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L134[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180510 mappings to Forge Maven.
L135[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180510-1.12.zip (mappings = "snapshot_20180510" in build.gradle).
L136[02:00:18] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L141[02:56:03] <ForgeDiscord> <PaleoCrafter> @tterrag, fyi, the CSS technically already does have it, it's just not deployed xD
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L150[04:12:07] <TechnicianLP> something that would really be useful for determining which versions we require is to have some @since on hooks - if we are supposed to build against latest how can we know when a hook was added (without digging through changelogs)
L151[04:36:33] <gigaherz> http://www.needcoolshoes.com/banner?=pabkbLbwpf
L152[04:36:40] <gigaherz> made a lego brick banner
L153[04:37:04] <gigaherz> TechnicianLP: that sounds nice
L154[04:37:32] <gigaherz> but wouldn't it require some special compilation step to check them?
L155[04:38:09] <gigaherz> ah no, @since and @version are standard javadoc annotations
L156[04:38:58] <ForgeDiscord> <Leviathan> The main thing would be getting the correct versions in there. Could Gradle do that?
L157[04:39:35] <ForgeDiscord> <Leviathan> Have people stick a placeholder in the docs and gradle replaces it with the version number when it builds the MDK jar?
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L159[04:52:46] <gigaherz> yeah I guess, but then it would have to be added to each file, which sounds annoying
L160[04:57:25] <ForgeDiscord> <Leviathan> The @since? It would only need to go on the API-ish parts.
L161[04:58:51] <gigaherz> no the @version.... although I guess it could be added only to the files once they get their first @version
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L163[05:03:04] <ForgeDiscord> <Leviathan> @version doesn't seem very useful. It just tells you when the file was last modified/how many times it's been modified
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L168[05:37:44] <ForgeDiscord> <Thiakil> yeah there'd be no way @version would get added, @since is good, but would require someone to PR the initial add I would imagine
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L190[08:49:22] <Farheart> hello everyone, i am new to the modding community, and was wondering if someone could help me setup the forge workspace
L191[08:49:59] <Farheart> the issue i have is that gradlew doesnt want to work with java 10.0.1, and i dont know how to set it to use one of my other versions
L192[08:50:08] <Farheart> could someone tell me how to do that?
L193[08:55:33] <ForgeDiscord> <NeumimTo> Use java 8
L194[08:59:03] <Farheart> yeah, what i meant was: how to force it to use java 8
L195[08:59:11] <Farheart> i have java 8 9 and 10 installed
L196[08:59:17] <Farheart> both jdk and jre
L197[08:59:30] <Farheart> since i need to use them of different project at school
L198[09:01:56] <ForgeDiscord> <liach> try adjust their orders in system variable path
L199[09:02:18] <ForgeDiscord> <Pab98> okay, i'll try that
L200[09:02:23] <ForgeDiscord> <liach> cut java8 path to the first
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L203[09:19:19] <ForgeDiscord> <Pab98> so, java8 is first : https://gyazo.com/2eaf2b74b60868195a3ed6ab29a2b525
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L205[09:19:40] <ForgeDiscord> <Pab98> and intelliJ does that : https://gyazo.com/fc982c08e4fd33e40d92af223d0e1b76
L206[09:20:04] <ForgeDiscord> <Pab98> and if i run it from command line it uses another version
L207[09:22:28] <ForgeDiscord> <Pab98> nvm i was just dumb for the command line
L208[09:22:37] <Akkarin> if you're using IntelliJ you'll need to change the project SDK in the project structure window as well ;)
L209[09:23:06] <Akkarin> Launch configurations from within the IDE should also automatically default to that JDK's executable once you do that
L210[09:23:34] <ForgeDiscord> <Pab98> intellij was already setup to use java8
L211[09:23:43] <ForgeDiscord> <Pab98> but still used 9 for some of the things
L212[09:24:05] <ForgeDiscord> <Pab98> tbh i'm not THAT experienced with java and i derp a lot
L213[09:24:19] <ForgeDiscord> <modmuss50> check that the run configs are using java 8
L214[09:24:41] <Akkarin> another thing: You can typically set JAVA_HOME in terminals if you temporarily want to force a build tool (like gradle) to use a different version
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L229[11:12:09] <TechnicianLP> is this the way to go to add the MavenArtifact Attribute to the Manifest of ones mod (as described in https://mcforge.readthedocs.io/en/latest/gettingstarted/dependencymanagement/#the-mod-repository ) https://hastebin.com/jelikeyiqo.groovy ? (im assuming everything is required to be lowercase as well?)
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L231[11:19:39] <jstsmthrgk> Hello, I just set up my workspace in eclipse and added Opencomputers into build.gradle as noted in ther github readme, how do I use gradle to autodownload the required jars?
L232[11:21:16] <ForgeDiscord> <Gegy> It will download them when you run the gradle setup
L233[11:21:30] <jstsmthrgk> so ./gradlew setup ?
L234[11:22:05] <ForgeDiscord> <Gegy> You probably want setupDecompWorkspace
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L236[11:27:54] <jstsmthrgk> thank you, it works!
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L243[11:38:41] <ForgeDiscord> <JamiesWhiteShirt> you can make it simpler than that, too
L244[11:39:03] <ForgeDiscord> <JamiesWhiteShirt> "${project.group}:${project.archivesBaseName}:${project.version}"
L245[11:39:18] <ForgeDiscord> <JamiesWhiteShirt> not sure why you would want to lowercase it
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L248[11:45:41] <TechnicianLP> https://maven.apache.org/guides/mini/guide-naming-conventions.html states that the artifactId should be lowercase and without strange symbols
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L252[11:47:42] <ForgeDiscord> <JamiesWhiteShirt> yes, hence why archivesBaseName should be lowercased too
L253[11:48:25] <TechnicianLP> point or you
L254[11:48:28] <TechnicianLP> for*
L255[12:09:51] <LexManos> its best to lowercase everthing, so that you dont have to worry about linux vs windows
L256[12:10:13] <LexManos> Most web services run on linux, so case does matter.
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L264[14:36:20] <ForgeDiscord> <Keridos> wow weird, I have forked this project here, and apparently when I start the dev client via gradlestart, it does start a client with all dependencies but not the actual mod itself in it
L265[14:36:26] <ForgeDiscord> <Keridos> https://github.com/Keridos/Flux-Networks
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L269[14:49:15] <ForgeDiscord> <Keridos> is it normal that if archivebasename and the last package of the groupid are not the same, the mod wont load in dev environments?
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L273[14:54:05] <ForgeDiscord> <Barteks2x> what...?
L274[14:54:16] <ForgeDiscord> <Barteks2x> are you sure that's what's causing it?
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L283[17:00:21] <ben_mkiv> i want to emit a redstone signal from my block, all the tutorials override getWeakPower/etc... but they are deprecated
L284[17:00:47] <ben_mkiv> so whats the way to go? (also the block already has some blockstate for other data, no idea if that matters)
L285[17:01:56] <gigaherz> they aren't truly deprecated
L286[17:01:59] <gigaherz> they are "mojang-precated"
L287[17:02:08] <gigaherz> those methods are the "don't call from outside" kind of deprecated
L288[17:02:16] <ben_mkiv> because they are going to drop metadata?
L289[17:02:29] <gigaherz> https://github.com/gigaherz/signbutton/blob/master/src/main/java/gigaherz/signbutton/BlockSignButton.java#L210,L229
L290[17:02:32] <gigaherz> no
L291[17:02:40] <gigaherz> because outside callers should use the IBlockState accessors
L292[17:02:55] <gigaherz> instead of state.getBlock().getWeakPower() and such
L293[17:02:58] <ben_mkiv> ok thanks, so what you linked is totaly fine to do?
L294[17:03:06] <gigaherz> yes that's what the vanilla button does
L295[17:03:06] <gigaherz> :P
L296[17:03:19] <gigaherz> I just did a mashup of vanilla button + vanilla sign
L297[17:03:31] <ben_mkiv> about my metadata, guess i have to fiddle a bit to add 2 states for redstone on/off?
L298[17:04:08] <gigaherz> you probably want to do that, yes
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L300[17:04:22] <ben_mkiv> :) thanks
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L307[19:07:33] <SquareWheel> Trying to upgrade my CapabilityManager.INSTANCE.register() code so it's not deprecated anymore. Does anyone have an example with the new factory method I could check out?
L308[19:08:46] <gigaherz> ? it's a Callable
L309[19:08:51] <gigaherz> you just provide a lambda instead of a class
L310[19:09:03] <gigaherz> () -> { return new X(); }
L311[19:09:03] <SquareWheel> Oh. Must be inline?
L312[19:09:15] <SquareWheel> I was trying to use a separate class.
L313[19:09:23] <gigaherz> if you want you can make a full class implementing callable
L314[19:09:27] <gigaherz> but it's a bit pointless :P
L315[19:10:09] <SquareWheel> I used full classes just to try to better understand what was going on. Bit more verbose, admittedly.
L316[19:10:40] <SquareWheel> I've always found Caps really confusing for whatever reason.
L317[19:12:33] <SquareWheel> So how might that third argument look if I were using a separate class?
L318[19:22:25] <SquareWheel> Examples from the Forge docs must be inner classes, because they're using static on the classes themselves.
L319[19:26:04] <SquareWheel> Oh, is it just `new CapFactory()`? That seems to work.
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L321[19:35:42] <LexManos> Its just a function you can do it however you want.
L322[19:36:05] <LexManos> The SIMPLEST way to update it is to change Foo.class to Foo::new
L323[19:36:54] <gigaherz> oh right, I keep forgetting about that
L324[19:37:01] <LexManos> () -> { return new Foo(); } works, new MyFooFactory() also works
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L326[19:37:52] <SquareWheel> Went with the latter.
L327[19:38:24] <SquareWheel> I also do a thing where I pass the player into the cap implementation which I had to do in the Factory as well. Hopefully no problems there.
L328[19:38:49] <LexManos> ?
L329[19:39:19] <SquareWheel> Will push now to show.
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L331[19:40:41] <SquareWheel> So cap registration here: https://github.com/WesCook/Nutrition/blob/1.12/src/main/java/ca/wescook/nutrition/proxy/CommonProxy.java#L26
L332[19:40:55] <SquareWheel> Which uses this mess of classes: https://github.com/WesCook/Nutrition/tree/1.12/src/main/java/ca/wescook/nutrition/capabilities
L333[19:41:39] <LexManos> Few notes
L334[19:42:03] <SquareWheel> Would appreciate them. This is the code I least-understand in my project and I dislike not understanding how everything works
L335[19:42:13] <LexManos> First off you're naming is stupid, don't prefix everything with Cap, as CapInterface is welll... useless when it comes to describing anything.
L336[19:42:41] <LexManos> Guessing by the context something better would be INutrientManager
L337[19:43:23] <LexManos> CapFactory: Fundementally broken as it forces the client only code. Minecraft doesnt exist on the server...
L338[19:43:33] <SquareWheel> That's what I was worried about.
L339[19:43:41] <SquareWheel> I just did that now.
L340[19:44:23] <SquareWheel> What would be the best way to get the player later if not as an argument for the constructor? Then I could remove that from the factory.
L341[19:44:50] <LexManos> CapImplementation: Doesn't rally seem like it needs to be informed about the player at all. You have the one sync function which honestly you should leave up to the implementation of the cap.
L342[19:45:34] <LexManos> you can provide it as a argument in the constructor, you just can't use the no argument factory then
L343[19:46:05] <LexManos> whoever is using/implementing the cap would need to provide that information, or a implementatiuon of your cap that doesnt give a shit about the player.
L344[19:46:30] <LexManos> ya, i'd kill the resync function from the api
L345[19:46:50] <SquareWheel> So I understand caps are often intended for cross-mod stuff, but I'm using it strictly for saving data to the player within just this mod. Is it reasonable to use the "default implementation" for that?
L346[19:47:47] <LexManos> If its PURELY internal and you make it know that it is that
L347[19:48:11] <SquareWheel> That was my intention at the very least.
L348[19:48:12] <LexManos> i'd nuke the default implementation and just do things correctly in the attach
L349[19:48:43] <SquareWheel> Okay, so copy over to a custom implementation, and leave default as kinda-broken, everything null I guess
L350[19:48:58] <LexManos> you could consolidate all of that into ~2 classes. The interface, and your custom implementation.
L351[19:49:15] <LexManos> Have the default implementation factory just return 'fuck you dont use this' exception
L352[19:49:22] <SquareWheel> Just use inner classes or lambdas?
L353[19:49:37] <LexManos> The point of forcing the default implemetnation and storage is to force people to document their caps
L354[19:49:47] <SquareWheel> I see
L355[19:49:59] <LexManos> If its EXPLICITLY designed to NOT bhe used by anyone else in the modded world then you can explicitly state that.
L356[19:50:04] <LexManos> in a nice error message
L357[19:50:35] <SquareWheel> I don't mind being friendly to others if I can do so without adding a ton of bloat.
L358[19:50:50] <SquareWheel> Just need to figure out how all the pieces fit together mostly
L359[19:51:28] <LexManos> What you have right now isnt bad
L360[19:51:40] <LexManos> you just need to sit down and design it for external use.
L361[19:51:58] <LexManos> Honestly, I dont see why you wouldn't There will be some modder somewhere that wants to use your cap
L362[19:52:32] <SquareWheel> I'll see what I can do. Sounds like there may need to be some code duplication between the default cap and my custom implementation, but I'll make do.
L363[19:53:06] <LexManos> Also I'd suggest for your API, skipping the sync function/argument.
L364[19:53:25] <LexManos> Getting rid of the List variants, just have them call the normal one multiple times.
L365[19:53:40] <SquareWheel> I did that mostly as an optimization.
L366[19:53:45] <SquareWheel> Fewer packets
L367[19:53:56] <LexManos> and getting rid of the get function, or atleast defining it as immutable.
L368[19:54:08] <LexManos> Fewer packets only because you defined the sync function in your API
L369[19:54:26] <LexManos> Honestly you dont need to sync any of the data until you open the GUI.
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L371[19:55:37] <SquareWheel> That's true, though there would be a noticable lag if it only synced once opening. I update when the data changes to make it more snappy.
L372[19:55:47] <SquareWheel> Bit of a tradeoff
L373[19:57:56] <SquareWheel> I appreciate the advice. I've mostly worked on this one blind - without prior Java experience - so some sanity checks from others is helpful.
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L375[20:41:06] <ForgeDiscord> <Ben> wouldnt it be useful to have some default constructors which parse the data?
L376[20:41:36] <ForgeDiscord> <Ben> provided by forge^
L377[20:41:37] <LexManos> ?
L378[20:41:40] <LexManos> no
L379[20:41:53] <LexManos> because at the time things are constructed, there is no data
L380[20:41:56] <ForgeDiscord> <Ben> well example for attaching a capability to a entity to parse the entity as default argument
L381[20:42:02] <LexManos> hell you dont even know what thing you're being attached to
L382[21:49:27] <ForgeDiscord> <liach> all caps are attached by the attach event, right?
L383[21:49:41] <ForgeDiscord> <liach> except default ones
L384[21:51:15] <gigaherz> but attached to *what* is the point
L385[21:51:32] <gigaherz> you can attach a capability to entities, tileentities, itemstacks, worlds, chunks
L386[21:51:36] <gigaherz> and potentially more things in the future
L387[21:52:09] <gigaherz> there's no "entity capability" separate from "world capability" -- they all use the same interfaces
L388[21:55:43] * gigaherz jumps into bed
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