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L7[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180408 mappings to Forge Maven.
L8[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180408-1.12.zip
(mappings = "snapshot_20180408" in build.gradle).
L9[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L10[02:03:49] <terraflops> Is there an
event that gets fired every time a client sends a packet to the
server?
L11[02:04:05] <terraflops> I've tried
inserting a shim NetHandlerPlayClient, but apparently that needs to
be updated in a lot of places
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L23[05:56:09] <barteks2x> fun... when
someone posts a JVM crash log from Minecraft, it's almost sure it
contains their access token
L24[05:56:52] <barteks2x> becuse the JVM
helpfully lists all program arguments
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L38[09:23:49] <barteks2x> would it have any
side effects if I ran reobfJar task twice on the same jar in
gradle?
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L48[11:53:17] <offbeatwitch> hullo
all
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L63[15:08:43] <terraflops> Is there a way
to intercept (read) all packets sent by the client to the server?
I've tried extending NetHandlerPlayClient to create a shim that
posts my custom event to the EventBus, but I'm finding it hard to
actually replace the real NetHandlerPlayClient in all places it's
stored
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L65[15:10:37] <TechnicianLP> why are you
making an event for it? just call you code directly ...
L66[15:11:33] <gigaherz> I'd be more
interested in knowing why he needs ALL the packets...
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L68[15:12:47] <barteks2x> if there really
is a good need for all the packets, netty probably has a way to do
it. But I know kowhere near enough about it to figure out how
L69[15:37:06] <LexMobile> Why are you
trying to handle the packets?
L70[15:37:31] <LexMobile> also NetHandeler
wouldn't be the place to stick a generic packet event. The packet
processing thread would be.
L71[15:37:49] <LexMobile> But still, why?
The majority of places people want to do that are bad, and break
things.
L72[15:39:43] <barteks2x> So after 2 days
of hacking around gradle, I found that mixin actually does attempt
to load classes other than superclasses of mixins and there is
nothing I can do about it. So back to single jar I guess...
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L74[15:47:26] <terraflops> I'm not trying
to handle the packets
L75[15:47:42] <terraflops> I'm actually
just trying to time the client-server latency
L76[15:48:16] <terraflops> Of course, I
don't have cooperation of the server; it must be
vanilla-compatible
L77[15:49:01] <terraflops> And so I came up
with the (maybe really bad) idea to time the round-trip of
CPacketPlayer and SPacketPlayerPosLook
L78[15:49:30] <TechnicianLP> you are aware
of the fact that client and server exchange ping packets?
L79[15:50:12] <terraflops> KeepAlive,
yes
L80[15:50:19] <terraflops> but those are
initiated by the server
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L82[15:50:26] <terraflops> so no way to
really time that without a bunch of noise
L83[15:51:03] <terraflops> If you're
talking about the number shown in the server list, that ping is
done in a separate connection
L84[15:51:12] <terraflops> I believe the
server automatically closes it
L85[15:51:41] <TechnicianLP> the serverlist
thingy a a whole seperate nethandler
L86[15:51:52] <terraflops> yeah
L87[15:52:27] <terraflops> I'm trying to
time the latency while the user is connected to a server
L88[15:52:31] <TechnicianLP> and you cant
use the timestamp in the KeepAlive packet because you want to
measure the upstream ping?
L89[15:53:25] <terraflops> I wasn't aware
that SPacketKeepAlive had a timestamp
L90[15:53:44] <terraflops> But yeah, I have
no cooperation from the server, so I can't figure out when it was
sent
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L93[15:53:56] <terraflops> beyond assuming
that it's sent at regular intervals and taking a shot in the
dark
L94[15:54:50] <gigaherz> what kind of
latency display are you trying to create?
L95[15:54:55] <terraflops> Not a latency
display
L96[15:55:03] <terraflops> I need to
effectively predict player movement
L97[15:55:19] <gigaherz> writing an aimbot?
:P
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L99[15:55:30]
MineBot sets mode: +v on RichardG
L100[15:55:35] <terraflops> :)
L101[15:56:06] <terraflops> I guess you
could call it an aimbot
L102[15:56:14] <terraflops> But it's
actually a self-playing client
L103[15:56:22] <gigaherz> oh so a
full-blown bot ;P
L104[15:57:34] <terraflops> Yep. I don't
know if any servers will ban my poor bot.
L105[15:58:04] <gigaherz> they'll try very
hard to identify it, I'm sure
L106[15:58:19] <terraflops> It's easy with
the current version, since it measures latencies by sending tab
completes
L107[15:58:29] <terraflops> Obviously, the
tab completes have a hardcoded value
L108[15:58:53] <terraflops> But then I
found a server that doesn't actually respond to tab completes, and
that's why I'm trying to time the player packets
L109[15:58:57] <gigaherz> but unless
mojang provides some anti-cheat system that servers can use to
query if a client is modified or not
L110[15:59:17] <gigaherz> they will have a
very hard time doing so :P
L111[16:00:04] <gigaherz> that said, I
can't morally help someone cheat, so yeah, no answers from me even
if I did have any idea :P
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L114[16:16:47] <terraflops> An unrelated
question: does a server know what host I'm connecting to? For
example, if I set up SSH tunneling and use localhost:25565 to
connect to a server, would it know about it?
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L117[16:39:01] <Akkarin> If I recall
correctly, the hostname and port will be passed via Handshake,
terraflops
L118[16:39:19] <Akkarin> That's how
BungeeCord's virtual host implementation used to work
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L121[16:44:18] <terraflops> I see
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