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L9[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180415 mappings to Forge Maven.
L10[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180415-1.12.zip
(mappings = "snapshot_20180415" in build.gradle).
L11[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L17[03:24:24] <axel> is it safe to call
com.sun.org.apache.internal.security.Init.init()? im trying to
localize the name of an itemstack but the game tells me to do
this
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L20[03:30:55] <axel> besides, how can this
not work for my item but it can work for vanilla? all im doing is
overriding getItemStackDisplayName and returning
I18n.translate...
L21[03:31:17] <Ordinastie> you're doing
something wrong
L22[03:31:50] <Akkarin> General rule of
thumb: if a package name includes "sun" or
"internal" you have no business calling anything in
it
L24[03:32:32] <Akkarin> Since classes
inside the sun namespaces are typically internal implementations in
the JRE (and aren't even accessible in Java 9 in most cases)
L25[03:32:45] <axel> would getting the
unlocalized name from nbt affect it?
L26[03:33:13] <Ordinastie> show your
code
L27[03:34:23] <axel> sorry, got to go for a
while, ill respond when i get back
L28[03:36:45] <Unh0ly_Tigg> There might be
2 different I18n classes, and the one you imported is the one
that's giving that text, whereas there's one in the minecraft/forge
packages that you *should* be using instead of one packaged by java
itself.
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L31[04:10:09] <axel> yeah, that was
it
L32[04:10:20] <axel> its annoying when two
classes have the same name...
L33[04:11:40] <kashike> no it isn't
L34[04:12:17] <axel> it is for me, since
idea didnt give me the option of choosing which one to import
L35[04:12:40] <axel> it just automatically
imported the one from sun
L36[04:13:22] <Ordinastie> I'm usually all
for "IDEA sux" but in that case, that's doubtful
L37[04:13:51] <axel> it usually gives me
the option to choose, but this time it didnt
L38[04:13:55] <axel> not sure why
L39[04:14:37] <axel> what do you use if you
dont use idea, then?
L40[04:14:45] <Ordinastie> Eclipse
L42[04:14:54] <axel> i dislike the design
and feel of it
L43[04:15:07] <axel> id personally take
idea over it any day of the week
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L45[04:17:15] <kashike> eclipse can go to
hell
L46[04:17:48] <Ordinastie> afraid to be
alone there?
L47[04:18:24] <kashike> no, i'm in heaven
with intellij
L48[04:51:50] <Akkarin> Honestly I've never
seen a case where IntelliJ doesn't ask you
L49[04:52:20] <Akkarin> if the project is
configured correctly it will give you the option unless the bounds
dictated by the rest of your code reduce your choices already
L50[04:52:23] *
Akkarin pets kashike
L51[04:52:27] <Akkarin> :3
L52[04:52:36] <axel> im guessing its
because i typed the full name of the class out without pressing
enter
L53[04:52:42] <axel> maybe
L54[04:52:59] <Akkarin> even then it gives
you the option
L55[04:53:14] <Akkarin> generally IntelliJ
does not import anything automatically unless there is no other
possible option (and I'm pretty sure you can even disable
that)
L56[04:53:57] <axel> well, i dont
know
L58[04:55:08] <axel> it came up for me to,
but i didnt press enter on anything
L59[04:55:33] <axel> i wasnt paying much
attention
L60[04:56:15] <Akkarin> in that case it
doesn't import anything ;)
L61[04:56:21] <Akkarin> enter = import,
just typing = nothing but text
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L65[06:31:43] <ben_mkiv> anyone got some
quick reference for disabling the JEI overlay when an inventory GUI
is rendered?
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L70[07:45:17] <ben_mkiv> do i have to sync
custom nbt for tileentities on my own with internal
server/client?
L71[07:46:28] <ben_mkiv> im overwriting
writeToNBT/readFromNBT but somehow the data is only available on
the server side after reloading a save game
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L75[08:09:36] *
ben_mkiv sighs... is there any generic way to request a full nbt
sync?
L76[08:09:48] <ben_mkiv> for
tileentities^
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L80[08:17:38] <gigaherz> F me... I was
typing an answer, and I mistakenly typed into the start menu and
rebooted my computer XD
L81[08:18:03] <gigaherz> ben_mkiv: has
anyone answered to you while my pc was booting back up?
L82[08:18:28] <gigaherz> FUCK
L83[08:18:35] <gigaherz> 3d studio closed
WITHOUT saving
L84[08:18:43] <ben_mkiv> i'm sorry mate, no
answer yet
L85[08:18:45] <gigaherz> I lost like 2
hours of crappy modelling
L86[08:21:25] <gigaherz> so as I was
saying, syncing tileentities has two sets of methods
L87[08:22:05] <gigaherz> first, for sending
data on the bulk chunk transfers,
getUpdateTag/handleUpdateTag
L88[08:22:26] <gigaherz> which you can
implement using writeToNBT if that's what you really want
L89[08:22:39] <gigaherz> then, for sending
arbitrary updates using notifyBlockUpdate,
L90[08:22:48] <gigaherz> there's
getUpdatePacket + onDataPacket
L91[08:22:56] <ben_mkiv> thanks much
L92[08:23:17] <ben_mkiv> well for now i
want to store the owner of a block in the TE NBT
L93[08:23:18] <gigaherz> which you can
implement using getUpdateTag/handleDataTag, if you haveto send the
same data
L94[08:23:22] <ben_mkiv> hope thats the
correct way to go
L95[08:23:42] <gigaherz> the TE doesn't
have "NBT" like an itemstack
L96[08:24:09] <gigaherz> it uses NBT for
saving to disk, and for synchronizing with the client
L97[08:24:28] <gigaherz> so the sentence
"store the owner of a block in the TE NBT" is probably
the wrong way to think about it
L98[08:24:38] <ben_mkiv> yes, i have to
hook into that loading with the overrides of write/read nbt
L99[08:26:12] <ben_mkiv> with not having
actual nbt you mean, that its not synced because minecraft doesnt
make use of NBT for TEs
L100[08:26:18] <ben_mkiv> ?!
L101[08:26:35] <gigaherz> no I don't mean
that
L102[08:26:57] <gigaherz> it's noy synced
simply because it's a major waste of network resources to sync by
default
L103[08:27:03] <gigaherz> you have to
CHOOSE to sync
L104[08:27:08] <gigaherz> and you have to
choose WHAT to sync
L105[08:27:16] <gigaherz> hence why you
need to implement those methods yourself
L106[08:29:47] <ben_mkiv> thank you, i've
looked at some tutorial which didnt mention the required sync at
all xD
L107[08:31:21] <gigaherz> do you actually
need to sync, though?
L108[08:31:31] <gigaherz> why do the
clients need to know the owner?
L109[08:31:45] <ben_mkiv> guess so, if i
want to show the owner in the GUI
L110[08:32:02] <ben_mkiv> the owner is
actually just a small test case, there are fields which i really
have to sync
L111[08:32:16] <ben_mkiv> just owner is a
good example as people get the context easy
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L116[13:26:49] <ben_mkiv> is it normal
that blocks show in inventory as "tile.blockname" and
that this needs a 2nd entry in the assets language files?
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L166[22:15:21] <halvors> I have a
radioactive source supposed to poison nearby entities. But not if
they are behind a wall of say lead. How can i easily do that check?
I was thinking raytracing but doesn't seem that minecraft supports
raytracing from a block to an entity, just the other way
around.
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