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L6[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180614 mappings to Forge Maven.
L7[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180614-1.12.zip (mappings = "snapshot_20180614" in build.gradle).
L8[02:00:18] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L23[05:40:43] <ben_mkiv> is there a flag which gets set while a player has a gui opened?
L24[05:41:13] <ben_mkiv> or another way to figure that out, like checking if the mousecursor is grabbed?!
L25[05:42:28] <ben_mkiv> so found Minecraft.getMinecraft().inGameHasFocus
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L27[05:42:40] <ben_mkiv> any better more common solutions?
L28[05:43:13] <Corosus> for client side, you can check if Minecraft.getMinecraft().currentScreen is null iirc
L29[05:43:18] <Corosus> or rather, not null for a gui open
L30[05:43:51] <Corosus> chat counts as a gui just FYI incase you want to exempt ones like that
L31[05:44:11] <ben_mkiv> thanks
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L41[07:59:51] <Lumien> Currently trying to render a block model in a tesr, anyone knows whether i have to enable some gl thing or something to get the color multiplier in the BufferBuilder to work? The Ambient Occlusion isn't rendering for me atm.
L42[08:01:07] * TechnicianLP reccomends a FastTESR
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L44[08:02:36] <ForgeDiscord> <TechnicianLP> does the vertexformat support tinting?
L45[08:02:55] <Lumien> Thanks! The FastTESR had the flag i had to set^^
L46[08:04:03] <TechnicianLP> keep in mind to not mess with gl during fasttesr-rednering
L47[08:05:46] <Lumien> Not sure i can use a FastTESR, have to change the glAlphaFunc
L48[08:06:58] <TechnicianLP> fasttesrs are batched sou youd mess up other tesrs ...
L49[08:07:10] <Lumien> yeah
L50[08:35:05] ⇨ Joins: nu (nu!~chatzilla@2001:638:208:fd5f:2d01:4f72:7bfe:b17a)
L51[08:37:05] <nu> Hi, what's the state of using Java 9/10 for forge?
L52[08:37:22] <IoP> does not work
L53[08:44:19] <ben_mkiv> im still having issues that my tool opens the gui for villagers/minecarts when used on them
L54[08:44:24] <ben_mkiv> thats my eventhandler => https://pastebin.com/CRsipGbX
L55[08:45:43] <gigaherz> nu: it's being worked on
L56[08:45:48] <gigaherz> but it requires a brand new loader
L57[08:45:52] <gigaherz> and brand new forgegradle
L58[08:46:03] <nu> oh dear. alright, thanks
L59[08:46:10] <gigaherz> https://twitter.com/ForgeDevTeam/status/1005927625347489792
L60[08:46:26] <gigaherz> there will be a livestreamed discussion about topics like that
L61[08:46:34] <gigaherz> sortof Q&A session
L62[08:46:52] <gigaherz> the questions were gathered in the discord server, on a dedicated channel, and yes "what's the status of java9" was one of them
L63[08:46:54] <gigaherz> ;P
L64[08:56:00] <ben_mkiv> nvm, found my issue probably -.-
L65[08:56:47] <ben_mkiv> is there actually a way to figure out which hand triggered the playerInteractEvent?
L66[08:56:59] <ben_mkiv> as they fire for both hands for me
L67[09:02:53] <ForgeDiscord> <ichttt> There is getHand
L68[09:03:14] <ben_mkiv> yea, but it still fires twice, each time giving another hand as event hand xD
L69[09:03:38] <ben_mkiv> well worked around now, by only allowing my item to be used in the mainhand
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L72[10:42:43] <iso2013> How can I change the text on a button? I tried to change it through .displayText and by replacing the button instance but it goes back to the previous screen for some reason
L73[10:44:03] <gigaherz> displayString should work
L74[10:44:12] <gigaherz> unless the gui replaces it constantly
L75[10:44:23] <iso2013> It doesn't
L76[10:45:05] <gigaherz> which gui are you trying to edit the button text for?
L77[10:45:27] <iso2013> https://hastebin.com/wusotuhewi.java
L78[10:45:31] <iso2013> lines 111-115
L79[10:46:42] <gigaherz> wait is it your own gui?
L80[10:46:48] <iso2013> Yeppers
L81[10:47:06] <gigaherz> if I can make a recommendation
L82[10:47:15] <gigaherz> when you construct the gui, store the button instance in a field
L83[10:47:16] <gigaherz> :P
L84[10:47:22] <iso2013> Oh
L85[10:47:25] <iso2013> Yeah
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L87[10:49:19] <iso2013> Yep it works now
L88[10:49:20] <iso2013> Thanks
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L91[12:06:28] <iso2013> How do I update forge in a project?
L92[12:07:21] <ForgeDiscord> <Shadows> change the ver in build.gradle or gradle.properties, wherever you have it
L93[12:07:25] <ForgeDiscord> <Shadows> rerun sDecW
L94[12:11:17] <iso2013> What's the mapping I should use for latest
L95[12:13:19] <ForgeDiscord> <Shadows> today
L96[12:22:05] <iso2013> Now the run configurations in IJ are broken
L97[12:22:12] <iso2013> I ran 'genIntellijRuns' again but it didn't help
L98[12:26:55] <gigaherz> go to the configurations
L99[12:26:56] <gigaherz> edit them
L100[12:27:08] <gigaherz> make sure the "Use classpath of module:" is set to the right module
L101[12:27:24] <iso2013> Should be Minecraft_main right?
L102[12:27:46] <gigaherz> well, only if you called your project folder "Minecraft" instead of a proper mod name ;P
L103[12:27:56] <iso2013> I did :p
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L105[12:28:20] <iso2013> Cause I just intended for this to be used as a way to start Minecraft and log in for me. When I created it I didn't intend for it to be a mod
L106[12:28:22] <iso2013> But yeah
L107[12:28:37] <iso2013> The error is GradleStart is not found in the classpath of Minecraft_main
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L115[13:42:02] <iso2013> Haven't found a fix yet :/
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L117[13:49:01] <gigaherz> sorry I'm getting a bit of a migraine
L118[13:49:19] <iso2013> no worries
L119[13:49:27] <gigaherz> try to click on the resync icon in the gradle panel
L120[13:49:29] <gigaherz> if that errors
L121[13:49:30] <gigaherz> that'd be why
L122[13:49:42] <iso2013> No errorxs
L123[13:49:50] <iso2013> running setupDecompWorkspace
L124[13:54:51] <iso2013> got it
L125[13:54:59] <iso2013> just ran all of the gradle tasks until something worked
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