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L10[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180403 mappings to Forge Maven.
L11[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180403-1.12.zip
(mappings = "snapshot_20180403" in build.gradle).
L12[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L34[08:36:43] <TechnicianLP> interesting
how LAunchCLassLoader still has a transformer exclusion for
"org.bouncycastle." yet the lib has been gone for a long
time
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L48[12:30:15] <xaero> TechnicianLP: maybe
they forgot? or if the latest launchwrapper is downloaded for old
versions, maybe deprecated code is hard to remove when players
might still be playing on those old versions which need those
libs
L49[12:35:41] ⇨
Joins: lol768 (lol768!lol768@catastrophe.esper.net)
L50[12:35:54] <lol768> is there a bug
tracker for files.minecraftforge.net
L52[12:45:07] <gigaherz> but, what is the
problem?
L53[12:45:16] <PaleoCrafter> that repo
would be correct, yes :P
L54[12:46:16] <lol768> gigaherz: downloads
occur in plaintext even if you attempt to access the site first in
a secure manner
L55[12:48:06] <gigaherz> yeah I guess that
does belong on the issue tracker
L56[12:48:19] <PaleoCrafter> hm, definitely
report it, although I can't technically do anything about it.
L58[12:48:28] <PaleoCrafter> looks like the
adfocus links are broken?
L59[12:48:44] <gigaherz> adfocus links are
probably autogenerated with the http:// part hardcoded?
L60[12:48:52] <PaleoCrafter> probably
L61[12:48:56] <gigaherz> instead of
=<current url>+X
L62[12:48:57] <PaleoCrafter> should have a
https forward setup anyways :/
L63[12:49:43] <lol768> and HSTS pls!
L64[12:50:16] <PaleoCrafter> Yeah
L65[12:50:17] <gigaherz> doesn't seem THAT
critical
L66[12:50:39] <gigaherz> although I suppose
there's always the fear that a MITM would replace the file
L67[12:50:50] <gigaherz> could*
L68[12:50:53] <lol768> User is at coffee
shop. User downloads Forge. Forge JAR is replaced in transit. User
runs JAR as self, has cookies for all online sites stolen and sent
to an attacker
L69[12:51:45] <lol768> User's fault?
Forge's fault? Cafe owner's fault?
L70[12:51:54] ⇨
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L71[12:52:11] <gigaherz> a bit of
everyone
L72[12:52:14] *
TechnicianLP puts a lock on his cookiejar
L73[12:52:30] <gigaherz> but it is easier
to fix it from forge's side -- unless there's a technical reason
preventing it
L74[12:52:36] <Unh0ly_Tigg> I'd say user's
fault primarily, solely because that implies they didn't verify
checksums.
L75[12:52:53] <gigaherz> note that having
HTTPS doesn't mean anything
L76[12:53:10] <gigaherz> unless the user is
diligent enough to verify that the certificate hierarchy is
correct
L77[12:54:00] <lol768> where are the
checksums Unh0ly_Tigg
L79[12:54:21] <gigaherz> in the (i) icon
tooltip
L80[12:54:28] <gigaherz> on "show all
versions"
L81[12:54:33] <Unh0ly_Tigg> ^
L82[12:54:46] <lol768> so it's (a) not
visible by default and (b) completely unintuitive it's there
L83[12:54:50] <lol768> but it's the user's
fault? :P
L84[12:55:05] <gigaherz> the average user
doesn't even know what SHA or MD5 mean
L85[12:55:10] <gigaherz> so regardless
:P
L86[12:55:23] <lol768> which is why they
have TLS to protect them with a MAC :D
L87[12:55:37] <gigaherz> more like
L88[12:55:41] <gigaherz> protect the site
;P
L89[12:56:07] <gigaherz> forge can't be
reposnsible if they did everything reasonable to ensure it didn't
happen
L90[12:56:17] <PaleoCrafter> I think (i)
for info is not all that unintuitive :/
L91[12:56:30] <PaleoCrafter> and the promos
don't have this info deliberately
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L93[12:56:41] <Unh0ly_Tigg> also, across
the entire modded community, what do you expect the percentage of
people downloading the forge installer is?
L94[12:56:46] <lol768> no way I'd have
guessed that the info button gave me a hash
L95[12:57:01] <gigaherz> well...
L96[12:57:05] <gigaherz> suppose you WANT a
hash
L97[12:57:09] <gigaherz> where else would
you look?
L98[12:57:14] <lol768> changelog
L99[12:57:48] <lol768> that's the only
reasonably relevant option for the recommended DLs anyway
L100[12:58:14] <Unh0ly_Tigg> or
downloading a particular version of forge (either installer,
installer-win, mdk, or universal), what percentage go to
files.minecraftforge.net vs use a launcher like the twitch desktop
or multimc?
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L102[12:58:19]
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L103[12:58:37] <PaleoCrafter> you'd wonder
how many still manually download the (windows) installer,
Unh0ly_Tigg :P
L104[12:58:52] <gigaherz> I do :P
L105[12:58:56] <gigaherz> but then again
I'm a modder
L107[12:59:18] <gigaherz> the day the
twitch app lets me download individual mods & forge
L108[12:59:33] <gigaherz> so that I can
setup a "modpack" by selecting which mods I want, instead
of doing it the other way around
L109[12:59:41] <gigaherz> then I might
stop using the forge site
L110[12:59:44] <gigaherz> well
L111[12:59:44] <PaleoCrafter> uhm... you
can?
L112[12:59:55] <TechnicianLP>
QualityString yes indeed
L113[13:00:10] <gigaherz> you can?
how?
L114[13:00:23] <PaleoCrafter> Create
custom Profile and go from there?
L115[13:00:51] <gigaherz> you still have
to dl the mods manually
L116[13:00:54] <gigaherz> and put them in
the mods folder?
L117[13:01:03] <PaleoCrafter> no
L118[13:01:06] <gigaherz> ah no
L119[13:01:09] <gigaherz> that "get
more content" button
L120[13:01:12] <PaleoCrafter> yeah
L121[13:01:13] <gigaherz> that is 100%
unintuitive
L122[13:01:21] <PaleoCrafter> it's bad,
yes, but it's not impossible :P
L123[13:01:33] <gigaherz> and I would have
never clicked if I wasn't purposefully looking for unintuituive
buttons
L124[13:02:19] <Unh0ly_Tigg> to be honest,
when I first made a custom profile via twitch (or curse since
that's how long ago it was), I saw the get more content button and
immediately knew what it meant.
L125[13:02:55] <gigaherz> I don't
associate "mods" with "content"
L126[13:03:03] <gigaherz> I was assuming
it would show me resource packs and premade maps
L127[13:03:20] <Unh0ly_Tigg> mods provide
content, that's what I thought.
L128[13:03:31] <barteks2x> As long as it
doesn't exist for linix it could as well not be a thing for
me
L129[13:03:32] <Unh0ly_Tigg> mods are
additional content for the game.
L130[13:03:40] <gigaherz> yeah NOW is
makes sense
L131[13:03:49] <gigaherz> I just would
have never thought of it :P
L132[13:04:06] <Unh0ly_Tigg> it's a
perspective thing.
L133[13:04:09] <Unh0ly_Tigg> I think
L134[13:04:49] <gigaherz> barteks2x: funny
thing is that the twitch app uses Electron
L135[13:04:55] <gigaherz> meaning it would
be easy for them to port it :P
L136[13:05:10] <gigaherz> they just don't
want to dedicate whatever few resources they would need to do
so
L137[13:05:27] <barteks2x> now that is
just stupid...
L138[13:05:29] <PaleoCrafter> what *are*
they doing over at Curse these days, anywaysß
L139[13:05:42] <TechnicianLP> bathe in
money?
L140[13:05:43] <Unh0ly_Tigg> working for
twitch?
L141[13:05:43] <gigaherz> hoping that
Twitch doesn't get rid of them? :P
L142[13:05:52] <barteks2x> The only reason
I tolerate electron is that it runs on linux
L143[13:06:03] <Unh0ly_Tigg> to be honest,
I
L144[13:06:05] <Unh0ly_Tigg> woops
L146[13:06:43] <gigaherz> so long as they
don't unify the usernames
L147[13:06:49] <gigaherz> because I have
"gigaherz" in curse but not in twitch
L148[13:06:56] <gigaherz> and I would
*HATE* if they take that away from me
L149[13:06:57] <Unh0ly_Tigg> to be honest,
I feel like people shouldn't be using electron, because each app
that uses it has to ship their own chromium browser.
L150[13:07:11] <Unh0ly_Tigg> gigaherz, you
can change your twitch username now.
L151[13:07:26] <gigaherz> yes but gigaherz
is taken by some idiot that can't appreciate it as much as I
do
L152[13:07:27] <gigaherz> ;P
L153[13:07:31] <barteks2x> hjonestly I
wouldn't mind 50MB download, but 250MB memory usage is
annoying
L154[13:07:39] <PaleoCrafter> I'd actually
like it if they unified the usernames. or at least gave a clear
indication of what Curse account is linked to a given Twitch
one
L155[13:07:51] <gigaherz> so I'm
TheRealGigaherz in twitch, like in twitter ;P
L156[13:08:05] <gigaherz> poor man's
alternative to having the real nickname
L157[13:08:08] <gigaherz> heck
L158[13:08:12] <Unh0ly_Tigg> I got a
"Sorry, unless you've got a time machine, that content is
unavailable" page when I went to twitch.tv/gigaherz
L159[13:08:27] <gigaherz> maybe that
account doesn't exist anymore...
L160[13:08:45] <Unh0ly_Tigg> you might be
able to grab it now, perhaps.
L161[13:08:53] <gigaherz> nope
L162[13:08:53] <gigaherz> Username not
available.
L163[13:08:56] <gigaherz> as always
L164[13:09:06] <gigaherz> as I was
saying
L165[13:09:21] <Unh0ly_Tigg> right, I
think they still might be locking old usernames.
L166[13:09:26] <gigaherz> I wouldn't even
mind having something like "gigaherz#362156" as the
account id, if they would let me use "gigaherz" as the
display string
L167[13:09:46] <barteks2x> Isn't that kind
of what discord does?
L168[13:09:52] <gigaherz> yes, and
battle.net
L169[13:09:54] <gigaherz> and others
L170[13:10:11] <gigaherz> internally
there's a random suffix, publicly you can have dupes
L171[13:10:24] <Unh0ly_Tigg> you can also
change your display name in twitch, though I don't know how they
handle display names being the same as another user's
username.
L172[13:10:32] <gigaherz> that only lets
you have case changes
L173[13:10:37] <Unh0ly_Tigg> right
L174[13:11:00] <gigaherz> so my username
is "therealgigaherz", I can choose to capitalize
"TheRealGigaherz" or "TheRealGiGaHeRz" if I was
still 15
L175[13:11:00] <Unh0ly_Tigg> also, with
discord nitro, you can customize that random suffix to whatever 4
digits you want.
L176[13:11:46] <Unh0ly_Tigg> so long as
there's no one else with your username *and* the 4 digit suffix you
want.
L177[13:13:47] <gigaherz> that's nice
too
L178[13:13:58] <gigaherz> every other
place I know that does it, gives you a random number
L179[13:14:36] <barteks2x> and now I'm
curious what happens if doscord runs out of 4 digit codes for a
give username
L180[13:15:05] <gigaherz> "this
username is taken, pick some other username or suffix" would
keep appearing, I guess
L181[13:15:07] <axel> maybe theyll do
something crazy and add an extra numba?
L182[13:15:21] <gigaherz> or yeah, maybe
they go to 5-digit numbers
L183[13:15:30] <barteks2x> Could they ban
my IP if I created 10000 accounts?
L184[13:15:34] <gigaherz> yes
L185[13:15:36] <gigaherz> definitely
L186[13:15:42] <gigaherz> they would long
before you reach 10000
L187[13:16:07] <gigaherz> you'd have to
rent a botnet
L188[13:16:23] <gigaherz> so that each of
those 10000 comes from a different machine and they don't suspect
it until it's too late
L189[13:17:19] <barteks2x> I really want
to see what happensif they run out of 4 digit numbers, but I'm not
*that* determined
L190[13:17:55] <gigaherz> ugh I wish WoW
would read my mind
L191[13:17:55] <axel> i honestly think
that the most interesting thing that would happen in that case is
that you could no longer have 6969 as your tag
L192[13:18:08] <gigaherz> I keep following
the arrow thinking it's pointing to the place you hand over the
quest
L193[13:18:17] <gigaherz> but it picks
another unfinished quest instead
L194[13:18:22] <gigaherz> which is a good
thing most of the time
L195[13:18:33] <gigaherz> unless I travel
in the opposite direction of where I wanted to go ;P
L196[13:21:51] <gigaherz> barteks2x:
L197[13:21:53] <gigaherz> you are not the
first
L199[13:29:49] <TechnicianLP> how do i get
a players skin? (head) for storage/rendering - dont really get how
to use the SKinManager
L200[13:31:53] <barteks2x> Probably the
same as how the code that renders mob/player heads does it
L201[13:33:27] <TechnicianLP> that one
seems to be loading the texture in the mainthread (which i dont
really want)
L202[13:35:39] <barteks2x> it loads it in
main thread once
L203[13:35:47] <barteks2x> and then uses
cached one
L204[13:36:29] <axel> is there a model
getter for the renderer thats entity sensitive, so i can change it
based off of the entity data manager?
L205[13:38:06] <TechnicianLP> i think you
get passed the entity in the model?
L206[13:39:04] <axel> well, the
getMainModel method doesnt have an entity argument
L207[13:39:40] <TechnicianLP> !gm
getMainModel
L208[13:40:25] <TechnicianLP> the
doRender() method has a Entity param
L209[13:40:50] <axel> im aware, i just
thought it would be simpler with a dedicated getter for it
L210[13:41:01] <axel> i can definitely get
the model in doRender though
L211[13:51:42] <barteks2x> Is there any
mod that is split into multiple modules and actually compiles with
gradle?
L212[13:51:50] <barteks2x> (and can be
imported into IDEA)
L213[13:51:55] <axel> im working on one
right now
L214[13:52:08] <barteks2x> tell me the
gradle magic to make it work...
L215[13:52:32] <axel> i dont know
L217[13:52:41] <barteks2x> So how does it
workf or you?
L218[13:53:27] <axel> in one directory i
have the library i use
L219[13:53:36] <axel> with all the gradle
files, source files etc
L220[13:53:50] <axel> inside of the
directory i also have the mod i work on, and its gradle files,
source files etc
L222[13:54:43] <axel> in the library
directory i create a file called settings.gradle and type in
"include ('folder-name')
L223[13:55:08] <axel> then i ran the setup
tasks from the library directory
L224[13:55:20] <barteks2x> and how do youi
depend on onme from the other?
L225[13:55:41] <TechnicianLP> the
dependecies section has the option to depend on modules
L226[13:56:07] <axel> i dont touch
it
L227[13:56:14] <barteks2x> yes,
compile(project(":thing")) but that doesn't work
propetrly when unit tests are involved because obfuscatiopn
L228[13:57:24] <minecrell> barteks2x: I
think you're looking for atSource(...sourceSets.main)
L229[13:57:49] <barteks2x> minecrell,
what?
L230[13:58:00] <minecrell> no need for
it.the<JavaPluginConvention>().sourceSets["main"].resources.asFileTree.filter
{ it.name.endsWith("_at.cfg") }.forEach { at(it) }
L231[13:58:21] <minecrell> use
atSource(it.the<JavaPluginConvention>().sourceSets["main"])
L232[13:58:25] <barteks2x> note that this
is kotlin buildscript
L233[13:58:40] <minecrell> Well, will just
be a bit uglier
L234[13:58:43] <barteks2x> ok, that may
work
L235[13:59:53] <minecrell> Otherwise if
you're looking for examples of mods split into multiple modules,
sponge is one example for this. But I can tell you, multiple
modules can be really annoying with FG
L236[14:00:07] <barteks2x> I already
figure out they are annoying
L237[14:00:17] <barteks2x> and I have
quite a bit different structure than spomge
L238[14:00:27] <barteks2x> I have
something like this:
L239[14:00:31] <barteks2x>
rootProject:
L240[14:00:35] <barteks2x> +- api
L241[14:00:39] <barteks2x> +-
mainMod
L242[14:00:46] <barteks2x> +-
customGenerator
L243[14:01:03] <barteks2x> where the
rootProject build.gradle.kts sets the sependencies
L244[14:01:30] <barteks2x> and contains
common buildscript code in allprojects{}
L247[14:04:33] <barteks2x> but nowhere
close to actually generating jars you can put into mods/
L248[14:05:13] <minecrell> pretty
L249[14:05:47] <barteks2x> now I'm also
trying to add forge dependency extraction into the mix
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L251[14:08:04] <barteks2x> considering
that I generally have no idea what I'm doing with gradle, it's
surpising I got that far anyway
L252[14:09:30] <minecrell> That's how you
learn it ;)
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L254[14:10:12] <barteks2x> so far every
time I think I understood some part of gradle, all of my
understanding is gone the next time I need to change something or
something breaks
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L256[14:10:31] <barteks2x> well not really
gone, just turns out to be wrong
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L258[14:17:27] <barteks2x> And somehow
ever since I started using kotlin for buildscript (kotlin-dsl 0.3)
there is one compile errors that IDEA shows that isn't really
there
L259[14:17:33] <barteks2x> and I see no
way to get rid of it
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L261[14:19:01] <barteks2x> ok, that means
I did something seriously wrong > Extension of type
'JavaPluginConvention' does not exist. Currently registered
extension types: [ExtraPropertiesExtension]
L262[14:26:25] <barteks2x> is it expected
that ForgeGradle actually runs manby times, pronting the same
messages many times?
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L270[16:30:33] <barteks2x> actually I
realized I don't need shadowJar there, so there is more sane
way
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L295[21:50:05] <BURN447> Can anyone point
me in the correct location of where to find information on tile
entities placing when clicking on one? I have a custom tile entity
that is placing whenever I open it's gui with it in my hand
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