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L7[00:39:20] <Cazzar> My day just took a
turn for the better after my girlfriend said something that was
quite horrid but I wont really disclose.
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L21[02:16:30] <Wired> How you guys doin'
tonigth?
L22[02:16:38] <Wired> Oop, added an extra
h.
L23[02:17:00] <Bizzycola> Who
knooowss
L24[02:17:00] <Bizzycola> :p
L25[02:17:12] <Wired> Bizzycola: How's your
game going? Can I see it?
L26[02:17:19] <Bizzycola> When it's done,
sure :p
L27[02:19:36] <Wired> Aww, but I'm too
impatient!
L28[02:19:48] <Bizzycola> My connection is
8 kb/s and the game is currently like 93mb
L29[02:20:04] <Bizzycola> I think you will
just have to remain as patient as possible
L30[02:20:14] <Bizzycola> get back to me in
May sometime when it's supposed to be finished :p
L31[02:22:41] <Wired> B-but... fancy
compression...
L32[02:23:05] <Bizzycola> b-but will STILL
BE LIKE 50 MB PROBABLY
L33[02:23:09] <Bizzycola> Do you know
L34[02:23:22] <Wired> Are you on
linux?
L35[02:23:25] <Bizzycola> how long it takes
to upload 50 mb if your upload speed averages around 2kb/s
L36[02:23:26] <Bizzycola> no
L37[02:23:35] <Bizzycola> I haven't even
compiled or tested it on linux yet
L38[02:24:01] <Wired> Not what I meant, I
was gonna suggest trying something like lzma -e9 or somethin
L39[02:24:05] <Bizzycola> I tried to
install it on my other laptop but keeps failing for some
reason
L40[02:24:16] <Wired> Have you tried it on
wine?
L41[02:24:29] <Bizzycola> I don't even have
an install of linux of any kind right now
L42[02:24:37] <Bizzycola> Like I said,
keeps failing to install on my other laptop
L43[02:24:40] <Bizzycola> like..the entire
linux OS
L44[02:24:45] <Bizzycola> tried zorin and
linux mint
L45[02:24:51] <Bizzycola> won't install
either of them..
L46[02:24:58] <Wired> Zorin? lol.
L47[02:25:33] <Bizzycola> I had it laying
around, thought it was worth trying after mint failed
L48[02:26:13] <Wired> Yeah, I can see why
something laying around would be vastly preferred over downloading
something for 50 hours.
L49[02:27:26] <Bizzycola> Quite
L50[02:27:35] <Bizzycola> It's odd
though
L51[02:27:41] <Wired> Is it just your
upload that's crap, or is it also your download?
L52[02:27:49] <Bizzycola> 8 kb/limit
overall
L53[02:27:56] <Bizzycola> for both at the
same time
L54[02:28:04] <Wired> Damn, why is it that
slow? Satellite?
L55[02:28:11] <Bizzycola> No my ISP
intentionally slows it
L56[02:28:19] <Bizzycola> connection is
capable of like 1mb/s
L57[02:30:47] <Wired> That sucks, do you
guys pay a lot for it?
L58[02:30:58] <Bizzycola> $110 a
month
L59[02:31:27] <Wired> Wow, I take it they
have a monopoly?
L60[02:31:51] <Bizzycola> Only people who
provide a connection even this good out here
L61[02:32:12] <Bizzycola> They provide
ADSL2 but they won't spend 4 hours fixing it because they prefer to
give us next to nothing and charge a crapload of money for it
L62[02:32:40] <Bizzycola> waiting for the
NBN tower to be built at the end of the year if they don't decide
to delay it some more :p
L63[02:33:13] <Wired> Do you live really
far away from a city?
L64[02:33:20] <Wired> or town, for that
matter.
L65[02:33:24] <Bizzycola> Yea pretty
much
L66[02:33:34] <Bizzycola> rural areas
aren't known for the best connections :p
L67[02:33:49] <Bizzycola> But We have good
connections, the ISP just won't enable them
L68[02:33:57] <Bizzycola> because they're
too lazy :p
L69[02:33:58] <Wired> I live right in the
middle of a city and I'm getting 30/8 mbps for about $35
L70[02:34:15] <Wired> Could be better, but
it could be a lot worse too.
L71[02:34:28] <Bizzycola> Indeed
L72[02:34:46] <Bizzycola> this fixed
wireless tower they are going to build should be about
25mbit/s
L73[02:35:28] <Wired> That's cool, but I
bet the latency is gonna suck.
L74[02:35:35] <Bizzycola> maybe
L75[02:35:37] <Bizzycola> iunno :p
L76[02:35:38] <Wired> but who cares when
you're used to... well...
L77[02:35:43] <Bizzycola> hah yea
L78[02:35:55] <Bizzycola> I don't remember
a time when I could even play most games online..
L79[02:36:12] <Wired> How bad is the
latency anyway?
L80[02:36:20] <Wired> Could you play like a
telnet mud if you wanted to?
L81[02:36:31] <Wired> Or is it even too bad
for that?
L82[02:36:33] <Bizzycola> in the house I
lived in before this one, we had ADSL2 but were in a forest and
pretty much as far from the exchange as we could be
L83[02:36:42] <Bizzycola> Well my IRC ping
right now is 254ms :p
L84[02:36:52] <Bizzycola> it once went up
to 20 seconds
L85[02:36:56] <Bizzycola> I thought that
was quite funny
L86[02:37:01] <Wired> So it's playable, but
still pretty terrible.
L87[02:37:12] <Bizzycola> probably :p
L88[02:38:18] <Bizzycola> Least unlike my
website, the game doesn't require much on an internet connection to
work on it :p
L89[02:39:10] <Wired> You're hosting a
website? For what?
L90[02:39:32] <Bizzycola> kind of a
programming community sort of thing
L91[02:39:44] <Bizzycola> I don't host it
myself of course, I have a VPS :p
L92[02:39:50] <Wired> Neat, what's it
called?
L93[02:40:12] <Bizzycola> I'd tell you but
I'm not sure about the rules of advertising stuff in this channel
lol
L94[02:40:24] <Wired> Hmm, got a
skype?
L95[02:40:34] <Bizzycola> Yea
L96[02:40:37] <Bizzycola> cokacola132
L97[02:40:40] <Bizzycola> but 132..not
123
L98[02:40:53] <Bizzycola> Iunnow ho 123 is
but he gots some requests from people who don't read properly
:p
L99[02:41:16] <Wired> added
L100[02:42:07] <Bizzycola> haven't seen it
yet o.O
L101[02:42:11] <Wired> Cool name by the
way.
L102[02:42:14] <Bizzycola> oh nvm
L103[02:42:17] <Bizzycola> showed up
:p
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L117[03:25:48] <Sangar> o/
L118[03:26:08] <Wired> \o
L119[03:27:54] <Sangar> SpiritedDusty, the
unicode stuff is mostly for java compatibility (in particular for
screens, because they use java chars, which are, well utf-8)
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L127[04:11:11] <tgame14> Sangar,
around?
L128[04:11:23] <Sangar> aye
L129[04:11:35] <tgame14> So, how do i make
my project use scala?
L130[04:11:45] <tgame14> i coded a bunch
of stuff with it :) and the IDE marking works
L131[04:11:48] <tgame14> but wont
compile
L133[04:12:46] <tgame14> it doesnt, but i
downloaded it
L134[04:12:53] <tgame14> now im not sure
how to link it up
L135[04:13:03] <Sangar> if go into the
project settings, modules->scala what does it say in compiler
library?
L136[04:13:13] <tgame14> sec
L137[04:14:07] <tgame14> there is no
scala
L138[04:14:54] <Sangar> are you using
gradle (in particular to set up the idea project)?
L139[04:14:59] <tgame14> no
L140[04:15:38] <Sangar> ok, then go to
libraries, add a new one, and select scala-compiler-2.10.2.jar,
scala-library and possibly also scala-reflect from your scala
installation
L141[04:15:56] <Sangar> that should then
show up in the compiler library list
L142[04:16:13] <tgame14> k, sec
L143[04:19:05] <tgame14> do i add a java
library?
L144[04:22:43] <Sangar> errr, i think
so
L145[04:23:37] <tgame14> k
L146[04:26:07] <tgame14> egh, ill just
restart my env later
L147[04:26:11] <tgame14> and do it right
the first time, bbl
L148[04:27:34] <Sangar> haha, right
L149[04:27:46] <tgame14> my env is pretty
modular, and easy to setup
L150[04:31:06] <Sangar> that's nice. i try
to spend as little time as possible on ide setup, so i just went
with the flow in gradle and use that :P it's good enough for
me.
L151[04:31:30] <tgame14> well, i use
gradle
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L153[04:31:33] <tgame14> but within
intellij
L154[04:31:39] <tgame14> i dont
L155[04:31:56] <Sangar> i don't really,
either, i just use it for setting up the dependencies and
such
L156[04:32:21] <Sangar> when you import
the gradle using idea's gradle plugin it'll autoconfigure the libs,
including maven deps. really handy.
L157[04:32:59] <tgame14> i guess, ill use
it this time
L158[04:33:34] <tgame14> i mean,
dependencies are really already set up for me with the
modules
L159[04:34:24] <Sangar> ah, no external
dependencies? well in that case that won't do much for you then,
yeah.
L160[04:34:35] <tgame14> no, its all
externakl
L161[04:34:44] <tgame14> i mean, all forge
libs are set up as external
L162[04:34:59] <Sangar> forge yeah, other
maven stuff, too, tho?
L163[04:35:09] <Sangar> e.g. ccl /
fmp
L164[04:35:18] <tgame14> hrm no
L165[04:35:21] <tgame14> thats not auto
setup
L166[04:35:27] <tgame14> for resonant
induction
L167[04:35:31] <tgame14> i do that
myself
L168[04:35:59] <tgame14> ill give gradle a
try then, but can gradle do the depency as a module?
L169[04:36:11] <Sangar> no clue, tbh
L170[04:43:38] <Sangar> brb
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L176[05:05:03] <Kenny> \o
L177[05:06:00] <Kodos|Zzz> I have zero
clue how to set up a BR turbine
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L179[05:06:34] <Kenny> it has to be 5x5
min
L180[05:06:40] <Kodos> I made it 5x8
L181[05:06:48] <Kenny> that will
work
L182[05:06:52] <Kodos> Also, rotor
bearings... One end or both?
L183[05:06:59] <Kenny> i had to look upo a
video to find out
L184[05:07:03] <Kenny> one
L185[05:07:08] <Kodos> Which?
L186[05:07:22] <Kenny> don't matter. let
me wake up :P
L187[05:07:41]
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L188[05:08:08] <ShadowKatStudios> :D
Internet!
L189[05:08:42] <Kodos> Oh, you know what?
I bet Railcraft's fucking heat blocks are fucking it up
L190[05:08:43] <Kodos> brb
L192[05:08:53] -Kibibyte- [Kenny] Big Reactors -
0.3 Update - Big Turbines? | by to3cutta | 41m37s | 1w6d ago |
3,664 views | Rated:
4.86/5.00
L193[05:09:00] <ShadowKatStudios> Ehe... I
think my router is dying, too many wireless thingamabobs
L194[05:09:11] <Kenny> go watch that
Kodos
L195[05:09:34] <Kenny> what's a
thingamabob?
L196[05:09:53] <Kenny> you mean that
doohickey?
L197[05:11:03] <ShadowKatStudios>
Primarily whatsamahoozles and bleepy-bloopy things.
L198[05:12:42] <Kenny> like those doodads
and whatchamacallits
L199[05:12:43] <ShadowKatStudios> Also
incudes laptops, phones and tablets
L200[05:13:22] <Kenny> they're suckling up
all the bandwidth
L201[05:14:21] <ShadowKatStudios> I wonder
if I could put some into another radio band...
L202[05:15:08] <Kenny> how many incoming
internet connections?
L203[05:15:23] <Kenny> one that everything
hooks to?
L204[05:15:44] <ShadowKatStudios> I have
more than 10 on a router rated for 5
L205[05:16:14] <Kenny> yeah, you need a
second router lol
L206[05:17:03] <ShadowKatStudios> Or a
better one
L207[05:17:18] <ShadowKatStudios> Are
there industrial wifi routers?
L208[05:18:02] <Kenny> i would imagine
so
L209[05:18:13] <ShadowKatStudios> If I
could find one that was chucked out...
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L211[05:19:20] <ShadowKatStudios>
Alternatively I could use the ethernet ports
L212[05:19:42] <Kenny> that would be an
idea
L213[05:20:01] <Kenny> whatever is closest
to it that doesn't get moved around could be wired in
L214[05:20:04] <ShadowKatStudios> I have
several 1000/100 switches I think.
L215[05:21:52] <ShadowKatStudios>
Unbelieveable. CC is beginning to do everything for everyone
L216[05:22:10] <Kenny> what?
L217[05:22:11] <ShadowKatStudios> I get
standardisation is good, but this is insane.
L218[05:22:15] <ShadowKatStudios> A
windowing API?
L219[05:22:31] <Kenny> in 1.6?
L220[05:22:38] <ShadowKatStudios>
Multitasking?
L221[05:22:40] <ShadowKatStudios>
Yep.
L222[05:22:46] <ShadowKatStudios> It's
dead to me.
L223[05:23:01] <ShadowKatStudios> Inbuilt
rednet routing?
L224[05:23:48] <ShadowKatStudios> The
improved serialization is kinda nice, but it takes up more
space
L225[05:25:40] <Kenny> is there a link to
the 1.6 version
L226[05:26:00] <ShadowKatStudios>
Competition makes more good stuff. This is crazy. Everything
low-level is done already, I have no place...
L227[05:26:06] <ShadowKatStudios> It's in
the beta testing board
L228[05:27:44] <ShadowKatStudios> Anyway,
star trek is on, gonna watch that for a while.
L229[05:27:59] <ShadowKatStudios>
Unbelieveable! Well, actually, completely believeable
L230[05:31:26] <Kenny> SKS, I had already
started working on windowing stuff for OC lol
L231[05:31:57] <Kenny> I see what he did
there. You can actually "open" a second window with
lua
L232[05:32:05] <Kenny> can't*
L233[05:33:26] <Cazzar> im planning up a
system that would make a window manager work if I implement it
right
L234[05:37:54] <Kenny> in my OpenPrograms
repo i have a file called KS.lua in it are 2 functions for saving a
window and restoring it
L235[05:38:47] <Kenny> a couple of
functions i made for doing the CompViewer origianlly
L236[05:38:56] <Cazzar> what I am thinking
is imagine windows in OC
L237[05:39:40] <Kenny> where you can flip
from one window to another?
L238[05:39:54] <Cazzar> yea and tile
them
L239[05:40:30] <Kenny> looked at doing
that. there is no 'window' option in lua
L240[05:41:03] <Kenny> what youhave to do
is save the screen, overwrite it, and then when done, restore the
prvious screen
L241[05:41:52] <Kenny> i went looking for
the when i was doing my component viewer. everything i found said
there was no specific window ability
L242[05:42:12] <Cazzar> yea, it would have
to have a custom API
L243[05:42:50] <Kenny> that's what those 2
functions i have in ks.lua do. it uses the gpu's ability to save a
screen area and then rstore it
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L245[05:43:36] <Kenny> \o
L246[05:43:43] <JoshTheEnder> o/
L247[05:44:40] <Sangar> \o
L248[05:45:21] <Kenny> hey Sangar, dan is
going all out with CC 1.6 hehe
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L250[05:47:26] <Sangar> yeah, so i hear.
i'll have to have a look at 1.6 some time :P
L251[05:48:28] <Kenny> he has a window api
for it now
L252[05:48:50] <Kenny> among other
\things
L253[05:49:06] <Kenny> the window api
though is lua based
L254[05:49:24] <Sangar> yeah. i don't
really feel high-level stuff like that should be built-in. if
anything put it onto treasure disks or so.
L255[05:50:43] <Kenny> from what i saw
he's doing it the same way i did using the gpu's get() and
set()
L256[05:51:58] <Kenny> what you showed me
way back
L257[05:54:07] <Sangar> well, there aren't
that many ways to do it after all :P
L258[05:54:31] <Kenny> i put the functions
up on the OpenPrograms repo
L259[05:54:46] <Kenny> the file ks.lua in
my sub repo
L260[05:55:09] <Kenny> includes it and the
getCh function you showed me
L261[05:55:22] <Kenny> and afew others i
did
L262[05:55:49] <Kenny> i have getCh() and
getKey()
L263[05:57:05] <Sangar> ah, great. maybe
make an extra post in the forums so people can find and break it
;)
L264[05:58:55] <Kenny> for the moment i
had it there so i wouldn't lose it hehe
L265[05:59:08] <Kenny> i want to rearrange
it and make it look better
L266[05:59:29] <Sangar> well, that'll
never end :P
L267[05:59:33] <Kenny> right nolw the
functions were just tossed in as i came up with them, no speical
order
L268[05:59:38] <Sangar> i'm speaking from
experience
L269[05:59:48] <Sangar> haha
L270[06:00:03] <Kenny> yeah, i know how
that goers lol
L271[06:00:33] <Sangar> i'll be afk for an
hour or so, enjoy the weather while it lasts. see you later.
L272[06:00:40] <Kenny> now you did
it
L273[06:00:46] <Kenny> ok l68r
L274[06:01:33] <Kenny> boy messed that up
hehe
L275[06:01:43] <JoshTheEnder> l3l
L276[06:01:43] <Michiyo> heh
L277[06:01:45] <JoshTheEnder> :P
L278[06:02:30] <Kenny> Michiyo, when you
added in the OC support for LanteaCraft, what file ws it in?
L279[06:02:59] <Kenny> i'm looking at
something with RiM and i need an example to go by
L280[06:03:11] <Michiyo> The driver
register is in one file, the callbacks in another, but I really
don't suggest doing it the way we did
L281[06:03:33] <Kenny> i just need the
callbacks
L283[06:05:00] <Kenny> i had part of it
working but there was one module that i couldn't get to work. kept
throwing a lua error
L284[06:07:03] ⇦
Quits: asie (~textual@078088175174.elblag.vectranet.pl) (Quit: I'll
probably come back in either 20 minutes or 8 hours.)
L285[06:07:04] <Kenny> graciaS
L286[06:07:17] <Kenny> i hate where the
caps lock key is
L287[06:09:41] <Kenny> that was what i
needed to see. I cou;dn't figure out how to access the args to pass
the incoming values
L288[06:10:28] <Michiyo> args. SHOULD give
you a list of methods
L289[06:10:35] <Kenny> i tried the
ManagedPeripheral way but it dind't seem to want to cooperate
L291[06:11:20] <Kenny> i would have a max
of 4 args being passed in
L292[06:11:40] <Kenny> Kodos: did the
video help
L293[06:11:46] <Kodos> Indeed it did
L294[06:11:47] <Kodos> Thank you
L295[06:11:59] <Kenny> that's what i had
to go looking for to make one
L296[06:12:01] <Kodos> I now have a 1600
RF/t turbine
L297[06:12:30] <Kodos> What's the max
length on these things, housing included?
L298[06:12:38] <Kenny> no clue
L299[06:13:42] <Kenny> configurable
L300[06:13:57] <Kenny> default is 16
L301[06:14:36] <Kenny> reactor size is
also configurable default is 32
L303[06:16:41] <Cazzar> Oh my uni
programming assignment, I have 3 weeks to do it, and it would take
me 20 mins...
L304[06:17:19] <Kenny> i knew about those.
used those under the managed peripheral way. i could get the
commands to the platform but for some reason it wouldn't move
L305[06:17:36] <Kenny> Cazzar: :)
L306[06:17:51] <Kenny> you shuld be done
with it by now then hehe
L307[06:18:33] <Cazzar> im waiting to talk
to the lecturer to make sure I am 100% on it
L308[06:19:18] <Kenny> ahhh. so it doesn't
come back to bite you :)
L309[06:19:43] <Cazzar> Yep!
L310[06:19:55] <Cazzar> Also monday's
tutorial: switch, while and do-while
L311[06:20:09] <Kenny> lol
L312[06:20:10] *
Cazzar contemplates only going for the lecture to
download
L313[06:20:30] <Kenny> if you don't know
about those by now something is wrong hehe
L314[06:20:41] <Cazzar> Uni/school: USE
do-while actual life: eh, just use while
L315[06:20:42] <JoshTheEnder> LOL
L316[06:21:08] <JoshTheEnder> ohai der
caps, nice of you to join us ¬_¬
L317[06:22:59] <Cazzar> switch: glorified
if for ints (in java 7 switches on strings just use
hashcodes)
L318[06:23:14] <Ir7_o> hey!
L319[06:23:24] <Ir7_o> finally getting on
once again ;)
L320[06:23:32] <Kenny> \o
L321[06:23:44] <Ir7_o> I broke 3 of my
lower ribs
L322[06:23:49] <Ir7_o> so sore
L323[06:23:54] <Cazzar> Kenny: my tutor
didnt know for (;;) {} is an infinite loop
L324[06:24:14] <Cazzar> because nothing ==
true in that logic
L325[06:24:24] <Kenny> lol
L326[06:24:35] <Cazzar> EVERYTHING IS A
LIE!
L327[06:28:05] ***
tgame14 is now known as tgame14|away
L328[06:30:26] <Kenny> Ir7_o: what
happened?
L329[06:37:54] ***
alekso56_off is now known as alekso56
L330[06:38:27] <Kodos> Turbine spinning at
5k RPMs, still no earth shattering kaboom
L331[06:38:34] <Kodos> I want my Earth
Shattering Kaboom
L332[06:39:40] <Michiyo> ok
Marvin...
L333[06:39:58] <Kodos> I'm glad someone
got the reference
L334[06:40:05] <Kodos> But seriously, this
thing needs to explode so I can go to bed
L335[06:42:44] <Kodos> 6400...
L336[06:42:51] *
Kodos goes to check the config
L337[06:43:28] <Kodos> I'm guessing
explosions are still temporarily disabled
L338[06:43:59] <Kenny> i'm not sure they
do blow up
L339[06:45:06] <Kodos> I'm thinking not,
it's pushing close to 8k RPM now
L340[06:45:26] <Kodos> The turbine blades
at this point look like circular saw blades
L341[06:45:39] <Michiyo> o_O lol
L342[06:46:46] <Kodos> Though, 8k RPM is
apparently 2100+ RF/t, and rapidly rising
L343[06:49:09] ***
tgame14|away is now known as tgame14
L344[06:53:09] <Kodos> 10k RPM. I'm
calling it a night
L345[06:53:15] <Kodos> I'll check it when
I wake up
L346[06:55:08]
⇨ Joins: asie
(~textual@078088168214.elblag.vectranet.pl)
L348[06:57:42] <Sangar> nice
L350[07:03:22] <Cazzar> I got bored as you
can see
L352[07:12:29] <Sangar> haha, love the
second one :D
L355[07:17:07] <Sangar> heh
L356[07:17:42] <Cazzar> don't you
agree?
L357[07:18:50] <tgame14> Sangar, figured
it out nontheless
L358[07:18:53] <tgame14> thanks!
L360[07:19:22] <Sangar> ah, ok, great to
hear! :)
L362[07:20:04] <Sangar> knew that one
already :> still good.
L363[07:22:24] ***
AngieBLD|Off is now known as AngieBLD
L364[07:24:07] <Cazzar> hmm, windows 8 is
"updating my system"
L365[07:24:25] <Cazzar> I did try the 8.1
update 1 install a week ago...
L366[07:25:15] ***
tgame14 is now known as tgame14|stream
L367[07:25:49] <Sangar> eh. at least it
still calls it updating.
L368[07:26:09] <Sangar> i'm kind of
annoyed how "skype is updating my experience" now instead
of plain stating it's updating -.-
L369[07:26:25] <Cazzar> I agree
there.
L370[07:26:37] <Sangar> err, improving my
experience it is i think
L371[07:27:04] <Sangar> because that's so
subjective
L372[07:27:15] <JoshTheEnder>
"improving your experience" ==> "fixing the bugs
that this shit software has"
L373[07:28:20] <Cazzar> the annoying part
is, I would barely use it if it weren't for my girlfriend
L374[07:30:49] <Sangar> yeah, most of my
friends can't be convinced to use jabber :/
L376[07:34:25] <Cazzar> warning,
sound
L377[07:39:40] <Sangar> omg
L378[07:45:51] <Michiyo> OHGAD
L379[07:50:54] ⇦
Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll
probably come back in either 20 minutes or 8 hours.)
L380[07:53:49]
⇨ Joins: Flenix (~Flenix@90.204.145.201)
L381[07:54:50] <Flenix> Hey, I'm getting a
crash with opencomponants; Does anyone know which version works?
I'm using 30 right now and it's simply not finding some of the
classes from OC; the "Converter" to be precise. Using the
latest OC
L382[07:57:21] <Michiyo> Which version of
OpenCOmputers?
L383[07:58:46] <Sangar> hmm, i'll trigger
a rebuild, see if 31 works when it's done building.
L384[07:59:08] <Sangar> if not it might be
some other mod shipping an older oc api causing the issue
L385[08:03:47] <Michiyo> And this is why I
avoid shipping APIs :P
L386[08:06:05] <Sangar> very
laudable!
L387[08:07:12] <Flenix> Sorry Michiyo,
it's version 1.2.2.232
L388[08:14:19] <Michiyo> Ahh yeah that's a
pretty old version of OpenComputers
L389[08:14:22] <Vexatos> How is that
possible?
L390[08:14:28] <Vexatos> Not shipping APIs
:D
L391[08:14:47] <Michiyo> Latest OC would
be built against a mroe recent ...OC we need better shorthand for
these to :p
L392[08:14:58] <Michiyo> Vexatos,
LanteaCraft ships one API, it's own.
L393[08:15:24] <Michiyo> but it interacts
with OC, CC, BC, IC2, TE, UE, and... something else, Look at
forge's Optionals
L394[08:15:47] <Vexatos> How is that
possible?
L395[08:16:20] <Michiyo> Forge's Optional
annotation
L396[08:16:37] <Michiyo> one second
L397[08:16:45] <Flenix> Michiyo, where can
I download a newer one? that's the version on the thread...
L398[08:16:55] <Michiyo> !mod
L401[08:16:56] <zsh>
Latest version: 1.2.2 for MC1.6.4 and
MC1.7.2
L403[08:17:02] <Michiyo> Dev builds
Flenix
L405[08:17:22] <Vexatos> Michiyo: Why the
hell doesn't every single mod do this?
L406[08:17:23] <Vexatos> D:
L407[08:17:34] <Michiyo> Using
InterfaceList you can just add more interfaces
L408[08:17:52] <Michiyo> @Interface(iface
= "dan200.computer.api.IPeripheral", modid =
"ComputerCraft"), @Interface(iface = "blah",
modid = "blah")
L409[08:17:53] <Michiyo> etc
L410[08:18:03] <Vexatos> So easy :D
L411[08:18:14] <Michiyo> Those thne get
stripped from your class if those interfaces are missing from the
client
L412[08:18:25] <Kenny> Michiyo, that was
all you had to do with OC :P
L413[08:18:26] <Vexatos> Annotations are
really the epitome of "making things easy"
L414[08:18:37] <Vexatos> @UniversalClass
and such, right, Sangar? :D
L416[08:19:16] <Michiyo> but yeah
L417[08:20:05] <Michiyo> Kenny, yes I
know, but I had LC's repo already up and on that branch
L418[08:20:06] <Michiyo> :P
L419[08:20:37] <Kenny> i'm still having
fun getting RiM to support OC
L420[08:21:01] <Kenny> Sangar reworked the
code and had it working for him but it won't work for me
L421[08:21:13] <Kenny> can't figure it
out
L422[08:21:27] ⇦
Quits: Noiro (~noiro@c-76-17-27-99.hsd1.ga.comcast.net) (Read
error: Connection reset by peer)
L423[08:21:36] <Kenny> it shows in the
console that the function was called and everything worked but the
platform didn't move
L424[08:21:53] <Michiyo> Kenny, do you
have the code on guithub somewhere...?
L425[08:21:58] <Kenny> yeah
L426[08:22:02] <Michiyo> link..?
L428[08:22:52] <Kenny> i had to find the
dang tab, woman
L429[08:22:58] <Michiyo> :P
L430[08:23:01] <Kenny> i have like 20 tabs
open
L431[08:23:09] <Michiyo> 20? That's cute
:P
L432[08:23:25] <Kenny> gitrs for OC,
OComponenets, Lanteacraft, etc
L433[08:23:53] <Kenny> that is the code
Sanga-r did which worked for him
L434[08:23:55] <Michiyo> 40 in my main
chrome window, 18 in a 2nd, 15ish in a 3rd, then Firefox open with
a whole slew of tabs I don't wanna even try to count :P
L435[08:24:24] <Kenny> Firefox is
beginning to piss me off. it keeps crashing
L436[08:24:45] <Michiyo> Well I have FF
running through a proxy on my VPS.. Which is the only reason I use
it
L437[08:24:49] <Kenny> any time i open a
window with a video and stay too long it crashes
L438[08:25:10] <Kenny> so it has to be a
colmbo of it and flash
L439[08:25:14] <Kenny> combo*
L440[08:25:29] <Kenny> and i'm gonna wring
this cat's neck
L441[08:26:00] <Michiyo> Man, what a mess
of java... packages people... PACKAGES!
L442[08:26:02] <Michiyo> :P
L443[08:26:56] <Kenny> i want to switch it
into packages
L444[08:27:50] <Kenny> not sure what to
put where though
L445[08:28:27] <Michiyo> :( Cerulean City
is losing $2,681 an hour
L446[08:28:30] *
Michiyo kicks Sim CIty
L447[08:28:34] <Kenny>
CarriageControllerEntity.java is where it is
L448[08:28:44] <Michiyo> I'm there already
:P
L449[08:28:59] <Kenny> Sim City?
L451[08:30:27] <Michiyo> Kenny how are you
calling your method ingame?
L452[08:30:58] <Kenny> you mean when i
move the platform
L453[08:31:09] <Michiyo> yes, what lua
code do you call from OC to move a platform
L454[08:31:12] <Kenny>
cc=component.carriage
L455[08:31:13] ⇦
Parts: Flenix (~Flenix@90.204.145.201) (Leaving))
L456[08:31:30] <Kenny>
cc.move("up", false, false))
L457[08:31:42] <Kenny> - )
L458[08:32:17] <Kenny> or
cc.unanchored_move("up")
L459[08:32:39] ⇦
Quits: alekso56 (~alekso56@c0A9E3E56.dhcp.as2116.net) (Ping
timeout: 194 seconds)
L460[08:33:06]
⇨ Joins: alekso56
(~alekso56@c0A9E3E56.dhcp.as2116.net)
L461[08:33:14] ***
alekso56 is now known as Guest3255
L462[08:34:17]
⇨ Joins: BevoLJ
(~BevoLJ@cpe-24-55-33-198.austin.res.rr.com)
L463[08:34:17]
zsh sets mode: +v on BevoLJ
L464[08:34:51] <Kenny> \o
L465[08:41:49] ***
Guest3255 is now known as alekso56
L466[08:44:29]
⇨ Joins: DaeDroug
(uid22591@id-22591.highgate.irccloud.com)
L468[08:51:04] <Sangar> indeed. so
annoying.
L469[08:54:26] <Cazzar> Well
L470[08:54:32] <Cazzar> I have 2 options
here
L471[08:54:54] <Cazzar> I could
reflectively grab NBTTagCompound.tagMap or repeat that code
L472[08:55:02] <Cazzar> which one do you
suggest Sangar? :P
L473[08:55:43] <Sangar> the reflection is
very tempting. and probably even performs better :P
L474[08:59:41] <Cazzar> it's much
cleaner...
L475[09:00:18] <Sangar> only issue:
obfuscation.
L476[09:01:30] <Cazzar>
ObfuscationReflectionHelper.getPrivateValue(NBTTagCompound.class,
pkt.func_148857_g(), "tagMap",
"field_74784_a");
L477[09:01:32] <Cazzar> done
L478[09:02:04] <Cazzar> ORH == easy
L479[09:02:29] <Cazzar> essentially I now
can use @Sync on a field in me STE
L480[09:05:03] <Sangar> yeah. barely less
ugly than that code you linked ;)
L481[09:05:46] <Sangar> maybe add the
notch name in there, too, just to be safe?
L482[09:08:14] <Cazzar> no need
L483[09:08:29] <Cazzar> unless FML fails
to do the AT
L484[09:08:42] <Cazzar> which will cause
more errors than that failing anyway
L485[09:09:06] <Sangar> optimist
L486[09:09:35] <Cazzar> Also, it is
compiled for SRG
L487[09:10:04] <Cazzar> so if FML fails
the remapping transformer java will throw classnotfound
exeptions
L488[09:10:13] <Cazzar>
field/method*
L489[09:10:40] <Cazzar> So no, not really
optimist, but I know the consiquences
L490[09:10:51] <Sangar> mm, ah right, this
is in mc's classes after all. i was remembering having problem with
notch names at some point, but that was in another mod.
L491[09:11:02] <Kenny> Sangar, i see you
got a scala convert :)
L492[09:11:07] <Sangar> i.e. another mod
that was compiled to notch names.
L493[09:11:28] <Sangar> Kenny, yeah, i'm
converting the world to scala! muahahaha.
L494[09:11:48] <Kenny> Calc is looking at
swicting base to scala hehe
L495[09:12:16] <tgame14|stream> we already
are partially
L496[09:12:31] <SpiritedDusty> I just
noticed my name is one of the random robot names…
L497[09:12:32] <Kenny> from looking at
your code, i'm wondering how much of an issue it would be to switch
RiM to scala
L498[09:12:38] <Sangar> i'd imagine it
might make working with FMP easier, too.
L499[09:12:45] <Kenny> Scala looks easier
to use than java
L500[09:13:25] <Sangar> SpiritedDusty,
yeah, i filled the file up with contributor names :P if you don't
want it in there i'll take it out.
L501[09:13:33] <SpiritedDusty> It's fine
:P
L502[09:19:00] <Vexatos> Is there some
Vexatos as well? <3
L503[09:19:12] ***
tgame14|stream is now known as tgame14
L504[09:19:46] <tgame14> i want one!
L505[09:19:54] <tgame14> ehh, i
contributed by my existence?
L506[09:19:57] <Sangar> Vexatos, there is
;)
L507[09:20:03] <Vexatos> I just saw
L508[09:20:04] <Vexatos> :D
L509[09:20:10] <Vexatos> How to get random
bot names?
L510[09:20:13] <tgame14> Sangar, i
contributed by updating the OC api in calclavia core :D
L511[09:20:17] <tgame14> nah, no need to
add
L512[09:20:32] <Sangar> tgame14, hah, that
doesn't quite count :P
L513[09:20:41] <Sangar> well you made me
switch to plain sources in the api...
L514[09:20:48] <Michiyo> heh
L515[09:20:57] <Sangar> eh. contribute a
translation or typo fix, that'll be good enough :X
L516[09:21:00] <Michiyo> Hey... All I did
was add some crap to the IRC client :P
L517[09:21:14] <Sangar> Vexatos, place
them.
L518[09:21:16] <Michiyo> Oh, and I'm
writing a Printer component :D
L519[09:21:22] <Vexatos> O:
L520[09:21:41] <Sangar> the first time an
unnamed robot is placed it gets a random name
L521[09:21:46] <Vexatos> Sangar,
translation AND typo fixes I already did Mwahahaha
L522[09:21:50] <Sangar> alternatively,
set/change its name in the anvil
L523[09:21:59] <Sangar> ok. you get two
lines :P
L524[09:22:02] <Vexatos> Sangar: Does it
show up above the robot just like it does above entities?
L525[09:22:08] <Vexatos> >___>
L526[09:22:09] <Sangar> Vexatos, yes
L527[09:22:11] <Vexatos> O:
L528[09:22:14] <Vexatos> Nice
L529[09:22:59] <Cazzar> Michiyo, I have a
in world one I am making :P
L530[09:23:52] <tgame14> lol Sangar
:D
L531[09:23:53] <Michiyo> Cazzar, I know
:P
L532[09:23:59] <Michiyo> This one is more
like the CC Printer though :P
L533[09:24:14] <tgame14> ill inject
ByteCode to OC to add it!
L534[09:24:15] <tgame14> :D
L535[09:24:25] <Sangar> hahaha
L536[09:25:04] <Sangar> you could make a
pull request adding your name to the list, because via that pull
you'll be a contributor... wait.
L537[09:25:36] <Michiyo> lmfao
L539[09:29:16] <Sangar> huh. where's that
from?
L540[09:30:30] <Sangar> the only thing
non-birdish i find is some old greek dude.
L541[09:31:12] <Sangar> oh, heron's
formula i actually knew about.
L542[09:31:15] <Sangar> but he's not a
robot.
L543[09:31:38] <Sangar> he also isn't a
contributor :P
L544[09:32:45] <Vexatos> That's why I put
it under "More or less real robots" thingie
L545[09:33:11] <Vexatos> Wait, was
"More or less famous"
L546[09:33:18] <Vexatos> This one is
probably less famous
L547[09:33:28] <Vexatos> but it's a robot
and a cool name nonetheless
L548[09:34:00] <Sangar> where from?
educate me! :P
L549[09:37:07] <Vexatos> It's a novel I
read, my most favourite book :D
L550[09:37:25] <Vexatos> In the book, it
was the world's first robot
L551[09:37:30] <Vexatos> invented by
Nikola Tesla :D
L552[09:38:15] <Sangar> hah. nice. well
then.
L553[09:39:59] <Vexatos> The novel is
called "Chroniken der Weltensucher" by Thomas Thiemeyer
:P
L554[09:40:08] <Vexatos> You might want to
read all 5 parts ;)
L555[09:46:52]
⇨ Joins: Noiro
(~noiro@c-76-17-27-99.hsd1.ga.comcast.net)
L556[09:48:30] <Sangar> thanks for the
reading tip :) i still have a stack of other books on my to-read
list, i'll just enqueue it :P
L557[09:49:26] <Vexatos> Start with Part
1, "Stadt der Regenfresser"
L558[09:49:41] <Vexatos> That's an awesome
semi-fictional novel series
L559[09:50:45] <Vexatos> The adventures
take place at actual places, In South America, Greece, The Sahara,
Java (the island) and Berlin (Time travelling wooo)
L560[09:56:02] <Sangar> sounds
interesting. i'll probably finish what i'm currently reading
soonish - Steven Erikson, Malazan Book of the Fallen - so something
less fantasy might transition nicely back into Iain Banks :P
L561[10:00:58] ⇦
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()
L562[10:12:32] <Vexatos> :D
L563[10:12:54] <Vexatos> The story takes
place in 1890 to 1900, pretty cool because it's also based on
actual events
L564[10:14:00] <Sangar> that's nice.
reminds me of a few of the Ralf Isau books i read way back.
L565[10:16:21] <Vexatos> Which ones?
L566[10:17:49] <Sangar> Kreis der
Daemmerung und Echo der Fluesterer were based on / tied into real
events iirc.
L567[10:19:17] ***
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L568[10:23:38] ***
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L569[10:25:33]
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(~textual@078088168214.elblag.vectranet.pl)
L570[10:32:10] ⇦
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error: Connection reset by peer)
L571[10:42:01] ***
prassel|off is now known as prasselpikachu
L572[11:16:06] <Kenny> Sangar: we found
the issue with RiM
L573[11:16:40] <Sangar> oh?
L574[11:18:49] <Michiyo> .checkAny does...
strange things with strings
L575[11:19:02] <Sangar> oh?
L576[11:19:31] <Michiyo> I was sending
"up" and getting Direction: [B@552be604
L577[11:19:37] <Sangar> yes well
L578[11:19:52] <Michiyo> checkString fixed
it..
L579[11:19:55] <Sangar> lua doesn't know
java strings. the pure output is a byte array.
L580[11:20:10] <Sangar> and checkAny gives
you the pure output
L581[11:20:15] <Kenny> told you it was an
array value it was getting hehe
L582[11:20:52] <Kenny> any how, it is now
officially OPenFrames
L583[11:21:14] <Sangar> it even says in
the comment of checkAny that it only returns null, boolean, double
and byte[] :P
L584[11:21:27] <Michiyo> Which is why I
thought to switch to checkString
L585[11:21:56] <Sangar> yeah, if you
expect a string anyway that would make sense :)
L586[11:22:09] <Michiyo> well.. I added a
if to check if it WAS a string :P
L587[11:22:16] <Michiyo> else do any
L588[11:22:17] <Michiyo> heh
L589[11:22:34] <Sangar> :)
L590[11:22:48] <Kenny> and the code used
was what you added in
L591[11:23:20] <Kenny> so it is now a
collobaration of all 3 of us
L592[11:23:26] <Sangar> hah
L593[11:23:44] <Michiyo> I'm making
packages currently :/
L594[11:23:48] <Kenny> so no we have the
OpenFrames team hehe
L595[11:23:56] <Kenny> now*
L596[11:24:08] <Sangar> I didn't do much,
really :P
L597[11:24:27] <Kenny> i didn't really do
much either lol
L598[11:24:42] <Kenny> this was mostly JAK
originally :P
L599[11:26:07] <Kenny> all i did basically
was copy and paste your BR code into it and then modify it for
OF
L600[11:26:41] <Kenny> ok we have OC, OCO,
OF, and OP now :)
L601[11:27:12] <Michiyo> heh
L602[11:27:27] <Kenny> well OPR to
distinguish it from openPeripherals
L603[11:27:58] <Kenny> OCO is
OpenComponents
L604[11:28:41] <JoshTheEnder> shouldnt it
be OCo ?
L605[11:29:21] <Kenny> well, i thought of
that but didn't like the 1 lowercase with the caps hehe
L606[11:29:57] <Kenny> same as OPr
L607[11:30:29] <Sangar> and everything
together is OS? :P
L608[11:30:33] <Michiyo> :P
L609[11:31:04] <Kenny> yep hehe
L610[11:31:54] <Kenny> and i wonder how
many would think operating system instead of open source hehe
L611[11:32:45] <Kenny> put out by the
Mighty Pirtaes and crew :)
L612[11:32:47] <Sangar> ah. right. i was
actually thinking OpenStuff :P
L613[11:32:53] <Michiyo> OpenSystems, or
OpenStuff :P
L614[11:32:56] <Kenny> that works too
:)
L615[11:33:39] <Kenny> Pirates*
L616[11:48:12] <tgame14> Open kinda is a
trademark of OpenMods team :0
L617[11:54:01] <Kenny> i named it
OpenFrames because i'm making it open source
L618[11:54:28] <Kenny> not exactly sure
why Sangar did it, but i think it is the same basic reason
L619[11:54:48] <Kenny> i think Michi did
it becasue the toiem was specifically for OC
L620[11:54:58] <Kenny> damn i can't
type
L621[11:55:09] <Kenny> item*
L622[11:55:25] <Sangar> because i'm not
very creative when it comes to naming stuff...
L623[11:55:41] <Sangar> so opensource +
computers = opencomputers :P
L624[11:55:44] <SpiritedDusty> seems too
late to change it now :P
L625[11:55:48] <Sangar> somewhat
L626[11:57:08] <Sangar> i didn't really
expect anything related to it following the 'openXXX' pattern,
either :P
L627[11:58:00]
⇨ Joins: asie
(~textual@078088168214.elblag.vectranet.pl)
L628[11:58:06] <Kenny> well.....
L629[11:58:16] *
Kenny is an old school Pirate hehe
L630[11:58:27] <Kenny> it seemed only
fitting
L631[11:58:45] <Kenny> given the base name
of the repo :P
L632[11:59:17] <Kenny> and i did 'pirate'
the code (sort of)
L633[11:59:26] <Sangar> we just
commandeered the 'open' prefix >_>
L634[12:01:22] <Kenny> Open is not
trademarked
L635[12:01:29] <Kenny> nor is it
copyrighted
L636[12:01:44] <Kenny> so we are perfectly
fine hehe
L637[12:03:19] <Kenny> and OPenFrames now
has it's own channel
L638[12:04:43] <Vexatos> OpenPrograms for
the win \o/
L639[12:06:17] <JoshTheEnder> gg
hexchat
L640[12:06:51] <JoshTheEnder> when i try
to join the frams channel it tries to join it as @#OpenFrames
because kenny is op on there ¬_¬
L641[12:07:16] <Kenny> lol
L642[12:10:12] <SpiritedDusty> Sangar, is
there any noticable difference between direct and non-direct
component calls from the lua side?
L643[12:10:47] <Kenny> i would think
direct would be slightly faster
L644[12:11:08] <Sangar> calling direct
ones in a loop can crash the computer (too long without yielding),
indirect ones cant.
L645[12:11:23] <SpiritedDusty> oh
L646[12:11:41] *
Kenny is staying away from direct calls hehe
L647[12:11:58] <Sangar> and yes,
performance of course, direct ones return directly, after all
:P
L648[12:12:03] <Kenny> i crash them enough
without doing something known to crash them hehe
L649[12:12:05] <SpiritedDusty> well the
core of the emulator is basically done, now just gotta make
components and a screen renderer
L650[12:12:23] <Sangar> oh, nice!
L651[12:14:54] <SpiritedDusty> oh wait I
forgot about the unicode API… ;_;
L652[12:16:43] <SpiritedDusty> Sangar,
what is the purouse of having the unicode API? what does it help
with?
L653[12:17:43] <Sangar> text on screens
and such is stored in java chars, which are utf-8. so to make use
of the special chars, that's what you need the unicode lib for, for
example.
L654[12:18:32] <Sangar> generally, strings
passed *to* lua will be utf-8, because they come from java.
L655[12:18:51] <Sangar> and lua itself has
no concept of 'chars'. its strings are just byte arrays.
L656[12:18:58] <SpiritedDusty> oh I
see…
L657[12:19:18] <SpiritedDusty> not sure
what I’m gonna do since the host side is JS...
L658[12:20:06] <Sangar> it supports utf-8
natively? what does it report for #someString if the string
contains wide chars?
L659[12:20:54] <SpiritedDusty> I don’t
understand what you mean by that
L660[12:21:51] <Sangar> #value returns the
'length' of a string in lua.
L661[12:22:09] <Sangar> the concept of
'length' depends on whether the vm 'understands' unicode/utf-8 or
not.
L662[12:22:34] <Sangar> because the length
of the byte array holding a utf-8 string is not necessarily equal
to the number of 'chars' in that string.
L663[12:22:47] <asie> considering making
my own sandbox games
L664[12:23:03] <Sangar> afk for a bit,
dinner
L665[12:23:07] <SpiritedDusty> so what
kind of string should I give it to test the VM for unicode
L666[12:23:19] <asie> game*
L668[12:24:24] <Sangar> asie, who hasn't
:P
L669[12:24:30] <Sangar> really away now
>_>
L670[12:24:32] <asie> but i already did
one
L671[12:24:36] <asie> i want to do another
one
L672[12:27:30] <SpiritedDusty> Sangar, it
returns 9 so I’m guessing that the VM supports unicode?
L673[12:27:45] <SpiritedDusty> or is it
suppoused to return 6?
L674[12:28:07] <SpiritedDusty> oh its
suppoused to return 6
L675[12:35:38] ***
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(~Vexatos@p200300556E0DF881E13624D7B2496619.dip0.t-ipconnect.de)
L677[12:52:16] ⇦
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(~Vexatos@p200300556E0DF824E13624D7B2496619.dip0.t-ipconnect.de)
(Killed (NickServ (GHOST command used by
Vexaton!~Vexatos@p200300556E0DF881E13624D7B2496619.dip0.t-ipconnect.de)))
L678[12:52:18] ***
Vexaton is now known as Vexatos
L679[13:05:21] <Sangar> if string.len
returns 9 that means it doesn't automatically handle unicode.
L680[13:05:27] <Sangar> which is
good.
L681[13:18:52] ⇦
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error: Connection reset by peer)
L682[13:19:45]
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(~textual@078088168214.elblag.vectranet.pl)
L683[13:22:42] <SpiritedDusty> Sangar, why
is it a good thing that it doesn’t automatically handle
unicode?
L684[13:23:50] <Sangar> because then it
behaves like oc
L685[13:24:13] <SpiritedDusty> oh
right
L686[13:29:45]
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L687[13:31:35] <Vexatos> O:
L688[13:38:29] <SpiritedDusty> Vexatos,
O:?
L689[13:38:39] <Vexatos> :O
L690[13:40:07] ⇦
Quits: DaeDroug (uid22591@id-22591.highgate.irccloud.com) (Quit:
Connection closed for inactivity)
L691[13:40:08] <SpiritedDusty> what are
you :o ing for?
L692[14:04:07] ⇦
Quits: ShadowKatStudios
(~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au) (Remote host
closed the connection)
L694[14:42:16] <Kodos> Woke up to
this
L695[14:43:05] <Michiyo> wot
L696[14:43:39] <Kodos> Left my turbine on
all night to spin up
L697[14:43:43] <Kodos> Peaked at
that
L698[14:44:05] <Michiyo> o_o
L700[14:48:47] <tgame14> next modjam looks
to be interesting
L701[14:49:07]
⇨ Joins: finkmac
(~finkmac@68-68-13-90.applecreek.pathcom.com)
L702[14:50:01] <Kodos> You mean how they
had to change it because of a bunch of whining kids that bitched
and moaned because Ichun kicked their ass again?
L703[14:50:58] <JoshTheEnder> lol
L704[14:50:59] <asie> "Veteran /
Newbie"
L705[14:51:03] <asie> Go die in a fire,
ModJam.
L706[14:51:17] <asie> The only split
should be people doing their first mod vs. people doing their
second+ mod
L707[14:51:23] <asie> not "Pick your
own poison"
L708[14:57:31] <Sangar> well, the 'has
placed' vs rest thing seems like a relatively good way to
categorize it i think.
L709[14:58:01] <Kodos> They're only
changing it because iChun has won how many times?
L710[15:02:37] <asie> I think they should
just add a rule
L711[15:02:49] <asie> stating that past
winners's first places can be ex aequo with others
L712[15:02:59] <asie> so iChun gets first
place ex aequo with whoever would get second
L713[15:05:11] <tgame14> meh, i dont
really mind the placing
L714[15:05:15] <tgame14> i enjoy the
challange,
L715[15:06:02] <tgame14> 96 hours to make
a fully functional mod that compares well to other mods
L716[15:08:07] <Kodos> My point is, ModJam
was fine the way it was set up, people are just whiney and sore
losers
L717[15:08:42]
⇨ Joins: ping
(~notPing@2601:4:4500:887:48fc:58a3:a1be:c951)
L718[15:08:48]
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(~pingbot@c-71-238-153-166.hsd1.mi.comcast.net)
L719[15:09:07] <ping> KONY HAWKS PRO CHILD
ENSLAVER
L720[15:09:49] <tgame14> Kodos, probably
yeah
L721[15:10:00] <tgame14> also, denying
iChun made a great mod is simply a lie
L722[15:10:09] <Kodos> I won't play
without Sync anymore
L723[15:10:17] <tgame14> i never did
L724[15:10:28] <tgame14> i should try
it
L725[15:10:40] <Kodos> We're finding a way
on our server to implement it, so admins can have op shells and
'player' shells, and players can just have spare bodies
L726[15:31:23] <SpiritedDusty> Sangar, has
NVRAM ever been suggested for OC?
L727[15:33:41] <Sangar> not with that name
i don't think. only as 'internal persistent storage'.
L728[15:33:51] <Sangar> which i didn't
like because that'd imply it stay there when the case is
broken.
L729[15:34:13] <Sangar> but if it's just
across shutdowns/reboots i might be convinced.
L730[15:34:14] <JoshTheEnder>
not-so-volatile ram?
L731[15:34:16] <JoshTheEnder> :P
L732[15:35:21] <SpiritedDusty> yeah I was
thinking of having an NVRAM type of thing but the data would stay
across shutdown and reboots but not when the case is broken
L733[15:37:04] <asie> woooo, AE2 added
Immibis' support
L734[15:37:11] <Sangar> might be nice to
have. where would it be mounted by default? /home?
L735[15:37:18] <Sangar> or a writable copy
of rom?
L736[15:37:25] <Sangar> oh, nice!
L737[15:38:19] <SpiritedDusty> hmm not
sure
L738[15:39:23] <Sangar> upside of the
latter would be massively increased configurability by the user,
but swapping out stuff in the [saves]/opencomputers/rom/Lua dir
wouldn't have an effect until replacing the computer anymore. which
would be a pretty big deal.
L739[15:40:49] <SpiritedDusty> hmm… so it
wouldn’t be easy to implement a writtable copy of rom?
L740[15:41:05] <Sangar> the main issue
with it not being the / would be that few people would know it
exists/how to use it.
L741[15:41:53] <Sangar> the writable rom
would have to be a copy. so it won't autoupdate.
L742[15:42:15] <SpiritedDusty> yeah we
don’t want an amazing feature just hiding in a cave with little to
no one knowing how to use it
L743[15:44:33] <Sangar> i'll look into how
messy a hybrid would be.
L744[15:44:58] <SpiritedDusty> maybe you
can have changes to the ROM be stored in some other location and
just have that data be merged along with the read-only ROM
L745[15:45:19] <Sangar> yeah, that's what
i meant with hybrid.
L746[15:45:30] <SpiritedDusty> oh :P
L747[15:45:41] <Sangar> :D
L748[15:45:54] <Sangar> if it's not too
derpy implementation-wsie i guess that'd be the way to go.
L749[15:46:34] <SpiritedDusty> theres no
security issues with replacing the ROM right?
L750[15:46:47] <Sangar> the 'copy' would
be kept in ram, so no.
L751[15:47:09] <Sangar> but in hybrid mode
the rom parts simply couldn't be overwritten.
L752[15:47:13] <Sangar> they'd stay
read-only.
L753[15:47:24] <Sangar> so also no.
:P
L754[15:47:56] <SpiritedDusty> I meant
like you know in the kernel.lua it blocks bytecode? Is there
anything of that sort handled in ROM?
L755[15:48:10] <Sangar> ah, the kernel.lua
isn't in the rom.
L756[15:48:30] <SpiritedDusty> oh right
heh
L757[15:48:33] <Sangar> everything in rom
is already fully sandboxed.
L758[15:48:41] <SpiritedDusty> oh ok
L759[15:48:56] <SpiritedDusty> so
replacing the ROM would be like installing another OS in a
sense?
L760[15:49:13]
⇨ Joins: Coreymills26
(webchat@crbknf0209w-142162008241.dhcp-dynamic.FibreOp.nl.bellaliant.net)
L761[15:49:14] <Sangar> yep
L762[15:49:40] <Coreymills26> heyy
all
L763[15:49:59] <SpiritedDusty> hi
L764[15:50:10] <Sangar> i might even move
openos to a disk people get like other mods give out manuals as
books :P and have computers have no default os on them at all then
:P
L765[15:50:12] <Sangar> hiya
L766[15:51:00] <SpiritedDusty> eh I think
it’d be better to just keep OpenOS preinstalled so people getting
started with the mod get a quick start
L767[15:51:30] <Coreymills26> just have
the os installed in the tier1 only
L768[15:51:59] <asie> no, keep it
preinstalled altogether.
L769[15:52:08] <asie> but removable
L770[15:52:24] ***
prasselpikachu is now known as prassel|off
L771[15:52:36] <Sangar> that would mean it
only gets updated when the computer gets broken and re-placed
though.
L772[15:52:53] <asie> oooh...
L773[15:52:53] <asie> i see.
L774[15:52:58] <asie> disks would be nice
then, yes
L775[15:53:08] <SpiritedDusty> btw, how
does OpenOS store the data of wheater or not autorun is
enabled?
L776[15:53:19] <Sangar> just a variable
somewhere.
L777[15:53:28] ⇦
Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll
probably come back in either 20 minutes or 8 hours.)
L778[15:53:29] <Sangar> so that's reset on
reboot, too. as are mounts and symlinks.
L779[15:53:41] <SpiritedDusty> oh autorun
doesn’t persist?
L780[15:53:49] <SpiritedDusty> I thought
it did
L781[15:54:00] <Sangar> nah,
doesn't.
L782[15:54:35] <Sangar> because there is
no built-in persistent memory at this point the os can rely
on.
L783[15:54:57] <SpiritedDusty> I thought
it’d be stored in the drive’s NBT or something like that
L784[15:54:58] <Sangar> nvram would make
that a lot more... starter friendly.
L785[15:55:05] <Sangar> nope, it's pure
lua.
L786[15:55:27] <SpiritedDusty> yeah NVRAM
could make it so little things like this could persist over
reboots
L787[15:57:49] ***
tgame14 is now known as tgame14|Sleep
L788[16:00:30] <Sangar> all right. so.
openos on a read-only hard drive, players get automatically. it
installs it into nvram when not there already on autorun (or starts
a tiny setup wizard)?
L789[16:01:20] <SpiritedDusty> what would
happen if you lose the drive?
L790[16:01:28] <Sangar> it makes setting
up computers a little more work, but i actually kinda like it,
because it's more "realistic".
L791[16:01:40] <Sangar> you're screwed?
>_>
L792[16:01:51] <Sangar> nah, dunno. maybe
a recipe or so.
L793[16:01:57] <SpiritedDusty> a very
cheap recipie
L794[16:02:00] <Sangar> yeah.
L795[16:02:24] <Sangar> disk + something
-> disk + openos disk or something. disk cloning :P
L796[16:02:31] <Sangar> well
L797[16:02:35] <Sangar> that's not cheap
tho :/
L798[16:02:39] <Sangar> ah well
L799[16:03:15] <Sangar> will need to think
about it some more. i'll write stuff up and open it as an issue on
github tomorrow or so.
L800[16:03:19] <SpiritedDusty> well you
could make the crafting recipe use bedrock because thats easily
obtainable! :D
L801[16:03:27] <Sangar> hah
L802[16:03:43] <Sangar> well
L803[16:04:02] <Sangar> maybe computer
case + something cheap -> computer case + openos disk. because
you'll need the case anyway.
L804[16:04:19] <Sangar> it's not logical.
but it doesn't have to be :P
L805[16:04:26] <SpiritedDusty> I honestly
dislike having to spawn with mod items in my inv
L806[16:05:04] <SpiritedDusty> maybe a
case could have the OpenOS disk pre-installed into the case and
that could be removable
L807[16:05:08] <Sangar> having to find
openos in a dungeon before a computer is useful? :P
L808[16:05:19] <Sangar> hm
L809[16:05:21] <Sangar> oh
L810[16:05:24] <Sangar> how about
L811[16:05:32] <Sangar> a 'format c:\'
button in the gui?
L812[16:05:47] *
SpiritedDusty misclicks
L813[16:05:59] <Sangar> it'll be red. and
small :>
L815[16:06:16] <Kodos> Can I run a OC
datacenter now
L816[16:06:24] <SpiritedDusty> no you need
more power!
L817[16:06:31] ⇦
Quits: Coreymills26
(webchat@crbknf0209w-142162008241.dhcp-dynamic.FibreOp.nl.bellaliant.net)
(Quit: Web client closed)
L818[16:06:32] <Kodos> Damnit
L819[16:07:01] <Sangar> well that depends.
how many servers are you planning to have? :P
L820[16:07:22] <SpiritedDusty> Sangar, so
if you only have 1 computer, and you format your OS drive, then
what? you have a blank OS and nothing to write to it
L821[16:07:35] <Kodos> Well that depends
on how many uses I find for them
L823[16:07:42] <Sangar> ah. i was being
metaphorical.
L824[16:07:49] <Kodos> Now I have OC
looking like my AE setup
L825[16:07:52] <Sangar> the button would
install format it and install openos
L826[16:08:03] <SpiritedDusty> oh I see…
that’d make more sense lol
L827[16:08:07] <Sangar> well not
metaphorical. some other word. :P
L828[16:08:31] <Sangar> oh, that looks
nice Kodos
L829[16:08:33] <SpiritedDusty> Kodos, you
should make that map into a server so I could join you :3
L830[16:08:45] <Kodos> Spirited, this is
just a superflat test world atm
L831[16:08:54] <SpiritedDusty> oh
L832[16:08:55] <Kodos> Though i have a
perfect seed I'll be using for my actual world
L833[16:09:09] <Kodos> Even though I
pretty much know where everything is, since i've been using it
since 1.6.4 came out
L834[16:09:56] <SpiritedDusty> for
whatever reason, 1.7’s new rendering thingy made my minecraft so
much more smooth
L835[16:11:35] <Kenny> got a
question.
L836[16:11:50] <Kenny> any one knolw how
they do item ids in the code?
L837[16:12:00] ***
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L839[16:12:05] <Kodos> Amidoinitrite
L840[16:12:36] <Kodos> OH
L841[16:12:36] <Kodos> SHIT
L842[16:12:42] <Kodos> I just had an
awesome idea for a program for OC
L843[16:12:48] <Kodos> Assuming OC works
on turbines
L844[16:13:06] <Kenny> with the new
release of BR this week it will
L845[16:13:14] <Kodos> Then I have a
project for you
L846[16:13:30] <Sangar> Kenny, usually
using the Configuration object.
L847[16:13:34] <Kodos> Because I'm
terrible at Lua
L848[16:14:18] <Kenny> Sanagr. i mean when
you are setting them in the code. JAK used itemDamage but that was
coming back with an error
L849[16:14:38] <Kenny> typing is screwed
today hehe
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L851[16:15:31] <Sangar> itemDamage is
often use for 'pseudo' ids (subItems/subBlocks)
L852[16:16:48] <Kenny> but that now comes
back as an error or did when i first went through the code
L853[16:17:14] <Sangar> if it's for
reading, use getItemDamage()
L854[16:17:27] <Kenny> i made the mistake
of using their suggestion of getItemDamage and now it doesn't load
the item textures
L855[16:17:35] <Sangar> wuh
L856[16:17:48] <Sangar> that shouldn't be
related
L857[16:18:10] <Sangar> getItemDamage
literally just returns itemDamage
L858[16:18:31] <Kenny> but the ids for
these items are in the 11k range
L859[16:19:02] <Kenny> the repo has
changed also. Michi put the code into packages
L860[16:19:14] <Sangar> items can go up to
32k :P
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L863[16:19:58] <Kenny> i know that
:P
L864[16:20:12] <Kenny> been screwing with
ids for 3 years hehe
L865[16:22:39] <Sangar> that's what i
thought :P i don't understand what you're trying to say then,
though?
L866[16:23:19] <Kenny> he sets a tool set
and a simple tool set, gives each of them an id then the items are
dam,age value under that
L867[16:23:23] <Kodos> The item damage
metadata?
L868[16:23:29] <Kenny> yep
L869[16:24:30] <Kenny> now in the code i
have it using getItemDamage() but i'm not sure in the code where
the actually id info is first set
L870[16:25:12] <Kenny> and i'm thinking
that because there might not be damage value associated with them
it's not loading them
L871[16:25:13] <Kodos> Offtopic question;
What does a monitor do/turn into when you place it into the floor
with the facing on top? I see an arrow, not sure what it is
L872[16:25:40] <Kenny> no clue
L873[16:26:04] <Sangar> Kenny, uh, no
idea.
L874[16:26:17] <Sangar> Kodos, that's
indicating where 'up' is.
L875[16:26:26] <Sangar> since screens in
the bottom can face into four directions.
L876[16:26:34] <Sangar> and only connect
when they face into the same direction.
L877[16:26:36] <Kodos> Ahh, okay
L878[16:26:38] <Kodos> Thanks =)
L879[16:26:46] <Kodos> So monitors in the
floor/ceiling can be a thing?
L880[16:26:54] <Sangar> indeed
L881[16:27:00] <Kodos> Now all I need is
localized physics
L882[16:27:05] <Kodos> Which Mithion seems
to have gotten a start on
L883[16:27:19] <Sangar> oh. that'd be
interesting.
L884[16:27:28] <Kodos> Let me get you a
link
L886[16:28:09] -Kibibyte- [Kodos] Ars Magica 1.2
Preview (Take 2) | by mithion | 10m0s | 1w0d ago | 2,5 views |
Rated:
5.00/5.00
L887[16:29:24] <Sangar> oooh, very
interesting. will that work sideways, too?
L888[16:29:32] <Kodos> No, sadly
L889[16:29:42] <Sangar> ah. well. still
very interesting.
L890[16:29:52] <Kodos> Indeed
L891[16:29:59] <Kodos> Anyway, back in a
bit, mom made Goulash and we're watching Frozen
L892[16:38:16] ***
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L894[16:41:35] <Bizzycola> that short film
or that animated one? :p
L895[16:43:06] <Kenny> Sangar: i fixed
that texture issue
L896[16:44:05] <Kenny> it seems JAK didn't
know how to do imports right or was just goofy, but in one fille he
used the full net.minecraft name for an ItemStack
L897[16:44:32] <Kenny> rather than use
ItemStack and import the net.minecraft link
L898[16:44:38] <Sangar> well why not,
that's perfectly valid.
L899[16:44:45] <Kenny> i change that up
and it works fine
L900[16:44:49] <Sangar> huh
L901[16:44:51] <Sangar> ok
L902[16:45:03] <Kenny> it could have had
to do with all the refactoring
L903[16:45:16] <Sangar> probably
L904[16:45:37] <Kenny> OpenFrames is no
longer like RiM was. now the files are separated into
packages
L905[16:45:53] <asie> OpenFrames? :o
L906[16:46:03] <Kenny> yeah
OpenFrames
L907[16:46:31] <Kenny> i'm working through
the last of posible bugs and then i'm releasing it
L908[16:50:37] <asie> what are the
differences?
L909[16:50:55] <Sangar> well, the name,
obviously!
L910[16:51:40] <Sangar> (sorry, i had
to)
L911[16:53:36] <Kenny> well, OF has OC
support, code has been changed up
L912[16:54:05] <Kenny> why are you worried
about asie?
L913[16:54:15] <asie> just curious
L914[16:54:19] <Kenny> you goooing to take
it and releae it as your own
L916[16:54:26] <asie> Resonant Rise is
interested
L917[16:54:27] <asie> as they hate
JAKJ
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L919[16:54:34] <asie> but I am willing to
port it to 1.7
L920[16:54:36] <asie> or help port
it
L921[16:54:40] <Kenny> JAKJ dropped
RiM
L923[16:54:54] <Kenny> he pulled the RiM
repo down
L924[16:55:20] <asie> that wasn't
dropping
L925[16:55:25] <asie> that was after a
shitstorm
L926[16:55:27] <asie> anyway, afk
L927[16:55:28] ⇦
Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll
probably come back in either 20 minutes or 8 hours.)
L928[16:57:15] <Kenny> sorry Sangar, i
just don't trust him
L929[16:57:28] <Kenny> he's grabbed too
many mods to update or modify
L930[16:57:53] <Sangar> he's not doing
that to claim they're his, tho
L931[16:58:09] <Kenny> i've put a lot of
time in to working through this with yours and Michi's help
L932[16:58:15] <Kenny> i still don't trust
him
L933[16:58:38] <Kenny> and this is the
first mod i've run across with a DWTFYW license hehe
L934[16:59:02] <Sangar> well that's what
versioning systems are good for, you see who did what when :P
L935[16:59:23] <Kenny> thanks to Michi, i
have a jenkins to do builds
L936[17:00:50]
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L937[17:01:09] *
Kenny pings notping
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L939[17:07:14] <Kenny> thedre is some
difference between the dev environment and actual game
L940[17:07:47] <Sangar> obfuscation?
L941[17:08:11] <Kenny> i did do a
reob
L942[17:08:28] <Kenny> let me try using
Srg reob
L943[17:08:43] ***
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L944[17:08:44] <Sangar> well, either way.
that's different that dev-env then :P
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L946[17:09:05] <Kenny> i did do a reob
though
L947[17:09:25] <Ir7_o> \btest
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L949[17:13:34]
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L950[17:13:51] <notVERSION> no, bad
ubuntu
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Parts: notVERSION (webchat@c-71-238-153-166.hsd1.mi.comcast.net)
())
L952[17:14:18]
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L953[17:14:45] *
JoshTheEnder stabs notVERSION
L954[17:14:48] <notVERSION> :<
L955[17:15:04] <notVERSION> well im
trollzing my friend with laptop
L956[17:15:10] <notVERSION> which has the
bot running
L957[17:15:11] <Ir7_o> ping? do you ever
stay as 1 nickname?
L958[17:15:45] <notVERSION> .>
os.execute([[echo IM GOING TO FIND YOU>C:\p&start notepad
C:\p]])
L959[17:15:45] <^v> notVERSION, 0
L960[17:15:46] <notVERSION> :3
L961[17:16:10] <notVERSION> Ir7_o: well im
on a different comp, dont want laptop's hexchat to ghost me
L962[17:16:20] <Ir7_o> ok
L963[17:17:21] <notVERSION> GNOME 3
sucks
L964[17:20:36] <Kenny> Sangar: in dev it
moves the paltform and all on it. ingame it moves you and what's on
tghe platform but not the platform
L965[17:21:09] <Kenny> time to figure this
one out lol
L966[17:22:04] <Sangar> it's probably the
parts where i had to use reflection to get it to build again, as i
mentioned back then, those would probably make problems in
reobf.
L967[17:22:23] <Kenny> that's what i'm
thinking
L968[17:22:45] <Sangar> i just used his
reflectionhelper. but i'm not sure that ever worked anyway, for the
very same reason.
L969[17:23:03] <Sangar> you might want to
look into replacing uses of that with fml's
ObfuscationReflectionHelper
L970[17:23:12] <Kenny> ok
L971[17:26:42] <Kenny> he was using java's
relfectgion helper
L972[17:26:58] <Kenny> java's
reflect*
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L980[17:50:54] <Sangar> i need some sleep.
good night!
L981[17:51:42] ***
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L985[18:40:25] <SpiritedDusty> wait what?
developers sleep?
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is now known as JZTech101
L988[18:42:10] <ShadowKatStudios>
SpiritedDusty: Once every thousand years
L989[18:43:05] <ShadowKatStudios> Their
followers must then awaken them.
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L993[18:58:40] <Kodos> That was
delicious
L994[18:59:02] <SpiritedDusty> Kodos, did
you eat a Sangar?
L995[18:59:10] <Kodos> No, I had
goulash
L996[18:59:26] <SpiritedDusty> oh
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L999[19:05:03] <Kenny> Kodos, was your
bright plan earlier about writing a lua program to control the
turbine
L1000[19:05:25] <Kodos> Not so much
control it, but have it auto-tune the max flow for max
efficiency
L1001[19:05:42] <Kodos> By comparing
returns of getenergyoutput, getflowrate or what have you
L1002[19:06:02] <Kodos> And basically
just let hte program run, and eventually it'll be automatically at
its best output
L1003[19:06:19] <Kodos> And th en you
could have a separate program for monitoring it
L1004[19:06:29] <Kenny> let me get
through these issues with OpenFrames and i'll see what i can
do
L1005[19:06:31] <Kodos> Mkay
L1006[19:06:42] <Kodos> tl;dr A program
that does "Is this better, or is this better"
L1007[19:06:49] <Kodos> And then makes it
do its best
L1008[19:07:10] *
Kodos goes back to work trying to contain a wormhole
L1010[19:15:52] <Kodos> Talk shit on the
bad efficiency all you want, 20k RF/t is OP
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L1019[21:39:05] <Kodos> IF LOVING YOU IS
ROM, I DON'T WANT TO READ WRITE
L1020[21:39:22] <Kodos> Sorry... Just
downed a 1 liter of mountain dew...
L1021[21:40:23] <Michiyo> ... lol
L1022[21:52:47] ***
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L1024[22:06:38] <Cazzar> dont let me play
with OpenAL too much I have found
L1025[22:12:11] <Bizzycola> You deaf now
I assume?
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L1029[22:44:10] <Gopher> if anyone's
awake, been playing with OC for the first time tonight, and I've
noticed something odd. I wanted to get a sense for the constraints,
so was piddling around on a pretty minimal tier I setup
L1030[22:44:42] <Bizzycola> Did you
manage to break something?
L1031[22:45:06] <Gopher> and
periodically, doing nothing but editing and running very simple
programs (mostly things inspecting the apis and testing little
things) and using the lua interactive prompt, it will suddenly stop
being able to run edit, because it is out of memory
L1032[22:45:45] <Kodos> Get a better tier
computer =P
L1033[22:45:48] <Bizzycola> Well
something you are doing or have done is using up all the
memory!
L1034[22:45:56] <Bizzycola> Or the file
you tried to edit is too big :p
L1035[22:46:11] <Gopher> Bizzycola,
that's just it, nothing I've done should have been using any once I
exited edit or lua
L1036[22:46:18] <SpiritedDusty> ohai
Gopher \o
L1037[22:46:29] <Gopher> and just did
some tests at the lua prompt checking =computer.freeMemory()
L1038[22:46:43] <Gopher> ran that,
ctrl-c'd, ran lua again, ran the same command
L1039[22:46:46] <Gopher> and am told
there's 4k less memory
L1040[22:47:07] <Bizzycola> Hmm
L1041[22:47:09] <Gopher> now I know some
flux is probably gonna happen because of garbage collection
cycles
L1042[22:47:10] <Gopher> but that seems
extreme
L1043[22:47:24] <Bizzycola> Indeed
L1044[22:47:33] <SpiritedDusty> I believe
the issue with randomly running out of memory was fixed a while
back
L1045[22:47:40] <Kodos> Gopher, write a
quick program to run the memory check, sleep for 5 seconds, and run
it again, printing it each time
L1047[22:48:57] <Gopher> kodos: k, that's
running
L1048[22:51:00] <Gopher> ok, now it's
really running. So used to cc, series of fails required correcting
:P
L1049[22:52:53] <Gopher> well, clearly
garbage collection just ran since I started this, it's back up to
95k of memory
L1050[22:53:29] <Gopher> actually...
right before I came in here I stuck a 2nd tier I ram in there,
haven't actually run out since then, just seen what was probably
evidence of delayed garbage collection
L1051[22:54:26] <Gopher> kodos, gc ran
before I finally got it running, minor uptick the 2nd or 3rd test,
then held steady since
L1052[22:55:33] <Kodos> So it was just
low mem?
L1053[22:55:38] <Gopher> which doesn't
surprise me much. I'm wondering if the lua's implementation's gc
was just being flummoxed as it was not designed with limits as
small as 64k in mind? I tried leaving it idle for several minutes
to see if the memory got released, and it didn't seem to.
L1054[22:55:59] <Gopher> yeah, but still
low mem when it shouldn't have been. I literally wasn't doing
anything to consume memory long-term.
L1055[22:56:24] <Gopher> could just be
background systems - tables in apis being populated as I went,
something like that
L1056[22:56:37] <Gopher> heck, at the 64k
limit, I guess even the shell command history is a potential
issue
L1057[22:57:07] <Kodos> You could always
adjust memory allotments in the config
L1058[22:57:31] <Kodos> Though I think
there needs to be a 'creative' tier of HDD, computer case, and
other components
L1059[22:57:37] <Gopher> ok, never mind.
I should've waited to see that it doesn't seem to be happening
excpet with the absolute minimum 64k of memory before making an
issue of it, heh
L1060[22:58:16] <Gopher> eh, I like the
limits, but at the low level it's very tricky thing given you're
working in a soft, gc'd language like lua to have any sense of how
much memory you're actually using
L1061[22:59:01] <Gopher> garbage
collection wasn't really in vogue in the days when computers had
only 64k main memory for a reason, heh
L1062[23:00:35] <Gopher> ... hmm. ctrl+c
is not a built-in thing? Never deliberately run an infinite loop
before, don't seem to be able to break out of it. lol
L1063[23:00:58] <SpiritedDusty> ctrl + c
only works when you are pulling for events
L1064[23:01:25] <Bizzycola> ctrl+alt+c?
something like that kills it I think
L1065[23:01:26] <Gopher> that's
reasonable, just still carrying expectations from years of cc
programming :)
L1066[23:01:27] <SpiritedDusty> and even
while you’re pulling for events I believe its ctrl + alt + x
L1067[23:01:29] <SpiritedDusty> c*
L1068[23:02:15] <Gopher> well, it was
doing sleep() in the loop, which I assume waits for a timer event
internally?
L1069[23:02:27] <SpiritedDusty> yes that
should wait for an event
L1070[23:02:35] <Gopher> didn't try
anythign beyond ctrl-t, facepalming, and then ctrl-c (because lua
interpreter used it)
L1071[23:02:47] <SpiritedDusty> try ctrl
+ alt + c
L1072[23:04:24] <SpiritedDusty> gonna go
to sleep, cya
L1073[23:04:40] <Gopher> ah well. This
will be a gradual learning curve, which I will spare the channel
the rest of the details of XD
L1074[23:05:24] <Gopher> later,
SpiritedDusty
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