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L7[02:00:04] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180804 mappings to Forge Maven.
L8[02:00:08] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180804-1.12.zip (mappings = "snapshot_20180804" in build.gradle).
L9[02:00:18] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L10[02:02:33] <ForgeDiscord> <Abastro> New snapshot!
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L22[04:53:03] <ForgeDiscord> <manmaed> its 1.12.x so meh from me
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L24[05:15:09] <gigaherz> what were you expecting?
L25[05:15:28] <gigaherz> 1.13? that will probably take a while :P
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L28[05:21:10] <ForgeDiscord> <SquareWheel> Think bigger. We should be seeing 1.14 builds by now. 1.15 by next week.
L29[05:22:23] <ForgeDiscord> <manmaed> or modded snapshots lol ?
L30[05:22:54] <gigaherz> well.....
L31[05:23:02] <gigaherz> there's a chance RBs for 1.13 never get to happen
L32[05:23:04] <gigaherz> I mean
L33[05:23:08] <gigaherz> 1.13 RB will not happen
L34[05:23:11] <gigaherz> but 1.13.x
L35[05:23:31] <gigaherz> (1.13.1 will be released way sooner than forge 1.13 will be stable.... maybe even 1.14)
L36[05:23:39] <ForgeDiscord> <manmaed> isnt mc dev team working on 1.14?
L37[05:23:51] <ForgeDiscord> <SquareWheel> I'm actually surprised there's not been a 1.13.1 yet. Release must have gone fairly smooth.
L38[05:23:55] <gigaherz> they are working on bugfixes for 1.13
L39[05:24:07] <gigaherz> there have been 3 snapshots for 1.13.1 so far
L40[05:24:13] <gigaherz> with a release next week or the other
L41[05:24:18] <ForgeDiscord> <SquareWheel> Ah, missed that.
L42[05:24:30] <ForgeDiscord> <SquareWheel> Normally they crank them out after the main release.
L43[05:24:32] <gigaherz> so we can say with 100% certainty, that forge will never release for 1.13
L44[05:24:54] <gigaherz> unless hey release 1.13 builds after 1.13.1 is already out ;P
L45[05:25:15] <ForgeDiscord> <manmaed> or will with a beta then move to 1.13.x
L46[05:25:57] <gigaherz> well given that cpw's work may take more than a month
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L48[05:26:15] <gigaherz> and forge won't have alphas until both the modlauncher and forgegradle3 are usable
L49[05:26:27] <gigaherz> at least from what they have been saying
L50[05:27:00] <gigaherz> I would say it's quite likely that they switch to 1.13.x before alphas
L51[05:27:06] <ForgeDiscord> <StrikerRocker> Mod launcher will take max of a week after fg3 releases
L52[05:27:18] <ForgeDiscord> <StrikerRocker> As its mostly ready
L53[05:27:51] <ForgeDiscord> <manmaed> why not use FG2 then swap to FG3 when ready?
L54[05:27:52] <ForgeDiscord> <StrikerRocker> From fg dev channel on mmd
L55[05:28:22] <gigaherz> because fg2 sucks
L56[05:28:24] <gigaherz> :P
L57[05:28:37] <gigaherz> and since there's a lot of work to do in forge
L58[05:28:42] <ForgeDiscord> <StrikerRocker> Possible. But no idea why they do this way of waiting
L59[05:28:57] <gigaherz> forge has been "dragging" a lot of old things for a long time
L60[05:29:01] <ForgeDiscord> <SquareWheel> I suppose this is the time for breaking all the things.
L61[05:29:10] <gigaherz> because they can only remove those old things during version updates
L62[05:29:10] <ForgeDiscord> <SquareWheel> Might as well rip off that bandaid.
L63[05:29:16] <gigaherz> and "removing old things" takes time
L64[05:29:23] <gigaherz> specially because some of those old things need replacements
L65[05:29:39] <gigaherz> so since 1.13 was known to be a technical update
L66[05:29:44] <gigaherz> they scheduled this cleanup for 1.13
L67[05:29:52] <gigaherz> yes this means we have to wait
L68[05:29:57] <gigaherz> maybe more than a year
L69[05:30:00] <ForgeDiscord> <manmaed> 1.13 no meta data now ?
L70[05:30:08] <gigaherz> before 1.13 forge is usabled by players
L71[05:30:10] <ForgeDiscord> <SquareWheel> I'm excited but also worried for the cleanup.
L72[05:30:12] <gigaherz> usable*
L73[05:30:20] <gigaherz> but the result will be GOOD
L74[05:30:27] <gigaherz> modders will cry
L75[05:30:32] <gigaherz> modders will throw tantrums
L76[05:30:33] <ForgeDiscord> <StrikerRocker> Also giga discord
L77[05:30:42] <gigaherz> ?
L78[05:30:50] <ForgeDiscord> <StrikerRocker> Manmaed meta was a horrible hack
L79[05:30:58] <ForgeDiscord> <gigaherz> what about discord?
L80[05:31:14] <ForgeDiscord> <StrikerRocker> I said you could use that
L81[05:31:15] <ForgeDiscord> <gigaherz> oh you mean editing text
L82[05:31:24] <ForgeDiscord> <manmaed> is LL 1.13 yet
L83[05:31:27] <ForgeDiscord> <gigaherz> yeha but I prefer to use IRC to speak in the irc bridge :P
L84[05:31:35] <ForgeDiscord> <StrikerRocker> LL?
L85[05:31:38] <gigaherz> liteLoader
L86[05:31:43] <ForgeDiscord> <manmaed> yes
L87[05:31:50] <ForgeDiscord> <StrikerRocker> Don't think so
L88[05:32:01] <gigaherz> dunno about LL but there's a new loader
L89[05:32:05] <gigaherz> that does exist in 1.13 already
L90[05:32:15] <gigaherz> but I shall not speak its name
L91[05:32:23] <ForgeDiscord> <SquareWheel> Why not?
L92[05:32:25] <ForgeDiscord> <manmaed> a 3rd loader?
L93[05:32:26] <gigaherz> since it appears to be using the mcp data against its license
L94[05:32:31] <ForgeDiscord> <SquareWheel> Bah
L95[05:32:32] <ForgeDiscord> <manmaed> ?
L96[05:32:38] <ForgeDiscord> <StrikerRocker> And ppl have mixed opinion on it
L97[05:32:39] <ForgeDiscord> <manmaed> (╯°□°)╯︵ ┻━┻
L98[05:32:54] <ForgeDiscord> <StrikerRocker> Also hosting some other things too
L99[05:32:56] <ForgeDiscord> <SquareWheel> I saw the post on the FTB sub. Didn't see any licensing drama about it.
L100[05:33:00] <ForgeDiscord> <gigaherz> they claim they didn't copy from mcp
L101[05:33:07] <ForgeDiscord> <gigaherz> lex disagrees
L102[05:33:12] <ForgeDiscord> <gigaherz> ?
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L104[05:33:26] <ForgeDiscord> <SquareWheel> Is MCP only licensed for use with Forge?
L105[05:33:36] <ForgeDiscord> <gigaherz> no
L106[05:33:48] <ForgeDiscord> <gigaherz> but it's licensed so that you can't copy it and distribute copies elsewhere
L107[05:33:53] <ForgeDiscord> <gigaherz> or something like that
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L110[05:36:02] <ForgeDiscord> <gigaherz> either way, this is the forge community, so talking about alternative loaders is a bit meh, license violations or not
L111[05:36:38] <ForgeDiscord> <SquareWheel> I couldn't be arsed to learn a new system anyway.
L112[05:37:05] <ForgeDiscord> <SquareWheel> Didn't seem like that ideal of a system without any hooks, too.
L113[05:38:14] <ForgeDiscord> <manmaed> theres no way it world be able to compete with forge
L114[05:38:47] <ForgeDiscord> <SquareWheel> I bet people said Forge had no chance against Risugami's Modloader. :)
L115[05:39:00] <ForgeDiscord> <SquareWheel> Bukkit/hmod, etc
L116[05:40:20] <ForgeDiscord> <manmaed> wasnt forge made so it can easly be disarbuted for modpacks as Risu didnt like anyone disarbuting his mod?
L117[05:41:05] <ForgeDiscord> <SquareWheel> Got me. I know it bridge compatibility before focusing on its own (superior) API though.
L118[05:46:26] <ForgeDiscord> <Chocohead> Modloader let you use it unless you asked
L119[05:46:33] <ForgeDiscord> <Chocohead> In which case you couldn't use it
L120[05:47:04] <ForgeDiscord> <SquareWheel> Solid license.
L121[05:47:29] <ForgeDiscord> <Chocohead> What people got for not reading the FAQ
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L137[08:53:10] <ForgeDiscord> <cpw> LOL @StrikerRocker
L138[08:53:25] <ForgeDiscord> <StrikerRocker> ?
L139[08:53:44] <ForgeDiscord> <cpw> Mod launcher will take max of a week after fg3 releases
L140[08:54:00] <ForgeDiscord> <cpw> depends. it doesn't look good for timing right now
L141[08:54:02] <ForgeDiscord> <StrikerRocker> Also is it a co incidence that you ping me the exact moment i open discord
L142[08:54:15] <ForgeDiscord> <cpw> because my vacation to do this just started and FG3 is nowhere in sight.
L143[08:54:19] <ForgeDiscord> <StrikerRocker> Well lex or ama quoted it in the fg dev channel
L144[08:54:38] <ForgeDiscord> <cpw> so if it takes another month to do FG, then i'll be back to work and evening/weekend only. that'll add quite a bit of time.
L145[08:55:04] <ForgeDiscord> <Abastro> Oh that's pretty bad
L146[08:57:41] <ForgeDiscord> <StrikerRocker> I think ama will finishes this week or next alteast the forge dev part of fg
L147[08:57:46] <ForgeDiscord> <cpw> heh
L148[08:57:52] <ForgeDiscord> <cpw> guess when my vacation finishes?
L149[08:58:05] <ForgeDiscord> <StrikerRocker> When?
L150[08:58:15] <ForgeDiscord> <cpw> end of next week
L151[08:58:16] <ForgeDiscord> <StrikerRocker> Tomorrow
L152[08:58:29] <ForgeDiscord> <StrikerRocker> :GWfroggySadCat:
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L161[09:57:16] <KJ4IPS> Wow, trying to open level.dat from a server running 2705 just ran up 8G of memory, and killed NBTExplorer.
L162[10:00:34] <KJ4IPS> Is it normal for level.dat.forge.DimensionData.DimensionArray to have 22M entries? That seems a bit crazy. Ran into it while using JFR to troubleshoot rare tick lag, and it seems to be heating up on a bunch of calls to java.util.BitSet.get
L163[10:02:15] <ForgeDiscord> <JamiesWhiteShirt> Sounds like someone has been making a few too many dimensions
L164[10:02:57] <KJ4IPS> There are only two on the box active, five total. Looks like I need to find the contents of dimentionmap, and see who has allocated a fsckton.
L165[10:03:16] <gigaherz> no it's not normal for the dimension array to have 22 million entries
L166[10:03:21] <ForgeDiscord> <JamiesWhiteShirt> The bitset stuff could perhaps be block IDs
L167[10:03:38] <KJ4IPS> When I saw that for to Integer.SIZE, I started to enter WTF mode.
L168[10:04:32] <KJ4IPS> I'm gonna take a heap dump, and see if I can fish out dimentionMap and see what is going on there.
L169[10:06:15] <ForgeDiscord> <JamiesWhiteShirt> Maybe a player is exploiting a bug in a mod, that would be fun
L170[10:06:40] <KJ4IPS> JFR points as it being called by net.minecraftforge.common.DimensionManager.saveDimensionDataMap()
L171[10:06:59] <Wastl2> Can't you just unzip the dat file and open it in some hex editor?
L172[10:07:29] <Wastl2> s/unzip/gunzip/
L173[10:07:50] <KJ4IPS> I could, but since I can see the quantinty, and now I know it was not just a strange design decision, it is probably easier to see the source array first, as it may have clues as to what mod is at fault.
L174[10:08:21] <KJ4IPS> The only mods on this server that add dims are AE and TF, and AFAIK, they only each add one dim.
L175[10:08:40] <gigaherz> is there some mod that adds ranodm dimensions?
L176[10:08:50] <gigaherz> like rftools dimensions, or mystcraft?
L177[10:09:01] <KJ4IPS> Nope, fairly short modlist.
L178[10:09:48] <KJ4IPS> https://hastebin.com/mofuyapiqe.md
L179[10:11:26] <ForgeDiscord> <JamiesWhiteShirt> Are you using sponge?
L180[10:12:32] <KJ4IPS> No
L181[10:13:06] <KJ4IPS> Forge 2705, sha of installer is 34eebe2a67d58676beb627d2ecda7a316e6215d477e0e00702ddccb6a6487c70
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L184[10:23:52] <KJ4IPS> I had something similar happen with I went to the twilight forrest.
L185[10:23:57] <KJ4IPS> Wrong window.
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L188[10:36:51] <KJ4IPS> So, there are only 5 instances of n.m.common.DmensionManager$Dimension. So something bad is going on there. Once retained sizes finish computing, dimentionMap should be easy to find.
L189[10:38:42] <ForgeDiscord> <quadraxis> what are the dimension ids
L190[10:41:01] <KJ4IPS> 0,1,-1,2,7
L191[10:41:34] <KJ4IPS> Last message was unclear, something bad is going on to dimentionMap.
L192[10:45:01] <KJ4IPS> Almost every value in dimensionmap is zero, except the first, and the last
L193[10:46:04] <KJ4IPS> [1178915] is 17179869184, and [0] is 135
L194[10:48:43] <KJ4IPS> so that would be 1<<66
L195[10:49:24] <KJ4IPS> Could that be the nether, with a signage issue?
L196[10:49:59] <KJ4IPS> Git blame says the code in question is over 6 years old, but It does not seem to have any handling for negative dimensions.
L197[10:50:17] <KJ4IPS> But if that were the case, everyone would have this issue.
L198[10:50:28] <KJ4IPS> Let me spin up an empty forge, and go to the nether.
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L202[10:57:34] <KJ4IPS> So, empty forge produces length 1 with [0]=0x03, no mention of the nether.
L203[10:57:59] <KJ4IPS> in nbt, time to dump that for comparison
L204[10:58:25] <TechnicianLP> !gf 72995 1.7.10
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L207[11:11:54] <KJ4IPS> So, that server was running on Oracle JRE, but the server was running on zulu in the past. Gonna try that with zulu, and see if we have a difference in bootstrap classes.
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L209[11:14:35] <KJ4IPS> That would have been too easy.
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L213[11:21:44] <xcube> I am looking at the new 1.13 chunk save format and am trying to update some tools of mine. Does anyone know how the new heightmaps are stored? I see arrays of 36 long's
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L215[11:23:57] <KJ4IPS> My local saves don't exhibit that, so I think I am going to snapshot the disk, and manually edit that value to be correct.
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L219[11:31:23] <ghz|afk> xcube: there seems to be more than one kind of heightmap in 1.13
L220[11:31:55] <ghz|afk> the Heightmap class contains a bit array
L221[11:32:20] <xcube> ghz|afk, I can see that, and it scares me (a tool that reads a chunk will not have a problem, but mutating a chunk will be a pain)
L222[11:32:42] <xcube> I dont have the new source code right now
L223[11:33:09] <ghz|afk> hmmm BitArray...
L224[11:33:13] <ghz|afk> I do, looking at it
L225[11:33:25] <ghz|afk> okay the BitArray internally uses a long[]
L226[11:33:36] <ghz|afk> so that matches your thing
L227[11:33:45] <ghz|afk> and it has "bits per entry"
L228[11:34:08] <ghz|afk> in whatever mappings this decompile uses, I see "public BitArray(int bitsPerEntryIn, int arraySizeIn)"
L229[11:34:09] <ghz|afk> so
L230[11:34:17] <ghz|afk> private final BitArray field_202275_a = new BitArray(9, 256);
L231[11:34:23] <ghz|afk> this number doesn't seem to change
L232[11:34:32] <ghz|afk> 9 bits per entry, 256 entries per heightmap
L233[11:34:34] <ghz|afk> (16*16)
L234[11:34:43] <ghz|afk> !!calc 9 * 256 / 64
L235[11:34:43] <ghz|afk> ghz|afk: Result(s): 36
L236[11:34:48] <ghz|afk> exactly 36 longs
L237[11:35:08] <xcube> Can you point me to a 1.13 MCP or something? (it has been a while sense I messed with the source without Forge)
L238[11:35:24] <ghz|afk> sorry I don't decompile myself
L239[11:35:39] <ghz|afk> I was given access to someone else's decompiler results
L240[11:36:10] <ForgeDiscord> <quadraxis> BitArray exists in 1.12
L241[11:36:25] <ghz|afk> ah yes it does, that explains why it's so nicely named :P
L242[11:36:44] <ghz|afk> anyhow in 1.13 it's used for the heightmap storage
L243[11:36:45] <ForgeDiscord> <quadraxis> it's used for the blockstate palettes
L244[11:36:46] <ghz|afk> at 9 bits per entry
L245[11:37:06] <ghz|afk> and being final, those numbers can't change
L246[11:37:29] <ghz|afk> (both the array AND bitsPerEntry are final, that is)
L247[11:38:02] <ghz|afk> so that seems safe to writo your tools, xcube :P
L248[11:38:33] <xcube> Thanks
L249[11:39:08] * xcube continues looking for 1.13 MCP/mappings
L250[11:39:20] <ghz|afk> there are sortof mappings
L251[11:39:30] <ghz|afk> I just don't know how to use them
L252[11:39:45] <ghz|afk> https://github.com/MinecraftForge/MCPConfig
L253[11:39:58] <ghz|afk> specifically -- https://github.com/MinecraftForge/MCPConfig/tree/master/versions
L254[11:40:15] <ghz|afk> the configs for 1.13 supposedly can be used to decompile 1.13
L255[11:40:23] <ghz|afk> how that works -- no idea
L256[11:40:57] <KJ4IPS> So, for closure: I manually pruned the NBT DimensionArray, setting it to a bitmask that represented the correct reservations. I was not able to reproduce the issue in singleplayer, or on either oracle or zulu jvms. I have no idea what happens if you call BitSet with a negative value, and if the JVMs vary. There was also one accidental invocation of the server on Cent's provided openJDK, so I will try to reproduce that later.
L257[11:42:23] <ghz|afk> >_<
L258[11:44:38] <ForgeDiscord> <nessie❦> best way to learn how to use MCPConfig is to look at the build.gradle file tbh
L259[11:44:43] <ForgeDiscord> <nessie❦> or search in here lol
L260[11:45:00] <ForgeDiscord> <nessie❦> ("in here" meaning this server)
L261[11:46:42] <ghz|afk> that is, the discord end of the bridge
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L263[11:46:53] <ghz|afk> because IRC has no search feature :P
L264[11:46:59] <ForgeDiscord> <nessie❦> oh, yes. i forgot where i was.
L265[11:47:29] *** ghz|afk is now known as gigaherz
L266[11:48:12] <KJ4IPS> There is always this: https://korobi.io/network/esper/channel/minecraftforge/logs/
L267[11:48:42] <ForgeDiscord> <nessie❦> sure
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L286[12:56:24] <xcube> I did ./gradlew 1.13:build in MCPConfig and got some stuff in build/versions/1.13 but idk how compatible with MCP it is.
L287[12:57:22] <xcube> I feel like I am missing something
L288[12:59:52] <gigaherz> uhm, those are configs done by Lex... who pretty much singlehandedly maintains MCP these days so......
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L296[14:44:01] <kashike> xcube: not compatible with the MCP python toolkit, if that's what you're referring to
L297[14:44:14] <kashike> 1.13 uses tsrg (tiny srg) instead of the srg format
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L306[15:20:35] <ptolemaus> can someone explain the parameters for Gui.drawTexturedModalRect (the one with TextureAtlasSprite) please? or tell me where I can find some explanation please?
L307[15:21:11] <gigaherz> they seem quite clear to me? public void drawTexturedModalRect(int xCoord, int yCoord, TextureAtlasSprite textureSprite, int widthIn, int heightIn)
L308[15:21:45] <ptolemaus> i only get this int p_drawTexturedModalRect_1_, int p_drawTexturedModalRect_2_, TextureAtlasSprite p_drawTexturedModalRect_3_, int p_drawTexturedModalRect_4_, int p_drawTexturedModalRect_5_
L309[15:21:52] <gigaherz> then you are using old mappings
L310[15:22:29] <ptolemaus> hm yeah they are some months old snapshot_20180104
L311[15:22:52] <gigaherz> you cna update to the latest, but not the some major things have been renamed
L312[15:22:55] <gigaherz> note*
L313[15:23:09] <gigaherz> so maybe try something from like, 2 weeks ago
L314[15:23:36] <ptolemaus> do you know if drawTexturedModalRect(int, int, TextureAtlasSprite, int, int) also expects a 256x256px sprite?
L315[15:23:49] <gigaherz> doesn't care
L316[15:23:51] <ptolemaus> yeah i'll do thanks
L317[15:23:52] <gigaherz> it draws the entire sprite
L318[15:23:53] <Corosus> it uses whatever texture is bound
L319[15:23:58] <gigaherz> that is
L320[15:24:04] <gigaherz> the entire area specified by the TAS
L321[15:24:08] <gigaherz> of the currently bound texture
L322[15:24:46] <Corosus> err yeah that
L323[15:24:46] <gigaherz> since it's a TAS it would be expected that you stitched it into the atlas
L324[15:24:50] <gigaherz> so you'd have to bind the atlas first
L325[15:24:55] <ForgeDiscord> </dev/illy> im an another discord server were "TAS" means something else so "TAS" is completly ruined for me :P
L326[15:25:03] <ptolemaus> oh of the bound, I'm trying to add an unrelated sprite to it
L327[15:25:07] <gigaherz> Tool-Assisted Speedrun? :P
L328[15:25:12] <ForgeDiscord> </dev/illy> yep
L329[15:25:24] <ForgeDiscord> </dev/illy> we have fun things planned for AGDQ
L330[15:25:25] <ptolemaus> can I add it with this event.getMap().registerSprite(res); in TextureStitchEvent.Pre?
L331[15:25:28] <gigaherz> nice
L332[15:25:44] <gigaherz> wait you were the one doing the illuminated keys thing, right?
L333[15:25:44] <gigaherz> XD
L334[15:26:04] <ForgeDiscord> </dev/illy> yep
L335[15:26:06] <gigaherz> did that end up happening? :P
L336[15:26:40] <gigaherz> reminds me, I ordered a couple USB dev boards off ebay
L337[15:26:44] <gigaherz> should be arriving on monday
L338[15:27:22] <ForgeDiscord> </dev/illy> we got it working for Celeste at the last minute by rewrite the firmware on our replay device
L339[15:27:43] <gigaherz> I plan on using one to make myself a programmable multimedia control panel
L340[15:28:12] <ForgeDiscord> </dev/illy> I have a keyboard replay device in the works I just need to get the LEDs and the USB devbords
L341[15:28:14] <gigaherz> that is, using the rotary encoder and microswitches from a mouse, to have volume control, mute, play/pause, ...
L342[15:28:46] <gigaherz> I hope that the toolchain I had for the older dev board works with this one, since it's the same chip
L343[15:28:48] <ForgeDiscord> </dev/illy> or I just use an arduino we dont need the inane speeds we have for the SNES
L344[15:30:45] <gigaherz> so, complete change of topic -- I bought a mosquito repellent spray bottle earlier
L345[15:30:49] <gigaherz> I can confirm it "works"
L346[15:30:58] <gigaherz> I got bit in the ear, where I hadn't put any
L347[15:31:03] <gigaherz> instead of the feet as usual
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L349[16:15:04] <xaero> try one of those electric fly swatters - much more fun when the hunter becomes the hunted
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L351[16:19:02] <xaero> the satisfying zap, the glint in your eyes as you lust for your own blood back...
L352[16:23:07] <gigaherz> pfff
L353[16:23:12] <gigaherz> electric
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L355[16:23:23] <gigaherz> try using a random shirt as a whip
L356[16:23:32] <gigaherz> seeing them spiral down toward the ground
L357[16:24:05] <gigaherz> and then the satisfaction of seeing the blood splat caused by your foot squishing it
L358[16:24:42] <gigaherz> although I havne't HEARD any mosquito this year
L359[16:25:07] <gigaherz> they either bite me only while the noise of the fan is on, or they have learned to wait until I'm asleep
L360[16:29:50] <ForgeDiscord> <Asherslab [MineColonies]> if i were to want to attempt to load (one at a time) every chunk in a 1000x1000 area, would that be feasible? (for a debug thing)
L361[16:30:09] <xaero> I admit a whip takes skills, but I don't have the patience for that :P
L362[16:31:10] <gigaherz> Asher: load as in, forge generation, or actually have them loaded in memory?
L363[16:31:19] <gigaherz> force*
L364[16:33:36] <TechnicianLP> one at a time probably means pregen the world
L365[16:35:34] <gigaherz> yeah that's why I asked
L366[16:35:42] <gigaherz> if he means pregen -- doesn't forge have a command for it?
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L368[16:50:41] <ForgeDiscord> <Asherslab [MineColonies]> not pregen, just load it
L369[16:50:56] <ForgeDiscord> <Asherslab [MineColonies]> ChunkProviderServer#loadChunk()
L370[17:03:40] <TechnicianLP> !gm 152447
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L376[17:42:51] <TechnicianLP> !gp p_186858_1_
L377[17:43:37] <TechnicianLP> !sp p_186858_1_ i
L378[17:44:25] <TechnicianLP> guess i dont make it consistent with the other methods
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