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L1[00:31:11] <ShadowKatStudios> 4-bit memory works :D
L2[00:32:34] ⇦ Quits: Stary2001 (~Stary2001@khonsu.stary2001.co.uk) (Quit: Going to explore the internet!)
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L6[00:45:08] <ShadowKatStudios> :D I now have memory on my terrible calculator!
L7[00:45:46] <ShadowKatStudios> I could probably then calculate 8-bit numbers if I store the carry too
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L9[00:50:46] <ShadowKatStudios> All bits tested, the memory works :D
L10[00:52:11] <ping> D: vanilla redstone
L11[00:53:49] <ShadowKatStudios> Be afraid, mortals: http://i.imgur.com/QiujGxu.png
L12[00:57:09] <ShadowKatStudios> It's a 4-bit redstone adder-subtractor with memory
L13[00:58:47] <ping> i bet it can subtract 15 and 15
L14[00:59:13] <ShadowKatStudios> 15-15=0
L15[00:59:22] <ShadowKatStudios> It can indeed
L16[00:59:49] <ShadowKatStudios> Yep, a whopping 0000
L17[01:00:09] <ShadowKatStudios> It can even store 15-15!
L18[01:00:24] <ShadowKatStudios> Well, the result :P
L19[01:02:47] * ping nukes ShadowKatStudios's D latches to oblivion
L20[01:06:29] <tgame14> very nice ShadowKatStudios
L21[01:06:39] <tgame14> thats pretty awesome, but why not use bitshifting?
L22[01:06:48] <tgame14> from what it looks you do it all in memory
L23[01:09:03] <ShadowKatStudios> The memory is a user's convenience, you can't actually do anything to the value in memory
L24[01:09:24] <ShadowKatStudios> It's all combinational logic
L25[01:10:45] <ShadowKatStudios> Also ping, you could identify D-latches from that pic?
L26[01:13:26] <ping> nope?
L27[01:14:38] <ShadowKatStudios> Where'd the D-latch thing come from them? Why would you nuke them?
L28[01:16:00] ⇦ Quits: ^v (~pingbot@c-71-238-153-166.hsd1.mi.comcast.net) (Ping timeout: 190 seconds)
L29[01:16:40] ⇦ Quits: ping (~notPing@c-71-238-153-166.hsd1.mi.comcast.net) (Ping timeout: 190 seconds)
L30[01:30:13] <ShadowKatStudios> I think I'll use the ALU to add one to the program counter
L31[01:53:19] *** Keridos_off is now known as Keridos
L32[01:54:34] <ShadowKatStudios> I'll use pistons to store values!
L33[01:54:47] *** alekso56- is now known as alekso56
L34[01:54:49] <Bizzycola> Fun
L35[01:55:20] <ShadowKatStudios> :o I'll use RIM frames and D-latches :D
L36[01:56:01] <ShadowKatStudios> This will work 'perfectly'
L37[01:56:36] *** alekso56 is now known as alekso56_off
L38[01:57:10] <ShadowKatStudios> It should impliment a stack fairly well.
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L40[02:26:30] *** Keridos is now known as Keridos_off
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L43[02:44:32] zsh sets mode: +v on BevoLJ
L44[02:50:52] <Maxwolf> Watching MST3K The Final Sacrifice if anybody wants to join: http://instasynch.com/rooms/maxwolf
L45[02:58:50] *** Keridos_off is now known as Keridos
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L51[03:20:41] *** Sorroko_Off is now known as Sorroko
L52[03:21:02] <ShadowKatStudios> How do I make a T-Flip-flop counter work in reverse?
L53[03:28:24] ⇨ Joins: mallrat208 (Mibbit@68.204.184.175)
L54[03:58:19] <Cazzar> ShadowKatStudios what do you mean, instead of increment, decrement?
L55[03:59:22] <ShadowKatStudios> Yeah, I need to be able to incriment and decrement my stack pointer
L56[04:20:31] <Sangar> good morning
L57[04:21:31] <Keridos> moin moin
L58[04:22:28] <Maxwolf> Morning Sangar
L59[04:22:36] <Sangar> sooo skimming the logs, Gopher found a bug in the nav upgrade and madscience machines show up as furnaces for some reason?
L60[04:22:49] <Sangar> hey there :)
L61[04:24:01] <Maxwolf> Yup!
L62[04:24:12] <Maxwolf> That is what kenny and I was trying to figure out
L63[04:24:31] <Maxwolf> Was looking at differences between MFFS and Atomic Science but I register blocks the same way
L64[04:24:50] <Sangar> do you extend TileEntityFurnace?
L65[04:25:00] <Maxwolf> Nope! I extend TileEntity
L66[04:25:05] <Maxwolf> I thought that might be why ;3
L67[04:25:10] <Maxwolf> after looking at the code
L68[04:25:31] <Sangar> would have surprised me, but it's the only thing i could think of :/ dl'ing now, let's see...
L69[04:26:02] <Maxwolf> Worst case scanario I implement the API and define to OC what everything is?
L70[04:26:26] <Maxwolf> If I can fix it I will
L71[04:26:38] <Sangar> unless it's something really weird it'd more likely to be a bug in oc/occ :P
L72[04:27:08] <Sangar> also: you're a good person, it starts in dev env, without any conflicts whatsoever :)
L73[04:28:24] <Vexatos> :P
L74[04:28:39] <Sangar> oh
L75[04:28:42] <Sangar> it's the inventory name
L76[04:29:06] <Sangar> getInvName returns container.furnace, so that becomes furnace in the component name list :P
L77[04:29:36] <Sangar> Maxwolf, ^
L78[04:31:46] <Maxwolf> Ah okies so this is on my server side container code I guess
L79[04:31:57] <Maxwolf> Need to override getInvName
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L81[04:34:25] <Sangar> exactly, that should do the trick :)
L82[04:35:15] <Maxwolf> I will give it a shot!
L83[04:37:35] <Sangar> great! :)
L84[04:37:41] <Sangar> brb
L85[04:43:47] *** Kenny|Sleeping is now known as Kenny
L86[04:44:23] <Kenny> mooorning, afternoon
L87[04:44:58] <Maxwolf> Morning Kenny!
L88[04:45:08] <Maxwolf> Sangar told me what was up man!
L89[04:45:19] <Kenny> i saw
L90[04:45:21] <Maxwolf> It was my container code I need to override getInvName for server
L91[04:45:27] <Maxwolf> I will do that here in a few :3
L92[04:45:28] <Kenny> just finished reading logs
L93[04:46:24] <Kenny> i'm still tryting to wake up hehe
L94[04:46:25] <Sangar> hey Kenny :)
L95[04:46:30] <Kenny> hey Sangar
L96[04:46:59] <Kenny> read the logs, so I know what's up
L97[04:47:23] <Sangar> just fixed the nav upgrade bug... i think that's enough to justify 1.2.6 :P
L98[04:47:34] * Kenny wishes coffee pot would hurry up
L99[04:47:59] <Maxwolf> I got one of those keurig machines love it
L100[04:48:36] <Kenny> i've got a Mr Coffee one hehe
L101[04:48:54] <Kenny> but it's an old one. had it for about 7 years now
L102[04:57:12] <Kenny> Sangar: i don't know how this works, but at the moment there is a wierd issue between OC and LanteaCraft
L103[04:57:37] <Sangar> define "weird" :P
L104[04:57:51] <Kenny> current release of OC will crash LC's latest release
L105[04:58:02] <Sangar> is it the whitelist thinger?
L106[04:58:06] <Kenny> it was the WhiteList thing
L107[04:58:42] <Sangar> well, then they should update / push a new release :/ that version of the api was explicitly experimental :D
L108[04:58:58] <Kenny> their build 24 will work with OC 1.2.5, build 25 (to fix WhiteList) will crash with anything below build 325
L109[04:59:21] <Kenny> 1.2.5 was based on build 314
L110[04:59:35] <Sangar> oh, they don't ship the apis? cool. yeah then wait a few minutes, i'm wrapping up 1.2.6 now.
L111[04:59:43] <Kenny> ok
L112[05:00:03] <Sangar> or rather, could you check with 330, make sure it works there?
L113[05:00:09] <Sangar> because that'll be the released one.
L114[05:02:05] <Kenny> i checked with 328 last night
L115[05:02:16] <Kenny> 325 and up worked
L116[05:02:35] <Kenny> grabbing 330 now for a checkj
L117[05:04:28] <Kenny> the crash was really wild. you go to place an adapter next to the base block of a gate and you were on the desktop in a flash
L118[05:04:49] <Kenny> i've had game crashes before but not that fast to the desktop
L119[05:05:12] <Sangar> ok, thanks.
L120[05:05:26] <Sangar> yeah, class/methodnotfound errors can do that ;)
L121[05:05:42] <Kenny> it works fine
L122[05:05:50] <Sangar> great, thanks for checking!
L123[05:06:03] <Kenny> you know how i found out what the issue was?
L124[05:06:12] <Kenny> CompViewer hehe
L125[05:06:17] <Sangar> :>
L126[05:06:27] <Kenny> CV wouldn't load
L127[05:06:41] <Kenny> it couldn't access the gate's methods
L128[05:07:08] <Kenny> then Michi went and looked at code and found the WhiteList part
L129[05:08:09] <Kenny> which is how Maxwolf and I found the issue with all the machines showing as furnaces
L130[05:08:56] <Maxwolf> If any of you guys are fans of Aliens franchise you will like this new toy in Mad Science: https://www.youtube.com/watch?v=TtwVLlTkOOM
L131[05:10:44] <Kenny> i remember whe Alien came out :)
L132[05:11:22] <Kenny> Max, do you know a mr_hazard here on irc?
L133[05:11:37] <Maxwolf> I think I have talked once or twice to him
L134[05:11:42] <Maxwolf> seem him around but why for?
L135[05:12:09] <Kenny> he does textures and models and has a lot of them for weapons
L136[05:12:34] <Kenny> he hangs out in #iChun
L137[05:12:36] <Maxwolf> Nice~ personally my friend Prowler and I work together. He did all the textures/modeling for the pulse rifle and I coded it all
L138[05:12:44] <Kenny> cool
L139[05:13:18] <Kenny> i was just curious because that gun looked good
L140[05:13:28] <Maxwolf> Aye that is the work of Prowler!
L141[05:13:34] <Maxwolf> I am just the bitshifter ;)
L142[05:13:39] <Vexatos> http://gfycat.com/DirtyVillainousLamprey
L143[05:13:44] <Vexatos> RI is awesome
L144[05:15:35] <Kenny> well, later today i do what i hope will be the last of the work to get my bike up and working
L145[05:15:57] <Kenny> adding in the power pack and control panel for the lights
L146[05:15:58] <Sangar> Maxwolf, oooh, fancy. are those sounds from the AvP game? they sound like i remember them :D
L147[05:16:35] <Sangar> hahaha, nice ending
L148[05:17:23] <Sangar> Vexatos, isn't that waterwheel in the background spinning the wrong way around?
L149[05:17:43] <Vexatos> It is
L150[05:17:47] <Vexatos> Blame tgame14
L151[05:17:49] *** Sangar changes topic to 'Thread: http://www.minecraftforum.net/topic/2201440-opencomputers/ | Forums: http://oc.cil.li/ | Latest version: 1.2.6 for MC1.6.4 and MC1.7.2 | Dev Builds: http://ci.cil.li/'
L152[05:17:51] <Vexatos> Not me
L153[05:17:55] <Sangar> ok :D
L154[05:18:05] <Maxwolf> Sangar, yeah from Aliens!
L155[05:18:10] * Vexatos blames tgame14
L156[05:19:05] <Sangar> really nice
L157[05:19:48] <Vexatos> Heh
L158[05:19:50] <Vexatos> Did you really?
L159[05:19:52] <Vexatos> o.O
L160[05:19:59] <Vexatos> https://raw.githubusercontent.com/MightyPirates/OpenComputers/aaf7bf7d79ad4e8ac5ae7a26757b55e47f4ca9ab/src/main/resources/assets/opencomputers/textures/items/upgrade_angel.png
L161[05:20:05] <Vexatos> That texture
L162[05:20:11] * Vexatos blames Sangar
L163[05:21:11] <Kenny> and Sangar, i can no longer put 3.5 ram in my tier 3 :(
L164[05:21:21] <Sangar> wat
L165[05:21:38] <Kenny> i don't thin anyway. let em to check that for sure
L166[05:21:47] <Sangar> i can :/ latest version?
L167[05:22:02] <Sangar> a few builds back that was bugged
L168[05:22:09] <Kenny> when doing the test yesterday on LC i got a no ram installed and the commmputer wouldn't take 3.5
L169[05:22:13] <Kenny> ok
L170[05:22:17] <Kenny> let em check
L171[05:22:19] <Vexatos> Sangar, that upgrade does not look like the ExtraUtilities angel block at all >__>
L172[05:22:30] <Sangar> no no, not at all!
L173[05:22:48] <Sangar> blame Gopher :P
L174[05:23:01] <Vexatos> I can't
L175[05:23:03] <Vexatos> He isn't here
L176[05:23:06] * Vexatos blames Sangar
L177[05:23:11] <Sangar> :/
L178[05:23:19] * Sangar accepts all the blame
L179[05:23:21] <Kenny> god damn java
L180[05:23:23] <Vexatos> "Angel Upgrade" <--BAD german translation
L181[05:23:37] <Vexatos> How about "Schwebe-Upgrade", Sangar?
L182[05:23:38] <Sangar> it's not a translation at all :P
L183[05:23:38] <Kenny> MC has and java have locked my freaking mouse
L184[05:23:47] <Vexatos> I am currently fixing typos in de_DE.lang
L185[05:23:51] <Sangar> what's the angel block translated to?
L186[05:23:57] <Sangar> Kenny, lol
L187[05:24:02] <Vexatos> Not translatable
L188[05:24:08] <Sangar> ah
L189[05:24:09] <Vexatos> Blame RWTema
L190[05:24:16] <Vexatos> I asked him 3 times already
L191[05:24:19] <Kenny> not funny i can get to the program to force shut them down
L192[05:24:22] <Vexatos> VERY low priority, apparently
L193[05:24:24] <Kenny> can't
L194[05:24:38] <Vexatos> Sangar, how about "Schwebe-Upgrade"? I like the idea
L195[05:24:47] <Vexatos> It doesn't need to be translated literal
L196[05:24:47] <Sangar> hmm, yeah, why not.
L197[05:24:50] <Vexatos> Ok
L198[05:25:42] <Vexatos> "oc:tooltip.Interweb=Kann in einer Internetkarte verwendet werden, um Computer mit dem rechtsfreien Raum kommunizieren zu lassen."
L199[05:25:45] <Vexatos> Seriously?
L200[05:25:46] <Vexatos> >______>
L201[05:25:49] * Vexatos facepalms
L202[05:26:20] <Kenny> what the hell. console says it was looking for RedPowerWorld
L203[05:26:30] <Maxwolf> o.o
L204[05:26:32] <Kenny> someone decompiled RP2
L205[05:26:57] <Kenny> fucking ComputerCraft
L206[05:27:03] <Sangar> Vexatos, yes :>
L207[05:27:10] <Kenny> http://paste.ee/p/rBoyz
L208[05:27:11] <Vexatos> >___>
L209[05:27:16] <Kenny> crash log
L210[05:27:27] <Vexatos> Kenny, CC is doing so
L211[05:27:45] <Vexatos> BevosTechPack removed CC because of that
L212[05:27:47] <Kenny> but i'm using CC 1.58
L213[05:27:56] <Vexatos> (And I told bevo to add OC instead)
L214[05:28:14] <Vexatos> "Computercraft - Searching for Redpower since 2013"
L215[05:28:16] <Kenny> Bevo as in Bevo-LJ?
L216[05:28:19] <Vexatos> Yes
L217[05:28:25] <Vexatos> Bevo's modpack
L218[05:28:28] <Kenny> look ion nick list
L219[05:28:45] <Vexatos> CC derped it up with checking for RP2
L220[05:28:57] <Vexatos> And it is still searching in CC 1.6
L221[05:29:16] <Kenny> time for me to decode CC and tear it apart
L222[05:29:36] <Vexatos> ClosedComputers :D
L223[05:29:50] <Kenny> it's called a decompiler
L224[05:30:13] <Sangar> Vexatos, still in 1.6, really o.O
L225[05:30:16] <Sangar> wow
L226[05:30:17] <Kenny> deob, decompile and rip the code apart
L227[05:30:53] * Kenny thinks about letting people know dan200 stole code from RP2
L228[05:31:21] <Kenny> mr high and mighty gets knocked off his throne
L229[05:31:24] <Sangar> 'stole'?
L230[05:31:30] <Vexatos> Wait..... OC now supports Energy other than UE again?
L231[05:31:36] <Kenny> dependcs on how the code looks
L232[05:31:37] <Vexatos> So no UE dependency anymore?
L233[05:32:23] <Sangar> Vexatos, yeah, sadly the @UniversalClass had some quirks that didn't allow me to use it like i wanted. so i'm manually supporting all the power systems again.
L234[05:32:48] <Vexatos> Ok
L235[05:33:05] <Vexatos> tgame14, tell Calclavia to fix his annotations :3
L236[05:33:29] <Sangar> we talked about it (there was even an issue on github) :P
L237[05:33:57] <Sangar> but it's not that bad, and 1.6 won't be actively developed for by many (most?) people anyway, so.
L238[05:34:06] <Kenny> ok, removed CC and launching game again to tet memory issue
L239[05:34:08] <Sangar> not really worth the effort of changing it and potentially breaking stuff.
L240[05:34:40] <Kenny> damn, without CC the gamne loads faster
L241[05:34:58] <Sangar> well that's a template statement :P
L242[05:35:10] <Sangar> 'without <insert mod here> the game loads faster'
L243[05:35:46] <Kenny> seriously
L244[05:35:53] <Maxwolf> ^ any lower number of mods will always make the game load faster
L245[05:35:59] <Kenny> it loaded a good 20 seconds faster
L246[05:36:12] <Cazzar> So, I was running adb logcat on my phone and then I got: E/ThermalEngine( 195): TM Id 'battery_LCD_monitor' Sensor 'batt_therm' - alarm cleared 2 at 330.0 degC
L247[05:36:39] <Cazzar> Apparently I now have a 300 Degree battery
L248[05:36:40] <Sangar> ... that's... warm? ...
L249[05:36:59] <Kenny> i don't think removing just one mod from a pack of 150+ would take of 20 seconds unless something were up in the mod
L250[05:37:13] <Cazzar> 626 Farenheit for you imperial people.
L251[05:37:15] <Sangar> depends. if there are a number of mods adding class transformers...
L252[05:37:24] <Sangar> stuff can multiply up pretty quickly.
L253[05:37:49] <Cazzar> Protip: AT is a class transformer
L254[05:38:14] <Kenny> and i got my 3.5 ram back
L255[05:38:37] <Cazzar> So, my phone battery temprature: 603.15
L256[05:38:42] <Cazzar> degrees kelvin
L257[05:39:06] <Sangar> impressively powerful battery
L258[05:39:21] <Kenny> 603 kelvin or F
L259[05:39:39] <Cazzar> read my next message Kenny
L260[05:40:09] ⇨ Joins: Lumien (~lumien@p4FED44C8.dip0.t-ipconnect.de)
L261[05:40:14] <Kenny> just asking because if you read right before that you said 626 F for you imperial people
L262[05:40:38] <Kenny> so hnow dos it go from f to k at the same number
L263[05:40:52] <Kenny> that;'s why i ask
L264[05:41:56] <Vexatos> So, Sangar, When everything is up to 1.7 and Calclavia has a working @UniversalClass, you'll add that again?
L265[05:42:08] <Vexatos> Will make the file small again ;)
L266[05:43:12] <Vexatos> Sangar: https://github.com/MightyPirates/OpenComputers/pull/203
L267[05:43:37] <Sangar> yeah, we'll see, depending how the new ue will work i might implement it in detail to get some control, the new networking concept sounded interesting.
L268[05:44:08] <Vexatos> :)
L269[05:44:26] <Sangar> "die Mod"? really?
L270[05:44:46] <Sangar> meh :P
L271[05:45:25] <Vexatos> "Modifikation"
L272[05:45:31] <Vexatos> because German
L273[05:45:54] <Sangar> yeah, i understand the reasoning. it's just... weird, because everyone i know says 'der mod' :D
L274[05:46:18] <Vexatos> I am used to not saying it
L275[05:46:21] <Vexatos> at all
L276[05:46:24] <Vexatos> :3
L277[05:46:36] <Sangar> :P
L278[05:48:36] <Kenny> seeing the German 'die Mod' does not sound good
L279[05:48:59] <Kenny> if it weren't know it was German i would misread that completely
L280[05:49:18] <Sangar> hahaha "die in a fire, mod!"
L281[05:49:52] <Kenny> well, computers can catch on fire hehe
L282[05:54:45] <Maxwolf> Ok done with foods going to override that container name proper now.
L283[05:57:32] <Kenny> food is always a good thing hehe
L284[05:57:45] <Maxwolf> Wolves need lots of it
L285[05:58:02] <Kenny> raw red meat :P hehe
L286[05:58:24] <Maxwolf> L>
L287[05:58:25] <Maxwolf> :>
L288[05:58:53] <Kenny> you know, i've actually never heard fo a wolf attacking a pig hehe
L289[05:59:12] <Kenny> must not like pork hehe
L290[05:59:30] <Maxwolf> Crime of opportunity
L291[06:00:42] <Kenny> there are 'wild' pigs so not necessarily a 'crime' hehe
L292[06:04:05] <Kenny> the !mod command has been changed to show the 1.2.6 release also Sangar
L293[06:04:38] <Sangar> great, thanks :)
L294[06:05:14] <Kenny> developing my next mod control program in my head :)
L295[06:08:13] <Sangar> hehe
L296[06:09:17] <tgame14> Vexatos, what are you talking about?
L297[06:09:37] <tgame14> Sangar, what error with @UniversalClass, maybe i can look into it
L298[06:09:52] <Kenny> it's how Max and I got started on this issue. i was checking to see what was avaiabe through the adpater block and realized all machines were showing as a furnace
L299[06:10:19] <Sangar> tgame14, no error, really. the problem is that it won't "wrap" validate/invalidate (which it needs for ic2) if they're already present.
L300[06:10:24] <Kenny> morning, afternoon, tgame14
L301[06:10:31] <tgame14> Agh, ic2 always messes up
L302[06:10:52] <Sangar> and the other is that *when* it inserts them, it goes straight to tileentity afterwards :>
L303[06:11:03] <tgame14> well, it supports tile and item
L304[06:11:06] <Sangar> so if i have it somewhere deeper in a hierarchy all other validates/invalidates get skipped
L305[06:11:18] <tgame14> no super calls?
L306[06:11:46] <Sangar> nope
L307[06:12:13] <tgame14> Hrm, are you able to post bug report on the github, and ill be sure to point calclavia to it
L308[06:12:51] <Sangar> i did, we already talked about it. working around that is a little... messy.
L309[06:12:59] <Vexatos> IC2 is so pretty *cough*
L310[06:13:07] <tgame14> IC2 is a huge pain
L311[06:13:09] <tgame14> its api is horrible
L312[06:13:15] <Vexatos> Why support IC2 anyways?
L313[06:13:28] <Vexatos> :|
L314[06:14:04] <Sangar> it doesn't really make much sense to change that for 1.6.4 anymore, too dangerous to break things :P
L315[06:14:14] <Sangar> Vexatos, because there *are* people that use it? :P
L316[06:14:17] <tgame14> ye, if it is changed, most likely 1.7
L317[06:14:22] <tgame14> Well, fewer
L318[06:14:24] <tgame14> far fewer people
L319[06:14:35] <tgame14> and i know a few ftb modpacks are going to drop IC2
L320[06:14:39] <Sangar> 1.7 will be completely different anyway from what i understand. will be interesting :)
L321[06:14:44] <tgame14> Very
L322[06:15:00] <tgame14> i am pretty much closing up a 1.6.4 final icbm
L323[06:15:07] <Vexatos> tgame14: ResonantRise, a 200+ mods modpack, has no IC2, it's the only *large* mod that isn't inside :D
L324[06:15:08] <tgame14> then just finalizing RI, waiting for cb mods and update.
L325[06:15:20] <tgame14> Vexatos, 1.7 it will most likely drop
L326[06:15:26] <Vexatos> Mhm
L327[06:15:38] <Vexatos> Heh, I have a crazy idea for a MC mod for 1.7
L328[06:15:39] <Maxwolf> Likewise here for Mad Science not adding anything else
L329[06:15:47] <Maxwolf> waiting for 1.7x of UE and going to update
L330[06:15:48] <tgame14> Also, RR feels to me a bit like "ooh this is a mod, it doesn't crash on start, Alright"
L331[06:15:50] <Vexatos> I am just not that good at Java yet to actually make it
L332[06:15:51] <Vexatos> :P
L333[06:16:13] <Vexatos> tgame14, it is basically that, just without IC2 :3
L334[06:16:24] <tgame14> Pretty much :P
L335[06:16:40] <tgame14> Vexatos, whats the idea?
L336[06:16:44] <Sangar> how long does it take to start minecraft with all those mods? ages?
L337[06:16:50] <Vexatos> Very few packs still have IC2 and are not a GregTech pack
L338[06:16:53] <tgame14> probably half a year
L339[06:16:55] <Vexatos> tgame14: Localization .3
L340[06:17:01] <tgame14> OMFG FINE
L341[06:17:05] <tgame14> ill make the damn localization
L342[06:17:07] <Vexatos> No,
L343[06:17:09] <Sangar> lol
L344[06:17:11] <Vexatos> That's the mod's idea
L345[06:17:18] <Vexatos> Change a block's or item's name and tooltip ingame
L346[06:17:28] <Sangar> 3rd party localization?
L347[06:17:29] <Vexatos> saves it to a resource pack locally
L348[06:17:35] <Vexatos> :3
L349[06:17:36] <tgame14> So override localization
L350[06:17:42] <tgame14> impossibru with code
L351[06:17:46] <tgame14> will have to ASM every tooltip
L352[06:17:48] <Vexatos> Well, it will make a resoure pack
L353[06:17:58] <tgame14> thats a huge coremod
L354[06:18:14] <Vexatos> And a lot of items support tooltips on their own
L355[06:18:24] <Vexatos> I need to mess with that a little
L356[06:18:27] <Vexatos> or a lot
L357[06:18:32] <tgame14> Secret feature of many CalCore mods
L358[06:18:32] <Vexatos> And I need to properly learn java
L359[06:18:35] <tgame14> they all have tooltips
L360[06:18:42] <Vexatos> Railcraft has as well
L361[06:18:45] <Vexatos> for example
L362[06:18:52] <tgame14> its simply hidden and not written in localization file
L363[06:18:59] <Vexatos> Also, tgame14: CalCore Localization repo
L364[06:19:05] <tgame14> Im making it now
L365[06:19:10] <Vexatos> And add the "Materials:" from the tooltip!
L366[06:19:24] <tgame14> is it really a big deal?
L367[06:19:33] * Kenny runs for cover hehe
L368[06:19:36] <Maxwolf> o.o
L369[06:19:44] <Vexatos> It is
L370[06:19:50] <Vexatos> Localize all the things!
L371[06:19:51] <Vexatos> D:<
L372[06:20:01] <Maxwolf> it's like asking if it's important if you can easily read what GUI's and items say
L373[06:20:07] <Maxwolf> Of course it is :D
L374[06:20:07] <Kenny> Max, thatwas why i ran for cover lol
L375[06:20:26] <Vexatos> If a mod is closed source, I will annoy the devs until they add the localizations I want them to add
L376[06:20:28] <Kenny> i knew where it was headed :)
L377[06:20:37] <tgame14> Ah CANNOT
L378[06:20:46] <tgame14> Calclavia holds the localization repo's only he can add it
L379[06:20:53] * Kenny dives in a foxhole
L380[06:20:54] <tgame14> shame, i was about to do it
L381[06:21:05] <Vexatos> Simply add it to your own account
L382[06:21:17] <Maxwolf> Kenny, I see what I need to change now
L383[06:21:17] <tgame14> rather have it organized
L384[06:21:23] <Sangar> oh, good point. i need to localize the "Materials" bit, too... since it's not really a hidden feature anymore :>
L385[06:21:24] <Vexatos> or do it for The "UE " organization
L386[06:21:31] <Maxwolf> I will make change to Data Duplicator again and make sure that is what all the others need ok?
L387[06:21:32] <Vexatos> And calclavia then can transfer it over
L388[06:21:34] <tgame14> ICBM is not a UE Organization mod
L389[06:21:40] <Kenny> does it require much in recoding?
L390[06:21:40] <tgame14> only UE is a UE organization mod :P
L391[06:21:45] <Maxwolf> Nope!
L392[06:21:47] <Maxwolf> It doesn't :3
L393[06:21:53] <Kenny> OK
L394[06:21:55] <Maxwolf> It actually is a problem on my part
L395[06:22:03] <tgame14> Sangar lol
L396[06:22:07] <tgame14> i transfered 100% of ICBM to it
L397[06:22:21] <Kenny> we found a 'bug' that wasn't a crash bug? hehe
L398[06:23:03] <Maxwolf> Kenny: I return "container.furnace" server side but not on client, this causes that problem. I never noticed because never had anything on server looking at my items.
L399[06:23:16] <Maxwolf> Now I know :3
L400[06:23:23] <Kenny> :)
L401[06:23:44] <Kenny> something not normally found unless using a computer ingame hehe
L402[06:23:49] <Maxwolf> Bingo
L403[06:23:55] <Maxwolf> Very useful to know though
L404[06:24:12] <Kenny> a 'bug' that isnb't a bug lol
L405[06:24:28] <Kenny> isn't*
L406[06:24:55] <Kenny> and Sangar, i know he's been up all night working with this hehe
L407[06:25:02] ⇨ Joins: Din (~DinFer@as54-ze.dlp265.bih.net.ba)
L408[06:25:08] <Kenny> DangISP!
L409[06:25:14] ⇨ Joins: Gopher (~Gopher@156.sub-174-228-198.myvzw.com)
L410[06:25:15] zsh sets mode: +v on Gopher
L411[06:25:20] <Kenny> Gopher!
L412[06:25:26] <Gopher> morning, kenny
L413[06:25:37] <Kenny> definitely that hehe
L414[06:26:02] <Sangar> i see :)
L415[06:26:03] <Din> Heydo
L416[06:26:10] <Sangar> hey Gopher! fixed the nav upgrade!
L417[06:26:15] <Gopher> hi, sangar, din, anyone else I haven't seen move yet
L418[06:26:19] <Gopher> Sangar: oh, nice
L419[06:27:12] <Gopher> It was really odd, I thought, that it only erset to 0,0 when you removed and reinserted the card. Reboot, no problem. Off and back on, no problem.
L420[06:27:19] <Din> Am I allowed to brag about personal achievments?
L421[06:27:19] <Kenny> Gopher, 1.2.6 is out
L422[06:27:36] * Gopher yoinks
L423[06:27:59] <Gopher> din: I don't see why not.
L424[06:28:08] <Din> In that case
L425[06:28:13] <Din> Prepare your google translators
L426[06:28:18] <Din> http://www.unasanacollege.edu.ba/en/news/ucenici-koji-su-stekli-pravo-na-upis-sa-i-bez-stipendije/203287
L427[06:28:21] <Kenny> i can't complain, i do it hehe
L428[06:29:10] <Gopher> from the few english words there, I assume you did well? heh
L429[06:29:21] <Sangar> stipendium?
L430[06:29:22] <Din> Gopher, Scholarshop
L431[06:29:31] <Din> yea , stipendium scholarship whatever
L432[06:29:33] <Gopher> nice, grtz!
L433[06:29:41] <Sangar> congratulations!
L434[06:29:43] <Kenny> good job!
L435[06:29:51] <Din> it better be over 50%
L436[06:30:03] <Din> Cause anything less would be a bit too much $$
L437[06:30:33] <Din> Do they accept DogeCoins ... hmm
L438[06:32:44] ⇦ Quits: Din (~DinFer@as54-ze.dlp265.bih.net.ba) (Read error: Connection reset by peer)
L439[06:32:49] <Gopher> have I always been able to see the moderation subforum and just never noticed before?
L440[06:33:58] ⇨ Joins: Dean4Devil (~Dean4Devi@p54963502.dip0.t-ipconnect.de)
L441[06:34:06] <Sangar> there's a moderation subforum?
L442[06:34:07] <Dean4Devil> o/
L443[06:34:13] <Kenny> now you see why i call him DangISP hehe
L444[06:34:22] <Kenny> D4D!
L445[06:34:24] <Gopher> lol
L446[06:34:33] <Sangar> hey d4d
L447[06:35:35] <Kenny> i let Lochie from LC know that 1.2.6 was out to go with uild 25 of LC, Sangar
L448[06:35:50] <Sangar> ah, right, thanks!
L449[06:36:39] <Kenny> i didn't catch because i hadn't updated yet due to writing the Gate program hehe
L450[06:36:45] <Kenny> catch it*
L451[06:37:03] <Kenny> otherwise i would have caught it a couple of days ago
L452[06:37:33] ⇦ Quits: Dean4Devil (~Dean4Devi@p54963502.dip0.t-ipconnect.de) (Ping timeout: 186 seconds)
L453[06:38:41] <Gopher> uhm.
L454[06:38:54] <Gopher> sang, define "fixed" re: nav upgrade?
L455[06:38:59] <Gopher> is that in 1.2.5 or dev?
L456[06:39:20] <Kenny> 1.2.6
L457[06:39:30] <Gopher> er, 1.2.6 I meant
L458[06:39:32] <Kenny> new release
L459[06:39:41] <Kenny> buld 330 is 1.2.6
L460[06:40:28] <Gopher> just updated and tested the nav thing, my robot, left at 32,32 (after I'd placed it at the intended 0,0 where map was first viewed) is now reporting 0,0
L461[06:40:48] <Sangar> ...
L462[06:40:56] <Sangar> i worked when i tested it :(
L463[06:41:22] <Sangar> will test again...
L464[06:41:43] <Gopher> Hmm. broke and re-placed it at intended 0,0
L465[06:42:00] <Gopher> it seems it is now consistently reporting relative to that 0,0 where it was when I first ran the update
L466[06:42:03] <Gopher> er, installed the update
L467[06:42:19] <Sangar> so it does work now?
L468[06:42:24] <Gopher> well, it's not resetting all the time
L469[06:42:36] <Gopher> btu it was most definitely not at the position where I made the map
L470[06:42:59] <Gopher> I made the map at the dead center, right under the base bots return to charge, marked with the world anchor
L471[06:43:18] <Sangar> ah, well
L472[06:43:19] <Gopher> it was at the far corner, -32,-32, when I closed the game, updated, and re-launched
L473[06:43:35] <Sangar> maps are not centered where you stand when you make them
L474[06:44:02] <Gopher> there's no way it's centered 2 chunks west and north of where I made it either, tho
L475[06:44:19] <Gopher> it's within a chunk of your position, isn't it?
L476[06:44:19] <Sangar> you sure? when you look at it, are you at its center?
L477[06:44:50] <Gopher> not playing with minimaps, I'm preetty sure they're within a chunk one way or the other. Centers for maps are chunk-aligned.
L478[06:45:13] <Gopher> I've got another copy of the original map, I can double-check it, tho it's a max-size map so I won't be far off center one way or the other, lol
L479[06:45:55] <Sangar> "The map center is fixed at the central point of the 8×8 block of chunks you are standing in when you right-click it."
L480[06:46:00] <Sangar> http://minecraft.gamepedia.com/Map
L481[06:46:07] <Sangar> note the 'chunks' plural
L482[06:46:18] <Sangar> so it can be up to 4 chunks away
L483[06:46:24] <Gopher> O_o really? I would have sworn it was not /that/ far off
L484[06:46:51] <Gopher> Still seems suspect that it happened to be at exactly the map center tho
L485[06:46:59] <Gopher> reporting 0,0 when I first installed it
L486[06:47:15] <Sangar> if it was an upgrade from before the upgrade it was derped
L487[06:47:18] <Sangar> meaning it had no info
L488[06:47:27] <Sangar> meaning it's the same as a cheated one
L489[06:47:35] <Sangar> and those get initialized to the robots position when first installed
L490[06:47:37] <Gopher> ah.
L491[06:47:41] <Gopher> okie.
L492[06:47:45] <tgame14> Sangar, instead of dropping UE, could just manually support ic2
L493[06:47:57] <Sangar> tgame14, who said i'm dropping ue?
L494[06:48:01] <Sangar> i'm not
L495[06:48:05] <tgame14> Oh, thats what i thoguht :/
L496[06:48:11] <Sangar> nononono
L497[06:48:14] <Sangar> bad misunderstanding ^^
L498[06:48:21] <tgame14> Lol alright
L499[06:48:31] <Sangar> i'm just not using the @UniversalClass, i implement all the interfaces manually
L500[06:48:36] <Sangar> including ue of course :)
L501[06:48:44] <tgame14> Oh, well thats no problem
L502[06:48:48] <tgame14> more of a design choice,
L503[06:48:51] <tgame14> do you ship UE API?
L504[06:48:55] <Sangar> nope
L505[06:48:57] <Kenny> a map is center on whnere it was made
L506[06:48:59] <tgame14> k
L507[06:49:05] <Vexatos> @UniversalClass is just to make the mod file smaller
L508[06:49:15] <Vexatos> Because some APIs need to be shipped
L509[06:49:33] <Sangar> well, it's more of a convenience so you don't have to bother with all the different power apis.
L510[06:49:37] <tgame14> wat the fuck stupid access profile
L511[06:49:48] <Sangar> i don't ship any power apis, i strip the interfaces when they're not there :P
L512[06:50:02] <Vexatos> Heh
L513[06:50:03] <Vexatos> hacky
L514[06:50:17] <Vexatos> tgame14: You are trying to fix turrets?
L515[06:50:32] <tgame14> yes
L516[06:50:38] <tgame14> i don't understand why it changed,
L517[06:50:40] ⇨ Joins: asie (~textual@078088168214.elblag.vectranet.pl)
L518[06:50:47] <tgame14> gonna leave it to darkcow, its his zone
L519[06:50:57] <tgame14> access profile that is
L520[06:53:38] ⇦ Quits: NyanCat (~vifino@ip-5-146-144-100.unitymediagroup.de) (Quit: Read Error: Cat Overflow exception)
L521[06:54:15] <Gopher> ok, cheated a new blank map to copy the master quarry map and recraft the nav upgrade, so future robots I add can have consistent coordinates.
L522[06:58:49] <Maxwolf> Kenny I am looking a tier 3 computer right now was testing my blocks with OC where is that program you was using?
L523[06:59:01] <Maxwolf> Or do I need to bring it into the mod?
L524[06:59:06] <Kenny> nope
L525[06:59:20] <Kenny> https://github.com/OpenPrograms/Kenny-Programs
L526[06:59:24] <Kenny> the CompViewer
L527[06:59:42] <Kenny> be sure you have an internet card in the computer
L528[07:00:21] <Kenny> download CompViewer.lua and run it. it will install the rest of the needed files
L529[07:00:30] *** Keridos is now known as Keridos_off
L530[07:00:56] <Maxwolf> Alrighty I will do that!
L531[07:00:59] ⇨ Joins: Death (webchat@wsip-24-249-110-67.ks.ks.cox.net)
L532[07:01:56] <Kenny> once i see what functions are available i can update the CompInfo.txt file to include info about them.
L533[07:02:18] <Kenny> i don't add in anything that has to do with the inventory itself
L534[07:02:40] <Kenny> just functions involved in running the machine
L535[07:03:35] *** Keridos_off is now known as Keridos
L536[07:03:53] <Maxwolf> I've never brought a program into OC before like this. I assume I need to make a new file and paste your contents into it and just run it?
L537[07:03:57] <Maxwolf> Or more involved that that?
L538[07:04:19] <Kenny> in this a little more involved
L539[07:04:32] <Kenny> CV is too long for cut and paste in game
L540[07:04:32] <Maxwolf> I see wget there could probably even wget CompViewer.lua
L541[07:04:44] <Kenny> most likely
L542[07:05:15] <Kenny> in your saves folder for the world you are in there will be an opencomputers folder
L543[07:05:25] *** dsAway is now known as ds84182
L544[07:05:51] <Vexatos> Or you could use the github download program I have never published
L545[07:06:06] <Vexatos> Well, I have it working in basics already
L546[07:06:13] <Vexatos> working like the pastebin program :D
L547[07:06:28] *** Cazzar is now known as cazzar|Away
L548[07:06:29] <Kenny> in this folder will be subfolders with long strings of alphanumericals letters. mouse over the hard drive and see what the address is then look for that folder
L549[07:06:49] <Kenny> you can then copy the program into that folder
L550[07:07:12] <Vexatos> So you use "github get OpenPrograms Kenny-Programs master CompViewer/CompViewer.lua CompViewer.lua" :3
L551[07:07:28] <Vexatos> Now, thanks to Gopher, I am working on a GUI
L552[07:07:52] <Gopher> soon, I will have my quarry project operational, and can resume working on gml, lol
L553[07:08:03] <Gopher> this has become an obsession though, and must be completed XD
L554[07:08:05] <Vexatos> :)
L555[07:08:11] <Kenny> Vexatos: haved you seen the new CompViewer?
L556[07:08:20] <Gopher> oh, you missed pix http://geomys.com/pictures/mining_machine_room.jpg
L557[07:08:22] <Gopher> and http://geomys.com/pictures/mining_machine_room2.jpg
L558[07:08:39] <Vexatos> Kenny, define "new"
L559[07:08:54] <Kenny> with the gui
L560[07:09:03] <Vexatos> I did
L561[07:09:05] <Vexatos> Fancy
L562[07:09:41] <Kenny> i also have one up there now for controlling a Stargtae in LanteaCraft
L563[07:10:40] <Kenny> it has the added feature of letting you keep a file with the address of all the gate you know and giving them a name
L564[07:11:16] <Kenny> like name: Reactor Room address: GFDSGHSAA
L565[07:13:12] <Kenny> i have some plans for revamping CompViewer but they will take a while to implement
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L567[07:14:08] ⇨ Joins: ping (~notPing@c-71-238-153-166.hsd1.mi.comcast.net)
L568[07:14:38] ⇨ Joins: dangranos (webchat@109.203.209.139)
L569[07:14:41] <Maxwolf> Kenny, I would just run CompViewer ?
L570[07:14:49] <Kenny> yes
L571[07:14:58] <Maxwolf> kk
L572[07:15:07] <Kenny> it will ask you about updating :)
L573[07:15:45] <Kenny> next, have you figured out how to work with a hard drive in OC?
L574[07:16:15] <Gopher> arg. The whole automatic-event-handler-errors-suppressed thing gives me migranes.
L575[07:16:37] <Maxwolf> Yeah with the mount command it's close enough to linux that I figured all that out
L576[07:16:46] <Maxwolf> I was just curious about downloading/execution of external programs
L577[07:17:02] <Maxwolf> About to run it now
L578[07:17:30] <Kenny> lua is case-sensitive
L579[07:17:48] <Kenny> so if you have CompViewer that is what you need to type
L580[07:18:04] <Maxwolf> Aye CompViewer is not the same as compViewer
L581[07:18:10] <Maxwolf> They would be two diff files in this case
L582[07:18:13] <Kenny> right
L583[07:19:17] <Maxwolf> I attempted to execute it and it can but thew this. Excuse my n00bness if that is the case: http://imgur.com/7Yh4tdd
L584[07:20:13] <Kenny> you are trying to run it from the root folder
L585[07:20:31] <Kenny> ok, first type df
L586[07:21:01] <Kenny> see a long line like 4e5a67543b.... ?
L587[07:21:34] <Kenny> that would be the address of your hard drive
L588[07:22:27] <Kenny> next type mount ??? /cv the ??? would be the first 3 characters of the hard drive address
L589[07:22:46] <Kenny> then type cd cv
L590[07:22:57] <Maxwolf> Ok that worked
L591[07:23:03] <Kenny> that folder you will be able to write
L592[07:23:13] <Kenny> the root is read only
L593[07:23:13] <Maxwolf> Gotcha
L594[07:23:47] <Kenny> component = require("component")
L595[07:23:47] <Kenny> shell=require("shell")
L596[07:23:47] <Kenny> fs = require("filesystem")
L597[07:23:47] <Kenny> local proxy = ...
L598[07:23:48] <Kenny> fs.mount(proxy, "/sg")
L599[07:23:49] <Kenny> shell.setWorkingDirectory("/sg")
L600[07:24:01] *** Keridos is now known as Keridos_off
L601[07:24:26] <Kenny> if you copy that into a file and save it as autorun it will auto mount the drive when you trun the computer on
L602[07:24:39] <Kenny> change sg to whatever you want to call the folder
L603[07:24:55] *** Keridos_off is now known as Keridos
L604[07:24:57] <Kenny> autorun.lua*
L605[07:27:11] <Kenny> Kilo are you having fu with the video links?
L606[07:27:47] <Sangar> Gopher, you can overwrite event.onError if you want
L607[07:28:03] <Gopher> oh, riight, I remember seeing that once
L608[07:28:58] <Maxwolf> Kenny: http://imgur.com/DIlSQt1
L609[07:29:00] <Maxwolf> W00t :)
L610[07:29:15] <Maxwolf> I think I am just missing component part to make it talk to it, I have the block there
L611[07:29:43] <Kenny> ok. you have the adapter block down?
L612[07:29:59] <Maxwolf> Yeah I can take a pic of my setup if you like
L613[07:30:35] <Kenny> do you have OpenComponents installed?
L614[07:30:53] <Kenny> http://ci.cil.li/job/OpenComponents/35/
L615[07:31:12] <Maxwolf> OpenBlocks, OpenComputers, OpenModsLib
L616[07:31:13] <Kenny> the adapter block requires OpenComponents
L617[07:31:24] <Maxwolf> I need to grab that?
L618[07:31:27] <Kenny> yes
L619[07:31:29] <Maxwolf> Roger
L620[07:31:36] <dangranos> D:
L621[07:32:17] <Kenny> the only mod that works with the adapter block WITHOUT OpenCompnents (to my knowledge) is LanteaCraft
L622[07:32:44] <Kenny> and that is because LanteaCraft has support for OC in the code
L623[07:35:28] <Maxwolf> Haha that works man :)
L624[07:35:29] <Maxwolf> http://imgur.com/204aVxm
L625[07:35:32] <Maxwolf> Got it~
L626[07:36:09] <Maxwolf> I will implement this code change and give you methods to access now.
L627[07:36:16] * Maxwolf dances
L628[07:37:20] <Kenny> :)
L629[07:37:25] <Gopher> Well, I'm doing final testing with the actual shaft mining replaced by just digging the top block of the shaft, so I can confirm it's allw orking properly, and :fingers crossed: so far so good
L630[07:37:43] <Gopher> after days of work, this quarry system is finally about to go online today, it seems
L631[07:38:57] <Kenny> Max, i see that what the adpater block gives access to is just the inventory stuff.
L632[07:39:03] <Gopher> aaand perfect. Server assigns shafts, robot navigates to them, server updates map as shafts are assigned/"finished"
L633[07:39:34] <Kenny> good job, Gopher!
L634[07:39:53] <Gopher> so overengineered, this quarry, but <3
L635[07:40:18] <Kenny> not over-engineered, automated hehe
L636[07:40:36] <Gopher> no, overengineered. I could've done automated mining 1,000x simpler lol
L637[07:41:16] <Kenny> ok computer controlled robotic automation
L638[07:41:41] <Gopher> I could've done /that/ 1,000x simpler. If I'd meant other mods' magic-block mining, 100,000x simpler XD
L639[07:41:41] <Maxwolf> Kenny yeah I need to expose those methods to it, the ones specific to the tile are private
L640[07:41:48] <Maxwolf> Have not made an API yet :)
L641[07:42:56] <Kenny> hehe
L642[07:43:13] <Kenny> it actually wouldn't require an api by you
L643[07:43:44] <Maxwolf> Well it does in some capacity, if you just called the methods outright it would wreck it.
L644[07:43:58] <Maxwolf> I don't expect that to happen unless via a GUI
L645[07:43:58] <Kenny> you could actually set it so that a computer could hook directly to the machine without the adapter block
L646[07:44:17] <Maxwolf> Would I do that by implementing the API for OC directly?
L647[07:44:23] <Kenny> yes
L648[07:44:43] <Kenny> then there would be no need for the OPenComponents mod either
L649[07:44:59] <Kenny> just OC and MS
L650[07:45:21] <Maxwolf> Ok, I will fix the container name thing so OpenComponents will work in general because it should
L651[07:45:30] <Maxwolf> After that I will implement the API proper
L652[07:45:43] <Maxwolf> Fix all the things :3
L653[07:46:24] <Kenny> i know the simple basics of doing it :)
L654[07:46:36] <Maxwolf> Ok will get these names fixed up real quick will take like 10
L655[07:46:40] <Maxwolf> Then can do that
L656[07:48:57] <Kenny> you use the Inteface method :)
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L658[07:50:21] <Maxwolf> Nice I will make a thing like "MadInterfaces" and start to add other API's that I want.
L659[07:50:40] <Kenny> :)
L660[07:51:16] <Kenny> if you look at this file you can see how it is used: https://github.com/BigRenegade/OpenFrames/blob/master/src/main/java/openframes/entity/CarriageControllerEntity.java
L661[07:52:30] <Kenny> that will give you a general idea of how the @Optional.Interface is used
L662[07:53:14] <Kenny> the OC code was done by Sanga-r
L663[07:53:45] <Kenny> but was simpler to do becasue of the in-place support for CC
L664[07:55:20] <Sangar> yeah. that way will basically also give you cc (1.5) support for free.
L665[07:55:56] <Sangar> alternatively you could use the @Callback annotation, there's some documentation here https://github.com/MightyPirates/OpenComputers/tree/master/src/main/java/li/cil/oc/api
L666[07:56:34] <Kenny> i was looking for the LC code that uses that hehe
L667[08:00:41] <Kenny> found it: https://github.com/PC-Logix/LanteaCraft/blob/master/src/main/java/pcl/lc/module/integration/OpenComputersWrapperPool.java
L668[08:00:42] *** Keridos is now known as Keridos_off
L669[08:00:57] <Kenny> that shows how the callback method is done
L670[08:05:38] <Bizzycola> I had fun. My mother bought a DVD and they didn't unlock it
L671[08:05:44] <Bizzycola> so she gave it to me to figure out :p
L672[08:05:56] <Bizzycola> I eventually succeeded
L673[08:11:14] <Kenny> didn't unlock the security case?
L674[08:11:36] <Bizzycola> Yea they didn't
L675[08:11:53] <Kenny> takes a magnet
L676[08:12:00] <Bizzycola> I know
L677[08:12:06] <Bizzycola> Two actually :p
L678[08:12:31] <Kenny> should only need 1 to swipe across it
L679[08:12:44] <Bizzycola> There are two little switch like things
L680[08:12:51] <Bizzycola> one needs to be pushed up, and the other down
L681[08:12:54] <Bizzycola> then it slides across
L682[08:13:07] <Kenny> i know, i used to work for a company that made them
L683[08:13:10] <Bizzycola> both have a little bit of metal on them so you use magnets
L684[08:13:32] <Bizzycola> The only way I could get one strong enough is to actually take apart an old hard drive and remove the two magnets from it
L685[08:13:39] <Bizzycola> They kept sticking to everything :p
L686[08:14:31] <Kenny> was fun taking some o the things open that used stickers and when you found someone in a store you didn't like, slap the things on their back while they were in a store....
L687[08:14:43] <Kenny> triggered the alarm when they were leaving hehe
L688[08:15:03] <Bizzycola> Oh you are referring to the security tag things?
L689[08:15:31] <Kenny> yep the secrutiy tags were fun to use on people
L690[08:15:37] <Bizzycola> haha
L691[08:15:40] <Bizzycola> oh I bet
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L693[08:15:55] <Kenny> but i also built the housing for storage cases too
L694[08:16:28] <Bizzycola> Ah
L695[08:16:41] <Bizzycola> Yea mine was just one of thiose little sliding locks inside dvd cases :p
L696[08:16:59] <Bizzycola> I bet it is more fun if they forget to remove the security tags hehe
L697[08:17:05] <Gopher> funny, never seen those cases put on dvds before, just video games
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L699[08:17:46] <Bizzycola> I've seen lots of dvd cases with sliding locks inside them
L700[08:17:50] <Gopher> movies and cds just get the sticker tags around here
L701[08:17:55] <Bizzycola> I used another one as a reference
L702[08:18:09] <Gopher> if they get anything
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L704[08:18:45] <Kenny> they use the cases at Kmart here
L705[08:19:22] <Kenny> of course the company that makes them is only a few miles down the road hehe
L706[08:19:44] <Dean4Devil> What distros of Linux do you use, if any?
L707[08:19:53] <Kenny> none
L708[08:20:01] * Kenny is a Windows guy
L709[08:20:35] <Kenny> 30 minute break to take out some cops and releive some tension hehe
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L712[08:26:31] <Gopher> ...something messed up just happened to my robot. It's working normally again now
L713[08:26:57] <Gopher> but for a couple of minutes there it just ... wasn't moving properly. No idea why, I didn't fix anything in the code either, it just.. started working again
L714[08:28:04] <Dean4Devil> Gopher: Do you use linux?
L715[08:28:06] *** prasselpikachu is now known as prassel|off
L716[08:28:11] <Gopher> not usually
L717[08:28:24] <Dean4Devil> k
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L720[08:38:07] <Gopher> >.< the hell is happening. It seems like sometimes my repeating timers aren't getting cancelled
L721[08:38:47] <Gopher> got through 2 rows fine, then started sending a new request for an assignment every second while it moved into position for the first one
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L725[08:41:12] <prasselpikachu> Guys
L726[08:41:24] <prasselpikachu> Everyone having a server box up on their net
L727[08:41:25] <Death> and girls
L728[08:41:29] <prasselpikachu> ^
L729[08:41:41] <prasselpikachu> heartbleed.com
L730[08:42:56] <Gopher> ... but it's not reliably repeatable, whatever is causing it....>.<
L731[08:44:03] <Gopher> hadn't happened before, and now I restarted it and it's on the 4th row without happening again
L732[08:44:33] <prasselpikachu> Really, go read about heartbleed, i got hacked already
L733[08:44:52] <Bizzycola> Just update openssl
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L740[09:02:34] <Gopher> ok, found and fixed that issue, and added continuous updates on robot status to the control computer... the closer I get to finished, the more little things that weren't big enough to show up on my radar before start coming to me XD
L741[09:02:42] <Gopher> but! it's getting close.
L742[09:03:55] <Gopher> drained almost half a redstone energy cell testing, ~4mil RF
L743[09:04:21] <Vexatos> o.O
L744[09:04:45] <Gopher> the robot's been running around nearly continuously
L745[09:05:08] <Gopher> also lots of wireless messaging
L746[09:05:20] <Gopher> also, "testing" began quite a while back, I guess I should say during development+testing
L747[09:06:11] <Gopher> idle, the control computer's drawing around 40rf/s, and I've been putting this together for quite a while now
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L759[09:53:57] <ping> \o/
L760[09:55:03] <Gopher> added: dungeon detection, aborts shaft and reports it to the control computer
L761[09:55:17] <Gopher> just to be sure it doesn't lose good stuff by busting chests and spawners
L762[09:56:27] <Gopher> mineshaft chests are on their own XD
L763[09:56:40] <Gopher> no reasonable way to reliably detect them
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L770[10:41:09] <Gopher> aaand it's running. A few more features I might add later, but in the mean time, it is operational.
L771[10:41:33] <Dean4Food> \o/
L772[10:41:35] <Dean4Food> yay
L773[10:41:52] *** Dean4Food is now known as Dean4Devil
L774[10:42:07] <Gopher> Letting it run while I eat. After lunch, if it hasn't exploded, I may have to add a second robot, to test it more
L775[10:42:25] <Dean4Devil> Now im hungry again ._.
L776[10:42:45] <Gopher> watching ingots pour into my barrels..:D
L777[10:44:20] <Maxwolf> Night all!
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L779[10:44:57] <Gopher> support for multiple robots, live updates of each active robot's status, position, power level, and experience level.. I left out tool durability there, but I don't think I need it...
L780[10:45:36] *** prassel|off is now known as prasselpikachu
L781[10:45:53] <Gopher> uh oh, I may have gotten excited too soon >.<
L782[10:47:01] <Gopher> ... it's hit bedrock, why is it still trying to dig. It didn't do this in the 2nd shaft :P
L783[10:47:08] <Gopher> er, 1st.
L784[10:47:50] <Gopher> O_o rovot.down(1,"dig") over bedrock returns ... true?
L785[10:49:51] <Bizzycola> sounds fun
L786[10:50:18] *** Keridos_off is now known as Keridos
L787[10:51:50] <Gopher> ah. Missed a case in my port from cc
L788[10:51:52] <Gopher> was checking res==false
L789[10:51:57] <Gopher> robot returns nil there, not false
L790[10:52:01] * Gopher changes to not res
L791[10:53:45] <Gopher> crisis averted, resumed where it left off
L792[10:54:07] <Bizzycola> why would you do ==false instead of not anyway
L793[10:54:10] <Bizzycola> :p
L794[10:54:13] * Gopher shrugs
L795[10:54:36] *** ^v is now known as asyncbot
L796[10:54:43] <Gopher> why does it actually matter so much to people in the CC and OC communities both?
L797[10:54:54] *** ping is now known as ^v
L798[10:55:04] <Gopher> I can't think of any minor programming choice that people react more for less reason to than that
L799[10:55:04] <Bizzycola> what, ==false? :
L800[10:55:18] <Bizzycola> Because it broke your code! :p
L801[10:55:32] <Gopher> it broke it when porting :P
L802[10:55:41] <Bizzycola> I just think not something(or in some languages !something) looks neater to me
L803[10:55:42] <Bizzycola> iunno
L804[10:56:04] <Bizzycola> personal preference I suppose
L805[10:56:16] <Gopher> I'm not thinking of right now, I'm thinking of times in the past that I've seen a whole group of people basically /attack/ complete and utter noobs over it
L806[10:56:32] <Bizzycola> lol
L807[10:56:34] <Gopher> "WHY TH#E GHELL ARE YOU SAOSDINF THAT!!! DON'T YOU KNOW THE BASICKEST SHIT?!
L808[10:56:57] <Bizzycola> wut
L809[10:57:02] <Gopher> seriousy
L810[10:57:09] <Gopher> sliiight exageration
L811[10:57:10] <Gopher> but only slight
L812[10:57:12] <Bizzycola> I am not even sure I understood that :p
L813[10:57:20] <Gopher> like "OMG you are so pathetic don't even know you can leave off ==true!"
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L817[10:59:19] <Gopher> aanyway. Robot is happily digging along now, reporting his progress. Power is at 82%, tool is at around 50% I think, but he should need to rebase soon to unload inventory
L818[11:00:34] <Gopher> wow. made it all the way to y=2 before hitting bedrock that time.
L819[11:00:44] <Bizzycola> cool
L820[11:00:51] <Bizzycola> Does it remember where it was or use GPS to return?
L821[11:01:14] <Bizzycola> or just get how far it's been and go backwards :p
L822[11:01:47] <Gopher> navigation upgrade, not gps, but yeah
L823[11:01:56] <Gopher> the control comptuer is the one that remembers what it's done
L824[11:02:10] <Gopher> all the robot knows is where it is, where it's assigned to dig next, and how to get to base
L825[11:02:39] <Gopher> it tries to rebase between shafts, but if the inventory fills up during a particularly productive shaft, it'll rebase and resume where it left off
L826[11:02:59] <Gopher> really gotta make & run a 2nd robot after lunch
L827[11:03:16] <Gopher> I can't think of any reason it would break when I add more, but I haven't tested it
L828[11:03:18] <Bizzycola> Not used the navigation upgrade
L829[11:03:34] <Bizzycola> Ah cool
L830[11:03:41] <Gopher> it's similar in end-result to gps, but doesn't use wireless or talk to other computers
L831[11:03:49] <Bizzycola> ah
L832[11:03:55] <Gopher> it's crafted with a map, it then can tell it's x,y,z position as long as it's within the area on the map
L833[11:05:12] <Bizzycola> Ah
L834[11:05:14] <Gopher> dangit, hasn't had to rebase yet, wanted to wait for one proper rebase before I call it success and stop to eat XD
L835[11:05:33] <Bizzycola> I haven't actually done anything with robots yet :p
L836[11:05:54] <Gopher> this is my first project with them
L837[11:06:05] <Bizzycola> Ah
L838[11:06:16] <Bizzycola> I don't think I've even made one move more then one block before :p
L839[11:06:17] <Gopher> adapted and greatly enhanced version of a mining approach I've done with turtles many times, tho
L840[11:17:19] <Gopher> man, it's gonna take a lot of digging for a bot to hit level 30
L841[11:17:48] <Gopher> hadn't thought about it, but this one was used to completely clear a 65x65x3 area before this, and it's only level 4
L842[11:18:33] <Bizzycola> Hmm
L843[11:18:49] <Bizzycola> Same as a player
L844[11:18:55] <Bizzycola> Ore doesn't give out much XP
L845[11:19:29] <Bizzycola> Out of curiosity, what do levels do for a robot?
L846[11:19:59] <Gopher> I know it increases their max energy storage, not sure what other effects tho
L847[11:20:08] <Bizzycola> Ah
L848[11:20:09] <ping> Bizzycola, increase speed, etc
L849[11:20:11] <ping> iirc
L850[11:20:26] <Bizzycola> Ah like mining and movement speeds? thats cool
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L852[11:20:48] zsh sets mode: +v on Calclavia_
L853[11:21:02] <Bizzycola> So ups the max energy and increases speed
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L855[11:22:18] <Gopher> lol, my automated processing is such overkill for the output of one robot
L856[11:23:57] <Gopher> hell, it's probably overkill for the output of 10
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L860[11:24:26] <Gopher> ... now if I can figure out where the itemducts sent my coal...
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L864[11:29:49] <Gopher> ...ok, coal is just disappearing in my itemduct network >.<
L865[11:29:56] <Gopher> wait! no, there we go
L866[11:30:19] <Gopher> :D
L867[11:30:26] <Gopher> ok! everything is working!
L868[11:31:13] <Gopher> remains to be seen if it's self-sufficient on power from the mined coal->liquifacted coal->compression dynamos
L869[11:31:51] <Gopher> but pretty sure it will be
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L871[11:33:39] <Gopher> bizzy, did you see the screenshots of my control & processing room?
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L873[11:34:19] <Bizzycola> Nope
L874[11:34:26] <Bizzycola> Not that I remember anyway
L875[11:34:50] <Gopher> http://geomys.com/pictures/mining_machine_room.jpg
L876[11:34:52] <Gopher> and http://geomys.com/pictures/mining_machine_room2.jpg
L877[11:35:33] <Bizzycola> Looks cools
L878[11:36:52] <Gopher> hrm. I should stop the miner long enough to add some code to make it "cap" the top of it's shafts with cobblestone when it's done
L879[11:37:09] <Gopher> the quarry floor is gonna become a death trap of bedrock pits otherwise
L880[11:39:14] <Bizzycola> Maybe
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L889[12:06:02] <Gopher> woo, level 5, finally
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L891[12:13:18] <Sangar> Gopher, repeat until not robot.suck() before each swing() should work fine to clear chests, no?
L892[12:13:39] <Gopher> if I know it's a chest, and I have inventory space
L893[12:13:56] <Sangar> well if it isn't it'll just stop the loop immediately
L894[12:14:00] <Gopher> automated dungeon collection is beyond the scope of my shaft miner, I'm pushing the robot memory limits already XD
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L898[12:14:43] <Gopher> but it's working perfectly!
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L900[12:15:09] <Sangar> (the suck should even work for minecarts with chests btw)
L901[12:15:10] <Sangar> nice
L902[12:15:16] <Gopher> just noticed a min ago that it found one diamond somewhere along the way
L903[12:15:23] <Sangar> screens of the robot digging? or is that too boring? ;)
L904[12:15:47] <tgame14> Nye
L905[12:15:48] <Gopher> it's not terribly exciting, and you can't really see it, it digs vertical shafts straight down
L906[12:15:56] <Sangar> aahh, that pattern
L907[12:16:02] <Gopher> yawp
L908[12:16:19] <Sangar> i had something like that for cc, but it was unusable because of that deadlock issue :/
L909[12:16:31] <Sangar> relied on a disk drive to track state
L910[12:16:55] <Gopher> I very rarely ran into that issue in all my playing with cc at the time
L911[12:16:56] <Sangar> http://imgur.com/a/J4ER7 <- that one
L912[12:17:19] <Sangar> well, robots passing along the disk drive all the time made it rather likely :/
L913[12:17:26] <Gopher> and I always used turtlex, which constantly tracked position on disk
L914[12:17:30] <Gopher> didn't do swarms really, tho
L915[12:17:33] <Sangar> and since deadlocks made the turtles forget their inventory...
L916[12:17:40] <Gopher> I mean, I'd have multiple turtles doing different jobs, but never really swarms
L917[12:18:38] <Sangar> that was my only swarm program, too. and it worked so well! i'll have to test it again in cc1.6, maybe it's usable now :)
L918[12:19:48] <Sangar> that one didn't only cap the holes, it filled them up with cobblestone -> much less junk in the system :>
L919[12:19:48] <Gopher> This approach I'm using should be nicely parallelizable, I should be able to throw more robots at it up to the limit of what the ore processing system can handle
L920[12:19:57] <Gopher> I've done that before too
L921[12:20:05] <Gopher> but rarely bother anymore
L922[12:20:13] <Sangar> yeah
L923[12:20:29] <Gopher> tho I need to hit the nether and fnid a damn fortress + blaze spawner soon
L924[12:20:45] <Gopher> got to upgrade the cobble barrel, it's filling up fast XD
L925[12:20:51] <Sangar> hahaha
L926[12:21:26] <Gopher> over 12 stacks already, but even an ender barrel holds 1024 stacks, which should do for this whole quarry I think
L927[12:24:13] <Gopher> anyway, restarted the turtle one last time for a fix I remembered I need after noticing that 1 diamond
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L929[12:24:56] <Gopher> which is: the rare case of one spin-and-dig-goodies pass finding more than one thing that requries a new slot is rare, yes
L930[12:25:10] <Gopher> but if I just assume it won't happen, when it does, it'll most likely happen on the rarest things - namely diamonds and emeralds
L931[12:25:30] <Sangar> definitively
L932[12:25:55] <Gopher> so, fixed that, checks after each dig now instead once per spin-and-dig
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L934[12:31:37] <Bizzycola> Does anyone here have knowledge of aircraft licenses? :p
L935[12:32:10] ⇨ Joins: jk-5 (~jk-5@5ED41A81.cm-7-5a.dynamic.ziggo.nl)
L936[12:32:34] <Gopher> I'm aware they exist, and are somewhat harder to obtain than drivers licenses. That is the extent of my knowledge.
L937[12:34:56] <Gopher> the control program: http://geomys.com/pictures/mining_control.jpg
L938[12:35:07] <Gopher> and bot view http://geomys.com/pictures/mining_control2.jpg
L939[12:35:17] <Gopher> map is scrollable, though of somewhat dubious value
L940[12:36:38] <Gopher> I was thinkign of having a follow option, that follows a turtle, but it scrolls left/right so slowly :/
L941[12:37:03] <Sangar> even with copy? :/ ah, tier 1... yeah :P
L942[12:37:11] <Sangar> but looks nice
L943[12:37:17] <Gopher> well, copy doesn't help with left/right
L944[12:37:22] <Gopher> still a set per row
L945[12:37:29] <Sangar> ah
L946[12:37:31] <Sangar> right
L947[12:37:36] <Gopher> and if there's a multiplier for the delay based on the size of a set, I've not noticed lol
L948[12:37:44] <Sangar> i should add a setCol or so
L949[12:38:04] <Gopher> setCol would work pretty nicely for cases like this
L950[12:38:28] <Sangar> it's basically just set flipped, which makes more sense than ever with the portrait resolutions
L951[12:38:34] <Gopher> Ideally I'd like to see it send changed spans instead of whole rows, and have the timing proportional to the chars written instead of a flat per-set() call
L952[12:39:10] <Gopher> bbut that may not be practical, I've not looked at how it's sending the updates to clients
L953[12:39:41] <Sangar> well the minimum 'real' delay is one tick... i might be able to add something that consumes more than one 'ticket' counting towards the direct call limit...
L954[12:39:49] <Sangar> i'll have to think about that.
L955[12:39:52] <Kenny> Bizzy, what did you needm to know?
L956[12:40:22] <Bizzycola> Do you need a special license to own a large aircraft? Like if a business owns a 747 or something
L957[12:40:39] <Bizzycola> I assume you need to hire all the appropriate staff members to fly and such
L958[12:40:45] <Kenny> yep. a jet requires a commercial license
L959[12:41:16] <Bizzycola> Ah so you'd have to actually own a business? :p
L960[12:41:24] <Bizzycola> But then again you probably do if you can actually afford it
L961[12:41:25] <Kenny> you shouldn't need a special license to own one, but you'll need a commercial pilot's license to fly
L962[12:41:29] <Gopher> I know the costs add up quite a lot
L963[12:42:14] <Gopher> something like a 747, you need at least 2, possibly 3, licensed pilots on board, I'm not sure with those
L964[12:42:18] <Bizzycola> What about say..surplus military aircraft? Always like the huey :p
L965[12:42:43] <Bizzycola> yea I know they require a few people to operate
L966[12:43:01] <Kenny> you can own just about any plane or choppedr ytou want if you have the money
L967[12:43:08] <Gopher> well, technically they only require 1, the rest are backup and support, the third being purely redundancy
L968[12:43:09] <Bizzycola> Ah cool
L969[12:43:27] <Kenny> i know you can find some older single engine prop planes for the cost of a new car
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L972[12:44:05] <Bizzycola> I assume the just about covers anything except armed military aircraft and such :p
L973[12:44:19] <Kenny> yea lol
L974[12:44:38] <Bizzycola> I want a disarmed huey or an MI-24 hind
L975[12:44:39] <Gopher> I assume they're like tanks in that respect, at least in the us, you can own them but the weapons have to be removed or thoroughly disabled
L976[12:44:43] <Bizzycola> two of my favourite helicopters
L977[12:44:58] <Bizzycola> Yea
L978[12:45:03] <Bizzycola> suppose so
L979[12:45:13] <Kenny> disarming a plane or chopper is easier than disarming a trank though hehe
L980[12:45:20] <Kenny> tank*
L981[12:45:36] <Gopher> heh. yeah, the "thoroughly disabled" bit is probably more about aesthetics for aircraft,
L982[12:45:44] <Kenny> with a tank you have to plug the barrel
L983[12:45:45] <Gopher> with a tank the main turret can't really be /removed/ in any practical way
L984[12:45:45] <Bizzycola> I wonder what laws are about for flying old military aircraft through civilian airspace
L985[12:46:02] <Bizzycola> Don't know what people think about hinds flying around over them :p
L986[12:46:19] <Gopher> same as any other aircraft - you obey air traffic control and FAA regulations
L987[12:46:21] <Kenny> with a plane or choper there is much hardware outside to rfemove, it's all the electronics inside
L988[12:46:37] <Bizzycola> Yea you could just remove all the arming and firing stuff
L989[12:46:46] <Gopher> which are ... pretty restrictive, if you're near any kind of major city
L990[12:47:09] <Bizzycola> I imagine so
L991[12:47:21] <Kenny> you aren't supposed to fly a chopper below 500 ft
L992[12:47:56] <Kenny> a plane (small prop plane) isn't supposed to fly below 1000
L993[12:48:31] <Bizzycola> They have lanes or something don't they? Helicopters, then privately owned smalla ircraft, then commerical, then military or something
L994[12:48:43] <Kenny> you would also need to carry special maps as there are no-fly zones
L995[12:49:12] <Kenny> i would not suggest flying over any mil;itary base
L996[12:49:13] <Bizzycola> I think most people who go out for a fun fly just plan it before-hand
L997[12:49:31] <Kenny> you are REQUIRED to file a flight plan before going up
L998[12:49:31] <Bizzycola> hehe I imagine that is a good way to get shot out of the air
L999[12:49:52] <Bizzycola> So do you fly or do you just know ab it about it?
L1000[12:49:55] <Kenny> doesn't mean you have to follow once up, but you have to file one
L1001[12:50:18] <Bizzycola> Ah to give them a general idea
L1002[12:50:28] <Kenny> i had a pilot's license a long time ago, guess it is probably still in effect
L1003[12:50:34] <Bizzycola> Cool
L1004[12:50:55] <Kenny> that pilot's license got me out a speeding ticket hehe
L1005[12:51:02] <Bizzycola> Really? :p
L1006[12:51:10] <Bizzycola> I would love to get one if I can eventually afford it
L1007[12:51:24] <Kenny> had witnesses in the car, but i got pulled over for doing 95 in a 65
L1008[12:51:34] <Gopher> if you want to learn to fly and be able to fly just for fun, nopt for any practical purpose,
L1009[12:51:54] <Gopher> you want to get an ultralight license. Much easier, much cheaper, and not as dangerous as they might seem XD
L1010[12:51:55] <Bizzycola> I know there are clubs and stuff
L1011[12:51:56] <Kenny> state highway patrol walked upo ot the car, and being a smart ass, asked me if a had a license to fly the car
L1012[12:52:08] <Bizzycola> lol
L1013[12:52:29] <Bizzycola> I want at least a light aircraft license, and a helicopter license
L1014[12:52:31] <Kenny> that was his biggest mistake. i produced the pilot's license and his mouth hit the ground
L1015[12:52:37] <Bizzycola> haha
L1016[12:52:57] <Bizzycola> good job :p
L1017[12:53:00] <Kenny> see we i showed a pilot's liocense the dumb ass could NOLT ask me for a driver's license
L1018[12:53:12] <Kenny> which i didin't and don't have
L1019[12:53:20] <Bizzycola> Oh I see
L1020[12:53:23] <Kenny> so i would have been on my way to jail
L1021[12:53:32] <Bizzycola> Nice save then Lo
L1022[12:53:33] <Bizzycola> :p
L1023[12:53:58] <Kenny> as it was the sob followed me 4 miles up the road to where i was going and told me if he caught me on the road in the car again i was going to jail
L1024[12:54:16] <Bizzycola> I see
L1025[12:54:18] <Kenny> so i din't drive that car back and forth from work to home
L1026[12:54:26] <Bizzycola> lol
L1027[12:54:31] <Kenny> i drove a semi hehe
L1028[12:54:37] <Bizzycola> haha
L1029[12:54:49] <Kenny> i worked for a moving company as the mechanic
L1030[12:55:03] <Bizzycola> I take it you don't have a large vehicle license either? :p
L1031[12:55:12] <Kenny> i simply took home the vehicle i was working on if it was drivable
L1032[12:55:17] <Kenny> nope
L1033[12:55:27] <Kenny> my license was taken back 95
L1034[12:55:42] <Kenny> i haven't had a license for 20 years almost
L1035[12:55:56] <Bizzycola> So it doesn't bother you huh
L1036[12:56:03] <Bizzycola> You seemed to have had some fun :p
L1037[12:56:05] <Kenny> not at all
L1038[12:56:28] <Kenny> well, with my legs like they are now, i will NOT get behind the wheel to drive any wheere
L1039[12:57:06] <Kenny> i never know when the nerves might cause the foot to straighten ouit and driving a car that means instant accelleratikon
L1040[12:57:33] <Kenny> so I now have a motorized 3 wheel bicycle i built that i use to get around
L1041[12:57:34] <Bizzycola> Yea can't be a good thing
L1042[12:57:39] <Bizzycola> Ah
L1043[12:58:00] <Kenny> don't need a license and it doesn't require using my legs to control the motor
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L1045[12:58:45] <Kenny> i bought the 3 wheel bike and thru free-cycling and freinds, motorized it, and put lights and turn signals on it
L1046[12:59:07] <Kenny> all total i have about $350 in it
L1047[12:59:26] <Kenny> bike oost $270-280
L1048[12:59:41] <Kenny> my biggest cost was for the battery
L1049[12:59:50] <Kenny> it cost me $40
L1050[13:00:08] <Kenny> everything else i put together from pieces
L1051[13:00:34] <Kenny> i get it totally finished, i'll take some pics
L1052[13:01:39] <Bizzycola> Cool
L1053[13:02:32] <Kenny> i'm gonna have to watch it at first. i put a mini bike engine on it hehe
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L1056[13:21:41] <ping> …
L1057[13:21:42] <ping> http://puu.sh/816Wj.png
L1058[13:21:45] <ping> COMIC SANS
L1059[13:21:47] <ping> WHAI
L1060[13:22:26] <Gopher> maybe they wanted to filter out the web designers who think they're programmers because they can do some basic php?
L1061[13:23:25] <Gopher> or just anyone collectgively who would read that and think "Well, I do need a job, but fuck comic sans, and fuck their jobs"
L1062[13:25:47] <ping> "I CAN PHP!" /me proceeds to smash keyboard with mallet
L1063[13:25:59] <Gopher> everyone knows comic serif is better than comic sans in all situations, anyway.
L1064[13:29:03] <Gopher> why is there so much tin in the world >.<
L1065[13:31:22] <Gopher> 4x as much tin as gravel, so far
L1066[13:31:39] <Death> [14:26] <ping> "I CAN PHP!" /me proceeds to smash keyboard with mallet
L1067[13:31:44] <Death> This is now my favorite quote
L1068[13:32:50] ⇨ Joins: DreadTaco (~dreadtaco@ns4010877.ip-192-99-13.net)
L1069[13:33:04] <DreadTaco> hello
L1070[13:34:27] <Gopher> hi, dreadtaco
L1071[13:34:57] <DreadTaco> i found the irc floopy so am here from minecraft :D
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L1073[13:35:56] <DreadTaco> plus it give me time to do some farmming
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L1075[13:37:17] <Gopher> ah, cool, heh
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L1077[13:37:39] <Gopher> I have an irc floppy back at base but not even tried it
L1078[13:37:53] <DreadTaco> yup then next it works fine
L1079[13:39:15] <Gopher> welp, my robot has finished the 3rd row of this 65x65 quarry. Only 62 more to go
L1080[13:40:05] <DreadTaco> the only thing is powering the pc i only have buildcraft power ic2 wont work for me
L1081[13:40:26] *** Keridos is now known as Keridos_off
L1082[13:41:17] <Sangar> bc power works fine? at least it did last time i checked :P
L1083[13:41:22] <Gopher> how are you running irc on it without power?
L1084[13:41:31] <Gopher> oh, reading fail, sorry, ignore
L1085[13:41:34] <DreadTaco> coal tho
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L1087[13:42:10] <DreadTaco> i just need a better setup i guess with bc that dont use coal
L1088[13:42:19] <Sangar> ah
L1089[13:44:09] <DreadTaco> is there any other mods that add power gen mc 1.7.2 other then ic2
L1090[13:44:09] <Gopher> Sangar, thinking about our key repeat discussion last night
L1091[13:44:36] <Gopher> if the client sent only true key_down and then key_up, the server could generate the repeats without any bandwidth, and on top of that, repeat speed could be configurable from lua.
L1092[13:45:23] <Gopher> component.keyboard.setKeyRepeat(speed), 0 for "off"
L1093[13:45:47] <Sangar> hm, yeah.
L1094[13:46:07] <Sangar> since the key state is there already anyway. i could just not send the repeats.
L1095[13:46:23] *** Keridos_off is now known as Keridos
L1096[13:46:27] <Gopher> oh, needs to be able to set initial delay before repeating separate from the repeat rate once it starts
L1097[13:46:40] <DreadTaco> well am off to setup a new power system good luck guys
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L1099[13:46:48] <Sangar> putting that into the keyboard component is a good idea. i think i originally tried simulating the repeats in lua itself, and that failed horribly, which is why i decided to go the easy way :P
L1100[13:47:16] <Gopher> heh. If I'm honest, I'm not a huge fan of the cursor being done from lua, lol
L1101[13:47:35] <Gopher> given that it works by drawing to the screen, with all the real delays that incurs
L1102[13:48:26] <Gopher> so I'm glad you didn't go that route.
L1103[13:50:26] <Sangar> hehe, well... there are a few reasons for the blink being in lua. the minor one is customizability, the bigger one is everything i do in lua i don't have to write extra save/load code for :P
L1104[13:52:30] <Gopher> I'm sure you saved hours by not saving the cursor position with the screen fg, bg, and character arrays XD
L1105[13:52:54] <Gopher> </smartass>
L1106[13:53:12] <Sangar> since i also need no extra network code, quite possibly ;)
L1107[13:53:41] <Gopher> I .. no, not gonna say it this time XD
L1108[13:53:46] <Sangar> :>
L1109[13:54:21] <Sangar> this *does* make it possible to have multiple cursors, though!
L1110[13:54:38] <Sangar> since it's all 'user code'
L1111[13:54:39] <Gopher> if you're willing to spend that many ticks updating them twice a second
L1112[13:55:14] <Sangar> with you fantastic screen buffering library i'm sure that won't be a problem ;)
L1113[13:55:15] <Gopher> also, I don't remember ever in my life using a computer program that had 2 cursors. Defeats the point of a cursor, it's supposed to make it clear where focus is XD
L1114[13:55:26] <Sangar> ever used sublime text?
L1115[13:55:41] <Gopher> no, and if it has multiple cursors, I don't want to lol
L1116[13:55:49] <Gopher> ok, just being argumentative now
L1117[13:56:01] <Sangar> it's fantastic for doing a lot of equal changes at once, honestly
L1118[13:56:08] <Gopher> I can't imagine the purpose of multiple cursors, tho, as my statement about their purpose is entirely correct, lol
L1119[13:56:43] <Gopher> eh? what, like it sticks a cursor in all the matching lines for you to type in?
L1120[13:57:50] <Sangar> https://www.youtube.com/watch?v=czQipWJA8EU#t=59
L1121[13:57:50] -Kibibyte- [Sangar] Sublime Text 2 Tutorials #6 - Using Multi Select | by leveluptuts | 4m29s | 68w4d ago | 12,464 views | Rated: 4.78/5.00
L1122[13:57:54] <Sangar> best i could find real quick
L1123[13:58:30] <ping> eww sublime
L1124[13:58:32] <ping> nano ftw
L1125[13:58:44] <Sangar> :P
L1126[14:01:03] <Gopher> that.. is kindof cool, but it does not at all fit with my process.
L1127[14:01:13] *** Keridos is now known as Keridos_off
L1128[14:01:35] <Gopher> Having to stop and reach for the mouse constantly would slow me down far more than just a combination of keyboard shortcuts, and copy and paste
L1129[14:02:03] <Gopher> when I'm in coding mode, I use the mouse only grudgingly when absolutely necessary, lol
L1130[14:02:19] *** Keridos_off is now known as Keridos
L1131[14:02:33] <Gopher> tho sublime may well have keyboard shortcut for all of this that the guy making this video just isn't using/explaining
L1132[14:02:41] <Sangar> it's possible to do the multiselect using key-combos, too (ctrl+alt+up/down e.g.) but yeah. it *is* useful some times, though. i don't see anyone doing this oc though :P
L1133[14:02:45] <Sangar> i'm just looking for excuses ;)
L1134[14:03:00] <Gopher> heh
L1135[14:03:33] <Gopher> yeesh, how much digging does it take for a robot to level up lol
L1136[14:04:00] <Sangar> a lot :P
L1137[14:04:35] <Gopher> my primary turtle is at level 5 now, was level 4 when I started having been programmed to clear the 65x65x3 quarry floor area back at the start of this project
L1138[14:04:58] <ping> a couple neutron stars is how much your turtle has to mine in order to level up
L1139[14:05:15] <Sangar> how old is your config? the xp rates have been upped a bit in... 1.1 or so?
L1140[14:05:31] <Gopher> earliest version I used was 1.2.3
L1141[14:05:36] <Sangar> ah, well.
L1142[14:05:43] <Sangar> then it just takes that long :P
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L1145[14:06:09] <Gopher> well, he's been level 5 for a while, should be level 6 soon-ish, unless the per-level curve is exponential
L1146[14:06:17] <Gopher> sharply exponential, I should say
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L1148[14:07:02] <Sangar> http://i.imgur.com/fAlFilJ.png can't remember if that's the old or the values...
L1149[14:07:11] <Sangar> +new
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L1151[14:08:06] <Gopher> Should be pretty flat at level 5, then
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L1154[14:08:31] <Dreadmagusx1> ok i have better power setup now
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L1156[14:08:53] <Gopher> get bc working or just upgrade?
L1157[14:09:19] <Gopher> also, random thing, how many redstone engines would it take to power a fairly basic computer? lol
L1158[14:09:21] <Dreadmagusx1> bc oil
L1159[14:09:25] *** Keridos_off is now known as Keridos
L1160[14:10:35] <Dreadmagusx1> hmm wil the ae2 mod power will it be able to power oc pc?
L1161[14:10:42] <ping> Gopher, a lot
L1162[14:10:48] <Gopher> heh
L1163[14:11:02] <ping> probably like 20 just for the monitor
L1164[14:11:12] <Sangar> Dreadmagusx1, i might look into that. not sure.
L1165[14:11:24] <Dreadmagusx1> cool ill test too
L1166[14:11:41] <Gopher> ping, that many you think?
L1167[14:11:52] <ping> i dunno
L1168[14:12:28] <Gopher> I tend to use them for bc wells, lol
L1169[14:13:05] <Gopher> I don't actually use bc at all very often, tho. Last time I set one up extracting to stockpile while I gathered resources for galicticraft
L1170[14:16:10] <Dreadmagusx1> ok it cant be powed with ae2 :(
L1171[14:16:19] <Dreadmagusx1> powered*
L1172[14:16:34] <Sangar> Dreadmagusx1, ah sorry, you misunderstood. i meant i'll look into adding support. i'm aware it won't work right now.
L1173[14:16:47] <Sangar> or at least i wouldn't have expected it to
L1174[14:16:56] <Dreadmagusx1> o ok cool :D
L1175[14:17:42] <Dreadmagusx1> no worrys am haveing fun just test every mod i have even tho its not added in yet
L1176[14:19:45] <Sangar> hehe
L1177[14:19:50] <Gopher> Sangar, even with ue? or does ue not support ae2?
L1178[14:20:03] <Sangar> ae2 = mc1.7 = no ue yet
L1179[14:20:11] <Gopher> ah
L1180[14:20:23] <Gopher> me=no 1.7 yet either
L1181[14:20:30] <Sangar> eh?
L1182[14:20:34] <Sangar> ah
L1183[14:20:43] <Gopher> tho I need to pay attention, as few mods as I use I should switch as soon as I can
L1184[14:20:49] <Sangar> didn't look at the name and got confused -.-
L1185[14:21:57] <Gopher> I think I'm basically waiting on thermal expansion?
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L1187[14:28:45] <Gopher> ok, it's now mined the equivalent of an entire chunk and only found one diamond. :(
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L1189[14:29:45] <Gopher> oh crap.
L1190[14:30:02] <Gopher> Apparently I didn't go far enough from base for this, it just came back with a torch.
L1191[14:30:31] <Gopher> suggesting it's mining into some cave systems I've been through already.
L1192[14:31:23] <Gopher> oh! lol, no
L1193[14:31:48] <Gopher> it mined one of the ground-level torches lighting the quarry floor, as I knew it would do eventually.
L1194[14:37:47] <Gopher> O_o something is broke in the itemcost function I think?
L1195[14:37:54] *** prasselpikachu is now known as prassel|off
L1196[14:37:58] <Gopher> It's telling me a robot needs only 3 hemp, I assume for paper
L1197[14:38:04] <Gopher> but... a robot needs a lot more than 3 transistors
L1198[14:38:29] <Gopher> oh,w ait... what?
L1199[14:38:41] <Gopher> 53 sugar canes and 3 hemp ... O_o
L1200[14:39:22] <Gopher> must be ... for string?
L1201[14:39:44] <Gopher> what uses string?
L1202[14:39:58] <Gopher> ah! bow in the dispenser
L1203[14:40:40] <Gopher> heh. Like I said, sangar, unless you can generalize somehow to vanilla and oc items, you'll never catch every edge case with an explicit "stop here" list
L1204[14:41:14] <Gopher> but as I also said, I don't really see it as a bug to be fixed, just an interesting little added challenge XD
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L1206[14:47:20] <Sangar> ah, haha. well, i don't think i can really generalize it, but i'll add vanilla items that do make sense stopping at as they pop up. such as... string.
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L1212[15:09:18] <^v> weeeeeeeeeeeeeeeeeeeeee
L1213[15:09:26] <ping> erm,fail
L1214[15:09:53] <NyanCat> lewl
L1215[15:12:56] <ping> ::newlua
L1216[15:13:00] <ping> wats the command
L1217[15:13:08] <ping> fail, wrong channel again
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L1222[15:43:50] <Gopher> ugh. God, I hate when I'm crafting something and realise I need an ender pearl :P
L1223[15:43:58] <Gopher> at least, if I haven't killed the dragon yet
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L1234[17:03:01] zsh sets mode: +v on Gopher
L1235[17:03:23] <Gopher> grumble.
L1236[17:03:44] <Gopher> finishing up the 8th row, which is roughly 2 full chunks stripped, and still no more diamonds.
L1237[17:07:42] <Gopher> .. lol, I say that and immediately it comes up with 2 diamonds XD
L1238[17:08:13] <Gopher> downside of this algorithm, it'll be a full row before it gets back around and does the shafts that will finish that vein
L1239[17:09:02] <ping> D:
L1240[17:28:48] <Gopher> but now... I have 2 robots working, and all still goes smoothly
L1241[17:29:12] <Gopher> er, almost. Stupid i instead of i*4 in the control program
L1242[17:34:51] <Gopher> \o/
L1243[17:35:12] <Gopher> I am like a god in the limited minds of these puny robots! muaha!
L1244[17:35:29] <ping> using i as a variable when doing math hurts my head
L1245[17:35:36] <ping> pls dont
L1246[17:35:41] <Gopher> it's a loop variable :P
L1247[17:35:46] <Gopher> i=1,#robots
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L1249[17:35:55] <ping> i dont care, it gives me a headache
L1250[17:35:55] <Gopher> it draws 4 lines of status for each, so needs to *4 for that bit :P
L1251[17:36:03] <Gopher> Then I shall do it endlessly
L1252[17:36:12] <ping> reminds me of unreal numbers
L1253[17:36:15] <Gopher> would "index" be more to your liking?
L1254[17:36:23] <Gopher> because that's literally what it stands for when I use "i" :P
L1255[17:36:26] <ping> i usually do l1,l2,l3 etc
L1256[17:36:34] <Gopher> that's just stupid
L1257[17:36:38] <Gopher> I /never/ do i2
L1258[17:36:56] <ping> l not i
L1259[17:36:57] <Gopher> I do i, or if it's an x/y loop, x/y, and if those are ambiguous, I use verbose names instead
L1260[17:37:12] <Gopher> yes, btu I'm assumign you mean "for l1=soemthing do for l2=something do etc
L1261[17:37:14] <Gopher> which is hienous
L1262[17:37:52] <Gopher> var names should always be as clear as possible. In a singular loop over array indices, i as short for index is perfectly clear. l1 and l2 are not.
L1263[17:42:52] <Gopher> I really don't understand why the ore dictionary in forge can't be used such that only one kind of ore is ever placed in the first place.
L1264[17:43:30] <Gopher> the only explanation anyone's ever given me is "because mod creators want their own ore assets to be used"
L1265[17:43:47] <Gopher> but they can't /really/ so proud of their slightly recolored ripoffs of the vanilla ore textures that they just HAVE to have /their/ copper texture in the world, no matter how many other mods add nearly identical copper...
L1266[17:48:17] <Gopher> srsly. Is there some technical obstacle I'm missing to (pseudocode) "copperOreBlockIDIllActuallyUae = forge.OreDict.addOrGetOreType("copper",myActualCoppperOreBlockID)"?
L1267[17:59:30] <ShadowKatStudios> :D I have a stack pointer that can incriment and decrement!
L1268[18:00:25] <ShadowKatStudios> I've decided something. Next time I want to build a CPU in Minecraft, I'll write a logic simulator for OC
L1269[18:01:38] <ping> adder ~= CPU
L1270[18:02:21] <ShadowKatStudios> adder = part of CPU
L1271[18:02:55] <ShadowKatStudios> I'm only aware of two CPUs that couldn't add.
L1272[18:03:18] <ShadowKatStudios> One was a 1-bit CPU that only did logic and the other was the CADET, IIRC
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L1276[18:04:55] <Gopher> sounds cool, sks :) I haven't done redstone logic on a large scale since 1.2.5
L1277[18:05:05] <Gopher> hi, katie
L1278[18:05:20] <Gopher> sks: I got it in my head to make a moving-head memory "tape" using rp frames XD
L1279[18:05:52] <Gopher> it had truly amazing seek times. Like, go get some coffee, this'll be a while amazing.
L1280[18:06:32] <Gopher> I was trying to expand it from 1bit memory to 8bit but the frames kept jamming on something and I couldn't figure out what, eventually ragequit the project
L1281[18:07:56] <ShadowKatStudios> I considered using RiM frames to store the stack
L1282[18:08:22] <Gopher> it was impractical and complicated and slow as hell; I highly recommend it, great fun.
L1283[18:08:27] <ShadowKatStudios> But solid memory addressed by a stack pointer is better I think.
L1284[18:08:42] <ping> .. one bit CPU?
L1285[18:08:46] <Gopher> well, sure, if you're thinking about practical measures, lol
L1286[18:08:52] <ping> also, wtf https://www.youtube.com/watch?v=oHg5SJYRHA0
L1287[18:08:52] -Kibibyte- [ping] RickRoll'D | by cotter548 | 3m34s | 360w0d ago | 70,847,781 views | Rated: 4.49/5.00
L1288[18:09:00] <ping> http://puu.sh/81r9b.png
L1289[18:09:32] <Gopher> rick astley wants to get paid by the rickroll now, I guess?
L1290[18:09:57] <ping> idk, is anyone else seeing that?
L1291[18:10:12] <ShadowKatStudios> ping: Motorola made it to replace relay-implimented ladder logic iirc
L1292[18:10:15] <Gopher> I didn't bother actually clicking the youtube link, what with the title
L1293[18:10:41] <Gopher> two robots! not exactly a swarm, but it's a start! http://geomys.com/pictures/mining_control2.jpg
L1294[18:11:07] <ping> well, i wanted to send a "start explorer https://www.youtube.com/watch?v=oHg5SJYRHA0" to troll my friend through telnet
L1295[18:11:08] -Kibibyte- [ping] RickRoll'D | by cotter548 | 3m34s | 360w0d ago | 70,847,781 views | Rated: 4.49/5.00
L1296[18:11:17] <ping> but :<
L1297[18:11:49] <ping> whats a better one?
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L1305[18:20:13] <Gopher> wheeeeeee
L1306[18:24:42] <ping> \o/
L1307[18:27:09] <ping> .pipe rep e 30|rainbow wh
L1308[18:27:10] <^v> ping, wheeeeeeeeeeeeeeeeeeeeeeeeeeeeee
L1309[18:27:19] <ping> rainbowz
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L1311[18:29:10] <Maxwolf> I can taste it
L1312[18:29:36] <ping> yus
L1313[18:29:39] <ping> ohai SKS
L1314[18:31:50] <ShadowKatStudios> So I made some memory cells
L1315[18:32:28] <ping> pistons are amazing
L1316[18:32:40] <Gopher> are they?
L1317[18:32:40] <ping> you can make redstone so much shorter
L1318[18:32:51] <ShadowKatStudios> Should I have the data bus being both read and write and based on the r/w signal or should I have it with sepatate read and write buses?
L1319[18:32:56] <ping> especially in D latches
L1320[18:33:16] <ping> ShadowKatStudios, seperate is easier iirc
L1321[18:33:32] <ping> depends on the ram
L1322[18:34:11] <ShadowKatStudios> Mmmh, probably would be
L1323[18:35:36] <ShadowKatStudios> I'm thinking I/O would be memory mapped too
L1324[18:37:28] <Kenny> eyh Max :)
L1325[18:37:31] <Kenny> hey*
L1326[18:37:42] <ping> cant get "THE PURE MOTHERFUKIN MAGIC of fragrence"
L1327[18:37:46] <ping> out of my head
L1328[18:38:05] <Maxwolf> Hey Kenny!
L1329[18:38:33] * Kenny smacks THE PURE MOTHERFUCKIN MAGIC right out of ping's head
L1330[18:38:54] * Katie steals it
L1331[18:39:02] <Kenny> i see you got a solid build this time :)
L1332[18:39:21] <Maxwolf> Kennny yeah Mojangs servers was messing up hardcore this morning
L1333[18:39:26] <Maxwolf> Just took a nap and they are fine now :D
L1334[18:39:46] <ping> when arent mojang's servers failing ._.
L1335[18:39:50] <Maxwolf> Kenny: http://madsciencemod.com:8080/job/Mad%20Science/149/
L1336[18:39:56] <Maxwolf> That will have all the names show up properly
L1337[18:39:58] <Kenny> i know :)
L1338[18:40:04] <Maxwolf> I was going to test it here to make sure
L1339[18:40:11] <Kenny> i kept the jenkins in my browser hehe
L1340[18:40:22] <ShadowKatStudios> 4 chunks = 1 word of RAM?
L1341[18:40:23] <ping> okay, millions of logins per day, ON A JAVA SERVER
L1342[18:40:28] <ping> its just asking to die
L1343[18:41:07] <ShadowKatStudios> Is RAM more efficient space-wise stacked vertically?
L1344[18:41:20] <Kenny> launching game now to test
L1345[18:42:28] <ping> ShadowKatStudios, probably not
L1346[18:42:40] <ping> horozontal is best in most cases
L1347[18:43:03] <ShadowKatStudios> Hmmmmm... I could use the hosts file to allow access from any account on a server?
L1348[18:43:28] <ping> wat
L1349[18:43:44] <Kenny> Data Duplicator :)
L1350[18:43:46] <ShadowKatStudios> How complicated are the mojang login servers?
L1351[18:43:54] <ping> too complicated
L1352[18:44:19] <ping> legacy api stacked ontop of the "new" mojang server, and a bunch of java stuff
L1353[18:44:57] <Kenny> Max, you're good to go :)
L1354[18:45:34] <Kenny> the names are all coming up like they should
L1355[18:46:23] <Kenny> question: have you been relaunching the CompViewer program each time to check them?
L1356[18:47:03] <Maxwolf> Kenny, nope I was pressing tab and pressing that nice "reload" button you made ;)
L1357[18:47:10] <ShadowKatStudios> How hard would itt be to just impliment the legacy stuff?
L1358[18:47:17] <Kenny> that was what it was for lol
L1359[18:47:28] <Maxwolf> Exactly!
L1360[18:47:46] <ping> ah
L1361[18:47:51] <ping> i was working on this before
L1362[18:47:58] <ping> i gave up
L1363[18:48:59] <ping> i can probably do it better now that i am good with luasocket
L1364[18:49:08] <ShadowKatStudios> I could probably record the network traffic and see what happens
L1365[18:49:15] <ping> yeah
L1366[18:51:05] <ShadowKatStudios> Gopher: Why does your computer look like Windows 98?
L1367[18:51:22] <Gopher> because I told it to
L1368[18:51:54] <ShadowKatStudios> Seems fair.
L1369[18:52:04] <ShadowKatStudios> Somewhat ironic 4-bit memory cell: http://i.imgur.com/6YPLGbJ.png
L1370[18:52:14] <Gopher> YuRaNnNzZZ is now level 7! And Wheatley hit level 2.
L1371[18:52:44] <Gopher> they are not finding me nearly enough diamonds, tho. They need to get their shit together.
L1372[18:54:50] <ShadowKatStudios> Am I the only one seeing the irony in that memory cell?
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L1374[18:55:09] <Symmetryc> Hello
L1375[18:55:15] <ping> :D
L1376[18:56:01] <Kenny> buenos tardes
L1377[18:56:20] <ping> leeroy jenkins
L1378[18:57:58] <ShadowKatStudios> tardis?
L1379[18:58:47] <ping> tardis.
L1380[18:59:11] <Katie> TARDIS
L1381[18:59:13] <ShadowKatStudios> :D A vertical 4-bit memory cell takes up a lot less space.
L1382[18:59:27] <Kenny> tardesbuenas tardes!
L1383[18:59:33] <Katie> Memory Cells are Bigger on the Inside!
L1384[18:59:48] <Kenny> dang illiteratyes don't know spanish
L1385[19:00:11] <Kenny> buenas tardes = good afternoon
L1386[19:00:30] <Katie> TARDIS
L1387[19:00:54] <Katie> Time And relative Dimensions In Space=TARDIS
L1388[19:01:00] <ping> illiteratyes
L1389[19:01:04] * ping claps
L1390[19:01:11] <ShadowKatStudios> I wish memory cells were bigger on the inside, it would make my life easeir
L1391[19:01:37] <ping> ShadowKatStudios, its called project red
L1392[19:01:56] <ShadowKatStudios> Though I just came up with a design that fits 4 horizontally with the read/write lines next to each other
L1393[19:02:03] <Katie> they already are XD
L1394[19:02:48] <ping> fooooooood
L1395[19:03:12] <ShadowKatStudios> ping: When I get hungry I reach under my bed and pull out a jar of nutella and a spoon.
L1396[19:03:46] <Symmetryc> Kenny: I know some espanol
L1397[19:04:31] <Kenny> i was actually guessing when i used that, i know 3 of the 4 but could not remember which referred to the evening
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L1402[19:04:47] * Katie Morphs Into The TARDIS
L1403[19:05:12] <ShadowKatStudios> IIRC the tardis can't speak.
L1404[19:05:18] <Symmetryc> Kenny: Buenas noches = good evening
L1405[19:05:29] <Symmetryc> / good night
L1406[19:05:44] <Symmetryc> Gopher: o/
L1407[19:05:52] <Kenny> bueans dias means good day
L1408[19:05:56] <Kenny> i think
L1409[19:06:24] <Symmetryc> Yeah, buenos dias = good morning
L1410[19:06:34] <Katie> Kenny
L1411[19:06:35] <Symmetryc> buen dia means good day actually (I think)
L1412[19:06:42] <ShadowKatStudios> Beuans dias, beunas sir
L1413[19:06:47] <Gopher> night, Symmetryc
L1414[19:07:10] <Symmetryc> Gopher: Ah, okay
L1415[19:07:15] <Symmetryc> Gopher: Do you know spanish?
L1416[19:07:21] <ShadowKatStudios> Uh... /s/dias/dia
L1417[19:07:33] <Gopher> not particularly.
L1418[19:07:38] <Kenny> hey Katie
L1419[19:07:40] <Symmetryc> Oh okay
L1420[19:07:43] <Gopher> oh, you were just talking spanish and also saying hi to me.
L1421[19:07:44] <Gopher> lol.
L1422[19:08:08] <Symmetryc> Yeah, the spanish thing was to Kenny
L1423[19:08:43] <Symmetryc> Gopher: Just wondering, what language do you speak (natively)
L1424[19:08:43] <Katie> i got my Hair dyed today
L1425[19:09:07] <Kenny> cool :)
L1426[19:09:13] <Symmetryc> Katie: Do you have an OC / CC Forums username?
L1427[19:09:22] <Katie> nope
L1428[19:09:32] ⇨ Joins: Gopher|omnom (~Gopher@235.sub-70-216-26.myvzw.com)
L1429[19:09:32] <Symmetryc> oh okay
L1430[19:09:32] ⇦ Quits: Gopher (~Gopher@96.12.10.142) (Killed (NickServ (GHOST command used by Gopher|omnom!~Gopher@235.sub-70-216-26.myvzw.com)))
L1431[19:09:32] zsh sets mode: +v on Gopher|omnom
L1432[19:09:36] *** Gopher|omnom is now known as Gopher
L1433[19:09:37] <Gopher> dammit
L1434[19:09:37] <ping> \o/ gopher
L1435[19:10:50] * ShadowKatStudios is confused
L1436[19:11:33] <Symmetryc> .lua math.e
L1437[19:11:33] <^v> Symmetryc,
L1438[19:11:39] <Symmetryc> .lua print(math.e)
L1439[19:11:39] <^v> Symmetryc, nil
L1440[19:11:44] <Symmetryc> Hmm, there is no math.e?
L1441[19:12:05] <ShadowKatStudios> .lua print(math.huge)
L1442[19:12:06] <^v> ShadowKatStudios, 1.#INF
L1443[19:12:58] <ShadowKatStudios> http://i.imgur.com/qUg63LR.png 4 bits, 4x17x1
L1444[19:13:12] ⇨ Joins: Gopher|omnom (~Gopher@203.sub-174-229-1.myvzw.com)
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L1446[19:13:12] zsh sets mode: +v on Gopher|omnom
L1447[19:13:17] *** Gopher|omnom is now known as Gopher
L1448[19:13:27] <Symmetryc> Gopher: Having some troubles?
L1449[19:13:51] <Gopher> nothing too out of the ordinary, unfortunately
L1450[19:17:30] ⇦ Quits: gamax92 (gamax92@The.Dragon.Slayer.PanicBNC.eu) (Quit: Gazoobadaba!)
L1451[19:17:41] ⇦ Quits: ds84182 (ds84182@Bash.Is.Better.Than.zsh.PanicBNC.biz) (Quit: PanicBNC - https://PanicBNC.net)
L1452[19:17:41] ⇦ Quits: PixelToast (PixelToast@Bash.Is.Better.Than.zsh.PanicBNC.biz) (Quit: *poof*)
L1453[19:18:16] <ping> wat
L1454[19:18:24] <Symmetryc> netsplit?
L1455[19:18:27] * ping slaps panicbnc
L1456[19:18:29] <ping> no
L1457[19:20:53] <Katie> lawl
L1458[19:22:03] ⇦ Quits: Katie (webchat@cpe-24-210-223-235.neo.res.rr.com) (Quit: Web client closed)
L1459[19:22:52] <ShadowKatStudios> Does Katie write code or anything or just sorta sit here and talk?
L1460[19:23:19] <ping> i dunno
L1461[19:23:20] <Symmetryc> ShadowKatStudios: She's a bot
L1462[19:23:26] <Symmetryc> jk lol
L1463[19:23:41] ⇨ Joins: PixelToast (PixelToast@Bash.Is.Better.Than.zsh.PanicBNC.biz)
L1464[19:24:42] <ping> \o/
L1465[19:24:59] <ShadowKatStudios> She'd be a very advanced bot. She can even remember the rest of the conversation!
L1466[19:25:33] <ShadowKatStudios> Address decoding is not fun.
L1467[19:25:44] <ping> you mean demux?
L1468[19:25:53] <ping> its pretty easy
L1469[19:26:01] ⇨ Joins: marcan929 (gamax92@The.Dragon.Slayer.PanicBNC.eu)
L1470[19:26:18] <ping> \o/ gamax
L1471[19:27:06] <Gopher> hey, gamax
L1472[19:27:09] <ShadowKatStudios> It just takes a lot of circuitry
L1473[19:27:28] <ShadowKatStudios> 5 AND gates to deal with the R/W setup
L1474[19:27:52] <ShadowKatStudios> Is it possible to easily make 4-input AND gates?
L1475[19:28:12] ⇨ Joins: ds84182 (ds84182@Bash.Is.Better.Than.zsh.PanicBNC.biz)
L1476[19:29:10] <ShadowKatStudios> Looks like it's just standard AND gates or nothing :(
L1477[19:30:49] <Gopher> sks: forge multipart?
L1478[19:30:57] <Gopher> or you going pure vanilla?
L1479[19:31:03] <ShadowKatStudios> Ehh, I'm trying to use vanilla
L1480[19:31:22] <Gopher> 'cause multiple redstone torches in one block can compact multi-input gates
L1481[19:32:12] <ShadowKatStudios> :o
L1482[19:32:19] <ShadowKatStudios> I'll have a memory grid!
L1483[19:39:50] <ShadowKatStudios> I just have to make this compact enough...
L1484[19:45:50] <ShadowKatStudios> Current cell size: 14x5
L1485[19:46:37] ⇨ Joins: dangranos (webchat@109.203.209.139)
L1486[19:50:00] ⇦ Quits: ShadowKatStudios (~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au) (Ping timeout: 190 seconds)
L1487[19:50:00] ⇨ Joins: ShadowKatStudios_ (~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au)
L1488[19:50:05] *** ShadowKatStudios_ is now known as ShadowKatStudios
L1489[19:50:57] <ShadowKatStudios> Fffsss, this memory build is hard
L1490[19:51:09] ⇦ Quits: NyanCat (~vifino@ip-5-146-144-100.unitymediagroup.de) (Quit: Read Error: Cat Overflow exception)
L1491[19:51:38] <ping> .pipe pastebin NXZYMzC4|lua
L1492[19:51:39] <^v> ping, hai
L1493[19:51:41] <ping> \o/
L1494[19:52:14] <ShadowKatStudios> Probablyy because I'm trying to have my read and write on the same line
L1495[19:52:26] <ping> yeah
L1496[19:52:31] <ping> seperate easier
L1497[19:54:40] <ShadowKatStudios> I'll try that
L1498[19:54:44] <ShadowKatStudios> Also grid selecting is hard
L1499[19:55:22] <ping> why memory grid? ._.
L1500[19:56:51] <ShadowKatStudios> Density.
L1501[19:56:52] *** ds84182 is now known as dsTest
L1502[19:57:03] *** dsTest is now known as ds84182
L1503[19:58:09] <ping> erm
L1504[19:58:24] <ping> isnt it better to just have rows
L1505[19:58:48] <ShadowKatStudios> STOP RUINING MY DREAMS D:
L1506[20:00:13] <ShadowKatStudios> It probably would be, but :P
L1507[20:04:59] ⇨ Joins: TwoWholeWorms (~heifer@pinky.vinari.co.uk)
L1508[20:11:12] <ShadowKatStudios> Are ads on curse designed to use processing power?
L1509[20:12:17] <ShadowKatStudios> Does Single Player Commands work as a forge mod?
L1510[20:13:32] ⇨ Joins: finkmac (~finkmac@68-68-10-41.applecreek.pathcom.com)
L1511[20:16:06] ⇦ Quits: ShadowKatStudios (~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au) (Read error: Connection reset by peer)
L1512[20:18:15] ⇨ Joins: Dean4Devil1 (~Keith@p54963538.dip0.t-ipconnect.de)
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L1514[20:23:52] <Gopher> ... srsly, it's dug 180 shafts now, and only found 4 diamonds. I'm beginning to think something is happening...>.<
L1515[20:24:53] <ping> what depth?
L1516[20:25:52] ⇨ Joins: ShadowKatStudios (~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au)
L1517[20:26:03] <Gopher> they're vertical shafts, starting at y=45 and going to bedrock
L1518[20:26:54] <Gopher> I can't imagine what could be going wrong, tho. before every block break, it checks first that there is at least one free inventory slot, and if not, it goes and unloads first then comes back
L1519[20:28:31] <ShadowKatStudios> I could use Minecarts for memory xD
L1520[20:29:26] <ping> yes
L1521[20:29:27] <Gopher> you could use a lot of things for memory.
L1522[20:29:29] <Gopher> hoppers?
L1523[20:29:39] <ping> pigs + pistons
L1524[20:30:29] ⇨ Joins: Death (webchat@99-98-207-58.lightspeed.wchtks.sbcglobal.net)
L1525[20:35:38] <ShadowKatStudios> Hoppers could be interesting
L1526[20:36:29] <ShadowKatStudios> I've managed to make a decentish memory cell, with 4 address lines
L1527[20:38:31] ⇨ Joins: Johannes13_ (~Johannes@p4FDEBFA7.dip0.t-ipconnect.de)
L1528[20:39:02] <ShadowKatStudios> Oooh, it can even use the same data line
L1529[20:44:11] ⇦ Quits: Johannes13 (~Johannes@p4FDEE323.dip0.t-ipconnect.de) (Ping timeout: 380 seconds)
L1530[20:50:20] <ShadowKatStudios> :D These memory cells are totally chainable :D
L1531[21:09:44] ⇦ Quits: Symmetryc (webchat@pool-108-9-201-239.tampfl.fios.verizon.net) (Ping timeout: 198 seconds)
L1532[21:15:30] *** ds84182 is now known as dsAway
L1533[21:16:35] <TwoWholeWorms> Just started playing around with OC. Pretty awesome. ^^ I'm guessing the date command is based off the game's day number, hence why day 657 is saying I'm in 1971.
L1534[21:17:04] <ping> wat
L1535[21:17:25] ⇨ Joins: BevoLJ (~BevoLJ@cpe-24-55-33-198.austin.res.rr.com)
L1536[21:17:25] zsh sets mode: +v on BevoLJ
L1537[21:17:52] <ping> well, UNIX time started in 1970
L1538[21:17:54] <TwoWholeWorms> Well, makes sense. day 0 is 1970-01-01, like like a real timestamp ;)
L1539[21:18:02] <ping> so i assume its going with that
L1540[21:18:22] <TwoWholeWorms> yeah
L1541[21:18:58] <ShadowKatStudios> Damnit, I built these memory cells backwards, and now I have to put the address lines under the memory cells :(
L1542[21:19:04] <ShadowKatStudios> Screw this, I'm reversing them
L1543[21:19:51] <ping> .> math.floor(socket.gettime()/60/60/24)
L1544[21:19:51] <^v> ping, 16169
L1545[21:20:01] <ping> day 16169
L1546[21:20:03] <ping> :3
L1547[21:29:36] ⇦ Quits: Lathanael|Away (~Lathanael@p54970B0D.dip0.t-ipconnect.de) (Ping timeout: 380 seconds)
L1548[21:33:10] *** Kenny is now known as Kenny|Sleeping
L1549[21:33:42] ⇨ Joins: Lathanael|Away (~Lathanael@p5497163D.dip0.t-ipconnect.de)
L1550[21:39:21] <TwoWholeWorms> Looks like screens seem to bleed through the 8x6 combined block size limit. :/
L1551[21:39:57] <ping> wat
L1552[21:40:01] <ping> screenie
L1553[21:43:02] ⇦ Quits: Death (webchat@99-98-207-58.lightspeed.wchtks.sbcglobal.net) (Ping timeout: 198 seconds)
L1554[21:55:01] <TwoWholeWorms> one sec
L1555[21:56:12] ⇨ Joins: DreadTaco (~dreadtaco@ns4010877.ip-192-99-13.net)
L1556[21:57:11] <DreadTaco> so what i miss?
L1557[21:57:30] *** cazzar|Away is now known as Cazzar
L1558[21:57:47] <DreadTaco> and hello Cazzar
L1559[21:57:47] <ping> the universe was destroyed and rebuilt a couple million times
L1560[21:57:55] <DreadTaco> ok cool
L1561[21:57:55] <ping> so, not much
L1562[21:58:09] <ShadowKatStudios> :D I have completed a 2-layer easily stackable memory cell :D
L1563[21:58:14] <ShadowKatStudios> ping, that was 2013 iirc
L1564[21:58:17] *** Vaht is now known as Tahg
L1565[21:58:22] <DreadTaco> nice
L1566[21:58:25] <ShadowKatStudios> Blame the TARDIS
L1567[21:58:43] <DreadTaco> yes blame Tardis
L1568[21:58:53] <TwoWholeWorms> http://i.imgur.com/ZKe9jWC.png http://i.imgur.com/Ik2KV0a.png
L1569[21:58:55] <ping> ShadowKatStudios, nah, some dumbass program corrupted andromeda
L1570[21:59:15] <TwoWholeWorms> The machine's attached to the bottom right screen, but when they're right up against each other, it seems to print on the bottom left one.
L1571[21:59:16] <ShadowKatStudios> Ah, I see.
L1572[21:59:40] <ping> for awhile andromeda was just an image
L1573[22:03:07] <ShadowKatStudios> Ah, but they recovered it from a backup?
L1574[22:03:46] <ping> nope
L1575[22:04:01] <ShadowKatStudios> ..?
L1576[22:04:28] <ping> they had to reassemble it
L1577[22:04:39] <ping> from exess electrons
L1578[22:05:33] <ping> was painful
L1579[22:06:40] <ShadowKatStudios> Ouch, how did that effect the rest of the universe?
L1580[22:06:44] <ShadowKatStudios> Bad stuff?
L1581[22:07:13] ⇨ Joins: asie (~textual@078088168214.elblag.vectranet.pl)
L1582[22:07:34] <ShadowKatStudios> The rain patterns are all screwy, so that could be an effect of it.
L1583[22:07:39] <iLLHunter> syntax for os.sleep?
L1584[22:07:49] <ShadowKatStudios> os.sleep(2) ?
L1585[22:07:55] <iLLHunter> not working
L1586[22:08:05] <ShadowKatStudios> Have you required os?
L1587[22:10:05] <ShadowKatStudios> So tempting to just put RS repeaters the whole way along, but I want this computer to be usable D:
L1588[22:10:11] <iLLHunter> that was it
L1589[22:10:43] <iLLHunter> a lot of typing required for this mod to include things that probably should be included
L1590[22:10:59] <Cazzar> Who here has access to update packages on the OC server? I have something to say
L1591[22:11:03] <ShadowKatStudios> :P It's Lua standards
L1592[22:11:04] <Cazzar> UPDATE OPENSSL!
L1593[22:12:05] <ShadowKatStudios> I have created the greatest memory cell made of vanilla RS ever >:D
L1594[22:13:11] <iLLHunter> nah i mean vs the other computer mod. a lot less lines needed to accomplish the same goal
L1595[22:13:53] <ShadowKatStudios> The 'other computer mod' is nowhere near as nice as far as expandability in code goes
L1596[22:14:11] <ShadowKatStudios> Also, if you only 'require' the APIs you need, you save on RAM usage :D
L1597[22:14:35] ⇦ Quits: DreadTaco (~dreadtaco@ns4010877.ip-192-99-13.net) (Quit: DreadTaco)
L1598[22:14:39] <iLLHunter> true. ill get used to it
L1599[22:16:57] <ShadowKatStudios> I'm just happy I'm not having to use a computer made of redstone.
L1600[22:17:10] <ShadowKatStudios> Like, the program counter needs moving parts!
L1601[22:18:39] <ShadowKatStudios> I have half a word of memory on mine.
L1602[22:18:47] <ping> ShadowKatStudios, the universe isnt that big
L1603[22:19:26] <ping> its still being built
L1604[22:20:49] <SuPeRMiNoR2> ah crap
L1605[22:21:44] <iLLHunter> i have bundled cable on the left side of server rack, mod uses backwards so it is "right". i have server in the Right slot in the rack. i am not able to signal the bundled cable on the right side
L1606[22:22:59] ⇨ Joins: DreadTaco (~dreadtaco@ns4010877.ip-192-99-13.net)
L1607[22:23:30] *** _ is now known as Biohazard
L1608[22:23:32] ⇦ Quits: finkmac (~finkmac@68-68-10-41.applecreek.pathcom.com) (Quit: Nettalk6 - www.ntalk.de)
L1609[22:23:46] <iLLHunter> what i am looking at: http://i62.tinypic.com/2m4q3xj.png
L1610[22:23:49] <ShadowKatStudios> 1. Do you have an RS card. 2. Try all the sides.
L1611[22:24:06] <iLLHunter> yes to rs card
L1612[22:24:08] <iLLHunter> will do
L1613[22:24:44] <ShadowKatStudios> I'm not gonna be able to load that any time soon
L1614[22:25:20] <Bizzycola> What are you setting for the signal strength?
L1615[22:25:37] <Bizzycola> If you are opening a door or something, with the bundled cables I had to set something like 255 as 15 was too weak
L1616[22:25:40] <iLLHunter> 255
L1617[22:25:52] <iLLHunter> yeh 255 for on, 0 for off
L1618[22:26:04] <Bizzycola> Oh yea I see
L1619[22:26:10] *** Cazzar is now known as cazzar|Away
L1620[22:26:25] <Bizzycola> yea try sides.left as well
L1621[22:26:48] ⇦ Quits: SuPeRMiNoR2 (SuPeR@superminor2.no-ip.org) (Quit: Goodbye)
L1622[22:27:05] <iLLHunter> well i am not able to make the cables light with rs left -b blue 255
L1623[22:27:07] <iLLHunter> or right
L1624[22:27:12] <iLLHunter> or back bottom top
L1625[22:27:45] <Bizzycola> When you change to left, change the server in the racks option to left as well? It might only be able to output RS on the selected component side
L1626[22:27:52] ⇨ Joins: SuPeRMiNoR2 (SuPeR@superminor2.no-ip.org)
L1627[22:28:08] ⇦ Quits: SuPeRMiNoR2 (SuPeR@superminor2.no-ip.org) (Client Quit)
L1628[22:28:31] <iLLHunter> yes it only cn, and yes i changed it in the rack and restarted
L1629[22:28:47] <Bizzycola> Odd
L1630[22:28:53] <ShadowKatStudios> 3/4 of a word of memory :D
L1631[22:29:05] <Bizzycola> All I can think of is maybe you need to use the redstone block to output signals with a server rack :/
L1632[22:33:09] <DreadTaco> any one have room for one more on a server
L1633[22:34:03] ⇦ Quits: DreadTaco (~dreadtaco@ns4010877.ip-192-99-13.net) (Quit: DreadTaco)
L1634[22:34:21] <Bizzycola> Shadow might still play on wired's server if it's still up
L1635[22:39:05] ⇨ Joins: DreadTaco (~dreadtaco@ns4010877.ip-192-99-13.net)
L1636[22:39:35] ⇦ Quits: DreadTaco (~dreadtaco@ns4010877.ip-192-99-13.net) (Client Quit)
L1637[22:40:07] <Dean4Devil1> Seems like DreadTaco isn't that stable when it comes to IRC 0.0
L1638[22:44:29] ⇨ Joins: DreadTaco (~dreadtaco@ns4010877.ip-192-99-13.net)
L1639[22:45:00] <DreadTaco> my ingame pc ranout of power
L1640[22:45:30] ⇦ Quits: DreadTaco (~dreadtaco@ns4010877.ip-192-99-13.net) (Client Quit)
L1641[22:47:06] <iLLHunter> i am using a computer now and am unable to get a able to light with rs top|bottom|left|right|back -b blue|lime 255
L1642[22:47:16] <iLLHunter> not sure what is wrong
L1643[22:47:35] ⇦ Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll probably come back in either 20 minutes or 8 hours.)
L1644[22:53:30] <ping> dat moment
L1645[22:53:36] <ping> when you mispell google
L1646[22:53:46] <ping> and go to goggle
L1647[22:54:10] <Bizzycola> Is fun
L1648[23:03:39] <Biohazard> lolol one of the google founders is named Larry Page.
L1649[23:03:44] <Biohazard> so now we have both larry page and larry wall
L1650[23:03:54] <ping> wat
L1651[23:03:55] <ShadowKatStudios> All the 1.6.4 versions of MCPC+ are... gone D:
L1652[23:04:38] <ping> good
L1653[23:05:02] <ShadowKatStudios> I needed to use worldedit!
L1654[23:06:08] <ShadowKatStudios> I'll have to use bukkit for a while.
L1655[23:07:08] <ping> nobody needs worldedit
L1656[23:07:12] <ping> AMI's ftw.
L1657[23:08:05] <ShadowKatStudios> 'Many of you saw @thrillfight post about "A Song of Fire and Ice / Game of Thrones", and the many intricacies of George R. R. Martin's world of fantasy, beauty, and perhaps most importantly, death.' Yep. Game of Thrones.
L1658[23:08:14] <ShadowKatStudios> AMI?
L1659[23:09:15] <ping> adventure map interface
L1660[23:09:22] <ping> commandblocks also work somewhat
L1661[23:10:48] <Dean4Devil1> Why go the easy way if there's a hard one? ;P
L1662[23:11:42] <ping> because downloading a non existent bukkit version is harder than AMIs
L1663[23:12:35] <ShadowKatStudios> I need to copy a bunch of blocks.
L1664[23:14:09] <ShadowKatStudios> WorldEdit supports singleplayer?
L1665[23:14:20] <Dean4Devil1> It's a forge mod, right?
L1666[23:14:30] <ShadowKatStudios> o.O
L1667[23:14:30] <ShadowKatStudios> Since when is this?
L1668[23:14:40] <Bizzycola> I want worldedit for non-bukkit server sometime :p
L1669[23:15:15] <Dean4Devil1> Since long long time ago
L1670[23:15:26] <ping> worldedit was also a extention of single player commands
L1671[23:15:28] <Dean4Devil1> before the start of Forge actually
L1672[23:15:46] <Dean4Devil1> With Risugamis Modloader (good ol' times )
L1673[23:16:18] <Dean4Devil1> its just SPC now, afaik
L1674[23:17:00] <ShadowKatStudios> Oh, forge version (coming soon)
L1675[23:17:00] <ShadowKatStudios> I remember modloader
L1676[23:17:00] <ShadowKatStudios> Also Modloader MP
L1677[23:17:00] <ShadowKatStudios> And ScotTools
L1678[23:17:01] <ShadowKatStudios> Yeah, SPC doesn't like forge though
L1679[23:17:48] <Dean4Devil1> Same can be said about bukkit
L1680[23:18:41] <ShadowKatStudios> MCPC+ works as a bridge
L1681[23:19:08] <ShadowKatStudios> Besides, I can play on a bukkit server with forge installed
L1682[23:19:12] <Dean4Devil1> MCPC+ happened because forge stopped support for bukkit
L1683[23:19:28] <Dean4Devil1> MCPC+ is in no way affiliated with either of those
L1684[23:19:35] <Dean4Devil1> anyway, g2g
L1685[23:19:37] ⇦ Parts: Dean4Devil1 (~Keith@p54963538.dip0.t-ipconnect.de) ())
L1686[23:19:40] <ping> remember when
L1687[23:19:48] ⇨ Joins: DeanOnAPhone (~Dean@p54963538.dip0.t-ipconnect.de)
L1688[23:20:01] <DeanOnAPhone> And I'm back :P
L1689[23:20:12] <ping> we had to install modloader, then modloader MP, then forge mod loader, then the buildcraft api
L1690[23:20:24] <ShadowKatStudios> I know, but it mostly sorta works
L1691[23:20:30] <ShadowKatStudios> I remember that indeed ping
L1692[23:20:45] <DeanOnAPhone> Like I said: good ol' times
L1693[23:20:53] <ShadowKatStudios> I wish forge as we know it happened earlier
L1694[23:21:00] <DeanOnAPhone> why?
L1695[23:21:15] <ping> because MCPC+ sucks
L1696[23:21:39] <Bizzycola> which is wai I want worldedit for vanilla servers :p
L1697[23:21:44] <DeanOnAPhone> well, forge+bukkit hadn't happened earlier
L1698[23:22:24] <ShadowKatStudios> I was gonna go with because then we wouldn't have had to install ml,mlmp,forge,scott tools, buildcraft API, every modder's API...
L1699[23:23:14] <DeanOnAPhone> but that's why people loved my modpacks. They worked no questions asked.
L1700[23:23:36] <DeanOnAPhone> And they we're to stupid to mod for themselves
L1701[23:25:09] <ping> hmm
L1702[23:25:15] <ping> better than wolves or aether
L1703[23:25:20] <ping> that is the question
L1704[23:25:23] <ShadowKatStudios> How hard would Minecraft Alpha servers be to reverse-engineer
L1705[23:25:23] <ShadowKatStudios> ?
L1706[23:25:23] <ShadowKatStudios> Also the game itself to mod?
L1707[23:25:32] <ping> the game, ehh
L1708[23:25:38] <ping> the server pretty easy
L1709[23:25:43] <ping> the protocol is basic
L1710[23:26:29] <DeanOnAPhone> Alpha? You can put one mod on it. No more
L1711[23:27:14] <ping> you had modded servers
L1712[23:27:33] <ping> was pretty much only thing where you could have multiple mods
L1713[23:28:11] <ShadowKatStudios> I remember when I could play ComputerCraft with better than wolves
L1714[23:28:11] <ShadowKatStudios> Yeah?
L1715[23:28:11] <ShadowKatStudios> One mod is all that is needed client side
L1716[23:28:11] <ShadowKatStudios> The server could probably do the rest
L1717[23:28:13] <ShadowKatStudios> Eeesh, that reminds me, I know someone that loves plugins and hates mods
L1718[23:28:14] <ShadowKatStudios> Evil.
L1719[23:28:25] <ping> SKS, your internet is lag
L1720[23:28:27] <ping> .ping ShadowKatStudios
L1721[23:28:31] <ping> verry lag
L1722[23:28:37] <Biohazard> srs lag
L1723[23:28:40] <ping> or is it mine
L1724[23:28:46] <Biohazard> .ping ping
L1725[23:28:47] <^v> Ping reply from ping 0.92s
L1726[23:28:51] <DeanOnAPhone> Well, you can have "multiple" mods, but they have to come in one single pack. If two override the same .class file you're screwed.
L1727[23:28:51] <ping> no, its his
L1728[23:29:19] <ShadowKatStudios> Is there any way to copy a piece of land?
L1729[23:29:20] <^v> Ping reply from ShadowKatStudios 52.47s
L1730[23:29:26] <ShadowKatStudios> It's mine
L1731[23:29:30] <ping> oh yeah
L1732[23:29:34] <ShadowKatStudios> It's horrific
L1733[23:29:35] <ping> 52.47s
L1734[23:29:37] <ping> wow.
L1735[23:29:39] <Biohazard> wow
L1736[23:29:41] <Bizzycola> .ping Bizzycola
L1737[23:29:42] <^v> Ping reply from Bizzycola 0.92s
L1738[23:29:43] <DeanOnAPhone> 0.0
L1739[23:29:56] <ping> Bizzycola, just .ping will ping yourself
L1740[23:30:01] <DeanOnAPhone> .ping
L1741[23:30:02] <Bizzycola> oh
L1742[23:30:05] <Bizzycola> .ping
L1743[23:30:07] <^v> Ping reply from Bizzycola 1.18s
L1744[23:30:09] <ShadowKatStudios> I'm considering turning off the wifi and plugging in an ethernet cable so my sister will stop streaming
L1745[23:30:25] <ping> DeanOnAPhone, ._. does your client even support ping?
L1746[23:30:34] <DeanOnAPhone> Seems like not
L1747[23:30:39] <ping> :<
L1748[23:30:43] <DeanOnAPhone> imonaphone, you see?
L1749[23:31:03] <DeanOnAPhone> An old Nokia brick to be exact ;P
L1750[23:31:31] <DeanOnAPhone> jk, Samsung
L1751[23:31:43] <DeanOnAPhone> I received the ping though
L1752[23:31:54] <ShadowKatStudios> .ping
L1753[23:31:55] <ping> but it diddnt respond?
L1754[23:31:56] <^v> Ping reply from ShadowKatStudios 1s
L1755[23:32:00] <DeanOnAPhone> Right.
L1756[23:32:11] <ShadowKatStudios> :D I moved closer to the wifi router
L1757[23:32:19] <ping> ooh
L1758[23:32:36] <ping> its because your client is stupid and doesnt respond to pings properly DeanOnAPhone
L1759[23:32:38] <DeanOnAPhone> xD
L1760[23:32:43] <DeanOnAPhone> I know
L1761[23:32:54] <ping> erm misread
L1762[23:32:59] <ping> it doesnt respond at all
L1763[23:33:03] <ShadowKatStudios> 5 metres make quite a difference apparently
L1764[23:33:09] <DeanOnAPhone> is pidgin (on windump) intelligent for ping?
L1765[23:33:21] <Bizzycola> probably
L1766[23:33:52] <ShadowKatStudios> .ping
L1767[23:33:53] <^v> Ping reply from ShadowKatStudios 0.73s
L1768[23:33:59] <ping> better
L1769[23:34:22] ⇨ Joins: Dean4Devil (~Keith@p54963538.dip0.t-ipconnect.de)
L1770[23:34:40] <Dean4Devil> .ping
L1771[23:34:54] <DeanOnAPhone> omfg -.-
L1772[23:35:16] <ping> ._.
L1773[23:35:25] <ping> AndChat should respond to pings
L1774[23:35:41] <DeanOnAPhone> Pidgin also
L1775[23:35:46] <DeanOnAPhone> it doesn't
L1776[23:35:54] <ping> :|
L1777[23:36:03] <ping> retarded IRC clients are retarded
L1778[23:36:09] <ping> do these people even RFC
L1779[23:36:18] <DeanOnAPhone> they ain't get blocked by my router, that's for sure...
L1780[23:36:35] <ping> one time LordFokas got blocked by my firewall
L1781[23:37:01] <ShadowKatStudios> DeanOnAPhone: Microsloth Windoze: A 32-bit extension and graphical shell for a 16-bit patch for an 8-bit operating system originally written for a 4-bit microprocessor by a 2-bit company that can't stand one bit of competition -Jargon File
L1782[23:37:12] <DeanOnAPhone> xDD
L1783[23:37:24] <ShadowKatStudios> By the time I download something capible of copying my RAM cell I will have built the other 15
L1784[23:37:27] <DeanOnAPhone> seems perfectly accurate to mee
L1785[23:37:46] <ping> micro$oft
L1786[23:38:24] <ShadowKatStudios> micro$loth
L1787[23:38:26] <DeanOnAPhone> Gates named his company after his dick. Obviously.
L1788[23:38:35] <ping> stfu
L1789[23:39:10] <DeanOnAPhone> Sorry, had to be. ;)
L1790[23:39:28] <ShadowKatStudios> Know what I'm gonna name the program I'll have running on this computer?
L1791[23:40:50] <ping> my cat
L1792[23:40:53] <ping> its almost 2 AM
L1793[23:41:02] <ping> i had to go out and chase him
L1794[23:41:11] <Bizzycola> lol
L1795[23:41:20] <ping> he wanted to go outside
L1796[23:41:26] <ping> i couldnt deny a face that cute
L1797[23:41:52] <ShadowKatStudios> LSDOS: Less-shit-DOS (Or LSD-OS if you prefer)
L1798[23:42:13] <Dean4Devil> LSD-OS?
L1799[23:42:21] <Dean4Devil> i will download that anytime :3
L1800[23:43:25] <ping> he wants to go out again
L1801[23:43:28] <ping> what do i do?
L1802[23:43:51] <Dean4Devil> Dont let him. Hes trapped in your cave now }:D
L1803[23:46:00] ⇦ Parts: Dean4Devil (~Keith@p54963538.dip0.t-ipconnect.de) ())
L1804[23:49:09] <ping> http://puu.sh/81JFI.png
L1805[23:49:10] <ping> but
L1806[23:49:11] <ping> but
L1807[23:49:13] <ping> but
L1808[23:52:24] <ShadowKatStudios> 1.25 words of RAM :D
L1809[23:53:00] ⇦ Quits: DeanOnAPhone (~Dean@p54963538.dip0.t-ipconnect.de) (Ping timeout: 190 seconds)
L1810[23:53:13] <ShadowKatStudios> I say it's RAM, but technically, it's stack memory
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