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L1[00:31:11] <ShadowKatStudios> 4-bit memory
works :D
L2[00:32:34] ⇦
Quits: Stary2001 (~Stary2001@khonsu.stary2001.co.uk) (Quit: Going
to explore the internet!)
L3[00:33:28] ⇨
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L4[00:34:56] ⇦
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L5[00:42:39] ⇦
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to explore the internet!)
L6[00:45:08] <ShadowKatStudios> :D I now
have memory on my terrible calculator!
L7[00:45:46] <ShadowKatStudios> I could
probably then calculate 8-bit numbers if I store the carry
too
L8[00:47:49] ⇨
Joins: Stary2001 (~Stary2001@khonsu.stary2001.co.uk)
L9[00:50:46] <ShadowKatStudios> All bits
tested, the memory works :D
L10[00:52:11] <ping> D: vanilla
redstone
L12[00:57:09] <ShadowKatStudios>
It's
a 4-bit redstone adder-subtractor with memory
L13[00:58:47] <ping> i bet it can subtract
15 and 15
L14[00:59:13] <ShadowKatStudios>
15-15=0
L15[00:59:22] <ShadowKatStudios> It can
indeed
L16[00:59:49] <ShadowKatStudios> Yep, a
whopping 0000
L17[01:00:09] <ShadowKatStudios> It can
even store 15-15!
L18[01:00:24] <ShadowKatStudios> Well, the
result :P
L19[01:02:47] * ping
nukes ShadowKatStudios's D latches to oblivion
L20[01:06:29] <tgame14> very nice
ShadowKatStudios
L21[01:06:39] <tgame14> thats pretty
awesome, but why not use bitshifting?
L22[01:06:48] <tgame14> from what it looks
you do it all in memory
L23[01:09:03] <ShadowKatStudios> The memory
is a user's convenience, you can't actually do anything to the
value in memory
L24[01:09:24] <ShadowKatStudios> It's all
combinational logic
L25[01:10:45] <ShadowKatStudios> Also ping,
you could identify D-latches from that pic?
L26[01:13:26] <ping> nope?
L27[01:14:38] <ShadowKatStudios> Where'd
the D-latch thing come from them? Why would you nuke them?
L28[01:16:00] ⇦
Quits: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net) (Ping
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L29[01:16:40] ⇦
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L30[01:30:13] <ShadowKatStudios> I think
I'll use the ALU to add one to the program counter
L31[01:53:19] ***
Keridos_off is now known as Keridos
L32[01:54:34] <ShadowKatStudios> I'll use
pistons to store values!
L33[01:54:47] ***
alekso56- is now known as alekso56
L34[01:54:49] <Bizzycola> Fun
L35[01:55:20] <ShadowKatStudios> :o I'll
use RIM frames and D-latches :D
L36[01:56:01] <ShadowKatStudios> This will
work 'perfectly'
L37[01:56:36] ***
alekso56 is now known as alekso56_off
L38[01:57:10] <ShadowKatStudios> It should
impliment a stack fairly well.
L39[02:06:19] ⇨
Joins: Lumien (~lumien@p4FED44C8.dip0.t-ipconnect.de)
L40[02:26:30] ***
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L41[02:44:15] ⇦
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()
L42[02:44:32] ⇨
Joins: BevoLJ
(~BevoLJ@cpe-24-55-33-198.austin.res.rr.com)
L43[02:44:32] zsh
sets mode: +v on BevoLJ
L45[02:58:50] ***
Keridos_off is now known as Keridos
L47[03:01:32] ⇨
Joins: mallrat208 (Mibbit@68.204.184.175)
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L51[03:20:41] ***
Sorroko_Off is now known as Sorroko
L52[03:21:02] <ShadowKatStudios> How do I
make a T-Flip-flop counter work in reverse?
L53[03:28:24] ⇨
Joins: mallrat208 (Mibbit@68.204.184.175)
L54[03:58:19] <Cazzar> ShadowKatStudios
what do you mean, instead of increment, decrement?
L55[03:59:22] <ShadowKatStudios> Yeah, I
need to be able to incriment and decrement my stack pointer
L56[04:20:31] <Sangar> good morning
L57[04:21:31] <Keridos> moin moin
L58[04:22:28] <Maxwolf> Morning
Sangar
L59[04:22:36] <Sangar> sooo skimming the
logs, Gopher found a bug in the nav upgrade and madscience machines
show up as furnaces for some reason?
L60[04:22:49] <Sangar> hey there :)
L61[04:24:01] <Maxwolf> Yup!
L62[04:24:12] <Maxwolf> That is what kenny
and I was trying to figure out
L63[04:24:31] <Maxwolf> Was looking at
differences between MFFS and Atomic Science but I register blocks
the same way
L64[04:24:50] <Sangar> do you extend
TileEntityFurnace?
L65[04:25:00] <Maxwolf> Nope! I extend
TileEntity
L66[04:25:05] <Maxwolf> I thought that
might be why ;3
L67[04:25:10] <Maxwolf> after looking at
the code
L68[04:25:31] <Sangar> would have surprised
me, but it's the only thing i could think of :/ dl'ing now, let's
see...
L69[04:26:02] <Maxwolf> Worst case scanario
I implement the API and define to OC what everything is?
L70[04:26:26] <Maxwolf> If I can fix it I
will
L71[04:26:38] <Sangar> unless it's
something really weird it'd more likely to be a bug in oc/occ
:P
L72[04:27:08] <Sangar> also: you're a good
person, it starts in dev env, without any conflicts whatsoever
:)
L73[04:28:24] <Vexatos> :P
L74[04:28:39] <Sangar> oh
L75[04:28:42] <Sangar> it's the inventory
name
L76[04:29:06] <Sangar> getInvName returns
container.furnace, so that becomes furnace in the component name
list :P
L77[04:29:36] <Sangar> Maxwolf, ^
L78[04:31:46] <Maxwolf> Ah okies so this is
on my server side container code I guess
L79[04:31:57] <Maxwolf> Need to override
getInvName
L80[04:33:00] ⇦
Quits: ShadowKatStudios
(~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au) (Ping
timeout: 190 seconds)
L81[04:34:25] <Sangar> exactly, that should
do the trick :)
L82[04:35:15] <Maxwolf> I will give it a
shot!
L83[04:37:35] <Sangar> great! :)
L84[04:37:41] <Sangar> brb
L85[04:43:47] ***
Kenny|Sleeping is now known as Kenny
L86[04:44:23] <Kenny> mooorning,
afternoon
L87[04:44:58] <Maxwolf> Morning
Kenny!
L88[04:45:08] <Maxwolf> Sangar told me what
was up man!
L89[04:45:19] <Kenny> i saw
L90[04:45:21] <Maxwolf> It was my container
code I need to override getInvName for server
L91[04:45:27] <Maxwolf> I will do that here
in a few :3
L92[04:45:28] <Kenny> just finished reading
logs
L93[04:46:24] <Kenny> i'm still tryting to
wake up hehe
L94[04:46:25] <Sangar> hey Kenny :)
L95[04:46:30] <Kenny> hey Sangar
L96[04:46:59] <Kenny> read the logs, so I
know what's up
L97[04:47:23] <Sangar> just fixed the nav
upgrade bug... i think that's enough to justify 1.2.6 :P
L98[04:47:34] *
Kenny wishes coffee pot would hurry up
L99[04:47:59] <Maxwolf> I got one of those
keurig machines love it
L100[04:48:36] <Kenny> i've got a Mr
Coffee one hehe
L101[04:48:54] <Kenny> but it's an old
one. had it for about 7 years now
L102[04:57:12] <Kenny> Sangar: i don't
know how this works, but at the moment there is a wierd issue
between OC and LanteaCraft
L103[04:57:37] <Sangar> define
"weird" :P
L104[04:57:51] <Kenny> current release of
OC will crash LC's latest release
L105[04:58:02] <Sangar> is it the
whitelist thinger?
L106[04:58:06] <Kenny> it was the
WhiteList thing
L107[04:58:42] <Sangar> well, then they
should update / push a new release :/ that version of the api was
explicitly experimental :D
L108[04:58:58] <Kenny> their build 24 will
work with OC 1.2.5, build 25 (to fix WhiteList) will crash with
anything below build 325
L109[04:59:21] <Kenny> 1.2.5 was based on
build 314
L110[04:59:35] <Sangar> oh, they don't
ship the apis? cool. yeah then wait a few minutes, i'm wrapping up
1.2.6 now.
L111[04:59:43] <Kenny> ok
L112[05:00:03] <Sangar> or rather, could
you check with 330, make sure it works there?
L113[05:00:09] <Sangar> because that'll be
the released one.
L114[05:02:05] <Kenny> i checked with 328
last night
L115[05:02:16] <Kenny> 325 and up
worked
L116[05:02:35] <Kenny> grabbing 330 now
for a checkj
L117[05:04:28] <Kenny> the crash was
really wild. you go to place an adapter next to the base block of a
gate and you were on the desktop in a flash
L118[05:04:49] <Kenny> i've had game
crashes before but not that fast to the desktop
L119[05:05:12] <Sangar> ok, thanks.
L120[05:05:26] <Sangar> yeah,
class/methodnotfound errors can do that ;)
L121[05:05:42] <Kenny> it works fine
L122[05:05:50] <Sangar> great, thanks for
checking!
L123[05:06:03] <Kenny> you know how i
found out what the issue was?
L124[05:06:12] <Kenny> CompViewer
hehe
L125[05:06:17] <Sangar> :>
L126[05:06:27] <Kenny> CV wouldn't
load
L127[05:06:41] <Kenny> it couldn't access
the gate's methods
L128[05:07:08] <Kenny> then Michi went and
looked at code and found the WhiteList part
L129[05:08:09] <Kenny> which is how
Maxwolf and I found the issue with all the machines showing as
furnaces
L131[05:10:44] <Kenny> i remember whe
Alien came out :)
L132[05:11:22] <Kenny> Max, do you know a
mr_hazard here on irc?
L133[05:11:37] <Maxwolf> I think I have
talked once or twice to him
L134[05:11:42] <Maxwolf> seem him around
but why for?
L135[05:12:09] <Kenny> he does textures
and models and has a lot of them for weapons
L136[05:12:34] <Kenny> he hangs out in
#iChun
L137[05:12:36] <Maxwolf> Nice~ personally
my friend Prowler and I work together. He did all the
textures/modeling for the pulse rifle and I coded it all
L138[05:12:44] <Kenny> cool
L139[05:13:18] <Kenny> i was just curious
because that gun looked good
L140[05:13:28] <Maxwolf> Aye that is the
work of Prowler!
L141[05:13:34] <Maxwolf> I am just the
bitshifter ;)
L143[05:13:44] <Vexatos> RI is
awesome
L144[05:15:35] <Kenny> well, later today i
do what i hope will be the last of the work to get my bike up and
working
L145[05:15:57] <Kenny> adding in the power
pack and control panel for the lights
L146[05:15:58] <Sangar> Maxwolf, oooh,
fancy. are those sounds from the AvP game? they sound like i
remember them :D
L147[05:16:35] <Sangar> hahaha, nice
ending
L148[05:17:23] <Sangar> Vexatos, isn't
that waterwheel in the background spinning the wrong way
around?
L149[05:17:43] <Vexatos> It is
L150[05:17:47] <Vexatos> Blame
tgame14
L152[05:17:51] <Vexatos> Not me
L153[05:17:55] <Sangar> ok :D
L154[05:18:05] <Maxwolf> Sangar, yeah from
Aliens!
L155[05:18:10] *
Vexatos blames tgame14
L156[05:19:05] <Sangar> really nice
L157[05:19:48] <Vexatos> Heh
L158[05:19:50] <Vexatos> Did you
really?
L159[05:19:52] <Vexatos> o.O
L161[05:20:05] <Vexatos> That
texture
L162[05:20:11] *
Vexatos blames Sangar
L163[05:21:11] <Kenny> and Sangar, i can
no longer put 3.5 ram in my tier 3 :(
L164[05:21:21] <Sangar> wat
L165[05:21:38] <Kenny> i don't thin
anyway. let em to check that for sure
L166[05:21:47] <Sangar> i can :/ latest
version?
L167[05:22:02] <Sangar> a few builds back
that was bugged
L168[05:22:09] <Kenny> when doing the test
yesterday on LC i got a no ram installed and the commmputer
wouldn't take 3.5
L169[05:22:13] <Kenny> ok
L170[05:22:17] <Kenny> let em check
L171[05:22:19] <Vexatos> Sangar, that
upgrade does not look like the ExtraUtilities angel block at all
>__>
L172[05:22:30] <Sangar> no no, not at
all!
L173[05:22:48] <Sangar> blame Gopher
:P
L174[05:23:01] <Vexatos> I can't
L175[05:23:03] <Vexatos> He isn't
here
L176[05:23:06] *
Vexatos blames Sangar
L177[05:23:11] <Sangar> :/
L178[05:23:19] *
Sangar accepts all the blame
L179[05:23:21] <Kenny> god damn java
L180[05:23:23] <Vexatos> "Angel
Upgrade" <--BAD german translation
L181[05:23:37] <Vexatos> How about
"Schwebe-Upgrade", Sangar?
L182[05:23:38] <Sangar> it's not a
translation at all :P
L183[05:23:38] <Kenny> MC has and java
have locked my freaking mouse
L184[05:23:47] <Vexatos> I am currently
fixing typos in de_DE.lang
L185[05:23:51] <Sangar> what's the angel
block translated to?
L186[05:23:57] <Sangar> Kenny, lol
L187[05:24:02] <Vexatos> Not
translatable
L188[05:24:08] <Sangar> ah
L189[05:24:09] <Vexatos> Blame
RWTema
L190[05:24:16] <Vexatos> I asked him 3
times already
L191[05:24:19] <Kenny> not funny i can get
to the program to force shut them down
L192[05:24:22] <Vexatos> VERY low
priority, apparently
L193[05:24:24] <Kenny> can't
L194[05:24:38] <Vexatos> Sangar, how about
"Schwebe-Upgrade"? I like the idea
L195[05:24:47] <Vexatos> It doesn't need
to be translated literal
L196[05:24:47] <Sangar> hmm, yeah, why
not.
L197[05:24:50] <Vexatos> Ok
L198[05:25:42] <Vexatos>
"oc:tooltip.Interweb=Kann in einer Internetkarte verwendet
werden, um Computer mit dem rechtsfreien Raum kommunizieren zu
lassen."
L199[05:25:45] <Vexatos> Seriously?
L200[05:25:46] <Vexatos>
>______>
L201[05:25:49] *
Vexatos facepalms
L202[05:26:20] <Kenny> what the hell.
console says it was looking for RedPowerWorld
L203[05:26:30] <Maxwolf> o.o
L204[05:26:32] <Kenny> someone decompiled
RP2
L205[05:26:57] <Kenny> fucking
ComputerCraft
L206[05:27:03] <Sangar> Vexatos, yes
:>
L208[05:27:11] <Vexatos> >___>
L209[05:27:16] <Kenny> crash log
L210[05:27:27] <Vexatos> Kenny, CC is
doing so
L211[05:27:45] <Vexatos> BevosTechPack
removed CC because of that
L212[05:27:47] <Kenny> but i'm using CC
1.58
L213[05:27:56] <Vexatos> (And I told bevo
to add OC instead)
L214[05:28:14] <Vexatos>
"Computercraft - Searching for Redpower since 2013"
L215[05:28:16] <Kenny> Bevo as in
Bevo-LJ?
L216[05:28:19] <Vexatos> Yes
L217[05:28:25] <Vexatos> Bevo's
modpack
L218[05:28:28] <Kenny> look ion nick
list
L219[05:28:45] <Vexatos> CC derped it up
with checking for RP2
L220[05:28:57] <Vexatos> And it is still
searching in CC 1.6
L221[05:29:16] <Kenny> time for me to
decode CC and tear it apart
L222[05:29:36] <Vexatos> ClosedComputers
:D
L223[05:29:50] <Kenny> it's called a
decompiler
L224[05:30:13] <Sangar> Vexatos, still in
1.6, really o.O
L225[05:30:16] <Sangar> wow
L226[05:30:17] <Kenny> deob, decompile and
rip the code apart
L227[05:30:53] *
Kenny thinks about letting people know dan200 stole code from
RP2
L228[05:31:21] <Kenny> mr high and mighty
gets knocked off his throne
L229[05:31:24] <Sangar> 'stole'?
L230[05:31:30] <Vexatos> Wait..... OC now
supports Energy other than UE again?
L231[05:31:36] <Kenny> dependcs on how the
code looks
L232[05:31:37] <Vexatos> So no UE
dependency anymore?
L233[05:32:23] <Sangar> Vexatos, yeah,
sadly the @UniversalClass had some quirks that didn't allow me to
use it like i wanted. so i'm manually supporting all the power
systems again.
L234[05:32:48] <Vexatos> Ok
L235[05:33:05] <Vexatos> tgame14, tell
Calclavia to fix his annotations :3
L236[05:33:29] <Sangar> we talked about it
(there was even an issue on github) :P
L237[05:33:57] <Sangar> but it's not that
bad, and 1.6 won't be actively developed for by many (most?) people
anyway, so.
L238[05:34:06] <Kenny> ok, removed CC and
launching game again to tet memory issue
L239[05:34:08] <Sangar> not really worth
the effort of changing it and potentially breaking stuff.
L240[05:34:40] <Kenny> damn, without CC
the gamne loads faster
L241[05:34:58] <Sangar> well that's a
template statement :P
L242[05:35:10] <Sangar> 'without
<insert mod here> the game loads faster'
L243[05:35:46] <Kenny> seriously
L244[05:35:53] <Maxwolf> ^ any lower
number of mods will always make the game load faster
L245[05:35:59] <Kenny> it loaded a good 20
seconds faster
L246[05:36:12] <Cazzar> So, I was running
adb logcat on my phone and then I got: E/ThermalEngine( 195): TM Id
'battery_LCD_monitor' Sensor 'batt_therm' - alarm cleared 2 at
330.0 degC
L247[05:36:39] <Cazzar> Apparently I now
have a 300 Degree battery
L248[05:36:40] <Sangar> ... that's...
warm? ...
L249[05:36:59] <Kenny> i don't think
removing just one mod from a pack of 150+ would take of 20 seconds
unless something were up in the mod
L250[05:37:13] <Cazzar> 626 Farenheit for
you imperial people.
L251[05:37:15] <Sangar> depends. if there
are a number of mods adding class transformers...
L252[05:37:24] <Sangar> stuff can multiply
up pretty quickly.
L253[05:37:49] <Cazzar> Protip: AT is a
class transformer
L254[05:38:14] <Kenny> and i got my 3.5
ram back
L255[05:38:37] <Cazzar> So, my phone
battery temprature: 603.15
L256[05:38:42] <Cazzar> degrees
kelvin
L257[05:39:06] <Sangar> impressively
powerful battery
L258[05:39:21] <Kenny> 603 kelvin or
F
L259[05:39:39] <Cazzar> read my next
message Kenny
L260[05:40:09]
⇨ Joins: Lumien
(~lumien@p4FED44C8.dip0.t-ipconnect.de)
L261[05:40:14] <Kenny> just asking because
if you read right before that you said 626 F for you imperial
people
L262[05:40:38] <Kenny> so hnow dos it go
from f to k at the same number
L263[05:40:52] <Kenny> that;'s why i
ask
L264[05:41:56] <Vexatos> So, Sangar, When
everything is up to 1.7 and Calclavia has a working
@UniversalClass, you'll add that again?
L265[05:42:08] <Vexatos> Will make the
file small again ;)
L267[05:43:37] <Sangar> yeah, we'll see,
depending how the new ue will work i might implement it in detail
to get some control, the new networking concept sounded
interesting.
L268[05:44:08] <Vexatos> :)
L269[05:44:26] <Sangar> "die
Mod"? really?
L270[05:44:46] <Sangar> meh :P
L271[05:45:25] <Vexatos>
"Modifikation"
L272[05:45:31] <Vexatos> because
German
L273[05:45:54] <Sangar> yeah, i understand
the reasoning. it's just... weird, because everyone i know says
'der mod' :D
L274[05:46:18] <Vexatos> I am used to not
saying it
L275[05:46:21] <Vexatos> at all
L276[05:46:24] <Vexatos> :3
L277[05:46:36] <Sangar> :P
L278[05:48:36] <Kenny> seeing the German
'die Mod' does not sound good
L279[05:48:59] <Kenny> if it weren't know
it was German i would misread that completely
L280[05:49:18] <Sangar> hahaha "die
in a fire, mod!"
L281[05:49:52] <Kenny> well, computers can
catch on fire hehe
L282[05:54:45] <Maxwolf> Ok done with
foods going to override that container name proper now.
L283[05:57:32] <Kenny> food is always a
good thing hehe
L284[05:57:45] <Maxwolf> Wolves need lots
of it
L285[05:58:02] <Kenny> raw red meat :P
hehe
L286[05:58:24] <Maxwolf> L>
L287[05:58:25] <Maxwolf> :>
L288[05:58:53] <Kenny> you know, i've
actually never heard fo a wolf attacking a pig hehe
L289[05:59:12] <Kenny> must not like pork
hehe
L290[05:59:30] <Maxwolf> Crime of
opportunity
L291[06:00:42] <Kenny> there are 'wild'
pigs so not necessarily a 'crime' hehe
L292[06:04:05] <Kenny> the !mod command
has been changed to show the 1.2.6 release also Sangar
L293[06:04:38] <Sangar> great, thanks
:)
L294[06:05:14] <Kenny> developing my next
mod control program in my head :)
L295[06:08:13] <Sangar> hehe
L296[06:09:17] <tgame14> Vexatos, what are
you talking about?
L297[06:09:37] <tgame14> Sangar, what
error with @UniversalClass, maybe i can look into it
L298[06:09:52] <Kenny> it's how Max and I
got started on this issue. i was checking to see what was avaiabe
through the adpater block and realized all machines were showing as
a furnace
L299[06:10:19] <Sangar> tgame14, no error,
really. the problem is that it won't "wrap"
validate/invalidate (which it needs for ic2) if they're already
present.
L300[06:10:24] <Kenny> morning, afternoon,
tgame14
L301[06:10:31] <tgame14> Agh, ic2 always
messes up
L302[06:10:52] <Sangar> and the other is
that *when* it inserts them, it goes straight to tileentity
afterwards :>
L303[06:11:03] <tgame14> well, it supports
tile and item
L304[06:11:06] <Sangar> so if i have it
somewhere deeper in a hierarchy all other validates/invalidates get
skipped
L305[06:11:18] <tgame14> no super
calls?
L306[06:11:46] <Sangar> nope
L307[06:12:13] <tgame14> Hrm, are you able
to post bug report on the github, and ill be sure to point
calclavia to it
L308[06:12:51] <Sangar> i did, we already
talked about it. working around that is a little... messy.
L309[06:12:59] <Vexatos> IC2 is so pretty
*cough*
L310[06:13:07] <tgame14> IC2 is a huge
pain
L311[06:13:09] <tgame14> its api is
horrible
L312[06:13:15] <Vexatos> Why support IC2
anyways?
L313[06:13:28] <Vexatos> :|
L314[06:14:04] <Sangar> it doesn't really
make much sense to change that for 1.6.4 anymore, too dangerous to
break things :P
L315[06:14:14] <Sangar> Vexatos, because
there *are* people that use it? :P
L316[06:14:17] <tgame14> ye, if it is
changed, most likely 1.7
L317[06:14:22] <tgame14> Well, fewer
L318[06:14:24] <tgame14> far fewer
people
L319[06:14:35] <tgame14> and i know a few
ftb modpacks are going to drop IC2
L320[06:14:39] <Sangar> 1.7 will be
completely different anyway from what i understand. will be
interesting :)
L321[06:14:44] <tgame14> Very
L322[06:15:00] <tgame14> i am pretty much
closing up a 1.6.4 final icbm
L323[06:15:07] <Vexatos> tgame14:
ResonantRise, a 200+ mods modpack, has no IC2, it's the only
*large* mod that isn't inside :D
L324[06:15:08] <tgame14> then just
finalizing RI, waiting for cb mods and update.
L325[06:15:20] <tgame14> Vexatos, 1.7 it
will most likely drop
L326[06:15:26] <Vexatos> Mhm
L327[06:15:38] <Vexatos> Heh, I have a
crazy idea for a MC mod for 1.7
L328[06:15:39] <Maxwolf> Likewise here for
Mad Science not adding anything else
L329[06:15:47] <Maxwolf> waiting for 1.7x
of UE and going to update
L330[06:15:48] <tgame14> Also, RR feels to
me a bit like "ooh this is a mod, it doesn't crash on start,
Alright"
L331[06:15:50] <Vexatos> I am just not
that good at Java yet to actually make it
L332[06:15:51] <Vexatos> :P
L333[06:16:13] <Vexatos> tgame14, it is
basically that, just without IC2 :3
L334[06:16:24] <tgame14> Pretty much
:P
L335[06:16:40] <tgame14> Vexatos, whats
the idea?
L336[06:16:44] <Sangar> how long does it
take to start minecraft with all those mods? ages?
L337[06:16:50] <Vexatos> Very few packs
still have IC2 and are not a GregTech pack
L338[06:16:53] <tgame14> probably half a
year
L339[06:16:55] <Vexatos> tgame14:
Localization .3
L340[06:17:01] <tgame14> OMFG FINE
L341[06:17:05] <tgame14> ill make the damn
localization
L342[06:17:07] <Vexatos> No,
L343[06:17:09] <Sangar> lol
L344[06:17:11] <Vexatos> That's the mod's
idea
L345[06:17:18] <Vexatos> Change a block's
or item's name and tooltip ingame
L346[06:17:28] <Sangar> 3rd party
localization?
L347[06:17:29] <Vexatos> saves it to a
resource pack locally
L348[06:17:35] <Vexatos> :3
L349[06:17:36] <tgame14> So override
localization
L350[06:17:42] <tgame14> impossibru with
code
L351[06:17:46] <tgame14> will have to ASM
every tooltip
L352[06:17:48] <Vexatos> Well, it will
make a resoure pack
L353[06:17:58] <tgame14> thats a huge
coremod
L354[06:18:14] <Vexatos> And a lot of
items support tooltips on their own
L355[06:18:24] <Vexatos> I need to mess
with that a little
L356[06:18:27] <Vexatos> or a lot
L357[06:18:32] <tgame14> Secret feature of
many CalCore mods
L358[06:18:32] <Vexatos> And I need to
properly learn java
L359[06:18:35] <tgame14> they all have
tooltips
L360[06:18:42] <Vexatos> Railcraft has as
well
L361[06:18:45] <Vexatos> for example
L362[06:18:52] <tgame14> its simply hidden
and not written in localization file
L363[06:18:59] <Vexatos> Also, tgame14:
CalCore Localization repo
L364[06:19:05] <tgame14> Im making it
now
L365[06:19:10] <Vexatos> And add the
"Materials:" from the tooltip!
L366[06:19:24] <tgame14> is it really a
big deal?
L367[06:19:33] *
Kenny runs for cover hehe
L368[06:19:36] <Maxwolf> o.o
L369[06:19:44] <Vexatos> It is
L370[06:19:50] <Vexatos> Localize all the
things!
L371[06:19:51] <Vexatos> D:<
L372[06:20:01] <Maxwolf> it's like asking
if it's important if you can easily read what GUI's and items
say
L373[06:20:07] <Maxwolf> Of course it is
:D
L374[06:20:07] <Kenny> Max, thatwas why i
ran for cover lol
L375[06:20:26] <Vexatos> If a mod is
closed source, I will annoy the devs until they add the
localizations I want them to add
L376[06:20:28] <Kenny> i knew where it was
headed :)
L377[06:20:37] <tgame14> Ah CANNOT
L378[06:20:46] <tgame14> Calclavia holds
the localization repo's only he can add it
L379[06:20:53] *
Kenny dives in a foxhole
L380[06:20:54] <tgame14> shame, i was
about to do it
L381[06:21:05] <Vexatos> Simply add it to
your own account
L382[06:21:17] <Maxwolf> Kenny, I see what
I need to change now
L383[06:21:17] <tgame14> rather have it
organized
L384[06:21:23] <Sangar> oh, good point. i
need to localize the "Materials" bit, too... since it's
not really a hidden feature anymore :>
L385[06:21:24] <Vexatos> or do it for The
"UE " organization
L386[06:21:31] <Maxwolf> I will make
change to Data Duplicator again and make sure that is what all the
others need ok?
L387[06:21:32] <Vexatos> And calclavia
then can transfer it over
L388[06:21:34] <tgame14> ICBM is not a UE
Organization mod
L389[06:21:40] <Kenny> does it require
much in recoding?
L390[06:21:40] <tgame14> only UE is a UE
organization mod :P
L391[06:21:45] <Maxwolf> Nope!
L392[06:21:47] <Maxwolf> It doesn't
:3
L393[06:21:53] <Kenny> OK
L394[06:21:55] <Maxwolf> It actually is a
problem on my part
L395[06:22:03] <tgame14> Sangar lol
L396[06:22:07] <tgame14> i transfered 100%
of ICBM to it
L397[06:22:21] <Kenny> we found a 'bug'
that wasn't a crash bug? hehe
L398[06:23:03] <Maxwolf> Kenny: I return
"container.furnace" server side but not on client, this
causes that problem. I never noticed because never had anything on
server looking at my items.
L399[06:23:16] <Maxwolf> Now I know
:3
L400[06:23:23] <Kenny> :)
L401[06:23:44] <Kenny> something not
normally found unless using a computer ingame hehe
L402[06:23:49] <Maxwolf> Bingo
L403[06:23:55] <Maxwolf> Very useful to
know though
L404[06:24:12] <Kenny> a 'bug' that isnb't
a bug lol
L405[06:24:28] <Kenny> isn't*
L406[06:24:55] <Kenny> and Sangar, i know
he's been up all night working with this hehe
L407[06:25:02]
⇨ Joins: Din (~DinFer@as54-ze.dlp265.bih.net.ba)
L408[06:25:08] <Kenny> DangISP!
L409[06:25:14]
⇨ Joins: Gopher
(~Gopher@156.sub-174-228-198.myvzw.com)
L410[06:25:15]
zsh sets mode: +v on Gopher
L411[06:25:20] <Kenny> Gopher!
L412[06:25:26] <Gopher> morning,
kenny
L413[06:25:37] <Kenny> definitely that
hehe
L414[06:26:02] <Sangar> i see :)
L415[06:26:03] <Din> Heydo
L416[06:26:10] <Sangar> hey Gopher! fixed
the nav upgrade!
L417[06:26:15] <Gopher> hi, sangar, din,
anyone else I haven't seen move yet
L418[06:26:19] <Gopher> Sangar: oh,
nice
L419[06:27:12] <Gopher> It was really odd,
I thought, that it only erset to 0,0 when you removed and
reinserted the card. Reboot, no problem. Off and back on, no
problem.
L420[06:27:19] <Din> Am I allowed to brag
about personal achievments?
L421[06:27:19] <Kenny> Gopher, 1.2.6 is
out
L422[06:27:36] *
Gopher yoinks
L423[06:27:59] <Gopher> din: I don't see
why not.
L424[06:28:08] <Din> In that case
L425[06:28:13] <Din> Prepare your google
translators
L427[06:28:21] <Kenny> i can't complain, i
do it hehe
L428[06:29:10] <Gopher> from the few
english words there, I assume you did well? heh
L429[06:29:21] <Sangar> stipendium?
L430[06:29:22] <Din> Gopher,
Scholarshop
L431[06:29:31] <Din> yea , stipendium
scholarship whatever
L432[06:29:33] <Gopher> nice, grtz!
L433[06:29:41] <Sangar>
congratulations!
L434[06:29:43] <Kenny> good job!
L435[06:29:51] <Din> it better be over
50%
L436[06:30:03] <Din> Cause anything less
would be a bit too much $$
L437[06:30:33] <Din> Do they accept
DogeCoins ... hmm
L438[06:32:44] ⇦
Quits: Din (~DinFer@as54-ze.dlp265.bih.net.ba) (Read error:
Connection reset by peer)
L439[06:32:49] <Gopher> have I always been
able to see the moderation subforum and just never noticed
before?
L440[06:33:58]
⇨ Joins: Dean4Devil
(~Dean4Devi@p54963502.dip0.t-ipconnect.de)
L441[06:34:06] <Sangar> there's a
moderation subforum?
L442[06:34:07] <Dean4Devil> o/
L443[06:34:13] <Kenny> now you see why i
call him DangISP hehe
L444[06:34:22] <Kenny> D4D!
L445[06:34:24] <Gopher> lol
L446[06:34:33] <Sangar> hey d4d
L447[06:35:35] <Kenny> i let Lochie from
LC know that 1.2.6 was out to go with uild 25 of LC, Sangar
L448[06:35:50] <Sangar> ah, right,
thanks!
L449[06:36:39] <Kenny> i didn't catch
because i hadn't updated yet due to writing the Gate program
hehe
L450[06:36:45] <Kenny> catch it*
L451[06:37:03] <Kenny> otherwise i would
have caught it a couple of days ago
L452[06:37:33] ⇦
Quits: Dean4Devil (~Dean4Devi@p54963502.dip0.t-ipconnect.de) (Ping
timeout: 186 seconds)
L453[06:38:41] <Gopher> uhm.
L454[06:38:54] <Gopher> sang, define
"fixed" re: nav upgrade?
L455[06:38:59] <Gopher> is that in 1.2.5
or dev?
L456[06:39:20] <Kenny> 1.2.6
L457[06:39:30] <Gopher> er, 1.2.6 I
meant
L458[06:39:32] <Kenny> new release
L459[06:39:41] <Kenny> buld 330 is
1.2.6
L460[06:40:28] <Gopher> just updated and
tested the nav thing, my robot, left at 32,32 (after I'd placed it
at the intended 0,0 where map was first viewed) is now reporting
0,0
L461[06:40:48] <Sangar> ...
L462[06:40:56] <Sangar> i worked when i
tested it :(
L463[06:41:22] <Sangar> will test
again...
L464[06:41:43] <Gopher> Hmm. broke and
re-placed it at intended 0,0
L465[06:42:00] <Gopher> it seems it is now
consistently reporting relative to that 0,0 where it was when I
first ran the update
L466[06:42:03] <Gopher> er, installed the
update
L467[06:42:19] <Sangar> so it does work
now?
L468[06:42:24] <Gopher> well, it's not
resetting all the time
L469[06:42:36] <Gopher> btu it was most
definitely not at the position where I made the map
L470[06:42:59] <Gopher> I made the map at
the dead center, right under the base bots return to charge, marked
with the world anchor
L471[06:43:18] <Sangar> ah, well
L472[06:43:19] <Gopher> it was at the far
corner, -32,-32, when I closed the game, updated, and
re-launched
L473[06:43:35] <Sangar> maps are not
centered where you stand when you make them
L474[06:44:02] <Gopher> there's no way
it's centered 2 chunks west and north of where I made it either,
tho
L475[06:44:19] <Gopher> it's within a
chunk of your position, isn't it?
L476[06:44:19] <Sangar> you sure? when you
look at it, are you at its center?
L477[06:44:50] <Gopher> not playing with
minimaps, I'm preetty sure they're within a chunk one way or the
other. Centers for maps are chunk-aligned.
L478[06:45:13] <Gopher> I've got another
copy of the original map, I can double-check it, tho it's a
max-size map so I won't be far off center one way or the other,
lol
L479[06:45:55] <Sangar> "The map
center is fixed at the central point of the 8×8 block of chunks you
are standing in when you right-click it."
L481[06:46:07] <Sangar> note the 'chunks'
plural
L482[06:46:18] <Sangar> so it can be up to
4 chunks away
L483[06:46:24] <Gopher> O_o really? I
would have sworn it was not /that/ far off
L484[06:46:51] <Gopher> Still seems
suspect that it happened to be at exactly the map center tho
L485[06:46:59] <Gopher> reporting 0,0 when
I first installed it
L486[06:47:15] <Sangar> if it was an
upgrade from before the upgrade it was derped
L487[06:47:18] <Sangar> meaning it had no
info
L488[06:47:27] <Sangar> meaning it's the
same as a cheated one
L489[06:47:35] <Sangar> and those get
initialized to the robots position when first installed
L490[06:47:37] <Gopher> ah.
L491[06:47:41] <Gopher> okie.
L492[06:47:45] <tgame14> Sangar, instead
of dropping UE, could just manually support ic2
L493[06:47:57] <Sangar> tgame14, who said
i'm dropping ue?
L494[06:48:01] <Sangar> i'm not
L495[06:48:05] <tgame14> Oh, thats what i
thoguht :/
L496[06:48:11] <Sangar> nononono
L497[06:48:14] <Sangar> bad
misunderstanding ^^
L498[06:48:21] <tgame14> Lol alright
L499[06:48:31] <Sangar> i'm just not using
the @UniversalClass, i implement all the interfaces manually
L500[06:48:36] <Sangar> including ue of
course :)
L501[06:48:44] <tgame14> Oh, well thats no
problem
L502[06:48:48] <tgame14> more of a design
choice,
L503[06:48:51] <tgame14> do you ship UE
API?
L504[06:48:55] <Sangar> nope
L505[06:48:57] <Kenny> a map is center on
whnere it was made
L506[06:48:59] <tgame14> k
L507[06:49:05] <Vexatos> @UniversalClass
is just to make the mod file smaller
L508[06:49:15] <Vexatos> Because some APIs
need to be shipped
L509[06:49:33] <Sangar> well, it's more of
a convenience so you don't have to bother with all the different
power apis.
L510[06:49:37] <tgame14> wat the fuck
stupid access profile
L511[06:49:48] <Sangar> i don't ship any
power apis, i strip the interfaces when they're not there :P
L512[06:50:02] <Vexatos> Heh
L513[06:50:03] <Vexatos> hacky
L514[06:50:17] <Vexatos> tgame14: You are
trying to fix turrets?
L515[06:50:32] <tgame14> yes
L516[06:50:38] <tgame14> i don't
understand why it changed,
L517[06:50:40]
⇨ Joins: asie
(~textual@078088168214.elblag.vectranet.pl)
L518[06:50:47] <tgame14> gonna leave it to
darkcow, its his zone
L519[06:50:57] <tgame14> access profile
that is
L520[06:53:38] ⇦
Quits: NyanCat (~vifino@ip-5-146-144-100.unitymediagroup.de) (Quit:
Read Error: Cat Overflow exception)
L521[06:54:15] <Gopher> ok, cheated a new
blank map to copy the master quarry map and recraft the nav
upgrade, so future robots I add can have consistent
coordinates.
L522[06:58:49] <Maxwolf> Kenny I am
looking a tier 3 computer right now was testing my blocks with OC
where is that program you was using?
L523[06:59:01] <Maxwolf> Or do I need to
bring it into the mod?
L524[06:59:06] <Kenny> nope
L526[06:59:24] <Kenny> the
CompViewer
L527[06:59:42] <Kenny> be sure you have an
internet card in the computer
L528[07:00:21] <Kenny> download
CompViewer.lua and run it. it will install the rest of the needed
files
L529[07:00:30] ***
Keridos is now known as Keridos_off
L530[07:00:56] <Maxwolf> Alrighty I will
do that!
L531[07:00:59]
⇨ Joins: Death
(webchat@wsip-24-249-110-67.ks.ks.cox.net)
L532[07:01:56] <Kenny> once i see what
functions are available i can update the CompInfo.txt file to
include info about them.
L533[07:02:18] <Kenny> i don't add in
anything that has to do with the inventory itself
L534[07:02:40] <Kenny> just functions
involved in running the machine
L535[07:03:35] ***
Keridos_off is now known as Keridos
L536[07:03:53] <Maxwolf> I've never
brought a program into OC before like this. I assume I need to make
a new file and paste your contents into it and just run it?
L537[07:03:57] <Maxwolf> Or more involved
that that?
L538[07:04:19] <Kenny> in this a little
more involved
L539[07:04:32] <Kenny> CV is too long for
cut and paste in game
L540[07:04:32] <Maxwolf> I see wget there
could probably even wget CompViewer.lua
L541[07:04:44] <Kenny> most likely
L542[07:05:15] <Kenny> in your saves
folder for the world you are in there will be an opencomputers
folder
L543[07:05:25] ***
dsAway is now known as ds84182
L544[07:05:51] <Vexatos> Or you could use
the github download program I have never published
L545[07:06:06] <Vexatos> Well, I have it
working in basics already
L546[07:06:13] <Vexatos> working like the
pastebin program :D
L547[07:06:28] ***
Cazzar is now known as cazzar|Away
L548[07:06:29] <Kenny> in this folder will
be subfolders with long strings of alphanumericals letters. mouse
over the hard drive and see what the address is then look for that
folder
L549[07:06:49] <Kenny> you can then copy
the program into that folder
L550[07:07:12] <Vexatos> So you use
"github get OpenPrograms Kenny-Programs master
CompViewer/CompViewer.lua CompViewer.lua" :3
L551[07:07:28] <Vexatos> Now, thanks to
Gopher, I am working on a GUI
L552[07:07:52] <Gopher> soon, I will have
my quarry project operational, and can resume working on gml,
lol
L553[07:08:03] <Gopher> this has become an
obsession though, and must be completed XD
L554[07:08:05] <Vexatos> :)
L555[07:08:11] <Kenny> Vexatos: haved you
seen the new CompViewer?
L558[07:08:39] <Vexatos> Kenny, define
"new"
L559[07:08:54] <Kenny> with the gui
L560[07:09:03] <Vexatos> I did
L561[07:09:05] <Vexatos> Fancy
L562[07:09:41] <Kenny> i also have one up
there now for controlling a Stargtae in LanteaCraft
L563[07:10:40] <Kenny> it has the added
feature of letting you keep a file with the address of all the gate
you know and giving them a name
L564[07:11:16] <Kenny> like name: Reactor
Room address: GFDSGHSAA
L565[07:13:12] <Kenny> i have some plans
for revamping CompViewer but they will take a while to
implement
L566[07:14:04]
⇨ Joins: ^v
(~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L567[07:14:08]
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(~notPing@c-71-238-153-166.hsd1.mi.comcast.net)
L568[07:14:38]
⇨ Joins: dangranos (webchat@109.203.209.139)
L569[07:14:41] <Maxwolf> Kenny, I would
just run CompViewer ?
L570[07:14:49] <Kenny> yes
L571[07:14:58] <Maxwolf> kk
L572[07:15:07] <Kenny> it will ask you
about updating :)
L573[07:15:45] <Kenny> next, have you
figured out how to work with a hard drive in OC?
L574[07:16:15] <Gopher> arg. The whole
automatic-event-handler-errors-suppressed thing gives me
migranes.
L575[07:16:37] <Maxwolf> Yeah with the
mount command it's close enough to linux that I figured all that
out
L576[07:16:46] <Maxwolf> I was just
curious about downloading/execution of external programs
L577[07:17:02] <Maxwolf> About to run it
now
L578[07:17:30] <Kenny> lua is
case-sensitive
L579[07:17:48] <Kenny> so if you have
CompViewer that is what you need to type
L580[07:18:04] <Maxwolf> Aye CompViewer is
not the same as compViewer
L581[07:18:10] <Maxwolf> They would be two
diff files in this case
L582[07:18:13] <Kenny> right
L583[07:19:17] <Maxwolf> I attempted to
execute it and it can but thew this. Excuse my n00bness if that is
the case:
http://imgur.com/7Yh4tdd
L584[07:20:13] <Kenny> you are trying to
run it from the root folder
L585[07:20:31] <Kenny> ok, first type
df
L586[07:21:01] <Kenny> see a long line
like 4e5a67543b.... ?
L587[07:21:34] <Kenny> that would be the
address of your hard drive
L588[07:22:27] <Kenny> next type mount ???
/cv the ??? would be the first 3 characters of the hard drive
address
L589[07:22:46] <Kenny> then type cd
cv
L590[07:22:57] <Maxwolf> Ok that
worked
L591[07:23:03] <Kenny> that folder you
will be able to write
L592[07:23:13] <Kenny> the root is read
only
L593[07:23:13] <Maxwolf> Gotcha
L594[07:23:47] <Kenny> component =
require("component")
L595[07:23:47] <Kenny>
shell=require("shell")
L596[07:23:47] <Kenny> fs =
require("filesystem")
L597[07:23:47] <Kenny> local proxy =
...
L598[07:23:48] <Kenny> fs.mount(proxy,
"/sg")
L599[07:23:49] <Kenny>
shell.setWorkingDirectory("/sg")
L600[07:24:01] ***
Keridos is now known as Keridos_off
L601[07:24:26] <Kenny> if you copy that
into a file and save it as autorun it will auto mount the drive
when you trun the computer on
L602[07:24:39] <Kenny> change sg to
whatever you want to call the folder
L603[07:24:55] ***
Keridos_off is now known as Keridos
L604[07:24:57] <Kenny> autorun.lua*
L605[07:27:11] <Kenny> Kilo are you having
fu with the video links?
L606[07:27:47] <Sangar> Gopher, you can
overwrite event.onError if you want
L607[07:28:03] <Gopher> oh, riight, I
remember seeing that once
L609[07:29:00] <Maxwolf> W00t :)
L610[07:29:15] <Maxwolf> I think I am just
missing component part to make it talk to it, I have the block
there
L611[07:29:43] <Kenny> ok. you have the
adapter block down?
L612[07:29:59] <Maxwolf> Yeah I can take a
pic of my setup if you like
L613[07:30:35] <Kenny> do you have
OpenComponents installed?
L615[07:31:12] <Maxwolf> OpenBlocks,
OpenComputers, OpenModsLib
L616[07:31:13] <Kenny> the adapter block
requires OpenComponents
L617[07:31:24] <Maxwolf> I need to grab
that?
L618[07:31:27] <Kenny> yes
L619[07:31:29] <Maxwolf> Roger
L620[07:31:36] <dangranos> D:
L621[07:32:17] <Kenny> the only mod that
works with the adapter block WITHOUT OpenCompnents (to my
knowledge) is LanteaCraft
L622[07:32:44] <Kenny> and that is because
LanteaCraft has support for OC in the code
L623[07:35:28] <Maxwolf> Haha that works
man :)
L625[07:35:32] <Maxwolf> Got it~
L626[07:36:09] <Maxwolf> I will implement
this code change and give you methods to access now.
L627[07:36:16] *
Maxwolf dances
L628[07:37:20] <Kenny> :)
L629[07:37:25] <Gopher> Well, I'm doing
final testing with the actual shaft mining replaced by just digging
the top block of the shaft, so I can confirm it's allw orking
properly, and :fingers crossed: so far so good
L630[07:37:43] <Gopher> after days of
work, this quarry system is finally about to go online today, it
seems
L631[07:38:57] <Kenny> Max, i see that
what the adpater block gives access to is just the inventory
stuff.
L632[07:39:03] <Gopher> aaand perfect.
Server assigns shafts, robot navigates to them, server updates map
as shafts are assigned/"finished"
L633[07:39:34] <Kenny> good job,
Gopher!
L634[07:39:53] <Gopher> so overengineered,
this quarry, but <3
L635[07:40:18] <Kenny> not
over-engineered, automated hehe
L636[07:40:36] <Gopher> no,
overengineered. I could've done automated mining 1,000x simpler
lol
L637[07:41:16] <Kenny> ok computer
controlled robotic automation
L638[07:41:41] <Gopher> I could've done
/that/ 1,000x simpler. If I'd meant other mods' magic-block mining,
100,000x simpler XD
L639[07:41:41] <Maxwolf> Kenny yeah I need
to expose those methods to it, the ones specific to the tile are
private
L640[07:41:48] <Maxwolf> Have not made an
API yet :)
L641[07:42:56] <Kenny> hehe
L642[07:43:13] <Kenny> it actually
wouldn't require an api by you
L643[07:43:44] <Maxwolf> Well it does in
some capacity, if you just called the methods outright it would
wreck it.
L644[07:43:58] <Maxwolf> I don't expect
that to happen unless via a GUI
L645[07:43:58] <Kenny> you could actually
set it so that a computer could hook directly to the machine
without the adapter block
L646[07:44:17] <Maxwolf> Would I do that
by implementing the API for OC directly?
L647[07:44:23] <Kenny> yes
L648[07:44:43] <Kenny> then there would be
no need for the OPenComponents mod either
L649[07:44:59] <Kenny> just OC and
MS
L650[07:45:21] <Maxwolf> Ok, I will fix
the container name thing so OpenComponents will work in general
because it should
L651[07:45:30] <Maxwolf> After that I will
implement the API proper
L652[07:45:43] <Maxwolf> Fix all the
things :3
L653[07:46:24] <Kenny> i know the simple
basics of doing it :)
L654[07:46:36] <Maxwolf> Ok will get these
names fixed up real quick will take like 10
L655[07:46:40] <Maxwolf> Then can do
that
L656[07:48:57] <Kenny> you use the
Inteface method :)
L657[07:50:15]
⇨ Joins: Johannes13
(~Johannes@p4FDEE323.dip0.t-ipconnect.de)
L658[07:50:21] <Maxwolf> Nice I will make
a thing like "MadInterfaces" and start to add other API's
that I want.
L659[07:50:40] <Kenny> :)
L661[07:52:30] <Kenny> that will give you
a general idea of how the @Optional.Interface is used
L662[07:53:14] <Kenny> the OC code was
done by Sanga-r
L663[07:53:45] <Kenny> but was simpler to
do becasue of the in-place support for CC
L664[07:55:20] <Sangar> yeah. that way
will basically also give you cc (1.5) support for free.
L666[07:56:34] <Kenny> i was looking for
the LC code that uses that hehe
L668[08:00:42] ***
Keridos is now known as Keridos_off
L669[08:00:57] <Kenny> that shows how the
callback method is done
L670[08:05:38] <Bizzycola> I had fun. My
mother bought a DVD and they didn't unlock it
L671[08:05:44] <Bizzycola> so she gave it
to me to figure out :p
L672[08:05:56] <Bizzycola> I eventually
succeeded
L673[08:11:14] <Kenny> didn't unlock the
security case?
L674[08:11:36] <Bizzycola> Yea they
didn't
L675[08:11:53] <Kenny> takes a
magnet
L676[08:12:00] <Bizzycola> I know
L677[08:12:06] <Bizzycola> Two actually
:p
L678[08:12:31] <Kenny> should only need 1
to swipe across it
L679[08:12:44] <Bizzycola> There are two
little switch like things
L680[08:12:51] <Bizzycola> one needs to be
pushed up, and the other down
L681[08:12:54] <Bizzycola> then it slides
across
L682[08:13:07] <Kenny> i know, i used to
work for a company that made them
L683[08:13:10] <Bizzycola> both have a
little bit of metal on them so you use magnets
L684[08:13:32] <Bizzycola> The only way I
could get one strong enough is to actually take apart an old hard
drive and remove the two magnets from it
L685[08:13:39] <Bizzycola> They kept
sticking to everything :p
L686[08:14:31] <Kenny> was fun taking some
o the things open that used stickers and when you found someone in
a store you didn't like, slap the things on their back while they
were in a store....
L687[08:14:43] <Kenny> triggered the alarm
when they were leaving hehe
L688[08:15:03] <Bizzycola> Oh you are
referring to the security tag things?
L689[08:15:31] <Kenny> yep the secrutiy
tags were fun to use on people
L690[08:15:37] <Bizzycola> haha
L691[08:15:40] <Bizzycola> oh I bet
L692[08:15:48] ***
prassel|off is now known as prasselpikachu
L693[08:15:55] <Kenny> but i also built
the housing for storage cases too
L694[08:16:28] <Bizzycola> Ah
L695[08:16:41] <Bizzycola> Yea mine was
just one of thiose little sliding locks inside dvd cases :p
L696[08:16:59] <Bizzycola> I bet it is
more fun if they forget to remove the security tags hehe
L697[08:17:05] <Gopher> funny, never seen
those cases put on dvds before, just video games
L698[08:17:17]
⇨ Joins: Dean4Devil
(~Keith@p54963502.dip0.t-ipconnect.de)
L699[08:17:46] <Bizzycola> I've seen lots
of dvd cases with sliding locks inside them
L700[08:17:50] <Gopher> movies and cds
just get the sticker tags around here
L701[08:17:55] <Bizzycola> I used another
one as a reference
L702[08:18:09] <Gopher> if they get
anything
L703[08:18:22] ***
Keridos_off is now known as Keridos
L704[08:18:45] <Kenny> they use the cases
at Kmart here
L705[08:19:22] <Kenny> of course the
company that makes them is only a few miles down the road
hehe
L706[08:19:44] <Dean4Devil> What distros
of Linux do you use, if any?
L707[08:19:53] <Kenny> none
L708[08:20:01] *
Kenny is a Windows guy
L709[08:20:35] <Kenny> 30 minute break to
take out some cops and releive some tension hehe
L710[08:20:39] ***
Kenny is now known as Kenny|AFK
L711[08:26:05] ⇦
Quits: Death (webchat@wsip-24-249-110-67.ks.ks.cox.net) (Ping
timeout: 198 seconds)
L712[08:26:31] <Gopher> ...something
messed up just happened to my robot. It's working normally again
now
L713[08:26:57] <Gopher> but for a couple
of minutes there it just ... wasn't moving properly. No idea why, I
didn't fix anything in the code either, it just.. started working
again
L714[08:28:04] <Dean4Devil> Gopher: Do you
use linux?
L715[08:28:06] ***
prasselpikachu is now known as prassel|off
L716[08:28:11] <Gopher> not usually
L717[08:28:24] <Dean4Devil> k
L718[08:28:40]
⇨ Joins: Death
(webchat@wsip-24-249-110-67.ks.ks.cox.net)
L719[08:32:12] ***
prassel|off is now known as prasselpikachu
L720[08:38:07] <Gopher> >.< the hell
is happening. It seems like sometimes my repeating timers aren't
getting cancelled
L721[08:38:47] <Gopher> got through 2 rows
fine, then started sending a new request for an assignment every
second while it moved into position for the first one
L722[08:39:14] ⇦
Quits: Keridos (~Keridos@ironhide.stw-bonn.de) (Quit: ZNC -
http://znc.in)
L723[08:39:45]
⇨ Joins: Keridos_off
(~Keridos@ironhide.stw-bonn.de)
L724[08:40:47] ***
Keridos_off is now known as Keridos
L725[08:41:12] <prasselpikachu> Guys
L726[08:41:24] <prasselpikachu> Everyone
having a server box up on their net
L727[08:41:25] <Death> and girls
L728[08:41:29] <prasselpikachu> ^
L729[08:41:41] <prasselpikachu>
heartbleed.com
L730[08:42:56] <Gopher> ... but it's not
reliably repeatable, whatever is causing it....>.<
L731[08:44:03] <Gopher> hadn't happened
before, and now I restarted it and it's on the 4th row without
happening again
L732[08:44:33] <prasselpikachu> Really, go
read about heartbleed, i got hacked already
L733[08:44:52] <Bizzycola> Just update
openssl
L734[08:45:44] ***
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L735[08:49:45] ***
dsAway is now known as ds84182
L736[08:57:40] ⇦
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timeout: 190 seconds)
L737[08:58:52] ⇦
Quits: Kilobyte (~Kilobyte@5.231.51.78) (Quit: Bye)
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timeout: 380 seconds)
L739[09:00:07]
⇨ Joins: Kilobyte (~Kilobyte@5.231.51.78)
L740[09:02:34] <Gopher> ok, found and
fixed that issue, and added continuous updates on robot status to
the control computer... the closer I get to finished, the more
little things that weren't big enough to show up on my radar before
start coming to me XD
L741[09:02:42] <Gopher> but! it's getting
close.
L742[09:03:55] <Gopher> drained almost
half a redstone energy cell testing, ~4mil RF
L743[09:04:21] <Vexatos> o.O
L744[09:04:45] <Gopher> the robot's been
running around nearly continuously
L745[09:05:08] <Gopher> also lots of
wireless messaging
L746[09:05:20] <Gopher> also,
"testing" began quite a while back, I guess I should say
during development+testing
L747[09:06:11] <Gopher> idle, the control
computer's drawing around 40rf/s, and I've been putting this
together for quite a while now
L748[09:08:23] ***
Kenny|AFK is now known as Kenny
L749[09:15:44] ***
ds84182 is now known as dsAway
L750[09:18:30] ***
dsAway is now known as ds84182
L751[09:25:06] ***
Keridos is now known as Keridos_off
L752[09:29:59] ***
prasselpikachu is now known as prassel|off
L753[09:32:18] ***
alekso56_off is now known as alekso56
L754[09:37:19]
⇨ Joins: NyanCat
(~vifino@ip-5-146-144-100.unitymediagroup.de)
L755[09:44:53] ⇦
Quits: Death (webchat@wsip-24-249-110-67.ks.ks.cox.net) (Quit: Gtg
- I'll be back, hopefully)
L756[09:45:08] ***
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L757[09:53:43]
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(~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L758[09:53:47]
⇨ Joins: ping
(~notPing@c-71-238-153-166.hsd1.mi.comcast.net)
L759[09:53:57] <ping> \o/
L760[09:55:03] <Gopher> added: dungeon
detection, aborts shaft and reports it to the control
computer
L761[09:55:17] <Gopher> just to be sure it
doesn't lose good stuff by busting chests and spawners
L762[09:56:27] <Gopher> mineshaft chests
are on their own XD
L763[09:56:40] <Gopher> no reasonable way
to reliably detect them
L764[09:59:34]
⇨ Joins: Death
(webchat@wsip-24-249-110-67.ks.ks.cox.net)
L765[10:14:44] ***
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L766[10:23:17] ⇦
Quits: BevoLJ (~BevoLJ@cpe-24-55-33-198.austin.res.rr.com)
()
L767[10:24:53] ⇦
Quits: Death (webchat@wsip-24-249-110-67.ks.ks.cox.net) (Ping
timeout: 198 seconds)
L768[10:32:30] ***
Michiyo is now known as Michiyo[Off]
L769[10:33:54] ***
Keridos is now known as Keridos_off
L770[10:41:09] <Gopher> aaand it's
running. A few more features I might add later, but in the mean
time, it is operational.
L771[10:41:33] <Dean4Food> \o/
L772[10:41:35] <Dean4Food> yay
L773[10:41:52] ***
Dean4Food is now known as Dean4Devil
L774[10:42:07] <Gopher> Letting it run
while I eat. After lunch, if it hasn't exploded, I may have to add
a second robot, to test it more
L775[10:42:25] <Dean4Devil> Now im hungry
again ._.
L776[10:42:45] <Gopher> watching ingots
pour into my barrels..:D
L777[10:44:20] <Maxwolf> Night all!
L778[10:44:23] ⇦
Quits: Maxwolf (labs@madsciencemod.com) (Quit:
Leaving)
L779[10:44:57] <Gopher> support for
multiple robots, live updates of each active robot's status,
position, power level, and experience level.. I left out tool
durability there, but I don't think I need it...
L780[10:45:36] ***
prassel|off is now known as prasselpikachu
L781[10:45:53] <Gopher> uh oh, I may have
gotten excited too soon >.<
L782[10:47:01] <Gopher> ... it's hit
bedrock, why is it still trying to dig. It didn't do this in the
2nd shaft :P
L783[10:47:08] <Gopher> er, 1st.
L784[10:47:50] <Gopher> O_o
rovot.down(1,"dig") over bedrock returns ... true?
L785[10:49:51] <Bizzycola> sounds
fun
L786[10:50:18] ***
Keridos_off is now known as Keridos
L787[10:51:50] <Gopher> ah. Missed a case
in my port from cc
L788[10:51:52] <Gopher> was checking
res==false
L789[10:51:57] <Gopher> robot returns nil
there, not false
L790[10:52:01] *
Gopher changes to not res
L791[10:53:45] <Gopher> crisis averted,
resumed where it left off
L792[10:54:07] <Bizzycola> why would you
do ==false instead of not anyway
L793[10:54:10] <Bizzycola> :p
L794[10:54:13] *
Gopher shrugs
L795[10:54:36] *** ^v
is now known as asyncbot
L796[10:54:43] <Gopher> why does it
actually matter so much to people in the CC and OC communities
both?
L797[10:54:54] ***
ping is now known as ^v
L798[10:55:04] <Gopher> I can't think of
any minor programming choice that people react more for less reason
to than that
L799[10:55:04] <Bizzycola> what, ==false?
:
L800[10:55:18] <Bizzycola> Because it
broke your code! :p
L801[10:55:32] <Gopher> it broke it when
porting :P
L802[10:55:41] <Bizzycola> I just think
not something(or in some languages !something) looks neater to
me
L803[10:55:42] <Bizzycola> iunno
L804[10:56:04] <Bizzycola> personal
preference I suppose
L805[10:56:16] <Gopher> I'm not thinking
of right now, I'm thinking of times in the past that I've seen a
whole group of people basically /attack/ complete and utter noobs
over it
L806[10:56:32] <Bizzycola> lol
L807[10:56:34] <Gopher> "WHY TH#E
GHELL ARE YOU SAOSDINF THAT!!! DON'T YOU KNOW THE BASICKEST
SHIT?!
L808[10:56:57] <Bizzycola> wut
L809[10:57:02] <Gopher> seriousy
L810[10:57:09] <Gopher> sliiight
exageration
L811[10:57:10] <Gopher> but only
slight
L812[10:57:12] <Bizzycola> I am not even
sure I understood that :p
L813[10:57:20] <Gopher> like "OMG you
are so pathetic don't even know you can leave off
==true!"
L814[10:57:25] *** ^v
is now known as ping
L815[10:57:38] ***
asyncbot is now known as ^v
L816[10:59:17] ⇦
Quits: dangranos (webchat@109.203.209.139) (Quit: Web client
closed)
L817[10:59:19] <Gopher> aanyway. Robot is
happily digging along now, reporting his progress. Power is at 82%,
tool is at around 50% I think, but he should need to rebase soon to
unload inventory
L818[11:00:34] <Gopher> wow. made it all
the way to y=2 before hitting bedrock that time.
L819[11:00:44] <Bizzycola> cool
L820[11:00:51] <Bizzycola> Does it
remember where it was or use GPS to return?
L821[11:01:14] <Bizzycola> or just get how
far it's been and go backwards :p
L822[11:01:47] <Gopher> navigation
upgrade, not gps, but yeah
L823[11:01:56] <Gopher> the control
comptuer is the one that remembers what it's done
L824[11:02:10] <Gopher> all the robot
knows is where it is, where it's assigned to dig next, and how to
get to base
L825[11:02:39] <Gopher> it tries to rebase
between shafts, but if the inventory fills up during a particularly
productive shaft, it'll rebase and resume where it left off
L826[11:02:59] <Gopher> really gotta make
& run a 2nd robot after lunch
L827[11:03:16] <Gopher> I can't think of
any reason it would break when I add more, but I haven't tested
it
L828[11:03:18] <Bizzycola> Not used the
navigation upgrade
L829[11:03:34] <Bizzycola> Ah cool
L830[11:03:41] <Gopher> it's similar in
end-result to gps, but doesn't use wireless or talk to other
computers
L831[11:03:49] <Bizzycola> ah
L832[11:03:55] <Gopher> it's crafted with
a map, it then can tell it's x,y,z position as long as it's within
the area on the map
L833[11:05:12] <Bizzycola> Ah
L834[11:05:14] <Gopher> dangit, hasn't had
to rebase yet, wanted to wait for one proper rebase before I call
it success and stop to eat XD
L835[11:05:33] <Bizzycola> I haven't
actually done anything with robots yet :p
L836[11:05:54] <Gopher> this is my first
project with them
L837[11:06:05] <Bizzycola> Ah
L838[11:06:16] <Bizzycola> I don't think
I've even made one move more then one block before :p
L839[11:06:17] <Gopher> adapted and
greatly enhanced version of a mining approach I've done with
turtles many times, tho
L840[11:17:19] <Gopher> man, it's gonna
take a lot of digging for a bot to hit level 30
L841[11:17:48] <Gopher> hadn't thought
about it, but this one was used to completely clear a 65x65x3 area
before this, and it's only level 4
L842[11:18:33] <Bizzycola> Hmm
L843[11:18:49] <Bizzycola> Same as a
player
L844[11:18:55] <Bizzycola> Ore doesn't
give out much XP
L845[11:19:29] <Bizzycola> Out of
curiosity, what do levels do for a robot?
L846[11:19:59] <Gopher> I know it
increases their max energy storage, not sure what other effects
tho
L847[11:20:08] <Bizzycola> Ah
L848[11:20:09] <ping> Bizzycola, increase
speed, etc
L849[11:20:11] <ping> iirc
L850[11:20:26] <Bizzycola> Ah like mining
and movement speeds? thats cool
L851[11:20:47]
⇨ Joins: Calclavia_
(sid15812@id-15812.charlton.irccloud.com)
L852[11:20:48]
zsh sets mode: +v on Calclavia_
L853[11:21:02] <Bizzycola> So ups the max
energy and increases speed
L854[11:21:23]
⇨ Joins: SuPeRMiNoR2_ZNCFAIL
(SuPeR@superminor2.no-ip.org)
L855[11:22:18] <Gopher> lol, my automated
processing is such overkill for the output of one robot
L856[11:23:57] <Gopher> hell, it's
probably overkill for the output of 10
L857[11:24:13] ⇦
Quits: SuPeRMiNoR2 (SuPeR@superminor2.no-ip.org) (*.net
*.split)
L858[11:24:13] ⇦
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L859[11:24:14] ***
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L860[11:24:26] <Gopher> ... now if I can
figure out where the itemducts sent my coal...
L861[11:24:51]
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(webchat@wsip-24-249-110-67.ks.ks.cox.net)
L862[11:27:34] ***
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L863[11:29:27] ***
prasselpikachu is now known as prassel|off
L864[11:29:49] <Gopher> ...ok, coal is
just disappearing in my itemduct network >.<
L865[11:29:56] <Gopher> wait! no, there we
go
L866[11:30:19] <Gopher> :D
L867[11:30:26] <Gopher> ok! everything is
working!
L868[11:31:13] <Gopher> remains to be seen
if it's self-sufficient on power from the mined
coal->liquifacted coal->compression dynamos
L869[11:31:51] <Gopher> but pretty sure it
will be
L870[11:32:03] ⇦
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L871[11:33:39] <Gopher> bizzy, did you see
the screenshots of my control & processing room?
L872[11:34:00] ⇦
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L873[11:34:19] <Bizzycola> Nope
L874[11:34:26] <Bizzycola> Not that I
remember anyway
L877[11:35:33] <Bizzycola> Looks
cools
L878[11:36:52] <Gopher> hrm. I should stop
the miner long enough to add some code to make it "cap"
the top of it's shafts with cobblestone when it's done
L879[11:37:09] <Gopher> the quarry floor
is gonna become a death trap of bedrock pits otherwise
L880[11:39:14] <Bizzycola> Maybe
L881[11:41:06]
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L889[12:06:02] <Gopher> woo, level 5,
finally
L890[12:13:07]
⇨ Joins: Death
(webchat@wsip-24-249-110-67.ks.ks.cox.net)
L891[12:13:18] <Sangar> Gopher, repeat
until not robot.suck() before each swing() should work fine to
clear chests, no?
L892[12:13:39] <Gopher> if I know it's a
chest, and I have inventory space
L893[12:13:56] <Sangar> well if it isn't
it'll just stop the loop immediately
L894[12:14:00] <Gopher> automated dungeon
collection is beyond the scope of my shaft miner, I'm pushing the
robot memory limits already XD
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L896[12:14:24] ⇦
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L897[12:14:26] ***
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L898[12:14:43] <Gopher> but it's working
perfectly!
L899[12:15:07] ***
SuPeRMiNoR2_ZNCFAIL is now known as SuPeRMiNoR2
L900[12:15:09] <Sangar> (the suck should
even work for minecarts with chests btw)
L901[12:15:10] <Sangar> nice
L902[12:15:16] <Gopher> just noticed a min
ago that it found one diamond somewhere along the way
L903[12:15:23] <Sangar> screens of the
robot digging? or is that too boring? ;)
L904[12:15:47] <tgame14> Nye
L905[12:15:48] <Gopher> it's not terribly
exciting, and you can't really see it, it digs vertical shafts
straight down
L906[12:15:56] <Sangar> aahh, that
pattern
L907[12:16:02] <Gopher> yawp
L908[12:16:19] <Sangar> i had something
like that for cc, but it was unusable because of that deadlock
issue :/
L909[12:16:31] <Sangar> relied on a disk
drive to track state
L910[12:16:55] <Gopher> I very rarely ran
into that issue in all my playing with cc at the time
L912[12:17:19] <Sangar> well, robots
passing along the disk drive all the time made it rather likely
:/
L913[12:17:26] <Gopher> and I always used
turtlex, which constantly tracked position on disk
L914[12:17:30] <Gopher> didn't do swarms
really, tho
L915[12:17:33] <Sangar> and since
deadlocks made the turtles forget their inventory...
L916[12:17:40] <Gopher> I mean, I'd have
multiple turtles doing different jobs, but never really
swarms
L917[12:18:38] <Sangar> that was my only
swarm program, too. and it worked so well! i'll have to test it
again in cc1.6, maybe it's usable now :)
L918[12:19:48] <Sangar> that one didn't
only cap the holes, it filled them up with cobblestone -> much
less junk in the system :>
L919[12:19:48] <Gopher> This approach I'm
using should be nicely parallelizable, I should be able to throw
more robots at it up to the limit of what the ore processing system
can handle
L920[12:19:57] <Gopher> I've done that
before too
L921[12:20:05] <Gopher> but rarely bother
anymore
L922[12:20:13] <Sangar> yeah
L923[12:20:29] <Gopher> tho I need to hit
the nether and fnid a damn fortress + blaze spawner soon
L924[12:20:45] <Gopher> got to upgrade the
cobble barrel, it's filling up fast XD
L925[12:20:51] <Sangar> hahaha
L926[12:21:26] <Gopher> over 12 stacks
already, but even an ender barrel holds 1024 stacks, which should
do for this whole quarry I think
L927[12:24:13] <Gopher> anyway, restarted
the turtle one last time for a fix I remembered I need after
noticing that 1 diamond
L928[12:24:40] ⇦
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L929[12:24:56] <Gopher> which is: the rare
case of one spin-and-dig-goodies pass finding more than one thing
that requries a new slot is rare, yes
L930[12:25:10] <Gopher> but if I just
assume it won't happen, when it does, it'll most likely happen on
the rarest things - namely diamonds and emeralds
L931[12:25:30] <Sangar> definitively
L932[12:25:55] <Gopher> so, fixed that,
checks after each dig now instead once per spin-and-dig
L933[12:31:31] ⇦
Quits: Vexatos
(~Vexatos@p200300556E0DF823EDF44558AB39B3E6.dip0.t-ipconnect.de)
(Quit: Greetings from Pastry Fork, Inc. ✔)
L934[12:31:37] <Bizzycola> Does anyone
here have knowledge of aircraft licenses? :p
L935[12:32:10]
⇨ Joins: jk-5
(~jk-5@5ED41A81.cm-7-5a.dynamic.ziggo.nl)
L936[12:32:34] <Gopher> I'm aware they
exist, and are somewhat harder to obtain than drivers licenses.
That is the extent of my knowledge.
L939[12:35:17] <Gopher> map is scrollable,
though of somewhat dubious value
L940[12:36:38] <Gopher> I was thinkign of
having a follow option, that follows a turtle, but it scrolls
left/right so slowly :/
L941[12:37:03] <Sangar> even with copy? :/
ah, tier 1... yeah :P
L942[12:37:11] <Sangar> but looks
nice
L943[12:37:17] <Gopher> well, copy doesn't
help with left/right
L944[12:37:22] <Gopher> still a set per
row
L945[12:37:29] <Sangar> ah
L946[12:37:31] <Sangar> right
L947[12:37:36] <Gopher> and if there's a
multiplier for the delay based on the size of a set, I've not
noticed lol
L948[12:37:44] <Sangar> i should add a
setCol or so
L949[12:38:04] <Gopher> setCol would work
pretty nicely for cases like this
L950[12:38:28] <Sangar> it's basically
just set flipped, which makes more sense than ever with the
portrait resolutions
L951[12:38:34] <Gopher> Ideally I'd like
to see it send changed spans instead of whole rows, and have the
timing proportional to the chars written instead of a flat
per-set() call
L952[12:39:10] <Gopher> bbut that may not
be practical, I've not looked at how it's sending the updates to
clients
L953[12:39:41] <Sangar> well the minimum
'real' delay is one tick... i might be able to add something that
consumes more than one 'ticket' counting towards the direct call
limit...
L954[12:39:49] <Sangar> i'll have to think
about that.
L955[12:39:52] <Kenny> Bizzy, what did you
needm to know?
L956[12:40:22] <Bizzycola> Do you need a
special license to own a large aircraft? Like if a business owns a
747 or something
L957[12:40:39] <Bizzycola> I assume you
need to hire all the appropriate staff members to fly and
such
L958[12:40:45] <Kenny> yep. a jet requires
a commercial license
L959[12:41:16] <Bizzycola> Ah so you'd
have to actually own a business? :p
L960[12:41:24] <Bizzycola> But then again
you probably do if you can actually afford it
L961[12:41:25] <Kenny> you shouldn't need
a special license to own one, but you'll need a commercial pilot's
license to fly
L962[12:41:29] <Gopher> I know the costs
add up quite a lot
L963[12:42:14] <Gopher> something like a
747, you need at least 2, possibly 3, licensed pilots on board, I'm
not sure with those
L964[12:42:18] <Bizzycola> What about
say..surplus military aircraft? Always like the huey :p
L965[12:42:43] <Bizzycola> yea I know they
require a few people to operate
L966[12:43:01] <Kenny> you can own just
about any plane or choppedr ytou want if you have the money
L967[12:43:08] <Gopher> well, technically
they only require 1, the rest are backup and support, the third
being purely redundancy
L968[12:43:09] <Bizzycola> Ah cool
L969[12:43:27] <Kenny> i know you can find
some older single engine prop planes for the cost of a new
car
L970[12:43:44] ***
tgame14 is now known as tgame14|VanishedIntoDarkness
L971[12:44:01] ***
tgame14|VanishedIntoDarkness is now known as
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L972[12:44:05] <Bizzycola> I assume the
just about covers anything except armed military aircraft and such
:p
L973[12:44:19] <Kenny> yea lol
L974[12:44:38] <Bizzycola> I want a
disarmed huey or an MI-24 hind
L975[12:44:39] <Gopher> I assume they're
like tanks in that respect, at least in the us, you can own them
but the weapons have to be removed or thoroughly disabled
L976[12:44:43] <Bizzycola> two of my
favourite helicopters
L977[12:44:58] <Bizzycola> Yea
L978[12:45:03] <Bizzycola> suppose
so
L979[12:45:13] <Kenny> disarming a plane
or chopper is easier than disarming a trank though hehe
L980[12:45:20] <Kenny> tank*
L981[12:45:36] <Gopher> heh. yeah, the
"thoroughly disabled" bit is probably more about
aesthetics for aircraft,
L982[12:45:44] <Kenny> with a tank you
have to plug the barrel
L983[12:45:45] <Gopher> with a tank the
main turret can't really be /removed/ in any practical way
L984[12:45:45] <Bizzycola> I wonder what
laws are about for flying old military aircraft through civilian
airspace
L985[12:46:02] <Bizzycola> Don't know what
people think about hinds flying around over them :p
L986[12:46:19] <Gopher> same as any other
aircraft - you obey air traffic control and FAA regulations
L987[12:46:21] <Kenny> with a plane or
choper there is much hardware outside to rfemove, it's all the
electronics inside
L988[12:46:37] <Bizzycola> Yea you could
just remove all the arming and firing stuff
L989[12:46:46] <Gopher> which are ...
pretty restrictive, if you're near any kind of major city
L990[12:47:09] <Bizzycola> I imagine
so
L991[12:47:21] <Kenny> you aren't supposed
to fly a chopper below 500 ft
L992[12:47:56] <Kenny> a plane (small prop
plane) isn't supposed to fly below 1000
L993[12:48:31] <Bizzycola> They have lanes
or something don't they? Helicopters, then privately owned smalla
ircraft, then commerical, then military or something
L994[12:48:43] <Kenny> you would also need
to carry special maps as there are no-fly zones
L995[12:49:12] <Kenny> i would not suggest
flying over any mil;itary base
L996[12:49:13] <Bizzycola> I think most
people who go out for a fun fly just plan it before-hand
L997[12:49:31] <Kenny> you are REQUIRED to
file a flight plan before going up
L998[12:49:31] <Bizzycola> hehe I imagine
that is a good way to get shot out of the air
L999[12:49:52] <Bizzycola> So do you fly
or do you just know ab it about it?
L1000[12:49:55] <Kenny> doesn't mean you
have to follow once up, but you have to file one
L1001[12:50:18] <Bizzycola> Ah to give
them a general idea
L1002[12:50:28] <Kenny> i had a pilot's
license a long time ago, guess it is probably still in effect
L1003[12:50:34] <Bizzycola> Cool
L1004[12:50:55] <Kenny> that pilot's
license got me out a speeding ticket hehe
L1005[12:51:02] <Bizzycola> Really?
:p
L1006[12:51:10] <Bizzycola> I would love
to get one if I can eventually afford it
L1007[12:51:24] <Kenny> had witnesses in
the car, but i got pulled over for doing 95 in a 65
L1008[12:51:34] <Gopher> if you want to
learn to fly and be able to fly just for fun, nopt for any
practical purpose,
L1009[12:51:54] <Gopher> you want to get
an ultralight license. Much easier, much cheaper, and not as
dangerous as they might seem XD
L1010[12:51:55] <Bizzycola> I know there
are clubs and stuff
L1011[12:51:56] <Kenny> state highway
patrol walked upo ot the car, and being a smart ass, asked me if a
had a license to fly the car
L1012[12:52:08] <Bizzycola> lol
L1013[12:52:29] <Bizzycola> I want at
least a light aircraft license, and a helicopter license
L1014[12:52:31] <Kenny> that was his
biggest mistake. i produced the pilot's license and his mouth hit
the ground
L1015[12:52:37] <Bizzycola> haha
L1016[12:52:57] <Bizzycola> good job
:p
L1017[12:53:00] <Kenny> see we i showed a
pilot's liocense the dumb ass could NOLT ask me for a driver's
license
L1018[12:53:12] <Kenny> which i didin't
and don't have
L1019[12:53:20] <Bizzycola> Oh I
see
L1020[12:53:23] <Kenny> so i would have
been on my way to jail
L1021[12:53:32] <Bizzycola> Nice save
then Lo
L1022[12:53:33] <Bizzycola> :p
L1023[12:53:58] <Kenny> as it was the sob
followed me 4 miles up the road to where i was going and told me if
he caught me on the road in the car again i was going to jail
L1024[12:54:16] <Bizzycola> I see
L1025[12:54:18] <Kenny> so i din't drive
that car back and forth from work to home
L1026[12:54:26] <Bizzycola> lol
L1027[12:54:31] <Kenny> i drove a semi
hehe
L1028[12:54:37] <Bizzycola> haha
L1029[12:54:49] <Kenny> i worked for a
moving company as the mechanic
L1030[12:55:03] <Bizzycola> I take it you
don't have a large vehicle license either? :p
L1031[12:55:12] <Kenny> i simply took
home the vehicle i was working on if it was drivable
L1032[12:55:17] <Kenny> nope
L1033[12:55:27] <Kenny> my license was
taken back 95
L1034[12:55:42] <Kenny> i haven't had a
license for 20 years almost
L1035[12:55:56] <Bizzycola> So it doesn't
bother you huh
L1036[12:56:03] <Bizzycola> You seemed to
have had some fun :p
L1037[12:56:05] <Kenny> not at all
L1038[12:56:28] <Kenny> well, with my
legs like they are now, i will NOT get behind the wheel to drive
any wheere
L1039[12:57:06] <Kenny> i never know when
the nerves might cause the foot to straighten ouit and driving a
car that means instant accelleratikon
L1040[12:57:33] <Kenny> so I now have a
motorized 3 wheel bicycle i built that i use to get around
L1041[12:57:34] <Bizzycola> Yea can't be
a good thing
L1042[12:57:39] <Bizzycola> Ah
L1043[12:58:00] <Kenny> don't need a
license and it doesn't require using my legs to control the
motor
L1044[12:58:02]
⇦ Quits: tgame14|sleep
(~tgame14@bzq-79-176-12-65.red.bezeqint.net) (Read error:
Connection reset by peer)
L1045[12:58:45] <Kenny> i bought the 3
wheel bike and thru free-cycling and freinds, motorized it, and put
lights and turn signals on it
L1046[12:59:07] <Kenny> all total i have
about $350 in it
L1047[12:59:26] <Kenny> bike oost
$270-280
L1048[12:59:41] <Kenny> my biggest cost
was for the battery
L1049[12:59:50] <Kenny> it cost me
$40
L1050[13:00:08] <Kenny> everything else i
put together from pieces
L1051[13:00:34] <Kenny> i get it totally
finished, i'll take some pics
L1052[13:01:39] <Bizzycola> Cool
L1053[13:02:32] <Kenny> i'm gonna have to
watch it at first. i put a mini bike engine on it hehe
L1054[13:08:55]
⇦ Quits: Death (webchat@wsip-24-249-110-67.ks.ks.cox.net)
()
L1055[13:15:01]
⇨ Joins: Death
(webchat@wsip-24-249-110-67.ks.ks.cox.net)
L1056[13:21:41] <ping> …
L1058[13:21:45] <ping> COMIC SANS
L1059[13:21:47] <ping> WHAI
L1060[13:22:26] <Gopher> maybe they
wanted to filter out the web designers who think they're
programmers because they can do some basic php?
L1061[13:23:25] <Gopher> or just anyone
collectgively who would read that and think "Well, I do need a
job, but fuck comic sans, and fuck their jobs"
L1062[13:25:47] <ping> "I CAN
PHP!" /me proceeds to smash keyboard with mallet
L1063[13:25:59] <Gopher> everyone knows
comic serif is better than comic sans in all situations,
anyway.
L1064[13:29:03] <Gopher> why is there so
much tin in the world >.<
L1065[13:31:22] <Gopher> 4x as much tin
as gravel, so far
L1066[13:31:39] <Death> [14:26]
<ping> "I CAN PHP!" /me proceeds to smash keyboard
with mallet
L1067[13:31:44] <Death> This is now my
favorite quote
L1068[13:32:50]
⇨ Joins: DreadTaco
(~dreadtaco@ns4010877.ip-192-99-13.net)
L1069[13:33:04] <DreadTaco> hello
L1070[13:34:27] <Gopher> hi,
dreadtaco
L1071[13:34:57] <DreadTaco> i found the
irc floopy so am here from minecraft :D
L1072[13:35:14]
⇦ Quits: Death (webchat@wsip-24-249-110-67.ks.ks.cox.net)
(Ping timeout: 198 seconds)
L1073[13:35:56] <DreadTaco> plus it give
me time to do some farmming
L1074[13:36:15]
⇦ Quits: asie (~textual@078088168214.elblag.vectranet.pl)
(Quit: I'll probably come back in either 20 minutes or 8
hours.)
L1075[13:37:17] <Gopher> ah, cool,
heh
L1076[13:37:34]
⇨ Joins: Death
(webchat@wsip-24-249-110-67.ks.ks.cox.net)
L1077[13:37:39] <Gopher> I have an irc
floppy back at base but not even tried it
L1078[13:37:53] <DreadTaco> yup then next
it works fine
L1079[13:39:15] <Gopher> welp, my robot
has finished the 3rd row of this 65x65 quarry. Only 62 more to
go
L1080[13:40:05] <DreadTaco> the only
thing is powering the pc i only have buildcraft power ic2 wont work
for me
L1081[13:40:26] ***
Keridos is now known as Keridos_off
L1082[13:41:17] <Sangar> bc power works
fine? at least it did last time i checked :P
L1083[13:41:22] <Gopher> how are you
running irc on it without power?
L1084[13:41:31] <Gopher> oh, reading
fail, sorry, ignore
L1085[13:41:34] <DreadTaco> coal
tho
L1086[13:42:07]
⇦ Quits: Death (webchat@wsip-24-249-110-67.ks.ks.cox.net)
(Client Quit)
L1087[13:42:10] <DreadTaco> i just need a
better setup i guess with bc that dont use coal
L1088[13:42:19] <Sangar> ah
L1089[13:44:09] <DreadTaco> is there any
other mods that add power gen mc 1.7.2 other then ic2
L1090[13:44:09] <Gopher> Sangar, thinking
about our key repeat discussion last night
L1091[13:44:36] <Gopher> if the client
sent only true key_down and then key_up, the server could generate
the repeats without any bandwidth, and on top of that, repeat speed
could be configurable from lua.
L1092[13:45:23] <Gopher>
component.keyboard.setKeyRepeat(speed), 0 for "off"
L1093[13:45:47] <Sangar> hm, yeah.
L1094[13:46:07] <Sangar> since the key
state is there already anyway. i could just not send the
repeats.
L1095[13:46:23] ***
Keridos_off is now known as Keridos
L1096[13:46:27] <Gopher> oh, needs to be
able to set initial delay before repeating separate from the repeat
rate once it starts
L1097[13:46:40] <DreadTaco> well am off
to setup a new power system good luck guys
L1098[13:46:44]
⇦ Quits: DreadTaco (~dreadtaco@ns4010877.ip-192-99-13.net)
(Quit: DreadTaco)
L1099[13:46:48] <Sangar> putting that
into the keyboard component is a good idea. i think i originally
tried simulating the repeats in lua itself, and that failed
horribly, which is why i decided to go the easy way :P
L1100[13:47:16] <Gopher> heh. If I'm
honest, I'm not a huge fan of the cursor being done from lua,
lol
L1101[13:47:35] <Gopher> given that it
works by drawing to the screen, with all the real delays that
incurs
L1102[13:48:26] <Gopher> so I'm glad you
didn't go that route.
L1103[13:50:26] <Sangar> hehe, well...
there are a few reasons for the blink being in lua. the minor one
is customizability, the bigger one is everything i do in lua i
don't have to write extra save/load code for :P
L1104[13:52:30] <Gopher> I'm sure you
saved hours by not saving the cursor position with the screen fg,
bg, and character arrays XD
L1105[13:52:54] <Gopher>
</smartass>
L1106[13:53:12] <Sangar> since i also
need no extra network code, quite possibly ;)
L1107[13:53:41] <Gopher> I .. no, not
gonna say it this time XD
L1108[13:53:46] <Sangar> :>
L1109[13:54:21] <Sangar> this *does* make
it possible to have multiple cursors, though!
L1110[13:54:38] <Sangar> since it's all
'user code'
L1111[13:54:39] <Gopher> if you're
willing to spend that many ticks updating them twice a second
L1112[13:55:14] <Sangar> with you
fantastic screen buffering library i'm sure that won't be a problem
;)
L1113[13:55:15] <Gopher> also, I don't
remember ever in my life using a computer program that had 2
cursors. Defeats the point of a cursor, it's supposed to make it
clear where focus is XD
L1114[13:55:26] <Sangar> ever used
sublime text?
L1115[13:55:41] <Gopher> no, and if it
has multiple cursors, I don't want to lol
L1116[13:55:49] <Gopher> ok, just being
argumentative now
L1117[13:56:01] <Sangar> it's fantastic
for doing a lot of equal changes at once, honestly
L1118[13:56:08] <Gopher> I can't imagine
the purpose of multiple cursors, tho, as my statement about their
purpose is entirely correct, lol
L1119[13:56:43] <Gopher> eh? what, like
it sticks a cursor in all the matching lines for you to type
in?
L1121[13:57:50] -Kibibyte- [Sangar] Sublime
Text 2 Tutorials #6 - Using Multi Select | by leveluptuts | 4m29s |
68w4d ago | 12,464 views | Rated:
4.78/5.00
L1122[13:57:54] <Sangar> best i could
find real quick
L1123[13:58:30] <ping> eww sublime
L1124[13:58:32] <ping> nano ftw
L1125[13:58:44] <Sangar> :P
L1126[14:01:03] <Gopher> that.. is kindof
cool, but it does not at all fit with my process.
L1127[14:01:13] ***
Keridos is now known as Keridos_off
L1128[14:01:35] <Gopher> Having to stop
and reach for the mouse constantly would slow me down far more than
just a combination of keyboard shortcuts, and copy and paste
L1129[14:02:03] <Gopher> when I'm in
coding mode, I use the mouse only grudgingly when absolutely
necessary, lol
L1130[14:02:19] ***
Keridos_off is now known as Keridos
L1131[14:02:33] <Gopher> tho sublime may
well have keyboard shortcut for all of this that the guy making
this video just isn't using/explaining
L1132[14:02:41] <Sangar> it's possible to
do the multiselect using key-combos, too (ctrl+alt+up/down e.g.)
but yeah. it *is* useful some times, though. i don't see anyone
doing this oc though :P
L1133[14:02:45] <Sangar> i'm just looking
for excuses ;)
L1134[14:03:00] <Gopher> heh
L1135[14:03:33] <Gopher> yeesh, how much
digging does it take for a robot to level up lol
L1136[14:04:00] <Sangar> a lot :P
L1137[14:04:35] <Gopher> my primary
turtle is at level 5 now, was level 4 when I started having been
programmed to clear the 65x65x3 quarry floor area back at the start
of this project
L1138[14:04:58] <ping> a couple neutron
stars is how much your turtle has to mine in order to level
up
L1139[14:05:15] <Sangar> how old is your
config? the xp rates have been upped a bit in... 1.1 or so?
L1140[14:05:31] <Gopher> earliest version
I used was 1.2.3
L1141[14:05:36] <Sangar> ah, well.
L1142[14:05:43] <Sangar> then it just
takes that long :P
L1143[14:05:57]
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L1145[14:06:09] <Gopher> well, he's been
level 5 for a while, should be level 6 soon-ish, unless the
per-level curve is exponential
L1146[14:06:17] <Gopher> sharply
exponential, I should say
L1147[14:06:23] ***
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L1149[14:07:11] <Sangar> +new
L1150[14:07:15] ***
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L1151[14:08:06] <Gopher> Should be pretty
flat at level 5, then
L1152[14:08:11]
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L1153[14:08:27] ***
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L1154[14:08:31] <Dreadmagusx1> ok i have
better power setup now
L1155[14:08:44]
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L1156[14:08:53] <Gopher> get bc working
or just upgrade?
L1157[14:09:19] <Gopher> also, random
thing, how many redstone engines would it take to power a fairly
basic computer? lol
L1158[14:09:21] <Dreadmagusx1> bc
oil
L1159[14:09:25] ***
Keridos_off is now known as Keridos
L1160[14:10:35] <Dreadmagusx1> hmm wil
the ae2 mod power will it be able to power oc pc?
L1161[14:10:42] <ping> Gopher, a
lot
L1162[14:10:48] <Gopher> heh
L1163[14:11:02] <ping> probably like 20
just for the monitor
L1164[14:11:12] <Sangar> Dreadmagusx1, i
might look into that. not sure.
L1165[14:11:24] <Dreadmagusx1> cool ill
test too
L1166[14:11:41] <Gopher> ping, that many
you think?
L1167[14:11:52] <ping> i dunno
L1168[14:12:28] <Gopher> I tend to use
them for bc wells, lol
L1169[14:13:05] <Gopher> I don't actually
use bc at all very often, tho. Last time I set one up extracting to
stockpile while I gathered resources for galicticraft
L1170[14:16:10] <Dreadmagusx1> ok it cant
be powed with ae2 :(
L1171[14:16:19] <Dreadmagusx1>
powered*
L1172[14:16:34] <Sangar> Dreadmagusx1, ah
sorry, you misunderstood. i meant i'll look into adding support.
i'm aware it won't work right now.
L1173[14:16:47] <Sangar> or at least i
wouldn't have expected it to
L1174[14:16:56] <Dreadmagusx1> o ok cool
:D
L1175[14:17:42] <Dreadmagusx1> no worrys
am haveing fun just test every mod i have even tho its not added in
yet
L1176[14:19:45] <Sangar> hehe
L1177[14:19:50] <Gopher> Sangar, even
with ue? or does ue not support ae2?
L1178[14:20:03] <Sangar> ae2 = mc1.7 = no
ue yet
L1179[14:20:11] <Gopher> ah
L1180[14:20:23] <Gopher> me=no 1.7 yet
either
L1181[14:20:30] <Sangar> eh?
L1182[14:20:34] <Sangar> ah
L1183[14:20:43] <Gopher> tho I need to
pay attention, as few mods as I use I should switch as soon as I
can
L1184[14:20:49] <Sangar> didn't look at
the name and got confused -.-
L1185[14:21:57] <Gopher> I think I'm
basically waiting on thermal expansion?
L1186[14:26:40]
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L1187[14:28:45] <Gopher> ok, it's now
mined the equivalent of an entire chunk and only found one diamond.
:(
L1188[14:29:13] ***
Biohazard is now known as _
L1189[14:29:45] <Gopher> oh crap.
L1190[14:30:02] <Gopher> Apparently I
didn't go far enough from base for this, it just came back with a
torch.
L1191[14:30:31] <Gopher> suggesting it's
mining into some cave systems I've been through already.
L1192[14:31:23] <Gopher> oh! lol,
no
L1193[14:31:48] <Gopher> it mined one of
the ground-level torches lighting the quarry floor, as I knew it
would do eventually.
L1194[14:37:47] <Gopher> O_o something is
broke in the itemcost function I think?
L1195[14:37:54] ***
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L1196[14:37:58] <Gopher> It's telling me
a robot needs only 3 hemp, I assume for paper
L1197[14:38:04] <Gopher> but... a robot
needs a lot more than 3 transistors
L1198[14:38:29] <Gopher> oh,w ait...
what?
L1199[14:38:41] <Gopher> 53 sugar canes
and 3 hemp ... O_o
L1200[14:39:22] <Gopher> must be ... for
string?
L1201[14:39:44] <Gopher> what uses
string?
L1202[14:39:58] <Gopher> ah! bow in the
dispenser
L1203[14:40:40] <Gopher> heh. Like I
said, sangar, unless you can generalize somehow to vanilla and oc
items, you'll never catch every edge case with an explicit
"stop here" list
L1204[14:41:14] <Gopher> but as I also
said, I don't really see it as a bug to be fixed, just an
interesting little added challenge XD
L1205[14:41:23]
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L1206[14:47:20] <Sangar> ah, haha. well,
i don't think i can really generalize it, but i'll add vanilla
items that do make sense stopping at as they pop up. such as...
string.
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L1212[15:09:18] <^v>
weeeeeeeeeeeeeeeeeeeeee
L1213[15:09:26] <ping> erm,fail
L1214[15:09:53] <NyanCat> lewl
L1215[15:12:56] <ping> ::newlua
L1216[15:13:00] <ping> wats the
command
L1217[15:13:08] <ping> fail, wrong
channel again
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L1222[15:43:50] <Gopher> ugh. God, I hate
when I'm crafting something and realise I need an ender pearl
:P
L1223[15:43:58] <Gopher> at least, if I
haven't killed the dragon yet
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L1234[17:03:01]
zsh sets mode: +v on Gopher
L1235[17:03:23] <Gopher> grumble.
L1236[17:03:44] <Gopher> finishing up the
8th row, which is roughly 2 full chunks stripped, and still no more
diamonds.
L1237[17:07:42] <Gopher> .. lol, I say
that and immediately it comes up with 2 diamonds XD
L1238[17:08:13] <Gopher> downside of this
algorithm, it'll be a full row before it gets back around and does
the shafts that will finish that vein
L1239[17:09:02] <ping> D:
L1240[17:28:48] <Gopher> but now... I
have 2 robots working, and all still goes smoothly
L1241[17:29:12] <Gopher> er, almost.
Stupid i instead of i*4 in the control program
L1242[17:34:51] <Gopher> \o/
L1243[17:35:12] <Gopher> I am like a god
in the limited minds of these puny robots! muaha!
L1244[17:35:29] <ping> using i as a
variable when doing math hurts my head
L1245[17:35:36] <ping> pls dont
L1246[17:35:41] <Gopher> it's a loop
variable :P
L1247[17:35:46] <Gopher>
i=1,#robots
L1248[17:35:51]
⇦ Quits: Death
(webchat@99-98-207-58.lightspeed.wchtks.sbcglobal.net)
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L1249[17:35:55] <ping> i dont care, it
gives me a headache
L1250[17:35:55] <Gopher> it draws 4 lines
of status for each, so needs to *4 for that bit :P
L1251[17:36:03] <Gopher> Then I shall do
it endlessly
L1252[17:36:12] <ping> reminds me of
unreal numbers
L1253[17:36:15] <Gopher> would
"index" be more to your liking?
L1254[17:36:23] <Gopher> because that's
literally what it stands for when I use "i" :P
L1255[17:36:26] <ping> i usually do
l1,l2,l3 etc
L1256[17:36:34] <Gopher> that's just
stupid
L1257[17:36:38] <Gopher> I /never/ do
i2
L1258[17:36:56] <ping> l not i
L1259[17:36:57] <Gopher> I do i, or if
it's an x/y loop, x/y, and if those are ambiguous, I use verbose
names instead
L1260[17:37:12] <Gopher> yes, btu I'm
assumign you mean "for l1=soemthing do for l2=something do
etc
L1261[17:37:14] <Gopher> which is
hienous
L1262[17:37:52] <Gopher> var names should
always be as clear as possible. In a singular loop over array
indices, i as short for index is perfectly clear. l1 and l2 are
not.
L1263[17:42:52] <Gopher> I really don't
understand why the ore dictionary in forge can't be used such that
only one kind of ore is ever placed in the first place.
L1264[17:43:30] <Gopher> the only
explanation anyone's ever given me is "because mod creators
want their own ore assets to be used"
L1265[17:43:47] <Gopher> but they can't
/really/ so proud of their slightly recolored ripoffs of the
vanilla ore textures that they just HAVE to have /their/ copper
texture in the world, no matter how many other mods add nearly
identical copper...
L1266[17:48:17] <Gopher> srsly. Is there
some technical obstacle I'm missing to (pseudocode)
"copperOreBlockIDIllActuallyUae =
forge.OreDict.addOrGetOreType("copper",myActualCoppperOreBlockID)"?
L1267[17:59:30] <ShadowKatStudios> :D I
have a stack pointer that can incriment and decrement!
L1268[18:00:25] <ShadowKatStudios> I've
decided something. Next time I want to build a CPU in Minecraft,
I'll write a logic simulator for OC
L1269[18:01:38] <ping> adder ~= CPU
L1270[18:02:21] <ShadowKatStudios> adder
= part of CPU
L1271[18:02:55] <ShadowKatStudios> I'm
only aware of two CPUs that couldn't add.
L1272[18:03:18] <ShadowKatStudios> One
was a 1-bit CPU that only did logic and the other was the CADET,
IIRC
L1273[18:03:45]
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L1276[18:04:55] <Gopher> sounds cool, sks
:) I haven't done redstone logic on a large scale since 1.2.5
L1277[18:05:05] <Gopher> hi, katie
L1278[18:05:20] <Gopher> sks: I got it in
my head to make a moving-head memory "tape" using rp
frames XD
L1279[18:05:52] <Gopher> it had truly
amazing seek times. Like, go get some coffee, this'll be a while
amazing.
L1280[18:06:32] <Gopher> I was trying to
expand it from 1bit memory to 8bit but the frames kept jamming on
something and I couldn't figure out what, eventually ragequit the
project
L1281[18:07:56] <ShadowKatStudios> I
considered using RiM frames to store the stack
L1282[18:08:22] <Gopher> it was
impractical and complicated and slow as hell; I highly recommend
it, great fun.
L1283[18:08:27] <ShadowKatStudios> But
solid memory addressed by a stack pointer is better I think.
L1284[18:08:42] <ping> .. one bit
CPU?
L1285[18:08:46] <Gopher> well, sure, if
you're thinking about practical measures, lol
L1287[18:08:52] -Kibibyte- [ping] RickRoll'D |
by cotter548 | 3m34s | 360w0d ago | 70,847,781 views | Rated:
4.49/5.00
L1289[18:09:32] <Gopher> rick astley
wants to get paid by the rickroll now, I guess?
L1290[18:09:57] <ping> idk, is anyone
else seeing that?
L1291[18:10:12] <ShadowKatStudios> ping:
Motorola made it to replace relay-implimented ladder logic
iirc
L1292[18:10:15] <Gopher> I didn't bother
actually clicking the youtube link, what with the title
L1295[18:11:08] -Kibibyte- [ping] RickRoll'D |
by cotter548 | 3m34s | 360w0d ago | 70,847,781 views | Rated:
4.49/5.00
L1296[18:11:17] <ping> but :<
L1297[18:11:49] <ping> whats a better
one?
L1298[18:13:36]
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L1305[18:20:13] <Gopher> wheeeeeee
L1306[18:24:42] <ping> \o/
L1307[18:27:09] <ping> .pipe rep e
30|rainbow wh
L1308[18:27:10] <^v> ping,
wheeeeeeeeeeeeeeeeeeeeeeeeeeeeee
L1309[18:27:19] <ping> rainbowz
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L1311[18:29:10] <Maxwolf> I can taste
it
L1312[18:29:36] <ping> yus
L1313[18:29:39] <ping> ohai SKS
L1314[18:31:50] <ShadowKatStudios> So I
made some memory cells
L1315[18:32:28] <ping> pistons are
amazing
L1316[18:32:40] <Gopher> are they?
L1317[18:32:40] <ping> you can make
redstone so much shorter
L1318[18:32:51] <ShadowKatStudios> Should
I have the data bus being both read and write and based on the r/w
signal or should I have it with sepatate read and write
buses?
L1319[18:32:56] <ping> especially in D
latches
L1320[18:33:16] <ping> ShadowKatStudios,
seperate is easier iirc
L1321[18:33:32] <ping> depends on the
ram
L1322[18:34:11] <ShadowKatStudios> Mmmh,
probably would be
L1323[18:35:36] <ShadowKatStudios> I'm
thinking I/O would be memory mapped too
L1324[18:37:28] <Kenny> eyh Max :)
L1325[18:37:31] <Kenny> hey*
L1326[18:37:42] <ping> cant get "THE
PURE MOTHERFUKIN MAGIC of fragrence"
L1327[18:37:46] <ping> out of my
head
L1328[18:38:05] <Maxwolf> Hey
Kenny!
L1329[18:38:33] *
Kenny smacks THE PURE MOTHERFUCKIN MAGIC right out of ping's
head
L1330[18:38:54] *
Katie steals it
L1331[18:39:02] <Kenny> i see you got a
solid build this time :)
L1332[18:39:21] <Maxwolf> Kennny yeah
Mojangs servers was messing up hardcore this morning
L1333[18:39:26] <Maxwolf> Just took a nap
and they are fine now :D
L1334[18:39:46] <ping> when arent
mojang's servers failing ._.
L1336[18:39:56] <Maxwolf> That will have
all the names show up properly
L1337[18:39:58] <Kenny> i know :)
L1338[18:40:04] <Maxwolf> I was going to
test it here to make sure
L1339[18:40:11] <Kenny> i kept the
jenkins in my browser hehe
L1340[18:40:22] <ShadowKatStudios> 4
chunks = 1 word of RAM?
L1341[18:40:23] <ping> okay, millions of
logins per day, ON A JAVA SERVER
L1342[18:40:28] <ping> its just asking to
die
L1343[18:41:07] <ShadowKatStudios> Is RAM
more efficient space-wise stacked vertically?
L1344[18:41:20] <Kenny> launching game
now to test
L1345[18:42:28] <ping> ShadowKatStudios,
probably not
L1346[18:42:40] <ping> horozontal is best
in most cases
L1347[18:43:03] <ShadowKatStudios>
Hmmmmm... I could use the hosts file to allow access from any
account on a server?
L1348[18:43:28] <ping> wat
L1349[18:43:44] <Kenny> Data Duplicator
:)
L1350[18:43:46] <ShadowKatStudios> How
complicated are the mojang login servers?
L1351[18:43:54] <ping> too
complicated
L1352[18:44:19] <ping> legacy api stacked
ontop of the "new" mojang server, and a bunch of java
stuff
L1353[18:44:57] <Kenny> Max, you're good
to go :)
L1354[18:45:34] <Kenny> the names are all
coming up like they should
L1355[18:46:23] <Kenny> question: have
you been relaunching the CompViewer program each time to check
them?
L1356[18:47:03] <Maxwolf> Kenny, nope I
was pressing tab and pressing that nice "reload" button
you made ;)
L1357[18:47:10] <ShadowKatStudios> How
hard would itt be to just impliment the legacy stuff?
L1358[18:47:17] <Kenny> that was what it
was for lol
L1359[18:47:28] <Maxwolf> Exactly!
L1360[18:47:46] <ping> ah
L1361[18:47:51] <ping> i was working on
this before
L1362[18:47:58] <ping> i gave up
L1363[18:48:59] <ping> i can probably do
it better now that i am good with luasocket
L1364[18:49:08] <ShadowKatStudios> I
could probably record the network traffic and see what
happens
L1365[18:49:15] <ping> yeah
L1366[18:51:05] <ShadowKatStudios>
Gopher: Why does your computer look like Windows 98?
L1367[18:51:22] <Gopher> because I told
it to
L1368[18:51:54] <ShadowKatStudios> Seems
fair.
L1370[18:52:14] <Gopher> YuRaNnNzZZ is
now level 7! And Wheatley hit level 2.
L1371[18:52:44] <Gopher> they are not
finding me nearly enough diamonds, tho. They need to get their shit
together.
L1372[18:54:50] <ShadowKatStudios> Am I
the only one seeing the irony in that memory cell?
L1373[18:54:52]
⇨ Joins: Symmetryc
(webchat@pool-108-9-201-239.tampfl.fios.verizon.net)
L1374[18:55:09] <Symmetryc> Hello
L1375[18:55:15] <ping> :D
L1376[18:56:01] <Kenny> buenos
tardes
L1377[18:56:20] <ping> leeroy
jenkins
L1378[18:57:58] <ShadowKatStudios>
tardis?
L1379[18:58:47] <ping> tardis.
L1380[18:59:11] <Katie> TARDIS
L1381[18:59:13] <ShadowKatStudios> :D A
vertical 4-bit memory cell takes up a lot less space.
L1382[18:59:27] <Kenny> tardesbuenas
tardes!
L1383[18:59:33] <Katie> Memory Cells are
Bigger on the Inside!
L1384[18:59:48] <Kenny> dang illiteratyes
don't know spanish
L1385[19:00:11] <Kenny> buenas tardes =
good afternoon
L1386[19:00:30] <Katie> TARDIS
L1387[19:00:54] <Katie> Time And relative
Dimensions In Space=TARDIS
L1388[19:01:00] <ping> illiteratyes
L1389[19:01:04] *
ping claps
L1390[19:01:11] <ShadowKatStudios> I wish
memory cells were bigger on the inside, it would make my life
easeir
L1391[19:01:37] <ping> ShadowKatStudios,
its called project red
L1392[19:01:56] <ShadowKatStudios> Though
I just came up with a design that fits 4 horizontally with the
read/write lines next to each other
L1393[19:02:03] <Katie> they already are
XD
L1394[19:02:48] <ping> fooooooood
L1395[19:03:12] <ShadowKatStudios> ping:
When I get hungry I reach under my bed and pull out a jar of
nutella and a spoon.
L1396[19:03:46] <Symmetryc> Kenny: I know
some espanol
L1397[19:04:31] <Kenny> i was actually
guessing when i used that, i know 3 of the 4 but could not remember
which referred to the evening
L1398[19:04:35]
⇨ Joins: Gopher|omnom (~Gopher@96.12.10.142)
L1399[19:04:36]
⇦ Quits: Gopher (~Gopher@209.sub-70-193-133.myvzw.com)
(Killed (NickServ (GHOST command used by
Gopher|omnom!~Gopher@96.12.10.142)))
L1400[19:04:36]
zsh sets mode: +v on Gopher|omnom
L1401[19:04:40] ***
Gopher|omnom is now known as Gopher
L1402[19:04:47] *
Katie Morphs Into The TARDIS
L1403[19:05:12] <ShadowKatStudios> IIRC
the tardis can't speak.
L1404[19:05:18] <Symmetryc> Kenny: Buenas
noches = good evening
L1405[19:05:29] <Symmetryc> / good
night
L1406[19:05:44] <Symmetryc> Gopher:
o/
L1407[19:05:52] <Kenny> bueans dias means
good day
L1408[19:05:56] <Kenny> i think
L1409[19:06:24] <Symmetryc> Yeah, buenos
dias = good morning
L1410[19:06:34] <Katie> Kenny
L1411[19:06:35] <Symmetryc> buen dia
means good day actually (I think)
L1412[19:06:42] <ShadowKatStudios> Beuans
dias, beunas sir
L1413[19:06:47] <Gopher> night,
Symmetryc
L1414[19:07:10] <Symmetryc> Gopher: Ah,
okay
L1415[19:07:15] <Symmetryc> Gopher: Do
you know spanish?
L1416[19:07:21] <ShadowKatStudios> Uh...
/s/dias/dia
L1417[19:07:33] <Gopher> not
particularly.
L1418[19:07:38] <Kenny> hey Katie
L1419[19:07:40] <Symmetryc> Oh okay
L1420[19:07:43] <Gopher> oh, you were
just talking spanish and also saying hi to me.
L1421[19:07:44] <Gopher> lol.
L1422[19:08:08] <Symmetryc> Yeah, the
spanish thing was to Kenny
L1423[19:08:43] <Symmetryc> Gopher: Just
wondering, what language do you speak (natively)
L1424[19:08:43] <Katie> i got my Hair
dyed today
L1425[19:09:07] <Kenny> cool :)
L1426[19:09:13] <Symmetryc> Katie: Do you
have an OC / CC Forums username?
L1427[19:09:22] <Katie> nope
L1428[19:09:32]
⇨ Joins: Gopher|omnom
(~Gopher@235.sub-70-216-26.myvzw.com)
L1429[19:09:32] <Symmetryc> oh okay
L1430[19:09:32]
⇦ Quits: Gopher (~Gopher@96.12.10.142) (Killed (NickServ
(GHOST command used by
Gopher|omnom!~Gopher@235.sub-70-216-26.myvzw.com)))
L1431[19:09:32]
zsh sets mode: +v on Gopher|omnom
L1432[19:09:36] ***
Gopher|omnom is now known as Gopher
L1433[19:09:37] <Gopher> dammit
L1434[19:09:37] <ping> \o/ gopher
L1435[19:10:50] *
ShadowKatStudios is confused
L1436[19:11:33] <Symmetryc> .lua
math.e
L1437[19:11:33] <^v> Symmetryc,
L1438[19:11:39] <Symmetryc> .lua
print(math.e)
L1439[19:11:39] <^v> Symmetryc, nil
L1440[19:11:44] <Symmetryc> Hmm, there is
no math.e?
L1441[19:12:05] <ShadowKatStudios> .lua
print(math.huge)
L1442[19:12:06] <^v> ShadowKatStudios,
1.#INF
L1444[19:13:12]
⇨ Joins: Gopher|omnom
(~Gopher@203.sub-174-229-1.myvzw.com)
L1445[19:13:12]
⇦ Quits: Gopher (~Gopher@235.sub-70-216-26.myvzw.com) (Killed
(NickServ (GHOST command used by
Gopher|omnom!~Gopher@203.sub-174-229-1.myvzw.com)))
L1446[19:13:12]
zsh sets mode: +v on Gopher|omnom
L1447[19:13:17] ***
Gopher|omnom is now known as Gopher
L1448[19:13:27] <Symmetryc> Gopher:
Having some troubles?
L1449[19:13:51] <Gopher> nothing too out
of the ordinary, unfortunately
L1450[19:17:30]
⇦ Quits: gamax92 (gamax92@The.Dragon.Slayer.PanicBNC.eu)
(Quit: Gazoobadaba!)
L1452[19:17:41]
⇦ Quits: PixelToast
(PixelToast@Bash.Is.Better.Than.zsh.PanicBNC.biz) (Quit:
*poof*)
L1453[19:18:16] <ping> wat
L1454[19:18:24] <Symmetryc>
netsplit?
L1455[19:18:27] *
ping slaps panicbnc
L1456[19:18:29] <ping> no
L1457[19:20:53] <Katie> lawl
L1458[19:22:03]
⇦ Quits: Katie (webchat@cpe-24-210-223-235.neo.res.rr.com)
(Quit: Web client closed)
L1459[19:22:52] <ShadowKatStudios> Does
Katie write code or anything or just sorta sit here and talk?
L1460[19:23:19] <ping> i dunno
L1461[19:23:20] <Symmetryc>
ShadowKatStudios: She's a bot
L1462[19:23:26] <Symmetryc> jk lol
L1463[19:23:41]
⇨ Joins: PixelToast
(PixelToast@Bash.Is.Better.Than.zsh.PanicBNC.biz)
L1464[19:24:42] <ping> \o/
L1465[19:24:59] <ShadowKatStudios> She'd
be a very advanced bot. She can even remember the rest of the
conversation!
L1466[19:25:33] <ShadowKatStudios>
Address decoding is not fun.
L1467[19:25:44] <ping> you mean
demux?
L1468[19:25:53] <ping> its pretty
easy
L1469[19:26:01]
⇨ Joins: marcan929
(gamax92@The.Dragon.Slayer.PanicBNC.eu)
L1470[19:26:18] <ping> \o/ gamax
L1471[19:27:06] <Gopher> hey, gamax
L1472[19:27:09] <ShadowKatStudios> It
just takes a lot of circuitry
L1473[19:27:28] <ShadowKatStudios> 5 AND
gates to deal with the R/W setup
L1474[19:27:52] <ShadowKatStudios> Is it
possible to easily make 4-input AND gates?
L1475[19:28:12]
⇨ Joins: ds84182
(ds84182@Bash.Is.Better.Than.zsh.PanicBNC.biz)
L1476[19:29:10] <ShadowKatStudios> Looks
like it's just standard AND gates or nothing :(
L1477[19:30:49] <Gopher> sks: forge
multipart?
L1478[19:30:57] <Gopher> or you going
pure vanilla?
L1479[19:31:03] <ShadowKatStudios> Ehh,
I'm trying to use vanilla
L1480[19:31:22] <Gopher> 'cause multiple
redstone torches in one block can compact multi-input gates
L1481[19:32:12] <ShadowKatStudios>
:o
L1482[19:32:19] <ShadowKatStudios> I'll
have a memory grid!
L1483[19:39:50] <ShadowKatStudios> I just
have to make this compact enough...
L1484[19:45:50] <ShadowKatStudios>
Current cell size: 14x5
L1485[19:46:37]
⇨ Joins: dangranos (webchat@109.203.209.139)
L1486[19:50:00]
⇦ Quits: ShadowKatStudios
(~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au) (Ping
timeout: 190 seconds)
L1487[19:50:00]
⇨ Joins: ShadowKatStudios_
(~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au)
L1488[19:50:05] ***
ShadowKatStudios_ is now known as ShadowKatStudios
L1489[19:50:57] <ShadowKatStudios>
Fffsss, this memory build is hard
L1490[19:51:09]
⇦ Quits: NyanCat
(~vifino@ip-5-146-144-100.unitymediagroup.de) (Quit: Read Error:
Cat Overflow exception)
L1491[19:51:38] <ping> .pipe pastebin
NXZYMzC4|lua
L1492[19:51:39] <^v> ping, hai
L1493[19:51:41] <ping> \o/
L1494[19:52:14] <ShadowKatStudios>
Probablyy because I'm trying to have my read and write on the same
line
L1495[19:52:26] <ping> yeah
L1496[19:52:31] <ping> seperate
easier
L1497[19:54:40] <ShadowKatStudios> I'll
try that
L1498[19:54:44] <ShadowKatStudios> Also
grid selecting is hard
L1499[19:55:22] <ping> why memory grid?
._.
L1500[19:56:51] <ShadowKatStudios>
Density.
L1501[19:56:52] ***
ds84182 is now known as dsTest
L1502[19:57:03] ***
dsTest is now known as ds84182
L1503[19:58:09] <ping> erm
L1504[19:58:24] <ping> isnt it better to
just have rows
L1505[19:58:48] <ShadowKatStudios> STOP
RUINING MY DREAMS D:
L1506[20:00:13] <ShadowKatStudios> It
probably would be, but :P
L1507[20:04:59]
⇨ Joins: TwoWholeWorms
(~heifer@pinky.vinari.co.uk)
L1508[20:11:12] <ShadowKatStudios> Are
ads on curse designed to use processing power?
L1509[20:12:17] <ShadowKatStudios> Does
Single Player Commands work as a forge mod?
L1510[20:13:32]
⇨ Joins: finkmac
(~finkmac@68-68-10-41.applecreek.pathcom.com)
L1511[20:16:06]
⇦ Quits: ShadowKatStudios
(~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au) (Read error:
Connection reset by peer)
L1512[20:18:15]
⇨ Joins: Dean4Devil1
(~Keith@p54963538.dip0.t-ipconnect.de)
L1513[20:18:20]
⇦ Quits: Dean4Devil (~Keith@p54963502.dip0.t-ipconnect.de)
(Ping timeout: 190 seconds)
L1514[20:23:52] <Gopher> ... srsly, it's
dug 180 shafts now, and only found 4 diamonds. I'm beginning to
think something is happening...>.<
L1515[20:24:53] <ping> what depth?
L1516[20:25:52]
⇨ Joins: ShadowKatStudios
(~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au)
L1517[20:26:03] <Gopher> they're vertical
shafts, starting at y=45 and going to bedrock
L1518[20:26:54] <Gopher> I can't imagine
what could be going wrong, tho. before every block break, it checks
first that there is at least one free inventory slot, and if not,
it goes and unloads first then comes back
L1519[20:28:31] <ShadowKatStudios> I
could use Minecarts for memory xD
L1520[20:29:26] <ping> yes
L1521[20:29:27] <Gopher> you could use a
lot of things for memory.
L1522[20:29:29] <Gopher> hoppers?
L1523[20:29:39] <ping> pigs +
pistons
L1524[20:30:29]
⇨ Joins: Death
(webchat@99-98-207-58.lightspeed.wchtks.sbcglobal.net)
L1525[20:35:38] <ShadowKatStudios>
Hoppers could be interesting
L1526[20:36:29] <ShadowKatStudios> I've
managed to make a decentish memory cell, with 4 address lines
L1527[20:38:31]
⇨ Joins: Johannes13_
(~Johannes@p4FDEBFA7.dip0.t-ipconnect.de)
L1528[20:39:02] <ShadowKatStudios> Oooh,
it can even use the same data line
L1529[20:44:11]
⇦ Quits: Johannes13 (~Johannes@p4FDEE323.dip0.t-ipconnect.de)
(Ping timeout: 380 seconds)
L1530[20:50:20] <ShadowKatStudios> :D
These memory cells are totally chainable :D
L1531[21:09:44]
⇦ Quits: Symmetryc
(webchat@pool-108-9-201-239.tampfl.fios.verizon.net) (Ping timeout:
198 seconds)
L1532[21:15:30] ***
ds84182 is now known as dsAway
L1533[21:16:35] <TwoWholeWorms> Just
started playing around with OC. Pretty awesome. ^^ I'm guessing the
date command is based off the game's day number, hence why day 657
is saying I'm in 1971.
L1534[21:17:04] <ping> wat
L1535[21:17:25]
⇨ Joins: BevoLJ
(~BevoLJ@cpe-24-55-33-198.austin.res.rr.com)
L1536[21:17:25]
zsh sets mode: +v on BevoLJ
L1537[21:17:52] <ping> well, UNIX time
started in 1970
L1538[21:17:54] <TwoWholeWorms> Well,
makes sense. day 0 is 1970-01-01, like like a real timestamp
;)
L1539[21:18:02] <ping> so i assume its
going with that
L1540[21:18:22] <TwoWholeWorms>
yeah
L1541[21:18:58] <ShadowKatStudios>
Damnit, I built these memory cells backwards, and now I have to put
the address lines under the memory cells :(
L1542[21:19:04] <ShadowKatStudios> Screw
this, I'm reversing them
L1543[21:19:51] <ping> .>
math.floor(socket.gettime()/60/60/24)
L1544[21:19:51] <^v> ping, 16169
L1545[21:20:01] <ping> day 16169
L1546[21:20:03] <ping> :3
L1547[21:29:36]
⇦ Quits: Lathanael|Away
(~Lathanael@p54970B0D.dip0.t-ipconnect.de) (Ping timeout: 380
seconds)
L1548[21:33:10] ***
Kenny is now known as Kenny|Sleeping
L1549[21:33:42]
⇨ Joins: Lathanael|Away
(~Lathanael@p5497163D.dip0.t-ipconnect.de)
L1550[21:39:21] <TwoWholeWorms> Looks
like screens seem to bleed through the 8x6 combined block size
limit. :/
L1551[21:39:57] <ping> wat
L1552[21:40:01] <ping> screenie
L1553[21:43:02]
⇦ Quits: Death
(webchat@99-98-207-58.lightspeed.wchtks.sbcglobal.net) (Ping
timeout: 198 seconds)
L1554[21:55:01] <TwoWholeWorms> one
sec
L1555[21:56:12]
⇨ Joins: DreadTaco
(~dreadtaco@ns4010877.ip-192-99-13.net)
L1556[21:57:11] <DreadTaco> so what i
miss?
L1557[21:57:30] ***
cazzar|Away is now known as Cazzar
L1558[21:57:47] <DreadTaco> and hello
Cazzar
L1559[21:57:47] <ping> the universe was
destroyed and rebuilt a couple million times
L1560[21:57:55] <DreadTaco> ok cool
L1561[21:57:55] <ping> so, not much
L1562[21:58:09] <ShadowKatStudios> :D I
have completed a 2-layer easily stackable memory cell :D
L1563[21:58:14] <ShadowKatStudios> ping,
that was 2013 iirc
L1564[21:58:17] ***
Vaht is now known as Tahg
L1565[21:58:22] <DreadTaco> nice
L1566[21:58:25] <ShadowKatStudios> Blame
the TARDIS
L1567[21:58:43] <DreadTaco> yes blame
Tardis
L1569[21:58:55] <ping> ShadowKatStudios,
nah, some dumbass program corrupted andromeda
L1570[21:59:15] <TwoWholeWorms> The
machine's attached to the bottom right screen, but when they're
right up against each other, it seems to print on the bottom left
one.
L1571[21:59:16] <ShadowKatStudios> Ah, I
see.
L1572[21:59:40] <ping> for awhile
andromeda was just an image
L1573[22:03:07] <ShadowKatStudios> Ah,
but they recovered it from a backup?
L1574[22:03:46] <ping> nope
L1575[22:04:01] <ShadowKatStudios>
..?
L1576[22:04:28] <ping> they had to
reassemble it
L1577[22:04:39] <ping> from exess
electrons
L1578[22:05:33] <ping> was painful
L1579[22:06:40] <ShadowKatStudios> Ouch,
how did that effect the rest of the universe?
L1580[22:06:44] <ShadowKatStudios> Bad
stuff?
L1581[22:07:13]
⇨ Joins: asie
(~textual@078088168214.elblag.vectranet.pl)
L1582[22:07:34] <ShadowKatStudios> The
rain patterns are all screwy, so that could be an effect of
it.
L1583[22:07:39] <iLLHunter> syntax for
os.sleep?
L1584[22:07:49] <ShadowKatStudios>
os.sleep(2) ?
L1585[22:07:55] <iLLHunter> not
working
L1586[22:08:05] <ShadowKatStudios> Have
you required os?
L1587[22:10:05] <ShadowKatStudios> So
tempting to just put RS repeaters the whole way along, but I want
this computer to be usable D:
L1588[22:10:11] <iLLHunter> that was
it
L1589[22:10:43] <iLLHunter> a lot of
typing required for this mod to include things that probably should
be included
L1590[22:10:59] <Cazzar> Who here has
access to update packages on the OC server? I have something to
say
L1591[22:11:03] <ShadowKatStudios> :P
It's Lua standards
L1592[22:11:04] <Cazzar> UPDATE
OPENSSL!
L1593[22:12:05] <ShadowKatStudios> I have
created the greatest memory cell made of vanilla RS ever
>:D
L1594[22:13:11] <iLLHunter> nah i mean vs
the other computer mod. a lot less lines needed to accomplish the
same goal
L1595[22:13:53] <ShadowKatStudios> The
'other computer mod' is nowhere near as nice as far as
expandability in code goes
L1596[22:14:11] <ShadowKatStudios> Also,
if you only 'require' the APIs you need, you save on RAM usage
:D
L1597[22:14:35]
⇦ Quits: DreadTaco (~dreadtaco@ns4010877.ip-192-99-13.net)
(Quit: DreadTaco)
L1598[22:14:39] <iLLHunter> true. ill get
used to it
L1599[22:16:57] <ShadowKatStudios> I'm
just happy I'm not having to use a computer made of redstone.
L1600[22:17:10] <ShadowKatStudios> Like,
the program counter needs moving parts!
L1601[22:18:39] <ShadowKatStudios> I have
half a word of memory on mine.
L1602[22:18:47] <ping> ShadowKatStudios,
the universe isnt that big
L1603[22:19:26] <ping> its still being
built
L1604[22:20:49] <SuPeRMiNoR2> ah
crap
L1605[22:21:44] <iLLHunter> i have
bundled cable on the left side of server rack, mod uses backwards
so it is "right". i have server in the Right slot in the
rack. i am not able to signal the bundled cable on the right
side
L1606[22:22:59]
⇨ Joins: DreadTaco
(~dreadtaco@ns4010877.ip-192-99-13.net)
L1607[22:23:30] ***
_ is now known as Biohazard
L1608[22:23:32]
⇦ Quits: finkmac
(~finkmac@68-68-10-41.applecreek.pathcom.com) (Quit: Nettalk6 -
www.ntalk.de)
L1610[22:23:49] <ShadowKatStudios> 1. Do
you have an RS card. 2. Try all the sides.
L1611[22:24:06] <iLLHunter> yes to rs
card
L1612[22:24:08] <iLLHunter> will do
L1613[22:24:44] <ShadowKatStudios> I'm
not gonna be able to load that any time soon
L1614[22:25:20] <Bizzycola> What are you
setting for the signal strength?
L1615[22:25:37] <Bizzycola> If you are
opening a door or something, with the bundled cables I had to set
something like 255 as 15 was too weak
L1616[22:25:40] <iLLHunter> 255
L1617[22:25:52] <iLLHunter> yeh 255 for
on, 0 for off
L1618[22:26:04] <Bizzycola> Oh yea I
see
L1619[22:26:10] ***
Cazzar is now known as cazzar|Away
L1620[22:26:25] <Bizzycola> yea try
sides.left as well
L1621[22:26:48]
⇦ Quits: SuPeRMiNoR2 (SuPeR@superminor2.no-ip.org) (Quit:
Goodbye)
L1622[22:27:05] <iLLHunter> well i am not
able to make the cables light with rs left -b blue 255
L1623[22:27:07] <iLLHunter> or
right
L1624[22:27:12] <iLLHunter> or back
bottom top
L1625[22:27:45] <Bizzycola> When you
change to left, change the server in the racks option to left as
well? It might only be able to output RS on the selected component
side
L1626[22:27:52]
⇨ Joins: SuPeRMiNoR2
(SuPeR@superminor2.no-ip.org)
L1627[22:28:08]
⇦ Quits: SuPeRMiNoR2 (SuPeR@superminor2.no-ip.org) (Client
Quit)
L1628[22:28:31] <iLLHunter> yes it only
cn, and yes i changed it in the rack and restarted
L1629[22:28:47] <Bizzycola> Odd
L1630[22:28:53] <ShadowKatStudios> 3/4 of
a word of memory :D
L1631[22:29:05] <Bizzycola> All I can
think of is maybe you need to use the redstone block to output
signals with a server rack :/
L1632[22:33:09] <DreadTaco> any one have
room for one more on a server
L1633[22:34:03]
⇦ Quits: DreadTaco (~dreadtaco@ns4010877.ip-192-99-13.net)
(Quit: DreadTaco)
L1634[22:34:21] <Bizzycola> Shadow might
still play on wired's server if it's still up
L1635[22:39:05]
⇨ Joins: DreadTaco
(~dreadtaco@ns4010877.ip-192-99-13.net)
L1636[22:39:35]
⇦ Quits: DreadTaco (~dreadtaco@ns4010877.ip-192-99-13.net)
(Client Quit)
L1637[22:40:07] <Dean4Devil1> Seems like
DreadTaco isn't that stable when it comes to IRC 0.0
L1638[22:44:29]
⇨ Joins: DreadTaco
(~dreadtaco@ns4010877.ip-192-99-13.net)
L1639[22:45:00] <DreadTaco> my ingame pc
ranout of power
L1640[22:45:30]
⇦ Quits: DreadTaco (~dreadtaco@ns4010877.ip-192-99-13.net)
(Client Quit)
L1641[22:47:06] <iLLHunter> i am using a
computer now and am unable to get a able to light with rs
top|bottom|left|right|back -b blue|lime 255
L1642[22:47:16] <iLLHunter> not sure what
is wrong
L1643[22:47:35]
⇦ Quits: asie (~textual@078088168214.elblag.vectranet.pl)
(Quit: I'll probably come back in either 20 minutes or 8
hours.)
L1644[22:53:30] <ping> dat moment
L1645[22:53:36] <ping> when you mispell
google
L1646[22:53:46] <ping> and go to
goggle
L1647[22:54:10] <Bizzycola> Is fun
L1648[23:03:39] <Biohazard> lolol one of
the google founders is named Larry Page.
L1649[23:03:44] <Biohazard> so now we
have both larry page and larry wall
L1650[23:03:54] <ping> wat
L1651[23:03:55] <ShadowKatStudios> All
the 1.6.4 versions of MCPC+ are... gone D:
L1652[23:04:38] <ping> good
L1653[23:05:02] <ShadowKatStudios> I
needed to use worldedit!
L1654[23:06:08] <ShadowKatStudios> I'll
have to use bukkit for a while.
L1655[23:07:08] <ping> nobody needs
worldedit
L1656[23:07:12] <ping> AMI's ftw.
L1657[23:08:05] <ShadowKatStudios> 'Many
of you saw @thrillfight post about "A Song of Fire and Ice /
Game of Thrones", and the many intricacies of George R. R.
Martin's world of fantasy, beauty, and perhaps most importantly,
death.' Yep. Game of Thrones.
L1658[23:08:14] <ShadowKatStudios>
AMI?
L1659[23:09:15] <ping> adventure map
interface
L1660[23:09:22] <ping> commandblocks also
work somewhat
L1661[23:10:48] <Dean4Devil1> Why go the
easy way if there's a hard one? ;P
L1662[23:11:42] <ping> because
downloading a non existent bukkit version is harder than AMIs
L1663[23:12:35] <ShadowKatStudios> I need
to copy a bunch of blocks.
L1664[23:14:09] <ShadowKatStudios>
WorldEdit supports singleplayer?
L1665[23:14:20] <Dean4Devil1> It's a
forge mod, right?
L1666[23:14:30] <ShadowKatStudios>
o.O
L1667[23:14:30] <ShadowKatStudios> Since
when is this?
L1668[23:14:40] <Bizzycola> I want
worldedit for non-bukkit server sometime :p
L1669[23:15:15] <Dean4Devil1> Since long
long time ago
L1670[23:15:26] <ping> worldedit was also
a extention of single player commands
L1671[23:15:28] <Dean4Devil1> before the
start of Forge actually
L1672[23:15:46] <Dean4Devil1> With
Risugamis Modloader (good ol' times )
L1673[23:16:18] <Dean4Devil1> its just
SPC now, afaik
L1674[23:17:00] <ShadowKatStudios> Oh,
forge version (coming soon)
L1675[23:17:00] <ShadowKatStudios> I
remember modloader
L1676[23:17:00] <ShadowKatStudios> Also
Modloader MP
L1677[23:17:00] <ShadowKatStudios> And
ScotTools
L1678[23:17:01] <ShadowKatStudios> Yeah,
SPC doesn't like forge though
L1679[23:17:48] <Dean4Devil1> Same can be
said about bukkit
L1680[23:18:41] <ShadowKatStudios> MCPC+
works as a bridge
L1681[23:19:08] <ShadowKatStudios>
Besides, I can play on a bukkit server with forge installed
L1682[23:19:12] <Dean4Devil1> MCPC+
happened because forge stopped support for bukkit
L1683[23:19:28] <Dean4Devil1> MCPC+ is in
no way affiliated with either of those
L1684[23:19:35] <Dean4Devil1> anyway,
g2g
L1685[23:19:37]
⇦ Parts: Dean4Devil1 (~Keith@p54963538.dip0.t-ipconnect.de)
())
L1686[23:19:40] <ping> remember
when
L1687[23:19:48]
⇨ Joins: DeanOnAPhone
(~Dean@p54963538.dip0.t-ipconnect.de)
L1688[23:20:01] <DeanOnAPhone> And I'm
back :P
L1689[23:20:12] <ping> we had to install
modloader, then modloader MP, then forge mod loader, then the
buildcraft api
L1690[23:20:24] <ShadowKatStudios> I
know, but it mostly sorta works
L1691[23:20:30] <ShadowKatStudios> I
remember that indeed ping
L1692[23:20:45] <DeanOnAPhone> Like I
said: good ol' times
L1693[23:20:53] <ShadowKatStudios> I wish
forge as we know it happened earlier
L1694[23:21:00] <DeanOnAPhone> why?
L1695[23:21:15] <ping> because MCPC+
sucks
L1696[23:21:39] <Bizzycola> which is wai
I want worldedit for vanilla servers :p
L1697[23:21:44] <DeanOnAPhone> well,
forge+bukkit hadn't happened earlier
L1698[23:22:24] <ShadowKatStudios> I was
gonna go with because then we wouldn't have had to install
ml,mlmp,forge,scott tools, buildcraft API, every modder's
API...
L1699[23:23:14] <DeanOnAPhone> but that's
why people loved my modpacks. They worked no questions asked.
L1700[23:23:36] <DeanOnAPhone> And they
we're to stupid to mod for themselves
L1701[23:25:09] <ping> hmm
L1702[23:25:15] <ping> better than wolves
or aether
L1703[23:25:20] <ping> that is the
question
L1704[23:25:23] <ShadowKatStudios> How
hard would Minecraft Alpha servers be to reverse-engineer
L1705[23:25:23] <ShadowKatStudios>
?
L1706[23:25:23] <ShadowKatStudios> Also
the game itself to mod?
L1707[23:25:32] <ping> the game,
ehh
L1708[23:25:38] <ping> the server pretty
easy
L1709[23:25:43] <ping> the protocol is
basic
L1710[23:26:29] <DeanOnAPhone> Alpha? You
can put one mod on it. No more
L1711[23:27:14] <ping> you had modded
servers
L1712[23:27:33] <ping> was pretty much
only thing where you could have multiple mods
L1713[23:28:11] <ShadowKatStudios> I
remember when I could play ComputerCraft with better than
wolves
L1714[23:28:11] <ShadowKatStudios>
Yeah?
L1715[23:28:11] <ShadowKatStudios> One
mod is all that is needed client side
L1716[23:28:11] <ShadowKatStudios> The
server could probably do the rest
L1717[23:28:13] <ShadowKatStudios> Eeesh,
that reminds me, I know someone that loves plugins and hates
mods
L1718[23:28:14] <ShadowKatStudios>
Evil.
L1719[23:28:25] <ping> SKS, your internet
is lag
L1720[23:28:27] <ping> .ping
ShadowKatStudios
L1721[23:28:31] <ping> verry lag
L1722[23:28:37] <Biohazard> srs lag
L1723[23:28:40] <ping> or is it
mine
L1724[23:28:46] <Biohazard> .ping
ping
L1725[23:28:47] <^v> Ping reply from ping
0.92s
L1726[23:28:51] <DeanOnAPhone> Well, you
can have "multiple" mods, but they have to come in one
single pack. If two override the same .class file you're
screwed.
L1727[23:28:51] <ping> no, its his
L1728[23:29:19] <ShadowKatStudios> Is
there any way to copy a piece of land?
L1729[23:29:20] <^v> Ping reply from
ShadowKatStudios 52.47s
L1730[23:29:26] <ShadowKatStudios> It's
mine
L1731[23:29:30] <ping> oh yeah
L1732[23:29:34] <ShadowKatStudios> It's
horrific
L1733[23:29:35] <ping> 52.47s
L1734[23:29:37] <ping> wow.
L1735[23:29:39] <Biohazard> wow
L1736[23:29:41] <Bizzycola> .ping
Bizzycola
L1737[23:29:42] <^v> Ping reply from
Bizzycola 0.92s
L1738[23:29:43] <DeanOnAPhone> 0.0
L1739[23:29:56] <ping> Bizzycola, just
.ping will ping yourself
L1740[23:30:01] <DeanOnAPhone>
.ping
L1741[23:30:02] <Bizzycola> oh
L1742[23:30:05] <Bizzycola> .ping
L1743[23:30:07] <^v> Ping reply from
Bizzycola 1.18s
L1744[23:30:09] <ShadowKatStudios> I'm
considering turning off the wifi and plugging in an ethernet cable
so my sister will stop streaming
L1745[23:30:25] <ping> DeanOnAPhone, ._.
does your client even support ping?
L1746[23:30:34] <DeanOnAPhone> Seems like
not
L1747[23:30:39] <ping> :<
L1748[23:30:43] <DeanOnAPhone>
imonaphone, you see?
L1749[23:31:03] <DeanOnAPhone> An old
Nokia brick to be exact ;P
L1750[23:31:31] <DeanOnAPhone> jk,
Samsung
L1751[23:31:43] <DeanOnAPhone> I received
the ping though
L1752[23:31:54] <ShadowKatStudios>
.ping
L1753[23:31:55] <ping> but it diddnt
respond?
L1754[23:31:56] <^v> Ping reply from
ShadowKatStudios 1s
L1755[23:32:00] <DeanOnAPhone>
Right.
L1756[23:32:11] <ShadowKatStudios> :D I
moved closer to the wifi router
L1757[23:32:19] <ping> ooh
L1758[23:32:36] <ping> its because your
client is stupid and doesnt respond to pings properly
DeanOnAPhone
L1759[23:32:38] <DeanOnAPhone> xD
L1760[23:32:43] <DeanOnAPhone> I
know
L1761[23:32:54] <ping> erm misread
L1762[23:32:59] <ping> it doesnt respond
at all
L1763[23:33:03] <ShadowKatStudios> 5
metres make quite a difference apparently
L1764[23:33:09] <DeanOnAPhone> is pidgin
(on windump) intelligent for ping?
L1765[23:33:21] <Bizzycola>
probably
L1766[23:33:52] <ShadowKatStudios>
.ping
L1767[23:33:53] <^v> Ping reply from
ShadowKatStudios 0.73s
L1768[23:33:59] <ping> better
L1769[23:34:22]
⇨ Joins: Dean4Devil
(~Keith@p54963538.dip0.t-ipconnect.de)
L1770[23:34:40] <Dean4Devil> .ping
L1771[23:34:54] <DeanOnAPhone> omfg
-.-
L1772[23:35:16] <ping> ._.
L1773[23:35:25] <ping> AndChat should
respond to pings
L1774[23:35:41] <DeanOnAPhone> Pidgin
also
L1775[23:35:46] <DeanOnAPhone> it
doesn't
L1776[23:35:54] <ping> :|
L1777[23:36:03] <ping> retarded IRC
clients are retarded
L1778[23:36:09] <ping> do these people
even RFC
L1779[23:36:18] <DeanOnAPhone> they ain't
get blocked by my router, that's for sure...
L1780[23:36:35] <ping> one time LordFokas
got blocked by my firewall
L1781[23:37:01] <ShadowKatStudios>
DeanOnAPhone: Microsloth Windoze: A 32-bit extension and graphical
shell for a 16-bit patch for an 8-bit operating system originally
written for a 4-bit microprocessor by a 2-bit company that can't
stand one bit of competition -Jargon File
L1782[23:37:12] <DeanOnAPhone> xDD
L1783[23:37:24] <ShadowKatStudios> By the
time I download something capible of copying my RAM cell I will
have built the other 15
L1784[23:37:27] <DeanOnAPhone> seems
perfectly accurate to mee
L1785[23:37:46] <ping> micro$oft
L1786[23:38:24] <ShadowKatStudios>
micro$loth
L1787[23:38:26] <DeanOnAPhone> Gates
named his company after his dick. Obviously.
L1788[23:38:35] <ping> stfu
L1789[23:39:10] <DeanOnAPhone> Sorry, had
to be. ;)
L1790[23:39:28] <ShadowKatStudios> Know
what I'm gonna name the program I'll have running on this
computer?
L1791[23:40:50] <ping> my cat
L1792[23:40:53] <ping> its almost 2
AM
L1793[23:41:02] <ping> i had to go out
and chase him
L1794[23:41:11] <Bizzycola> lol
L1795[23:41:20] <ping> he wanted to go
outside
L1796[23:41:26] <ping> i couldnt deny a
face that cute
L1797[23:41:52] <ShadowKatStudios> LSDOS:
Less-shit-DOS (Or LSD-OS if you prefer)
L1798[23:42:13] <Dean4Devil>
LSD-OS?
L1799[23:42:21] <Dean4Devil> i will
download that anytime :3
L1800[23:43:25] <ping> he wants to go out
again
L1801[23:43:28] <ping> what do i
do?
L1802[23:43:51] <Dean4Devil> Dont let
him. Hes trapped in your cave now }:D
L1803[23:46:00]
⇦ Parts: Dean4Devil (~Keith@p54963538.dip0.t-ipconnect.de)
())
L1805[23:49:10] <ping> but
L1806[23:49:11] <ping> but
L1807[23:49:13] <ping> but
L1808[23:52:24] <ShadowKatStudios> 1.25
words of RAM :D
L1809[23:53:00]
⇦ Quits: DeanOnAPhone (~Dean@p54963538.dip0.t-ipconnect.de)
(Ping timeout: 190 seconds)
L1810[23:53:13] <ShadowKatStudios> I say
it's RAM, but technically, it's stack memory