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L6[01:10:00] <ackpacket> Which is the most
appropriate event for updating some figures any time the player
moves, client side? Only interested in the player attached to the
client running the mod.
L7[01:10:35] <gigaherz>
ClientTickEvent
L8[01:10:49] <gigaherz> it will run once per
game tick
L9[01:10:53] <gigaherz> and only in the
client thread
L10[01:11:07] <gigaherz> so you can just
access Minecraft.getMinecraft() from it
L11[01:11:18] <gigaherz> so you can just
access Minecraft.getMinecraft().player from it
L12[01:11:19] <ackpacket> Hmm...
L13[01:11:34] <ackpacket> Seems wasteful.
Is there not a more limited event?
L14[01:11:48] <gigaherz> more limited than
running ONCE per game tick?
L15[01:11:59] <gigaherz> oh right you said
when the player moves
L16[01:12:03] <ackpacket> Sure. I assume
there are many ticks where the player doesn't move at all?
L17[01:12:08] <gigaherz> yes
L18[01:12:14] <gigaherz> but
"moving" is relative
L19[01:12:25] <gigaherz> do you count
moving as changing position?
L20[01:12:29] <ackpacket> Yes
L21[01:12:30] <gigaherz> or having a
movement key pressed?
L22[01:12:40] <ackpacket> Well the movement
key can be pressed without the player changing position
L23[01:12:43] <ackpacket> afaik
L24[01:12:47] <gigaherz> yes
L25[01:12:51] <gigaherz> hence why it
depends ;P
L26[01:13:06] <ackpacket> Gotcha,
appreciate the clarification.
L27[01:13:08] <gigaherz> but no
L28[01:13:11] <gigaherz> use the
clientTick
L29[01:13:16] <gigaherz> runs 20 times per
second so don't worry about it
L30[01:13:17] <ackpacket> I take it I have
to maintain a lastPos then?
L31[01:13:21] <gigaherz> no need
L32[01:13:50] <ybden> client has a
velocity, no?
L33[01:13:55] <ybden> if that's non-zero,
then they're moving
L34[01:14:05] <ackpacket> ybden, eh...
false
L35[01:14:10] <gigaherz> yep there's
motionX/Y/Z
L36[01:14:17] <gigaherz> but I was
thinking
L37[01:14:23] <gigaherz> prevPosX +
posX
L38[01:14:32] <gigaherz> can be used with a
floating-point comparison
L39[01:14:32] <ackpacket> ybden, imagine a
player against a wall corner where the velocity is updated. Is
there not one tick where the velocity is nonzero?
L40[01:14:47] <ackpacket> ybden, Opposite
side of the coin: Is there not a case where the velocity is 0, but
they have just moved?
L41[01:14:54] <ackpacket> e.g., after
running into a wall
L42[01:15:06] <ybden> if the velocity is
zero, they're not moving ¯\_(ツ)_/¯
L43[01:15:33] <ackpacket> Sure but the case
of interest is changed position, which is not the same
L44[01:15:42] <ForgeDiscord>
<killjoy> client movement doesn't get updated
L45[01:15:43] <gigaherz> then check
prevPosX against posX
L46[01:15:57] <gigaherz> and the same with
Y and Z
L47[01:16:06] <gigaherz> and if that
doesn't work
L48[01:16:06] <ForgeDiscord>
<killjoy> don't check motionX
L49[01:16:09] <gigaherz> keep your
own.
L50[01:16:17] <ackpacket> sounds like
prevPos is going to have to do.
L51[01:16:42] <gigaherz> you probably want
to use MathHelper.epsilonEquals
L52[01:16:43] <gigaherz> ;P
L53[01:18:12] <ackpacket> ybden, I think
"they're not moving" is just too imprecise to work with.
Does "moving" mean they *have* changed position, or they
*will* change position?
L54[01:22:07] <ackpacket> Anyway. Thanks
for the advice all. Did I miss something in the docs that I could
be checking instead of pinging the chan?
L55[01:24:36] <gigaherz> nah the docs
aren't THAT specific
L56[01:25:06] <gigaherz> "I want to do
something when the player moves" is not such a common
question
L57[01:25:31] <ackpacket> Yeah definitely.
But I was thinking more along the lines of a list of possible
events, and the purpose of each.
L58[01:25:57] <ackpacket> Then the user can
decide the specific part (which is the most appropriate event for
xyz)
L59[01:26:02] <gigaherz> oh
L60[01:26:17] <gigaherz> if you use a good
IDE, it probably has a way to show the hierarchy of classes
L61[01:27:01] <gigaherz> the purpose is
generally obvious from the name
L62[01:27:17] <gigaherz> like PlayerEvent.*
are events relating to a player
L63[01:27:18] <ackpacket> I'll have to get
a source browser, vim isn't so friendly. Also isn't an IDE :3
L64[01:27:46] <ackpacket> gigaherz, Sure,
but what if I saw LivingUpdate and wanted to know if this fires
when the living thing moves?
L65[01:27:46] <gigaherz> yeah by a good
idea I meant, Intellij IDEA ;P
L66[01:27:57] <gigaherz> no it fires each
update tick
L67[01:27:59] <gigaherz> ;P
L68[01:28:15] <ackpacket> is that something
Intellij would tell me?
L69[01:28:19] <ackpacket> :-P
L70[01:28:31] <gigaherz> vim too
L72[01:28:53] <ackpacket> I get it though,
we have a hard enough time writing docs at work. We actually have
to schedule sprints once a quarter just to get ourselves on top of
it
L73[01:28:53] <gigaherz> there's javadoc
comment in that class, like every other event class
L74[01:30:08] <gigaherz> oops pasted the
wrong javadoc
L75[01:30:09] <gigaherz> ohwell
L76[01:30:10] <gigaherz> ;P
L77[01:30:15] <gigaherz> there's one for
LivingUpdate too ;p
L78[01:31:06] <gigaherz> and yeah, wrt
docs
L79[01:31:27] <gigaherz> if everyone who
learns something that isn't documented in the readthedocs site,
would write a short explanation of how it works
L80[01:31:34] <gigaherz> and PR it to the
docs repository
L82[01:32:03] <gigaherz> then the docs
would be WAY more complete
L83[01:32:06] <gigaherz> ;P
L84[01:32:12] <gigaherz> but we are all
guilty of not doing that
L85[01:41:58] <ForgeDiscord>
<AshersLab> Question, do you guys have to link your IRC
accounts to your Discord accounts for this webhook link? And if so,
how does it work?
L86[01:42:09] <gigaherz> hm?
L87[01:42:32] <gigaherz> we just type into
irc, the bot puts it on discord
L88[01:42:37] <ForgeDiscord>
<AshersLab> Your discord avatar shows up in the link via
Webhook. I'm wondering how the webhook knows it's you.
L89[01:42:50] <ForgeDiscord>
<AshersLab> you didn't have to link it or anything?
L90[01:42:54] <ForgeDiscord>
<gigaherz> nope
L91[01:43:08] <ForgeDiscord>
<AshersLab> Huh, interesting
L92[01:43:12] <ForgeDiscord>
<gigaherz> I guess it assumes based on nickname
L93[01:43:13] <ForgeDiscord>
<gigaherz> sec
L94[01:43:15] <ForgeDiscord>
<AshersLab> so just goes of your username i guess
L95[01:43:18] <ForgeDiscord>
<AshersLab> ^^ yeah
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L99[01:43:51] <gigaherz|test> testing
testing 1 2
L100[01:44:04] <ForgeDiscord>
<AshersLab> Huh, cool
L101[01:44:05] <ForgeDiscord>
<AshersLab> okay
L102[01:44:13] ***
gigaherz|test is now known as gigaherz
L103[01:44:15] <ForgeDiscord>
<AshersLab> thanks. i'll have to figure out a way myself
XD
L104[01:44:25] <gigaherz> thre changed
back
L105[01:44:36] <ForgeDiscord>
<AshersLab> yeah, fun
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L107[01:49:21] <ForgeDiscord>
</dev/illy> I will never get /dev/illy/ working in irc ;_;
all I can hope for is devslashilly
L108[01:49:36] <ForgeDiscord>
<AshersLab> XD
L109[01:49:38] <ForgeDiscord>
</dev/illy> or [dev|slash|illy]
L110[01:50:16] <ForgeDiscord>
</dev/illy> if someone says C:\illy the redmist might
overtake me
L111[01:50:32] <ForgeDiscord>
<AshersLab> can't do /dev/illy XD
L112[01:50:36] <ForgeDiscord>
<AshersLab> oh shoot
L113[01:50:38] <gigaherz> Iwas thinking
just \dev\illy
L114[01:50:39] <gigaherz> ;P
L115[01:50:41] <ForgeDiscord>
<AshersLab> thanks discord XD
L116[01:50:47] <ForgeDiscord>
<AshersLab> \/dev\/illy
L117[01:50:48] <ForgeDiscord>
<AshersLab> XD
L118[01:50:58] <ForgeDiscord>
<AshersLab> discord does use escape characters
apparently
L119[01:51:09] <ForgeDiscord>
<AshersLab> ``` Escaped ```
L120[01:51:22] <ForgeDiscord>
<AshersLab> \`\`\` \`\`\`
L121[01:51:23] <ForgeDiscord>
<AshersLab> lol
L122[01:51:24] <ForgeDiscord>
<AshersLab> XD
L123[01:51:39] <ForgeDiscord>
</dev/illy> the red mist starts overcomeing illy due to
gigaherz's horrible file path seporators
L124[01:52:09] <ForgeDiscord>
<gigaherz> I started designing an OS a long time ago
L125[01:52:11] <ForgeDiscord>
<AshersLab> XD
L126[01:52:14] <ForgeDiscord>
<AshersLab> wow
L127[01:52:22] <ForgeDiscord>
<AshersLab> i can see it never went anywhere XD
L128[01:52:24] <ForgeDiscord>
<AshersLab> /s
L129[01:52:29] <ForgeDiscord>
<gigaherz> and my goal was to have a service:path
system
L130[01:52:50] <ForgeDiscord>
<gigaherz> like you'd see cdrom0:/files
L131[01:53:17] <ForgeDiscord>
<gigaherz> http: would be an actual service handling the http
alias
L132[01:53:31] <ForgeDiscord>
<gigaherz> and responding to path requests
L133[01:53:48] <ForgeDiscord>
</dev/illy> microkernel? microkernel
L134[01:54:05] <ForgeDiscord>
<gigaherz> I actually started writing the kernel
L135[01:54:19] <ForgeDiscord>
<gigaherz> but I'm too lazy :P
L136[01:54:53] <ForgeDiscord>
<gigaherz> got it enabling protected mode, and printing a
string to the screen from PM, but without virual memory actually
working
L137[01:55:01] <ForgeDiscord>
<gigaherz> that is, I only had hardcoded pages mapped
L138[01:55:23] <ForgeDiscord>
<gigaherz> I was working on the API design on the side
L139[01:55:56] <ForgeDiscord>
<AshersLab> Yeah, i once wanted to make a small OS for a
Raspberry PI just to run my script... because i was freaking sick
of having to try and screw with crontab and etc
L140[01:56:00] <ForgeDiscord>
<AshersLab> it never worked out XD
L141[01:56:10] <ForgeDiscord>
<AshersLab> ofc that was about 5 years ago XD
L142[01:56:44] <ForgeDiscord>
</dev/illy> I started writing my own java IDE a while ago
becuase I grew angry at IDEA horrible workspace layout and I didnt
want to go back to eclipse
L143[01:56:56] <ForgeDiscord>
</dev/illy> but that never got finished
L144[01:57:06] <ForgeDiscord>
<gigaherz> yay for unfinished projects
L145[01:57:15] <ForgeDiscord>
<gigaherz> thinks of all his projects in the projects
folder
L146[01:57:25] <ForgeDiscord>
</dev/illy> I just really hate making guis
L147[01:58:03] <ForgeDiscord>
</dev/illy> I do want to finish it one of these days when I
get the time
L148[01:58:16] <ForgeDiscord>
<gigaherz> i have an unfinished NES emulator, an unfinished
IRC client, an unfinished OS, an unfinished game engine -- 3 of
them, actually --, ...
L149[01:58:38] <ForgeDiscord>
<AshersLab> UGH GUIES
L150[01:58:44] <ForgeDiscord>
<AshersLab> the worst
L151[01:58:49] <ForgeDiscord>
<gigaherz> I enjoy making GUI stuff, actually
L152[01:58:58] <ForgeDiscord>
<AshersLab> Even worse is the people that pronounce it
"Gooey" XD
L153[01:58:59] <ForgeDiscord>
<gigaherz> WPF is nice, XAML is a nice way to represent
UI
L154[01:59:01] <ForgeDiscord>
</dev/illy> I have (un)finished discord client that I cant
finish becuase scew discords ToS
L155[01:59:10] <ForgeDiscord>
</dev/illy> WPF is horrible
L156[01:59:16] <ForgeDiscord>
</dev/illy> its windows only
L157[01:59:21] <ForgeDiscord>
<gigaherz> that doesn't make it horrible
L158[01:59:24] <ForgeDiscord>
<gigaherz> just not portable ;P
L159[01:59:26] <ForgeDiscord>
</dev/illy> yes it does
L160[01:59:37] <ForgeDiscord>
<AshersLab> Well giga, you saw that XML library orion's
working on for minecraft GUIs right?
L161[01:59:41] <ForgeDiscord>
</dev/illy> if it's not portable its garbage
L162[01:59:51] <ForgeDiscord>
<gigaherz> @AshersLab no but I know mine ;P
L163[01:59:57] <ForgeDiscord>
</dev/illy> its called illy's sliding scale of garbage
L164[02:00:01] <ForgeDiscord>
<AshersLab> hehe
L165[02:00:02] <ForgeDiscord>
<gigaherz> well
L166[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180604 mappings to Forge Maven.
L167[02:00:06] <ForgeDiscord>
<gigaherz> for books, right now
L168[02:00:07] <ForgeDiscord>
<gigaherz> ;P
L169[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180604-1.12.zip
(mappings = "snapshot_20180604" in build.gradle).
L170[02:00:10] <ForgeDiscord>
</dev/illy> its completely based off of what I cant run
L171[02:00:16] <ForgeDiscord>
<AshersLab> yeah, take a look at ours if you want
L172[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L173[02:00:24] <ForgeDiscord>
<AshersLab> Shut up MCP
L174[02:00:33] ⇦
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L175[02:00:38] <ForgeDiscord>
<gigaherz> I actually implemented a minimal GUI working with
XAML, a while ago
L176[02:00:41] <ForgeDiscord>
<gigaherz> for another game project
L177[02:00:50] <ForgeDiscord>
<AshersLab> Do you want the github for our library?
L178[02:00:53] <ForgeDiscord>
</dev/illy> needs to finish his MCP pr so we can get that
message in a discord channel
L179[02:00:59] <ForgeDiscord>
<gigaherz> sure
L180[02:01:22] <ForgeDiscord>
<gigaherz> GAH stupid eye, it's getting itchy today
L181[02:01:23] <ForgeDiscord>
<Daomephsta> Eh? That message shows up in discord
L183[02:02:26] <ForgeDiscord>
</dev/illy> nativly without the discord <-> irc
bot
L184[02:02:48] <ForgeDiscord>
<AshersLab> wasn't the problem that the direct access is
blocked? or?
L185[02:02:49] <ForgeDiscord>
</dev/illy> I want dm mcp commands in discord
L186[02:03:10] <ForgeDiscord>
</dev/illy> MCP bot != k9
L187[02:03:26] <ForgeDiscord>
<AshersLab> Heheh
L188[02:04:23] <ForgeDiscord>
<AshersLab> @gigaherz btw, with that library, the
container_networking is the up-to-date one
L190[02:07:18] <ForgeDiscord>
<gigaherz> wait you can send UIs from the server to display
in the client?
L191[02:07:57] <ForgeDiscord>
<AshersLab> you can. that's client side though
L192[02:08:09] <ForgeDiscord>
<AshersLab> that getProxy() is a client proxy
L193[02:08:16] <ForgeDiscord>
<AshersLab> Generally we don't in our code though
L194[02:08:26] <ForgeDiscord>
<AshersLab> we have client side representations of
things
L195[02:08:27] <ForgeDiscord>
<gigaherz> final MinecraftServer server -- can't be
client-side ;P
L196[02:08:41] <ForgeDiscord>
<AshersLab> correct
L197[02:08:48] <ForgeDiscord>
<AshersLab> but you can send it
L198[02:08:54] <ForgeDiscord>
<gigaherz> but yeah
L199[02:08:57] <ForgeDiscord>
<gigaherz> I misread
L200[02:08:58] <ForgeDiscord>
<AshersLab> the mod obviously has to be installed on the
client though
L201[02:09:07] <ForgeDiscord>
<gigaherz> I thought that long chain of methods was building
an UI
L202[02:09:21] <ForgeDiscord>
<AshersLab> Nah. it's opening a UI using the .json
L203[02:09:34] <ForgeDiscord>
<gigaherz> a thing about long lines: people don't like
looking to the right
L204[02:09:44] <ForgeDiscord>
<gigaherz> I never actually bothered to read the long line to
the end.
L205[02:09:45] <ForgeDiscord>
<AshersLab> hahah. that's a test mod
L206[02:09:49] <ForgeDiscord>
<AshersLab> it's not actually meant to be read
L207[02:09:53] <ForgeDiscord>
<AshersLab> Also, read the git blame XD
L208[02:09:56] <ForgeDiscord>
<gigaherz> that's why books and newspapers have narrow
columns
L209[02:09:57] <ForgeDiscord>
<AshersLab> ain't me ?
L210[02:10:25] <ForgeDiscord>
<AshersLab> 1 Contributor "OrionDevelopment" sooo
?
L211[02:10:43] <ForgeDiscord>
<AshersLab> Either way, yeah, crazy simple GUIs
L212[02:11:15] <ForgeDiscord>
<AshersLab> we use it in our Mod a tonne. But in our mod
generally we have a client side representation of whatever we're
using GUIs for
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L215[02:25:44] <ben_mkiv> so i have a
moditem which can be used on mobs, when used on villagers the
villager gui pops up...
L216[02:25:54] <ben_mkiv> i've tried to
use event.setResult(Event.Result.DENY); but it doesnt work
L217[02:26:01] <ben_mkiv> its probably
called to late?!
L218[02:26:25] <ben_mkiv> for
Item.onPlayerInteractEvent()
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L220[02:27:08] <gigaherz>
PlayerInteractEvent.EntityInteractSpecific ?
L221[02:27:46] <gigaherz> Specific lets
you cancel the default action
L222[02:29:43] <ben_mkiv> thank you, going
to look into that
L223[02:34:05] <ben_mkiv> nvm, figured out
that my problem is that i only subscribed clientside
L224[02:34:15] <gigaherz> ah
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