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L26[02:55:07] zsh
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L27[02:56:54] <Noob> Hello there. I've got
a question: how I could make navigation systems for robots? I mean,
I don't want it to be limited within 1 map, but rather worldwide...
Is there any way to do so?
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L33[03:08:37] <Noob> I mean I would like to
implement "GPS" equialent like in MC, aka more
long-distanced navigation system. Is there any way to do so?
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L45[05:16:00] <vifino> gamax92: You are
correct, good sir.
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L55[06:23:56] <S3> Well then
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L58[06:28:59] <S3> Partition editor is
coming along. It is being optimized for tier 2 screens
L59[06:30:00] <S3> Tier 1s absolutely
sucks
L60[06:30:14] <S3> And I can't read tier
3s
L61[06:31:54] <S3> Sangar would it be crazy
to ask for swappable frame buffers?
L62[06:35:08] <S3> Not a big deal. Soft
buffers should be fast enough
L63[06:36:05] <S3> I just think it might
help with flicker from drawing the screen..
L64[06:37:36] <S3> With a frame buffer you
could just write to an inactive buffer and swap so that if you
print a lot of data then you can just swap the pages
L65[06:38:13] <S3> And bam, all the
graphical data shows at the same time
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L72[07:32:17] <Magik6k> S3, partition
editor?
L73[07:32:32] <Magik6k> And there is
already about gpu buffer memory
L75[07:34:35] <Noob> Excuse me, could you
enlight me what your talking about? >.<
L76[07:35:13] <Magik6k> about the robots,
hmm
L77[07:35:17] <Magik6k> !w tunnel
L78[07:35:20] <Magik6k> ~w tunnel
L80[07:35:23] <Noob> And what is it about
GPU memory?
L81[07:36:22] <Magik6k> With gpu memory you
could draw things in offscreen memory area and copy it in one go on
the screen
L82[07:37:26] <Magik6k> About the gps:
assuming linked cards return distance it should be somewhat
doable
L83[07:37:36] <Noob> Any ETA on this
awesome feature?
L84[07:37:51] <Magik6k> Or you can just
track your position
L85[07:37:54] <Noob> They return distance?
Hm thats interesting. Anything else like direction or XYZ
coords?
L86[07:37:59] <Magik6k> "When it's
done"
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L88[07:40:38] <Noob> I mean I'm fine even
if that feature will be relative towards central element, but I
didnt find a way to track my position across huge distances
L90[07:40:41] <|0xDEADBEEF|> >
0.817923736 Seconds passed.
L91[07:41:41] <Noob> I would like be able
for robots and drones to tell where they are and go to desired
location without using waypoints
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L96[08:44:18] <Inari> ba~ni~ra~ so~ru~to~
de
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L109[10:54:56] <S3> Magic6k: yeah! My
partition editor is nearly working :)
L110[10:55:11] <S3> It works as an
init.lua on floppy
L111[10:55:42] <S3> It supports SOPT
v0
L112[10:56:46] <S3> It is very similar to
Linux fdisk
L113[10:57:13] <S3> So.. If you know how
to use that then you will feel right at home
L114[10:59:41] ***
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L115[11:01:41] <S3> I just realized there
is a k in magik6k
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L118[11:01:57] <S3> Heyvv
L119[11:02:45]
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L120[11:03:04]
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L121[11:03:23] <S3> Nxsupert: version 0x1
will probably add support for continuous disk concatenation
L122[11:03:45] <Vexatos> call it
0x01
L123[11:04:08] <S3> Doesn't married
L124[11:04:12] <S3> Matter*
L125[11:04:18] <Vexatos> that
autocomplete
L126[11:04:24] <S3> Damn phone
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L128[11:04:52] <S3> You should just call
it $#1 not 0x01
L129[11:05:03] <S3> Er #$1 I mean
L130[11:05:04]
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L131[11:05:16] <ProbablyKodos> Fucking
keybinds
L132[11:05:26] <S3> Hey kodos
L133[11:05:42] <ProbablyKodos> Someone
apparently figured out how to get ONE piece of coal to run for over
66 minutes, smelting 79,600 items
L134[11:05:49] <ProbablyKodos> Using
botania of all things
L135[11:05:50] <S3> Try not to type pkill
-9 irc
L138[11:05:55] <Izaya> wat
L139[11:06:02] <Izaya> 66 minutes
L141[11:06:10] <ProbablyKodos> Scroll to
the bottom
L143[11:07:16] <S3> Definitely UP
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L145[11:08:15] <ProbablyKodos> I wish FTB
would stick OC in more packs
L146[11:08:41] <Vexatos> IIRC they even
force LuaJ in the one pack they have it in
L147[11:08:54] <Vexatos> That pack still
uses Computronics 1.5.0 which crashes with the OC version it
has
L148[11:09:04] <Vexatos> the bug has been
fixed almost 4 months ago
L149[11:09:05] <Vexatos> :P
L150[11:09:14] <S3> We have oc in our
pack
L151[11:09:17] <ProbablyKodos> Took em
what though, 3 years?
L152[11:09:18] <S3> At work
L153[11:38:46] *
SkySom has OC in his pack too.
L154[11:38:50] <SkySom> Though I also have
CC so anyone can pick their favorite
L155[11:41:42] <ProbablyKodos> I'm glad
P:R got integrated circuits
L156[11:41:52] <ProbablyKodos> I never
could get that IC mod to work
L157[11:42:04] <ProbablyKodos> (Without it
needing CC)
L158[11:43:01] <Vexatos>
s/got/copied
L159[11:43:01] <Kibibyte>
<ProbablyKodos> I'm glad P:R copied integrated circuits
L160[11:43:44] <ProbablyKodos> Yes,
because ICs were an original idea that came into existance with a
mod
L161[11:44:05] <ccsonic> SkySom, what is
your pack's name?
L162[11:44:11] <ProbablyKodos> And frankly
they're more fitting in P:R than a standalone mod
L163[11:44:30] <Vexatos> ProbablyKodos,
the GUI looks almost the same
L164[11:44:35] <Vexatos> just with
different textures
L165[11:44:35] <ProbablyKodos> Cool
L166[11:44:39] <SkySom> It's just a
private pack, called Hypnos
L167[11:45:09] <SkySom> (After the Greek
Deity. our game servers use Greek Letters)
L168[11:45:16] <ccsonic> Oh alright.
L169[11:47:03] <SkySom> Been considering
getting permissions to use it on Curse.
L170[11:47:04] <ccsonic> I still don't
know how to build my own pack… every time I tried it crashed most
likely on startup
L171[11:47:31] <SkySom> but eh. I don't
update enough and it's a kitchen sink pack with very little
additional configuration
L172[11:47:57] <S3> Wh3eeeeeee
L173[11:48:21] <SkySom> ccsonic, start
with a base and go from there.
L175[11:48:35] <SkySom> We started as a
direwolf20 pack in 1.6 and just kinda went from there.
L176[11:48:59] <S3> We use a heavily
modified infinity at work
L177[11:49:18] <S3> Gutted a lot of
junk
L178[11:49:29] <S3> Added a lot of
crap
L179[11:49:31] <Techokami> I personally
found some of P:R's assets to look somewhat... fugly
L180[11:49:46] <Techokami> and I never had
a problem getting IntegratedCircuits running without needing
CC
L181[11:50:16] <S3> The grammar in that
sentence
L182[11:50:23] <S3> Good job:)
L183[11:50:27] <ccsonic> Yeah. There's
this Lite pack which is quite a good base i guess.
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L185[11:51:01] <ProbablyKodos> Techokami:
I plan on trying again once I get home on the 23rd, but P:R is
staying int he pack anyway, so I may not bother
L186[11:51:09] <S3> Hey start hero
L187[11:51:13] <S3> Star*
L188[11:51:18] <Techokami> immibis'
RedLogic looks much nicer imho, but it's harder to use with other
mods. Multibloooocks
L189[11:51:54] <Vexatos>
multiblocks?
L190[11:51:57] <S3> People keep telling me
about blue power
L191[11:51:59] <ProbablyKodos> I stick to
P:R and FMP
L192[11:52:13] <ProbablyKodos> If only
because of how many mods use them, as well as the P:R addon,
Project Blue
L193[11:52:15] <Techokami> immibis has his
own multiblock system that nobody else uses
L194[11:52:17] <ProbablyKodos> Because
control panels :3
L195[11:52:33] <S3> Tech: people used to
use it
L196[11:52:36] <Techokami> so you can't
mix RedLogic with FMP
L198[11:53:05] <Vexatos> Techokami, noone
(but OC) uses IM
L199[11:53:12] <Vexatos> but IM is
compatible with many things FMP isn't
L200[11:53:13] <Techokami> yeah
L201[11:53:13] <ProbablyKodos> OC uses FMP
too
L202[11:53:34] <Vexatos> IM is compatible
with Thermal Dynamics, ComputerCraft cables, BuildCraft, any many
other things
L203[11:54:06] <S3> Interesting
L204[11:54:17] <ProbablyKodos> I use
Mekanism these days, over BC and TD
L206[11:54:27] <ProbablyKodos> And
Mekanism is FMP compatible
L207[11:54:31] <ProbablyKodos> Forge
Multipat
L208[11:54:33] <ProbablyKodos> part,
even
L210[11:54:49] <S3> Multipat it is
L211[11:54:50] <Techokami> what I mean is,
I can't use FMP (Forge MultiPart) to cover wires and cables from
RedLogic
L212[11:54:52]
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L213[11:55:08] <Techokami> it ONLY
supports IM
L214[11:55:09] <S3> Redlogic is
awful
L215[11:55:32] <S3> It doesn't come with
some key important blocks.
L216[11:55:33] <Techokami> but I don't
like how P:R looks
L217[11:55:37] <ProbablyKodos> The only
reason there ever was to use RedLogic was custom ICs, which can be
done with other mods now
L218[11:56:06] <Vexatos> S3, It was the
first to have integrated circuits :P
L219[11:56:11] <S3> Iirc redlogic doesn't
come with and cells or nand cells
L220[11:56:13] <ProbablyKodos> And you
don't need a big ass mustard yellow 'clean room' to do it
L221[11:56:19] <Vexatos> S3, it very much
does
L222[11:56:24] <Vexatos> it has all the
gates Redpower had
L223[11:56:26] <Vexatos> all of them
L224[11:56:30] <S3> It wss one of those
blocks
L225[11:56:35] <S3> If not those two
L226[11:56:46] <S3> And it was one I use a
lot
L227[11:57:07] <S3> Can't quite
remember
L228[11:57:42] <S3> My decoders are
incredibly fast now :)
L229[11:57:58] <S3> Thanks to buffer cells
nand cells and null cells
L230[11:58:24] <Noob> Excuse me for
interrupting you with my stupid question but what is the point of
database upgrade? From what I've read it sounds pretty much the
same what inventory controller is
L231[11:58:33] <S3> It's all you need to
make a PLA / PAL decoder
L232[11:58:36] <Techokami> maybe I'll look
into switching from RedLogic to P:R, if there's a significant
benefit and won't fuck up my server too hard (probably won't) AND I
can replace the fugly caged lamps with something nicer
L233[11:58:41] <ProbablyKodos> Noob, there
are no stupid questions
L234[11:58:51] <ProbablyKodos> ~w
Database
L236[11:58:54] <Noob> I mean I don't get
it's purpose lol
L237[11:59:15] <ProbablyKodos> Say you use
it in a robot scripted to mine, you could use a database as an 'ore
filter' of sorts
L238[11:59:56] <S3> Whee database
L239[12:01:17] <Techokami> oh nice there's
a bus input gate in P:R :O Too bad you can't use it as a Bus
Monitor
L240[12:01:21] <Noob> But what does it
mean that database has limited ammount of "entries"?
Meaning it can address only specific ammount of item types? Or
what, I dont get it >.<
L241[12:01:39]
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L242[12:01:43] <ProbablyKodos> Think of
them as 'slots' like how a chest has only 27 slots
L243[12:01:59] <ProbablyKodos> A T3
database only has 81 entries
L244[12:03:13] <rjs232323> Does anyone
know a wiki or a tutorial where it explain how to write to floppy
disk?
L245[12:03:21] <rjs232323> I want to make
a bootup floopy disk
L246[12:03:24] <S3> Connect to AE
L248[12:03:40] <S3> Easy rjs
L249[12:03:46] <ProbablyKodos> rjs232323:
A floppy disk with a file named 'autorun.lua' will automatically
execute the code within that file on startup
L250[12:03:53] <S3> Just put an init.lua
on the floppy
L251[12:04:01] <ProbablyKodos> Don't do
that
L252[12:04:05] <rjs232323> Explain
L253[12:04:15] <ProbablyKodos> ~w
Tutorials
L255[12:04:19] <S3> Well.. If he wants
openos sure
L256[12:04:24] <rjs232323> I mean
autorun.lua and init.lua
L257[12:04:34] <rjs232323> I dont want
openOS at the moment, i'm trying to make my own
L258[12:04:39] <rjs232323> with specific
functions only
L259[12:04:41] <S3> OK. Init.lua
L260[12:04:45] <ProbablyKodos> rjs232323:
see the tutorial on labeling and mounting hard dri- Oh, good luck.
THat's not my department
L261[12:04:48] <Noob> So the only purpose
for this thing is for creating like an item that remembers specific
properties of items and to carry that information around and
compare it with real items in containers?
L262[12:04:58] <rjs232323> haha. Ok
L263[12:05:11] <rjs232323> I labeled my
floppy as "Momma"
L264[12:05:15] <ProbablyKodos> Noob, yes,
but databases store the full NBT of the item
L265[12:05:16] <S3> Rjs I am currently
writing an OS that uses unmanaged drives :)
L266[12:05:28] <rjs232323> and I'm trying
to upload a program to the floppy
L267[12:05:29] <ProbablyKodos> So no RAIDs
then, S3?
L268[12:05:33] <rjs232323> :O
L269[12:05:35] <Noob> Like for example, I
fill information into DB, then clone database few times and put
each copy to my mining robots and they do comprasion with
"virtual" items in DB?
L270[12:05:41] <rjs232323> unmanaged
drive? Like floppies?
L271[12:05:49] <S3> Probablykodos use the
ccd driver
L272[12:05:50] <Noob> I see then, thanks
:O
L273[12:06:02] <S3> You can make massive
arrays of disks
L274[12:06:30] <rjs232323> whats the
benefit out of this, S3
L275[12:06:38] <rjs232323> I dont see
it.
L276[12:06:45] <S3> And with my SAN oc
add-on mod I'm writing you can have raid0 unmanaged disk arrays
:)
L277[12:07:07] <rjs232323> ooo
L278[12:07:09] <rjs232323> I see now
L279[12:07:18] <rjs232323> touf.
L280[12:07:22] <S3> Rjs: so.. Unmanaged
means that you handle dtlrives at a block level
L281[12:07:45] <S3> There is no
filesystem. You have to roll your own
L282[12:07:49] <Noob> By the way, is there
a way to make global GPS-like navigation with OC for robots? For
example I just want to have 1 central computer that would control
all robots around and move them according to their coords, or to
have multiple robots controlling their drones lol
L283[12:07:51] <S3> All binary
L284[12:08:51] <rjs232323> so you convert
to binrary when writing and to unicode when reading?
L285[12:08:54] <Noob> I heard of
navigation upgrade but it's limited to a map, and I wanted rather
world-wide network lol
L286[12:08:57] <S3> Noob, with CC I made
turtlesattelites. Maybe you can do something similar on oc
L287[12:09:22] <S3> Unicode is
binary...
L288[12:09:29] <ProbablyKodos> I still
remember using LeoSAT
L289[12:09:41] <rjs232323> oh lol
L290[12:09:51] <ProbablyKodos> Leo_Verto
told me once that I was the only one he knew of that used his
program
L291[12:10:04] <Noob> I know but turtles
had relative coordinates, like they could tell relative position of
an objects around them (given upgrades installed)
L292[12:10:13] <rjs232323> I tho unicode
was actually a binary conversion to text
L293[12:10:14] <Noob> Idk how to do sth
like that in OC though lol
L294[12:10:14] <S3> Rjs if you use a
managed drive it uses the underlying fs of your server or whatever
mc runs on
L295[12:10:17] <ProbablyKodos> You can
with robots, using navigation upgrades
L296[12:10:35] <rjs232323> hm I see
L297[12:10:36] <rjs232323>
interesting
L298[12:10:43] <S3> But if you use
unmanaged drives you literally get a flat file
L299[12:11:18] <S3> My operating system
runs on unmanaged drives because it allows for easy permissions
handling etc
L300[12:11:34] <rjs232323> does it slow
down when it gets too big (like too many conents)
L301[12:11:43] <Noob> So the only way
would be to cover entire world with microcontrollers that have
navigation upgrades and tell coords when requested, like
"Sector2,1:999x999"?
L302[12:11:46] <S3> Not noticeably
L303[12:11:50] <Izaya> S3, wow, so Windows
users could finally have a decent filesystem?
L304[12:12:06] <S3> Izaya kol!
L305[12:12:06] <Izaya> I'm pretty sure my
OS won't run on Windows
L307[12:12:16] <ProbablyKodos> Noob: until
someone swallows their pride and allows for global coordinates,
yes
L308[12:12:23] <Izaya> it relies on a sane
filesystem
L310[12:12:50] <Noob> I see, thanks
lol
L311[12:12:51] <S3> Magik6k has written
Mr.fs
L312[12:13:03] <S3> And I have written a
position table
L313[12:13:06] <Noob> I somewhat enjoy
such challenges though, CC sounded pretty boring
L314[12:13:12] <S3> Partition table*
L315[12:13:29] <ProbablyKodos> ~w
sign
L317[12:13:30] <S3> I plan on testing mrfs
on it
L318[12:13:44] <S3> But mrfs is under
heavy dev
L319[12:14:23] <Noob> Really the only
thing I miss in OC for it to become computer mod of my dream is
pixel-access xD
L320[12:15:22] <Vexatos> there is an issue
on github for that
L321[12:16:13] <S3> Noob: if nobody does I
plan on making an add-on mod to provide opengl graphics cards
L322[12:16:36] <ProbablyKodos> Anyway,
have fun and good luck, wife wants the laptop =) See you guys
later
L323[12:16:38] <Noob> Well I just want a
fast pixel framebuffer xD
L324[12:16:49] <Noob> I've seen it.
Because you could, ofc, draw with pseudo-graphics but text-mode is
so slow ._.
L325[12:16:50] <Vexatos> Noob, there is an
issue on github for exactly that
L326[12:16:55] <Vexatos> it's really worth
reading
L327[12:16:58] ⇦
Quits: ProbablyKodos (webchat@75-175-20-47.ptld.qwest.net) (Quit:
Web client closed)
L328[12:17:09] <S3> I asked for text frame
buffers this morning isn't that ironic?
L330[12:17:38] <Vexatos> P:
L331[12:17:46] <nxsupert>
Kon'nichiwa.
L332[12:18:10] <Noob> Yeah I've seen it,
though it was opened long time ago. Still im not so worried, seeing
how CC is never updating and OC has decent update activity
lol
L333[12:19:29] <S3> I still wish raid
worked with unmanaged disks
L334[12:19:47] <S3> But I think a
rackmount San might be a nice add-on mod
L335[12:20:41] <S3> My partition table
technically supports over a GB of space
L336[12:21:05] <S3> But with raid you may
not want partitions
L337[12:21:21] <S3> Mrfs may work fine on
bate metal
L338[12:21:30] <S3> Bare*
L339[12:21:51] <gamax92> S3
L340[12:22:08] <S3> Gamax92
L341[12:22:15] <gamax92> hello
L342[12:22:59] <S3> I think I'm going
monolithic.
L343[12:23:09] <gamax92> no no no go
modular
L344[12:23:13] <S3> As much as micro
kernels are nice..
L345[12:23:48] <S3> Monolithic kernels can
still be fairly modular...
L346[12:23:59] <S3> Especially with
lua
L347[12:24:05] <Noob> Linux monolithic
isnt it? And I heard Windows is hybrid... Micro-kernel
even...
L348[12:24:31] <S3> Both Linux and FreeBSD
are monilithic
L349[12:25:07] <Noob> And they're both are
good OSes, unlike NSA/Windows...
L350[12:25:11] <S3> Monolithic designs are
generally simpler but may be less stable during fatal errors
L351[12:25:46] <S3> Minix is a
microkernel. It's almost unbreakable
L352[12:26:08] <S3> Considering you can
literally crash the PCI bus and still run
L353[12:26:39] <gamax92> what happens if
you crash the ISA bus
L354[12:26:48] <S3> You run
L355[12:26:55] <gamax92> away?
L357[12:27:18] <Noob> What happens if you
crash the crashing mechanism?
L358[12:27:20] <gamax92> Why don't I have
to run away if the PCI bus dies
L359[12:27:21] <S3> As soon as you
unpackage that motherboard you run
L360[12:27:54] <S3> And you take all that
EDO ram for making keychains
L361[12:27:59] <gamax92> What happens if
you use magic sysrq?
L363[12:28:20] <S3> Then you call the
mighty REISUB
L364[12:28:25] <gamax92> C
L365[12:29:10] <S3> I have a feeling that
nobody knows what we are talking about
L366[12:29:38] <gamax92> while true; do
killall -9 Xorg; done
L367[12:29:42] <gamax92> make X stay
ded
L368[12:29:59] <gamax92> gotta go
L369[12:31:01] <S3> I noticed killall5 is
no longer supplied with Slackware
L370[12:31:16] <nxsupert> Well. I got
bored and decided to make a new programming language.
L371[12:31:55] <S3> Nxsupert have you
gotten my updates?
L372[12:32:03] <nxsupert> No.
L373[12:32:11] <Noob> I wish I was able to
make a new programming language everytime I was getting
bored...
L374[12:32:22] <nxsupert> Umm.
L375[12:32:30] <S3> I been posting
pictures of my bootable floppy partition editor!
L376[12:32:38] <S3> For sopt
L377[12:32:57] <nxsupert> It isn't
anything special Noob. Each instruction is mapped to a
character.
L378[12:33:52] <nxsupert> Link S3?
L379[12:34:18] <Vexatos> Noob, I was
getting bored
L380[12:34:20] <S3> Nxsupert: as a test,
should I include a command that lets you install the editor on an
unmanaged floppy ?
L381[12:34:21] <Vexatos> and I made a
language
L383[12:34:35] <S3> Nxsupert I will later.
At work atm
L384[12:35:05] <Noob> I've once tried to
make 8086 emulator... Haven't got past the few instructions because
I've got frustrated about how irrational my code was ._.
L385[12:36:47] <Sangar> GOOD EVENING
L386[12:36:52] <Sangar> err
L387[12:36:53] <Sangar> hi
L388[12:36:59] *
Sangar slaps keyboard
L389[12:36:59] *
EnderBot2 chuckles
L390[12:37:13] <nxsupert> V]V[(?{-]+[)}]*
is what you would use to add 2 numbers together in my yet unnamed
language.
L391[12:37:41] <Vexatos> HAI SNAGAR
L392[12:37:47] <Sangar> looks like shurtle
or what it was called :X
L393[12:37:54] <Sangar> OHAI VEX
L394[12:37:57] <nxsupert> Kon'nichiwa
Sangar.
L395[12:38:00] <Vexatos> nxsupert, in
Cruor's language it would be VV+
L396[12:38:02] <S3> Sangar is freaking out
because I wrote a partition table and editor for unmanaged
drives
L397[12:38:17] <Sangar> konbanwa even (or
ha if you have to :X)
L398[12:38:33] <Sangar> i am?
L399[12:38:37] <nxsupert> I've realised I
missed some stuff out of the BIOS I wrote.
L400[12:38:38] <Sangar> good to know, i
wasn't sure
L401[12:39:05] <nxsupert> At the moment it
constantly checks the 1st partition entry.
L402[12:39:44] <Sangar> huh
L403[12:40:00] <Sangar> seems some people
still think it's fun to yell 'clone'
L404[12:40:19] <nxsupert> ?
L405[12:40:24] <rjs232323> *Whisper*
clone!
L406[12:40:31] <Sangar> eh, some people
posted on the mcf
L407[12:40:41] <Sangar> feels like they're
a year or two late, but eh
L408[12:40:43] <nxsupert> Oh. About
OC?
L409[12:40:50] <Sangar> unsure whether i
should even bother replying :X
L410[12:40:51] <Sangar> yeah
L411[12:41:21] <nxsupert> The only things
that are the same about OC and CC are they both use Lua.
L412[12:42:05] <Cruor> Vexatos: are you
bashing my sane stuff? D:
L413[12:42:17] <Noob> That's like the
times when people used to call any fps a "doom
clone"
L414[12:42:40] <Noob> Just because both
games had a gun and a monster to shoot at
L415[12:42:46] <Sangar> think i'm gonna
make a bc/te/im/mek/etc clone next
L416[12:42:53] <Sangar> seems to be less
of an issue there :P
L417[12:43:00] <nxsupert> Hahahaha.
L418[12:43:17] <Vexatos> Cruor, I am
not
L419[12:43:24] <Vexatos> I already told
you, I really like Shurtle
L420[12:43:37] <Noob> And in all that
talk... I don't see anything bad about 'clones' as long as they've
done awesomely and really good, honestly
L421[12:43:53] <Cruor> Vexatos: may be
working on it this weekend
L422[12:43:58] <Cruor> i have stuff i want
implemented
L423[12:43:59] <Vexatos> finally
L424[12:44:03] <Vexatos> PRAISE THE
WEEKEND
L425[12:44:03] <Sangar> clone wars!
L426[12:44:06] <Sangar> wat
L427[12:44:16] <Sangar> oh
L428[12:44:20] <Noob> Besides if
'original' is like ten years behind anything 'clone' done
L429[12:44:29] <Sangar> i thought you
meant it was weekend finally/already :X
L430[12:44:32] <Sangar> got me confused
there
L431[12:44:42] <Cruor> Vexatos: brace
yourself, word operators are comming
L432[12:44:45] <Cruor> you know
L433[12:44:53] <Sangar>
communicating?
L434[12:44:56] <Cruor> #!dig
{forward}
L435[12:44:56] <Vexatos> Cruor, have you
tested cc-selene yet D:
L436[12:45:00] <Cruor> uhhh
L437[12:45:01] <nxsupert> Thinking about
it. If OC;s a clone of CC. CC is a clone Redpower computers.
L438[12:45:03] <Cruor> i have like
L439[12:45:07] <Cruor> short term short
term memory
L440[12:45:24] <Cruor> unless its
something completely, and absoulutely useless random
L441[12:45:30] <Sangar> pretty much
everythings a clone of something, it's hard to creaty anything in
isolation after all ^^
L442[12:45:42] <Sangar> ahh, well, not a
discussion i wanted to trigger anyway
L443[12:45:52] <Sangar> just was annoyed a
little :X
L444[12:45:58] <Sangar> so
L445[12:46:08] <Sangar> more fun topic:
soni's back, apparently
L446[12:46:16] <Cruor> Sangar: wtf, i ban
you from CC, u clone is evul
L447[12:46:18] <Noob> Apple cloned Xerox
because they've... STOLE MOUSE!
L448[12:46:32] <Noob> (Even though Xerox
had no idea how to use mouse properly)
L449[12:46:33] <Cruor> now let me cuddle
your drones, they are adorkable :I
L450[12:46:36] <Sangar> Cruor, ohnoes
umake me fail dare!
L451[12:46:40] <Sangar> haha :D
L452[12:47:02] <Sangar> (nice word
btw)
L453[12:47:07] *
Sangar writes down for later cloning
L454[12:47:11] <Vexatos> Sangar: FZ is not
a clone
L455[12:47:18] <Sangar> so you say
L456[12:47:20] <Vexatos> neptunepink is
still coming up with stuff noone has ever done before
L457[12:47:27] <Vexatos> it was the first
mod to add ore tripling :P
L458[12:47:31] <nxsupert> The wheel was a
clone of the sun :P
L459[12:47:32] <Vexatos> mind that!
L460[12:47:32] <Sangar> but it has energy
cables!
L461[12:47:40] <Sangar> surely it's a
clone of some other power mod!
L462[12:48:01] <Vexatos> I don't recall
any other mod having their cables like that, even redpower
blutricity came later :P
L463[12:48:16] <Sangar> that's some
dedication right there
L464[12:48:20] <Sangar> going back in time
to clone something
L465[12:48:24] <Noob> Hey Sangar, sorry if
somebody asked it already or if it's stupid but... Are you planning
on tiers for EEPROMS? Like 4k, 8k, 16k...
L466[12:48:36] <vifino> Sangar: ooooh boy,
why is he/she/it back? .-.
L467[12:48:37] <Sangar> not planned,
no
L468[12:48:55] <Sangar> vifino, something
about inventory methods being implemented 'incorrectly'
L469[12:49:06] <vifino>
"""incorrectly"""
L470[12:49:12] <rjs232323> Noob: What
about using floppy drive? They hold 5126bytes I think
L471[12:49:14] <Vexatos> vifino, this is
not scala
L472[12:49:16] <Vexatos>
"""""""""""""""""""2
L473[12:49:19] <Vexatos> :P
L474[12:49:23] <Sangar> since it hasn't
caused a single issue in 2+ years, i really doubt it's an actual
issue...
L475[12:50:04] <rjs232323> Maybe it hasn't
caught up to the latest standard?
L476[12:50:06] <rjs232323> :p
L477[12:50:34] <Magik6k> S3, do you have
some sort of custom partition table, or do you just use MBR format
+ LUA bootstrap code?
L478[12:53:50] <Noob> And, well, any ETA
on when video pixelmode would appear in OC? :O
L479[12:53:52] <ccsonic> Uhm, did I get it
right that if I want to autorun a program on startup I need a
floppy disk with that program on it named autorun.lua ?
L480[12:54:18] <Vexatos> ccsonic, just
edit /autorun.lua
L481[12:54:28] <Vexatos> it does run such
a file on your main hard drive too
L482[12:54:43] <Noob> rjs232323: No I just
couldn't fit my awesome BIOS into 4k format :D
L483[12:54:45] <Vexatos> it checks
autorun.lua on every connected filesystem
L484[12:54:48] <Vexatos> including the
main one
L485[12:54:55] <ccsonic> Okay
L486[12:54:56] <Vexatos> Noob, minify
it
L487[12:54:58]
⇨ Joins: iceman11a
(icemna11a@cpe-74-141-48-157.neo.res.rr.com)
L488[12:55:07] <ccsonic> Thx
L489[12:55:07] <Magik6k> ohgodno, autorun
is evil
L490[12:55:21] <Magik6k> read on rc
system
L491[12:55:29] <Noob> Yeah but I still
doubt I'll be able to fit like settings tab and icons into 4K
format
L492[12:55:42] <Magik6k> [man rc] in oc
shell
L494[12:58:04] <Noob> Vexatos: my original
idea was to make BIOS that supported "netboot",
configuration and HDD encryption but apparently it's not possible
within 4K unless I cud apply dirty hacks like with using internal
floppy lol
L495[12:58:24] <Vexatos> minify it
:D
L496[12:58:32] <Vexatos> cuts the space
needed roughly in half
L497[12:59:11] <Noob> Vexatos, Ill try
>.< any convinient tool to do the minification btw?
L498[12:59:32] <Magik6k> There is one on
forums iirc
L499[13:00:13] <rjs232323> Noob: what
about splitting some stuff into network and leave the important one
in the BIOS. Load those files on network on demand or
something
L500[13:00:37] <rjs232323> like your
icons
L501[13:00:48] <rjs232323> I guess
:S
L502[13:03:13] ⇦
Quits: Starhero-MC (~EiraIRC@24-113-128-11.wavecable.com) (Remote
host closed the connection)
L503[13:06:05] <Sangar> i'm...
confused
L504[13:06:13] <Sangar> soni is actually
making sense. kinda.
L505[13:06:40] <vifino> Sangar: proof or
didnt happen.
L506[13:06:58] <Sangar> 1414 is as close
at it gets i'm afraid :P
L507[13:09:52] <S3> Magik6k: custom. All
documented. Nxsupert can give you a copy of the soptv0r2: doc or I
can link it when I get home
L508[13:10:11] <S3> It is somewhat like
HPT and simple
L510[13:10:24] <S3> Damn you. Phone.
L512[13:10:44] <Magik6k> heh
L513[13:11:14] <Magik6k> I'm prabably
going to Implement it to plan9k as sort of standard
L514[13:11:37] <Magik6k> so portitions
would be /dev/sda1 or /tev/tape1p1
L515[13:12:16] <Magik6k> I'd only need a
way to automagically detect it
L516[13:12:28] <S3> Neat. I'm sticking
with bad style dev names for ocbsd
L517[13:12:35] <Magik6k> Sort of
blockdevice tree/registry like in linux
L518[13:12:43] <S3> The dev names are
named after the driver
L519[13:13:13] <S3> Like ada0p1 is
partition 1 of the first disk behind the ada driver
L520[13:13:14] <Magik6k> Sort of the case
in plan9k too, at least now
L521[13:13:59] <S3> I was seriously
confused during my first BSD experience
L522[13:14:34] <vifino> Sangar: link
pls
L523[13:14:48] <S3> Computronics provide
tapes right?
L524[13:14:54] <Magik6k> yup
L525[13:15:01] <S3> Interesting
L527[13:15:07] <vifino> ty
L528[13:15:14] <Magik6k> they are quite
fast
L529[13:15:17] <Magik6k> and big
L530[13:15:28] <Magik6k> yet slower that
raw OC hdd
L531[13:15:33] <S3> I am thinking of
making a rack mountable san for raid0 unmanaged drives.
L532[13:15:41] <S3> It could be fun with
Mr.fs
L533[13:15:52] <S3> Add-on mod*
L534[13:16:00] <Magik6k> hehe
L535[13:16:29] <Magik6k> oh, btw Sangar is
there any reason for no unmanaged raids?
L536[13:16:40] <S3> Then all we need is
hadoop + zfs :)
L537[13:16:54] <S3> I think he said nobody
would use week
L538[13:16:55] <rjs232323> the language
you guys speak isn't english, but it is english
L539[13:16:56] <rjs232323> what is going
on
L541[13:16:59] <Sangar> Magik6k, mostly me
being lazy and it being achievable via ingame coding+servers now
:P
L542[13:17:39] <S3> Maybe sangar will want
to take my SAN mod
L544[13:17:41] <Magik6k> S3, Mr. FS will
support clustering up to 256 block devices
L545[13:17:56] <S3> That would be very
useful
L546[13:18:27] <ccsonic> Is it possible to
make a program creating buttons on a touchscreen?
L547[13:18:39] <S3> I just want to see
full permissions support :)
L548[13:18:41] <Magik6k> ccsonic, it
is
L549[13:18:53] <Magik6k> hmm
L550[13:19:11] <ccsonic> Is there any
example i can take a look at to understand?
L551[13:19:28] <rjs232323> ccsonic: you
could even make programs without pushing a single button or
touchscreen!
L552[13:19:38] <S3> Ccsonic: screen is
also a touchscreen
L553[13:19:55]
⇨ Joins: Starhero-MC
(~EiraIRC@24-113-128-11.wavecable.com)
L554[13:20:03] <ccsonic> Yeah I know T2
screen is touchable
L555[13:20:13] <Magik6k> It is also a..
hmm 'walkscreen' IIRC
L556[13:20:31] <Magik6k> ~w screen
L558[13:20:32] <S3> Magik6k still got that
Mr. Fs doc? I'm not at home
L560[13:21:41] <Magik6k> S3, I could steal
1 byte from UID for User permissions
L561[13:21:58] <Magik6k> *1 bit
L562[13:22:08] <Magik6k> or have only 1
executable bit
L563[13:22:26] <Magik6k> hmm, in fact
executable is sort of useless in OC
L564[13:23:02] <Magik6k> But I may make
FUSE implementation of it someday
L565[13:24:12] <S3> Yeah Mr. Fs would be
fun with sans, since in raid0 mode each unit shows all disks as one
drive component
L566[13:25:56] <S3> I wonder if there is a
rackmount base class the servers use which I can inherit
L568[13:26:48] <rjs232323> How do i reset
EEPROM (Lua BIOS) back to just EEPROM? I forgot
L569[13:27:01] <Magik6k> rjs232323, just
overwrite it
L570[13:27:18] <Sangar> crafting it with
itself should also work
L571[13:27:33] <Sangar> i.e. put it into a
crafting grid and nothing else
L572[13:27:40] <rjs232323> when I tried to
wipe its content out to nothing and put it back into the computer
and turn it on. It gives this error "Computer has
halted"
L573[13:27:43] <rjs232323> ah
L574[13:27:49] <rjs232323> i forgot abotu
that yes ok let me tgry that
L575[13:28:26] <gamax92> Queue for the
first delay in responding sooner than later
L576[13:28:28] <rjs232323> ok thank
works
L577[13:29:02] <gamax92> It wants to work
but ultimately fails to do so
L578[13:29:28] <S3> WAT UPSes!
L579[13:29:38] <S3> Amazing
L580[13:29:52] <Vexatos> Sangar, please no
unmanaged RAIDs kthx
L581[13:30:22] <Vexatos> let's at least
keep a littlle purpose in tapes >_>
L582[13:30:28] <Sangar> haha
L583[13:31:01] <Sangar> who needs ore
quintupling when you have raw storage octupling! :X
L584[13:31:32] <gamax92> Because you can't
store ores in raw drives
L585[13:31:43] <gamax92> yet
L586[13:31:53] <Vexatos> gamax92, Applied
Energistics.
L587[13:32:10] <gamax92> Yes, which isn't
open computers
L588[13:32:24] <Magik6k> hmm
L589[13:32:52] <vifino> I'm bad at
spending money.
L590[13:32:55] <vifino> ._.
L591[13:32:58]
⇨ Joins: lonely112
(webchat@n06-05-07.opera-mini.net)
L592[13:33:23] ⇦
Quits: lonely112 (webchat@n06-05-07.opera-mini.net) (Client
Quit)
L593[13:34:02] <gamax92> Hey there
vifino
L594[13:34:02] <Magik6k> Is it possible to
make putting dirves into AE racks create some data storage(along
with 'data [import/export] bus' or data interface)
L595[13:34:09] <vifino> Hello
gamax92!
L596[13:34:44] <gamax92> Note to self,
vifino autocompletes to bikini
L597[13:34:47] <rjs232323> Like hybird
data/physical content hybird drives?
L598[13:34:53] <rjs232323> *mind
blown*
L599[13:34:58] <gamax92> Good job
phone
L600[13:35:01] <vifino> '.'
L601[13:35:06] <gamax92> Haha
L602[13:35:20] <S3> Magik6k,: 10 bits for
uid gives 1024 users. 15 bit 42768 and gives the one bit needed for
u,g,o perms. However I can see if you are trying to avoid things
that aren't aligned to a byte
L603[13:35:32] <S3> 32768*
L604[13:36:29] <Magik6k> hmm
L605[13:36:38] <S3> 8 bits would only give
256 users which may be sufficient. If you have256 users you should
probably be using a lua ldap
L607[13:37:07] <gamax92> 65536
L608[13:37:11] <gamax92> Do it
L609[13:37:43] <Magik6k> just `for [...]
useradd; done`
L610[13:37:46] <Magik6k> hehe
L611[13:38:22] <S3> Problem is gamax 9
bits is needed for ugo perms
L612[13:38:33] <Magik6k> S3, I'm thinking
about shared executable bit
L613[13:38:41] <gamax92> Eww no
L614[13:38:43] <S3> Wait.. I think I see
something...
L615[13:39:09] <S3> Magik6k yeah you would
need more for sticky etc
L616[13:39:28] <Magik6k> hmm
L617[13:39:49] <Magik6k> ext has 2 bytes
for flags
L618[13:39:56] <Magik6k> (incl
permissions)
L619[13:40:39] <Magik6k> shouldn't be too
hard to change at current implementation stage
L620[13:40:56] <gamax92> ext5 best
filesystem
L621[13:41:09] <S3> Magik6k: says here
your inide is 14 bytes
L622[13:41:34] <Magik6k> S3, 16
L623[13:41:39] <S3> I would add two bytes
in there. Maybe one for rrservervedvand one ... Oh?
L624[13:41:54] <S3> Mismarked then I
thought that looked wrird
L625[13:42:03] <Magik6k> last value there
should 15, fixed
L627[13:42:21] <Magik6k> (counting from
0)
L628[13:42:25] <S3> That makes it hard to
add an extra byte
L629[13:42:35] <Magik6k> 1 was
reserved
L630[13:42:47] <S3> If you want sector
fragmentation safety
L632[13:45:07] <Magik6k> I love
string.pack
L633[13:45:14] <S3> Where are filenames
stored?
L634[13:45:26] <Magik6k> in directory
data
L635[13:45:46] <Magik6k> Ext does it like
that too IIRC
L636[13:45:58] <S3> Ah ok
L637[13:46:16] <S3> Never looked at
ext
L638[13:46:40] <gamax92> String.pack is
nice
L639[13:46:44] <S3> But I did write a perl
program that extracts Wii and GameCube isos
L640[13:47:06] <S3> And they used a string
table.
L641[13:47:20] <gamax92> But sangar
refuses to add backwards compatibility
L642[13:47:34] <S3> Gamax: no
unpack?
L643[13:47:59] <gamax92> 5.2 has no pack
and unpack for string
L645[13:48:13] <S3> Packing is nice
L646[13:48:20] <S3> Oh btw
L647[13:48:26] <rjs232323> where is OpenOS
source code stored in?
L648[13:48:27] <gamax92> And 5.2 is the
default cpu
L650[13:48:34] <S3> Does lua not have a
xor operator?
L651[13:48:43] <S3> Like ^
L652[13:49:02] <gamax92> That is not
OpenOS no
L654[13:49:11] <Magik6k> rjs232323, no,
it's not
L655[13:49:29] <S3> Because that's how you
typically edit flags.. Shifts and xor
L656[13:49:40] <Magik6k> It's actually POC
OpenOS multithreading which almost worked
L657[13:49:48] <gamax92> Lua should have
an xor...
L658[13:49:58] <rjs232323> Oooh lol
L660[13:50:17] <rjs232323> sweet
L661[13:50:42] ⇦
Quits: MajGenRelativity
(~MajGenRel@c-73-186-66-242.hsd1.ma.comcast.net) (Quit: Time to go,
to adventure!)
L662[13:52:41] <gamax92> #lua 57~69
L663[13:52:41] <|0xDEADBEEF|> >
124
L664[13:53:00] <gamax92> S3: it's
tilde
L665[13:53:12] <S3> Tilde should be
not
L666[13:53:29] <gamax92> It shouldn't be
but it is
L667[13:53:32] <Magik6k> S3, but it's
not
L668[13:53:33] <Magik6k> ;p
L669[13:54:24] <S3> #lua 0xff ~ 0xff
L670[13:54:24] <|0xDEADBEEF|> > 0
L672[13:54:35] <Magik6k> It's good
L673[13:54:38] <S3> Then what is
not.
L674[13:54:42] <Sangar> #lua ~5
L675[13:54:42] <|0xDEADBEEF|> >
-6
L676[13:54:48] <S3> Wtf?!
L677[13:54:51] <gamax92> Also tilde
L678[13:54:58] <Sangar> :3
L679[13:55:08] <S3> This language is so
weird!
L680[13:55:14] <Magik6k> #lua
~("lua")
L681[13:55:14] <|0xDEADBEEF|> > [string
"lua"]:1: attempt to perform bitwise operation on a
string value (constant 'lua')
L682[13:55:19] <Sangar> #lua 0xff ~
~0xff
L683[13:55:19] <|0xDEADBEEF|> >
-1
L684[13:55:21] <Sangar> heh
L685[13:55:43] <gamax92> Both bnot and
bxor are tilde
L686[13:56:12] <Vexatos> lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~0xff
L687[13:56:19] <Vexatos> #lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~0xff
L688[13:56:22] <S3> ~(0xff ~ 0xff)
L689[13:56:23] <|0xDEADBEEF|> >
-256
L691[13:56:39] <S3> No xnor?
L692[13:56:40] <Vexatos> I broke it
L693[13:57:38] <Sangar> #lua
load(string.rep("~ ", 100).."0xff")()
L694[13:57:38] <|0xDEADBEEF|> > [string
"lua"]:1: attempt to call a nil value (global
'load')
L695[13:57:46] <Sangar> bleh
L696[13:58:42] <Magik6k> ~w
filesystem
L698[13:59:45] <gamax92> #lua ~(0xff ~
0xff)
L699[14:00:05] <gamax92> Fuggin
spaces
L700[14:00:19] <Vexatos> where is entity
when you need them
L701[14:00:27]
⇨ Joins: Temportalist
(uid37180@id-37180.charlton.irccloud.com)
L702[14:01:03] <Magik6k> Vexatos, it's
booting
L703[14:01:36] <Magik6k> It's just not
here
L704[14:02:44] <Sangar> .-.
L705[14:03:04] <Sangar> curse uses a
unicode char in their mailer's "name" that looks like
thunderbird's spam icon
L706[14:03:25] <Sangar> i get it's
supposed to be the curse "flame", but...
L707[14:19:21] <S3> ~w sangar
L709[14:19:44] <Vexatos> .w Sangar
L710[14:19:44] <^v> Vexatos, Not found.
did you want "non standard"?
L711[14:19:49] <Vexatos> .w Vexatos
L713[14:20:46] <Lizzy> .w Lizzy
L714[14:20:46] <^v> Lizzy, Not found. did
you want "bizzy"?
L715[14:20:53] <Lizzy> heh, no
L716[14:21:31]
⇨ Joins: v^
(~ping@c-68-41-215-101.hsd1.mi.comcast.net)
L717[14:21:31]
zsh sets mode: +v on v^
L718[14:23:53] <S3> .w phi
L719[14:23:53] <^v> S3, Not found. did you
want "redstone in motion component"?
L720[14:24:06] <S3> .............?
L722[14:25:24] <Vexatos> .w bizzy
L724[14:28:32] <S3> .w warter
L725[14:28:32] <^v> S3, Not found. did you
want "pattern"?
L726[14:28:54] <S3> Not is being
dumb
L727[14:30:15] <Lizzy> .w Ender
L729[14:30:18] <vifino> .w Lizzy
L730[14:30:18] <^v> vifino, Not found. did
you want "bizzy"?
L731[14:30:27] <vifino> WHEN I SAY LIZZY I
WANT LIZZY!
L732[14:30:36] *
Lizzy hands herself to vifino
L733[14:30:40] <Lizzy> I'm all yours
L734[14:30:41] <S3> .w become better
bot
L735[14:30:41] <vifino> \o/
L736[14:30:41] <^v> S3, Not found. did you
want "computer api"?
L738[14:30:59] <gamax92> ~w become better
bot
L740[14:31:12] <gamax92> see that makes
sense, robot and bot are similar
L741[14:31:22] <gamax92> how phi ->
"redstone in motion component" ...
L742[14:31:56] <vifino> !!!LOGIC!!!
L743[14:32:07] <gamax92> you okay
vifino?
L744[14:32:16] <vifino> Yes, yes,
YES!!!!
L745[14:32:24] *
vifino laughs like a maniac
L746[14:32:27] <S3> Weird
L747[14:34:20] <S3> Phone on 14%
batt
L748[14:34:34] <S3> Should run for another
few days
L749[14:36:10]
⇨ Joins: xyuc (~xyuc@5.189.57.174)
L750[14:36:33] <ccsonic> Bot is quitw
intelligent. Actually I'm not aftaid anymore of intelligent robots
killing humanity someday :D
L751[14:37:27] <gamax92> ~w phi
L753[14:37:46] <gamax92> makes sense
L754[14:38:04] <xyuc> did anyone write a
simple browser like lynx?
L755[14:38:38] <vifino> Nope.
L756[14:39:13] <xyuc> impossible
L757[14:39:37] <vifino> Make one!
L758[14:39:38] <gamax92> it's impossible
for for no one to have written a lynx like browser?
L759[14:40:04] <xyuc> making one will take
too long
L760[14:40:31] <gamax92> sure, if you
don't know what you're doing
L761[14:41:17] <xyuc> I guess I know what
I will do but I have no time
L762[14:45:03] ⇦
Parts: xyuc (~xyuc@5.189.57.174) ())
L763[14:46:04] <S3> Xyuc it is less work
to make an operating system than a web browser
L764[14:46:13] <gamax92> they left
L766[14:46:43] <S3> Still though. Nobody
wants to parse xml
L767[14:46:58] <S3> Not even non
confirmation xml
L768[14:47:11] <S3> Conformant*
L769[14:48:15]
⇨ Joins: ccsonic_
(~ccsonic@dyndsl-091-096-255-185.ewe-ip-backbone.de)
L770[14:50:39]
⇨ Joins: Pyrolusite (~Pyrolusit@90.22.252.199)
L771[14:51:39] <CompanionCube> XML itself
is hell.
L772[14:54:52] <ccsonic_> Uhm, does anyone
of you know why my Pulverizer wont continue working when a redstone
signal is gone. Applying that signal should and does stop it.
L773[14:56:50] <S3> Check Redstone
settings.
L774[14:56:55] <ccsonic_> Nvm, got it...
:D
L775[15:27:43] ⇦
Quits: rjs232323 (webchat@75-120-152-69.dyn.centurytel.net) (Quit:
Web client closed)
L776[15:30:39] <SnowDapples> Is there a
way for oc to speak to chat/broadcast messages?
L777[15:30:45] <nxsupert> o/
L778[15:30:55] <Sangar> SnowDapples,
Computronics' ChatBox
L779[15:31:17] <SnowDapples> Ah, I think I
remember that one.
L780[15:31:23] <SnowDapples> Thanks!
L781[15:31:45] ⇦
Quits: Vexatos
(~Vexatos@p200300556E580224454216D60C78D3E0.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L782[15:36:39] ***
Daiyousei is now known as SleepingFairy
L783[15:36:40] ⇦
Quits: Starhero-MC (~EiraIRC@24-113-128-11.wavecable.com) (Ping
timeout: 198 seconds)
L784[15:41:57] ***
Cruor is now known as Cruor|Away
L785[15:53:16] <gamax92> vifino: Do you
know how to build linux-pf without tuxonice?
L786[15:53:31] <vifino> Nope.
L787[15:53:37] <gamax92> cause tuxonice
doesn't work at all on my laptop and causes a kernel panic when
restoring
L788[15:53:43] <gamax92> oh good, r.i.p
linux-pf then
L789[15:53:59] <vifino> Then just don't
use it..?
L790[15:54:06] <gamax92> vifino: how do I
turn it off
L791[15:54:14] <vifino> shutdown
L792[15:54:30] <gamax92> ... while
retaining old hybernation fuctionality that did work
L793[15:55:18] <Magik6k> gamax92, turnoff
swap
L794[15:55:29] <gamax92> the netbook has
1GB of memory
L795[15:55:55] <vifino> I have no idea,
gamax92. I don't use hybernation or anything like that.
L796[15:56:08] <vifino> My hibernation is
shutdown.
L797[15:56:14] <Magik6k> It should be
turnoffable in kernel menuconf
L798[15:59:08] *
Lizzy hibernates her laptop but she isn't compiling kernels
herself
L799[16:00:10] *
cloakable sleeps her netbook
L800[16:00:51] <Lizzy> i sleep my pc,
don't do it on my laptop though cause it'd most likely die int he
night
L801[16:01:35] ***
Skye is now known as skyem
L802[16:02:20] <cloakable> I've sometimes
left my netbook unplugged for a few days >.>
L803[16:04:03] ***
skyem is now known as skyem123
L804[16:04:15] ***
skyem123 is now known as Skye
L806[16:15:21]
⇨ Joins: mrammy (~mrammy@steven.es)
L807[16:24:07] <Sangar> i'm off o/
L808[16:24:15] ***
Skye is now known as Skye|ZZZ
L809[16:26:02]
⇨ Joins: ^v5
(~^v@c-68-41-215-101.hsd1.mi.comcast.net)
L810[16:27:25] ⇦
Quits: Jezza (~Jezza@92.206.12.69) (Read error: Connection reset by
peer)
L811[16:53:20] <Skye|ZZZ> How possible is
it to make a custom computer case in a different mod?
L812[16:53:45] <Mimiru> I tried
once...
L813[16:54:05] <Mimiru> Went poorly,
unless you're writing your mod in scala I don't know if you
can
L814[16:54:19] <Mimiru> I couldn't extend
the case classes in java, and theres no API for cases in java
L815[16:54:40] <Temia> I thought there
were examples of making new computers with the Java API
L816[16:54:56] <Mimiru> Please find them
I'd love to be able to.
L817[16:55:06] <Mimiru> OpenSecurity was
to have blast resistant cases...
L818[16:55:10] <Mimiru> didn't work so
well
L819[16:55:30]
⇨ Joins: Starhero-MC
(~EiraIRC@24-113-128-11.wavecable.com)
L821[16:55:50] *
Lizzy blast-resists Mimiru
L822[16:56:58] <Mimiru> I was really not
wanting to have to fully implement a case, I was shooting for
extending an existing one and modifying it...
L823[16:57:05] <Mimiru> This *will* work,
I think
L824[16:57:06] <Mimiru> but blah
L825[16:57:07] <Mimiru> so lazy
L826[17:00:44] <Mimiru> Also, I have to
implement my own GUI stuff so mega bleh
L827[17:06:39] <Temia> Solution: copy the
OC GUI files, add rivets and reinforced plating
L828[17:07:02] <Mimiru> Erm...
L829[17:07:06] <Mimiru> GUI not so much a
problem.
L830[17:07:12] <Temia> Oh.
L831[17:07:15] <Mimiru> but the handling
yes.
L832[17:07:48] <Mimiru> But yeah the
textures aren't an issue
L833[17:08:01] <Mimiru> I've got 2 people
that'll do my textures, heh
L834[17:13:35] <ds84182> Copy scala, paste
into SangarCLI vSoon™, output Java code for everything
L835[17:15:26] ⇦
Quits: Pyrolusite (~Pyrolusit@90.22.252.199) (Quit:
Leaving)
L836[17:15:27] ⇦
Quits: Starhero-MC (~EiraIRC@24-113-128-11.wavecable.com) (Remote
host closed the connection)
L837[17:15:50]
⇨ Joins: Starhero-MC
(~EiraIRC@24-113-128-11.wavecable.com)
L838[17:28:01]
⇨ Joins: lacsap
(~lacsap@modemcable157.188-82-70.mc.videotron.ca)
L839[17:48:02] ⇦
Quits: AtomSponge (~AtomSpong@2001:470:1f07:8d7:6:6:6:2d) (Ping
timeout: 378 seconds)
L840[17:50:47] <lacsap> Is there any way
to set an ip address on my computers so I don't have to broadcast
all the time?
L842[17:52:24] <S3> I can't find revision
2
L843[17:52:29] <S3> but that one is pretty
close
L844[17:54:10] <S3> lacsap: you are
technically broadcasting IRL with IPs as well, just that you have
things like switches and routers to seperate subnets and distribute
access controlled messages
L845[17:54:24] <S3> which you could
implement in OC
L846[17:54:28] *
gamax92 slaps S3
L847[17:54:28] *
EnderBot2 rulls on the floor laughing
L849[17:54:51] <S3> Hey gamax92
L850[17:55:09] <gamax92> lacsap: You can
just send directly to a network card address, so you "ip
address" is the network card's uuid
L851[17:55:10]
⇨ Joins: TangentDelta (~tangentde@63.143.24.22)
L852[17:55:26] <gamax92> that whole
blahblah-blah-blah-blah-blahblahblah looking thing
L853[17:56:15] <S3> Well I was just
pointing out that just because something has an IP and is sending a
message to an IP doesn't necessarily mean that it isn't
broadcasting..
L854[17:56:30] <lacsap> S3: yea that makes
sense
L855[17:56:39] <S3> but do what gamax92
said :)
L856[17:56:41] <gamax92> Yeah, but that
doesn't apply in OpenComputers
L857[17:56:47] <lacsap> but it would be
kinda useful to have an ip address on a machine
L858[17:57:10] <Temia> Isn't a network
card's UUID closer to a MAC address than anything?
L859[17:57:26] <S3> gamax92: using UUIDs
for mac addresses would work pretty well..
L860[17:58:02] *
gamax92 giggles, UUID V1 ;)
L861[17:58:05] <Temia> But yeah, a TCP/IP
protocol would probably be useful.
L862[17:58:07] <S3> In fact, if I were to
make a switched network I think that's how I'd try doing it
L863[17:58:19] <S3> use address UUID for
layer two
L864[17:58:20] <S3> and bam
L865[17:58:30] <S3> don't even need IP
really even
L866[17:58:40] <S3> also, why you need TCP
for OC?
L867[17:58:44] <S3> there is no data
loss?
L868[17:58:49] <S3> should be*
L869[17:59:17] <lacsap> oh, I just found
out I can do "ifconfig bind 192.168.1.2" then I can ping
that machine on that
L870[17:59:27] <lacsap> thats what I was
looking for
L871[17:59:35] <gamax92> wait what
L872[17:59:36] <S3> on plan9k?
L873[18:00:05] <S3> I have to write
interface drivers for OCBSD
L874[18:00:13] <S3> then I'm going to port
some protocols
L875[18:00:26] <Temia> If you're routing
on more advanced protocols than a basic switch, you'll probably
need at least a microcontroller passing things around, which does
add potential for error
L876[18:00:29] <S3> I might make the
linked card the ln driver
L877[18:00:37] <S3> so that linked cards
will show as ln0, ln1, etc
L878[18:00:56]
⇨ Joins: ping
(~pixel@c-68-41-215-101.hsd1.mi.comcast.net)
L879[18:00:57]
zsh sets mode: +v on ping
L880[18:01:00] <S3> what about internet
cards?
L881[18:01:03] <S3> what should I name
that
L882[18:01:06] <S3> inet?
L883[18:01:14] <Temia> Sounds about
right
L884[18:01:18] <S3> sounds good to
me
L885[18:01:27] <S3> lan0, lan1, lan2
sounds weird though
L886[18:01:37] <S3> or whatever that card
was..
L887[18:01:48] <lacsap> no I'm doing the
ifconfig bind on openOS
L888[18:01:55] <S3> I didn't know openOS
had that
L889[18:01:57] <Temia> Could always do
eth0, eth1, eth2
L890[18:02:01] <gamax92> neither did
I
L891[18:02:06] <S3> Temia: that doesn't
really work
L892[18:02:16] <S3> it's not ethernet
:P
L893[18:02:20] <Temia> Eh.
L894[18:02:45] <lacsap> It doesnt keep the
ip on reboot though
L895[18:02:45] <Temia> It's an abstraction
that works well enough for the purpose.
L896[18:03:04] <Temia> So DHCP servers are
a thing that needs implementing too, I suppose.
L897[18:03:05] <S3> in the past before it
died, the cc modem showed up in /dev/ccmodem0 as a serial IO
device
L898[18:03:17] <S3> in the previous os
experiment I did
L899[18:03:47] <lacsap> is there anyway to
run "ifconfig bind 192.168.1.2" on every boot?
L900[18:04:05] <S3> Temia: I think that a
RARP would be fine.
L901[18:04:48] <Temia> meeeh.
L902[18:04:58] <S3> well they're not much
different..
L903[18:05:04] <S3> I mean, the protocol
itself is a lot but
L904[18:05:13] <S3> don't need a lot of
advanced stuff
L905[18:05:13] <Temia> I'm feeling lazy.
Imma go watch Jojo and fiddle with Minetweaker
L906[18:05:41] <S3> mojo jojo?
L907[18:07:21]
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L909[18:28:56] <S3> Y E S
L910[18:29:06] <S3> gamax92: type i to see
disk info in partitioner floppy
L911[18:29:13] <S3> says SOPT Installed on
disk: yes
L912[18:29:13] <gamax92> i
L915[18:29:35] <S3> so that's sorta
working
L916[18:29:58] <S3> I'm writing a closure
based Lua class for handling SOPT on a disk uuid
L917[18:30:11] <S3> getting partitions,
flags, etc
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L920[19:00:26] <SuPeRMiNoR2> Aww
yeah
L921[19:00:31] <SuPeRMiNoR2> just had a
power failure
L922[19:00:36] <SuPeRMiNoR2> UPS is
working :D
L923[19:00:47] <gamax92> Shoulda got
FedEX
L924[19:01:45] <SuPeRMiNoR2> XD
L925[19:02:01] <SuPeRMiNoR2> Would be
funny if UPS ran into a pole and took out the power
L926[19:02:06] <SuPeRMiNoR2> more like
IPS
L927[19:13:44]
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Quits: RaptorJeebus
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timeout: 206 seconds)
L929[19:17:28] <ds84182> TFT
L930[19:17:32] <ds84182> AMOLED
L931[19:19:28]
⇨ Joins: rjs232323
(webchat@75-120-152-69.dyn.centurytel.net)
L932[19:19:40] <rjs232323> Hi, small
question. Is it possible to enable touchscreen in tier 1
screen?
L933[19:20:31] <Ekoserin> I don't believe
it is.
L934[19:20:58] <S3> looks like this SOPT
api should be fairly simple to use.
L935[19:22:41] <S3> local p_table =
sopt(disk_uuid); for part in p_table.partitions do; -- Do stuff
with partition -- end
L936[19:24:29] <S3> creating a new
partition automatically adjusts itself for a safe default offset
location on disk, so you can just be like, local newpart =
p_table.partiton() , and then ptable.save(newpart) later. Of
course, you can still specify your own offsets..
newpart.offset(0x12345)....
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L942[20:09:23] ⇦
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error: Connection reset by peer)
L943[20:10:15] <S3> 4MAN THIS IS SO
CONFUSING
L944[20:10:27] <S3> why do arrays and shit
have to start at 1
L945[20:10:31] <S3> it's so annoying
L946[20:10:38] <S3> makes math so
hard
L947[20:11:05] <ds84182> S3: Because fuck
you, thats why
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L949[20:11:50] <ds84182> And you can start
an array from whereever you like. You just need to do work arounds
for table len and [i]pairs
L950[20:12:22] <S3> Still it's lame
lol
L951[20:13:03] <ds84182> #lua function
zpairs(tab) local i=0 return function() i = i+1 return i-1,
tab[i-1] end end
L952[20:13:03] <|0xDEADBEEF|> >
nil
L953[20:13:22] <ds84182> #lua for i, v in
zpairs({[0]=1,2,3,4,5,6}) do print(i,v) end
L956[20:13:46] <ds84182> I'm guessing the
output is 0 1 1 2 ...
L957[20:14:05] <S3> that bot is
dangranos
L958[20:14:08] <ds84182> #lua for i, v in
zpairs({[0]=1,2}) do print(i,v) end
L960[20:14:13] <ds84182> #lua for i, v in
zpairs({[0]=1}) do print(i,v) end
L962[20:14:16] <ds84182> wat
L963[20:14:19] *
ds84182 stabs vifino
L964[20:14:27] <S3> #lua
coroutine.yield()
L965[20:14:28] <|0xDEADBEEF|> >
nil
L967[20:14:35] <S3> #lua exit
L968[20:14:35] <|0xDEADBEEF|> >
nil
L969[20:14:50] <S3> #lua while true do
coroutine.yield end
L970[20:14:50] <|0xDEADBEEF|> > [string
"lua"]:1: syntax error near 'end'
L972[20:17:33] ⇦
Quits: ccsonic_
(~ccsonic@dyndsl-091-096-255-185.ewe-ip-backbone.de) (Quit:
Leaving)
L973[20:18:44] <S3> #lua 0x80 & (0x01
<< 7)
L974[20:18:44] <|0xDEADBEEF|> >
128
L975[20:18:53] <S3> #lua 0x00 & (0x01
<< 7)
L976[20:18:53] <|0xDEADBEEF|> > 0
L977[20:19:01] <S3> #lua 0x79 & (0x01
<< 7)
L978[20:19:01] <|0xDEADBEEF|> > 0
L979[20:19:03] <S3> good.
L980[20:19:09] <S3> so I can do that
L981[20:22:44]
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L984[20:25:21] ***
Ekoserin is now known as Ekoserin|Off
L985[20:41:41] <S3> just realized I never
accepted my loans this year
L986[20:43:41]
⇨ Joins: progwml6_ (~progwml6@144.118.76.248)
L987[20:45:31] <S3> apparently I have a
syntax error in here..
L988[20:46:07] <S3> #lua flags = 0x80; if
(flags & (0x01 << 7)) ~= 0 then active = 1 end
L989[20:46:07] <|0xDEADBEEF|> >
nil
L990[20:46:12] <S3> no syntax error?
L991[20:46:20] <S3> #lua flags = 0x80; if
(flags & (0x01 << 7)) ~= 0 then return 1 end
L992[20:46:20] <|0xDEADBEEF|> > 1
L993[20:46:23] <S3> yeah wtf OC
L994[20:46:35] <S3> no syntax error you
doof
L995[20:48:14] <S3> yeah that syntax
errors on OC
L996[20:48:18] <S3> gamax92: you can't use
that
L997[20:48:40] *
gamax92 uses that
L998[20:49:21] <S3> doesn't work on 5.2 or
5.3 OC..
L999[20:50:21] <ds84182> Sw3, whats the
full error message
L1000[20:50:25] <S3> apparently &
isn't a thing
L1001[20:50:32] <ds84182> it is
L1002[20:50:36] <ds84182> it is a
thing
L1003[20:50:46] <ds84182> what does
_VERSION report?
L1004[20:50:47] <S3> in OC I can be like
print(1 & 2)
L1005[20:50:53] <S3> and it just says
syntax error
L1006[20:51:03] <ds84182> print(_VERSION)
dAMMIT
L1007[20:51:44] <S3> oooooooook
L1008[20:52:18] <S3> found the
issue
L1009[20:52:53] <S3> ds84182: I thought I
was on 5.3 on the box with the whole flags thing there.
L1010[20:52:57] <S3> but I was on 5.2 on
that one
L1011[20:53:10] <S3> works on 5.3
L1012[20:54:13] <rjs232323> wasn't binary
bitwise disabled on OC?
L1013[20:54:23] <rjs232323> oh nvm
L1014[20:54:24]
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L1016[20:55:27] <S3> rjs232323: if they
disable that
L1017[20:55:32] <S3> they will be getting
a lot of pull requests
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L1020[20:57:08] <S3> you know what I
forgot though
L1021[20:57:30] <S3> I forgot to add it
so that if you hold control it subtract 64 from the character
code
L1022[20:57:37] <S3> that I need to
do
L1023[20:57:53] <S3> since that's
literally what the control key does
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L1033[21:06:20] <S3> cra[
L1034[21:06:21] <S3> crap*
L1035[21:07:19] <S3> why no work
L1036[21:07:24] <S3> it says 10 goto 10
syntax error
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L1040[21:19:16] <rjs232323> lol, S3
L1041[21:19:21] <rjs232323> yea good
point
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L1077[21:25:58] <^v5> Oh noes! nova split
3:
L1078[21:26:01] <gamax92> Oh noes!
L1079[21:26:04] <gamax92> nova
split
L1080[21:26:07] <gamax92> 3:
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L1118[21:46:29] <EnderBot2> Ohai there
Lizzy
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L1128[22:19:16] <rjs232323> Hi guys, is
there a way to read pixel screen?
L1129[22:19:30] <rjs232323> like grab the
pixel's forecolor and its character?
L1130[22:19:49] <rjs232323> I was goign
to use gpu.getBackgroundcolor but i realize its just meant current
setting, not the pixel itself
L1131[22:20:40] <rjs232323> never
mind
L1132[22:20:42] <rjs232323> There is
gpu.get
L1133[22:23:39] <Izaya> that does
colours?
L1134[22:23:46] <gamax92> yes it
does
L1135[22:23:54] <Izaya> huh
L1136[22:26:25] <rjs232323> color and
character
L1137[22:26:37] <rjs232323> both
background and foreground in both hex and names
L1138[22:30:27] <rjs232323> erm. Actually
hold on. Maybe I'm getting different results from gpu.get
L1139[22:33:03] <rjs232323> nvm, it
works
L1140[22:40:12] <rjs232323> #lua
"10"+0
L1141[22:40:16] <|0xDEADBEEF|> >
10.0
L1142[22:45:21] <rjs232323> or not.
Strange..
L1143[22:47:15] <rjs232323> #lua
0xff55ff
L1144[22:47:15] <|0xDEADBEEF|> >
16733695
L1145[22:53:27] <Ditchbuster> will a new
function called by a timer fire if the first one still hasnt
finished running?
L1146[22:54:30] <rjs232323> a new
function called after the one hasn't finish executing will be
called after it finishes
L1147[22:56:26] <Ditchbuster> ok, so if i
have a function called by a timer that is reading a socket and
responding, it won't get interupted by another function called by
the same timer but it will be called again immedatly after or does
it "pause" the timer while running?
L1148[22:58:11] <rjs232323> It normally
wont get interrupted. It basically continue on while another
function that got called are waiting for that to finish first
before it can function
L1149[22:58:15] <rjs232323> I dont think
it pauses the timer
L1150[22:58:31] <rjs232323> it just
basically get queuned
L1151[22:58:35] <Ditchbuster> ok
L1152[22:58:38] <Ditchbuster>
thanks!
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