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L10[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180403 mappings to Forge Maven.
L11[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180403-1.12.zip (mappings = "snapshot_20180403" in build.gradle).
L12[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L34[08:36:43] <TechnicianLP> interesting how LAunchCLassLoader still has a transformer exclusion for "org.bouncycastle." yet the lib has been gone for a long time
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L48[12:30:15] <xaero> TechnicianLP: maybe they forgot? or if the latest launchwrapper is downloaded for old versions, maybe deprecated code is hard to remove when players might still be playing on those old versions which need those libs
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L50[12:35:54] <lol768> is there a bug tracker for files.minecraftforge.net
L51[12:44:35] <gigaherz> https://github.com/MinecraftForge/Web I guess
L52[12:45:07] <gigaherz> but, what is the problem?
L53[12:45:16] <PaleoCrafter> that repo would be correct, yes :P
L54[12:46:16] <lol768> gigaherz: downloads occur in plaintext even if you attempt to access the site first in a secure manner
L55[12:48:06] <gigaherz> yeah I guess that does belong on the issue tracker
L56[12:48:19] <PaleoCrafter> hm, definitely report it, although I can't technically do anything about it.
L57[12:48:26] <lol768> https://github.com/MinecraftForge/Web/issues/3
L58[12:48:28] <PaleoCrafter> looks like the adfocus links are broken?
L59[12:48:44] <gigaherz> adfocus links are probably autogenerated with the http:// part hardcoded?
L60[12:48:52] <PaleoCrafter> probably
L61[12:48:56] <gigaherz> instead of =<current url>+X
L62[12:48:57] <PaleoCrafter> should have a https forward setup anyways :/
L63[12:49:43] <lol768> and HSTS pls!
L64[12:50:16] <PaleoCrafter> Yeah
L65[12:50:17] <gigaherz> doesn't seem THAT critical
L66[12:50:39] <gigaherz> although I suppose there's always the fear that a MITM would replace the file
L67[12:50:50] <gigaherz> could*
L68[12:50:53] <lol768> User is at coffee shop. User downloads Forge. Forge JAR is replaced in transit. User runs JAR as self, has cookies for all online sites stolen and sent to an attacker
L69[12:51:45] <lol768> User's fault? Forge's fault? Cafe owner's fault?
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L71[12:52:11] <gigaherz> a bit of everyone
L72[12:52:14] * TechnicianLP puts a lock on his cookiejar
L73[12:52:30] <gigaherz> but it is easier to fix it from forge's side -- unless there's a technical reason preventing it
L74[12:52:36] <Unh0ly_Tigg> I'd say user's fault primarily, solely because that implies they didn't verify checksums.
L75[12:52:53] <gigaherz> note that having HTTPS doesn't mean anything
L76[12:53:10] <gigaherz> unless the user is diligent enough to verify that the certificate hierarchy is correct
L77[12:54:00] <lol768> where are the checksums Unh0ly_Tigg
L78[12:54:12] <lol768> I don't see any on http://files.minecraftforge.net/ :P
L79[12:54:21] <gigaherz> in the (i) icon tooltip
L80[12:54:28] <gigaherz> on "show all versions"
L81[12:54:33] <Unh0ly_Tigg> ^
L82[12:54:46] <lol768> so it's (a) not visible by default and (b) completely unintuitive it's there
L83[12:54:50] <lol768> but it's the user's fault? :P
L84[12:55:05] <gigaherz> the average user doesn't even know what SHA or MD5 mean
L85[12:55:10] <gigaherz> so regardless :P
L86[12:55:23] <lol768> which is why they have TLS to protect them with a MAC :D
L87[12:55:37] <gigaherz> more like
L88[12:55:41] <gigaherz> protect the site ;P
L89[12:56:07] <gigaherz> forge can't be reposnsible if they did everything reasonable to ensure it didn't happen
L90[12:56:17] <PaleoCrafter> I think (i) for info is not all that unintuitive :/
L91[12:56:30] <PaleoCrafter> and the promos don't have this info deliberately
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L93[12:56:41] <Unh0ly_Tigg> also, across the entire modded community, what do you expect the percentage of people downloading the forge installer is?
L94[12:56:46] <lol768> no way I'd have guessed that the info button gave me a hash
L95[12:57:01] <gigaherz> well...
L96[12:57:05] <gigaherz> suppose you WANT a hash
L97[12:57:09] <gigaherz> where else would you look?
L98[12:57:14] <lol768> changelog
L99[12:57:48] <lol768> that's the only reasonably relevant option for the recommended DLs anyway
L100[12:58:14] <Unh0ly_Tigg> or downloading a particular version of forge (either installer, installer-win, mdk, or universal), what percentage go to files.minecraftforge.net vs use a launcher like the twitch desktop or multimc?
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L103[12:58:37] <PaleoCrafter> you'd wonder how many still manually download the (windows) installer, Unh0ly_Tigg :P
L104[12:58:52] <gigaherz> I do :P
L105[12:58:56] <gigaherz> but then again I'm a modder
L106[12:58:57] <lol768> is multimc supposed to be better, Unh0ly_Tigg? :P https://github.com/MultiMC/MultiMC5/blob/604295e6d504f6e41ec2f91500479edbf2838a2d/api/logic/net/URLConstants.h#L28
L107[12:59:18] <gigaherz> the day the twitch app lets me download individual mods & forge
L108[12:59:33] <gigaherz> so that I can setup a "modpack" by selecting which mods I want, instead of doing it the other way around
L109[12:59:41] <gigaherz> then I might stop using the forge site
L110[12:59:44] <gigaherz> well
L111[12:59:44] <PaleoCrafter> uhm... you can?
L112[12:59:55] <TechnicianLP> QualityString yes indeed
L113[13:00:10] <gigaherz> you can? how?
L114[13:00:23] <PaleoCrafter> Create custom Profile and go from there?
L115[13:00:51] <gigaherz> you still have to dl the mods manually
L116[13:00:54] <gigaherz> and put them in the mods folder?
L117[13:01:03] <PaleoCrafter> no
L118[13:01:06] <gigaherz> ah no
L119[13:01:09] <gigaherz> that "get more content" button
L120[13:01:12] <PaleoCrafter> yeah
L121[13:01:13] <gigaherz> that is 100% unintuitive
L122[13:01:21] <PaleoCrafter> it's bad, yes, but it's not impossible :P
L123[13:01:33] <gigaherz> and I would have never clicked if I wasn't purposefully looking for unintuituive buttons
L124[13:02:19] <Unh0ly_Tigg> to be honest, when I first made a custom profile via twitch (or curse since that's how long ago it was), I saw the get more content button and immediately knew what it meant.
L125[13:02:55] <gigaherz> I don't associate "mods" with "content"
L126[13:03:03] <gigaherz> I was assuming it would show me resource packs and premade maps
L127[13:03:20] <Unh0ly_Tigg> mods provide content, that's what I thought.
L128[13:03:31] <barteks2x> As long as it doesn't exist for linix it could as well not be a thing for me
L129[13:03:32] <Unh0ly_Tigg> mods are additional content for the game.
L130[13:03:40] <gigaherz> yeah NOW is makes sense
L131[13:03:49] <gigaherz> I just would have never thought of it :P
L132[13:04:06] <Unh0ly_Tigg> it's a perspective thing.
L133[13:04:09] <Unh0ly_Tigg> I think
L134[13:04:49] <gigaherz> barteks2x: funny thing is that the twitch app uses Electron
L135[13:04:55] <gigaherz> meaning it would be easy for them to port it :P
L136[13:05:10] <gigaherz> they just don't want to dedicate whatever few resources they would need to do so
L137[13:05:27] <barteks2x> now that is just stupid...
L138[13:05:29] <PaleoCrafter> what *are* they doing over at Curse these days, anywaysß
L139[13:05:42] <TechnicianLP> bathe in money?
L140[13:05:43] <Unh0ly_Tigg> working for twitch?
L141[13:05:43] <gigaherz> hoping that Twitch doesn't get rid of them? :P
L142[13:05:52] <barteks2x> The only reason I tolerate electron is that it runs on linux
L143[13:06:03] <Unh0ly_Tigg> to be honest, I
L144[13:06:05] <Unh0ly_Tigg> woops
L145[13:06:18] <PaleoCrafter> I mean, they've been pushing the Twitch auth migration pretty hard, yeah: https://www.curseforge.com/news
L146[13:06:43] <gigaherz> so long as they don't unify the usernames
L147[13:06:49] <gigaherz> because I have "gigaherz" in curse but not in twitch
L148[13:06:56] <gigaherz> and I would *HATE* if they take that away from me
L149[13:06:57] <Unh0ly_Tigg> to be honest, I feel like people shouldn't be using electron, because each app that uses it has to ship their own chromium browser.
L150[13:07:11] <Unh0ly_Tigg> gigaherz, you can change your twitch username now.
L151[13:07:26] <gigaherz> yes but gigaherz is taken by some idiot that can't appreciate it as much as I do
L152[13:07:27] <gigaherz> ;P
L153[13:07:31] <barteks2x> hjonestly I wouldn't mind 50MB download, but 250MB memory usage is annoying
L154[13:07:39] <PaleoCrafter> I'd actually like it if they unified the usernames. or at least gave a clear indication of what Curse account is linked to a given Twitch one
L155[13:07:51] <gigaherz> so I'm TheRealGigaherz in twitch, like in twitter ;P
L156[13:08:05] <gigaherz> poor man's alternative to having the real nickname
L157[13:08:08] <gigaherz> heck
L158[13:08:12] <Unh0ly_Tigg> I got a "Sorry, unless you've got a time machine, that content is unavailable" page when I went to twitch.tv/gigaherz
L159[13:08:27] <gigaherz> maybe that account doesn't exist anymore...
L160[13:08:45] <Unh0ly_Tigg> you might be able to grab it now, perhaps.
L161[13:08:53] <gigaherz> nope
L162[13:08:53] <gigaherz> Username not available.
L163[13:08:56] <gigaherz> as always
L164[13:09:06] <gigaherz> as I was saying
L165[13:09:21] <Unh0ly_Tigg> right, I think they still might be locking old usernames.
L166[13:09:26] <gigaherz> I wouldn't even mind having something like "gigaherz#362156" as the account id, if they would let me use "gigaherz" as the display string
L167[13:09:46] <barteks2x> Isn't that kind of what discord does?
L168[13:09:52] <gigaherz> yes, and battle.net
L169[13:09:54] <gigaherz> and others
L170[13:10:11] <gigaherz> internally there's a random suffix, publicly you can have dupes
L171[13:10:24] <Unh0ly_Tigg> you can also change your display name in twitch, though I don't know how they handle display names being the same as another user's username.
L172[13:10:32] <gigaherz> that only lets you have case changes
L173[13:10:37] <Unh0ly_Tigg> right
L174[13:11:00] <gigaherz> so my username is "therealgigaherz", I can choose to capitalize "TheRealGigaherz" or "TheRealGiGaHeRz" if I was still 15
L175[13:11:00] <Unh0ly_Tigg> also, with discord nitro, you can customize that random suffix to whatever 4 digits you want.
L176[13:11:46] <Unh0ly_Tigg> so long as there's no one else with your username *and* the 4 digit suffix you want.
L177[13:13:47] <gigaherz> that's nice too
L178[13:13:58] <gigaherz> every other place I know that does it, gives you a random number
L179[13:14:36] <barteks2x> and now I'm curious what happens if doscord runs out of 4 digit codes for a give username
L180[13:15:05] <gigaherz> "this username is taken, pick some other username or suffix" would keep appearing, I guess
L181[13:15:07] <axel> maybe theyll do something crazy and add an extra numba?
L182[13:15:21] <gigaherz> or yeah, maybe they go to 5-digit numbers
L183[13:15:30] <barteks2x> Could they ban my IP if I created 10000 accounts?
L184[13:15:34] <gigaherz> yes
L185[13:15:36] <gigaherz> definitely
L186[13:15:42] <gigaherz> they would long before you reach 10000
L187[13:16:07] <gigaherz> you'd have to rent a botnet
L188[13:16:23] <gigaherz> so that each of those 10000 comes from a different machine and they don't suspect it until it's too late
L189[13:17:19] <barteks2x> I really want to see what happensif they run out of 4 digit numbers, but I'm not *that* determined
L190[13:17:55] <gigaherz> ugh I wish WoW would read my mind
L191[13:17:55] <axel> i honestly think that the most interesting thing that would happen in that case is that you could no longer have 6969 as your tag
L192[13:18:08] <gigaherz> I keep following the arrow thinking it's pointing to the place you hand over the quest
L193[13:18:17] <gigaherz> but it picks another unfinished quest instead
L194[13:18:22] <gigaherz> which is a good thing most of the time
L195[13:18:33] <gigaherz> unless I travel in the opposite direction of where I wanted to go ;P
L196[13:21:51] <gigaherz> barteks2x:
L197[13:21:53] <gigaherz> you are not the first
L198[13:21:53] <gigaherz> https://www.reddit.com/r/discordapp/comments/6o86k3/what_if_there_are_10000_people_with_same_username/
L199[13:29:49] <TechnicianLP> how do i get a players skin? (head) for storage/rendering - dont really get how to use the SKinManager
L200[13:31:53] <barteks2x> Probably the same as how the code that renders mob/player heads does it
L201[13:33:27] <TechnicianLP> that one seems to be loading the texture in the mainthread (which i dont really want)
L202[13:35:39] <barteks2x> it loads it in main thread once
L203[13:35:47] <barteks2x> and then uses cached one
L204[13:36:29] <axel> is there a model getter for the renderer thats entity sensitive, so i can change it based off of the entity data manager?
L205[13:38:06] <TechnicianLP> i think you get passed the entity in the model?
L206[13:39:04] <axel> well, the getMainModel method doesnt have an entity argument
L207[13:39:40] <TechnicianLP> !gm getMainModel
L208[13:40:25] <TechnicianLP> the doRender() method has a Entity param
L209[13:40:50] <axel> im aware, i just thought it would be simpler with a dedicated getter for it
L210[13:41:01] <axel> i can definitely get the model in doRender though
L211[13:51:42] <barteks2x> Is there any mod that is split into multiple modules and actually compiles with gradle?
L212[13:51:50] <barteks2x> (and can be imported into IDEA)
L213[13:51:55] <axel> im working on one right now
L214[13:52:08] <barteks2x> tell me the gradle magic to make it work...
L215[13:52:32] <axel> i dont know
L216[13:52:34] <axel> ;)
L217[13:52:41] <barteks2x> So how does it workf or you?
L218[13:53:27] <axel> in one directory i have the library i use
L219[13:53:36] <axel> with all the gradle files, source files etc
L220[13:53:50] <axel> inside of the directory i also have the mod i work on, and its gradle files, source files etc
L221[13:54:17] <barteks2x> It took me forever to get it to run in dev environment, and even then I have a thing like this https://hastebin.com/rujapasaqo.php
L222[13:54:43] <axel> in the library directory i create a file called settings.gradle and type in "include ('folder-name')
L223[13:55:08] <axel> then i ran the setup tasks from the library directory
L224[13:55:20] <barteks2x> and how do youi depend on onme from the other?
L225[13:55:41] <TechnicianLP> the dependecies section has the option to depend on modules
L226[13:56:07] <axel> i dont touch it
L227[13:56:14] <barteks2x> yes, compile(project(":thing")) but that doesn't work propetrly when unit tests are involved because obfuscatiopn
L228[13:57:24] <minecrell> barteks2x: I think you're looking for atSource(...sourceSets.main)
L229[13:57:49] <barteks2x> minecrell, what?
L230[13:58:00] <minecrell> no need for it.the<JavaPluginConvention>().sourceSets["main"].resources.asFileTree.filter { it.name.endsWith("_at.cfg") }.forEach { at(it) }
L231[13:58:21] <minecrell> use atSource(it.the<JavaPluginConvention>().sourceSets["main"])
L232[13:58:25] <barteks2x> note that this is kotlin buildscript
L233[13:58:40] <minecrell> Well, will just be a bit uglier
L234[13:58:43] <barteks2x> ok, that may work
L235[13:59:53] <minecrell> Otherwise if you're looking for examples of mods split into multiple modules, sponge is one example for this. But I can tell you, multiple modules can be really annoying with FG
L236[14:00:07] <barteks2x> I already figure out they are annoying
L237[14:00:17] <barteks2x> and I have quite a bit different structure than spomge
L238[14:00:27] <barteks2x> I have something like this:
L239[14:00:31] <barteks2x> rootProject:
L240[14:00:35] <barteks2x> +- api
L241[14:00:39] <barteks2x> +- mainMod
L242[14:00:46] <barteks2x> +- customGenerator
L243[14:01:03] <barteks2x> where the rootProject build.gradle.kts sets the sependencies
L244[14:01:30] <barteks2x> and contains common buildscript code in allprojects{}
L245[14:03:41] <barteks2x> so far these are mu half-broken buildscripts that are just about enough for dev environment to work https://github.com/OpenCubicChunks/CubicChunks/blob/api-modularization-cleanup/build.gradle.kts https://github.com/OpenCubicChunks/CubicChunks/blob/api-modularization-cleanup/cubicchunks-cubicgen/build.gradle.kts https://github.com/OpenCubicChunks/CubicChunks/blob/api-modularization-cleanup/cubicchunks-core/build.gradle
L246[14:03:41] <barteks2x> .kts https://github.com/OpenCubicChunks/CubicChunks/blob/api-modularization-cleanup/cubicchunks-api/build.gradle.kts
L247[14:04:33] <barteks2x> but nowhere close to actually generating jars you can put into mods/
L248[14:05:13] <minecrell> pretty
L249[14:05:47] <barteks2x> now I'm also trying to add forge dependency extraction into the mix
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L251[14:08:04] <barteks2x> considering that I generally have no idea what I'm doing with gradle, it's surpising I got that far anyway
L252[14:09:30] <minecrell> That's how you learn it ;)
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L254[14:10:12] <barteks2x> so far every time I think I understood some part of gradle, all of my understanding is gone the next time I need to change something or something breaks
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L256[14:10:31] <barteks2x> well not really gone, just turns out to be wrong
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L258[14:17:27] <barteks2x> And somehow ever since I started using kotlin for buildscript (kotlin-dsl 0.3) there is one compile errors that IDEA shows that isn't really there
L259[14:17:33] <barteks2x> and I see no way to get rid of it
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L261[14:19:01] <barteks2x> ok, that means I did something seriously wrong > Extension of type 'JavaPluginConvention' does not exist. Currently registered extension types: [ExtraPropertiesExtension]
L262[14:26:25] <barteks2x> is it expected that ForgeGradle actually runs manby times, pronting the same messages many times?
L263[14:26:57] <barteks2x> something like this https://hastebin.com/imenitobux.coffeescript
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L268[16:16:00] <barteks2x> I think I may finally be getting close to generating a jar that contains at least some of the right stuff http://pix.toile-libre.org/upload/original/1522790149.png
L269[16:29:07] <barteks2x> any more sane way to do this? https://hastebin.com/ipagewojef.scala
L270[16:30:33] <barteks2x> actually I realized I don't need shadowJar there, so there is more sane way
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L295[21:50:05] <BURN447> Can anyone point me in the correct location of where to find information on tile entities placing when clicking on one? I have a custom tile entity that is placing whenever I open it's gui with it in my hand
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