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L4[11:13:32] <Ordinastie> how is it possible to have a static final field in an interface be null when accessed ?
L5[11:16:46] <gigaherz> I guess besides "it was initialized to null"
L6[11:16:56] <gigaherz> also, I didn't know it was possible to have static final fields in interfaces :P
L7[11:17:51] <Ordinastie> actually nvm, it wasn't null
L8[11:19:57] <Arcan> gigaherz: yes, you can have static final fields in interfaces
L9[11:20:12] <Arcan> and if you use kotlin you can have fields that are neither static nor final in interfaces
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L20[13:14:19] <Raycoms> Hi, will or have the chunk capabilities made their way to 1.11 as well?
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L22[13:15:51] <Raycoms> !latest
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L35[13:32:31] <Raycoms> no chunk capabilities yet at least, are they planned for 1.11 as well, or only 1.12.2+?
L36[13:34:25] <gigaherz> uhm they exist already, in 1.12
L37[13:34:35] <gigaherz> oh wait I just saw above
L38[13:34:39] <gigaherz> you are asking about 1.11
L39[13:34:47] <gigaherz> I doubt they'll ever make it to 1.11
L40[13:36:25] <Raycoms> What a pity, so I have to port my way around them
L41[13:37:37] <Raycoms> Anyone here has experience with rails forms?
L42[13:37:47] <Raycoms> has anyone here*
L43[13:50:12] *** Santa|afk is now known as SatanicSanta
L44[13:58:43] <LexMobile> Or... radical idea here... you update your mod if you want access to the new features!
L45[14:00:15] <masa> is it not possible to have a custom model depend on another custom model?
L46[14:00:50] <masa> I'm just getting "Exception loading model" ... with VanillaLoader.INSTANCE
L47[14:01:40] <masa> it's not hitting my other ICustomModelLoader from withinh the first IModel's getDependencies()
L48[14:02:45] <gigaherz> there's no reason why it wouldn't work
L49[14:03:06] <gigaherz> if you look at ModelLoaderRegistry#getModel
L50[14:03:13] <gigaherz> it does
L51[14:03:21] <gigaherz> for (ResourceLocation dep : model.getDependencies()) ... getModelOrMissing(dep);
L52[14:03:27] <gigaherz> which is right below
L53[14:03:38] <gigaherz> and it just re-calls getModel
L54[14:04:25] <masa> hmmh, what am I doing wrong then...
L55[14:04:46] <gigaherz> what's the exact exception description?
L56[14:04:56] <Raycoms> Our mod is updated to 1.12.2 but for some reason a lot of players still play 1.11.2 so we still support it
L57[14:06:15] <LexMobile> Sucks to be them, tell them to update.
L58[14:06:17] <masa> https://pastebin.com/eLY0G0ky
L59[14:06:36] <LexMobile> Its the same thing with every version, chicken-egg. One 'popular' mod holds everyone else back.
L60[14:06:49] <LexMobile> Sometimes you just have to tell the end users to make a choice and move on.
L61[14:07:18] <gigaherz> my policy is: I don't backport new features
L62[14:07:31] <gigaherz> if something didn't exist in 1.11 and I create it in 1.12, people have to update.
L63[14:07:37] <gigaherz> or live without the feature.
L64[14:07:46] <gigaherz> I'll fix crashes for 1-2 old versions, but that's all.
L65[14:07:53] <LexMobile> Which is a fine policy, and that doesn't sound like what hes dong.
L66[14:08:23] <gigaherz> yeah I was giving an example of how to handle that stuff
L67[14:08:37] <gigaherz> attempting feature-parity with old versions is just asking for headaches, IMO
L68[14:09:26] <gigaherz> masa: hmm yeah that exception log doesn't really give much information
L69[14:09:42] <gigaherz> hmm unless
L70[14:10:05] <gigaherz> are you returning "enderutilities:models/block/custom/barrel_creative" as the model location?
L71[14:10:37] <gigaherz> getModel calls getActualLocation
L72[14:10:44] <gigaherz> which adds models/ to the given path
L73[14:10:47] <Raycoms> We have tons of people asking for 1.7.2 versions still =P
L74[14:11:02] <gigaherz> yes that's exactly it
L75[14:11:03] <gigaherz> Caused by: java.io.FileNotFoundException: enderutilities:models/models/block/custom/barrel_creative.json
L76[14:11:08] <gigaherz> see the double-models/?
L77[14:11:09] <masa> oh...
L78[14:11:14] <masa> thanks! :D
L79[14:11:15] <gigaherz> your resloc shouldn't include that :P
L80[14:11:25] <masa> I've been head desking with this for quite a whie already...
L81[14:11:30] <gigaherz> happens
L82[14:11:34] <gigaherz> tunnel vision and such
L83[14:11:42] <masa> yeah I returned the same exact instance as my loader accepts so I missed that :D
L84[14:11:45] <masa> yeah
L85[14:11:49] <gigaherz> brain likes to conserve energy
L86[14:11:56] <gigaherz> so it will flat out ignore stuff it thinks it knows
L87[14:13:03] <masa> yeah I was just staring at the end of the locations, not the beginning bit... :p
L88[14:14:19] <masa> ah yeah and the models/models/ bit is just in the second exception, I was mostly staring at the first one where the models/ beginning doesn't seem out of place
L89[14:15:13] <gigaherz> yeah java exception headache prevention trick: always look at the last Caused-by first
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L91[14:18:34] <masa> yay now the models loaded, now they are just broken :p
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L93[14:19:18] <gigaherz> heh
L94[14:19:31] <gigaherz> [21:10] (Raycoms): We have tons of people asking for 1.7.2 versions still =P
L95[14:19:35] <gigaherz> hopefully you mean 1.7.10 ;P
L96[14:19:38] <gigaherz> and yeah
L97[14:19:41] <gigaherz> everyone gets those
L98[14:19:44] <gigaherz> I just go "lol nope."
L99[14:19:58] <gigaherz> usually followed by "it's opensource, you port it."
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L101[14:43:39] <Raycoms> Yeah that's exactly what I do
L102[14:43:39] <Raycoms> =D
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L104[14:54:45] <ben_mkiv> it feels like... gigaherz passivly wrote 90% of the mods out there
L105[14:55:24] <ben_mkiv> and it also feels like that forge should get rid of minecraft
L106[14:55:45] <ben_mkiv> and should stick to some solid open source engine instead of that java singlethread crap
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L113[15:39:20] <gigaherz> ben_mkiv: hahaha that's a bit optimistic :P
L114[15:40:18] <gigaherz> (there's a LOT of modders that never join this channel)
L115[15:41:41] <ben_mkiv> still you helped me a lot
L116[15:53:40] <gigaherz> so I have been playing wow a lot lately
L117[15:54:24] <gigaherz> and I was watching https://www.youtube.com/watch?v=w3-lglHVMxA
L118[15:54:35] <gigaherz> and they mentioned "mayan pyramids"
L119[15:54:44] <gigaherz> and it reminded me of the troll thingies in wow
L120[15:55:00] <gigaherz> https://i.imgur.com/qioWecp.jpg
L121[15:55:09] <gigaherz> so I was doing some worldedit building
L122[15:55:37] <gigaherz> does quark add mossy stairs? I need mossy stairs
L123[15:58:41] <gigaherz> nope, no mossy stairs/slabs
L124[16:01:26] <gigaherz> anyone knows some mod that DOES add mossy stairs? :P
L125[16:02:04] <gigaherz> and "cracked cobble"?
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