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L7[00:28:07] <AlmtyBob> Kodos: that
screenshot is about to give me a stroke
L8[00:36:19] <ShrewdSpirit> spent whole day
listening to T-Mass's musics >_>
L9[00:37:12] <^v> [OpenComputers]
http://git.io/veSSG rashdanml opened pull request (
In-game documentation files )
L10[00:37:31] <rashy> -stretches-
L11[00:39:02] *
Lizzy groans and rolls out of bed
L12[00:39:10] *
rashy pats Lizzy
L13[00:43:18] <AlmtyBob> trying to get a
Railcraft tank's info. Have an adapter block hooked to a tank valve
and it exposes getTankInfo() but it keeps returning nil. The tank
is built correctly and contains fluids and I tried getTankInfo(),
getTankInfo("unknown"), getTankInfo("bottom"),
and getTankInfo("top"). Anyone have any ideas?
L14[00:44:27] <rashy> you may need to place
a tank controller upgrade in the adapter
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L17[00:45:07] <AlmtyBob> didn't even know
that was a thing, weird
L18[00:45:37] <rashy> could also try
`getTankInfo(sides.front)`
L19[00:45:45] <rashy> or appropriate
side
L20[00:45:52] <rashy> ~w sides
L22[00:46:03] <AlmtyBob> side is relative
to the adapter, correct?
L23[00:47:19] <rashy> thats right.
L24[00:47:40] <rashy> if you're facing the
adapter's "front" side, sides.right would be to your
left
L26[00:49:35] <AlmtyBob> address is
correct, getTankInfo itself doesn't error
L27[00:50:15] <AlmtyBob> x is always nil,
regardless of the side I provide. Tank is underneath the adapter,
adapter has a tank controller upgarde
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L29[00:52:58] <rashy> hmm
L30[00:53:06] <AlmtyBob> yah, real
headscratcher
L31[00:53:48] <AlmtyBob> the thing I'm
wrapping btw is railcraft_machine_beta_tank_steel_valve
L32[00:54:09] <rashy> that's a lovely,
short name
L33[00:54:22] <AlmtyBob> exposes
getTankInfo(), listMethods(), getAdvancedMethodsData(), and
listSources()
L34[00:54:54] <rashy> hmm, gimme a sec. I
read something about the adapter that may be important
L35[00:56:07] <rashy> and just to be sure,
you can see the component under `components -l`?
L36[00:56:21] <AlmtyBob> holy crap, how do
I |
L37[00:56:25] <AlmtyBob> err how do I |
more that?
L38[00:56:37] <AlmtyBob> I can see it in my
hand written component list using component.list()
L39[00:57:01] <AlmtyBob> oh, but yah I can
see it when I type components rail
L40[00:57:12] <rashy> you could try to call
it directly, =component.[name].getTankInfo(sides.bottom) and see if
it works
L41[00:57:36] <AlmtyBob> good idea
L42[00:57:41] <AlmtyBob> would invoke() do
the same?
L43[00:57:58] <rashy> probably, but invoke
is a longer/messier command, iirc
L44[00:59:23] <AlmtyBob> x =
c.railcraft_machine_beta_tank_steel_valve.getTankInfo(sides.bottom)
?
L45[00:59:40] <AlmtyBob> nope, same thing,
nil returned
L46[01:00:21] <rashy> how about
=component.railcraft_machine_beta_tank_steel_valve.getTankInfo(sides.bottom)
L47[01:00:27] <AlmtyBob> fwiw, I initially
had it on a valve on the top and I've since moved it to the valve I
have at the bottom center since that's where I suppose RC stores
the tank data (also used sides.top)
L48[01:00:30] <rashy> probably won't
matter, but worth a try
L49[01:00:56] <AlmtyBob> attempt index
components, a nil value (I require component into 'c')
L50[01:01:11] <rashy> mm. not particularly
familiar with railcraft, so not sure how it'd work
L51[01:01:12] <rashy> right
L52[01:01:28] <AlmtyBob> oh I should drop a
CC computer on there and see if it's any different
L53[01:03:46] <AlmtyBob> returns a table in
CC
L54[01:04:55] <AlmtyBob> btw, this is
interesting: putting an invalid side in CC causes an error to be
thrown. In OC inputing an invalid side into getTankInfo() has no
effect at all
L55[01:05:03] <ShrewdSpirit> %p
L56[01:05:05] <MichiBot> Ping reply from
ShrewdSpirit 1.79s
L57[01:05:22] <rashy> I guess it needs to
have the proper side for it to work
L58[01:05:46] <rashy> you can try using
robots with a tank/tank controller upgrade. those work in a similar
manner to the adapter
L59[01:05:59] <rashy> except they can also
move around
L60[01:06:54] <AlmtyBob> darn. I've got one
PC that's hooked up to my reactor, AE system, and tank. Was hoping
to make my charts without any networking
L62[01:07:50] <AlmtyBob> oh wow, gotta look
up how to even make a robot. This is my first time every playing
with OC
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L66[01:09:42] <rashy> :o nice
L67[01:09:42] <AlmtyBob> going to add some
storage, lava, and energy graphs
L68[01:10:23] <rashy> you should hold off
on the robot; someone else in here may know more about railcraft
and oc integration to help more than I can
L69[01:11:32] <AlmtyBob> going to build one
sooner or later anyway. I have an absolutely disgusting idea for
deep storage that involves them anyway
L70[01:12:06] <AlmtyBob> Going to have all
my metal & gem blocks stored physically in the world deep under
the base and when AE requests them the robots will go physically
grab them and place them into the network
L71[01:12:15] <AlmtyBob> for absolutely no
reason other than I think it'd be neat looking
L72[01:13:31] <rashy> hehe
L73[01:13:53] <rashy> I want to build an
army of drones to dive-bomb our group base :D
L74[01:14:11] <AlmtyBob> I had a really,
really nice drone fleet quarry in CC a couple years ago
L76[01:14:36] <rashy> nice xD
L77[01:14:44] <rashy> ooh, portal gun
L78[01:16:01] <AlmtyBob> awww, found all my
oldschool RP2 tunnel bores
L79[01:16:07] <AlmtyBob> love d the hell
out of them
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L81[01:16:12] zsh
sets mode: +v on Vexatos
L82[01:16:25] <Sandy> RP2 had tunnel
bores?
L83[01:16:33] <AlmtyBob> using frames,
yah
L85[01:16:40] *
Sandy never used RP2 anywhere near the end.
L86[01:17:14] <Sandy> When I used RP2 there
were wires, gates and lights.
L88[01:17:17] <Sandy> and that was
it.
L89[01:17:24] <asie> Sandy: You mean
RedLogic?
L92[01:17:37] <Sandy> Pretty much.
L93[01:17:39] <Sandy> Yeah.
L94[01:17:56] <Sandy> That's all I ever
knew about RedPower.
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L96[01:18:06] <Sandy> Never used frames,
tubes, or any of that rubbish.
L97[01:18:19] <Sandy> BC all the way.
L98[01:18:26] <AlmtyBob> frames were
amazing
L99[01:18:30] <AlmtyBob> way better than
RIM/FL
L100[01:19:06] <Sandy> Even back then I
absolutely couldn't stand El.
L102[01:19:19] <AlmtyBob> as in the dev
El?
L103[01:19:20]
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L104[01:19:40] <Sandy> yeah,
elloraram.
L105[01:19:51] <Sandy> idfk how to spell
it.
L106[01:19:54] <AlmtyBob> she had and has
her quirks but she pushed modding light years ahead
L107[01:20:05] <Sandy> true.
L108[01:20:30] <Sandy> I disliked how she
insisted in making her own version of everything.
L109[01:20:35] <AlmtyBob> I miss RP2 frame
bores and quarries so incredibly much it makes me want to go
back
L110[01:20:42] <AlmtyBob> and kept it all
closed source
L111[01:20:49] <Sandy> Yeah,
exactly.
L112[01:20:52] <asie> AlmtyBob: Framez is
a good replacement - well, it will be once it moves away from
FMP
L113[01:20:59] <AlmtyBob> she's so
recalcitrant she's making her own minecraft now.
L114[01:21:10] <Sandy> of course, in those
days everything was closed source.
L115[01:21:17] <asie> Sandy: BC wasn't
after beta 1.8
L116[01:21:23] <asie> ironically, it was
accidental that BC was even opened
L117[01:21:26] <AlmtyBob> my stupid funky
locomotion door takes 100,000 RF to open
L118[01:21:31] <asie> in 2.2.5
L119[01:21:33] <Sandy> asie: I'm talking
about beta 1.8.
L120[01:21:46] <asie> Yeah.
L121[01:21:47] <asie> Heh.
L122[01:21:53] <asie> I'm maintaining BC
now, right now working on the in-game manual.
L123[01:22:04] <Sandy> the first time I
ever used mods was in beta 1.5.
L124[01:22:09] <asie> Neat
L125[01:22:14] <AlmtyBob> I love
railcraft, but I don't even use BC for anything any more except the
flood gate and pump
L126[01:22:20] <Sandy> I remember
installing buildcraft and making redstone powered quarries.
L127[01:22:22] <Sandy> hehehe.
L128[01:22:33] <AlmtyBob> oh, I also loved
RP2's computer system and Forth
L129[01:23:07] <asie> I want to write a BC
addon which adds a FORTH-based computer system
L130[01:23:10] <asie> one day
L131[01:23:10] <Sandy> and then building a
sorting system with bc pipes.
L132[01:23:16] <asie> but not one like
RP2's
L133[01:23:19] <Sandy> ah, the
nostalgia.
L134[01:23:20] <asie> one where all CPUs
and buses go on pipes
L135[01:24:18] <Sandy> buildcraft was as
far as I can remember, the first mod I ever used.
L136[01:24:21] <AlmtyBob> I'm sad OC isn't
in FTB Infinity. Had to add it myself. My buddy usually runs a
server but hates adding other mods so we most likely won't be
playing together any time soon
L137[01:24:48] <AlmtyBob> man I can't even
remember the first mod I ever used. What were the very first ones?
I think it might have been BC actually
L139[01:25:00] <Sandy> FTB sadly prefers
CC.
L140[01:25:08] <asie> spoiler alert for BC
7, the image is temporary
L141[01:25:12] <AlmtyBob> oh wait, there
was a minecart mod pre-Railcraft that was pretty great that I used
to use all the time
L142[01:25:18] <Sandy> What have you done
now asie.
L143[01:25:23] <asie> Sandy:
Kindles!
L144[01:25:34] *
Sandy facepalms.
L145[01:25:51] <asie> Right now I'm
writing the client-server program launch synchronizations
ystem
L146[01:25:53] <AlmtyBob> Framez does look
pretty cool
L147[01:25:53] <asie> system*
L148[01:25:56] <Sandy> should we really
trust this man with buildcraft?
L149[01:26:03] <asie> Sandy: Yes, yes you
should.
L150[01:26:04] <Vexatos> asie: Have fun
writing. And that's not sarcastic
L151[01:26:13] <asie> What's wrong with
in-game documentation?
L152[01:26:20] <Sandy> nothing wrong with
it.
L153[01:26:23] <Sandy> not at all.
L154[01:26:28] <asie> And I like silly
test pictures
L155[01:26:39] <Sandy> that are
amine.
L156[01:26:47] <asie> Touhou is not an
anime, but you're close.
L157[01:26:53] <Sandy> close enough.
L158[01:27:01] <Sandy> manga?
L159[01:27:04] <asie> Video game.
L160[01:27:10] <asie> ...It's sad that
BuildCraft's fate is all in the hands of a weeaboo, but what can
you do.
L161[01:27:12] <Sandy> mmm.
L162[01:27:45] <asie> Better than death to
abandonment, as SpaceToad left again
L163[01:27:58] <Sandy> Indeed.
L164[01:28:11] <Sandy> I would love to see
buildcraft become the #1 tech mod again.
L165[01:28:25] <asie> Who wouldn't?
L166[01:28:30] <asie> BC 7 should be the
first step in that
L167[01:28:31] <AlmtyBob> I
wouldn't?
L168[01:28:45] <AlmtyBob> I always found
it kinda clunky compared to RP2 & TE
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L170[01:28:51] <asie> Clunkiness is
good.
L171[01:28:59] <Sandy> everyone's just
used to the easiness of RP2 & TE.
L172[01:29:05] <asie> I am of the belief
that designing a pipe system should be a part of the game
L173[01:29:09] <AlmtyBob> Rp2 was never
easy 8)
L174[01:29:11] <Sandy> Yeah,
exactly.
L175[01:29:34] <Vexatos> err what
L176[01:29:37] <Vexatos> RP2 was easy
o_o
L177[01:29:38] <AlmtyBob> I'm of the same
belief, mostly, but I always felt BC's difficulty was arbitrary,
poorly designed, inconsistent, and clunky
L178[01:29:47] <asie> AlmtyBob: Not
really.
L179[01:29:57] <Sandy> especially not with
gates.
L180[01:29:59] <AlmtyBob> the sortron was
not easy 8P
L181[01:30:00] <asie> The piping system
relies on the lack of a grid network and each pipe is only aware of
its neighbors.
L182[01:30:12] <asie> That explains a lot
of the behaviour.
L183[01:30:25] <asie> The difficulty is
poor in some places, but we're fixing that.
L184[01:30:42] <asie> BC relies on not
having a tiering beyond "things you need a table for" and
"things you don't need a table for"
L185[01:31:23] <asie> It is inconsistent,
but we're fixing that
L186[01:31:26]
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L187[01:31:28] <asie> step 1 being to make
all the textures consistent
L188[01:31:45] <AlmtyBob> good step
L189[01:31:55] <asie> BC is a lot more
understandable once you think of the pipes not as a network
L190[01:31:57] <asie> but as a set of
blocks
L191[01:32:09] <AlmtyBob> I also really
hate quarries and curse BC for introducing them to the modding
scene
L192[01:32:10] <asie> as they are NOT a
network
L193[01:32:25] <asie> AlmtyBob: Hey,
config options.
L194[01:32:27] <AlmtyBob> I'm away, I've
used BC plenty and still do from time to time
L195[01:32:44] <asie> I hate ore
processing, on the other hand
L196[01:32:48] <asie> It's all a matter of
how you balance your pack
L197[01:33:16] <AlmtyBob> yah, I know,
it's just now everyone's all quarries + tesseracts + AE. Where's
the game in that? (I know that has nothing really to do with BC,
just a random gripe)
L198[01:33:30] <Vexatos> Hey rashy, thank
you soo much :D
L199[01:33:39] <asie> AlmtyBob: It's true
that teseracts and AE break it
L200[01:33:50] <asie> but now, imagine
quarries WITHOUT a smart pipe system and WITHOUT wireless
transfer.
L201[01:33:55] <asie> Suddenly, it makes a
lot mor esense
L202[01:34:01] <AlmtyBob> nah
L204[01:34:14] <AlmtyBob> that's how you
do procesisng!
L205[01:34:30] <Vexatos> No
L206[01:34:37] <Vexatos>
s/itemduct/goldpipes
L207[01:34:39] <Vexatos> done
L208[01:35:08] <Vexatos> :3
L209[01:35:16] <Sandy> asie: did you see
the tweet I just sent you?
L210[01:35:25] <Vexatos> AlmtyBob,
challenge: Automate your entire ore processing system with only
BuildCraft
L211[01:35:32] <Vexatos> I guarantee you
it'll be a lot of fun
L212[01:35:45] <AlmtyBob> it'd basically
be that screenshot I posted + a few pipes and gates
L213[01:35:49] <AlmtyBob> it'd mostly be
the same
L215[01:36:29] <AlmtyBob> no AE, no
teleportation
L216[01:36:32] <asie> See.
L217[01:36:39] <asie> Quarries without AE
and teleportation make a lot of sense if you think about it
L218[01:36:43] <asie> as you need
considerable effort to sort the output
L219[01:36:53] <asie> and there's no ore
processing, so your only way to get more ores is to either mine
more or quarry more
L220[01:36:55] <asie> and quarrying takes
powr
L221[01:36:57] <AlmtyBob> not really, some
effort, but it's not huge
L222[01:37:07] <AlmtyBob> what do you mean
there's no ore processing?
L223[01:37:36] <asie> No ore
processing.
L224[01:37:39] <asie> Why do you need
it?
L225[01:37:52] <AlmtyBob> to convert the
quarried ore into usable ingots?
L226[01:37:55] <asie> Just furnace
it?
L227[01:37:59] <asie> No
pulverizing?
L228[01:38:04] <AlmtyBob> still
processing
L229[01:38:07] <asie> Eh.
L230[01:38:10] <asie> You know what I
mean
L231[01:38:14] <AlmtyBob> I really
didn't
L232[01:38:25] <AlmtyBob> design wise it's
basically the same
L233[01:38:26] <Sandy> Ehh, pulverizing is
something I like, a 2x gain is basically standard these days.
L234[01:38:39] <Vexatos> Yes
L235[01:38:52] <Vexatos> But BC was made
back when it wasn't
L236[01:38:57] <Vexatos> and it still
isn't needed for the mod
L237[01:39:09] <Sandy> any more than 2x I
find too much though.
L238[01:39:27] <asie> Besides
L239[01:39:27] <AlmtyBob> Here's what I
like: No teleportation, no backpacks, no flying. short-mid range
item transport is done with pipes/ducts, long range is done with
minecarts
L240[01:39:33] <asie> Exactly.
L241[01:39:35] <AlmtyBob> and no
quarries
L242[01:39:36] <asie> That's what I like
too.
L243[01:39:42] <asie> And I'd actually
remove quarries from BC if I could.
L244[01:39:44] <asie> But I can't.
L245[01:39:59] <asie> (his face when he
finds out about the builders)
L246[01:40:01] <AlmtyBob> so I need to
manually go caving and since I have no backpack I need to build an
underground rail network so I don't have schlep everything back to
the base everytime my inv is full
L247[01:40:12] <asie> AlmtyBob: Build a
rail network for quarries.
L248[01:40:18] <asie> Mining at some point
becomes tedium
L249[01:40:24] <AlmtyBob> dude did you see
mandelbore?
L250[01:40:26] <asie> Hammers are another
way to solve the same issue
L251[01:40:27] <Sandy> yeah, removing
quarries from BC would definitely make it a lot less attractive to
people.
L252[01:40:38] <Sandy> also: I dislike the
modern quarries.
L253[01:40:39] <AlmtyBob> It autodeployed
track behind it and would fill a cart and send it back to base with
the loaded goods 8)
L254[01:40:50] <Sandy> I've always used a
bc quarry.
L255[01:41:12] <AlmtyBob> I find caving to
be relaxing and I cave with a goal
L256[01:41:24] <AlmtyBob> my current goal
is caving all the way to a desert a bit over a kilometer away
L257[01:41:32] <AlmtyBob> I just reached
it this morning (thanks journeymap cave mode)
L258[01:41:34] <Sandy> things like ender
quarries are too boring, and too expensive for my tastes.
L259[01:42:04] <AlmtyBob> I don't get what
people even do with all the crap they quarry after about an hour of
it running
L260[01:42:11] <AlmtyBob> "woohoo, my
AE system has 10,000 iron"
L261[01:42:39] <asie> AlmtyBob: 10,000
iron in an hour?
L262[01:42:43] <asie> What are you using,
an Ender Quarry?
L263[01:42:47] <AlmtyBob> you get my
point
L264[01:42:51] <asie> No, no I
don't.
L265[01:42:59] <asie> Maybe 256 in an
hour, with 640 RF/t
L266[01:43:16] <asie> maybe 512.
L268[01:43:31] <^v> [OpenComputers]
http://git.io/veShK Potatos opened pull request (
Added Ore Processing to OpenComputers. )
L269[01:43:36] <Vexatos> asie ^
L270[01:43:36] <AlmtyBob> I mean that it
seems like: suck all the lava from the nether for nearly infinite
power to run a quarry that gets you more goods than you can ever
use
L271[01:43:43] <AlmtyBob> hahaha
L272[01:44:24] <asie> AlmtyBob: BC does
not have lava power.
L273[01:44:30] <asie> Well, it does, but
it's about as effective as two coal.
L274[01:44:30] <Sandy> it's perfect.
L275[01:44:39] <AlmtyBob> oh I'm tanking
about ender pumps or whatever they are
L276[01:44:46] <asie> And the logistics of
transporting lava from the Nether are complex with no
cross-dimension transport.
L277[01:44:49] <AlmtyBob> I haven't been
talking about BC for a while, rather just the quarry stuff it
started 8)
L278[01:44:58] <asie> Well, BC did it
right.
L279[01:45:04] <asie> Your real issue is
with mods making things easier and easier
L280[01:45:05] <Vexatos> AlmtyBob, talk
about BC, not about ExtraUtilities a.k.a. Extra
Overpoweredness
L281[01:45:20] <Sandy> ExU is really OP,
yeah.
L282[01:45:32] <asie> If you look at BC
alone and BC's quarries, you'll notice that the balance of it
around its ecosystem (BuildCraft, Forestry, RailCraft, Logistics
Pipes, even TE) is rather thought-out
L283[01:45:33] <^v> [OpenComputers]
http://git.io/veSjm Kubuxu commented on issue (
computer.beep produces no sound )
L284[01:45:42] <asie> once you add mods
which don't fit in that ecosystem, you're going to break it
L285[01:45:48] <asie> such as if you
introduce high-power lava-based generation
L286[01:45:48] <AlmtyBob> asie: yah, I
actually have noticed that
L287[01:46:00] <asie> or cheap wireless
item transfer
L288[01:46:00] <Sandy> oil all the
way.
L289[01:46:06] <AlmtyBob> and this is just
personal, but ugh @ giant hole in the ground
L290[01:46:14] <asie> That's actually why
I *like* quarries.
L291[01:46:15] <AlmtyBob> oil is awesome,
as is refining it
L292[01:46:17] <asie> That's one of the
penalties.
L293[01:46:23] <Sandy> but giant holes in
the ground are fun!
L294[01:46:23] ⇦
Quits: DrummerMC (DrummerMC@no.love.for.the.world.panicbnc.org)
(Ping timeout: 186 seconds)
L295[01:46:24] <asie> If you don't want
holes, mine manually OR cover it with dirt with a Filler.
L296[01:46:26] <AlmtyBob> I just with
refineries were a more complex multi-block structures
L297[01:46:28] <Sandy> you fall into
them!
L298[01:46:30] <asie> AlmtyBob:
Well...
L299[01:46:33] <Lizzy> just build the
quarry underground
L301[01:46:43] <asie> Well.
L302[01:46:47] <asie> This was an old
concept from April '14
L303[01:46:53] <AlmtyBob> high-five
asie
L304[01:47:02] <AlmtyBob> that is 100%
what I'm talking about
L305[01:47:16] <AlmtyBob> what shader pack
was that?
L306[01:47:20] <asie> SEUS,
probably.
L307[01:47:27] <AlmtyBob> seems nicely
low-key and not oversaturated liek SEUS generally is
L308[01:47:31] <asie> As I said. Your
problem is not BuildCraft, it's mods not designed for each other
integrated with each other
L309[01:47:36] <Vexatos> Also, BC
Additions does have a multiblock refinery already
L310[01:47:41] <Kodos> AlmtyBob, Big
Factories
L311[01:47:42] <Vexatos> well, it actually
consists of two multiblocks
L312[01:47:46] <asie> Think about AE2. It
makes a lot of sense on its own, but it loses its sense when power
generation is easy
L313[01:47:52] <asie> because on a BC+AE2
pack, AE2 is very hard to keep powered on
L314[01:47:57] <asie> as it sucks a lot of
power
L315[01:48:00] <asie> and there is no
solar energy to save you
L316[01:48:07] <AlmtyBob> in my current
setup I'm having a tough time already
L317[01:48:15] <AlmtyBob> with AE2 that
is
L318[01:48:17] <asie> Vexatos: BCA's is a
clone of that
L319[01:48:20] <asie> Yeah, as I
said
L320[01:48:25] <Vexatos> Yes
L321[01:48:27] <asie> When your power
generation is a challenge
L322[01:48:38] <asie> you need to choose
between the expensive-but-easy AE2 or cheap-but-hard BC
system
L323[01:48:50] <asie> so AE2 becomes more
of an endgame thing than what you start with
L324[01:48:53] <AlmtyBob> AE2 is just so
damn well designed
L325[01:49:00] <Sandy> I love AE2.
L326[01:49:04] <asie> BC 7 should be, too.
I'm taking my time with it.
L327[01:49:10] <AlmtyBob> I resisted AE
for a long, long time. AgSkies was the first time I'd ever used
it
L328[01:49:17] <Sandy> it's one of the two
mods that I can just sit down and play with at any old time.
L329[01:49:24] <Sandy> the other is
OC.
L330[01:49:29] <Sandy> BC is nice and
all.
L331[01:49:32] <Sandy> but ehh.
L332[01:49:36]
⇨ Joins: DrummerMC
(DrummerMC@no.love.for.the.world.panicbnc.org)
L333[01:49:36] <asie> Give it time.
L334[01:49:40] <asie> Give it time, give
it time!
L335[01:49:40] <Sandy> exactly.
L336[01:49:44] <Vexatos> Hmmmm
L337[01:49:45] <Sandy> BC in it's current
state.
L338[01:49:45] <asie> BC's had a rough
time
L339[01:49:46] <AlmtyBob> I though OC
seemed weird and overdone at first but it's really well designed
also
L340[01:49:50] <asie> it's the second
oldest mod still around
L341[01:49:56] <asie> and it had like five
developer teams
L342[01:49:59] <Vexatos> OC is overdone,
AlmtyBob
L343[01:50:01] <AlmtyBob> what's the
oldest?
L344[01:50:04] <asie> MineFactory
L345[01:50:13] <Sandy> OC is
brilliant.
L346[01:50:15] <Izaya> ...
MineFactory?
L347[01:50:17] <asie> (SpaceToad, then
Sengir+Krapht, then Sengir+Krapht+CovertJaguar, then CovertJaguar,
then SpaceToad again, then me)
L348[01:50:20] <Kodos> 3rd oldest is like
IndustrialCraft, isn't it?
L349[01:50:23] <AlmtyBob> there were a
bunch of mods older than that through right? Or were just those
server plugins?
L350[01:50:24] <asie> Izaya: Yes. Reloaded
is a bit newer but it's still the same codebase
L351[01:50:24] <Izaya> I would have
thought it was IC
L352[01:50:29] <asie> Kodos: IC is one
month newer than BC.
L353[01:50:32] <Vexatos> Izaya, you know
MineFactory Reloaded?
L354[01:50:34] <asie> and then there's IC2
which is NOT IC
L355[01:50:37] <Vexatos> That's your
oldest mod
L356[01:50:41] <asie> AlmtyBob: Server
plugins.
L357[01:50:43] <Vexatos> most of the
blocks in it aren't
L358[01:50:49] <asie> The oldest mods
*still around* are MF(R), then BC, then IC
L359[01:50:50] <Vexatos> But the conveyor
belt system, for example
L360[01:50:51] <Izaya> Vexatos, I just
didn't think it was older than BC
L361[01:50:59] <Vexatos> those belts were
the first item transport thing in Minecraft
L362[01:51:00] <Vexatos> ever
L363[01:51:02] <AlmtyBob> what was that
minecart server plugin I loved so damn much?
L364[01:51:07] <Vexatos> Literally,
ever
L365[01:51:09] <asie> anyway
L366[01:51:09] <Sandy> OC has 40% (rough
estimates) less users than CC.
L367[01:51:16] <AlmtyBob>
MinecartMania!
L368[01:51:18] <Vexatos> Sandy, I'd assume
more
L369[01:51:18] <asie> a mod with five
developer teams with five different visions is bound to be a bit of
a mess
L370[01:51:22] <Vexatos> than 40%
L371[01:51:25] <asie> I'm cleaning it all
up
L372[01:51:27] <asie> What would /you/
like to see?
L373[01:51:29] <Izaya> So we have 60% of
the users of CC?
L374[01:51:32] <Sandy> yep.
L375[01:51:41] <asie> I already did some
tweaks to quarries (for instance, they run slower in the rain, and
the difficulty of breaking a block depends on its hardness)
L376[01:51:50] <Izaya> AlmtyBob, I
remember that!
L377[01:51:50] <asie> (so stone takes 320
RF but for example obsidian takes 16000 RF)
L378[01:52:16] <Sandy> 66%
actually..
L380[01:52:24] -Kibibyte- [AlmtyBob] Bob's
Minecraft Tutorial 1: Minecart Boosters | by almtybob | 1m33s |
241w2d ago | 958,935 views | Rated:
4.87/5.00
L381[01:52:52] <asie> AlmtyBob: I asked
CovertJaguar to add an option for the old hitbox
L382[01:53:01] <asie> but not sure if
happening
L383[01:53:03] <asie> probably not
L384[01:53:13] <AlmtyBob> it's ok, that's
something that just has to remain a memory
L385[01:53:15] <Izaya> oh haruhi, why did
I do this?
L386[01:53:26] <asie> anyway
L387[01:53:30] <asie> what would /you/
like to change in BC?
L388[01:53:33] <Izaya> I'm using RDP over
WiFi with hardly any bandwidth
L389[01:53:44] <Vexatos> asie: Needs more
Flamingo
L390[01:53:46] <Sandy> I'm judging the
relative user base of OC vs CC on a small sample size, being the
differing amounts of users in #computercraft compared to #oc.
L391[01:53:52] <Izaya> BC is
turing-complete, right?
L392[01:54:02] <asie> Izaya: Yes.
L393[01:54:02] <Vexatos> It is.
L394[01:54:09] <asie> The gates let you
create a NAND
L395[01:54:09] <Vexatos> You can make NAND
and NOR gates
L396[01:54:15] <Vexatos> i.e. you're
doomed
L397[01:54:17] <Izaya> Okey, I have what I
want from it :P
L398[01:54:25] <AlmtyBob> Sandy: don't
think that's fair. OC is a bit more hardcore and IRC attracts a
more hardocre userbase
L399[01:54:43] <Sandy> I know, it's not a
fair comparison.
L400[01:54:45] <asie> Sandy: ComputerCraft
has a LOT more users.
L401[01:54:58] <Sandy> I know.
L402[01:55:04] <asie> But I bet the amount
of hardcore users is about equal
L403[01:55:21] <AlmtyBob> asie: what do
you think of Logistics Pipes?
L404[01:56:05] <Sandy> and remember, play
mods the way the author intended. By themselves. If possible.
L405[01:56:11] <AlmtyBob> haha
L406[01:56:20] <asie> Sandy: Not every mod
is intended to be played standalone
L407[01:56:23] <asie> for BC, I am working
on an ecosystem
L408[01:56:24] <Sandy> I know.
L409[01:56:27] <Sandy> but most are.
L410[01:56:27] <asie> that is making a
list of mods which work well with BC
L411[01:56:39] <AlmtyBob> the ecosystem is
what makes minecraft great
L412[01:57:03] <AlmtyBob> the monetization
of the community is what makes minecraft awful (though I guess it's
not as bad as it could be)
L413[01:57:12] <Sandy> Botania is intended
to be standalone.
L414[01:57:27] <AlmtyBob> and the fact
that I've traveled over a kilometer underground and haven't found
watermelon seeds
L415[01:57:51] <asie> Sandy: Botania works
really well with BC, actually.
L416[01:58:03] <asie> They combined make a
good balance between magic and technology.
L417[01:58:05] <Sandy> Botania works
really well with a lot of mods in fact.
L418[01:58:47] <Sandy> but it's generally
more fun to make builds using only one mod.
L419[01:59:06] <Sandy> Botania, AE2,
Buildcraft are all well suited to this task.
L420[01:59:41] <AlmtyBob> I don't feel
that's true in the slightest
L421[01:59:49] <Izaya> Sandy, I've used OC
and Botania together
L422[01:59:58] <Izaya> I had flower-power
computers
L423[02:00:04] <Izaya> that was pretty
cool
L424[02:00:14] <AlmtyBob> I really enjoy
finding ways to combine mods into interesting builds
L425[02:01:43] <AlmtyBob> a computer
controlling the minecart track witching as carts travel to my farms
and ranch and lava pools while the carts dump items into a
processing system then routed to chests or AE2? Perfect.
L426[02:02:14] <AlmtyBob> an industrial
alarm from nuclear control 2 for when things go wrong as a cherry
on top
L427[02:02:26] <Izaya> I really need to
learn how to AE2
L428[02:02:39] <Izaya> though my
drone-based storage system in my last world was pretty cool
L429[02:02:54] <AlmtyBob> OC drones?
L430[02:03:00] <Vexatos>
<asie>
that is making a list of mods which work
well with BC
L431[02:03:03] <Vexatos> Computronics
\o/
L432[02:03:05] <Izaya> Yep :D
L433[02:03:47] <asie> BuildCraft works
well with OpenComputers
L434[02:03:50] <asie> I mean, drone
docking stations
L435[02:03:56] <asie> on pipes
L436[02:04:07] <Vexatos> asie: Yes.
L437[02:04:11] <Vexatos> And the best
part
L438[02:04:14] <Vexatos> They even
work
L439[02:04:17] <asie> AlmtyBob, Sandy:
Your opinion on BC robots?
L440[02:04:22] <Vexatos> ever since you
fixed the energy bugs
L441[02:04:37] <asie> They were
SpaceToad's new vision and one of the main things he added in 6.1
before leaving
L442[02:04:42] <AlmtyBob> asie: seen a
single animated gif of them, know nothing else
L443[02:04:58] <Lizzy> I haven't used it
recently but the last time i played wih the BC robots they were
quite derp
L444[02:05:01] <Lizzy> *derpy
L445[02:05:26] <asie> Lizzy: Fixed.
L446[02:05:29] <asie> Most of it,
anyway.
L447[02:05:33] <asie> Some more fixes
coming in BC 7.
L448[02:05:39] <asie> Mostly behaviour
tweaks to unify their behaviour.
L449[02:05:58] *
Izaya thinks
L450[02:06:12] <Izaya> In the last 36
hours, I've had 2.5 hours of sleep
L451[02:06:14] <AlmtyBob> oh, they work
like Factorio's robots? Neat. I love factorio
L452[02:06:28] <asie> AlmtyBob: Logistics
Pipes's Routing robot, IIRC, works exactly like Factorio
L453[02:06:40] <asie> it links LP networks
together remotely and automatically, but eats a fair amount of
power
L454[02:06:52] <asie> it's an addon to BC
robots
L455[02:07:11] <Lizzy> wait, LP has BC
robot compat now?
L456[02:07:25] <asie> Yes.
L457[02:07:29] <asie> In the 0.9
branch.
L458[02:07:36] <Lizzy> ah
L459[02:08:26] <Lizzy> anyway, i need to
get ready for work
L461[02:08:30] -Kibibyte- [asie] LogisticsPipes
Routing over Robots | by davboecki | 2m1s | 1w4d ago | 1,583 views
| Rated:
5.00/5.00
L462[02:08:34] <asie> that's the Routing
Robot LP adds
L463[02:08:44] <asie> Massively
overpowered, but a lot of fun
L464[02:08:58] <asie> BC's robots are a
fair bit more... limited.
L465[02:09:02] <Lizzy> wait are those LP
pipes? wow they've changed a lot
L466[02:10:09] <^v> [OpenComputers]
http://git.io/ve9Uz Omega-Haxors commented on issue
( computer.beep produces no sound )
L467[02:11:47] <Lizzy> well, i know what
i'm using for item sorting whenever i get around to doing suvival
again
L468[02:12:36] <AlmtyBob> anyone know of
AgSkies 2 has a computer mod in it?
L469[02:13:09] <Lizzy> Nope, i generally
dont play public packs
L470[02:13:15]
⇨ Joins: tinom (webchat@171.35.98.131)
L471[02:13:49] ⇦
Quits: tinom (webchat@171.35.98.131) (Client Quit)
L472[02:14:02] <Izaya> Where would I
obtain a MC 1.7.10 server jar? Isn't Mojang up to like, 1.9 or
something?
L473[02:14:38] <Lizzy> Izaya, you /may/ be
able to read my server files on Thor, there's one in there
L474[02:14:51] <Sandy> asie: I haven't
used BC robots really, whenever I've tried I was unable to figure
out how they worked.
L476[02:15:00] <Lizzy> i think
/home/minecraft/enderverse
L477[02:15:43] <Lizzy> Yeah, is there any
sort of wiki for BC?
L478[02:15:46] <asie> Sandy: Working on
the documentation
L479[02:15:48] <asie> AlmtyBob: Probably
not
L480[02:15:50] <asie> Lizzy: An in-game
book is coming.
L481[02:15:54] <asie> And I don't mean a
reference guide
L482[02:15:55] ⇦
Quits: cpup (~cpup@32.218.119.82) (Ping timeout: 202
seconds)
L483[02:16:02] <asie> I mean a proper,
book-like book
L484[02:16:11] <asie> The wiki used to be
up but it was horrid.
L485[02:16:11] <gamax92> the lore of
BC?
L486[02:16:19] <asie> gamax92: Yes.
L487[02:16:23] <Vexatos> a book with
paaaper
L488[02:16:23] <gamax92> :D
L489[02:16:28] <asie> Vexatos: Nah, an
e-reader.
L490[02:16:32] <Vexatos> asie: Should
contian a history of BC :P
L491[02:16:40] <asie> Vexatos: Good
idea.
L492[02:16:40] <Sandy> a kindle.
L493[02:16:42] <asie> Sandy: a
kindle.
L494[02:16:52] <Sandy> i just said
that.
L495[02:16:53] <asie> Amazon has signed a
deal with BuildCraft developers
L496[02:17:11] <gamax92> hook the last
page so that when the player flips to it they die
L497[02:17:13] <asie> we can add Kindles
to BuildCraft for free but they must display ads for Amazon
products
L498[02:17:15] <Izaya> Does BT sync still
let you sync between machines?
L499[02:17:23] <Lizzy> Izaya,
yes...?
L500[02:17:33] <Lizzy> what do you think
it does?
L501[02:18:04] <Izaya> front page goes on
about unlimited cloud storage
L502[02:18:11] <AlmtyBob> asie: are you
serious?
L503[02:18:24] <Lizzy> Izaya, i have it,
it syncs my pack between my servers and players
L504[02:18:33]
⇨ Joins: cpup (~cpup@32.218.119.82)
L505[02:18:41] <asie> AlmtyBob: No.
L506[02:18:52] <Izaya> or I pressed the
wrong link, never mind
L507[02:18:58] <asie> I am serious about
the e-reader
L508[02:19:00] <asie> but not the Amazon
deal
L509[02:19:07] <AlmtyBob> oh, heh, you
never know nowadays
L510[02:19:23] <^v> [OpenComputers]
http://git.io/ve9TN magik6k commented on issue (
Added Ore Processing to OpenComputers. )
L511[02:19:33] <Sandy> just waiting for mc
mods to display ads.
L512[02:20:06] <AlmtyBob> waiting for
those carpet-bagging curse bastards to go premium with their
launcher
L513[02:20:26] <^v> [OpenComputers]
http://git.io/ve9kJ asiekierka commented on issue (
Added Ore Processing to OpenComputers. )
L514[02:20:31] <Sandy> Curse, by
Amazon.
L515[02:21:00] <asie> AlmtyBob: Kaelten
plans premium cloud sync
L516[02:21:02] <asie> of saves and
packs
L517[02:21:12] <asie> which is a
reasonable idea for a premium feature
L518[02:21:25] <Sandy> I'm expecting to
see curse being acquired by google/amazon/microsoft.
L519[02:21:42] <AlmtyBob> I'd really love
someone to add programmable (through OC/CC) turrets for minecraft.
Robot wars style
L520[02:21:47] <Lizzy> Sandy, na, Curse
has ties with a lot of other games
L521[02:22:06] <Sandy> exactly, so it'd be
a good investment.
L522[02:22:15] <asie> AlmtyBob: heh.
L523[02:22:25] <Lizzy> also i dislike
curse, it's navigation is iffy
L524[02:22:36] <Sandy> afaik they
basically own the minecraft and wow modding community.
L525[02:22:41] <AlmtyBob> I thought of
trying to do it myself but that seems like something I'd get
halfway through, realize how difficult it is, and quit
L526[02:22:54] <AlmtyBob> yah, because
they're carpet baggers
L527[02:22:55] <Sandy> plus many things
for other games.
L528[02:22:57] <AlmtyBob> screw
them.
L529[02:23:01] <Vexatos> AlmtyBob, that's
called robot
L530[02:23:11] <Vexatos> OC robots can
right click virtually anything as well as hold right click
L531[02:23:23] <Vexatos> including IC2
mining lasers, Bows, Thaumcraft wands
L532[02:23:25] <Sandy> equip them with
some lasers.
L533[02:23:37] <Sandy> Lt Pntr.
L534[02:23:40] <asie> well, BuildCraft
gets 5-6x more downloads from the official page than CF
L535[02:23:57] <Sandy> yes, but it's ON
curseforge.
L536[02:23:58] <AlmtyBob> vex: I was
thinking of something that'd take ammo or use lasers (depending on
the installed module) and the computer would have to manually aim a
sensor returns coords
L537[02:24:01] <asie> Sandy: i can't do
anything about it
L538[02:24:04] <Vexatos> Computronics gets
infinitely more downloads from the official page than CF
L539[02:24:05] <asie> period
L540[02:24:05] <Vexatos> :3
L541[02:24:07] <asie> i don't even own the
CF page
L542[02:24:11] <AlmtyBob> So you'd need to
use some trig to set the angle of your turret
L543[02:24:13] <Sandy> yeah.
L544[02:24:22] <Lizzy> yeah, i always go
to either the official site for a mod or it's jenkins
L545[02:24:24] <asie> besides, having a CF
mirror is in the interest of the users
L546[02:24:35] <asie> which is sad, but
true
L547[02:24:40] <Sandy> I always use the
official site for a mod as well.
L548[02:24:58] <Sandy> unfortunately for a
lot of them, that means curse.
L549[02:25:21] <Lizzy> I don't mind mods
that have a proper site and then have the little curse widgets,
though
L550[02:25:39] <asie> BC is also I think
the only mod with a near-complete public archive of versions
L551[02:25:45] <Sandy> My mod is not on
curse, mainly because that means dealing with MORE GRADLE
BULLSHIT.
L552[02:25:49] <asie> I also plan to
package up source ZIPs for all the old versions (pre-6.0.x) which
don't have them
L553[02:26:14] <asie> except late 2.2.x as
those are quite literally missing
L554[02:26:25] <asie> the CVS site hosting
BC pre-3.2.0 and post-2.2.x is dead
L555[02:27:01] <Lizzy> asie, OC has a
near-complete archive (if you go on the jenkins)
L556[02:27:25] <asie> Lizzy: AE does
too
L557[02:27:28] <asie> but only if you know
the URLs
L558[02:27:31] <asie> it goes back to
rv4
L559[02:27:48] <Lizzy> I might make a
script that goes through OC's jenkins and just downloads
everything
L560[02:28:11] <Sandy> my mods have >
300 or so builds missing.
L561[02:28:11] <Lizzy> I hope sangar
doesn't have to pay that much for bandwidth on his jenkins
L562[02:28:25] <Sandy> as only the latest
build is available.
L563[02:28:45] <Lizzy> I can never pay
attention long enough to work on a mod :/
L564[02:29:27] <Sandy> for me it's
basically if I have an idea I try to implement it.
L565[02:29:45] ***
gAway2002 is now known as g
L566[02:29:50] <Lizzy> I'm not at the
stage where i can go "oh this seems nice, lets put it
in"
L567[02:30:33] <Sandy> mmm, I have it such
that if I want a new mod, I just copy over a boilerplate and go,
okay let's code.
L568[02:30:36] <asie> okay
L569[02:30:37] <AlmtyBob> How can I send
data from a CC computer to an OC computer?
L570[02:30:38] <asie> packing up all
source releases
L571[02:31:01] <Izaya> AlmtyBob, hook up a
CC modem to an adaptor, I believe
L572[02:31:02] <Sandy> AlmtyBob: OC
switches work like CC modems.
L573[02:31:15] <Vexatos> Yes, you need to
use a switch
L574[02:31:18] <Izaya> listen to Sandy, I
got no idea.
L575[02:31:29] <Lizzy> I'm at the stage of
"how to get it to function at a basic level" or "how
to do X" where X is something advanced like tileentities,
guis, other mod intergration
L576[02:31:29] <Sandy> so you can wrap
them and use them just like CC modems.
L577[02:31:32] <Vexatos> via a switch you
can also control every OC component with CC and vice-versa
L578[02:32:03] <Izaya> oh hey, the forge
installer grabbed me a copy of the Minecraft jar anyway :D
L579[02:32:07] <AlmtyBob> so, place a
switch next to my CC computer, wrap it in CC, and send stuff?
L580[02:32:13] <Vexatos> Yes
L581[02:32:16] <AlmtyBob> thanks
L582[02:32:21] ***
prassel|off is now known as prasselpikachu
L583[02:32:40] <Lizzy> right, off to work
i go
L584[02:32:45] <AlmtyBob> Also, anyone
have any idea why getTankInfo() returns nil on OC but not CC? I'm
using an adapter on a valve and calling the method correctly. The
adapter has a tank upgrade
L585[02:32:54] <AlmtyBob> on a railcraft
steel tank btw
L586[02:33:11] <Lizzy> man it's foggy
outside
L587[02:35:26] <Vexatos> AlmtyBob, you
need a tank controller upgrade
L588[02:35:30] <Vexatos> not a tank
upgrade
L589[02:35:39] <AlmtyBob> sorry, yes I
have a tank controller upgrade inside
L590[02:36:55] *
Izaya groans about MC EULA crap
L592[02:37:40] <Vexatos> i.e. it's
fixed
L593[02:41:43] <AlmtyBob> don't get that
at all
L594[02:41:52] <AlmtyBob> let me try a
creative build
L595[02:44:38] <Sangar> morning o/
L596[02:44:46] <AlmtyBob> morning
L597[02:48:42] <AlmtyBob> can term output
be piped in OC?
L598[02:48:53] <AlmtyBob> err, I mean
dumped into a file
L599[02:49:31] <^v> [OpenComputers]
http://git.io/veSSG fnuecke closed pull request (
In-game documentation files )
L601[02:50:36] <^v> [OpenComputers]
http://git.io/ve93t fnuecke commented on pull
request ( Added Ore Processing to OpenComputers. )
L602[02:51:54] <Sangar> AlmtyBob, if you
mean term the library, no, if you mean in general, in principle
yes. io.output can be changed, and besh does so (it's a shell with
piping... that gets no maintenance... so i never know if it works
or not :X)
L603[02:52:37] <AlmtyBob> heh, neat
thanks
L604[02:52:38] <^v> [OpenComputers]
http://git.io/ve93F Potatos commented on pull
request ( Added Ore Processing to OpenComputers. )
L605[02:53:29] <AlmtyBob> still no luck
with railcraft tanks. getTankInfo() doesn't error out but also A)
returns nil B) doesn't return an error if I pass an invalid side
like it does in CC
L606[02:53:38] ***
Kodos is now known as Kodos|Zzz
L607[02:53:49] <Kodos|Zzz> See you guys in
like 15 hours
L608[02:53:51] <AlmtyBob> adapter with a
tank controller, no other errors, works with CC, tried several tank
configurations
L609[02:54:01] <Vexatos> AlmtyBob, as I
said, it's a bug
L610[02:54:01] <Sangar> later
Kodos|Zzz
L611[02:54:14] <Vexatos> Railcraft tanks
provide two tank info instances
L612[02:54:18] <Vexatos> and they
shouldn't
L613[02:54:50] <AlmtyBob> oh I misread
that "Hide the Tank Valve's Filling Animation Tank from
TankInfo"
L614[02:55:40] <^v> [OpenComputers]
http://git.io/ve9s9 Potatos commented on issue (
Added Ore Processing to OpenComputers. )
L615[02:55:40] <^v> [OpenComputers]
http://git.io/veShK fnuecke closed pull request (
Added Ore Processing to OpenComputers. )
L616[02:55:41] <Vexatos> k thanks
Sangar
L617[02:55:47] <Vexatos> Finally I can do
ore processing in OC
L618[02:55:56] <Sangar> no, thank
you!
L619[02:56:05] <Vexatos> asie: See? That's
some teamwork :P
L620[02:56:06] <Sangar> couldn't have done
it myself
L621[02:56:09] <Vexatos> I know
L622[02:56:15] <Vexatos> It was mad
L623[02:56:19] <Vexatos> I almost gave
up
L624[02:56:42] <^v> [OpenComputers]
http://git.io/ve9Gs fnuecke commented on issue (
Added Ore Processing to OpenComputers. )
L625[02:56:42] <^v> [OpenComputers]
http://git.io/ve9G3 Potatos commented on issue (
Added Ore Processing to OpenComputers. )
L626[02:57:04] *
Lizzy is on train
L627[02:57:34] <AlmtyBob> holy crap, I was
trying to reference getTankInfo() from RC's tank instead of the
tank controller's getFluidInTank()!
L628[02:57:42] <Vexatos> ...
L629[02:57:57] <Vexatos> Sangar, now tell
the entire world that OC has ore processing :P
L630[02:58:14] <Sangar> on it
L631[02:58:53] <Izaya> So I managed to
segfault virtualbox from within my VM
L632[02:59:06] <Lizzy> Lol?
L633[02:59:11] ⇦
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L634[02:59:23] <AlmtyBob> awesome, it
worked! woohoo
L635[02:59:43] <Vexatos> Izaya, hax
L636[02:59:45] <Vexatos> that's
L637[02:59:45] <Vexatos> wow
L638[02:59:46] <Vexatos> what
L639[03:01:25]
⇨ Joins: DrummerMC
(DrummerMC@no.love.for.the.world.panicbnc.org)
L641[03:03:35] <Sangar> inb4 people
complaining next release that they can't find the ore processing
>_>
L642[03:03:48] <Sangar> because it's not
in the jar, just the assets folder in the repo <_<
L643[03:04:13] <Lizzy> Lol
L644[03:04:33]
⇨ Joins: Yepoleb_
(~quassel@188-22-162-21.adsl.highway.telekom.at)
L645[03:04:34] ***
Yepoleb is now known as Guest24808
L646[03:04:34] ***
Yepoleb_ is now known as Yepoleb
L647[03:05:13] ***
Pwootage is now known as Pwootage|Off
L648[03:05:24] <AlmtyBob> god help me, I
was about to go to bed but an unrelated google search landed me on
a tvtropes page
L649[03:06:18] ⇦
Quits: Guest24808 (~quassel@194-166-7-170.adsl.highway.telekom.at)
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L650[03:06:19] <Sangar> rip sleep
L651[03:07:02] ***
Pwootage|Off is now known as Pwootage
L652[03:07:36] <AlmtyBob> I'm going to
make this the first time ever I don't follow a link to another
trope. I'm on diegetic interfaces and I will not leave
L653[03:08:02] <Sangar> haha
L654[03:09:38] <AlmtyBob> oh man,
"Truth In Television", one of my favorites
L655[03:10:02] <dieselfuelonly> Sangar,
question about robots, if a player can break a bee hive with an
axe, should a robot be able to as well? or is that intended not to
work
L656[03:10:33] <dieselfuelonly> it works
with the scoop, but i dont need/want the bees and just want the
robot to hit the hive with a pick
L657[03:11:11] <Vexatos> Sangar, guess why
I put it in that folder
L658[03:11:17] <Vexatos> that was very
much on purpose :)
L659[03:11:41] <Sangar> dieselfuelonly,
yeah, robots can only break blocks they can harvest
L660[03:12:21] <dieselfuelonly> Sangar,
gotcha.. thanks. i have designed a mining robot that works around
using a ticon hammer and hives have become an.. obstacle
L661[03:12:41] <dieselfuelonly> also,
ticon hammers only take 1 damage/operation, even when mining 9
blocks, when they are swung by a robot
L662[03:12:46] <dieselfuelonly> found that
out by accident
L663[03:13:01] <Vexatos> That may or may
not be a bug
L664[03:13:15] <dieselfuelonly> i may or
may not be currently abusing it
L665[03:13:36] ***
Benguin[ZzZ] is now known as Benguin
L667[03:13:52] <Sangar> ah :> i know
the feeling... i added special cases for cobweb >_> as for
the damage... robots *do* have reduced tool usability usage, but
that might be a bug
L668[03:14:11] <Sangar> Kodos|Zzz,
automated fruit puncher?
L669[03:14:26] <Kodos|Zzz> Nothing
official yet, but word on the street is that's the new model for
the mechanical anvil for Pixelmon
L670[03:14:55] <Kodos|Zzz> And now I'm
actually going to bed because I have an alarm going off in <8
hours
L671[03:15:06] <Kodos|Zzz> o7
L672[03:15:25] <dieselfuelonly> o/
L673[03:16:13] <Vexatos> Sangar, make sure
to note it in the next version's change log just to confusicate
people :P
L674[03:16:47] <Sangar> maaaaybe... but
only with a link to context >_>
L675[03:17:43] <Vexatos> Sangar, I just
posted the context as an answer to your tweet :P
L676[03:20:35] <Vexatos> Sangar, inb4
someone posts it on reddit
L677[03:20:51] <reddit> posts what on
me
L678[03:21:26] <Vexatos> reddit, an
anvil
L679[03:21:29] <reddit> oh ok
L680[03:22:02] <Sangar> :X
L681[03:22:09] <Izaya> lel
L682[03:22:21] <Izaya> "Windows
server 10 technical preview OEM retail"
L683[03:22:28] <Vexatos> Izaya, what
L684[03:22:40] <Vexatos> What about
it
L685[03:22:49] <Izaya> It's a
preview
L686[03:22:51] <Izaya> it ain't
retail
L687[03:23:07] <Vexatos> ...
L688[03:23:17] <Vexatos> I read the
T&Cs of the thing once
L689[03:23:21] <Sandy> I love how my
chrome had about 6 tabs which had minecraft screenshots open in
them.
L690[03:23:28] <Vexatos> quite funny that
people are still stupid enough to install it
L691[03:23:34] <Sandy> this is what
happens when I go on IRC for a day.
L692[03:24:17] <Izaya> Vexatos, what,
think people would use it as a main OS?
L693[03:24:28] <Izaya> I'm running it in
VMs to experiment with AD
L694[03:24:50] <Vexatos> I don't
think
L695[03:24:53] <Vexatos> I know people
are
L696[03:25:03] <Izaya> o.O
L697[03:25:04] <Vexatos> Because I know
people who installed it
L698[03:25:09] <Sandy> what are the
T&Cs?
L699[03:25:09] <Lizzy> Fuck you too,
vending machine
L700[03:25:11] <Izaya> Well, hello 1984 in
that case.
L701[03:25:25] <Vexatos> Sandy, they are
allowed to read anything and everything you do
L702[03:25:33] <Sandy> oh okay then.
L703[03:25:44] <Vexatos> browser cache,
cookies, history, websites you visit, emails you send and receive
(and their contents)
L704[03:25:54] <Vexatos> any program you
install/uninstall
L705[03:26:00] <Vexatos> any file on your
system
L706[03:26:03] <Sandy> I remember when I
installed the windows 7 rc, as the only windows I actually had, in
a VM.
L707[03:26:05] <Vexatos> literally any
data
L708[03:26:09] <Sandy> that was fun.
L709[03:26:30] <Sandy> it managed to
somehow keep it's licencing for about a year after win7 actually
came out.
L710[03:26:33] <Vexatos> Izaya, HexChat on
win10 technical preview, what did you expect :P
L711[03:26:44] <Vexatos> (Hint: I'm
not)
L712[03:27:06] <Izaya> sysinfo, I dare
ya
L713[03:27:31] <Vexatos> Using windows
6.1.7601
L714[03:27:54] <Vexatos> on this
laptop
L715[03:28:16] <Izaya> IIRC that's Windows
7?
L716[03:28:36] <Vexatos> It is
L717[03:28:40] <Izaya> so
L718[03:28:44] <Izaya> you're using
Windows
L719[03:28:50] <Izaya> and complaining
about Windows lisencing?
L720[03:28:55] <Vexatos> I got this laptop
when I was 12
L721[03:29:00] <Izaya> You signed up for
this!
L722[03:29:05] <Vexatos> And I complain
about the technical preview's licensing
L723[03:29:11] <Vexatos> the win7 one is
much better
L724[03:29:21] <Vexatos> But there's a
reason my new computer is running MInt
L725[03:29:35] <Izaya> So, if 10 keeps its
lisencing, I guess you'll switch to Linux full-time?
L726[03:29:35] ⇦
Quits: DrummerMC (DrummerMC@no.love.for.the.world.panicbnc.org)
(Ping timeout: 186 seconds)
L727[03:29:41] <Izaya> Maybe with just a
gaming partition?
L728[03:29:42]
⇨ Joins: DrummerMC
(DrummerMC@no.love.for.the.world.panicbnc.org)
L729[03:29:46] <Vexatos> Izaya, it won't,
but yes
L730[03:30:02] <Izaya> Noted.
L731[03:30:10] <Izaya> Also, mint,
nice.
L732[03:30:17] <Izaya> XFCE, MATE,
GNOME..?
L733[03:30:20] <Lizzy> Woo mint
L735[03:30:24] <Vexatos> Of course
L736[03:30:24] <Vexatos> xD
L737[03:30:40] <Vexatos> Running IRC on my
Atari ST
L738[03:30:54] <Izaya> Nice. Personally,
I'd like to see it on an Amiga
L739[03:31:03] <Izaya> Maybe a 1200 with a
600MB HDD?
L740[03:31:04] <Vexatos> Naah, using
Cinnamon
L741[03:31:06] <Lizzy> Izaya,
cinnamon
L742[03:31:20] <Vexatos> because
pretty
L743[03:31:39] <Vexatos> And I don't need
a gaming partition as there are barely any games I play
L744[03:31:50] <Vexatos> and if I play a
game then it's one that works on Linux or Wine
L745[03:32:13] <Vexatos> Because win95
games are amazing
L746[03:32:26] *
Lizzy has seperate disks for windows and linux
L747[03:32:27] <Vexatos> (Age Of Empires 1
has a 720p graphics option, what the heck)
L748[03:32:37] <Izaya> what
L749[03:32:41] <Izaya> really?
L750[03:32:44] <Vexatos> That's a win95
game
L751[03:32:44] <Lizzy> Woah
L752[03:32:47] <Izaya> I need to find my
CD for that
L753[03:32:53] <Vexatos> Izaya, probably
even more
L754[03:33:01] <Vexatos> but I tested it
in my laptop and that only supports 720
L755[03:33:04] <Izaya> Maybe the RTS guys
at M$ wanted to play it on super-expensive 30" CRTs
L756[03:33:11] <Vexatos> It doesn't make
it more high res, of course
L757[03:33:15] <Vexatos> just increases
the FOV
L758[03:33:19] <Vexatos> but it looks
still amazing
L759[03:33:28] <Vexatos> because you can
see so much further
L760[03:33:48] ⇦
Quits: iceman11a|sleeping (Joe@cpe-74-141-56-150.neo.res.rr.com)
(Ping timeout: 378 seconds)
L761[03:34:26] <Lizzy> Lol, mobile ping
going from ~150ms to ~1600ms and back again
L762[03:34:35] ***
Pwootage is now known as Pwootage|Off
L764[03:34:39] <Vexatos> %p
L765[03:34:40] <MichiBot> Ping reply from
Vexatos 0.46s
L766[03:34:52] <Izaya> %p
L767[03:34:53] <MichiBot> Ping reply from
Izaya 0.58s
L768[03:35:04] <reddit> %p
L769[03:35:05] <MichiBot> Ping reply from
reddit 0.41s
L770[03:35:06] <MichiBot> Ping reply from
reddit 0.29s
L771[03:35:13] <reddit> ...2 ping
replies?
L772[03:35:14] <reddit> oh yeah
hexchat
L773[03:35:25] <Izaya> MS, FIX YOUR SHIT.
23 days to download 4GB?
L774[03:35:26] <Vexatos> reddit, has to
link to 127.0.0.0
L775[03:35:29] <Izaya> >.<
L776[03:35:37] <reddit> Vexatos,
...ikr
L777[03:36:34] <Lizzy> %p
L778[03:36:36] <MichiBot> Ping reply from
Lizzy 0.82s
L779[03:36:37] <MichiBot> Ping reply from
Lizzy 0.22s
L780[03:37:00] <Izaya> Could I update UNIX
System V enough to run openjdk 7?
L781[03:37:28] <Izaya>
(Theoretically)
L782[03:40:16] ⇦
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L783[03:40:47] ⇦
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L784[03:40:57]
⇨ Joins: DrummerMC
(DrummerMC@no.love.for.the.world.panicbnc.org)
L785[03:49:07] <Izaya> ... Firefox, 59 MB
is not 4 GB
L786[03:53:11] <ShrewdSpirit_> Firefox has
the worst downloader
L787[03:53:15]
⇨ Joins: rashdanml
(~rashdanml@S010628c68e00b41e.vc.shawcable.net)
L788[03:53:22] ***
ShrewdSpirit_ is now known as ShrewdSpirit
L789[03:56:18] <Izaya> Maybe I'll open
chromium to do it
L790[03:56:34] <Izaya> Is there a user
agent switcher for chromium?
L791[03:57:03] <Izaya> Apparently
so.
L792[03:59:12]
⇨ Joins: iceman11a
(Joe@cpe-74-141-56-150.neo.res.rr.com)
L793[04:00:42] <Izaya> Lizzy, I'm an
idiot. I'll DL the Windows Server 10 iso onto thor, then download
it to here and delete it from thor, meaning I have a stable
download speed to thor
L794[04:00:52] <Izaya> from?
L795[04:00:54] <Izaya> :/
L796[04:15:11] <ShrewdSpirit>
"[10:37:46] [Server thread/WARN]: Time ran backwards! Did the
system time change?" ??? :O
L797[04:16:19] <Vexatos> Sangar, don't
make a furnace upgrade
L798[04:16:21] <Vexatos> just, don't
L799[04:16:30] <Sangar> not planning to
:P
L800[04:16:33] <Vexatos> Ok
L801[04:16:46] <Vexatos> Robots can place
furnaces already
L802[04:16:50] <Vexatos> so there you are
:P
L803[04:18:11] *
asie goes off to make @SangarWasTakenWasTaken
L804[04:18:30] <Vexatos> asie:
VexatosWasTaken
L805[04:18:46] <Vexatos> Anyways, I need
to go now
L806[04:18:57] <Vexatos> going to have
some fun with my family U:
L807[04:19:07] <Sangar> :X
L808[04:19:09] <Vexatos> Sangar, fix your
robot mount point renderer!
L809[04:19:22] <asie> The tablet system is
a mess
L810[04:19:25] <Sangar> Vexatos, adding
missing doc pages, priorities and such :X
L811[04:19:32] <Vexatos> i.e. make a
custom version of IItemRenderer so it doesn't change the 3rd person
thingie
L812[04:20:21] <asie> I now need to add a
way to freeze the tablet program server-side
L813[04:20:57] <Vexatos> asie, what the
fridge are you doing#
L814[04:21:04] <asie> Vexatos: a
tablet
L815[04:21:08] <asie> with Java
applications
L816[04:21:09] <Vexatos> Sangar: 3rd
interface request on your issues :P
L817[04:21:18] <Vexatos> asie: What
for?
L818[04:21:24] <^v> [OpenComputers]
http://git.io/ve9XV Potatos opened issue ( Add
custom version of IItemRenderer for robot upgrades )
L819[04:21:27] <asie> for
awesomeness
L820[04:21:38] <Vexatos> asie: Will you
sell it?
L821[04:21:42] <Sangar> saw screenshot,
can confirm
L823[04:21:45] <asie> it's for a mod
L824[04:21:45] <Vexatos> or do you mean in
Minecraft >_>
L825[04:22:02] <Vexatos> New mod?
L826[04:22:06] <Vexatos> A BC addon?
:P
L829[04:22:18] <Vexatos> ...
L830[04:22:25] <Vexatos> BC itself?
L831[04:22:49] <Vexatos> inb4
tabletcraft
L832[04:24:31] <Sangar> it's obviously a
platform for oc tablets (noitisnot)
L833[04:24:42] <Sangar>
*architecture
L834[04:25:17] <asie> Sangar: i am
considering that
L835[04:26:15] <Sangar> :O
L836[04:28:36] <^v> [OpenComputers]
http://git.io/ve9Md Potatos opened issue ( Add API
package allowing integration with the Manual )
L837[04:29:05] ⇦
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L839[04:30:56] ***
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L845[04:35:50] <asie> i'm not sure how to
go about the client-server sync, though
L846[04:35:57] <asie> right now the plan
is for the server to do the logic and for the client to do the
GUI
L847[04:36:12] <asie> but that's
non-trivial, unless I essentially make the server send all the data
and the client to do *just* the GUI
L848[04:36:18] ***
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L849[04:37:27] <asie> i think i will
rewrite it so that the GUI does not do any actual logic
L850[04:37:39] <asie> rather it just
provides rendering based on a full dump of the state (full
rendering), and returns actions
L851[04:37:47] <asie> actions so that i
can have limited non-server-dependent activities like menu
selection
L852[04:38:20] ***
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L853[04:38:30] <ShrewdSpirit> asie: don't
you think that doing all stuff from server (except gui) will
increase the load?
L854[04:38:53] <asie> ShrewdSpirit: the
other option is to do everything on the client and only request
files from the server
L855[04:39:03] <asie> files and set
internal state information
L856[04:39:12] <asie> HOWEVER, that breaks
the moment you want special information from the server
L857[04:39:36] <ShrewdSpirit> another
option is to do each operation on its own side and sync'em
together
L858[04:40:07] <ShrewdSpirit> but its just
an idea xD never done server-client stuff
L859[04:44:25] ***
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L861[04:52:56] ***
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L862[04:56:50] <Sandy> asie: why are we
trusting the maintenance of our lord and saviour buildcraft to you
again?
L863[04:57:00] <Sangar> asie, maybe reuse
the electronics library somehow, as it's used for synching already
anyway? e.g. allow "downloading" programs/pages/... via
that somehow?
L864[04:57:30] <asie> Sandy: because you
have no other choice
L865[04:58:05] <Sandy> :(... I cry for
this world.
L866[04:59:33] <asie> so sad
L867[05:07:13] ***
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L868[05:18:29] ***
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L869[05:21:09] <Sangar> phew, done adding
most of the stuff that was still missing
L870[05:21:20] <Sangar> now then, to apify
it
L871[05:31:35] <asie> Sangar: adding
what?
L872[05:31:49] <Sangar> adding ingame
documentation pages
L873[05:32:28] <Sangar> for every item
pretty much. there more items in oc than i thought :X
L874[05:33:59] ⇦
Quits: number5 (~Odovbold@128.199.254.128) (Ping timeout: 186
seconds)
L875[05:36:57]
⇨ Joins: number5 (~Odovbold@128.199.254.128)
L876[05:41:50] ***
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L877[05:42:19] <asie> Sangar: heh
L878[05:42:30] <asie> anyway, the Tablet
system finally works \o/
L879[05:42:34] <asie> program launches are
synchronized
L880[05:42:39] <asie> (however, program
quits are NOT synchronized yet)
L881[05:55:29] <Sangar> nice
L882[06:02:27] <asie> right now i am
trying to find a good pixel font
L883[06:02:30] <asie> with multiple
sizes
L884[06:06:44] <Sangar> i think the only
(pseudo?) pixel font i know the name of is visitor >_> and i
can't remember how that behaves across different sizes
L885[06:07:01] <phex> pixel fonts usually
dont scale at all
L886[06:08:08] <asie> phex: i am looking
for a pixel font with multiple sizes
L887[06:08:10] <asie> i did find one
tno
L888[06:08:12] <asie> tho*
L889[06:08:24] ***
Pwootage|Off is now known as Pwootage
L890[06:08:30] <Sangar> there are some
that have different image sets for different font sizes, yeah
L891[06:09:14] <asie> Sangar: you might
want to update unifont
L892[06:09:21] <asie> latest is from
november 2014
L893[06:09:55] <Sangar> what
changed?
L894[06:10:10] <asie> better coverage and
some tweaks to characters
L896[06:11:10] <asie> afk
L897[06:11:50] <Sangar> okidoke,
thanks
L898[06:13:03]
⇨ Joins: DoktorAerzt
(webchat@michael.rz.uni-ulm.de)
L899[06:13:14] <DoktorAerzt> Hello
all
L900[06:13:59] <phex> asie: thats indeed a
good solution
L901[06:15:24] <DoktorAerzt> Is there a
Lua OC IDE with Autocomplete?
L902[06:18:05] <Sangar> not that i'm aware
of. the interpreter will have tab completion next release (already
has in dev builds), but editor/ide? no idea.
L903[06:18:05] ***
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L904[06:18:31] <dangranos> if there is
some CC ide, it could be possible to port it
L905[06:18:36] <Skye|Cycling> %p
L906[06:18:39] <dangranos> .p
L907[06:18:39] <^v> Ping reply from
dangranos 0.47s
L908[06:18:40] <MichiBot> Ping reply from
Skye|Cycling 4.43s
L909[06:18:44] <dangranos> %p
L910[06:18:45] <MichiBot> Ping reply from
dangranos 0.38s
L911[06:22:27] <^v> [OpenComputers]
http://git.io/veHlg KJA1582 opened pull request ( OC
doc crafting pics, should be merged soon )
L912[06:32:55] <^v> [OpenComputers]
http://git.io/veHBN fnuecke commented on issue ( OC
doc crafting pics, should be merged soon )
L913[06:32:55] <^v> [OpenComputers]
http://git.io/veHlg fnuecke closed pull request ( OC
doc crafting pics, should be merged soon )
L914[06:35:59] ⇦
Quits: Logan (~Logan@2607:5300:60:47bc:dead:beef:dead:beef) (Ping
timeout: 186 seconds)
L915[06:36:49] ***
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(~Logan@2607:5300:60:47bc:dead:beef:dead:beef)
L918[06:38:36] <DrummerMC> Sangar what do
you think about an own power generating system in oc
L919[06:39:10] <^v> [OpenComputers]
http://git.io/veH0V KJA1582 commented on issue ( OC
doc crafting pics, should be merged soon )
L920[06:40:28] <DoktorAerzt> so with
interpreter you mean "lua" in the terminal?
L921[06:40:41] <Sangar> DoktorAerzt
yes
L922[06:41:00] <Sangar> DrummerMC, idk,
it's not been really necessary, so i put my focus elsewhere
L923[06:41:06] <Sangar> in 1.8 i guess it
could kinda make sense
L924[06:41:14] <Sangar> tho there is
progressive automation :P
L925[06:41:15] <^v> [OpenComputers]
http://git.io/veHEm fnuecke commented on issue ( OC
doc crafting pics, should be merged soon )
L926[06:43:06] <DrummerMC> ok
L927[06:44:12] <Sangar> it would also
involve rethinking and reworking how energy is routed in oc, since
right now it's quite simplistic (and there's no limit on how much a
cable can transfer). so it would involve quite some work.
L928[06:44:56] <Sangar> although that *is*
something i'd like to have another look at at some point
L929[06:45:00] <Sangar> so we'll see
L930[06:45:47] <DrummerMC> ok
L931[06:50:07]
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L933[07:07:57] <Skye|Cycling> %p
L934[07:09:48] <Skye|Cycling> %p
L935[07:09:51] <MichiBot> Ping reply from
Skye|Cycling 3.36s
L936[07:12:56] *
Izaya is installing Steam on his laptop
L937[07:13:26]
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L938[07:13:27]
zsh sets mode: +v on Kodos
L939[07:14:02] <Izaya> %p
L940[07:14:04] <MichiBot> Ping reply from
Izaya 0.72s
L941[07:18:12] ⇦
Quits: Kodos|Zzz (~Kodos@2602:306:ce20:6c30:7ca9:33b3:8340:9fd6)
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L942[07:19:23] <Sandy> you know the best
thing about storing the documentation in markdown format in a
github repo?
L943[07:19:33] <Sandy> github has a
markdown viewer.
L944[07:19:43] <Izaya> Github likes
markdown.
L945[07:20:23] ⇦
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L947[07:25:37] <Sandy> uggh, setting up a
mod dev workspace takes FOREVER.
L948[07:25:50] <Sandy> on a new
computer.
L949[07:32:18] ***
ConcernedAway is now known as ConcernedHobbit
L951[07:40:26] <Izaya> So they could have
a tunnel card?
L952[07:41:08] <Sandy> mmm.
L953[07:41:11] <Sandy> ye.
L954[07:42:05] <Sangar> Sandy, that's part
of why i wanted it to be markdown, yes :3
L955[07:43:30] ⇦
Quits: VikeStep
(~VikeStep@CPE-1-120-134-78.qcl9.cha.bigpond.net.au) (Quit:
Leaving)
L956[07:44:48] <Skye|Cycling> %p
L957[07:44:49] <MichiBot> Ping reply from
Skye|Cycling 0.81s
L958[07:52:56] <Sangar> well, looks like
cc will be joining Lua 5.2 club \o/ i honestly didn't expect that
to happen, ever
L959[07:56:09] <^v> [OpenComputers]
http://git.io/veHNv KJA1582 commented on issue ( OC
doc crafting pics, should be merged soon )
L960[07:57:25] ***
Pwootage|Off is now known as Pwootage
L961[08:04:31] <asie> Sangar: what
L962[08:04:36] <asie> do they really want
to break everything
L963[08:04:51] <asie> Sangar: would you
mind if i sit down and port eris to lua 5.3 today?
L964[08:04:59] <asie> for OC 1.6
L965[08:05:38] ⇦
Quits: rashy (~rashdanml@S010628c68e00b41e.vc.shawcable.net) (Read
error: Connection reset by peer)
L966[08:06:22] <Sangar> asie, that would
be amazing. in case you didn't see, i started it (branch is on
github), issue is that upvalues are broken for some reason
L967[08:06:37] <asie> Sangar: or
L968[08:06:39] <asie> at least
L969[08:06:42] <asie> i could port it to
Lua 5.2.4 for now
L970[08:06:46] <asie> as that'd be useful
even in the current OC version
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(~rashdanml@S010628c68e00b41e.vc.shawcable.net)
L972[08:06:49] <Sangar> there's
5.2.4?
L973[08:06:55] ***
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L974[08:07:01] <Sangar> totally missed
that :X
L975[08:07:53] <asie> Sangar: yeah
L976[08:07:55] <asie> very little
fixes
L977[08:08:11] <asie> mostly
bugfixes
L978[08:08:13] <asie> but yeah i'll do
that
L979[08:08:19] <Sangar> okeh
L980[08:09:12] <Sangar> you seen my update
flow there? i.e. update lua branch, merge that into master
L981[08:10:04] <asie> in a second
L982[08:10:11] <asie> interestingly, eris
has some of those fixes
L983[08:10:38] <asie> well, one
L984[08:10:52] <Sangar> yes, i kept it in
sync with the individual bugfixes for a while
L985[08:10:55] <Sangar> until i forgot to
do so
L986[08:11:41] <asie> yeah
L987[08:14:42] <Sangar> brb
L988[08:18:31] ⇦
Quits: Logan (~Logan@2607:5300:60:47bc:dead:beef:dead:beef) (Quit:
robots are cool)
L989[08:18:46]
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(~Logan@2607:5300:60:47bc:dead:beef:dead:beef)
L990[08:20:20] <rashdanml> \o/
L991[08:22:14]
⇨ Joins: gorfienld
(webchat@coi78-1-88-169-112-190.fbx.proxad.net)
L992[08:23:00] ⇦
Quits: gorfienld (webchat@coi78-1-88-169-112-190.fbx.proxad.net)
(Client Quit)
L993[08:26:27] ⇦
Quits: DoktorAerzt (webchat@michael.rz.uni-ulm.de) (Ping timeout:
186 seconds)
L994[08:37:59] ***
LordFokas is now known as LordFokas|off
L995[08:41:03] <asie> Sangar: Lua 5.2.4
commit sent
L996[08:41:29] <asie> ran tests,
passed
L998[08:41:50] <asie> update the /lua/
brnach
L999[08:41:52] <asie> i see
L1001[08:45:16] <asie> Sangar: no test
for upvalues? :<
L1002[08:45:29] <asie> well, there are a
few, but they all get passed
L1003[08:47:16] <Sangar> back. cool,
merged
L1004[08:47:23] <Sangar> as for the
upvalues
L1005[08:47:37] <Sangar> the issue is
that i couldn't find a testcase for it :/
L1006[08:48:16] <Sangar> i noticed it
after getting it to run in oc, and debugging that (gdb attached to
java = fun)
L1007[08:48:53] <Sangar> i can see that i
update the branches with the parallel archs (changes to make 5.2
and 5.3 run in parallel, as different archs)
L1008[08:49:01] <Sangar> after finishing
the manual api
L1009[08:49:22] <asie> do we really need
two archs?
L1010[08:50:12] <Sangar> it doesn't hurt
to, really, i don't think
L1011[08:51:14] <asie> it might get messy
for users
L1012[08:53:21] <asie> what i think we
should look into personally is bundling some of the default Lua
modules
L1013[08:54:46] <asie> about upvalues in
functions, i dug something out
L1015[08:55:31] <asie> also
L1017[08:55:43] <asie> i don't really
think a big amount of OC code uses these
L1018[08:56:54] <Katie> Hey Kodos...
" 244851/maxsize: 5677752659 (5.29 GB) › 1743980990 (1.62 GB)
(diff = -3.66 GB)"
L1019[08:57:35]
⇦ Quits: DrummerMC
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seconds)
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(DrummerMC@no.love.for.the.world.panicbnc.org)
L1021[08:57:54] <Sangar> regarding that
thread, i remember seeing that on the list, kept a mental note to
look into that when taking on 5.3 again, yeah
L1022[08:59:45] <Sangar> "uses
these" the deprecated stuff? yeah, nothing does, because its
not there
L1023[09:00:33] <Sandy> both asie and
Sangar are completely insane. it is true.
L1024[09:00:57] <Sangar> most modders
are, honestly
L1025[09:01:03] <Katie> ^
L1027[09:01:06] <Sandy> that is
true.
L1029[09:01:44] <Sandy> asie is the most
insane one I know. except maybe elloramupmybutt.
L1030[09:03:44]
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L1031[09:06:56]
⇦ Quits: PotatoSchool
(Potato|Spr@elitebnc6-2.clients.libirc.so) (Remote host closed the
connection)
L1032[09:09:26] ***
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⇨ Joins: Lumien
(Elite13049@ipv6.6.sigma.elitebnc.org)
L1034[09:14:28] <rashy> xD
L1035[09:15:09] ***
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L1036[09:18:59] <^v> [OpenComputers]
http://git.io/veQuS KJA1582 commented on issue (
Basic IGW integration, waiting for new hook allowing dynamic
content )
L1037[09:18:59] <^v> [OpenComputers]
http://git.io/veotA KJA1582 closed pull request (
Basic IGW integration, waiting for new hook allowing dynamic
content )
L1038[09:20:02] <^v> [OpenComputers]
KJA1582 forked
L1039[09:29:35]
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seconds)
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L1042[09:33:11] ***
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L1045[09:46:03] <Sangar> awesome :3
L1046[09:46:13] <Sangar> making progress
on the manual api
L1047[09:46:17] <rashdanml> :D
L1048[09:46:49] <Sangar> will see if i
thought of everything once i pushed it and vex is back :X
L1049[09:47:07] <rashdanml> xD
L1050[09:48:56] ***
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timeout: 378 seconds)
L1052[09:49:36] *
rashdanml waves at Skye
L1053[09:50:14]
⇨ Joins: Lumien
(Elite13049@ipv6.6.sigma.elitebnc.org)
L1054[09:50:20] *
Skye hugs rashdanml
L1055[09:50:27] *
rashdanml huggles Skye :3
L1056[09:51:12] <Skye> Hehe
L1057[09:51:20] <Skye> I like hugs
L1058[09:51:24] <rashdanml> :D
L1059[09:52:04] <Forecaster> OC is
getting ore processing? oO
L1060[09:52:20]
⇦ Quits: ShrewdSpirit (~ShrewdSpi@5.78.11.28) (Quit:
Leaving)
L1061[09:52:24] <Sangar> Forecaster,
totally
L1062[09:52:33] <Sangar> well, more like,
it's official now
L1063[09:52:39] <Sangar> had it since a
long time
L1064[09:52:43] <rashdanml> :o
L1065[09:52:55] <Sangar> ...
L1066[09:53:24] <Forecaster> but...
why?
L1067[09:53:28] *
Sangar refers anyone taking it seriously to the github pull request
that added it
L1068[09:53:43] <rashdanml> because ...
reasons
L1069[09:54:02] <Sangar> because mfr is
objectively balanced, that's why
L1070[09:54:12] <Forecaster> you needs
ores too! I vote for computeronium
L1071[09:54:21] <asie> OC should get
pipes
L1072[09:54:33] <Forecaster> and power
generation
L1073[09:54:37] <Forecaster> and
steam
L1074[09:54:38]
⇨ Joins: ShrewdSpirit (~ShrewdSpi@5.78.11.28)
L1075[09:54:40] <Sangar> :3
L1076[09:54:41] <asie> and origin
L1077[09:54:43] <asie> wait no
L1078[09:54:44] <Forecaster> also
trains
L1079[09:54:45] <asie> no origin
L1080[09:54:47] <asie> plz
L1081[09:55:01] <Sangar> all the things.
let's merge them into oc.
L1082[09:55:16] <rashdanml> makes
modpacks a whole lot simpler
L1083[09:55:21] <Forecaster> I know, lets
implement minecraft in oc!
L1084[09:55:28] <Forecaster> It's
genius
L1085[09:55:30] <Sangar> rashdanml, until
you want to remove parts :P
L1086[09:55:37] <rashdanml> XD
L1087[09:55:44] ***
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L1090[09:58:45] <Forecaster> who would
want to remove parts?
L1091[09:59:01] <Forecaster> I thought
the goal of minecraft modding was to add mods until your computer
explodes
L1092[09:59:21] <Forecaster> are you
telling me I've been doing it wrong all this time? D:
L1093[10:00:18] <Sangar> uhhh... i...
uhhhm. no. nope. not at all. you're right of course. how silly of
me.
L1094[10:00:28] <Forecaster> oh,
phew
L1095[10:00:37] <Sangar> i mean
L1096[10:00:45] <Sangar> in my defense,
it was a hypothetical argument
L1097[10:02:11]
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timeout: 195 seconds)
L1098[10:03:42] <Forecaster> I hate sql
syntax errors
L1099[10:04:29]
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(Elite13049@ipv6.6.sigma.elitebnc.org)
L1100[10:04:31] <ShrewdSpirit> and I hate
segment faults
L1101[10:05:53]
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L1102[10:08:38] ***
gAway2002 is now known as g
L1103[10:09:02] <vifino> Today, my mom
received an unpaid telephone bill from my dad, about a number we
both don't know. FML.
L1104[10:09:11] ***
Cazzar is now known as Cazzar|Away
L1105[10:09:32] <^v> [OpenComputers]
http://git.io/veQNQ KJA1582 commented on issue ( OC
doc crafting pics, should be merged soon )
L1106[10:10:05]
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Quit)
L1107[10:12:08]
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timeout: 189 seconds)
L1108[10:12:23]
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seconds)
L1109[10:12:26] <vifino> Stary2001: Halp
;_; I'm panicing here
L1110[10:12:35] <ShrewdSpirit> man,
Espresso Libre color scheme is just awesome. I just love to look at
the codes and nothing else
L1111[10:12:37] <Stary2001> wat
L1112[10:12:40] <Stary2001> ;_;
vifino
L1113[10:12:47]
⇨ Joins: DrummerMC
(DrummerMC@no.love.for.the.world.panicbnc.org)
L1114[10:13:14] *
rashdanml pats vifino
L1115[10:13:19] <vifino> Stary2001: wat
do ;_;
L1116[10:18:01]
⇨ Joins: Lumien
(Elite13049@ipv6.6.sigma.elitebnc.org)
L1117[10:19:26] <Forecaster> vifino:
tried looking up the number?
L1118[10:21:46] ***
prasselpikachu is now known as prassel|off
L1119[10:22:16] <Sangar> vifino, how
(in)competent is your father? because if he's somewhat sane, if it
were something bad he wouldn've made sure to pay the bill, wouldn't
he?
L1120[10:22:33] <Sangar> -n
L1121[10:22:56] <Sangar> gaaah, resource
packs plus relative paths, this is getting confusing
L1122[10:22:59] *
Sangar gets out paper
L1124[10:25:31] <Lizzy> meep
L1125[10:25:41] ***
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timeout: 378 seconds)
L1128[10:28:43] ***
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(Elite13049@ipv6.6.sigma.elitebnc.org)
L1130[10:40:34] <Skye> %p
L1131[10:40:35] <MichiBot> Ping reply
from Skye 0.19s
L1132[10:40:36] <MichiBot> Ping reply
from Skye 0.33s
L1133[10:41:20] <Forecaster> agh, Chrome
why? Why do you do this?
L1134[10:41:26] <Forecaster> >:
L1135[10:41:29] <Lizzy> ?
L1136[10:42:02] *
vifino sits on Lizzy with a worried face
L1137[10:42:22] *
Lizzy continues messing around with LP 0.9
L1138[10:42:24] <Forecaster> I'm setting
a css value with javascript which has a calculation in it, and
chrome stubbornly performs the calculation instead of just
inserting it as-is
L1139[10:42:27] <Forecaster> >:
L1140[10:42:43] <Forecaster> it's messing
up my code
L1142[10:53:48]
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timeout: 378 seconds)
L1143[10:55:57] ***
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⇨ Joins: Inari
(~Uni@p54935012.dip0.t-ipconnect.de)
L1145[11:00:40] <Sangar> phew, it
crashed. it almost looked like everything just worked after
converting it to the new manual api logic.
L1146[11:00:52] <Forecaster> \o/
L1147[11:01:35] ***
Pwootage|Off is now known as Pwootage
L1148[11:03:22] <Sangar> ah right.
nonexistent documents still exist
L1150[11:07:11] <Katie>
"nonexistent" "still exist"
L1151[11:07:13] <Katie> lol..
L1152[11:08:27] <Forecaster> Sang's gone
mad
L1153[11:09:32] <rashy> all programmers
do
L1154[11:11:11] ***
Pwootage is now known as Pwootage|Off
L1155[11:11:23] <Forecaster> pssh, I'm
not mad
L1156[11:11:47] <Izaya> Only the nice
ones go crazy.
L1157[11:11:56] <Izaya> Hence the
expression "beware the nice ones"
L1158[11:11:59] <Forecaster> oh,
okay
L1159[11:12:06] <Forecaster>
heeeeey
L1160[11:13:08] <rashy> >.>
L1161[11:16:27] <gamax92> inquiry
L1162[11:17:32]
⇨ Joins: tattyseal (~tattyseal@2.25.3.28)
L1163[11:19:37]
⇨ Joins: Vexatos
(~Vexatos@p200300556E1FAD23BD2C9AACC8C68EDE.dip0.t-ipconnect.de)
L1164[11:19:37]
zsh sets mode: +v on Vexatos
L1166[11:26:07] <Kodos> Gooood
morning
L1167[11:26:31] <Katie> Kodos, :(
244851/maxsize: 5677752659 (5.29 GB) › 1743980990 (1.62 GB) (diff =
-3.66 GB)
L1168[11:26:37] <Katie> 244851/maxsize:
1743980990 (1.62 GB) › 1746626419 (1.63 GB) (diff = +2.52 MB)
L1169[11:26:56] <Kodos> I know, I've been
monitoring keenswh forums to see what sort of speculation has been
going
L1170[11:27:15] <Forecaster> ?
L1171[11:27:20] <Kodos> Space
Engineers
L1172[11:27:47] <gamax92> Vexatos: Hi,
welcome to dumb idea central
L1174[11:27:56] <Forecaster> wasn't there
an update today?
L1175[11:28:13] <Katie> not yet
afaik
L1176[11:28:24] <Forecaster> : O
L1177[11:28:30] <Vexatos> gamax92, wanna
get a smartphone?
L1178[11:28:43] <gamax92> nope I quite
like Tablets enough
L1179[11:28:49] <Vexatos> But it's
smart
L1180[11:29:00] <Kodos> Smarter than the
idea
L1181[11:29:04]
⇦ Quits: iceman11a (Joe@cpe-74-141-56-150.neo.res.rr.com)
(Quit: Leaving)
L1182[11:29:04] <Vexatos> gamax92: It
should automatically collect all your data and send it to
google-analytics
L1183[11:29:09] <Forecaster> I want
potato gladOS
L1184[11:29:10] <gamax92> heh
L1185[11:29:11] <Forecaster> :>
L1186[11:37:12]
⇨ Joins: Lumien
(Elite13049@ipv6.6.sigma.elitebnc.org)
L1187[11:37:52] <gamax92> Vexatos: my
browser hates me, I was writing up a joke issue and then it decided
to crash
L1189[11:39:31] <gamax92> wow.
L1190[11:39:54] <Sangar> ohey, vex is
back
L1191[11:40:23] <gamax92> when did he
leave?
L1192[11:40:25]
⇨ Joins: Johannes13 (Johannes@141.70.98.32)
L1193[11:40:37] <Vexatos> Hi Sangar
L1194[11:40:47] <Vexatos> We went to the
Heide Park today :P
L1195[11:40:50] <Sangar> i may have an
api for you
L1196[11:41:01] <Vexatos> U:
L1197[11:41:01] <Sangar> well, that's
also nice, i guess :P
L1198[11:42:15] <Sangar> just doing some
final testing right now
L1199[11:42:30] <Vexatos> rendery or
documentary?
L1200[11:42:37] <Sangar> doc
L1201[11:43:08] <Vexatos> Aww
L1202[11:43:42] <Sangar> for now it
allows to define providers for itemstack/world block -> page
path lookup and providers for page path -> content. also
tabs.
L1203[11:43:47] *
Vexatos throws #1010 at Snagar
L1204[11:43:49] <Vexatos> Okay
L1205[11:44:01] *
Sangar dodges
L1206[11:44:08] *
Vexatos throws homing #1010 at Snagar
L1207[11:44:47] *
Sangar puts up docshield
L1208[11:45:28]
⇨ Joins: sciguyryan
(~sciguyrya@93-94-245-72.dynamic.swissvpn.net)
L1209[11:45:29] <Vexatos> Sangar, sooo,
you can add a new tab?
L1210[11:45:30]
⇦ Quits: Lumien (Elite13049@ipv6.6.sigma.elitebnc.org) (Ping
timeout: 378 seconds)
L1211[11:45:34] <Vexatos> Do the tabs
have icons?
L1212[11:45:36] <Vexatos> U:
L1213[11:45:37] <Sangar> ofc
L1214[11:45:52] <Vexatos> and
tooltips?
L1215[11:46:05] <Sangar> working on that
right now
L1217[11:46:27] <Vexatos> Huzzah
L1218[11:46:31] <Vexatos> I bet that's
blocks and items
L1219[11:46:33] <Vexatos> those
tabs
L1220[11:46:38] <Sangar> also, prefabs
for itemstack or texture based icon rendering (or, whatever you
want, it's a callback)
L1221[11:46:42] <Vexatos> and the last
one... component doc?
L1222[11:46:50] <Sangar> they're test,
test and test :P
L1223[11:46:50] <Vexatos> and a fourth
one for APIs
L1224[11:46:51] <Sangar> but close
L1225[11:46:53] <Vexatos> i.e.
ocd.cil.li
L1226[11:47:43] <Vexatos> Sooo, Sangar, I
can tell it to start the tab at whatever.md and have all my
contents on there
L1227[11:48:00] <Vexatos> and for the
itemstack/world block lookup I need a map
L1228[11:48:10] <Vexatos> for mapping my
items/blocks to certain pages
L1229[11:48:17] <Vexatos> and just return
null if I am not handling it?
L1230[11:48:56] <Vexatos> Also, Sangar:
Is is possible to render an itemstack inside a manual page; if it
is, how exactly?
L1231[11:49:33] <Sangar>
![tooltip](item:name@meta) or ![tooltip](block:name@meta) or
![tooltip](oredict:name)
L1232[11:49:46] <Forecaster> railcraft
would need something like this
L1233[11:49:47] <Vexatos> oredict will
also iterate like NEI does?
L1234[11:49:50] <Vexatos> Or just get the
first itemstack
L1235[11:49:51] <Sangar> yes
L1236[11:49:54] <Vexatos> k
L1237[11:49:55] <Sangar> it will
iterate
L1238[11:49:57] <Vexatos> Yeea
L1239[11:50:06] <Vexatos> Okay, that's
really a-ma-zing
L1240[11:51:09] <Vexatos> Sangar, I
really think you need a custom renderer interface in your API for
robot components... I'd like to make my card look like speakers but
I can't right now due to the card looking like a speaker in 3rd
person :P
L1242[11:51:51] <Sangar> yeah, it's
something i want to do some thinking about (in particular taking
into consideration 1.8). that's why it won't happen *right now*
:P
L1243[11:51:54] <Vexatos> I tried to make
it more "3d"
L1244[11:52:02] <Sangar> better i
think
L1245[11:52:12] <Vexatos> That's what the
beep card would look like
L1246[11:52:16] <Vexatos> if you had a
special renderer :P
L1247[11:52:35] <Sangar> :P
L1248[11:52:45] <Temia> blargh.
L1249[11:52:53]
⇦ Quits: tattyseal (~tattyseal@2.25.3.28) (Quit:
Leaving)
L1250[11:52:58] <Temia> trying to
remember what I wished robots could have .-.
L1251[11:53:14] <Vexatos> Sangar, I like
how you have .psd files in /assets
L1252[11:53:17] <Vexatos> and I have .pdn
files there
L1253[11:53:21] <Vexatos> in the
Computronics repo
L1254[11:53:33]
⇨ Joins: Lumien
(Elite13049@ipv6.6.sigma.elitebnc.org)
L1255[11:54:04] ***
Techokami|Off is now known as Techokami
L1256[11:55:02] <Sangar> :P
L1257[11:55:06] <Sangar> well
L1258[11:55:10] <Sangar> it's what i'm
comfortable with
L1259[11:55:59] <Vexatos> It's quite
funny how close PDN actually comes to photoshop if you know you
won't ever use the massively advanced features
L1260[11:58:06] <Sangar> idk, the last
time i worked with it (1/2 year?) i ran into a few walls pretty
quickly. can't remember what it was exactly, though :X
L1261[11:58:46] *
gamax92 notices a wild Temia
L1262[11:59:12] <Vexatos> Sangar, that
was before PDN 4
L1263[11:59:17] <Vexatos> :P
L1264[11:59:39] <Sangar> ah, well then
:P
L1265[11:59:40] <Vexatos> If you try it,
you'll probably immediately stop using it again just because you're
used to photoshop
L1266[11:59:57] <Sangar> probably
L1267[11:59:57] <Vexatos> but it's very,
very amazing compared to other software that's not photoshop
:P
L1268[12:00:54]
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timeout: 378 seconds)
L1269[12:02:29] <Sangar> i always liked
it. in particular for not trying to make their gui like it came
from an alien world (*cough*adobe*cough*).
L1270[12:02:52] <Sangar> buuut,
everything is too different, i'm ruined :X
L1271[12:03:20] <Vexatos> Yeeah
L1272[12:03:50] <Vexatos> Still the best
windows graphics tool to recommend to someone
L1273[12:04:22] <Katie> <3 PDN
L1274[12:06:36] <Temia> `<` GIMP
L1275[12:07:43]
⇨ Joins: Lumien
(Elite13049@ipv6.6.sigma.elitebnc.org)
L1276[12:07:52] *
Temia litters the assets directories with .xcfs,
cackles
L1277[12:07:58] *
Temia flees into the night!
L1281[12:10:02] <Vexatos> U:
L1284[12:11:29] <Vexatos> the more
prefabulous stuff, the better :3
L1286[12:12:38] <Vexatos> Sangar, tooltip
can't be localized?
L1287[12:12:44] <Sangar> they can
L1288[12:12:53] <Sangar> as the jdoc
says, you pass the *unlocalized* tt
L1289[12:13:03] <Sangar> i.e. it's run
though localization when displayed
L1290[12:13:23] <Sangar> i.e. i pass in
"oc:tooltip.Manual.Book", for example
L1291[12:13:51] <Vexatos> A
ResourceContentProvider is basically one manual page?
L1292[12:14:30] <Vexatos> so a filepath
to the markdown file?
L1293[12:14:33] <AlmtyBob> PDN is awesome
but yah, several walls. The lack of vectors always gets me (shapes
& text are immediately rasterized)
L1294[12:16:01] <Vexatos> Sangar, what
would resourceDomain and basePath be, for example?
L1295[12:16:21] <Sangar> Vexatos, it's a
lookup for pages in your resource bundle (your mod)
L1296[12:16:25] <Vexatos> Sooo
L1297[12:16:32] <Sangar> for oc,
resourcedomain is "opencomputers"
L1298[12:16:39] <Vexatos> resourceDomain
being "computronics" and basePath be
"doc/computronics"
L1299[12:16:41] <Vexatos> for
instance
L1300[12:16:49] <Sangar> no basepath,
paths specified as "doc/%LANGUAGE%"/index.md" for
example
L1301[12:16:51] <Vexatos> so then it
would look in assets/computronics/doc/computronics
L1302[12:17:27] <Sangar> if your basepath
is that, a path "blah.md" would be findable at
"doc/computronics/blah.md", e.g.
L1303[12:17:31] <Sangar> yes
L1304[12:17:40] <Vexatos> k
L1305[12:17:56] <Vexatos> how do you
localize doc pages though?
L1306[12:17:59] <Sangar> just keep in
mind the paths overlap, as stated in the comment. so it's better to
have the basepath be "doc/" in your case
L1307[12:18:06] <Sangar> and include the
computronics in the paths
L1308[12:18:07]
⇦ Quits: PotatoTrumpet
(Pooooooooo@elitebnc6-2.clients.libirc.so) (Remote host closed the
connection)
L1309[12:18:24] <Sangar> Vexatos,
"path/%LANGUAGE%/page.md"
L1310[12:18:35] <Vexatos> so that'd be
put into the "path" then
L1311[12:18:40] <Sangar> yes
L1312[12:19:13] <Sangar> the PageProvider
returns "unlocalized" paths (with %LANGUAGE% in them, if
it wants)
L1313[12:19:22] <Sangar> the
ContentProvider is asked for already localized paths
L1314[12:19:29] <Sangar> i.e. it doesn't
have to replace that itself
L1315[12:19:34] <Sangar> the api does
that internally
L1316[12:19:39] <Vexatos> Aaah I
see
L1317[12:19:46] <Vexatos> SO I register a
PathProvider
L1318[12:20:13] <Vexatos> that returns
the path for an itemstack or block
L1319[12:20:33] ***
Pwootage|Off is now known as Pwootage
L1320[12:20:40] <Vexatos> And that path
should look, uuh, like "computronics/%LANGUAGE%/" +
whatever
L1321[12:20:42] <Vexatos> right?
L1322[12:20:46] <Sangar> exactly
L1323[12:20:51] <Vexatos> and OC would
auto-localize %LANGUAGE%
L1324[12:20:56] <Sangar> yep
L1325[12:20:58] <Vexatos> and send that
to the respective content provider
L1326[12:21:11] <Vexatos> i.e. iterate
through all content providers
L1327[12:21:14] <Vexatos> and hope
someone finds something
L1328[12:21:32] <Vexatos> So, in theory,
I'd only ever need one path provider and one content provider for
my stuff, right?
L1329[12:21:47] <Sangar> and you also add
a new ResourceContentProvider("computronics",
"doc/"), for example, then it looks for your paths in
assets/computronics/docs/
L1330[12:21:50] <Vexatos> The Path
provider holding an itemstack/block->path map
L1331[12:21:51] <Sangar> yep
L1332[12:21:59] <Sangar> exactly
L1333[12:22:20] <Vexatos> But wouldn't
"computronics", "doc/" be the same as
"opencomputers","doc/"
L1334[12:22:24] <Sangar> err, and
doc==docs in the above
L1335[12:22:25] <Vexatos> wasn't that
what you were saying?
L1336[12:22:45] <Sangar> that part only
tells it where to look in your jar
L1337[12:22:54] <Sangar> so it would be a
different place it looks for
L1338[12:23:02]
⇦ Quits: Lumien (Elite13049@ipv6.6.sigma.elitebnc.org) (Ping
timeout: 189 seconds)
L1339[12:23:19] <Sangar> your paths
should then be something like "computronics/blah", to
make sure the oc resource provider doesn't find it (in the oc
jar)
L1340[12:23:26] <Vexatos> Ok
L1341[12:23:27] <Sangar> otherwise your
provider would never be queried
L1342[12:23:42] <Vexatos> So then it's
look in assets/computronics/doc/computronics/cake.mc
L1343[12:23:43] <Vexatos> md*
L1344[12:23:45] <Vexatos> whatever
L1345[12:23:51] <Sangar> yep
L1346[12:23:53] <Vexatos> Another way to
fix it
L1347[12:24:00] <Vexatos> All OC doc
pages are called .md
L1348[12:24:06] <Vexatos> I just could
all all mine .cake
L1349[12:24:14] <Vexatos> so
tapedrive.cake
L1350[12:24:16] <Vexatos> :2
L1351[12:24:18] <Sangar> you don't want
your's readable on github? :P
L1352[12:24:25] <Sangar> -'
L1353[12:24:33] <Vexatos> Sangar, I
usually write all my java classes into a single line
L1354[12:24:42] <Vexatos> and obfuscate
all variables with random unicode chars
L1355[12:24:44] <Vexatos> why?
L1356[12:24:47] <Sangar> k
L1357[12:25:18] <Vexatos> Okay, now that
you've done that, you can add the other 3 interfaces I politely
asked for xD
L1358[12:26:17] <Vexatos> Stressing the
"politely" and "asked"
L1359[12:26:28] *
Vexatos cracks the whip
L1361[12:26:41] <^v> [OpenComputers]
http://git.io/ve5Us Pwootage commented on issue (
Add API package allowing integration with the Manual )
L1362[12:26:50] <Vexatos> Anyways, time
to eat a cookie and start documenting shite
L1363[12:26:58] <Vexatos> Maybe I should
get rashy to document computronics
L1364[12:27:22] <Sangar> noooo, mine, all
mine :X
L1365[12:27:49] <Vexatos> Why is
Manual.java not in api/manual
L1366[12:28:07] <Pwootage> So uh, this
documentation API
L1367[12:28:11] <Pwootage> be sure it has
parameter descriptions too
L1368[12:28:37] <Sangar> Vexatos, because
all the static helper classes are directly in api
L1369[12:28:38] <Vexatos> Also, Sangar,
you should split up api.prefab
L1371[12:28:48] <Vexatos> into subfolders
of the actual API parts
L1372[12:28:57] <Vexatos> because every
folder has its own @API
L1373[12:29:03] <Vexatos> but prefab
depends on a lot of them
L1374[12:29:07] <Sangar> ehhhhh
L1375[12:29:09] <Sangar> i guess
L1376[12:29:13] <Sangar> 1.6
L1377[12:29:16] <Sangar> or so
L1378[12:29:40] <Sangar> Pwootage,
eh?
L1379[12:29:49] <rashy> :O
L1380[12:30:10] <Pwootage> Sangar: if it
has parameter descriptions as part of the stuff you provide, you
get nice descriptions inside your IDE :P
L1381[12:30:25] <Pwootage> Unless I'm
vastly misunderstanding what it's for
L1382[12:30:31] <Sangar> Pwootage,
nothing to do with Lua :3
L1383[12:30:53] <Pwootage>
.....dang
L1384[12:30:58] <Vexatos> rashy, do you
know Computronics as well as you do OpenComputers? I'd also need
someone to help me with Computronics documentation
L1386[12:30:59] -Kibibyte- [Sangar]
OpenComputers: Ingame Manual Preview | by fnuecke | 46s | 22h11m
ago | 34 views | Rated:
5.00/5.00
L1387[12:31:09] <Vexatos> Of course, OC
documentation is far more important
L1388[12:31:17] <rashy> haven't played
with it as much as OC, but I can look into it :3
L1389[12:31:22] <Vexatos> But I have more
virtual cookies than Sangar
L1390[12:31:25] <Vexatos> :3
L1391[12:31:32] <Sangar> pffffft ;P
L1392[12:31:35] <asie> i wrote a font
renderer!
L1394[12:31:39] <Sangar> \o/
L1395[12:31:41] <Vexatos> Just finish OC
doc first
L1396[12:31:48] <Vexatos> rashy, I
actually really like your writing style
L1397[12:31:59] <rashy> ^_^
L1398[12:32:00] <Vexatos> And you seem
diligent, so I thought it wouldn't hurt to ask
L1399[12:32:00]
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L1400[12:32:10] <rashy> I'd be happy to
help
L1401[12:32:13] <Vexatos> asie:
Amazing
L1402[12:32:17] <Vexatos> a. maze.
ink
L1403[12:32:19] <asie> supports any font,
any size, Unicode, everything
L1404[12:32:28] <asie> i can convert
anything Freetype2 reads with a simple GRUB tool
L1405[12:32:30] <Sangar> asie, looking
good! how well does it handle different mc gui scalings? :P
L1406[12:32:31] <Vexatos> Snagar's manual
would as well
L1407[12:32:36] <asie> Sangar: Already
taken care of.
L1408[12:32:39] <asie> It glScale-forces
only even scalings
L1409[12:32:41] <Sangar> cool
L1410[12:32:43] <asie> so x2, x4, x6...
but not x1, x3, x5
L1411[12:32:52] <Vexatos> I'm glad noone
will have to do an in-game manual page for DFPWM
L1412[12:33:04] <asie> The ascent/descent
calculation is imperfect
L1413[12:33:05] <Vexatos> Because I don't
think there is anyone in this world actually understanding it
L1414[12:33:06] <asie> but other than
that
L1415[12:33:06] <Sangar> rashy for
president
L1416[12:33:17] <Pwootage> But you
totally have an opportunity for adding a common way to add Lua API
docs here too! :3
L1417[12:34:14] <rashy> xD
L1418[12:34:20] <Sangar> Pwootage, maybe;
main issue that's a tad too slim for method signatures to fit in
nicely :X will need argument wrapping or so, we'll see
L1419[12:34:33] <Sangar> gtg, see you all
later o/
L1420[12:34:38] *
rashy waves
L1421[12:34:48] <Pwootage> True...
L1422[12:35:32] <Vexatos> asie: Imagine,
just imagine... actual ingame documentation... for Computronics!
Actually, any documentation at all D:
L1423[12:35:41] <rashy> you've been
lazy
L1424[12:36:05] <Vexatos> It's not my
mod, really, is that an excuse? :X
L1425[12:36:50] <Vexatos> Sangar, now I
need to figure out how to handle an itemstack-path map
properly
L1426[12:36:59] <Vexatos> i.e. in case
certian blocks/items are disabled
L1427[12:37:07] <Vexatos> or simply
aren't there
L1428[12:37:24] <Vexatos> e.g. railcraft
integration with the digital receive box and detector
L1429[12:37:31] <Vexatos> those aren't
there if RC isn't
L1430[12:37:42] <Vexatos> so I need some
super amazing failsafe mapper
L1431[12:37:50] <rashy> xD haha
L1432[12:38:47]
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seconds)
L1433[12:39:56]
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(~kilobyte@cucumber.kilobyte22.de)
L1435[12:41:32] <Vexatos> Sangar, any
idea? Because I do rely on those block classes not getting loaded
at all if the mod isn't there :P
L1436[12:41:48] <Vexatos> Maybe just an
if(Loader.isModLoaded()) into the mapper
L1437[12:41:49] <Vexatos> :/
L1438[12:43:59] <Pwootage> Vexatos: NOT
YOUR MOD IS NOT AN EXCUSE
L1439[12:44:03] <Pwootage> ALL THINGS
MUST BE DOCUMENTED
L1440[12:44:07] <Pwootage> ALL OF THE
DOCUMENTATION!
L1441[12:44:12] <Vexatos> :(
L1442[12:44:23] *
Vexatos throws Pwootage into a document
L1443[12:44:31] *
Vexatos throws document into Bin
L1444[12:44:38] <Pwootage> D:
L1445[12:44:39] <Vexatos> Actually
L1446[12:44:58] <Vexatos> cp -r
~/pwootage /dev/null
L1447[12:45:08] <Vexatos> err mv
L1448[12:45:10] <Vexatos> dangit
L1449[12:45:19] <Pwootage> Pretty sure
that won't work
L1450[12:45:37] <Vexatos> I know
L1451[12:46:22]
⇨ Joins: Lumien
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L1452[12:47:59] <Pwootage> Not sure what
the error would be - possibly something along the lines of
"what"
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L1459[12:51:11]
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L1460[12:51:41]
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L1463[12:52:44] <Vexatos> Now Sangar just
needs to make petLocations public...
L1464[12:55:11]
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L1465[12:55:37]
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L1466[12:56:18] <Pwootage> wait wait wait
OC has ore processing?
L1467[12:56:29] <Pwootage> *is reading
through twitter backlog*
L1468[12:56:29] <Katie> lmfao
L1470[12:57:31] <^v> [OpenComputers]
http://git.io/ve5cs gamax92 opened issue ( The
complexity of Computers should be increased )
L1471[12:58:43] <Pwootage> hah
L1472[12:58:44] <Pwootage> I like
it
L1473[13:00:22] <Vexatos> gamax92, am I
doing it right?
L1474[13:00:41] <^v> [OpenComputers]
http://git.io/ve5WZ Potatos commented on issue ( The
complexity of Computers should be increased )
L1475[13:00:44] <gamax92> oh, i just
noticed "</joke>" didn't show up.
L1476[13:00:55] <Vexatos> gamax92, you
need to escape it
L1477[13:01:02] <Vexatos>
\</joke\>
L1478[13:01:46] <^v> [OpenComputers]
http://git.io/ve5Wh lamialily commented on issue (
The complexity of Computers should be increased )
L1479[13:01:46] <Pwootage> I'm just
guessing but < > might work too
L1480[13:01:50] <gamax92> Now to figure
out who lamialily is
L1481[13:02:06] <Temia> Moo.
L1482[13:02:11] *
gamax92 hugs Temia
L1483[13:02:17] *
Temia moos :o
L1484[13:02:37] <Vexatos> Temia is now
known as Iamacow
L1485[13:02:44] <Vexatos> iamiacow*
L1486[13:02:53] <Temia> D:
L1487[13:02:56] <Temia> Ssshhh
L1488[13:03:10] <Pwootage> My AE2
crafting system is 50% project red and 30% OpenComputers,
actually
L1489[13:03:40] <Vexatos> "Internet
cards should also be capable of doing UDP packets"
L1490[13:03:51] <^v> [OpenComputers]
http://git.io/ve58m gamax92 commented on issue ( The
complexity of Computers should be increased )
L1491[13:03:52] <Vexatos> inb4 twitch
streams in OC
L1492[13:04:16] <gamax92> lol
L1493[13:04:20] <ds84182> Q_Q 3 bars of
4G is faster than my internet at home
L1494[13:04:27] <Pwootage> Well if we're
doing UDP, may as well support full Ethernet frame support
L1495[13:04:42]
⇦ Quits: Lumien (Elite13049@ipv6.6.sigma.elitebnc.org) (Ping
timeout: 378 seconds)
L1496[13:05:14] <gamax92> hmm
L1497[13:05:30] <gamax92> Should I wrap a
Java Amiga emulator into OC for Temia
L1498[13:05:32] <Vexatos> gamax92,
updated my comment
L1499[13:06:03] <ds84182> I'm getting
speeds around 1-2 MiB/s, while at home I suffer around 100-200
KiB/s
L1501[13:08:00] <^v> [OpenComputers]
http://git.io/ve5Bl n00b7 opened issue ( EEPROMS
copying in BuildCraft advanced crafting tables )
L1502[13:08:02] <asie> so much nicer than
das Minefont
L1503[13:08:55] <Vexatos> asie:
unifont?
L1504[13:09:00] <Temia> Oh right.
L1505[13:09:16] <Temia> I was saddened by
microcontrollers not being able to have components, internal or
external :<
L1506[13:09:22] <Temia> Because it'd be
awesome if we could build like
L1507[13:09:22] <asie> Vexatos: DejaVu
Sans
L1508[13:09:28] <Vexatos> Ah
L1510[13:09:32] <Temia> Old-school
computers out of microcontrollers
L1511[13:09:32] <Vexatos> Might be a bug
for you
L1512[13:09:35] <Vexatos> instead of
Snagar
L1513[13:09:44] <asie> Sangar: You might
want to grab my new font rendering code
L1514[13:09:47] <asie> it handles PFF2
files instead of HEX files
L1515[13:09:56] <asie> the main benefit
is that GRUB can convert anything to PFF2 via FreeType2
L1516[13:10:01] <asie> so TTF files, BDF
files, etc. - you name it
L1517[13:10:11] <Temia> graphics card,
floppy/tape drive, and minimalistic OS on EEPROM, add
monitor/keyboard...
L1518[13:10:12] <Vexatos> gimmeh
ttf
L1519[13:10:29] <Vexatos> asie: Look at
that issue
L1520[13:11:05] <asie> Vexatos: No.
L1521[13:11:08] <asie> Sangar first
L1522[13:11:10] <hobnob12> If i want to
decrease the resolution on my screen so its eaiser to read the text
from a distance
L1523[13:11:15] <Vexatos> k
L1524[13:11:15] <hobnob12> how do i
figure out what numbers to use?
L1525[13:11:27] <Vexatos> hobnob12, just
try
L1526[13:11:35] <hobnob12> just geuss the
numbers?
L1527[13:11:38] <Vexatos> there is a
program
L1528[13:11:42] <Vexatos> called
"res" or something
L1529[13:11:49] <Pwootage> Sangar did say
he was leaving, if nobody saw
L1530[13:11:49] <Vexatos> to easily
change your resolution
L1531[13:11:51] <Vexatos> yes, just
try
L1532[13:13:48] <ShrewdSpirit> I want
LaFerrari
L1533[13:16:46] <hobnob12> this is where
my failing at math comes in, so closest number i've found to
getting the text right in the corner of the screen is 128 by
31
L1534[13:17:22] <hobnob12> i assume it
cant take decimals, so what would i do to figure out a smaller
resolution with that aspect ratio
L1535[13:18:49] <Vexatos> Well, if you
use 128 by 30, you can just halve it
L1536[13:18:53] <Vexatos> and use 64 by
15
L1537[13:19:19] <hobnob12> when i use
that it leaves a border
L1538[13:19:29] <Vexatos> it will almost
always do that
L1540[13:19:44] <Vexatos> hobnob12,
alternatively, screens are multiblocks
L1541[13:19:49] <Vexatos> so you can just
make the screen larger
L1542[13:19:55] <hobnob12> yes my screen
is allready at the max size
L1543[13:20:10] <hobnob12> i geuss this
resolution is fine
L1544[13:20:51] <ShrewdSpirit> why oc
doesn't support rendering stuff? I mean being able to draw pixels
on screens, something like OpenGL xD
L1545[13:21:00] <ShrewdSpirit> that would
be much more better
L1546[13:21:29] <Vexatos> ShrewdSpirit,
it's still minecraft
L1547[13:21:37] <ShrewdSpirit> so?
L1548[13:21:46] <Vexatos> If you want
arbitrary rendering, use OpenGlasses
L1549[13:22:37] <gamax92> hmm ...
OpenGlasses
L1550[13:22:55] <ShrewdSpirit> well, why
not putting OpenGlasses into oc?
L1551[13:23:31] <Vexatos> Because it's
there
L1552[13:23:37] <Vexatos> There is a
reason for addons
L1553[13:25:32] <ShrewdSpirit> ok, but at
least make text rendering on screens a bit faster :p
L1554[13:25:39] <Temia> Spirit, if you
want pixel art, use half-blocks
L1555[13:25:52] <Temia> It'll give you
double the vertical resolution which'll give you a little more
wiggle room
L1556[13:25:57] <Temia> Just... don't
expect fast drawing speeds
L1557[13:26:17] <Temia> Seeing as how
without an offscreen buffer you'll be making like a hundred
foreground/background/draw calls a tick
L1558[13:26:54] <vifino> I'm alive again.
Woo.
L1559[13:27:05] <ShrewdSpirit> Temia:
hmm, lemme try that one
L1560[13:27:23] <vifino> Made my mom
pancakes and she seem to be quite happy about it.
L1561[13:27:50] <vifino> I also stole my
dad's NAS that he didn't even use.
L1562[13:27:59] <ShrewdSpirit> Temia: do
you have a link or something?
L1563[13:28:05] <vifino> It's a god damn
QNAP 2x2tb thing ._.
L1564[13:28:08] <Temia> No, it's just a
thought experiment I had.
L1565[13:28:11] <vifino>
ShrewdSpirit:
L1566[13:28:12] <vifino> er
L1567[13:28:14] <vifino> Stary2001:
L1568[13:28:19] <Temia> Block drawings
and box elements, lower half block.
L1569[13:28:27] <Temia> Or upper
L1570[13:28:29] <Temia> Up to you.
L1571[13:28:34] <vifino> Oh, and hello,
Temia.
L1572[13:28:43] <Temia> moo o/
L1573[13:28:49] *
vifino hugs Temia
L1574[13:29:10] <vifino> I wonder where
the power cord for that thing is..
L1575[13:29:31] <vifino> Probably where
my quadcopter parts on his desk are. Gone.
L1576[13:29:41] *
vifino sighs
L1577[13:30:45] <Temia> Your father
sounds like a real class act.
L1578[13:31:16] <Katie> ^
L1579[13:31:49] <Stary2001> Yup
L1580[13:31:51] <Stary2001> :v
L1581[13:33:39] <vifino> We once said we
would build a quadcopter together. That was 2 years ago. He put
about one day of work into it.
L1582[13:33:43] <vifino> *3
L1583[13:33:46] <vifino> Actually,
4.
L1584[13:34:11] <vifino> And he didn't
let me build it.
L1585[13:34:26] <vifino> And now the
parts are gone. Great.
L1586[13:34:56] <vifino> He also always
steals my ethernet cables ._.
L1587[13:35:50] *
rashy snuggles Temia
L1588[13:35:52] *
vifino looked on his dad's desk: 2 unopened 10m cat 5.e cables, one
opened
L1589[13:36:02] <Stary2001> ;____
L1590[13:36:04] <Stary2001> ;____;
L1591[13:36:39] <vifino> Stary2001: he
also bought me a rugged ethernet switch.
L1592[13:36:48] <^v> [OpenComputers]
http://git.io/ve5iI Kubuxu commented on issue ( The
complexity of Computers should be increased )
L1593[13:36:49] <vifino> That's a cool
thing, buuuuuuuut.
L1594[13:37:01] <vifino> I wanted a wlan
router with openwrt.
L1595[13:37:11] <Stary2001> lol
L1596[13:37:56] <vifino> Stary2001: i
think he also had like, 2 sata/sas hdds in his computer in raid 0
._.
L1597[13:38:03] <Stary2001> wot
L1598[13:38:05] <vifino> like wtf
dad
L1599[13:38:08] <CompanionCube> vifino,
the solution is to make your ethernet cables into an
etherkiller
L1600[13:38:15] <vifino> And you can't
get me a flash drive?
L1601[13:38:19] <CompanionCube> Then wait
for him to steal them and asplode shit.
L1602[13:39:08] <vifino> CompanionCube:
but, i already have a plan where all his computer stuffs
go...
L1603[13:39:22] <vifino> Like, if my gpu
fails, i replace it with his, because same model and stuffs.
L1604[13:39:26] <CompanionCube> vifino,
what is it?
L1605[13:39:27] <Stary2001> lel
L1606[13:39:39] <vifino> And then just
pretend i didnt do anything.
L1607[13:40:21] <hobnob12> can you
network computers between dimensions?
L1608[13:40:52] <vifino> He said I would
get one of his raid 0'd hdds, he used one to backup my moms laptop.
The second drive is still missing.
L1609[13:40:54] <vifino> :/
L1610[13:41:22] <Stary2001> :l
L1611[13:44:23]
⇦ Quits: ShrewdSpirit (~ShrewdSpi@5.78.11.28) (Ping timeout:
202 seconds)
L1612[13:47:21] <Sangar> back
L1613[13:47:31] <rashdanml> yo!
L1614[13:50:20] <Vexatos> Sangar, how do
I display a simple 2D texture as a tab iron
L1615[13:50:22] <Vexatos> icon*
L1616[13:50:23] <Sangar> Vexatos, if you
haven't come up with something for your is<->path mapping
yet: have a registry, add mappings in the init code of the
individual integrations
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L1618[13:50:37] <Sangar> Vexatos,
TextureTabIconRenderer prefab
L1619[13:51:05] <Vexatos> Ooooh
L1620[13:51:19] <Sangar> asie, what would
be the advantage? smaller file size? more glyphs?
L1621[13:51:26] <Sangar> (for the
fontrendering thinger)
L1622[13:51:30] <asie> Sangar: better
glyph handling
L1623[13:51:39] <Sangar> better
how?
L1624[13:51:42] <asie> as PFF2 includes
information like baseline location, glyph width/height, etc
L1625[13:52:09] <Sangar> but i don't
really need that, because screens are required to be monospace
anyway, no?
L1626[13:52:15] <asie> yeah, heh, but if
you wanted non-8x16 sizes
L1627[13:52:30] <asie> also i think
smaller filesizes, as PFF2 is a binary format
L1628[13:52:32] <Sangar> but 8x16 is nice
for pixel art with half boxes :P
L1629[13:52:53] <Sangar> the .hex zips
pretty well
L1630[13:53:32] *
Temia moo 'o'
L1631[13:53:41] <Sangar> eh, i'll add it
to the "have a look into it someday" list. it doesn't
really feel broken, so don't really think it needs fixing atm
:P
L1632[13:54:24] <Temia> Say, who was it
that was contemplating an official offscreen buffer?
L1633[13:55:18] *
rashdanml prods Temia :D
L1634[13:55:38] <Temia> Because that'd be
super-useful for the pixel art rendering, especially if it counted
as a copy operation instead of doing individual draws
L1635[13:55:41] *
Temia meel o-o
L1636[13:55:50] <rashdanml> :3
L1637[13:56:05] <Temia> *meep
L1638[13:56:28] <Vexatos> Sangar, ../ is
accepted in a markdown link, right?
L1639[13:56:36] <Sangar> yes
L1640[13:56:37] <Vexatos> k
L1641[13:57:23]
⇦ Quits: Lumien (Elite13049@ipv6.6.sigma.elitebnc.org) (Ping
timeout: 195 seconds)
L1642[13:58:57] *
rashdanml starts playing around with computronics
L1643[13:59:22] <Vexatos> Sangar, what I
could do, for the blocks, if have a getName() on all the
blocks
L1644[13:59:30] <Vexatos> so I can just
do block.getName() + ".md"
L1645[13:59:46] <Vexatos> better than
adding to the map in every constructor q_q
L1646[14:03:05] ***
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L1666[14:03:40] <^v> Oh noes!
nova,calamity,chaos,warden split 3:
L1667[14:03:41] *
vifino swears loud and strong
L1668[14:03:43] <vifino> D:<
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(mrkirby153@the.government.stole-your.pw)
L1689[14:04:19] *** insanity.esper.net sets
mode: +vov gamax92 Sangar SuPeRMiNoR2
L1690[14:04:22] <vifino> Fuck you dad,
can you at least have powersupplies to these god damn electronics
Q_Q
L1691[14:04:57]
⇦ Quits: Graypup_ (~Graypup@2600:3c00:e000:bc::17) (Quit: ZNC
- http://znc.in)
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L1693[14:05:47] <Sangar> fffffffff
hexchat isn't handling dem walls of text so well :X froze for half
a minute or so
L1694[14:06:39] <Vexatos> For the items,
I will do the same
L1695[14:06:44] <Vexatos> have an
IComputronicsItem interface
L1696[14:06:50] <Vexatos> and
getDocumentationName(int meta) in it
L1697[14:07:08] <Sangar> eh? the last
thing i saw from you was 'k'
L1698[14:07:12] <Sangar> then irc went
bonkers
L1699[14:07:14] <vifino> I gotta make a
getto plug.
L1700[14:07:15]
⇨ Joins: Lumien
(Elite13049@ipv6.6.sigma.elitebnc.org)
L1701[14:07:19] <vifino> And a getto
psu.
L1702[14:07:54]
⇨ Joins: CoolSquid
(~SquidHub@ti0011a400-5117.bb.online.no)
L1703[14:07:57] <Sangar> but i guess i
know what you mean, so yeah, sounds good :P
L1704[14:08:24] <Vexatos> public
interface IHasDocumentation
L1705[14:08:29] <Vexatos> To put on items
and blocks
L1706[14:08:30] <Vexatos> k
L1707[14:08:54] <Sangar> aye, sounds
good
L1708[14:09:07] <Vexatos> Actually
L1709[14:09:20] <Vexatos> the block needs
to get world, x, y and z for getDocumentationName
L1710[14:09:24] <Vexatos> the item needs
to get the ItemStack
L1711[14:09:29] <Vexatos> so, different
interfaces
L1712[14:09:33] <Vexatos> whatever
L1713[14:10:05] ***
mr208 is now known as mallrat208
L1714[14:10:56] <Sangar> mm?
L1715[14:11:16] <Sangar>
world.getBlock(x,y,z) instanceof IHasDoc, stack.getItem()
instanceof IHasDoc, no?
L1716[14:11:40] <Vexatos> Yes, yes
L1717[14:11:54] <Vexatos> but
getDocumentationName(world, x, y, z) for blocks
L1718[14:12:01] <Vexatos> and
getDocumentationName(itemstack) for items
L1719[14:12:35] <Sangar> oh, for meta,
right
L1721[14:13:02] <Vexatos> see there
L1722[14:13:20] <Sangar> yeah
L1723[14:13:25] <Vexatos> err, didn't
finish that first pathFor
L1724[14:13:46] <Sangar> yeah
L1725[14:13:49] <Sangar> was just about
to say
L1726[14:13:50] <Sangar> :P
L1727[14:13:50]
⇦ Quits: Lumien (Elite13049@ipv6.6.sigma.elitebnc.org) (Ping
timeout: 195 seconds)
L1728[14:15:36] <Vexatos> well this is a
problem
L1729[14:15:43] <Vexatos> I'd like to
render a block on the tab
L1730[14:15:52] <Vexatos> but the block
might not have been initialized
L1731[14:15:58] <Vexatos> due to having
been disabled in the config :/
L1732[14:17:48] <Vexatos> ... Sangar,
does the block have to be registered in the GamRegistry for the
renderer to work? :P
L1733[14:18:20] <Sangar> i'd assume
so
L1734[14:18:40] <Sangar> it renders the
stack the way it'd be rendered in the inventory, so
L1735[14:19:19] <Vexatos> If the
block/item is disabled in the config, it doesn't exist at all
L1736[14:19:24] <Vexatos> that's the
problem
L1737[14:20:15] <Sangar> well then don't
show it in the manual?
L1738[14:20:58] <Vexatos> But what else
should I show in the tab icon
L1739[14:21:03] <Vexatos> if that block
is disabled :P
L1740[14:21:36]
⇨ Joins: Lumien
(Elite13049@ipv6.6.sigma.elitebnc.org)
L1741[14:21:51] <Vexatos> Also, hmmm....
I might need to dynamically generate the index page due to certain
blocks and items being nonexistant being
L1742[14:21:58] <Vexatos> ...ignore that
second "being"
L1743[14:22:39] <Sangar> well you *can*
process it in the content provider, first, so that is a
prossibility, yeah :P
L1744[14:23:00] <Vexatos> Yea, I
know
L1745[14:23:08] <Vexatos> Still, what to
do with the tab icon
L1746[14:23:19] <Sangar> pick another
block dynamically? :P
L1747[14:23:19] <^v> [OpenComputers]
http://git.io/vedJi Potatos commented on issue ( The
complexity of Computers should be increased )
L1748[14:24:34] <Vexatos> What if all
blocks are disabled U:
L1749[14:24:39]
⇦ Quits: CoolSquid (~SquidHub@ti0011a400-5117.bb.online.no)
(Quit: Leaving)
L1750[14:25:10] <Vexatos> I won't add the
tab! so ingenious
L1751[14:25:16] <Kubuxu> Let's stop the
spam on issue tracker.
L1753[14:25:16] -Kibibyte- [EnderBot2] Monty
Python - Spam | by zumpzump | 3m20s | 425w0d ago | 6,539,396 views
| Rated:
4.91/5.00
L1754[14:25:25] <^v> [OpenComputers]
http://git.io/vedUg gamax92 commented on issue ( The
complexity of Computers should be increased )
L1755[14:25:56] <Vexatos> Sangar, I
wonder, can you strikethrough links?
L1756[14:26:05] <Vexatos> And add
tooltips to them?
L1757[14:26:43] <Sangar> strikethrough,
should work ([~~blah~~]())
L1758[14:26:51] <Sangar> tooltip, not
really
L1759[14:27:00] <Sangar> i mean
L1760[14:27:09] <Sangar> you can set the
url to the tooltip :X
L1761[14:27:16] <Vexatos> Then I'd show a
"This block does not exist here"
L1762[14:27:53]
⇦ Quits: Lumien (Elite13049@ipv6.6.sigma.elitebnc.org) (Ping
timeout: 189 seconds)
L1763[14:29:33] <^v> [OpenComputers]
http://git.io/vedkR KJA1582 commented on issue ( The
complexity of Computers should be increased )
L1764[14:32:47]
⇨ Joins: Lumien
(Elite13049@ipv6.6.sigma.elitebnc.org)
L1765[14:33:35]
⇨ Joins: iceman11a
(~Joe@cpe-74-141-50-149.neo.res.rr.com)
L1766[14:33:39] ***
Skye is now known as Skye|Walking
L1767[14:33:44] <^v> [OpenComputers]
http://git.io/vedLJ fnuecke commented on issue ( Add
API package allowing integration with the Manual )
L1768[14:33:44] <^v> [OpenComputers]
http://git.io/ve9Md fnuecke closed issue ( Add API
package allowing integration with the Manual )
L1769[14:35:50] <^v> [OpenComputers]
http://git.io/vedtL KJA1582 commented on issue ( Add
API package allowing integration with the Manual )
L1770[14:36:52] <^v> [OpenComputers]
http://git.io/vedtr fnuecke commented on issue ( The
complexity of Computers should be increased )
L1771[14:36:52] <^v> [OpenComputers]
http://git.io/vedtw fnuecke commented on issue ( Add
API package allowing integration with the Manual )
L1773[14:38:32] <Sangar> heh
L1774[14:39:11] <Vexatos> I wonder
L1775[14:39:24] <Vexatos> would for(Block
block : blocks) also iterate through everything
L1776[14:39:29] <Vexatos> in the same
way?
L1777[14:40:14] <Sangar> think so
L1778[14:40:51]
⇨ Joins: Khio
(~khionu@ip68-9-182-208.ri.ri.cox.net)
L1779[14:41:31] ***
mrkirby153 is now known as kirby|nobs
L1780[14:41:34] ***
kirby|nobs is now known as kirby|noms
L1781[14:42:07] <^v> [OpenComputers]
http://git.io/vedmN KJA1582 commented on issue ( Add
API package allowing integration with the Manual )
L1782[14:44:12]
⇦ Quits: iceman11a (~Joe@cpe-74-141-50-149.neo.res.rr.com)
(Quit: Leaving)
L1783[14:47:18] <Vexatos> Wow,
Sangar
L1784[14:47:22] <Vexatos> Look at these
hax
L1786[14:47:39] <Vexatos> hehehe
L1787[14:47:54] ***
Khio is now known as Khio_brb
L1788[14:48:02] <Vexatos> Much easier for
the item tab, can just use the 2D tape texture there
L1789[14:48:06]
⇦ Quits: Lumien (Elite13049@ipv6.6.sigma.elitebnc.org) (Ping
timeout: 378 seconds)
L1790[14:49:29] <Sangar> :D
L1791[14:49:30] <^v> [OpenComputers]
http://git.io/vedsU KJA1582 commented on issue ( Add
API package allowing integration with the Manual )
L1792[14:51:34] <^v> [OpenComputers]
http://git.io/vedGU fnuecke commented on issue ( Add
API package allowing integration with the Manual )
L1793[14:53:32] <gamax92> Sangar: is your
github name supposed to remind me of Italian pasta
L1794[14:53:50] <Sangar> it does?
L1795[14:54:11] <gamax92> it reminds me
of Alfredo
L1796[14:55:11] <Vexatos> Florian
Nuecke.... Such italian
L1797[14:55:25] <Vexatos> (Is it ue or
ü)
L1798[14:55:30] <Sangar> latter
L1799[14:55:38] <Vexatos> Ok
L1800[14:55:52] <Vexatos> Sangar, any
suggestion for how to handle Railcraft blocks in the index if RC
isn't there :P
L1801[14:56:49] <Vexatos> Have my own
IndexContentProvider extending the prefab one and iterating through
all the lines for finding railcraft references and removing those
lines? >_>
L1802[14:56:50]
⇨ Joins: Lumien
(Elite13049@ipv6.6.sigma.elitebnc.org)
L1803[14:56:54] <Vexatos> Sounds
horrible
L1804[14:56:56] ***
mallrat208 is now known as mr208|AFK
L1805[14:56:59] <Sangar> dunno, have an
extra index and tab for them, don't show tab if unavailable?
L1806[14:57:30] <Vexatos> Thing is, there
is also the EEPROM reader that doesn't appear if nedocomputers
isn't there
L1807[14:57:48] <Vexatos> And all the
other blocks which aren't there if disabled in the config (but
those are fine to have in the index anyway)
L1808[14:57:51] <Sangar> ah, manymuch
tabs... problem. hrm.
L1809[14:58:08] <Vexatos> manymuch tabs
for 3/1 page
L1810[14:58:16] <Vexatos> 3 for
railcraft, 1 for NC
L1811[14:58:27] <Sangar> have you
contentprovier extend it, if thing isn't available show special
"not available in this mod pack" page?
L1812[14:58:44] <Sangar> *your
L1813[14:58:49] <Vexatos> Better than
regex-detecting the stuff
L1814[14:58:49] <^v> [OpenComputers]
http://git.io/vedC5 KJA1582 commented on issue ( Add
API package allowing integration with the Manual )
L1815[14:58:54] <Vexatos> and removing
the lines
L1816[14:58:55] <Vexatos> I guess
L1817[14:58:59] <Sangar> yeah
L1818[14:59:26]
⇨ Joins: CyberTurd
(~CyberTurd@host86-145-128-31.range86-145.btcentralplus.com)
L1819[14:59:41] <CyberTurd> has mymcadmin
gone down?
L1820[14:59:51] <CyberTurd> the websites
arnt working
L1821[14:59:56] <Katie> ¬_¬
L1822[15:00:04] <CyberTurd> niether is
the app
L1823[15:00:28] <CyberTurd> solution
anyone?
L1824[15:00:34] <Katie> my MCMA works
fine.
L1825[15:00:36] ***
Khio_brb is now known as Khio
L1826[15:01:14] <CyberTurd> errm one sec
let me talk to lizzy
L1827[15:01:15] <rashy> their site
doesn't work for me either
L1828[15:01:21] <CyberTurd> same
L1829[15:01:30] <Vexatos> Sangar,
idea
L1830[15:01:33] <Vexatos> I just leave
them in
L1831[15:01:34] <rashy> I lied, it took
some time
L1832[15:01:43] <Vexatos> the index will
have a section "blocks for other mods"
L1833[15:01:46] <Vexatos> Sorted by
mods
L1834[15:01:48] <Vexatos> and a
comment
L1835[15:01:48] <Lizzy> CyberTurd, I
restarted Thor. hold on
L1836[15:01:52] <Vexatos> that those
blocks might not exist
L1837[15:01:58] <CyberTurd> ok
L1838[15:02:02] <Sangar> Vexatos,
craaaazy :P
L1839[15:02:06] <Vexatos> No wait, that
would mess up the icons in the page
L1840[15:02:22] <Sangar> it would. but if
you can live with that, it's the easiest of course ;)
L1841[15:02:24] <Vexatos> because what if
you add a link to a block for rendering its icon
L1842[15:02:28] <Vexatos> and that block
isn't there
L1843[15:02:33] <Vexatos> would it simply
not show?
L1844[15:02:52] <Sangar> it'll print
"Failed resolving blah"
L1845[15:02:58] <Sangar>
print=render
L1846[15:03:03] <rashy> conditon to check
if block exists before rendering icon?
L1847[15:03:06] <Vexatos> That's
bad
L1848[15:03:08] <Vexatos> Hmmm
L1849[15:03:17] <rashy> condition*
L1850[15:03:17] <Lizzy> CyberTurd,
starting
L1851[15:03:17] <Vexatos> I know what to
do!
L1852[15:03:18] ***
ConcernedHobbit is now known as ConcernedAway
L1853[15:03:21] <Sangar> may change it to
render the "missing block" default block thinger
L1854[15:03:26] <Lizzy> CyberTurd,
McMyAdmin is on
L1855[15:03:27] <Sangar> but don't think
that's much better, honestly
L1856[15:03:28] <Vexatos> Remember your
renderSimpleBlock you use for your robot renderer?
L1857[15:03:31] <rashy> oh, right
L1858[15:03:34] <Vexatos> I'll just
manually render the iron q_q
L1859[15:03:37] <Vexatos> if that's
possible
L1860[15:03:40] <Vexatos> icon*
L1861[15:03:43] <CyberTurd> ok
L1862[15:04:08] <Sangar> Vexatos, there's
no callback for when the segment renders the icon, so...
L1863[15:04:12] <Vexatos> Sangar, would
be nice to have special renderers to register for the markdown
parser
L1864[15:04:25] <Vexatos>
Manual.addSpecialRenderer or whatever
L1865[15:04:31] <Sangar> hrm
L1866[15:04:37] <Sangar> possibly.
L1867[15:04:44] <Sangar> when i make one
for recipes :X
L1868[15:04:45] <Vexatos> and then you
can do [omgAFancyImage](special:yourcake)
L1869[15:04:55] <Vexatos> or however
you're doing icons
L1870[15:05:01] ***
Benguin is now known as Benguin[ZzZ]
L1871[15:05:02] <Sangar> which will maybe
happen over the weekend
L1872[15:05:19] <Sangar> [][], []() is a
link
L1873[15:05:22] <Sangar> *![][]
L1874[15:05:43] <Sangar> so yeah,
![][prefix:...]
L1875[15:05:48] <Sangar> with prefix
being registerable
L1876[15:05:54] <Vexatos> ![Just in
case.](oredict:oc:case1)
L1877[15:06:03] <Vexatos> Usual github
icon parser
L1878[15:06:37] <Sangar> ah, right, ()
herplederp
L1879[15:06:40] <Sangar> but yeah
L1880[15:06:54] <Vexatos> Sangar, that'd
be ideal, some ![cake](computronics:cakerenderer)
L1881[15:07:02] <Sangar> yah
L1882[15:07:07] <Vexatos> and then a
RenderProvider
L1883[15:07:08] ***
Cruor is now known as Cruor|Away
L1884[15:07:11] <Vexatos> with
render()St
L1885[15:07:14] <Sangar> aye
L1886[15:07:15] <Vexatos> render(String
name)
L1887[15:07:21]
⇦ Quits: Lumien (Elite13049@ipv6.6.sigma.elitebnc.org) (Ping
timeout: 378 seconds)
L1888[15:07:32] <Sangar> and a
getHeight
L1889[15:07:48] <Vexatos> and
width?
L1890[15:07:50] <Sangar> no getWidth,
it'll just get a maxWidth in render :P because that's how it
works
L1891[15:07:55] <Sangar> right now
L1892[15:07:57] <Sangar> anyway
L1893[15:08:11] ***
Techokami is now known as Techokami|Off
L1894[15:08:54] <Sangar> gah, screw it,
think i'll look into a recipe renderer right now >_>
L1895[15:09:13] <Vexatos> Would also
enable things like recipes
L1896[15:09:17] <Vexatos> and custom
images in general
L1897[15:10:07] *
rashy pats Sangar
L1898[15:10:21] ***
Kilobyte_ is now known as Kiloff
L1899[15:10:25] <Sangar> what did i just
say? >_>
L1900[15:12:56] <Sangar> interface
ImageRenderer { int getHeight(); void render(int maxWidth); } and
interface ImageProvider { ImageRenderer getImage(String href); }
should do the trick, I guess
L1902[15:13:34] ***
AtomSponge|away is now known as AtomSponge
L1903[15:14:29] <Vexatos> Sangar,
imageprovider should also be registered with a prefix
L1904[15:14:38] <Sangar> exactly
L1905[15:14:41] <Vexatos> so
Manual.addProvider(String prefix, ImageProvider provider)
L1906[15:14:50] <Sangar> yep, that's what
i have :3
L1907[15:24:03] <^v> [OpenComputers]
http://git.io/vedag KJA1582 commented on issue ( Add
API package allowing integration with the Manual )
L1908[15:25:11] ***
Skye|Walking is now known as Skye
L1909[15:31:14] <^v> [OpenComputers]
http://git.io/vedrE fnuecke commented on issue ( Add
API package allowing integration with the Manual )
L1910[15:32:21] ***
kirby|noms is now known as mrkirby153
L1912[15:39:33] <^v> [OpenComputers]
http://git.io/vediM Potatos commented on issue (
Feature Request: Block Update event )
L1913[15:41:38] <^v> [OpenComputers]
http://git.io/vedPu Potatos commented on issue ( Add
API package allowing integration with the Manual )
L1914[15:42:26] <Vexatos> I need to go
now, bye
L1915[15:42:29]
⇦ Quits: Vexatos
(~Vexatos@p200300556E1FAD23BD2C9AACC8C68EDE.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L1916[15:43:16] ***
Magik6k is now known as Magik6k|off
L1917[15:44:48] <^v> [OpenComputers]
http://git.io/vedX9 nf404 commented on issue (
Feature Request: Block Update event )
L1918[15:45:49] <^v> [OpenComputers]
http://git.io/ved1s KJA1582 commented on issue ( Add
API package allowing integration with the Manual )
L1920[15:51:08]
⇨ Joins: frnick
(webchat@184-156-193-13.dyn.centurytel.net)
L1921[15:51:19] <frnick> does anyone
know
L1922[15:51:28] <frnick> if there are
graphic stuff
L1923[15:51:35] <frnick> like Lines,
circles, gradient
L1924[15:51:37] <frnick> etc?
L1925[15:51:45] <frnick> I know there are
squares (pixels stuff)
L1926[15:51:47] <frnick> but not
lines?
L1927[15:51:59] <gamax92> you mean like a
vector display?
L1928[15:52:09] <frnick> hm something
like that, but doesn't have to be vector
L1929[15:52:16] <frnick> it can be just
drawing lines (like really thin lines)
L1930[15:52:32] <frnick> thinner than
font itself
L1931[15:52:33] <frnick> if that
helps?
L1932[15:52:45] <rashy> tier 3 screen in
precision mode should work for that
L1933[15:52:56] <frnick> precision
mode
L1934[15:52:58] <frnick> clarify on
that?
L1935[15:53:02] <frnick> I have tier 3
screen atm
L1936[15:53:14] <rashy> allows for
sub-pixel stuffs (0.5 pixel, etc)
L1937[15:53:20] <rashy> ~w component
screen
L1939[15:53:22] <frnick> i see
L1940[15:53:24] <frnick> ok going
there
L1941[15:53:44] <frnick> what about
L1942[15:53:46] <frnick> rendering
lines
L1943[15:53:52] <frnick> does that page
cover anything about drawing lines?
L1944[15:54:26] <gamax92> oc's screens
are text only, there are a few characters that you can use to
effectively double the vertical resolution and get square
pixels
L1945[15:54:49] <gamax92> OCLights2 (an
addon) does graphical stuff and apparently OpenGlasses does as
well
L1946[15:55:11] <frnick> Am playingon
TPPI 2
L1947[15:55:14] <frnick> going to see if
they have it
L1948[15:55:24] <gamax92> oh, then very
likely no
L1949[16:02:46]
⇨ Joins: justastranger|zzz
(justastran@2604:180::7239:d646)
L1950[16:02:49] ***
justastranger|zzz is now known as justastranger
L1951[16:04:08]
⇦ Quits: CyberTurd
(~CyberTurd@host86-145-128-31.range86-145.btcentralplus.com) (Read
error: Connection reset by peer)
L1952[16:04:10] <frnick> schuck
L1953[16:04:11] <frnick> thtey dont
L1954[16:04:20] <frnick> which mod is
better
L1955[16:04:24] <frnick> for drawing
lines in your opinion?
L1956[16:04:28] <frnick> i can add
manually i guess
L1957[16:04:36] *
Katie takes frnick's enter key away
L1958[16:04:49] <frnick> :(
L1959[16:04:55] <frnick> gimme back
L1960[16:05:06] <Katie> No...
L1961[16:05:06] <rashy> someone may have
created a gui library already -shrug-
L1962[16:05:14] *
vifino gives frnick punctuation instead
L1964[16:07:48] <^v> [OpenComputers]
http://git.io/veddT KJA1582 commented on issue ( Add
API package allowing integration with the Manual )
L1965[16:08:20]
⇨ Joins: CoolSquid
(~SquidHub@ti0011a400-5117.bb.online.no)
L1966[16:12:30]
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(~TCube@95f1c1e1.skybroadband.com)
L1967[16:14:20] <frnick> ok well thanks
for the hlp guys
L1968[16:14:47] <frnick> Farewell.
(Noticed how I add period there? vifino, lol)
L1969[16:14:51]
⇦ Quits: frnick (webchat@184-156-193-13.dyn.centurytel.net)
(Quit: Web client closed)
L1970[16:15:54] <vifino> One word
sentence best sentence.
L1971[16:16:19] ***
AtomSponge is now known as AtomSponge|away
L1972[16:22:47] ***
prasselpikachu is now known as prassel|off
L1973[16:30:36] ***
prassel|off is now known as prasselpikachu
L1974[16:44:43] <Kodos> s/Kodos/me
L1975[16:44:50] <Kodos> Good afternoon
=D
L1976[16:44:59] <Kodos> Four months
later, I finally got my birthday steak I wanted today
L1977[16:45:19] <Lizzy> lol
L1978[16:47:51] <Kodos> Wife and I went
to Denny's after her appointment, and I got me a 13 oz T-Bone
=D
L1979[16:48:50] ***
Daiyousei is now known as SleepingFairy
L1980[16:53:18] *
rashy waves at Kodos
L1981[16:53:24] <Kodos> o/
L1982[16:53:29] <rashy> :D
L1983[16:53:47] <Kodos> Going to finish
up on Second Life, then I get to go test the new Witchery alpha
:3
L1984[16:53:55] <rashy> ooh :o
L1985[16:54:13] <Katie> Kodos, you see
the SE patch?
L1986[16:54:23] <Kodos> Yeah, haven't
watched the video yet, but I read the notes on my phone at
Denny's
L1987[16:55:18] <gamax92> i cant' at all
get openglasses to work
L1988[16:55:25] <Kodos> Also Katie, not
sure if you're aware of its existance on IRC, but #space-engineeers
is a thing. It's an unofficial channel but it's populated
L1989[16:55:57] <Katie> Meh.
L1990[16:56:13] <Katie> I'm aware of it,
and I avoid it.
L1991[16:56:17] <Kodos> lol
L1992[16:56:37] <Kodos> I've got a 700
prim Space Station on SL, and nowhere to put it =(
L1993[17:02:51] <hobnob12> so i have a
computer on my space station now :D
L1994[17:03:39] <hobnob12> my power
generation is on the outside, and i cant run a cable to connect the
computer to my storage because then i wouldent be able to seal the
room
L1995[17:03:51] <hobnob12> how would i
get the power values into the computer?
L1996[17:04:03] ***
manmaed is now known as manmaed|AFK
L1997[17:05:07] <Kodos> hobnob12,
Sealable Heavy Aluminum Wire
L1998[17:05:13] <Kodos> Just look for
"Sealable"
L1999[17:05:28] <hobnob12> er no i dont
mean how to get actual rf into my base
L2000[17:05:35] <hobnob12> ender io
facades work for that
L2001[17:05:46] <hobnob12> i want to read
the information about my power network on my computer
L2002[17:05:58] <hobnob12> dont i have to
connect the comptuer to the storage cell for that?
L2003[17:06:02] <Kodos> Do you have the
power stored anywhere, or just feeding it directly to the
computer
L2004[17:06:16] <hobnob12> the storage
cell is on the outside of the station
L2005[17:06:21] <Kodos> o.O
L2006[17:06:24] <Kodos> Kind of an odd
place to put it
L2007[17:06:26] <Kodos> But okay
L2008[17:06:33] <Kodos> Anyway, yeah you
need to give an adapter to it
L2009[17:06:41] <Kodos> Luckily, OC
network cable is FMP compat =)
L2010[17:06:56] <hobnob12> Im using IC2
solars for power, and you cant seal ic2 cables
L2011[17:06:56] <Kodos> Not sure if that
seals or not though
L2012[17:07:03] <hobnob12> and no FMP
doesnt seal :/
L2013[17:07:10] <Kodos> You could always
embed the IC2 Solars as your ceiling
L2014[17:07:15] <Kodos> And cable
underneath
L2015[17:07:17] <hobnob12> well it does
sometimes, but its really buggy
L2016[17:07:30] <hobnob12> i could, but
then i would have to rewire my station
L2017[17:07:40] <hobnob12> is there not
like some kind of wireless option
L2018[17:07:45] <hobnob12> or for that
would i need a second computer
L2019[17:07:56] <Kodos> I use servers for
any kind of monitoring anyway, so ¯\_(ツ)_/¯
L2020[17:08:11] <hobnob12> servers?
L2021[17:08:16] <Kodos> Servers, on a
server rack
L2023[17:08:20] <hobnob12> oh thoes
L2024[17:08:21]
⇦ Quits: jk-5 (~jk-5@eth2.nl) (Ping timeout: 378
seconds)
L2025[17:08:35] <Kodos> I'm going to be
teaching myself how to use the internal networking mode today,
too
L2026[17:08:37] <hobnob12> i dont
understand why they would benafit compared to using a normal
computer
L2027[17:08:38] <Kodos> So I can have
slaved servers
L2028[17:08:44] <hobnob12> space
saving?
L2029[17:08:59] <hobnob12> i mean they do
look cool
L2030[17:09:08] <hobnob12> as does
everything else in this
L2031[17:09:30]
⇨ Joins: PotatoTrumpet
(Pooooooooo@elitebnc6-2.clients.libirc.so)
L2032[17:09:30]
⇨ Joins: jk-5 (~jk-5@eth2.link)
L2033[17:09:42] <Kodos> Just for funsies,
let me see your space station
L2034[17:09:51] <hobnob12> its not very
big :3
L2035[17:10:01] <Kodos> I'll show you
mine if you show me yours ;-D
L2036[17:10:06] <hobnob12> xD
L2039[17:12:08] <hobnob12> other room is
oxygen generation, you wouldent see much apart from leaves
L2041[17:12:56] <Kodos> I'm going to use
Plotz to do a torus station, and that's going to be the
center
L2042[17:13:10] <hobnob12> mine was going
to be symmetrical, but then lazyness struck
L2043[17:13:16] <Kodos> I'm too OCD to be
lazy
L2044[17:13:19] <Kodos> OCPD,
anyway
L2045[17:13:29] <hobnob12> ill expand it
at some point to make it symetrical tho
L2046[17:14:03] <hobnob12> So how do you
interact with servers, is there a way to do it remotely?
L2047[17:14:20] <Kodos> Remote Terminal
if you just need to check something, otherwise you can network it
into a switch, and use another computer to talk to it
L2048[17:14:42] <Kodos> ~w Switch
L2050[17:19:21]
⇦ Quits: Inari (~Uni@p54935012.dip0.t-ipconnect.de) (Ping
timeout: 378 seconds)
L2051[17:21:48] ***
Skye is now known as Skye|ZZZ
L2052[17:22:21] <Skye|ZZZ>
Goodnight!
L2053[17:22:23] <Skye|ZZZ> \o
L2054[17:23:34] *
rashy pats Skye|ZZZ
L2055[17:24:18] <Skye|ZZZ> mew!
L2056[17:24:18] <rashy> I never did get
around to working on my space station base
L2057[17:24:20] <rashy> :3
L2058[17:24:45] *
Skye|ZZZ licks rashy's hand
L2059[17:24:47] <Skye|ZZZ> :p
L2060[17:24:50] <Skye|ZZZ> :3
L2061[17:24:58] <rashy> silly <3
L2062[17:25:03] <hobnob12> hehehehe
floating out into space to instal a server on my solar array
L2063[17:25:08] <hobnob12> so damn cool
:D
L2064[17:25:34] <hobnob12> opening up the
airlock as a nuculear alarm plays thats connected to the oxygen
alarm
L2065[17:25:40] <hobnob12> then
spaaaaaase
L2066[17:25:46] <rashy> [15:12:51]
<Kodos> I'm going to use Plotz to do a torus station, and
that's going to be the center - here I was trying to be creative
and you stoled my idea
L2067[17:25:56] <Kodos> Lol
L2068[17:26:25] <rashy> was thinking of
torus surrounding a sphere, walkways connecting the gaps in
between
L2069[17:27:08] ***
Techokami|Off is now known as Techokami
L2070[17:30:31] ***
g is now known as gAway2002
L2071[17:30:39] <hobnob12> In ender io
item pipes
L2072[17:31:14] <hobnob12> for the
prioity of insert pipes, is a bigger number more important or a
smaller number
L2073[17:31:27]
⇦ Quits: rashy
(~rashdanml@S010628c68e00b41e.vc.shawcable.net) (Read error:
Connection reset by peer)
L2074[17:31:45] <rashdanml> bigger
L2075[17:32:07] <hobnob12> so my trash
can at -1 means only the excess is binned?
L2076[17:33:09] <rashdanml> yup. or
whatever is note whitelisted to go into anything else
L2077[17:33:12] <rashdanml> not*
L2078[17:34:59]
⇨ Joins: rashy
(~rashdanml@S010628c68e00b41e.vc.shawcable.net)
L2079[17:38:03]
⇦ Quits: TwoWholeWorms (~heifer@ben.mu) (Ping timeout: 378
seconds)
L2080[17:39:00] <hobnob12> increase
magicrops generation 400%!
L2081[17:39:07]
⇨ Joins: TwoWholeWorms (~heifer@ben.mu)
L2082[17:39:28] <Katie> ggg/whois
gamax92
L2083[17:39:29] <Katie> dsafafs
L2084[17:42:26] <hobnob12> *squeeels* the
floppy disk access noise as my server boots up
L2085[17:42:33] <hobnob12> with the
little light blinking and everything
L2086[17:42:40] <hobnob12> now eject the
floppy into spaaaaace!
L2087[17:45:42]
⇦ Quits: sciguyryan
(~sciguyrya@93-94-245-72.dynamic.swissvpn.net) ()
L2088[17:53:02]
⇨ Joins: hobnobs_oc_computer
(~hobnobs_o@ber-stor-1.ahbit.net)
L2089[17:53:08] <hobnobs_oc_computer>
:D
L2090[17:53:19] <rashy> dat nickname
length xD
L2091[17:53:34] <hobnobs_oc_computer>
i've connected my space stations computer to the internet :D
L2092[17:53:39] <hobnobs_oc_computer>
this is so cool :D
L2093[17:53:57] <rashy> indeeds
L2094[17:54:54] <hobnobs_oc_computer> now
lets see if this will copy through the oc computer
L2096[17:55:16] <hobnob12> :D
L2097[17:56:48]
⇦ Quits: hobnobs_oc_computer
(~hobnobs_o@ber-stor-1.ahbit.net) (Client Quit)
L2098[17:56:54]
⇦ Quits: dustinm` (~dustinm@2607:5300:100:200::160d) (Quit:
Leaving)
L2099[17:57:03]
⇨ Joins: dustinm`
(~dustinm@2607:5300:100:200::160d)
L2100[17:57:24]
⇨ Joins: Ekoserin (~Ekoserin@98.231.193.97)
L2102[17:57:51] <Ekoserin> nice
L2103[17:58:07] <hobnob12> dayum
L2104[17:59:23] <rashy> shiny
L2105[18:00:22]
⇦ Quits: CiPeW (Csstform@lightning.bouncer.ml) (Remote host
closed the connection)
L2106[18:01:31]
⇨ Joins: hobnob (~hobnob@ber-stor-1.ahbit.net)
L2107[18:02:48]
⇦ Quits: |0xDEADBEEF| (~Numatron@chrono.i0i0.me) (Ping
timeout: 378 seconds)
L2108[18:02:59]
⇨ Joins: |0xDEADBEEF| (~Numatron@chrono.i0i0.me)
L2109[18:03:16] ***
LordFokas|off is now known as LordFokas
L2110[18:03:27] <Ekoserin> Logic: Public
school wifi blocks Minecraft.net. Does not block 4chan. ???
L2111[18:05:23] <rashdanml> public places
tend to block based on keywords/categories. gaming tends to be one
of them.
L2112[18:05:41] <rashdanml> specific
sections of 4chan may be blocked -shrug-
L2113[18:06:30] <hobnob12> better not let
kids...... buy minecraft?
L2114[18:06:31] <hobnob12> wat
L2116[18:06:39] <hobnob12> but 4chan? go
ahheeeaaad!
L2117[18:06:57] <Ekoserin> good luck with
that
L2118[18:07:07] <hobnob12> most glorious
of reactors.
L2119[18:07:11] <Ekoserin> I really wish
1.8 didn't remove those... rendering hooks they're called?
L2120[18:07:12] <Katie> Kodos, seems a
little warm..
L2121[18:07:19] <Kodos> Katie, dat rf gen
doe
L2122[18:07:35] <hobnob12> seems like the
correct ammount of toasty.
L2123[18:07:40] <Katie> Ekoserin, All
useful rendering things?
L2125[18:08:32] <Katie> even molten salt
reactors run cooler than that
L2126[18:08:43] <Kodos> Katie, what game
is that
L2127[18:08:47] <Kodos> Molten
salt?
L2128[18:08:48] <Katie> Aion
L2129[18:08:49] <Kodos> What mod
L2130[18:08:52] <Kodos> Right
L2131[18:08:54] <Katie> Yes.. Molton salt
reactors
L2132[18:08:59] <Katie> no, not minecraft
mod
L2133[18:09:03] <Kodos> Oh, actual
ones
L2134[18:09:04] <Kodos> Derp
L2135[18:09:08] <Katie> Actual, real,
molten salt reactors :P
L2136[18:09:25] <hobnob12> bet they dont
make 300K rf a tick tho.
L2137[18:09:34] <hobnob12> :D
L2138[18:09:41] <Katie> they make -
RF/t
L2139[18:09:44] <Katie> 0*
L2140[18:09:52] <hobnob12> clearly not as
cool
L2141[18:10:23]
⇨ Joins: |0xDEADB- (~Numatron@chrono.i0i0.me)
L2142[18:11:03]
⇦ Quits: |0xDEADBEEF| (~Numatron@chrono.i0i0.me) (Ping
timeout: 378 seconds)
L2143[18:12:36] <gamax92> so i just set a
chunk to tnt and lit it
L2144[18:13:06] ***
|0xDEADB- is now known as |0xDEADBEEF|
L2145[18:13:52] ***
Khio is now known as Khio_food
L2146[18:13:55] <vifino> |0xDEADBEEF|
senpai!
L2147[18:13:59] *
vifino hugs |0xDEADBEEF|
L2148[18:14:21] <vifino> :o
L2149[18:14:27] *
vifino hugs |0xDEADBEEF|
L2150[18:14:37] *
Katie pets MichiBot
L2151[18:14:38] *
MichiBot Puurs
L2152[18:14:41] <vifino> Come on, why u
no hug me back! D:
L2153[18:17:45] <hobnob> *hugs*
L2154[18:18:15] *
gamax92 pets Katie
L2155[18:18:39] <Katie> why is sshd not
listening on the correct ipv6?
L2156[18:19:18]
⇦ Quits: TwoWholeWorms (~heifer@ben.mu) (Ping timeout: 378
seconds)
L2157[18:19:51]
⇦ Quits: |0xDEADBEEF| (~Numatron@chrono.i0i0.me) (Ping
timeout: 378 seconds)
L2158[18:20:01] <Katie> vifino, that
might be why
L2159[18:20:04] <gamax92> //chunk
L2160[18:20:10]
⇨ Joins: |0xDEADBEEF| (~Numatron@chrono.i0i0.me)
L2161[18:20:11] <gamax92> //set
redstoneblock,tnt
L2162[18:20:12]
⇨ Joins: TwoWholeWorms (~heifer@ben.mu)
L2163[18:20:19] <Katie> o_O
L2165[18:24:17] *
|0xDEADBEEF| hugs vifino
L2166[18:24:18] *
|0xDEADBEEF| hugs vifino
L2167[18:24:24] <vifino> wat
L2168[18:24:55] <vifino> lets just
pretend that didn't happen.
L2169[18:24:58] <vifino> #p
L2170[18:24:59] <|0xDEADBEEF|> > 0.135
Seconds passed.
L2171[18:25:01] <vifino> #p
L2172[18:25:01] <|0xDEADBEEF|> > 0.111
Seconds passed.
L2173[18:25:12] <vifino> It be wonky
again!
L2174[18:28:40] ***
Riking|away is now known as Riking
L2175[18:29:44]
⇨ Joins: CiPeW (Csstform@lightning.bouncer.ml)
L2176[18:31:21] ***
Techokami is now known as Techokami|Off
L2177[18:32:29] <gamax92> Katie: I
disable all of my addons and then only turn on the ones as i need
them
L2178[18:32:40] <gamax92> >'53 addons
disabled'
L2179[18:32:45] <Katie> ?
L2180[18:32:58] <gamax92> Katie: the
printer thingy
L2181[18:33:15] <Katie> o_O okay?
L2182[18:33:37] <gamax92> :/
L2183[18:33:50] *
gamax92 goes back to hiding then ...
L2184[18:34:03] <Katie> I just have no
clue what you're talking about
L2185[18:34:10] <Katie> but be warned I'm
not all here :/
L2186[18:34:27] *
Katie pokes gamax92
L2187[18:34:31] <gamax92> mmh
L2188[18:35:40] <Katie> Addons in what?
Only printer thingy I can think of ATM is OpenPrinter, or the 3d
printer
L2189[18:35:49] <gamax92> the
former
L2190[18:36:29] <Katie> k..
L2191[18:37:07] <Kodos> Uhh
L2192[18:37:08] <Kodos> Just
curious
L2193[18:37:13] <Kodos> Couldn't you use
a CC printer with a switch?
L2194[18:37:22] <gamax92> :o
L2195[18:37:33] <Katie> sure.. but that
requires having CC installed.. and then using the shitty
thing.
L2196[18:37:40]
⇦ Quits: TwoWholeWorms (~heifer@ben.mu) (Quit: What is that?
Is it a… OH MY GOD IT'S A—)
L2197[18:37:40] <Kodos> True
L2198[18:37:46]
⇨ Joins: TwoWholeWorms (~heifer@ben.mu)
L2199[18:37:49] <gamax92> Yes but
OpenPrinters looks nicer
L2200[18:38:08] <Katie> <3 heh
L2201[18:38:43] *
vifino hugs gamax92
L2202[18:38:50] *
gamax92 hugs vifino
L2203[18:39:43]
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(webchat@ool-4579142a.dyn.optonline.net)
L2204[18:42:53] <Pwootage> aaaaargh
L2206[18:43:09] <Pwootage> writing unit
tests for my compiler based on the example code my professor gave
(intentionally has errors in it)
L2207[18:43:24] <Pwootage> he has the
same stupid error in here about 20 times, so I have to check for
that error 20 times
L2208[18:47:43] <^v> [OpenComputers]
http://git.io/veFQD fnuecke commented on issue ( Add
API package allowing integration with the Manual )
L2209[18:48:35]
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L2210[18:48:42] <Katie> ¬_¬
L2211[18:48:48] *
Katie slaps Eos
L2212[18:48:48] *
EnderBot2 laughs
L2213[18:48:54] <Katie> stop. using.
that. ident
L2214[18:49:22] <Katie> %p
Guest75797
L2215[18:49:30] <vifino> #p
Guest75797
L2216[18:49:35] <|0xDEADBEEF|> >
Timeout.
L2219[18:49:53] <Guest75797> o_O
L2220[18:50:01] <gamax92> Sangar: dunt u
dare close complexity
L2221[18:50:04] <MichiBot> Ping reply
from Guest75797 42.25s
L2222[18:50:07] <Katie> \o/
L2223[18:50:10] <Katie> 42 seconds
L2224[18:50:21] <Katie> %p
Guest75797
L2225[18:50:22] <MichiBot> Ping reply
from Guest75797 0.36s
L2226[18:50:30] <Kodos> %p
L2227[18:50:30] <Guest75797> o_O
L2228[18:50:32] <Sangar> gamax92, i'm
actually considering tagging it and closing all the other
"hardmode" requests as duplicates :P
L2229[18:50:38] <Katie> hahaha
L2230[18:50:55]
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(Client Quit)
L2231[18:50:59] <MandrakeF|Web> Hello
all
L2232[18:51:10] <Kodos> Of course, I get
the ability to buy a game and it storms, so I can't download
anything because internet gets finicky
L2233[18:53:10]
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(Caitlyn@2001:470:1f0f:dec:0:1bad:a55:babe)
L2234[18:53:27] <Katie> well.. this
sucks
L2235[18:53:27] <gamax92> oh, that wasn't
dan ...
L2236[18:53:45] <Kodos> brb possible
tornado, 62012 if anyone wants to check for me
L2237[18:53:48] <Kodos> going to basement
for now
L2238[18:53:58] <Katie> %weather
62012
L2239[18:53:59] <MichiBot> Katie: Current
weather for 62012 Current Temp: 79°F/26°C Feels Like: 80°F/27°C
Current Humidity: 48 Wind: From the SSW 17 Mph/28 Km/h Conditions:
Partly Cloudy
L2240[18:54:05] <Sangar> >_>
L2241[18:54:07] <gamax92> says
"Tornado Watch"
L2242[18:54:11] <Sangar> good luck
L2243[18:54:30]
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L2244[18:54:56] <Katie> Depending on
where he is.. it's north of him a bit
L2245[18:55:05]
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L2248[18:56:51] <Sangar> which color
blob?
L2249[18:56:57] <gamax92> the image
itself
L2250[18:57:08] <^v> [OpenComputers]
http://git.io/veF5y fnuecke commented on issue (
Feature Request: Block Update event )
L2251[18:57:24] <Katie> norp!
L2252[18:57:47] <Sangar> uhhh... dunno,
two persons, the one to the left facing away, the one to the right
towards forwards-right, bowing down?
L2253[18:58:24] <gamax92> Katie: what
about you, what do you see?
L2254[18:58:46] <Sangar> is that some
kind of psych-eval? >_>
L2255[18:58:58] <gamax92> yes
L2256[18:59:04] <gamax92> (no)
L2258[18:59:10] <Sangar> oh, great. how
crazy am i? (not)
L2260[19:00:26] <gamax92> correct!
L2261[19:00:29] <Katie> I see a single
person, assuming female, long hair
L2262[19:00:35] <gamax92> yes
L2263[19:00:57]
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L2266[19:01:00]
zsh sets mode: +v on EnderBot2
L2267[19:01:02] <MandrakeF|Web> Also
thats a interesting issue
L2268[19:01:08] <MandrakeF|Web> The
internet of things in OC
L2269[19:01:11] <^v> [OpenComputers]
http://git.io/veFd7 fnuecke commented on issue (
EEPROMS/ Lua Bios copying in BC adv crafting tables )
L2270[19:01:12]
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L2275[19:05:14] <gamax92> .-. if your
belt was a computer, what would it do. like use it as a portable
computer? we have tablets for that already
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L2278[19:06:12] <rashy> I really hope the
wearable tech fad dies out, that would be ridiculous
L2280[19:07:36] ***
prasselpikachu is now known as prassel|off
L2281[19:09:21]
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L2282[19:09:22]
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L2283[19:09:42] <Katie> O_O
L2284[19:09:57] <Katie> :/ Kodos...
L2285[19:10:09] <Ekoserin> School +
internet = "<name removed> what is rude"
"excuse me I am nice" "lol that's a great
reson" "probably because they are jelous of you cus U
WOKE UP FLAWLESS!!!" "lol my sis waz friend with u and I
know where u live" "me???" "are you talking
about me"
L2286[19:10:40] <Ekoserin> "what is
rude," baby don't hurt me, no more
L2287[19:10:48] <Sangar> rashy, if you're
up for it, the tech for the manual should be pretty final now, as
should the... locations of the files, so you could work them over
if you'd like. also, the main index needs writing, with some
general info on oc and the manual and how >_> to use it
:3
L2288[19:11:10] <rashy> I shall look into
it :D
L2289[19:11:17] <Sangar> awesome, thanks!
:)
L2290[19:11:28] <rashy> ^_^ np
L2291[19:12:01] <Sangar> and with that,
i'm off for today
L2292[19:12:03] <Sangar> gnight o/
L2293[19:12:06] <rashy> o/
L2294[19:12:12] <gamax92> lemme regen
ocdoc's index real quick
L2295[19:12:14] <Katie> night
Sangar
L2296[19:12:15] <gamax92> ~el
L2297[19:12:15] <ocdoc> I have 886
entries in my DB.
L2298[19:12:26] <^v> [OpenComputers]
rashdanml forked
L2299[19:12:26] <ocdoc> DB Update
Detected, reloading ..
L2301[19:12:26] <ocdoc> Everything's
cool
L2302[19:12:32] <gamax92> ~el
L2303[19:12:32] <ocdoc> I have 937
entries in my DB.
L2304[19:12:46] <Katie> do you also have
400 files in your home? :P
L2305[19:13:03] <gamax92> no i have
45
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closed)
L2315[19:23:58] ***
Sleepdra is now known as TheSandromatic
L2316[19:25:29] <TheSandromatic> the
thing about a belt computer is that it would be portable
processing, you couldn't use it.
L2317[19:26:42] <TheSandromatic> it would
also be an interface to the rings and the amulet.
L2319[19:28:16] <Dashkal> That idea back
on the table?
L2320[19:29:09]
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seconds)
L2321[19:29:37] <Pwootage> woo, finally
got done with 63 syntax checks - just need to check the unknown
number of semantic errors.... whee?
L2322[19:29:44] <Dashkal> Hey! Am I so
easy to forget? *sniffs*
L2323[19:29:52] <Pwootage> Dashkal: Heeey
good to see you!
L2324[19:30:00] <Dashkal> Just because I
rarely ever speak up in here >.>
L2325[19:30:18] <Pwootage> So I convinced
another coworker to learn functional programming and now he's
hooked
L2326[19:30:26] <Dashkal> :D
L2327[19:30:45] <Pwootage> (he's learning
clojure I believe)
L2328[19:30:49]
⇨ Joins: TwoWholeWorms (~heifer@ben.mu)
L2329[19:35:45] *
rashy waves at Dashkal
L2332[19:38:21]
⇨ Joins: Skye (skyem123@heyo.theender.net)
L2333[19:39:11] <Dashkal> TheSandromatic:
I'm surprised I actually remember that discussion at this point
>.>
L2334[19:39:11]
⇦ Quits: Skye|ZZZ (skyem123@heyo.theender.net) (Ping timeout:
195 seconds)
L2335[19:40:04] ***
Skye is now known as Skye|ZZZ
L2336[19:58:07] <hobnob12> so i turned on
my server and connected the remote terminal
L2337[19:58:18] <hobnob12> the gui opens
up and the server is on, but there is no text input?
L2338[19:59:01] <^v> [OpenComputers]
KamranMackey forked
L2340[20:01:05] <Katie> Graphics card in
the server?
L2341[20:01:07] <^v> [OpenComputers]
KamranMackey forked
L2342[20:01:18] <hobnob12> ah
L2343[20:01:26] <hobnob12> i assumed that
would be on the remote thingy
L2344[20:01:51] <Katie> IDK.. back in the
day you had to use a gfx card, that may have changed
L2345[20:02:08] <hobnob12> yay
L2346[20:08:57] ***
LordFokas is now known as LordFokas|off
L2347[20:09:18] <^v> [OpenComputers]
rashdanml forked
L2349[20:11:58] <rashy> someone
goofed
L2350[20:13:30] <rashy> nuked
L2351[20:14:03] <hobnob12> i helped!
:D
L2353[20:14:53] <hobnob12> attempt to
index Cube a nil value?
L2354[20:15:52] <rashy> think you need to
use cube =
component.proxy(component.list("ultimate"))
L2355[20:16:08] <Katie> drop the local,
when using the interpreter local borks stuff
L2356[20:16:12] <rashy> then
cube.getEnergyStored(sides.whateverside) should return the
value
L2357[20:16:40] <hobnob12> stored energy
for a side?
L2358[20:16:41] <hobnob12> wat
L2359[20:17:03] <Katie> just drop the
local from the first line it should work :P
L2360[20:17:30] <hobnob12> :D
L2361[20:17:50] <Katie> local is great
for use in scripts... but on the command line it breaks
L2363[20:24:17]
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L2365[20:25:44] <^v> [OpenComputers]
http://git.io/vebOc KamranMackey commented on issue
( Added Ore Processing to OpenComputers. )
L2366[20:26:28] <hobnob12> *panic*
math.round doesnt exist
L2367[20:26:48] <hobnob12> damn you
minecraft and your inability to comprehend round things
L2368[20:26:56] <gamax92>
s/minecraft/lua/
L2369[20:27:37] <Temia> I wonder how well
Minecraft would run on a Sega Saturn...
L2370[20:27:56] <Temia> If written from
scratch I mean.
L2371[20:28:28] <vifino> o_O
L2372[20:29:02] <LadyAlissa> hobnob12:
it's nto that hard to write one
L2373[20:29:25] *
vifino gives Temia one (1) hug coupon for free use
L2374[20:29:38] *
Temia moos :o
L2375[20:29:43] <gamax92> hmm, how to
block numbers from kalling me
L2376[20:30:19] <LadyAlissa> Depends on
the phone/ISP gamax92
L2377[20:30:27] <Temia> dunction round(i)
return i - i % 1 end?
L2378[20:30:32] <Temia> *function
L2379[20:30:57] <gamax92> Temia: umm
...
L2380[20:31:05] <gamax92> isn't that just
floor
L2381[20:31:10] <LadyAlissa> i think
so
L2382[20:31:20] <Temia> ...I
guuuueeeeess
L2383[20:31:51] <Temia> i + 0.5 - i % 1
then.
L2384[20:31:56] <gamax92> Temia:
.-.
L2385[20:31:57] <Temia> Er.
L2386[20:32:06] <gamax92> just do
math.floor(i+0.5)
L2387[20:32:07] <Temia> i - (i + 0.5) %
1
L2388[20:32:11] <Temia> Derp
L2389[20:32:26] <Temia> ...or wait
L2390[20:32:33] <Temia> that wouldn't
work either
L2391[20:32:36] <Temia> I'm tired and
hungry! Dx
L2392[20:32:37] <gamax92> it would.
L2393[20:32:45] <Temia> And I'm on from
my phone!
L2394[20:33:04] <gamax92> #lua function
math.round(a) return math.floor(i+0.5) end
L2395[20:33:05] <|0xDEADBEEF|> >
nil
L2396[20:33:12] <gamax92> #lua
math.round(4.4)
L2397[20:33:12] <|0xDEADBEEF|> >
lua:1: attempt to perform arithmetic on global 'i' (a nil
value)
L2398[20:33:17] <gamax92> #lua function
math.round(a) return math.floor(a+0.5) end
L2399[20:33:17] <|0xDEADBEEF|> >
nil
L2400[20:33:26] <gamax92> #lua
math.round(4.4)
L2401[20:33:26] <|0xDEADBEEF|> >
4
L2402[20:33:26] <gamax92> #lua
math.round(4.5)
L2403[20:33:26] <|0xDEADBEEF|> >
5
L2404[20:33:37] <Temia> No I mean my dumb
method
L2405[20:33:43] <Temia> Hmmm.
L2406[20:34:06] <gamax92> You are not my
Master!
L2407[20:35:11] <Temia> round(i, n)
return i + 0.5 - (i + 0.5) % (i / 10 ** n)?
L2408[20:35:34] <gamax92> ehh, whats
n?
L2409[20:35:45] <Temia> Decimal point to
round to
L2410[20:35:52] <Temia> Er
L2411[20:36:05] <Temia> That should be a
1 / 10 ** n
L2412[20:36:05] <Temia> hurr
L2413[20:36:14] <Temia> See? sleepy and
tired.
L2414[20:36:31] <Temia> Or wait
L2415[20:36:42] *
rashdanml tucks Temia into bed
L2416[20:36:51] <Temia> No,
nevermind
L2417[20:36:51] *
Temia eep
L2418[20:38:11] <rashdanml> :D
L2419[20:38:11] <gamax92> #lua function
math.round(a, b) local c = 10^(b or 0) return math.floor(a*c+0.5)/c
end
L2420[20:38:11] <|0xDEADBEEF|> >
nil
L2421[20:39:58] *
vifino hugs Temia and hints to use the coupon
L2422[20:40:06] <gamax92> woah
L2423[20:40:10] <gamax92>
prostitution
L2424[20:40:13] <vifino> :|
L2425[20:40:26] <gamax92> what else would
the coupon be for
L2426[20:40:27] <hobnob12> is event.timer
in miliseconds or seconds
L2427[20:40:42] <gamax92> likely
seconds
L2428[20:40:49] <vifino> gamax92:
@_@
L2429[20:40:55] <vifino> y u do dis?
;_;
L2430[20:41:00] <gamax92> since you are
at tick resolution, and ticks are 1/20 not 1/1000
L2432[20:45:08] <hobnob12> where do i put
math.huge :3
L2433[20:50:21] <hobnob12> oh right the
square brackets indicate optional args, it makes sense now :3
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L2461[21:04:19] <Katie> ¬_¬
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L2485[21:04:59] *** insanity.esper.net sets
mode: +vvv Kiloff DeanIsaKitty Cazzar|Away
L2486[21:05:22] *
rashdanml pats Katie
L2487[21:07:07]
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L2488[21:07:14] <Katie> fml
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L2490[21:07:52] ***
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L2495[21:13:48] <Kodos> I'm alive
L2496[21:13:48] <Katie> Kodos!
L2497[21:13:50] <Kodos> =D
L2498[21:13:51] <Katie> wb
L2499[21:13:54] <Kodos> Ty
L2500[21:14:09] <rashdanml> purr
L2501[21:14:10] <Kodos> We ducked over to
mom's during the eye of the storm
L2502[21:14:11] <Katie> heard about a
touchdown in northern IL... was worried.
L2503[21:14:22] <Kodos> Nah, we're near a
town called Shipman, which got one
L2504[21:14:30] <Kodos> We were on the
outer fringe of it
L2505[21:14:40] <Kodos> So it missed us,
but we had golf ball sized hail and shit
L2506[21:14:50] <Kodos> That shit
hurts
L2507[21:15:02] <Katie> yeaaah
L2508[21:17:12] <rashdanml> D:
L2509[21:18:45] <Kodos> Time to get back
on my FTB server and cycle capbanks out on my friend's botania
base
L2510[21:18:54] <Kodos> We have to keep
it shielded because someone keeps stealing his flowers
L2511[21:19:02] <Kodos> So I've been
rotating them out since his power is borked and I have no idea how
to fix it
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L2556[21:21:11] *** insanity.esper.net sets
mode: +vvv Kiloff DeanIsaKitty Cazzar|Away
L2557[21:21:25] <Katie> wtg
espernet
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L2580[21:22:16] <Katie> ...
L2581[21:22:18] <Katie> wooow
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L2604[21:23:30] *** insanity.esper.net sets
mode: +vvv Kiloff DeanIsaKitty Cazzar|Away
L2605[21:24:11] ***
Khio_food is now known as Khio_sleep
L2606[21:25:00]
⇦ Quits: Khio_sleep (~khionu@ip68-9-182-208.ri.ri.cox.net)
(Quit: Leaving)
L2607[21:29:20] <hobnob12> my first
usefull computer program :D
L2609[21:30:29] *
rashdanml high fives hobnob12
L2610[21:31:12] <hobnob12> *high fives
rashdanml back*
L2611[21:31:51] <Kodos> I feel like Line
13 is missing a )
L2612[21:32:14] <hobnob12> hehe, it went
all the way to line 25
L2613[21:32:15] <Kodos> Oh wait
L2614[21:32:17] <Kodos> yeh
L2615[21:32:34] <hobnob12> lua makes
functions defined like that so weird lol
L2616[21:32:47] <Kodos> I've not really
messed with event timers and such yet
L2617[21:32:53] <Kodos> I should probably
learn for Dave though
L2618[21:33:11] <hobnob12> i wanted my
server to be able to do other things
L2619[21:33:22] <hobnob12> so i stared at
the wiki for like 20 minutes to figure out how to do it in the
background
L2620[21:33:36] <Kodos> Coroutines
confuse the hell out o fme
L2621[21:34:00] <hobnob12> just instead
of using os.sleep and a loop in your code
L2622[21:34:08] <hobnob12> make a timer
:3
L2623[21:34:18] <hobnob12> and then you
can do ooother thiiings
L2624[21:34:31] <hobnob12> look at all
the space for activities!
L2626[21:40:55] <hobnob12> you need to
use the holoemmiter to make a holo dave.
L2627[21:41:02] <hobnob12> that looks at
you :D
L2628[21:41:07] <Kodos> Lol
L2629[21:41:49] ***
mr208|AFK is now known as mallrat208
L2630[21:44:02]
⇦ Quits: Johannes13 (Johannes@141.70.98.32) (Ping timeout:
189 seconds)
L2631[21:54:54] <Kodos> Wooo, computer's
built on the server
L2632[21:55:02] <Kodos> (Just got the
server up and going after talkign the host into adding OC)
L2633[21:55:16] <hobnob12> :D
L2634[21:57:36] <hobnob> wow my space
station computer has stayed connected to irc this entire time
L2635[21:58:12]
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L2636[22:01:31] <Katie> \o/ 8 FPS in
MC
L2637[22:01:40] <LadyAlissa> yay a new
record
L2638[22:01:41] <hobnob12> "beep
beep" D:
L2639[22:02:20] <hobnob12> my server wont
turn on
L2640[22:02:22] <hobnob12> D:
L2641[22:03:45] ***
Pwootage is now known as Pwootage|Off
L2642[22:03:46] <gamax92>
"ssh_exchange_identification: Connection closed by remote
host" thats a new one
L2643[22:04:42] <Katie> o_O
L2644[22:05:06] <gamax92> gamax92@eos:~$
ls
L2645[22:05:06] <gamax92> -bash: fork:
Cannot allocate memory
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L2669[22:05:42] <Katie> ¬_¬ wtf
esper
L2670[22:05:46] <gamax92> eyy, a wild
netsplit ocured
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L2693[22:05:47] *** insanity.esper.net sets
mode: +vvv Kiloff DeanIsaKitty Cazzar|Away
L2694[22:06:30] <hobnob12> thats alot of
pretty shaders
L2695[22:06:32] <Kodos> No wonder 7 FPS
was an accomplishment, you're using shaders
L2696[22:06:34] <hobnob12> but no pretty
models
L2697[22:06:39] <Katie> :P
L2698[22:06:49] <Katie> I'm using shaders
and a 256x texture pack
L2699[22:06:56] <Katie> shaders on stock
textures is fine
L2700[22:07:12] <gamax92> if only my
internet connection to load this image at a rate faster than 1 line
per minute
L2701[22:07:28]
⇦ Quits: hobnob (~hobnob@ber-stor-1.ahbit.net) (Quit:
hobnob)
L2702[22:07:45] <gamax92> actually no, it
appears to have stop trying entirely
L2703[22:08:00] <Kodos> gamax92, if you
come across that picture script again, I'd like to have it if you
don't mind
L2704[22:08:07] <Katie> HOLY WHAT THE
FUCK
L2705[22:08:19] <gamax92> Kodos: its on
mah github
L2706[22:08:21] <Katie> FUCK FUCK FUCK
FUCK
L2707[22:08:22] <Katie> SHIT FUCK
L2708[22:08:28] <Kodos> Wat
L2709[22:08:38] <gamax92> if you happen
to have access to linux + imagemagick + luajit
L2710[22:08:40] <gamax92> then you can
run it :D
L2711[22:08:49] <gamax92> Also wat
L2713[22:09:28] *
gamax92 is unsure of what is wrong here
L2714[22:09:36] <Katie> gamax92, load
avg...
L2715[22:09:50] <Kodos> o.O
L2716[22:10:00]
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L2717[22:10:20] *
gamax92 is not sure what those numbers are representing, they're
over 800 and therefor cannot be the cpu usage
L2718[22:10:37] <Katie> gamax92, you do
know how load avg works?
L2719[22:10:43] <gamax92> nope
L2720[22:10:46] <hobnob12> unless they
are the cpu usage, and katie has redefined overclocking
L2721[22:10:50] <hobnob12> :D
L2722[22:11:13] <Katie> 800 is 100%
load
L2723[22:11:26] <Katie> 1600 is double
that, meaning processes are waiting for free time
L2724[22:11:56] <Katie> 11577.89 means
that LOTS of processes are in queue waiting for free processor
time
L2725[22:12:01] <Katie> usually means
high IO wait
L2726[22:12:27] <Katie> load is 9 and
dropping though
L2727[22:12:31] <gamax92> oh, maybe that
explains my "bash fork out of memory" thing followed by
not being able to ssh into eos
L2728[22:13:19] <Katie> who the fuck is
running shock... oh
L2729[22:13:20] <Katie> dangranos..
L2730[22:14:03] <Katie> load is 3.2 and
still falling.. can you ssh gamax92?
L2731[22:14:10] <gamax92> yeah it's
fixed
L2732[22:14:17] <gamax92> Kodos: im
willing to do a few image conversions for you if you wish
L2733[22:14:22] <v^Laptop> .p
L2734[22:14:25] <^v> Ping reply from
v^Laptop 2.04s
L2735[22:14:37] <v^Laptop> so
L2736[22:14:49] <Kodos> gamax92, I
basically just need one, but wanted it for future use. Didn't know
it needed linux though D=
L2737[22:14:58] <Kodos> But basically I
want to do a splash screen on startup of my computer
L2738[22:15:15] <v^Laptop> if im not back
by tomorrow then im probably ded/injured by tornado
L2739[22:15:23] <gamax92> alright
L2740[22:15:32] <gamax92> Kodos: here
lemme chick
L2741[22:15:35] <Katie> Kodos, I have all
of that installed on eos... baring any 11,000+ loads I don't mind
if you use it...
L2742[22:15:36] <gamax92> check*
.-.
L2743[22:15:49] <Kodos> Thing is, I have
no idea what to use for a splash screen. I definitely want it to do
with the name Kodos though
L2744[22:16:05] <Kodos> What's a good
resolution that would look okay on a T3 screen
L2745[22:16:24] <Kodos> It's going to be
text, I dont' expect it to be 100% clear and readable, but at least
be able to make out what it says if i tell someone what it's
'supposed' to say
L2746[22:16:52] <hobnob12> how do i make
a program run on the computer starting up
L2747[22:16:58] <Kodos> autorun.lua
L2748[22:17:01] <Kodos> In the main
directory
L2749[22:17:37] <gamax92> Kodos: well you
can always draw it at the resolution you want it to be
L2750[22:18:17]
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L2751[22:18:20] <gamax92> and yeah it
only needs imagemagick and luajit
L2752[22:18:26] <gamax92> wat, michibot
was dead?
L2753[22:18:30] <Katie> I guess that's
why this happened <eos.pc-logix.com> DEBUG: EH?! -- Time is
jumping FORWARDS! Clock skipped 28 secs.
L2754[22:18:38] <Katie> gamax92, yeah..
about the same time all this shit happened..
L2755[22:18:39] <gamax92> oh jeez.
L2757[22:19:00] <Kodos> Only 1
server?
L2759[22:19:13] <Kodos> I have the sprite
sheet for it
L2760[22:19:17] <hobnob12> all it does is
go beep
L2761[22:19:19] <hobnob12> atm
L2762[22:19:40] <Katie> click it with an
analyzer..?
L2763[22:19:53] <hobnob12> nono its
supposed to go beep :D
L2764[22:19:58] <Katie> Ah.
L2766[22:20:09] <Katie> Kodos, keep that
handy... it might be useful.. later
L2767[22:20:17] <Kodos> I have it
permasaved on my imgur
L2768[22:20:20] <Kodos> I made it with
Piskell
L2769[22:20:29] <hobnob12> the beeps
pitch is based on how much power my server has :D
L2770[22:20:36] <hobnob12> station*
L2771[22:20:37] <Katie> lol, nice
L2772[22:20:39] <Katie> %p
L2773[22:20:40] <MichiBot> Ping reply
from Katie 0.31s
L2774[22:20:41] <MichiBot> Ping reply
from Katie 0.47s
L2775[22:21:14] <Kodos> hobnob12, when
the beeping gets annoying, let me know and I'll give you my program
that will monitor your cap banks and change a colorful lamp based
on current power levels
L2777[22:21:39]
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(Quit: Leaving)
L2779[22:22:12] <hobnob12> You know how
the server rack has a built in wireless network card
L2781[22:22:16] <hobnob12> can i like,
use that?
L2782[22:22:24] <hobnob12> to talk to
another computer
L2783[22:22:27] <Kodos> It doesn't unless
you put the card in a server
L2784[22:22:29] <Kodos> afaik
L2785[22:22:38] <hobnob12> ah
L2786[22:22:42] <hobnob12> 2 it is
then
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L2789[22:28:47] <rashdanml> "This
manual contains detailed information regarding all blocks and
items, how to set up different types of systems and devices, as
well as an introduction to Lua programming." - probably a good
idea to include some basic Lua stuffs in the in-game manual
L2790[22:29:21] <rashdanml> which would
go well with component API assuming Sangar decides to go with
it
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L2794[22:50:38] <Kodos> Who wants to
write me a program :3
L2795[22:51:17] <Kodos> I'd do it but I
have no idea how to use the HTTP stuff yet
L2796[22:54:37]
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o/)
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L2800[22:59:13] <rashdanml> testing
highlight, sup rashy
L2801[22:59:38] <rashy> well, that's
annoying, it logs twice xD
L2802[23:00:17] ***
justastranger is now known as justastranger|zzz
L2803[23:00:57] *
rashy smacks rashdanml with penguin flippers
L2804[23:01:11] *
rashdanml smacks rashy with penguin flippers
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L2816[23:09:30] <hobnob12>
gpu.setBackgroundColour(0xffffff)
L2817[23:09:39] <rashdanml> oh dear
L2818[23:09:45] <hobnob12> how do i use
this function :3
L2819[23:09:58] <hobnob12> and does it do
the whole background or just the text im writing
L2820[23:10:11] <rashdanml> ~w component
gpu
L2822[23:10:16] <hobnob12> thats what im
looking at
L2823[23:11:31] <rashdanml> mmhm. didn't
remember it off the top xD
L2824[23:11:54] <hobnob12> it just says
"0xrrggbb"
L2825[23:11:58] <AlmtyBob> just like
that?
L2826[23:12:01] <hobnob12> does it want
numbers or hex's
L2827[23:12:10] <rashdanml> the function
is setBackground, and the colour is the hex code
L2828[23:12:19] ***
Pwootage is now known as Pwootage|Off
L2829[23:12:46] <hobnob12> ah yeah i
typed it wrong above, i was more confused by
"0xRRGGBB"
L2830[23:12:55] <hobnob12> so it wants
0xFFFFFF ?
L2831[23:13:00] <rashdanml> mm, could use
rewording. but yeah
L2832[23:13:01] <hobnob12> (for
white)
L2833[23:13:10] <AlmtyBob> yup, and it
just does what you write/fill
L2834[23:13:32] <hobnob12> and i assume
forground is the actual text
L2835[23:13:49] <AlmtyBob> g.fill(0, 0,
200, 200, " ") would be a way to clear a 200x200 area
(bigger than OC allows but it just ignores the extra)
L2836[23:13:53] <AlmtyBob> yup
L2837[23:14:03] <AlmtyBob> oh g in my
example is the gpu
L2838[23:15:26] <Kodos> I should add an
RGB to Hex function to my color conversion library
L2839[23:15:36]
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(~rashdanml@S010628c68e00b41e.vc.shawcable.net)
L2840[23:16:41] <hobnob12> Okay so this
should set the colours to white and light blue, write my message
and then put the colours back right?
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L2846[23:18:57] <hobnob12> *cough
tonumber(0xFFFFFF) *
L2847[23:19:18] <hobnob12> lua reads
hexes with 0x infront of them as numbers yo
L2848[23:19:44] <Kodos> Yes, but this
will convert something like (255,255,255) which is white, to
Hex
L2849[23:19:54] <Kodos> Whit'e simple
enough, but it would handle other colors as well
L2850[23:21:33] <gamax92> Kodos: slightly
confused, what is the input to this function
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L2852[23:22:05] <Kodos> a three integer
rgb value
L2853[23:22:12]
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L2854[23:22:15] <Kodos> So for blue,
you'd do 0,0,255
L2855[23:22:22] <gamax92> Kodos: so like
rgbToHex("0,0,255")
L2856[23:22:22] <AlmtyBob> hobnob12: yes,
but it won't set the entire background white, just the length of
message
L2857[23:22:22] <AlmtyBob> I generally
use gpu.set() rather than the term functions so I've never worked
with term functions
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L2860[23:22:28] <Kodos> Only not
strings
L2861[23:22:41] <gamax92> Kodos: uhh,
rgbToHex(0,0,255)?
L2862[23:22:42] <hobnob12> Kodus had to
check if this is how lua did it, tonumber(number,16)
L2863[23:22:46] <Kodos> I think so,
yes
L2864[23:22:49] <Kodos> I kind of wrote
it on a whim
L2865[23:22:52] <Kodos> Not even sure if
it works
L2866[23:23:04] <hobnob12> and AlmtyBob
thats the intension :)
L2867[23:23:20]
⇨ Joins: rashy
(~rashdanml@S010628c68e00b41e.vc.shawcable.net)
L2868[23:23:23] <gamax92> Kodos: function
rgbToHex(r,g,b) return
string.format("0x%02X%02X%02X",r,g,b) end
L2870[23:24:06] <gamax92> #lua function
rgbToHex(r,g,b) return
string.format("0x%02X%02X%02X",r,g,b) end return
rgbToHex(255,0,255)
L2871[23:24:06] <|0xDEADBEEF|> >
0xFF00FF
L2872[23:24:48] <hobnob12> all of the
hex
L2873[23:24:49] <hobnob12> lol
L2874[23:25:26]
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L2877[23:26:07] <Temia> #lua
rgbToHex(208, 255, 238)
L2878[23:26:07] <|0xDEADBEEF|> >
0xD0FFEE
L2879[23:26:11] <Temia> Dammit
L2880[23:26:16] <Temia>
Misremembered
L2881[23:26:27] <Temia> #lua
rgbToHex(192, 255, 238)
L2882[23:26:27] <|0xDEADBEEF|> >
0xC0FFEE
L2883[23:26:30] <Kodos> gamax92, make a
hex to rgb function now =D
L2884[23:26:30] <Temia> There we
go.
L2885[23:26:38] <Temia> Oh, that's
easy
L2886[23:26:56]
⇨ Joins: rashy
(~rashdanml@S010628c68e00b41e.vc.shawcable.net)
L2887[23:27:27] <Temia> Actually
L2888[23:27:31] <Temia> I guess it
depends on the format of the hex
L2889[23:27:40] <Kodos> Let's assume
0xFFFFFF
L2890[23:27:41] <Kodos> Or whatever
L2891[23:27:45] <Temia> Okay.
L2892[23:27:56] <Temia> I mean more
string vs. number
L2893[23:28:03] <Temia> Seeing as how
gamax's returned a string
L2894[23:28:22] <Kodos> Let's go string,
for consistency
L2895[23:28:28] <Kodos> Seeing as there's
a tonumber function anyway
L2896[23:28:36] <gamax92> #lua function
hexToRGB(a) a=tonumber(a) return a/65536%256.a/256%256,a%256 end
return hexToRGB("0xFFFFFF")
L2897[23:28:37] <|0xDEADBEEF|> >
lua:1: malformed number near '256.a'
L2898[23:28:44] <gamax92> #lua function
hexToRGB(a) a=tonumber(a) return a/65536%256,a/256%256,a%256 end
return hexToRGB("0xFFFFFF")
L2899[23:28:44] <|0xDEADBEEF|> >
255.99998474121 | 255.99609375 | 255
L2900[23:28:46] <gamax92> wat.
L2901[23:28:47]
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L2902[23:29:13] <hobnob12>
pastebin.com/xkntcgjl <<this code works
L2903[23:29:13] <hobnob12>
pastebin.com/x3flz0jv <<i dont see anything happen with
this
L2904[23:29:18] <hobnob12> im so
confused
L2905[23:29:28] <gamax92> #lua function
hexToRGB(a) a=tonumber(a) return
math.floor(a/65536)%256,math.floor(a/256)%256,a%256 end return
hexToRGB("0xFFFFFF")
L2906[23:29:28] <|0xDEADBEEF|> > 255 |
255 | 255
L2907[23:29:38] <gamax92> #lua
hexToRGB("0xFF00FF")
L2908[23:29:38] <|0xDEADBEEF|> > 255 |
0 | 255
L2909[23:29:40] <Temia> Oh right
L2910[23:29:42] <gamax92> #lua
hexToRGB("0x00FF00")
L2911[23:29:43] <|0xDEADBEEF|> > 0 |
255 | 0
L2912[23:29:45] <Temia> Lua doesn't have
bitshifting natively, does it.
L2913[23:29:48] <gamax92> #lua
hexToRGB(0x00FF00)
L2914[23:29:48] <|0xDEADBEEF|> > 0 |
255 | 0
L2915[23:29:55] <gamax92> it works with
both numbers and strings
L2916[23:30:01] <gamax92> Kodos:
tada
L2917[23:30:33] <Kodos> Okay, now give it
to me without the extra bit telling the bot to test it
L2918[23:30:33] <Temia> Because bit
shifting and masking is probably a lot easier on the CPU than
floating point arithmetic.
L2919[23:30:43] <gamax92> function
hexToRGB(a) a=tonumber(a) return
math.floor(a/65536)%256,math.floor(a/256)%256,a%256 end
L2920[23:30:58] <gamax92> Kodos: where
are these functions to be ran?
L2921[23:31:07] <Kodos> I keep them for
general use in programs
L2922[23:31:09] <Izaya> Lua 5.0 has
bitwise stuff?
L2923[23:31:10] <Kodos> But assume
OC
L2924[23:31:19] <gamax92> oh well OC has
bit32
L2925[23:31:21] <gamax92> Izaya: no
L2926[23:31:33] <Kodos> Speaking of, I
still need to learn how to use this SHA256 lib
L2927[23:31:35] <Temia> Bleeeh
L2928[23:31:35]
⇨ Joins: rashy
(~rashdanml@S010628c68e00b41e.vc.shawcable.net)
L2929[23:31:35] <gamax92> lua5.2 has
bit32 actually iirc
L2930[23:31:43] <Temia> Native
bitshifting is the thing
L2931[23:31:48] <Temia> That's what I'd
want. D:
L2932[23:31:54] <gamax92> yes, bit32 was
introduced in lua5.2
L2933[23:32:07] <Temia> Just so it could
be a >> 0x10 & 0xFF, a >> 0x8 & 0xFF, a &
0xFF
L2934[23:32:10] <Temia> Voila
L2935[23:32:21] <gamax92> oh, that could
work in 5.3
L2937[23:32:40] <gamax92> .l53
"hi"
L2938[23:32:41] *
rashdanml slaps rashy
L2939[23:32:42] <^v> gamax92, hi
L2940[23:33:10] <gamax92> .l53 function
hexToRGB(a) a=tonumber(a) return a >> 0x10 & 0xFF, a
>> 0x8 & 0xFF, a & 0xFF end return
hexToRGB(0xFF00FF)
L2941[23:33:13] <^v> gamax92, 255 | 0 |
255
L2942[23:33:18] <gamax92> Temia:
tada
L2944[23:33:27] <Temia> \o/
L2945[23:33:38] *
Guest85893 rulls on the floor laughing
L2946[23:33:50] <gamax92> wat
L2947[23:33:54] <AlmtyBob> what part of
it doesn't work?
L2948[23:34:05] <hobnob12> nothing is
displayed
L2949[23:34:09] <gamax92> Sir
Kodos?
L2950[23:34:17] <hobnob12> and it doesnt
error which is really confusing
L2951[23:36:05] <Kodos> Yes?
L2952[23:38:06] <gamax92> nvm, your
services are not needed
L2953[23:38:08] <gamax92> yet
L2954[23:42:07] <Kodos> Actually
L2955[23:42:15]
⇨ Joins: Lumien
(Elite13049@ipv6.6.sigma.elitebnc.org)
L2956[23:42:23] <Kodos> Going to try
something
L2957[23:43:10] <Kodos> gamax92, if I
have an entire monitor's worth of ascii graphics to draw, but just
one screen, what's the best way to make it appear the fastest
L2958[23:43:54] <gamax92> images only
take like 1-5 seconds to draw, but you can keep it simplistic or
disable dithering
L2959[23:44:32] <gamax92> (im assuming
you mean using the image converter)
L2960[23:45:18]
⇦ Quits: TabletCube (~TCube@95f1c1e1.skybroadband.com)
(Remote host closed the connection)
L2961[23:45:22] <Kodos> No, I mean just
regular text
L2962[23:45:59] <hobnob12> *table
flip*
L2963[23:46:26] <gamax92> oh umm, go
through each line and use gpu.set with the entire line on it?
L2964[23:47:49] <Kodos> Hm, okay
L2965[23:48:20] <Kodos> Ack, my generator
used quotes somewhere and borked it
L2966[23:48:58] <Kodos> Oh,
nevermind
L2967[23:48:59] <Kodos> Derp
L2968[23:49:09] ***
Cazzar|Away is now known as Cazzar
L2970[23:50:15] <Kodos> Now to clean it
up, add a few things, and stick it in init.lua
L2971[23:50:33] <rashdanml> xD nice
L2972[23:50:43] <Kodos> I don't need to
require anything for term.clear, right?
L2973[23:51:00] <hobnob12> dont you need
term?
L2974[23:51:23] <hobnob12>
"/bin/clear.lua" requires term
L2975[23:52:03] <gamax92> err Kodos, if
your in init.lua you're likely going to need to just clear via
filling the entire screen with spaces
L2976[23:52:22] <gamax92> like,
gpu.fill(1,1,width,height," ")
L2977[23:52:33] <Kodos> gamax92, I was
thinking of putting the clear in the splash screen file, and just
using 'dofile(splash.lua)'
L2978[23:52:34] <Kodos> or whatevr
L2979[23:52:48] <Kodos> Also, how do I
keep print from auto-newlining
L2980[23:53:06] <gamax92> you don't, use
io.stdout:write()
L2982[23:56:40]
⇨ Joins: TabletCube
(~TCube@95f1c1e1.skybroadband.com)
L2983[23:56:53] <Kodos> Woo
L2984[23:57:09] <Kodos> Just fixed the
splash screen and set it to autorun
L2985[23:57:14] <hobnob12> kod-os now has
spash screen? :D
L2986[23:57:18] ***
Cruor|Away is now known as Cruor
L2987[23:57:25] <Kodos> Now I just need
to center it on the monitor
L2988[23:57:31] <Kodos> It's already 50
lines, just gotta get the width