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L3[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180513 mappings to Forge Maven.
L4[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180513-1.12.zip (mappings = "snapshot_20180513" in build.gradle).
L5[02:00:18] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L20[06:00:19] <ben_mkiv> stellar sky/api feels like a minute to sync on login and never timed me out. and also i have that timeouts on ftb revelation but also possible that this is server related
L21[06:00:52] <ben_mkiv> so more likely some issue with some mod doing a deadlock or something
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L36[09:37:49] <axel> where can i find lang files for vanilla+
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L48[12:13:05] <ForgeDiscord> <Keridos> how can I make tooltips from addInformation to be only shown when shift is pressed?
L49[12:13:36] <axel> im pretty sure you can just check if shift is pressed directly
L50[12:13:54] <ForgeDiscord> <Keridos> might that be the tooltipflag isAdvanced?
L51[12:14:06] <axel> no, thats for debug mode (f3+h)
L52[12:14:46] <ForgeDiscord> <Keridos> and how would I check for shift directly? never did anything with keybindings so far in my mods
L53[12:24:47] <gigaherz> player.isSneaking is usually what we do
L54[12:24:47] <gigaherz> :P
L55[12:26:29] <gigaherz> no wait that probably won't work on GUI use
L56[12:26:34] <gigaherz> in one of my mods I do
L57[12:26:36] <gigaherz> if (!Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) && !Keyboard.isKeyDown(Keyboard.KEY_RSHIFT))
L58[12:26:55] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/items/ItemMagicContainer.java#L57
L59[12:27:00] <gigaherz> but that is hardcoded to shift
L60[12:27:11] <gigaherz> if someone changes the key used to sneak, it will still be shift
L61[12:29:58] <ForgeDiscord> <Keridos> yeah that is okay
L62[12:30:06] <ForgeDiscord> <Keridos> I use the same style as therma expansion does
L63[12:30:13] <ForgeDiscord> <Keridos> Hold Shift for details
L64[12:31:10] <ForgeDiscord> <Keridos> Thanks for info
L65[12:31:13] <ForgeDiscord> <Keridos> seems to work fine ?
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L67[12:47:09] <ForgeDiscord> <Keridos> hm how can I decrease the knockback a projectile I use deals?
L68[12:53:53] <ForgeDiscord> <Keridos> or rather, how can I make a damagesource not knockback a target when I use attackEntityFrom with it?
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L71[13:19:13] <lillelykke> https://ftbwiki.org/Tesseract What to use instead of this in Thermal Expansion 5?
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L73[13:24:30] <ForgeDiscord> <Keridos> totally the wrong chat, but enderio dimensional transceivers
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L75[13:43:58] <ben_mkiv> or mekanism quantum entangloporter
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L89[16:15:30] <ForgeDiscord> <Keridos> nobody an idea on how to remove knockback from a projectile?
L90[16:20:44] <gigaherz> no idea sorry
L91[16:23:51] <ForgeDiscord> <Keridos> I think the culprit may be in attackEntityFrom
L92[16:24:07] <ForgeDiscord> <Keridos> maybe I need to do the damage calculations myself and just use setHealth then
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L100[17:17:15] <ForgeDiscord> <SquareWheel> I need a good mnemonic for remembering if isRemote means client or server. I forget every time.
L101[17:17:59] <gigaherz> think of who is the brains of the game
L102[17:18:00] <gigaherz> the server.
L103[17:18:07] <gigaherz> so who's the "remote"? the clients connecting to it
L104[17:18:27] <gigaherz> local = server = the one processing the logic of the game
L105[17:18:32] <ForgeDiscord> <SquareWheel> Hrmm, okay. I guess remote to me kind of implies "server far away", which causes some confusion.
L106[17:18:34] <gigaherz> remote = the clients connecting from who knows where
L107[17:18:48] <gigaherz> yeah because you think as a player
L108[17:18:58] <gigaherz> but this is about who's processing the logic
L109[17:19:01] <gigaherz> and that's the server
L110[17:19:11] <ForgeDiscord> <SquareWheel> Okay, think of it from the server's perspective. That makes sense.
L111[17:19:44] <gigaherz> or if you want
L112[17:19:46] <gigaherz> think of a TV
L113[17:19:55] <gigaherz> the person sitting on the couch, has the remote in their hands
L114[17:20:01] <gigaherz> :P
L115[17:20:40] <gigaherz> so who is remote, the broadcast station, or the tv?
L116[17:20:48] <ForgeDiscord> <SquareWheel> I'll try your first suggestion. :) TV one just makes me think "guy with remote is in charge, so... wait that's not right".
L117[17:21:12] <gigaherz> yeah I'd very much prefer if it was isServer
L118[17:21:15] <gigaherz> rather than isRemote
L119[17:21:23] <ForgeDiscord> <SquareWheel> Concur
L120[17:21:27] <gigaherz> ofc the logic would be inverse
L121[17:21:36] <ForgeDiscord> <SquareWheel> isClient then. Either way.
L122[17:21:38] <ForgeDiscord> <Keridos> isnt this fine for loading a string from a bytebuf in 1.12?
L123[17:21:39] <ForgeDiscord> <Keridos> int length = buf.readInt(); String name = new String(buf.readBytes(length).array());
L124[17:21:49] <gigaherz> no that'd still be confusing, in the case of integrated server in the client
L125[17:21:50] <gigaherz> :P
L126[17:22:05] <gigaherz> @Keridos: ByteBufUtils.readUtf8string
L127[17:22:09] <gigaherz> don't do it manually.
L128[17:22:16] <ForgeDiscord> <SquareWheel> isLogicalClient, isPhysicalClient?
L129[17:23:20] <ForgeDiscord> <SquareWheel> Or more generally: physical == CLIENT, logical == SERVER.
L130[17:24:19] <gigaherz> what no that makes no sense XD
L131[17:24:42] <ForgeDiscord> <SquareWheel> Please gigaherz, I'm an expert.
L132[17:24:54] <gigaherz> just repeat to yourself "remote is client, remote is client, ..."
L133[17:24:55] <ForgeDiscord> <SquareWheel> I work on Forge modding at least once a month.
L134[17:24:56] <gigaherz> XD
L135[17:25:10] <quadraxis> ghz, !fh isRemote
L136[17:26:30] <gigaherz> quadraxis: yeah it has been isClientWorld more than once, was changed back every time
L137[17:27:11] <gigaherz> isRemote is still confusing to most people, so I do wish it was inverted and it was isServer, NOT isClient because that's still ambiguous
L138[17:28:04] <ForgeDiscord> <SquareWheel> Why was it reverted? Too many breaking changes?
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L141[17:44:14] <gigaherz> !mh isHidden
L142[17:44:26] <gigaherz> !mh containsRecipe
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L170[21:51:47] <AGSPhoenix> Hey guys, is there any way non-insane to create a compatibility layer to work across multiple versions of MC? I'm thinking of a system for mapping changed attribute names to known names, and functions for each MC version in cases where functionality actually changes. Does such a system already exist in some set of annotations or gradle wizardry?
L171[21:52:30] <AGSPhoenix> I'm not looking for something to build a single jar that is compatible with multiple MC versions, I just want a single codebase that can build to multiple MC versions
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L173[22:03:13] <ForgeDiscord> <mezz> compatibility layers have been attempted but all have failed. the game is not stable enough to justify it in most cases
L174[22:04:12] <ForgeDiscord> <mezz> for a prominent example, see McJty's CompatLayer which he maintained for bridging 1.10 and 1.11 https://minecraft.curseforge.com/projects/compatlayer
L175[22:05:54] <ForgeDiscord> <mezz> it basically created an API that was stable across multiple versions. the mods build on top would depend on that API, and the implementation of CompatLayer would be a separate jar for each supported version of Minecraft
L176[22:08:08] <ForgeDiscord> <mezz> here is the announcement where it was dropped: https://www.reddit.com/r/feedthebeast/comments/6gl0i8/probably_giving_up_on_compat_layer_for_112/
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L178[22:10:24] <ForgeDiscord> <mezz> for smaller or more focused mods, it is entirely possible to do it I think
L179[22:10:47] <ForgeDiscord> <mezz> but as a general solution, it's a bit too ambitious to try
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L181[22:12:04] <AGSPhoenix> Interesting, looking over the code now
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L183[22:20:06] <AGSPhoenix> It looks like this was designed to carefully avoid referencing anything that wasn't present in both versions of the game, so that it will build for either, a limitation that makes this kinda useless.
L184[22:21:20] <AGSPhoenix> Is there nothing like the C preprocessor for Java where you can just tack version numbers on code and the compiler will only evaluate the sections relevant to the version you're building for?
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L186[22:22:31] <ForgeDiscord> <killjoy> just make an api for it
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L188[22:23:26] <AGSPhoenix> Can you elaborate?
L189[22:24:56] <ForgeDiscord> <mezz> for things that are different in the two versions, compatlayer added an API to abstract it away. for things that are the same you just code normally
L190[22:25:30] <ForgeDiscord> <mezz> as far as I understand, with java there is no way to import multiple versions of minecraft and code against them, but build against only one
L191[22:31:39] <AGSPhoenix> Okay, I think I have a pretty good idea of how I can accomplish what I want, thanks for the resources guys
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L193[22:40:46] <ForgeDiscord> <mezz> cool
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