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L7[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180606 mappings to Forge Maven.
L8[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180606-1.12.zip
(mappings = "snapshot_20180606" in build.gradle).
L9[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L10[02:05:11] <ForgeDiscord>
<electronicboy> damn, that's tempting me to boot over into
windows...
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L15[04:22:55] <ForgeDiscord>
<Keridos> is there a way to tell the modelloader to ignore a
model?
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L18[04:34:58] <ForgeDiscord>
<Daomephsta> Do you have some invalid states?
L19[04:41:55] <ForgeDiscord>
<Keridos> I have an item that does not need rendering
L20[04:42:08] <ForgeDiscord>
<Keridos> I asked for ignoring the complete model
L21[04:42:18] <ForgeDiscord>
<Keridos> not for a statemapper :p
L22[04:43:12] <ForgeDiscord>
<JamiesWhiteShirt> if it does not need rendering, why
register a model for it?
L23[04:43:18] <ForgeDiscord>
<Keridos> I do not
L24[04:43:56] <ForgeDiscord>
<JamiesWhiteShirt> so you want the item to be simply
invisible?
L25[04:43:59] <ForgeDiscord>
<Keridos> yes
L26[04:44:05] <ForgeDiscord>
<Keridos> its internally used only
L27[04:44:27] <ForgeDiscord>
<JamiesWhiteShirt> that sounds hacky
L28[04:44:42] <ForgeDiscord>
<Keridos> it is an item that fake player uses i
L29[04:44:53] <ForgeDiscord>
<JamiesWhiteShirt> and if it is used internally only, then
why does it ever come up for rendering?
L30[04:45:01] <ForgeDiscord>
<Keridos> yeah that is why I asked
L31[04:45:20] <ForgeDiscord>
<Keridos> apparently forge wants to have a model for it
although I do not register it for rendering clientside only
L32[04:47:12] <ForgeDiscord>
<Daomephsta> Items fall back to looking for a blockstate json
at a path derived from their registry name, if they have no model
registered
L33[04:47:39] <ForgeDiscord>
<Keridos> So I need a blockstate json?
L34[04:48:35] <ForgeDiscord>
<JamiesWhiteShirt> I'm not sure that makes sense
L35[04:48:47] <ForgeDiscord>
<Keridos> yeah me neither
L36[04:48:48] <ForgeDiscord>
<JamiesWhiteShirt> what is a default model for an item
L37[04:49:01] <ForgeDiscord>
<JamiesWhiteShirt> seeing as they are metadata
sensitive
L38[04:49:48] <ForgeDiscord>
<JamiesWhiteShirt> I was under the impression that
ModelLoader.setCMRL would be the one doing the fallback to a
blockstate JSON
L39[04:50:09] <ForgeDiscord>
<Daomephsta> No you don't, I was just explaining why Forge
was looking for a model, though you hadn't registered one
L40[04:51:23] <ForgeDiscord>
<Keridos> yeah would be great if I could tell forge not to do
that
L41[04:52:12] <ForgeDiscord>
<JamiesWhiteShirt> I find this very odd
L42[04:52:40] <ForgeDiscord>
<JamiesWhiteShirt> never heard of any automatic model
registration for items
L43[04:52:54] <ForgeDiscord>
<Keridos> yeah
L44[04:54:35] <ForgeDiscord>
<Daomephsta> It's been around for ages. I distinctly remember
using it. Hang on a sec.
L45[04:54:56] <ForgeDiscord>
<Shadows> item models automatically look for
domain:models/item/path.json
L46[04:55:55] <ForgeDiscord>
<JamiesWhiteShirt> if not used in ModelLoader.setCMRL ?
L47[04:56:03] <ForgeDiscord>
<Shadows> even if used
L48[04:56:12] <ForgeDiscord>
<Shadows> its the fallback if the passed one isnt found
L49[04:56:37] <ForgeDiscord>
<JamiesWhiteShirt> ?
L50[04:57:07] <ForgeDiscord>
<Shadows> and if theres nothing passed, it just uses that
one
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L53[04:57:33] <ForgeDiscord>
<Daomephsta> Seems to support what I said
L54[05:02:56] <ForgeDiscord>
<JamiesWhiteShirt> found it,
ModelBakery#getVariantNames
L55[05:03:37] <ForgeDiscord>
<JamiesWhiteShirt> I cannot find an emoji to describe my
disgust
L56[05:04:45] <ForgeDiscord>
<Keridos> wow
L57[05:04:50] <ForgeDiscord>
<Keridos> it just throws in the registry name?
L58[05:04:55] <ForgeDiscord>
<Keridos> -.-
L59[05:05:39] <ForgeDiscord>
<JamiesWhiteShirt> interestingly, this is mojang's
making
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L105[12:28:08] <gigaherz> !mh
getDistanceSqToEntity
L106[12:28:27] <gigaherz> !mh
setHeadingFromThrower
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L135[20:43:14] <Raycoms> Hey, I noticed
that severs with auto miners have lag with this line here:
L136[20:43:15] <Raycoms> if
(event.getPlayer() != null &&
event.getPlayer().getHeldItem(EnumHand.MAIN_HAND).getItem()
instanceof ItemScanTool)
L137[20:43:32] <Raycoms> Actually just
this: event.getPlayer().getHeldItem(EnumHand.MAIN_HAND).getItem()
instanceof ItemScanTool
L138[20:43:45] <Raycoms> Is there some
better way to do this then?
L139[20:43:58] <Raycoms> Its inside an
event handler in the BlockEvent.BreakEvent
L140[20:50:08] <gigaherz> well this isn't
slow per se
L141[20:50:14] <gigaherz> but ON EACH
BLOCK BREAK yeah
L142[20:50:20] <gigaherz> not much you can
do about it
L143[20:50:36] <gigaherz> besides
caching...
L144[20:51:22] <gigaherz> if
(event.getPlayer() == lastSeenPlayer && getHeldItem() ==
lastSeenItem) do the same as last time
L145[20:51:26] <ForgeDiscord>
<AshersLab> there's gotta be a way Inside the item class
though?
L146[20:52:58] <ForgeDiscord>
<Daomephsta> Why is that like so slow?
L147[20:54:32] <ForgeDiscord>
<AshersLab> Ray, we need to be able to what, make it Not
break the block?
L148[20:54:39] <Raycoms> Yeah
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L150[20:54:58] <ForgeDiscord>
<AshersLab> but we need the event todo other things as well?
or just Not break the block?
L151[20:55:48] <ForgeDiscord>
<AshersLab> Ray
L152[21:09:14] <Raycoms> Just not break
the block
L153[21:09:33] <Raycoms> Ah, the same
event we need to check if the block is a minecolonies block
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