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L10[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180613 mappings to Forge Maven.
L11[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180613-1.12.zip
(mappings = "snapshot_20180613" in build.gradle).
L12[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L81[16:35:17] <iso2013> Is there a mod that
will constantly reconnect my client to a server?
L82[16:35:40] <iso2013> Like if I get
kicked with an IOE it'll just try to connect anyway. Or when it
fails to connect it will try again anyway
L83[16:35:56] <iso2013> Or where should I
look to write this mod?
L84[16:36:25] <ForgeDiscord>
<Barteks2x> if your connection is that bad, it's unlikely
such mod will help that much
L85[16:36:27] <gigaherz> I'm not aware of
such a mod, but I have never looked for one
L86[16:36:50] <iso2013> I've been poking
around on the internet for one and haven't found anything
L87[16:37:25] <iso2013> @Barteks2x it's not
that my connection is bad - I'm connecting to a hotswap server that
runs in my IDE for plugin development, and sometimes I have to
reboot it. It'd be convenient to have it auto-reconnect
L88[16:37:31] <iso2013> So I want to
program a mod to do that
L89[16:38:42] <ForgeDiscord>
<Barteks2x> I would suggest finding where MC catches that
IOException to show the error screen, and see if there is a way to
hook into that
L90[16:38:56] <ForgeDiscord>
<Barteks2x> if you want to make one
L91[16:39:04] <ForgeDiscord>
<Barteks2x> I really doubt such mod exists
L92[16:39:18] <iso2013> Yeah unfortunately
that's what I figured I'd have to do
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L94[16:49:03] <iso2013> Okie dokie I've got
a way to listen for disconnects and connect failures, how can I
connect to a server?
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L96[17:21:00] <iso2013> How can I find the
mappings for a class anme?
L97[17:21:24] <ForgeDiscord>
<killjoy> use mcpbot
L98[17:21:28] <ForgeDiscord> Command sent
by killjoy
L99[17:21:29] <ForgeDiscord> !help
L100[17:21:38] <iso2013> !help
L101[17:22:29] <iso2013> !!gc awz
L102[17:22:29] <MCPBot_Reborn> === MC
1.12: BlockMatcher ===
L103[17:22:29] <MCPBot_Reborn> Notch :
awz
L104[17:22:30] <MCPBot_Reborn> Name :
net/minecraft/block/state/pattern/BlockMatcher
L105[17:22:31] <MCPBot_Reborn> Interfaces
: Predicate
L106[17:22:38] <iso2013> !!gc awz
1.10
L107[17:22:38] <MCPBot_Reborn> No results
found.
L108[17:23:22] <iso2013> !!gc awz
1.8.0
L109[17:23:22] <MCPBot_Reborn> No results
found.
L110[17:23:35] <iso2013> !dcc
L111[17:23:41] <iso2013> !!dcc
L112[17:23:43] <ForgeDiscord>
<killjoy> mind not spamming?
L113[17:23:53] <iso2013> Sorry. How else
do I use it
L114[17:23:58] <iso2013> Does direct
message work?
L115[17:24:00] <ForgeDiscord>
<killjoy> #mcpbot or dm
L116[17:24:07] <iso2013> Thanks
L117[17:24:17] <iso2013> Very new to this
whole thing if you couldn't tell :)
L118[17:28:42] <gigaherz> also even jsut
using a single !
L119[17:28:48] <gigaherz> would have
reduced the spam quite a lot ;P
L120[17:41:21] <ForgeDiscord>
</dev/illy> prgramming has ruiend me when ever I see an ! I
read it as not
L121[17:41:38] <iso2013> Same
L122[17:41:56] <iso2013> Earlier I was
debugging an issue in a plugin I'm writing and it was caused by
forgetting a ! in a completely unrelated file
L123[17:41:57] <iso2013> good times
L124[17:48:40] <ForgeDiscord>
<killjoy> everyone at work reads it as "bang"
L125[17:49:02] <ForgeDiscord>
<killjoy> of course, there is always the hash-bang (#!)
L126[18:01:45] <ForgeDiscord>
</dev/illy> I read it that way when scripting...
L127[18:02:25] <gigaherz> I don't read it
at all :/
L128[18:02:39] <gigaherz> I picture the
image in my head when I think about it
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L130[18:26:38] <iso2013> I just think
shift+1 when I think about it
L131[18:27:55] <ForgeDiscord>
<killjoy> I think right pinky down and right, left pinky up
up
L132[18:28:29] <kashike> what
L133[18:30:03] <ForgeDiscord>
<killjoy> shift 1
L134[18:30:26] <ForgeDiscord>
<killjoy> @kashike is using a UK Keyboard
L135[18:30:48] <kashike> I'm not
L136[18:30:55] <kashike> do you have two
pinky's on one finger?
L137[18:31:17] <ForgeDiscord>
<killjoy> maybe
L138[18:31:26] <ForgeDiscord>
<killjoy> you don't use sticky keys?
L140[18:32:20] <kashike> my keyboard
L141[18:36:47] <iso2013> Argh you can't
create a new GuiConnecting() on the GuiOpenEvent :(
L142[18:37:05] <ForgeDiscord>
<killjoy> hm?
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L146[18:38:41] <ForgeDiscord>
<killjoy> Check the stacktrace there. It tells you exactly
why it crashed
L147[18:41:09] <iso2013> Yes I know I
can't call it on that thread
L148[18:41:30] <iso2013> But I have no
idea how to fix it. There are no javadocs that I can find anywhere,
or documentation about threads :/
L149[18:42:57] <iso2013> Unless there's
something I'm missing
L150[18:47:04] <ForgeDiscord>
</dev/illy> Today I learnd alot about peoples pinkeys
L151[18:48:42] <iso2013> lol wat
L152[18:49:00] <iso2013> @killjoy mind
giving a noob a few pointers :D
L153[18:50:18] <ForgeDiscord>
<killjoy> I cannot
L154[18:50:27] <ForgeDiscord>
<killjoy> oh, wrong person
L155[18:50:36] <ForgeDiscord>
<killjoy> you're on the wrong thread.
L156[18:51:19] <ForgeDiscord>
<killjoy> GuiConnecting is one of the exceptions when an
event will be async
L157[18:52:05] <ForgeDiscord>
<killjoy> just schedule your displayScreen for the next tick.
after cancelling it
L158[18:52:28] <iso2013> Oh is there not a
task scheduler
L159[18:52:44] <ForgeDiscord>
<killjoy> Minecraft.getMinecraft().addScheduledtask()
L160[18:52:47] <iso2013> Cheers
L161[18:52:58] <ForgeDiscord>
<killjoy> MinecraftServer also has that
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L164[20:06:17] <iso2013> Is there a
javadoc for Forge anywhere?
L165[20:11:12] <gigaherz> in the
code
L166[20:11:14] <gigaherz> :P
L167[20:11:20] <iso2013> Haha fair
enough
L168[20:11:30] <gigaherz> forge isn't
maintaining htmlified javadocs for it
L169[20:11:41] <iso2013> Also this is
probably a dumb question but how can I execute some code after a
wait
L170[20:25:25] <gigaherz> depends on what
kind of wait and when
L171[20:25:35] <gigaherz> example
L172[20:25:40] <gigaherz> if you have a
block
L173[20:25:52] <gigaherz> and you want
that block to activate on click, and deactivate after X
seconds
L174[20:26:02] <gigaherz> (think like, a
button)
L175[20:26:12] <iso2013> This is for a
GUI. I want to wait X seconds after it is shown and then connect to
a server
L176[20:26:13] <gigaherz> you can do that
with scheduleBlockUpdate
L177[20:26:22] <gigaherz> in that
case
L178[20:26:39] <gigaherz> since you aren't
yet connected to a server
L179[20:26:42] <gigaherz> you have two
choices
L180[20:26:58] <gigaherz> 1. assume that
your GUIs update function is called 20 times a second (it should),
and count the ticks
L181[20:27:13] <gigaherz> 2. use the
update function, but comparing the real time wall clock
L182[20:27:15] <iso2013> GUIs only update
at 20 fps? O.o
L183[20:27:18] <gigaherz> no
L184[20:27:26] <gigaherz> the GUI renders
at whatever FPS your pc does
L185[20:27:29] <iso2013> Oh
L186[20:27:32] <gigaherz> but the update
rate is fixed 20 ticks per second
L187[20:27:39] <gigaherz> for the entire
game
L188[20:28:40] <iso2013> Huh
L189[20:30:56] <ForgeDiscord>
<killjoy> that rate can be slower depending on tasks that are
run
L190[20:31:07] <iso2013> Eh the accuracy
isn't important
L191[20:31:11] <gigaherz> there's a
partialTicks value passed to the draw functions
L192[20:31:16] <gigaherz> so you can
itnerpolate between previous and next
L193[20:31:20] <gigaherz> for smooth
animation
L194[20:39:09] <ForgeDiscord>
<killjoy> I don't know how to use that
L195[20:39:27] <gigaherz> you have
previousX
L196[20:39:29] <gigaherz> nextX
L197[20:39:37] <gigaherz> so you
lerp(previousX, nextX, partialTicks)
L198[20:39:41] <gigaherz> lerp=linear
interpolation
L199[20:40:03] <gigaherz> basically the
idea:
L200[20:40:05] <gigaherz> each update
tick
L201[20:40:11] <gigaherz> you calculate
the NEXT value, not the current one
L202[20:40:31] <gigaherz> so updates
"lag 1 tick "
L203[20:40:52] <gigaherz> then you
interpolate between the two values
L204[20:40:56] <gigaherz> last +
predicted
L205[20:41:17] <ForgeDiscord>
<killjoy> whenever I render, I print partialTicks and it's
always the same value
L206[20:54:47] <gigaherz> o_O
L207[20:54:57] <gigaherz> is your game
running at 20fps? XD
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L209[21:04:37] <ForgeDiscord>
<killjoy> 100
L210[21:36:15] <iso2013> this is so epic
:D
L211[21:36:23] <iso2013> I can't believe
it took me this long to get into forge modding
L212[21:50:49] <iso2013> I should clarify
that I meant that I can't believe I didn't start learning modding
earlier, not that I can't believe how long it took to learn
this
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L214[22:19:32] <iso2013> Is there a way to
play a sound effect without being in a game?
L215[22:22:00] <ForgeDiscord>
<killjoy> you mean in the world?
L216[22:22:08] <iso2013> No I mean outside
a world
L217[22:22:11] <iso2013> Like, in a
GUI
L218[22:22:27] <ForgeDiscord>
<killjoy> Think. What is something that makes a sound
consistantly?
L219[22:22:37] <iso2013> Okay, yes, the
GUI buttons make sound ;P
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L221[22:22:48] <iso2013> But the
documentation doesn't include anything about how to play a
different sound
L222[22:24:03] <ForgeDiscord>
<killjoy> can you look at the code? What looks like it says
"play button sound"?
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L224[22:26:36] <iso2013> Thx
L225[22:26:38] <iso2013> I got it
L226[22:33:11] <iso2013> How can I rename
a configuration section?
L227[22:33:26] <ForgeDiscord>
<killjoy> you can't?
L228[22:33:36] <ForgeDiscord>
<killjoy> config doesn't support maps
L230[22:34:59] <iso2013> I'd like to
capitalize it
L231[22:35:55] <ForgeDiscord>
<killjoy> did you release yet?
L232[22:36:03] <iso2013> No
L233[22:36:19] <ForgeDiscord>
<killjoy> then just change it
L234[22:36:27] <iso2013> How do I change
it?
L235[22:36:29] <iso2013> The variable
name?
L236[22:36:36] <iso2013> Isn't
capitalizing a variable name a bit gross
L237[22:36:38] <ForgeDiscord>
<killjoy> change the annotation
L238[22:36:46] <iso2013> It's already
capitalized
L239[22:37:33] <ForgeDiscord>
<killjoy> does it work if you capitalize the variable
L240[22:37:40] <iso2013> just a sec
L242[22:39:35] <iso2013> :(
L243[22:40:00] <kashike> uppercases in
configuration keys is evil anyways :)
L244[22:40:16] <iso2013> But it looks
gross to have it lowercase on the GUI :(
L245[22:40:17] <ForgeDiscord>
<killjoy> Try using a tranlsation key
L246[22:40:18] <iso2013> oh well
L247[22:51:08] <ybden> Yeah, localisation
is the correct thing to do there
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L250[22:59:26] <iso2013> Where do I define
the language keys
L251[22:59:42] <ForgeDiscord>
<killjoy> in en_us.lang
L252[23:00:30] <iso2013> just in the
resources folder? sry
L253[23:03:15] <ForgeDiscord>
<killjoy>
src/main/resources/assets/modid/lang/en_us.lang
L254[23:03:26] <ForgeDiscord>
<killjoy> it's a properties file
L255[23:03:31] <iso2013> Cheers
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