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L5[00:51:26] <terraflops> Hmm... Is there a Forge event for when a packet like SPacketJoinGame is received by the client?
L6[01:09:45] <FusionLord> could use EntityJoinWorldEvent
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L8[01:18:00] <terraflops> Well, I'm really looking for SPacketTabCompletion
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L13[02:00:04] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180407 mappings to Forge Maven.
L14[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180407-1.12.zip (mappings = "snapshot_20180407" in build.gradle).
L15[02:00:18] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L16[02:27:57] <axel> how do you create a recipe for a water bottle?
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L19[02:40:46] <axel> the problem is that it has an nbt tag, and i dont know how to translate that into a recipe json
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L22[03:04:50] <axel> anyone?
L23[03:05:43] <barteks2x> does vanilla have any recipes that do similar things?
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L27[03:11:34] <axel> if i knew i would look at it immediatly, but all i think most if not all of them use java classes
L28[03:18:09] <barteks2x> that seems to be the case apparently
L29[03:18:50] <barteks2x> you could also try with custom IRecipeFactory
L30[03:19:03] <axel> i only want a single recipe for the bottle though
L31[03:19:23] <axel> feels unnecessary
L32[03:20:19] <barteks2x> is the output or input with NBT?
L33[03:20:24] <axel> input
L34[03:20:53] <axel> shapeless crafting recipe, preferably
L35[03:22:12] <barteks2x> deserializeIngredient doesn't support anything other than item and metadata
L36[03:22:27] <barteks2x> you could make a factory that does support NBT
L37[03:22:48] <axel> i suppose
L38[03:27:04] <barteks2x> actually
L39[03:27:11] <barteks2x> forge seems to have it's own factories
L40[03:27:22] <barteks2x> I was dumb and looking at vanilla recipe loading
L41[03:30:04] <barteks2x> so there is a way to do it with forge without custom factory axel, I think
L42[03:33:17] <barteks2x> what forge has is actually much better than I expected
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L44[04:08:27] <axel> so did you figure out how to get the nbt tag input in json, barteks?
L45[04:08:50] <barteks2x> I didn't look into exactly how
L46[04:09:08] <axel> oh, i thought you did and kinda left me hanging
L47[04:09:51] <axel> but ill find what i need in CraftingHelper, right?
L48[04:10:16] <barteks2x> I'm sure google willmgive you an answer faster
L49[04:10:31] <axel> maybe, though i tried it already with no luck
L50[04:10:36] <axel> guess i could look harder
L51[04:11:09] <barteks2x> https://wiki.mcjty.eu/modding/index.php?title=Recipes-1.12 this looks like it might be helpful
L52[04:11:26] <axel> ah, thank you!
L53[04:13:20] <barteks2x> and CraftingHelper.getItemStack may be useful to read
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L63[06:26:53] <barteks2x> uh... I need to know field types from mcp mappings :(
L64[06:28:51] <Ordinastie> doesn't it say it ?
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L66[06:48:36] <barteks2x> mcp mappings don't
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L68[07:09:15] <LexMobile> what are you doing now?
L69[07:09:24] <Ordinastie> lol
L70[07:09:58] <barteks2x> trying to import srg mappings into an old Cuchaz';s tool
L71[07:10:20] <barteks2x> but that thing needs field types for field mappings
L72[07:10:57] <LexMobile> well that tool is borked then. Cuz the field types are in the bytecode.. why would yu need them int he mappings...
L73[07:11:20] <barteks2x> the idea was that some obfuscators may produce the same names for different fields
L74[07:11:29] <barteks2x> which in the bytecode is allowed if they have different types
L75[07:11:42] <LexMobile> only in some cases
L76[07:11:55] <LexMobile> but ya, guess i could see that
L77[07:12:59] <barteks2x> well unless there is actually a different tool that could view and edit mappings + decompiled remapped code. This is the only thing I know that can do that
L78[07:14:34] <TechnicianLP> every heard of BON ?
L79[07:15:16] <barteks2x> ... why I didn't think of that
L80[07:15:27] <LexMobile> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
L81[07:15:32] <barteks2x> also I give up on using enigma... cuchaz.enigma.mapping.IllegalNameException: Illegal name: net/minecraft/crash/CrashReport$1 because This doesn't look like a legal class name
L82[07:15:35] <LexMobile> I think I just lost all my work from tonight
L83[07:15:41] <LexMobile> I think I may stab something...
L84[07:15:46] <gigaherz> >_>
L85[07:15:48] <gigaherz> >_<**
L86[07:17:21] <barteks2x> enigma may still be useful for quickly making and saving lots of srg->mcp mappings
L87[07:18:00] <LexMobile> oh... thank god for me never closing windows.
L88[07:18:22] <LexMobile> Somehow my git client kept a temp copy of it because I kept the diffs window open...
L89[07:18:51] <barteks2x> I still can't accepot some of the changes in 1.13 :(
L90[07:19:08] <axel> like for example?
L91[07:19:17] <barteks2x> for example World.isValid being static
L92[07:20:18] <LexMobile> #DealWithIt
L93[07:21:00] <barteks2x> this is going to make it much harder to deal with the end dimension for me, because world depth can't be per dimension
L94[07:21:29] <gigaherz> its the downside of such an intrusive mod
L95[07:21:52] <gigaherz> yo ucan't expect mojang to think of your mod when changing things
L96[07:23:29] <barteks2x> the way I will probably deal with it is by making isOutsideBuildHeight return false, allow to build below y=0 in the end but still making entities die below y=-64 there
L97[07:24:07] <barteks2x> very counterintuitive for players but I don't have better idea
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L101[08:19:32] <barteks2x> I hate it when I remember reading something somewhere a few years ago and not being able to find it or even any evidence that it could have happened
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L103[08:55:33] <barteks2x> that's a new error to me... Error while building FML annotations cache: duplicate entry: META-INF/fml_cache_annotation.json
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L106[09:31:28] <halvors> Hi! Anyone knows how i can render an item differently based on NBT data of the itemStack in 1.7.10?
L107[09:32:01] <halvors> I as thinking maybe custom item rendering, but all i actually have to change is the texture itself, is there an easy way to do that?
L108[09:32:31] <gigaherz> I believe people used IItemRender for that
L109[09:32:34] <gigaherz> but it's 1.7.10 so no idea
L110[09:33:25] <halvors> When calling ItemRenderer.renderItemIn2D() from inside the IItemRender the item gets rendered but way offset from position etc.
L111[09:33:55] <halvors> gigaherz: Yeah, but how do i call the rendering code used by vanilla? I only want to change the texture based on the itemstack data.
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L113[09:34:20] <gigaherz> dude you are asking about 1.7.10
L114[09:34:33] <gigaherz> this channel hasn't supported 1.7.10 in like 4 years
L115[09:34:36] <gigaherz> ;P
L116[09:35:06] <gigaherz> I haven't touched 1.7.10 in about as long, and even then, I never used IItemRender or whatever it was called
L117[09:35:16] <gigaherz> if you really really need to mess with 1.7.10 in 2018
L118[09:35:19] <gigaherz> use google.
L119[09:38:02] <halvors> gigaherz: Yeah, sadly people is still on 1.7.10... This is a backport of a 1.12.2 version of my mod.
L120[09:40:06] <gigaherz> *shrug*
L121[09:40:09] <gigaherz> F them.
L122[09:40:10] <gigaherz> ;P
L123[09:40:17] <gigaherz> unless you are getting paid to backport
L124[09:40:31] <gigaherz> then that should include the effort to google things
L125[09:42:22] <halvors> gigaherz: Not getting paid. Not found much on google.
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L128[09:51:24] <halvors> gigaherz: Thanks for help anyway, will just keep hacking on this.
L129[09:52:44] <barteks2x> my gradle buildscript becomes such a mess that if it wasn't forgegradle it might just be easier to write it in bash...
L130[09:55:58] <halvors> gigaherz: Think i figured it out, was just a matter of applying the right OpenGL translation/rotation/scalings.
L131[09:56:49] <gigaherz> ok good to know
L132[09:56:57] <gigaherz> no wait not good -- I will attempt to not remember, ;P
L133[09:57:26] * gigaherz likes being able to say he has no clue, without it being a lie
L134[10:01:41] <barteks2x> there I thought a gradle task dependency tree will make things easier to understand... https://pastebin.com/raw/XZQ9V64b
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L136[10:03:29] <barteks2x> it's big enough that hastebin refused to handle it
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L138[10:54:37] <halvors> gigaherz: Btw, still think you should continue developing your Everpipe mod :)
L139[10:54:48] <halvors> It shows great potensial :)
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L150[14:21:08] <barteks2x> what the hell? I ran the mod a week ago in my dev environment and it worked, now it gives me this java.lang.IllegalAccessError: tried to access method net.minecraft.client.renderer.RenderItem.renderModel(Lnet/minecraft/client/renderer/block/model/IBakedModel;Lnet/minecraft/item/ItemStack;)V from class mezz.jei.render.ItemStackFastRenderer
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L155[16:04:31] <barteks2x> (this is not cubic chunks) any idea why would biomes generate like this? https://imgur.com/a/A90wF
L156[16:04:53] <barteks2x> I didn't even set a different biome provider for that dimension
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L180[22:23:42] <terraflops> Is there an event for connecting to a server?
L181[22:24:35] <terraflops> nvm scratch that
L182[22:24:37] <terraflops> I missed it
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