<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:08:33] ⇨ Joins: mezz_ (mezz_!~mezz@24.6.28.151)
L2[00:08:34] MineBot sets mode: +v on mezz_
L3[00:09:44] ⇦ Quits: mezz (mezz!~mezz@24.6.28.151) (Ping timeout: 182 seconds)
L4[00:12:35] ⇨ Joins: Searge (Searge!~Searge@c83-251-224-78.bredband.comhem.se)
L5[00:14:20] ⇦ Quits: Searge_DP (Searge_DP!~Searge@c83-251-224-78.bredband.comhem.se) (Ping timeout: 182 seconds)
L6[01:07:01] ⇨ Joins: Noppes (Noppes!~Noppes@ip56530f2e.direct-adsl.nl)
L7[01:16:53] ⇨ Joins: Ipsis (Ipsis!~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L8[01:19:05] ⇨ Joins: immibis (immibis!~chatzilla@222-155-160-32-fibre.bb.spark.co.nz)
L9[01:55:45] ⇦ Quits: ben_mkiv (ben_mkiv!~ben_mkiv@p57972c78.dip0.t-ipconnect.de) (Ping timeout: 198 seconds)
L10[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180503 mappings to Forge Maven.
L11[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180503-1.12.zip (mappings = "snapshot_20180503" in build.gradle).
L12[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L13[02:09:44] ⇦ Quits: Brokkoli (Brokkoli!~Brokkoli@p5b23c2bf.dip0.t-ipconnect.de) (Read error: -0x7880: SSL - The peer notified us that the connection is going to be closed)
L14[02:48:06] ⇨ Joins: Unh0ly_Tigg (Unh0ly_Tigg!~Unh0ly_Ti@c-24-21-196-226.hsd1.or.comcast.net)
L15[03:42:52] ⇦ Quits: Lunatrius (Lunatrius!~Lunatrius@77.38.77.46) (Ping timeout: 182 seconds)
L16[03:45:01] ⇨ Joins: Lunatrius (Lunatrius!~Lunatrius@77.38.77.46)
L17[03:51:19] ⇦ Quits: Lunatrius (Lunatrius!~Lunatrius@77.38.77.46) (Ping timeout: 198 seconds)
L18[03:51:56] ⇨ Joins: Lunatrius (Lunatrius!~Lunatrius@77.38.77.46)
L19[04:09:35] ⇨ Joins: Lupus590 (Lupus590!~Lupus590@cpc124520-swan5-2-0-cust53.7-3.cable.virginm.net)
L20[04:54:24] ⇦ Quits: Lupus590 (Lupus590!~Lupus590@cpc124520-swan5-2-0-cust53.7-3.cable.virginm.net) (Ping timeout: 186 seconds)
L21[05:01:12] ⇦ Quits: immibis (immibis!~chatzilla@222-155-160-32-fibre.bb.spark.co.nz) (Ping timeout: 186 seconds)
L22[05:04:07] ⇨ Joins: Lupus590 (Lupus590!~Lupus590@cpc124520-swan5-2-0-cust53.7-3.cable.virginm.net)
L23[05:11:28] <ForgeDiscord> <Barteks2x> halvors: you could just use Map<ChunkPos, Data> as lonmg as it's not accessed as fewquently as all blocks in MC
L24[05:15:58] <ForgeDiscord> <Leviathan> Alternatively you could also use chunk capabilities
L25[05:23:37] <gigaherz> I was reading up to see what the context was, and yeah
L26[05:23:48] <gigaherz> anywhere you would use Map<ChunkPos,Data>, use chunk capabilities instead.
L27[05:23:51] <gigaherz> assuming you are in 1.12
L28[05:24:41] ⇨ Joins: ben_mkiv (ben_mkiv!~ben_mkiv@p57972C78.dip0.t-ipconnect.de)
L29[05:52:20] <ForgeDiscord> <Alaura> So im guessing these are Nightly Forge Builds?
L30[05:52:39] <ForgeDiscord> <StrikerRocker> Wdym?
L31[05:52:50] <ForgeDiscord> <Alaura> The MCPBot
L32[05:52:59] <ForgeDiscord> <StrikerRocker> Its mcp not forge
L33[05:53:09] <ForgeDiscord> <StrikerRocker> Mcp = mapping
L34[05:54:09] <ben_mkiv> you can use mcp bot to lookup stuff like obfuscated methods/field names
L35[05:54:18] <ben_mkiv> !gf EntityLivingBase.hurtTime
L36[05:54:45] <ben_mkiv> or !gm EntityLivingBase.onEntityUpdate
L37[05:54:51] <ForgeDiscord> <StrikerRocker> Cmds used on irc doesn't show up in discord
L38[05:55:17] <ForgeDiscord> Command sent by StrikerRocker
L39[05:55:18] <ForgeDiscord> !mcpf hurtTimr
L40[05:55:44] <ForgeDiscord> <Ben> huh
L41[05:55:52] <ForgeDiscord> Command sent by Ben
L42[05:55:53] <ForgeDiscord> !gm EntityLivingBase.onEntityUpdate
L43[05:55:56] <ForgeDiscord> Command sent by StrikerRocker
L44[05:55:57] <ForgeDiscord> !mcpf hurtTime
L45[05:56:12] <ForgeDiscord> <Ben> well one more reason to stick to IRC ?
L46[05:56:19] <ForgeDiscord> <StrikerRocker> @cpw fix the bot
L47[05:56:31] <ForgeDiscord> <StrikerRocker> U can usr the cmd in #general or dms ben
L48[05:56:48] <ForgeDiscord> <Ben> nvm then
L49[05:57:18] <ForgeDiscord> <Corosus> i guess it doesnt have the discord based mapping bot that i think is tterrags, and the bot prob needs an account to use the irc ones
L50[05:57:40] <ForgeDiscord> <Corosus> oh its here too nm
L51[05:57:51] <ForgeDiscord> <StrikerRocker> Yeah except rebranded
L52[05:57:54] <ForgeDiscord> <StrikerRocker> By cpw
L53[05:57:55] <ForgeDiscord> <Corosus> ahh
L54[05:57:57] <ForgeDiscord> <Ben> the irc uses irc "notice" feature to send the answer
L55[05:58:08] <ForgeDiscord> <Ben> the discord bridge probably doesnt get that resolved
L56[05:58:16] <ForgeDiscord> <StrikerRocker> Yep
L57[05:58:19] <ForgeDiscord> <Corosus> ah
L58[06:14:17] ⇨ Joins: cam72cam (cam72cam!~gilligan@pool-71-179-238-201.bltmmd.fios.verizon.net)
L59[06:19:58] <ForgeDiscord> <Thiakil> the bots are isolated, so on discord you use forge-bot in a non-irc channel, as it uses embeds
L60[06:50:19] ⇦ Quits: lp (lp!~lordpipe@66.109.211.167) (Ping timeout: 182 seconds)
L61[06:59:39] ⇦ Quits: Hanii (Hanii!~textual@2a00:23c4:484:d100:7409:cc0f:7485:3c79) (Quit: Textual IRC Client: www.textualapp.com)
L62[07:03:56] ⇦ Quits: vidplace7 (vidplace7!sid14837@id-14837.brockwell.irccloud.com) (Quit: Connection closed for inactivity)
L63[07:05:52] ⇨ Joins: lp (lp!~lordpipe@66.109.211.167)
L64[07:23:20] ⇨ Joins: Nedelosk (Nedelosk!~Nedelosk@ip-109-90-121-64.hsi11.unitymediagroup.de)
L65[07:30:54] ⇦ Quits: lp (lp!~lordpipe@66.109.211.167) (Quit: WeeChat 2.1)
L66[07:36:22] ⇨ Joins: quadraxis (quadraxis!~quadraxis@cpc77295-basf12-2-0-cust599.12-3.cable.virginm.net)
L67[07:45:21] ⇨ Joins: Hanii (Hanii!~textual@2a00:23c4:484:d100:51ab:d46d:f531:c060)
L68[08:29:12] ⇦ Quits: Unh0ly_Tigg (Unh0ly_Tigg!~Unh0ly_Ti@c-24-21-196-226.hsd1.or.comcast.net) (Quit: Leaving)
L69[09:06:12] ⇨ Joins: shalmezad (shalmezad!~shalmezad@208.77.131.50)
L70[09:11:36] ⇦ Quits: ben_mkiv (ben_mkiv!~ben_mkiv@p57972C78.dip0.t-ipconnect.de) (Ping timeout: 186 seconds)
L71[09:19:18] ⇦ Quits: PitchBright (PitchBright!~PitchBrig@cpef81d0f9c5943-cmf81d0f9c5940.cpe.net.cable.rogers.com) (Quit: PitchBright)
L72[09:24:19] ⇨ Joins: PitchBright (PitchBright!~PitchBrig@CPEf81d0f9c5943-CMf81d0f9c5940.cpe.net.cable.rogers.com)
L73[09:51:34] ⇨ Joins: ben_mkiv (ben_mkiv!~ben_mkiv@p57972c78.dip0.t-ipconnect.de)
L74[09:56:48] ⇦ Quits: shalmezad (shalmezad!~shalmezad@208.77.131.50) (Ping timeout: 186 seconds)
L75[09:57:40] ⇨ Joins: arlyon (arlyon!~arlyon@host86-131-1-94.range86-131.btcentralplus.com)
L76[09:59:17] <ForgeDiscord> <halvors> @gigaherz Thanks, so basically do the world.load world.unload events for 1.11 and below and chunk capabilities for 1.12+?
L77[10:00:26] <gigaherz> never done it myself, so I'm going to say "yes" assuming world.load/unload is the right one for older versions ;P
L78[10:06:49] ⇨ Joins: shalmezad (shalmezad!~shalmezad@208.77.131.50)
L79[10:11:51] <ForgeDiscord> <Barteks2x> I would assume chunk load/save would be beter, if it allows loading'saving custom data
L80[10:21:55] ⇦ Quits: auenf (auenf!~David@CPE-58-168-43-190.lns7.cht.bigpond.net.au) (Read error: Connection reset by peer)
L81[10:22:29] ⇨ Joins: auenf (auenf!~David@cpe-58-168-43-190.lns7.cht.bigpond.net.au)
L82[10:23:36] ⇦ Quits: cpup (cpup!~cpup@24-151-98-142.dhcp.nwtn.ct.charter.com) (Ping timeout: 186 seconds)
L83[10:24:04] ⇨ Joins: cpup (cpup!~cpup@24-151-98-142.dhcp.nwtn.ct.charter.com)
L84[10:34:11] ⇦ Quits: vehk (vehk!vehk@coleridge.vehk.de) (Ping timeout: 182 seconds)
L85[10:34:11] ⇦ Quits: ybden (ybden!ybden@coleridge.vehk.de) (Ping timeout: 182 seconds)
L86[10:36:10] ⇨ Joins: vehk (vehk!vehk@coleridge.vehk.de)
L87[10:36:15] ⇦ Quits: auenf (auenf!~David@cpe-58-168-43-190.lns7.cht.bigpond.net.au) (Remote host closed the connection)
L88[10:37:30] ⇨ Joins: ybden (ybden!ybden@coleridge.vehk.de)
L89[10:44:30] ⇨ Joins: Fye (Fye!~Fye@146-241-16-181.dyn.eolo.it)
L90[10:45:48] ⇨ Joins: auenf (auenf!~David@cpe-58-168-43-190.lns7.cht.bigpond.net.au)
L91[10:48:30] *** Santa|afk is now known as SatanicSanta
L92[10:51:49] ⇦ Quits: Lunatrius (Lunatrius!~Lunatrius@77.38.77.46) (Ping timeout: 182 seconds)
L93[10:55:31] ⇨ Joins: Lunatrius (Lunatrius!~Lunatrius@77.38.99.63)
L94[10:57:15] ⇨ Joins: Ordinastie (Ordinastie!~Ordinasti@bronyville.me)
L95[11:23:43] ⇦ Quits: shalmezad (shalmezad!~shalmezad@208.77.131.50) (Ping timeout: 198 seconds)
L96[11:35:57] ⇦ Quits: Neal (Neal!~Neal@47.146.41.184) (Ping timeout: 198 seconds)
L97[11:47:57] ⇨ Joins: Hgrebnednav (Hgrebnednav!~Hgrebnedn@d8D872A6E.access.telenet.be)
L98[12:04:58] ⇨ Joins: Brokkoli (Brokkoli!~Brokkoli@p5B23C2BF.dip0.t-ipconnect.de)
L99[12:23:49] ⇦ Quits: Lunatrius (Lunatrius!~Lunatrius@77.38.99.63) (Ping timeout: 182 seconds)
L100[12:25:09] ⇦ Quits: ben_mkiv (ben_mkiv!~ben_mkiv@p57972c78.dip0.t-ipconnect.de) (Ping timeout: 198 seconds)
L101[12:26:09] ⇨ Joins: Lunatrius (Lunatrius!~Lunatrius@77.38.99.63)
L102[12:26:20] <ForgeDiscord> <halvors> Yeah mean chunk load, as well as world unload i think.
L103[12:26:26] <ForgeDiscord> <halvors> chunkdataload i think
L104[12:27:23] <ForgeDiscord> <halvors> How is @EventBusSubscriber supposed to work? Registering with MinecraftForge.EVENT_BUS.register() methods works, but not just the annotation of the eventhandler class...
L105[12:28:34] <ForgeDiscord> <JamiesWhiteShirt> see the docs
L106[12:29:02] <ForgeDiscord> <Virtuoel> are your method static?
L107[12:29:12] ⇦ Quits: quadraxis (quadraxis!~quadraxis@cpc77295-basf12-2-0-cust599.12-3.cable.virginm.net) (Ping timeout: 186 seconds)
L108[12:33:30] <ForgeDiscord> <halvors> Yeah, i'm on 1.10.
L109[12:34:02] <ForgeDiscord> <halvors> What is the preferred method? Static event handler class or instances?
L110[12:35:06] ⇨ Joins: quadraxis (quadraxis!~quadraxis@cpc77295-basf12-2-0-cust599.12-3.cable.virginm.net)
L111[12:48:31] <ForgeDiscord> <ichttt> I think static is a very little bit faster, but like nanoseconds
L112[12:53:56] ⇨ Joins: ben_mkiv (ben_mkiv!~ben_mkiv@p57972C78.dip0.t-ipconnect.de)
L113[13:03:48] ⇨ Joins: Neal (Neal!~Neal@47.146.41.184)
L114[13:07:48] <ForgeDiscord> <halvors> thank.
L115[13:14:41] ⇦ Quits: Backslash (Backslash!~Backslash@ip-94-114-162-224.unity-media.net) (Quit: Leaving)
L116[13:18:25] ⇦ Quits: arlyon (arlyon!~arlyon@host86-131-1-94.range86-131.btcentralplus.com) (Quit: computer gone to sleep)
L117[13:20:07] <LexManos> Update to 1.12 if you want to use 1.12 features -.-
L118[13:24:21] <ForgeDiscord> <halvors> @LexManos Think this is a 1.10 feature as well ?
L119[13:27:13] <LexManos> It is partially it was fully fleshed out in 1.12. Because before then we didnt force its usage and so nobody used it. Beyond that you SHOULD just be on 1.12 anyways and stop expecting people to help you on o0ld versions.
L120[13:27:30] <ForgeDiscord> <StrikerRocker> Never ever ping lex.. Have u read the rules...
L121[13:49:10] <ben_mkiv> guess there will be some kind of temp autoban soon :D
L122[13:50:02] <ben_mkiv> but i've read some github discussions... i couldnt deal a day with that situation xD
L123[13:59:44] ⇨ Joins: Javaschreiber (Javaschreiber!~Thunderbi@88-209-32-73.nga.highspeed-baumann.de)
L124[14:12:40] ⇨ Joins: arlyon (arlyon!~arlyon@2a00:23c5:be9a:2800:521:8658:1328:8f81)
L125[14:32:45] *** SatanicSanta is now known as Santa|afk
L126[14:33:58] ⇦ Quits: arlyon (arlyon!~arlyon@2a00:23c5:be9a:2800:521:8658:1328:8f81) (Quit: computer gone to sleep)
L127[14:34:47] ⇦ Quits: Hanii (Hanii!~textual@2a00:23c4:484:d100:51ab:d46d:f531:c060) (Quit: Textual IRC Client: www.textualapp.com)
L128[14:38:43] ⇦ Quits: AnrDaemon (AnrDaemon!~ZNC@darkdragon-nln.starlink.ru) (Ping timeout: 198 seconds)
L129[14:48:01] ⇨ Joins: Backslash (Backslash!~Backslash@ip-94-114-162-224.unity-media.net)
L130[14:50:50] ⇨ Joins: arlyon (arlyon!~arlyon@2a00:23c5:be9a:2800:29c6:d0c2:2eb8:13e)
L131[14:52:23] ⇨ Joins: AnrDaemon (AnrDaemon!~ZNC@darkdragon-nln.starlink.ru)
L132[15:05:35] ⇦ Quits: Neal (Neal!~Neal@47.146.41.184) (Read error: Connection reset by peer)
L133[15:16:48] ⇦ Quits: arlyon (arlyon!~arlyon@2a00:23c5:be9a:2800:29c6:d0c2:2eb8:13e) (Quit: computer gone to sleep)
L134[15:17:15] ⇨ Joins: arlyon (arlyon!~arlyon@2a00:23c5:be9a:2800:29c6:d0c2:2eb8:13e)
L135[15:23:12] ⇦ Quits: Hgrebnednav (Hgrebnednav!~Hgrebnedn@d8D872A6E.access.telenet.be) (Ping timeout: 186 seconds)
L136[15:25:22] <xaero> nah, someone's going to program some sort of irc->discord command relay plugin so that bans can be sent from IRC ;)
L137[15:26:15] <ForgeDiscord> <StrikerRocker> |:
L138[15:30:18] <sham1> It gotta be very nice to be able to be shielded by Lex's wraft
L139[15:30:47] ⇨ Joins: Doty1154 (Doty1154!~Doty1154@c-73-189-164-179.hsd1.ca.comcast.net)
L140[15:30:56] ⇦ Quits: Nedelosk (Nedelosk!~Nedelosk@ip-109-90-121-64.hsi11.unitymediagroup.de) (Read error: Connection reset by peer)
L141[15:37:06] <ForgeDiscord> <AAARGHWHATISAUSERNAM> Is that his wrath or his waft?
L142[15:38:01] <sham1> Yes
L143[15:38:05] ⇦ Quits: arlyon (arlyon!~arlyon@2a00:23c5:be9a:2800:29c6:d0c2:2eb8:13e) (Quit: computer gone to sleep)
L144[15:40:47] <LexManos> they arnt sheilded I can ban on that side.
L145[15:41:01] <LexManos> but, as always shutup
L146[15:41:49] ⇨ Joins: arlyon (arlyon!~arlyon@2a00:23c5:be9a:2800:4171:682c:9ad1:38c4)
L147[15:46:11] ⇦ Quits: arlyon (arlyon!~arlyon@2a00:23c5:be9a:2800:4171:682c:9ad1:38c4) (Client Quit)
L148[15:46:48] ⇨ Joins: arlyon (arlyon!~arlyon@2a00:23c5:be9a:2800:4171:682c:9ad1:38c4)
L149[15:48:10] ⇨ Joins: Raycoms (Raycoms!~Raycoms@2804:7f5:f180:b2d4:66a2:aefb:186a:7643)
L150[15:48:48] <Raycoms> Hey, currently our mod uses .java models for our animated models, does anyone have experience in using .obj models?
L151[15:56:59] <gigaherz> I do
L152[15:59:11] <Raycoms> Is there any good starting point to this? I'd like to switch our render system to that
L153[16:00:35] <gigaherz> well, first of all, a question
L154[16:00:48] <gigaherz> do you want those models to include animations?
L155[16:00:58] <gigaherz> if so, then using .b3d would be a better choice than .obj
L156[16:01:06] <gigaherz> since .obj models will have to be animated in code
L157[16:01:15] <gigaherz> while .b3d can be animated in blender
L158[16:01:39] <gigaherz> note "have to" and "can" (you can use b3d with code animations)
L159[16:01:40] <Raycoms> You mean, animations like walking, moving arms etc?
L160[16:01:43] <gigaherz> yes
L161[16:02:12] <Raycoms> Yes, it'll be for npcs
L162[16:03:38] <Raycoms> Okay, is there any advantage of using .b3d models?
L163[16:03:44] <Raycoms> disadvantage*
L164[16:04:37] <gigaherz> I have no clue how to use the animations with b3d, you'll haveto ask someone sle ;P
L165[16:05:10] <Raycoms> I guess people who know how to do blender animations know how to do that
L166[16:06:21] <gigaherz> omg I'm dying .... https://twitter.com/VancityReynolds/status/992018849225695242
L167[16:06:47] ⇦ Quits: Noppes (Noppes!~Noppes@ip56530f2e.direct-adsl.nl) (Read error: Connection reset by peer)
L168[16:06:49] <gigaherz> I have a butt infection (sorry if TMI), and you know how laughing makes you clench your butt? yeah hurts, but I can't not laugh regardless XD
L169[16:07:45] ⇦ Quits: Ipsis (Ipsis!~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping timeout: 198 seconds)
L170[16:07:48] <Raycoms> I had these days an inflamed breast muscle, I kinda understand what you mean =D
L171[16:08:44] <Raycoms> Okay, on the Obj side, I'd have to code these animations, how hard is this if we're talking about the default minecraft player animations?
L172[16:10:28] <gigaherz> well.....
L173[16:10:29] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/client/renderers/RenderEssentializer.java
L174[16:10:32] <gigaherz> this hard ;p
L175[16:10:56] <gigaherz> you'll haveto load the parts of the model separately
L176[16:11:08] <gigaherz> (separate files is easiest, but more annoying to generate the .obj files by the artists)
L177[16:12:51] <Raycoms> Okay it looks kind of annoying, nonetheless, if we use b3d it would mean the artist would have to redo the animations for each of the default animations each time
L178[16:12:55] <Raycoms> which would be kind of annoying
L179[16:14:44] <Raycoms> Although b3d would allow us to have custom animations more easily
L180[16:15:08] <ForgeDiscord> </dev/illy> does the b3d renderer still work?
L181[16:15:17] <ForgeDiscord> </dev/illy> err loader
L182[16:16:36] ⇨ Joins: moony (moony!~moony@tx-76-4-56-242.dhcp.embarqhsd.net)
L183[16:19:48] <Raycoms> Is there any good starting point on how to render and animate the .obj models in minecraft?
L184[16:23:30] <Corosus> blocks are easy and basically built in to forge, entities required a lot of extra overhead setup
L185[16:23:44] <Corosus> lycanites mobs render in obj if that helps, has a lot of its own systems for it
L186[16:26:00] ⇨ Joins: immibis (immibis!~chatzilla@222-155-160-32-fibre.bb.spark.co.nz)
L187[16:49:51] ⇦ Quits: Lupus590 (Lupus590!~Lupus590@cpc124520-swan5-2-0-cust53.7-3.cable.virginm.net) (Ping timeout: 182 seconds)
L188[16:59:49] ⇦ Quits: immibis (immibis!~chatzilla@222-155-160-32-fibre.bb.spark.co.nz) (Ping timeout: 182 seconds)
L189[17:05:56] <Raycoms> Thanks Corosus, do you know if Lycanite has a discord or similar?
L190[17:07:34] <Raycoms> oh, found it
L191[17:07:34] ⇦ Quits: Raycoms (Raycoms!~Raycoms@2804:7f5:f180:b2d4:66a2:aefb:186a:7643) (Remote host closed the connection)
L192[17:32:31] ⇦ Quits: arlyon (arlyon!~arlyon@2a00:23c5:be9a:2800:4171:682c:9ad1:38c4) (Quit: computer gone to sleep)
L193[17:43:04] ⇨ Joins: arlyon (arlyon!~arlyon@2a00:23c5:be9a:2800:b13e:95dc:e4b1:60c2)
L194[17:46:12] ⇨ Joins: lp (lp!~lordpipe@66.109.211.167)
L195[17:46:54] ⇨ Joins: Hanii (Hanii!~textual@2a00:23c4:484:d100:51ab:d46d:f531:c060)
L196[17:49:52] ⇦ Quits: arlyon (arlyon!~arlyon@2a00:23c5:be9a:2800:b13e:95dc:e4b1:60c2) (Quit: computer gone to sleep)
L197[17:58:15] ⇦ Quits: Fye (Fye!~Fye@146-241-16-181.dyn.eolo.it) (Read error: Connection reset by peer)
L198[18:03:18] <Muse> wasn't there some census data somewhere online showing the number of different kinds of servers in use out there
L199[18:03:47] <Muse> different versions, whether it was vanilla, bukkit, or forge, etc.
L200[18:04:20] <ForgeDiscord> <killjoy> that's old
L201[18:04:58] <Muse> ah
L202[18:08:51] <xaero> yeah it was for debating when to switch over to java 1.8
L203[18:09:09] <Muse> so there's nothing like that anymore?
L204[18:09:16] <xaero> and upgrading opengl
L205[18:09:58] <xaero> they don't have a business need to collect and share the data I guess
L206[18:10:06] <ForgeDiscord> <killjoy> opengl has nothing to do with the server
L207[18:10:24] <ForgeDiscord> <killjoy> they use snooper for client settings
L208[18:10:43] <xaero> oh right I was talking snooper data in general
L209[18:10:54] <xaero> I thought this was #minecraftforge x)
L210[18:11:06] <ForgeDiscord> <killjoy> yes.
L211[18:11:20] <ForgeDiscord> <killjoy> *checks server
L212[18:11:24] <ForgeDiscord> <killjoy> yeah, it is
L213[18:11:42] <xaero> yup yup
L214[18:12:58] <xaero> is there a business need to share this data when they are pushing their own plugin API?
L215[18:14:20] <Muse> i was hoping to see stats on how many people are still running 1.7.10
L216[18:14:37] <Muse> cause I had a WIP mod that I was working on for 1.7.10 when real life caught up with me
L217[18:15:09] <ForgeDiscord> <Leviathan> Judging by r/ftb, there are many people still playing 1.7.10
L218[18:15:09] <Muse> and I'm weighing the cost of finishing it on 1.7.10 and porting, or porting as-is and finishing it for 1.12
L219[18:16:43] <xaero> I think snooper data would be more accurate than server data... there's a many-to-one relationship of client to server
L220[18:16:52] <xaero> but it's a moot point
L221[18:17:49] <ForgeDiscord> <Leviathan> There will be people playing 1.7.10 for many years to come. It was THE modded version for several years, so it's got a selection of stable, well fleshed out mods that will probably not be equalled unless another version ends up sticking around for multiple years. Plus there are a bunch of great modpacks like Regrowth and Blightfall.
L222[18:19:11] <ForgeDiscord> <Leviathan> However if you're releasing a new mod, you'll probably have better luck getting users if you release for the newest version. I suspect people sticking to 1.7.10 are not looking for new mods as much as those who have moved to 1.12.
L223[18:20:28] <Muse> makes sense
L224[18:23:25] <ForgeDiscord> <killjoy> Yes, those who are still on old versions are using dead modpacks.
L225[18:24:41] <Muse> I'm just in a weird situation because the group I'm playing with is on an old 1.7.10 pack and they'd probably playtest for me but it'd be easier to get them to do it if it fit into the pack they're already playing...
L226[18:26:33] <ForgeDiscord> <killjoy> write for latest version anyway.
L227[18:26:38] <ForgeDiscord> <killjoy> shame them for using an old version
L228[18:26:54] <ForgeDiscord> <killjoy> hold your mod at ransom and say they can only play it if they update
L229[18:31:18] <Muse> lol
L230[18:31:35] <Muse> easier said than abandoned thaumcraft
L231[18:32:11] <Muse> oo there's a 1.12 beta now
L232[18:32:42] <xaero> yes times, they are a changin'
L233[18:34:34] <xaero> but someone else will have to speak as to the critical mass when the explosion of 1.7.10 refugees to 1.12 happens
L234[18:34:52] <ForgeDiscord> <killjoy> who ever said thaumcraft was abandoned?
L235[18:35:24] <Muse> nobody, i'm just saying you will never get these players to abandon thaumcraft
L236[18:35:53] <Muse> so any updates are rate limited by thaumcraft's release schedule :P
L237[18:44:33] ⇦ Quits: Javaschreiber (Javaschreiber!~Thunderbi@88-209-32-73.nga.highspeed-baumann.de) (Quit: Javaschreiber)
L238[18:49:38] ⇨ Joins: Raycoms (Raycoms!~Raycoms@2804:7f5:f180:b2d4:66a2:aefb:186a:7643)
L239[18:50:05] <Raycoms> In Minecraft, the entityId does it change? Can I take that as a good reference?
L240[18:50:09] <Raycoms> Or better take the UUID?
L241[18:52:10] <ben_mkiv> entityid can change on each serverstart afaik
L242[18:52:33] <Corosus> yep, use UUID for persistence
L243[18:52:45] <ben_mkiv> Muse, 1.12/1.13 could be said version people stick to
L244[18:53:01] <ben_mkiv> most major mods are ported or being worked on
L245[18:53:32] <ForgeDiscord> <killjoy> but not on client.
L246[18:53:51] <ForgeDiscord> <killjoy> only use uuid on the server. WHen the client constructs the entity, it uses UUID.randomUUID()
L247[18:54:22] <Raycoms> Is there a good way to get an entity by UUID
L248[18:54:27] <ben_mkiv> im just using uuid for nbt data and such, and entityid for network syncs
L249[18:54:45] <ForgeDiscord> <killjoy> get it from the world.
L250[18:54:58] <Raycoms> Yeah, but the getByUUID method there gets only a player
L251[18:55:22] <Raycoms> so only possibility is using it in the entity predicate?
L252[18:56:07] <ForgeDiscord> <killjoy> use WorldServer
L253[18:56:33] <ben_mkiv> and this only works serverside if the uuid is random for clients
L254[18:56:49] <ForgeDiscord> <killjoy> only serverside since the uuid is random on client.
L255[18:56:50] <ForgeDiscord> <killjoy> yes
L256[18:56:57] <Raycoms> Great, thanks
L257[18:57:09] <ForgeDiscord> <killjoy> WorldServer.getEntityFromUuid()
L258[18:57:14] <ForgeDiscord> <Leviathan> The entityID does persist across sides however
L259[18:57:23] <ForgeDiscord> <killjoy> that is what he is doing
L260[18:57:30] <ForgeDiscord> <Sqbika> Do you guys know how to sync Capability? write/readNBT isn't sync-ed between death / server
L261[18:57:31] <ForgeDiscord> <Leviathan> Entity 72 on the client is the same as entity 72 on the server
L262[18:58:02] <ForgeDiscord> <killjoy> entity xxxx-xxxx-xxxx-xxxxxxxx is not entity xxxx-xxxx-xxxx-xxxxxxxx on the client
L263[18:58:21] <ben_mkiv> sqbika you defined a storage for the capability?
L264[18:59:16] <ForgeDiscord> <Leviathan> I'm talking about entity IDs, not entity UUIDs
L265[19:03:38] <Raycoms> Those ids, do they change by chance also during chunk unload/reload?
L266[19:04:08] <Raycoms> We never persist them, we only use them to send it between client and server
L267[19:04:14] <Raycoms> but it will stay saved on the client during play time
L268[19:04:53] <ForgeDiscord> <killjoy> as is the intention
L269[19:05:07] <Raycoms> but I get a mismatch
L270[19:05:10] ⇦ Quits: ben_mkiv (ben_mkiv!~ben_mkiv@p57972C78.dip0.t-ipconnect.de) (Ping timeout: 182 seconds)
L271[19:05:16] <ForgeDiscord> <killjoy> entity loaded on client?
L272[19:05:33] <Raycoms> Yeah I can see the entity
L273[19:05:50] <ForgeDiscord> <killjoy> Add some debug info to display the entity id above the entity
L274[19:12:02] <Raycoms> Okay yeah, it seems like the issue is with entities which are not loaded at the moment when I log in
L275[19:12:22] <ForgeDiscord> <AshersLab> hey look, it's ray on irc XD
L276[19:12:53] <Raycoms> I'm on irc quite often here, not a lot in the last 2 months though =D
L277[19:15:02] <ForgeDiscord> <AshersLab> heheh, you can use discord on here now, remember (i figure you like irc though) ?
L278[19:16:23] <Raycoms> Yeah, irc is less loaded =D
L279[19:16:32] <ForgeDiscord> <AshersLab> ?
L280[19:16:58] ⇨ Joins: moony_ (moony_!~moony@tx-76-4-56-242.dhcp.embarqhsd.net)
L281[19:19:50] ⇦ Quits: moony (moony!~moony@tx-76-4-56-242.dhcp.embarqhsd.net) (Quit: Leaving)
L282[19:51:33] ⇦ Quits: Wastl2_ (Wastl2_!~Wastl2@x55b6720a.dyn.telefonica.de) (Ping timeout: 198 seconds)
L283[19:53:52] ⇨ Joins: Wastl2 (Wastl2!~Wastl2@x5ce7b55c.dyn.telefonica.de)
L284[20:07:15] ⇨ Joins: MoxieGrrl (MoxieGrrl!~MoxieGrrl@173-23-68-210.client.mchsi.com)
L285[20:07:15] <MoxieGrrl> Okay. I am me again! Yay.
L286[20:08:04] <ForgeDiscord> </dev/illy> But how can you be me if even I am not me?
L287[20:15:54] <ForgeDiscord> <Lethosos> Quantum superimposition.
L288[20:25:31] ⇦ Quits: Backslash (Backslash!~Backslash@ip-94-114-162-224.unity-media.net) (Ping timeout: 198 seconds)
L289[20:26:36] ⇨ Joins: Backslash (Backslash!~Backslash@ip-94-114-162-224.unity-media.net)
L290[20:29:03] <Raycoms> Okay, my citizen has a different id on the client than on the server
L291[20:29:08] <Raycoms> a different entityId
L292[20:29:28] <Raycoms> And I don't set that anywhere, neither do I override it
L293[20:36:53] <ForgeDiscord> <killjoy> well the entityId is what the server uses to move and update entities
L294[20:37:12] <Raycoms> Yeah, but can I send something from the server to the client
L295[20:37:18] <Raycoms> to be able to get the entity
L296[20:37:24] <Raycoms> if the entityId doesn't work and the UUID neither
L297[20:44:48] ⇦ Quits: moony_ (moony_!~moony@tx-76-4-56-242.dhcp.embarqhsd.net) (Ping timeout: 186 seconds)
L298[21:28:31] ⇦ Quits: cam72cam (cam72cam!~gilligan@pool-71-179-238-201.bltmmd.fios.verizon.net) (Ping timeout: 198 seconds)
L299[21:43:53] ⇦ Quits: Raycoms (Raycoms!~Raycoms@2804:7f5:f180:b2d4:66a2:aefb:186a:7643) (Quit: Leaving)
L300[22:14:01] ⇨ Joins: Abastro (Abastro!~Abastro@175.223.26.198)
L301[22:17:00] ⇦ Quits: Abastro (Abastro!~Abastro@175.223.26.198) (Client Quit)
L302[22:20:46] ⇦ Quits: auenf (auenf!~David@cpe-58-168-43-190.lns7.cht.bigpond.net.au) (Read error: Connection reset by peer)
L303[22:21:15] ⇨ Joins: auenfx8 (auenfx8!~David@CPE-58-168-43-190.lns7.cht.bigpond.net.au)
L304[22:27:19] ⇨ Joins: Neal (Neal!~Neal@47.146.41.184)
L305[22:32:29] <LexManos> entityID should be synced between server and client.
L306[22:32:37] <LexManos> Tho you have to take care of doing that in your spawn packet.
L307[22:32:43] <LexManos> Go look at vanilla's spawn packet
L308[22:32:56] ⇦ Quits: quadraxis (quadraxis!~quadraxis@cpc77295-basf12-2-0-cust599.12-3.cable.virginm.net) (Ping timeout: 182 seconds)
L309[22:36:51] ⇦ Quits: auenfx8 (auenfx8!~David@CPE-58-168-43-190.lns7.cht.bigpond.net.au) (Remote host closed the connection)
L310[22:37:50] ⇨ Joins: auenf (auenf!~David@58.168.43.190)
L311[22:42:22] *** mezz_ is now known as mezz
L312[23:00:48] ⇦ Quits: Lathanael|Away (Lathanael|Away!~Lathanael@p54960D24.dip0.t-ipconnect.de) (Ping timeout: 186 seconds)
L313[23:03:17] ⇨ Joins: Lathanael|Away (Lathanael|Away!~Lathanael@p54960CA4.dip0.t-ipconnect.de)
L314[23:18:17] ⇦ Quits: Doty1154 (Doty1154!~Doty1154@c-73-189-164-179.hsd1.ca.comcast.net) (Read error: Connection reset by peer)
<<Prev Next>> Scroll to Top