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L126[01:08:07] ***
AbrarSyed is now known as Abrar|gone
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L134[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180510 mappings to Forge Maven.
L135[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180510-1.12.zip
(mappings = "snapshot_20180510" in build.gradle).
L136[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L141[02:56:03] <ForgeDiscord>
<PaleoCrafter> @tterrag, fyi, the CSS technically already
does have it, it's just not deployed xD
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L150[04:12:07] <TechnicianLP> something
that would really be useful for determining which versions we
require is to have some @since on hooks - if we are supposed to
build against latest how can we know when a hook was added (without
digging through changelogs)
L152[04:36:40] <gigaherz> made a lego
brick banner
L153[04:37:04] <gigaherz> TechnicianLP:
that sounds nice
L154[04:37:32] <gigaherz> but wouldn't it
require some special compilation step to check them?
L155[04:38:09] <gigaherz> ah no, @since
and @version are standard javadoc annotations
L156[04:38:58] <ForgeDiscord>
<Leviathan> The main thing would be getting the correct
versions in there. Could Gradle do that?
L157[04:39:35] <ForgeDiscord>
<Leviathan> Have people stick a placeholder in the docs and
gradle replaces it with the version number when it builds the MDK
jar?
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L159[04:52:46] <gigaherz> yeah I guess,
but then it would have to be added to each file, which sounds
annoying
L160[04:57:25] <ForgeDiscord>
<Leviathan> The @since? It would only need to go on the
API-ish parts.
L161[04:58:51] <gigaherz> no the
@version.... although I guess it could be added only to the files
once they get their first @version
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Going offline, see ya)
L163[05:03:04] <ForgeDiscord>
<Leviathan> @version doesn't seem very useful. It just tells
you when the file was last modified/how many times it's been
modified
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L168[05:37:44] <ForgeDiscord>
<Thiakil> yeah there'd be no way @version would get added,
@since is good, but would require someone to PR the initial add I
would imagine
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L190[08:49:22] <Farheart> hello everyone,
i am new to the modding community, and was wondering if someone
could help me setup the forge workspace
L191[08:49:59] <Farheart> the issue i have
is that gradlew doesnt want to work with java 10.0.1, and i dont
know how to set it to use one of my other versions
L192[08:50:08] <Farheart> could someone
tell me how to do that?
L193[08:55:33] <ForgeDiscord>
<NeumimTo> Use java 8
L194[08:59:03] <Farheart> yeah, what i
meant was: how to force it to use java 8
L195[08:59:11] <Farheart> i have java 8 9
and 10 installed
L196[08:59:17] <Farheart> both jdk and
jre
L197[08:59:30] <Farheart> since i need to
use them of different project at school
L198[09:01:56] <ForgeDiscord>
<liach> try adjust their orders in system variable path
L199[09:02:18] <ForgeDiscord>
<Pab98> okay, i'll try that
L200[09:02:23] <ForgeDiscord>
<liach> cut java8 path to the first
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L206[09:20:04] <ForgeDiscord>
<Pab98> and if i run it from command line it uses another
version
L207[09:22:28] <ForgeDiscord>
<Pab98> nvm i was just dumb for the command line
L208[09:22:37] <Akkarin> if you're using
IntelliJ you'll need to change the project SDK in the project
structure window as well ;)
L209[09:23:06] <Akkarin> Launch
configurations from within the IDE should also automatically
default to that JDK's executable once you do that
L210[09:23:34] <ForgeDiscord>
<Pab98> intellij was already setup to use java8
L211[09:23:43] <ForgeDiscord>
<Pab98> but still used 9 for some of the things
L212[09:24:05] <ForgeDiscord>
<Pab98> tbh i'm not THAT experienced with java and i derp a
lot
L213[09:24:19] <ForgeDiscord>
<modmuss50> check that the run configs are using java 8
L214[09:24:41] <Akkarin> another thing:
You can typically set JAVA_HOME in terminals if you temporarily
want to force a build tool (like gradle) to use a different
version
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L231[11:19:39] <jstsmthrgk> Hello, I just
set up my workspace in eclipse and added Opencomputers into
build.gradle as noted in ther github readme, how do I use gradle to
autodownload the required jars?
L232[11:21:16] <ForgeDiscord> <Gegy>
It will download them when you run the gradle setup
L233[11:21:30] <jstsmthrgk> so ./gradlew
setup ?
L234[11:22:05] <ForgeDiscord> <Gegy>
You probably want setupDecompWorkspace
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L236[11:27:54] <jstsmthrgk> thank you, it
works!
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L243[11:38:41] <ForgeDiscord>
<JamiesWhiteShirt> you can make it simpler than that,
too
L244[11:39:03] <ForgeDiscord>
<JamiesWhiteShirt>
"${project.group}:${project.archivesBaseName}:${project.version}"
L245[11:39:18] <ForgeDiscord>
<JamiesWhiteShirt> not sure why you would want to lowercase
it
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L252[11:47:42] <ForgeDiscord>
<JamiesWhiteShirt> yes, hence why archivesBaseName should be
lowercased too
L253[11:48:25] <TechnicianLP> point or
you
L254[11:48:28] <TechnicianLP> for*
L255[12:09:51] <LexManos> its best to
lowercase everthing, so that you dont have to worry about linux vs
windows
L256[12:10:13] <LexManos> Most web
services run on linux, so case does matter.
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L264[14:36:20] <ForgeDiscord>
<Keridos> wow weird, I have forked this project here, and
apparently when I start the dev client via gradlestart, it does
start a client with all dependencies but not the actual mod itself
in it
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L269[14:49:15] <ForgeDiscord>
<Keridos> is it normal that if archivebasename and the last
package of the groupid are not the same, the mod wont load in dev
environments?
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L273[14:54:05] <ForgeDiscord>
<Barteks2x> what...?
L274[14:54:16] <ForgeDiscord>
<Barteks2x> are you sure that's what's causing it?
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L283[17:00:21] <ben_mkiv> i want to emit a
redstone signal from my block, all the tutorials override
getWeakPower/etc... but they are deprecated
L284[17:00:47] <ben_mkiv> so whats the way
to go? (also the block already has some blockstate for other data,
no idea if that matters)
L285[17:01:56] <gigaherz> they aren't
truly deprecated
L286[17:01:59] <gigaherz> they are
"mojang-precated"
L287[17:02:08] <gigaherz> those methods
are the "don't call from outside" kind of
deprecated
L288[17:02:16] <ben_mkiv> because they are
going to drop metadata?
L290[17:02:32] <gigaherz> no
L291[17:02:40] <gigaherz> because outside
callers should use the IBlockState accessors
L292[17:02:55] <gigaherz> instead of
state.getBlock().getWeakPower() and such
L293[17:02:58] <ben_mkiv> ok thanks, so
what you linked is totaly fine to do?
L294[17:03:06] <gigaherz> yes that's what
the vanilla button does
L295[17:03:06] <gigaherz> :P
L296[17:03:19] <gigaherz> I just did a
mashup of vanilla button + vanilla sign
L297[17:03:31] <ben_mkiv> about my
metadata, guess i have to fiddle a bit to add 2 states for redstone
on/off?
L298[17:04:08] <gigaherz> you probably
want to do that, yes
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L300[17:04:22] <ben_mkiv> :) thanks
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L307[19:07:33] <SquareWheel> Trying to
upgrade my CapabilityManager.INSTANCE.register() code so it's not
deprecated anymore. Does anyone have an example with the new
factory method I could check out?
L308[19:08:46] <gigaherz> ? it's a
Callable
L309[19:08:51] <gigaherz> you just provide
a lambda instead of a class
L310[19:09:03] <gigaherz> () -> {
return new X(); }
L311[19:09:03] <SquareWheel> Oh. Must be
inline?
L312[19:09:15] <SquareWheel> I was trying
to use a separate class.
L313[19:09:23] <gigaherz> if you want you
can make a full class implementing callable
L314[19:09:27] <gigaherz> but it's a bit
pointless :P
L315[19:10:09] <SquareWheel> I used full
classes just to try to better understand what was going on. Bit
more verbose, admittedly.
L316[19:10:40] <SquareWheel> I've always
found Caps really confusing for whatever reason.
L317[19:12:33] <SquareWheel> So how might
that third argument look if I were using a separate class?
L318[19:22:25] <SquareWheel> Examples from
the Forge docs must be inner classes, because they're using static
on the classes themselves.
L319[19:26:04] <SquareWheel> Oh, is it
just `new CapFactory()`? That seems to work.
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L321[19:35:42] <LexManos> Its just a
function you can do it however you want.
L322[19:36:05] <LexManos> The SIMPLEST way
to update it is to change Foo.class to Foo::new
L323[19:36:54] <gigaherz> oh right, I keep
forgetting about that
L324[19:37:01] <LexManos> () -> {
return new Foo(); } works, new MyFooFactory() also works
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L326[19:37:52] <SquareWheel> Went with the
latter.
L327[19:38:24] <SquareWheel> I also do a
thing where I pass the player into the cap implementation which I
had to do in the Factory as well. Hopefully no problems
there.
L328[19:38:49] <LexManos> ?
L329[19:39:19] <SquareWheel> Will push now
to show.
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L333[19:41:39] <LexManos> Few notes
L334[19:42:03] <SquareWheel> Would
appreciate them. This is the code I least-understand in my project
and I dislike not understanding how everything works
L335[19:42:13] <LexManos> First off you're
naming is stupid, don't prefix everything with Cap, as CapInterface
is welll... useless when it comes to describing anything.
L336[19:42:41] <LexManos> Guessing by the
context something better would be INutrientManager
L337[19:43:23] <LexManos> CapFactory:
Fundementally broken as it forces the client only code. Minecraft
doesnt exist on the server...
L338[19:43:33] <SquareWheel> That's what I
was worried about.
L339[19:43:41] <SquareWheel> I just did
that now.
L340[19:44:23] <SquareWheel> What would be
the best way to get the player later if not as an argument for the
constructor? Then I could remove that from the factory.
L341[19:44:50] <LexManos>
CapImplementation: Doesn't rally seem like it needs to be informed
about the player at all. You have the one sync function which
honestly you should leave up to the implementation of the
cap.
L342[19:45:34] <LexManos> you can provide
it as a argument in the constructor, you just can't use the no
argument factory then
L343[19:46:05] <LexManos> whoever is
using/implementing the cap would need to provide that information,
or a implementatiuon of your cap that doesnt give a shit about the
player.
L344[19:46:30] <LexManos> ya, i'd kill the
resync function from the api
L345[19:46:50] <SquareWheel> So I
understand caps are often intended for cross-mod stuff, but I'm
using it strictly for saving data to the player within just this
mod. Is it reasonable to use the "default implementation"
for that?
L346[19:47:47] <LexManos> If its PURELY
internal and you make it know that it is that
L347[19:48:11] <SquareWheel> That was my
intention at the very least.
L348[19:48:12] <LexManos> i'd nuke the
default implementation and just do things correctly in the
attach
L349[19:48:43] <SquareWheel> Okay, so copy
over to a custom implementation, and leave default as kinda-broken,
everything null I guess
L350[19:48:58] <LexManos> you could
consolidate all of that into ~2 classes. The interface, and your
custom implementation.
L351[19:49:15] <LexManos> Have the default
implementation factory just return 'fuck you dont use this'
exception
L352[19:49:22] <SquareWheel> Just use
inner classes or lambdas?
L353[19:49:37] <LexManos> The point of
forcing the default implemetnation and storage is to force people
to document their caps
L354[19:49:47] <SquareWheel> I see
L355[19:49:59] <LexManos> If its
EXPLICITLY designed to NOT bhe used by anyone else in the modded
world then you can explicitly state that.
L356[19:50:04] <LexManos> in a nice error
message
L357[19:50:35] <SquareWheel> I don't mind
being friendly to others if I can do so without adding a ton of
bloat.
L358[19:50:50] <SquareWheel> Just need to
figure out how all the pieces fit together mostly
L359[19:51:28] <LexManos> What you have
right now isnt bad
L360[19:51:40] <LexManos> you just need to
sit down and design it for external use.
L361[19:51:58] <LexManos> Honestly, I dont
see why you wouldn't There will be some modder somewhere that wants
to use your cap
L362[19:52:32] <SquareWheel> I'll see what
I can do. Sounds like there may need to be some code duplication
between the default cap and my custom implementation, but I'll make
do.
L363[19:53:06] <LexManos> Also I'd suggest
for your API, skipping the sync function/argument.
L364[19:53:25] <LexManos> Getting rid of
the List variants, just have them call the normal one multiple
times.
L365[19:53:40] <SquareWheel> I did that
mostly as an optimization.
L366[19:53:45] <SquareWheel> Fewer
packets
L367[19:53:56] <LexManos> and getting rid
of the get function, or atleast defining it as immutable.
L368[19:54:08] <LexManos> Fewer packets
only because you defined the sync function in your API
L369[19:54:26] <LexManos> Honestly you
dont need to sync any of the data until you open the GUI.
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L371[19:55:37] <SquareWheel> That's true,
though there would be a noticable lag if it only synced once
opening. I update when the data changes to make it more
snappy.
L372[19:55:47] <SquareWheel> Bit of a
tradeoff
L373[19:57:56] <SquareWheel> I appreciate
the advice. I've mostly worked on this one blind - without prior
Java experience - so some sanity checks from others is
helpful.
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L375[20:41:06] <ForgeDiscord> <Ben>
wouldnt it be useful to have some default constructors which parse
the data?
L376[20:41:36] <ForgeDiscord> <Ben>
provided by forge^
L377[20:41:37] <LexManos> ?
L378[20:41:40] <LexManos> no
L379[20:41:53] <LexManos> because at the
time things are constructed, there is no data
L380[20:41:56] <ForgeDiscord> <Ben>
well example for attaching a capability to a entity to parse the
entity as default argument
L381[20:42:02] <LexManos> hell you dont
even know what thing you're being attached to
L382[21:49:27] <ForgeDiscord>
<liach> all caps are attached by the attach event,
right?
L383[21:49:41] <ForgeDiscord>
<liach> except default ones
L384[21:51:15] <gigaherz> but attached to
*what* is the point
L385[21:51:32] <gigaherz> you can attach a
capability to entities, tileentities, itemstacks, worlds,
chunks
L386[21:51:36] <gigaherz> and potentially
more things in the future
L387[21:52:09] <gigaherz> there's no
"entity capability" separate from "world
capability" -- they all use the same interfaces
L388[21:55:43] *
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