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L9[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180504 mappings to Forge Maven.
L10[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180504-1.12.zip
(mappings = "snapshot_20180504" in build.gradle).
L11[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L54[11:04:17] <ben_mkiv> anyone ever wrote
animationcode with yaw rotation stuff?
L55[11:04:40] <ben_mkiv> wonder how to deal
with smooth turns which are more than 1 turn (360�)
L56[11:06:09] <ben_mkiv> nvm me xD
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L74[14:08:09] <ForgeDiscord>
<Waterpicker> I've done one better.
L75[14:08:18] <ForgeDiscord>
<Waterpicker> I've done it throught the fourth
dimension.
L76[14:19:49] <ForgeDiscord> <Ben>
oO
L77[14:23:26] <gigaherz> time?
L78[14:24:34] <ForgeDiscord> <Ben> is
a concept around space?
L79[14:29:54] <gigaherz> time is like a
spatial dimension
L80[14:30:14] <gigaherz> xcept we are
acceletaring through it, ridingthe big bang's shock wave
L81[14:30:21] <gigaherz> so we can't choose
how to move
L82[14:30:35] <gigaherz> at least I like to
think of it that way
L83[14:32:09] <sham1> Meanwhile I think
that he might have meant using quaternions for that smoothness
since we're talking about rotations here
L84[14:32:33] <ForgeDiscord> <Ben>
yea im using easing functions, too
L85[14:32:44] <ForgeDiscord> <Ben>
but my problem was the flipping stuff when it exceded 360°
L86[14:32:47] <ForgeDiscord> <Ben>
but got rid of that
L87[14:33:39] <gigaherz> sometimes I wish
CPUs had a general purpose 0..1 wrapping data type
L88[14:33:52] <gigaherz> for angle
calculations and stuff like that
L89[14:34:24] <gigaherz> it would be a bit
weird to work in "turns" instead of degrees or
radians
L90[14:34:27] <gigaherz> but it would be
useful
L91[14:34:48] <gigaherz> although I guess
integers can do that just fine
L92[14:35:06] <gigaherz> well
L93[14:35:21] <gigaherz> except fixed point
multiplication and division would be a bit more complicated than
just integer
L94[14:35:38] <ForgeDiscord> <Ben>
its just that minecraft is weird sometimes
L95[14:35:45] <ForgeDiscord> <Ben>
same for the z-axis which is positive south
L96[14:36:03] <sham1> Time to put this
computer science degree to use and do some breadth-first
traversal
L97[14:36:10] <gigaherz> eh dunno, that has
always been arbitrary
L98[14:36:10] <ForgeDiscord> <Ben> or
is that usual for maps?
L99[14:36:18] <gigaherz> I learned 3d
graphics with CAD software
L100[14:36:23] <gigaherz> where XY is the
ground
L101[14:36:28] <gigaherz> and Z is
elevation
L102[14:37:00] <gigaherz> but in games, we
use "camera" coords, where XY is the upright canvas, and
Z is the depth
L103[14:37:03] <sham1> The same way how
it's in mathematics
L104[14:37:14] <gigaherz> then, I learned
Direct3D
L105[14:37:14] <ForgeDiscord> <Ben>
same way it is in blender ?
L106[14:37:16] <sham1> (The Z being
upwards)
L107[14:37:21] <gigaherz> which has
reversed handness
L108[14:37:25] <gigaherz> and reversed
Y
L109[14:37:28] <gigaherz> compraed with
opengl
L110[14:38:39] <gigaherz> so minecraft
just took angles clockwise
L111[14:38:45] <gigaherz>
east,south,west,north
L112[14:39:03] <gigaherz> and sin(90) is
1, so south is +z
L113[14:39:54] <gigaherz> meanwhile in
maths, the convention is that it goes counter-clockwise
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L120[15:32:17] <sham1> Hmm, maybe I should
try to make my pump's fluid detection code in such a way that it
doesn't lock up the server for a long time and instead spreads the
seeking over multiple ticks
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L124[16:18:04] <ForgeDiscord> Command sent
by Ben
L125[16:18:05] <ForgeDiscord> ... sounds
like a plan^^
L126[16:19:05] <gigaherz> I guess the
discord bridge takes anything starting with a "." as a
command?
L127[16:19:06] <gigaherz> [23:18]
(+ForgeDiscord): Command sent by Ben
L128[16:19:06] <gigaherz> [23:18]
(+ForgeDiscord): ... sounds like a plan^^
L129[16:20:12] <ForgeDiscord> <Ben>
oh, i think the forgebot uses .gm and .gf on discord
L130[16:20:27] <ForgeDiscord> <Ben>
so yea, may try to parse anything starting with . as command
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L132[16:26:18] <sham1> Now I just have to
make it so that it doesn't sit there 5 minutes scanning while
seemingly doing nothing
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L134[16:29:17] <ForgeDiscord> <Ben>
well you could make a indicator for each scancycle
L135[16:29:25] <ForgeDiscord> <Ben>
either gui or by blockanimation
L136[16:33:19] <sham1> I guess so. I just
don't think that that'd be that interesting to watch as a
player
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L143[16:46:23] <sham1> Welp, seems like
I've now hit a jackpot
L144[16:51:49] <sham1> Yup, works wonders
now
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