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L7[00:39:20] <Cazzar> My day just took a turn for the better after my girlfriend said something that was quite horrid but I wont really disclose.
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L21[02:16:30] <Wired> How you guys doin' tonigth?
L22[02:16:38] <Wired> Oop, added an extra h.
L23[02:17:00] <Bizzycola> Who knooowss
L24[02:17:00] <Bizzycola> :p
L25[02:17:12] <Wired> Bizzycola: How's your game going? Can I see it?
L26[02:17:19] <Bizzycola> When it's done, sure :p
L27[02:19:36] <Wired> Aww, but I'm too impatient!
L28[02:19:48] <Bizzycola> My connection is 8 kb/s and the game is currently like 93mb
L29[02:20:04] <Bizzycola> I think you will just have to remain as patient as possible
L30[02:20:14] <Bizzycola> get back to me in May sometime when it's supposed to be finished :p
L31[02:22:41] <Wired> B-but... fancy compression...
L32[02:23:05] <Bizzycola> b-but will STILL BE LIKE 50 MB PROBABLY
L33[02:23:09] <Bizzycola> Do you know
L34[02:23:22] <Wired> Are you on linux?
L35[02:23:25] <Bizzycola> how long it takes to upload 50 mb if your upload speed averages around 2kb/s
L36[02:23:26] <Bizzycola> no
L37[02:23:35] <Bizzycola> I haven't even compiled or tested it on linux yet
L38[02:24:01] <Wired> Not what I meant, I was gonna suggest trying something like lzma -e9 or somethin
L39[02:24:05] <Bizzycola> I tried to install it on my other laptop but keeps failing for some reason
L40[02:24:16] <Wired> Have you tried it on wine?
L41[02:24:29] <Bizzycola> I don't even have an install of linux of any kind right now
L42[02:24:37] <Bizzycola> Like I said, keeps failing to install on my other laptop
L43[02:24:40] <Bizzycola> like..the entire linux OS
L44[02:24:45] <Bizzycola> tried zorin and linux mint
L45[02:24:51] <Bizzycola> won't install either of them..
L46[02:24:58] <Wired> Zorin? lol.
L47[02:25:33] <Bizzycola> I had it laying around, thought it was worth trying after mint failed
L48[02:26:13] <Wired> Yeah, I can see why something laying around would be vastly preferred over downloading something for 50 hours.
L49[02:27:26] <Bizzycola> Quite
L50[02:27:35] <Bizzycola> It's odd though
L51[02:27:41] <Wired> Is it just your upload that's crap, or is it also your download?
L52[02:27:49] <Bizzycola> 8 kb/limit overall
L53[02:27:56] <Bizzycola> for both at the same time
L54[02:28:04] <Wired> Damn, why is it that slow? Satellite?
L55[02:28:11] <Bizzycola> No my ISP intentionally slows it
L56[02:28:19] <Bizzycola> connection is capable of like 1mb/s
L57[02:30:47] <Wired> That sucks, do you guys pay a lot for it?
L58[02:30:58] <Bizzycola> $110 a month
L59[02:31:27] <Wired> Wow, I take it they have a monopoly?
L60[02:31:51] <Bizzycola> Only people who provide a connection even this good out here
L61[02:32:12] <Bizzycola> They provide ADSL2 but they won't spend 4 hours fixing it because they prefer to give us next to nothing and charge a crapload of money for it
L62[02:32:40] <Bizzycola> waiting for the NBN tower to be built at the end of the year if they don't decide to delay it some more :p
L63[02:33:13] <Wired> Do you live really far away from a city?
L64[02:33:20] <Wired> or town, for that matter.
L65[02:33:24] <Bizzycola> Yea pretty much
L66[02:33:34] <Bizzycola> rural areas aren't known for the best connections :p
L67[02:33:49] <Bizzycola> But We have good connections, the ISP just won't enable them
L68[02:33:57] <Bizzycola> because they're too lazy :p
L69[02:33:58] <Wired> I live right in the middle of a city and I'm getting 30/8 mbps for about $35
L70[02:34:15] <Wired> Could be better, but it could be a lot worse too.
L71[02:34:28] <Bizzycola> Indeed
L72[02:34:46] <Bizzycola> this fixed wireless tower they are going to build should be about 25mbit/s
L73[02:35:28] <Wired> That's cool, but I bet the latency is gonna suck.
L74[02:35:35] <Bizzycola> maybe
L75[02:35:37] <Bizzycola> iunno :p
L76[02:35:38] <Wired> but who cares when you're used to... well...
L77[02:35:43] <Bizzycola> hah yea
L78[02:35:55] <Bizzycola> I don't remember a time when I could even play most games online..
L79[02:36:12] <Wired> How bad is the latency anyway?
L80[02:36:20] <Wired> Could you play like a telnet mud if you wanted to?
L81[02:36:31] <Wired> Or is it even too bad for that?
L82[02:36:33] <Bizzycola> in the house I lived in before this one, we had ADSL2 but were in a forest and pretty much as far from the exchange as we could be
L83[02:36:42] <Bizzycola> Well my IRC ping right now is 254ms :p
L84[02:36:52] <Bizzycola> it once went up to 20 seconds
L85[02:36:56] <Bizzycola> I thought that was quite funny
L86[02:37:01] <Wired> So it's playable, but still pretty terrible.
L87[02:37:12] <Bizzycola> probably :p
L88[02:38:18] <Bizzycola> Least unlike my website, the game doesn't require much on an internet connection to work on it :p
L89[02:39:10] <Wired> You're hosting a website? For what?
L90[02:39:32] <Bizzycola> kind of a programming community sort of thing
L91[02:39:44] <Bizzycola> I don't host it myself of course, I have a VPS :p
L92[02:39:50] <Wired> Neat, what's it called?
L93[02:40:12] <Bizzycola> I'd tell you but I'm not sure about the rules of advertising stuff in this channel lol
L94[02:40:24] <Wired> Hmm, got a skype?
L95[02:40:34] <Bizzycola> Yea
L96[02:40:37] <Bizzycola> cokacola132
L97[02:40:40] <Bizzycola> but 132..not 123
L98[02:40:53] <Bizzycola> Iunnow ho 123 is but he gots some requests from people who don't read properly :p
L99[02:41:16] <Wired> added
L100[02:42:07] <Bizzycola> haven't seen it yet o.O
L101[02:42:11] <Wired> Cool name by the way.
L102[02:42:14] <Bizzycola> oh nvm
L103[02:42:17] <Bizzycola> showed up :p
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L117[03:25:48] <Sangar> o/
L118[03:26:08] <Wired> \o
L119[03:27:54] <Sangar> SpiritedDusty, the unicode stuff is mostly for java compatibility (in particular for screens, because they use java chars, which are, well utf-8)
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L127[04:11:11] <tgame14> Sangar, around?
L128[04:11:23] <Sangar> aye
L129[04:11:35] <tgame14> So, how do i make my project use scala?
L130[04:11:45] <tgame14> i coded a bunch of stuff with it :) and the IDE marking works
L131[04:11:48] <tgame14> but wont compile
L132[04:12:31] <Sangar> i'm not sure the intellij plugin comes with the scala compiler, you may have to download it separately (i.e. http://www.scala-lang.org/download/)
L133[04:12:46] <tgame14> it doesnt, but i downloaded it
L134[04:12:53] <tgame14> now im not sure how to link it up
L135[04:13:03] <Sangar> if go into the project settings, modules->scala what does it say in compiler library?
L136[04:13:13] <tgame14> sec
L137[04:14:07] <tgame14> there is no scala
L138[04:14:54] <Sangar> are you using gradle (in particular to set up the idea project)?
L139[04:14:59] <tgame14> no
L140[04:15:38] <Sangar> ok, then go to libraries, add a new one, and select scala-compiler-2.10.2.jar, scala-library and possibly also scala-reflect from your scala installation
L141[04:15:56] <Sangar> that should then show up in the compiler library list
L142[04:16:13] <tgame14> k, sec
L143[04:19:05] <tgame14> do i add a java library?
L144[04:22:43] <Sangar> errr, i think so
L145[04:23:37] <tgame14> k
L146[04:26:07] <tgame14> egh, ill just restart my env later
L147[04:26:11] <tgame14> and do it right the first time, bbl
L148[04:27:34] <Sangar> haha, right
L149[04:27:46] <tgame14> my env is pretty modular, and easy to setup
L150[04:31:06] <Sangar> that's nice. i try to spend as little time as possible on ide setup, so i just went with the flow in gradle and use that :P it's good enough for me.
L151[04:31:30] <tgame14> well, i use gradle
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L153[04:31:33] <tgame14> but within intellij
L154[04:31:39] <tgame14> i dont
L155[04:31:56] <Sangar> i don't really, either, i just use it for setting up the dependencies and such
L156[04:32:21] <Sangar> when you import the gradle using idea's gradle plugin it'll autoconfigure the libs, including maven deps. really handy.
L157[04:32:59] <tgame14> i guess, ill use it this time
L158[04:33:34] <tgame14> i mean, dependencies are really already set up for me with the modules
L159[04:34:24] <Sangar> ah, no external dependencies? well in that case that won't do much for you then, yeah.
L160[04:34:35] <tgame14> no, its all externakl
L161[04:34:44] <tgame14> i mean, all forge libs are set up as external
L162[04:34:59] <Sangar> forge yeah, other maven stuff, too, tho?
L163[04:35:09] <Sangar> e.g. ccl / fmp
L164[04:35:18] <tgame14> hrm no
L165[04:35:21] <tgame14> thats not auto setup
L166[04:35:27] <tgame14> for resonant induction
L167[04:35:31] <tgame14> i do that myself
L168[04:35:59] <tgame14> ill give gradle a try then, but can gradle do the depency as a module?
L169[04:36:11] <Sangar> no clue, tbh
L170[04:43:38] <Sangar> brb
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L175[05:04:56] *** Kenny|AFK is now known as Kenny
L176[05:05:03] <Kenny> \o
L177[05:06:00] <Kodos|Zzz> I have zero clue how to set up a BR turbine
L178[05:06:02] *** Kodos|Zzz is now known as Kodos
L179[05:06:34] <Kenny> it has to be 5x5 min
L180[05:06:40] <Kodos> I made it 5x8
L181[05:06:48] <Kenny> that will work
L182[05:06:52] <Kodos> Also, rotor bearings... One end or both?
L183[05:06:59] <Kenny> i had to look upo a video to find out
L184[05:07:03] <Kenny> one
L185[05:07:08] <Kodos> Which?
L186[05:07:22] <Kenny> don't matter. let me wake up :P
L187[05:07:41] ⇨ Joins: ShadowKatStudios (~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au)
L188[05:08:08] <ShadowKatStudios> :D Internet!
L189[05:08:42] <Kodos> Oh, you know what? I bet Railcraft's fucking heat blocks are fucking it up
L190[05:08:43] <Kodos> brb
L191[05:08:53] <Kenny> https://www.youtube.com/watch?v=lJvpTPapQgM
L192[05:08:53] -Kibibyte- [Kenny] Big Reactors - 0.3 Update - Big Turbines? | by to3cutta | 41m37s | 1w6d ago | 3,664 views | Rated: 4.86/5.00
L193[05:09:00] <ShadowKatStudios> Ehe... I think my router is dying, too many wireless thingamabobs
L194[05:09:11] <Kenny> go watch that Kodos
L195[05:09:34] <Kenny> what's a thingamabob?
L196[05:09:53] <Kenny> you mean that doohickey?
L197[05:11:03] <ShadowKatStudios> Primarily whatsamahoozles and bleepy-bloopy things.
L198[05:12:42] <Kenny> like those doodads and whatchamacallits
L199[05:12:43] <ShadowKatStudios> Also incudes laptops, phones and tablets
L200[05:13:22] <Kenny> they're suckling up all the bandwidth
L201[05:14:21] <ShadowKatStudios> I wonder if I could put some into another radio band...
L202[05:15:08] <Kenny> how many incoming internet connections?
L203[05:15:23] <Kenny> one that everything hooks to?
L204[05:15:44] <ShadowKatStudios> I have more than 10 on a router rated for 5
L205[05:16:14] <Kenny> yeah, you need a second router lol
L206[05:17:03] <ShadowKatStudios> Or a better one
L207[05:17:18] <ShadowKatStudios> Are there industrial wifi routers?
L208[05:18:02] <Kenny> i would imagine so
L209[05:18:13] <ShadowKatStudios> If I could find one that was chucked out...
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L211[05:19:20] <ShadowKatStudios> Alternatively I could use the ethernet ports
L212[05:19:42] <Kenny> that would be an idea
L213[05:20:01] <Kenny> whatever is closest to it that doesn't get moved around could be wired in
L214[05:20:04] <ShadowKatStudios> I have several 1000/100 switches I think.
L215[05:21:52] <ShadowKatStudios> Unbelieveable. CC is beginning to do everything for everyone
L216[05:22:10] <Kenny> what?
L217[05:22:11] <ShadowKatStudios> I get standardisation is good, but this is insane.
L218[05:22:15] <ShadowKatStudios> A windowing API?
L219[05:22:31] <Kenny> in 1.6?
L220[05:22:38] <ShadowKatStudios> Multitasking?
L221[05:22:40] <ShadowKatStudios> Yep.
L222[05:22:46] <ShadowKatStudios> It's dead to me.
L223[05:23:01] <ShadowKatStudios> Inbuilt rednet routing?
L224[05:23:48] <ShadowKatStudios> The improved serialization is kinda nice, but it takes up more space
L225[05:25:40] <Kenny> is there a link to the 1.6 version
L226[05:26:00] <ShadowKatStudios> Competition makes more good stuff. This is crazy. Everything low-level is done already, I have no place...
L227[05:26:06] <ShadowKatStudios> It's in the beta testing board
L228[05:27:44] <ShadowKatStudios> Anyway, star trek is on, gonna watch that for a while.
L229[05:27:59] <ShadowKatStudios> Unbelieveable! Well, actually, completely believeable
L230[05:31:26] <Kenny> SKS, I had already started working on windowing stuff for OC lol
L231[05:31:57] <Kenny> I see what he did there. You can actually "open" a second window with lua
L232[05:32:05] <Kenny> can't*
L233[05:33:26] <Cazzar> im planning up a system that would make a window manager work if I implement it right
L234[05:37:54] <Kenny> in my OpenPrograms repo i have a file called KS.lua in it are 2 functions for saving a window and restoring it
L235[05:38:47] <Kenny> a couple of functions i made for doing the CompViewer origianlly
L236[05:38:56] <Cazzar> what I am thinking is imagine windows in OC
L237[05:39:40] <Kenny> where you can flip from one window to another?
L238[05:39:54] <Cazzar> yea and tile them
L239[05:40:30] <Kenny> looked at doing that. there is no 'window' option in lua
L240[05:41:03] <Kenny> what youhave to do is save the screen, overwrite it, and then when done, restore the prvious screen
L241[05:41:52] <Kenny> i went looking for the when i was doing my component viewer. everything i found said there was no specific window ability
L242[05:42:12] <Cazzar> yea, it would have to have a custom API
L243[05:42:50] <Kenny> that's what those 2 functions i have in ks.lua do. it uses the gpu's ability to save a screen area and then rstore it
L244[05:43:30] *** JoshTheEnder|BackInTheEther is now known as JoshTheEnder
L245[05:43:36] <Kenny> \o
L246[05:43:43] <JoshTheEnder> o/
L247[05:44:40] <Sangar> \o
L248[05:45:21] <Kenny> hey Sangar, dan is going all out with CC 1.6 hehe
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L250[05:47:26] <Sangar> yeah, so i hear. i'll have to have a look at 1.6 some time :P
L251[05:48:28] <Kenny> he has a window api for it now
L252[05:48:50] <Kenny> among other \things
L253[05:49:06] <Kenny> the window api though is lua based
L254[05:49:24] <Sangar> yeah. i don't really feel high-level stuff like that should be built-in. if anything put it onto treasure disks or so.
L255[05:50:43] <Kenny> from what i saw he's doing it the same way i did using the gpu's get() and set()
L256[05:51:58] <Kenny> what you showed me way back
L257[05:54:07] <Sangar> well, there aren't that many ways to do it after all :P
L258[05:54:31] <Kenny> i put the functions up on the OpenPrograms repo
L259[05:54:46] <Kenny> the file ks.lua in my sub repo
L260[05:55:09] <Kenny> includes it and the getCh function you showed me
L261[05:55:22] <Kenny> and afew others i did
L262[05:55:49] <Kenny> i have getCh() and getKey()
L263[05:57:05] <Sangar> ah, great. maybe make an extra post in the forums so people can find and break it ;)
L264[05:58:55] <Kenny> for the moment i had it there so i wouldn't lose it hehe
L265[05:59:08] <Kenny> i want to rearrange it and make it look better
L266[05:59:29] <Sangar> well, that'll never end :P
L267[05:59:33] <Kenny> right nolw the functions were just tossed in as i came up with them, no speical order
L268[05:59:38] <Sangar> i'm speaking from experience
L269[05:59:48] <Sangar> haha
L270[06:00:03] <Kenny> yeah, i know how that goers lol
L271[06:00:33] <Sangar> i'll be afk for an hour or so, enjoy the weather while it lasts. see you later.
L272[06:00:40] <Kenny> now you did it
L273[06:00:46] <Kenny> ok l68r
L274[06:01:33] <Kenny> boy messed that up hehe
L275[06:01:43] <JoshTheEnder> l3l
L276[06:01:43] <Michiyo> heh
L277[06:01:45] <JoshTheEnder> :P
L278[06:02:30] <Kenny> Michiyo, when you added in the OC support for LanteaCraft, what file ws it in?
L279[06:02:59] <Kenny> i'm looking at something with RiM and i need an example to go by
L280[06:03:11] <Michiyo> The driver register is in one file, the callbacks in another, but I really don't suggest doing it the way we did
L281[06:03:33] <Kenny> i just need the callbacks
L282[06:04:12] <Michiyo> https://github.com/PC-Logix/LanteaCraft/blob/master/src/main/java/pcl/lc/module/integration/OpenComputersWrapperPool.java
L283[06:05:00] <Kenny> i had part of it working but there was one module that i couldn't get to work. kept throwing a lua error
L284[06:07:03] ⇦ Quits: asie (~textual@078088175174.elblag.vectranet.pl) (Quit: I'll probably come back in either 20 minutes or 8 hours.)
L285[06:07:04] <Kenny> graciaS
L286[06:07:17] <Kenny> i hate where the caps lock key is
L287[06:09:41] <Kenny> that was what i needed to see. I cou;dn't figure out how to access the args to pass the incoming values
L288[06:10:28] <Michiyo> args. SHOULD give you a list of methods
L289[06:10:35] <Kenny> i tried the ManagedPeripheral way but it dind't seem to want to cooperate
L290[06:11:12] <Kodos> http://puu.sh/7EVtr.png \o/
L291[06:11:20] <Kenny> i would have a max of 4 args being passed in
L292[06:11:40] <Kenny> Kodos: did the video help
L293[06:11:46] <Kodos> Indeed it did
L294[06:11:47] <Kodos> Thank you
L295[06:11:59] <Kenny> that's what i had to go looking for to make one
L296[06:12:01] <Kodos> I now have a 1600 RF/t turbine
L297[06:12:30] <Kodos> What's the max length on these things, housing included?
L298[06:12:38] <Kenny> no clue
L299[06:13:42] <Kenny> configurable
L300[06:13:57] <Kenny> default is 16
L301[06:14:36] <Kenny> reactor size is also configurable default is 32
L302[06:16:02] <Michiyo> Kenny, http://puu.sh/7EVEX.png the other options are usefull :P
L303[06:16:41] <Cazzar> Oh my uni programming assignment, I have 3 weeks to do it, and it would take me 20 mins...
L304[06:17:19] <Kenny> i knew about those. used those under the managed peripheral way. i could get the commands to the platform but for some reason it wouldn't move
L305[06:17:36] <Kenny> Cazzar: :)
L306[06:17:51] <Kenny> you shuld be done with it by now then hehe
L307[06:18:33] <Cazzar> im waiting to talk to the lecturer to make sure I am 100% on it
L308[06:19:18] <Kenny> ahhh. so it doesn't come back to bite you :)
L309[06:19:43] <Cazzar> Yep!
L310[06:19:55] <Cazzar> Also monday's tutorial: switch, while and do-while
L311[06:20:09] <Kenny> lol
L312[06:20:10] * Cazzar contemplates only going for the lecture to download
L313[06:20:30] <Kenny> if you don't know about those by now something is wrong hehe
L314[06:20:41] <Cazzar> Uni/school: USE do-while actual life: eh, just use while
L315[06:20:42] <JoshTheEnder> LOL
L316[06:21:08] <JoshTheEnder> ohai der caps, nice of you to join us ¬_¬
L317[06:22:59] <Cazzar> switch: glorified if for ints (in java 7 switches on strings just use hashcodes)
L318[06:23:14] <Ir7_o> hey!
L319[06:23:24] <Ir7_o> finally getting on once again ;)
L320[06:23:32] <Kenny> \o
L321[06:23:44] <Ir7_o> I broke 3 of my lower ribs
L322[06:23:49] <Ir7_o> so sore
L323[06:23:54] <Cazzar> Kenny: my tutor didnt know for (;;) {} is an infinite loop
L324[06:24:14] <Cazzar> because nothing == true in that logic
L325[06:24:24] <Kenny> lol
L326[06:24:35] <Cazzar> EVERYTHING IS A LIE!
L327[06:28:05] *** tgame14 is now known as tgame14|away
L328[06:30:26] <Kenny> Ir7_o: what happened?
L329[06:37:54] *** alekso56_off is now known as alekso56
L330[06:38:27] <Kodos> Turbine spinning at 5k RPMs, still no earth shattering kaboom
L331[06:38:34] <Kodos> I want my Earth Shattering Kaboom
L332[06:39:40] <Michiyo> ok Marvin...
L333[06:39:58] <Kodos> I'm glad someone got the reference
L334[06:40:05] <Kodos> But seriously, this thing needs to explode so I can go to bed
L335[06:42:44] <Kodos> 6400...
L336[06:42:51] * Kodos goes to check the config
L337[06:43:28] <Kodos> I'm guessing explosions are still temporarily disabled
L338[06:43:59] <Kenny> i'm not sure they do blow up
L339[06:45:06] <Kodos> I'm thinking not, it's pushing close to 8k RPM now
L340[06:45:26] <Kodos> The turbine blades at this point look like circular saw blades
L341[06:45:39] <Michiyo> o_O lol
L342[06:46:46] <Kodos> Though, 8k RPM is apparently 2100+ RF/t, and rapidly rising
L343[06:49:09] *** tgame14|away is now known as tgame14
L344[06:53:09] <Kodos> 10k RPM. I'm calling it a night
L345[06:53:15] <Kodos> I'll check it when I wake up
L346[06:55:08] ⇨ Joins: asie (~textual@078088168214.elblag.vectranet.pl)
L347[06:55:14] <Cazzar> wow... http://www.a1k0n.net/2011/07/20/donut-math.html
L348[06:57:42] <Sangar> nice
L349[07:02:58] <Cazzar> http://www.thethingaboutprogramming.com/post/70437899221/ < yep
L350[07:03:22] <Cazzar> I got bored as you can see
L351[07:04:32] <Cazzar> or http://www.thethingaboutprogramming.com/post/69526633014/
L352[07:12:29] <Sangar> haha, love the second one :D
L353[07:15:22] <Sangar> http://www.thethingaboutprogramming.com/post/78814321077 also quite true
L354[07:15:51] <Cazzar> http://dash.tumblr.com/post/79993684799/the-hackers-perspective
L355[07:17:07] <Sangar> heh
L356[07:17:42] <Cazzar> don't you agree?
L357[07:18:50] <tgame14> Sangar, figured it out nontheless
L358[07:18:53] <tgame14> thanks!
L359[07:19:08] <tgame14> btw, http://www.twitch.tv/tgame14 Streaming some more, i got hooked for this weekend
L360[07:19:22] <Sangar> ah, ok, great to hear! :)
L361[07:19:39] <Cazzar> Sangar, http://dash.tumblr.com/post/79548537929/programmers-1-lawyers-0
L362[07:20:04] <Sangar> knew that one already :> still good.
L363[07:22:24] *** AngieBLD|Off is now known as AngieBLD
L364[07:24:07] <Cazzar> hmm, windows 8 is "updating my system"
L365[07:24:25] <Cazzar> I did try the 8.1 update 1 install a week ago...
L366[07:25:15] *** tgame14 is now known as tgame14|stream
L367[07:25:49] <Sangar> eh. at least it still calls it updating.
L368[07:26:09] <Sangar> i'm kind of annoyed how "skype is updating my experience" now instead of plain stating it's updating -.-
L369[07:26:25] <Cazzar> I agree there.
L370[07:26:37] <Sangar> err, improving my experience it is i think
L371[07:27:04] <Sangar> because that's so subjective
L372[07:27:15] <JoshTheEnder> "improving your experience" ==> "fixing the bugs that this shit software has"
L373[07:28:20] <Cazzar> the annoying part is, I would barely use it if it weren't for my girlfriend
L374[07:30:49] <Sangar> yeah, most of my friends can't be convinced to use jabber :/
L375[07:34:10] <Cazzar> http://www.romainbrasier.fr/404
L376[07:34:25] <Cazzar> warning, sound
L377[07:39:40] <Sangar> omg
L378[07:45:51] <Michiyo> OHGAD
L379[07:50:54] ⇦ Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll probably come back in either 20 minutes or 8 hours.)
L380[07:53:49] ⇨ Joins: Flenix (~Flenix@90.204.145.201)
L381[07:54:50] <Flenix> Hey, I'm getting a crash with opencomponants; Does anyone know which version works? I'm using 30 right now and it's simply not finding some of the classes from OC; the "Converter" to be precise. Using the latest OC
L382[07:57:21] <Michiyo> Which version of OpenCOmputers?
L383[07:58:46] <Sangar> hmm, i'll trigger a rebuild, see if 31 works when it's done building.
L384[07:59:08] <Sangar> if not it might be some other mod shipping an older oc api causing the issue
L385[08:03:47] <Michiyo> And this is why I avoid shipping APIs :P
L386[08:06:05] <Sangar> very laudable!
L387[08:07:12] <Flenix> Sorry Michiyo, it's version 1.2.2.232
L388[08:14:19] <Michiyo> Ahh yeah that's a pretty old version of OpenComputers
L389[08:14:22] <Vexatos> How is that possible?
L390[08:14:28] <Vexatos> Not shipping APIs :D
L391[08:14:47] <Michiyo> Latest OC would be built against a mroe recent ...OC we need better shorthand for these to :p
L392[08:14:58] <Michiyo> Vexatos, LanteaCraft ships one API, it's own.
L393[08:15:24] <Michiyo> but it interacts with OC, CC, BC, IC2, TE, UE, and... something else, Look at forge's Optionals
L394[08:15:47] <Vexatos> How is that possible?
L395[08:16:20] <Michiyo> Forge's Optional annotation
L396[08:16:37] <Michiyo> one second
L397[08:16:45] <Flenix> Michiyo, where can I download a newer one? that's the version on the thread...
L398[08:16:55] <Michiyo> !mod
L399[08:16:56] <zsh> MC Forum: http://www.minecraftforum.net/topic/2201440-opencomputers-v122/
L400[08:16:56] <zsh> OC Forum: http://oc.cil.li
L401[08:16:56] <zsh> Latest version: 1.2.2 for MC1.6.4 and MC1.7.2
L402[08:16:56] <zsh> Dev Builds: http://ci.cil.li/
L403[08:17:02] <Michiyo> Dev builds Flenix
L404[08:17:16] <Michiyo> Vexatos, https://github.com/PC-Logix/LanteaCraft/blob/mcpc_patch/src/gcewing/sg/tileentity/TileEntityStargateBase.java#L61
L405[08:17:22] <Vexatos> Michiyo: Why the hell doesn't every single mod do this?
L406[08:17:23] <Vexatos> D:
L407[08:17:34] <Michiyo> Using InterfaceList you can just add more interfaces
L408[08:17:52] <Michiyo> @Interface(iface = "dan200.computer.api.IPeripheral", modid = "ComputerCraft"), @Interface(iface = "blah", modid = "blah")
L409[08:17:53] <Michiyo> etc
L410[08:18:03] <Vexatos> So easy :D
L411[08:18:14] <Michiyo> Those thne get stripped from your class if those interfaces are missing from the client
L412[08:18:25] <Kenny> Michiyo, that was all you had to do with OC :P
L413[08:18:26] <Vexatos> Annotations are really the epitome of "making things easy"
L414[08:18:37] <Vexatos> @UniversalClass and such, right, Sangar? :D
L415[08:19:15] <Michiyo> https://github.com/PC-Logix/LanteaCraft/blob/mcpc_patch/src/gcewing/sg/tileentity/TileEntityStargateBase.java#L1233-L1237 I use that for CC methods in older LC build, we've relaced all the code now and use optional modules that get loaded if we detect mods
L416[08:19:16] <Michiyo> but yeah
L417[08:20:05] <Michiyo> Kenny, yes I know, but I had LC's repo already up and on that branch
L418[08:20:06] <Michiyo> :P
L419[08:20:37] <Kenny> i'm still having fun getting RiM to support OC
L420[08:21:01] <Kenny> Sangar reworked the code and had it working for him but it won't work for me
L421[08:21:13] <Kenny> can't figure it out
L422[08:21:27] ⇦ Quits: Noiro (~noiro@c-76-17-27-99.hsd1.ga.comcast.net) (Read error: Connection reset by peer)
L423[08:21:36] <Kenny> it shows in the console that the function was called and everything worked but the platform didn't move
L424[08:21:53] <Michiyo> Kenny, do you have the code on guithub somewhere...?
L425[08:21:58] <Kenny> yeah
L426[08:22:02] <Michiyo> link..?
L427[08:22:43] <Kenny> https://github.com/BigRenegade/RedstoneInMotion
L428[08:22:52] <Kenny> i had to find the dang tab, woman
L429[08:22:58] <Michiyo> :P
L430[08:23:01] <Kenny> i have like 20 tabs open
L431[08:23:09] <Michiyo> 20? That's cute :P
L432[08:23:25] <Kenny> gitrs for OC, OComponenets, Lanteacraft, etc
L433[08:23:53] <Kenny> that is the code Sanga-r did which worked for him
L434[08:23:55] <Michiyo> 40 in my main chrome window, 18 in a 2nd, 15ish in a 3rd, then Firefox open with a whole slew of tabs I don't wanna even try to count :P
L435[08:24:24] <Kenny> Firefox is beginning to piss me off. it keeps crashing
L436[08:24:45] <Michiyo> Well I have FF running through a proxy on my VPS.. Which is the only reason I use it
L437[08:24:49] <Kenny> any time i open a window with a video and stay too long it crashes
L438[08:25:10] <Kenny> so it has to be a colmbo of it and flash
L439[08:25:14] <Kenny> combo*
L440[08:25:29] <Kenny> and i'm gonna wring this cat's neck
L441[08:26:00] <Michiyo> Man, what a mess of java... packages people... PACKAGES!
L442[08:26:02] <Michiyo> :P
L443[08:26:56] <Kenny> i want to switch it into packages
L444[08:27:50] <Kenny> not sure what to put where though
L445[08:28:27] <Michiyo> :( Cerulean City is losing $2,681 an hour
L446[08:28:30] * Michiyo kicks Sim CIty
L447[08:28:34] <Kenny> CarriageControllerEntity.java is where it is
L448[08:28:44] <Michiyo> I'm there already :P
L449[08:28:59] <Kenny> Sim City?
L450[08:29:53] <Michiyo> http://puu.sh/7F1KH.jpg indeed
L451[08:30:27] <Michiyo> Kenny how are you calling your method ingame?
L452[08:30:58] <Kenny> you mean when i move the platform
L453[08:31:09] <Michiyo> yes, what lua code do you call from OC to move a platform
L454[08:31:12] <Kenny> cc=component.carriage
L455[08:31:13] ⇦ Parts: Flenix (~Flenix@90.204.145.201) (Leaving))
L456[08:31:30] <Kenny> cc.move("up", false, false))
L457[08:31:42] <Kenny> - )
L458[08:32:17] <Kenny> or cc.unanchored_move("up")
L459[08:32:39] ⇦ Quits: alekso56 (~alekso56@c0A9E3E56.dhcp.as2116.net) (Ping timeout: 194 seconds)
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L462[08:34:17] ⇨ Joins: BevoLJ (~BevoLJ@cpe-24-55-33-198.austin.res.rr.com)
L463[08:34:17] zsh sets mode: +v on BevoLJ
L464[08:34:51] <Kenny> \o
L465[08:41:49] *** Guest3255 is now known as alekso56
L466[08:44:29] ⇨ Joins: DaeDroug (uid22591@id-22591.highgate.irccloud.com)
L467[08:48:29] <Cazzar> damn redundancy! https://gist.github.com/f0fa813dccd476693b48
L468[08:51:04] <Sangar> indeed. so annoying.
L469[08:54:26] <Cazzar> Well
L470[08:54:32] <Cazzar> I have 2 options here
L471[08:54:54] <Cazzar> I could reflectively grab NBTTagCompound.tagMap or repeat that code
L472[08:55:02] <Cazzar> which one do you suggest Sangar? :P
L473[08:55:43] <Sangar> the reflection is very tempting. and probably even performs better :P
L474[08:59:41] <Cazzar> it's much cleaner...
L475[09:00:18] <Sangar> only issue: obfuscation.
L476[09:01:30] <Cazzar> ObfuscationReflectionHelper.getPrivateValue(NBTTagCompound.class, pkt.func_148857_g(), "tagMap", "field_74784_a");
L477[09:01:32] <Cazzar> done
L478[09:02:04] <Cazzar> ORH == easy
L479[09:02:29] <Cazzar> essentially I now can use @Sync on a field in me STE
L480[09:05:03] <Sangar> yeah. barely less ugly than that code you linked ;)
L481[09:05:46] <Sangar> maybe add the notch name in there, too, just to be safe?
L482[09:08:14] <Cazzar> no need
L483[09:08:29] <Cazzar> unless FML fails to do the AT
L484[09:08:42] <Cazzar> which will cause more errors than that failing anyway
L485[09:09:06] <Sangar> optimist
L486[09:09:35] <Cazzar> Also, it is compiled for SRG
L487[09:10:04] <Cazzar> so if FML fails the remapping transformer java will throw classnotfound exeptions
L488[09:10:13] <Cazzar> field/method*
L489[09:10:40] <Cazzar> So no, not really optimist, but I know the consiquences
L490[09:10:51] <Sangar> mm, ah right, this is in mc's classes after all. i was remembering having problem with notch names at some point, but that was in another mod.
L491[09:11:02] <Kenny> Sangar, i see you got a scala convert :)
L492[09:11:07] <Sangar> i.e. another mod that was compiled to notch names.
L493[09:11:28] <Sangar> Kenny, yeah, i'm converting the world to scala! muahahaha.
L494[09:11:48] <Kenny> Calc is looking at swicting base to scala hehe
L495[09:12:16] <tgame14|stream> we already are partially
L496[09:12:31] <SpiritedDusty> I just noticed my name is one of the random robot names…
L497[09:12:32] <Kenny> from looking at your code, i'm wondering how much of an issue it would be to switch RiM to scala
L498[09:12:38] <Sangar> i'd imagine it might make working with FMP easier, too.
L499[09:12:45] <Kenny> Scala looks easier to use than java
L500[09:13:25] <Sangar> SpiritedDusty, yeah, i filled the file up with contributor names :P if you don't want it in there i'll take it out.
L501[09:13:33] <SpiritedDusty> It's fine :P
L502[09:19:00] <Vexatos> Is there some Vexatos as well? <3
L503[09:19:12] *** tgame14|stream is now known as tgame14
L504[09:19:46] <tgame14> i want one!
L505[09:19:54] <tgame14> ehh, i contributed by my existence?
L506[09:19:57] <Sangar> Vexatos, there is ;)
L507[09:20:03] <Vexatos> I just saw
L508[09:20:04] <Vexatos> :D
L509[09:20:10] <Vexatos> How to get random bot names?
L510[09:20:13] <tgame14> Sangar, i contributed by updating the OC api in calclavia core :D
L511[09:20:17] <tgame14> nah, no need to add
L512[09:20:32] <Sangar> tgame14, hah, that doesn't quite count :P
L513[09:20:41] <Sangar> well you made me switch to plain sources in the api...
L514[09:20:48] <Michiyo> heh
L515[09:20:57] <Sangar> eh. contribute a translation or typo fix, that'll be good enough :X
L516[09:21:00] <Michiyo> Hey... All I did was add some crap to the IRC client :P
L517[09:21:14] <Sangar> Vexatos, place them.
L518[09:21:16] <Michiyo> Oh, and I'm writing a Printer component :D
L519[09:21:22] <Vexatos> O:
L520[09:21:41] <Sangar> the first time an unnamed robot is placed it gets a random name
L521[09:21:46] <Vexatos> Sangar, translation AND typo fixes I already did Mwahahaha
L522[09:21:50] <Sangar> alternatively, set/change its name in the anvil
L523[09:21:59] <Sangar> ok. you get two lines :P
L524[09:22:02] <Vexatos> Sangar: Does it show up above the robot just like it does above entities?
L525[09:22:08] <Vexatos> >___>
L526[09:22:09] <Sangar> Vexatos, yes
L527[09:22:11] <Vexatos> O:
L528[09:22:14] <Vexatos> Nice
L529[09:22:59] <Cazzar> Michiyo, I have a in world one I am making :P
L530[09:23:52] <tgame14> lol Sangar :D
L531[09:23:53] <Michiyo> Cazzar, I know :P
L532[09:23:59] <Michiyo> This one is more like the CC Printer though :P
L533[09:24:14] <tgame14> ill inject ByteCode to OC to add it!
L534[09:24:15] <tgame14> :D
L535[09:24:25] <Sangar> hahaha
L536[09:25:04] <Sangar> you could make a pull request adding your name to the list, because via that pull you'll be a contributor... wait.
L537[09:25:36] <Michiyo> lmfao
L538[09:27:16] <Vexatos> Sangar: https://github.com/MightyPirates/OpenComputers/pull/168
L539[09:29:16] <Sangar> huh. where's that from?
L540[09:30:30] <Sangar> the only thing non-birdish i find is some old greek dude.
L541[09:31:12] <Sangar> oh, heron's formula i actually knew about.
L542[09:31:15] <Sangar> but he's not a robot.
L543[09:31:38] <Sangar> he also isn't a contributor :P
L544[09:32:45] <Vexatos> That's why I put it under "More or less real robots" thingie
L545[09:33:11] <Vexatos> Wait, was "More or less famous"
L546[09:33:18] <Vexatos> This one is probably less famous
L547[09:33:28] <Vexatos> but it's a robot and a cool name nonetheless
L548[09:34:00] <Sangar> where from? educate me! :P
L549[09:37:07] <Vexatos> It's a novel I read, my most favourite book :D
L550[09:37:25] <Vexatos> In the book, it was the world's first robot
L551[09:37:30] <Vexatos> invented by Nikola Tesla :D
L552[09:38:15] <Sangar> hah. nice. well then.
L553[09:39:59] <Vexatos> The novel is called "Chroniken der Weltensucher" by Thomas Thiemeyer :P
L554[09:40:08] <Vexatos> You might want to read all 5 parts ;)
L555[09:46:52] ⇨ Joins: Noiro (~noiro@c-76-17-27-99.hsd1.ga.comcast.net)
L556[09:48:30] <Sangar> thanks for the reading tip :) i still have a stack of other books on my to-read list, i'll just enqueue it :P
L557[09:49:26] <Vexatos> Start with Part 1, "Stadt der Regenfresser"
L558[09:49:41] <Vexatos> That's an awesome semi-fictional novel series
L559[09:50:45] <Vexatos> The adventures take place at actual places, In South America, Greece, The Sahara, Java (the island) and Berlin (Time travelling wooo)
L560[09:56:02] <Sangar> sounds interesting. i'll probably finish what i'm currently reading soonish - Steven Erikson, Malazan Book of the Fallen - so something less fantasy might transition nicely back into Iain Banks :P
L561[10:00:58] ⇦ Quits: BevoLJ (~BevoLJ@cpe-24-55-33-198.austin.res.rr.com) ()
L562[10:12:32] <Vexatos> :D
L563[10:12:54] <Vexatos> The story takes place in 1890 to 1900, pretty cool because it's also based on actual events
L564[10:14:00] <Sangar> that's nice. reminds me of a few of the Ralf Isau books i read way back.
L565[10:16:21] <Vexatos> Which ones?
L566[10:17:49] <Sangar> Kreis der Daemmerung und Echo der Fluesterer were based on / tied into real events iirc.
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L572[11:16:06] <Kenny> Sangar: we found the issue with RiM
L573[11:16:40] <Sangar> oh?
L574[11:18:49] <Michiyo> .checkAny does... strange things with strings
L575[11:19:02] <Sangar> oh?
L576[11:19:31] <Michiyo> I was sending "up" and getting Direction: [B@552be604
L577[11:19:37] <Sangar> yes well
L578[11:19:52] <Michiyo> checkString fixed it..
L579[11:19:55] <Sangar> lua doesn't know java strings. the pure output is a byte array.
L580[11:20:10] <Sangar> and checkAny gives you the pure output
L581[11:20:15] <Kenny> told you it was an array value it was getting hehe
L582[11:20:52] <Kenny> any how, it is now officially OPenFrames
L583[11:21:14] <Sangar> it even says in the comment of checkAny that it only returns null, boolean, double and byte[] :P
L584[11:21:27] <Michiyo> Which is why I thought to switch to checkString
L585[11:21:56] <Sangar> yeah, if you expect a string anyway that would make sense :)
L586[11:22:09] <Michiyo> well.. I added a if to check if it WAS a string :P
L587[11:22:16] <Michiyo> else do any
L588[11:22:17] <Michiyo> heh
L589[11:22:34] <Sangar> :)
L590[11:22:48] <Kenny> and the code used was what you added in
L591[11:23:20] <Kenny> so it is now a collobaration of all 3 of us
L592[11:23:26] <Sangar> hah
L593[11:23:44] <Michiyo> I'm making packages currently :/
L594[11:23:48] <Kenny> so no we have the OpenFrames team hehe
L595[11:23:56] <Kenny> now*
L596[11:24:08] <Sangar> I didn't do much, really :P
L597[11:24:27] <Kenny> i didn't really do much either lol
L598[11:24:42] <Kenny> this was mostly JAK originally :P
L599[11:26:07] <Kenny> all i did basically was copy and paste your BR code into it and then modify it for OF
L600[11:26:41] <Kenny> ok we have OC, OCO, OF, and OP now :)
L601[11:27:12] <Michiyo> heh
L602[11:27:27] <Kenny> well OPR to distinguish it from openPeripherals
L603[11:27:58] <Kenny> OCO is OpenComponents
L604[11:28:41] <JoshTheEnder> shouldnt it be OCo ?
L605[11:29:21] <Kenny> well, i thought of that but didn't like the 1 lowercase with the caps hehe
L606[11:29:57] <Kenny> same as OPr
L607[11:30:29] <Sangar> and everything together is OS? :P
L608[11:30:33] <Michiyo> :P
L609[11:31:04] <Kenny> yep hehe
L610[11:31:54] <Kenny> and i wonder how many would think operating system instead of open source hehe
L611[11:32:45] <Kenny> put out by the Mighty Pirtaes and crew :)
L612[11:32:47] <Sangar> ah. right. i was actually thinking OpenStuff :P
L613[11:32:53] <Michiyo> OpenSystems, or OpenStuff :P
L614[11:32:56] <Kenny> that works too :)
L615[11:33:39] <Kenny> Pirates*
L616[11:48:12] <tgame14> Open kinda is a trademark of OpenMods team :0
L617[11:54:01] <Kenny> i named it OpenFrames because i'm making it open source
L618[11:54:28] <Kenny> not exactly sure why Sangar did it, but i think it is the same basic reason
L619[11:54:48] <Kenny> i think Michi did it becasue the toiem was specifically for OC
L620[11:54:58] <Kenny> damn i can't type
L621[11:55:09] <Kenny> item*
L622[11:55:25] <Sangar> because i'm not very creative when it comes to naming stuff...
L623[11:55:41] <Sangar> so opensource + computers = opencomputers :P
L624[11:55:44] <SpiritedDusty> seems too late to change it now :P
L625[11:55:48] <Sangar> somewhat
L626[11:57:08] <Sangar> i didn't really expect anything related to it following the 'openXXX' pattern, either :P
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L628[11:58:06] <Kenny> well.....
L629[11:58:16] * Kenny is an old school Pirate hehe
L630[11:58:27] <Kenny> it seemed only fitting
L631[11:58:45] <Kenny> given the base name of the repo :P
L632[11:59:17] <Kenny> and i did 'pirate' the code (sort of)
L633[11:59:26] <Sangar> we just commandeered the 'open' prefix >_>
L634[12:01:22] <Kenny> Open is not trademarked
L635[12:01:29] <Kenny> nor is it copyrighted
L636[12:01:44] <Kenny> so we are perfectly fine hehe
L637[12:03:19] <Kenny> and OPenFrames now has it's own channel
L638[12:04:43] <Vexatos> OpenPrograms for the win \o/
L639[12:06:17] <JoshTheEnder> gg hexchat
L640[12:06:51] <JoshTheEnder> when i try to join the frams channel it tries to join it as @#OpenFrames because kenny is op on there ¬_¬
L641[12:07:16] <Kenny> lol
L642[12:10:12] <SpiritedDusty> Sangar, is there any noticable difference between direct and non-direct component calls from the lua side?
L643[12:10:47] <Kenny> i would think direct would be slightly faster
L644[12:11:08] <Sangar> calling direct ones in a loop can crash the computer (too long without yielding), indirect ones cant.
L645[12:11:23] <SpiritedDusty> oh
L646[12:11:41] * Kenny is staying away from direct calls hehe
L647[12:11:58] <Sangar> and yes, performance of course, direct ones return directly, after all :P
L648[12:12:03] <Kenny> i crash them enough without doing something known to crash them hehe
L649[12:12:05] <SpiritedDusty> well the core of the emulator is basically done, now just gotta make components and a screen renderer
L650[12:12:23] <Sangar> oh, nice!
L651[12:14:54] <SpiritedDusty> oh wait I forgot about the unicode API… ;_;
L652[12:16:43] <SpiritedDusty> Sangar, what is the purouse of having the unicode API? what does it help with?
L653[12:17:43] <Sangar> text on screens and such is stored in java chars, which are utf-8. so to make use of the special chars, that's what you need the unicode lib for, for example.
L654[12:18:32] <Sangar> generally, strings passed *to* lua will be utf-8, because they come from java.
L655[12:18:51] <Sangar> and lua itself has no concept of 'chars'. its strings are just byte arrays.
L656[12:18:58] <SpiritedDusty> oh I see…
L657[12:19:18] <SpiritedDusty> not sure what I’m gonna do since the host side is JS...
L658[12:20:06] <Sangar> it supports utf-8 natively? what does it report for #someString if the string contains wide chars?
L659[12:20:54] <SpiritedDusty> I don’t understand what you mean by that
L660[12:21:51] <Sangar> #value returns the 'length' of a string in lua.
L661[12:22:09] <Sangar> the concept of 'length' depends on whether the vm 'understands' unicode/utf-8 or not.
L662[12:22:34] <Sangar> because the length of the byte array holding a utf-8 string is not necessarily equal to the number of 'chars' in that string.
L663[12:22:47] <asie> considering making my own sandbox games
L664[12:23:03] <Sangar> afk for a bit, dinner
L665[12:23:07] <SpiritedDusty> so what kind of string should I give it to test the VM for unicode
L666[12:23:19] <asie> game*
L667[12:24:13] <Sangar> SpiritedDusty, https://github.com/MightyPirates/OpenComputers/wiki/API-Unicode
L668[12:24:24] <Sangar> asie, who hasn't :P
L669[12:24:30] <Sangar> really away now >_>
L670[12:24:32] <asie> but i already did one
L671[12:24:36] <asie> i want to do another one
L672[12:27:30] <SpiritedDusty> Sangar, it returns 9 so I’m guessing that the VM supports unicode?
L673[12:27:45] <SpiritedDusty> or is it suppoused to return 6?
L674[12:28:07] <SpiritedDusty> oh its suppoused to return 6
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L679[13:05:21] <Sangar> if string.len returns 9 that means it doesn't automatically handle unicode.
L680[13:05:27] <Sangar> which is good.
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L683[13:22:42] <SpiritedDusty> Sangar, why is it a good thing that it doesn’t automatically handle unicode?
L684[13:23:50] <Sangar> because then it behaves like oc
L685[13:24:13] <SpiritedDusty> oh right
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L687[13:31:35] <Vexatos> O:
L688[13:38:29] <SpiritedDusty> Vexatos, O:?
L689[13:38:39] <Vexatos> :O
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L691[13:40:08] <SpiritedDusty> what are you :o ing for?
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L693[14:42:12] <Kodos> http://puu.sh/7Fpw0.png
L694[14:42:16] <Kodos> Woke up to this
L695[14:43:05] <Michiyo> wot
L696[14:43:39] <Kodos> Left my turbine on all night to spin up
L697[14:43:43] <Kodos> Peaked at that
L698[14:44:05] <Michiyo> o_o
L699[14:48:35] <tgame14> Sangar, look what i found, http://www.reddit.com/r/MinecraftModJam/comments/1voysn/how_modjam_4_will_work/
L700[14:48:47] <tgame14> next modjam looks to be interesting
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L702[14:50:01] <Kodos> You mean how they had to change it because of a bunch of whining kids that bitched and moaned because Ichun kicked their ass again?
L703[14:50:58] <JoshTheEnder> lol
L704[14:50:59] <asie> "Veteran / Newbie"
L705[14:51:03] <asie> Go die in a fire, ModJam.
L706[14:51:17] <asie> The only split should be people doing their first mod vs. people doing their second+ mod
L707[14:51:23] <asie> not "Pick your own poison"
L708[14:57:31] <Sangar> well, the 'has placed' vs rest thing seems like a relatively good way to categorize it i think.
L709[14:58:01] <Kodos> They're only changing it because iChun has won how many times?
L710[15:02:37] <asie> I think they should just add a rule
L711[15:02:49] <asie> stating that past winners's first places can be ex aequo with others
L712[15:02:59] <asie> so iChun gets first place ex aequo with whoever would get second
L713[15:05:11] <tgame14> meh, i dont really mind the placing
L714[15:05:15] <tgame14> i enjoy the challange,
L715[15:06:02] <tgame14> 96 hours to make a fully functional mod that compares well to other mods
L716[15:08:07] <Kodos> My point is, ModJam was fine the way it was set up, people are just whiney and sore losers
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L719[15:09:07] <ping> KONY HAWKS PRO CHILD ENSLAVER
L720[15:09:49] <tgame14> Kodos, probably yeah
L721[15:10:00] <tgame14> also, denying iChun made a great mod is simply a lie
L722[15:10:09] <Kodos> I won't play without Sync anymore
L723[15:10:17] <tgame14> i never did
L724[15:10:28] <tgame14> i should try it
L725[15:10:40] <Kodos> We're finding a way on our server to implement it, so admins can have op shells and 'player' shells, and players can just have spare bodies
L726[15:31:23] <SpiritedDusty> Sangar, has NVRAM ever been suggested for OC?
L727[15:33:41] <Sangar> not with that name i don't think. only as 'internal persistent storage'.
L728[15:33:51] <Sangar> which i didn't like because that'd imply it stay there when the case is broken.
L729[15:34:13] <Sangar> but if it's just across shutdowns/reboots i might be convinced.
L730[15:34:14] <JoshTheEnder> not-so-volatile ram?
L731[15:34:16] <JoshTheEnder> :P
L732[15:35:21] <SpiritedDusty> yeah I was thinking of having an NVRAM type of thing but the data would stay across shutdown and reboots but not when the case is broken
L733[15:37:04] <asie> woooo, AE2 added Immibis' support
L734[15:37:11] <Sangar> might be nice to have. where would it be mounted by default? /home?
L735[15:37:18] <Sangar> or a writable copy of rom?
L736[15:37:25] <Sangar> oh, nice!
L737[15:38:19] <SpiritedDusty> hmm not sure
L738[15:39:23] <Sangar> upside of the latter would be massively increased configurability by the user, but swapping out stuff in the [saves]/opencomputers/rom/Lua dir wouldn't have an effect until replacing the computer anymore. which would be a pretty big deal.
L739[15:40:49] <SpiritedDusty> hmm… so it wouldn’t be easy to implement a writtable copy of rom?
L740[15:41:05] <Sangar> the main issue with it not being the / would be that few people would know it exists/how to use it.
L741[15:41:53] <Sangar> the writable rom would have to be a copy. so it won't autoupdate.
L742[15:42:15] <SpiritedDusty> yeah we don’t want an amazing feature just hiding in a cave with little to no one knowing how to use it
L743[15:44:33] <Sangar> i'll look into how messy a hybrid would be.
L744[15:44:58] <SpiritedDusty> maybe you can have changes to the ROM be stored in some other location and just have that data be merged along with the read-only ROM
L745[15:45:19] <Sangar> yeah, that's what i meant with hybrid.
L746[15:45:30] <SpiritedDusty> oh :P
L747[15:45:41] <Sangar> :D
L748[15:45:54] <Sangar> if it's not too derpy implementation-wsie i guess that'd be the way to go.
L749[15:46:34] <SpiritedDusty> theres no security issues with replacing the ROM right?
L750[15:46:47] <Sangar> the 'copy' would be kept in ram, so no.
L751[15:47:09] <Sangar> but in hybrid mode the rom parts simply couldn't be overwritten.
L752[15:47:13] <Sangar> they'd stay read-only.
L753[15:47:24] <Sangar> so also no. :P
L754[15:47:56] <SpiritedDusty> I meant like you know in the kernel.lua it blocks bytecode? Is there anything of that sort handled in ROM?
L755[15:48:10] <Sangar> ah, the kernel.lua isn't in the rom.
L756[15:48:30] <SpiritedDusty> oh right heh
L757[15:48:33] <Sangar> everything in rom is already fully sandboxed.
L758[15:48:41] <SpiritedDusty> oh ok
L759[15:48:56] <SpiritedDusty> so replacing the ROM would be like installing another OS in a sense?
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L761[15:49:14] <Sangar> yep
L762[15:49:40] <Coreymills26> heyy all
L763[15:49:59] <SpiritedDusty> hi
L764[15:50:10] <Sangar> i might even move openos to a disk people get like other mods give out manuals as books :P and have computers have no default os on them at all then :P
L765[15:50:12] <Sangar> hiya
L766[15:51:00] <SpiritedDusty> eh I think it’d be better to just keep OpenOS preinstalled so people getting started with the mod get a quick start
L767[15:51:30] <Coreymills26> just have the os installed in the tier1 only
L768[15:51:59] <asie> no, keep it preinstalled altogether.
L769[15:52:08] <asie> but removable
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L771[15:52:36] <Sangar> that would mean it only gets updated when the computer gets broken and re-placed though.
L772[15:52:53] <asie> oooh...
L773[15:52:53] <asie> i see.
L774[15:52:58] <asie> disks would be nice then, yes
L775[15:53:08] <SpiritedDusty> btw, how does OpenOS store the data of wheater or not autorun is enabled?
L776[15:53:19] <Sangar> just a variable somewhere.
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L778[15:53:29] <Sangar> so that's reset on reboot, too. as are mounts and symlinks.
L779[15:53:41] <SpiritedDusty> oh autorun doesn’t persist?
L780[15:53:49] <SpiritedDusty> I thought it did
L781[15:54:00] <Sangar> nah, doesn't.
L782[15:54:35] <Sangar> because there is no built-in persistent memory at this point the os can rely on.
L783[15:54:57] <SpiritedDusty> I thought it’d be stored in the drive’s NBT or something like that
L784[15:54:58] <Sangar> nvram would make that a lot more... starter friendly.
L785[15:55:05] <Sangar> nope, it's pure lua.
L786[15:55:27] <SpiritedDusty> yeah NVRAM could make it so little things like this could persist over reboots
L787[15:57:49] *** tgame14 is now known as tgame14|Sleep
L788[16:00:30] <Sangar> all right. so. openos on a read-only hard drive, players get automatically. it installs it into nvram when not there already on autorun (or starts a tiny setup wizard)?
L789[16:01:20] <SpiritedDusty> what would happen if you lose the drive?
L790[16:01:28] <Sangar> it makes setting up computers a little more work, but i actually kinda like it, because it's more "realistic".
L791[16:01:40] <Sangar> you're screwed? >_>
L792[16:01:51] <Sangar> nah, dunno. maybe a recipe or so.
L793[16:01:57] <SpiritedDusty> a very cheap recipie
L794[16:02:00] <Sangar> yeah.
L795[16:02:24] <Sangar> disk + something -> disk + openos disk or something. disk cloning :P
L796[16:02:31] <Sangar> well
L797[16:02:35] <Sangar> that's not cheap tho :/
L798[16:02:39] <Sangar> ah well
L799[16:03:15] <Sangar> will need to think about it some more. i'll write stuff up and open it as an issue on github tomorrow or so.
L800[16:03:19] <SpiritedDusty> well you could make the crafting recipe use bedrock because thats easily obtainable! :D
L801[16:03:27] <Sangar> hah
L802[16:03:43] <Sangar> well
L803[16:04:02] <Sangar> maybe computer case + something cheap -> computer case + openos disk. because you'll need the case anyway.
L804[16:04:19] <Sangar> it's not logical. but it doesn't have to be :P
L805[16:04:26] <SpiritedDusty> I honestly dislike having to spawn with mod items in my inv
L806[16:05:04] <SpiritedDusty> maybe a case could have the OpenOS disk pre-installed into the case and that could be removable
L807[16:05:08] <Sangar> having to find openos in a dungeon before a computer is useful? :P
L808[16:05:19] <Sangar> hm
L809[16:05:21] <Sangar> oh
L810[16:05:24] <Sangar> how about
L811[16:05:32] <Sangar> a 'format c:\' button in the gui?
L812[16:05:47] * SpiritedDusty misclicks
L813[16:05:59] <Sangar> it'll be red. and small :>
L814[16:06:08] <Kodos> http://puu.sh/7FvTx.jpg
L815[16:06:16] <Kodos> Can I run a OC datacenter now
L816[16:06:24] <SpiritedDusty> no you need more power!
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L818[16:06:32] <Kodos> Damnit
L819[16:07:01] <Sangar> well that depends. how many servers are you planning to have? :P
L820[16:07:22] <SpiritedDusty> Sangar, so if you only have 1 computer, and you format your OS drive, then what? you have a blank OS and nothing to write to it
L821[16:07:35] <Kodos> Well that depends on how many uses I find for them
L822[16:07:40] <Kodos> Also, THANK YOU for power distributors. http://puu.sh/7Fwdf.jpg
L823[16:07:42] <Sangar> ah. i was being metaphorical.
L824[16:07:49] <Kodos> Now I have OC looking like my AE setup
L825[16:07:52] <Sangar> the button would install format it and install openos
L826[16:08:03] <SpiritedDusty> oh I see… that’d make more sense lol
L827[16:08:07] <Sangar> well not metaphorical. some other word. :P
L828[16:08:31] <Sangar> oh, that looks nice Kodos
L829[16:08:33] <SpiritedDusty> Kodos, you should make that map into a server so I could join you :3
L830[16:08:45] <Kodos> Spirited, this is just a superflat test world atm
L831[16:08:54] <SpiritedDusty> oh
L832[16:08:55] <Kodos> Though i have a perfect seed I'll be using for my actual world
L833[16:09:09] <Kodos> Even though I pretty much know where everything is, since i've been using it since 1.6.4 came out
L834[16:09:56] <SpiritedDusty> for whatever reason, 1.7’s new rendering thingy made my minecraft so much more smooth
L835[16:11:35] <Kenny> got a question.
L836[16:11:50] <Kenny> any one knolw how they do item ids in the code?
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L838[16:12:02] <Kodos> http://puu.sh/7FwtX.jpg
L839[16:12:05] <Kodos> Amidoinitrite
L840[16:12:36] <Kodos> OH
L841[16:12:36] <Kodos> SHIT
L842[16:12:42] <Kodos> I just had an awesome idea for a program for OC
L843[16:12:48] <Kodos> Assuming OC works on turbines
L844[16:13:06] <Kenny> with the new release of BR this week it will
L845[16:13:14] <Kodos> Then I have a project for you
L846[16:13:30] <Sangar> Kenny, usually using the Configuration object.
L847[16:13:34] <Kodos> Because I'm terrible at Lua
L848[16:14:18] <Kenny> Sanagr. i mean when you are setting them in the code. JAK used itemDamage but that was coming back with an error
L849[16:14:38] <Kenny> typing is screwed today hehe
L850[16:14:38] *** ANXHaruhi|Procrastinating is now known as ANXHaruhi|LearningJava
L851[16:15:31] <Sangar> itemDamage is often use for 'pseudo' ids (subItems/subBlocks)
L852[16:16:48] <Kenny> but that now comes back as an error or did when i first went through the code
L853[16:17:14] <Sangar> if it's for reading, use getItemDamage()
L854[16:17:27] <Kenny> i made the mistake of using their suggestion of getItemDamage and now it doesn't load the item textures
L855[16:17:35] <Sangar> wuh
L856[16:17:48] <Sangar> that shouldn't be related
L857[16:18:10] <Sangar> getItemDamage literally just returns itemDamage
L858[16:18:31] <Kenny> but the ids for these items are in the 11k range
L859[16:19:02] <Kenny> the repo has changed also. Michi put the code into packages
L860[16:19:14] <Sangar> items can go up to 32k :P
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L863[16:19:58] <Kenny> i know that :P
L864[16:20:12] <Kenny> been screwing with ids for 3 years hehe
L865[16:22:39] <Sangar> that's what i thought :P i don't understand what you're trying to say then, though?
L866[16:23:19] <Kenny> he sets a tool set and a simple tool set, gives each of them an id then the items are dam,age value under that
L867[16:23:23] <Kodos> The item damage metadata?
L868[16:23:29] <Kenny> yep
L869[16:24:30] <Kenny> now in the code i have it using getItemDamage() but i'm not sure in the code where the actually id info is first set
L870[16:25:12] <Kenny> and i'm thinking that because there might not be damage value associated with them it's not loading them
L871[16:25:13] <Kodos> Offtopic question; What does a monitor do/turn into when you place it into the floor with the facing on top? I see an arrow, not sure what it is
L872[16:25:40] <Kenny> no clue
L873[16:26:04] <Sangar> Kenny, uh, no idea.
L874[16:26:17] <Sangar> Kodos, that's indicating where 'up' is.
L875[16:26:26] <Sangar> since screens in the bottom can face into four directions.
L876[16:26:34] <Sangar> and only connect when they face into the same direction.
L877[16:26:36] <Kodos> Ahh, okay
L878[16:26:38] <Kodos> Thanks =)
L879[16:26:46] <Kodos> So monitors in the floor/ceiling can be a thing?
L880[16:26:54] <Sangar> indeed
L881[16:27:00] <Kodos> Now all I need is localized physics
L882[16:27:05] <Kodos> Which Mithion seems to have gotten a start on
L883[16:27:19] <Sangar> oh. that'd be interesting.
L884[16:27:28] <Kodos> Let me get you a link
L885[16:28:09] <Kodos> http://youtu.be/yfyO3d1yOwk?t=8m35s
L886[16:28:09] -Kibibyte- [Kodos] Ars Magica 1.2 Preview (Take 2) | by mithion | 10m0s | 1w0d ago | 2,5 views | Rated: 5.00/5.00
L887[16:29:24] <Sangar> oooh, very interesting. will that work sideways, too?
L888[16:29:32] <Kodos> No, sadly
L889[16:29:42] <Sangar> ah. well. still very interesting.
L890[16:29:52] <Kodos> Indeed
L891[16:29:59] <Kodos> Anyway, back in a bit, mom made Goulash and we're watching Frozen
L892[16:38:16] *** prassel|off is now known as prasselpikachu
L893[16:40:54] *** AngieBLD is now known as AngieBLD|Off
L894[16:41:35] <Bizzycola> that short film or that animated one? :p
L895[16:43:06] <Kenny> Sangar: i fixed that texture issue
L896[16:44:05] <Kenny> it seems JAK didn't know how to do imports right or was just goofy, but in one fille he used the full net.minecraft name for an ItemStack
L897[16:44:32] <Kenny> rather than use ItemStack and import the net.minecraft link
L898[16:44:38] <Sangar> well why not, that's perfectly valid.
L899[16:44:45] <Kenny> i change that up and it works fine
L900[16:44:49] <Sangar> huh
L901[16:44:51] <Sangar> ok
L902[16:45:03] <Kenny> it could have had to do with all the refactoring
L903[16:45:16] <Sangar> probably
L904[16:45:37] <Kenny> OpenFrames is no longer like RiM was. now the files are separated into packages
L905[16:45:53] <asie> OpenFrames? :o
L906[16:46:03] <Kenny> yeah OpenFrames
L907[16:46:31] <Kenny> i'm working through the last of posible bugs and then i'm releasing it
L908[16:50:37] <asie> what are the differences?
L909[16:50:55] <Sangar> well, the name, obviously!
L910[16:51:40] <Sangar> (sorry, i had to)
L911[16:53:36] <Kenny> well, OF has OC support, code has been changed up
L912[16:54:05] <Kenny> why are you worried about asie?
L913[16:54:15] <asie> just curious
L914[16:54:19] <Kenny> you goooing to take it and releae it as your own
L915[16:54:22] <asie> no
L916[16:54:26] <asie> Resonant Rise is interested
L917[16:54:27] <asie> as they hate JAKJ
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L919[16:54:34] <asie> but I am willing to port it to 1.7
L920[16:54:36] <asie> or help port it
L921[16:54:40] <Kenny> JAKJ dropped RiM
L922[16:54:42] <asie> oh
L923[16:54:54] <Kenny> he pulled the RiM repo down
L924[16:55:20] <asie> that wasn't dropping
L925[16:55:25] <asie> that was after a shitstorm
L926[16:55:27] <asie> anyway, afk
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L928[16:57:15] <Kenny> sorry Sangar, i just don't trust him
L929[16:57:28] <Kenny> he's grabbed too many mods to update or modify
L930[16:57:53] <Sangar> he's not doing that to claim they're his, tho
L931[16:58:09] <Kenny> i've put a lot of time in to working through this with yours and Michi's help
L932[16:58:15] <Kenny> i still don't trust him
L933[16:58:38] <Kenny> and this is the first mod i've run across with a DWTFYW license hehe
L934[16:59:02] <Sangar> well that's what versioning systems are good for, you see who did what when :P
L935[16:59:23] <Kenny> thanks to Michi, i have a jenkins to do builds
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L937[17:01:09] * Kenny pings notping
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L939[17:07:14] <Kenny> thedre is some difference between the dev environment and actual game
L940[17:07:47] <Sangar> obfuscation?
L941[17:08:11] <Kenny> i did do a reob
L942[17:08:28] <Kenny> let me try using Srg reob
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L944[17:08:44] <Sangar> well, either way. that's different that dev-env then :P
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L946[17:09:05] <Kenny> i did do a reob though
L947[17:09:25] <Ir7_o> \btest
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L950[17:13:51] <notVERSION> no, bad ubuntu
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L953[17:14:45] * JoshTheEnder stabs notVERSION
L954[17:14:48] <notVERSION> :<
L955[17:15:04] <notVERSION> well im trollzing my friend with laptop
L956[17:15:10] <notVERSION> which has the bot running
L957[17:15:11] <Ir7_o> ping? do you ever stay as 1 nickname?
L958[17:15:45] <notVERSION> .> os.execute([[echo IM GOING TO FIND YOU>C:\p&start notepad C:\p]])
L959[17:15:45] <^v> notVERSION, 0
L960[17:15:46] <notVERSION> :3
L961[17:16:10] <notVERSION> Ir7_o: well im on a different comp, dont want laptop's hexchat to ghost me
L962[17:16:20] <Ir7_o> ok
L963[17:17:21] <notVERSION> GNOME 3 sucks
L964[17:20:36] <Kenny> Sangar: in dev it moves the paltform and all on it. ingame it moves you and what's on tghe platform but not the platform
L965[17:21:09] <Kenny> time to figure this one out lol
L966[17:22:04] <Sangar> it's probably the parts where i had to use reflection to get it to build again, as i mentioned back then, those would probably make problems in reobf.
L967[17:22:23] <Kenny> that's what i'm thinking
L968[17:22:45] <Sangar> i just used his reflectionhelper. but i'm not sure that ever worked anyway, for the very same reason.
L969[17:23:03] <Sangar> you might want to look into replacing uses of that with fml's ObfuscationReflectionHelper
L970[17:23:12] <Kenny> ok
L971[17:26:42] <Kenny> he was using java's relfectgion helper
L972[17:26:58] <Kenny> java's reflect*
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L980[17:50:54] <Sangar> i need some sleep. good night!
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L985[18:40:25] <SpiritedDusty> wait what? developers sleep?
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L988[18:42:10] <ShadowKatStudios> SpiritedDusty: Once every thousand years
L989[18:43:05] <ShadowKatStudios> Their followers must then awaken them.
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L993[18:58:40] <Kodos> That was delicious
L994[18:59:02] <SpiritedDusty> Kodos, did you eat a Sangar?
L995[18:59:10] <Kodos> No, I had goulash
L996[18:59:26] <SpiritedDusty> oh
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L999[19:05:03] <Kenny> Kodos, was your bright plan earlier about writing a lua program to control the turbine
L1000[19:05:25] <Kodos> Not so much control it, but have it auto-tune the max flow for max efficiency
L1001[19:05:42] <Kodos> By comparing returns of getenergyoutput, getflowrate or what have you
L1002[19:06:02] <Kodos> And basically just let hte program run, and eventually it'll be automatically at its best output
L1003[19:06:19] <Kodos> And th en you could have a separate program for monitoring it
L1004[19:06:29] <Kenny> let me get through these issues with OpenFrames and i'll see what i can do
L1005[19:06:31] <Kodos> Mkay
L1006[19:06:42] <Kodos> tl;dr A program that does "Is this better, or is this better"
L1007[19:06:49] <Kodos> And then makes it do its best
L1008[19:07:10] * Kodos goes back to work trying to contain a wormhole
L1009[19:15:37] <Kodos> http://puu.sh/7FJm4.jpg =D
L1010[19:15:52] <Kodos> Talk shit on the bad efficiency all you want, 20k RF/t is OP
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L1019[21:39:05] <Kodos> IF LOVING YOU IS ROM, I DON'T WANT TO READ WRITE
L1020[21:39:22] <Kodos> Sorry... Just downed a 1 liter of mountain dew...
L1021[21:40:23] <Michiyo> ... lol
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L1024[22:06:38] <Cazzar> dont let me play with OpenAL too much I have found
L1025[22:12:11] <Bizzycola> You deaf now I assume?
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L1029[22:44:10] <Gopher> if anyone's awake, been playing with OC for the first time tonight, and I've noticed something odd. I wanted to get a sense for the constraints, so was piddling around on a pretty minimal tier I setup
L1030[22:44:42] <Bizzycola> Did you manage to break something?
L1031[22:45:06] <Gopher> and periodically, doing nothing but editing and running very simple programs (mostly things inspecting the apis and testing little things) and using the lua interactive prompt, it will suddenly stop being able to run edit, because it is out of memory
L1032[22:45:45] <Kodos> Get a better tier computer =P
L1033[22:45:48] <Bizzycola> Well something you are doing or have done is using up all the memory!
L1034[22:45:56] <Bizzycola> Or the file you tried to edit is too big :p
L1035[22:46:11] <Gopher> Bizzycola, that's just it, nothing I've done should have been using any once I exited edit or lua
L1036[22:46:18] <SpiritedDusty> ohai Gopher \o
L1037[22:46:29] <Gopher> and just did some tests at the lua prompt checking =computer.freeMemory()
L1038[22:46:43] <Gopher> ran that, ctrl-c'd, ran lua again, ran the same command
L1039[22:46:46] <Gopher> and am told there's 4k less memory
L1040[22:47:07] <Bizzycola> Hmm
L1041[22:47:09] <Gopher> now I know some flux is probably gonna happen because of garbage collection cycles
L1042[22:47:10] <Gopher> but that seems extreme
L1043[22:47:24] <Bizzycola> Indeed
L1044[22:47:33] <SpiritedDusty> I believe the issue with randomly running out of memory was fixed a while back
L1045[22:47:40] <Kodos> Gopher, write a quick program to run the memory check, sleep for 5 seconds, and run it again, printing it each time
L1046[22:48:30] <SpiritedDusty> Gopher, you could also try dev builds http://ci.cil.li/
L1047[22:48:57] <Gopher> kodos: k, that's running
L1048[22:51:00] <Gopher> ok, now it's really running. So used to cc, series of fails required correcting :P
L1049[22:52:53] <Gopher> well, clearly garbage collection just ran since I started this, it's back up to 95k of memory
L1050[22:53:29] <Gopher> actually... right before I came in here I stuck a 2nd tier I ram in there, haven't actually run out since then, just seen what was probably evidence of delayed garbage collection
L1051[22:54:26] <Gopher> kodos, gc ran before I finally got it running, minor uptick the 2nd or 3rd test, then held steady since
L1052[22:55:33] <Kodos> So it was just low mem?
L1053[22:55:38] <Gopher> which doesn't surprise me much. I'm wondering if the lua's implementation's gc was just being flummoxed as it was not designed with limits as small as 64k in mind? I tried leaving it idle for several minutes to see if the memory got released, and it didn't seem to.
L1054[22:55:59] <Gopher> yeah, but still low mem when it shouldn't have been. I literally wasn't doing anything to consume memory long-term.
L1055[22:56:24] <Gopher> could just be background systems - tables in apis being populated as I went, something like that
L1056[22:56:37] <Gopher> heck, at the 64k limit, I guess even the shell command history is a potential issue
L1057[22:57:07] <Kodos> You could always adjust memory allotments in the config
L1058[22:57:31] <Kodos> Though I think there needs to be a 'creative' tier of HDD, computer case, and other components
L1059[22:57:37] <Gopher> ok, never mind. I should've waited to see that it doesn't seem to be happening excpet with the absolute minimum 64k of memory before making an issue of it, heh
L1060[22:58:16] <Gopher> eh, I like the limits, but at the low level it's very tricky thing given you're working in a soft, gc'd language like lua to have any sense of how much memory you're actually using
L1061[22:59:01] <Gopher> garbage collection wasn't really in vogue in the days when computers had only 64k main memory for a reason, heh
L1062[23:00:35] <Gopher> ... hmm. ctrl+c is not a built-in thing? Never deliberately run an infinite loop before, don't seem to be able to break out of it. lol
L1063[23:00:58] <SpiritedDusty> ctrl + c only works when you are pulling for events
L1064[23:01:25] <Bizzycola> ctrl+alt+c? something like that kills it I think
L1065[23:01:26] <Gopher> that's reasonable, just still carrying expectations from years of cc programming :)
L1066[23:01:27] <SpiritedDusty> and even while you’re pulling for events I believe its ctrl + alt + x
L1067[23:01:29] <SpiritedDusty> c*
L1068[23:02:15] <Gopher> well, it was doing sleep() in the loop, which I assume waits for a timer event internally?
L1069[23:02:27] <SpiritedDusty> yes that should wait for an event
L1070[23:02:35] <Gopher> didn't try anythign beyond ctrl-t, facepalming, and then ctrl-c (because lua interpreter used it)
L1071[23:02:47] <SpiritedDusty> try ctrl + alt + c
L1072[23:04:24] <SpiritedDusty> gonna go to sleep, cya
L1073[23:04:40] <Gopher> ah well. This will be a gradual learning curve, which I will spare the channel the rest of the details of XD
L1074[23:05:24] <Gopher> later, SpiritedDusty
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