm.
L539[17:22:48] <Temia> That makes me
wonder
L540[17:23:02] <Temia> How much could you
implement in a single P:R IC?
L541[17:23:08] <XDjackieXD> Inari: for
32Bytes of ram you need 8*32 flipflops (D-Type is the easiest one
to use in this case)
L542[17:23:19] <XDjackieXD> I misread
32Bytes for 32Bits
L543[17:23:25] <S3> Inari: do you remember
that 128 bytes of rom I made?
L544[17:23:28] <Inari> XDjackieXD: guessed
you misread taht :P
L545[17:23:32] <Inari> S3: nope
L548[17:23:38] <S3> ill get that
L549[17:24:39] <S3> my 128 bytes of rom is
as small as delay line memory with 128 bytes with the control
circuit included
L550[17:24:50] <Turtle> XDjackieXD oh,
like that, yeah, I'm not too awake
L551[17:24:52] <S3> but it's not delay
line
L552[17:25:01] <S3> im bootin
minecraft
L553[17:25:17] <S3> Inari: I was able to
fit 32 bytes of RAM in my 128 bytes of rom
L554[17:25:29] <S3> well same space I
mean
L555[17:25:30] <XDjackieXD> Turtle: you
could also use 2 mux and one inverter :P (the 2 and gates and one
or gate basically is one 2:1 mux)
L556[17:25:37] <S3> so my ram is 4x larger
than rom
L557[17:26:17] <Turtle> XDjackieXD,
probably, although for larger datalines you do need to expand the
select lane :P
L558[17:26:40] <S3> Turtle: SPI!
L559[17:26:42] <ds84182> My REDACTED
cavity is 5x larger than your ram.
L560[17:27:07] <S3> what about the
deditated wam?
L561[17:27:18]
⇨ Joins: Erik3003
(~Erik3003@p5B3B9075.dip0.t-ipconnect.de)
L562[17:27:22] <XDjackieXD> Turtle: yes
but then your version would also get larger
L563[17:27:42] <XDjackieXD> S3: wam? weird
access memory? :P
L564[17:28:35] <Turtle> XDjackieXD,
obviously
L565[17:28:46] <S3> you didn't see
that?
L566[17:29:10] <S3> NOOOOOOO
L567[17:29:13] <S3> my world is not
loading
L568[17:29:18] <S3> my precious romn
L569[17:29:18] <ds84182> wide area memory
( ͡° ͜ʖ ͡°)
L571[17:29:37] <S3> that kinda pisses me
off
L572[17:29:39] <ds84182> my memory brings
all the bytes to the cache
L573[17:29:50] <ds84182> they're like,
it's fucking fast
L574[17:29:56] <S3> oh also Inari
L575[17:30:01] <ds84182> I'm drunk, I
should leave
L576[17:30:19] <S3> my 128 bytes of ROM
and 32 bytes of RAM take 3 redstone ticks to do any fetch or any
write of any size.
L577[17:30:23] <S3> it can be infinitely
large.
L578[17:30:28] <S3> and will take the same
speed
L579[17:30:33] <XDjackieXD> :P
L581[17:30:38] <S3> run the same
speed*
L582[17:30:43] <S3> it's friggin
awesome
L583[17:30:54] <S3> there may be a limit
of how far the cells propagate though
L584[17:30:57] <Turtle> Erik3003 ,
BigRenegade ?
L585[17:30:58] <S3> which may be 256
blocks
L586[17:31:39] <Erik3003> I want to use it
in a modpack, but there is no license...
L587[17:31:58] <Lizzy> Turtle, he fell of
the internet a while back
L588[17:32:14] <Turtle> Something
something the dead can't sue you?
L589[17:33:28] <scj643> Erik3003: what
server I have an idea like that
L590[17:35:52] <scj643> It's true the dead
can't sue but companies that owned said dead person can and will
:D
L591[17:36:37] <Erik3003> I guess slavery
is still a thing :D
L592[17:36:45] <scj643> Lol
L593[17:37:01] <Turtle> I mean, I guess
it'd inherit the default license from OpenPrograms, if there is
one
L594[17:37:10] <scj643> Every band is
owned by a label
L595[17:37:16] <scj643> Most recent
L596[17:37:18] <scj643> Are
L598[17:37:37] <Erik3003> But people
aren't "owned"
L599[17:37:55] <S3> ok back
L600[17:38:06] <Turtle> XDjackieXD, yep,
not awake at all here, my bad xD
L601[17:38:28] <scj643> Their creations
are and that's part of them
L602[17:38:31] <Erik3003> Ok, I gess I can
use it, I mean whats the point of a tutorial :)
L603[17:38:44] <XDjackieXD> :P
L604[17:38:51] <Erik3003> scj643:
Agreed!
L605[17:39:12] <S3> uploading the 32 bytes
of ram at least
L606[17:39:18] <S3> keep in mind I didn't
build vertically
L607[17:39:24] <S3> so ideally it's
actually really small
L608[17:39:34] <S3> given that
L610[17:40:03] <XDjackieXD> :P
L611[17:40:30] <XDjackieXD> I would just
plonk down a oc computer and do the thing I need with it XD
L612[17:40:34] <S3> but in that same space
I can fit 128 bytes of rom
L614[17:40:53] <S3> this was an attempt to
see how well it would be to make rewritable PLA circuits
L615[17:40:54]
⇨ Joins: digital
(~digital@107-147-97-83.res.bhn.net)
L616[17:41:00] <digital> hello
L617[17:41:05] <XDjackieXD> but I built a
functional calculator in vanilla mc some time ago XD
L618[17:41:20] <XDjackieXD> hi digital
^,^
L619[17:41:24] <S3> you know whats
insane
L620[17:41:40] <S3> infina was on campus
today building cmos circuits using pistons..
L621[17:41:43] <S3> ......
L622[17:42:09] <S3> CMOS is huge
L623[17:42:17] <digital> hey I noticed
that the online doc for oc is a little out of date. How do I write
to file now?
L624[17:42:43] <S3> depends
L625[17:42:52] <digital> on?
L626[17:43:05] <S3> XDjackieXD: there is
one thing I would rather not touch ever.
L627[17:43:09] <S3> in minecraft
L628[17:43:11] <Kodos> digital,
L629[17:43:14] <S3> and that is BCD
circuits
L630[17:43:18] <digital> yeah?
L631[17:43:22] <S3> so have fun with your
calculator :P
L632[17:43:25] <Kodos> err hang on
L633[17:43:30] <Kodos> I think it's
L634[17:43:31] <Kodos> ~w io
L636[17:43:39] <S3> infina: you missed it
:
L638[17:43:44] <S3> Inari: *
L639[17:44:27] <digital> thanks
L640[17:52:38] ⇦
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L641[17:53:00] <S3> so Turtle
L642[17:53:06] <Turtle> hmm?
L643[17:53:15] <S3> did you ever consider
using a multiplexer to make your combinational logic circuits?
:)
L644[17:53:24] <Turtle> probably not
L645[17:53:36] <S3> Turtle: if you have a
circuit with 16 combinations
L646[17:53:46] <S3> it can ALWAYS be built
with an 8:1 mux
L647[17:53:51] <S3> and sometimes a 4:1
mux
L648[17:54:02] <S3> if you're super lucky,
you may even get to do it with a 2:1
L649[17:54:16] <S3> it's simple. Do you
know how to use a k-map?
L650[17:54:26] <Turtle> ... awake me
does.
L652[17:55:29] <S3> you don't need to be
awake to do a kmap
L653[17:55:50] <Turtle> I do need to be
awake to do basic reasoning
L655[17:56:04] <S3> ballmer peak!
L656[17:56:15] <S3> Just look at Windows
Me
L657[17:57:28]
⇨ Joins: Nachtara
(~coob@50-83-108-134.client.mchsi.com)
L658[17:58:02] <Turtle> either way, I have
spaceship alignment interpolation to code tomorrow, will probably
go to bed now
L659[17:58:36] <digital> i am so new at
lua D: I can't get it to read my file using io. it keeps saying it
doesn't exist.
L660[17:59:18] ⇦
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digital)
L661[17:59:47]
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(~digital@107-147-97-83.res.bhn.net)
L662[18:00:07] <digital> did someone
answer me my irc crashed.
L664[18:00:41] <S3> my world loaded
L665[18:00:44] <S3> 128 bytes of rom
^
L666[18:00:51] <S3> it's extremely
fast
L667[18:01:17] <S3> just 200 ms of fetch
time
L668[18:01:27] <XDjackieXD> lol
L669[18:01:40] <XDjackieXD> now build it
in vanilla ^^
L670[18:01:44] <S3> easy to program
too.
L671[18:01:46] <S3> XDjackieXD: no.
L672[18:01:58] <S3> thing is though,
vanilla redstone is kind of boring
L673[18:02:19] <XDjackieXD> it isn't
boring. it is just much bigger to build things like storage and
gates ^^
L674[18:02:33] <S3> it is boring
L675[18:02:35] <S3> I've done it :)
L676[18:02:43] <XDjackieXD> I built a 4
bit alu in vanilla... :P
L677[18:02:53] <S3> ALUs are pretty simple
though
L678[18:03:37] <XDjackieXD> but they get
complicated with more bitwith as you have to wire a lot more
:3
L680[18:04:07] <S3> I'm using project red
for this
L681[18:04:13] <S3> and funny thing
is
L682[18:04:19] <S3> that rom is just a
PLA
L683[18:04:44] <S3> the AND plane decodes,
and the or plane stores the bits.
L684[18:04:52] <S3> 1 bit per square
meter
L685[18:06:39] <Inari> S3: no clue if i've
even seen that before :P
L686[18:07:00]
⇨ Joins: SF-MC
(~EiraIRC@74-93-99-217-Washington.hfc.comcastbusiness.net)
L687[18:07:01] <S3> Inari: I pasted the
ram earlier
L688[18:07:03] <S3> did you see?
L689[18:07:18] <Inari> did now
L690[18:07:33] <digital> dang it file load
into lua
L691[18:08:07] <S3> XDjackieXD: it would
also be a fair ammount more difficult to emulate the pull-up nature
of the ROM and RAM circuits
L692[18:08:11] <S3> with vanilla
L693[18:08:16] <XDjackieXD> yes
L694[18:09:04] <digital> gtg bye
L695[18:09:12] <XDjackieXD> o/
L696[18:09:28] ⇦
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L697[18:10:47] <Inari> someone needs to
invent a miniturization (wrongly spelled :D) technique for MC
L698[18:10:57] <S3> Inari: for....
L699[18:11:00] <XDjackieXD> there is the
littleblocks mod
L700[18:11:02] <S3> there is integrated
circuits mod
L701[18:11:07] <XDjackieXD> and the
compact machines mod
L702[18:11:25] <S3> Inari: I was thinking
if I can get a mod addon for OC that let me change an integrated
circuit blueprint
L703[18:11:31] <S3> then I can remake that
128 bits of ROM
L704[18:11:40] <S3> and make a program in
Lua to reprogram the memory in it
L705[18:11:46] <S3> so you can have all
that in one little tiny chip
L706[18:11:50] <S3> use it for your
projects
L707[18:12:00] <S3> may be useful for
things
L708[18:13:30] <Inari> well
L709[18:13:33] <Inari> without mods of
course :P
L710[18:29:40] ⇦
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L711[18:32:36] ⇦
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L712[18:33:36] ⇦
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L713[18:36:30] <Inari> the only mod i'd
grant that wouuld be one that adds a whole world system
L714[18:36:39] <Inari> that then lets you
invent e.g. semiconductors in it
L715[18:37:21] <SF-MC> OpenComputers
Incredibly Hard Mode : Design your own CPU from the gates up!
L716[18:37:37] <SF-MC> (never ever please
dear lord)
L717[18:38:44] <scj643> I'd shoot
myself
L718[18:38:44] <Inari> lol
L719[18:38:49] <Inari> eh its not that
hard actaully
L720[18:38:55] <Inari> well it is if you
want to run lua i suppsoe
L721[18:38:55] <Inari> :P
L722[18:39:07] <scj643> I'd get the
autonomous activator to shot for me
L723[18:39:10] <SF-MC> If you want
anything remotely featureful, yes it is
L724[18:39:24] <Inari> yeah, but for
simple asm it wouldnt be too bad
L725[18:40:45] <scj643> Imagine a turtle
using red matter stuff
L726[18:40:50] <scj643> That's scary
L727[18:40:55] <SF-MC> good lord
L728[18:41:06] <Inari> but yeah i'D like a
mod that adds a whole "world system" (not sure what to
call it XD) basically like.. adds rules for things that emerge to
new rules, meaning you can have electricity-like phenomena and such
based on them
L729[18:41:09] <Inari> and can gind new
things etc
L730[18:41:14] <scj643> It can right click
any ore vein and insta nibes it
L731[18:41:17] <scj643> *mines
L732[18:41:30] <SF-MC> Can robots hold
ProjectE tools?
L733[18:41:40] <scj643> Or just go around
with a hammer
L734[18:41:56] <scj643> Don't see why
not
L735[18:42:30] <SF-MC> yes
L736[18:42:32] <SF-MC> yes it can
L737[18:42:45] <SF-MC> A morning star at
least
L738[18:42:58] <scj643> That's scary
L739[18:43:01] <SF-MC> very
L740[18:43:23] <scj643> Robots do obey the
PVP rule right?
L741[18:43:28] <SF-MC> believe so
L742[18:43:43] <SF-MC> Depends on the
config too IIRC
L743[18:44:11] <SF-MC> srsly though
L744[18:44:15] <SF-MC> robot with a
morning star
L745[18:44:18] <SF-MC> holy crap
L746[18:46:32] ⇦
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L747[18:47:26] <S3> Inari: unfortunately
the integrated circuits only lets you have 64x64
L748[18:47:36] <S3> I wish it could let
you have like, 2048x2048
L749[18:47:38] <S3> or something
L750[18:48:03] <Inari> IC mod is nice-ish
but too highlevel
L751[18:48:08] <primetoxinz_> anyway to
get info from a botania manapool to a computer?
L752[18:48:14] ***
primetoxinz_ is now known as primetoxinz
L753[18:48:16] ⇦
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L755[18:51:03] <S3> my battery is
0.365469439193447% full
L757[18:51:18] <S3>
36.5469439193447%
L758[18:53:02] <Inari> the 0.x% sounds
like a more help-needing scenario
L759[18:53:33] <S3> I don't have a battery
monitor
L760[18:53:45] <S3> so I divide current
mah left by last full charged capacity
L761[19:00:40] ⇦
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L774[21:03:03] <Kodos> ~w io.lines
L776[21:12:30] <Kodos> ~w event.pull
L778[21:32:46]
⇨ Joins: lperkins2 (~perkins@63.227.187.208)
L779[21:32:58] <lperkins2> Hey, so what's
it take to add something to oppm?
L780[21:51:57] <Sandra> lperkins2, contact
Vexatos
L781[21:52:06] <Sandra> he's not here
right now.... so idk what.
L782[21:54:50] ⇦
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L783[22:05:24] <lperkins2> Okay, no hurry,
and thanks.
L784[22:06:07] <lperkins2> I figure
getting my python vm into that is probably the easiest way to make
it available for anyone interested
L785[22:07:13] <Kodos> Any of you lot use
the TARDIS mod?
L786[22:16:50] ⇦
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L788[22:17:16] <^v> Oh noes! portlane
split 3:
L789[22:28:11] ⇦
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L792[22:36:14] <lperkins2> Is there a way
to have serialization.serilize not truncate?
L793[22:36:15] <gamax92> lperkins2:
hello.
L794[22:36:45] <Kodos> What do you mean,
not truncate
L795[22:37:25] <lperkins2> I mean if I
hand it a long table I get something like
L796[22:37:35] <lperkins2>
{1,2,3....}
L797[22:38:34] <Kodos> ~w
serialization
L799[22:38:35] <Izaya> yesss, hello
passively-cooled 7600GT
L800[22:38:51] <Kodos> lperkins2, did you
try pretty mode
L801[22:38:55] <gamax92> lperkins2: oh,
pass math.huge as the limit
L802[22:39:12] <gamax92> it defaults to
10
L803[22:39:30]
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(~pixel@c-68-41-215-101.hsd1.mi.comcast.net)
L804[22:39:30]
zsh sets mode: +v on ping
L805[22:39:33] <gamax92> ping.
L806[22:41:16] <gamax92> Twitch Installs
Arch Linux has basically become Twitch uses a computer
L807[22:41:20] <lperkins2> Ah, so it'd be
serialize(obj,true,math.huge)
L808[22:41:23] <gamax92> no
L809[22:41:27] <gamax92> math.huge instead
of true
L810[22:42:05]
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L811[22:43:11] <lperkins2> oh, okay,
thanks
L812[22:46:16] ***
mr208 is now known as mallrat208
L813[22:46:23] <dangranos> heh
L814[22:48:33] <ping> gamax92, oh yeah i
forgot
L815[22:48:39] <ping> i was porting cclite
to love 10
L816[22:48:44] <gamax92> spaghetti.
L817[22:48:44] <ping> and fixing all the
bugs
L818[22:48:52] <gamax92> err.
L819[22:49:18] <gamax92> what love
10?
L820[22:49:25] <ping> love 10
L821[22:49:31] <gamax92> I see no such
thing/
L822[22:49:34] <ping> love 10.0.0
L823[22:49:35] <gamax92> says 0.9.2
L824[22:49:45] <ping> its the absolute
latest
L825[22:49:56] <ping> literally more
latest than the latest on their site
L826[22:50:03] <ping> but it breaks a ton
of things
L827[22:50:07] <ping> including 90% of
loveframes
L828[22:50:14] <gamax92> oh, nightly
stuff
L829[22:50:33] <ping> and it removed
love.filesystem.exists for fuck knows reason
L830[22:50:50] <gamax92> ... umm ...
L831[22:50:59] <ping> also stencils
L832[22:51:06] <ping> which loveframes
uses for some reason
L833[22:53:08] <ping> gamax92, also i can
programmically build love2d android APKs
L834[22:53:23] <ping> and put them on the
play store
L835[22:53:24] <gamax92> okay
L836[22:53:28] <ping> if u want
L837[22:53:29] <gamax92> please don't sell
my product.
L838[22:53:44] <ping> lol i CBA set up a
merchant account
L839[22:54:04] <ping> why would anyone buy
a CC emulator ._.
L840[23:22:34] ⇦
Quits: Temia (~lamialily@dsl081-169-020.sea1.dsl.speakeasy.net)
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L841[23:47:44] ⇦
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