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L7[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180606 mappings to Forge Maven.
L8[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180606-1.12.zip (mappings = "snapshot_20180606" in build.gradle).
L9[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L10[02:05:11] <ForgeDiscord> <electronicboy> damn, that's tempting me to boot over into windows...
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L15[04:22:55] <ForgeDiscord> <Keridos> is there a way to tell the modelloader to ignore a model?
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L18[04:34:58] <ForgeDiscord> <Daomephsta> Do you have some invalid states?
L19[04:41:55] <ForgeDiscord> <Keridos> I have an item that does not need rendering
L20[04:42:08] <ForgeDiscord> <Keridos> I asked for ignoring the complete model
L21[04:42:18] <ForgeDiscord> <Keridos> not for a statemapper :p
L22[04:43:12] <ForgeDiscord> <JamiesWhiteShirt> if it does not need rendering, why register a model for it?
L23[04:43:18] <ForgeDiscord> <Keridos> I do not
L24[04:43:56] <ForgeDiscord> <JamiesWhiteShirt> so you want the item to be simply invisible?
L25[04:43:59] <ForgeDiscord> <Keridos> yes
L26[04:44:05] <ForgeDiscord> <Keridos> its internally used only
L27[04:44:27] <ForgeDiscord> <JamiesWhiteShirt> that sounds hacky
L28[04:44:42] <ForgeDiscord> <Keridos> it is an item that fake player uses i
L29[04:44:53] <ForgeDiscord> <JamiesWhiteShirt> and if it is used internally only, then why does it ever come up for rendering?
L30[04:45:01] <ForgeDiscord> <Keridos> yeah that is why I asked
L31[04:45:20] <ForgeDiscord> <Keridos> apparently forge wants to have a model for it although I do not register it for rendering clientside only
L32[04:47:12] <ForgeDiscord> <Daomephsta> Items fall back to looking for a blockstate json at a path derived from their registry name, if they have no model registered
L33[04:47:39] <ForgeDiscord> <Keridos> So I need a blockstate json?
L34[04:48:35] <ForgeDiscord> <JamiesWhiteShirt> I'm not sure that makes sense
L35[04:48:47] <ForgeDiscord> <Keridos> yeah me neither
L36[04:48:48] <ForgeDiscord> <JamiesWhiteShirt> what is a default model for an item
L37[04:49:01] <ForgeDiscord> <JamiesWhiteShirt> seeing as they are metadata sensitive
L38[04:49:48] <ForgeDiscord> <JamiesWhiteShirt> I was under the impression that ModelLoader.setCMRL would be the one doing the fallback to a blockstate JSON
L39[04:50:09] <ForgeDiscord> <Daomephsta> No you don't, I was just explaining why Forge was looking for a model, though you hadn't registered one
L40[04:51:23] <ForgeDiscord> <Keridos> yeah would be great if I could tell forge not to do that
L41[04:52:12] <ForgeDiscord> <JamiesWhiteShirt> I find this very odd
L42[04:52:40] <ForgeDiscord> <JamiesWhiteShirt> never heard of any automatic model registration for items
L43[04:52:54] <ForgeDiscord> <Keridos> yeah
L44[04:54:35] <ForgeDiscord> <Daomephsta> It's been around for ages. I distinctly remember using it. Hang on a sec.
L45[04:54:56] <ForgeDiscord> <Shadows> item models automatically look for domain:models/item/path.json
L46[04:55:55] <ForgeDiscord> <JamiesWhiteShirt> if not used in ModelLoader.setCMRL ?
L47[04:56:03] <ForgeDiscord> <Shadows> even if used
L48[04:56:12] <ForgeDiscord> <Shadows> its the fallback if the passed one isnt found
L49[04:56:37] <ForgeDiscord> <JamiesWhiteShirt> ?
L50[04:57:07] <ForgeDiscord> <Shadows> and if theres nothing passed, it just uses that one
L51[04:57:24] <ForgeDiscord> <Daomephsta> https://gist.github.com/Choonster/1ee75eecb82c001ec10eca75be924bce
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L53[04:57:33] <ForgeDiscord> <Daomephsta> Seems to support what I said
L54[05:02:56] <ForgeDiscord> <JamiesWhiteShirt> found it, ModelBakery#getVariantNames
L55[05:03:37] <ForgeDiscord> <JamiesWhiteShirt> I cannot find an emoji to describe my disgust
L56[05:04:45] <ForgeDiscord> <Keridos> wow
L57[05:04:50] <ForgeDiscord> <Keridos> it just throws in the registry name?
L58[05:04:55] <ForgeDiscord> <Keridos> -.-
L59[05:05:39] <ForgeDiscord> <JamiesWhiteShirt> interestingly, this is mojang's making
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L105[12:28:08] <gigaherz> !mh getDistanceSqToEntity
L106[12:28:27] <gigaherz> !mh setHeadingFromThrower
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L135[20:43:14] <Raycoms> Hey, I noticed that severs with auto miners have lag with this line here:
L136[20:43:15] <Raycoms> if (event.getPlayer() != null && event.getPlayer().getHeldItem(EnumHand.MAIN_HAND).getItem() instanceof ItemScanTool)
L137[20:43:32] <Raycoms> Actually just this: event.getPlayer().getHeldItem(EnumHand.MAIN_HAND).getItem() instanceof ItemScanTool
L138[20:43:45] <Raycoms> Is there some better way to do this then?
L139[20:43:58] <Raycoms> Its inside an event handler in the BlockEvent.BreakEvent
L140[20:50:08] <gigaherz> well this isn't slow per se
L141[20:50:14] <gigaherz> but ON EACH BLOCK BREAK yeah
L142[20:50:20] <gigaherz> not much you can do about it
L143[20:50:36] <gigaherz> besides caching...
L144[20:51:22] <gigaherz> if (event.getPlayer() == lastSeenPlayer && getHeldItem() == lastSeenItem) do the same as last time
L145[20:51:26] <ForgeDiscord> <AshersLab> there's gotta be a way Inside the item class though?
L146[20:52:58] <ForgeDiscord> <Daomephsta> Why is that like so slow?
L147[20:54:32] <ForgeDiscord> <AshersLab> Ray, we need to be able to what, make it Not break the block?
L148[20:54:39] <Raycoms> Yeah
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L150[20:54:58] <ForgeDiscord> <AshersLab> but we need the event todo other things as well? or just Not break the block?
L151[20:55:48] <ForgeDiscord> <AshersLab> Ray
L152[21:09:14] <Raycoms> Just not break the block
L153[21:09:33] <Raycoms> Ah, the same event we need to check if the block is a minecolonies block
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