<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[00:08:33] ⇨
Joins: mezz_ (mezz_!~mezz@24.6.28.151)
L2[00:08:34]
MineBot sets mode: +v on mezz_
L3[00:09:44] ⇦
Quits: mezz (mezz!~mezz@24.6.28.151) (Ping timeout: 182
seconds)
L4[00:12:35] ⇨
Joins: Searge
(Searge!~Searge@c83-251-224-78.bredband.comhem.se)
L5[00:14:20] ⇦
Quits: Searge_DP
(Searge_DP!~Searge@c83-251-224-78.bredband.comhem.se) (Ping
timeout: 182 seconds)
L6[01:07:01] ⇨
Joins: Noppes
(Noppes!~Noppes@ip56530f2e.direct-adsl.nl)
L7[01:16:53] ⇨
Joins: Ipsis
(Ipsis!~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L8[01:19:05] ⇨
Joins: immibis
(immibis!~chatzilla@222-155-160-32-fibre.bb.spark.co.nz)
L9[01:55:45] ⇦
Quits: ben_mkiv (ben_mkiv!~ben_mkiv@p57972c78.dip0.t-ipconnect.de)
(Ping timeout: 198 seconds)
L10[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180503 mappings to Forge Maven.
L11[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180503-1.12.zip
(mappings = "snapshot_20180503" in build.gradle).
L12[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L13[02:09:44] ⇦
Quits: Brokkoli (Brokkoli!~Brokkoli@p5b23c2bf.dip0.t-ipconnect.de)
(Read error: -0x7880: SSL - The peer notified us that the
connection is going to be closed)
L14[02:48:06] ⇨
Joins: Unh0ly_Tigg
(Unh0ly_Tigg!~Unh0ly_Ti@c-24-21-196-226.hsd1.or.comcast.net)
L15[03:42:52] ⇦
Quits: Lunatrius (Lunatrius!~Lunatrius@77.38.77.46) (Ping timeout:
182 seconds)
L16[03:45:01] ⇨
Joins: Lunatrius (Lunatrius!~Lunatrius@77.38.77.46)
L17[03:51:19] ⇦
Quits: Lunatrius (Lunatrius!~Lunatrius@77.38.77.46) (Ping timeout:
198 seconds)
L18[03:51:56] ⇨
Joins: Lunatrius (Lunatrius!~Lunatrius@77.38.77.46)
L19[04:09:35] ⇨
Joins: Lupus590
(Lupus590!~Lupus590@cpc124520-swan5-2-0-cust53.7-3.cable.virginm.net)
L20[04:54:24] ⇦
Quits: Lupus590
(Lupus590!~Lupus590@cpc124520-swan5-2-0-cust53.7-3.cable.virginm.net)
(Ping timeout: 186 seconds)
L21[05:01:12] ⇦
Quits: immibis
(immibis!~chatzilla@222-155-160-32-fibre.bb.spark.co.nz) (Ping
timeout: 186 seconds)
L22[05:04:07] ⇨
Joins: Lupus590
(Lupus590!~Lupus590@cpc124520-swan5-2-0-cust53.7-3.cable.virginm.net)
L23[05:11:28] <ForgeDiscord>
<Barteks2x> halvors: you could just use Map<ChunkPos,
Data> as lonmg as it's not accessed as fewquently as all blocks
in MC
L24[05:15:58] <ForgeDiscord>
<Leviathan> Alternatively you could also use chunk
capabilities
L25[05:23:37] <gigaherz> I was reading up
to see what the context was, and yeah
L26[05:23:48] <gigaherz> anywhere you would
use Map<ChunkPos,Data>, use chunk capabilities instead.
L27[05:23:51] <gigaherz> assuming you are
in 1.12
L28[05:24:41] ⇨
Joins: ben_mkiv
(ben_mkiv!~ben_mkiv@p57972C78.dip0.t-ipconnect.de)
L29[05:52:20] <ForgeDiscord> <Alaura>
So im guessing these are Nightly Forge Builds?
L30[05:52:39] <ForgeDiscord>
<StrikerRocker> Wdym?
L31[05:52:50] <ForgeDiscord> <Alaura>
The MCPBot
L32[05:52:59] <ForgeDiscord>
<StrikerRocker> Its mcp not forge
L33[05:53:09] <ForgeDiscord>
<StrikerRocker> Mcp = mapping
L34[05:54:09] <ben_mkiv> you can use mcp
bot to lookup stuff like obfuscated methods/field names
L35[05:54:18] <ben_mkiv> !gf
EntityLivingBase.hurtTime
L36[05:54:45] <ben_mkiv> or !gm
EntityLivingBase.onEntityUpdate
L37[05:54:51] <ForgeDiscord>
<StrikerRocker> Cmds used on irc doesn't show up in
discord
L38[05:55:17] <ForgeDiscord> Command sent
by StrikerRocker
L39[05:55:18] <ForgeDiscord> !mcpf
hurtTimr
L40[05:55:44] <ForgeDiscord> <Ben>
huh
L41[05:55:52] <ForgeDiscord> Command sent
by Ben
L42[05:55:53] <ForgeDiscord> !gm
EntityLivingBase.onEntityUpdate
L43[05:55:56] <ForgeDiscord> Command sent
by StrikerRocker
L44[05:55:57] <ForgeDiscord> !mcpf
hurtTime
L45[05:56:12] <ForgeDiscord> <Ben>
well one more reason to stick to IRC ?
L46[05:56:19] <ForgeDiscord>
<StrikerRocker> @cpw fix the bot
L47[05:56:31] <ForgeDiscord>
<StrikerRocker> U can usr the cmd in #general or dms
ben
L48[05:56:48] <ForgeDiscord> <Ben>
nvm then
L49[05:57:18] <ForgeDiscord>
<Corosus> i guess it doesnt have the discord based mapping
bot that i think is tterrags, and the bot prob needs an account to
use the irc ones
L50[05:57:40] <ForgeDiscord>
<Corosus> oh its here too nm
L51[05:57:51] <ForgeDiscord>
<StrikerRocker> Yeah except rebranded
L52[05:57:54] <ForgeDiscord>
<StrikerRocker> By cpw
L53[05:57:55] <ForgeDiscord>
<Corosus> ahh
L54[05:57:57] <ForgeDiscord> <Ben>
the irc uses irc "notice" feature to send the
answer
L55[05:58:08] <ForgeDiscord> <Ben>
the discord bridge probably doesnt get that resolved
L56[05:58:16] <ForgeDiscord>
<StrikerRocker> Yep
L57[05:58:19] <ForgeDiscord>
<Corosus> ah
L58[06:14:17] ⇨
Joins: cam72cam
(cam72cam!~gilligan@pool-71-179-238-201.bltmmd.fios.verizon.net)
L59[06:19:58] <ForgeDiscord>
<Thiakil> the bots are isolated, so on discord you use
forge-bot in a non-irc channel, as it uses embeds
L60[06:50:19] ⇦
Quits: lp (lp!~lordpipe@66.109.211.167) (Ping timeout: 182
seconds)
L61[06:59:39] ⇦
Quits: Hanii
(Hanii!~textual@2a00:23c4:484:d100:7409:cc0f:7485:3c79) (Quit:
Textual IRC Client: www.textualapp.com)
L62[07:03:56] ⇦
Quits: vidplace7
(vidplace7!sid14837@id-14837.brockwell.irccloud.com) (Quit:
Connection closed for inactivity)
L63[07:05:52] ⇨
Joins: lp (lp!~lordpipe@66.109.211.167)
L64[07:23:20] ⇨
Joins: Nedelosk
(Nedelosk!~Nedelosk@ip-109-90-121-64.hsi11.unitymediagroup.de)
L65[07:30:54] ⇦
Quits: lp (lp!~lordpipe@66.109.211.167) (Quit: WeeChat
2.1)
L66[07:36:22] ⇨
Joins: quadraxis
(quadraxis!~quadraxis@cpc77295-basf12-2-0-cust599.12-3.cable.virginm.net)
L67[07:45:21] ⇨
Joins: Hanii
(Hanii!~textual@2a00:23c4:484:d100:51ab:d46d:f531:c060)
L68[08:29:12] ⇦
Quits: Unh0ly_Tigg
(Unh0ly_Tigg!~Unh0ly_Ti@c-24-21-196-226.hsd1.or.comcast.net) (Quit:
Leaving)
L69[09:06:12] ⇨
Joins: shalmezad (shalmezad!~shalmezad@208.77.131.50)
L70[09:11:36] ⇦
Quits: ben_mkiv (ben_mkiv!~ben_mkiv@p57972C78.dip0.t-ipconnect.de)
(Ping timeout: 186 seconds)
L71[09:19:18] ⇦
Quits: PitchBright
(PitchBright!~PitchBrig@cpef81d0f9c5943-cmf81d0f9c5940.cpe.net.cable.rogers.com)
(Quit: PitchBright)
L72[09:24:19] ⇨
Joins: PitchBright
(PitchBright!~PitchBrig@CPEf81d0f9c5943-CMf81d0f9c5940.cpe.net.cable.rogers.com)
L73[09:51:34] ⇨
Joins: ben_mkiv
(ben_mkiv!~ben_mkiv@p57972c78.dip0.t-ipconnect.de)
L74[09:56:48] ⇦
Quits: shalmezad (shalmezad!~shalmezad@208.77.131.50) (Ping
timeout: 186 seconds)
L75[09:57:40] ⇨
Joins: arlyon
(arlyon!~arlyon@host86-131-1-94.range86-131.btcentralplus.com)
L76[09:59:17] <ForgeDiscord>
<halvors> @gigaherz Thanks, so basically do the world.load
world.unload events for 1.11 and below and chunk capabilities for
1.12+?
L77[10:00:26] <gigaherz> never done it
myself, so I'm going to say "yes" assuming
world.load/unload is the right one for older versions ;P
L78[10:06:49] ⇨
Joins: shalmezad (shalmezad!~shalmezad@208.77.131.50)
L79[10:11:51] <ForgeDiscord>
<Barteks2x> I would assume chunk load/save would be beter, if
it allows loading'saving custom data
L80[10:21:55] ⇦
Quits: auenf
(auenf!~David@CPE-58-168-43-190.lns7.cht.bigpond.net.au) (Read
error: Connection reset by peer)
L81[10:22:29] ⇨
Joins: auenf
(auenf!~David@cpe-58-168-43-190.lns7.cht.bigpond.net.au)
L82[10:23:36] ⇦
Quits: cpup (cpup!~cpup@24-151-98-142.dhcp.nwtn.ct.charter.com)
(Ping timeout: 186 seconds)
L83[10:24:04] ⇨
Joins: cpup
(cpup!~cpup@24-151-98-142.dhcp.nwtn.ct.charter.com)
L84[10:34:11] ⇦
Quits: vehk (vehk!vehk@coleridge.vehk.de) (Ping timeout: 182
seconds)
L85[10:34:11] ⇦
Quits: ybden (ybden!ybden@coleridge.vehk.de) (Ping timeout: 182
seconds)
L86[10:36:10] ⇨
Joins: vehk (vehk!vehk@coleridge.vehk.de)
L87[10:36:15] ⇦
Quits: auenf
(auenf!~David@cpe-58-168-43-190.lns7.cht.bigpond.net.au) (Remote
host closed the connection)
L88[10:37:30] ⇨
Joins: ybden (ybden!ybden@coleridge.vehk.de)
L89[10:44:30] ⇨
Joins: Fye (Fye!~Fye@146-241-16-181.dyn.eolo.it)
L90[10:45:48] ⇨
Joins: auenf
(auenf!~David@cpe-58-168-43-190.lns7.cht.bigpond.net.au)
L91[10:48:30] ***
Santa|afk is now known as SatanicSanta
L92[10:51:49] ⇦
Quits: Lunatrius (Lunatrius!~Lunatrius@77.38.77.46) (Ping timeout:
182 seconds)
L93[10:55:31] ⇨
Joins: Lunatrius (Lunatrius!~Lunatrius@77.38.99.63)
L94[10:57:15] ⇨
Joins: Ordinastie
(Ordinastie!~Ordinasti@bronyville.me)
L95[11:23:43] ⇦
Quits: shalmezad (shalmezad!~shalmezad@208.77.131.50) (Ping
timeout: 198 seconds)
L96[11:35:57] ⇦
Quits: Neal (Neal!~Neal@47.146.41.184) (Ping timeout: 198
seconds)
L97[11:47:57] ⇨
Joins: Hgrebnednav
(Hgrebnednav!~Hgrebnedn@d8D872A6E.access.telenet.be)
L98[12:04:58] ⇨
Joins: Brokkoli
(Brokkoli!~Brokkoli@p5B23C2BF.dip0.t-ipconnect.de)
L99[12:23:49] ⇦
Quits: Lunatrius (Lunatrius!~Lunatrius@77.38.99.63) (Ping timeout:
182 seconds)
L100[12:25:09] ⇦
Quits: ben_mkiv (ben_mkiv!~ben_mkiv@p57972c78.dip0.t-ipconnect.de)
(Ping timeout: 198 seconds)
L101[12:26:09]
⇨ Joins: Lunatrius
(Lunatrius!~Lunatrius@77.38.99.63)
L102[12:26:20] <ForgeDiscord>
<halvors> Yeah mean chunk load, as well as world unload i
think.
L103[12:26:26] <ForgeDiscord>
<halvors> chunkdataload i think
L104[12:27:23] <ForgeDiscord>
<halvors> How is @EventBusSubscriber supposed to work?
Registering with MinecraftForge.EVENT_BUS.register() methods works,
but not just the annotation of the eventhandler class...
L105[12:28:34] <ForgeDiscord>
<JamiesWhiteShirt> see the docs
L106[12:29:02] <ForgeDiscord>
<Virtuoel> are your method static?
L107[12:29:12] ⇦
Quits: quadraxis
(quadraxis!~quadraxis@cpc77295-basf12-2-0-cust599.12-3.cable.virginm.net)
(Ping timeout: 186 seconds)
L108[12:33:30] <ForgeDiscord>
<halvors> Yeah, i'm on 1.10.
L109[12:34:02] <ForgeDiscord>
<halvors> What is the preferred method? Static event handler
class or instances?
L110[12:35:06]
⇨ Joins: quadraxis
(quadraxis!~quadraxis@cpc77295-basf12-2-0-cust599.12-3.cable.virginm.net)
L111[12:48:31] <ForgeDiscord>
<ichttt> I think static is a very little bit faster, but like
nanoseconds
L112[12:53:56]
⇨ Joins: ben_mkiv
(ben_mkiv!~ben_mkiv@p57972C78.dip0.t-ipconnect.de)
L113[13:03:48]
⇨ Joins: Neal (Neal!~Neal@47.146.41.184)
L114[13:07:48] <ForgeDiscord>
<halvors> thank.
L115[13:14:41] ⇦
Quits: Backslash
(Backslash!~Backslash@ip-94-114-162-224.unity-media.net) (Quit:
Leaving)
L116[13:18:25] ⇦
Quits: arlyon
(arlyon!~arlyon@host86-131-1-94.range86-131.btcentralplus.com)
(Quit: computer gone to sleep)
L117[13:20:07] <LexManos> Update to 1.12
if you want to use 1.12 features -.-
L118[13:24:21] <ForgeDiscord>
<halvors> @LexManos Think this is a 1.10 feature as well
?
L119[13:27:13] <LexManos> It is partially
it was fully fleshed out in 1.12. Because before then we didnt
force its usage and so nobody used it. Beyond that you SHOULD just
be on 1.12 anyways and stop expecting people to help you on o0ld
versions.
L120[13:27:30] <ForgeDiscord>
<StrikerRocker> Never ever ping lex.. Have u read the
rules...
L121[13:49:10] <ben_mkiv> guess there will
be some kind of temp autoban soon :D
L122[13:50:02] <ben_mkiv> but i've read
some github discussions... i couldnt deal a day with that situation
xD
L123[13:59:44]
⇨ Joins: Javaschreiber
(Javaschreiber!~Thunderbi@88-209-32-73.nga.highspeed-baumann.de)
L124[14:12:40]
⇨ Joins: arlyon
(arlyon!~arlyon@2a00:23c5:be9a:2800:521:8658:1328:8f81)
L125[14:32:45] ***
SatanicSanta is now known as Santa|afk
L126[14:33:58] ⇦
Quits: arlyon
(arlyon!~arlyon@2a00:23c5:be9a:2800:521:8658:1328:8f81) (Quit:
computer gone to sleep)
L127[14:34:47] ⇦
Quits: Hanii
(Hanii!~textual@2a00:23c4:484:d100:51ab:d46d:f531:c060) (Quit:
Textual IRC Client: www.textualapp.com)
L128[14:38:43] ⇦
Quits: AnrDaemon (AnrDaemon!~ZNC@darkdragon-nln.starlink.ru) (Ping
timeout: 198 seconds)
L129[14:48:01]
⇨ Joins: Backslash
(Backslash!~Backslash@ip-94-114-162-224.unity-media.net)
L130[14:50:50]
⇨ Joins: arlyon
(arlyon!~arlyon@2a00:23c5:be9a:2800:29c6:d0c2:2eb8:13e)
L131[14:52:23]
⇨ Joins: AnrDaemon
(AnrDaemon!~ZNC@darkdragon-nln.starlink.ru)
L132[15:05:35] ⇦
Quits: Neal (Neal!~Neal@47.146.41.184) (Read error: Connection
reset by peer)
L133[15:16:48] ⇦
Quits: arlyon
(arlyon!~arlyon@2a00:23c5:be9a:2800:29c6:d0c2:2eb8:13e) (Quit:
computer gone to sleep)
L134[15:17:15]
⇨ Joins: arlyon
(arlyon!~arlyon@2a00:23c5:be9a:2800:29c6:d0c2:2eb8:13e)
L135[15:23:12] ⇦
Quits: Hgrebnednav
(Hgrebnednav!~Hgrebnedn@d8D872A6E.access.telenet.be) (Ping timeout:
186 seconds)
L136[15:25:22] <xaero> nah, someone's
going to program some sort of irc->discord command relay plugin
so that bans can be sent from IRC ;)
L137[15:26:15] <ForgeDiscord>
<StrikerRocker> |:
L138[15:30:18] <sham1> It gotta be very
nice to be able to be shielded by Lex's wraft
L139[15:30:47]
⇨ Joins: Doty1154
(Doty1154!~Doty1154@c-73-189-164-179.hsd1.ca.comcast.net)
L140[15:30:56] ⇦
Quits: Nedelosk
(Nedelosk!~Nedelosk@ip-109-90-121-64.hsi11.unitymediagroup.de)
(Read error: Connection reset by peer)
L141[15:37:06] <ForgeDiscord>
<AAARGHWHATISAUSERNAM> Is that his wrath or his waft?
L142[15:38:01] <sham1> Yes
L143[15:38:05] ⇦
Quits: arlyon
(arlyon!~arlyon@2a00:23c5:be9a:2800:29c6:d0c2:2eb8:13e) (Quit:
computer gone to sleep)
L144[15:40:47] <LexManos> they arnt
sheilded I can ban on that side.
L145[15:41:01] <LexManos> but, as always
shutup
L146[15:41:49]
⇨ Joins: arlyon
(arlyon!~arlyon@2a00:23c5:be9a:2800:4171:682c:9ad1:38c4)
L147[15:46:11] ⇦
Quits: arlyon
(arlyon!~arlyon@2a00:23c5:be9a:2800:4171:682c:9ad1:38c4) (Client
Quit)
L148[15:46:48]
⇨ Joins: arlyon
(arlyon!~arlyon@2a00:23c5:be9a:2800:4171:682c:9ad1:38c4)
L149[15:48:10]
⇨ Joins: Raycoms
(Raycoms!~Raycoms@2804:7f5:f180:b2d4:66a2:aefb:186a:7643)
L150[15:48:48] <Raycoms> Hey, currently
our mod uses .java models for our animated models, does anyone have
experience in using .obj models?
L151[15:56:59] <gigaherz> I do
L152[15:59:11] <Raycoms> Is there any good
starting point to this? I'd like to switch our render system to
that
L153[16:00:35] <gigaherz> well, first of
all, a question
L154[16:00:48] <gigaherz> do you want
those models to include animations?
L155[16:00:58] <gigaherz> if so, then
using .b3d would be a better choice than .obj
L156[16:01:06] <gigaherz> since .obj
models will have to be animated in code
L157[16:01:15] <gigaherz> while .b3d can
be animated in blender
L158[16:01:39] <gigaherz> note "have
to" and "can" (you can use b3d with code
animations)
L159[16:01:40] <Raycoms> You mean,
animations like walking, moving arms etc?
L160[16:01:43] <gigaherz> yes
L161[16:02:12] <Raycoms> Yes, it'll be for
npcs
L162[16:03:38] <Raycoms> Okay, is there
any advantage of using .b3d models?
L163[16:03:44] <Raycoms>
disadvantage*
L164[16:04:37] <gigaherz> I have no clue
how to use the animations with b3d, you'll haveto ask someone sle
;P
L165[16:05:10] <Raycoms> I guess people
who know how to do blender animations know how to do that
L167[16:06:47] ⇦
Quits: Noppes (Noppes!~Noppes@ip56530f2e.direct-adsl.nl) (Read
error: Connection reset by peer)
L168[16:06:49] <gigaherz> I have a butt
infection (sorry if TMI), and you know how laughing makes you
clench your butt? yeah hurts, but I can't not laugh regardless
XD
L169[16:07:45] ⇦
Quits: Ipsis (Ipsis!~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
(Ping timeout: 198 seconds)
L170[16:07:48] <Raycoms> I had these days
an inflamed breast muscle, I kinda understand what you mean
=D
L171[16:08:44] <Raycoms> Okay, on the Obj
side, I'd have to code these animations, how hard is this if we're
talking about the default minecraft player animations?
L172[16:10:28] <gigaherz> well.....
L174[16:10:32] <gigaherz> this hard
;p
L175[16:10:56] <gigaherz> you'll haveto
load the parts of the model separately
L176[16:11:08] <gigaherz> (separate files
is easiest, but more annoying to generate the .obj files by the
artists)
L177[16:12:51] <Raycoms> Okay it looks
kind of annoying, nonetheless, if we use b3d it would mean the
artist would have to redo the animations for each of the default
animations each time
L178[16:12:55] <Raycoms> which would be
kind of annoying
L179[16:14:44] <Raycoms> Although b3d
would allow us to have custom animations more easily
L180[16:15:08] <ForgeDiscord>
</dev/illy> does the b3d renderer still work?
L181[16:15:17] <ForgeDiscord>
</dev/illy> err loader
L182[16:16:36]
⇨ Joins: moony
(moony!~moony@tx-76-4-56-242.dhcp.embarqhsd.net)
L183[16:19:48] <Raycoms> Is there any good
starting point on how to render and animate the .obj models in
minecraft?
L184[16:23:30] <Corosus> blocks are easy
and basically built in to forge, entities required a lot of extra
overhead setup
L185[16:23:44] <Corosus> lycanites mobs
render in obj if that helps, has a lot of its own systems for
it
L186[16:26:00]
⇨ Joins: immibis
(immibis!~chatzilla@222-155-160-32-fibre.bb.spark.co.nz)
L187[16:49:51] ⇦
Quits: Lupus590
(Lupus590!~Lupus590@cpc124520-swan5-2-0-cust53.7-3.cable.virginm.net)
(Ping timeout: 182 seconds)
L188[16:59:49] ⇦
Quits: immibis
(immibis!~chatzilla@222-155-160-32-fibre.bb.spark.co.nz) (Ping
timeout: 182 seconds)
L189[17:05:56] <Raycoms> Thanks Corosus,
do you know if Lycanite has a discord or similar?
L190[17:07:34] <Raycoms> oh, found
it
L191[17:07:34] ⇦
Quits: Raycoms
(Raycoms!~Raycoms@2804:7f5:f180:b2d4:66a2:aefb:186a:7643) (Remote
host closed the connection)
L192[17:32:31] ⇦
Quits: arlyon
(arlyon!~arlyon@2a00:23c5:be9a:2800:4171:682c:9ad1:38c4) (Quit:
computer gone to sleep)
L193[17:43:04]
⇨ Joins: arlyon
(arlyon!~arlyon@2a00:23c5:be9a:2800:b13e:95dc:e4b1:60c2)
L194[17:46:12]
⇨ Joins: lp (lp!~lordpipe@66.109.211.167)
L195[17:46:54]
⇨ Joins: Hanii
(Hanii!~textual@2a00:23c4:484:d100:51ab:d46d:f531:c060)
L196[17:49:52] ⇦
Quits: arlyon
(arlyon!~arlyon@2a00:23c5:be9a:2800:b13e:95dc:e4b1:60c2) (Quit:
computer gone to sleep)
L197[17:58:15] ⇦
Quits: Fye (Fye!~Fye@146-241-16-181.dyn.eolo.it) (Read error:
Connection reset by peer)
L198[18:03:18] <Muse> wasn't there some
census data somewhere online showing the number of different kinds
of servers in use out there
L199[18:03:47] <Muse> different versions,
whether it was vanilla, bukkit, or forge, etc.
L200[18:04:20] <ForgeDiscord>
<killjoy> that's old
L202[18:08:51] <xaero> yeah it was for
debating when to switch over to java 1.8
L203[18:09:09] <Muse> so there's nothing
like that anymore?
L204[18:09:16] <xaero> and upgrading
opengl
L205[18:09:58] <xaero> they don't have a
business need to collect and share the data I guess
L206[18:10:06] <ForgeDiscord>
<killjoy> opengl has nothing to do with the server
L207[18:10:24] <ForgeDiscord>
<killjoy> they use snooper for client settings
L208[18:10:43] <xaero> oh right I was
talking snooper data in general
L209[18:10:54] <xaero> I thought this was
#minecraftforge x)
L210[18:11:06] <ForgeDiscord>
<killjoy> yes.
L211[18:11:20] <ForgeDiscord>
<killjoy> *checks server
L212[18:11:24] <ForgeDiscord>
<killjoy> yeah, it is
L213[18:11:42] <xaero> yup yup
L214[18:12:58] <xaero> is there a business
need to share this data when they are pushing their own plugin
API?
L215[18:14:20] <Muse> i was hoping to see
stats on how many people are still running 1.7.10
L216[18:14:37] <Muse> cause I had a WIP
mod that I was working on for 1.7.10 when real life caught up with
me
L217[18:15:09] <ForgeDiscord>
<Leviathan> Judging by r/ftb, there are many people still
playing 1.7.10
L218[18:15:09] <Muse> and I'm weighing the
cost of finishing it on 1.7.10 and porting, or porting as-is and
finishing it for 1.12
L219[18:16:43] <xaero> I think snooper
data would be more accurate than server data... there's a
many-to-one relationship of client to server
L220[18:16:52] <xaero> but it's a moot
point
L221[18:17:49] <ForgeDiscord>
<Leviathan> There will be people playing 1.7.10 for many
years to come. It was THE modded version for several years, so it's
got a selection of stable, well fleshed out mods that will probably
not be equalled unless another version ends up sticking around for
multiple years. Plus there are a bunch of great modpacks like
Regrowth and Blightfall.
L222[18:19:11] <ForgeDiscord>
<Leviathan> However if you're releasing a new mod, you'll
probably have better luck getting users if you release for the
newest version. I suspect people sticking to 1.7.10 are not looking
for new mods as much as those who have moved to 1.12.
L223[18:20:28] <Muse> makes sense
L224[18:23:25] <ForgeDiscord>
<killjoy> Yes, those who are still on old versions are using
dead modpacks.
L225[18:24:41] <Muse> I'm just in a weird
situation because the group I'm playing with is on an old 1.7.10
pack and they'd probably playtest for me but it'd be easier to get
them to do it if it fit into the pack they're already
playing...
L226[18:26:33] <ForgeDiscord>
<killjoy> write for latest version anyway.
L227[18:26:38] <ForgeDiscord>
<killjoy> shame them for using an old version
L228[18:26:54] <ForgeDiscord>
<killjoy> hold your mod at ransom and say they can only play
it if they update
L229[18:31:18] <Muse> lol
L230[18:31:35] <Muse> easier said than
abandoned thaumcraft
L231[18:32:11] <Muse> oo there's a 1.12
beta now
L232[18:32:42] <xaero> yes times, they are
a changin'
L233[18:34:34] <xaero> but someone else
will have to speak as to the critical mass when the explosion of
1.7.10 refugees to 1.12 happens
L234[18:34:52] <ForgeDiscord>
<killjoy> who ever said thaumcraft was abandoned?
L235[18:35:24] <Muse> nobody, i'm just
saying you will never get these players to abandon thaumcraft
L236[18:35:53] <Muse> so any updates are
rate limited by thaumcraft's release schedule :P
L237[18:44:33] ⇦
Quits: Javaschreiber
(Javaschreiber!~Thunderbi@88-209-32-73.nga.highspeed-baumann.de)
(Quit: Javaschreiber)
L238[18:49:38]
⇨ Joins: Raycoms
(Raycoms!~Raycoms@2804:7f5:f180:b2d4:66a2:aefb:186a:7643)
L239[18:50:05] <Raycoms> In Minecraft, the
entityId does it change? Can I take that as a good reference?
L240[18:50:09] <Raycoms> Or better take
the UUID?
L241[18:52:10] <ben_mkiv> entityid can
change on each serverstart afaik
L242[18:52:33] <Corosus> yep, use UUID for
persistence
L243[18:52:45] <ben_mkiv> Muse, 1.12/1.13
could be said version people stick to
L244[18:53:01] <ben_mkiv> most major mods
are ported or being worked on
L245[18:53:32] <ForgeDiscord>
<killjoy> but not on client.
L246[18:53:51] <ForgeDiscord>
<killjoy> only use uuid on the server. WHen the client
constructs the entity, it uses UUID.randomUUID()
L247[18:54:22] <Raycoms> Is there a good
way to get an entity by UUID
L248[18:54:27] <ben_mkiv> im just using
uuid for nbt data and such, and entityid for network syncs
L249[18:54:45] <ForgeDiscord>
<killjoy> get it from the world.
L250[18:54:58] <Raycoms> Yeah, but the
getByUUID method there gets only a player
L251[18:55:22] <Raycoms> so only
possibility is using it in the entity predicate?
L252[18:56:07] <ForgeDiscord>
<killjoy> use WorldServer
L253[18:56:33] <ben_mkiv> and this only
works serverside if the uuid is random for clients
L254[18:56:49] <ForgeDiscord>
<killjoy> only serverside since the uuid is random on
client.
L255[18:56:50] <ForgeDiscord>
<killjoy> yes
L256[18:56:57] <Raycoms> Great,
thanks
L257[18:57:09] <ForgeDiscord>
<killjoy> WorldServer.getEntityFromUuid()
L258[18:57:14] <ForgeDiscord>
<Leviathan> The entityID does persist across sides
however
L259[18:57:23] <ForgeDiscord>
<killjoy> that is what he is doing
L260[18:57:30] <ForgeDiscord>
<Sqbika> Do you guys know how to sync Capability?
write/readNBT isn't sync-ed between death / server
L261[18:57:31] <ForgeDiscord>
<Leviathan> Entity 72 on the client is the same as entity 72
on the server
L262[18:58:02] <ForgeDiscord>
<killjoy> entity xxxx-xxxx-xxxx-xxxxxxxx is not entity
xxxx-xxxx-xxxx-xxxxxxxx on the client
L263[18:58:21] <ben_mkiv> sqbika you
defined a storage for the capability?
L264[18:59:16] <ForgeDiscord>
<Leviathan> I'm talking about entity IDs, not entity
UUIDs
L265[19:03:38] <Raycoms> Those ids, do
they change by chance also during chunk unload/reload?
L266[19:04:08] <Raycoms> We never persist
them, we only use them to send it between client and server
L267[19:04:14] <Raycoms> but it will stay
saved on the client during play time
L268[19:04:53] <ForgeDiscord>
<killjoy> as is the intention
L269[19:05:07] <Raycoms> but I get a
mismatch
L270[19:05:10] ⇦
Quits: ben_mkiv (ben_mkiv!~ben_mkiv@p57972C78.dip0.t-ipconnect.de)
(Ping timeout: 182 seconds)
L271[19:05:16] <ForgeDiscord>
<killjoy> entity loaded on client?
L272[19:05:33] <Raycoms> Yeah I can see
the entity
L273[19:05:50] <ForgeDiscord>
<killjoy> Add some debug info to display the entity id above
the entity
L274[19:12:02] <Raycoms> Okay yeah, it
seems like the issue is with entities which are not loaded at the
moment when I log in
L275[19:12:22] <ForgeDiscord>
<AshersLab> hey look, it's ray on irc XD
L276[19:12:53] <Raycoms> I'm on irc quite
often here, not a lot in the last 2 months though =D
L277[19:15:02] <ForgeDiscord>
<AshersLab> heheh, you can use discord on here now, remember
(i figure you like irc though) ?
L278[19:16:23] <Raycoms> Yeah, irc is less
loaded =D
L279[19:16:32] <ForgeDiscord>
<AshersLab> ?
L280[19:16:58]
⇨ Joins: moony_
(moony_!~moony@tx-76-4-56-242.dhcp.embarqhsd.net)
L281[19:19:50] ⇦
Quits: moony (moony!~moony@tx-76-4-56-242.dhcp.embarqhsd.net)
(Quit: Leaving)
L282[19:51:33] ⇦
Quits: Wastl2_ (Wastl2_!~Wastl2@x55b6720a.dyn.telefonica.de) (Ping
timeout: 198 seconds)
L283[19:53:52]
⇨ Joins: Wastl2
(Wastl2!~Wastl2@x5ce7b55c.dyn.telefonica.de)
L284[20:07:15]
⇨ Joins: MoxieGrrl
(MoxieGrrl!~MoxieGrrl@173-23-68-210.client.mchsi.com)
L285[20:07:15] <MoxieGrrl> Okay. I am me
again! Yay.
L286[20:08:04] <ForgeDiscord>
</dev/illy> But how can you be me if even I am not me?
L287[20:15:54] <ForgeDiscord>
<Lethosos> Quantum superimposition.
L288[20:25:31] ⇦
Quits: Backslash
(Backslash!~Backslash@ip-94-114-162-224.unity-media.net) (Ping
timeout: 198 seconds)
L289[20:26:36]
⇨ Joins: Backslash
(Backslash!~Backslash@ip-94-114-162-224.unity-media.net)
L290[20:29:03] <Raycoms> Okay, my citizen
has a different id on the client than on the server
L291[20:29:08] <Raycoms> a different
entityId
L292[20:29:28] <Raycoms> And I don't set
that anywhere, neither do I override it
L293[20:36:53] <ForgeDiscord>
<killjoy> well the entityId is what the server uses to move
and update entities
L294[20:37:12] <Raycoms> Yeah, but can I
send something from the server to the client
L295[20:37:18] <Raycoms> to be able to get
the entity
L296[20:37:24] <Raycoms> if the entityId
doesn't work and the UUID neither
L297[20:44:48] ⇦
Quits: moony_ (moony_!~moony@tx-76-4-56-242.dhcp.embarqhsd.net)
(Ping timeout: 186 seconds)
L298[21:28:31] ⇦
Quits: cam72cam
(cam72cam!~gilligan@pool-71-179-238-201.bltmmd.fios.verizon.net)
(Ping timeout: 198 seconds)
L299[21:43:53] ⇦
Quits: Raycoms
(Raycoms!~Raycoms@2804:7f5:f180:b2d4:66a2:aefb:186a:7643) (Quit:
Leaving)
L300[22:14:01]
⇨ Joins: Abastro
(Abastro!~Abastro@175.223.26.198)
L301[22:17:00] ⇦
Quits: Abastro (Abastro!~Abastro@175.223.26.198) (Client
Quit)
L302[22:20:46] ⇦
Quits: auenf
(auenf!~David@cpe-58-168-43-190.lns7.cht.bigpond.net.au) (Read
error: Connection reset by peer)
L303[22:21:15]
⇨ Joins: auenfx8
(auenfx8!~David@CPE-58-168-43-190.lns7.cht.bigpond.net.au)
L304[22:27:19]
⇨ Joins: Neal (Neal!~Neal@47.146.41.184)
L305[22:32:29] <LexManos> entityID should
be synced between server and client.
L306[22:32:37] <LexManos> Tho you have to
take care of doing that in your spawn packet.
L307[22:32:43] <LexManos> Go look at
vanilla's spawn packet
L308[22:32:56] ⇦
Quits: quadraxis
(quadraxis!~quadraxis@cpc77295-basf12-2-0-cust599.12-3.cable.virginm.net)
(Ping timeout: 182 seconds)
L309[22:36:51] ⇦
Quits: auenfx8
(auenfx8!~David@CPE-58-168-43-190.lns7.cht.bigpond.net.au) (Remote
host closed the connection)
L310[22:37:50]
⇨ Joins: auenf (auenf!~David@58.168.43.190)
L311[22:42:22] ***
mezz_ is now known as mezz
L312[23:00:48] ⇦
Quits: Lathanael|Away
(Lathanael|Away!~Lathanael@p54960D24.dip0.t-ipconnect.de) (Ping
timeout: 186 seconds)
L313[23:03:17]
⇨ Joins: Lathanael|Away
(Lathanael|Away!~Lathanael@p54960CA4.dip0.t-ipconnect.de)
L314[23:18:17] ⇦
Quits: Doty1154
(Doty1154!~Doty1154@c-73-189-164-179.hsd1.ca.comcast.net) (Read
error: Connection reset by peer)